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by Published on 2012-11-29 06:43 AM

Wizard Budget Guide, Of Dreamhack and Botters, Blue Posts

Improved Scenario Rewards
Patch 5.1 a new Greater Cache of Treasures, which is rewarded from completing a random scenario. It now has a chance to drop a 450 or 463 rare quality item, or a 476 epic quality item with a random enchantment that is appropriate for your class.

Patch 5.1 Hotfixes - November 28
Originally Posted by Blizzard Entertainment
Shaman (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)

  • Quest targets on Bilgewater Beach in Krasarang Wilds will no longer improperly apply PvP flags to attacking players.
  • Agent Malley, the Operation: Shieldwall Quartermaster, now accepts the proper currency for his wares.
  • The quest "Touching Ground" can now be completed correctly.
  • NPCs in Domination Point will no longer ask PvP Guards to assist them in combat.
  • Great Cranes now drop Pristine Jet Crownfeathers more frequently.
  • Fixed an issue that would sometimes prevent players from witnessing their respective faction's landing on the shore of Krasarang Wilds.

Pet Battles
  • Mr. Bigglesworth will no longer drop from Kel'Thuzad, as he can now be obtained from the achievement Raiding With Leashes.

Dungeons, Raids & Scenarios
  • Fixed an issue that could cause some players to be friendly with the denizens of the Black Temple.
  • The Heart of Fear
    • Garalon will no longer despawn when moved near the outside edges of his platform.
  • Mogu'shan Palace
    • Trial of the King
      • Defeating Kuai the Brute while he is casting shockwave will no longer sometimes prevent players from completing this encounter.
  • A Little Patience
    • It is no longer necessary to slay the Kor'kron Elite preceding Commander Scargash to engage him.

  • Players are once again correctly affected by silencing effects in PvP.

  • Scavenged Pandaren Weapons are now correctly Bind on Pickup.
  • The Malevolent Gladiator's Ripper now has the correct amount of PvP Power.

Bug Fixes
  • Character specific macros should no longer sometimes be removed from action bars when logging into the game for the first time.
  • Players that have faction changed will now receive the correct Pandaren Campaign commissions for their current faction.
  • Field Merchant Skevin now appears on the Skyfire.
  • Spirits of Harmony can no longer be sold, auctioned or mailed.
  • Fixed an issue that could cause players to become disconnected during the Domination Point event.
  • The Sturdy Crane Crate, Sturdy Tiger Trap, and Sturdy Crab Crate are now consumed once the quests they offer are accepted.
  • Guild tabards will now display correctly on the character selection screen.
  • Classes

The Brawler's Guild & Realm Coalescing
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've seen some confusion about people from other realms showing up in the Brawler's Guild.

It's important to note that the Brawler's Guild only uses realm coalescing when the number of participants is really low, so a lot of people are seeing people from other realms due to the fact that there haven't been many invitations to join distributed yet. It's highly likely the area will cease to activate CRZ on most realms as participation increases. Having 100+ people in the queue doesn't create a good experience, but, from our perspective, neither does having only a small handful of people.

The feature is designed to bring a decent population into the guild, and those people should spend at least a modest amount of time as spectators or loiterers before getting into the ring. We didn't design the Brawler's Guild with the intention of getting you through queues in 10 minutes or less. We're not trying to replicate Dungeon Finder for the solo player with Brawler's Guild.

If the place seems overcrowded AND you're seeing people from other realms there, it could be a situation where the population check that determines whether or not to coalesce a realm hasn't run again yet. As I said before, this should stabilize in time and likely automatically disable CRZ for the guild.

Blue Posts
Originally Posted by Blizzard Entertainment
Lack of Complete Patch Notes
Maybe I'm just ignorant of the reason here but is there any reason that the absolute full list of changes in a patch are not listed? For example, the stealth nerf to Spectral Guise, the change in pvp power as it relates to healing, etc. were not mentioned. Most of the times people have to find these out for themselves then wait for confirmation on their respective forums. Any ideas?
I compile the notes, so I should probably explain a bit.

Essentially, the development of every World of Warcraft patch is a highly iterative creative process. Like most creative processes, there's a little bit of chaos involved, with discreet sub-teams working on individual projects, but also coordinating closely at the same time, so there's always a frenzy of activity going on at any given moment. With that in mind, there's not one comprehensive, monolithic source of information on what's being changed. Instead, information needs to be solicited, provided, re-phrased, confirmed, re-confirmed, edited, and revised as the patch is developed and I compile the notes. That also means that if there's an omission, you can be reasonably certain that it wasn't intentional. It's also worth noting that, as the code changes to resolve issues and implement new features, sometimes things go unexpectedly wonky with older parts of the game.

I'm careful to compile the notes as completely as possible, but it's not unlikely that some things will slip through the cracks from time to time. Perhaps an item didn't follow a typical development pipeline, or something was fixed at the last second. And of course, there will be rare occasions when I simply make an error and omit something that should have been included.

In all cases, we try to make the notes as informative and complete as possible, while also keeping them relevant for 99% of players.

Because if they detailed everything that went into a patch it'd be about ten pages long and everyone would whine about that. I agree that they could be a touch more extensive though.
That's not precisely the case, but we do try to keep things relatively concise. Admittedly, there are many changes that occur that wouldn't mean anything at all to 99% of players, and really crunchy notes of that sort have historically always been omitted.

They do not mention the ones which are apt to upset a large majority of the players.
That's not the case either; there are notes in virtually every update that we know will upset someone. We don't shy away from providing information that needs to be provided, and I'm afraid that you are ascribing a motivation to an event that is actually happenstance.

So it's just coincidence that almost all of the stuff that you "forgot" to put in the patch notes are things that negatively impact the game?
I have a question for you: Do you really think that we believe that players are happier to find these things out on accident, with no warning? That somehow we think we can slip things by un-detected, when logic, history, and all evidence points to the contrary?

What's the advantage there?

This should most definitely been in the patch nots yet absolutely nothing has been said about it from Blizzards end.
Indeed, it should have been. The fact that completing a partially cleared instance should cause your next Raid Finder queue to always be a fresh instance should also have been noted as well.

I'll be adding both of those to the notes shortly, in fact.

The advantage is you can simply ignore addressing the issue like is almost always done with "stealth nerfs." Just change it and not say a word.
I still don't see how that's an advantage. We always have the option of discussing a topic or not. 'Hiding' something would just make people grumpier when it sneaks up on them, which makes it even harder to speak about it in a constructive atmosphere.

I'll be honest: I'm having a hard time picturing how you think things work around here. I admit to having a nice diabolic cackle now and then, but it's not like I'm sitting in front of a bank of monitors each filled with an angry forum thread, stroking a siamese cat and telling my henchmen that they've failed me for the last time.

But won't this just perpetuate the problem of people leaving during raids even more? If I join a partially finished raid, then go to another raid to finish the bosses I haven't done I will then be leaving after completing the bosses I need. Blizz needs to find some way to keep people in the raid for the whole thing from boss 1 to until the end.
We're always working toward a better system. In the meantime, while the scenario you describe could happen, we should still see more consistent groups and lower queue times than we were seeing previously.

Solution: release a patch note addendum. "Official" additional notes will settle questions of if a change is an actual intended change, and so on.
I've been updating the notes as items are confirmed. (Blue Tracker / Official Forums)

Quests Causing PvP Flagging on PvE Realms
Thanks for everyone's feedback on this issue. These quests are supposed to encourage PvP, but remain PvE friendly, so the more information we can gather regarding what might still be flagging players is helpful. The following hotfixes have already been implemented:

  • Players are no longer flagged for PvP combat when engaging Lieutenant Ethan Jacobson.
  • Players are no longer flagged for PvP combat when engaging Chief Engineer Cogswrench.
  • Getting in combat with NPCs in Domination Point will no longer cause guards to assist them.
  • Removed Kor’kron Elite near a quest objective.

Obviously, some of you still seem to be getting flagged inappropriately. If you are still being flagged incorrectly, we'd like to address it.

It will help us investigate if those of you still experiencing issues could please let us know what exactly you were doing when you were flagged. (Blue Tracker / Official Forums)

Loss of Control Alerts
You get mad because Blizzard is offering you an option to disable it? This thread is pretty absurd.. and the "anger" over this feature is pretty absurd, too. Don't like it? Don't use it.
Actually, the frustration is understandable.

This thread might have been started out of context though. The player I was originally responding to seemed to simply resent that the feature existed at all, despite being an option that can be disabled. He hadn't mentioned that the screen flash and action bar 'red out' persisted after disabling the Loss of Control UI, nor had anyone else, when I first responded to the thread.

We're looking into it now. (Blue Tracker / Official Forums)

PvP Fist Weapon PvP Power Amount
Thanks for your report on fist weapons not having the appropriate amount of PvP power. We are aware of this issue already and are actively investigating the matter.

Nothing to investigate, you only need to look at the facts, and the facts are that the fist weapons, again, have been overlooked. Isn't it just awesome to have chosen both the Shaman class AND fist weapons on a day like this?
They have not been overlooked, the PvP power adjustments simply did not apply to them and we are investigating as to why and sorting out a resolution. It is not a simple matter of flipping a switch, but we are working to have the correct amount of PvP power on fist weapons as soon as possible.

Indeed, the PvP power on the fist weapons has been hotfixed to match other weapons - however, people who bought the weapons before today are still unable to upgrade them.
We have now hotfixed the the PvP power on fist weapons as you said, however being unable to upgrade fist weapons purchased before 5.1 is unrelated and as such requires some additional investigation to solve. We are still looking into this and hope to have it sorted out as soon as possible.

Good that it's acknowledged, got any kind of ETA (today, tomorrow, next patch, the next expansion)? It seems the ones that are on the vendors are upgradeable but not the ones that players have already bought.
Indeed, it is only the ones bought before patch 5.1 that cannot be upgraded and this is what we are looking into. Unfortunately we cannot provide any ETA at this time, but do hope to get this sorted out quickly. (Blue Tracker / Official Forums)

BWL Soloing
How did u do it solo? The adds kill the boss way to fast.
Some adds should be sticking to you (but won't interrupt your channel). There's no debuff when using the orb, so you can interrupt it, clean adds, and retake control of the boss as much as you want, and you can destroy eggs non-stop (other than his 3 second cast).

Also, Razorgore has an ability that will put to sleep a dragonkin unit, this is very useful if he's under attack. Just keep practicing and make the most of the period between the pull and the first wave of adds! (Blue Tracker / Official Forums)

WoW Engine Upgrades
Technology never stops evolving and we all know that most games usually end up falling behind, as time never stops, while trying to keep up with the latest hardware.

But actually, a game like WoW is constantly updating its engines, with every new expansion and sometimes even during normal patches, we get a few updates here and there, both to the graphics engine but also to many other kinds of engines, like animation, A.I., network, scripts, physics…

WoW is actually a very efficient and polished game, and it has to be so, players need a smooth gameplay while doing very demanding CPU/GPU intensive tasks, like being in a city with hundreds of players around you, 25-man raids, or even world bosses when there’s 2 or 3 more 40-man raids around you trying to tag the same boss, and then there’s addons, which introduce some overhead but provide one of the most powerful game customization capabilities that I know of, adding extreme versatility and expansibility to the game.

Many changes and updates have been done to the game’s engines throughout all these years, some players might not notice them immediately but they are there.
Most of the engines that we use are made in-house and remain exclusive to our games. That’s why we typically don’t discriminate most of those changes and release extensive technical details.

For example, with Cataclysm we were able to introduce DirectX 11 support and many new different features like dynamic sunshafts and improved “liquid” rendering (aka awesome looking water!). With Mists of Pandaria we have better and bigger textures, improved shadows, overall better and more detailed 3D models and some stuff that you just won’t notice because it’s not visually distinguishable, like performance improvements on the way the game renders the world around you.

We also need to be careful about any changes we might apply to graphics, as sometimes those changes can mean a feeling of loss to many players that love and are used to the way the world looks. We know WoW can be very close to player’s hearts and that our community is incredibly passionate about the game, so we need to be extremely careful about any design changes we apply, not only visual changes. (Blue Tracker / Official Forums)

Burning Crusade Content Difficulty
We know that there are players interested running TBC at the appropriate character level but we can’t really tune old content to match every single change we apply to the game when we’re also adding options at the same time for high level players to enter those raids alone so they can solo bosses.

These are two different philosophies that just don’t work well together, it’s hard to tune things for both a level 90 to solo and for twinks to have a competitive and challenging raid, we do try to make that possible but our main focus is on level 90 content at the moment and in fine-tuning high level balance.

Honestly I love the idea of being able to raid all the old instances at the appropriate level and difficulty, there’s so much content left behind that new players will never get to experience the same way we did in the past and that feels like a bit of a loss to me as well, but on the other hand, I think it’s easy to understand why that happens, the amount of resources that would be required to constantly keep all old content perfectly tuned would be enormous.

With the launch of MoP, the talent revamp, all the changes that were applied to classes, all that has an effect on low level characters’ DPS, we know they’re not perfectly tuned, and although we always strive to perfect every single aspect of our game, priorities need to be taken in consideration and on top of the list needs to be high level content, when we’re satisfied with the state of that content we can start to pay a bit more attention to low-level tuning of characters and npcs. (Blue Tracker / Official Forums)

FYI - Minor Functionality Testing
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will soon begin limited testing on updates to some functionality (mainly communication and login). As a part of this process, you may notice some minor UI changes while logged in to Diablo III, World of Warcraft, and StarCraft II.

Patch 1.0.6 for Diablo III includes some of the data for this testing but will not impact your play experience. Similar testing-related data will be patched into World of Warcraft and StarCraft II in the future.

Please note that at this stage the testing is limited, but we’ll keep everyone updated and invite you to help us test the changes as soon as we can. We look forward to sharing more information about what’s in store for in the future, so stay tuned.​

Fan Art
Blizzard featured a nice piece of Venom Hunter Murloc artwork today.

by Published on 2012-11-28 10:38 AM

1.0.6 Official Patch Notes, Patch 1.0.7 in the Coming Weeks, Heroes Rise, Darkness Falls eBook Now Available

Warlock Class Questline Delayed
The previously mentioned Warlock class questline has been delayed until Patch 5.2. It appears that the green fire reward is confirmed now though! Kosak also mentions that there is no guarantee here, just a plan.

Guild Cloak Transmogrification
Patch 5.1 finally allows for Guild Cloaks to be used for transmogrification!

Method Heroic Sha of Fear 25 Video
Method has released their Sha of Fear kill video.

Patch 5.1 Hotfixes - November 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hunter (Forums / Skills / Talent Calculator)

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).

Warlock (Forums / Skills / Talent Calculator)
  • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
  • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.

  • Polluted Viceclaw Scuttlers are now much tougher customers.

  • Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.

Dungeons, Raids & Scenarios
Terrace of Endless Spring
  • Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
  • The Sha of Fear
    • A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
      • The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
      • Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
      • Dread Spawns now spawn at a reduced rate.
      • Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
      • Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
      • Dread Spawns are no longer fooled by Feign Death.
  • Tsulong
    • The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
    • Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
  • Lei Shi
    • Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).

Bug Fixes
  • Classes

  • Players can now properly earn credit for the Last Man Standing achievement.
  • The Turkey Shooter can no longer be used on mounted players.
  • Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
  • Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.

Brawler's Guild Invitation Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the latest patch, 5.1 “Landfall”, we’ve introduced the new feature, the Brawler’s Guild. As we previously announced, entry into the Brawler’s Guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs. Before you rush to your realm’s black market auction house, we wanted to make you aware that invitations may not be available immediately upon realms going live, but should be showing up within the next 24 hours. We wish those of you who choose to take on this next challenge the best of luck in your endeavor.

Patch 5.1: Realm Event Time Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Patch 5.1: Landfall we’ve reactivated the Stranglethorn Fishing Extravaganza. To accomplish this we reevaluated the way time-based events work in World of Warcraft. The time zone designation for a realm doesn’t always correlate with its real-world location, and that designation has traditionally directed a player to choose a realm that shares their local time. With cross-realm features like zone coalescing (CRZ) and Raid/Dungeon Finder, linking event reset or lockout times to realm times has caused a lot of confusion, such as zones flipping between day and night upon zoning, and created substantial issues with limited-time events, such as Azeroth’s fishing tournaments.

North American Daily Event Times
In Patch 5.1 we’ve moved most time-based events on North American realms to standardized, region-wide times. Below are the updated event times for all North American realms, regardless of your realm’s local time (excluding Oceanic realms).

Times displayed in North American Pacific Standard Time (GMT -8 hours)

  • Sunrise - 5:30 a.m. PST*
  • Sunset - 6:30 p.m. PST*
  • Daily quests reset - 3:00 a.m. PST
  • Profession cooldowns and farm reset - 3:00 a.m. PST
  • Dungeon & raid lockouts reset - Unchanged (times still shared between NA and Oceanic realms)
  • Stranglethorn Fishing Extravaganza begins - 2 p.m. PST every Sunday
  • Battleground holidays - 12:00 a.m. every Friday - 12:00 a.m. every Tuesday PST
  • Darkmoon Faire begins - 12:00 a.m. PST first Sunday of every month

Oceanic Daily Event Times
Note that, due to the extreme time zone difference, Oceanic realms have a separate standardized time, and Oceanic realms aren’t coalesced with non-Oceanic realms for cross-realm zones. Oceanic realms are, however, still a part of the North American matchmaking pool for Scenarios, Dungeon Finder, Raid Finder, Battlegrounds, and Arenas, in order to ensure that the matchmaking system is able to draw from a healthy population of players at any given hour. Because of this, raid/dungeon lockouts will continue to reset at the same time for North American and Oceanic realms (i.e. reset times will still vary depending on your local time).

Times displayed as Australian Eastern Standard Time (GMT +10 hours)

  • Sunrise - 5:30 a.m. EST*
  • Sunset - 6:30 p.m. EST*
  • Daily quests reset - 3:00 a.m. EST
  • Profession cooldowns and farm reset - 3:00 a.m. EST
  • Dungeon & raid lockouts reset - Unchanged (times still shared between NA and Oceanic realms)
  • Stranglethorn Fishing Extravaganza begins - 2 p.m. EST
  • Battleground holidays - 12:00 a.m. every Friday - 12:00 a.m. every Tuesday EST
  • Darkmoon Faire begins - 12:00 a.m. EST first Sunday of every month

*Day/night changeovers are not currently set to the times listed above and will be updated in a hotfix as soon as possible.

For those folks whose play schedules are adversely affected by this, and who are blaming realm coalescing, let me clarify. It was only a matter of time (get it? ... humph) before we moved to this reset system. The problem with the fishing tournaments and CRZ was just a more blunt reminder that having non-standardized reset times is confusing in a game where realm transfers and cross-realm features are a reality.

We've used a similar system for European realms for quite some time and it's cleaner.

The new system will be better for some people, and worse for others, in terms of life schedules. But people have always had different play schedules that we can't always account for, and there are unavoidable inconveniences in that regard. The new system will just take some adjustment.

I'm on a realm where my dailies have been resetting at 1 a.m. my local time, which I've used to my advantage to do back-to-back dailies many nights before bed. I won't be able to do that anymore. But I don't think that's somehow unfair to me. It's logical, to me, for an online, very "real-time" game on the scale of World of Warcraft to have standardized times for time-based content, similar to a basketball game being broadcast live from the west coast.

Why not just CRZ realms with the same time zones together...
Not to patronize you here, but the infrastructure behind World of Warcraft is incredibly complex. As stated in the original post, just because you're on, say, a realm labeled with an east coast time doesn't mean you're connecting to a server cluster or database on the east coast. Look at the Battlegroups. There are no time zone correlations between the realms within each.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Power Tooltip
I'm a little confused. Last night I had 27% and some change for PvP Power and today I have 13.51% Healing PvP Power. Did they really cut it in half? Silent ninja nerf?
Nope, as a dedicated healer you haven't been nerfed. The tooltip on your character sheet was always incorrect, but that issue was fixed in 5.1. Note that the PvP Power you have shouldn't be contributing to your damage output though.

On the same token, dedicated damage dealers and tanks (including hybrid classes using those specializations) no longer benefit from PvP Power for healing. (Blue Tracker / Official Forums)

Loss of Control Alerts
Blizzard. Remove this crap. If player's don't understand what snares and roots are, they shouldn't be playing video games.
On the subject of "hand-holding", there is an option to disable the Loss of Control UI. Just uncheck the box titled Loss of Control Alerts in the Combat section of the Interface menu.

For many others, these are useful user interface elements.

I don't see what's so useful about it. Yeah, I'm CC'd... what else is new.
Some CC is obvious; others, such as Silences or Disarms are somewhat less obvious. We wanted to better communicate when these effects take hold, which is what the new UI element is for. Some players prefer a visual cue and a precise timer regarding when a crowd control effect will end to better plan their next move.

As I said before, if you don't find it useful, you can easily disable it, or configure it to only communicate information that you might find useful.

Well. No offense but there's certain addons that already did that and did it a lot better.
We've added quite a lot of functionality over time that duplicates the effects of useful or popular addons. Naturally, there will be players that prefer the control or customization that those addons offer, but it doesn't hurt to provide a similar option in the default UI.

You can turn it off so it doesn't show icons/timers in the middle of the screen, but even if it is turned off you can not see the cooldowns of abilities on your action bars.
I'll certainly make sure that feedback is passed on. (Blue Tracker / Official Forums)

Upgrading Season 12 to Season 12 Elite Gear
If you upgrade the Regular Season 12 Malevolent gear twice and then say you get 2200 and upgrade to the elite, does your upgrades you already made to the previous gear remain or do you now have to spend additional conquest to upgrade the 2200 gear twice now?
They remain. If a piece of gear is used as currency for a new piece of gear, upgrades are preserved. (Blue Tracker / Official Forums)

New Daily Quest Drop Rates
The idea is that with some effort (although we are looking at the drop rates being a bit too low), a player can go farm up the materials to summon one of the 5-person bosses who are then trapped in a cage - and from there everyone can fight it. If there are already animals in the cages there is no need to go out into the field to gather materials to summon another. Everyone can fight the boss and get credit for it (and rep), and killing a boss is a daily, so there's no need to kill more than one.

The entire process should be: someone farms up a boss with a Beastmaster's Hunt quest, everyone fights it together and gets the rep, and you only need to do that once a day.

Are you sure its working? I defeated the crane boss once and I didn't get the quest for downing it. I assumed you didn't need to be in the same group.
Did the character already get credit for one of the other two bosses? You only need to down one of them, not all three. (Blue Tracker / Official Forums)

Patch 5.1 New Pets
The new pets are on fairly long spawn timers, and are randomized (i.e. will not spawn on server restart). We've confirmed they have been spawning on some realms, so just keep an eye out!

Is "some" realms rather than all the realms working as intended? Which special realms are these so I can go make alts on them?
They're random, so they're not going to spawn on every realm at the same time. So yeah, working as intended. (Blue Tracker / Official Forums)

Blood-Soaked Invitation
Well I was hoping there was so way I could make money off of it, is there really no way?
Well, you could do Brawler's Guild and try to get to the requisite rank when you can invite another player, then sell that invitation, which is an unbound item that you can sell, trade or gift to a friend.

Were you just killing random guards or what?
The invitations don't drop from guards; they come from certain rare spawn Horde and Alliance npcs. (Blue Tracker / Official Forums)

Cinder Kitten Availability
The Cinder Kitten will be available in the near future. They're still a little young yet to separate from their mother and make them available for adoption. (Blue Tracker / Official Forums)

PvP Flag on PvE Realms
Is this a bug? These PvE quests for PvE rep loot purchased with PvE valor are flagging everyone for PvP, on a PvE realm.
When are you being flagged? The quest should not flag you. Flagging for PvP should be the same as always on a PvE realm. If you're accidentally attacking opposite faction guards, you will be flagged as always. (Blue Tracker / Official Forums)

Character Death Penalty
The death of a character should be something important, the death penalty is there to make sure players don’t disregard it, in my opinion it’s actually already too easy and too fast to resurrect.
It’s because of the penalty and the lost time when doing a corpse run, that players will be more cautious about their character.
If you decide to resurrect at the spirit healer, it’s because either your character died in a very weird place (and you should be more careful), or you just don’t want to corpse run.

I think we should all be glad that there’s no experience loss as death penalty, that would probably be a bit too harsh, but I do think we need something to keep death from being meaningless.

We’re always open to good and new ideas of what that might be; as long as it’s not “removal of the death penalty”, feel free to chip in.

By "very weird place" you mean large chunks of Panda land especially anywhere near the cloud serpent dailies.
That is something completely different, any time a player is forced to resurrect at the spirit healer while doing quests or anything usual, we will take a look and adjust graveyards or the resurrection functionality if we verify that it happens when players aren’t purposely going out of their way to get into weird inaccessible paths.

So if there’s a specific place, like around the Cloud Serpent dailies area where you might be forced to resurrect at a spirit healer, that can be considered a bug and devs usually fix those by either moving the graveyards, creating new ones or flag them to auto-res players who release in those places, we prefer to do that as we’re still hesitant about adding ghost flying to Pandaria. (Blue Tracker / Official Forums)

Season 11 Gear Return Delayed
Unfortunately, due to some issues, the inclusion of the Season 11 items will need to be delayed, possibly until patch 5.2.

Currently we're planning to make season 11 Cataclysmic Gladiator PvP items, including armor and weapons, available again with the arrival of patch 5.1. When they return, they will be purchasable with Honor Points from the legacy armor and weapons vendors in Area 52. (Blue Tracker / Official Forums)

Save 50% on Mists of Pandaria – Limited Time Only
Collector's Edition is also 50% off on Amazon.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Still haven’t ventured to the shores of Pandaria? Snag a super deal on Cyber Monday by saving 50% on World of Warcraft: Mists of Pandaria. That’s a discount of almost $20, making this a great opportunity to upgrade your Cataclysm account, or—if you’re already braving the Heart of Fear—take this opportunity to invite a former guildmate back to your weekly raid night.

Don’t delay—this offer ends Thursday, November 29 at 11:59 p.m. PST.

The Daily Blink - It’s a Content Patch, Charlie Brown!
The Daily Blink shares how Warlocks are feeling right now.

by Published on 2012-11-27 12:10 AM

Update: Brawler’s Guild Invitation Update

Patch 5.1 This Week
Patch 5.1 has been officially confirmed for this week! We will be updating this post, so keep checking back.

Item Upgrades
WoWDB now has item upgrade support!

Upgrade Interface / New Tooltips

Upgrade Examples

Upgrade Costs

Currency Cost Item Level Upgrade Max Number of Upgrades
Valor Points750 × 4 Item Levels2
Conquest Points750 × 4 Item Levels2
Justice Points1500 × 8 Item Levels1
Honor Points1500 × 8 Item Levels1

New Reputation Gear
Patch 5.1 adds two new factions: Operation: Shieldwall (A) and Dominance Offensive (H).

Level Type Slot Name Required Faction Required Faction Level
496TrinketTrinket Static-Caster's MedallionDominance OffensiveRevered
496FingerFinger Dominator's SealDominance OffensiveHonored
496TrinketTrinket Medallion of Mystifying VaporsDominance OffensiveRevered
496FingerFinger Dominator's CircleDominance OffensiveHonored
496TrinketTrinket Skullrender MedallionDominance OffensiveRevered
496FingerFinger Dominator's LoopDominance OffensiveHonored
496FingerFinger Dominator's SignetDominance OffensiveHonored
496TrinketTrinket Woundripper MedallionDominance OffensiveRevered
496FingerFinger Dominator's BandDominance OffensiveHonored
496TrinketTrinket Cutstitcher MedallionDominance OffensiveRevered
496ClothWaist Sash of SurehandednessDominance OffensiveRevered
496ClothFeet Slippers of Soothing BalmDominance OffensiveRevered
496ClothWaist Chang's Changing CordDominance OffensiveRevered
496ClothFeet Beach-Born SandalsDominance OffensiveRevered
496LeatherWaist Bambrick's Striking StrapDominance OffensiveRevered
496LeatherWaist Prevenge's Dagger-CarrierDominance OffensiveRevered
496LeatherFeet Troll-Toe TabiDominance OffensiveRevered
496LeatherFeet Treads of Rejuvenating MistsDominance OffensiveRevered
496MailFeet Boots of the Healing StreamDominance OffensiveRevered
496MailWaist Shigi's Chain of Cheerful SummonsDominance OffensiveRevered
496MailFeet Greaves of Manifest DestinyDominance OffensiveRevered
496MailWaist Bloodbinder LinksDominance OffensiveRevered
496PlateWaist Immovable WaistplateDominance OffensiveRevered
496PlateFeet Groundbreaker SabatonsDominance OffensiveRevered
496PlateWaist Kwon's Crushing GirdleDominance OffensiveRevered
496PlateFeet Cragchewer SolleretsDominance OffensiveRevered
496PlateFeet Scar Swallower GreatbootsDominance OffensiveRevered
496PlateWaist Divide's Greatheart ClaspDominance OffensiveRevered
80Mount Grand Armored WyvernDominance OffensiveExalted
Level Type Slot Name Required Faction Required Faction Level
496TrinketTrinket Shock-Charger MedallionOperation: ShieldwallRevered
496FingerFinger Seal of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Vaporshield MedallionOperation: ShieldwallRevered
496FingerFinger Circle of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Helmbreaker MedallionOperation: ShieldwallRevered
496FingerFinger Loop of the ShieldwallOperation: ShieldwallHonored
496FingerFinger Signet of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Arrowflight MedallionOperation: ShieldwallRevered
496FingerFinger Band of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Heartwarmer MedallionOperation: ShieldwallRevered
496ClothWaist Sash of Bouncing PowerOperation: ShieldwallRevered
496ClothFeet Shieldwarden SlippersOperation: ShieldwallRevered
496ClothWaist Bon-iy's Unbreakable CordOperation: ShieldwallRevered
496ClothFeet Sandals of Oiled SilkOperation: ShieldwallRevered
496LeatherWaist Soothing StrapsOperation: ShieldwallRevered
496LeatherWaist Prevenge's Swashbuckling CinchOperation: ShieldwallRevered
496LeatherFeet Crab-Leather TabiOperation: ShieldwallRevered
496LeatherFeet Statue Summoner's TreadsOperation: ShieldwallRevered
496MailFeet Totem-Binder BootsOperation: ShieldwallRevered
496MailWaist Chain of Flaming ArrowsOperation: ShieldwallRevered
496MailFeet Odlaw's EverwalkersOperation: ShieldwallRevered
496MailWaist Links of Bonded BloodOperation: ShieldwallRevered
496PlateWaist Waistplate of ImmobilityOperation: ShieldwallRevered
496PlateFeet Sabatons of the Sullied ShoreOperation: ShieldwallRevered
496PlateWaist Girdle of Crushing StrengthOperation: ShieldwallRevered
496PlateFeet Sea-Soaked SolleretsOperation: ShieldwallRevered
496PlateFeet Greatboots of Flashing LightOperation: ShieldwallRevered
496PlateWaist Divide's Loyal ClaspOperation: ShieldwallRevered
80Mount Grand Armored GryphonOperation: ShieldwallExalted

Reputation Leveling Improvements
Patch 5.1 also adds new items that increase your reputation leveling speed.

Level Type Name Faction Required Rep
1Other Grand Commendation of the KlaxxiThe KlaxxiRevered
1Other Grand Commendation of the Golden LotusGolden LotusRevered
1Other Grand Commendation of the Shado-PanShado-PanRevered
1Other Grand Commendation of the August CelestialsThe August CelestialsRevered
1Other Grand Commendation of the AnglersThe AnglersRevered
1Other Grand Commendation of the TillersThe TillersRevered
1Other Grand Commendation of the Order of the Cloud SerpentOrder of the Cloud SerpentRevered
1Other Grand Commendation of Operation: ShieldwallOperation: ShieldwallRevered
1Other Grand Commendation of the Dominance OffensiveDominance OffensiveRevered

Wrathion Quest Lines
The last thing we heard from Wrathion were his instructions to await the fleet's arrival in Patch 5.1. After meeting the scout, and clearing the way, the fleet will arrive.

You can then visit Wrathion again, who wants to learn more about Varian. You must then prove that your faction should win the war by earning Revered with him, which is done by killing forces of the opposing faction in Krasarang Wilds. There are some side quests along the way, such as winning the new Mists of Pandaria battlegrounds or taking a group to kill a general.

After you are revered, Wrathion will call you back to tell you what he has learned about Varian. This is seemingly where the quest line stops for now. It may be incomplete, as the Horde side of the quest line is not even added yet.

That isn't all Wrathion is doing in this patch however. Warlocks get a class quest from Sealed Tome of the Lost Legion. After binding it to you and consulting with one of your demons, you can take it to a Warlock trainer to find out more about it.

You then visit Wrathion, who asks you to read Legacy of the Masters (Part 1). You are then sent to General Nazgrim / Admiral Taylor to let him know that you are going to try and recruit The Council of the Black Harvest to aid in the fight against the Alliance / Horde.

Next, you infiltrate the opposite faction's base to obtain the second part of Legacy of the Masters. You retrieve Jubeka's Journal from them, which has clues as to the location of four Soulstone fragments that contain memories. Once you have collected them all, you combine them and follow the source of the power to the Black Temple.

You then follow Kanrethad and Jubeka's trail to the top of the Black Temple. While on your way there, Akama will make another appearance in the area where you fought Bloodboil. He is under attack by forces you unleashed in the Reliquary of Souls, so you assist him and then make your way to the summit.

Once there, something happens that creates The Eye of the Storm. You then return to Wrathion to try and find out what it is. He doesn't know anything about it, but is willing to ask his agents. They are busy with the Horde and Alliance war, so you will have to wait until Patch 5.2 to find out what happens next!

Level Name Objective
90The Measure of a LeaderSpeak with Wrathion at the Tavern in the Mists.
90The Prince's PursuitKill Horde forces along the southern shores of Krasarang Wilds until you are Revered with the Black Prince.
90A Change of CommandKill Warlord Bloodhilt at Domination Point in Krasarang Wilds. You will need a group.
90The Lion RoarsWin 10 battlegrounds on behalf of the Alliance.
90Call of the PackmasterSpeak with Wrathion.
90An Unusual TomeSpeak with your demonic minion to determine the origins of the tome.
90Reader for the Dead TongueBring the codex to a Warlock Trainer in your capital city.
90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
90Enlistment OrdersFind General Nazgrim at Domination Point in Krasarang Wilds
90Enlistment OrdersFind Admiral Taylor in Lion's Landing in Krasarang Wilds
90Hunt HelheimObtain the second part of Legacy of the Masters from Hareem Helheim.
90Slaughter SelenoraObtain the second chapter of Legacy of the Masters from Shadowmancer Selenora in Domination Point.
90Seeking the SoulstonesRead Jubeka's Journal and use the clues within to locate the four soulstone fragments.
90Seek the SignalFollow the soulstone to the gates of the Black Temple.
90Infiltrating the Black TempleFollow Kanrethad and Jubeka's trail into the Black Temple.
90Plunder the Black TempleLoot everything you can grab before Akama reaches the Temple Summit.
90Demonstrate Your PowerSlay the demons who are attacking Akama's men in the Halls of Anguish.
90The Eye of the NaaruBring the Eye of the Storm to Wrathion in the Tavern in the Mists.
90Awaiting the Black HarvestWait for Wrathion to contact you.

[To Be Continued in Patch 5.2...]

Alliance Questing: Operation: Shieldwall
This is the start of the Alliance quest line in Patch 5.1. This line involves the new Operation: Shieldwall faction.

Horde Questing: Operation: Shieldwall
This is the start of the Horde quest line in Patch 5.1. This line involves the new Dominance Offensive faction.

World PvP Objectives
While you are doing those daily quests, it will be helpful to capture some of the world PvP objectives. Holding the objectives provides some helpful buffs that make questing faster:

  • Oil Baron - Grants 10% increased run speed, and reduces cast time of all mount spells by 75%.
  • Mogu's Command - Grants 10% increased run speed, and allows mounts inside of the Ruins of Ogudei.
  • Horde Supremacy - Damage done increased by 15%. Total health increased by 15%.
  • Alliance Supremacy - Damage done increased by 15%. Total health increased by 15%.

Brawler's Guild Preview
Patch 5.1 adds a new activity, the Brawler's Guild. It is located in an instanced area in Stormwind or Orgrimmar. Upon entering the area you can see the arena where the current fight is taking place if there is one, along with any other spectators, the Brawler's Guild NPCs to queue from, and the Quartermaster.

Only one player can fight at a time, so you must queue for battle with one of the NPCs. When it is your turn, you enter the ring and fight a somewhat difficult mob. Each win gives you reputation to raise your ranking. There are a total of eight ranks to progress through, with many wins needed to go up through each rank.

Each time you win a fight, you are rewarded with a Brawler's Purse or Bulging Brawler's Purse, which contains some gold and vendor trash, depending on your ranking and luck.

Brawler's Guild Invites
The new Brawler's Guild being added Patch 5.1 will require you to purchase an invite from the Black Market Auction House or get one as a drop. If you aren't able to purchase an invite, someone else who is already in the Brawler's Guild can invite you. On the PTR there are currently 10 invites with a starting bid of a 1,000 gold.

Pet Battle Updates
Patch 5.1 adds several new battle pets to the game, and people have been hunting them down on the PTR to provide locations for you!

Several of the pets drop from old world bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. The others come from Achievements, the Blizzard Store, Tailoring, Quests, the Darkmoon Faire, or the Brawler's Guild.

New battle stones have been added to allow you to upgrade pets. It will cost you 1000 Justice points or a rare drop after a battle with a wild pet to upgrade to uncommon. Rare stones can also be obtained as a rare drop after defeating a wild pet, or from the Sack of Pet Supplies that are rewarded by Pet Battle quests.

The Pet Journal also has several updates, with better filtering, searching, and the rarity of each pet being shown without any addons. There are several other smaller changes being made, such as an increase to a cap of 650 pets or pet quality being displayed in battles. Read the full notes to see the full list of changes and check out the screenshots below for the UI improvements!

Loss of Control Alerts
Patch 5.1 adds alerts when you lose control of your character to the default UI. They tell you what is affecting your character and the remaining duration.

New Scenarios
Patch 5.1 adds several new scenarios, all of which have a faction specific version.

New Darkmoon Faire Music
New music for the Darkmoon Faire was added in Patch 5.1!

New Maps

Official Notes
You can find our raw unofficial class spell changes here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • The Pandaren Campaign begins!
    • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
    • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
    • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
    • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
    • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
    • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
    • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
    • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
  • Item Level Upgrades
    • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
    • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
    • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
    • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
    • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
  • Legendary Quest
    • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
  • Brawler's Guild
    • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
    • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
    • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
    • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
    • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
    • If this is your first night at Brawler's Guild, you have to fight.
  • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
  • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a account.

  • The durations of all disarm effects have been reduced to 8 seconds.
  • The Weakened Blows effect has a new icon.

    Death Knight (Forums / Skills / Talent Calculator)
    • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

    Druid (Forums / Skills / Talent Calculator)
    • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Maul reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
    • Omen of Clarity now has a different visual effect for Feral Druids.
    • Symbiosis:
      • Mass Dispel mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
      • The cast time of Symbiosis has been reduced to 2 seconds.
      • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
      • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
      • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
      • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
      • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
      • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
    • Glyphs
      • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
      • The duration of Solar Beam has been reduced to 8 seconds.

    Hunter (Forums / Skills / Talent Calculator)
    • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
    • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
    • Aspect of the Fox has been removed.
    • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
    • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
    • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
    • Glyphs
      • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
      • Glyph of Scattering has been removed.
      • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.

    Mage (Forums / Skills / Talent Calculator)
    • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
    • Rune of Power duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
    • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
    • The duration of Deep Freeze has been reduced to 4 seconds.
    • Frost Bomb will now detonate after 6 seconds, up from 5 seconds). Detonation speed is still affected by haste.
    • Mage Armor now reduces the duration of harmful Magic effects by 25%, down from 35%.
    • The damage absorbed by Ice Barrier has been reduced by 25%.
    • Combustion periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
    • Blazing Speed may now be triggered after recieving damage in any amount.
    • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.

    Monk (Forums / Skills / Talent Calculator)
    • Spear Hand Strike now costs 10 energy (was 30).
    • All healing spells which cost mana have had their mana cost increased by 10%.
    • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
    • The energy cost of Healing Sphere has been reduced to 40, down from 60.
    • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
    • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
    • The healing provided by Enveloping Mists has been reduced by 32%.
    • The healing provided by the Healing Sphere base spell has been increased by 20%.
    • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
    • The Power Strikes talent now grants the Power Strikes effect every 22 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
    • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to Heal the Monk for 10% of maximum health.
    • Mistweaver

    Paladin (Forums / Skills / Talent Calculator)
    • Turn Evil is now effective against Aberrations.
    • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
    • Holy Paladin: The 4 piece bonus now reduces Holy Shock cooldown by 2 seconds, up from 1 second.
    • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.

    Priest (Forums / Skills / Talent Calculator)
    • Atonement healing range has been increased to 40 yards, up from 15.
    • Chakras now persist through death and zoning.
    • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
    • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect Heal to the shield provided.
    • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
    • Chakra: Serenity now increases single target healing by 25%, up from 15%.
    • Chakra: Sanctuary now increases area healing by 25% up from 15%.
    • Psyfiend Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
    • The Psyfiend health has been reduced to 10% of the controlling Priest's health, down from 30%.

    Rogue (Forums / Skills / Talent Calculator)
    • The energy cost of Kick has been reduced to 10 (was 15).
    • Seal Fate will now only be activated by melee combo point generating abilities.
    • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
    • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
    • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
    • Wound Poison now deals 33% more damage.

    Warlock (Forums / Skills / Talent Calculator)
    • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
    • Demonic Gateway must now be activated by the player wishing to teleport.
    • Kil'jaeden's Cunning now longer imposes a cast time penalty.
    • Banish is now effective against Aberrations.
    • Kil'jaeden's Cunning snare has been increased from 10% per stack to 15% per stack.
    • Rain of Fire
    • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
    • Conflagrate now generates Burning Embers.
    • Demonic Gateway duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
    • Glyphs
      • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.

    Warrior (Forums / Skills / Talent Calculator)
    • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
    • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
    • The Silence provided by Glyph of Gag Order is no longer effective against players.

    Shaman (Forums / Skills / Talent Calculator)
    • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental Totem fall into the Fire school, while all other totems fall under the Nature school.

  • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
  • Item Enhancements
    • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
    • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
    • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
    • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.

  • Pet Journal
    • The quality of each pet is now visible in its slot in the Pet Journal.
    • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
    • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.

  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.
  • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
  • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
  • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • The Dragon Kite can now be used in Pet Battles.
  • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
  • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
  • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
  • Player versus Player Pet Battles now award more experience.
  • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
  • Fixed an issue where the Gazelle would join pet battles.

Sunsong Ranch
  • A new Seed has been added: Portal Shards
    • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
    • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
  • Seeds now stack to 50.
  • Runty crops now have a spell visual to help call attention to themselves.
  • Growing crops now display the duration until the crop is ready to harvest.
  • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.

Raids, Dungeons and Scenarios
  • Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
  • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone.
  • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
  • Scenarios
    • New level 90 Scenarios have been added, including additional faction specific Scenarios:
      • Assault on Zan'Vess
      • Alliance
        • Lion's Landing
        • A Little Patience
      • Horde
        • Domination Point
        • Dagger in the Dark
    • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

  • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
  • Arena matches now have a 25 minute time limit (was 45 minutes).
  • Rated Battlegrounds now share the same spell restrictions as Arenas.

  • Cooking
    • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
  • Mining
    • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

  • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes
  • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
  • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
  • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
  • Classes
    • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
    • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
    • Earthquake's sound effect is now quieter.
    • All spells that cause Forebearance can no longer be applied simultaneously.
    • Hunters
      • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
      • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
      • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
      • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
      • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
      • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.

    • Mages
      • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
      • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

    • Warlocks
      • The Feguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
      • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.

    • Warriors
      • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.

    • Professions
      • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

Achievement Changes
Originally Posted by MMO-Champion
Brawler's Guild
World Events

Pet Battles
  • Eastern Kingdoms Safari no longer requires you to catch Golden Dragonhawk Hatchling, Red Dragonhawk Hatchling, Silver Dragonhawk Hatchling, or Cockatiel.
  • Kalimdor Safari no longer requires you to catch Grotto Vole. Now also requires you to catch Crested Owl.
  • Raiding with Leashes (New) Collect all of the battle pets listed below from classic raids. Reward: Mr. Bigglesworth. 10 points. Account Wide. Criteria: Mini Mindslayer, Anubisath Idol, Giant Bone Spider, Fungal Abomination, Stitched Pup, Harbinger of Flame, Corefire Imp, Ashstone Core, Untamed Hatchling, Chrominius, Death Talon Whelpguard, Viscidus Globule.


Feats of Strength



Guild Feats of Strength


  • A Test of Valor (New) Start Wrathion's legendary "Test of Valor" quest and earn 6000 Valor Points. 10 points.
  • A Test of Valor (New) Start Wrathion's legendary "Test of Valor" quest and earn 6000 Valor Points. 10 points.
  • Chapter II: Wrathion's War - Prove Alliance superiority to Wrathion by completing his trials after your forces land on the beach.
  • Chapter II: Wrathion's War (New) Prove Horde superiority to Wrathion by completing his trials after your forces land on the beach.
  • Dominance Offensive (New) Complete the Dominance Offensive storylines listed below. 10 points. Criteria: Blood For Blood, Domination Point, The Voice of the Gods, The Horde Is Family, The Korune, Pride, Rise of the Blood Elves, Secrets of the Past, The Divine Bell, The Darnassus Operation, Breath of Darkest Shadow, The Purge of Dalaran.
  • Operation: Shieldwall (New) Complete the Operation: Shieldwall storylines listed below. 10 points. Criteria: The Korune, Lion's Landing, The Man With a Thousand Faces, The Voice of the Gods, Jaina's Hope, Heart of the Alliance, Secrets of the Past, An Ancient Ally, The Purge of Dalaran, The Divine Bell, In Search of Harmony, Breath of Darkest Shadow.

  • Wakener (New) Become an honorary Klaxxi Paragon by completing the achievements listed below. Title Reward: the Wakener. 10 points. Criteria: Amber is the Color of My Energy, Klaxxi.

Pandaria Dungeon
Dungeons & Raids
  • Mosh Pit now requires everyone to be caught simultaneously.

Pandaria Raid
Dungeons & Raids
  • And... It's Good! (New) Fly through the discs above the Engine of Nalak'sha in Mogu'shan Vaults on Normal or Heroic difficulty. 10 points.

Pet Battles
  • I Choose You (New) Complete the Grand Master Aki quest. Reward: Heavy Sack of Gold. Account Wide. Criteria: .
  • Pandaren Spirit Tamer (New) Complete the Pandaren Spirit Tamer quest. Quest Reward: Pandaren Spirit Tamer Pet Battle Daily Quests. 5 points. Account Wide. Criteria: .
  • Taming Azeroth now requires Kalimdor or Eastern Kingdoms Tamer rather than both.
  • Taming the World now requires you to defeat 40 master pet tamers, down from 45.


  • A Little Patience (New) Complete the scenario A Little Patience scenario. 10 points.
  • Assault on Zan'vess (New) Defeat Commander Tel'vrak in Assault on Zan'vess 10 points. Criteria: Defeat Commander Tel'vrak.
  • Bubbletrapped! (New) Aid in the construction of the Jinyu defenses in the scenario, 'A Little Patience'. 10 points.
  • Cannonballer (New) Aid in the construction of the Dwarf defenses in the scenario, 'A Little Patience'. 10 points.
  • Dagger in the Dark (New) Complete the Dagger in the Dark scenario. 10 points.
  • Domination Point (New) Complete the Domination Point scenario. 10 points.
  • For the Swarm (New) Defeat Commander Tel'vrak without killing any Zan'thik Swarmers 10 points.
  • I Used To Love Them (New) Aid in the construction of the Night Elf defenses in the scenario, 'A Little Patience'. 10 points.
  • Lion's Landing (New) Complete the Lion's Landing scenario. 10 points.
  • No Egg Left Behind (New) Destroy all remaining eggs before Broodmaster Noshi reaches 20% health in the Dagger in the Dark Scenario. 10 points.
  • Number Five Is Alive (New) All five non-players characters survive the Lion's Landing scenario. 10 points. Criteria: .
  • Number Five Is Alive (New) All five non-player characters survive the Domination Point scenario. 10 points.
  • Waste Not, Want Not (New) Use every weapon and power-up in the Domination Point scenario. 10 points. Criteria: Armor Power-Up, Berserk Power-Up, Cooldown Power-Up, Restoration Power-Up, Speed Power-Up, Lever-Action Boomstick, Reaver Bomb, Rocket Launcher.
  • Waste Not, Want Not (New) Use every weapon and power-up in the Lion's Landing scenario. 10 points. Criteria: Armor Power-Up, Berserk Power-Up, Cooldown Power-Up, Restoration Power-Up, Speed Power-Up, Lever-Action Boomstick, Reaver Bomb, Rocket Launcher.
  • Watery Grave (New) Kill 3 of the Darkhatched Lizard-Lord's reinforcements using his Water Jets ability in the Dagger in the Dark Scenario. 10 points.
  • We've Been Dancin' (New) Aid Master Brownstone in the construction of the Pandaren defenses in the scenario, 'A Little Patience'. 10 points.
  • Which Came First? (New) Aid in the construction of the Gnome defenses in the scenario, 'A Little Patience'. 10 points.
  • You Mean That Wasn't a Void Zone? (New) Defeat Rak'gor Bloodrazor without any member of your party standing in a Healing Ward in the Dagger in the Dark Scenario. 10 points.

Spell Changes
Originally Posted by MMO-Champion
Tier Set Bonuses
Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Item - Priest T12 Shadow 2P Bonus - While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 40%, changed from 75 sec.

Shaman (Forums / Skills / Talent Calculator)
  • Item - Shaman T14 Restoration 4P Bonus - Your Tidal Waves ability grants an additional 5% cast time reduction to Healing Wave and Greater Healing Wave, and an additional 5% critical chance to Healing Surge, rather than granting 1 additional charges each time it is triggered.

Warlock (Forums / Skills / Talent Calculator)



Strings Changes
Originally Posted by MMO-Champion
  • BATTLE_PET_LOOT_RECEIVED - You received loot:
  • CHAT_INSTANCE_CHAT_GET - |Hchannel:INSTANCE_CHAT|h[Instance]|h %s:\32
  • CHAT_INSTANCE_CHAT_LEADER_GET - |Hchannel:INSTANCE_CHAT|h[Instance Leader]|h %s:\32
  • CHAT_INSTANCE_CHAT_SEND - Instance:\32
  • CONFIRM_LEAVE_ARENA - Leave Arena?
  • CONFIRM_LEAVE_BATTLEFIELD - Leave Battleground?
  • CONFIRM_LEAVE_INSTANCE_PARTY - Leave Instance Group?\n\nYou will not be able to return to this instance once you leave the group.
  • DELETE_GOOD_QUEST_ITEM - Do you want to destroy %s?\nDestroying this item will also abandon any related quests.\n\nType "DELETE" into the field to confirm.
  • DELETE_QUEST_ITEM - Do you want to destroy %s?\n\nDestroying this item will also abandon any related quests.
  • ENABLE_MOUSE_SPEED - Enable Mouse Sensitivity
  • ENCHANTED_TOOLTIP_LINE - Enchanted: %s
  • ERR_CANT_CAGE_PET_YET - You can't cage this pet for another %d hours and %d minutes.
  • ERR_INSTANCE_GROUP_JOINED_WITH_PARTY - You are in both a party and an instance group. You may communicate with your party with "/p" and with your instance group with "/i".
  • ERR_INSTANCE_GROUP_JOINED_WITH_RAID - You are in both a raid and an instance group. You may communicate with your raid with "/ra" and with your instance group with "/i".
  • ERR_NOT_IN_INSTANCE_GROUP - You aren't in an instance group.
  • ERR_PETBATTLE_INTERNAL - Internal pet battle error.
  • FACTION_STANDING_INCREASED_ACH_BONUS - Reputation with %s increased by %d. (+%.1f bonus)
  • FACTION_STANDING_INCREASED_DOUBLE_BONUS - Reputation with %s increased by %d. (+%.1f Refer-A-Friend bonus) (+%.1f bonus)
  • INSTANCE_CHAT - Instance
  • INSTANCE_CHAT_LEADER - Instance Leader
  • ITEM_PET_KNOWN - Collected (%d/%d)
  • ITEM_UPGRADE_TOOLTIP_FORMAT - Upgrade Level: %d/%d
  • LOC_OPTION_ALERT - Only Alert
  • LOC_OPTION_FULL - Show Full Duration
  • LOC_TYPE_DISARM - Disarm
  • LOC_TYPE_FULL - Full
  • LOC_TYPE_INTERRUPT - Interrupt
  • LOC_TYPE_ROOT - Root
  • LOC_TYPE_SILENCE - Silence
  • LOSS_OF_CONTROL - Loss of Control Alerts
  • MAX_DAMAGE - Max Damage
  • MEMBER_COUNT_IN_RAID_LIST - %d |4Member:Members; in Raid
  • MEMBERS_IN_PARTY_LIST - Members in Party: %s
  • MIN_DAMAGE - Min Damage
  • OPTION_LOSS_OF_CONTROL_DISARM - When you have been disarmed. Abilities that require a weapon will be disabled.
  • OPTION_LOSS_OF_CONTROL_FULL - When you lose full control of your character from Banish, Charm, Stun, Disorient, Polymorph, Fear, Horror, Incapacitate, Sap, Sleep, Cyclone, and Shackle Undead.
  • OPTION_LOSS_OF_CONTROL_INTERRUPT - When you have been interrupted. This also shows when you have been locked out of a specific spell school.
  • OPTION_LOSS_OF_CONTROL_ROOT - When you have been rooted. You cannot move but can still cast spells and do melee attacks.
  • OPTION_LOSS_OF_CONTROL_SILENCE - When you have been silenced or pacified. You cannot cast some of your spells.
  • OPTION_TOOLTIP_LOSS_OF_CONTROL - Shows an alert in the middle of the screen when you lose control of your character.
  • OPTION_TOOLTIP_MOUSE_SPEED - Enables setting a custom mouse sensitivity to override the setting from the operating system.
  • OPTION_TOOLTIP_RETINA_CURSOR - Turn this on to use larger resolution cursors.\n(Mainly for very high resolution/retina displays)
  • OPTION_TOOTIP_RETINA_CURSOR - Turn this on to use larger resolution cursors.\n(Mainly for very high resolution/retina displays)
  • PET_BATTLE_COMBAT_LOG_CAST - %s %s cast %s.
  • PET_SHOW_IN_JOURNAL - Show Pet in Journal
  • PLAY - Play
  • PLAYER_IN_MULTI_GROUP_PARTY_MESSAGE - You are in both a party (/p) and an instance group (/i).
  • PLAYER_IN_MULTI_GROUP_RAID_MESSAGE - You are in both a raid (/ra) and an instance group (/i).
  • PVP_POWER_DAMAGE_TOOLTIP - \n\nPower %s \n+%.2f%% Damage \n+%.2f%% Healing
  • PVP_POWER_HEALING_TOOLTIP - \n\nPower %s \n+%.2f%% Healing \n+%.2f%% Damage
  • REFORGE_TOOLTIP_LINE - %c%s %s (Reforged from %s)
  • RETINA_CURSOR - High Resolution Cursors
  • SLASH_INSTANCE_CHAT3 - /instance
  • SLASH_INSTANCE_CHAT4 - /instance
  • SLASH_INSTANCE_CHAT6 - /battleground
  • SLASH_INSTANCE_CHAT8 - /battleground
  • SLASH_INSTANCE_CHAT9 - /instance_chat
  • SLASH_RANDOMFAVORITEPET1 - /randomfavoritepet
  • SLASH_RANDOMFAVORITEPET2 - /randomfavoritepet
  • SLASH_STOPSPELLTARGET1 - /stopspelltarget
  • SLASH_STOPSPELLTARGET2 - /stopspelltarget
  • SLASH_SUMMON_BATTLE_PET1 - /summonpet
  • SLASH_SUMMON_BATTLE_PET2 - /summonpet
  • SPELL_FAILED_CS_RIDING_REQUIREMENT - Requires Cloud Serpent Riding skill
  • SPELL_FAILED_CUSTOM_ERROR_171 - There are no explosives available.
  • SPELL_FAILED_CUSTOM_ERROR_172 - You must be flagged for PvP.
  • SPELL_FAILED_CUSTOM_ERROR_173 - Requires Battle Rations or Meaty Haunch
  • SPELL_FAILED_CUSTOM_ERROR_174 - Requires Brittle Root
  • SPELL_FAILED_CUSTOM_ERROR_175 - Requires Laborer's Tool
  • SPELL_FAILED_CUSTOM_ERROR_176 - Requires Unexploded Cannonball
  • SPELL_FAILED_CUSTOM_ERROR_177 - Requires Misplaced Keg
  • SPELL_FAILED_CUSTOM_ERROR_178 - Requires Liquid Fire, Jungle Hops, or Spirit-kissed Water
  • SPELL_FAILED_CUSTOM_ERROR_179 - Requires Krasari Iron
  • SPELL_FAILED_CUSTOM_ERROR_180 - Requires Spirit-Kissed Water
  • SPELL_FAILED_CUSTOM_ERROR_181 - Requires Snake Oil
  • SPELL_FAILED_CUSTOM_ERROR_182 - You can't do that while a Scenario is in progress.
  • SPELL_FAILED_PANDA_RIDING_REQUIREMENT - Requires Wisdom of the Four Winds skill
  • SPELL_FAILED_TARGET_IN_PET_BATTLE - The target can't be in a pet battle
  • TOOLTIP_ITEM_COMPARE_FORMAT - |c%1$s%2$c%3$s|r %4$s
  • TOOLTIP_ITEM_STAT_FORMAT - %1$c%2$s %3$s
  • TRANSMOGRIFY_BIND_CONFIRMATION_BOTH - Using these items for transmogrify will bind them to you and make them non-refundable.
  • TRANSMOGRIFY_BIND_CONFIRMATION_DESTINATION - Transmogrifying this item will\nmake it non-refundable.
  • TRANSMOGRIFY_BIND_CONFIRMATION_SOURCE - Using this item for transmogrify will bind it to you and make it non-refundable.
  • UNITNAME_SUMMON_TITLE20 - Hired by %s
  • UNITNAME_SUMMON_TITLE21 - Purchased by %s
  • YOU_ARE_LOGGED_IN - You are logged in.

WoWDB Addon Data Collection
You may have noticed that we are making slow and steady progress on WoWDB, but now we need some help from you! If you are using Curse Client, you can contribute data like mining node locations and what a vendor sells.

Help out by checking the box in the Curse Client options as seen below. When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon.

by Published on 2012-11-25 11:06 AM

Paragon and Method Defeat Sha of Fear
DREAM Paragon and Method defeated Sha of Fear early this morning to be the first guilds to clear Terrace of Endless Spring. Congratulations to them! So far, 23 guilds have defeated Tsulong and 21 have defeated Lei Shi.

Patch 5.1 Release Date Hint
Last Tuesday someone asked Dave Kosak if the patch would be arriving two months after Mists of Pandaria was released, as is indicated by several quests. Keep in mind Mists of Pandaria was launched on September 25th, so the closest date is this week! There is also a blue post about it being very, very soon on the forums.

Patch 5.1 Music
One of the PTR builds added almost 45 minutes of music! Turn on annotations to use the menu in the video.

Blue Tweets
Originally Posted by Blizzard Entertainment
Why aren't bled affected by haste? It's really curious that they are the only dots that aren't affected.
Melee already get extra resources from haste because they get more swings. (Source)

The 5.1 class balance changes should be applied as a hotfix ASAP. Still a lot of this tier left!
5.1 isn't a new tier / season. We hotfix changes that are relatively safe to make. We can't hotfix everything. (Source)

Shaman (Forums / Skills / Talent Calculator)
Since your plan is to make heals coming from non heal specs less effective how will you compensate enhancment shaman in pvp?
It's intended to be a nerf not a balance agnostic change. (Source)

Warlock (Forums / Skills / Talent Calculator)
What was the reasoning for removing Glyph of Supernova. the REAL reason, no the reasoning you gave for Cataclysm.
Knowing game rules is critical for PvP. Asking players to learn new rules (run from the dying lock!) in mid-season is harsh.
It's really not harsh. Harsh for morons, maybe. You have to stop patronizing your player base. We are smarter than you think.
Players can be smart and still overwhelmed with too much design churn. Being smart doesn't need to mean constantly relearning. (Source)

Warrior (Forums / Skills / Talent Calculator)
You realize by nerfing Gag Order you forcing the pvp cookie cutter specs to return, I thought MoP meant more choice, not less!
Last I looked, most warriors in PvP are using Gag Order, Second Wind and Avatar. I expect we'll see more diversity now. (Source)

GC is absolutely right. Gag order is stupid and takes no skill. Juking casts?
I actually think Gag Order does take skill, but we just want warriors to be more about mobility and less about range.
If all Warriors pick the same talent, its not an indication that its too strong, its an indication other choices are too weak.
By that logic if one talent does 1M damage, we need to buff the others? Gross simplification, but DKs and paladin have less mobility but more ranged attacks.
If all Warriors pick the same talent, its not an indication that its too strong, its an indication other choices are too weak.
By that logic if one talent does 1M damage, we need to buff the others? (Source)

Rather than nerfing random various stuff, could you please look at cd-stacking and Taste for Blood instead?
TfB in PvP is very rare. However, bc it's so rare, nerfing it would have little balance impact but might stop flashy videos. (Source)

Are there plans to do more theorycraft discussions in the future, like the Beta TC thread?
We'd like to. It was really helpful for us as well. (Source)

Player model upgrades any time soon? Any news? No? OK, I thought so. That's really sad.
News hasn't changed. We're working on it. It's a huge project. We are as impatient as you. (Source)

Overall it seems that people welcome the honor point upgrading but nobody see the point about the CP. Is it just equality?
Currently, glads have more Conquest than they can spend. Others barely finish their gear. That's why we'll have to tweak #s. (Source)

You know, GC, you guys keep saying "slow down" and it's making me not want to play the game. This isn't fun.
It's in response to players saying "I have to do everything TODAY," when we put a lot of things into MoP. (Source)

Did you consider to add macro conditions?It's really annoying that drag a spell to action bars each time i changed my talent!
Considering only putting new spells on your bar while you're leveling, not at max level. (Source)

Hey GC, my friend keeps saying the cloud serpents arent dragons. Are they considered dragons in WoW lore?
We named them what we did to leave it nebulous. They aren't part of the whole Aspects scene. (Source)

Are you ever tempted to say things along the lines of "If you don't like the game, don't play" to the more stubborn naysayers?
That's not a great way to keep players. (Source)

Comics - Dark Legacy Comics #364
DLC #364 has been released.

by Published on 2012-11-24 10:42 AM

Demon Hunter 1.0.5 Guide, Diablo Statue on Sale Next Week, Mike Morhaime Awarded Technical Entrepreneur of the Year, Curse Client Now with Minecraft

Patch 5.1 - Pet Battle Updates
Patch 5.1 adds several new battle pets to the game, and people have been hunting them down on the PTR to provide locations for you!

Several of the pets drop from old world bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. The others come from Achievements, the Blizzard Store, Tailoring, Quests, the Darkmoon Faire, or the Brawler's Guild.

New battle stones have been added to allow you to upgrade pets. It will cost you 1000 Justice points or a rare drop after a battle with a wild pet to upgrade to uncommon. Rare stones can also be obtained as a rare drop after defeating a wild pet, or from the Sack of Pet Supplies that are rewarded by Pet Battle quests.

The Pet Journal also has several updates, with better filtering, searching, and the rarity of each pet being shown without any addons. There are several other smaller changes being made, such as an increase to a cap of 650 pets or pet quality being displayed in battles. Read the full notes to see the full list of changes and check out the screenshots below for the UI improvements!

Heroic Terrace of Endless Spring Videos
Minor progression changes today with another seven guilds defeating Lei Shi. This brings us to fourteen 25 man guilds and three 10 man guilds still working on Sha of Fear. Blood Legion released videos of Tsulong and Lei Shi today!

Blue Tweets
Originally Posted by Blizzard Entertainment
I...don't understand. You cant make up VP from a prior week. There's no increase for missing a prior week, right?
But you get valor *every* run now. Now the bonus is just a bonus, not the only way to earn valor.
No matter what's a bonus and what isn't, the dailies + heroic VP changes make you feel mandated to play every single day.
It's more efficient because of the bonuses, but not the only way to earn Valor. I tweeted previously about possible vs. optimal.
You dont see a problem Greg with people with less time having to do thing in less eficient ways? 7 a week was fine
Our data suggests fewer players completed 7/week than 1/day. Worse, players who wanted to do more than 7 had nothing to do. (Source)

What lead to the decision to make an epic two handed weapon so difficult to obtain? The one is Palace is under 1% drop rate.
Epics from dungeons intended to be rare. Elegon drops one in Raid Finder. 2H is a huge dps for Str users, so we're careful. (Source)

The second half of normal HoF really has no business being harder mechanically than heroic MSV. Casuals are gonna get stomped.
Second half of MSV has more mechanics than first half, and Raid Finder groups are figuring it out. (Source)

13 pages and counting. Peoples' opinion is clear. Now it's your turn! I'd appreciate reading, atleast OP.
I read that forum regularly. Ultimately, we want WoW PvP to be about skill and gear and not just skill. We can tweak numbers but we like the feature. (Source)

On AJ in Top 10 3v3 there are four priests, all with Discipline as one of their specs. One ONLY has Disc.
It depends a lot on which stats you look at. Just 3s? Just US? Just certain Battlegroups? Top 10? Top 100? All?
Those graphs speak popularity, not performance or even spec. And no, popularity != performance.
Yep. We see the same phenomenon with raid logs. (Source)

Blue Posts
Originally Posted by Blizzard Entertainment
Resilience and duration of Crowd Control mechanics
That is quite an interesting concept, but it appears to take something that is and should be quite simple, then makes it incredibly complex. It would be quite difficult to know how long you will be CC'd or CC'ing for in a match because it would vary from player to player.

There would be other issues with such a system too, what if a player had more PvP power than the other person had Resilience? Say a Human Warrior (purely theoretical) that stacks PvP power and is using Titan's Grip, they can get approximately 53% PvP power and they face someone just getting into PvP having only 40% resilience. They will be stunned by any of the Warriors CC for 13% longer.

You could change the "8 second cap" to be "capped at skills base PvP duration", but other issues could possibly arise too. Maybe there would be technical limitations on such a system or Resilience may out scale PvP power making CC almost useless and vice versa.

We have said previously that we are content with the current state of crowd control, but it is really cool to see more on how you would all like to see CC function in PvP. Just because we are okay with how CC works right now doesn't mean we are not open to feedback from the community on the subject, so feel free to add your thoughts in this topic.

Yeah, prepare to get flamed. The current state of crowd control is making people quit left and right. It's really sucked the fun right out of this game.
I will say something that was said last time we mentioned that we are content with the current state of CC to try and prevent this. It is something I already touched on in the last post.

Just because we are okay with how CC works right now doesn't mean we are not open to feedback from the community on the subject, so feel free to add your thoughts in this topic.
So we are not against making changes to how CC works in PvP right now, we are simply content with how it works at the moment. We fully understand that there are some players that are frustrated by CC right now and if you have thoughts or feedback on the topic, feel free to discuss it here. (Blue Tracker / Official Forums)

Mists of Pandaria and WoW Art Style
The quest areas are awesome, I am not only finding them fun but loving the theme and atmosphere. The same goes for the dungeons as well I really love the designs and the attention to detail. Excuse my rant its just been so long since I have enjoyed this game and it really feels like Blizzard have really well made this expansion.
I’m glad you’re enjoying MoP so much, I couldn’t agree more with you when it comes to attention to detail regarding design.
Sometimes I see players complaining about an out-dated graphics engine based solely on technical details, like the new API functions that usually come with each new generation of video cards that software engines can take advantage of, but I think that most of the times they forget about the most important thing, the design of the game itself.

World of Warcraft is quite cartoonish, that’s obvious and it’s on purpose, it’s a design decision and I think it’s a really good one, it adds a lot to the longevity of the game, and it also makes it possible to play on low-settings and still have the game looking good.
Also I have to say that engines aren’t something static, sometimes I think players forget about that, our engine is made in-house and so of course technical details are not as well spread on the internet as the ones from other engines, but as most players probably noticed, for example, the game now supports DirectX 11, and 64-bit OS’s. There have been a ton of changes made under the hood along these years; some of them are even visually unnoticeable since they are only performance improvements, but these are very important updates, raiding in a 25-man environment with addons and the like can actually be extremely CPU-intensive. I think those that have tried Sha of Anger in a 40-man raid with other raids around them “helping out”, understand the importance of having an efficient game engine.

The amount of care that is put into design is quite impressive, there are lots of things that players don’t consciously notice and just take for granted, but after questing or raiding on a certain area, they will probably notice in the end that there was something special on that scenery that they just couldn’t quite put their finger on what it was. The design ends up being extremely appealing and I think most players would be surprised to know the amount of attention and resources that are spent on fine-tuning very small details.

I’ve played other games with the latest generation graphics engines and I must say that while some like to take advantage of showing off the engine capabilities, and try to impress players with technicalities, like using extremely high resolution textures and latest vertex shaders, most of them fail in delivering superb design, and by that I mean the amount of care and artistic talent that is put into real 3d modelling of in-game objects, of quest design, raid encounters and whatnot, that requires real work and artistic talent. I’ve seen some of the latest games using super simple 3d models and just applying some high resolution texture over it with stuff like tessellation and displacement mapping as a fast but impressive way to create surface relief and give it some finer 3d details.
When seen independently this kind of things can look impressive, but are they memorable? I don’t think so; good design is not based on simply using the latest technology, good design should have an intrinsic value in itself and be able to persist through time.

For example, the style of architecture that is used throughout Pandaria is consistent, fits like a glove into the environment and actually follows a lot of rules, grabbing inspiration and giving proper respect to old-eastern culture and architecture.
Of course this is done in a way that fits into the already well-established and respected WoW culture and design.

I would bet that most players would correctly recognize a 3d architecture model from WoW faster than they would from most other games. There is some “artistic glue” that connects it all together in World of Warcraft and makes everything look consistent, thus easily persisting in our memories as WoW or even as “Blizzard style”.

Multi-core optimization to get use out of 4 CPU cores instead of current 2, would help a lot in the FPS side during Raids
This is a problem that many games face and it's a hard one to tackle, new and possibly better OS's also play a big role in this area as they can control which threads go to each core.

But I agree, this would be a major improvement as CPU's seem to be evolving into more and more cores, instead of the number of transistors in each one, eventually things get so small that technology might hit a physical limitation. We’ll just have to wait and see, maybe some new scientific discovery will change this and we get back to single core CPUs (Hello quantum!)

Optimization for 2+ CPUs would be great, but I don’t know how feasible it is, I suspect it would take major resources to do any kind of major improvement on this, resources that might be better spent somewhere else since the game runs just fine on current CPUs.

There are also many constraints software wise that make this something very hard to accomplish with such a complex game, I suspect that some optimizations can be done but the game will continue to use some cores more than others, simply because some threads will be under a heavier workload than others and you can’t easily split them into multiple ones, some calculations require one thread and don’t run well in parallel, any kind of major change on this I suspect would probably require an almost complete rewrite of the game code or some special compiling, but this is mostly speculation on my part, maybe devs can tell us otherwise one of these days. (Blue Tracker / Official Forums)

The Daily Blink - Black Friday at the Black Market
The Daily Blink put out their own Black Friday ad this week!

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