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by Published on 2022-09-17 03:32 AM

Dragonflight Beta - Upcoming Changes to Restoration Druid Talents
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Restoration Druids!

We’ve made a few adjustments to the updated Restoration Druid tree based on recent feedback, and we’d like to discuss the upcoming changes you can expect to see.

Node Positioning:

We’ve changed the positioning of a few key nodes to better reflect their power level. For example, Nurturing Dormancy will be moving below Gate 2 and Rampant Growth will be moving above Gate 2. These shifts are also intended to open a few improved pathing options for builds that may have seen some pathways particularly limiting.

Final Gate:

The positioning of nodes in the final gate has changed quite a bit. Much of the same structure is in place, but there are more connections between nodes. We felt it was better to have nodes always leading you further down in this case. Unbridled Swarm has also been reduced to a 1-point node with its full effect.

Cenarius’ Guidance:

The last Not Yet Implented (NYI) spell on the Restoration Druid tree will be ready for testing in the next build. Like the Feral Druid tree, this restores the full functionality of the Celestial Spirits legendary as well as offering a bonus to Incarnation: Tree of Life depending on your choice in the preceding node.

Here’s a look at the new layout:



  • Cenarius’ Guidance. New Talent, row 9. During Incarnation: Tree of Life, you gain Clearcasting every 6 sec. The cooldown of Incarnation: Tree of Life is reduced by 1.5 seconds when Lifebloom blooms or 1.0 seconds when Regrowth’s initial heal critically strikes. Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

We really appreciate the feedback you’ve provided. Thanks again!
by Published on 2022-09-16 07:38 PM

Dragonflight Beta - Upcoming Changes to Feral Druid Talents
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello again, Feral Druids.

We have some upcoming changes to the talent tree to share with you. Thank you very much for all your feedback on the current version of the talent tree. There have been lots of thoughtful, informative posts in places like this thread and the Druid forums that really helped us understand your experiences with the tree and what you’re hoping to do with it. It’s very much appreciated.

Left Side and Right Side of the Talent Tree

We heard your feedback that the left and right sides of the tree feel too heavily weighted toward single target and AOE respectively. We like the two sides of the tree having a clear identity, but we want players to have paths to get talents they want from either side in either situation, so we’ve moved talents around to facilitate taking some talents from both sides in both ST and AOE.

Energy and Combo Points

Opening up both sides of the tree to both ST and AOE builds also let us give the two sides of the tree different flavors of resource generation. If you want to empower Tiger’s
Fury and generate more combo points, those talents are on the left. If you want more Energy, there’s more of those talents on the right.
We want investing in Energy or combo points to be intentional choices players make, rather than something they pick up automatically on the way to other talents. With that in mind we moved Tiger’s Tenacity (formerly Eye of Fearful Symmetry) and provided alternative pathing options to reach Feral Frenzy and Apex Predator’s Craving.

Berserk

We want Berserk to be a powerful, broadly valuable, rotation-impacting cooldown. It currently suffers in AOE because none of Feral’s AOE builders benefit from Berserk, so we updated it to make Swipe generate a bonus combo point the same way Shred does. Changes to Tiger’s Tenacity (formerly Eye of Fearful Symmetry) and the new Relentless Predator also give consistent options to players who are looking for more resources during Berserk.

Tuning

We’ve made tuning changes to some talents in this revision, and while there will be more tuning to come, we want to speak to some of what we’re trying to accomplish. In general, we don’t want any talent to be so powerful or impactful that all players feel obligated to pick it. That dampens choice and build diversity. This brings us to Convoke the Spirits and Soul of the Forest.

Convoke is an extremely powerful single button to press in Shadowlands, and it remains so in Dragonflight. Its current version with Celestial Spirits is too strong for 2 talent points. Our first attempt at tuning this was to not include the cooldown reduction from Celestial Spirits, but we hear you that a 1 minute Convoke is appealing and fits well in rotations, and that the Convoke bonus in Ashamane’s Guidance is underwhelming, so we re-added it. To bring down the power of the current version, we’ve removed the ability for Convoke to cast Tiger’s Fury. There are several talents that benefit Tiger’s Fury, and removing it from Convoke allows us to keep those strong because Convoke isn’t increasing its uptime dramatically.

Soul of the Forest is a power outlier because of the massive Energy generation it provides, pushing it into “obligatory” range. We’d like investing in Energy to be something players can choose to do at multiple points throughout the tree, so we’re toning down Soul of the Forest.

Miscellaneous

Double-Clawed Rake has been moved to make it easier to pick up. Lunar Inspiration has been moved to a more natural place for a DoT cleave build. Scent of Blood’s benefit was very niche, so we replaced it with Relentless Predator, which reduces the energy cost of Ferocious Bite, to provide an energy generation option with more general value. Infected Wounds has been moved under Sudden Ambush.

New Tree Layout

Here’s the new tree layout and a list of changes in the next build:



Row 2:
  • Primal Claws (formerly Piercing Claws) moved to Row 2.
  • Primal Claws no longer grants crit. Each point now grants a 10% chance for combo point generators to generate an extra combo point.

Row 3:
  • Merciless Strikes (formerly Improved Bleeds) now increases Swipe damage against bleeding targets by 10%, down from 20%. There are other talents to boost Swipe elsewhere in the tree, and we don’t want this to be an autopick in AOE.
  • Predator moved to row 3.
  • Double-Clawed Rake moved to row 3.

Row 4:
  • Protective Growth moved to row 4. Damage reduction increased from 3% to 5%.
  • Tireless Energy moved to row 4. No longer grants haste. Points now increase maximum Energy by 30/60 and passive Energy regeneration by 10%/20%.
  • Pouncing Strikes moved to row 4.
  • Lunar Inspiration moved to row 4.

Row 5:
  • Rampant Ferocity (formerly Ferocious Frenzy) moved to row 5.
  • Berserk now causes Swipe to generate an additional combo point during Berserk.

Row 6:
  • Infected Wounds moved to row 6.
  • Dreadful Bleeding moved to row 6.
  • Relentless Predator is a new talent in row 6. Relentless Predator reduces Energy costs of Ferocious Bite by 20%. This includes both the base cost and the additional Energy that can be spent for bonus damage.

Row 7:
  • Tiger’s Tenacity (was Eye of Fearful Symmetry) changed to a 1 point talent and moved to be part of a choice node with Raging Fury (look at that choice icon!). Now causes Tiger’s Fury to grant 1 combo point after your next 3 finishers (up from 1 for your next 2 for each point).

Row 8:
  • Frantic Momentum changed to a 2 point talent and moved to row 8. Now grants a 3%/6% chance per combo point spent to increase your Haste by 10% for 6 sec.
  • Cat’s Curiosity now recovers 25% of energy cost for abilities it affects for each point, up from 15%.

Row 9:
  • Convoke the Spirits can no longer cast Tiger’s Fury.
  • Soul of the Forest now grants 3 Energy per combo point spent, down from 5.
  • Rip and Tear: Applying Rip to a target applies a Tear that deals 6% of the new Rip’s damage over 6 seconds. (Was a flat amount.)

Row 10:
  • Moved Feral Frenzy & Apex Predator’s Craving to row 10 and added some routing options.
  • Unbridled Swarm is now a single point talent and grants a 60% chance for swarms to split.
  • Ashamane’s Guidance now also reduces Convoke the Spirit’s cooldown by 50%.

Renamed Talents
  • Improved Bleeds is now Merciless Strikes
  • Ferocious Frenzy is now Rampant Ferocity
  • Eye of Fearful Symmetry is now Tiger’s Tenacity
  • Bite Force is now Lion’s Strength

Removed Talents
  • Scent of Blood

Thanks again for all of your testing and feedback. It’s especially valuable to read about the builds you create, the thoughts that go into your decisions, and what you experience when trying to build for a certain strategy.
by Published on 2022-09-16 02:07 AM

WoW Hotfixes - September 15, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Fated Raids
    • The following NPC’s will no longer be afflicted by Fated Infusion: Protoform Barrier:
      • Sepulcher of the First Ones: Anduin Wrynn
        • Anduin’s Hope

Wrath of the Lich King Classic
  • Fixed an issue that caused the freeze visual effect to never expire.
  • Argent Dawn vendors for the Scourge Invasion can no longer be put into combat by players “at war” with them.
  • The loot table for Blue Sack of Gems now only includes loot from Onyxia’s Lair, as intended.
by Published on 2022-09-16 12:32 AM

Dragonflight Beta - New Rogue Talent: Danse Macabre
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello, Rogues.

Your feedback, here and elsewhere, has not fallen on deaf ears. In hindsight, stopping by the forums sooner to say as much would probably have helped, and I hope you are willing to accept a peace offering (in the form of a previewed upcoming change to the talent that was previously Shadow Mist):



Iteration and implementation for Rogue talents continues in earnest. A handful of iterative changes and significantly more functional talents will be hitting the PTR and Beta across the next couple builds, many of which are related to topics previously discussed here, and we will be back tomorrow to chat with you about more of what’s coming.

Cheers.
by Published on 2022-09-15 07:24 PM

What to do before Dragonflight Launch and Dragonflight Pre-Patch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When the Dragonflights of Azeroth return, you'll leave the Shadowlands behind. Before you journey back to the realm of the living, you may want to spend your remaining moments in the afterlife seeking out a few rewards that will no longer be obtainable (or more difficult to acquire) in the upcoming expansion—Dragonflight.

Continue reading for a full list, and make sure you collect what you need before time runs out.

Going Away with Dragonflight Launch

Leave the Shadowlands a Better Place

The Feat of Strength meta-achievement Back from the Beyond will no longer be obtainable, along with the Veilstrider title. Most achievement requirements can be completed solo, and you can use the Raid Finder to complete any raiding requirements. For the Mythic Dungeon achievements, you'll want to recruit allies and have an average item level of at least 250 or higher to get it.

Meet Your Fate Before You Go


Jigglesworth Sr.

The Fates of the Shadowlands Raids achievement (along with its rewards) goes away when Dragonflight launches. Rewards for earning this achievement include the Jigglesworth Sr. mount (Normal), the Hero of Fate title (Heroic), and Shadowlands Raid Teleports (Mythic).

Grab a New Crab on the Way Out


Carcinized Zerethsteed

The Carcinized Zerethsteed mount quest item, obtained from defeating the Jailer on Heroic difficulty or above, will no longer be available. The Jailer is the last boss in the Sepulcher of the First Ones, located in Zereth Mortis. To take on Zovaal, you'll need at least a 10-player raid with an average item level of 275 or higher if the raid is Fated.

Catch a Fallen Star

Get the We Are All Made of Stars Heroic and Mythic achievements (available on both non-Fated and Fated raids) while you still can. To attain this achievement, gather your allies and defeat Rygelon in Sepulcher of the First Ones while under the effects of Herald of the Cosmos. Everyone must stay alive throughout the encounter, or else the raid fails. But don't worry! Unlike past Immortal achievements, you can reset the encounter and try again.



Going Away with Dragonflight Pre-patch

Before the Dragonflight Pre-Patch, brave champions who have not already received Mythic+ achievements and rewards will want to do so before they fade away.

Season 4 Mythic+ Achievements and Rewards

Restoration Deathwalker Mount


Restoration Deathwalker

With the death of Zovaal the Jailer and the ascension of a new Arbiter, the Shadowlands is returning to its Great Purpose. Some deathwalkers recognize the role that mortal heroes have played and are willing to serve as mounts. Players wishing to earn the Restoration Deathwalker mount must reach the 2,000 M+ rating.

Last Stop, All Passengers Must Depart

Completing the Mythic Keystone level 20 or higher within the time limit, thus awarding portals to Grimrail Depot, Iron Docks, Operation: Mechagon, Return to Karazhan, and Tazavesh will be going away when Season 4 ends.

Season 4 Rated PvP Achievements and Rewards

Eternal Gladiator's Soul Eater Mount and Title

The Eternal Gladiator's Soul Eater mount and the Eternal Gladiator title are not long for this world. You'll want to be the top champion and win fifty 3v3 games at Elite rank to earn these rewards.

Weapon Illusion: Eternal Flux

If you're after the weapon illusion: Eternal Flux, there's still time. You can earn this illusion when you reach a 2,100 rating.

Season 4 Elite PvP Armor Set

The full transmog of the Season 4 Elite PvP Armor set can be unlocked at a 2,100 rating.



Difficulty Increasing When Dragonflight Launches

Before you venture back into the land of the living (and Dragons), you'll want to make sure that you try to earn the rewards listed below before the ability to acquire them increases once Dragonflight launches.

Once the Dragonflight pre-expansion update arrives, all Shadowlands raids will become Fated for the rest of the expansion. This may make these mounts more challenging to attain, but the bosses are guaranteed to each drop two mounts until Dragonflight launches.

Upon launch, the guaranteed drop rate for Vengeance's Reins obtained from defeating Mythic Sylvanas and the Fractal Cypher of the Zereth Overseer mount obtained from defeating Mythic Jailer will see a significant decrease. The number of dropped mounts will be reduced to one (currently two).

Vengeance's Reins


Vengeance

Vengeance served Sylvanas well, and now the ebony dragonhawk can serve you when you take the Dark Lady down. To defeat Sylvanas in Sanctum of Domination on Mythic difficulty, you'll want to recruit 20 of your bravest allies to enter the raid, and it's recommended that all players are at least 278 item level or higher.

Fractal Cypher of the Zereth Overseer Mount


Fractal Cypher of the Zereth Overseer

Enigmatic and aloof, this construct of the First Ones flies on a graceful stream of perfect geometric understanding. To get this mount, gather 20 of your strongest allies and take the fight to The Jailer on Mythic difficulty in Sepulcher of the First Ones. It is recommended that players are at least 265 item level or higher.



As you ponder your stay in the afterlife and prepare to return, which rewards are you hoping to bring back with you to the realm of the living?

World of Warcraft®: Dragonflight™ will be available on or before December 31, 2022. Visit the Dragonflight site to pre-order. Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

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