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by Published on 2011-03-02 07:54 AM

Patch 4.0.6 Hotfixes - March 1
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

  • Flag carriers in rated Battlegrounds now take 25% more damage from all magical and physical attacks. The 25% additional damage from carrying the flag stacks with the Focus and Brutal Assault debuffs. Flag carriers in normal Battlegrounds are not affected by this change.

Quest & Creatures
Tol Barad Peninsula
  • The quest "Walk A Mile In Their Shoes" has not always been correctly awarding players with quest credit after completing the escort event. This quest is being temporarily disabled and removed from the achievement criteria for Just Another Day in Tol Barad. This fix will require a realm restart to take effect.

Blue Posts
Originally Posted by Blizzard Entertainment

Changes to Ambassador Title in 4.1
If you have the achievement you'll keep the title. The Exalted worked differently because we wanted to move the title to a different achievement altogether (50 exalted).

In this case, if you have the achievement you'll keep the title. If you're close to getting the achievement, you might want to hurry and get it before 4.1 because after 4.1 you'd need to also gain the additional rep to meet the requirements, earn the achievement, and get the title.

Same as it was for Loremaster or Explorer, if you had the achievement you still have the achievement, even though the requirements changed. (Source)

Zul'aman and Zul'gurub
There's a lot of new content in Cataclysm. There's also a plethora of updated content to advance the story.

Likewise, there's plenty of new content still to come in this expansion. But, we're also going to keep moving existing themes forward when the story calls for it. There were specific reasons for originally entering Zul'Gurub and Zul'Aman, but those reasons by no means wrap up the story of the ancient troll empire. These city ruins still serve a major purpose in troll lore, beyond just providing new locations to gain loot.

We're moving the story of the troll nations forward, and hope you recognize and enjoy that. Hakkar and Zul'jin are gone now. Even so, that doesn't make Zul'Gurub and Zul'Aman irrelevant as key locations of Azeroth.

[...] Zul'Aman is in Ghostlands, which is in Azeroth, not Outland. It's true Ghostlands didn't receive any terrain changes after the Cataclysm, but that doesn't mean the remaining Amani are unaffected by what's happened.

We'll have more information to share on the return of Zul'Aman and Zul'Gurub soon. But for now I'll say this: there is a center of troll civilization yet to be seen in World of Warcraft. There was once an ancient empire of troll tribes united. Zul'Aman and Zul'Gurub becoming key points of interest in Cataclysm plays into this. Perhaps something has happened to once again call for the unity of the disaffected tribes. Perhaps a certain tribe with allegiances elsewhere sees this as a very bad thing. (Source)

Archaeology items cooldowns
Sometimes it can be difficult to find a good "sweet spot" when choosing cooldowns for groups of similar items such as those obtained through Archaeology. We don't want all the cooldowns to be exactly the same, but we also don't want it to feel like the numbers were chosen totally at random. We may not always get the values right initially, so knowing what feels good to you and what doesn't -- and why-- is really helpful.

[...] As noted, we didn't want every single Archaeology item to have the same cooldown. Some of the items are pretty unique and provide interesting on-use abilities, so it made sense to us to vary things up a little. This is perhaps a bit different than our approach to other cosmetic or novelty item cooldowns, but Archaeology itself is new and has its own reward structure. (Source)

Triple spec instead of dual spec?
An oldie but a goodie!

The question used to be, why don't we have a way to keep a spec for PvE and PvP? And to a lesser extent, wouldn't it be great if I could swap roles with my hybrid if needed without having to hearth and make everyone wait on me?

Those are the specific reasons for why we agreed with the sentiment of those questions, and dual spec now exists in the game. It's great (kind of) that some people have found uses for it outside of that, having two slightly variant builds of the same spec for different situations, however, it's not our intent with multiple specs to encourage that type of gameplay, and thus it's not our intent to offer tri or quad or quint, etc. specs.

Obviously having an array of possible specs to choose from would be convenient for any number of reasons, but it would also encourage situations where people are using it to shift their builds around for each individual encounter or task. Those are the kinds of options that quickly stop being options, and instead become a requirement. And as they become a requirement our necessity to design and balance around it changes it from a nice convenience option to a core piece of the game design puzzle.

A lot of people like to throw the phrase 'slippery slope' at us when we make certain changes, and dual spec is actually truthfully one of those systems. Once we have two specs, why not three? If three, why not four? But, we have our hiking boots on, and don't intend to lose footing on this just yet. BUT sliding down muddy hills is a lot of fun, so you never know. (Source)

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Recent restoration changes
We're a bit worried about Resto being too powerful in PvP. We wanted to try out the Lifebloom changes to see if it fixed the problem. We don’t think it's quite the right change though, so we're going to revert the Lifebloom mana nerf, but keep the reduced bloom effect. We'll have to keep watching this.

The change to Efflorescence becoming a smart heal was actually originally just a bug. Since so many of you responded so favorably to it though, we're actually going to redesign Efflorescence to work similarly. We expect the redesign to help the talent be more useful in 5 and 10 player content as well. We'll have more details at a later time. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Word of Glory cooldown in 4.1
The assessment that Word of Glory is meant for more occasional use is rather close to the mark. That's also part of the reason that we're comfortable with employing a cooldown solution in this case. We think that it’s more interesting for Word of Glory to be a reasonably powerful heal that's used infrequently, than if it were a weaker heal used more often. We also like the way Word of Glory interacts with Vengeance because then the heal scales with the content. If you’re taking a lot of damage, the heal is more potent than it would be otherwise.

We also didn’t really think that healing was necessarily a problem for Protection paladins. We just weren't happy with the style of gameplay it was causing players to adopt. We had tanks telling us “I just miss using actual attacks, like Shield of the Righteous. Every time I use SotR it feels like I'm playing wrong.” While technically a tank had a choice between threat and survival, we felt it was an illusion of choice because tanks often (and rightfully) worry about survival first and foremost. You still have the choice between generating threat and healing, but since the healing will be lower overall, the trade off should matter less.

The self-healing ability of other tanks has been brought up in this context. When comparing tanks, we look at the whole package, not individual abilities or talents. Deathknights, for example, are designed with less innate damage mitigation than Protection paladins, but they have a lot of self-healing to compensate. It’s okay, of course, for paladins to have some self-healing (they are a class with healing spells after all), but that has to be balanced against their better built-in damage mitigation. We try to tune tanking classes close enough so that they can all tank effectively, but without making them all function identically.

We're not too concerned with keeping Protection viable in PvP. We know some players enjoy it, but the majority of Prot paladins are more concerned with their ability to tank, and that’s where we spend most of our Protection design effort. It’s a great goal to make all of a class's specs viable in PvP, but it's not always possible to do so and paladins have other options.

I realize that Word of Glory is also on Retribution's platter at the moment, and we have something to share about its role in that spec as well, despite this being the tanking forum.

We think the 4.06 changes overall gave Retribution too great a buff for PvP. We realize that there are those that disagree, but we're pretty firm on that point and we needed to make some adjustments. Given that Ret is primarily a dps spec, we thought it made more sense to reduce their off-healing capacity, which had become quite strong, rather than their damage.

That's not to say that we mind a hybrid dps spec occasionally helping out with healing – that feels cool, and it's appropriate. On the other hand, we want damage focused specs to be primarily focused on dps. It's true that there were other ways we could have reduced Retribution healing. We could have changed Selfless Healer or even Word of Glory itself. As I mentioned earlier, after looking things over, we arrived at the conclusion that having a powerful heal you can use infrequently is more compelling than having a weak heal that you can use more often. (Source)

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline in 4.1

We want Power Word: Shield, Power Word: Barrier, and Divine Aegis to continue to be an important part of a Discipline priest's rotation. We want you to use those spells frequently. The changes we've made through hotfixes and those that we currently have planned for 4.1. aren't intended to remove that element of gameplay at all, but simply refine it and bring it more in line with our design goals for the spec as a whole.

As we've stated in the past (, we don't want Discipline priests to use their shields to exclusion of everything else -- including, potentially, a more efficient heal. While damage mitigation is what Discipline priests are known for and something that you do very well, we also want you to cast important spells like Penance, Greater Heal, Prayer of Healing, and Flash Heal. Casting those heals doesn't make you a Holy priest, especially if you're using them to leverage other key talents in the Discipline arsenal (like Renewed Hope, Strength of Soul, and Train of Thought).

Even so, we know that a lot of players want a class specialization that does nothing but shield, and that's fair -- but that's not the direction we want to take with Discipline priests right now. We want you to use the spell that's most appropriate for the situation, be that a heal, a shield, or an offensive ability like Smite. Your shields will still have their time and place, of course, and we'll make sure that you have good reason to cast them, but they just won't be the only thing you use to keep an ally alive. (Source)

Holy 4-piece set bonus
This is feedback we've seen quite a bit, and it's good. With the changes to Chakra in 4.0.6, we realize a lot of players feel that the Holy 4-piece set bonus is currently much stronger than its Discipline counterpart. We don't disagree and it's something we've been actively discussing changing in 4.1 (for example, we're considering potentially removing the Weakened Soul requirement on Penance targets in order for the Spirit bonus to apply). (Source)

The Daily Blink - The Loot Must Flow
Another nice picture from The Daily Blink!

by Published on 2011-03-01 06:38 PM

Update Patch 4.1 PTR - Official Notes Update
The Patch 4.1 PTR Notes have been updated once again with the 2 missing changes from build 13698.
Originally Posted by Blizzard (Blue Tracker)
Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Strikes of Opportunity damage has been increased by 10% to keep stat parity with other strike changes.

  • Unshackled Fury now only grants 2 base points of mastery, down from 8. This change offsets the Flurry boost to better control Fury burst damage.

Patch 4.1 on PTRs - Build 13698
A new build will be deployed on test realms today. Most of these changes were already documented in the latest PTR notes update but keep an eye out for new things!

Nameplates Changes
Originally Posted by MMO-Champion
  • UNIT_NAMEPLATES_TYPES = "Nameplate Motion Type";
  • UNIT_NAMEPLATES_TYPE_1 = "Overlaping Nameplates";
  • UNIT_NAMEPLATES_TYPE_2 = "Stacking Nameplates";
  • UNIT_NAMEPLATES_TYPE_3 = "Spreading Nameplates";
  • UNIT_NAMEPLATES_TYPE_TOOLTIP_1 = "This method will allow nameplates to overlap.";
  • UNIT_NAMEPLATES_TYPE_TOOLTIP_2 = "This method avoids overlaping nameplates by stacking them vertically.";
  • UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlaping nameplates by spreading them out horizontally and vertically.";

Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • Spirit Twister Defeat 20 Twisted Spirits within 15 seconds during the Jin'do encounter in Zul'Gurub on Heroic difficulty.
  • Ring out! Defeat Daakara in Zul'Aman on Heroic difficulty without leaving the rectangular turquoise stonework inscribed on the floor in the center of his area.


Spell Changes
Originally Posted by MMO-Champion
Class Skills

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Raise Ally has been revamped and is now a battle rez spell - Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 20% health and 20% mana. 30 yd range, 50 Runic Power, 10 min cooldown, Instant


Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Lifebloom now costs 11% of base mana, up from 7%. Base healing reduced by 20%, from 2306 to 1847.

  • Cyclone now lasts 5 sec, down from 6 sec.
  • Starsurge base damage has been reduced by 20%, from [ 1272 to 1756 ] to [ 1017 to 1405 ].
  • Moonkin Form now frees the caster of movement impairing effects instead of slowing effects.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)


Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Spell Reflection now has a 25 sec cooldown, up from 10 sec.
  • Gag Order no longer affects Shield Bash.
  • Shield Mastery no longer reduces the cooldown of Spell Reflect. Now causes your Shield Block to also reduce magic damage taken by 8/16/25%.

  • Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 11.2%, down from 44,8%.
  • Pummel no longer requires Battle or Berserker Stance.

  • Strikes of Opportunity now gives a 17.6% (up from 16%) chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Each point of Mastery increases this chance by 2.2%. (Up from 2%)
  • Drums of War no longer affects Shield Bash, now affects Demoralizing Shout, Intimidating Shout and Challenging Shout.
  • Juggernaut now reduces the cooldown of your Charge by 2 sec, down from 3 sec.

by Published on 2011-03-01 03:16 AM

Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.


Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.


  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.


  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

  • Flurry haste bonus has been doubled to 16/32/50%.

  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.


Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
by Published on 2011-02-27 07:09 PM

Fire Hawks and Patch 4.1 Mounts/Pets
The first build of Patch 4.1 already added a couple of mount and companion pets to the game and it's time for a small update with models screenshots and a video of the fire hawk mounts!

Disclaimer - Public test content, not final. You whine about it, I punch you in the face. You whine on the official forums, I punch you in the face. You whine about it on my forums, I punch you in the face. Anything else will get you a warm hug.

Disclaimer #2 - Models might not be final. (Yes, this is the same as the first Disclaimer, but you won't read it because it's too long)

Fire Hawks Video and Screenshots

Razzashi Raptor, Zulian Panther, Flameward Hippogryph

Panther Cubs

Originally Posted by MMO-Champion
Companion Pets
  • Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
  • Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
  • Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
  • Panther Cub Right Click to summon and dismiss your panther cub. Instant
  • Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant

  • Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
  • Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
  • Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
  • Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
  • Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
  • Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast

We don't really have a lot of information on drop locations but we know a few things:

  • Savage Raptor will be a WoW TCG reward but doesn't have any model for the moment.
  • Amani Dragonhawk is also included in this patch and is also supposed to be a WoW TCG Reward but doesn't look like it has any final model either.
  • Nightsaber Cub will be a WoW TCG rewards but other versions of the panther cubs will be available through questing/rare drops apparently.

The MMO Report
Let's face it, monday would suck without the MMO Report. (And damn, Casey managed to pronounce Boubouille without screwing up. This guy is my hero)

by Published on 2011-02-26 06:53 AM

Patch 4.1 - Old Ironforge
This patch finally unlocks the Old Ironforge area of the dwarven capital, you will finally have a chance to walk around the area without having to exploit your way through the door! You will also find Magni in a petrified state following the events of the Cataclysm.

Patch 4.0.6 Hotfixes - February 25
Another wave of hotfixes has been deployed on live servers, apparently Blizzard decided to nerf a couple of raid encounters.
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 25
Dungeons & Raids
Bastion of Twilight
  • Blackout will no longer hit players sent down to the Twilight Zone by either Valiona or Theralion.
  • Collapsing Twilight Portal should no longer close faster when a person uses it while on Heroic difficulty. It now has a set duration.
  • Devouring flame maximum damage has been reduced.
  • Theralion's damage should now be more consistent with Valiona's on 10-player Heroic difficulty.
  • Twilight Blast damage has been reduced on 10-player Heroic difficulty.
  • Twilight Protection now lasts 6 seconds, up from 3.
  • Players should now always receive the Twilight Protection buff when entering the Twilight Realm.
  • Twilight Sentries have slightly lower health on 10-player Heroic difficulty.
  • Twilight Zone damage has been lowered slightly.
  • Unstable Twilight's search effect has been lowered to a 1-yard radius, down from 2.

  • Players in Battle for Gilneas and Twin Peaks who are Neutral with the associated factions should no longer experience issues resurrecting at the appropriate graveyards.

PTR 4.1 Patch Notes Update - February 25
The Patch 4.1 PTR Notes have been updated with 2 more classes changes.
Originally Posted by Zarhym (Blue Tracker)
Important: These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found here. Visit our Public Test Realm forum for more information about the testing process.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Deterrence no longer requires a melee weapon to be equipped.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Raging Blow damage has been increased back up to 120% weapon damage (up from 100%).

Blue Posts
I missed a couple of blue posts because of the PTR, let's not waste precious class information!
Originally Posted by Blizzard Entertainment
Patch 4.1 and beyond
We have more in store even past patch 4.1 and we'll be sharing more details about them before much longer. We'll also be sharing a more complete look at Zul'Gurub and Zul'Aman (including the updated mounts.) Though, testing on the PTR will get you a look at it more up front and personal.

We are not near the "end" of things in World of Warcraft nor at the "end" of our ideas. Development takes time though and we plan to make sure that experiences in game continue to be epic. (Source)

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Low Level Tanking
We do think this is a legitimate concern. While we spend most of our fine-tuning at max level, we also want things to feel good at lower levels as well.The new bear AE rotation was based around Thrash, which is a high level spell. It works at high level, but without Thrash there is a lot of down time and it can be hard to AE tank. Since lower level dungeons don’t tend to be balanced on a razor’s edge, AE’ing is the norm, which can feel bad for lower level druids. We do think this is a problem and we’d like to address it at some point in time. (Source)

Feral PvP
We’ve been over this issue quite a bit, but the core issue is that Ferals used to not have a lot of utility in PvP, but were also really hard to control. We watched as players told us over the years that they wanted more utility so that they could actually be a valuable member of their team, so we gave Ferals a lot of utility they didn’t have before, but in turn we thought it was fair to make them slightly easier to control. We realize there are a few different ways we could have gone on this and that some players would no doubt have preferred to keep the iconic ability to not be crowd controlled instead of gaining things like an interrupt and better crowd control of their own. (Source)

Bear threat
We just don’t see this issue at level 85. All four of the tank classes seem to be performing well in both 5-player dungeons and in raids. We see all four tanks being used at a variety of levels. We just disagree that the difference is that obvious. Savage Defense might make bears take more damage on AE pulls in 5-player dungeons than other tanks, but we don’t think AE threat generation is a problem (again when in reference to max level). Bears don’t have an ability that mimics Shield Slam as a very hard-hitting ability that can help establish initial threat, but that is more of a raiding problem in encounters with frequent spawning adds and not really an issue with Swipe or Thrash. (Source)

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Aspect Swapping
Aspect swapping has come up quite a bit. In this thread, more than one of you expressed some annoyance with ‘sound spam’ generated by Aspect swapping. We're interested in addressing the concerns about sound spam, and as a matter of fact, we've been thinking about sound design quite a bit lately, and we’d like to emphasize sound design more in the future. For example, we'd like sound to serve more consistently as a gameplay cue. That strays away from the point, though, which is that we want there to be a trade off for hunters between standing still and doing more damage versus moving and doing less damage but getting mobility and potentially other benefits. For now, the best way to achieve that is via Aspects. (Source)

Freezing Trap
Freezing Trap also came up quite a bit, in reference to multi-trapping. This ability was changed because we wanted hunters to be somewhat more consistent with the crowd control potential of other classes, and we didn't want any one class standing out as the absolute best at crowd control. We realize that it rewarded skill, and we like mechanics that do that. This wasn’t the right place for it though, and we think that hunters can be rewarding to skilled players in other ways. (Source)

The Daily Blink - This Idea’s Got Legs
The Daily Blink published a couple of very ... interesting ideas based on the new model of Ragnaros in Patch 4.1.

by Published on 2011-02-25 11:16 AM

Today we'll take a look at the client strings of Patch 4.1. Assuming that everything goes as planned today (new patches take time!), things should get interesting soon (starting today with fun models)!

"Salamander Hunter" and Crimson Fire Hawk
The new model of Ragnaros was very popular yesterday, let's kick it up a notch with the model of Crimson Fire Hawk and a new monster, the "Salamander Hunter" (who looks a lot like Majordomo Executus).

More to come soon.

Bind on account items?
The first hint of bound to account items appeared in this patch.

  • ITEM_BIND_TO_BNETACCOUNT = "Binds to account";
  • ITEM_BNETACCOUNTBOUND = " Account Bound";

Cast on key down
This patch finally gives the possibility to cast spells on key down instead of key up, making you more awesome in raids and battlegrounds!

  • ACTION_BUTTON_USE_KEY_DOWN = "Cast action keybinds on key down";
  • OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up.";

Extra regeneration stats in character sheet
More information seems to be available on your character sheet if you're a rogue, a hunter, or a Death Knight!

  • STAT_ENERGY_REGEN = "Energy Regen";
  • STAT_ENERGY_REGEN_TOOLTIP = "Energy regenerated every second.";
  • STAT_FOCUS_REGEN = "Focus Regen";
  • STAT_FOCUS_REGEN_TOOLTIP = "Focus regenerated every second.";
  • STAT_RUNE_REGEN = "Rune Speed";
  • STAT_RUNE_REGEN_TOOLTIP = "The recharge time for each of your Runes.";

Guild Recruitment
Patch 4.1 will apparently introduce the in-game guild recruitment system promised during Blizzcon! So far we don't have a lot of details on how it will work but the interface can be accessed on PTRs, we'll probably see more of it in later phases of testing.

  • LOOKINGFORGUILD = "Looking for Guild";
  • NEWBIE_TOOLTIP_LOOKINGFORGUILDTAB = "Allows you to find a guild.";
  • BROWSE_GUILDS_BUTTON = "Browse Guilds";
  • BROWSE_GUILDS_NUM_MEMBERS = "%d members";
  • BROWSE_GUILDS_TAB = "Browse Guilds";
  • GUILDBANK_AWARD_MONEY_SUMMARY_FORMAT = "A total of %s was deposited last week from Guild Perk: Cash Flow ";
  • GUILDINFOTAB_APPLICANTS = "Requests (%d)";
  • GUILD_AVAILABILITY = "Availability";
  • GUILD_CLOSE_RECRUITMENT = "Unlist My Guild";
  • GUILD_PLAYSTYLE = "Guild Playstyle";
  • GUILD_RANK_UNAVAILABLE = "Rank unavailable";
  • GUILD_RANK_UNAVAILABLE_AUTHENTICATOR = "Only characters with an Authenticator attached to their account can obtain this rank.";
  • -- Looking for Guild Parameters

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