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by Published on 2011-05-13 10:00 PM

Update
02:40AM CET - Added official notes

Patch 4.2 - PTR Build 14107
A new build is being deployed on test realms.

Update
02:00AM CET - The proc for Dragonwrath, Tarecgosa's Rest might be added in this build. As usual, nothing official for the moment but it's very consistent with the official preview.
Originally Posted by MMO-Champion
Wrath of Tarecgosa - When you deal damage, you have a chance to gain the Wrath of Tarecgosa, duplicating the harmful spell.

Originally Posted by Blizzard (Blue Tracker)
The great staff duplicates destructive magics, and also bestows upon its wielder the ability to transform into a member of the Blue Dragonflight.

Official Patch Notes
If anything below isn't in the official notes, it's not confirmed and potentially false.
Originally Posted by Blizzard (Blue Tracker)
General
  • All existing Valor Points in the Currency tab have been converted to Justice Points.

Achievements
  • Bear-ly Made It (new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.

Classes: General
  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

Druid (Forums / Talent Calculator / Skills/Talents)
Glyphs
  • Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
  • Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
  • Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.

Protection
  • Holy Shield now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.

Retribution
  • Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Devouring Plague damage done has been decreased by 12%.
  • Mind Blast damage done has been increased by 12%.
  • Shadow Word: Death damage done has been increased by 12%.
  • Shadow Word: Pain damage done has been decreased by 12%.

Shadow
  • Mind Flay damage done has been increased by 12%.
  • Vampiric Touch damage done has been decreased by 12%.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Drain Life's damage has been reduced by approximately 25%.

Dungeons & Raids
Deadmines
  • Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.

Items
Set Bonuses
  • The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.

Professions
Jewelcrafting
  • The shield block value bonus from Eternal Earthsiege Diamond has been increased to 3%, up from 1%.

Armor Sets - Druid Tier 12
The gloves still look a little weird and the light effects might be a little off (color-wise) but it should be ok now.



Item Changes
Originally Posted by MMO-Champion
Will go through them later but ...

Jewelcrafting
  • All cut gems now stacks up to 20. Oh my!



Achievements Changes
Originally Posted by MMO-Champion

General

Quests

Dungeon & Raids
  • Bear-ly Made It Save all four prisoners before they are sacrified in Zul'Aman on Heroic difficulty.

Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Nuts Right Click to summon and dismiss Nuts.

Tabards
WoW's 7th Anniversary Right Click to change the appearance but not the effect of any currently worn tabard. Increases Experience and Reputation gains from kills by 7%. 10 sec cooldown, Instant

Class Skills
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Obliterate now deals 150% weapon damage, down from 160%.
  • Annihilation now increases damage dealt by Obliterate by 12/24/36%, down from 15/30/45%.

Unholy

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Ferocious Bite now costs 25 Energy, down from 35. Now consumes up to 25 additional energy, down from 35. Base damage increased by 12%, from [380 + 54.5% of AP]-[615 + 54.5% of AP] to [410 + 54.5% of AP]-[680 + 54.5% of AP] at 5 Combo Points. (Check tooltip for less combo points)
  • Frenzied Regeneration now increases health by 15%, down from 30%. Increases health to 15%, down from 30%.
  • Mangle (Cat) now deals 530% damage plus 1670, up from 460% plus 1449.
  • Ravage (Cat) now deals 975% damage plus 3218, up from 850% plus 2805.
  • Shred (Cat) now deals 520% damage plus 1716, up from 450% plus 1485 damage.
  • Swipe now deals 600% weapon damage, down from 670%.

Restoration
  • Harmony (Mastery) has been revamped - Your direct healing is increased by an additional 10% and casting your direct healing spells grants you an additional 10% bonus to periodic healing for 10 sec. Each point of Mastery increases each bonus by an additional 1.25%.

Balance
  • Earth and Moon now also affects Wild Mushroom: Detonate and lasts 15 sec, up from 12 sec.

Glyph
  • Glyph of Berserk now increases duration of Berserk by 10 sec, up from 5 sec.
  • Glyph of Ferocious Bite now causes Ferocious Bite to heal you for 1% of your maximum health for each 10 energy used.
  • Glyph of Innervate now rewards the caster with 10% of maximum mana over 10 sec when it's cast on a target other than the caster.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Master of Beasts now increases damage done by pets by 13.4%, down from 13.6%. Each point increases pet damage by 1.67%, down from 1.7%.

Survival

Marksmanship
  • Multi-Shot now ldeals 120% weapon damage, down from 138%.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Missiles now seems to have a 100% chance to proc, up from 40%. (But that doesn't make much sense, so huh, wait for official confirmation or official "Boubouille is stupid"?)
  • Spellsteal now has a 6 sec cooldown.
  • Improved Mana Gem now lasts 15 sec, up from 10 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Hammer of the Righteous now costs 10% of base mana, down from 12%.
  • Holy Shield now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.

Retribution
  • Selfless Healer now also reduces the cooldown of Word of Glory by 5/10 sec.

Holy
  • Denounce now has a 50/100% chance to proc (up from 25/50%) and the Denounce effect now prevents targets from causing critical effects for the next 6 sec.
  • Speed of Light now reduces the cooldown of Holy Radiance by 40 sec, up from 30 sec.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow
  • Shadow Orb Power now increases damage by 1.45% for each point, down from 1.5%
  • Devouring Plague damage has been reduced by 12%, from 1240 base damage to 1088.
  • Mind Blast damage has been increased by 12%, from [ 1277 - 1349 ] to [ 1431 - 1512 ]
  • Mind Flay damage has been increased by 12%. From 501 to 561 shadow damage.
  • Shadow Word: Death damage has been increased by 12%. From 301 to 337 shadow damage.
  • Shadow Word: Pain damage has been reduced by 12%. From 1326 to 1164 shadow damage.
  • Vampiric Touch damage has been reduced by 12%, from 540 to 475 Shadow damage.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Lava Flows now gives you 30/60/90% spell haste when Flame Shock is dispelled, up from 10/20/30%.

Restoration
  • Water Shield now restores 758 mana, down from 1416.
  • Mana Tide Totem now grants 200% of the caster's Spirit, down from 400%.
  • Improved Water Shield is now Resurgence While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain 2292 mana from a Healing Wave or Greater Healing Wave critical, 1375 mana from a Healing Surge, Riptide, or Unleash Life critical, and 763 mana from a Chain Heal critical.

Item Set

Glyph

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Slam: Slams the opponent, causing 145% weapon damage plus 430. 624.

Professions
Jewelcrafting

Alchemy

Tailoring
  • Dream of Azshara possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Deepholm possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Hyjal possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Ragnaros possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Skywall possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
by Published on 2011-05-13 04:28 PM

Tier 12 Shaman and Warlock Armor Sets Preview
Blizzard just released a preview of the T12 Shaman and Warlock Armor Sets. For unofficial previews of the 2 sets without any official previews yet, check the following:





Other Official Previews


Paladin

Mage

Rogue

Hunter

Death Knight

Priest
by Published on 2011-05-13 05:18 AM

A Word on Tier 12 Set Bonuses
Originally Posted by Zarhym (Blue Tracker)
We've seen a lot of discussion and debate over the new set bonuses. Just so everyone is aware, we're still assessing the set bonuses for tier 12 as we go through more testing and gathering more feedback.

To give you a heads up on what we're looking at so far though, here are the most recent bonuses we have in mind for some of the sets (some of what's listed below are amendments to the existing bonuses on the PTR).

Some of these bonuses might already be live as of the build pushed earlier this week, while some are yet to be implemented. If your class/specialization isn't listed here, it means the bonuses either haven't changed, or the changes haven't been solidified. Just the same, all of this is subject to ch-ch-changes over the course of the PTR process. Your feedback is appreciated!


  • Blood Death Knight 4-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.

  • Frost/Unholy Death Knight 4-Piece: Old bonus removed and replaced -- Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

  • Feral Druid 4-Piece: The bonus to dodge from Barkskin now begins when Barkskin wears off, instead of lasting while Barkskin is active.

  • Restoration Druid 4-Piece: Old bonus removed and replaced -- Your Swiftmend also heals an injured target within 8 yards for the same amount.

  • Holy Paladin 2-Piece: Old bonus removed and replaced -- Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.

  • Holy Paladin 4-Piece: Old bonus removed and replaced -- Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.

  • Protection Paladin 4-Piece: The bonus to parry from Divine Protection now begins when Divine Protection wears off, instead of lasting while Divine Protection is active.

  • Holy/Discipline Priest 2-Piece: Now also triggers from casting Prayer of Mending.

  • Holy/Discipline Priest 4-Piece: Old bonus removed and replaced -- You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750 health. Lasts 5 seconds.

  • Shadow Priest 2-Piece: Now requires the priest to be in Shadowform to be active.

  • Warlock 4-Piece: Now also triggers from casting Drain Soul.

  • Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.

  • Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.
Current Tier 12 Set Bonuses
For reference, the current T12 Bonuses (PTR Build 14040) are as follow. If a set bonus is different from the one in the post above, the official (blue one) is obviously the most recent
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)

Hunter (Forums / Talent Calculator / Skills/Talents)

Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 2P Bonus - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Item - Mage T12 4P Bonus - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)

Priest (Forums / Talent Calculator / Skills/Talents)
  • Item - Priest T12 Healer 2P Bonus - Casting your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Item - Priest T12 Healer 4P Bonus - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
  • Item - Priest T12 Shadow 2P Bonus - While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Item - Priest T12 Shadow 4P Bonus - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Item - Rogue T12 2P Bonus - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Item - Rogue T12 4P Bonus - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Item - Warlock T12 2P Bonus - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Item - Warlock T12 4P Bonus - Casting your Shadow Bolt, Incinerate, and Drain Soul spells has a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)



Don't Worry Folks. We Got This.
Originally Posted by Zarhym (Blue Tracker)
We've been repeatedly saying in various threads recently that we are listening, even if we're not acting on every piece of feedback we read. Well readers, listen up!

With the help of Ghostcrawler, the following will be added to the patch notes for the next PTR update:


  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

The concerns of the people vanished. And there was much dancing.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 4.2 Conquest Points Changes
So, as many of you are interpreting this change, it is to encourage more participation in Rated Battlegrounds. We see the fact that participating in Arenas is by far the superior way of obtaining top-notch PvP gear, in terms of time investment, as a problem. If you want to maximize your Conquest Point gains in patch 4.2, you'll need to participate at least a little bit in Rated Battlegrounds.

We know this may not sound very appealing to those of you who have grown accustomed to spending as little as an hour a week getting the top PvP currency in the game via Arenas over the last couple of expansions. To put things in perspective though, the total number of items that can be purchased with Conquest Points today is much larger than what you used to be able to buy with Arena Points pre-Deathwing world explosion. And there is no longer a requirement to “grind” unrated BGs for Honor each season, so the real time investment isn't changing as much as some players are perceiving it to be.

On top of that, the frank reality is that the total time investment required in season 9 to get all your points has been much, much too low, as you could do that from a few 2v2 Arena games each week completed in less than an hour’s time. It shows that Rated Battlegrounds are currently sub-par in terms of the rate at which points can be accumulated.

We do feel this change is necessary to keep the time investment vs. high-quality item accumulation in check, even if it doesn't read well on paper. However, as always, your constructive feedback is welcomed. :) (Source)

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy Paladins Nerf in 4.2
We increased paladin mana costs because they were too efficient at healing. In raid encounters, for instance, paladins were sitting at 40% of their mana while the other healers were flat out of mana. Paladins were casting Divine Light as their main heal because they didn’t need the efficiency of Holy Light. You personally may not have been in that situation, but when looking at the overall picture, as well as running plenty of tests, this was our conclusion overall. It is entirely possible this will hurt Holy paladins in PvP, where mana can be harder to come by. It is our hope that the recent Speed of Light change as well as another change or two coming will help offset that.

We did not make these mana cost changes because of the change to critical heals or because of any upcoming set bonuses (which are still being designed, by the way). We made the changes only because paladins were too efficient compared to druids, priests and shaman.

As a postscript, we see a lot of paladins advocating a strategy of Beacon the tank, heal the off-tank with Divine Light, and never ever do anything else... and if you ever heal the Beacon target, you fail. That’s just not a realistic goal. Stuff is going to happen that is unpredictable, or else you’d probably win every fight. You should make the most of Beacon, absolutely. It’s a great tool. But you shouldn’t consider anything that doesn’t maximize Beacon to be a class design or personal performance failure. Sometimes you’re going to want to heal the Beacon target directly. It happens.(Source)

Comics
People threatened to burn me alive because I forgot to post comics this week. Fixed! Dark Legacy Comics #287 and Teh Gladiators #234 + #235 are out!

by Published on 2011-05-12 07:26 AM

Monster Model - Molten Giants
The model for the updated molten giants are now in the game files! They look like super awesome version of the old Molten Core giants and you might recognize the face from the Warrior Tier 12 Model Preview.



Black Temple Raid Instance Map
Better late than never, the map for the Black Temple raid is finally being added to the game in Patch 4.2!




Patch 4.1 Hotfixes - May 11
Originally Posted by Blizzard (Blue Tracker)
May 5-11

General
  • There were several situations on transports or moving objects where players were receiving Movement Enforcement Error messaging, which should now be corrected.
  • Players using Mobile Guild Chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
  • Mail sent from the Auction House should no longer sometimes display incorrect information about the transaction. This also applies to those using the Mobile Auction House.
  • Parties will no longer disband immediately after all members log out. There is now a 5-minute grace period before the group is disbanded.

Classes
  • Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
  • Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Stampeding Roar (Cat) should always properly cost 30 energy when used.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
  • The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Molten Core now correctly enhances all three Incinerate spells cast while the buff is active.

Dungeons & Raids
The Bastion of Twilight
  • The Blood of the Old God aggro radius during the Cho’gall encounter has been dramatically increased.

Blackwing Descent
  • Fiends should no longer cause any quirky despawning issues during the Atramedes encounter, particularly after Atramedes is defeated.

Zul’Gurub
  • Kill credit for Kilnara for the Here, Kitty Kitty... achievement can no longer be carried over to the next kill.

Items
  • The Miniature Voodoo Mask dropped in Zul’Aman is now a Greed-only item. No class can roll Need on this item.
  • The Voodoo Hexblade and Amani Scepter of Rites are now properly labeled as Main Hand and can only be equipped as such.

PvP
  • Players should no longer sometimes become stuck or crash while in a Battleground or Arena queue.

Quests & Creatures
  • Players should again be able to successfully complete the quest The Firelord in Mount Hyjal. NPC heroes should be functioning correctly.
  • The Horde NPC Kadrak is visible for players to turn in the quest Mor'shan Caravan Delivery after completing the quest To the Rescue! in Northern Barrens.

Remote Guild Chat and Auction House Free Preview Ends
Originally Posted by Blizzard (Blue Tracker)
The Remote Guild Chat and Remote Auction House free-preview period has come to a close. Access to both of these features is now only available with a subscription to World of Warcraft Remote. Thanks to everyone who participated in the free preview -- we appreciate your feedback on the new Remote Guild Chat feature, and we hope you’ve enjoyed the chance to play the Auction House from the web or your mobile phone. To learn more about either of these features, visit the World of Warcraft Remote page, or go here to subscribe.

To download the free World of Warcraft Remote app for Android, click here. The World of Warcraft Mobile Armory app is also available as a free download from the App Store℠ for iPhone® and iPod touch®.

The Firelands: Lord Rhyolith & Baleroc
Blizzard updated their preview of the Firelands and added 2 bosses screenshots. Interestingly enough, Lord Anthrycist lost his controversial-weird name and is now named Ryolith.
Originally Posted by Zarhym (Blue Tracker)
Hey all,

We've added new images for Lord Rhyolith and Baleroc [The Gatekeeper] to our patch 4.2 preview of the Firelands.

You can check them out here: http://us.battle.net/wow/en/blog/2682944


Blue Posts
Originally Posted by Blizzard Entertainment
Raid Mechanics and making them more transparent
Even so, it's not unreasonable for a player to feel that some of the game mechanics in World of Warcraft could be made more transparent, be that through additional interface options, better encounter alerts, or a type of in-game guide. That may not be the exact complaint here, but it's still valid and worthy of consideration.

In fact, we agree that there's room for improvement. As already mentioned, we're introducing the Dungeon Journal in patch 4.2. While this new feature won’t completely eliminate the need for one to "study" certain encounters, it should make it easier for players to pick up new fights, and hopefully a lot more fun (the journal looks pretty darn sweet, if you ask me, and even includes a little lore, too).

Speaking to the future, we're also looking into ways that we can incorporate some "raid/dungeon"-style gameplay into solo environments. To a small degree, there's a bit of this in the new daily quest hubs coming up in in 4.2. While the goal isn't specifically to prepare players for dungeons and raids -- rather, just to make content that's fun and cool -- the quests themselves and some their related achievements encourage the use of tactics that you'd might see in dungeon and raid encounters.

For example:


  • "Burn Victims" is a "heal the wounded NPCs in the field" type of quest, which will give players a salve to use on burn victims in the Molten Front. Healers will be able to use their healing spells, however, and complete the quest much more easily (since most heals are ranged).
  • "Strike at the Heart" is a quest with randomized bosses, all of which have raid-style environmental damage. There's even an achievement (currently named "Ready for Raiding II") for killing all five of those random bosses without taking damage from their avoidable environmental effects.
  • Some other achievements in the areas promote more skilled, "raid-style" play, too. "Flawless Victory," for example, asks players to solo kill a Molten Behemoth (found in the Molten Front) without taking any damage from two its abilities: Molten Stop and Fiery Boulder. And "Master of the Molten Front" requires players to kill a variety of flamewakers in arguably non-standard ways (e.g. pwning a Flamewaker Shaman with his own Flamewave).

Although these quests won't magically turn an inexperienced raider into an experienced one, we think they have the chance to make the daily content more interesting, as well as provide more opportunities for players to familiarize themselves with the style of gameplay one can expect within a dungeon or raid. (Source)
by Published on 2011-05-11 01:38 AM

Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
by Published on 2011-05-10 06:08 PM

Update - The staff isn't final (and Lylirra is the most awesome Community Manager on earth for pointing out that we have no way to datamine it for the moment)
Originally Posted by Lylirra (Blue Tracker)
Dragonwrath, Tarecgosa's Rest does have a proc, but the information hasn't been included in the PTR data files yet (which means there's nothing to datamine right now).

We did, however, hint at what the proc will be in our 4.2 preview: http://us.battle.net/wow/en/blog/2685003

The great staff duplicates destructive magics, and also bestows upon its wielder the ability to transform into a member of the Blue Dragonflight.

Also, please keep in mind that some items on the PTR are still considered "works-in-progress," so certain aspects of their design -- including stats, on-use abilities, and appearance -- may change before the next patch goes live. :)

Oh! And just to clarify (since I saw this asked in another thread), Dragonwrath will not be BoE.

Patch 4.2 - PTR Build 14040
A new PTR build will be deployed on test realms today.



Tier 12 - Druid Model Preview
The Druid Tier 12 files are partially in this patch and I had enough to do a small preview.


  • The gloves are slightly bugged and will look a little weird.
  • The shoulders aren't in the game files yet.



Item Additions

Legendary Staff

Level Type Spec Slot Name
378StaffSpell DPSTwo-HandBranch of Nordrassil
391StaffSpell DPSTwo-HandRunestaff of Nordrassil
404StaffSpell DPSTwo-HandDragonwrath, Tarecgosa's Rest


Avengers of Hyjal Faction Rewards

Level Type Spec Slot Name
378PlateTankWaistGirdle of the Indomitable Flame
391FingerTankFingerAdamantine Signet of the Avengers
378TrinketTankTrinketStay of Execution
378BackTankBackDurable Flamewrath Cloak


Additional Items

Level Type Spec Slot Name
365GunPhysical DPSRangedExtreme-Impact Hole Puncher
378StaffSpell DPSTwo-HandBranch of Nordrassil
391StaffSpell DPSTwo-HandRunestaff of Nordrassil
404StaffSpell DPSTwo-HandDragonwrath, Tarecgosa's Rest
378PlateMeleeChest Battleplate of the Molten Giant
378PlateMeleeHands Gauntlets of the Molten Giant
378PlateMeleeHead Helmet of the Molten Giant
378PlateMeleeLegs Legplates of the Molten Giant
378PlateMeleeShoulder Pauldrons of the Molten Giant
378PlateMeleeChest Elementium Deathplate Breastplate
378PlateMeleeHands Elementium Deathplate Gauntlets
378PlateMeleeHead Elementium Deathplate Helmet
378PlateMeleeLegs Elementium Deathplate Greaves
378PlateMeleeShoulder Elementium Deathplate Pauldrons
378PlateMeleeChest Immolation Battleplate
378PlateMeleeHands Immolation Gauntlets
378PlateMeleeHead Immolation Helmet
378PlateMeleeLegs Immolation Legplates
378PlateMeleeShoulder Immolation Pauldrons
378PlateSpell DPSHands Immolation Gloves
378PlateSpell SpiritChest Immolation Breastplate
378PlateSpell SpiritHead Immolation Headguard
378PlateSpell SpiritLegs Immolation Greaves
378PlateSpell SpiritShoulder Immolation Mantle
378PlateSpell SpiritShoulderx3 Raid - 4.2 - Firelands - Boss 1 Loot 2 - Plate Int Spirit
378MailPhysical DPSChest Flamewalker's Tunic
378MailPhysical DPSHands Flamewalker's Gloves
378MailPhysical DPSHead Flamewalker's Headguard
378MailPhysical DPSLegs Flamewalker's Legguards
378MailPhysical DPSShoulder Flamewalker's Spaulders
378LeatherMeleeChest Dark Phoenix Tunic
378LeatherPhysical DPSHands Dark Phoenix Gloves
378LeatherPhysical DPSHead Dark Phoenix Helmet
378LeatherPhysical DPSLegs Dark Phoenix Legguards
378LeatherPhysical DPSShoulder Dark Phoenix Spaulders
378LeatherMeleeChest Obsidian Arborweave Raiment
378LeatherPhysical DPSHands Obsidian Arborweave Grips
378LeatherPhysical DPSHead Obsidian Arborweave Headpiece
378LeatherPhysical DPSLegs Obsidian Arborweave Legguards
378LeatherPhysical DPSShoulder Obsidian Arborweave Spaulders
378LeatherSpell DPSChest Obsidian Arborweave Robes
378LeatherSpell DPSChest Obsidian Arborweave Vestment
378LeatherSpell DPSHands Obsidian Arborweave Gloves
378LeatherSpell DPSHead Obsidian Arborweave Cover
378LeatherSpell DPSShoulder Obsidian Arborweave Shoulderwraps
378LeatherSpell SpiritHands Obsidian Arborweave Handwraps
378LeatherSpell SpiritHands x3 Raid - 4.2 - Firelands - Boss 1 Loot 2 - Leather Int Spirit Glove
378LeatherSpell SpiritHead Obsidian Arborweave Helm
378LeatherSpell SpiritLegs Obsidian Arborweave Leggings
378LeatherSpell SpiritLegs Obsidian Arborweave Legwraps
378LeatherSpell SpiritShoulder Obsidian Arborweave Mantle
85EngineeringSchematic: Extreme-Impact Hole Puncher
1MiscellaneousShirtLegendary Shadoweave Shirt
20PetCreepy Crate
1QuestBilgewater Writ of Commendation
1QuestGilneas Writ of Commendation



Map Changes

Firelands Raid



Firelands Daily and Nexus (Legendary Staff)



Achievements Changes
Originally Posted by MMO-Champion

Ragnar-O's Defeat Ragnaros while three Living Meteors are ignited by Lava Wave.


Spell - Class Changes
Originally Posted by MMO-Champion
Companion Pets

Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost
  • Rune Strike got its "causes a high amount of threat" back.

Druid (Forums / Talent Calculator / Skills/Talents)
Balance
  • Lunar Shower now has an additional effect: While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

Feral

Mage (Forums / Talent Calculator / Skills/Talents)
Frost

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy

Retribution
  • Repentance now has a 30 yards range, up from 20 yards.

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