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by Published on 2011-07-07 03:28 AM

Patch 4.2 Hotfixes - July 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • An issue has been corrected that would cause players to lose their progress towards Veteran of the Horde II, Veteran of the Alliance II, Warbringer of the Horde, or Warbound Veteran of the Alliance if Veteran of the Horde or Veteran of the Alliance were complete.

Classes
  • Characters should no longer disconnect or receive movement enforcement errors when certain spells, abilities, or item effects are used while on moving transports.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Faerie Fire and Faerie Fire (Feral) will now remove Stealth, Invisibility, Vanish, Shadowmeld and Prowl from players.

Mage (Forums / Talent Calculator / Skills/Talents)
  • When using Spellsteal on a shaman, Lava Flows will no longer be given to the mage as a buff. The buff, however, will be removed from the shaman.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend is now causing the casting priest to enter combat when cast on enemy players.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • A Fulmination critical strike for more than 30,000 damage (10-player) or 45,000 damage (25-player) should now properly interrupt Rageface’s Face Rage in the Firelands.
  • When Lava Flows is stolen by a mage via Spellsteal, the mage will no longer gain the Lava Flows buff.

Dungeons & Raids
Firelands
  • Heroic difficulty has been activated and is accessible in all regions.
  • Pet corpses, guardians, and placed items should no longer provoke Engorged Broodlings to a premature detonation.
  • The pack of creatures fighting each other around Flamewaker Beast Handlers will stop fighting each other and attack the raid once provoked.
  • Flamewaker Subjugators now award 50 reputation, up from 15, while Flamewaker Animators award no reputation or loot.
  • The aggro radius on the third pack of Hells Hounds on the way to Beth’tilac has been reduced.
  • Unstable Pyrelords now have an active stealth detection aura present when the gauntlet is triggered which prevents stealth classes from traversing up the hill undetected.

Baleroc
  • Baleroc’s health has been increased on 10-player Heroic difficulty.
  • Baleroc's gate now despawns properly when he resets.
  • Shards of Torment despawn when Baleroc resets even if they are spawned after Baleroc has despawned.

Lord Rhyolith
  • Lord Rhyolith can now be quickly snapped from left to right, or right to left, if the appropriate amount of damage is dealt to the opposite foot.
  • Lord Rhyolith now prefers to activate volcanoes that are in front of him over volcanoes that are behind him.
  • Lord Rhyolith now spawns slightly further back on his platform, allowing players to stand on the edge of the terrain and not aggro him.
  • Lord Rhyolith no longer despawns when reaching the end of the encounter area, and does not despawn when casting Drink Magma from any of the possible locations.
  • Lord Rhyolith now summons in volcanoes when intended, and it is no longer possible for the first set of volcanoes to be ignored.

Majordomo Staghelm
  • Majordomo Staghelm has had his health increased by 10% on Heroic difficulty.

Ragnaros
  • Living Meteors no longer evade and return to their spawn point when their original target dies or uses a threat drop. They will instead choose a new target.
  • The Sons of Flame can no longer be missed by melee attacks and abilities.

Shannox
  • Shannox will now rotate when appropriate instead of moving to get in range of his target while being tanked.
  • Shannox will always use Hurl Spear after a raid wipes, even if Riplimb collapsed just prior to the group wiping.

Items
  • Jamus’Vaz and Faldren Tillsdale are once again offering players Conquest Points in exchange for Valor Points.
  • Normal and Heroic versions of Deflecting Star now correctly bind when picked up.
  • Eternal Embers are now epic quality.
  • Normal and Heroic versions of Pauldrons of Roaring Flame now have mastery rating instead of hit rating.
  • Ruthless, Vicious, and Bloodthirsty Gladiator’s Clasps of Cruelty have had their Stamina values increased to remain consistent with equivalent belts. Note that the tooltip will require a patch to update.

Quests & Creatures
Hyjal Regrowth & Molten Front
  • Players are now receiving 6 Marks of the World Tree from Caught Unawares and 10 marks from The Sanctuary Must Not Fall, which now allows players to obtain 20 marks as soon as they finish their first days’ worth of daily quests and unlock the Molten Front. The amount of marks offered is properly updated in player Quest Logs as well.
  • There are now many more Wounded Hyjal Defenders to accommodate a large concurrency of players in the Molten Front.
  • The Fiery Behemoths and Molten Behemoths are now the same size.
  • Rayne Feathersong has been moved from the cave and is still available as a daily quest giver at Malfurion's Breach.

Firelands Raid Heroic First Kills - Day 2
Guilds around the world are still working hard on Firelands Raid encounter and the harder bosses are starting to slow progression down in both regions.

US First Kills
  • vodka was the first guild in the US to defeat Alysrazor in Heroic Mode.

EU First Kills
  • Method was the first guild in Europe to defeat Beth'tilac, Lord Rhyolith, and Alysrazor.
  • For The Horde was the first guild in Europe to defeat Shannox.

As I write this news posts, 10 Guilds killed the first 4 bosses of the Firelands Raid and are working on the last 3: Baleroc, Majordomo Staghelm, and Ragnaros. See the ranking below, courtesy of WoWProgress.

RankGuildRealmProgressCriteria
1Blood Legion (25 r)US-Illidan4/7 (H)5988.88
2vodka (25 r)US-Alterac Mountains4/7 (H)5988.88
3Premonition (25 r)US-Sen'Jin4/7 (H)5983.33
4Method (25 r)EU-Xavius4/7 (H)5977.76
5DREAM Paragon (25 r)EU-Lightning's Blade4/7 (H)5977.76
6Envy (25 r)EU-Auchindoun4/7 (H)5977.76
7Inner Sanctum (25 r)EU-Silvermoon4/7 (H)5977.76
8For the Horde (25 r)EU-Nazjatar4/7 (H)5977.76
9Ensidia (25 r)EU-Tarren Mill4/7 (H)5977.76
10Карфаген (25 r)EU-Пиратская Бухта4/7 (H)5977.76



Season 9/10 Vicious Gladiator Gear Changes in 4.2
For those of you who didn't understand the Arena drama going on, Blizzard stealth-upgraded all the parts of Season 9 Armor into new ilvl 371 items to replace the old ilvl 365 items. For example, Vicious Gladiator's Armbands of Meditation (365) was replaced with Vicious Gladiator's Armbands of Meditation (371).

The change wasn't retroactive and people who bought their gear a few days before the patch basically ended up spending their points on gear that was slightly outdated a few days later, without warning from Blizzard.

I've also seen a forum thread wondering why I didn't announce the change, easy, the items were definitely there but I had no real ways to know why; back in the day I just assumed it was Blizzard testing their new tooltip code (season displays) with old items to test everything. Test items happen all the time, and without anything mentioned in the official notes there was no real way to figure out what they are.
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Thanks for making a clear-cut thread summarizing why this is a big issue within the PvP community, Tauranewone. To keep communication on this as clear as possible, I'll try and clarify what has happened with the transition between Season 9 and 10, as well as give you our take. For everyone reading along, please do not create new threads on this issue. We'll be primarily watching this one and would prefer to keep our forums as easy to read as possible.

Before getting into it, I want you all to know that we've maintained an open dialog with our developers over the past 24 hours regarding the way in which the PvP season transition went down since patch 4.2 (this includes relaying a lot of the feedback we've seen on the forums to them). We agree that the mistakes made were very unfortunate and unfair to a lot of players. We're currently exploring some options to try and alleviate some of the misfortune many of you experienced while purchasing PvP gear in the last week.

First off, to be clear, we made two mistakes which led to the primary cause of frustration for players:


1) We noted that Conquest Points were going to be converted into Honor Points above the 4,000 cap with the release of patch 4.2, giving players one week to spend these excess points before the start of Season 10, at which point the 4,000 point cap would go into effect. Instead, the Honor Point cap intended to be enforced yesterday was applied at the same time Conquest Points were converted to Honor Points with patch 4.2. This led many players who saved Conquest Points up for the season transition to receive gold for any Honor Points above 4,000, rather than points above that cap. There wasn't a feasible solution for correcting the fact that the calculations had been run a week early.

2) We didn't notify players that we made a slight change to the way PvP gear is introduced each season. The change simply wasn't communicated among all of the other patch 4.2 changes, which was a big oversight on our part.


These two errors compacted each other. Players were left with no more than 4,000 Honor Points after patch 4.2, which led many players to farm more HP to buy Season 9 gear. Then, when Season 10 hit yesterday, Season 9 (ilvl 365) items were replaced with an HP tier of Season 10 (ilvl 371) items. Since players didn't know this would happen, many of you farmed HP and spent it on the Season 9 items prior to yesterday's maintenance.

Obviously most of you already know what happened and are very frustrated by it, but I just want to clarify the nature of the unrest, as well as the intended way this season transition was to happen. This is the way it should have worked, and how it should work going forward:


1) During any season, a low tier of current-season items will be available for purchase with Honor Points.

2) During any season, a high tier of current-season items will be available for purchase with Conquest Points.

3) At the end of any season, any remaining Conquest Points will be converted into Honor Points above the 4,000 cap.

4) In between seasons, the previous high tier of items becomes available for purchase with Honor Points, allowing anyone who could not previously afford them with CP one last chance to buy them using the excess Honor Points.

5) The new season begins. Honor Points are capped at 4,000 again. The previous season's sets are removed and replaced with current-season HP and CP items.


We've seen a lot of players ask what the purpose is of having Season 9 items available for purchase with Honor Points for a week, before replacing them with better items. The purpose was for people to spend their excess Honor Points on any leftover items, as once the next season starts players can't keep more than 4,000 HP to spend. Now, the reason why this intent wasn't evident to most players is because we capped HP a week too early, which made spending any Honor Points last week less than ideal. The reality is players would have been better off saving 4,000 HP for the start of Season 10 when ilvl 371 gear was released. But they had no way of knowing that.

That is about all of the information I have to share on this subject at the moment, but I want to remind you that the issues with this season transition are well on our radar. We know we messed up in multiple ways. This not only made our intentions very unclear, but led players to make choices to spend their Honor Points they otherwise probably would not have made.

If everything went according to plan, you probably would've spent any HP over the 4,000 cap last week on any remaining Season 9 items you maybe didn't have. You then would have saved 4,000 HP to get started on the low tier Season 10 items. This is the way we're looking at it and will let you know if and when we have more information to share.

Official Website Maintenance -- July 7
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Our http://battle.net/wow website will be undergoing maintenance on July 7, beginning around 1:30 p.m. PDT. We currently anticipate this maintenance period to last approximately 3 hours while we apply the necessary updates. During this time, access to the World of Warcraft website, including the forums, will be unavailable. We thank you in advance for your patience.

For those of you who may need to access Account Management, http://battle.net/account should remain available while maintenance is performed.

Blue Posts
Originally Posted by Blizzard Entertainment
Soloing Firelands Raid Trash
If you're soloing Firelands trash, it's for a reason that will be corrected. We've already fixed several situations where this was possible, either by buffing the creatures, increasing the range of their abilities, or removing their loot/greatly reducing the rewards they provide.

[...] Most of the changes weren't just due to solo players killing creatures in there, or pug trash runs. Many of the loot tables just had much higher drop percentages than intended. (Blue Tracker / Official Forums)

Racial traits balance in raid
Racial traits primarily exist to add flavor to each race, and to a lesser extent, situational advantages in line with the theme of each race. Naturally each one works better in some situations than others.

A player who wishes to can and should raid as Forsaken, or any other race that they enjoy playing. It's extremely unlikely that if a player has proven themselves capable, that a competent raid leader would turn them away based on their character's race. There are, after all, a very healthy number of Forsaken raiders active at this very moment.

[...] There are a number of ways to optimize a character outside of racials. I'm not saying that they can't be useful, or that certain racials aren't nice to have in certain circumstances (particularly in PvP) - that would be foolish.

I'm just saying that in general their importance has been over-emphasized. By and large, you can still be effective playing the race you want to play. The assertion that one cannot raid because they choose to play Forsaken is preposterous. (Blue Tracker / Official Forums)

Season 9 Feats of Strength Bug
It wasn't intended for the mounts and titles to go out without their associated feats of strength. Unfortunately, this cannot be addressed via a hotfix and will require a client-side patch. The Season 9 feats of strength will be rewarded retroactively in a future patch to those who should have gotten them with the start of Season 10. (Blue Tracker / Official Forums)

World of Warcraft Comics
The Official Comic Gallery with a new submission.



Art Gallery Update
The Trading Card Game art gallery has been updated with ten new pieces.


by Published on 2011-07-05 11:57 PM

Firelands Raid Heroic Mode difficulty now unlocked - US First Kills
The heroic mode is now unlocked in the US and Europe will follow shortly. Guilds started working hard to defeat the heroic versions of encounters and a couple of bosses already died.


  • Premonition got the US first kill of Shannox and Lord Rhyolith.
  • Blood Legion got the US first kill of Beth'tilac. They didn't post a kill shot yet and we'll just pretend Europe is better if they don't.

Congratulations to both guilds for defeating the bosses so quickly!





Firelands Raid Boss Pages Update / LearnToRaid.com
While we're discussing Firelands Raid Bosses, I would like to point out that most of the Firelands raid boss pages have been updated with new videos from LearnToRaid.com.




PvP Season 10 Begins
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP Season 10 has officially begun, and players can once again take to the Arenas and Rated Battlegrounds to compete for the new Ruthless Gladiator PvP sets!

All Team Ratings and Personal Ratings have been reset, and any Conquest Points from Season 9 have been converted to Honor Points. Any Honor Points above the cap were converted into gold at a rate of 35 silver per point. Matchmaking Ratings, however, will be carried over into Season 10.

Another important event that coincides with the start of Season 10 is the distribution of rewards from the previous season. Players who were in the top teams from each battlegroup at the end of season 9 should be receiving their end-of-season rewards approximately one week after the end of the last season. These include Arena-specific titles until the end of this new season and, for players who have earned the rank of gladiator, the Vicious Gladiator’s Twilight Drake. It's very important for players who feel that they may be eligible for Arena titles and/or the Vicious Gladiator’s Twilight Drake to refrain from transferring their characters to another realm or faction until all rewards have been received.

If you have any further questions about Arena and Rated Battleground rewards, please read the FAQ.

- Season 10 Gear List and FAQ
This season introduces most of the gear I already posted on Patch 4.2 patch day (see below) and a new boss in Baradin Hold, Occu'thar (Wowpedia).

The strategy is pretty simple - One main tank, one off-tank, Occu'thar is tanked facing away from the raid and the off-tank taunts and starts tanking the boss whenever the current tank gets a stack of Searing Shadows. Healers keep everyone alive, and DPS make sure Eyes of Occu'thar die under 10 seconds while DPS'ing the boss as well, that's pretty much it.
Originally Posted by MMO-Champion
Occu'thar
This ravenous demon broke free of its cage and gained access to the western wing of the prison, devouring all of the inmates held there. Occu'thar's gluttony resulted in a body too bloated to escape its environs, effectively turning the prison wing into its new holding cell.


  • Focused Fire - Occu'thar sets his gaze on the location of a random player, then inflicts 35000 Fire damage every 1 sec. to players within 12 yards of the targeted location.
  • Searing Shadows - Occu'thar inflicts 105000 Shadow damage to players in a 60 degree cone in front of him, and increases Shadow damage taken by 100% for 30 sec.

Eyes of Occu'thar
Occu'thar forms an Eye of Occu'thar on every player for 10 sec. The eyes bore into their target hosts with the Gaze of Occu'thar.

  • Gaze of Occu'thar - The Eye of Occu'thar gazes at its target host, inflicting 6000 Shadow damage every 1 sec. for 10 sec.
  • Occu'thar's Destruction - After an Eye of Occu'thar remains attached to a player for 10 sec, it fully bores into the host and detonates with Occu'thar's Destruction, inflicting 25000 Shadow damage on all players.



Patch 4.2 - Arena Season 10 Armor Sets and Weapons
Arena Season 10 Armor sets and weapons will be available in this patch.

Weapons

Class Set Class Set
Death Knight Ruthless Gladiator's Desecration Rogue Ruthless Gladiator's Vestments
Druid Ruthless Gladiator's Refuge Shaman Ruthless Gladiator's Earthshaker
Druid Ruthless Gladiator's Sanctuary Shaman Ruthless Gladiator's Thunderfist
Druid Ruthless Gladiator's Wildhide Shaman Ruthless Gladiator's Wartide
Hunter Ruthless Gladiator's Pursuit Warlock Ruthless Gladiator's Felshroud
Mage Ruthless Gladiator's Regalia Warrior Ruthless Gladiator's Battlegear
Paladin Ruthless Gladiator's Redemption
Paladin Ruthless Gladiator's Vindication
Priest Ruthless Gladiator's Investiture
Priest Ruthless Gladiator's Raiment


Season 10 - Elite (2200+) Armor Sets



Season 10 - Armor Sets



Blue Posts
Originally Posted by Blizzard Entertainment
Stats balance on gear
Stat balance on gear should be looked at via much more than just boss loot tables. We consider reputation gear, tailor gear, Valor gear and the tier sets when examining what's available to you. If you wish, you can have Spirit on every slot but your belt (which can still be reforged). The priest tier set has Spirit on all 5 slots.

Having said that, the mindset that only cloth with spirit is priest healer gear (and cloth with no spirit is never priest healer gear) is a mindset to be resisted. If that is allowed to set in, then all the fun of looking at a potential new piece of gear and deciding for yourself whether it is an upgrade for you is removed entirely.

Along those lines, something to keep in mind is that there is more to improving the healing you do in cloth than simply stacking spirit. As you increase spell power, haste, and crit, and your tank increases health, armor and avoidance, boss damage negates less of your mana in the first place. (Blue Tracker / Official Forums)

Arena Season 10 Start and new gear
You are correct. The season transition and introduction of new PvP items was different this time around, and we apologize for the lack of advanced warning.

The Season 9 set was removed today. The items available for purchase with Honor Points are now considered lower tier Season 10 items. They are still the same items from Season 9 in terms of aesthetics, but the item level and stats are slightly higher to ensure that the Season 10 honor gear has the correct item level relative to the Season 10 conquest gear.

It's likely this is how things will work going forward and we'll be sure to make that more clear when the next season transition takes place.

New basic transition flow:

1) Season X ends and rated play is unavailable; Season X gear becomes available for purchase with HP; CP is wiped.
2) One week later Season Y starts and rated play is available; Season X gear is removed entirely; Season Y introduces a low tier of items which replace Season X vendor items and are available for HP; Season Y introduces the new top items available for CP and rated play. (Blue Tracker / Official Forums)

Lava Bolt Crossbow / Lava Bolt Crossbow sounds like a gun
This is a known issue for which we have a fix. The crossbow shouldn't sound like a gun. 'Cause that'd be silly.

Updating sound files requires a client-side patch, so unfortunately this cannot be addressed via a hotfix. (Blue Tracker / Official Forums)

Note to websites/tools developers - Community API
The Community API Forum received a lot of attention from Blizzard employees recently and if you are maintaining a website or tools based on the Armory you might want to check it out for new features and changes.
by Published on 2011-07-05 12:21 AM

Legendary Staff / Dragonwrath Tarecgosa's Rest - Mount
During one of the latest update to the official armory site, the page of Dragonwrath, Tarecgosa's Rest has been updated to include a new spell: Tarecgosa's Visage.


It looks like the Legendary Staff also comes with a built-in mount now, Blizzard was pretty sneaky about it but it looks like we'll see the mount model on live servers after all. See the preview below!





Comics
Dark Legacy Comics #295 and Teh Gladiators #250 are out!



The Daily Blink - This Memo is Completely Real
Oh The Daily Blink ... You filthy, filthy, filthy trolls ...

by Published on 2011-07-04 03:15 AM

WoW Expansion "Vengeance of the Void" Rumor is a fake
People are starting to get crazy on forums about a rumor started on a well known hacking/cheating site that we won't mention here, you all know which one it is anyway.

The information started hitting a couple of news sites because, well, I guess any attention is good and double checking sources is hard (because you might want to do that considering what the original source is) but I'd rather kill the rumor before people start being very annoying about it.


Why would you believe me more than someone else? Good thing. Well, this document is a pretty obvious fake anyway (especially with stuff like "neglected Shadow Priest class" in official documents) and Blizzard just doesn't draft that kind of stuff 3 months before the event before they send it to the entire company.

Btw, internal documents would never say "Activision Blizzard", unless they're scheduled for public release. The address isn't even Blizzard's, it's the Activision Blizzard HQ. You don't send that kind of mail to two companies 3 months before the Blizzcon just for fun.

I mean, seriously guys, Blizzard isn't stupid when it comes to leaks, they don't just take the risk of doing that stuff so early.
by Published on 2011-07-03 06:38 PM

A Future for Alcaz Island?
I was poking at the Patch 4.2 game files during the week end and it looks like Blizzard has a couple of plans for Alcaz Island, a new map "Scenario, Alcaz Island" seems to be in the game files.

Map.dbc


WorldSafeLocs.dbc

It looks like the zone will be instanced at some point, and available as a "Scenario". I couldn't find anything else on "scenario" in the game files but it's very unusual to have an additional information such as this one in the name of the Map. The only exception is "Transport:" maps and we could potentially be looking at a new type of instance here.

The "Expansion" field of the Map.dbc is set to "3" and seems to point to Cataclysm content but there's also the slight possibility that it's early data from the next expansion that got mislabeled.


Firelands / Molten Front Daily Quests - Progression Breakdown
A few days ago, Spl4sh3r posted a fairly useful list on the forums to try to explain how much time it will take you to unlock the different phases of the Firelands / Molten Front Daily Quests.

Phases Description
Phase 1 - Beginning
Phase 2 - Molten Front
Phase 3 - Choose between Druids of the Talon and Shadow Wardens
Phase 4 - Choosing the other option from Phase 3
Phase 5 - Choosing "Additional Armaments" (See Firelands Daily Quests Rewards)
Phase 6 - Choosing "Filling the Moonwell" (See Firelands Daily Quests Rewards)

Time to unlock the Flameward Hippogryph Mount - 30 Days

Amount of Marks Earned Phase 1 Phase 2 Phase 3 Phase 4 Phase 5 Phase 6
One time Quests 16 x 15 x 5 x 5 x 4 x 15 x
Beginning Daily Quests 4 x 4 x 4 x 4 x 4 x 4 x
Molten Front Daily Quests N/A 10 x 10 x 10 x 10 x 10 x
Faction 1 Daily Quests N/A N/A 9 x 9* x 9* x 9* x
Faction 2 Daily Quests N/A N/A N/A 9* x 9* x 9* x
Armaments Daily Quests N/A N/A N/A 5 x 4 x 4 x
Total Marks Needed 20 x 150 x 150 x 125 x 125 x 125 x
Time to Complete 1 Day 10 Days 7 Days 7 Days 5 Days 5 Days
(*) You can only complete quests from the Phase 3 or Phase 4 on a given day, not both phases, resulting in a total of 9 Marks for that day.


Reminder - RaidComp up to date for Patch 4.2!
There wasn't any major change to raiding mechanics in 4.2, which means that RaidComp still works for Patch 4.2! Check it out if you're wondering how to optimize your raid composition!



Firelands Raid Trash - Who wants to be a millionaire?
This video from Mione shows why Blizzard had to hotfix the trash of the Firelands raid instance earlier this week.

by Published on 2011-07-02 12:21 AM

Patch 4.2 Hotfixes - July 1st / Firelands Heroic Disabled
We're now walking in the land of hotfixes land, with CMs doing a nice job compiling all the stuff Blizzard has been fixing for the past few days. Among other things ...


  • Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.

Which somehow confirms what was posted earlier on our forums about STARS being asked nicely to get out of the instance.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
July 1
General
  • Characters should no longer randomly suffer falling damage.

Classes
  • Pets should no longer be attacking new targets at random while a player is under the effects of any crowd control.

Druid (Forums / Talent Calculator / Skills/Talents)
  • It is no longer possible to cancel Lunar Shower by right-clicking the buff, or canceling it via a macro.
  • Starfall is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. It is targeting all hostile characters in combat with the druid’s party/raid members, is not hitting Stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • All of the Hunter-centric rare spawns in Mount Hyjal and Molten Front are now immune to both Distracting Shot and Taunt.

Priest (Forums / Talent Calculator / Skills/Talents)
  • The Flash Heal from Surge of Light will now correctly activate Chakra.
  • The heal-over-time effect from the Glyph of Prayer of Healing now will correctly apply to targets that are within 30 yards of the target of Prayer of Healing, but over 40 yards away from the priest.
  • Channeled spells are no longer being interrupted if cast immediately after Shadowfiend.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Sap is no longer placing the rogue in combat when he/she is visible and the target is sapped.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlocks will no longer fall through pillars in Ring of Valor if the pillar is moving when the player uses Demonic Circle: Teleport.

Dungeons & Raids
Dungeon Finder
  • It is no longer possible for two separate guild groups with less than five players each to be matched with any other groups or players in the queue from the same guild.

Firelands
  • Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.
  • Alysrazor
    • Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
    • The Molten Feather power bar is now reappearing when appropriate.
  • Baleroc
    • Baleroc's gate will now properly unlock itself again after a wipe, even if Shannox is still alive.
  • Beth’tilac
    • Beth'tilac's trash will no longer respawn after she has been killed.
    • Cinderweb Drones will now add threat to players on the bottom floor (below the web) and not give any threat to players above the web.
    • The Widow’s Kiss will now ignore immunities, including Divine Shield and Anti-Magic Shell.
  • Rhyolith
    • Rhyolith is now slightly easier to turn in 10-player mode.

Creatures
  • Cinderweb Spiderlings no longer drop any loot and their health is restored to full after players exit combat.
  • The Flame Archon range of Fiery Torment has dramatically increased.
  • Flamewaker Subjugator, Flamewaker Animator, and Unstable Magma health has been reduced. Flamewaker Subjugator damage has been increased for 25-player raids.
  • The damage-over-time effect from the Hell Hound ability Rend Flesh now stacks up to 5 times, down from 10.
  • Molten Flamefathers had too much health in 10-player mode, and too little health in 25-player mode. This has been corrected.
  • Surger damage dealt by Surge has been reduced.
  • Unbound Blazing Elementals now have a greatly reduced chance to drop epic items and crafting recipes. They also drop less gold.
  • Unbound Pyrelords can properly target banished/cycloned Smoldering Elementals with Ignite Elemental. In addition, Ignite Elemental cannot be interrupted.
  • Unbound Pyrelord health has increased, while Unbound Smoldering Elemental health has decreased.
  • Neither the Sulfuron Span nor Shatterstone volcano are able to be affected by the siege damage done by a Saronite Bomb.
  • The rate at which crafting recipes drop has been greatly reduced.

Quests
Zul’Drak
  • Players are again successfully able to complete the quest Betrayal.

Items
  • The Heroic and normal versions of the crossbows Arbalest of Erupting Fury and Lava Bolt Crossbow no longer have identical stats.

Blue Posts
Originally Posted by Blizzard Entertainment
Puggable raids
No matter what Blizzard says, making new raid tiers undoable by pugs is total garbage. Personally I have absolutely no problem doing older raids, but seriously is making the first 2 or 3 or maybe 4 bosses of a new raid easy all that much to ask?
We actually do have a measurement of sorts in place like this. It might not be to your expectations if you want to successfully pug half of the bosses during the first week they're available, but it's worth mentioning it does exist.

Whenever designing a new raid dungeon, we have a basic 1-5 scale we use to rate each encounter in terms of complexity. While complexity may not be synonymous with difficulty in some cases, it is in most. So for an example of what we're looking at, every encounter in Molten Core would be a 1 on our scale in terms of complexity, while bosses like Cho'gall and Sinestra are each considered a 5. (For an example of when a complex fight might not translate into difficulty once the mechanics are known by the raid, Flame Leviathan is also a 5 -- there are a LOT of mechanics in that fight.)

So, using those few examples, I'll say we try to create the raids of today with the average complexity of all boss encounters dialed in around 2.5. We have to balance out the really complex encounters with encounters which have more simplistic mechanics. Again though, that doesn't always mean they're less difficult.

To define complexity, we're talking about all of the spells, abilities, scripts, or mechanics triggered during each fight. So if you look at a boss like Lucifron (1) in Molten Core, there are fewer than 5 mechanics in the whole fight. Meanwhile, Beth'tilac (5) in the Firelands has well over 100 mechanics (not just spells and abilities, but triggers for webs, adds, etc.). (Blue Tracker / Official Forums)

Melee Friendly Encounters
Your reinterpretation seems to suggest that we're ignoring the issue when that's not the case. The take away from the quote should be that we were aware of the issues regarding ranged vs. melee, but that didn't mean that warriors got to outclass the other melee dps while we addressed them.

We're certainly aware that encounter design in the previous tier ended up feeling melee unfriendly. As a result, we were careful to include more melee friendly fights in the Firelands raid. We'll also make adjustments if things feel off in this tier of content (though that doesn't necessarily mean that melee and ranged will be tied for the top spot on every boss fight). (Blue Tracker / Official Forums)

Druid (Forums / Talent Calculator / Skills/Talents)
Frenzied Regeneration Tooltip
Frenzied Regeneration tooltip is reading 15%. It should be, and is, 30%.
That's a tooltip bug. We got some nifty new (and complicated) tech for tooltips up and running for Cataclysm, which allows us to do things like make tooltips reflect talents and glyphs in a highly accurate fashion, as opposed to the static tooltips we used to have. Overall it's a good thing, but when a system gets more complicated there are more opportunities for bugs to show up as a natural consequence. (Blue Tracker / Official Forums)

Rogue (Forums / Talent Calculator / Skills/Talents)
Rogue Deadly Poison Stacking and DPS Ramp Up
You've got a point.

While we're unlikely to eliminate dps ramp up time for rogues altogether, we're sensitive to the fact that rogues require multiple methods to do so, when combo points do a pretty good job of handling that job. We will look at methods of streamlining rogue dps ramp time at some point in the future. (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft Burning Crusade Art gallery has been updated with five pieces representing the Warcraft universe.



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