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by Published on 2011-05-19 02:57 AM

Update - Added Tier 12 Armor Set Bonus changes.

Patch 4.2 - PTR Build 14133
A new build is being deployed on test realms.

Tier 12 Bonus Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)

Hunter (Forums / Talent Calculator / Skills/Talents)

Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 4P Bonus no longer affects Arcane Missiles, and no longer allows it to be casted while moving. Now changes Arcane Power to decrease the cost of spells by 10% instead of increasing their cost.
  • Item - Mage T12 2P Bonus now also affects Frostfire Bolt.

Paladin (Forums / Talent Calculator / Skills/Talents)

Shaman (Forums / Talent Calculator / Skills/Talents)

Warlock (Forums / Talent Calculator / Skills/Talents)

Warrior (Forums / Talent Calculator / Skills/Talents)

Item Changes
Even more items have been added to this build, including more Tier 12 and more Firelands loot.

New Items

Level Type Spec Slot Name
378AxeMeleeOne-HandAxe of the Barred Door
384BowPhysical DPSRangedArathar, the Wings of Flame
397MaceMeleeTwo-HandSulfuras, The Extinguished Hand (H)
384MaceMeleeTwo-HandSulfuras, The Extinguished Hand
384MaceSpell SpiritMain HandHammer of the Firelord
378Off-HandSpell DPSOff-HandTome of Grim Binding
378WandSpell DPSRangedStinger of the Flaming Scorpion
378PlateMeleeWaistCinch of the Flaming Ember
378PlateMeleeWristGigantiform Bracers
378PlateSpell DPSWaistSearing Slice Girdle
378PlateSpell SpiritFeetTreads of the Penitent Man
378PlateSpell SpiritHeadCasque of Flame
378PlateSpell SpiritWristBracers of Imperious Truths
378MailPhysical DPSHandsGrips of Unerring Precision
378MailPhysical DPSWaistFirearrow Belt
378MailPhysical DPSWristBracers of Forked Lightning
378MailSpell DPSWaistGirdle of the Flaming Foothold
378MailSpell SpiritChestGatekeeper's Embrace
384MailSpell SpiritHeadCrown of Flame
378MailSpell SpiritWristBracers of Misting Ash
378LeatherPhysical DPSChestDemon Lord's Wing
378LeatherPhysical DPSFeetSandals of the Flaming Scorpion
378LeatherPhysical DPSShoulderShoulderpads of the Forgotten Gate
378LeatherSpell DPSWaistFirescar Sash
378LeatherSpell SpiritLegsFirecat Leggings
378LeatherSpell SpiritWristGlowing Wing Bracers
378LeatherSpell SpiritWristScorchskull Bindings
378ClothSpell DPSShoulderMantle of Closed Doors
378ClothSpell DPSWaistEmbereye Belt
378ClothSpell DPSWristEmberflame Bracers
378ClothSpell DPSWristWristwraps of Demarcation
378ClothSpell SpiritWristFiresoul Wristguards
384NeckPhysical DPSNeckChoker of the Firelord
378NeckSpell DPSNeckFlowform Choker
15ElixirEz-Drop Parachute
70MountVicious Gladiator's Twilight Drake

New Items - Tier 12 Armor

Level Type Spec Slot Name
378PlateMeleeChest Carapace of Shifting Visions
378MailMeleeLegs Erupting Volcanic Legguards
378MailPhysical DPSChest Erupting Volcanic Cuirass
378MailPhysical DPSHands Erupting Volcanic Grips
378MailPhysical DPSHead Erupting Volcanic Helmet
378MailPhysical DPSShoulder Erupting Volcanic Spaulders
378MailSpell DPSChest Erupting Volcanic Hauberk
378MailSpell DPSChest Erupting Volcanic Tunic
378MailSpell DPSHands Erupting Volcanic Gloves
378MailSpell DPSHead Erupting Volcanic Headpiece
378MailSpell DPSShoulder Erupting Volcanic Shoulderwraps
378MailSpell SpiritHands Erupting Volcanic Handwraps
378MailSpell SpiritHead Erupting Volcanic Faceguard
378MailSpell SpiritLegs Erupting Volcanic Kilt
378MailSpell SpiritLegs Erupting Volcanic Legwraps
378MailSpell SpiritShoulder Erupting Volcanic Mantle
378ClothSpell DPSChest Firehawk Robes
378ClothSpell DPSHands Firehawk Gloves
378ClothSpell DPSHead Firehawk Hood
378ClothSpell DPSLegs Firehawk Leggings
378ClothSpell DPSShoulder Firehawk Mantle
378ClothSpell DPSChest Vestment of the Cleansing Flame
378ClothSpell DPSHands Gloves of the Cleansing Flame
378ClothSpell DPSHead Hood of the Cleansing Flame
378ClothSpell SpiritChest Robes of the Cleansing Flame
378ClothSpell SpiritHands Handwraps of the Cleansing Flame
378ClothSpell SpiritHead Cowl of the Cleansing Flame
378ClothSpell SpiritLegs Leggings of the Cleansing Flame
378ClothSpell SpiritLegs Legwraps of the Cleansing Flame
378ClothSpell SpiritShoulder Mantle of the Cleansing Flame
378ClothSpell SpiritShoulder Shoulderwraps of the Cleansing Flame
378ClothSpell DPSChest Balespider's Robes
378ClothSpell DPSHands Balespider's Handwraps
378ClothSpell DPSHead Balespider's Hood
378ClothSpell DPSLegs Balespider's Leggings
378ClothSpell DPSShoulder Balespider's Mantle

New Items - World Event

Level Type Spec Slot Name
365DaggerPhysical DPSOne-HandDirebrew's Bloodied Shanker
365MacePhysical DPSOne-HandTremendous Tankard O' Terror
365SwordMeleeMain HandThe Horseman's Sinister Saber
365PlateMeleeHeadThe Horseman's Horrific Helmet
365FingerMeleeFingerSeal of the Petrified Pumpkin
365FingerPhysical DPSFingerBand of Ghoulish Glee
365FingerSpell DPSFingerThe Horseman's Signet
365FingerSpell SpiritFingerWicked Witch's Ring
365TrinketTrinketBitterer Balebrew Charm
365TrinketTrinketBubblier Brightbrew Charm
365TrinketTrinketCoren's Chilled Chromium Coaster
365TrinketTrinketMithril Stopwatch
365TrinketSpell DPSTrinketPetrified Pickled Egg
365TrinketTankTrinketBrawler's Trophy

Originally Posted by MMO-Champion
  • ERR_TRAVEL_PASS_NOT_ALLIED = "You cannot invite players from the opposing faction.";
  • ERR_TRAVEL_PASS_NOT_LEADER = "You are not a group leader.";
  • ERR_TRAVEL_PASS_NO_INFO = "Retrieving information...";
  • GUILD_MOVE_COMPLETE = "The guild move process is complete. Please visit |HurlIndex:1|h[this web page]|h for more information.";
  • GUILD_MOVE_STARTING = "Your guild is in the process of being moved. The guild bank will be temporarily inaccesible until the move is completed.";
  • GUILD_RENAMED = "Your guild has been renamed. Please visit |HurlIndex:1|h[this web page]|h for more information.";
  • TRAVEL_PASS_INVITE = "Invite to Group";

Also a lot of encounter journal strings, not really relevant but it looks like we'll get even more info from the journal. (Healer/DPS/Tank Alerts, Disease/Poison/Magic/Curse Debuff alerts, etc ...)

Achievement Changes
Originally Posted by MMO-Champion

Spell Changes
Originally Posted by MMO-Champion





Death Knight (Forums / Talent Calculator / Skills/Talents)

  • Annihilation now increases damage dealt by Obliterate by 15/30/45%, up from 12/24/36%.
  • Howling Blast damage has been reduced by 8%, from [ 1441 + 48% AP ] + [ 721 + 24% of AP ] to [ 1322 + 48% of AP ] + [ 661 + 24% of AP ]

  • Necrotic Strike absorb effect now scales from 70% of AP, down from 75% of AP.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite now heals you for 1% of your total maximum health for each 10 energy used.
  • Ravage! now deals 975% damage plus 3218, up from 850% plus 2805.

Tier 11

Hunter (Forums / Talent Calculator / Skills/Talents)
Companion Pets
  • Intervene now reduces the damage done by the next melee attack or ranged attack made against the target by an amount equal to 50% of your pet's total health.

Paladin (Forums / Talent Calculator / Skills/Talents)

  • Holy Shield now increases the amount your shield blocks by an additional 10% instead of increasing your chance to block by 5%.


Priest (Forums / Talent Calculator / Skills/Talents)
  • Focused Will now procs from any damage greater than 10% of your total health.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Healing Surge healing has been reduced by 20%, from [ 5605 - 6404 ] to [ 4484 - 5122 ]

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Drain Life damage has been reduced by 25%, from 109 Shadow damage to 82 Shadow damage.
by Published on 2011-05-18 08:58 AM

Tier 12 Armor Sets Preview - Shaman
It's time for the first real preview of Tier 12 armor sets! As I said in yesterday's news post a lot of Tier 12 sets got a lot of bad feedback from the community based on poor/rushed previews, I'm not saying that they all look awesome but the Tier 12 Shaman definitely got some bad press because people couldn't render his effect properly. See for yourself.

You can expect more previews tomorrow, and yes, I lied about the Warlock video being today, I had a slight issue with the female models and they just didn't look right. This is already fixed but I didn't want to delay the Shaman preview further.

In any case, I suggest that you wait for the "good" previews before you decide if a set is good or bad and complain about it everywhere, for the sake of my moderators.

PS: The armor set available to player is the fire one, the green one is most likely a recolor and will only be used for non-set or NPCs.

Dragonwrath, Tarecgosa's Rest Hotfixed
Dragonwrath, Tarecgosa's Rest has been hotfixed on test realms and had its stats considerably increased. Additionally, the proc datamined a few days ago is now confirmed as well!

The critical strike rating has been changed to haste rating and all the stats have been increased, also, Blizzard took the opportunity to shatter people's hope with this hotfix and properly set the staff as "Bind on Pickup".

by Published on 2011-05-17 07:45 PM

Cross-Realm Dungeon Feature Coming Soon
Originally Posted by Slorkuz (Blue Tracker / Official Forums)
With the continued popularity of the Dungeon Finder, many players have been asking for a way to group up with real-life friends who play on other realms to take on instances together. Today, we wanted to give you a heads up about a new feature currently in development that will allow players to invite Real ID friends of the same faction to a party regardless of the realm they play on, and then queue up for a 5-player regular or Heroic dungeon.

As this is a fairly complex service to develop, we don’t have a release date to share quite yet. It’s important to note that as with some of the other convenience- and connectivity-oriented features we offer, certain elements of the cross-realm Real ID party system will be premium-based, though only the player sending the invitations will need to have access to the premium service. We'll have more details to share with you as development progresses -- in the meantime, you may begin to see elements of the feature appear on the World of Warcraft PTR.
by Published on 2011-05-17 07:34 AM

Tier 12 - Warlock Multi-Race Screenshots
I'm done tuning things left and right to get decent previews of Tier 12 set and I'll start slowly with the warlock set! Expect a lot more screenshots in the next few days and of course videos, because a lot of people think their set sucks based on still screenshots or weird bugs in various modelviewers. Don't worry, it's not that bad.

The video of the Warlock T12 set will most likely be available tomorrow, along with another class or two probably.

Alliance - Male

> High Resolution Link <

Horde - Male

> High Resolution Link <

Alliance - Female

> High Resolution Link <
Horde - Female

> High Resolution Link <

Blue Posts
Originally Posted by Blizzard Entertainment
Capping Mastery Harder in 4.2
We are in the process of trying some different numbers for various talents and mechanics on the PTR, with the goal of making it harder (or impossible) to cap mastery. What we want to avoid is making mastery worthless or causing other undesirable effects.

If we are successful, we will adjust the other tanks to be relatively balanced with paladins again.

If we aren't successful, we know what the fall back position is (basically what we have now).

At this time, we're in the middle of examining this and other changes. Please be reminded that we do read the forums, and appreciate feedback. A dispassionate perspective goes a long way. (Blue Tracker / Official Forums)

More changes upcoming on PTRs
There are several changes we are trying, and the current PTR only reflects a fraction of them. Keep in mind that while we have a lot of changes we want to get in to every major patch, we also want to try and get builds on the PTR as frequently as possible so that we can test other things (like Firelands encounters). We tend to grab builds often, not necessarily when every single change is in place. (Blue Tracker / Official Forums)

Ask the Devs
The Q&As are designed so that we answer the top rated questions that the community has. Sometimes though, the questions asked aren't ones we can answer for you directly, but we try to answer what we can. So the choice is either to pretend that those questions don't exist and avoid them (even though they were highly rated) or to give whatever answer we can, even if it's just "We like it. We're thinking about it. We'll get back to you."

What we're trying to do is to give you some insight into what the development team is thinking and the processes involved. Sometimes that means giving an answer that explains why we don't want to do something or why something might be difficult to do. This is not putting off the question. It's just our way of trying to explain why we don't have a better answer for you at the time. We're trying to be as transparent as possible, but at the same time, there will always be some gray areas that even we are trying to sort out and we'd rather not mislead or give false hopes if we can avoid it. We'd much rather give what solid answers we can as we can when we can and when we get further along in design, talk about what we are able to do and doing then.

When we started these Q&As, we knew that disappointing people now and then with answers was something that would happen. But, we feel the benefits of doing these outweigh the negatives by far. We'd rather face the danger rather than run away away. (Blue Tracker / Official Forums)

The Daily Blink - What Have You Done for Me Lately?
Another picture from The Daily Blink ... Don't bother looking for me mages, I'm already far far away.

by Published on 2011-05-16 04:36 PM

Ask the Devs #7 – Professions - Answers
Originally Posted by Slorkuz (Blue Tracker / Official Forums)

Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #7 questions, which can be seen here:

If you have to ask a question on the Firelands you'd like answered please visit the Ask the Devs #8 Questions thread here:

Will you add more non-combat, or purely artistic, or stat-free, or random effect toy / fun / flavor items to the profession of my choice? – A multitude of players from all regions

Yes, especially considering they are some of our favorite things to add to the game. We can't promise that every profession is going to get equal amounts, but we definitely intend to spread them out more evenly, except for engineering. Engineers will always get more toys.

Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn’t we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)

Originally, we didn't intend to create items at all when you completed a normal archaeology find, but that didn't feel right. So now we have these items that still don't feel right because you can't do anything fun with them. We are working on a more thematic and interesting way to consume the artifacts you dig up. These include returning them to the museums (for the devoted archaeologist) and the option to continue vendoring them (if you wish to continue your career as a cold-blooded treasure hunter.)

Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.

Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels.

Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)

The concept of upgrading a piece of equipment is a very cool idea that we'd love to revisit, but not as a best in slot item. A crafted BIS item removes that entire slot as an interesting drop choice, and it strongly forces players into specific professions. For example, if there is a crafted best in slot weapon, you can bet a vast majority of players will feel obligated to take up blacksmithing, as was the case in the Burning Crusade. The profession perks, which are reasonably balanced, already add an incentive to take professions.

Have you ever considered creating daily quests for professions other than jewelcrafting? - Superpotion (NA/ANZ)

We've mostly considered it for the secondary professions, since they are the most accessible professions to the most players. When we add another large chunk of recipes again, we'll evaluate each profession to see if dailies are a good fit.

Will enchanters ever get the option to create wands again (maybe other caster items as well using a blank template weapon that could be made by blacksmiths), as they tend to be extremely rare outside of the a couple locations and the new ZA/ZG loot tables? - Flayre (NA/ANZ) [/i]

In general, we want to add more fun themed recipes to enchanting like the magic lanterns. Concerning wands, we've been discussing several options, and most everything we could do with them is still on the table.

Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)

That’s a good suggestion. We recently added the ability to see your target and focus target on the minimap, but the feedback we’ve received from players is that they clutter up the map too much. Coming up with unique icons that work with only a few pixels might be challenging. We’ll give it a shot though.

Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)

Yes. We will be changing the discovery spells so they can teach all possible glyphs, and the books will simply provide a no-cooldown method to do the same thing.

Are there any plans to make Archaeology more closely connected with other professions? Like make inscriptors able to create scripts of the night elves that would help with the fragments or something like that? - Алонжи (EU-RU)

We feel like we can better tune and balance the archaeology experience if we keep it mostly self-contained. However, we've discussed additional methods for gaining fragments through dailies and potentially as rewards for turning artifacts. Nonetheless, it's quite unlikely that another profession will ever craft keystones or fragments.

Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)

Yes! They will be unbound in a future patch.

Do you have plans to make gathering professions more attractive instead of making them skills that you would be inclined to take up on one of your alts? - Nanahuatzin (LA)

Yes, this is an ongoing goal. Specialized nodes and raid/dungeon drops for gatherers are a good start. Because gathering professions essentially pull currencies from the ground, we feel they are a valid choice for many players, especially those who want to be self-sufficient.

Are there any plans to change Original and Burning Crusade profession skills so that new players can skill up their profession skills more similar pace with leveling? Low level trade skill materials on Auction House are generally expensive for new players, and new players must feel they are stuck if they should left low level zones just for profession skill up, while they want to increase both of them at same pace. - Whitewnd (KR), Гаркара (EU-RU)

Yes. Definitely. As we move forward, making sure older content has a smooth flow is a top priority. In fact, we have Top Men working on it. Top. Men.

Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)

Yes. The dailies help with fishing skill gain, and we plan to add archaeology dailies as well. We've also discussed further incentivizing fishing in pools with faster skill gain.

We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can’t make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.

Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.
by Published on 2011-05-16 06:31 AM

Legendary Quest - Video Preview
Method released a small video preview of the legendary staff questline, this isn't a complete preview yet but it should give you a pretty good idea of what happens in early stages of the story.

Tier 12 Set Bonuses - Additional Information & Clarification
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Additional Information & Clarification

  • The Fire damage-over-time effects from some set bonuses work like Ignite, and will accumulate and refresh damage just as it does.

  • The Mirror Image summoned by the Mage set (2-piece bonus) does not cause him/her to drop threat. It summons a guardian who appears like the mage and casts Fireballs by his/her side.

  • Mage 4-piece bonus stats: +15% proc chance to Brain Freeze, +30% chance on single critical effect to Hot Streak, and Arcane Missiles will always proc by the 4th cast.

  • The Rogue 4-piece bonus never picks hit or expertise, and never picks the same rating twice in a row.

  • The Warrior 2-piece bonus gets its duration reduced based on the number of talent points the warrior has in Booming Voice. It lasts 12/9/6 seconds at 0/1/2 points spent in Booming Voice.

  • The Hunter 4-piece bonus does not get consumed by shots that do not cost focus.

  • For an image preview of the tier 12 armor sets which have been completed, head to the front page of the community site:

Tier 12 Set Bonuses - Feedback
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Below you'll find the latest tier 12 set bonuses for all classes. Nearly all of these should be live on the PTR, if not implemented very soon. We thank you all for the feedback you've provided us thus far, as it's allowed us to make a few necessary tweaks. Feel free to let us know how the current bonuses are looking. Also, be sure to read the additional information in the section below all of the class listings, as it contains a few clarifications based on commonly asked questions about these sets.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood 2-Piece Bonus: Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 seconds for 6 seconds, and causes your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4-Piece Bonus: Increases parry chance by 15% for 12 seconds after Dancing Rune Weapon expires.
  • Frost/Unholy 2-Piece Bonus: Your Horn of Winter ability also grants you 3 runic power every 5 seconds for 2 minutes.
  • Frost/Unholy 4-Piece Bonus: Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Balance 2-Piece Bonus: You have a chance to summon a Burning Treant to assist you in battle for 15 seconds when you cast Wrath or Starfire.
  • Balance 4-Piece Bonus: While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.
  • Feral 2-Piece Bonus: Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 seconds.
  • Feral 4-Piece Bonus: Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 seconds, and when your Barkskin ability expires you gain an additional 10% chance to dodge for 12 seconds.
  • Restoration 2-Piece Bonus: Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4-Piece Bonus: Your Swiftmend also heals an injured target within 8 yards for the same amount.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • 2-Piece Bonus: Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 80% instant weapon damage as Fire.
  • 4-Piece Bonus: You have a 10% chance from your Auto Shots to make your next shot cost no focus.

Mage (Forums / Talent Calculator / Skills/Talents)
  • 2-Piece Bonus: You have a chance to summon a Mirror Image to assist you in battle for 15 seconds when you cast Frostbolt, Fireball, or Arcane Blast.
  • 4-Piece Bonus: Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles can now be cast while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy 2-Piece Bonus: Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.
  • Holy 4-Piece Bonus: Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.
  • Protection 2-Piece Bonus: Your Shield of the Righteous deals 20% additional damage as Fire damage.
  • Protection 4-Piece Bonus: When your Divine Protection expires, you gain an additional 12% parry chance for 10 seconds.
  • Retribution 2-Piece Bonus: Your Crusader Strike deals 15% additional damage as Fire damage over 4 seconds.
  • Retribution 4-Piece Bonus: Increases the duration of your Zealotry ability by 15 seconds. [/li]

Priest (Forums / Talent Calculator / Skills/Talents)
  • Discipline/Holy 2-Piece Bonus: Your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 seconds for 15 seconds.
  • Discipline/Holy 4-Piece Bonus: You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750. Lasts 5 seconds.
  • Shadow 2-Piece Bonus: While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 seconds.
  • Shadow 4-Piece Bonus: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 seconds.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • 2-Piece Bonus: Your melee critical strikes deal 6% additional damage as Fire over 4 seconds.
  • 4-Piece Bonus: Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 seconds.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Elemental 2-Piece Bonus: Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
  • Elemental 4-Piece Bonus: Your Lava Surge talent also makes Lava Burst instant when it triggers.
  • Enhancement 2-Piece Bonus: Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
  • Enhancement 4-Piece Bonus: Your Stormstrike ability also increases Fire damage you deal to that target by 6%.
  • Restoration 2-Piece Bonus: Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4-Piece Bonus: Your Chain Heal spell no longer consumes your Riptide effect on the primary target.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • 2-Piece Bonus: Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 seconds.
  • 4-Piece Bonus: Your Shadow Bolt, Incinerate, Soul Fire, and Drain Soul spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 seconds.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Arms/Fury 2-Piece Bonus: Your Battle Shout and Commanding Shout abilities also cause you to deal 10% increased physical damage for 6 to 12 seconds.
  • Arms/Fury 4-Piece Bonus: Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.
  • Protection 2-Piece Bonus: Your Shield Slam deals 20% additional damage as Fire damage over 4 seconds.
  • Protection 4-Piece Bonus: When your Shield Block expires, your parry chance is increased by 6% for 10 seconds.

PTR Raid Testing Schedule 5/16-5/17
Originally Posted by Ghostcrawler (Blue Tracker / Official Forums)
The next phase of raid testing is as follows:

Monday, May 16
EU 10:30 AM PDT - Alysrazor, 10 player
US 4:30 PM PDT - Alysrazor, 10 player

Tuesday, May 17
EU 10:30 AM PDT - Baleroc, 10 player
US 4:30 PM PDT - Majordomo Staghelm, 10 player

We will be testing on both EU and US PTR realms initially, with other regions to come later. 25 Player and Heroic testing will happen later in the PTR testing cycle.

As always, the schedule can change at a moment’s notice due to issues with the build, server, encounter, or the fickle, fickle nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.

Blue Posts
Originally Posted by Blizzard Entertainment
Fire Damage in Firelands
Creatures in the Firelands will not be immune to Fire damage. Giving raid mobs and bosses immunity to a school of magic just doesn't work well, given that some classes/specs are dependent upon the damage output from that school.

Instead, we've themed many of the set bonuses around the Firelands. (Blue Tracker / Official Forums)

DPS classes never benefit from the Dungeon Finder CTA
We recognize it's not the most elegant solution. Ideally we wouldn't offer greater incentives to one player over another based purely on the class role they each fulfill. That said, the disparity in queue times was unacceptable in our eyes, and we saw that sentiment shared throughout the community.

Perhaps there are better ways for us to lower queue times without having to offer additional rewards to the class role in highest demand in the Dungeon Finder, but Call to Arms is a feature we were able to develop in a much more reasonable time frame.

Do we like that your only reward from the Call to Arms feature is a shorter queue time? No. But then, if the queue times were more equal for each class role, we wouldn't have added Call to Arms in the first place.(Blue Tracker / Official Forums)

The MMO Report
It's monday, and time for a delicious MMO Report with the delicious Casey.

Dark Legacy Comics #288 is out.

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