World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-10-18 04:54 PM

Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Druid (Forums / Skills / Talent Calculator)
  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)
  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)
  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
by Published on 2012-10-18 05:29 AM

Magic Find and the Infernal Machine, Monster Power, Keys and Bonus Item Drops, Party Organ Drop, Patch 1.0.5 Information and Support

Hallow's End 2012
Hallow's End begins today, and Icy-Veins has an in depth guide to all things Hallow's End. This year, level 89 is required to complete all parts of the event.

There are new achievements for visiting the Pandaria Candy Buckets (Alliance / Horde). This year also brings some updated epic loot!

If you are farming rep, pick up Unburdened or Grim Visage for a little bonus!

Level Type Spec Slot Name
470FingerMeleeFinger Band of the Petrified Pumpkin
470FingerPhysical DPSFinger Seal of Ghoulish Glee
470FingerSpell SpiritFinger Wicked Witch's Signet
470FingerSpell DPSFinger The Horseman's Ring
470PlateMeleeHead The Horseman's Horrific Hood
470One-handed SwordPhysical DPSOne Hand The Horseman's Sinister Slicer
20Mount The Horseman's Reins

Manaflask Interview with Method
Manaflask had the opportunity to speak with members of Method about their thoughts on the first Mists of Pandaria raid. They all seemed pleased with the quality of Mogu'shan Vaults and not so happy with Galleon's spawn timer. Read the full interview to find out more!

Blue Posts
Originally Posted by Blizzard Entertainment
Rated Battlegrounds Feedback
But Blizz doesn't even read these forums

I don't have a lot in the way of details to share at the moment regarding some of the more pressing issues expressed by the PvP community, but we're reading.

I'm currently planning to add a section to the 5.1 notes on class changes to the 5.1 Public Test Realm blog tomorrow morning. While the changes aren't complete, there's probably going to be some stuff in there that hasn't been picked up by fansites yet. There will also likely be more changes than the ones listed, for the record.

This thread again. Daxx should just sticky one of the dozen posts they addressed this in.
To be honest, I wasn't planning to address Rated Battleground issues in this thread. I was posting just to say "Hey, I read these forums."

Do appreciate you coming by Daxx, maybe you guys should do a Q&A sometime on the current issues of PvP balance yeah?
Maybe a blog? I think Ghostcrawler mentioned something to that effect via Twitter. We'll look into it!

I know most of your response will probably be vague in order to not fry your own bacon, we understand you guys have a lot on your plate, but a simple "Ya we recognize BM/Arms/Others are powerful, we'll have a fix ASAP."
It's easy to miss, but we've been making incremental hotfixes to both Warriors and Beast Mastery Hunters (as well as other classes, of course). There are likely more changes coming in 5.1 too. Some examples of stuff that's already been changed:
  • Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.
  • Healing performed by Spirit Beasts summoned by the Stampede talent is now correctly reduced by 75%.
  • Rabid has been changed and now increases a pet's attack speed by 70%. Pet attack power is now unaffected by this ability.

rbg queue is a dumb idea and it will end up being the same as random bgs, so no

Just to put a stake in it, I'm unaware of any plans for a Rated Battlegrounds queue. (Blue Tracker / Official Forums)

Blizzard's Stance on Ninja Looting
I think it's important to note that our support policies match what's reasonably enforceable, and this really can't be a conversation about our support team making the right or wrong decisions, or helping or not helping. It's unreasonable for them to act as arbiters for every piece of loot that drops in every dungeon for every player. I hope that's something we can all agree with.

What can and should be discussed, and something we've been discussing a bit more internally, is the loot rules themselves to potentially prevent the issue in the first place. Clearly the current dungeon loot rules are fairly lax to allow for people to gear up in different ways. We (at least currently) want people to be able to gear up to tank by DPSing, or being able to help out others by healing when they really just want to DPS in their weekly raid. We want to allow them to run dungeons over and over to make up for bad luck in their drops. Just with those two things combined there will be people in your groups rolling on items you believe to be better for you.

One side issue that's made this all seem much worse is that with the launch of Mists a lot of items were tagged incorrectly, leading to people being able to roll on items they just have no business being able to roll on regardless of specs available to them. That makes the system just seem broken, when it's only a couple items that are essentially 'bugged'. We of course want to get to those bugs as quickly as possible.

There are clear benefits to allowing people to roll on off-spec items, or run dungeons over and over to try to get an item (or even just because they enjoy dungeons!). There are also clear issues it can cause when the factor of who 'deserves an item more' comes into it. Being matched with strangers you can never truly know someone else's intentions, and conclusions are easy to jump to. The converse though, where you can only roll on your current spec, is a system where you're locked into gearing up a specific way, and discourages (or maybe completely blocks) changing roles or even gearing up an off-spec - even if no one else wants an item.

There are many considerations to be made, but the discussion of LFD vs LFR loot systems is a larger one than even just this issue, and the devs seem intent on discussing it more and more as this expansion rolls on.

Until then, if you want to ensure you get the drop you want, I really recommend forming a group with trusted friends and guild mates if at all possible. Plus you can talk trash on them the whole time, which makes everything with friends more fun! (Blue Tracker / Official Forums)

Loot Rolling System Feedback
In general, developers are always open to changes as long as they lead to better gameplay.

Having said that, I can tell you that there have been some recent discussions going on about the dungeon looting system.
So there’s at least a chance that they might re-evaluate its implementation and consider other options. As soon as we have more concrete information on the subject we’ll make sure to let everyone know. (Blue Tracker / Official Forums)

Challenge Mode Cooldown Resets
Is there anyway we can have all timers reset each time a challenge is reset so we do not have to sit here waiting?
There is a way (see below).

This please, waiting 5+ minutes on just about any cd is hardly compelling gameplay.
We agree and intend to include a change with Patch 5.1 that will clear cooldowns of 5 minutes or more, upon resetting or completing a Challenge Mode dungeon.

Could it also clear the debuffs applied by Timewarp/Heroism/Lust?
Much like how the system works now for raid encounters, debuffs like those will also be cleared. (Blue Tracker / Official Forums)

Flying While Dead in Pandaria
Since the vast majority of Pandaria's content was designed around the use of ground mounts, we didn't include flight for players who are in spirit form (dead). There are a few locations, similar to the WoW days of old, where you can die and be unable to retrieve your corpse. The reality is this shouldn't be an overwhelming inconvenience to players, unless you're very frequently dying in unfortunate ways, and in unfortunate locations. Sometimes going with the Spirit Healer might be the best (or only) way to revive yourself. But that's a big reason why they've been in the game since launch.

Why can we not fly when dead in Pandaria? It is rather annoying to die in a location, whether pvp or otherwise, and be unable to return to your body because it is a location only accessible via flight. Once you train flying, you should be able to fly when dead. Is this something that will be resolved in a future patch?

In "the WoW days of old" you were not likely to fly somewhere that you can't get your corpse from.
You're right. I just spoke to Ghostcrawler about it a bit and am going to clarify my original post. I explained why we didn't initially include flight while in ghost form on Pandaria, but it's important to note that the developers are discussing the issue and might well add ghost flying to the new continent. We do recognize that it's possible to die in some very inconvenient places, and much more frequently than in vanilla WoW due to flying mounts. (Blue Tracker / Official Forums)

Daily Quests and Reputation
Regarding reputations and items, keep in mind that the gear there is not mandatory for progression into raiding (in fact, items from normal Heart of Fear and Terrace of Endless Spring, which will be available very soon, are higher item level than these: 496).

All the other items are things you can get over time and the developers feel that earning good standing with a faction should involve something more than an insignificant time investment. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Why cant me and my pals do current tier cross realm raids? when we can do rbg's?
We are concerned about what happens to guilds if everything can be done cross realm.

Is it intended that we can now no longer fly while in ghost form, and we run terribly slow? Really hurts QoL in the game.
Slow is on purpose but we agree not being able to fly can be a problem in some areas.
It really is something that doesn't make any sense at all if you have access to flying mounts, I've seen pandaria.
Likely tied to wanting a more traditional quest experience. Not sure the tech exists to allow it by lvl rather than zone yet. But we create new tech to solve these types of issues virtually every patch.
It's nothing short of silly not to allow ghost flying. At every turn you peeps seem to default to most difficult. Not fun.
I'd say we err on the side of caution. It's better to release things w/ conservative rules & loosen over time than the reverse.
Why not put a res timer on world boss deaths instead of making ghosts have to run in MoP? 5 minutes should work.
Movement speed while dead wasn't related to world bosses. We expect Sha especially to be zerged. That's fine.
What is the reason than? If it's not a terrible secret.
Sha of Anger is more about the excitement of attacking a boss that large, not a coordinated raid strategy. Think Archavon. We nerfed movement speed while dead because it didn't feel like dying was actually a setback (in any content).
Spending more time running back as a ghost makes dying more of a setback? What?
Dying only has two costs: time and money. The latter isn't even much of a penalty.

Please prohibit mounting near outdoor NPCs (such as Halfhill and daily areas). Sometimes it gets frustrating talking to them.
We need a solution for obscuring NPCs for sure, but dismounting might feel really bad.

About the only complaint i could offer would be a ton of quests that don't share group object loot in Dread Wastes
Quest drops not having multi-loot in DW are mostly bugs, we're fixing them as we find 'em. Sorry! Glad you're digging the xpack!

Any plans to do anything about golden lotus? ATM it's nearly impossible to supply a raid team w/ flasks.
Yeah Golden Lotus (the herb) is too rare.

Why can't we fly back to our bodies while dead anymore?
It's just not something we put in Pandaria since very little flying is necessary to quest.

Comics - Dark Legacy Comics #359
DLC #359 has been released.

by Published on 2012-10-17 09:09 AM

Solo Challenge Mode (Almost), 5.1 Daily Quests, Hotfixes, Blue Posts, The Daily Blink

Mists of Pandaria Patch 5.1 PTR - Build 16155
A new test build will be deployed on PTR realms soon. We will be updating these notes frequently, so keep checking back! The The Eye of the Storm is no longer an Artifact, just epic.

New Icons

Upcoming Models - Vol'jin and Windsteed Mount
Vol'jin and a "Windsteed Mount" got new, untextured model in this patch. We will probably see how they really look very soon.

Party Hats!
A couple of model for party hats have been added to the game files, looks like the patch will be very festive.

Darkmoon Faire Models
Some models from the new carousel!

Map Changes
The northernmost tent at the Darkmoon Faire is open!

Sound Files (Spoilers)
A couple of new sound files in this patch, including a boss fight and Varian talking... a lot.

New Items
For the full list of Patch 5.1 items, see the PTR WoWDB site.

Level Type Slot Name
1Fist WeaponOne Hand Brawler's Razor Claws
20Companion Pets Pandaren Fire Spirit
20Companion Pets Pandaren Air Spirit
20Companion Pets Pandaren Earth Spirit
1Companion Pets Clock'em
90Cloth Silkworm Cocoon
1Junk Ride Ticket Book
1Consumable Darkmoon "Snow Leopard"
1Consumable Darkmoon "Nightsaber"
1Consumable Darkmoon "Cougar"
1Consumable Darkmoon "Dragon"
1Consumable Darkmoon "Gryphon"
1Consumable Darkmoon "Murloc"
1Consumable Darkmoon "Rocket"
1Consumable Darkmoon "Wyvern"
90Potion Mega-Potent Healing Potion
90Potion Brawler's Healing Potion
90Potion Potion of Brawler's Might
90Potion Potion of Brawler's Cunning
90Potion Potion of Brawler's Deftness
90Potion Helix's Acceleration Chemical Kafa Solution
90Other Rotten Fruit
90Other Friendly Favor

Achievement Changes
Originally Posted by MMO-Champion



Spell Changes
Originally Posted by MMO-Champion

[size=3] Death Knight (Forums)

Druid (Forums)
  • Enrage no longer requires Bear Form.

Hunter (Forums)

  • Barrage is now useable while moving.
  • Lynx Rush now uses a stacking debuff: Each attack causes the target to bleed for 1,000 damage over 15 sec, stacking up to 9 times.

Beast Mastery & Survival

  • Snatch disarm now lasts 8 sec, down from 10.

  • Rabid Increases your pet's attack power by 25% for 20 sec, down from 70% for 20 sec.

Mage (Forums)
  • Mage Armor The duration of all harmful Magic effects used against you is reduced by 25%, down from 35%.
  • Spellsteal now costs 21% of Base Mana, up from 7%.

  • Frostbolt debuff now also works with the Water Elemental's Water Jet.

Monk (Forums)

Paladin (Forums)

Priest (Forums)
  • Cascade base damage and healing increased by 25%. SP scaling increased to 122.5% of SP, up from 97.5% of SP.
  • Mind Sear base damage increased by 26%. SP scaling increased to 24.5% of SP, up from 19.5% of SP.

  • Cascade base damage and healing increased by 25%. SP scaling increased to 122.5% of SP, up from 97.5% of SP.


Rogue (Forums)
  • Dismantle disarm now lasts 8 sec, down from 10.

Warlock (Forums)


  • Cataclysm (New) The Warlock channels cataclysmic power, immolating all enemies within 10 yards. After 4 sec, all burning enemies within 10 yards are knocked away and stunned for 5 sec. The channelling of Cataclysm cannot be stopped and the Warlock cannot be slain until it completes.


Warrior (Forums)
  • Disarm now lasts 8 sec, down from 10.


  • Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for up to 15 sec. 12 sec. The jets can only be activated every 30 sec and require an Engineering skill of at least 500. 500 Engineering skill to use.


Raid & Dungeon Abilities
  • Arcane Resonance Deals 30,000 Arcane damage for every nearby player.
  • Arcane Velocity Deals 40,000 Arcane damage every 1 second, scaling based on how far the target is from the caster.
  • Consuming Bite Bite the target, inflicting 30,000 Shadow damage and consuming its energy to enrage the caster, increasing damage done by 10% for 15 sec. 8% for 15 sec.
  • Destabilizing Energies Exposure to Total Annihilation causes lasting negative effects, stunning the enemy and inflicting 45,000 Arcane damage every 2 seconds until the target is healed to 80 of max health. 80% of max health.
  • Shadow Bolt Hurls a bolt of dark magic at an enemy, inflicting 12,000 Shadow damage. 9,600 Shadow damage.

Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_CUSTOM_ERROR_181 - Requires Snake Oil
  • SPELL_FAILED_CUSTOM_ERROR_182 - You can't do that while a Scenario is in progress.
by Published on 2012-10-17 07:57 AM

Patch 1.0.5 is LIVE! (Recap)

Upcoming Heroic Elegon Hotfixes

Solo Challenge Mode (Almost)
Mione did it again and managed to almost complete Stormstout Brewery solo on Challenge Mode difficulty. Stormstout Brewery is one of the harder Challenge Modes to beat the timer on, with only 85 Gold, 419 Silver, and 729 Bronze runs so far.

Patch 5.1 Daily Quests
Patch 5.1 brings us two new factions, Operation: Shieldwall for the Alliance and Dominance Offensive for the Horde. These factions are part of the group that has arrived in Pandaria and is fighting in Krasarang Wilds and have even more daily quests for you!

These quests currently do not reward any Valor Points or Lesser Charm of Good Fortune, just reputation.

Level Name Rep Objective
90Shackles of the Past
250 Free 16 Troubled Slave Spirits.
90It Is A Mystery
250 Use Hilda's Anomaly Tracker to find and disperse an anomaly.
90The Spirit Trap
250 Destroy 3 Spirit Traps.
90Ogudei's Lieutenants
250 Kill Meng-do, Strength of Mountains and Gen-li, Twister of Words
90We Will Rock You
250 Slay 10 Orcs at Domination Point.
90A Kind of Magic
250 Find the three Scout-o-Matics in Domination Point.
90Under Pressure
250 Destroy 8 Horde Supply Sacks.
90Don't Lose Your Head
250 Defeat Stone Guard Ruk'ra, Bombgineer Snicklefritz, and Or'Dac.
90Hammer to Fall
250 Kill 5 Heavy Mooks.
90Attack! Move!
250 Kill 12 Domination Point Shamans or Domination Point Raiders.
90Resource Gathering
250 Collect 12 Lion's Landing Lumber by recovering it from piles of Hastily Abandoned Lumber.
90Supply Block
250 Destroy 8 Domination Point Supply Carts.
90Tower Defense
250 Collect 20 Animatable Stone at the Lion's Landing Quarry from Bilgewater Goblins or by destroying stone slabs there with collateral damage.
90Siege Damage
250 Find a Bilgewater Blasting Cap on a Bilgewater Sapper, and then plant it on a Domination Point Demolisher.
90Hero Killer
250 Kill a Horde Hero.
90Burn Out!
250 Burn 7 Domination Point Fuel Barrels near Bilgewater Beach.
90Necessary Breaks
250 Loosen 13 Rusty Porta-Bilge Valves on the Porta-Bilge on Bilgewater Beach.
90The Smallest Victims
250 Rescue 15 Oil-Covered Critters from Bilgewater Beach and return them to Lion's Landing.
90The Only Good Goblin...
90Wanted: Shredmaster Packle
90Circle of Life
250 Plant 11 Unpredictable Seeds near Quickchop's Lumber Farm.
90Ancient's Fall
250 Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.
90End of an Elder
250 Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.
90A Colossal Victory
250 Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.
90Oi Ain't Afraid o' No Ghosts!
250 Kill 12 Spiritbound Mogu.
90Eviction Notice
250 Kill any 12 members of the Reliquary in the Ruins of Ogudei.
Level Name Rep Objective
90Legacy of Ogudei
250 Collect 5 Mogu Spirit Essence.
90Death on Two Legs
250 Defeat 10 7th Legion Marines, Paratroopers, or Stormtroopers.
90Tear It Up
250 Destroy 8 Alliance Supply Drops.
90All Dead, All Dead
250 Defeat Captain Lamb and Captain Mulkey.
90Another One Bites the Dust
250 Detonate the explosive cargo of The Defiant and Valor's Edge.
90Good Luck, Have Fun
250 Collect 20 Extra-Waxy Alliance Ears at Lion's Landing in Krasarang Wilds.
90We Require More Minerals
250 Collect 20 Animatable Stone chunks from the Lion's Landing quarry. Lion's Landing Engineers carry them, or you can destroy stone slabs with collateral damage to blow them into chunks you can carry.
90Worker Harassment
250 Kill 40 Lion's Landing Peasants.
90Sentry Wards
250 Place Sentry Wards on the Docks, in the Town Hall, and on the Second Floor of the Barracks at Lion's Landing.
90Hard Counter
250 Kill 8 on's Landing Mortar Team Engineers and destroy 2 Lion's Landing Mortar Tubes.
90Hero Killer
250 Kill an Alliance Hero at Lion's Landing in Krasarang Wilds.
90Runnin' On Empty
250 Retrieve 9 "Distilled" Fuel Barrels from the Blacksand Spillway.
250 Gather 9 Pieces of Domination Point Lumber from the Lumber Farm.
90Power Metal
250 Obtain 7 chunks of Energized Ore from the Deep-Crawl Mine.
90Ancient's Fall
250 Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.
90End of an Elder
250 Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.
90A Colossal Victory
250 Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.
90Let Them Eat Rocks!
250 Obtain 3 Jagged Stones from the Rock Crawlers in Deep Crawl Mine and 9 Slimy Terrapin Tongues from the Overgrown Terrapin near the Lumber Farm.
90Krasarang Steampot
250 Obtain 5 chunks of Tainted Viceclaw Meat from the Viceclaw crabs on Bilgewater Beach.
90Bilgewater Infiltrators
250 Kill 7 SI: 7 Saboteurs around Domination Point and Bilgewater Beach.
90Storming the Beach
250 Kill any 15 7th Legion attackers.
90Wanted: Chief Engineer Cogswrench
250 Destroy Chief Engineer Cogswrench at the edge of Bilgewater Beach.
90Wanted: Lieutenant Ethan Jacobson
250 Destroy Lieutenant Ethan Jacobson in the Southern Isles south of Quickchop's Lumber Farm.
90Flash! Aaaaaahhhh!
250 Use the Bilgewater Molotovs to destroy 6 Skyfire Gyrocopter X2s.
90Works Everytime... Almost
250 Refill 7 Depleted Bug-Bots in Daxil's Dig.
90Precious Resource
250 Tighten 8 Faulty Valves in and around Gearslip's Gusher.
90Universal Remote-Explode
250 Destroy 7 Mecha-Pounders in and around Quickchop's Lumber Farm.
90The Spirit Trap
250 Collect 3 Spirit Traps.
90Ogudei's Lieutenants
250 Collect Meng-do's Essence and Gen-li's Essence in the Ruins of Ogudei.
90It Is A Mystery
250 Use the Arcane Bauble to find an anomaly within the Ruins of Ogudei.
90We're Not Monsters!
250 Liberate 15 Troubled Slave Spirits.
90Kick 'em While They're Down
250 Kill 10 Lion's Landing military units as well as the Lion's Landing Guard Captain.

Patch 5.0.5 Hotfixes - October 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Void Shift can no longer be used on NPCs, including player pets.

Mage (Forums / Skills / Talent Calculator)
  • Combustion direct damage that does not crit now causes Heating Up to be removed after a short delay. Additionally, the delay on non-crits removing Heating Up has been increased from 0.25sec to 0.5sec.

Monk (Forums / Skills / Talent Calculator)
  • Guard
    • Guard will no longer fade from the Monk when her Ox Statue applies Guard to another player.
    • Glyph of Guard will no longer prevent the Monk's Ox Statue from applying Guard to other players.
    • Skull Banner and Sanctuary of the Ox can now stack, and neither effect will overwrite the other.
    • The non-glyphed version of Guard will be cancelled should a Monk apply Glyph of Guard and cast the new version.
    • A Monk's existing Guard effect will now stack with Guard provided by other friendly Brewmaster Monks.
  • Tiger's Lust no longer affects vehicles.
  • Zen Flight now clears correctly on when moving between continents.

Rogue (Forums / Skills / Talent Calculator)
  • Windsong and Elemental Force weapon enchantment activations will no longer remove stealth.
  • Smoke Bomb will now properly prevent players within the area of effect from being struck by the Spiritual Grasp cast by Shadowy Minions in Mogu'shan Vaults.

Warlock (Forums / Skills / Talent Calculator)



Pet Battles
  • Pet Battle matchmaking has been improved. The pets on each team involved in the battle will now be closer in level with each other.


Dungeons & Raids
  • Mog'shan Vaults

  • Arenas
    • Teams queueing for Arenas will temporarily no longer be placed into the The Ring of Valor.

Bug Fixes
  • The Stoneplow Farm cinematic will now correctly only play once while players complete the associated quests.
  • Resolved an issue with Archaeology digsites in Fallsong Village.
  • The achievement Monkey in the Middle can now be earned when defeating Captain Ook in the Unga Ingoo scenario.

Blue Posts
Originally Posted by Blizzard Entertainment
Windsong and Elemental Force Information
And DKs, since our Runeforges are superior to these enchants
Oh, oops, yes, them too. Sorry!

I suppose this brings up another question of mine. Does it dynamically update with haste procs?
Yes. The proc chance is determined based on the haste at the time of the damage/healing event. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Begging you to fix PvP. At least give the arena forums a glance over.
The problem I've always found with PvP forums is subjectivity. It makes discussing actual problems hard.

"Players who enjoy PvE shouldn’t feel forced to PvP to get the best gear, and vice versa." Where's the honor weapons then?
Weapons are so attractive, that every PvE player would buy an Honor weapon.

Why are 1h weapons 2,500 conquest when 2h weapons are 3,500 conquest? My Death Knight would have to spend 5,000 conquest to dual wield!
Thinking of changing the 1H costs.

Need more stuff to buy with honor. I'm capped and I have nothing to spend it on. Maybe more transmog gear, or battle pets?
Agree with this. There needs to be another way to spend Honor.

What's the reason for PvP vendors being in the wall? If i buy something i want to be near an AH to enchant, gem and reforge.
We thought the space looked cool and wanted the possibility of PvP combat around the vendors.

What is being done about PvP Balance? MMR reset? Ladder Reset? Rating Decay? Self Healing? Instanct CC?
We have a plan to keep high ranked folks still playing. Details require a format with more than 140 ch.
Why did you guys change your mind about resetting the MMR this season, or will you eventually reset it after balance changes?
Want to make a blog on this -- we think there are better ways to get top players to keep playing than to keep resetting MMR.
Yeah but are those "ways" not implemented yet? Everyone wanted MMR to get reset; including the top players
Resetting = lots of unbalanced matches until MMRs return to their previous values, so a few weeks of pain with no long term gain. We have a better idea to handle folks who sit on high ratings that we'll talk about as soon as we are sure it works.

I am not capable of doing the same damage as a raid level boss. And yet healers have their save the Main Tank heals in pvp?
On the other hand, the boss tends to not stun you nearly as much as players do.

So you nerfed our dispels and now your nerf our healing. What are we healers supposed to be in PvP for you, a punching-bag?
There is a continuum between invulnerable and punching bag. A 15% healing debuff (or even 30%) isn't going to kill healing.

Are you satisfied of the PVP ? Class had never been so unbalanced, BM hunter and warrior can one shot every class with macro
Worried about BM hunter PvP burst. Warriors maybe. We agree war / hunter should be viable, but macro'ing all cooldowns together is neither fun, interesting nor skillful (or good design).
Nothing to worry about, really. BM aren't overpowered at all.
We don't like the BM 'skill' macro, but WoW also has a storied history of videos that demo what their makers want them to demo.
Don't get me wrong, it's fun, I'm just out of room to put spells on my bars.
We did not do as great a job as we hoped at pruning abilities. Every candidate felt like a nerf or someone's favorite spell.

Yep, actually MM is like unplayable, because of the damage, they are so weak in pvp actually.
MMs damage is virtually identical to BM, SV. It just asks a lot more of the hunter. We could potentially simplify the rotation.
In PvE maybe, but in PvP, MM is so lower than BM, which got a lay on hands with stampede (heal x4) and which got an insane burst
The Stampede heal is dumb. Other pet abilities are chilled out during Stampede.
So the "Stampede Heal every 5 mins is dumb" but passive 3% per second regen under 35% isn't? SP OH's aren't? Get a clue, man.
The big difference is those other two examples are intended. Stampede isn't supposed to be a massive heal.
Stampede in PvP is a little much. Any plans for nerfs (or disabling it from Arenas completely?) Everything else is fine.
We think Stampede is ok, as long as it's not with Lynx Rush, Rabid and BRP.
Do you think that Stampede lives up to the standard of other spells in WoW flavor wise?
Hunters have been asking for it for years.

Why are the PvP agi staves 2.00 speed? Why would a monk ever use it over the polearm?
Monk damage is weapon speed agnostic. It might give you a slight autoattack boost, but that shouldn't mean no brainer.

So aren't you going to fix BM hunters? 1 min CD ignores resilience and can be refreshed, warriors can be cc'd hunters no
The answer might be that all cooldowns can't be popped at once.

The Daily Blink - Panda Excess
The Daily Blink has been busy doing daily quests!

I admit the art could be a bit better, but I'm THIS close to being honored with Golden Lotus, you understand...
by Published on 2012-10-16 05:40 PM

Upcoming Heroic Elegon Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
​This week will see some changes coming to the Elegon encounter in Heroic mode Mogu’shan Vaults. The Discharge effect that occurs whenever an Energy Charge is defeated was not dealing damage in Heroic mode, which had the effect of making a portion of the fight easier than it should be. Since a few guilds had already beaten Heroic mode Elegon before we were able to apply a hotfix to the issue, we chose to hold off on resolving this issue until now to keep the field even during the first week of Heroic progression. In addition to the fix to Discharge, Elegon’s health will also be reduced to offset the loss of Draw Power stacks resulting from the Discharge resolution.

The following fixes will be in place when raids reset this week in each region:
  • Discharge now properly deals damage in Heroic difficulty.
  • Elegon’s health has been reduced by approximately 12.5% on Heroic difficulty.
by Published on 2012-10-16 08:14 AM

Patch 1.0.5 on Live Servers Tomorrow (Recap)

Heroic Will of the Emperor 25 Man Video
Blood Legion released their video of the Heroic Will of the Emperor 25 Man Heroic fight. There are now 14 guilds that have defeated all 6 bosses, 12 of them in 25 man and two in 10 man. The other 10 man guild is Интервенция. The next set of normal raids open in two weeks on October 30.

Patch 5.1 PvP Announcer Audio
Patch 5.1 is adding voice announcements for Battlegrounds and Arenas.

Patch 5.1 Factions
Patch 5.1 brings us a few new factions. All are associated with the Horde/Alliance forces landing in Pandaria or the Brawler's Guild, except for Akama's Trust.
Originally Posted by MMO-Champion
  • Brawl'gar Arena - The warchief has gathered creatures from all over Azeroth and Outland to participate in bloody arena deathmatches with heroes of the Horde.
  • Dominance Offensive - Horde forces in Pandaria, stationed at Domination Point in Krasarang Wilds.
  • Operation: Shieldwall - Alliance forces in Pandaria, stationed at Lion's Landing in Krasarang Wilds.
  • Akama's Trust - Akama is distrustful of Warlocks after witnessing Illidan's fall to his own corruption, followed by the ransacking of the Black Temple by Warlocks after the Cataclysm.
  • Bizmo's Brawlpub - A group of battle-hungry fighters has gathered creatures from all over Azeroth and Outland to participate in bloody arena deathmatches with heroes of the Alliance.

Blue Posts
Originally Posted by Blizzard Entertainment
Windsong and Elemental Force Information
But now can you explain why Black Magic still procs from just targeting enemies?
This isn't really related to this topic, but we'll look into it.

Is it intended that these enchants can be better than the Sha Crystal equivalents, ie: Jade Spirit?
It's intended that they're very viable enchants, but the top tier (Sha Crystal) enchants should usually win, on average. But there may be exceptions in certain situations.

Thanks for the info Daxx, but could you clarify a little more on Windsong - is it 2RPPM PER effect (haste proc, Crit Proc, Mastery Proc) - thus essentially 6RPPM among the 3 different buffs it can proc, or 2RPPM to get A proc at random?
Windsong is 2 RPPM total and the buff applied is totally random. Each time it procs, you randomly get 1 of 3 buffs.

How does this apply to Guardians and Ferals?
The same way it applies to everyone else. Swing speed is not a factor in this proc mechanic.

As a dual wielding melee, I would frequently see double and sometimes even a triple proc of Windsong rolling at once, if only for a few brief seconds. And even outside of getting double procs, it was up quite often. Does this new proc design for Windsong mean I'm going to see a decrease in procs, and thus a decrease in stacked up procs?
It should proc roughly as frequently as it did before for a rogue, and this change has no impact on its ability to stack. It is fully intended that Windsong’s 3 different buffs can stack with each other, but each is a result of a separate proc event.

My only question about the "Real PPM" is if the new system ONLY applies to...
This new proc mechanic is only used for Windsong and Elemental Force currently. Depending on how it works, we may use it for more procs going forward, but are unlikely to apply it to previous procs. We chose to apply it to Windsong and Elemental Force because their existing proc mechanic was problematic and significantly underperforming for a many of its intended users, so the change was almost universally a buff.

Windsong procs on my Recuperate tics and breaks me out of stealth. Quite troublesome in PVE and PVP situations.
This sounds like a bug. We'll investigate and fix if necessary. These sort of procs should not break stealth.

So what you are saying is that we are penalized if our class does not favor haste over mastery and crit? How is this in any way a good idea?
No, we're saying that one of haste's benefits is giving you more procs, which has always been the case, and we wanted to preserve that.

So after 10 seconds, it takes Around 3-4 swings, Ticks, casts, etc should proc it, baring any RNG God Hate. Since The buff is 12 Seconds, its close to 100% uptime?
I think you're misreading 'time since the last chance to proc' as 'time since the last proc'. That's a very important distinction.

How does this interact with swapping weapons with different enchants? I'd hope TSLP is reset on weapon swap, so that weapon swapping is not promoted.
Equipping a weapon resets the time since the last chance to proc in this case, so a weapon swap does not gain you additional procs.

The question for comes up for dual wielders with it on both weapons. Does it count each weapon's enchant only for attacks made with that weapon or does having it on both weapons cause every attack to reset the counter?
Both weapons' attacks can proc both enchants. You can think of dual wielding Windsong enchanted weapons as having a second chance (at the same proc chance) at each damage event. And yes, both can proc from the same event; you could indeed have two Windsong procs from one attack.

By haste, do you guys mean haste rating, total haste effects, or attack speed?
Ah, that’s a good thing to clarify. Thanks for bringing that up. In this case, it refers to the highest of your casting speed multiplier, or your attack speed multiplier. So, haste rating, increased attack speed effects (such as the attack speed raid buff), pure haste (such as Heroism or Bloodlust), or even Mind-Numbing Poison will all affect it.

Also, a minor clarification from the original post:

Windsong is now a useful enchant for all classes and specs
*Except Hunters, since they use scopes instead of weapon enchants. (Blue Tracker / Official Forums)

Mogu'shan Vaults LFR Part 2
470 minimum i-lvl?
The second half of Mogu'shan Vaults is the same as the first half. The required item level players must have is 460.

Once Heart of Fear and Terrace of Endless Spring open up, they will have a required item level of 470, with both raid dungeons dropping improved gear. (Blue Tracker / Official Forums)

Cross-Realm Zones Feedback
If you find a persistent group of players giving you trouble, there should be a few friendly level 90 players of your own faction willing to help out.

With respect, how is that a reliable plan A?

With equal respect, I'd say it's at the very least plan B. Plan A is when you select a PvP realm to level on in the first place, knowing full-well that members of the opposing faction will be able to attack you at any point, but being okay with that (else, why would you make a character there?).

It was purely my suggestion on how to combat gankers. Another idea might be to call in some friends or guild members, or go make a cup of tea and leave them to get bored. Maybe go and log your main, come back and dish out some revenge? These are all tactics that have been around forever on how to deal with gankers. I realise it's frustrating, I've been there myself many a time, but I knew what I was getting into when I rolled there. Some people love the danger of levelling on a PvP server. If it's not for you, there are plenty of alternative options.

I want to stress that I'm not dismissing your thoughts on this at all, I'm just getting into the conversation as a player myself. We do want to hear your continued feedback. But please be aware that ganking, having to wait for mobs to spawn and sharing mineral nodes are all things that figure into an MMO, and they've been factors to consider in WoW from the start. Obviously, having said that, we are of course monitoring the situation and will keep you posted if we decide to tweak anything further. (Blue Tracker / Official Forums)

Bag space issue
Wow, really impressed with some of these ideas! I still see people suggesting bigger banks and bags though. That's only going to resolve the problem for a little while. We'd be back in exactly the same position once everyone got used to the extra space, which is kinda what's happening each time bigger bags are introduced.

But yeah, loving some of the things you're all coming up with! (Blue Tracker / Official Forums)

Warrior and Hunter Changes
There have already been a number of changes made and issues fixed with hunters and warriors. Hunters have had a couple of bug fixes, a nerf and some other changes happen to their class, this should tone down their burst and healing done through Spirit Mend from Stampede. Warriors have had their Charge and Warbringer stuns changed so that they now correctly apply diminishing returns which should help with lowering their ability to lock down a target in stuns.

We are watching to see how these and other hotfixes will play out on the live realms and hope to see a positive effect from them. There are also several changes that we want to test out on the PTR, but they may be deployed earlier than patch 5.1. (Blue Tracker / Official Forums)

Garajal Heroic Adds
Doesn't matter wether or not its doable, rather how much harder it is compared to 25 man, yet again, speaking through numbers. The adds in the spirit totem has about 200k health more than the 10 man ones, and spawn as much as on 10 man, only that already is enough to say that 10 man is overtuned seeing as the mobs health isnt even duplicated.
Adds on 10-man heroic spawn at a slower rate than 25-man normal.

On 10-man, however, when several Shadowy Minions are active, there's more potential for busrt damage from then than on 25-man. That's something the devs are evaluating and may adjust. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 5.1
Does the Brawler's Guild allow non-level 90?
Pretty sure it is for 90s.

What if you never do normal 5 mans and you need gear for heroics?
Gearing for heroics: Dread Waste blues, JP or HP items, crafted blues, scen items (esp Arena). We also lowered required ilevel.

Is racing to tag the 'Sha of Anger' the intended way of doing the encounter? It just feels so.. frustrating.
We've made many Sha changes lately to help. Competition: good. Competition over who spams AE for a first tap: less good.
Wouldn't this be the same as Galleon. Doesn't seem like World Bosses are fulfilling their role all that well.
Galleon is targeted more at organized groups. Sha of Anger is more for everyone, sort of like Archavon. Sort of.
Do away with tagging entirely, give loot rights to anyone contributing. World bosses should promote cooperation, not griefing.
Quest bosses do let you contribute. We want world bosses to be competitive though - that's what makes them not pinatas.

Mob tagging on regular mobs feels outdated in MMO design and makes players hate other players.
Agree, but the counterpoint is that zerging every mob in a zone doesn't feel very heroic either. The group tap mobs evaporate.

Why is LFR the best way to get valor points? 45 for the clear + the bosses beats out even doing them on normal/heroic
I have seen very few raiders have trouble capping valor for the week.

Will valor rewards be tied to rep grinds in future patches? It doesn't seem very optional for raiders, and isn't fun for many.
Raiders run out of Valor purchases quickly and other players are probably progressing at a much slower pace than you expect.

Running dungeons as a windwalker I swear LFD puts me with a rogue every time. Didn't it use to look outside your armor class?
It tries to, but we emphasize faster queues over perfect groups (esp when queues aren't so fast). Many monks right now.

I hear 90s can't queue for normal 5mans. Pity, because that's what I used to learn a new spec that was tank or healer
Players only tended to run the normals once or twice though. The heroics are pretty forgiving.
Was there something prohibitive with the feature in Cata? Because 85s in Cata could queue for normals....
It would have been nice for 90s to be able to queue for Mogu'shan. Wish we had done that.

Scenarios appear to be the best idea you guys have ever had. So great for quick playing, also tons of fun to chain queue.
They work well for DPS because you can queue for dungeons and hopefully it will be ready by the time the scenario is done.

Have you guys considered replacing the Holiday dungeon bosses and some of the outdated events with Scenarios?
That's a great idea! Have only scratched surface of what scenarios can do - will do more with them in future.

Scenarios in Mists use only 3 players, but the tech is capable of more. We will definitely experiment. 40-player missions? It's possible!

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

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