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by Published on 2011-06-01 04:43 PM

Dev Watercooler - Cataclysm Talent Tree Post-Mortem
Originally Posted by Blizzard (Blue Tracker / Official Forums)
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination, not a list of upcoming changes.

What Worked Well


  • The talent trees are simpler now, but without losing a lot of depth. Most of what we cut were passive talents that everyone took anyway, or really lame talents that did nothing.
  • Choosing your specialization at level 10 and not having to delay playing your character the way you want feels great. You can play your shaman as Elemental or Enhancement with the tools and bonuses to make either work.
  • Specs within a class feel different. This was a big challenge for the DPS warriors, warlocks, hunters, and rogues in particular. Nowadays those specs have different rotations, different strengths and utility, and a different flavor overall.
  • Mastery integrates into the trees well. We can delay the complexity until higher level, and we’re at the point now where it’s a competitive stat for many specs (though to be fair, not all yet).
  • There are some legitimate hard choices for many of the specs. Usually these come in two varieties: which talent you want before you can advance to the next tier of the tree, or where you want to spend those remaining talents after you’ve hit the bottom of the tree.
  • At the risk of catching flak for this statement, I feel that the game is as balanced as it’s ever been. When you look back at the vanilla or Burning Crusade days there were many specs that were just jokes and the difference between the highest performing and worst performing specs was on the order of 30-50% or more. Nowadays, players worry about 5-10% differences. Those are differences we still want to fix, absolutely, but we’ve come a long way. The talent trees have helped us do that.

What Didn’t Work


  • I’ll admit there are still a few clunker talents -- those that are undertuned or just not interesting enough. There aren’t many though, and they’re relatively easy to replace.
  • On the other hand, the talent trees still have traps for the unwary. For example, a Fury build that skips over Raging Blow is making a serious mistake. That may seem obvious to current players but it’s the kind of thing someone returning to the game after a hiatus might not understand immediately. (After all, you didn’t robotically take Ghostly Strike just because it was a gold medal ability.) While there is something to be said for safe choices, it would also be nice if the talents we expected players to have were talents they always had.
  • Some players miss true hybrid builds. (Hybrid in this context means spending near evenly in two trees -- I’m not talking about the more common use of “hybrid” as a tank or healing class.) To be fair, these builds were either not very competitive or were just cherry picking a few powerful talents in order to create something that was likely overpowered, especially in PvP. In other words, the reality of the hybrid build never lived up to the myth. But it’s fair to say that it’s impossible now to have a hybrid build, and we understand some players want them back.
  • I said above that there are tough choices within the trees of many specs, but there aren’t very many of them within each spec. Often it can come down to where to spend those last 1-3 talent points. While that was our goal, it would be even more exciting if there were more of those hard decisions. Hard decisions can be painful when you’re faced with excluding an ability or mechanic that’s fun to have. But overall we think hard, exclusive decisions are a good thing. They encourage experimentation and discussion and give players a chance to try out different things, all of which can help keep them engaged.
  • Even worse, one potential place to spend those points is in the first two tiers of the other trees of your class, yet those talents are extremely design-constrained. First, they have to be attractive to the main spec using that tree, so chances are you’re not going to find much interest in the healing tree if you’re a damage dealer (unless you want to improve your limited healing). Second, those top-tier talents can’t affect higher level abilities since the talents are available at level 10. Finally, because those talents are available early, they should really be relatively simple to understand for new or returning players. You don’t want to put complex procs with lots of exceptions and internal cooldowns that high in the tree. All of those reasons mean that it’s rare that there’s a true game-changing talent available in those first two tiers. This would be totally broken, but imagine you could spend those last 10 points anywhere in another tree. Much more exciting, huh?
  • This is a personal pet peeve, but I don’t like the talents that have a 33/66/100% chance to do what you want them to do. That’s just an awkward way of making a valuable talent cost more than one point. The new Cataclysm talent tree design didn’t cause this problem, but it didn’t fix it either.

The Future

This is the part where I’d really love to share our ideas for how we could address these problems, but some discussions are still a little too rough even for the dev watercooler. When we’re a little farther along, we’ll be able to share more. In the meantime, this is a great topic for further discussion. Players like to evaluate the talents in their particular class, but it’s also useful to evaluate the talent tree system as a whole. It’s an iconic design for World of Warcraft for sure, but that doesn’t mean it can’t be improved.


Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He once spent a summer capturing live radioactive alligators. True story.
by Published on 2011-06-01 12:53 AM

New "/roar" Sounds Added in 4.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone!

As many of you who play goblins and worgen may have noticed, the sound usually associated with your characters' "/roar" emote was removed in patch 4.1. This was done to help resolve an issue that caused the sounds associated with the both the "/roar" and "/attack" emotes to play simultaneously whenever the "/attacktarget" command was used.

We know that many of you missed hearing your /roars, so we're happy to report that, in patch 4.2, goblin and worgen characters will once again have a sound associated with the emote. Even better, we're adding brand new sounds for "/roar" for all playable races.

We're excited to be able to introduce these new sounds and hope you have a roarin' good time with the updated emotes. (Yes, I went there. Rawr. :3)




Patch 4.2 - PTR Build 14199
A new build is being deployed on test realms.

Item Additions
A couple of new Firelands Raid loot and the addition of Drakehide Leg Armor and Murky's Little Soulstone used to summon Murkablo, a Diablo-themed Murloc.


Level Type Spec Slot Name
378AxeMeleeMain HandEye of Purification
391AxeSpell SpiritMain HandEye of Purification
378DaggerPhysical DPSOne-HandAvool's Incendiary Shanker
378DaggerPhysical DPSOne-HandEntrail Disgorger
391DaggerPhysical DPSOne-HandAvool's Incendiary Shanker
391DaggerPhysical DPSOne-HandEntrail Disgorger
378MacePhysical DPSOne-HandShatterskull Bonecrusher
391MacePhysical DPSOne-HandShatterskull Bonecrusher
1StaffTwo-HandStave Icecrown Raid D02 Green
378StaffSpell SpiritTwo-HandSmoldering Censer of Purity
391StaffSpell SpiritTwo-HandSmoldering Censer of Purity
378SwordMeleeTwo-HandZoid's Firelit Greatsword
391SwordMeleeTwo-HandZoid's Firelit Greatsword
378SwordSpell DPSMain HandFirethorn Mindslicer
391SwordSpell DPSMain HandFirethorn Mindslicer
0ConsumableTrampoline MII
45EnchantingFormula: Enchant Cloak - Lesser Agility
85Item EnhancementDrakehide Leg Armor
85LeatherworkingPattern: Drakehide Leg Armor
20PetMurky's Little Soulstone


Official Notes Update
Official notes have been updated and are awesome because they aren't the result of my crazy datamining, you know. Also these notes seems to be from a later build and any change listed there is most likely more up to date than datamined changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • All character races now have a /roar sound.

Classes: General
Pets
  • The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.

Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Glyphs
  • Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Thrash initial base damage has been increased to 1464 1042, up from 339. Initial damage attack power scaling has been decreased to 13.8% 9.82%, down from 19.2%. Periodic base damage has been increased to 816 581, up from 189. Periodic damage attack power scaling has been decreased to 2.35% 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.

Hunter (Forums / Talent Calculator / Skills/Talents)
Marksmanship
  • Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.

Pets
  • 8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Arcane Blast damage done has been reduced by 5%.

Priest (Forums / Talent Calculator / Skills/Talents)
Shadow
  • Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.

Rogue (Forums / Talent Calculator / Skills/Talents)
Subtlety
  • Hemorrhage base damage has been increased by 40%.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Fire is now available at level 20, down from level 54.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.

Arms
  • Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.

Fury
  • Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.

Items
  • If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.

User Interface
  • The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.

Spell Changes
Originally Posted by MMO-Champion

Companion Pets
  • Murkablo Right Click to summon and dismiss Murkablo. Instant

Leatherworking

Tailoring

Death Knight (Forums / Talent Calculator / Skills/Talents)
Blood

Frost
  • Rune Strike no longer scales from Attack Power, but it could just be a tooltip change gone wrong.
  • Killing Machine now procs from autoattacks instead of melee attacks. (Tooltip clarification, already like that on live)

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Claw's additional damage has been reduced by 35%, from 1101 to 710. (Tooltip fix?)
  • Faerie Fire (Feral) bear form damage has been increased by 333%, from 679 to 2950. Now scales from 10.8% of AP, down from 15%.
  • Ferocious Bite can now consume up to 35 additional energy to increase damage by up to 100%.
  • Lacerate base damage has been increased but AP scaling has been reduced. Now deals [3608 + 5.52% of AP] damage and making them bleed for [345 + 1.85% of AP] damage over 15 sec, instead of [2088 + 7.66% of AP] damage and making them bleed for [75 + 2.56% of AP] damage over 15 sec.
  • Mangle (Cat) additional damage has been reduced by 80%, from 1670 to 315. Base damage remains unchanged.
  • Mangle (Bear) now deals 190% normal damage, down from 260%. Additional damage increased by 130%, from 754 to 1740.
  • Maul now deals [35 + 19% of AP] physical damage, down from [8 + 26.4% of AP] damage,
  • Shred additional damage has been reduced by 80%, from 1716 to 330. Base damage remains unchanged.
  • Swipe base damage has been increased by 330%, from 215 to 929
  • Thrash base damage has been increased by 330%.
  • Natural Reaction now reduces damage taken while in Bear Form by 9/18%, up from 6/12%.
  • Pulverize now deals 60% weapon damage, down from 80%. Additional damage increased by 350%, from 360 to 1624.

Hunter (Forums / Talent Calculator / Skills/Talents)
Pets
  • Intervene no longer affects "the next melee or ranged attack" only.

Mage (Forums / Talent Calculator / Skills/Talents)
Arcane
  • Arcane Power now only increases the mana cost of damaging spells.

Paladin (Forums / Talent Calculator / Skills/Talents)
Protection
  • Guarded by the Light no longer allows your Word of Glory to grant Holy Shield.
  • Holy Shield now costs 3% of base mana and has a 30 sec cooldown - Increases the amount your shield blocks by an additional 20% for 10 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
Combat
  • Vitality now increases Attack Power by 30%, up from 25%.
  • Savage Combat now increase total attack power by 3/6%, up from 2/4%.

Assassination
  • Assassin's Resolve now increases melee damage by 20%, up from 15%.
  • Vile Poisons now increases the damage dealt by your poisons by 12/24/36%, up from 7/14/20%.

Subtlety
  • Cloak of Shadows now has a 2 min cooldown, up from 1 min.
  • Elusiveness now reduces the cooldown of both Cloak of Shadows and Combat Readiness by 15/30 sec.
  • Sanguinary Vein now increases damage dealt to targets with a Bleed effect by 8/16%, up from 5/10%.

Shaman (Forums / Talent Calculator / Skills/Talents)
Elemental
  • Call of Flame has an extra effect - When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.
  • Fire Nova damage has been increased by 15%.

Tier 12
  • Item - Shaman T12 Enhancement 4P Bonus - Your Stormstrike ability also causes the target to take 6% increased damage from your Fire Nova, Flame Shock, Flametongue Weapon, Lava Burst, Lava Lash, and Unleash Flame abilities.
by Published on 2011-05-31 05:16 PM

Winged Guardian Arrives in Pet Store
The Winged Guardian is now available from the pet store!


  • US Price - $25
  • EU Price - 20€
  • UK Price - 17£

Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new arrival has just landed in the Blizzard Pet Store: the majestic Winged Guardian flying mount, a titan creation designed to protect Azeroth’s most ancient secrets. As with the Celestial Steed, this Guardian of the Titans will carry you across Azeroth as fast as your riding skill will take you. Head over to the Pet Store to see this new addition and other World of Warcraft companions, and check out the FAQ for more information.

Blizzard.com Pet Store (US)
Blizzard.com Pet Store (Europe)
by Published on 2011-05-31 07:16 AM

Patch 4.2 Mounts Preview
We now have a decent amount of information on Patch 4.2 and I can start building nice recap/previews, let's start with mounts!

PvP Mounts - Twilight Drake PvP Mounts
Gladiators get a brand new mount next season! As far as datamining goes the color of the new Vicious Gladiator's Twilight Drake seems to be that one.


Vicious Gladiator's Twilight Drake

Unknown Recolor

Unknown Recolor



PvP Mounts - Epic Wolf and Horse PvP Mounts
Two new awesome PvP mounts have been added, the Horde War Wolf and the Alliance War Steed are rewards of the Veteran of the Horde II and Veteran of the Alliance II achievements. There's also a couple of recolors but as far as I know only the first 2 pictures below are used.





PvE Mounts - Fire Hawks
3 different Fire Hawks are currently in the game files but only 2 seem to be implemented/have a known drop location.







PvE Mount - Fire "Raven God" / Flametalon of Alysrazor
The Fire "Raven God" model is the Flametalon mount from Flametalon of Alysrazor. The mount isn't listed as a loot from Alysrazor in the Encounter Journal for the moment but it's very likely that it will drop from this boss, let's just wait and see if there's an official confirmation in an upcoming PTR build.



PvE Mount - Flameward Hippogryph
The Flameward Hippogryph is a reward of the The Molten Front Offensive, you can get this achievement by completing all the questlines of the new Firelands daily quests area.



Comics
Dark Legacy Comics #290, with an extra comic from Nerfnow.com this week!

by Published on 2011-05-29 08:34 PM

Patch 4.2 - Firelands Daily Quests / Mark of the World Tree Rewards
In my previous post I listed the updated Valor Points Rewards, today we'll take a look at what we can get from the daily quests area of the Firelands. The vendors can be accessed after completing the very long questlines in the Molten Front, see the Mark of the World Tree article on Wowpedia (the new daily quests currency, just like the Champion's Seals of the Argent Tournament.

Basically, after unlocking all phases of the Firelands Dailies you will eventually gain access to 3 NPCs. You will need 125 more Marks of the World Tree to unlock each NPC and finally gain access to his/her inventory!


  • Filling the Moonwell - Secure sacred water for the moonwell from Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Calling the Ancients - Secure the aid of the Ancients from Elderlimb at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Additional Armaments - Seek out Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)

The good news is that after you've unlocked the quests, you won't need marks anymore and items sold from the merchants are paid with gold. (Thanks to ChaosStorm for his forum post)

Damek Bloombeard - Additional Armaments

Level Type Spec Slot Name
365PlateMeleeWaistRickety Belt
365PlateSpell DPSWaistBelt of Living Obsidium
365PlateSpell SpiritHandsGauntlets of Living Obsidium
365PlateTankWristRicket's Gun Show
365MailSpell DPSFeetFiery Treads
365LeatherSpell DPSWaistFireplume Girdle
365ClothSpell DPSHandsWidow's Clutches
365FingerMeleeFingerMeteorite Ring
365TrinketPhysical DPSTrinketRicket's Magnetic Fireball
85BlacksmithingPhysical DPSOne-HandPlans: Brainsplinter
85BlacksmithingMelee DPSOne-HandPlans: Elementium-Edged Scalper
85BlacksmithingSpell SpiritMain HandPlans: Lightforged Elementium Hammer
85BlacksmithingMelee DPSTwo-HandPlans: Masterwork Elementium Deathblade
85BlacksmithingSpell DPSMain HandPlans: Masterwork Elementium Spellblade
85BlacksmithingMelee DPSOne-HandPlans: Pyrium Spellward
85BlacksmithingTankOne-HandPlans: Unbreakable Guardian
85BlacksmithingPhysical DPSTwo-HandPlans: Witch-Hunter's Harvester
85EngineeringPhysical DPSRangedSchematic: Extreme-Impact Hole Puncher
85EngineeringPhysical DPSScopeSchematic: Flintlocke's Woodchucker


Ayla Shadowstorm - Filling the Moonwell

Level Type Spec Slot Name
365Off-HandSpell DPSOff-HandGlobe of Moonlight
365FingerPhysical DPSFingerBand of Glittering Lights
365FingerMeleeFingerMoon Blessed Band
365TrinketSpell DPSTrinketMoonwell Chalice
365TrinketTankTrinketMoonwell Phial
365RelicMeleeRelicRelic of Elune's Shadow
365RelicSpell DPSRelicRelic of Elune's Light
85TailoringJewelcraftingBagPattern: Luxurious Silk Gem Bag
85LeatherworkingInscriptionBagPattern: Royal Scribe's Satchel
85LeatherworkingMiningBagPattern: Triple-Reinforced Mining Bag
1PetPetPetCrimson Lasher
1Misc.Misc.Misc.Mushroom Chair


Varlan Highbough - Calling the Ancients

Level Type Spec Slot Name
365MailPhysical DPSFeetLancer's Greaves
365LeatherPhysical DPSHandsAviana's Grips
365FingerSpell DPSFingerSpirit Fragment Band
365FingerTankFingerNemesis Shell Band
365FingerTankFingerLylagar Horn Ring
365TrinketMeleeTrinketDwyer's Caber
365RelicMeleeRelicRelic of Lo'Gosh
365RelicTankRelicRelic of Tortolla
1PetPetPetHyjal Bear Cub
85Misc.Misc.Misc.Mylune's Call



BlizzCon Benefit Dinner Tickets Sold Out
Originally Posted by Blizzard (Blue Tracker)
Tickets to the BlizzCon Benefit Dinner are now sold out.

If you weren't able to get tickets to the show this year, keep in mind that coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States. Keep an eye on the BlizzCon website for updates on panels, exhibits, events, Virtual Ticket info, and more. We look forward to meeting some of you at the show!

The MMO Report
It's already time for Casey! I mean, time for the MMO Report (and Casey).



Comics
Dark Legacy Comics #289 and Teh Gladiators #240 + #241 are out! (Technically, Dark Legacy has been out for a week but I forgot to post about it, let's pretend we didn't notice)

by Published on 2011-05-28 07:15 AM

Patch 4.2 - Justice and Valor Points Rewards
The latest PTR patch updated the Justice and Valor Points vendors and we finally know what to expect from them in the next patch. A couple of important things:


  • Old epic ilvl 359/"Valor" gear is now available from the Justice Points vendor at the same prices.
  • "Old" rare/Justice Points gear is still for sale at the same price.
  • When Patch 4.2 is released, your existing Valor Points will be converted to Justice Points.
  • Normal versions of Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds will be nerfed and will only reward Justice Points.

Level Type Spec Slot Name Price
378ThrownMeleeThrownMorningstar Shard700 x
378ThrownMeleeThrownGiantslicer700 x
378ThrownTankThrownDeflecting Star700 x
378WandSpell DPSRangedTrail of Embers700 x
378WandSpell SpiritRangedScorchvine Wand700 x
378PlateMeleeWristGigantiform Bracers1,250 x
378PlateSpell SpiritWristBracers of Imperious Truths1,250 x
378PlateTankWristBracers of Regal Force1,250 x
378MailPhysical DPSWristBracers of Forked Lightning1,250 x
378MailSpell SpiritWristBracers of Misting Ash1,250 x
378LeatherMeleeWristFlamebinder Bracers1,250 x
378LeatherSpell SpiritWristSmolderskull Bindings1,250 x
378ClothSpell DPSWristEmberflame Bracers1,250 x
378ClothSpell SpiritWristFiresoul Wristguards1,250 x
378NeckMeleeNeckStoneheart Choker1,250 x
378NeckPhysical DPSNeckNecklace of Smoke Signals1,250 x
378NeckSpell DPSNeckAmulet of Burning Brilliance1,250 x
378NeckSpell SpiritNeckFiremind Pendant1,250 x
378NeckTankNeckStoneheart Necklace1,250 x
378FingerMeleeFingerSerrated Brimstone Signet1,250 x
378FingerPhysical DPSFingerSplintered Brimstone Seal1,250 x
378FingerSpell DPSFingerCrystalline Brimstone Ring1,250 x
378FingerSpell SpiritFingerSoothing Brimstone Circle1,250 x
378FingerTankFingerDeflecting Brimstone Band1,250 x
378RelicMeleeRelicRelic of the Elemental Lords1,250 x
378RelicPhysical DPSRelicCovenant of the Flame700 x
378RelicSpell DPSRelicSoulflame Vial700 x
378RelicSpell SpiritRelicSinged Plume of Aviana700 x
378RelicTankRelicDeathclutch Figurine700 x


Ragnaros Testing on Test Realms
Players had a chance to test the fight against Ragnaros last night and a couple of guilds released videos of the encounter. No kill videos yet, but a couple of 40-20% wipes. If you have no idea what's going on, you can always check out the details of the fight in our Encounter Journal Preview.





BlizzCon Benefit Dinner Tickets On Sale - Saturday, May 28 at 10 a.m. PT
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before the BlizzCon festivities begin, we're inviting you to join us for an evening of good food and good conversation -- all for a good cause. Approximately 200 tickets to a special pre-BlizzCon dinner to benefit Children's Hospital of Orange County will be going on sale tomorrow, Saturday, May 28 at 10 a.m. PT. Keep your eye on the ticket sales page tomorrow for the chance to get yours. For more information on the BlizzCon Benefit Dinner, visit the official BlizzCon website at www.blizzcon.com.

Blue Posts
Originally Posted by Blizzard Entertainment
Need roll makes items soulbound in Patch 4.2
It's in 4.2 (Blue Tracker / Official Forums)

Anti Ninja Loot System
I think what you want is a system that keeps people from rolling on the gear you want because you don't believe they deserve it to the same degree you do. There are already restrictions in place that keep people from rolling on items they can't use. We don't want to begin restricting what people can roll on based on current spec, because that's not a black or white situation, which is how the system would need to be set up to work how you'd like.

There are some surefire ways to avoid or seriously cut down on situations like this, but it should be understood that if you enter into Dungeon Finder your rolls can go up against the rolls of someone else, regardless if you think you should get preference or not.

If you're looking for a certain item, I'd let the group know before the first pull and ask if anyone else is going to roll need on it. If nothing else it'll show everyone your intent, and put anyone on display who (at the consensus of the group) isn't playing by what you'd consider to be fair.

[...] To bring one more to the table (or reiterate one, I haven't read all 20 pages), and it's one that is a big reason why the system works as it does: if only tanks can roll on tank gear, then it becomes really hard for anyone else to build up the gear they need to be able to tank. We would end up with a bunch of undergeared tanks ("Sorry guys, but this is the only way I can get armor,") or worse, fewer tanks in the system overall because nobody can get gear. People would be forced to gear for healing or tanking through other means because they wouldn't be able to move fluidly from leveling as DPS to Dungeon Finder and begin acquiring the gear they need to fulfill their role. Or, the Light forbid, one day someone decides they want to try healing or tanking and needs to begin building a set.

At some point systems become so 'helpful' that they're a detriment. For that reason we have to reach a point where we're making sure we're stopping the majority of negatives, but not squeezing the egg of problems so hard that we create four messier ones. (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Burning Crusade Art gallery has been updated with 4 new pieces of TBC Art.


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