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by Published on 2013-07-19 08:48 AM

Cosmetic Armor Pieces Now Available on Blizzard Store, Giveaway

New Products Announced at SDCC, $10 Discount on D3 for Consoles, Community Commentary, Anime Expo + Diablo Cosplay

Hearthstone Puzzle #2, Blue Posts Extravaganza - Mechanics & Card Clarifications

Patch 5.4 - Timeless Isle
The Timeless Isle was opened today and we took a quick look around tonight:





Patch 5.5
It sounds like Patch 5.5 is still a possibility, with Dave Kosak mentioning that future changes to Orgrimmar will happen in another patch before the next expansion.



Raid Testing Schedule - July 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, July 19, we will continue testing raid encounters in the Siege of Orgrimmar raid. We're proceeding with 10-player Normal testing, and will then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Friday, July 19
  • Spoils of Pandaria - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Thok the Bloodthirsty* - 10 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

*Depending on the status of a couple of bugs, we may test another encounter in place of Thok.

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Patch 5.4 PTR Patch Notes - July 18
Originally Posted by Rygarius (Blue Tracker / Official Forums)
General
New Area: Timeless Isle
  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should check their mailboxes, where a Curious Ticking Parcel awaits. Unwrapping it will set you on the first step of your new adventure.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.

Classes
Death Knight (Forums / Skills / Talent Calculator)
  • Glyphs
    • New Major Glyphs
      • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
      • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
      • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
      • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
    • Major Glyphs
      • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
    • New Minor Glyphs
      • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
      • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.

Druid (Forums / Skills / Talent Calculator)
  • General
    • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Glyphs
    • Major Glyphs
      • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
      • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence. Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
      • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 60 seconds (up from 30 seconds).
      • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars. Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
    • New Minor Glyphs
      • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
      • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.

Hunter (Forums / Skills / Talent Calculator)
  • Glyphs
    • Major Glyphs
      • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second.

Mage (Forums / Skills / Talent Calculator)
  • Glyphs
    • Major Glyphs
      • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement. Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
    • New Minor Glyphs
      • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
      • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
      • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.
  • Frost
    • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, Frostfire Bolt, and the Water Elemental's Waterbolt, (12% + 1.5% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target. Fingers of Frost now increases the damage of Ice Lance by an additional 2%, Brain Freeze increases the damage of the instant cast Frostfire Bolt by 2%, and damage done by the Mage's Water Elemental is increased by 2%.
    • Frostbolt no longer causes the target to take an additional damage from Frostbolt.
    • Ice Lance damage has been increased by 29%.
    • Water Elemental
      • Waterbolt damage has been increased by 9%.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
      • Brewmaster: 5 stacks of Elusive Brew
      • Mistweaver: 2 stacks of Mana Tea
      • Windwalker: 2 stacks of Tigereye Brew
    • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
    • Rushing Jade Wind replaces Spinning Crane Kick. The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind lasts twice as long as Spinning Crane Kick, is instant, and not channeled.
  • Glyphs
    • Major Glyph
      • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew. Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
      • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling. Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
      • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres. Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
      • Glyph of Stoneskin has been replaced with Glyph of Detox. Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
      • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
      • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion. Glyph of Targeted Expulsion allows Expel Harm to be used on other players.
  • Mistweaver
    • Mana Tea now restores 2% of maximum mana per stack (down from 4%).

Paladin (Forums / Skills / Talent Calculator)
  • General
    • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Talents
    • Sacred Shield for Holy Paladins can now be active on more than one target at a time, but the talent now costs mana, and has a 10-second cooldown.
    • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
  • Glyphs
    • New Major Glyphs
      • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
      • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
    • Major Glyphs
      • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
      • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
      • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
      • Glyph of Rebuke has been replaced with Glyph of Devotion Aura. Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
      • Glyph of Turn Evil replaces Glyph of Burden of Guilt. This glyph causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
    • New Minor Glyphs
      • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.
  • Protection
    • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
    • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
    • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).

Priest (Forums / Skills / Talent Calculator)
  • Talents
    • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Glyphs
    • Major Glyphs
      • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending. Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
      • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
      • Glyph of Lightspring has been renamed to Glyph of Lightwell. Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heal targets. Allies can click on the Lightwell to heal.
      • Glyph of Lightwell has been renamed to Glyph of Deep Wells. Glyph of Deep Wells increases the number of charges on Lightwell by 2.
    • New Minor Glyphs
      • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
      • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
      • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.
  • Discipline
    • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
    • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.
  • Holy
    • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.

Rogue (Forums / Skills / Talent Calculator)
  • General
    • Evasion now increases dodge chance by 100% (was 50%).
    • Sinister Strike deals an increased 190% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).
  • Talents
    • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Glyphs
    • Major Glyphs
      • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect. Glyph of Redirect causes Redirect to no longer have a cooldown.
      • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives. Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
      • Glyph of Debilitation has been replaced with Glyph of Recovery. Glyph of Recovery increases the healing received by the Rogue while Recuperate is active.
      • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins. Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
      • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
    • New Minor Glyphs
      • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
      • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.
  • Combat
    • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.

Shaman (Forums / Skills / Talent Calculator)
  • Glyphs
    • New Major Glyphs
      • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
      • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
    • Major Glyphs
      • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
      • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
      • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
    • New Minor Glyphs
      • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
      • Glyph of the Compy: Hex now transforms enemies into a Compy.
      • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
      • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
      • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
      • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
      • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
      • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.
  • Class Armor
    • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.

Warlock (Forums / Skills / Talent Calculator)
  • Glyphs
    • New Major Glyph
      • Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.
    • Major Glyph
      • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements. Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
      • Glyph of Fear no longer causes Fear to have a cooldown.
      • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve. Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, but the cooldown is also reduced.
  • Demonology
    • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.

Warrior (Forums / Skills / Talent Calculator)
  • Talents
    • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes), and now deals an increased 180% of weapon damage for Arms Warriors (up from 120%).
    • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Glyphs
    • New Major Glyphs
      • Glyph of the Executor: Killing an enemy with Execute grants Rage.
      • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
      • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
    • New Minor Glyphs
      • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
      • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time.

Creatures
  • Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed.
  • Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed.

Pet Battles
Battle Pet Abilities
  • Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Cloak and Ordos
Just as an update to this:

We're planning to change the restriction for access to Ordos to be account-wide. Basically, as long as at least one of your characters has a legendary cloak, all of them should be able to access the encounter. (Blue Tracker / Official Forums)

Timeless Isle Feedback
No more quests after the first one to explore.
Note that the Timeless Isle is largely a self-directed experience, which diverges somewhat from our recent practice. You aren't going to find a hub of daily questgivers or NPCs who will assign you specific tasks to complete. There is a ton to do on the Timeless Isle, and countless secrets to discover, so go explore! (Blue Tracker / Official Forums)

PvP Gear vs PvE Gear
The problem with that approach is that whenever there is an alternative way to get the same or similar gear, players will generally always choose the easiest/fastest route, even if that goes against their own personal enjoyment of the game; obviously that is something we would like to avoid and should be able to avoid with good design.

If you’re a serious raider and you dislike doing PvP, you’ll probably feel left behind if the rest of your guildmates go into arena to complement their PvE gear, and vice versa in case you’re into PvP and dislike PvE.

I think these two groups are different enough to warrant a gear distinction, I believe that is good design. Can the current system be improved? Certainly, there are many things that are far from ideal, we’ve tried quite a lot of new ideas for PvP in MoP, some of those ideas were quite radical and we know that there’s always some risk attached to anything that’s drastically different and new. We made some mistakes, and we learned a lot from them, we’ve reverted some changes and we’ve tried a few new approaches and as time goes on the system will keep on maturing.

It’s also important to remember that new expansions will always give us much more leeway when it comes to design shifts. It’s very important to keep a certain level of consistency during the course of an expansion, even when you have a great new idea, if that idea is too radical, sometimes it will be better to wait for a new expansion before deploying it in order to avoid alienating and confusing the players.
There are certainly some things that we would do differently if MoP were to launch today. But frankly, I think MoP had (and will have) some of the most drastic changes I’ve seen during the course of any expansion, and 5.4 is really really packed!
I must say I’m quite excited and curious to see how 5.4 will play out on live and see how players will take some of the new features.

simple fixes like even ilevel balance?
Fixing ilvls is super simple, fixing everything that depends on those ilvls however is not. That’s where the complexity begins, the whole game is like an intrinsic vast web of connections, every change that you apply will send out a wave of repercussions that we have to “fix” somehow. Some of these will be easy, others hard, and some we won’t even be expecting. (Blue Tracker / Official Forums)

Patch 5.4 and Alani
Alani will still be accessible in 5.4, yes. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-07-17 10:45 PM

Cosmetic Armor Pieces Now Available on Blizzard Store, Giveaway

Tier 16 Monk Set, Moderator Recruitment, Blue Posts, 25 DK Mogu'shan Vaults

Update (9:00 PM EST): Cleaned up spell changes.
Update (8:00 PM EST): Added nicer preview of Gorehowl model.
Update (7:50 PM EST): Added new strings.
Update (7:30 PM EST): Added new icons, items, and cloak proc changes.

Patch 5.4 PTR - Build 17205
Build 17205 will be deployed to the PTR realms soon.





New Icons



New Items
There are a lot of new items in this build, too many to list here. Check out the full list on the WoWDB PTR site.

Level Type Slot Name
553Two-handed AxeTwo Hand Xal'atoh, Desecrated Image of Gorehowl
1Companion Pets Ashleaf Spriteling
1Companion Pets Azure Crane Chick
1Companion Pets Blackfuse Bombling
1Companion Pets Bloodcove Droplet
1Companion Pets Dandelion Frolicker
1Companion Pets Death Adder Hatchling
1Companion Pets Droplet of Y'Shaarj
1Companion Pets Gooey Sha-ling
1Companion Pets Jademist Dancer
1Companion Pets Kovok
1Companion Pets Ominous Flame
1Companion Pets Skunky Alemental
1Companion Pets Spineclaw Crab
1Companion Pets Young Gulp Frog
1Key Mist-Filled Spirit Lantern
90Quest Curious Bronze Timepiece
90Quest Curious Bronze Timepiece
90Elixir Elixir of Wandering Spirits
90Other Curious Ticking Parcel
90Other Curious Ticking Parcel
1Other Red Fireworks Rocket


New Strings
Originally Posted by MMO-Champion
  • ARCHAEOLOGY_DIGSITE_COMPLETE_TOAST_FRAME_TITLE - Digsite Complete
  • ARCHAEOLOGY_DIGSITE_PROGRESS_BAR_TITLE - Digsite Progress
  • ARENA_TEAM_NAME_GOLD - Gold Team
  • ARENA_TEAM_NAME_GREEN - Green Team
  • BLIZZARD_STORE_CHECK_BACK_LATER - Please check back later.
  • BLIZZARD_STORE_CONNECTING - Connecting to Store
  • BLIZZARD_STORE_LOADING - Loading
  • BLIZZARD_STORE_NO_ITEMS - No Items Currently Available
  • BLIZZARD_STORE_PLEASE_WAIT - Please wait...
  • BLIZZARD_STORE_PURCHASE_COMPLETE - Purchase Delivered!
  • BLIZZARD_STORE_PURCHASE_COMPLETE_DESC - Your item has been delivered.
  • BLIZZARD_STORE_TRANSACTION_IN_PROGRESS - Transaction in Progress
  • ERR_LFG_REASON_TOO_MANY_LFG - You are queued for too many instances.



Achievement Changes
Originally Posted by MMO-Champion
Arena
Player vs. Player
  • World Wide Winner Win a ranked arena match in Blade's Edge, Nagrand, The Ring of Valor, Dalaran Sewers, the Ruins of Lordaeron, and Tol'Viron Arena. 10 points. Tol'Viron Arena and the Tiger's Peak. 10 points.

Pandaria Raid
Dungeons & Raids
  • Mega Snail Vs. Giant Dinosaur This is exactly what you think it is. 10 points. Unleash Garrosh's secret weapon during the Thok the Bloodthirsty encounter in Flexible, Normal, or Heroic mode. Then, allow it to feast upon Thok's corpse once you have defeated the encounter. 10 points.

Proving Grounds
Scenarios



Spell Changes
Originally Posted by MMO-Champion
Companions

Death Knight (Forums, Talent Calculator)
Talents
  • Plague Leech now will activate two random runes as Death Runes, up from one.

Major Glyphs

Minor Glyphs

Druid (Forums, Talent Calculator)
  • Lifebloom now moves all stacks to the new target when the target is changed.

Restoration
  • Lifebloom now moves all stacks to the new target when the target is changed.

Major Glyphs

Minor Glyphs

Hunter (Forums, Talent Calculator)
Survival

Major Glyphs
  • Glyph of Mending was reworked - Your Mend Pet now ticks every 1 sec, but the duration is reduced by 5 sec and it gains a 10 sec cooldown.

Mage (Forums, Talent Calculator)
  • Ice Lance damage and SP scaling increased by 29%.

Talents

Frost
  • Frostbolt debuff no longer increases the damage of Frostbolt.
  • Mastery: Frostburn was renamed Mastery: Icicles. When you damage enemies with Frostbolt, Frostfire Bolt, and your Water Elemental's Waterbolt, 12% of the damage done is stored as an Icicle with you, for 15 sec. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.

Major Glyphs

Minor Glyphs

Monk (Forums, Talent Calculator)
  • Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it at the target, dealing [ 1,325 + 121% forward, up to 40 yds, dealing [ 121% of AP ] Nature damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
  • Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it at the target, dealing [ 1,325 + 121% forward, up to 40 yds, dealing [ 121% of AP ] Nature damage to all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
  • Chi Burst 40 100 yd range.

Talents
  • Chi Burst no longer requires a target, just goes forward. No longer lists base damage, just AP scaling.
  • Rushing Jade Wind no longer costs Chi, instead costs 7.15% of Base Mana / 40 Energy. Now has spec specific tooltips. Now replaces Spinning Crane Kick. Now generates 1 Chi. See tooltip for new damage formula.

Major Glyphs
  • Glyph of Transcendence now reduces the cooldown of your Transcendence: Transfer spell by 5 sec rather than increasing range.

Paladin (Forums, Talent Calculator)
Talents

Holy

Major Glyphs

Minor Glyphs

Priest (Forums, Talent Calculator)
  • Leap of Faith no longer lists a Shadowform restriction.
  • Prayer of Mending now can be cast in Shadowform and Spirit of Redemption
  • Renew now can be cast in Shadowform and Spirit of Redemption

Discipline
  • Rapture now refunds 100% of Power Word: Shield mana cost rather than returning mana based on Spirit.
  • Spirit Shell now has a 10 sec duration, down from 15.

Holy

Major Glyphs
  • Glyph of Fear Ward no longer reduces the duration.
  • Glyph of Lightspring was renamed Glyph of Lightwell - Transforms your Lightspring into a Lightwell. Creates a Holy Lightwell. Friendly players can click the Lightwell to restore [ 17,205 + 165.9% of Spell Power ] health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 15 charges.
  • Glyph of Lightwell was renamed Glyph of Deep Wells. Now works on Lightspring and Lightwell.

Minor Glyphs

Rogue (Forums, Talent Calculator)
  • Evasion now increases your dodge chance by 100%, up from 50%.

Major Glyphs
  • Glyph of Shiv now reduces the cooldown of your Shiv ability by 3 sec, up from 2.

Minor Glyphs

Shaman (Forums, Talent Calculator)
Major Glyphs

Minor Glyphs

Warlock (Forums, Talent Calculator)
Major Glyphs

Warrior (Forums, Talent Calculator)
  • Bloodbath now reduces the target's speed by 50%, down from 117%.

Talents
  • Bloodbath now reduces the target's speed by 50%, down from 117%.

Minor Glyphs

Professions
Engineering
  • Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 800,000 80,000 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.

Raid & Dungeon Abilities
  • Ancestral Chain Heal Heals a friendly target for 40% 30% of their max health, chaining to nearby friendly targets. 60 yd range. 2.5 sec cast.
  • Blind Hatred Inflicts 300,000 Inflicts 150,000 Shadow damage to all targets caught in the beam of Blind Hatred. 500 yd range. Instant.
  • Bond of the Golden Lotus Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath health upon completion. Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds. 15 sec cast.
  • Bonecracker Crack the target's bones, reducing maximum health by 50% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 1.5 3 sec cast. 3 sec cooldown.
  • Borer Drill Inflicts 45,000 Inflicts 75,000 Physical damage to those caught in the rupturing ground. Unlimited range. Instant.
  • Burst of Corruption Inflicts 100,000 Inflicts 0 Shadow damage to all enemies within 15. 15 yd range. Instant. 3 sec cast.
  • Calamity Calls forth a great Calamity, striking all players for 0% 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets. Unlimited range. Instant.
  • Corrupted Brew Calls forth a great Calamity, striking all players for 0% 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets. Unlimited range. Instant.
  • Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 120,000 0 Physical damage to targets within 10 every second for 4 sec. Additionally torments targets struck, inflicting 75,000 0 Shadow damage every two seconds for 6 sec. Unlimited range. Instant. 3 sec cast.
  • Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 120,000 0 Physical damage to targets within 10 every second for 4 sec. Additionally torments targets struck, inflicting 75,000 0 Shadow damage every two seconds for 6 sec. Unlimited range. Instant. 3 sec cast.
  • Crawler Mine Blast Deals 300,000 Deals 0 Physical damage to all enemies. Instant. 3 sec cast.
  • Crushing Swipe (New) Causes 600,000 Physical damage to all creatures within a 15 cone. 20 yd range. 1 sec cast (Channeled).
  • Dark Meditation Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field. Unlimited range. Instant. 3 sec cast.
  • Defiled Ground Smashes the ground with fervor, inflicting 350,000 0 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 100,000 0 Shadow damage every second to enemies. Melee range. 0.2 sec cast. 3 sec cast.
  • Defiled Ground Smashes the ground with fervor, inflicting 350,000 0 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 100,000 0 Shadow damage every second to enemies. Unlimited range. Instant. 3 sec cast.
  • Demolisher Cannons Inflicts 150,000 Inflicts 0 damage to enemies within 6 yards. Unlimited range. Instant. 3 sec cast.
  • Envenomed Shadowstep (New) Attempts to step through the shadows and reappears behind an enemy, inflicting 250,000 Nature damage immediately and applying a poison to the target for 30 sec. 45 yd range. Instant. 4 sec cooldown.
  • Falling Ash Summons a core of smouldering ash that will fall over 30 sec. Deals 999,999 Fire damage to enemies within 17 yards and 200,000 0 Fire damage to all enemies on impact. Instant. 3 sec cast.
  • Flame Vents Inflicts 300,000 Inflicts 0 Fire damage in a frontal cone, searing the target's flesh for for 20,000 0 damage every 1 second. 45 yd range. Instant. 3 sec cast.
  • Fracture Slices rapidly at the enemy, dealing 50% weapon damage. Unlimited range. Instant. Inflicts 300,000 Physical damage every 0.25 sec for 8 sec. Unlimited range. Instant.
  • Froststorm Bolt Fires a bolt of bitter frost, dealing 600,000 0 Frost damage. 50 yd range. 1.5 sec cast. 3 sec cast.
  • Froststorm Strike Deals 200,000 Deals 0 Frost damage and causes the target to take 100% additional Frost damage for 60 sec. 6 yd range. Instant. 3 sec cast.
  • Garrote Traveling through the shadows, He Softfoot Garrotes the target, inflicting 80,000 0 Physical damage every 2 sec. Unlimited range. Instant. 3 sec cast.
  • Gouge Attempts to gouge the eyes of his target, Incapacitating them for 6 sec. If the target is facing away, it will knock them back instead. Unlimited range. Instant. 3 sec cast.
  • Grapple (New) The Pterrordax grabs a nearby player and lifts them up to great heights before letting them go. The target takes 15,000 Bleed damage every 3 seconds until they are dropped. Unlimited range. Instant.
  • Harden Flesh Hardens the flesh of targets over 10 sec, inflicting 60,000 Physical damage every 3 sec 20,000 Physical damage every second. and slowing by 30%. This effect stacks. Limited to 1 target. Unlimited range. 1.5 sec cast. 2.5 sec cooldown.
  • Healing Spray (New) Applies a magic spray to the target, healing it for 750,000 every 1 sec. for 10 sec. 40 yd range. 10 sec cast (Channeled).
  • Ignite Armor Melts an enemy's armor, increasing Fire damage taken by 10% for 30 sec. This sears the target's flesh for for 20,000 0 damage every 1 second. 30 yd range. Instant. 3 sec cast.
  • Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 Shadow damage to all enemies within 5 yards after 3 seconds 4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies with 200 yards. Instant. within 200 yards. Instant.
  • Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 Shadow damage to all enemies within 5 yards after 3 seconds 4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies with 200 yards. Instant. within 200 yards. Instant.
  • Inferno Strike Embodied Sorrow casts a massive Fire damage spell at his highest threat target. Inferno Blast divides 1,200,000 0 Fire damage among all targets within 8 yards. Unlimited range. 9 sec cast. 3 sec cast.
  • Instant Poison Coats his weapon in a Instant Poison, causing successful melee attacks to inflict 75,000 0 additional Nature damage. This effect has a 3-second cooldown. Unlimited range. Instant. 3 sec cast.
  • Iron Star Impact Inflicts 4,000,000 Inflicts 5,000,000 Physical damage, knocking them back. Unlimited range. Instant.
  • Jealousy Deals 75,000 Deals 0 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec seconds. This effect stacks. Instant. 3 sec cast.
  • Lacerating Bite (New) Causes 50,000 Bleeding damage every 2 seconds for 15 sec. Stacks. 20 yd range. Instant.
  • Mark of Anguish Mark of Anguish periodically inflicts 50,000 0 Shadow damage every second and roots the target. Lingering Anguish Shadow Weakness increases damage taken by Mark of Anguish by 35% per stack. Embodied Anguish has fixed upon you! Unlimited range. Instant. 3 sec cast.
  • Mortar Blast Inflicts 250,000 Inflicts 0 Fire damage to enemies within 8 yards of the blast. Unlimited range. 2 sec cast. 3 sec cast.
  • Mortar Blast Inflicts 350,000 Inflicts 0 Fire damage to enemies within the blast. Unlimited range. 2 sec cast. 3 sec cast.
  • Napalm Oil Explosion Deals 200,000 Deals 0 Fire damage to all enemies. Instant. 3 sec cast.
  • Noxious Poison Coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 85,000 0 Nature damage every second. This effect has a 3-second cooldown. These pools may be jumped over. Unlimited range. Instant. 3 sec cast.
  • Overconfidence Instant. 3 sec cast.
  • Rend Inflicts 20,000 Inflicts 0 Physical damage to an enemy every 1 sec. for 15 sec. Melee range. Instant. 3 sec cooldown. 3 sec cast. 3 sec cooldown.
  • Return to Stone Drains some of the life essence from players, inflicting 100,000 Shadow damage and creating stone statue copies of those players knocking them back and inflicting 100,000 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 1 sec cast.
  • Screeching Howl (New) The pterrordax lets out an ear piercing scream dealing 150,000 Sonic damage. 15 yd range. 1 sec cast.
  • Seismic Activity A mighty drill bores into the earth, causing an earthquake that deals 40,000 0 Nature damage every 1 second. Instant. 3 sec cast.
  • Sha Nova 2.5 sec cast. 3 sec cast.
  • Sha Sear Causes an explosion of Shadow magic around the target, inflicting Shadow damage every second to all enemies within 5 yards around the target. Instant. 3 sec cast.
  • Shattering Roar Inflicts 300 damage to the raid Inflicts 250,000 Physical damage to all enemies. 500 yd range. 2.5 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast. 3.5 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast. 3.5 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast. 3.5 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast. 3.5 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast. 3.5 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast. 3.5 sec cast.
  • Swelling Pride The Sha of Pride releases a wave of dark energy, inflicting 350,000 0 Shadow damage to all players and trigger an additional effect on any player with 25 or more Pride. This effect gives all players 5 Pride. 100 Energy. 2 sec cast. 3 sec cast.
  • Swipe Inflicts 200,000 Inflicts 0 Physical damage to targets in a 8-yard cone in front of the caster. Next melee. Instant. 3 sec cooldown. 3 sec cast. 3 sec cooldown.
  • Umbral Tempest Summons a tempest that inflicts10,000 inflicts 10,000 Nature damage every 0.75 sec. to random enemies. 45 yd range. Instant.
  • Unleashed Inflicts 245,000 Inflicts 0 Shadow damage every 10 second. Instant. 3 sec cast.
  • Wrecking Ball Unlimited range. Instant. Any player caught between the Starving Yeti and it's destination is dealt 300,000 Physical damage. The target is also knocked away by the force of the beast. Unlimited range. Instant.
by Published on 2013-07-17 02:45 PM

Tier 16 Monk Set, Moderator Recruitment, Blue Posts, 25 DK Mogu'shan Vaults

Cosmetic Armor Pieces—Now Available on Blizzard Store
The new helms are now available on the EU and US stores for €12 / $15! These items are cosmetic, can be used for transmog for any armor type, and will be mailed to all current and future characters on your account. These are the first of the upcoming new items in the Blizzard store.


This time around, we will be giving away 10 x of your choice of the helms!

  • The giveaway is for your choice of the new cosmetic helms. You can obviously only win one.
  • To enter the giveaway, just reply to this post! Make sure to mention if you play on US or EU servers in your reply.
  • The giveaway will be closed on Sunday at 11:59 PM EST and winners will be chosen randomly.
  • A note will be added to the top of the latest news post after winners have been PMed.



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Three new cosmetic items are now available on the Blizzard Store! Visit your friendly neighborhood NPC Transmogrifier to replace the look of your existing helm with one of these imposing pieces of headgear.


Recovered from the frozen battlefields of Northrend, the Crown of Eternal Winter enshrouds your character in an icy visage of death. Now you can adopt the look of an elite member of the Scourge, but without the inconvenience of undying bondage in the service of the Lich King.


Salvaged from the remains of the fallen minions of Ragnaros the Firelord, this helm sets you apart as a glowing beacon on an otherwise crowded battlefield. Where’s the rally point? How about by that guy with the RAW ELEMENTAL FIRE emanating from his forehead?


Forged from Fel Iron and shrouded in flames, the Hood of Hungering Darkness is a remnant of a rare dark magic only practiced by the warlocks of the Shadow Council. The lingering curse that keeps this headpiece burning is thought to be harmless, but feign demonic possession once you adorn it and see who dares to believe otherwise.

Each of these cosmetic items takes up your head slot, has no stats, and works across all races and classes. Visit the NPC Transmogrifier to replace the look of your existing cloth, leather, mail, or plate headgear.
by Published on 2013-07-17 07:10 AM

D3 Console FAQ, Blue Posts, Visually, What is Your Favorite Weapon?

Stranglethorn Vale Gameboard Audio & Art, Blue Posts

Patch 5.4 - Tier 16 Monk Set
Keep in mind that this is just a preview and the final set will be different!





Patch 5.4 - Expansion05 File
A recent PTR build had a texture slip in that is in an Expansion05 folder, World\EXPANSION05\DOODADS\IRONHORDE\NEX_ENVMAP01T.BLP. Currently this texture is only used to provide some sheen on metal in the Siege of Orgrimmar Raid, so it could just be a simple typo.

Below you can see green in place of where the texture goes on the banner next to the banner and the new texture.



MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! The amount of users and posts keeps increasing and we reached the point where we need some help before the trolls take over and play Whack-a-Mod in the Darkmoon Faire. I know it sounds fun, but I'm going to assume we don't want that.

Please be sure to read the entire post before applying!



Blue Posts
Originally Posted by Blizzard Entertainment
Proving Grounds
Why why why would this only be for level 90 players? It would make much more sense to have it scale to lower levels.
We're going to see how the Proving Grounds go. Adding lower level versions are always a possibility for the future.

Are there rewards beyond achievements and bragging rights for getting either gold rank or going so long in endless mode?
There will be titles too. (Blue Tracker / Official Forums)

Patch 5.4 PvE Trinkets in PvP
Remember that this is only on the PTR at the moment and that's always been a melting pot of experiments and us trialling things for the live game. Just because you have seen this trinket on the PTR with those particular effects doesn't mean it will make it to the live game in its current form.

We're aware that those particular trinkets are really strong for PvP in their current state. Our goal hasn't changed, we want ensure that PvP gear will stay as the optimal choice for PvP and as such we're working on bringing these trinkets into line. Thank you everyone for telling us what you think about them and we hope to continue seeing your feedback on the changes shown on the PTR. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator)
Patch 5.4 Fire Mage Changes Clarification
We'll be reverting both of these changes in the next PTR build.

Here’s a little more insight into our thinking here (and why the changes even popped up on the PTR in the first place):

We have a few concerns with how Fire is playing out at the moment. Fire scales incredibly well with gear, and we’re worried that they’ll end up doing way too much damage in high end gear. However, we’re trying to avoid just nerfing Fire’s scaling, as that would unfairly hurt any Fire mage who ISN’T in high-end gear.

We’re also worried that Fire is leaning too heavily on perfect cooldown usage. It’s awesome when a highly-skilled player is able to use all of their abilities to the fullest and be rewarded with a little extra damage. It’s significantly less awesome when failing to do so results in a massive loss of DPS. At the moment, Fire is extremely dependent on lining up all of your cooldowns (most notably Alter Time and Presence of Mind) to score massive Combustion damage. If you pull it off, you’re rewarded with a lot of damage. Mess it up, and your performance suffers dramatically. We’d like to tone down the differences between those high and low ends a bit.

We also think that Presence of Mind in particular is just too important to Fire right now. There’s really no choice in that tier – PoM is just too good compared to the other options. We want talents to be a choice.

Those are the issues we’d like to fix, and why the earlier changes hit the PTR to begin with. We may try other methods, or we may decide to just leave things alone for 5.4, but we do want to fix them.

We may try other methods, or we may decide to just leave things alone for 5.4, but we do want to fix them.
To expand on this statement a bit since it seems to be causing some confusion: We may or may not fix the scaling weirdness or the over-reliance on lining up cooldowns in 5.4. That doesn't mean we're just going to let Fire Mages scale into infinity. There will be changes made to keep things under control. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator)
Selfless Healer Changes Clarification
For clarity: Retribution and Protection-specced Paladins will continue to generate one charge of Holy Power when casting Judgement, regardless of talent choice. Selfless Healer does not alter that.

Holy-specced Paladins who spec into Selfless Healer will now generate one charge of Holy Power from Judgement. It will not generate that charge if they choose a different talent.

Hope that clears things up. As per usual, anything on the PTR is subject to change. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
World
Is VR going to be permanent for servers or is it a revolving door? Meaning will servers be added and removed from time to time
As Neth mentioned, we're trying to get a blog up explaining the feature. The intent is they are fairly permanent. (Source)

Could you tell us that before it goes live? Would be really super good for recruitment. And will VRs have names?
Overall the feature will probably start very small and build. It likely won't be a "flip the switch" deal. (Source)

Is there any chance with VR's that LFR and LFD will be limited to the those realms to bring back a sense of community
We prioritize that already, but queues would be very long if we restricted them, especially on off hours. (Source)

Any chance of adding weather effects into capital cities? I'd love to see some rain in Stormwind or Dalaran.
I'm actually not sure what the logic is there of having no weather variation. I'll look into it. (Source)

What about Skyshards/Alani ?
No changes to either. (Source)

PTR
Have you given any thought to cosmetic rewards on live for PTR testers? Or maybe non-cosmetic rewards?
It's tricky because you don't want to motivate someone to jump on to PTR just for the reward. Their heart may not be in it. (Source)

25 Death Knight Mogu'shan Vaults
OpenRaid, #Acherus, and Raegwynsolo pulled off a quick clear of Mogu'shan Vaults this weekend with only Death Knights!


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