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by Published on 2011-05-13 05:18 AM

A Word on Tier 12 Set Bonuses
Originally Posted by Zarhym (Blue Tracker)
We've seen a lot of discussion and debate over the new set bonuses. Just so everyone is aware, we're still assessing the set bonuses for tier 12 as we go through more testing and gathering more feedback.

To give you a heads up on what we're looking at so far though, here are the most recent bonuses we have in mind for some of the sets (some of what's listed below are amendments to the existing bonuses on the PTR).

Some of these bonuses might already be live as of the build pushed earlier this week, while some are yet to be implemented. If your class/specialization isn't listed here, it means the bonuses either haven't changed, or the changes haven't been solidified. Just the same, all of this is subject to ch-ch-changes over the course of the PTR process. Your feedback is appreciated!


  • Blood Death Knight 4-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.

  • Frost/Unholy Death Knight 4-Piece: Old bonus removed and replaced -- Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

  • Feral Druid 4-Piece: The bonus to dodge from Barkskin now begins when Barkskin wears off, instead of lasting while Barkskin is active.

  • Restoration Druid 4-Piece: Old bonus removed and replaced -- Your Swiftmend also heals an injured target within 8 yards for the same amount.

  • Holy Paladin 2-Piece: Old bonus removed and replaced -- Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.

  • Holy Paladin 4-Piece: Old bonus removed and replaced -- Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.

  • Protection Paladin 4-Piece: The bonus to parry from Divine Protection now begins when Divine Protection wears off, instead of lasting while Divine Protection is active.

  • Holy/Discipline Priest 2-Piece: Now also triggers from casting Prayer of Mending.

  • Holy/Discipline Priest 4-Piece: Old bonus removed and replaced -- You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750 health. Lasts 5 seconds.

  • Shadow Priest 2-Piece: Now requires the priest to be in Shadowform to be active.

  • Warlock 4-Piece: Now also triggers from casting Drain Soul.

  • Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.

  • Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.
Current Tier 12 Set Bonuses
For reference, the current T12 Bonuses (PTR Build 14040) are as follow. If a set bonus is different from the one in the post above, the official (blue one) is obviously the most recent
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)

Hunter (Forums / Talent Calculator / Skills/Talents)

Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 2P Bonus - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Item - Mage T12 4P Bonus - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)

Priest (Forums / Talent Calculator / Skills/Talents)
  • Item - Priest T12 Healer 2P Bonus - Casting your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Item - Priest T12 Healer 4P Bonus - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
  • Item - Priest T12 Shadow 2P Bonus - While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Item - Priest T12 Shadow 4P Bonus - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Item - Rogue T12 2P Bonus - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Item - Rogue T12 4P Bonus - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Item - Warlock T12 2P Bonus - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Item - Warlock T12 4P Bonus - Casting your Shadow Bolt, Incinerate, and Drain Soul spells has a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)



Don't Worry Folks. We Got This.
Originally Posted by Zarhym (Blue Tracker)
We've been repeatedly saying in various threads recently that we are listening, even if we're not acting on every piece of feedback we read. Well readers, listen up!

With the help of Ghostcrawler, the following will be added to the patch notes for the next PTR update:


  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

The concerns of the people vanished. And there was much dancing.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 4.2 Conquest Points Changes
So, as many of you are interpreting this change, it is to encourage more participation in Rated Battlegrounds. We see the fact that participating in Arenas is by far the superior way of obtaining top-notch PvP gear, in terms of time investment, as a problem. If you want to maximize your Conquest Point gains in patch 4.2, you'll need to participate at least a little bit in Rated Battlegrounds.

We know this may not sound very appealing to those of you who have grown accustomed to spending as little as an hour a week getting the top PvP currency in the game via Arenas over the last couple of expansions. To put things in perspective though, the total number of items that can be purchased with Conquest Points today is much larger than what you used to be able to buy with Arena Points pre-Deathwing world explosion. And there is no longer a requirement to “grind” unrated BGs for Honor each season, so the real time investment isn't changing as much as some players are perceiving it to be.

On top of that, the frank reality is that the total time investment required in season 9 to get all your points has been much, much too low, as you could do that from a few 2v2 Arena games each week completed in less than an hour’s time. It shows that Rated Battlegrounds are currently sub-par in terms of the rate at which points can be accumulated.

We do feel this change is necessary to keep the time investment vs. high-quality item accumulation in check, even if it doesn't read well on paper. However, as always, your constructive feedback is welcomed. :) (Source)

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy Paladins Nerf in 4.2
We increased paladin mana costs because they were too efficient at healing. In raid encounters, for instance, paladins were sitting at 40% of their mana while the other healers were flat out of mana. Paladins were casting Divine Light as their main heal because they didn’t need the efficiency of Holy Light. You personally may not have been in that situation, but when looking at the overall picture, as well as running plenty of tests, this was our conclusion overall. It is entirely possible this will hurt Holy paladins in PvP, where mana can be harder to come by. It is our hope that the recent Speed of Light change as well as another change or two coming will help offset that.

We did not make these mana cost changes because of the change to critical heals or because of any upcoming set bonuses (which are still being designed, by the way). We made the changes only because paladins were too efficient compared to druids, priests and shaman.

As a postscript, we see a lot of paladins advocating a strategy of Beacon the tank, heal the off-tank with Divine Light, and never ever do anything else... and if you ever heal the Beacon target, you fail. That’s just not a realistic goal. Stuff is going to happen that is unpredictable, or else you’d probably win every fight. You should make the most of Beacon, absolutely. It’s a great tool. But you shouldn’t consider anything that doesn’t maximize Beacon to be a class design or personal performance failure. Sometimes you’re going to want to heal the Beacon target directly. It happens.(Source)

Comics
People threatened to burn me alive because I forgot to post comics this week. Fixed! Dark Legacy Comics #287 and Teh Gladiators #234 + #235 are out!

by Published on 2011-05-12 07:26 AM

Monster Model - Molten Giants
The model for the updated molten giants are now in the game files! They look like super awesome version of the old Molten Core giants and you might recognize the face from the Warrior Tier 12 Model Preview.



Black Temple Raid Instance Map
Better late than never, the map for the Black Temple raid is finally being added to the game in Patch 4.2!




Patch 4.1 Hotfixes - May 11
Originally Posted by Blizzard (Blue Tracker)
May 5-11

General
  • There were several situations on transports or moving objects where players were receiving Movement Enforcement Error messaging, which should now be corrected.
  • Players using Mobile Guild Chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
  • Mail sent from the Auction House should no longer sometimes display incorrect information about the transaction. This also applies to those using the Mobile Auction House.
  • Parties will no longer disband immediately after all members log out. There is now a 5-minute grace period before the group is disbanded.

Classes
  • Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
  • Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Stampeding Roar (Cat) should always properly cost 30 energy when used.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
  • The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Molten Core now correctly enhances all three Incinerate spells cast while the buff is active.

Dungeons & Raids
The Bastion of Twilight
  • The Blood of the Old God aggro radius during the Cho’gall encounter has been dramatically increased.

Blackwing Descent
  • Fiends should no longer cause any quirky despawning issues during the Atramedes encounter, particularly after Atramedes is defeated.

Zul’Gurub
  • Kill credit for Kilnara for the Here, Kitty Kitty... achievement can no longer be carried over to the next kill.

Items
  • The Miniature Voodoo Mask dropped in Zul’Aman is now a Greed-only item. No class can roll Need on this item.
  • The Voodoo Hexblade and Amani Scepter of Rites are now properly labeled as Main Hand and can only be equipped as such.

PvP
  • Players should no longer sometimes become stuck or crash while in a Battleground or Arena queue.

Quests & Creatures
  • Players should again be able to successfully complete the quest The Firelord in Mount Hyjal. NPC heroes should be functioning correctly.
  • The Horde NPC Kadrak is visible for players to turn in the quest Mor'shan Caravan Delivery after completing the quest To the Rescue! in Northern Barrens.

Remote Guild Chat and Auction House Free Preview Ends
Originally Posted by Blizzard (Blue Tracker)
The Remote Guild Chat and Remote Auction House free-preview period has come to a close. Access to both of these features is now only available with a subscription to World of Warcraft Remote. Thanks to everyone who participated in the free preview -- we appreciate your feedback on the new Remote Guild Chat feature, and we hope you’ve enjoyed the chance to play the Auction House from the web or your mobile phone. To learn more about either of these features, visit the World of Warcraft Remote page, or go here to subscribe.

To download the free World of Warcraft Remote app for Android, click here. The World of Warcraft Mobile Armory app is also available as a free download from the App Store℠ for iPhone® and iPod touch®.

The Firelands: Lord Rhyolith & Baleroc
Blizzard updated their preview of the Firelands and added 2 bosses screenshots. Interestingly enough, Lord Anthrycist lost his controversial-weird name and is now named Ryolith.
Originally Posted by Zarhym (Blue Tracker)
Hey all,

We've added new images for Lord Rhyolith and Baleroc [The Gatekeeper] to our patch 4.2 preview of the Firelands.

You can check them out here: http://us.battle.net/wow/en/blog/2682944


Blue Posts
Originally Posted by Blizzard Entertainment
Raid Mechanics and making them more transparent
Even so, it's not unreasonable for a player to feel that some of the game mechanics in World of Warcraft could be made more transparent, be that through additional interface options, better encounter alerts, or a type of in-game guide. That may not be the exact complaint here, but it's still valid and worthy of consideration.

In fact, we agree that there's room for improvement. As already mentioned, we're introducing the Dungeon Journal in patch 4.2. While this new feature won’t completely eliminate the need for one to "study" certain encounters, it should make it easier for players to pick up new fights, and hopefully a lot more fun (the journal looks pretty darn sweet, if you ask me, and even includes a little lore, too).

Speaking to the future, we're also looking into ways that we can incorporate some "raid/dungeon"-style gameplay into solo environments. To a small degree, there's a bit of this in the new daily quest hubs coming up in in 4.2. While the goal isn't specifically to prepare players for dungeons and raids -- rather, just to make content that's fun and cool -- the quests themselves and some their related achievements encourage the use of tactics that you'd might see in dungeon and raid encounters.

For example:


  • "Burn Victims" is a "heal the wounded NPCs in the field" type of quest, which will give players a salve to use on burn victims in the Molten Front. Healers will be able to use their healing spells, however, and complete the quest much more easily (since most heals are ranged).
  • "Strike at the Heart" is a quest with randomized bosses, all of which have raid-style environmental damage. There's even an achievement (currently named "Ready for Raiding II") for killing all five of those random bosses without taking damage from their avoidable environmental effects.
  • Some other achievements in the areas promote more skilled, "raid-style" play, too. "Flawless Victory," for example, asks players to solo kill a Molten Behemoth (found in the Molten Front) without taking any damage from two its abilities: Molten Stop and Fiery Boulder. And "Master of the Molten Front" requires players to kill a variety of flamewakers in arguably non-standard ways (e.g. pwning a Flamewaker Shaman with his own Flamewave).

Although these quests won't magically turn an inexperienced raider into an experienced one, we think they have the chance to make the daily content more interesting, as well as provide more opportunities for players to familiarize themselves with the style of gameplay one can expect within a dungeon or raid. (Source)
by Published on 2011-05-11 01:38 AM

Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
by Published on 2011-05-10 06:08 PM

Update - The staff isn't final (and Lylirra is the most awesome Community Manager on earth for pointing out that we have no way to datamine it for the moment)
Originally Posted by Lylirra (Blue Tracker)
Dragonwrath, Tarecgosa's Rest does have a proc, but the information hasn't been included in the PTR data files yet (which means there's nothing to datamine right now).

We did, however, hint at what the proc will be in our 4.2 preview: http://us.battle.net/wow/en/blog/2685003

The great staff duplicates destructive magics, and also bestows upon its wielder the ability to transform into a member of the Blue Dragonflight.

Also, please keep in mind that some items on the PTR are still considered "works-in-progress," so certain aspects of their design -- including stats, on-use abilities, and appearance -- may change before the next patch goes live. :)

Oh! And just to clarify (since I saw this asked in another thread), Dragonwrath will not be BoE.

Patch 4.2 - PTR Build 14040
A new PTR build will be deployed on test realms today.



Tier 12 - Druid Model Preview
The Druid Tier 12 files are partially in this patch and I had enough to do a small preview.


  • The gloves are slightly bugged and will look a little weird.
  • The shoulders aren't in the game files yet.



Item Additions

Legendary Staff

Level Type Spec Slot Name
378StaffSpell DPSTwo-HandBranch of Nordrassil
391StaffSpell DPSTwo-HandRunestaff of Nordrassil
404StaffSpell DPSTwo-HandDragonwrath, Tarecgosa's Rest


Avengers of Hyjal Faction Rewards

Level Type Spec Slot Name
378PlateTankWaistGirdle of the Indomitable Flame
391FingerTankFingerAdamantine Signet of the Avengers
378TrinketTankTrinketStay of Execution
378BackTankBackDurable Flamewrath Cloak


Additional Items

Level Type Spec Slot Name
365GunPhysical DPSRangedExtreme-Impact Hole Puncher
378StaffSpell DPSTwo-HandBranch of Nordrassil
391StaffSpell DPSTwo-HandRunestaff of Nordrassil
404StaffSpell DPSTwo-HandDragonwrath, Tarecgosa's Rest
378PlateMeleeChest Battleplate of the Molten Giant
378PlateMeleeHands Gauntlets of the Molten Giant
378PlateMeleeHead Helmet of the Molten Giant
378PlateMeleeLegs Legplates of the Molten Giant
378PlateMeleeShoulder Pauldrons of the Molten Giant
378PlateMeleeChest Elementium Deathplate Breastplate
378PlateMeleeHands Elementium Deathplate Gauntlets
378PlateMeleeHead Elementium Deathplate Helmet
378PlateMeleeLegs Elementium Deathplate Greaves
378PlateMeleeShoulder Elementium Deathplate Pauldrons
378PlateMeleeChest Immolation Battleplate
378PlateMeleeHands Immolation Gauntlets
378PlateMeleeHead Immolation Helmet
378PlateMeleeLegs Immolation Legplates
378PlateMeleeShoulder Immolation Pauldrons
378PlateSpell DPSHands Immolation Gloves
378PlateSpell SpiritChest Immolation Breastplate
378PlateSpell SpiritHead Immolation Headguard
378PlateSpell SpiritLegs Immolation Greaves
378PlateSpell SpiritShoulder Immolation Mantle
378PlateSpell SpiritShoulderx3 Raid - 4.2 - Firelands - Boss 1 Loot 2 - Plate Int Spirit
378MailPhysical DPSChest Flamewalker's Tunic
378MailPhysical DPSHands Flamewalker's Gloves
378MailPhysical DPSHead Flamewalker's Headguard
378MailPhysical DPSLegs Flamewalker's Legguards
378MailPhysical DPSShoulder Flamewalker's Spaulders
378LeatherMeleeChest Dark Phoenix Tunic
378LeatherPhysical DPSHands Dark Phoenix Gloves
378LeatherPhysical DPSHead Dark Phoenix Helmet
378LeatherPhysical DPSLegs Dark Phoenix Legguards
378LeatherPhysical DPSShoulder Dark Phoenix Spaulders
378LeatherMeleeChest Obsidian Arborweave Raiment
378LeatherPhysical DPSHands Obsidian Arborweave Grips
378LeatherPhysical DPSHead Obsidian Arborweave Headpiece
378LeatherPhysical DPSLegs Obsidian Arborweave Legguards
378LeatherPhysical DPSShoulder Obsidian Arborweave Spaulders
378LeatherSpell DPSChest Obsidian Arborweave Robes
378LeatherSpell DPSChest Obsidian Arborweave Vestment
378LeatherSpell DPSHands Obsidian Arborweave Gloves
378LeatherSpell DPSHead Obsidian Arborweave Cover
378LeatherSpell DPSShoulder Obsidian Arborweave Shoulderwraps
378LeatherSpell SpiritHands Obsidian Arborweave Handwraps
378LeatherSpell SpiritHands x3 Raid - 4.2 - Firelands - Boss 1 Loot 2 - Leather Int Spirit Glove
378LeatherSpell SpiritHead Obsidian Arborweave Helm
378LeatherSpell SpiritLegs Obsidian Arborweave Leggings
378LeatherSpell SpiritLegs Obsidian Arborweave Legwraps
378LeatherSpell SpiritShoulder Obsidian Arborweave Mantle
85EngineeringSchematic: Extreme-Impact Hole Puncher
1MiscellaneousShirtLegendary Shadoweave Shirt
20PetCreepy Crate
1QuestBilgewater Writ of Commendation
1QuestGilneas Writ of Commendation



Map Changes

Firelands Raid



Firelands Daily and Nexus (Legendary Staff)



Achievements Changes
Originally Posted by MMO-Champion

Ragnar-O's Defeat Ragnaros while three Living Meteors are ignited by Lava Wave.


Spell - Class Changes
Originally Posted by MMO-Champion
Companion Pets

Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost
  • Rune Strike got its "causes a high amount of threat" back.

Druid (Forums / Talent Calculator / Skills/Talents)
Balance
  • Lunar Shower now has an additional effect: While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

Feral

Mage (Forums / Talent Calculator / Skills/Talents)
Frost

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy

Retribution
  • Repentance now has a 30 yards range, up from 20 yards.
by Published on 2011-05-10 06:01 AM

WoW Lost 600k Subscribers, down to 11.4M
Activision Blizzard's earning call was today and we learned, among other things, that the WoW playerbase is down to 11.4M players. That's 5% less than before the expansion and it seems that players went through the Cataclysm content faster than expected.

Blizzard also promised faster release of new content and expansions during the call.

From Curse.com
During today's Activision Blizzard earnings call, World of Warcraft and its expansion Cataclysm were two very hot topics. Listeners asked a number of questions related to the game, more than any other title or franchise in the publisher's stable.

Of note, World of Warcraft's subscriber base has reached pre-Cataclysm levels, according to Mike Morhaime, CEO of Blizzard Entertainment. He then later stated an actual number, with subscriptions at the end of March clocking in at right around 11.4 million.

That's down by about 5% from the announced 12 million mark late last year. Interestingly enough, that was right before Cataclysm released. In fact, it's actually lower than the milestone reached in 2008 with the release of Wrath of the Lich King.

But one important thing to point out, and Mr. Morhaime touched on this as well, is that World of Warcraft's subscriber base does not change linearly. It fluctuates based on content consumption, which players seem to be doing a whole lot of -- at a more rapid pace -- with Cataclysm. "Subscriber levels have decreased faster than previous expansions," he said.

Surprising? Not really. We have to remember that when these numbers were pulled, Cataclysm was in a bit of a lull. The expansion had been out for close to four months, and most of its content had been consumed by a large percentage of the player base -- aside from heroic raids.



Diablo 3 Public Beta in Q3 2011
The 2nd big interesting thing from the earning call was the announcement of Diablo 3's public beta in Q3 2011, it looks like the summer will be busy between Patch 4.2 and Diablo 3 ... For more Diablo related news, head to Diablofans.com.
Originally Posted by Blizzard (Blue Tracker)
The 3rd quarter reference in the earning's call today was a calendar quarter, meaning that we're aiming to launch the Diablo III beta between July 1st and September 30th. Keep in mind that it's our current goal, and of course that can change as development continues.

2011 Arena Pass: Phases
Originally Posted by Blizzard (Blue Tracker)
The 2011 Arena Pass is split into several different phases. To help you gain a more detailed understanding of how this year’s Arena Pass will unfold, you can find an explanation of the different phases in this article. You can also find out which matches are counted towards receiving a pet or title!

Registration Phase
4 May – 21 June (9pm CEST)
During this period you can register for the European 2011 Arena Pass Service. Registration will be closed outside of these dates.

Practice Phase
11 May – 8 June
During this period you will be able to enjoy the Arena Pass Realm and practice your setup with your friends. Matches played during this phase will not count towards the pet and title prizes.

Ranked Ladder Phase 1
8 June– 22 June
All Arena Rating points will be set to zero when this phase begins. Ranked 3v3 matches played during this phase will count towards the pet and title prizes. If a player switches from one Arena Team to another, the Arena Team that the player joins will have their Arena Rating reduced by 150 points.

Ranked Ladder Phase 2
22 June – 4 July (9pm CEST)
Ranked 3v3 matches played during this phase will count towards the pet and title prizes. During the Ranked Ladder Phase 2 of the Arena Pass Service, players cannot switch Arena Teams.

Prize Eligibility
Ranked 3v3 matches that count toward the pet and title prizes will start on 8 June 2011, (once the weekly maintenance has ended) and end 4 July 2011, at 9pm CEST.

Please note that phases begin once weekly maintenance has finished on the dates specified, and end at the beginning of maintenance on the dates specified (unless stated otherwise).

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Staff availability
It's actually easier to get started on the path to acquire this legendary; the journey itself is more difficult though. Regardless, players who have cleared the prior tier of raid content are the only ones eligible to begin the quest line -- any player who's part of a group which is capable of accomplishing that probably has a good shot at getting a staff for themselves. (Source)

Legendary Staff - Guild Pet Reward
We're doing something wholly unprecedented in the history of World of Warcraft, by making the acquisition of this Legendary result in a pet for the whole group responsible. Never before has an entire guild been able to acquire any kind of item for helping a member acquire an item or achievement.

We thought that was pretty cool. (Source)

Legendary weapons in 5-man instances?
At least for the foreseeable future, we’re shying away from the model where individuals or five man groups can acquire legendary items, because that could have several possible effects which don't mesh well with our idea of what these items should represent. The items might become common enough that orange becomes the new purple, or so random that the acquisition doesn’t feel particularly good, or we’d have to include a lot of artificial controls on how many of those items end up on a given realm despite a thin veneer of accessibility. Any way you slice it, we think that this would diminish the appeal of these items, and that’s not the way we want to go for now.

We do want the path to getting them to be more than a scavenger hunt though, and we’re continually trying to make the experience of acquiring a legendary weapon more… legendary. We learn as we go. For example, we’re unlikely to ever again do the Molten Core / Black Temple style legendary drops where sometimes you get lucky and more often, you don’t. We think that was really excessively random, and perhaps more importantly, it lost the entire sense of ceremony involved in forging your weapon. To return to the point of discussion that spawned this thread, Dragonwrath is almost the polar opposite of that. Sure, there is a “gated” portion of the quest line, which involves killing Firelands raid bosses, because we want this weapon to be something that a group has to work for and so that nobody is completing their legendary on the first week. But there is also a ton of other content as well: many new quests, legendary-specific raid boss fights, and a great personal challenge which evokes the spirit of those old classic World of Warcraft epic quests. The staff is really awesome in itself, and is rewarding for the whole group which completes it. I think that’s pretty cool, and I hope that those who get the opportunity to pursue the staff feel the same way. (Source)

Legendary items are only for people lucky enough to have a raid!
I'm not sure that you can call being a dedicated raider a matter of luck.

When someone plays a video game, they’re usually faced with a lot of choices. World of Warcraft has a ton of choices, and being part of a guild and choosing to raid is one of the more important choices one makes. World of Warcraft has also had a pretty clear structure of progression for a long time. There’s leveling content; all the quests, dungeons, and events which one can experience as they increase in power toward maximum level. Then, at the level cap, there are some new tiers of content. Top end daily quests, five man dungeons and heroics, battlegrounds, PvP zones and the like. This is all extremely accessible, and (we hope) all players who reach maximum level in World of Warcraft will experience all of it. Then, for the players who choose to pursue the necessary preparations and relationships, there are arenas, rated battlegrounds and raids. Those are the most demanding World of Warcraft experiences available, and we hope that most players will make the choice to take their skills there and see at least some of that content, since there are some very rich experiences to be had.

Raids in particular are intentionally challenging environments, and they are meant to stand up as obstacles to overcome, to reward players who are willing to develop the relationships and coordination with other World of Warcraft players to meet and beat the toughest challenges the game has to offer. They represent achievements to aspire to and we put a lot of time into that content and try to make it rewarding because we want you to want to see it.

Legendary weapons are legendary in part because of lore, and in part because of the grand adventure it is to achieve them. They are intended to represent a goal for an entire guild and raid group, and acquiring such a weapon reflects on the raid and guild as a whole. This helps us keep these items rare, which makes them more exciting and prestigious, which, in turn, allows us to make them more powerful. (Source)

The Daily Blink
I didn't post anything from The Daily Blink in a while and they said I can have my Garfield plush back only if I resume posting. I liked this one a few weeks ago but couldn't post it because of all the Patch 4.2 content, fixed!

by Published on 2011-05-08 07:09 PM

Dragonwrath - Tarecgosa's Rest Model Preview
We already know how the legendary staff will look, thanks to the official preview from Blizzard, but I had a couple of requests from people who wanted to see it in a higher resolution and on a character so I made you a nice video!







Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
New SSDs are finally here, faster and more expensive than the current generation. Look for small price drops over the next few months as the last gen is put on sale. New AMD CPUs will be here in the middle of June, performance is still unknown. The new Intel Z68 chipset that allows for SSD Caching and using both the integrated GPU and overclocking the CPU will be launched later this week, with stock showing up soon after. It will only show significant performance gains in video encoding, as SSD caching doesn't make a huge difference compared to actually using a SSD.

Make sure to keep your AMD and Nvidia drivers up to date. If you experience problems after updating, roll back to the recommended Nvidia Drivers.

New to building your own computer? ArsTechnica just released a nice guide for new builders (Part 2 and Part 3). They don't talk about it specifically, but Artic Silver 5 is standard for thermal compound, avoid using what came with your heatsink. Usually it is easier to connect the case headers when the motherboard is not in the case, provided the wires are long enough. She does mention a five hour build time, two hours seems more likely.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions!

Peripherals/Monitors

ComponentPuppy Dolphin
MonitorASUS VW224U 22-Inch Widescreen - $140ASUS VW246H 24-Inch Widescreen - $199
KeyboardMicrosoft Digital Media Keyboard 3000 - $25Cyborg V.5 - $38
MouseLogitech MX518 - $38Logitech G500 - $55
SpeakersLogitech S220 2.1 Speaker System - $28Logitech Z313 Speaker System - $40
ComponentNarwhal Unicorn
MonitorASUS VE276Q 27-Inch - $313Dell UltraSharp U2410 24-inch (IPS Panel) - $520
KeyboardLogitech G110 - $62Razer BlackWidow (Backlit)- $75 ($120)
MouseRazer Deathadder - $46Razer Naga (Buttons on the Side) - $69
SpeakersCreative Inspire T3130 2.1 Speaker System - $49Logitech Speaker System Z523 - $70



Puppy and Dolphin

ComponentPuppy Dolphin
CaseNZXT GAMMA Classic - $35NZXT GAMMA Classic - $35
Power SupplyCorsair 650TX V2 - $80Corsair 650TX V2 - $80
CPUAMD Athlon II X4 640 AM3 - $100AMD Phenom II X4 955 Black Edition - $122
HeatsinkCooler Master Hyper 212 Plus - $30Cooler Master Hyper 212 Plus - $30
MotherboardGIGABYTE GA-770T-USB3 AM3 - $89GIGABYTE GA-890GPA-UD3H AM3 - $130
Memory4GB PNY Optima DDR3 10600 - $324GB G.Skill Ripjaws F3 4GB 12800 DDR3 - $62
Graphics CardXFX 5770 - $105XFX 6850 or EVGA GTX 460 - $152/ $180
Hard DriveSAMSUNG Spinpoint F3 1TB - $61SAMSUNG Spinpoint F3 1TB - $61
DVDLite-On LightScribe 24X SATA DVD+/-RW - $25Lite-On LightScribe 24X SATA DVD+/-RW - $25
Total$527$697 / $725


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $60Cooler Master HAF932 - $160
Power SupplyCorsair 650TX V2 - $80Corsair 750HX (7 Year Warranty) - $140
CPUIntel i5-2500k - $225Intel i7-2600k - $315
HeatsinkThermaltake Frio - $58Noctua 6 NH-D14 - $80
MotherboardASUS P8P67-M PRO - $150ASUS P8P67 DELUXE - $258
Memory4GB G.Skill Ripjaws F3 4GB 12800 DDR3 - $628GB G.Skill DDR3 12800 - $123
Graphics CardXFX 6950 1GB OR MSI GTX 560 Ti- $235 / $260XFX 6970 OR EVGA GTX 570 - $320 / $330
Hard DriveWestern Digital 1TB Caviar Black - $89Western Digital 1TB Caviar Black - $89
SSDOCZ Technology 120 GB Vertex 2 3.5-Inch (Last Gen) - $210
(Replacement Info)
Intel 320 Series 120 GB (Review) - $231
OR
OCZ 120 GB Vertex 3 (Faster, more expensive) - $310
DVDLite-On LightScribe 24X SATA DVD+/-RW - $25Lite-On LightScribe 24X SATA DVD+/-RW - $25
Total$1169 / $1194$1741 - $1830



The MMO Report
It's time for your weekly The MMO Report.



Blizzard Art Gallery Update
The Cataclysm Art Gallery has been updated with four pieces representing the Warcraft universe.


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