World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-03-27 04:29 AM

Deck Spotlight: Tidesoftime's Modern Control Shaman, Fight Night S5E3 Decklists, S4 Rankings

New Wave of Alpha Invites, Designer Insights: Giving Tyrael Justice

Warlords of Draenor Developer Interviews
There were a few developer interviews at the recent press events, so today we are taking a look at an interview with Alex Afrasiabi from

  • There is no guarantee that all character models will be done by release, but they hope to have most ready.
  • The biggest thing stopping players from coming back is leveling.
  • As the game got older, more and more content was added, which makes it harder for people to catch up when they return.
  • Having to deal with all of the other things that are a part of coming back to the game along with leveling is too much for some people.
  • When you come back to the game and use a boost, your bars are cleared, talents unlearned,
  • The team also looked at significantly increasing experience rates rather than offering a boost, but it didn't feel great and the boost was the better option.

Warlords of Draenor - New Blingtron
It looks like Engineers will be getting a new Blingtron in Warlords of Draenor, but not a new mount.

Official Class Roles Forums Closing (EU)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone,

So that player discussions remain concentrated in existing forums where they receive more attention from other players, we have made the decision to retire the following forums. These forums will be deactivated next week:

Damage Dealing

In preparation for their final closure, these forums will remain accessible in Read Only mode, but will be removed permanently on 8 April 2014. If you wish to save any relevant information, please do so before then.

Blue Tweets
Originally Posted by Blizzard Entertainment
Will New Veng buff self heals? Dev team's goal for value of Bonus Armor vs other stats (situational or always good)?
Yes, it'll buff self heals. Bonus Armor is always good, except the extremely rare case where you're taking no physical damage. (Celestalon)
Or the damage bypasses armor.
I think having physical-flagged damage that bypasses armour is a silly design. Just use magic to do it.
Not at all. Bleeds, sonic spells, etc... All totally make sense as non-magic but not reduced by armor. (Celestalon)
OK I'll give you those! But what about things like Malkorok's Blood Rage. It is an obvious physical weapon attack.
Balance. We don't want to hit clothies harder than plate/shield wearers for that. (Celestalon)

haste, that you'd get the 84 damage in exactly 14 seconds, with the partial tick appearing 14.0s after cast (6 DPS).
Yes, duration never changes. You'll get the partial tick at 14sec after cast. DPS won't have breakpoints. (Celestalon)
Are you still planning to give everyone a Pandemic mechanic?
Yes, but 130% duration max, not 150%. (Celestalon)
So if you recast way before the first partial tick, will you end up with "queued" partials?
No, partial ticks are only when the dot falls off before its' next scheduled tick. (Celestalon)

Warlords of Draenor Stats
do you know how current dodge/parry stats on items will be changing in 6.0? Should I stockpile them "just in case"?
They'll be replaced with other useful stats. (Celestalon)

I knew that Cleave got dropped. I thought socket/multistrike/readiness were all rare 'bonus tertiaries' in WoD. Got a source?
No, Multistrike and Readiness are full, legitimate secondary stats, like Haste/Crit/Mastery. Socket is a bonus tertiary. (Celestalon)
still wondering how you're gonna make Multistrike appeal to tanks.
Been working on that recently. Nothing to announce yet, but it'll be spec-specific passives that interact with multistrike. (Celestalon)
so things like grand crusader, revenge, Crimson scourge?
Yeah, that style of ability (though different effects). (Celestalon)

Does everyone have a baseline level of Multistrike / Readiness, like Crit & Mastery, or is it possible to have 0, like Haste?
Zero baseline. (Celestalon)

How were Large Anima Golems supposed to be used in the Dark Animus encounter, especially on heroic?
To buy you more time on the enrage. But they ended up being too dangerous/disruptive to make it worth the benefit. (WatcherDev)

Could some indication that a spell is armor ignoring physical be added to the DJ? It is occasionally unclear.
It's certainly something we can do a better job of calling out when it comes to tank mechanics. (WatcherDev)

Will we see any balance changesonce the new PvP Gear shows its full effect ?
Perhaps. At this point we will only be able to do hotfixes which limits our options. (holinka)

Any chance we could see TB and WG put in as 40v40 BGs so they are full?
More focused on building Ashran. WG and TB had their time to shine. It would take a lot of work to restore them properly. (holinka)

Hard to get conquest losing in flag cap RBGs compared to losing in an AB-style RBG. Intended? Flag cap = so black and white.
It's the nature of CTF. You're comparing a map with a score of 3 to a map with a score of 1600. (holinka)

Warlords of Draenor
Any plans on making Thorim soloable for everyone?
Changed in 6.0: Thorim won't trigger the deathball/reset when his arena is empty. (WatcherDev)
Valithria is soloable, not sure what is wrong.
By, say, a warrior? Probably just going to make her skippable. (WatcherDev)
Yeah, that was a joke (coming from a healer), but great to hear Ulduar/ICC are getting a look - how about Vezax?
What's the concern with Vezax? (WatcherDev)
Yeah, Vezax and the trash leading up to him won't be there. Need to soft reset.
Fixed that also (in 6.0). Thanks. Could happen if you killed one of the Keepers very quickly. (WatcherDev)

TCG Art Update
Blizzard has updated the art gallery to feature ten new pieces.

by Published on 2014-03-26 05:07 AM

[Spoilers] Malthael Fight Mechanics, Confirmed: Paragon Portraits In The Works, [Heroes of the Storm] Tyrael Hero Spotlight

Deck Spotlight: Bind Torture Kill Hunter, Fight Night S5E2 Decklists, Annoying Notifications

New Hero Rotation, Alpha Patch 29562: RoS Hero Skins, Hero Changes, Bug Fixes

Upcoming Artcraft Posts
It looks like we will get a little bit more Warlords of Draenor content next week with Female Draenei character model previews!

Patch 5.4.7 Hotfixes - March 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Boost
  • Resolved an issue where some boosted characters were unable to see the portal to Pandaria in capital cities.

  • Priest (Forums / Skills / WoD Talent Calculator)
    • General
      • Resolved an issue where the amount of healing received from Prayer of Mending was not benefitting from PvP Power.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Reduced the health and damage of Gurubashi, Amani, Drakkari, and Farraki adds during the Horridon encounter by 20% on Raid Finder difficulty.

Blue Tweets
Originally Posted by Blizzard Entertainment
Ok, core if issue inc. Value of crit PvP != Value of crit PvE. Value of other stats PvP = Val other stat PvE. Given that, how can you possible make balanced with other values in PVE and PvP at the same time? If you can't, crit classes will be weak in PvP. If you buff them, they'll be strong in PvE.
It's worth remembering that at 200%, crit is *more* valuable in PvP, than PvE. (Celestalon)
Will elemental shamans still get their buffed crit modifier in PvP?
It's a 25% reduction to crit damage. So they still get extra crit damage, but then reduced by 25%. (holinka)
So (200% base +50% extra) -25% = 187.5% crit for ele shamans in PvP?
Yes (holinka)

Warlords of Draenor Stats
'Afternoon. WoD Tank info seems hard to come by. 3 ?s, if you are willing: Value of Multistrike for tanks(just dps or more)?
Multistrike will have defensive value. (Celestalon)
Is that just self-heals, or a chance for damage reduction to multistrike? I.e., get another 30% of your armor?
Just like there are passives that give defensive value to crit, there will be passives that give defensive value to Multistrike. (Celestalon)

.Meaning 30% Multistrike = one 30% roll in PvP (max 130% damage), two 15% rolls in PvE (max 160% damage), same avg dmg?
Yes. (Celestalon)

Also, the same argument can be made for haste because haste bonus to CC casts. Separate value there too?
Multistrike will also have a PvP modifier. One extra roll instead of two. (holinka)
Everyone will just avoid crit and multistrike like the plague, don't see how it's a good idea
Multistrike's combines the two rolls into one. Same average chance. Multistrike will definitely *not* be avoided. (Celestalon)
are you sure that multistrike isn't causing a similar problem that you just fixed with 150% crits? Peaky dmg.
Multistrike caps out at 130%, and is much *much* more common, such that it will be the common occurrence, not a rare burst. (Celestalon)

Pugging is a prob. a niche audience too though, saying that just because personal is an option, organizers might not take it
I'd expect PUG organizers using personal loot will see more takers. It's nice to not worry whether you can trust the master loot (WatcherDev)

any plans for an increase of tank dmg taken to make room for dedicated tank healers again?
If we hit tanks any harder today, we'd just one-shot them. Vengeance and smart heals are the major culprits. Agree with the goal. (WatcherDev)
Just tank healing or Single-Target healing in general? I think targeted healing is more interesting than aoe/smart
Absolutely. Making decisions is more interesting than pushing a button and having them made for you. (WatcherDev)

how are heroic lockouts handled? had a shammy, not able to join H.Galakras because he was locked to 3/4 /w H.Norushen down.
Heroic lockouts assign a single fixed raid ID for the week, and you can't enter any other Heroic ID for that zone once locked. (WatcherDev)

If silences are gone from interrupt, what happens to silencing shot? Gone too?
Replaced with Counter Shot (holinka)

Is there a reason a lot of classes dodge/parry monks in arenas? 6% over pvp expertise cap, and I don't get issue on other toons
Agility classes gain dodge & strength classes gain parry. Attack them from behind to avoid getting dodged/parried. (holinka)

Will Movement speed stack in RBG disapear totally anytime soo ?
We're reimplementing this speed system in Warlords to avoid alot of these stacking bugs slipping through. (holinka)

Warlords of Draenor
There isn't a word in the English language that would adequately convey how much I want new Garrison info. ETA on info dump?
Soon™ (Muffinus)
and beta?
Probably less soon? Gotta make sure it's #Savage enough (Muffinus)

Heroes of the Storm - Demonic Tyrael and Angelic Valla Skins
Some new and improved skins were added in today's Heroes of the Storm patch.

by Published on 2014-03-25 04:03 AM

Confirmed: Season And Ladder Like System In First Major Content Patch In A Few Months

Fight Night S5E1 Decklists, Card Dust Adjustments End March 25, This Week's Tournaments

Reaper Of Souls Now Live
The Diablo III: Reaper of Souls expansion is now live!

Blue Tweets
Originally Posted by Blizzard Entertainment
really disappointing and quite telling that imbalances are left in for the same of something as silly as faction balance
If there were no racials, Humans would still be by far the most popular class on the Alliance. (holinka)

Hunter (Forums / Skills / WoD Talent Calculator)
Snake Trap is really only used for Entrapment anyway
Nope.I use it every fight for the various poisons it does especially the all important slow poison.
Do you really need two different traps to slow enemies? (Celestalon)

No scatter shot is not gone.We tried traps activating instantly.Warriors still will charge over them.
Warriors will not charge over traps. (Celestalon)
You promise?Because right now Ive seen hundreds of players just cruise right over them.Even in direct los.
They're made with different tech now. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Since Fire scales much better then all other specs, devs had to nerf it every major patch to get it back in line
It doesn't necessarily have to scale better than other specs. We have one change coming that helps prop it up at early gear levels. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Hoping for an answer. I <3 Arc Torrent on my healadin for the mana return. Still happen in WoD? Or all pally specs getting HP?
All Paladins get Holy Power instead of Mana. Holy Power will be more valuable, though. (Celestalon)
No more mana for paladins, inc holy? Very big change! Moving MW to energy also? Or did I read too much into that?
You misread. This is talking about Arcane Torrent, the Blood Elf Racial. (Celestalon)
Sir celestalon, will it still do aoe silence or will it just be a resource gain?
Still does that. (Celestalon)

Anyway you could talk about design philosophy when approaching Retribution in WoD?
Anything in particular? Generally planning polish and tuning, but no major revision. Happy with Ret design, minus a couple tweaks. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
rogues are very dependant of crit, any buff for them in wod?
It's folly to ask for buffs when fixating on one specific change without considering all of the other changes coming. (holinka)

Is paralytic poison gone, or did it go baseline?
It is gone in Warlords. (holinka)

Shaman (Forums / Skills / WoD Talent Calculator)
Any plans on taking a look at Windfury Weapon in WoD? lots of us feel it's lost it's wow factor (scuse the pun) in recent expacs
We're investigating whether we can take the cooldown off it (but still not proc off itself). No promises though. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
so will u also make arcane torrent more valuabke to warlocks? Mana useless, need either burning ember soul shard or demonic fury
A whole soul shard is too much, which is a problem. (Celestalon)
whats about other specs. Half a burning ember or 100 demonic fury doesnt seem like a problem
Problem is consistency. (Celestalon)
but u can see how mana is useless for lock? Love belfs but turn between changing race :-S trolls an orcs look more appealing
BElf still gives 1% Crit, so not useless. (Celestalon)

Also, with valor/justice gone, what's going to be the carrot to get people to complete groups in WoD?
We'll have more info in weeks ahead, but we agree it's important that people are incentivized to not bail mid-run. (WatcherDev)

cata healing changes. with all the changes happening with healing, is SoO going to be reduced burst damage output? cont
SoO will be adjusted to suit any class changes. It won't be more difficult in 6.0. (WatcherDev)

in 6.0 will SoO go to the new raiding system? Norm and Hero flex specifically
Yes, it will. (WatcherDev)

What's the word on Mythic trash? I feel it would add a lot of immersion to the dungeons. Still have nightmares of AQ trash.
No more dynamic difficulty swapping means that raids will have Mythic trash. And yes, that means Mythic trash loot. (WatcherDev)

running dungeons then converting JP to honor is faster than queueing bgs... can u fix that
We did one wave of buffs to honor rate. We may do another based on what we see. (holinka)

By 'mean' you mean 'poorly designed,' right?
World PvP is deliberately unstructured & emergent. If you want a fair fight, we have instances (holinka)

With the expansion coming on december and the season ending in 20 weeks what are we going to do during this big gap without arenas?
We have made no announcement about when the season will end or when the game will be released. You're making bad assumptions. (holinka)
I was just assuming the worst case scenario. Should we expect a 30+ weeks season, like s11?
sorry, we don't comment/speculate on the length of a season. (holinka)

How does the team feel about the new arena ladder? I kinda miss teams because I liked starting fresh on a new charter. What's yours
We're quite happy with the change. In general it feels like an improvement. (holinka)

I've seen that extremely rarely, and always found that flying away and coming back solved it. Sorry! (Celestalon)
We cant fly in warlord's how do we solve issues like this.
A) We don't intend to have bugs like that. B) I just said 'fly' as that's what's common now. 'Ride' does the same thing. (Celestalon)

Diablols Reaper of Souls
Carbot released a new video for Reaper of Souls!

by Published on 2014-03-23 11:58 PM

Cross-Game Rewards, Hellfire Rings Don't Stack, Angzt's Legendary Crafting Guide, Stunning Diablo Cosplay

Fight Night Season 5 Starts Monday, Top 5 Plays of the Week, This Week in Review

A Quick Guide to the Buildings of Nexus

Warlords of Draenor - Profession Catch Up
At Blizzcon and in previous interviews, the developers mentioned that profession catch up mechanisms would be nice to have. It looks like Warlords of Draenor might add those catch up mechanism, as hwoome shared some plans recently.

Battle.Net Desktop App - Chat Coming Soon
We should see the Battle.Net App enable chat sometime soon, as we recently got an update that let us know it is almost ready!
Originally Posted by Vexis (Blue Tracker)
Soon, soon!

We initially were going to enable chat before the Diablo 3 expansion launch, but due to some unforeseen issues it had to be delayed.

To ensure the stability of the Diablo 3 expansion launch, we've postponed it until after.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
With Hit/Exp gone, what will the new incentive be for melee to stay behind the boss/mob to DPS?
It's more like the stats are gone from items and everyone gets a passive +7.5% to both. You can still get parried from the front. (WatcherDev)
Chance to be parried will be 0%/0%/1.5%/3%, against a +0/+1/+2/+3 level target. (Bosses are +3) (Celestalon)
are inanimate objects like siege crafter weapons still going to parry?
That's encounter-specific, and we generally disable parry where it makes no sense. We missed belt weapons. (WatcherDev)

You mentioned once before about flex modes possibly flexing up to 30 people. That still on the table or still only 25 flex max?
Still on the table. (WatcherDev)
30 sounds great. A mythic guild can fit in its entire roster. Still think distributed loot should be mythic only.
Why? Just to stop week one split main/alt loot-funneling runs? (WatcherDev)
agree with about the 30 size being good so no one from roster needing to be left out, disagree with loot thinking.
I'd love to stop week 1 loot funneling, but not at the expense of a social loot experience for the majority. (WatcherDev)
In my experience week 1 loot funneling is a problem with very few guilds. Most won't even do it.
Yeah, plenty of 14/14H guilds don't do any of that. It's a niche problem. It does suck though. (WatcherDev)

How would this affect loot drops if raid loot is in affect? I'm assuming 30 people would cause more loot drops than 25 or 20?
Right, with 30 you'd see 50% more loot on average than with 20. (WatcherDev)
So loot per raid size it'll be: 8-19 people: 1 token + 1 item, 20-29 people: 2 tokens +2 items, 30 people: 3 tokens + 3 items?
No breakpoints like that. The idea is for loot : player ratio to be constant. We'll have more details to share in the future. (WatcherDev)

Challenge mode raiding? 6.1 feature? Sounds good to me
Who's the audience for that feature? Seems like it'd be just the tiny sliver of players that has cleared the current Mythic tier. (WatcherDev)

Why are they separated into two raids now, as opposed to three? Any particular design reasons?
HoF/ToES split was a bit awkward, especially for the gating, and 10 bosses lets Foundry feel like more of an epic end to the tier. (WatcherDev)

So what about resil and battle fatigue? is it going away?
.Base resil and battle fatigue will be made as low as good gameplay will allow. (holinka)
Our goal is to have health pools scale along side damage so we don't have to constantly bump them up. (holinka)
If there is 2 dps for every health bar, doesnt that mean damage scales 2x faster then health? Wont the ratio change?
Example: Backstab does 10% of health in first season, 20% in last season. Not really a bracket thing. (holinka)

Can't recall if this was answered elsewhere, but is there a reason Drums of Rage aren't usable in Challenge Modes? Thanks
We generally bar the use of items/advantages added after the introduction of CMs. Drums should be usable in WoD CMs. (WatcherDev)

and if you don't know, find out.. why are there Ruby Guardians in Grim Batol
Lorewise, Grim Batol was guarded by the red dragonflight before it was retaken by the Twilight's Hammer and black dragonflight. (WatcherDev)

will wod have a lot of timeless Isle style interaction all over draenor?
Absolutely! From levelling to endgame, we're all about dynamic content and choosing the difficulty that's right for you! (Muffinus)

Would a system with XP bonuses for killing mobs well above your level be possible? There could be issues with high level carries..
How about an XP bonus for taking on a tough elite or rare in the zone? Doesn't need to be high level to be difficult! (Muffinus)
Would be also cool if rare elites would drop some transmog gear. For example, rare elites in Talador drop shoulder pads and so on
Used to be worried about inventory space with too many toys and fun stuff, Warlords UI revamp helps a ton! (Muffinus)

Warlords of Draenor
Hey Ion, just curious about something: will there be daily quests at max level in Warlords too? Not a lot but I do enjoy them.
Daily quests will certainly exist in various forms, but they won't be the backbone of endgame outdoor content as they were in MoP (WatcherDev)

Any chance you can reduce ground spell effects, proc effects and visual "clutter" in melee? Hard to spot char and target facing
Yes. We have big plans to solve this; it's a big problem to us. (Celestalon)

Dark Legacy Comics #433
DLC #433 takes a look at Vanilla.

by Published on 2014-03-22 09:55 AM

Reaper of Souls Launch Day Preparation, Upcoming Hotfixes - 3/21/14, Guaranteed Legendary Details, Funko POP! Vinyl

Hearthstone's iPad Beta to Start in Season One, Deck Spotlight: Artosis' IEM Shaman, NESL $500 NA Cup on Sunday

HeroesNexus Site Update: Talent Calculator & New Talent Listings

Warlords of Draenor - Garrison Resource
Muffinus shared some more about Garrisons recently, along with letting us know that they will use their own resource.

At Blizzcon and in previous developer interviews, the team has said that upgrading would take gold and some kind of resource like wood or stone. In the UI shown off at Blizzcon you can see a new icon used to represent whatever resource is being used to build the Garrison.

The devs also mentioned that some Garrison upgrades may require plans that you cannot purchase, but instead earned through faction rewards, quest rewards, random world drops, or other ways.

Blue Tweets
Originally Posted by Blizzard Entertainment
WRT gear & regen changes, do you think some healers won't even bother gearing spirit? Seems like many won't need it.
I think Spirit will still be valuable where you can find it. Being able to heal more aggressively is often desirable. (WatcherDev)

do you think that the triage healing model in early cata was a success/failure?
There were many positive aspects to it, but in 4.0 it was too easy to run out of mana and be left feeling helpless. (WatcherDev)
There was a big uprising about it, people complained about lack of healers until Blizzard finally fixed it via patch.
Sounds like you're imagining a repeat of Early Cata's healing model. We made several big mistakes there. (Celestalon)
But it had some upsides too. For Warlords, we're taking those upsides, combined with other better gameplay. (Celestalon)
We totally understand and expect skepticism, and look forward to constructive, critical feedback during testing. (Celestalon)

ONLY ppl who like this are top 10-15% and the PVPr's. Cata was a FAILED exp, everyone knows this. its a game not rl. triage=fail
Question: do you think healing is currently perfect? Should we not try to change it? (WatcherDev)

Cata healing was so bad that I quit for over a year. Frustrating = challenge is not fun to play. Please don't repeat mistakes
I understand where you're coming from. The goal is for nothing about this to feel frustrating. (WatcherDev)

Warlords of Draenor Stats
One question... about the item squish... at lv 90 endgear we're much much more powerful than with fresh 90. Same with lv 100?
Yes, item progression is an essential part of WoW. You'll still get significantly stronger over the course of WoD. (WatcherDev)
in WoD, all flex-style raids will no longer have LFR-like random loot? I vastly preferred that to leaders having master options.
Personal loot (LFR-style) will be available as a loot option for the leader to set; we expect it to be popular with PUGs. (WatcherDev)

with the ilvl squish. Can you guys remove the ilvl requirements for lvl up dungeons in Cata and MoP please. Seems redundant now.
Yes, we can do that -- good suggestion. (WatcherDev)

ilvl squish, how will this affect soloing flame leviathan since vehicles scale with ilvl?
Shouldn't affect it. Item levels aren't changing, just the stat curve as item level increases. You'll still be able to solo it NP. (WatcherDev)

Do you ever consider what you could do if more and more go to the horde side to pvp down the road?
We've been talking about it. A good question is, what would it take for Horde PvP players to switch to Alliance? (holinka)

I am also predicting that the whole increasing follower xp is merged with the Armory?
Each building you choose will have a unique and AWESOME purpose, more info to come in the future! (Muffinus)

I like the fountain. Is that a default doodad, or do we get to pick?
not a complete answer, but we want to focus as many of your choices around gameplay as possible, high impact decisions! (Muffinus)

So whats the deal w/garrisons and alts? Account-wide, or are we asked to micromanage 11 garrisons every day like MoP farms today?
This is a key part of our garrisons discussions, def. want to avoid the "log in and farm on 7 toons every day" gameplay. (Muffinus)

How long does it take a building to upgrade for construction. Say lvl 1 town hall going to a lvl 2 town hall?
Still in flux, will really appreciate some feedback once we get the beta going (Muffinus)

How interactive will Followers be? Will they be quiet NPCs wandering around or can you talk to them and learn about them further?
Highly interactive! Some will want you to escort them to chop wood, others will have an epic followup quest to realize their dream (Muffinus)

Oh good, I can't wait to make a garrison that looks like every boring human town that has been in game since vanilla.
I think you'll be pleasantly surprised at the interactivity of each building from tier 1 to tier 3+ (Muffinus)

will garrison proff buildings act differently if you have the proff?
There are definite bonuses for having both the building and the profession. (Muffinus)

Diablo III - 100% Bonus XP This Weekend
If you have put off leveling in Diablo III, now is a good time to pick that back up. Patch 2.0.1 is live and you can earn an extra 100% experience from now until March 24th.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is it! We're unleashing Diablo III: Reaper of Souls™ for Windows and Mac on March 25. To celebrate—this weekend only—we're doubling down on the +50% Bonus XP that's already available in Diablo III, and boosting it all the way to +100% Bonus XP.

This +100% Bonus XP period begins Friday, March 21 at 12:00 p.m. PT ends on Monday, March 24 at 12:01 a.m. PT. So, (if you need to) update your Diablo III game files here, log in this weekend, and rack up some last-minute Paragon Levels to aid you in your upcoming crusade against death itself.

Not sure what's new in Patch 2.0.1? We've got you covered.

Good luck, have fun, and we'll see you back here on Monday at 9:00 p.m. Pacific for the official launch of Reaper of Souls, an epic new chapter in the legendary Diablo series!

Expansion Duration Graphs
Bashiok shared some graphs that he came across on Twitter that put the duration of Mists of Pandaria into context, as well as replying to a few concerns.

Originally Posted by Bashiok (Blue Tracker)
Not intending any commentary, I just thought it was interesting seeing it laid out like that. I certainly would not have guessed the patch cycles would have looked like that.

It's not only that 5.4 will take a year, it's that it will take a year and they "promised" it wouldn't. You can't commit yourselves to "no more year-long raid tier" and then completely flip the script and expect your paying customers to just understand...
I don't recall seeing/hearing/relating any promises. We always have the best intentions to improve, though.

I guess I misunderstood Bobby Kotick when he said: "To address this, we’re working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game"
Yeah, I suppose, because that's not a promise, that's an intention to improve.

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