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by Published on 2011-01-03 10:35 PM

Update - Added Cataclysm Hotfixes - Updated Jan. 3 at the bottom of the post, keeping the Tol Barad announcement on top a little more because of how ridiculously important it is.

Tol Barad Honor Change + Bridge Exploit
The good old days are over, sorry guys!
Originally Posted by Zarhym (Blue Tracker)
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We’ve just applied a hotfix which has lowered the attacking faction’s gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.

Whats the word on the bridge exploit?
We're working on a fix for this right now.

Update Cataclysm Hotfixes - Updated Jan. 3
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 3
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb and Frostfire Orb no longer break any version of Polymorph.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Righteous Fury is now unable to be dispelled.
  • The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.

Dungeons & Raids
Bastion of Twilight
  • It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
  • If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
  • The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
  • Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.

Blackwing Descent
  • Sonar Pulse is now spawned on top of Atramedes' current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
  • It is no longer possible to use immunities to reset a player's sound bar while fighting Atramedes.
  • Atramedes' Sonic Breath now properly ignores line of sight.
  • Spirit of Ironstar's Shield of Light was taking too long to break and now absorbs less damage.

  • Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
  • The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.

Grim Batol
  • Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.

Lost City of the Tol'vir
  • Lockmaw's Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.

Throne of the Four Winds
  • Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
  • It is no longer possible to fully resist Wind Burst from Al'Akir, avoiding all damage and knockback.
  • Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).

  • Bloodthirsty and Vicious Gladiator's Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
  • Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.

  • Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.

  • The cooking daily quest Chef's Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef's Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.

  • Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.

  • Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
  • Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.
by Published on 2011-01-03 12:28 PM

Ascendant Council Heroic World First Kill by Paragon
Another day, another kill by Paragon who was the first guild to defeat the Ascendant Council of the Twilight Bastion in the world. Congratulations to them!

The second day of year 2011 brought us Ascendant Council 25-man heroic mode kill. This was one of the fights we were most looking forward to after beta testing. It was a huge letdown for some, but others enjoyed it. Somewhat bittersweet.

Also, a big thank you for the melee DPS'ers who play in the guild. They had to pass up spots again for alts, simply because the encounter design is incredibly punishing for any melee. It's a pretty glaring oversight when bringing in more than one or two of them results in ridiculous increases in damage taken in the last phase due to non-stop chaining chain lightning. Dropping out melee characters in favor of ranged ones has been a recurring theme throughout this whole raiding tier, but we hope that it's over now with only the end bosses and Sinestra left.

Here's to hoping next tier of raiding won't favor ranged by design. Maybe even go wild and give some incentive to bring in melee, too.

Guides Contest - Archaeology, WoW Addon, Guides, Restoration Shaman
Time for one of the last updates of the Guides Contest winner! I will probably re-open the guides forum tomorrow and let everyone access the 400 submissions I received over the last week of December.

The MMO Report - Best Bloopers of 2010
It's monday, and I decided that I still like the MMO Report in 2011.

Dark Legacy Comic #270 and Teh Gladiators #198 + #199 are out!

by Published on 2011-01-02 01:33 PM

Update - Oops, forgot Valiona/Theralion's first kill.

Valiona / Theralion Heroic World First Kill by Paragon
Paragon was the first guild in the world to defeat Valiona and Theralion in the Bastion of Twilight. Congratulations to them!

Contest Guides - Battlemaster, Frost Mage, Cataclysm Heroics
Today we have another update of the contest winning guides!

The Brewmasters Guide to Murdering Certain Individuals


Temple Guardian Anhuur #1

Temple Guardian Anhuur #2

Lockmaw #1

Lockmaw #2

Lockmaw #3

General Umbriss #1

General Umbriss #2

General Umbriss #3

Ozruk #1

Ozruk #2

Christmas Guide to Looking Good!
Let's end today's news with another submission, the Christmas Guide to Looking Good! by Thlop!

by Published on 2011-01-01 11:03 AM

Happy New Year!
Happy New Year to everyone! 2011 should get interesting very soon with a minor class balancing patch incoming in the next few weeks (see Upcoming Class Changes) and probably patch 4.1 following a few weeks later.

For the moment, I'm sure most of you still have to level/gear up and try to see most of the content available in the expansion and you probably still have a few days without work to succeed.

Contest Guides - Glory of the Cataclysm Hero, Shadow Priest, Arms Warrior PvE
Another wave of guides is being released today!

Contest Runner Up - Magm...awwwwwwwwwwww
I wasn't kidding when I said that being original could make you win something in the contest, ikki42's entry was very surprising and proves that you can make anything cute, even Magmaw.

by Published on 2010-12-31 10:06 AM

Guide Contest - Winners!
I went through a little more than 400 submissions for that contest and it REALLY wasn't easy to pick winners. The original plan was to give away 5 prizes but I had absolutely no way to do that without feeling extremely guilty for tons of other guides and I bumped the amount of prizes from 5 to 20!

I would like to thank again for supplying most of these prizes!

#1Mottled Drake Flying MountScythenPeaceblooms vs Ghouls
#2Riding Turtle Ground MountExul??????
#3Ethereal PortalWillbender0023??????
#4Lil' Ragnaros + Moonkin HatchlingMihir??????
#5Pandaren Monk + Lil' XTJinze??????
#7Grim CampfireCandey??????
#8Landro's Gift Boxflyonthewall??????
#9Landro's Gift BoxKeen??????
#10Landro's Gift BoxThlop??????
#11Landro's Gift BoxAdamsGaming??????
#12Landro's Gift BoxZappie??????
#13Landro's Gift BoxKueson??????
#14Landro's Gift BoxSSJrapter??????
#15Landro's Gift BoxKarrok??????
#16Landro's Gift BoxLoto Bordeaux??????
#17Landro's Gift BoxPulveriser??????
#18Curse Premium AccountCarighan??????
#19Curse Premium AccountNew??????
#20Curse Premium Accountikki42??????

The guides will be revealed and released over the next 4 or 5 days to make sure that all the guides get some kind of attention and winners will receive their prizes shortly after.

First Prize - Peacebloom vs Ghouls Guide (by Scythen)
The first prize of the contest is a HUGE guide about ... Peacebloom vs Ghouls. I clearly didn't expect to put a guide about that quest in the first place when I started the contest but this guide turned out to be awesome, extremely well built, and extremely entertaining to read. A perfect way to finish the year!

I know this guide is huge but I really didn't want to crop it out. Congratulations to Scythen who did a truely awesome job with that guide.

One if by Zeppelin: Two if by Boat -- Traveling Azeroth
Originally Posted by Blizzard (Blue Tracker)
Azeroth is a large world and it's recently become much larger. There are hills to climb, deserts to explore, fjords to ford, and a vast sea separating the continents. And let’s not forget that beyond Azeroth proper there lies a whole other shattered world -- Outland. Traveling has never been more interesting, and for some, confusing. To help you with getting around, we’ve compiled a list of some of the more common ways you can see the world, meet new creatures, and (likely) be killed by them.

Mounts come in all shapes and sizes, and each race has its own type of mount that becomes available at level 20. You’ll need to learn how to ride, of course, and then you'll need to keep your feet on the ground until level 60 when you can take to the skies -- after purchasing the flying skill and a flying mount.

Riding SkillAvailable AtRequirements
Apprentice RidingLevel 20
Journeyman RidingLevel 40
Expert RidingLevel 60 (Allows for flying in Outland)The Burning Crusade
Artisan RidingLevel 70
Master RidingLevel 80
Cold Weather FlyingLevel 68 (Allows for flying in Northrend)Wrath of the Lich King
Flight Master's LicenseLevel 60 (Allows for flying in Azeroth)Cataclysm

*Tip - Hitchhiking: Some mounts are designed to carry more than one person, so you can always try to catch a ride with a friend.

Flight Masters
For a little pocket change, you can get a lift from a Flight Master. You’ll need to find the flight paths (as indicated by the green exclamation (!) point) and learn the route before you can fly to many destinations, but they should be easy to find as you explore. It’s important to note that there are flight paths that can be used by Alliance only, Horde only, and by both. These are noted on your map as red for Horde, blue for Alliance, and gold for Neutral (both factions can use.)

Boats are free to use, and while the crew may look like they have loyalties to the Horde or Alliance (depending on the harbor they make their home), they will never attack their passengers. The residents of the harbor, however, may have other things in mind. Most boats dock in Alliance ports and can be an inconvenient means of transport for the Horde, though Booty Bay in the Eastern Kingdoms runs a neutral port.

These flying contraptions may look like floating death traps, but they use the best in goblin technology... so yes, they'e probably death traps. You can’t beat free airfare, though, which is surprising given the goblins' greedy nature. Much like the boats, zeppelins are faction-neutral, but perhaps more difficult to use for the Alliance.

Portals are magical constructs that allow travel from one location to another.

Mage Portals: They may cost you -- either because the mage is charging a fee or you’re generously leaving a tip. These portals are created by a mage and allow party members to travel through them. When traveling alone, mages can teleport themselves without opening a portal.

NPC Portals: NPCs can sometimes help you get where you need to go, though their transportation methods are generally attached to a quest or progression path.

Static Portals: Many portals offer travel to a fixed destination. These can be found in a variety of locations.

  • The Western Earthshrine - Offers portals to Hyjal, Vashj’ir, Deepholm, Uldum, and Twilight Highlands after you've completed the quests that guide you to these new Cataclysm zones.
  • Tol Barad - Found near the Western Earthshrine, you must be level 85 to enter this world PvP zone.
  • Blasted Lands - Found in the Valley of Spirits, you must be level 58 to use this portal. It delivers you safely to an outpost just outside The Dark Portal.

  • Blasted Lands - Found in the Wizard’s Sanctum, you must be level 58 to use this portal. It delivers you safely to an outpost just outside The Dark Portal.
  • The Eastern Earthshrine - Offers portals to Hyjal, Vashj’ir, Deepholm, Uldum, and Twilight Highlands after you've completed the quests that guide you to these new Cataclysm zones.
  • Tol Barad- Found near the Eastern Earthshrine, you must be level 85 to enter this world PvP zone.

Outland Portals
  • The Stair of Destiny: Offers portals to Orgrimmar and Stormwind on either side of the Dark Portal.

Neutral Portals
  • Shattrath: Within the Terrace of Light, a portal transports those of the appropriate level to the Isle of Quel'Danas.
  • Dalaran: Within the Violet Citadel, a portal is available for travelers heading to the Caverns of Time to defend Azeroth’s timeline from the machinations of the Infinite Dragonflight.
  • Within the Sunreaver’s Sanctuary (Horde) and the Silver Enclave (Alliance), portals are available for Wintergrasp, Strand of the Ancients, Warsong Gulch, Alterac Valley, Arathi Basin, Eye of the Storm, and Isle of Conquest. (Note that queuing for Battlegrounds can be done anywhere from within the User Interface.)

When there’s no portal available, you can ask your friends for a helping hand. Players can be summoned by using a meeting stone outside of a dungeon (level requirements need to be met) or by utilizing the services of a warlock.

Many additional means of transportation around the world become accessible via quests, special items, or NPCs, but there are two specialized methods that we just couldn’t leave out.

  • Rocketway Exchange: The goblins have arrived, and with them, a little extra goblin ingenuity. You can find the largest of these Rocketways in Azshara.
  • Deeprun Tram: Running between Ironforge and Stormwind, players can take this underground train for free and easy transit between the two cities.
by Published on 2010-12-30 09:01 AM

Mini update for today's official announcement, I'm still going through most of the submissions from the guide contest and should be done in a few hours. After that, I'll announce the winners and release their guides on the front page over the next few days to keep you guys busy during the holidays. I might end up offering a few more prizes than intended ...

Also, if you were late and couldn't send your guide before the deadline. Send them in PM, you won't qualify for the contest but if the guide is very very awesome I might consider extra minor prizes. (I insist on the "very awesome")

Rated BGs Now Award Honor at Conquest Cap
Originally Posted by Bashiok (Blue Tracker)
We've recently made a change in an effort to promote continued play in Rated Battlegrounds. Now when a player is at their weekly Conquest cap they will receive the full amount of Honor from kills, objective completions, victories and losses while in a Rated Battleground match. Those not at their cap will continue to earn Conquest normally, and will only earn Honor once they reach their weekly cap.

Whether you’re capped and others on your team aren’t, or you’re all capped and just want to keep playing, we hope this change will allow more flexibility for those participating in Rated Battlegrounds.

Magmaw 25 Heroic World First Kill by Method
Method was the first guild to defeat Magmaw in 25-Man heroic mode last night! Congratulations to them.

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