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by Published on 2011-06-07 08:28 PM

PvP Season 9 Ending Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Arena and Rated Battleground Season 9 is scheduled to end as early as June 21. At that point we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Vicious Gladiator’s Twilight Drake to refrain from transferring their characters to another realm or faction until after Season 9 ends. During the break between seasons, all Rated Battleground and Arena matches will be unavailable.

At the end of the season, Conquest Points will be converted to Honor Points, possibly exceeding the 4,000 point Honor cap. All Season 9 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase.

The next Arena and Rated Battleground season will begin for level-85 players approximately one week after the end of Season 9 and will coincide with the awarding of Season 9 titles and mounts. At that time, any Honor accrued above the 4,000-point cap will be converted into gold at a rate of 35 silver per point. In addition, Season 10 rewards will be made available for purchase with Conquest Points awarded during the new season. All Team and Personal Ratings will be wiped when Season 10 begins. Matchmaking Ratings, however, will carry over into Season 10.
by Published on 2011-06-07 09:21 AM

Tier 12 Armor Preview - Warrior
Another day, another Tier 12 Preview, this time with the warrior! Also, I fixed a couple of things and I can get you nice screenshots of all the races again.



Alliance


High-Definition

High-Definition

Horde


High-Definition

High-Definition



World IPv6 Day
Originally Posted by Bashiok (Blue Tracker / Official Forums)
Wednesday, June 8, is World IPv6 Day, a day when companies and individuals around the world will be working to test their IPv6 support. Blizzard is getting involved, and so can you!

Beginning on June 8, players on the below realms will be able to connect to the game using IPv6. This isn’t a straightforward task and – while not extremely difficult – does involve research to ensure each component of your internet connection supports IPv6, as well as editing a game file with a text editor. While we’d love to have everyone participate, we don’t recommend taking part unless you’re already comfortable with technical aspects of your computer hardware, software, and World of Warcraft. If you aren’t comfortable tackling the task, or run into a snag while trying, don’t worry, we’ll get plenty of testing and you have our thanks for just making yourself more aware of IPv6.

If you’d like to know how to get started, or would like more information on what it’s all about, check out our IPv6 page: http://ipv6.blizzard.com/ and FAQ: http://us.blizzard.com/support/artic...US&tag=ipv6day

The realms that will support IPv6 on June 8 are:

Antonidas, Anub'arak, Blackwater Raiders, Bladefist, Borean Tundra, Cairne, Cenarion Circle, Cenarius, Darrowmere, Drak'Tharon, Drenden, Echo Isles, Farstriders, Fenris, Garrosh, Hydraxis, Hyjal, Korialstrasz, Lightbringer, Maiev, Misha, Mok'Nathal, Moon Guard, Nazgrel, Nesingwary, Nodrassil, Quel'dorei, Ravenholdt, Rivendare, Shandris, Shu'halo, Sisters of Elune, The Forgotten Coast, Tortheldrin, Uther, Vashj, Winterhoof, Wyrmrest Accord

The Daily Blink - Plumbing as a Primary Profession
I like The Daily Blink's approach of the potentially upcoming 64-bit client. I also like how they thought that mentioning me would get them mentioned on the front page! ... Oh. Crap.

by Published on 2011-06-06 02:40 PM

Patch 4.2 - PTR Build 14241
A new build is being deployed on test realms.

Update - Murkablo - Preview #2 (Now with Animations)
Murkablo got a couple of animations in this patch, half of them are new and half of them are from the Deathwing mini-pet (because, well, you know, it kinda makes sense for the Murloc/Diablo mini-pet to breath fire)



Spell Changes
Originally Posted by MMO-Champion

Cooking

Engineering

Mechanics - Mounted
  • Tarecgosa's Visage has been added to the "mounted" spells, but not to the actual mounts. Most likely confirms the theory that the "Tarecgosa Mount" datamined is just a transformation during the questline and not an actual mount.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Thrash damage has been reduced. Now deals [932 + 9.82% of AP] to [1151 + 9.82% of AP] damage, and causes all targets within 8 yards to bleed for [1743 + 5.01% of AP] damage over 6 sec. Down from [1310 + 19.2% of AP] to [1617 + 19.2% of AP] damage, and causes all targets within 8 yards to bleed for [2445 + 9.78% of AP] damage over 6 sec.

Hunter (Forums / Talent Calculator / Skills/Talents)
Marksmanship
  • Wild Quiver now has a 16.8% chance to proc, up from 14.4%. Each point of Mastery increases the chance by an additional 2.1%, up from 1.8%.
  • Careful Aim now only works on targets above 90% health, up from 80%.

Survival
  • Black Arrow damage has been increased by 40%. Now scales from 13.3% of AP, up from 9.5%.

Mage (Forums / Talent Calculator / Skills/Talents)
Arcane

Rogue (Forums / Talent Calculator / Skills/Talents)
Subtelty
  • Hemorrhage now deals 155% weapon damage (225% if a dagger is equipped), up from 110% weapon damage (160% if a dagger is equipped).

Shaman (Forums / Talent Calculator / Skills/Talents)
Elemental

Warlock (Forums / Talent Calculator / Skills/Talents)
Glyphs

Warrior (Forums / Talent Calculator / Skills/Talents)
Arms

Fury

Glyph
by Published on 2011-06-05 09:55 PM

Tier 12 Video Preview - Mage and Death Knight
Two more video previews of Tier 12 sets today! Mage and Death Knights!





Patch 4.2 - Crafting Materials Base Price Changes
Patch 4.1 already nerfed the NPC sell price of cut uncommon gems in Cataclysm but it seems that Blizzard is taking things one step further in 4.2. I'm pretty sure some of those changes will have repercussions on all the friendly Auction House farmers out there.
Originally Posted by MMO-Champion
Jewelcrafting

Tailoring

Mining



The MMO Report
It looks like it's monday, and time for another MMO Report!

by Published on 2011-06-04 06:33 AM

Tier 12 Video Preview - Hunter
It's time for another Tier 12 video preview, this time with the hunter set: the Flamewaker's Battlegear!



World of Warcraft 64-bit client soon?
According to the latest changes in the interface files of the Patch 4.2 PTR client, it seems that Blizzard is finally getting ready to release a 64-bit version of the WoW client.

Code:
GlueStrings.lua
		if ( IsWindowsClient() ) then
			if ( Is64BitClient() ) then
				dllURL = SCANDLL_URL_WIN64_SCAN_DLL;
			else
				dllURL = SCANDLL_URL_WIN32_SCAN_DLL;
			end
		end

AccountLogin.lua
SCANDLL_URL_WIN32_SCAN_DLL = "http://us.scan.worldofwarcraft.com/update/Scan.dll";
SCANDLL_URL_WIN64_SCAN_DLL = "http://us.scan.worldofwarcraft.com/update/Scan-64.dll";

And as I write this news post I can already see the confused look in your eye: "Wait? What? Who cares?". Well, this change means two things:


  • People with 64-bit Operating Systems (= anyone with more than 3gb of Memory, most likely) will see a slight increase in performance.
  • People who regularly experiences crashes when World of Warcraft uses too much memory will finally be able to play WoW without crashing every x hours/minutes. (People playing in super high resolution, or with a boatload of addons)

Of course nothing is official yet, but there's a glimmer of hope for the increasing number of people with 64-bit systems. However, I'd like to point out that we're only seeing a couple of strings in .lua files and not real changes so I wouldn't expect it for Patch 4.2.


iPhone Mobile Authenticator App Update
Originally Posted by Lylirra (Blue Tracker / Official Forums)
Due to an issue with the latest version of the iPhone Battle.net Mobile Authenticator application (version 1.3.0), we've temporarily taken down the app from the iTunes store. Rest assured that we're already working on a new version and will be providing an update in this thread as soon as that new update is up. Please note that until the new version is made available, iPhone and iTouch users will be unable to download the app or upgrade it to the latest version.

If you use a non-iPhone version of the Battle.net Mobile Authenticator, have not upgraded to version 1.3.0, or if you upgraded an existing version via iTunes but have not retrieved a new serial number, your Mobile Authenticator should be unaffected by this issue and continue to function as normal. Regardless if you retrieved the update or not, there is no security threat or risk associated with the Authenticator's ability to continue protecting your account while attached.

As always, if you are experiencing any issues with an Authenticator or Mobile Authenticator, we encourage you to contact our customer support staff for assistance - https://us.battle.net/support/en/ticket/submit

Thanks!

Patch 4.2 - Memento Mori + Method vs Occu'thar (Baradin Hold)
Memento Mori and Method teamed up on test realms to go kick Occu'thar's ... eyes. Occu'thar is the new boss of Baradin Hold and if you have no idea of what's going on in this fight, don't worry, there's a dungeon journal entry for that guy too!

Originally Posted by MMO-Champion
Occu'thar (Baradin Hold)
This ravenous demon broke free of its cage and gained access to the western wing of the prison, devouring all of the inmates held there. Occu'thar's gluttony resulted in a body too bloated to escape its environs, effectively turning the prison wing into its new holding cell.


  • Focused Fire - Occu'thar sets his gaze on the location of a random player, then inflicts 35,000 Fire damage every 1 sec to players within 12 yards of the targeted location.
  • Searing Shadows - Occu'thar inflicts 105,000 Shadow damage to players in a 60 degree cone in front of him, and increases Shadow damage taken by 100% for 30 sec.
  • Eyes of Occu'thar - Occu'thar forms an Eye of Occu'thar on every player for 10 sec. The eyes bore into their target hosts with the Gaze of Occu'thar.
    • Gaze of Occu'thar - The Eye of Occu'thar gazes at its target host, inflicting 6,000 Shadow damage every 1 sec for 10 sec.
    • Occu'thar's Destruction - After an Eye of Occu'thar remains attached to a player for 10 sec, it fully bores into the host and detonates with Occu'thar's Destruction, inflicting 25,000 Shadow damage on all players.




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