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by Published on 2011-05-31 05:16 PM

Winged Guardian Arrives in Pet Store
The Winged Guardian is now available from the pet store!


  • US Price - $25
  • EU Price - 20€
  • UK Price - 17£

Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new arrival has just landed in the Blizzard Pet Store: the majestic Winged Guardian flying mount, a titan creation designed to protect Azeroth’s most ancient secrets. As with the Celestial Steed, this Guardian of the Titans will carry you across Azeroth as fast as your riding skill will take you. Head over to the Pet Store to see this new addition and other World of Warcraft companions, and check out the FAQ for more information.

Blizzard.com Pet Store (US)
Blizzard.com Pet Store (Europe)
by Published on 2011-05-31 07:16 AM

Patch 4.2 Mounts Preview
We now have a decent amount of information on Patch 4.2 and I can start building nice recap/previews, let's start with mounts!

PvP Mounts - Twilight Drake PvP Mounts
Gladiators get a brand new mount next season! As far as datamining goes the color of the new Vicious Gladiator's Twilight Drake seems to be that one.


Vicious Gladiator's Twilight Drake

Unknown Recolor

Unknown Recolor



PvP Mounts - Epic Wolf and Horse PvP Mounts
Two new awesome PvP mounts have been added, the Horde War Wolf and the Alliance War Steed are rewards of the Veteran of the Horde II and Veteran of the Alliance II achievements. There's also a couple of recolors but as far as I know only the first 2 pictures below are used.





PvE Mounts - Fire Hawks
3 different Fire Hawks are currently in the game files but only 2 seem to be implemented/have a known drop location.







PvE Mount - Fire "Raven God" / Flametalon of Alysrazor
The Fire "Raven God" model is the Flametalon mount from Flametalon of Alysrazor. The mount isn't listed as a loot from Alysrazor in the Encounter Journal for the moment but it's very likely that it will drop from this boss, let's just wait and see if there's an official confirmation in an upcoming PTR build.



PvE Mount - Flameward Hippogryph
The Flameward Hippogryph is a reward of the The Molten Front Offensive, you can get this achievement by completing all the questlines of the new Firelands daily quests area.



Comics
Dark Legacy Comics #290, with an extra comic from Nerfnow.com this week!

by Published on 2011-05-29 08:34 PM

Patch 4.2 - Firelands Daily Quests / Mark of the World Tree Rewards
In my previous post I listed the updated Valor Points Rewards, today we'll take a look at what we can get from the daily quests area of the Firelands. The vendors can be accessed after completing the very long questlines in the Molten Front, see the Mark of the World Tree article on Wowpedia (the new daily quests currency, just like the Champion's Seals of the Argent Tournament.

Basically, after unlocking all phases of the Firelands Dailies you will eventually gain access to 3 NPCs. You will need 125 more Marks of the World Tree to unlock each NPC and finally gain access to his/her inventory!


  • Filling the Moonwell - Secure sacred water for the moonwell from Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Calling the Ancients - Secure the aid of the Ancients from Elderlimb at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Additional Armaments - Seek out Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)

The good news is that after you've unlocked the quests, you won't need marks anymore and items sold from the merchants are paid with gold. (Thanks to ChaosStorm for his forum post)

Damek Bloombeard - Additional Armaments

Level Type Spec Slot Name
365PlateMeleeWaistRickety Belt
365PlateSpell DPSWaistBelt of Living Obsidium
365PlateSpell SpiritHandsGauntlets of Living Obsidium
365PlateTankWristRicket's Gun Show
365MailSpell DPSFeetFiery Treads
365LeatherSpell DPSWaistFireplume Girdle
365ClothSpell DPSHandsWidow's Clutches
365FingerMeleeFingerMeteorite Ring
365TrinketPhysical DPSTrinketRicket's Magnetic Fireball
85BlacksmithingPhysical DPSOne-HandPlans: Brainsplinter
85BlacksmithingMelee DPSOne-HandPlans: Elementium-Edged Scalper
85BlacksmithingSpell SpiritMain HandPlans: Lightforged Elementium Hammer
85BlacksmithingMelee DPSTwo-HandPlans: Masterwork Elementium Deathblade
85BlacksmithingSpell DPSMain HandPlans: Masterwork Elementium Spellblade
85BlacksmithingMelee DPSOne-HandPlans: Pyrium Spellward
85BlacksmithingTankOne-HandPlans: Unbreakable Guardian
85BlacksmithingPhysical DPSTwo-HandPlans: Witch-Hunter's Harvester
85EngineeringPhysical DPSRangedSchematic: Extreme-Impact Hole Puncher
85EngineeringPhysical DPSScopeSchematic: Flintlocke's Woodchucker


Ayla Shadowstorm - Filling the Moonwell

Level Type Spec Slot Name
365Off-HandSpell DPSOff-HandGlobe of Moonlight
365FingerPhysical DPSFingerBand of Glittering Lights
365FingerMeleeFingerMoon Blessed Band
365TrinketSpell DPSTrinketMoonwell Chalice
365TrinketTankTrinketMoonwell Phial
365RelicMeleeRelicRelic of Elune's Shadow
365RelicSpell DPSRelicRelic of Elune's Light
85TailoringJewelcraftingBagPattern: Luxurious Silk Gem Bag
85LeatherworkingInscriptionBagPattern: Royal Scribe's Satchel
85LeatherworkingMiningBagPattern: Triple-Reinforced Mining Bag
1PetPetPetCrimson Lasher
1Misc.Misc.Misc.Mushroom Chair


Varlan Highbough - Calling the Ancients

Level Type Spec Slot Name
365MailPhysical DPSFeetLancer's Greaves
365LeatherPhysical DPSHandsAviana's Grips
365FingerSpell DPSFingerSpirit Fragment Band
365FingerTankFingerNemesis Shell Band
365FingerTankFingerLylagar Horn Ring
365TrinketMeleeTrinketDwyer's Caber
365RelicMeleeRelicRelic of Lo'Gosh
365RelicTankRelicRelic of Tortolla
1PetPetPetHyjal Bear Cub
85Misc.Misc.Misc.Mylune's Call



BlizzCon Benefit Dinner Tickets Sold Out
Originally Posted by Blizzard (Blue Tracker)
Tickets to the BlizzCon Benefit Dinner are now sold out.

If you weren't able to get tickets to the show this year, keep in mind that coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States. Keep an eye on the BlizzCon website for updates on panels, exhibits, events, Virtual Ticket info, and more. We look forward to meeting some of you at the show!

The MMO Report
It's already time for Casey! I mean, time for the MMO Report (and Casey).



Comics
Dark Legacy Comics #289 and Teh Gladiators #240 + #241 are out! (Technically, Dark Legacy has been out for a week but I forgot to post about it, let's pretend we didn't notice)

by Published on 2011-05-28 07:15 AM

Patch 4.2 - Justice and Valor Points Rewards
The latest PTR patch updated the Justice and Valor Points vendors and we finally know what to expect from them in the next patch. A couple of important things:


  • Old epic ilvl 359/"Valor" gear is now available from the Justice Points vendor at the same prices.
  • "Old" rare/Justice Points gear is still for sale at the same price.
  • When Patch 4.2 is released, your existing Valor Points will be converted to Justice Points.
  • Normal versions of Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds will be nerfed and will only reward Justice Points.

Level Type Spec Slot Name Price
378ThrownMeleeThrownMorningstar Shard700 x
378ThrownMeleeThrownGiantslicer700 x
378ThrownTankThrownDeflecting Star700 x
378WandSpell DPSRangedTrail of Embers700 x
378WandSpell SpiritRangedScorchvine Wand700 x
378PlateMeleeWristGigantiform Bracers1,250 x
378PlateSpell SpiritWristBracers of Imperious Truths1,250 x
378PlateTankWristBracers of Regal Force1,250 x
378MailPhysical DPSWristBracers of Forked Lightning1,250 x
378MailSpell SpiritWristBracers of Misting Ash1,250 x
378LeatherMeleeWristFlamebinder Bracers1,250 x
378LeatherSpell SpiritWristSmolderskull Bindings1,250 x
378ClothSpell DPSWristEmberflame Bracers1,250 x
378ClothSpell SpiritWristFiresoul Wristguards1,250 x
378NeckMeleeNeckStoneheart Choker1,250 x
378NeckPhysical DPSNeckNecklace of Smoke Signals1,250 x
378NeckSpell DPSNeckAmulet of Burning Brilliance1,250 x
378NeckSpell SpiritNeckFiremind Pendant1,250 x
378NeckTankNeckStoneheart Necklace1,250 x
378FingerMeleeFingerSerrated Brimstone Signet1,250 x
378FingerPhysical DPSFingerSplintered Brimstone Seal1,250 x
378FingerSpell DPSFingerCrystalline Brimstone Ring1,250 x
378FingerSpell SpiritFingerSoothing Brimstone Circle1,250 x
378FingerTankFingerDeflecting Brimstone Band1,250 x
378RelicMeleeRelicRelic of the Elemental Lords1,250 x
378RelicPhysical DPSRelicCovenant of the Flame700 x
378RelicSpell DPSRelicSoulflame Vial700 x
378RelicSpell SpiritRelicSinged Plume of Aviana700 x
378RelicTankRelicDeathclutch Figurine700 x


Ragnaros Testing on Test Realms
Players had a chance to test the fight against Ragnaros last night and a couple of guilds released videos of the encounter. No kill videos yet, but a couple of 40-20% wipes. If you have no idea what's going on, you can always check out the details of the fight in our Encounter Journal Preview.





BlizzCon Benefit Dinner Tickets On Sale - Saturday, May 28 at 10 a.m. PT
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before the BlizzCon festivities begin, we're inviting you to join us for an evening of good food and good conversation -- all for a good cause. Approximately 200 tickets to a special pre-BlizzCon dinner to benefit Children's Hospital of Orange County will be going on sale tomorrow, Saturday, May 28 at 10 a.m. PT. Keep your eye on the ticket sales page tomorrow for the chance to get yours. For more information on the BlizzCon Benefit Dinner, visit the official BlizzCon website at www.blizzcon.com.

Blue Posts
Originally Posted by Blizzard Entertainment
Need roll makes items soulbound in Patch 4.2
It's in 4.2 (Blue Tracker / Official Forums)

Anti Ninja Loot System
I think what you want is a system that keeps people from rolling on the gear you want because you don't believe they deserve it to the same degree you do. There are already restrictions in place that keep people from rolling on items they can't use. We don't want to begin restricting what people can roll on based on current spec, because that's not a black or white situation, which is how the system would need to be set up to work how you'd like.

There are some surefire ways to avoid or seriously cut down on situations like this, but it should be understood that if you enter into Dungeon Finder your rolls can go up against the rolls of someone else, regardless if you think you should get preference or not.

If you're looking for a certain item, I'd let the group know before the first pull and ask if anyone else is going to roll need on it. If nothing else it'll show everyone your intent, and put anyone on display who (at the consensus of the group) isn't playing by what you'd consider to be fair.

[...] To bring one more to the table (or reiterate one, I haven't read all 20 pages), and it's one that is a big reason why the system works as it does: if only tanks can roll on tank gear, then it becomes really hard for anyone else to build up the gear they need to be able to tank. We would end up with a bunch of undergeared tanks ("Sorry guys, but this is the only way I can get armor,") or worse, fewer tanks in the system overall because nobody can get gear. People would be forced to gear for healing or tanking through other means because they wouldn't be able to move fluidly from leveling as DPS to Dungeon Finder and begin acquiring the gear they need to fulfill their role. Or, the Light forbid, one day someone decides they want to try healing or tanking and needs to begin building a set.

At some point systems become so 'helpful' that they're a detriment. For that reason we have to reach a point where we're making sure we're stopping the majority of negatives, but not squeezing the egg of problems so hard that we create four messier ones. (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Burning Crusade Art gallery has been updated with 4 new pieces of TBC Art.

by Published on 2011-05-26 08:59 PM

Patch 4.2 Official PTR Notes - 05/26 Update
The official notes have been updated once again, however, some of the changes highlighted on the official site are from the update 2 days ago, see the list below for the real changes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost
  • Hungering Cold now has a 1.5-second cast time.

Glyphs
  • Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
    • Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
    • Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
    • Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
    • Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
    • Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
    • Thrash initial base damage has been increased to 1464, up from 339. Initial damage attack power scaling has been decreased to 13.8%, down from 19.2%. Periodic base damage has been increased to 816, up from 189. Periodic damage attack power scaling has been decreased to 2.35%, down from 3.26%.
    • Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  • Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.

Paladin (Forums / Talent Calculator / Skills/Talents)
Protection
  • Guarded By The Light no longer interacts with Holy Shield in any way.
  • Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Combat Readiness and Cloak of Shadows now share a cooldown.

Assassination
  • Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
  • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.

Combat
  • Savage Combat now increases attack power by 3/6%, up from 2/4%.
  • Vitality now increases attack power by 30%, up from 25%.

Subtlety
  • Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
  • Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Fire Nova damage has been increased by 15%.

Elemental
  • Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Instance Nerf in Patch 4.2 only applies to Normal
Of course, keep in mind, the nerfs that were announced only apply to Normal. (Blue Tracker / Official Forums)

Justice Points in "Old" Normal Raid Instance in patch 4.2
Normals will drop JP, Heroics will drop Valor. (Blue Tracker / Official Forums)

Cataclysm Raid Difficulty Progression
I think the biggest issue now is that Cataclysm didn't launch with an intro raid tier. We're now following through with the stair-step method of having one hard raid and one intro raid, but it took a while to see the plan through -- which is obviously a bit jarring. So now we have a new tier, VP converts to JP, the old tier gets stepped down and the new hotness is going to be that difficult climb.

I think if we had the intro tier/hard tier available (as we will in 4.2) when the expansion first launched it would feel more natural now to see that stair step just moving forward. With the current setup it seems like we're the bad guys going in and messing with your stuff, and that view is somewhat based on not really including the new harder tier in the equation since it's not available yet. It's just not going to be an issue when the new content is available, but for now it's something to make observations and personal declarations about. (Blue Tracker / Official Forums)

Firelands Difficulty
If you've completed Blackwing Descent/Bastion of Twilight then you should focus on Firelands (you're ready to step up), but if you haven't yet seen most or any of BWD/BoT we want to make sure you're able to as soon as 4.2 comes out - not spend weeks running dungeons and grabbing the new gear before you can start progressing.

The content has been out quite a while, there's no reason to make people wait and spend even more time running dungeons to grab the new gear before they can start on raid content they haven't seen yet. (Blue Tracker / Official Forums)

Encounter Journal and its effect on boss difficulty
Having information on boss abilities within the game will make fights easier than alt+tabbing to a website to read literal strategies, group placements, phase descriptions, if not ways to cheese the encounter? Pardon my sarcasm, but that's amazing! And logical.

If you're cutting edge you've already seen the bosses on the PTR, you've already read the strategies before the patch is anywhere near release. What amounts to ability tooltips is not going to tell you how to beat a boss, or make you or your raid competent enough to do so.

It's a cool feature to put drop tables within the default UI, let people get some info on the bosses, and hopefully keep them from having to tab out of the game just to get (usually incorrect) boss ability info from the internets. (Blue Tracker / Official Forums)

Making Raid Encounters Harder/Easier
Plenty of people like the challenge, but not everyone has the ability or maybe even desire to be in a guild capable of tackling it right from the get-go.

It's always been our intent to offer new raid tiers in Cataclysm that are difficult to provide challenge to the raiding guilds, and then gradually allow older content to self-nerf as people gear up through VP, and then eventual literal nerfs to the content. That's something we've been communicating for some time.

Burning Crusade swung the pendulum one way, and Wrath of the Lich King swung it back too far the other. We're attempting to find that middle ground where there's still something brutally difficult for the cutting edge, but content gradually comes down until it's extremely accessible (ie PUGable) either simply through gear proliferation, or literal content difficulty nerfs.

There's always going to be two sides of the fence, some people want things more accessible for them and that's cool, we want it to be too, and some people think it should be difficult and always be that way because that's the way they had to do it. The fact of the matter is that as an MMO the end-game bar is constantly being raised, and progression content is in general not a place where we're going to purposefully gate prestige through difficulty. There are some exceptions of course, hard modes and unlockable bosses are purposefully there to be more difficult challenges, but as a whole our intent is to create a constantly moving ramp upward for Normal difficulty raids. That has to mean that the Normal raid content that was the hardest will one day be the easiest.

You will very likely see this same happen for Firelands when the raid tier above it is released. (Blue Tracker / Official Forums)

Shaman (Forums / Talent Calculator / Skills/Talents)
Tier 12 Bonus and Chain Heal
Chain Heal’s bounce range has already been increased about as much as the engine supports without causing odd behavior and/or undermining the purpose of the spell. It’d certainly be a better spell if it jumped 20 yards, but at that point it’s just a smart heal with a funny visual. And if it can bounce to the same player multiple times, then it’s just the best heal to use, always.

I think you're undervaluing the benefit of not consuming Riptide. That potentially amounts to a sustained 25% boost to Chain Heal’s throughput, which is huge, in addition to the healing conserved by not losing a portion of your Riptide. And while Chain Heal is easier to use efficiently in a 25-player raid, if the heal hits three targets it is quite efficient, and those situations will arise frequently in 10-player raids.

Ultimately, because healing gameplay is naturally varied (as opposed to DPS rotations for a min/max player), whenever we come up with healer set bonuses, unless they’re incredibly vanilla, they will inevitably favor some healers’ playstyles over others. And the latter group will say “but I never use , this bonus is terrible!” while a separate but less vocal group is giddy over what they’re getting. The original bonus was flawed because it really did play directly into the greatest weakness of Chain Heal in 10-player raids by requiring a 5th target to be of any use, but this bonus will be incredibly strong on 10-player Firelands encounters like Fandral, Beth’tilac, Rhyolith, and more. And on the encounters where it’s weak, Chain Heal isn’t really the right spell to use in 25-player modes anyway. (Blue Tracker / Official Forums[/)

BlizzCon 2011 Tickets Sold Out!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon 2011 tickets are now sold out!

If you were unable to purchase tickets, a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, May 28 at 10 a.m. PT (BlizzCon admission included). For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States.

BlizzCon 2011 will take place October 21 and 22 at the Anaheim Convention Center. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. For further information, check out the official BlizzCon site.

The Daily Blink - Raids are Hard, Let's Go Shopping
The Daily Blink talks about the upcoming nerf to old raid content in Patch 4.2.


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