We have updated our Terms of Service and Privacy Policy.

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-11-17 10:03 PM

Story Time With Wyatt Cheng, Removal of Nephalem Valor, Pickup Radius Reduced for RoS, Curse Weekly Roundup

Weekly News Recap, Building a Budget Druid Deck, Beta Key Giveaway

Patch 5.4.2 - Karazhan Cleanup
You might have noticed the addition of a new phase, "Karazhan Restoration" in the latest PTR build. It is unclear what that phase will be used for, but the regular version of Karazhan has seen some cleanup in 5.4.2. Most of the spiderwebs, skeletons, and overturned chairs have been removed. All other signs of abandonment and age remain untouched.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Beta
Yes, No or IDK interview question time! Will we see WoD Beta before the end of February?
IDK (Source)

Warlords' preview looked great but pretty raw compared to how polished everything was for the Pandaria announcement.
That's odd. Feels like we are farther along for WoD than we were for MoP. (Source)

Will tank dps be looked at for WoD, It's just not right that they are top on so many encounters. They should NEVER be
We are planning on changing Vengeance to only affect defenses and just making tank abilities hit harder. (Source)
That should let tank DPS be relevant, without it being absurd. They may still win meters on big AE fights. (Source)

DoT snapshotting existed before MoP and it's a skill differentiator. The balance issue is Pandemic.
The real issue is temp stat boosts. We just can't do them in class CDs, trinkets etc. when snapshotting is so prominent (Source)

Spirit won't matter as long as you have varied regen mechanics, mindbender vs innervate? rofl. 600kmana/9min vs 180k/9min...
You can't compare spells in a vacuum. Who runs out of mana first, the Holy priest or Resto druid? (Source)

Druid (Forums / Skills / Talent Calculator)
Hey.. speaking of the new character models.. will druid forms get some love aswell?
I doubt it. They were redone fairly recently in the grand scheme of things. (Source)

Hunter (Forums / Skills / Talent Calculator)
You say you want hunters to fill the role of mobile ranged, then give us Snipe. I don't get it. (1of2)
The intent is someone who is willing to deal with the challenge of non 100% movement can perhaps benefit from DPS. It's optional. (Source)

Mage (Forums / Skills / Talent Calculator)
Will fire mages get a revamp in 6.0? You remarked before they need work but was not essential in 5.4.
in what way do you think that combustion is hard to understand?
It's not hard to understand per se it's the insane decision tree that Combustion + Alter Time creates & the penalty for failing (Source)

Rogue (Forums / Skills / Talent Calculator)
Is slice and dice deleted for Warlords of draenor (for sub and combat)?
Not at the moment. We just want to distinguish rotations a bit more by not having all rogues have to manage it. (Source)

Warlords of Draenor Flying
I was wondering if Blizzard was planning to cut flying altogether from WoD? The forums can be a scary place sometimes. :|
No. We like no flying when content is relevant. In 6.1 the Draenor zones won't be current, but there will be a new no-fly zone. (Source)

No Flying till 6.1 = Awesome. Will we have FelReaver-esque SAVAGE things to look out for and remember for years to come?
Yes. It is a world of giants. There are gronn and even larger things stomping about. (Source)

We have to quest to fly in 6.1? Why is Blizzard so in love with grinds? I just want to pvp.
The soul of the game is progression. You overcome challenges to earn things. Rewards for free don't feel like rewards. (Source)

Put a compelling, interesting, or fun activity in that encourages people not to fly. Don’t force it
Is there anything fun or compelling about raid trash? Repair costs? Earning lesser charms? Yet those still have value... (Source)

Name one thing that barring flight gives you that you couldn't do with a little bit of ingenuity without barring flight.
Swoop down, kill quest target, fly away without fighting anything else. (Source)
It seems a lot of the dislike for flying is from pvp? Would I be correct in that assumption?
A small part of it, but we also hate the way folks quest with flying mounts. Swoop down, unlock prison cage, swoop away. (Source)
Questing is boring and tedious as hell at this point. I'd rather just be done with it ASAP.
We don't want it to be an endless slog, but we do view questing as a core component of the experience. (Source)

Can’t wait to see the end of WoD when “No flying” is written off as a mistake after all your defending. Same as dailies were
It's always possible, but we were happy with no flying until 90 and no flying on Timeless Isle or Isle of Thunder. (Source)

Quick question: what's your favourite class/spec & raid boss? I know you work in a lot of those, but pick one of each
It wouldn't be prudent to answer the first. For the second, tie between new Ragnaros and Lei Shen. (Source)
Lich King was amazing (fav by miles), rag was sick too though. Lei Shen has been one of the best balanced bosses tho
I liked LK a lot, but if I'm being honest, too much of the fight was burning adds or Defile lightning reflexes. Still great. (Source)

can we please have CD reset on ICD effects on boss pull?
We are going to work very hard to make lining up everything on the pull less of a thing. It causes bad gameplay overall. (Source)

Are we supposed to clear Normal *and* Heroic before getting to Mythic?
Just heroic. If you are a mythic prone guild (mythic curious?) then normal is probably too easy and unrewarding for you. (Source)

Delay the start of raiding in WoD for 1 ~ 2 weeks please! Nice to be able to level without having to rush.
We think that worked out well for MoP. (Source)

Plus, the word Mythic sounds pretty awesome, in my opinion. That matters to people, right?
But everyone at Blizzcon called it MYSTIC. (Source)
Avoid the Mythic/Mystic confusion. Use a word you already use. Legendary Raid!
When we debated that, the fear was the immediate assumption that it dropped all orange loot. (Source)

While there are more 10h than 25h raiders, both groups are still very small. We support heroic raiding, but let's keep the in perspective. (Source)
This is going to be like 5.0 dailies. Wrong solution to the right problem. The ICC system is preferable to a single size.
The problem with ICC is the 10-player raiders felt like second class citizens since the ilevels were lower. (Source)
So how does returning ten mans to second class status make sense now? That is where they are going back to.
Ten player raiding is extremely popular and we are going to continue to support it. Ten player heroic raiding is much less popular. (Source)

For the much larger population of 10n players, flex in 6.0 will only help them. (Source)
The problem with flex is, people stop at 13-14 players because mechanics switch to 25m mode. People dont want to fill up.
There are some break points today, but we've fixed most of those for 6.0. (Source)

Will Mythic mode have to be unlocked by completing Heroic mode? Much like going from Normal mode > Heroic mode is now.
Not sure yet, but it will definitely unlock a week later like it does today. (Source)
but we can start in heroic mode right?Two clears before we can "start" would kinda kill the excitement IMO
Current plan (could change) is N and H on week two, Mythic on week three (if you've beaten H) and LFR after that. (Source)

It looks like it's an RL option, like today it's just another option on the list.
Correct. In LFR it's always personal. Else, raid leader can choose. You can argue he or she should go personal in a pug. (Source)
Can you tell if the groups made from the new Browsing Raid will be able to change Loot Specialization middle raid?
Sure. We'll likely still have bonus rolls, and those are always personal even if your loot system is not. (Source)
Would you consider keeping all mount/pet drops as personal even if loot system is not?
I'd worry that some groups like to decide who gets the mount. (Source)

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
New GPUs from AMD are on the way, so if you are only upgrading your GPU it might be worth it to wait a month or two.

The current SSD prices are stable, with most SSDs under $1 per gigabyte when on sale. RAM prices are remaining high.

The Haswell CPUs run a little bit on the warmer side. Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14 or H90.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 4770K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in [email protected], take a look in our team's thread.

ComponentPuppy Dolphin
MonitorAsus VE228H 21.5-Inch Monitor - $126ASUS VS248H-P 24-Inch Monitor - $160
KeyboardKensington Pro Fit Media Keyboard - $18Cyborg V.5 - $45
MouseLogitech G400s - $45Razer Deathadder - $47
SpeakersCreative A220 2.1 Speaker System - $28Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorAsus VE258Q 25-Inch Monitor - $213HP ZR2440W 24-inch - $333
KeyboardLogitech G510s - $82CM Storm QuickFire XT - $95
MouseLogitech G500 - $62Razer Naga (Buttons on the Side) - $70
SpeakersLogitech Z323 2.1 Speaker System - $53Logitech Speaker System Z523 - $65

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $35NZXT Source 210 - $35
Power SupplyCorsair CX500 - $50XFX Core Edition PRO 550W - $60
CPUAMD FX-6300 - $119AMD FX-8320 - $160
HeatsinkCooler Master Hyper 212 Plus - $25Cooler Master Hyper 212 EVO - $33
MotherboardASUS M5A97 R2.0 - $95ASUS M5A99FX PRO - $118
MemoryKingston HyperX Blu 4GB 1333 - $408GB G.Skill DDR3 1600 - $80
Graphics CardMSI 7790 OC - $100Gigabyte R9 270X or Gigabyte GTX 660 - $207 / $170
Hard DriveWestern Digital Caviar Blue 500GB - $56Western Digital Caviar Black 1TB - $87
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$542$765 - $802

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $60Corsair Air 540 (Special Layout) - $150
Power SupplyCorsair 650TX V2 - $90Corsair 750HX - $110
CPUIntel i5-4670K - $235Intel i7-4770K - $339
HeatsinkThermaltake Frio - $56Noctua 6 NH-D14 - $78
MotherboardASUS Z87-A - $144ASUS Z87-PLUS - $160
Memory8GB G.Skill DDR3 1600 - $8016GB G.Skill DDR3 1600 - $162
Graphics CardXFX 7950 OR MSI N760 TF - $250 / $250Gigabyte R9 280X OR ASUS GTX 770 - $300 / $315
Hard DriveWestern Digital 1TB Caviar Black - $87Western Digital 1TB Caviar Black - $87
SSDSAMSUNG 840 128GB (Review) - $120
Plextor 128 GB M5 Pro (Review) - $113
Corsair Neutron GTX 120GB (Review) - $130
SAMSUNG 840 Pro 128GB (Review) - $132
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$1137 - $1156$1521 - $1555

Blizzcon Cosplay Video
Blizzcon had some very nice cosplay this year!

by Published on 2013-11-16 07:44 AM

Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion Features

Blue Post Round-up, Blue Tweets, Hearthstone Beta Key Giveaway

Blizzcon Dev Interview Recap
Gamebreaker had the chance to talk to Ghostcrawler before Blizzcon, so this entire interview looks back at Mists of Pandaria.

  • Raid Finder is finally in a decent place, but there is always room for improvement.
  • Flex hasn't had a huge impact on the number of people using Raid Finder.
  • The drop in the number of tanks in Raid Finder is partially due to how they are treated. (If you want faster queues, be nice to your tanks!)

Proving Grounds
  • Proving Grounds worked out well, the devs will upgrade it and keep working on it in the future. They could break it up into a melee or ranged DPS version, provide more feedback when you make errors, or maybe even bring it to lower levels.
  • The team is still thinking about letting you enter LFR with a lower than normal item level if you have the gold proving grounds achievement, especially with alts.
  • Proving Grounds aren't perfectly evenly balanced for every class and spec, so they shouldn't be used to compare the different classes and specs.

  • The Live Raid bosses were picked because they are visually interesting and would fit in the timespan allotted.
  • The big unannounced feature was really two features. One was cancelled and one was delayed until WoD. Ghostcrawler will let us know when it is added though!

Blue Posts
Originally Posted by Blizzard Entertainment
Connected Realms and Faction Balance
Unfortunately it's not possible to solve faction balance completely. I expect many of you have heard us say this before, but there are way more Horde overall on European PvP realms than Alliance. On EU PvE realms it's the other way around, Alliance outnumber Horde. Short of forcing people to faction change (which is not a realistic option), there will always be faction imbalance to a certain degree.

However, when choosing which realms to connect, we picked ones that improved the situation wherever possible. And in Warlords of Draenor, the PvP zone will make use of cross-realm technology to ensure there will be a good faction balance there to help with the PvP objectives.

First of all, other than paid faction changes (20 euros or so lol) there are no incentives from your side to improve the situation at all. In fact, doing nothing only generated more revenue for you guys due to paid faction changes, where the outnumbered faction simply joined the winning team.
Actually we have a great incentive to improve the situation: player happiness. If that isn't taken into account, we actually lose revenue. This is why we offer free character migrations for people on realms with queues, and if the realm is heavily imbalanced in favour of a particular faction, we tailor the FCM to ease that imbalance.

So what could be done to somewhat solve the problem or flatten such an inbalance? Well, you could offer free faction changes. Other games have done that, you could do it. You have the tech to switch races in the blink of an eye. So there's no excuse not to offer it. While of course, for some realms where you have distributions like 1 : 10 you might want to offer a bit more than just a free faction change. Because, who would want to switch to the helplessly outnumbered faction anyway? But maybe a mount, or a pet (you are good a creating that stuff and selling it for 5-20 bucks anyway) or maybe some recruit a friend benefits. There are possibilities. There are things Blizzard could do.
We've experimented with this before, and found that people are reluctant to move without their friends, guilds, etc. Plus, as it was mentioned above, no one wants to be the first one to move because they don't want to run the risk of ending up on the minority side. I personally don't think any kind of incentive like you mentioned would be enough to persuade a significant number of players to change faction, be disconnected from at least some of their network of friends, and potentially put them in a weaker position than before from a PvP standpoint.

Having said that, we developed Connected Realms technology to help with low population realms, and we'll continue to look into ways to help with faction imbalance. (Blue Tracker / Official Forums)

Trial of the Gladiator
From what I've seen and read, Blizzard are alternating days for more people to participate in arena and RBGS, so there will be more ques for both during them days, when it is not arena day, there will be skirmishes which i believe the community has been asking for, for a while now. I personally like this idea, as it means i can level up alts for pvp and just leave them in their competitive pvp gear whilst i get the chance to Gear my main. Personally i found it boring and tedious gearing up 3-8 alts and this change means i can be competitive on all of them. I see this change working positivity as it will stop win trading and make pvp competitive and fun once again.
From what we know right now I believe alternate days is indeed the current plan.

Everyone, please continue giving your thoughts on this feature but remember that the system is still in the works as we take on board your feedback, so try to keep it constructive

EU blue does not deny Arena ladders canceled (atleast he did not say thing about it), but US blue says that thay have no plans to cancel it.
I'm sorry if my post was confusing. As Lore said, we have no plans to remove the current Arena ladder. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP players feel like 2nd class citizens this xpac and well PvP lvls vs PvE, caps, tccy buff, much wrong after patch thoughts?
We made a ton of changes to support PvP this xpack. You can disagree with the changes but I don't buy the 2nd class argument. (Source)
Example 1 "I don't agree with the PvP ilevel change. The costs were worth than the problems it created for world PvP." (Source)
Example 2 "Blizzard changed PvP ilevel because PvP players are second class citizens." See the difference? (Source)

My concern w this mindset is the message new players see: "What you're doing now doesn't matter. Just level."
I think the message is that it is almost played as two games, and most players are playing the max level one. (Source)

is it time to give spells a different function/dmg in pve and pvp? Make balancing easier. Balancing for pvp and pve is awful
We give spells different functions in PvP all the time when we think that is the right solution. It's not a universal panacea. (Source)

So you'd rather people get burnt out on gearing, than actually participate because it's fun?
In fact the opposite can also be true: if we're not careful, players will engage in unfun things just for the power rewards. (Source)

So, do you play to address the joke that Blood DK's are in 2's?
Sigh. Tanks in Arena are rarely fun for anyone but the tank. (Source)

Have you ever thought about adding a spectating system for arena matches?
We would love to, but technically it is not a trivial thing to build. (Not impossible, just not trivial.) (Source)

And ironically you maintain a very deterministic system in pvp. I guess pvp players aren't deserving of the joy of rng loot?
We'd actually like to make PvP rewards less deterministic. We'd just have to be careful about how we did that. (Source)

PVP is too deterministic. I would like drops from battlegrounds.. also at low levels.
We don't like PvP rewards being so deterministic, but have yet to come up with a good design for an alternative. (Source)

Ghost , it pains me to see that you guys would sacrifice world pvp when you have pvp servers .
I think flying mounts and server transfers had much bigger effects on wpvp than ilevels. (Source)

Reputation / Questing
last time at blizzcon you said,you want offer many ways to get vp/gear/rep. Fact was that daily quests were the only way (c)
There were many ways to earn valor and gear. There was only one way to earn rep, but even that we changed later on. (Source)

Post-BlizzCon Online Store Sale Nov. 15 – Nov. 17
Originally Posted by Blizzard (Blue Tracker)
Another BlizzCon’s come and gone, but there’s still a chance to snag some cool commemorative Warcraft, StarCraft, and Diablo merchandise from the show. From now through November 17, anyone can purchase select items from the BlizzCon 2013 Store directly through the Online Blizzard Store—no need to have a BlizzCon ticket or Virtual Ticket in order to participate. Here’s a sampling of the legendary loot you’ll find:

You’ll find lots of other stuff too, including select items from past BlizzCon events, though keep in mind supplies are limited. Head to the online Blizzard Store’s BlizzCon storefront to begin browsing, or click More Products > BlizzCon from the Blizzard Store home page.

Check out the Post-BlizzCon Sale now!

Shipping Note: Orders will be shipped from the United States, so international shipping rates may apply.

OpenRaid Event - Glory of the Thundering Turkey
OpenRaid is hosting and encouraging players to host raids to complete the Glory of the Thundering Raider achievement and earn the Armored Skyscreamer mount. Only 0.5% of players have this achievement!

Fan Art Update
The World of Warcraft Fan Art Section has been updated with two new pieces of fan artwork.

by Published on 2013-11-15 06:31 AM

More Mystic Details, Transmog Clarifications, Nephalem Trials 'Still Alive in Some Form', D2 Ladder Reset

HearthPwn Website Updates, Hearthstone Beta Key Giveaway

Gamepedia recently announced that they are hosting the official Titanfall Wiki!

Trial of the Gladiator
There was concern today that the new Trial of the Gladiator feature means the arena ladder will be removed, but it looks like more information will be coming in the future.

Originally Posted by Blizzard (Blue Tracker)
If you’re looking for some great Arena action, then Trial of the Gladiator is for you. Building on the same system used for the Arena Tournament realm, players who take part in Trial of the Gladiator will be able to enter and purchase gear, enchants, and gems from a vendor, and then match skills with other players. Similar to the Arena Tournament realm, an array of equal-quality gear and items will be available to all players, putting everyone on the same footing from the start of competition.

Any player will be able to queue for this new feature once it’s available, but you’ll only be able to earn a rating during specific days and times of the week that rated competition opens up. This will help make the pool of serious combatants more concentrated, allowing the system to match players more accurately based on skill and helping ensure rated battles provide a highly competitive experience.

You’ll be able to practice whenever you like outside of those times, but if you want to earn the prestige awards, you’ll need to hone your skills and climb to the top of the ladder at the appointed times. We also don’t want to penalize people too heavily for missing a scheduled combat or two, and we’re looking into ways to make sure the system strikes the right balance between flexibility and cutting-edge competition.

Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

​We will be connecting the realms listed below on Monday, November 18th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Draenor and Echo Isles
  • Gorgonnash and Balnazzar/Warsong
  • Lethon and Blackwing Lair/Dethecus, Detheroc, Haomarush
  • Lightning's Blade and Burning Blade/Onyxia
  • Smolderthorn and Anub'arak/Chromaggus/Garithos

​Future Connections
We do not have a date for the following realm connections, but will update this blog post when we do.

​​Batch 1
  • Azshara and Azgalor
  • Arygos and Llane
  • Cairne and Perenolde
  • Nathrezim and Anub'arak/Chromaggus/Garithos/Smolderthorn
  • Zangarmarsh and Hellscream

Batch 2
  • Coilfang and Dark Iron
  • Fenris and Dragonblight
  • Spirestone and Drak'Tharon/Firetree/Malorne/Rivendare
  • Ysondre and Magtheridon

​Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Flying in Warlords of Draenor
Originally Posted by Blizzard Entertainment
Warlords of Draenor and Flying Mounts
No no no no no. I have paid what? something like 100,000 gold to buy flight for all my alts? You make us pay more gold to learn to fly in new zones and now you're taking this away from us?

No this doesnt fly with me at all. What next? Level up an alt but she can't fly until I do the same quest? I appreciate you want to make something feel epic again. Taking something away from me that I've repeatedly earned and paid for sucks.

I'm also tired of leveling up again with no flight. Once I have mastered flight, I should be able to buy a tome like cold weather flying. I dislike no flying until 6.1, but making me quest againto earn something I have sunk MASSIVE gold into, doesnt leave a good taste in my mouth.

Flying isn't being taken away. It's still there in all the other places you've earned it/gained it. All of those mounts you have are still usable. You just won't be using them in Draenor (at least to fly with) until a little while later and you'll still be able to get it at some point. We plan to make travel though via flight paths as convenient as possible and make being on the ground worth it via discoveries within the world. (Blue Tracker / Official Forums)

Warlords of Draenor and Flying Mounts
Those of you who are worried about the lack of flying early on in the expansion, remember that it will only apply to the new zones, and only for a limited time in most cases. The new zones are being designed with this in mind too—we're being extra careful to ensure that flying isn't missed too much. (Blue Tracker / Official Forums)

Warlords of Draenor and Flying Mounts
I just want to emphasise to those of you who are worried: we're working to make sure you won't be hugely inconvenienced by the loss of flying as you explore the new content. There'll also be a sturdy flight path network to get you from A to B. (Blue Tracker / Official Forums)

Warlords of Draenor and Flying Mounts
Its not cool its just tedious and annoying to have to relearn to fly every gd expac. You know the expac I had the most fun leveling in Bash? It was cata because I could fly I could skip the camping skum i could nuke my quests; and then when I got to 85 I could put on a tabard and just grind my rep, it wasn't daily gated so I got it all done in about a day and a half it was wonderful.
We know there is some portion of players that raid, or have some specific end-game goal, and that leveling and questing and mobs and the story and the actual rest of the game in general just gets in the way of that. But ultimately "racing to end-game so you can put on a tabard and grind out rep" isn't the name of the game we're making. We're not going to be able to force you to care about the music, or setting, or experience, but you gotta understand that the rest of the game is for everyone else that does care about those things, and at least consider the logical reasons we present that makes that content better for them, even if it means it could maybe slightly disrupt your ability to chain-queue for Heroics.

Why not make the air more dangerous instead of taking away flying.
We've tried that quite a few times, it's really just a symptom of how the game mechanics function that most of our forays into dangerous flight just feel really bad. On one hand they feel unnecessarily harsh because there's only a few things you can really do to someone while they're flying and they generally deal with stuns/slows/dismounts, and on the other hand there's just no fun gameplay that can really be had there. The best gameplay is at ground level because that's the basis for the design of our game's combat systems. We'd toyed with mounted/flying combat in the past but that could almost be a totally separate game on its own, and probably gets us too far away from what WoW is.

How would this questing to unlock flying be the same? Its essentially dailies with the new name of Epic questing chain. You would most likely have to repeatly do things everyday or every week until you earn a certain gated number.
Do I need to go edit that part out, or is everyone going to be able to refrain from deciding exactly what it is (and being angry about it) before we've even designed it?

Nah, never mind, editing it out. Everyone is just going to focus on that and make assumptions about what that means. (Blue Tracker / Official Forums)

Warlords of Draenor Blue Posts
Originally Posted by Blizzard Entertainment
I don't know where this idea came from, but just to clear things up, we have no plans to remove the current Arena ladder. (Blue Tracker / Official Forums)

We do want to slim down on the overall number of gems and enchants you'll need to put on your gear. That's primarily a quality of life change. We want to make it less of a hassle to be able to equip a new item.

That said, we don't think these changes have to mean that e.g. Jewelcrafting will no longer be a decent source of income. We could -- and this is purely a hypothetical example -- make the best gems rarer, which would drive prices up and increase profit margins. If you can make just as much gold (comparatively) off of one gem in Warlords as you can selling three in Mists, that'll help substantially. (Blue Tracker / Official Forums)

Racial Changes
There aren’t plans for any broad, sweeping changes to racial abilities in 6.0. We’ll probably tune some numbers so some racials feel less mandatory in certain cases. Also, due to the changes we announced at BlizzCon, there are several hit and expertise-based racials that will need to be replaced with something new—hopefully we can use those new racials to help shore up racial balance overall. (Blue Tracker / Official Forums)

Yak Reforge NPC
We've talked about different options. Maybe transmog? Maybe item upgrades? We don't know yet. Your thoughts/feedback would be helpful. (Blue Tracker / Official Forums)

Warlords of Draenor Heirlooms UI
It's a new UI of (essentially) buttons that will "light up" when you obtain one (or have obtained one) of the heirlooms. Click the button and an item of that type will be generated and put into your bags. (Blue Tracker / Official Forums)

Character Transfer Services
It looks like there are no plans to add a bulk character transfer option at this time.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The cost associated with the migration service actually helps to regulate the amount of realm hopping going on, which in turn helps to prevent huge 'overnight' realm population fluctuations.

It's certainly a useful service for people who find themselves stranded without friends etc. but we don't currently have any plans to change the way it works or add a multi-character move option. However, we hear you loud and clear and will continue to pass on everyone's thoughts.

Some very valid points, thanks once again.

I've mentioned this in other threads, but right now—especially during the Connected Realms roll-out—we're not looking to make any changes to the migration services. Once things have settled, we can take a step back and assess the situation.

Please know that we totally want you all to be having the best possible experience while playing. There is no simple fix to this that works for everyone. There are solid reasons why we can't currently offer free transfers to any realm, even with cooldowns as some have suggested, but we're constantly working to develop and implement other solutions that will help as many people as possible.

Patch 5.4.2 PTR - Power Word: Barrier
The 100% damage reduction on Power Word: Barrier in the latest PTR build is just a tooltip error.

by Published on 2013-11-14 02:29 AM

Update: Added a new response to some feedback.

Patch 5.4.2 PTR - Build 17585

Warlords of Draenor - Flying Delayed Until First Major Patch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a lot of discussion about flying/not-flying and I'd like to try to sum things up and maybe realign the discussion a bit. Some of the other threads are near-cap, some have really gone down tangents, so I'm just picking this one to throw a reply into. Apologies to the other threads.

We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. No flying while leveling has been the case during Burning Crusade, Wrath of the Lich King, and Mists of Pandaria. We allowed flying during Cataclysm because as those zones were mixed-in with the 1-60 world it just would have been really jarring to dismount you as you fly into Hyjal, etc. but we would have disallowed it for Catalcysm zones as well if there was a reasonable solution there.

Flying trivializes combat. A lot of people like to say we're trying to force world PvP, or that we just really want people to look at the pretty trees we made, but those really aren't the reasons that drive this same decision we've made every expansion. Flying allows you to escape or enter combat at-will. There's a reason why flying isn't allowed in dungeons and raids, or battlegrounds and arenas, and that's because it would trivialize the core mechanic of the game in those areas - combat. For much the same reason it trivializes how content is approached in the outdoor world based on the simple fact that you can lift off and set down wherever you like.

So that's the main reason. But sure there are a lot of other problems it can cause for content design such as zones having to get a lot bigger because flying mounts can travel so quickly (and thus making ground travel in them take much longer), it reduces the impact of elevation within zones, it completely removes the ability for us to pace or present content in any structured way, and in general removes our ability to determine how and when players approach a situation, see a vista or location, or charge into/out-of a combat situation. It just greatly reduces any gameplay we want to create by allowing infinite choice in how content is approached to best suit a player's intention to (usually) avoid that content.

I totally sympathize with people's desire to do that, they want to be efficient and have it be their choice, but we have to balance our intent to create a game against creating a sandbox where anything goes. There's a happy medium there somewhere, but flying mounts in most cases just do too much to undermine too many of our core intentions with the game world, the basis of the game: combat, or guiding players through a game experience, and for those reasons we have continually chosen (when we could) to disallow flying mounts in the 'current' outdoor content. In the past that's meant only while leveling, but in our experiences with the Isle of Thunder and Timeless Isle we feel like we can extend that for a bit longer in the new content, and have it be kind of a big deal again once you're able to earn flying in the first big content patch, and in the meantime putting focus on flight paths as well as having some more interesting travel options for players to use.

Update: So a couple things I wanted to bring up in addition to what I posted earlier. The first was that we're of course refining our questing experience, you may have heard a bit about it from BlizzCon, and that expands to max level content as well. In Mists of Pandaria there was quite a bit of outdoor content at max level, but it was almost entirely in the form of dailies. From BlizzCon we shared we're looking to provide something quite a bit more story driven like the 5.1 Operation Shieldwall/Dominance Offensive with some of the exploration lessons we learned from the Timeless Isle, and that extends to the max level experience as well. We want the transition at max level not to be questing and story to a harsh "now you do dailies", but something that's more natural and feels a lot like the leveling experience just at max level for better reward. And so that goes back to all of the reasons I gave before about how flight interrupts some of the core mechanics we think present the best leveling and questing experience, and I thought it'd be good to point out that it'll also play a big role at max level due to our questing refinements.

The second thing is we really like when flying feels like a reward and something you've earned for each new expansion or area. It's such a powerful ability and we look back at BC (at least for epic riding) or Wrath and those were really big keystone achievements for us as players (mainly because they had some pretty huge gold costs on them...). Regardless of the unlock method though it was one of the bigger moments when you unlocked flying, took to the skies, and were able to see the world from an entirely different vantage because for most of us it wasn't easily attainable. Our plan has been to recapture some of that but make it a bit cooler, and while we don't have specifics just yet, it'll be something more involved than just paying gold; something that further emphasizes how powerful flight is. Unlocking it won't just be level 100 on the day 6.1 comes out with some gold, but something you'll be working toward over the course of the initial expansion release, and 6.1 will introduce the final steps to complete it. Think of something like a mini Legendary cloak quest. It's such a enormous power to be able to fly we really want it to be more of a key moment when you unlock it, and something that feels like an accomplishment more than just shelling out some gold like we've had in the past.

Anyway, I felt like those two things were worth spelling out.

Battle.Net Desktop App Beta Testers - Hearthstone Beta Keys
If you tested the Battle.Net Desktop App during beta, you will be receiving a Hearthstone beta key in your email shortly! This is the special gift promised to beta testers.

by Published on 2013-11-13 07:56 PM

Patch 5.4.2 PTR - Build 17585
Build 17585 will be deployed to the PTR realms soon.

New Models

New Store Icons

New Icons

New Items

Level Type Slot Name
20Companion Pets Treasure Goblin's Pack
1Other Bipsi's Bobbing Berg
20Mount Iron Chimaera

Originally Posted by MMO-Champion
  • Emote #1660 - ... kicks at ....
  • Emote #1661 - ... kicks at you.
  • Emote #1662 - You kick at ....
  • Emote #1663 - ... kicks into the air.
  • Emote #1664 - You kick into the air.
  • Emote #1665 - ... kicks into the air.

  • Phase #2801 - Karazhan Restoration

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

New Client Strings
Originally Posted by MMO-Champion
  • ADVANCED_COMBAT_LOGGING - Advanced Combat Logging
  • BROWSER_CACHE_CLEARED - Your cache has been cleared.
  • BROWSER_COOKIES_DELETED - Your cookies have been deleted.
  • CHAR_LOGIN_ERROR_21827 - Error 21827
  • OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING - Enables extra logging data when writing the combat log to a text file. This may cause additional network lag when using the "combatlog" chat command.
  • PVP_ARENA_NEED_LESS - Your group needs %d less players; to join this arena.
  • PVP_ARENA_NEED_MORE - Your group needs %d more players to join this arena.
  • RAF_REWARD_SUPPRESSED - You have earned %d |4reward:rewards;, but already have every possible choice. Check back again when there are new choices available!
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE - Your friend plays for the Alliance faction. Join the Alliance if you want to play together.
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_HORDE - Your friend plays for the Horde faction. Join the Horde if you want to play together.

Spell Changes
Originally Posted by MMO-Champion
  • Iron Chimaera (New) Summons and dismisses an Iron Chimera. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.


Monk (Forums, Talent Calculator)
  • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 17,242 + 180% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. Requires Serpent Stance. 8% 8.8% of Base Mana. 40 yd range. 1.5 sec cast.

Priest (Forums, Talent Calculator)
  • Power Word: Barrier Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25% 100%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec. Priest - Discipline Spec. 6.3% of Base Mana. 40 yd range. Instant. 3 min cooldown.

Raid & Dungeon Abilities
  • Flame Arrows Inflicts 0 Fire damage on impact, and then 100,000 70,000 Fire damage every 2 seconds. 300 yd range. 3 sec cast.

Site Navigation