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by Published on 2012-08-15 04:28 PM

Update: You can now change your security question as well as update your Mobile Authenticator if you are in North America.

Professions: Living in Perfect Harmony
Originally Posted by Blizzard Entertainment
As with any new expansion, we often find that we have an opportunity to take a closer look at a variety of game systems within World of Warcraft and explore new ideas or improvements to the game. One system in particular is held near and dear to the hearts of the community: professions. With Mists of Pandaria, the designers were able to seize upon an opportunity to look at the role of materials and refine their purpose and their usefulness. In the end, they came up with Spirit of Harmony as the new resource du jour.

Harmonious Prospects
In Mists of Pandaria, we’re introducing a new material known as the Spirit of Harmony. It slices— it dices— well, ok, it doesn’t, but crafters of any stripe will find it has many uses. By now, any experienced crafter is used to filling bags with a variety of materials such as Primal Life, Primal Fire, Primal Earth, etc. but in Mists of Pandaria, it’s all about Spirit of Harmony (in combination with the usual materials, like ore, leather, and gems). Spirit of Harmony is the result of the designers simplifying an already complex system while still keeping a wide variety of possibilities open to players. Much like with other Primals, Mote of Harmony can be combined (10 to 1) to create one Spirit of Harmony.

Harmony is Personal
Let’s get right to it. Spirit of Harmony is a Bind on Pickup (or “BoP” to veterans) crafting material that can be found on every lootable creature in every zone in Pandaria -- from dungeons to the outdoor world. Intially, we want crafters to be out in the world adventuring instead of camping out in front of an auctioneer, hoping to score some cheap mats.

We understand that this may be of concern to those who play a variety of profession alts, and may consider other options for the future, including the possibility of allowing Spirits of Harmony to be Bind to Account in a future patch.

In addition to serving as a core crafting ingredient, Spirit of Harmony can also be used to purchase a variety of additional bonuses or materials that your character may need. While not every profession will get equal value out of them, most everyone will need to collect them for one reason or another.
Here are some examples of the many ways that Spirit of Harmony can be used:

Alchemy: Purchase an extra Transmute.
Archaeology: Purchase a restored artifact.
Cooking: Exchange for an Ironpaw Token.
Enchanting: Buy reagents.
Engineering: New mounts and personal goggles.
Herbalism: Purchase herbs.
Inscription: Purchase rare inks.
Jewelcrafting: Use to purchase extra daily discoveries.
Tailoring, Blacksmithing, Leatherworking: Used to create epic items.

Purchasing materials may not ultimately be the most efficient way to gain resources, but it can be an added convenience to purchase something with Spirit of Harmony rather than going back into the world to get it. The Spirit of Harmony vendor can be found in the Vale of Eternal Blossoms.
by Published on 2012-08-15 01:39 AM

Don't miss the other news from today: Mists of Pandaria Beta - Build 15972 and Patch 5.0.4 Release on August 28, Season 11 Ending Soon!

Dev Watercooler: Scenarios
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We recently began revealing the Scenarios you’ll experience at level 90 in World of Warcraft: Mists of Pandaria on our preview site. As the final tweaks are being made, we thought it would be a good time to sit down with Senior Game Designer Dave Maldonado and Game Designer Jonathan LeCraft for a little behind-the-scenes perspective on this unique new system.

Q: What do Scenarios bring to World of Warcraft that we haven't seen before?

Dave Maldonado: From a technological standpoint, almost everything in the system is new. Players are obviously going to see the World of Warcraft they know and love when they're running Scenarios, but all of the technology driving what we can do with Scenarios is new, and we took that as an opportunity to really indulge in new ways of interacting with the players, the NPCs, and the environment. It was a lot of work to design the technology, with a whole new UI, and new tracking systems and so forth, and while that programming was going on, we got to dream up and implement a lot of randomization and many new things for monsters to do and for the environment to do.

Jon LeCraft: With Scenarios, we can do even more than we could previously do with group quests, because even with phasing and all of our options in the outdoor world, there were a number of things that we still wanted to bring to the game. We can now change the environment and change the ways things spawn and change the behavior of enemies on the fly, and that opens up nearly infinite possibilities.

DM: My favorite example is the concept of a ship that you want to destroy by setting it on fire. So you could storm the ship, kill everyone on-board, and then burn it down. But what happens when you decide to sneak on to the ship, leave everyone alive, and set the fire while they're all standing around? In Scenarios, we have a lot of flexibility to imagine the different ways that players might choose to play, and have the NPCs and the environment react to that more naturally. The result is -- you're going to see all those NPCs on the ship jump off because it's on fire, and then look back at it in amazement. Other NPCs that were making deliveries to the ship before it became a floating inferno are going to react to the change in their world. Instead of trying to put the box that they're carrying on the boat, or despawning and disappearing before your eyes, or something else unrealistic, they're going to stop and gawk at the flames.

Q: We've seen Scenarios compared to dungeons a lot, yet you're comparing them to group quests. What aspects of Scenarios are like dungeons, and what aspects are like group quests, and what’s just new?

JL: For one, you're in a group and you start the Scenario by going into the Dungeon Finder, and if you aren't in a group, one will be provided for you. That's dungeon-like. Also, Scenarios have a boss at the end.

DM: The boss at the end brings everyone together.

JL: They're very different than the bosses you're used to, though, because Scenarios are designed to be completed by three characters of any spec.

DM: We're still tuning and discussing exactly how difficult Scenarios will be, but there are many major differences between Scenario bosses and dungeon bosses. Scenario bosses often can't be tanked, or tanking isn't very helpful. They can be easier than dungeon bosses, because they have to be feasible for three DPS players, but they can also be much more difficult than dungeon bosses, because they can have very high damage attacks that must be avoided by the players. These encounters aren't designed in a way that you can tank or heal through their massive attacks. You either pay attention to the signs that an attack is coming and avoid it, or you fail.

JL: Because there won't always be a certain number of interrupts, or a certain amount of aggro control or healing in a Scenario, these boss encounters rely on placement, timing, and pattern recognition.

DM: At the same time, there are many different things you can do to bosses in Scenarios. You can often crowd-control them, or stun them, or interrupt what they're doing. This would make them very easy to deal with in other circumstances, but they have a huge health pool and the ability to deal massive amounts of damage. Very few can be "tank-and-spanked."

Q: As World of Warcraft players, how would you describe the Scenario experience?

DM: Watching other players test Scenarios, and testing them ourselves, they’re really what I would call a “pure WoW” experience. They give you the option to do a lot more with your character than in other aspects of the game. In PvP, for instance, there isn’t a lot of room for experimenting, or using all of your spells, or even using most of your spells -- unless you want to get killed. In Scenarios, we see every class, every spec, and every style of play being viable. Furthermore, Scenarios are places where you get to experiment with how you move through the environment. There are all sorts of things you can skip, or choose to interact with that someone else might skip, and those decisions you make will have a noticeable impact on what happens next in that Scenario.

JL: I keep coming back to that. Choosing to interact with things is a constant in Scenarios. A huge ghost mob might be mind-controllable. An urn might be something that you can try to access, and it might drop a few gold for you while spawning a couple of mobs that you have to deal with.

Q: What’s coming next for this system?

DM: More Scenarios! We’ve got a lot of really cool ideas, and this is content that we hope to make even more of as we start producing post-expansion content patches.

You can check out feature pages on the Greenstone Village and A Brewing Storm Scenarios on our Mists of Pandaria website.
by Published on 2012-08-14 07:35 PM

Mists of Pandaria Beta - Build 15972
A new beta build will be deployed on beta realms soon. Please take note of Ghostcrawler's post before discussing the latest round of class changes.

Achievement Changes
Originally Posted by MMO-Champion
Pet Battles

Feats of Strength




Wrath of the Lich King

Set Bonus Changes
Originally Posted by MMO-Champion
Mage (Forums / Skills)
  • Item - Mage T14 4P Bonus - Increases the damage bonus of Arcane Power by an additional 10% (was 15%), reduces the cooldown of Icy Veins by 70% (was 45%), and reduces the cooldown of Combustion by 20%.

Warlock (Forums / Skills)
  • Item - Warlock T14 2P Bonus - Increases the damage done by your Corruption spell by 10%, increases the damage done by your Incinerate spell by 5%, and increases the damage done by your Shadow Bolt spell and Demonic Slash abilities by 2% (was 6%).

New Items
You can see all of the new items on WoWDB.

Level Type Spec Slot Name Dropped From
70Companion PetsFox Kit
70Companion PetsFox Kit
415MiscellaneousNeckShadowfire Necklace
415MiscellaneousFingerOrnate Band
496MiscellaneousTankNeckSaddlebinder LinksChief Salyis
496MiscellaneousTankFingerCircle of Scaled FuryChief Salyis
496MiscellaneousMeleeNeckMushan Rider's CollarChief Salyis
496MiscellaneousMeleeFingerSignet of the Bandit LordChief Salyis
496MiscellaneousSpell SpiritNeckStomphowl PendantChief Salyis
496MiscellaneousSpell SpiritFingerSteaming Seal of FlameChief Salyis
496MiscellaneousPhysical DPSNeckHellrider's ChokerChief Salyis
496MiscellaneousPhysical DPSFingerHereditary Saurok LoopChief Salyis
496MiscellaneousSpell DPSNeckNecklace of Imbued FuryChief Salyis
496MiscellaneousSpell DPSFingerRing of Wretched FlamesChief Salyis
1ClothHeadStraw Hat
496ClothSpell SpiritHeadFree Spirit HoodChief Salyis
496ClothSpell SpiritChestRobes of Blue SkiesChief Salyis
496ClothSpell SpiritWaistCannonfire CordChief Salyis
476ClothSpell SpiritFeetFuryheart Treads
496ClothSpell SpiritFeetSlippers of Fiery RetributionChief Salyis
496ClothSpell DPSHeadSky-Sear CowlChief Salyis
496ClothSpell DPSChestRobes of the Lightning RiderChief Salyis
496ClothSpell DPSWaistBelt of DetonationChief Salyis
476ClothSpell DPSFeetSandals of the Shadow
496ClothSpell DPSFeetOpen Steppe SandalsChief Salyis
1LeatherHeadStraw Hat
496LeatherSpell SpiritHeadCap of Wandering PrideChief Salyis
496LeatherSpell SpiritWaistCarrot-Holder BeltChief Salyis
476LeatherSpell SpiritFeetCrushing Treads of Anger
496LeatherPhysical DPSHeadFacemask of Unrepentant BanditryChief Salyis
496LeatherPhysical DPSChestFlameshot WrapChief Salyis
496LeatherPhysical DPSWaistCannoneer's Gunpowder CarrierChief Salyis
476LeatherPhysical DPSFeetBoots of Raging Haze
496LeatherPhysical DPSFeetFlamefoot TabiChief Salyis
496LeatherSpell DPSChestFireproofed ChestguardChief Salyis
496LeatherSpell DPSFeetStompdodger BootsChief Salyis
1MailHeadStraw Hat
496MailSpell SpiritHeadHelm of Restoring WindChief Salyis
496MailSpell SpiritFeetBurnmender BootsChief Salyis
496MailPhysical DPSHeadCrest of the Grand WarbandChief Salyis
496MailPhysical DPSChestChain of Unsiezed SkiesChief Salyis
496MailPhysical DPSWaistGirdle of the Raging RiderChief Salyis
476MailPhysical DPSFeetTreads of Ardent Antagonism
496MailPhysical DPSFeetTreads of Gentle NudgesChief Salyis
496MailSpell DPSChestArmor of the Single CloudChief Salyis
496MailSpell DPSWaistSparkmaker GirdleChief Salyis
476MailSpell DPSFeetBoots of Unbreakable Umbrage
1PlateHeadStraw Hat
496PlateTankHeadGiantfoot HeadguardChief Salyis
496PlateTankChestRavaging Warrior's ChestplateChief Salyis
496PlateTankWaistGreatbelt of Livid FuryChief Salyis
476PlateTankFeetMindfire Sollerets
496PlateTankFeetSilverspur WarbootsChief Salyis
496PlateMeleeHeadGreathelm of the Monstrous MushanChief Salyis
496PlateMeleeChestCarapace of Crushed ConvictionChief Salyis
496PlateMeleeWaistCord of Crazed StrengthChief Salyis
476PlateMeleeFeetAngerforged Stompers
496PlateMeleeFeetStompers of Vigorous StompingChief Salyis
496PlateSpell SpiritHeadCrown of Ranging InvasionChief Salyis
496PlateSpell SpiritChestChestguard of the Unbowed BackChief Salyis
496PlateSpell SpiritFeetFirerider TreadsChief Salyis
476PlateSpell SpiritFeetIntemperate Greatboots
496PlateSpell DPSWaistGirdle of the Galloping GiantChief Salyis

Strings Changes
Originally Posted by MMO-Champion
  • FRIENDSHIP_STANDING_CHANGED - Your relationship with %s is now %s.

Spell Changes
Originally Posted by MMO-Champion



Death Knight (Forums)
  • Death Coil damage reduced by 15%
  • Death Strike weapon damage increased by 18% and additional damage increased by 50%.

  • Crimson Scourge (New) Increases the damage dealt by your Blood Boil by 40%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil or Death and Decay will consume no runes. Death Knight - Blood Spec.
  • Heart Strike weapon damage increased by 20% and additional damage increased by 38%.
  • Rune Strike weapon damage increased by 13%.
  • Vengeance now works off of 2% of the unmitigated damage rather than 5% of the damage taken. Now has a 20 sec duration and no cap on a percentage of your health.


  • Festering Strike weapon damage reduced by 13% and additional damage reduced by 24%.
  • Scourge Strike weapon damage reduced by 16% and additional damage reduced by 29%.
  • Unholy Might now increases your Strength by 15%, down from 25%.

Major Glyphs

Druid (Forums)
  • Cat Form now increases movement speed by 25%, up from 15%.
  • Mangle now does 400% normal damage, down from 420%.
  • Moonfire damage reduced by ~3% and additional damage reduced by ~6%.
  • Starfall damage reduced by 4%.
  • Wrath damage reduced by 1% and SP scaling removed from the tooltip.

  • Dream of Cenarius now grants 50% (was 40%) damage your next 2 Moonfire or Sunfire casts and 50% (was 30%) increased damage by your next 2 melee abilities.

  • Celestial Alignment grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 15% (was 20%).
  • Starfall damage reduced by 4%.
  • Starfire damage reduced by 4%.
  • Starsurge damage reduced by 4%.
  • Sunfire initial damage reduced by 4% and additional base damage reduced by 8% and SP scaling reduced by 4%.

  • Shred now does 400% damage plus 62, down from 420% damage plus 62.

  • Vengeance now works off of 2% of the unmitigated damage rather than 5% of the damage taken. Now has a 20 sec duration and no cap on a percentage of your health.

Mage (Forums)

Monk (Forums)

  • Leg Sweep now has a 45 sec cooldown, up from 25 sec.



Windwalker & Mistweaver

Paladin (Forums)



  • Vengeance now works off of 2% of the unmitigated damage rather than 5% of the damage taken. Now has a 20 sec duration and no cap on a percentage of your health.


Priest (Forums)
  • Several spells had their mana cost reduced by less than 1% of Base Mana.
  • Devouring Plague damage was reduced by 9%.
  • Holy Nova had the zero values in the tooltip fixed.
  • Mind Flay damage reduced by 15%.
  • Mind Sear damage reduced by ~60%.
  • Mind Sear damage reduced by 60%.

  • Cascade now costs 9% of Base Mana, down from 10%.
  • Halo now costs 13.5% of Base Mana, down from 15%.
  • Power Infusion now only can be cast on yourself. Duration increased to 20 sec, up from 15.
  • Power Word: Solace damage reduced by 25%.

  • Inner Focus reduces the mana cost of your next Flash Heal, Greater Heal or Prayer of Healing by 25% (was 100%) and increases its critical effect chance by 100% (was 25%0.
  • Meditation allows 50% of your mana regeneration from Spirit to continue while in combat, up from 40%.


Major Glyphs

Rogue (Forums)
  • Deadly Throw now has a new damage formula, please see the tooltip.

Shaman (Forums)


Warlock (Forums)




  • Fire and Brimstone: Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 15 yards of the target and deal 55.8% (was 49.6%) of their normal damage.
  • Havoc now has a 45 sec cooldown, down from 90.
  • Incinerate damage reduced by 2%.

Warrior (Forums)
  • Raging Blow now does 180% weapon damage from both melee weapons, down from 200%.
  • Raging Blow Off-Hand now does 180% weapon damage from both melee weapons, down from 200%.

  • Seasoned Soldier: While wielding a two-handed melee weapon, your Physical damage dealt is increased by 25%, up from 20%.
  • Sudden Death now has a 20% proc chance, up from 6%.

  • Bloodthirst base damage reduced by 11% and weapon damage reduced by 21%.
  • Crazed Berserker now increases autoattack damage by 10%, down from 40%.
  • Raging Blow now does 180% weapon damage from both melee weapons, down from 200%.
  • Single-Minded Fury: When you dual-wield one-handed weapons, all damage is increased by 35%, up from 25%.
  • Wild Strike weapon damage reduced by 12% and base damage reduced by 22%.

  • Vengeance now works off of 2% of the unmitigated damage rather than 5% of the damage taken. Now has a 20 sec duration and no cap on a percentage of your health.

  • Command now grants 2% increased damage from pets, down from 5%.



  • Ghost Iron Dragonling Reagents: Ghost Iron Bar (4 Reagents: Windwool Cloth (12), Ghost Iron Bolts (8), High-Explosive Gunpowder. 4).
  • Goblin Flame Thrower, Mark II Reagents: Ghost Iron Bar (2), High-Explosive Gunpowder (8). Bolts (3), High-Explosive Gunpowder (8).
  • Thermal Anvil Reagents: Ghost Iron Bar (6), Ghost Iron Bolts (6). Reagents: High-Explosive Gunpowder (8), Ghost Iron Bolts (6).

  • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 1,920 haste for 20 sec. 2,880 haste for 20 sec.


  • Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 320. 480.

  • Darkglow Embroidery Embroiders a magical pattern into your cloak, giving you a chance to increase your Spirit by 2,000 3,000 for 15 sec when you cast a spell.

Raid & Dungeon Abilities
  • Arcane Velocity Deals 80,000 Deals 40,000 Arcane damage every 1 second, scaling based on far the target is from the caster.
  • Black Blood of Go'rath Deals 15,600 damage every 1 second. Deals 11,700 damage every 1 second.
  • Black Blood of Go'rath Deals 3,220 damage every 2 seconds. Deals 2,415 damage every 2 seconds.
  • Blazing Heat Inflicts 59,500 Inflicts 50,000 Fire damage every 1 sec.
  • Blistering Heat Inflicts 3,750 Inflicts 2,815 Fire damage and increases damage taken from Blistering Heat by 5%.
  • Degeneration Carves a swath of ruin, dealing 120,000 90,000 Shadow damage to all enemies in front of the caster, and afflicting them with dark energies that deal 9,000 6,750 Shadow damage every 2 sec for 60 sec.
  • Degenerative Bite Inflicts 2,400 Inflicts 1,800 Shadow damage every 1 sec for 10 sec.
  • Digestive Acid Inflicts 69,000 Inflicts 51,750 Nature damage to the enemy target.
  • Disrupting Shadows Deals 69,100 Deals 51,824 Shadow damage and knocks back.
  • Disrupting Shadows Deals 45,512 Deals 34,134 Shadow damage every 2 seconds.
  • Elementium Blast The Elementium Blast inflicts 468,000 351,000 Fire damage to enemies within 200 yards, and an additional 30,000 22,500 Fire damage until the player destroys the Elementium Bolt.
  • Elementium Blast The Elementium Blast inflicts 30,000 22,500 Fire damage to enemies within 200 yards, and an additional 30,000 22,500 Fire damage every 1 sec until the players destroy the Elementium Bolt.
  • Fiery Grip Grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 90,000 67,500 Fire damage every 3 sec.
  • Frenzy Increases attack speed by 50% 25% and increases all damage dealt by 25%. 10%.
  • Ice Lance Deals 15,000 Deals 11,250 Frost damage to a 3 yard area around the closest enemy.
  • Lava Wave Inflicts 127,500 Inflicts 95,000 Fire damage and an additional 42,500 30,000 Fire damage every 1 sec.
  • Lightning Storm Deals 17,500 Deals 13,125 Nature damage to all enemies nearby.
  • Molten Seed Inflicts 63,750 Inflicts 50,000 Fire damage to enemies within 6 yards and creates a Molten Seed at the location.
  • Psychic Drain Channels a wave of psychic force in a cone in front of the caster, dealing 180,000 135,000 Shadow damage and returning it to the caster ten fold.
  • Psychic Slice Channels a wave of psychic to an enemy, dealing 57,200 Shadow damage. 42,900 Shadow damage.
  • Raw Energy Inflicts 61,750 Arcane damage. Inflicts 57,000 Arcane damage.
  • Reversal: Arcane Shock An arcane-infused weapon shocks an enemy target, inflicting 75,000 120,000 Fire damage every 2 sec for 35 sec. 50 sec.
  • Reversal: Flaming Spear A fiery spear sears the flesh of an enemy target, inflicting 75,000 120,000 Fire damage every 2 sec for 35 sec. 50 sec.
  • Reversal: Lightning Lash Lightning infused fists zap an enemy target, inflicting 75,000 120,000 Nature damage every 2 sec for 35 sec. 50 sec.
  • Reversal: Shadowburn Burns an enemy target's soul, inflicting 75,000 120,000 Shadow damage every 2 sec for 35 sec. 50 sec.
  • Searing Plasma The thick blood will absorb up to 420,000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 12,000 Physical damage. 9,000 Physical damage.
  • Sha Globe Touching a globe will consume it, inflicting 13,750 16,500 Shadow damage but refilling the player's primary resource over time.
  • Sha Globe Touching a globe will consume it, inflicting 13,750 16,500 Shadow damage but refilling the player's primary resource over time.
  • Shadow Gaze Strikes an enemy with a Shadow Gaze, dealing 22,500 Shadow damage. 16,874 Shadow damage.
  • Shattered Ice Inflicts 100,000 Inflicts 75,000 Frost damage to an enemy and reduces its movement speed for 4 sec.
  • Sonic Ring Inflicts 323,750 Inflicts 138,750 physical damage to all enemies within 6 yards.
  • Superheated Nucleus The core of the Amalgamation becomes critically unstable, causing it to inflict 35,000 26,250 Fire damage to all enemies every 3 sec.
  • Tempest General Pa'valak unleashes a tempest, inflicting 125,000 200,000 Nature damage to all players within 60 yards and negating the next 45,000 points of healing on the target.
  • Tetanus Inflicts 36,000 Inflicts 27,000 Shadow damage every 1 sec for 6 sec.
  • Touch of Nalak'sha Inflicts 16,625 Inflicts 33,250 Arcane damage to all enemies within 30 yards.
  • Twilight Barrage Deals 280,000 Deals 210,000 Shadow damage to players within 5 yards of the point of impact.
  • Twilight Breath Inflicts 125,000 Inflicts 93,750 Shadow damage in a 45 yard cone in front of the caster.
  • Twilight Flames Deals 45,000 Deals 33,750 Shadow damage to all enemies within 7 yards.
  • Twilight Onslaught Deals 3,000,000 Deals 2,250,000 Shadow damage to enemies within a 10 yard radius of the destination, with the damage divided evenly among all enemies.
  • Void Diffusion Deals 807,300 Deals 605,475 Shadow damage split evenly between units.
  • Wildfire Infusion Deals 65,000 Fire damage. Deals 300,000 Fire damage.
  • Wind Step Inflicts 120,000 Inflicts 156,000 damage every 3 secs for 30 sec.
by Published on 2012-08-14 04:06 PM

Patch 5.0.4 Release on August 28 and Raid Lockouts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Please be aware that with the release of the pre-expansion 5.0.4 patch on Tuesday, August 28, all raid lockouts will be reset. This means that you will not be able to extend a raid lockout beyond the week before the patch release.

PvP Season 11 Ending Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Arena and Rated Battleground Season 11 is scheduled to end on Wednesday, August 29. At that point, we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Cataclysmic Gladiator’s Twilight Drake to refrain from transferring their characters to another realm or faction until after Season 11 ends. The awarding of Season 11 titles and mounts will occur approximately 1 week after the season ends.

At the end of the season, Conquest Points will be converted to Honor Points, possibly exceeding the 4,000 point Honor cap. There will be no cap on Honor until Mists of Pandaria is released on September 25. At that time, any Honor accrued above the 4,000-point cap will be converted into gold at a rate of 35 silver per point.

All Season 11 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase.

The next Arena and Rated Battleground season will begin for level-90 players approximately one week after Mists of Pandaria launches. During the break between seasons, all Rated Battleground and Arena matches will be unavailable. Matchmaking (MMR), Team, and Personal Ratings will all be wiped when Season 12 begins.
by Published on 2012-08-14 07:14 AM

Magic Find and its Efficiency, Gamescom 2012 Starts This Week, Curse Weekly Roundup, Poll on the 1.0.4 System Changes, Contest Winners

Mogu'shan Vaults Raid Preview
Tonight we have a preview of the Mogu'shan Vaults raid! If you don't remember what the raid zone looks like, you can take a look at our very early preview. Keep in mind that the zone was very unfinished at that time and that does not represent the final area.

Female Pandaren Customization Preview
Female Pandaren have had more hairstyles and highlights added since the last time we previewed them.

Male Pandaren Customization Preview
Male Pandaren have received some new hairstyle and facial hair options as well!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve just released not one, but two new previews for Mists of Pandaria!

The new pandaren customization page allows you to explore the vast number of unique looks for your pandaren characters. Check out all the hairstyles, fur colors, faces, beards, and earrings at your disposal either at character creation or in the barber shop to set your own character apart. Pick from any of more than 200,000* possible combinations!

We’ve also released a sneak peek at the Mogu’shan Vaults, one of the high-level raids that await you and your friends in Pandaria. Learn more about the history of this ancient site and discover the secrets that have lain hidden deep within the vaults for centuries... until now.
More Mists of Pandaria previews are coming soon -- stay tuned!

*The authors of these pages make no claim or guarantee that this number is accurate. Dammit Jim, we’re writers, not mathematicians!

New Raid DPS Test Dummies
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As an experiment, in the next beta build, you may find some new kinds of test dummies.

In order to keep them out of way in less travelled areas, they are located in Shattrath. (The Aldor and Scyers miss you!) The dummies have 50 million health, can be killed, and respawn quickly. They are spread out so you don't accidentally cleave or interfere with someone else's test. They won't turn to face you, so you can attack them from behind, if that's how you roll. The dummies also should buff you if you get near them with a full suite of temporary raid buffs, including food and flasks, and debuff themselves. These won't stack with your group buffs or debuffs, so it doesn't matter if you buff yourselves or not. (We're only talking about main raid buffs here, like Battle Shout or Blessing of Kings. If it's an individual buff or debuff, you'll still need to apply it normally.)

We are leaving this thread open if you'd like to post your DPS or link to logs such as World of Logs. It will be very easy to sandbag or cheat in this testing, so understand that we'll have to take all such numbers with a big old grain of salt. However, in order to compare apples to apples, we suggest purchasing a full set of PvP gear, including one on use and one on proc trinket, but no enchants or gems. Reforging is fine. If you use different sets of gear, please state that in your post. Also keep in mind that target dummy DPS is not encounter DPS.

Please keep this thread clear of class feedback -- it's just for numbers.

Again, the main purpose of this experiment is to make it easier for you get consistent DPS testing. It is only for beta and may get turned off at any point if it becomes disruptive.

Blue Posts
Originally Posted by Blizzard Entertainment
Onyixa or Trolls
Would you rather have Onyxia or more trolls? (Blue Tracker / Official Forums)

Warrior (Forums / Skills)
Colossus Smash Feedback
So when abilities work the same in PvE and PvP that's lazy design, and when abilities work differently in PvE and PvP that's lazy design? Got it.

I think GC's point is that the accusation of "lazy game design" is often just a hoity-toity way of saying "you're not doing something I want." I mean, the point might be valid, I don't know anything about PVP and less about warriors, but the rhetorical jab of "lazy game design" is the new "slap in the face."

Yeah, this was really my point. I legitimately wasn't trying to troll anyone. As any long time readers know, I have a very sarcastic sense of humor, but it's not intended to convey disrespect for any of our players. At the same time, I'd recommend a pretty thick skin from anyone attempting to wade into our forums.

We get requests literally every day to have different sets of numbers in PvP and PvE so I found it slightly amusing that the argument here was that it was bad design to do so (which ironically is often an argument I use for why we don't do it more often).

I suspect the OP and other early posters really wanted to say "I want warriors to be more of a force in PvP and having a brutally hard-hitting Colossus Smash is one way to do that." I would have found that a much more solid argument than trying to argue that we had no choice but to buff Colossus Smash because it was somehow aesthetically offensive to have it work differently in PvP. Now, I still would have disagreed with that argument because higher burst damage is almost never a good way to make a spec desirable in PvP. It's usually just less fun for everyone.

Interesting thought experiment, if you're so inclined: compare the armor of a boss to the armor of a player.

You, of all people, should know that each player represents their own opinions, regardless of what other players have said.
I do appreciate that of course, but it's helpful when players recognize that too.

Ninety-nine percent of the time you post something on our forums, you're going to be engaging with other players, not us. We read everything of course, but we can't directly respond to it all. If I were a player, one of the first questions I would ask myself before posting is "How will other players respond to my post?" If you think other players will disagree with you or if you think your point will be controversial, then it's probably worth shoring it up even more carefully. That is often the distinction between a well-crafted argument and something that comes across as just venting. (Blue Tracker / Official Forums)

Beta Class Balance Analysis
For example, according to my sims using pre-raid gear, if I want to increase my dps by 3-5% (depending on the spec) I can simply race change to Orc
The racial discussion is a huge morass, by which I mean that if I wade into it, it's going to dominate all of the discussion in this thread. Suffice to say in this case that we think the world has changed enough that 5% pet damage went from kinda of a big deal to a really big deal, so we reduced it to 2% pet damage. We want Forsaken warlocks to exist.

Let's please try and keep this thread on classes though and not debate EMFH etc.

Warrior (Forums / Skills)
Is Sudden Death from the arms warrior talent tree working as intended?I did about 5 min worth of attacking on a target dummy and i was literally getting proc after proc after proc with maybe 2 or 3 seconds in between on attacking? not saying it needs a nerf but maybe the % proc chance is wrong atm?
As I suggested in a recent thread, we are going to try the implementation of Sudden Death as 20% on white attacks instead of 6% on white and yellow attacks.

Won't this end up dramatically reducing the vengeance gain from magic damage? In general it's probably not a big deal, except in the case of certain mobs (e.g. Gandling and Lei Shi) who do magic damage exclusively.
We're actually giving 5% of damage that isn't mitigated by armor (i.e. bleeds and magic damage) to solve this problem. (Blue Tracker / Official Forums)

LFR Feedback
It would not be a problem if it rewarded 378 gear and doesnt include any set bonuses.
Even if it does have upgrades for you, realistically, how long will you run it (assuming your guild does normal and heroic as well) before an upgrade for a particular slot drops? I mean, I'm sure there're unlucky examples, but in my case, for instance, I was done with it in 3 weeks (for my primary spec), to fill some voids on my gear. After that, I kept visiting it with my off-spec to gear that one up.

Also, keep in mind that LFR in Mists of Pandaria is going to work differently: personal loot, 1 week delay in relation to the release of the normal version of the raid (at which time, if your guild is sufficiently skilled, they'll be jumping into Heroics)... It'll be a completely different situation, not just because of the timing on its release, but also because there'll be much more content available than LFR and raids, which will probably help battling the "burn out" if you still want to run it over and over for that piece of gear that just refuses to drop (we've all had one of those!). (Blue Tracker / Official Forums)

Leveling Difficulty
The whole make lvling harder I agree with but that should be on all servers.
Although it's not really related to the thread, the developers agree that the low level experience (for levels 1-20) is a bit easy at times. And that comes from the fact they don't want to scare new players off.

However, they feel there needs to be some fear of death, and they've been working to increase the presence of creatures and try to make the world feel more dangerous in several places (particularly in that level 1-20 range), as well as in the level 85-90 zones.

While the developers don't want to make it frustrating, you should notice (and if you've been in the beta you've probably experienced it already) that the 85-90 zones require much more attention regarding where your character is, what's surrounding you and how many mobs you can take at the same time. (Blue Tracker / Official Forums)

Reasoning for Separate PvP and PvE Gear
The reason is to give people something to grind until their eyes start bleeding...I have to agree, because I cant see any other real argument - now you have to spend double time to get both gears. It pushes players away from PvP, so PvP is deserted in all aspects.
How about some of the other arguments you've seen in this thread, such as the fact that PvPers were miffed about raiders stepping into a battleground in their top tier PvE gear and flattening their opposition? If I remember correctly, PvPers didn't want to have to raid to get the best gear for PvP. (Blue Tracker / Official Forums)

Bring Back Skirmishes in MoP
We are well aware that there are some players out there who would love to see Skirmishes brought back into the game, the key word in that sentence being "some". When Skirmishes were in the game, they were used by an incredibly small percentage of the playerbase. So if you consider that the development and design support that is required for this system is in no way trivial, it’s very unlikely that Skirmishes will ever be brought back. (Blue Tracker / Official Forums)

Nostalgia for Classic WoW
I like the memories which those days gave me. Signing on to my first big guild. Spending a whole night gathering the mats for my first head enchant. Being taught the Grim Guzzler stealth run. Looking for hours for a group to Strath/Scholo.

However, I am not sure I'd enjoy it as much now - having seen how the game (and others) have developed, and how they offer a much wider range of game elements now.

I started in April '05 and have plenty of memories from those days. My first dungeon run (Deadmines), those long evenings on BRD, UBRS, Baron runs, MC... And as fun as they were, and as much as I enjoy remembering that experience, I agree with that sentiment. It's been 7 years, we've moved on, and I'd rather look to what the future holds. What was right back in 2005 just wouldn't work today (much like what was right in 1998 wouldn't have worked in 2005).

I still remember the reaction when we (the players) were told that 40 man raiding was being downsized to 25 man raids. Some people complained because they felt that 40-man raids were barely epic (in their opinion) already, as considered that the truly epic were 72-man raids that other games had. However, these days everyone is defending that 25-man raiding is more epic than 10-man and arguing that 40-man was just too big...

I'd even dare to say that what makes those memories so great is the simple fact that you can't relive them easily. Sure, I can pick up my copy of X classic game from the 90's, plug it in and replay the game. But that sense of mistery and going blindly into something that is entirely new is just not going to come back on that particular case.

That's one of the reasons why I'm so looking forward to Mists of Pandaria and all the new features that will come along. Pandaria (the continent) itself is just gorgeous and there's plenty of content to explore and discover.

And since all the way to level 90 we'll have to use ground mounts, it will be even easier to notice those small details that add to the gameplay experience to make it even better. (Blue Tracker / Official Forums) World Championship Series Tickets Coming Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The World Championship event -- the culmination of the over 30 StarCraft II World Championship Series (WCS) tournaments, and home to the upcoming World of Warcraft Arena global finals -- will take place November 17 and 18 in Shanghai, China. With so many talented players competing to be crowned 2012’s world champion, we want to see faces from all over the world live, in the crowd, and cheering on their hometown heroes.

In the near future we’ll open up tickets sales for the event. Keep in mind, however, since we will be offering tickets through our Chinese website, some western payments may not be supported. If you’re determined to make the trip to Shanghai for the ultimate StarCraft II event, though, we want to help you out. We’ve given several of our eSports partners, as well as StarCraft II and World of Warcraft fansites a collection of tickets.

In the coming days you’ll find information on the following websites about how to claim tickets of your own. We’ll be sure to update this post as well when individual website ticket promotions are live.

We hope to see you in China!

As we get closer to the World Championship event we’ll have more details on what events and activities will be featured, where and when streams will be available, player and shoutcaster lineups, and more!

WCS Events Overview
Blizzard eSports Events Page World Championship Site
WCS Liquipedia Page
WCS Live Stream on

Stay tuned to and for additional event coverage, player interviews, and recaps.

Trading Card Game Art Update
The Trading Card Game art gallery has been updated to feature ten new pieces.

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