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by Published on 2011-01-24 08:52 PM

PTR 4.0.6 Patch Notes - January 24 Update
The PTR Patch 4.0.6 Patch Notes have been updated once again with a couple of interesting changes to dungeons and classes.
Originally Posted by Blizzard Entertainment

Guilds
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.
  • The guild faction requirement on the Guild Herald has been lowered to Revered reputation.

Dungeons & Raids
  • Level-85 dungeon bosses in Lost City of the Tol'Vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.

Balance
  • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.

Feral
  • Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Divine Light mana cost has been increased by approximately 10%.
  • Flash of Light mana cost has been increased by approximately 10%.
  • Holy Light mana cost has been increased by approximately 10%.
  • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
  • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.

Holy

Protection
  • Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Healing Rain now has a 40-yard radius, up from 30, to be consistent with other shaman heals.

Elemental

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.

Affliction
  • Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury

Items
  • The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).

Quests & Creatures
Tol Barad
  • Rusty Rifles will now spawn more frequently at Farson Keep.
  • Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.
by Published on 2011-01-24 09:14 AM

Archaeology in 4.0.6 - Grey items changes
If you've been going through the 4.0.6 Patch Notes you probably saw the following line.
Originally Posted by Zarhym (Blue Tracker)
  • The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
That change didn't seem important at first but it's actually more significant than you'd think for people who spend a lot of time hunting for artefacts.

Some of the grey/junk items you get from archaeology had their price considerably increased (up to 1000 gold) and if you have them in your bags it's probably a very good idea to wait for the patch before you sell them ... I'm sure you'd hate to lose 1000 gold (or more!) because of that, right?

As far as I know this change hasn't been hotfixed on live servers and you'll have to wait for the patch.

ItemOld PriceNew Price
Word of Empress Zoe10g1000g
Silver Kris of Korl9g180g
Scepter of NezarAzret5g100g
Fine Crystal Candelabra1g 20s72g
Infested Ruby Ring5g50g
Six-Clawed Cornice5g50g
Bodacious Door Knocker20s20g
Insect in Amber20s20g
Maul of Stone Guard Murog1g20g
Anklet with Golden Bells1g20g
Pipe of Franclorn Forgewright10g20g
Scepter of Bronzebeard9g19g
Warmaul of Burningeye9g18g
Spiked Gauntlets of Anvilrage9g18g
Gahzrilla Figurine20s12g
Intricate Treasure Chest Key5g10g
Scramseax5g10g
Flint Striker5g10g
Fanged Cloak Pin5g10g
Thorned Necklace5g10g
Proto-Drake Skeleton5g10g
Imprint of a Kraken Tentacle5g10g
Spidery Sundial5g10g
Ewer of Jormungar Blood5g10g
Viziers Scrawled Streamer5g10g
Chest of Tiny Glass Animals40s8g
Gruesome Heart Box3g 50s7g
Moltenfists Jeweled Goblet11s6g 30s
Jade Asp with Ruby Eyes10s6g
More ...
Black Trilobite5s3g
Strange Silver Paperweight1g 10s2g 10s
Mummified Organ1g2g
Tiny Bronze Scorpion1g2g
Gray Candle Stub1g2g
Rusted Steak Knife1g2g
Scepter of Nekros Skullcrusher1g2g
Fierce Wolf Figurine1g2g
Fiendish Whip1g2g
Tile of Glazed Clay1g2g
Skull Drinking Cup1g2g
Carved Harp of Exotic Wood1g2g
Scepter of the Nathrezim1g2g
Baroque Sword Scabbard1g2g
Dignified Portrait1g2g
Plated Elekk Goad1g2g
Tiny Oasis Mosaic1g2g
Engraved Scimitar Hilt1g2g
Sketch of a Desert Palace1g2g
Carcanet of the Hundred Magi90s1g 80s
Silver Scroll Case90s1g 80s
Umbra Crescent90s1g 80s
Castle of Sand90s1g 80s
Cat Statue with Emerald Eyes90s1g 80s
Soapstone Scarab Necklace90s1g 80s
Scandalous Silk Nightgown5s1g
Mithril Chain of Angerforge41s81s
Dented Shield of Horuz Killcrow40s80s
Scorched Staff of Shadow Priest Anund40s80s
Scepter of Charlga Razorflank40s80s
Skull Staff of Shadowforge40s80s
Tooth with Gold Filling40s80s
Drakkari Sacrificial Knife40s80s
String of Small Pink Pearls40s80s
Cracked Crystal Vial40s80s
Scepter of Xavius40s80s
Feathered Raptor Arm40s80s
Vicious Ancient Fish40s80s
Winged Helm of Corehammer20s50s
Bracelet of Jade and Coins22s44s
Hairpin of Silver and Malachite22s44s
Notched Sword of Tunadil the Redeemer20s40s
Boot Heel with Scrollwork20s40s
Golden Chamber Pot20s40s
Ironstars Petrified Shield20s40s
Skull-Shaped Planter20s40s
Atalai Scepter20s40s
Devilsaur Tooth20s40s
Kaldorei Amphora20s40s
Ancient Shark Jaws20s40s
Delicate Music Box20s40s
Silver Neck Torc11s21s
Cloak Clasp with Antlers10s20s
Pewter Drinking Cup10s20s
Ceramic Funeral Urn10s20s
Stone Gryphon10s20s
Feathered Gold Earring10s20s
Eerie Smolderthorn Idol10s20s
Cinnabar Bijou10s20s
Coin from EldreThalas10s20s
Shattered Glaive10s20s
Twisted Ammonite Shell10s20s
Green Dragon Ring10s20s
Strange Velvet Worm10s20s
Belt Buckle with Anvilmar Crest5s 50c10s 50c
Fetish of Hireek5s 20c10s 20c
Worn Hunting Knife5s10s
Wooden Whistle5s10s
Bone Gaming Dice5s10s
Zandalari Voodoo Doll5s10s
Lizard Foot Charm5s10s
Beautiful Preserved Fern5s10s
Highborne Pyxis5s10s
Inlaid Ivory Comb5s10s
Dwarven Baby Socks5s10s
Necklace with Elune Pendant5s10s
Shard of Petrified Wood5s10s
Fine Bloodscalp Dinnerware5s10s



Lady Sinestra vs. Method - World 2nd kill video
Method released a video of their World 2nd Lady Sinestra kill, I'm sure tons of people want to have a chance to get more information on the fight!



The MMO Report
It's monday, and it's time for your weekly MMO Report.



Comics
Dark Legacy Comic #273 and Teh Gladiators #204 are out!

by Published on 2011-01-23 08:38 AM

Lady Sinestra Heroic World First Kill Video
Paragon released a video of their world first kill of Lady Sinestra, the Heroic-Only boss of the Bastion of Twilight!



Lady Sinestra Heroic World 2nd kill by Method
Method was the 2nd guild in the world to defeat Lady Sinestra in heroic mode! Congratulations to them!



by Published on 2011-01-22 12:33 PM

Al'akir Heroic 10 World First Kill by Dream
Dream@TW-Silverwing Hold killed the 10-Man heroic version of Al'akir in Heroic Mode a few hours ago. Al'akir was the last boss undefeated in Cataclysm and we can now say that players went through all the raid content of the expansion!

I have no idea what their website is, so I'll just redirect you to the thread on our forums. Congratulations to them!



Guild Reputation changes
Originally Posted by Bashiok (Blue Tracker)
I talked with the designers late last night and early this morning on the rep system. There are some improvements being discussed but any changes made would at the earliest, be seen in the first major content patch, if not after. For that reason they aren't changes we're willing to yet discuss as they haven't been implemented, but there is some agreement that additional ways to earn rep, as well as help for PvP'ers and PvP guilds is in order.

Future improvements aside, one basic point we kept coming back to while discussing it was the nature of the system, and the intent and vision for how it should be a part of someone's play time when they log in. First and foremost it is not a system we want to encourage people to grind out by making certain activities either give rep, or give more of it. We realize that this is contrary to what is possible for most NPC rep factions, but this isn't an NPC rep, and it's deliberately different. Secondly, and most importantly, we are ok with this continuing to be a very slow moving rep that you can't quickly progress. These are bonuses, and not requirements to ensure a fun or properly progressing gameplay experience. The gain of guild rep is something that is intended to happen slowly over time, and not something you can focus your efforts on to push toward the cap as quick as possible. Obviously there are ways to make it quicker, and actions you can take to try to build it up, but as many of you are aware they still aren't always extremely lucrative. This is intentional.

To reiterate my first paragraph, we do have some improvements planned in the way of adding or improving the way rep is gained in certain situations. We do not however feel the system is performing beneath or beyond the intent and design, and are mostly happy with the rate in which it's being gained. Slowly but surely.

Lunar Festival is Nigh
Lunar Festival starts during the week-end and I will update if there is anything new.



Originally Posted by Blizzard (Blue Tracker)
“Every year the druids of Moonglade hold a celebration of their city’s great triumph over an ancient evil. During the Lunar Festival, citizens of Azeroth have the opportunity to honor their elders by celebrating their sage wisdom, sharing in magnificent feasts, and of course…shooting fireworks!”

Join in the celebration as Lunar Festival kicks off not with a whimper, but with a BANG on Sunday, January 23. Seek out the elders throughout Azeroth and receive their wisdom... as well as a token of their gratitude. Gather these Ancient Coins to purchase festive attire or the recipes to craft outfits of your own.

It’s not all fireworks and dancing in the moonlight, however. Omen, defeated so many centuries ago, yet remains in Lake Elune'ara. Although driven insane by the Burning Legion, the demi-god still possesses Elune's blessing and is, hence, immortal. During the Lunar Festival, he stirs... and heroes of the land are called to defeat him once again.

Festivities end Saturday, February 12.

Blue Posts
Originally Posted by Blizzard Entertainment
Just hit the ilvl for heroics today!
I believe that this is very much at the heart of the issue, and I hope that you'll reconsider your stance.

Essentially, while you may have crossed the barrier that kept you from entering a heroic instance, that doesn't necessarily mean that your character is quite ready for those encounters until you've accrued more gear. It might be easier to view the minimum item level as a way of preventing those who have little hope of success from queuing, rather than carte blanche for assured victory once you hit the threshold.

If you're willing, you might find it beneficial to spend a little bit more time in regular dungeons, as well as acquiring reputation items or crafted gear, before you pass final judgment on whether healing is the right path for you in Cataclysm. After you're wearing gear that's a bit more appropriate to the challenge that the content presents, you might even find it fun. (Source)

This just proves what most of us have been saying all along; Either Heroics need to be easier or that cap needs to be pushed way up.
Like I said, the cap exists to prevent those with little hope of success from entering heroic instances - not to prevent anyone who might not be ready from facing them. Players with appropriate gear who meet the minimum requirements do have the capability to succeed, though that success might not come easily. For those who are having a frustrating experience, I don't think it's untoward to counsel gear. Gearing up a bit more before tackling heroics is probably a good bet, as it stands to help make their time in those instances more enjoyable. (Source)

Healing "nerf" in Cataclysm
Healing was so good, and so efficient, toward the end of Wrath of the Lich King that healing wasn't a challenge for a geared player. Healers were able to make up for any number of mistakes made by their group, and almost never ran out of mana.

That isn't a direction that we are comfortable continuing in since it obviated choices in the healing process, allowed players to effectively ignore encounter mechanics and, dare I say it, minimized skill as a component in healing.

While there may be opposing perceptions of the results, I don't think it's laziness by anyone's standards to put thought, care and work into tuning a game to create a challenging but 'winnable' experience. I believe it would have been laziness to maintain the status quo. (Source)
by Published on 2011-01-21 08:48 AM

Patch 4.0.6 Justice and Honor Trade Goods Vendors
Patch 4.0.6 introduces 2 new vendors to the game, the Honor and Justice Trade Goods vendors! They can be found next to the other Justice and Honor NPCs and will sell reagents for a very reasonable price.

Please note that some of these items are stacks of items so pay attention to the quantity on the icon! The Satchel of Freshly-Picked Herbs contains a selection of 20 random Cataclysm Herbs.



Blue Posts
Originally Posted by Blizzard Entertainment
Lady Sinestra First Kill (and bugs)
I do think you have to take the tone of that post in the context in which it was written. Because Sinestra is a super-hardcore boss, they were pretty much the first ones to really push her mechanics to the limits. It's easy to see from their post that they were understandably frustrated. Not only were they trying to learn the mechanics and develop strategies, but we were watching closely, hotfixing several different issues as they stumbled across them. This meant they had to adapt to the changes we were making on the spot in addition to figuring out how to kill her -- and she's definitely no pushover.

We do wish it would have been a cleaner fight for them, but we really appreciate them pushing the limits of hardcore raiding, and testing us to design new and compelling challenges. (Source)

Dungeon Difficulty and Ghostcrawler's Blog - Wow, Dungeons are Hard!
I know you're probably frustrated by any number of issues Ghostcrawler tackled in his blog. We completely get that, which was the entire point of his post. We're not telling players it's our way or the highway. We're not burying our heads in the sand and letting you figure it out. He took a lot of his own time to try and provide some insight and positive reinforcement, admit some design mistakes we've made in Cataclysm, and let you know (most importantly) that we hear you.

We also have to recognize that there is a harsh debate within the community right now about the difficulty level. Players are flinging mud at one another and saying "learn to play", or "go grind in some other hardcore MMO". People aren't in agreement about these things and need to tone down the rhetoric (which Ghostcrawler addresses eloquently in his blog).

We're not going to join that debate, though we are players too. The best we can do right now -- as I think Ghostcrawler noted well -- is keep the dialog open and encourage constructive criticism, and even positive feedback. Hearing both what players like and don't like about select aspects of gameplay is useful to us.

The entire reason behind him writing that blog sprung from us sending him a particular thread (amongst many other we've been sending him since the launch of Cataclysm) that had him really concerned: http://us.battle.net/wow/en/forum/topic/1660221627

He wants to see the tone of the debate changed so we can work together to make this a better game, so it's really unfortunate when you post as though he's throwing the naughty finger in your face. His post was not written from a place of hubris. Those who would take it that way probably just fundamentally disagree with the current design philosophy. But only two things are true in this case: 1) we will never please everyone with our design, and 2) we will never stop listening to our players.

In any event, I appreciate you taking the time to post. I just hope you can keep an open mind and a thoughtful dialog with us, as simply sharing with us how you perceive Ghostcrawler's attitude to be won't move game design anywhere. That's just the reality of it all. (Source)

Removing guild reputation requirements for officers
Sounds great, here's how that would work out: I have an awesome end-game progression guild. We're level 25. You give me 20k gold, I send you an invite and promote you to the highest officer rank. You buy whatever rewards you want, and then leave.

This is not the intent of the system. (Source)
by Published on 2011-01-20 03:15 PM

Update - Added more screenshots from bugged early attempts.
Update - Added a statement from Paragon

Lady Sinestra 25 Heroic World First Kill by Paragon
That's it, Paragon defeated Lady Sinestra, the heroic-only boss of the Bastion of Twilight a few seconds ago. Only Al'akir remains undefeated but it could be pretty fast now that the Sinestra first kill is out of the picture.


Raid Composition
Mancheese
Synti
Lappé
Sejta
Xaar
Devai
Kruf
Baltha
Gorerotted
Kolor
Lihaa
Diamondtear
Ilonie
Lazeil
Smirk
Jhazrun
Xenophics
Zhinn
Maeil
Nakkimon
Rakez
Diivil
Jubeto
Manni
Verdísha


Lady Sinestra Loot Table

Level Type Spec Slot Name
379PlateMeleeWristBracers of the Mat'redor
379PlateSpell SpiritWristBindings of Bleak Betrayal
379PlateTankFeetWar-Torn Crushers
379MailPhysical DPSLegsTwilight Scale Leggings
379MailSpell SpiritFeetBoots of Az'galada
379LeatherPhysical DPSWaistBelt of the Fallen Brood
379LeatherSpell SpiritFeetNightmare Rider's Boots
379ClothSpell DPSHeadCrown of the Twilight Queen
379ClothSpell SpiritWristBracers of the Dark Mother
379FingerMeleeFingerDargonax's Signet
379NeckTankNeckCaelestrasz's Will
379TrinketSpellTrinketShard of Woe
379BackSpell DPSBackShroud of Endless Grief



Statement from Paragon
We have just managed to kill Sinestra 25-man in heroic mode. We reached the boss as the second guild in the world.

The encounter itself was quite unfinished, especially on the first few days. There were some absolutely massive bugs that were obvious from the first pull; Shadow Orbs sweeping the whole room and killing everyone in the raid. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. Blizzard however fixed this within an hour or two after receiving the report.



Luckily this was hotfixed right away by Blizzard

There were still a bunch of hotfixes even between attempts; a tactic that could be used to handle a part of the fight wouldn’t just simply work at all on the next and just left us scratching our head. At these points, we often took theorycrafting breaks even up to an hour before figuring out what exactly we’re supposed to do next. Some people got pretty upset after the first sub-10% attempt, finding out that the tactic we used was unintended and hotfixed right afterwards.

Overall just a very weird raiding experience. Some good stuff, some bad stuff, some unfinished/buggy stuff, but definitely very stressful. Personally I’m not sure what to think of it quite yet.


--------------------------------------------

All in all, this tier of raiding in my opinion has been the hardest tier of raiding overall. There haven’t been many pushover bosses on Heroic difficulty, there hasn’t been any gating, there haven’t been any attunements and such - it has just been one big absolutely brutal grind.

Probably the biggest difference between this tier and the previous ones have been the various bugs and exploits, sadly enough. There are also a lot of completely baseless rumours going around of us exploiting various bosses. Even some top guilds have made some pretty sad and misinformed comments based on nothing but hearsay and quotes from forum trolls, who have absolutely no first-hand knowledge at all.

We didn’t use any exploits/bugs whatsoever on Cho’gall. We didn’t use them on Nefarian. We didn’t use them on Sinestra. I’m not sure what all bosses there are even rumours about anymore, it’s hard to keep track of with the amount of trolls absolutely exploding everywhere.

It will all be completely obvious once we have time to get the videos done.



"This screenshot is from our first days on the boss, the adds haven't been able to be cc'd anymore for a couple of days."

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