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by Published on 2014-11-13 11:20 PM

Update (11 PM EST): Blizzard posted another update on stability issues.
Update (9 PM EST): Blizzard posted another update on stability issues.

Warlords of Draenor Launch Update
Things aren't really perfect right now, but Blizzard is working on it!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
[Update] 8:00 p.m. PST

Our top priority continues to be service issues impacting performance and long wait times on North American realms. We recently pushed a server change that caused disconnects, and as a result login services are heavily impacted as players attempt to (re)log in to the game. If you experience issues logging in, please be patient and wait a few minutes before trying again. We’re continuing to work to address other stability and latency issues as well as make additional improvements in game performance.

[Update] 6:01 pm PST

We’re continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.

3:02 pm PST

We’re excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch.

Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria.

While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency.

To help correct for this and other issues, we’ve temporarily lowered maximum realm populations. This means there will be high queue times experienced on high-population realms.

Here are some of the other important issues we’re currently working to address:

  • Instance servers timing out, which may impact dungeon access
  • Continent server issues, which are resulting in Player Not Found and disconnection issues
  • Garrison server issues, which are resulting in phasing and performance issues

We’ll post updates here as we make progress against these issues. Thank you for your zeal to face down the tyranny of the Iron Horde—and for your continued patience as we work to improve the current experience.

Login Queues
Originally Posted by Bashiok (Blue Tracker / Official Forums)
In attempts to pinpoint latency related issues we’ve temporarily lowered the maximum number of people allowed in each realm. This will result in higher queue times as realms who have populations above the cap will not allow any new players in until it decreases back down below the new player cap. We’re continuing work on this and other issues impacting game latency.
by Published on 2014-11-13 06:22 AM

Warlords of Draenor Launch Timer
Warlords of Draenor is live in the US and EU! A hotfix for quest objective bottlenecks is in the works.

Warlords Launch - Additional Khadgars
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Khadgar has cast Mirror Image and some of you have probably already noticed a few additional versions of his NPC around Azeroth. He's there to help you get to Draenor once the expansion goes live!

We've had some time to evaluate the overwhelmingly positive response to Warlords of Draenor as it went live for European players, and realized getting you through the Dark Portal in an efficient manner is important. When the switch from Mists of Pandaria to Warlords takes place at 12:00 a.m. PST, you will automatically receive a quest titled "The Dark Portal" that will direct you to visit Khadgar in the Blasted Lands. However, now that we have four more Khadgars added to the world, you can go to one them as well!

Here are Khadgar's locations:

  • Stormwind - next to the Hero's Call Board in the Trade District
  • Orgrimmar - next to the Warchief's Command Board in the Valley of Strength
  • Shrine of Seven Stars (Alliance) - in front of the main entrance
  • Shrine of Two Moons (Horde) - in front of the main entrance

Note: if you happen to not receive the initial quest that leads you to Draenor, have no fear! Just find your closest Khadgar and he'll lead the way.

Patch 6.0.2 Recap
If you are just coming back, be sure to take a look at the Patch 6.0.2 recap for all of the system changes made to the game.

Warlords of Draenor Class Perks
While leveling from 90 to 100 you will receive a few perks to your spells in a random order. Everyone has all of the perks at level 100.

Warlords of Draenor Dungeons
Once you hit Level 100, be sure to get your Silver Proving Grounds achievement for your role so you can queue for Heroic Dungeons!

Warlords of Draenor Professions
In Warlords of Draenor, professions are heavily connected to the small garrison buildings, so both guides are combined.

Warlords of Draenor - Apexis Crystals
If you are interested in filling out some extra gear slots, mounts, pets, or transmog gear, be sure to start collecting Apexis Crystals from your garrison's daily quest.

Warlords of Draenor - Garrison Upgrade Prices
Each building, including the Town Hall has a gold and garrison resources cost to build and upgrade. Each building takes one hour to build.

Large Buildings
  • Level 1 - 150 Garrison Resources and 150.
  • Level 2 - 900 Garrison Resources and 300.
  • Level 3 - 1200 Garrison Resources and 500.

Medium Buildings
  • Level 1 - 100 Garrison Resources and 150.
  • Level 2 - 300 Garrison Resources and 300.
  • Level 3 - 600 Garrison Resources and 500.

Small Buildings
  • Level 1 - 50 Garrison Resources and 150.
  • Level 2 - 100 Garrison Resources and 300.
  • Level 3 - 300 Garrison Resources and 500.

Town Hall (Garrison Tier)
  • Level 3 - 2000 Garrison Resources and 5000.

Warlords of Draenor - Large Garrison Buildings
Garrisons have five large buildings, with two large plots in a Level 3 Garrison. The Barracks, Bunker / War Mill, and Stables are the three most useful buildings while leveling. You build Barracks by default while leveling, so you can keep it if you want.

Warlords of Draenor - Medium Garrison Buildings
Garrisons have five medium buildings, with two medium plots in a Level 3 Garrison.

Warlords of Draenor - Small Garrison Buildings
Most of the small garrison buildings are related to professions, with two exceptions. You can find all of the small buildings in the menu on the front page. Icy Veins has some guides for the small buildings as well!

  • Profession buildings - Give you an additional daily cooldown and the ability to craft the most powerful items of each profession.
  • Salvage Yard - Helps you to gear up followers faster.
  • Storehouse - Grants access to your bank, higher work order cap, access to your guild bank, more active work orders, and Void Storage / Transmog NPCs.

Warlords of Draenor - Special Garrison Buildings
The Herb Garden and Mines are two special garrison buildings that don't take a plot from other buildings. You will want to do the simple quest to unlock these as soon as possible. Icy Veins has guides on these buildings, as well as the other special buildings like the Fishing Shack or Pet Menagerie.

Warlords of Draenor - Legendary Quest Line
Warlords of Draenor has an expansion long legendary quest line, similar to Mists of Pandaria. You can start at level 98 with Call of the Archmage by speaking to Khadgar's Servant in your garrison. He will send you to Archmage Khadgar in Talador.

Khadgar will send you to Skyreach to collect an item from the last boss. This quest can be done on Normal or Heroic difficulty. After obtaining the item, you head back to Khadgar and he gives you another quest: Khadgar's Task. This quest will reward you with an epic item level 640 ring:

Level Type Spec Slot Name
640FingerFinger Solium Band of Endurance
640FingerMeleeFinger Solium Band of Might
640FingerSpell SpiritFinger Solium Band of Mending
640FingerPhysical DPSFinger Solium Band of Dexterity
640FingerSpell DPSFinger Solium Band of Wisdom

Khadgar then sends you on three quests to Heroic Bloodmaul Slag Mines, Grimrail Depot, and The Everbloom. After completing those dungeons, it is time for Tackling Teron'gor and collecting exactly 4,986 Apexis Crystal.

You then return to Khadgar (Eyes of the Archmage) and follow him to Nagrand (Fugitive Dragon). There you meet up with Chromie and follow some clues to find Kairozdormu's body. After defeating his spirit, Khadgar will upgrade your ring to item level 680. The next part of the quest line takes place in Highmaul.

Level Type Spec Slot Name
680FingerFinger Timeless Solium Band of the Bulwark
680FingerMeleeFinger Timeless Solium Band of Brutality
680FingerSpell SpiritFinger Timeless Solium Band of Lifegiving
680FingerPhysical DPSFinger Timeless Solium Band of the Assassin
680FingerSpell DPSFinger Timeless Solium Band of the Archmage

Forum Changes
The Warlords of Draenor forum has been merged back into General Discussions. Garrisons now share a forum with Professions.

Icy Veins - Class Leveling Guides
Icy Veins is ready to go with updated class guides and leveling guides!

AskMrRobot Updated and Garrison Infographic
AskMrRobot has been updated and is ready to go for Warlords of Draenor. They also made a handy image reference guide to garrison buildings.

The End Game - Final Battle
Curse is running a WoW Boss Battle Tournament with new lineups every day until Warlords of Draenor release. Along with the tournament they are giving away a SteelSeries mouse and mousepad every day. Today is the last day to enter to win by voting.

Highmaul Raid Schedule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As with raids in Mists of Pandaria, we're staggering the unlock of difficulties for the first raid in the expansion. As with those prior staggered unlocks, our goal here is to let you have fun playing, leveling, and to have time to explore and prepare yourself and your raid group before jumping into this first raid. We'll share information on the unlock schedule for Blackrock Foundry in the future, but are currently expecting it to unlock approximately 8 weeks after Highmaul.

December 2, 2014
  • Highmaul opens with Normal and Heroic difficulties accessible.

December 9, 2014
  • Mythic difficulty and the first wing of Raid Finder (Kargath/Butcher/Brackenspore) unlock.

December 16, 2014
  • Raid Finder Wing 2 (Tectus/Twin Ogron/Ko’ragh) unlocks.

January 6, 2015
  • Raid Finder Wing 3 (Imperator Mar’gok) unlocks.

Patch 6.0.3 Hotfixes - November 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Death Knight (Forums / Skills / Talent Calculator)
    • Talents
      • Necrotic Plague now deals 20% more damage.
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Lunar Peak should no longer incorrectly display as having 2 charges (it was always only 1 charge). Additionally, the tooltip will be updated in a future patch to clarify the damage increase only applies to Moonfire's initial damage.
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Explosive Trap now deals additional Fire damage over 10 seconds (down from 20 seconds). Total amount of damage dealt remains unchanged.
    • Talents
      • Resolved an issue where Posthaste may sometimes not trigger correctly with Disengage.
      • Binding Shot should now correctly stun targets affected by silence when they move more than 5 yards from the arrow. Additionally, targets should no longer incorrectly break out of stealth on entering Binding Shot's area of effect.
  • Mage (Forums / Skills / Talent Calculator)
    • Fire
      • Combustion is now learned at level 80 (up from level 77).
  • Monk (Forums / Skills / Talent Calculator)
    • Brewmaster
      • Stance of the Sturdy Ox now increases armor by 75% (up from 50%), and reduces magic damage taken by 15% (up from 10%).
  • Priest (Forums / Skills / Talent Calculator)
    • General
      • Power Word: Shield now absorbs 20% more damage.
    • Discipline
      • Holy Nova's healing has been reduced by 41%.
      • Penance's damage and healing has been increased by 20%.
  • Warlock (Forums / Skills / Talent Calculator)
    • Destruction
      • Fire and Brimstone should now correctly hit all secondary targets within 10 yards, regardless of whether they're in combat with the Warlock.
    • Talents
      • Damage caused by Burning Rush while Soul Link is active should no longer incorrectly cause the Warlock to go into combat.
      • Stacks of Demonbolt debuff should no longer be incorrectly removed by Hand of Protection.

Raids, Dungeons, and Scenarios
  • The Postmaster received a talking to and should no longer be mailing large amounts of unimportant items to players.

Pet Battle
  • Grommloc, the delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan is now available. Players eligible to receive this pet will find it in their in-game mailbox. An Achievement for obtaining this battle pet will be added in a future patch.

ItemsRaids, Dungeons, and Scenarios

Warlords Launch Mini-FAQ
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I've seen a handful of questions with regards to what happens when Warlords of Draenor launches, so here's a brief FAQ that should hopefully clear up questions.

When will the launch of the game happen for my time zone/region?
Warlords of Draenor will launch in:

  • Europe at 12:00 a.m. CET on Thursday, November 13
  • North America (US) at 12:00 a.m. PST (1:00 a.m. Mountain, 2:00 a.m. CST, 3:00 a.m. EST) on Thursday, November 13
  • Oceanic will launch at the same time as the US.
  • Korea at 12:00 a.m. KST on Tuesday, November 18
  • Taiwan at 12:00 a.m. CST on Tuesday, November 18
  • China at 12:00 a.m. CST on Tuesday, November 18

How do I get to Draenor?
When the clock hits midnight (or whatever respective time zone you're in), you'll see the following things happen:
  • A server message (yellow text in your chat window) will be displayed, signaling the launch of Warlords of Draenor!
  • If you've already upgraded your account to Warlords of Draenor, a quest will popup in your quest log, directing you to the Blasted Lands. You do not need to be in a major city to receive this quest. If you haven't upgraded your account, you won't be able to receive the quest or venture in Draenor until you do.
  • Once you get to Blasted Lands, speak to Khadgar outside the Dark Portal to head to Draenor!
  • Note: you don't need to be online at midnight to get the quest, it'll be waiting for you whenever you do decide to login.

Do I need to install Warlords of Draenor or use the install disc?
If you're already playing on retail realms, you have all the files you need to play Warlords of Draenor - no further downloads or installs are required. If you haven't updated your WoW client to version 6.0.3 yet, you can either just run the app to do so, or install the game using the Game Disc DVD (if you bought a Box Copy of Warlords of Draenor).

Do i need to logout at midnight before I start leveling?
Nope! If you've already upgraded your account to Warlords of Draenor, you won't need to do anything! You can always double check your account status by logging into the Account Management page at
  • What happens if I boost a character to level 90 after Warlords of Draenor launches?
  • If you haven't upgraded your account to Warlords of Draenor yet, your boosted character will be placed in Blasted Lands.
  • If you've upgraded your account to Warlords of Draenor, boosted characters are placed directly in Tanaan Jungle.

Will I be able to invite a friend to my realm and quest together, vise versa? didn't see anything pertaining to this answered, would be nice to know.
Yup! You'll be grouped together on the same realm.

What happens if someone boosted a character, he's in Blasted Lands with the Iron Invasion quest chain but he can't login to play again till after WOD goes live?
The quest chain actually doesn't disappear when WoD launches. The Feat of Strength (and associated title) is no longer awarded, but you can still do the quests, gaining the quest rewards (gear) and the pet, Iron Starlette. So your friend would be able to continue the quest chain in Blasted Lands and unlock the rest of his abilities.
by Published on 2014-11-12 11:29 PM

Warlords of Draenor Live in the EU
Warlords of Draenor is live in the EU! The Iron Horde appears to be winning the battle right now, as there are connection issues on all realms. If you are having trouble mounting, you need to head back to Khadgar.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Due to technical issues players may experience latency or loss of connection on all realms. We apologise for any inconvenience this may cause and thank you for your patience while this is being resolved.

Age of Iron Trailer
Blizzard released one final Warlords of Draenor trailer today.

Warlords of Draenor in the US
Khadgar and others have moved up to the Dark Portal and are preparing to head to Draenor!

by Published on 2014-11-12 07:42 AM

Blizzcon 2014 Recap I: Patch 2.1.2

Goblins vs Gnomes Card Reveal: Goblin Auto-Barber & Goblin Sapper

Hero Rotation for Week of November 11, 2014

The End Game Tournament - Semifinals

Warlords of Draenor - Garrisons: Profession Buildings
Many players have been asking how the small profession buildings work or if they have to build them recently, so today we are taking a look at the Alchemy Lab as an example. The full details are below, but the short version is:

  • If you build a profession building without the profession, you can craft most of the lower level things, such as weaker flasks and weaker armor and weapons.
  • If you build a profession building with the profession, you can build all the things for that profession, and you get extra materials that are crafted with a daily cooldown.
  • In the Alchemy example below, you cannot make the best flasks without having Alchemy, but you can make weaker flasks with the building.
  • In the Alchemy example below, you get Alchemical Catalyst (daily cooldown) from the daily cooldown as an Alchemist. You can also get some from Work Orders with the building. If you have both the profession and the building, you will get more per day than you would with just the profession. If you only have the building, you can still get some of the daily cooldown material through work orders.
  • You can purchase some recipes for gold and some for an item from a separate daily cooldown. These were sold by a vendor in the profession building and vendors in Ashran on beta.

Warlords of Draenor - Garrisons: Alchemy Lab
The Alchemy Lab takes up a Small plot, which can also be used for profession buildings, a Salvage Yard, and a Storehouse. Once upgraded to Tier 3, your garrison will have three Small plots available.

This building is good for producing Alchemy items without the profession or producing Alchemy items faster with the profession.

  • Level 1 - Allows the production of Alchemy items and work orders.
  • Level 2 - Allows followers with the Alchemy trait to work here, granting a unique bonus. Also allows up to 14 work orders at one time.
  • Level 3 - Allows up to 21 work orders at one time.

Level 1 Unlock
If you don't have Alchemy as a profession, you can wait until you upgrade your Garrison to Level 2 and all of the Level 1 blueprints will unlock.

Level 3 Unlock
The Level 3 version of this building is unlocked by completing the Working More Orders achievement, which requires you to complete 250 work orders in your garrison.

Work Orders
The Alchemy Lab allows you to turn in 5 x Frostweed for a Alchemical Catalyst.

For a bonus, you can assign a follower with the Alchemy ability to your building. The follower will also give you a daily quest every day that gives you a free Alchemy Experiment, which contains some extra potions.

Profession Leveling
If you have the Alchemy profession, you will loot Mysterious Flask from something in Draenor. Doing so will take you through a short quest line to Avenge and Reclaim, which rewards the scroll to increase your max alchemy level and the blueprints for the level 1 building.

If your Alchemy isn't capped at 600 yet, be on the lookout for profession fragments. These drop from mobs in Draenor and can either be combined with some materials or turned in to NPCs at your garrison for skillups.

Daily Cooldown
One important thing you can craft is a Secret of Draenor Alchemy, which you can trade for different Alchemy recipes in your garrison or at vendors in Ashran.

The other daily cooldown is the Alchemical Catalyst. Alchemical Catalyst are used for Greater Flasks and the Alchemy trinket.

This spell will produce 4 to 10 Alchemical Catalyst depending on your skill level. The closer you get to 700, the more you will produce. Upon reaching 700, you will learn Alchemical Catalyst, which changes from a single daily cooldown to a daily cooldown that can accumulate up to three charges, allowing you to miss a few days and still make all of your cooldowns.

Keep in mind that work orders will help to produce more Alchemical Catalyst and if you need even more you can purchase them for 10 x Primal Spirit each.

Crafting Without Alchemy Profession
If you don't have the Alchemy profession, an NPC in the Alchemy Lab will assist you in crafting many Alchemy items. The new items you can craft at each level are listed in the table below.

Name Level Reagents Skill
Draenic Mana Potion Level 1 1 3
1 600 600 600
Crescent Oil Level 1 3
1 600 600 600
Draenic Swiftness Potion Level 1 1 3
Draenic Invisibility Potion Level 1 1 3
Draenic Water Breathing Elixir Level 1 1 3
Draenic Living Action Potion Level 1 1 3
Pure Rage Potion Level 1 1 3
Draenic Water Walking Elixir Level 1 1 3
Draenic Agility Potion Level 2 1 1
1 600 600 600
Draenic Intellect Potion Level 2 1 3
1 600 600 600
Draenic Strength Potion Level 2 1 1
1 600 600 600
Draenic Armor Potion Level 2 1 3
1 600 600 600
Draenic Channeled Mana Potion Level 2 1 1
1 600 600 600
Draenic Agility Flask Level 3 1 4
1 700 700 700
Draenic Intellect Flask Level 3 1 4
1 700 700 700
Draenic Strength Flask Level 3 1 4
1 700 700 700

Crafting With the Alchemy Profession
You should be able to craft any of the Draenor Alchemy items, including Greater Flasks, which require having Alchemy.

All of the following items require you to have the Alchemy Profession:

Name Level Reagents Skill
Draenic Philosopher's Stone 5 1
1 700 700 700
Draenic Stamina Flask 1 4
1 700 700 700
5 Greater Draenic Agility Flask 5 1 5
1 700 705 710
5 Greater Draenic Intellect Flask 5 1 5
1 700 705 710
5 Greater Draenic Strength Flask 5 1 5
1 700 705 710
5 Greater Draenic Stamina Flask 5 1 5
1 700 705 710
Draenic Rejuvenation Potion 1 3
1 600 600 600
3 Transmorphic Tincture 1 5
1 600 600 600

Interface Art

Level 1 Alliance Screenshots

Level 1 Horde Screenshots

Level 2 Alliance Screenshots

Level 2 Horde Screenshots

Level 3 Alliance Screenshots

Level 3 Horde Screenshots

Apexis Crystals
Apexis Crystals are a new currency added in Warlords of Draenor. They are used for the legendary quest line, can be used for Seal of Tempered Fate, and are used to purchase armor, mounts, pets, transmog gear, and other items.

Obtaining Apexis Crystals
Most of your Apexis Crystals will come from completing a daily quest that requires killing mobs in the level 100 part of each of the Draenor zones. Each day in your garrison's Town Hall you will be offered a choice between two missions, with solo missions rewarding 800 Apexis Crystal, group missions rewarding 1000 Apexis Crystal, and an Ashran mission rewarding 1,000 Apexis Crystals.

When you arrive at the area, you must fill a progress bar to 100% by killing mobs and interacting with objects in the area. Depending on the quest, mobs may give ~1 percent each while objects will give you ~2-3 percent each. The mobs you kill in this area will sometimes drop a few Apexis Crystals each, increasing the total earned from this quest.

Another reliable source of Apexis Crystals are the work orders done in your garrison. When picking them up, there are often some Apexis Crystals along with the regular work order output.

If you have an Inn / Tavern in your garrison, you can pick up a daily dungeon quest that has a chance of giving you a small amount of Apexis Crystals.

There are a few other less reliable sources, starting with The Liberation of Shattrath mission that rewards 1,000 Apexis Crystals. You can also defend your garrison from invasion every week and obtain some Apexis Crystals depending on how well you did. Apexis Crystals can also drop from rare spawns / elites, which usually have a small number of crystals on them.

Bonus Rolls
In Warlords of Draenor there are several ways to earn bonus rolls (Seal of Tempered Fate). If you have excess Apexis Crystals you can spend them on seals, with the cost doubling for each turn in per week.

Legendary Quest Line
You will need to collect 4,986 Apexis Crystals for part of the legendary quest line that comes after clearing a few heroic dungeons: Draenor's Secret Power.

Apexis Crystals can also purchase armor that can be upgraded to item level 655. There are three tiers of each item, starting at item level 630, then going to 645, and finally 655.

  • Legs - 5,000 + 11,500 + 20,000 = 36,500 Apexis Crystals for item level 655 legs.
  • Head - 5,000 + 11,500 + 20,000 = 36,500 Apexis Crystals for item level 655 head.
  • Hands - 4,000 + 10,500 + 17,000 = 31,500 Apexis Crystals for item level 655 hands.
  • Waist - 4,000 + 10,500 + 17,000 = 31,500 Apexis Crystals for item level 655 waist.
  • Wrist - 3,000 + 9,000 + 14,500 = 26,500 Apexis Crystals for item level 655 wrist.
  • Cloak - 3,000 + 9,000 + 14,500 = 26,500 Apexis Crystals for item level 655 cloak.

Level Type Slot Name Cost
630ClothHands Windcrystal Wraps4000 × 
630ClothLegs Windcrystal Leggings5000 × 
630ClothHead Windcrystal Hood5000 × 
630ClothWaist Windcrystal Cord4000 × 
630ClothWrists Windcrystal Bracers3000 × 
645ClothHands Exceptional Windcrystal Wraps1 × , 10500 × 
645ClothLegs Exceptional Windcrystal Leggings1 × , 11500 × 
645ClothHead Exceptional Windcrystal Hood1 × , 11500 × 
645ClothWaist Exceptional Windcrystal Cord1 × , 10500 × 
645ClothWrists Exceptional Windcrystal Bracers1 × , 9000 × 
655ClothHands Flawless Windcrystal Wraps1 × , 17000 × 
655ClothLegs Flawless Windcrystal Leggings1 × , 20000 × 
655ClothHead Flawless Windcrystal Hood1 × , 20000 × 
655ClothWaist Flawless Windcrystal Cord1 × , 17000 × 
655ClothWrists Flawless Windcrystal Bracers1 × , 14500 × 
Level Type Slot Name Cost
630LeatherLegs Crystalhide Legguards5000 × 
630LeatherHands Crystalhide Grips4000 × 
630LeatherHead Crystalhide Cowl5000 × 
630LeatherWrists Crystalhide Bracers3000 × 
630LeatherWaist Crystalhide Belt4000 × 
645LeatherLegs Exceptional Crystalhide Legguards1 × , 11500 × 
645LeatherHands Exceptional Crystalhide Grips1 × , 10500 × 
645LeatherHead Exceptional Crystalhide Cowl1 × , 11500 × 
645LeatherWrists Exceptional Crystalhide Bracers1 × , 9000 × 
645LeatherWaist Exceptional Crystalhide Belt1 × , 10500 × 
655LeatherLegs Flawless Crystalhide Legguards1 × , 20000 × 
655LeatherHands Flawless Crystalhide Grips1 × , 17000 × 
655LeatherHead Flawless Crystalhide Cowl1 × , 20000 × 
655LeatherWrists Flawless Crystalhide Bracers1 × , 14500 × 
655LeatherWaist Flawless Crystalhide Belt1 × , 17000 × 
Level Type Slot Name Cost
630MailLegs Crystal-Leaf Legguards5000 × 
630MailHead Crystal-Leaf Helm5000 × 
630MailHands Crystal-Leaf Gloves4000 × 
630MailWaist Crystal-Leaf Chain4000 × 
630MailWrists Crystal-Leaf Bracers3000 × 
645MailLegs Exceptional Crystal-Leaf Legguards1 × , 11500 × 
645MailHead Exceptional Crystal-Leaf Helm1 × , 11500 × 
645MailHands Exceptional Crystal-Leaf Gloves1 × , 10500 × 
645MailWaist Exceptional Crystal-Leaf Chain1 × , 10500 × 
645MailWrists Exceptional Crystal-Leaf Bracers1 × , 9000 × 
655MailLegs Flawless Crystal-Leaf Legguards1 × , 20000 × 
655MailHead Flawless Crystal-Leaf Helm1 × , 20000 × 
655MailHands Flawless Crystal-Leaf Gloves1 × , 17000 × 
655MailWaist Flawless Crystal-Leaf Chain1 × , 17000 × 
655MailWrists Flawless Crystal-Leaf Bracers1 × , 14500 × 
Level Type Slot Name Cost
630PlateLegs Crystal-Plated Legplates5000 × 
630PlateHead Crystal-Plated Greathelm5000 × 
630PlateWaist Crystal-Plated Greatbelt4000 × 
630PlateHands Crystal-Plated Gauntlets4000 × 
630PlateWrists Crystal-Plated Bracers3000 × 
645PlateLegs Exceptional Crystal-Plated Legplates1 × , 11500 × 
645PlateHead Exceptional Crystal-Plated Greathelm1 × , 11500 × 
645PlateWaist Exceptional Crystal-Plated Greatbelt1 × , 10500 × 
645PlateHands Exceptional Crystal-Plated Gauntlets1 × , 10500 × 
645PlateWrists Exceptional Crystal-Plated Bracers1 × , 9000 × 
655PlateLegs Flawless Crystal-Plated Legplates1 × , 20000 × 
655PlateHead Flawless Crystal-Plated Greathelm1 × , 20000 × 
655PlateWaist Flawless Crystal-Plated Greatbelt1 × , 17000 × 
655PlateHands Flawless Crystal-Plated Gauntlets1 × , 17000 × 
655PlateWrists Flawless Crystal-Plated Bracers1 × , 14500 × 
Level Type Slot Name Cost
630BackBack Shard-Covered Dreadcloak3000 × 
630BackBack Refractory Heartcloak3000 × 
630BackBack Crystal-Edged Bladecloak3000 × 
630BackBack Crystalclasp Stormcloak3000 × 
630BackBack Crystal Reinforced Doomcloak3000 × 
645BackBack Exceptional Shard-Covered Dreadcloak1 × , 9000 × 
645BackBack Exceptional Refractory Heartcloak1 × , 9000 × 
645BackBack Exceptional Crystal-Edged Bladecloak1 × , 9000 × 
645BackBack Exceptional Crystalclasp Stormcloak1 × , 9000 × 
645BackBack Exceptional Crystal Reinforced Doomcloak1 × , 9000 × 
655BackBack Flawless Shard-Covered Dreadcloak1 × , 14500 × 
655BackBack Flawless Refractory Heartcloak1 × , 14500 × 
655BackBack Flawless Crystal-Edged Bladecloak1 × , 14500 × 
655BackBack Flawless Crystalclasp Stormcloak1 × , 14500 × 
655BackBack Flawless Crystal Reinforced Doomcloak1 × , 14500 × 

Mounts / Pets
There are lots of mounts and pets you can purchase after grinding the required reputation for them. Pets generally cost 2,000 crystals and mounts cost 5,000 crystals.

Level Type Slot Name Req. Faction Req. Standing Cost
1Companion Pets Nether Ray FrySha'tari DefenseRevered10, 2000 × 
1Companion Pets Son of SetheArakkoa OutcastsRevered1,000, 2000 × 
1Companion Pets Draenei Micro DefenderCouncil of ExarchsRevered1,000, 2000 × 
1Companion Pets Bone WaspLaughing Skull OrcsRevered1,000, 2000 × 
1Companion Pets Indentured Albino River CalfSteamwheedle Preservation SocietyRevered1,000, 2000 × 
1Companion Pets Captured Forest SproutlingSteamwheedle Preservation SocietyRevered1,000, 2000 × 
1Companion Pets Frostwolf PupFrostwolf OrcsRevered1,000, 2000 × 
40Mount Mosshide Riverwallow50,000, 5000 × 
40Mount Armored IrontuskSha'tari DefenseExalted5,000, 5000 × 
40Mount Shadowmane ChargerArakkoa OutcastsExalted5,000, 5000 × 
40Mount Dusty RockhideCouncil of ExarchsExalted5,000, 5000 × 
40Mount Ironside WarwolfLaughing Skull OrcsExalted5,000, 5000 × 
40Mount Domesticated RazorbackSteamwheedle Preservation SocietyExalted5,000, 5000 × 
40Mount Swift FrostwolfFrostwolf OrcsExalted5,000, 5000 × 

Transmog Gear
Horde players with a Trading Post have access to a Laughing Skull vendor with some transmog gear.

Level Type Slot Name Cost Model Viewer
1CosmeticHead Frozen Visage of the Laughing Skull1,000, 1000 × 
1CosmeticHead Bloody Visage of the Laughing Skul1,000, 1000 × 
1CosmeticHead Golden Visage of the Laughing Skull5,000, 1000 × 
1CosmeticHead Visage of the Laughing Skull1,000, 1000 × 

Misc Items
There are also some zone buff potions, a follower, and other items you can buy.

Level Type Slot Name Req. Faction Req. Standing Cost
1Other Permanent Time BubbleCouncil of ExarchsHonored1,000, 50 × 
100Consumable Sha'tari ElixirSha'tari DefenseFriendly5, 1 × 
100Consumable Arakkoa ElixirArakkoa OutcastsFriendly5, 1 × 
100Consumable Exarch ElixirCouncil of ExarchsFriendly5, 1 × 
100Consumable Laughing Skull ElixirLaughing Skull OrcsFriendly5, 1 × 
100Consumable Steamwheedle ElixirSteamwheedle Preservation SocietyFriendly5, 1 × 
100Consumable Frostwolf ElixirFrostwolf OrcsFriendly5, 1 × 
1Consumable Contract: Dawnseeker RukaryxFriendly5,000, 5000 × 

Warlords of Draenor - Midnight Releases
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are holding a midnight signing event at a local Gamestop near us here in Irvine, and if anyone is around I definitely encourage you to come down, pick up a copy, and get your game box or game memorabilia signed. More info on that here:

Obviously that’s just not an option for most of you, but I thought it’d be a good time to plug it again. ;D As far as midnight releases go, from what I understand they tend to be determined on a store-by-store basis based on preorders. As you said, with the proliferation of digital downloads, especially now with the Digital Deluxe edition for World of Warcraft, and especially because WoW is an online game (and people have reasonably fast internet connections these days), it’s going to have some impact on physical game sales.

And, just in case it's an issue with buying it digitally directly from us, you can also start playing at Midnight if you purchase a digital copy of the standard or Digital Deluxe editions at GameStop before they close on Wednesday night.

I lost interest in releases when Blizzard decided to release them at 3AM. There is no sane reason for a midnight PST release, forcing the rest of the country - if they want to participate at launch - to stay up to ungodly hours in the midst of a work week.
I don't know if this is accurate at all or not, but I always just assumed it was a decision based on intelligent server engineer load balancing. Fewer people staying up to play right at launch means more time to fix any issues before the vast majority of people run into it. Midnight EST means 9pm on PST, which would mean, like, approximately infinitely more people playing right at launch. *shrug* Seems like a good reason, anyway.

Blue Tweets
Originally Posted by Blizzard Entertainment
Guessing that once we hit 91 bosses from Mists and players will gain from the "Solo Changes" allowing us to solo MSV ect?
The combat modifiers only apply pre-Mists, offsetting changes to item scaling. Mists gear and beyond still scales exponentially. (WatcherDev)

In PvE you have to leave a balance or gear and skill for the group to win. In PvP you should balance it evenly so only skill wins.
I think that's one opinion, but it isn't one we agree with. (holinka)
WoW tries to balance RPG power progression without letting it get out of control. (holinka)
There's no power progression in SC2, Hearthstone, LoL. It's competitve and fair, at least you know you got beat by skill not gear
Sure, it works for some games. Do we want all games to be the same? (holinka)
Also 2 of the 3 games you mentioned (LoL, Hearthstone) do have power progression. (holinka)

We've made a lot of effort to make the game more accessible, especially on the gear front. (holinka)
Enter a BG at 100, you're automatically ilevel 650. Never been easier to get started. (holinka)
If I come late into the season I'm base level most others are base + X over me, fair perhaps but still slaughters esp if high skill
This is the very essence of an RPG. You become more powerful as you play. Done a lot to prevent that power gap from being too large (holinka)
RPG is typically PvE. Competitive games don't have this disparity b/c it's not fair. How is gear disparity fair in PvP?
WoW is an RPG. WoW PvP is RPG PvP. With some effort, everyone can get the best PvP gear for their character. (holinka)
They're two different beats. I think we could treat them as such. In competitive place there is no gear disparity so why in game?
A central pillar of WoW is your character and their gear. WoW PvP is taking that character and that gear into PvP combat. (holinka)
I think PvP is more about being the best at your class rather than out gearing your opponent. at least it should be.
We disagree that this is how it "should be" for all the reasons I have mentioned. (holinka)
I'd also point out that it can be *more* about skill than gear, without gear being of zero value. (Celestalon)

PvP should be about only skill not out gearing your opponent. like in competitive play.
There is a spectrum of how powerful gear can be in RPG PvP. We think "enough to feel rewarding" is better than "meaningless." (holinka)
Understand that you disagree. (holinka)

Well in the AU, Garrosh was never born. There are some massive differences.
Correct, this is one of a few exceptions where differences were not caused by Garrosh's interference. (_DonAdams)
I just mean big differences like that in general. Really makes you wonder what else could be that different.
Understandable, but I'd recommend not worrying too much about it. Our goal was to show old Draenor, with very few exceptions. (_DonAdams)

Yeah, Garrosh. Main character, never exists in this timeline. No baby, Garrosh. Timeline was chosen for this fact.
We made exceptions to avoid weirdness (baby Garrosh) but the goal is to show you old Draenor as closely as possible. (_DonAdams)
You have to understand that the exceptions cause the weirdness... it's a double edge'd sword, really.
I understand, but I urge you not to extrapolate these differences to assume the whole world is different. (_DonAdams)

In previous years, the Horde wickerman used to be outside the city. Should be trivial to move it back outside.
seems like wickerman and other NPCs should be outside the ruins same as SW gates. 11months to update
It was moved inside because the area is cooler. Want to keep it there if we can resolve flagging issues. (_DonAdams)

but then why is it at SW, since that's not the main place for the worgen!!! It's Darnassus.
I felt that SW was more appropriate as the Gilneans sharing their tradition with other humans and remembering their humanity. (_DonAdams)
Also it's way more convenient for Alliance players to go there. (_DonAdams)
so is Ogrimmar for horde. So that last argument is invalid. But I can imagine that they only want to introduce it to other humans
Org is more convenient, but UC is where it's been historically located. Would have felt very weird to move it that far. (_DonAdams)

Quick question: Is the barn to only way to get Savage Blood apart from buying it from the AH?
Yep! (Muffinus)

WARCRIMES Machinima Series Teaser
The WARCRIMES machinima series teaser has been released. This 10 episode series has a target release date of even later than the Warcraft movie, sometime in mid 2016.

The team is still looking for a 3-D Modeler proficient in 3DSmax or Maya, or a 2-D Artist that would love to lend their aid to designing the characters, hero art, promotional art, and several other people. If you are interested in helping, be sure to see the description on Youtube for an email address to contact.

Your Presence is Requested
Blizzard released some nice Garrison art today.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

The Iron Horde offensive has been temporarily driven back, but we need to establish a base of operations on the other side. That’s where you come in. Thanks to Khadgar we’re able to open small, temporary portals to Draenor to get supplies through—but your support will be limited. It will be up to you to build a Garrison, choose the soldiers that will follow you into battle, defend our supply lines, and ultimately dismantle the Iron Horde before they can mount another attack on Azeroth.

Good luck, and we’ll see you in Draenor.

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