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by Published on 2011-02-10 06:16 AM

Patch 4.0.6 Hotfixes - February 9
Originally Posted by Blizzard (Blue Tracker)
February 9
  • Haste is again properly increasing resource regeneration rates for applicable melee classes. This fix will require a realm restart to take effect. More information regarding the series of changes pertaining to this issue can be found on our General Discussion forum.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The root that the Frost talent Chilblains gives to Chains of Ice is now properly affected by diminishing returns and shares diminishing returns with other root effects.
  • Dark Transformation now increases pet damage by 60%, down from 80%.
  • Death Coil damage has been reduced by 15%.
  • The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Dungeons & Raids

The Bastion of Twilight
  • Players are no longer instantly killed when auras are removed after defeating Cho'gall.
  • Players affected by Conversion during the Cho'gall encounter will gain the correct amount of Corrupted Blood, and the Corrupted Blood mechanics correctly trigger at the appropriate times.
  • Burning Twilight is now bound to the raid dungeon and cannot be taken outside of the instance to affect other players.

Blackwing Descent
  • Chimaeron no longer casts Caustic Slime on targets who are affected by Break. Chimaeron now casts Caustic Slime on a tank target if there are not enough players present without Break.

  • Players should no longer get disconnected when dying in the Vanessa Vancleef encounter on Heroic difficulty.

Shadowfang Keep
  • Deathstalker Adamant and Sorcerer Ashcrombe now have a gossip option for their respective factions to open the courtyard door while the Love is in the Air event is active.


  • Orgrimmar and Stormwind Cooking and Fishing daily quests are again granting the proper skill-ups when turned in.

Haste Issue Causing Ability Errors - Update#2
Originally Posted by Bashiok (Blue Tracker)
The Haste issue was hotfixed last night but unfortunately as all hotfixes are quick fixes on the live realms, there is some risk associated with them and a new bug has been introduced. We believe the extent is that rogues, druids, death knights, and hunters are now not earning resources from true haste (such as from gear). We expect to implement a fix late tonight or early tomorrow. Our apologies for any impact this may have on your regularly scheduled play.

[...] A hotfix for this issue has been applied but will require off-peak rolling restarts to pick up the change.

Transmute: Living Elements changes in 4.0.6
Originally Posted by Nethaera (Blue Tracker)
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.

The change actually adjusted the return on the transmutes so that you weren't getting spikes in the amount of items you'd get from the transmute. Instead, if you transmute over a period of time, the amount of the transmute return should even out.

So basically if you transmute on a regular basis, you should see a more regular return on the transmute vs. a spike in large returns. Transmutation specialists will almost always get a PROC when transmuting living elements.

Druids Tanking Bug
Originally Posted by Bashiok (Blue Tracker)
After the designers looked into this issue more, there appears to be a pretty complex series of bugs that may have led to where we are now. I'll do my best to explain.

Early on in Cataclysm, it was concluded that druid tanks took too much damage and we deployed a hotfix to buff their armor through Thick Hide. Originally, we had thought that 4.0.6 was just updating the Thick Hide tooltip as well as the armor display on the character sheet for the earlier hotfix, but we think now that the armor buff itself was actually correctly applied with 4.0.6, and the previous hotfix had never taken hold properly.

The reason we missed this is because there is no easy way to know what your armor actually is when you can’t trust the tooltip – you have to have things beat on you and see how much damage you take. This test was tainted by a second bug however, where some druid characters were invisibly retaining the 12% damage reduction benefit of the obsolete Protector of the Pack talent. Even though we removed that talent, its effects were still benefitting some characters, and we didn't know who or how many. Again, there is no easy way to know if your druid was affected without a lot of testing. We knew about the Protector of the Pack bug but were hesitant to try and mess with it too much via hotfix since bear survivability was where we wanted it to be for those characters and we didn’t want to risk making anything worse. In any event, those characters appeared to be taking the correct amount of damage, so we thought the Thick Hide hotfix was successful. In reality, we think we were seeing the Protector of the Pack damage reduction and not the Thick Hide armor buff.

We believe the 4.0.6 patch finally removed the Protector of the Pack effects while finally getting the Thick Hide buff applied. Characters who had the Protector of the Pack benefit won’t see their survivability change much (they lost damage reduction while gaining armor), while characters who lacked that talent will see their survivability improve (they gained a lot of armor). The good news is that current bear survivability in 4.0.6 appears to be where we want it to be for everyone.

We’re still not 100% sure that the above explanation is what happened, but it seems consistent with our observations. Again, as of 4.0.6, bear armor should now be correct.

Celebrating 20 Years of Blizzard Entertainment
Originally Posted by Blizzard (Blue Tracker)
In 1991, three young UCLA graduates decided to start their own game company. Their goal: make cool games and have fun doing so. Twenty years later, their fledgling studio has grown into a major game developer and publisher that entertains millions of players around the world.

Join us on our new 20th anniversary mini-site as we celebrate two decades worth of games and the community of players who made it all possible through their passion, enthusiasm, and support.

Blue Posts
Originally Posted by Blizzard Entertainment
Another Day in Tol Barad in 4.0.6
Completing some daily quests again isn't a really big task for players who like to get achievements.

Most of the time, this is accurate. However, some realms do not exchange Tol Barad very often, which makes this achievement much more difficult. Feathermoon went weeks and weeks without the Alliance having access to the daily quests.
We made some adjustments to Tol Barad in the patch that should help it flip more often. We are continuing to monitor it and we'll see how it goes. I know it has already been changing a lot more on my realm. (Source)

[...] This achievement is pretty minor and not the kind that people will really gloat over having first, so you can take your time with it and just check in every so often to see if the quests you need are available.

We don't really like having to put players in this type of situation, but having the achievement makes more sense in the long run and we think it's more fun to have it than to not. Some people are making this out to be insulting and along the lines of something game-breaking and I disagree. (Source)

Retroactive Achievements
Retroactive achievements are actually tricky as we need some sort of guarantee that isn't always easy to track. There were a lot of complaints about people not getting their achievement retroactively when WotLK came out as there were only so many ways for us to determine it. For something like this, it isn't really worth spending the time to try and figure out a way to track it when it doesn't take a lot of commitment to do again. Since you said you weren't planning to do the quests now that you are exalted, all you have to do is keep an eye out for the ones you haven't done so it will take less and less time as you get closer to the end. (Source)

No talent tree reset in 4.0.6?
Correct, talent point wipes are only done as a very last resort in cases where not resetting them would actually 'break' a talent tree due to the changes made. They are not provided as a convenience when talent changes occur. If the points spent still work and add up correctly, then it is up to the individual player to decide if they want to pay to respec to fine tune their build to adapt to any changes post-patch.

[...] Blanket talent respecs are actually very disruptive. The least of which is probably not the thousands of in-game petitions from people asking where their abilities went, asking for spec advice, reporting bugs that they can't cast X anymore, etc. (thereby raising reply times for the issue you may actually need help with) For realzies. And, speccing characters is not as easy and straight forward as many might think it is. Logging in to find that your character has no talents and you must then spend time researching and reading what changes were made in the most recent patch and how to spec can be something that makes plenty of people just say 'never mind' and log out. Not a very fun experience. Anyway, it's a last resort for a number of reasons. (Source)

Cataclysm Battle Chest
At some point after Wrath came out we released the battle chest with both the original game and BC for a lower price point than buying them together. We haven't made any announcements regarding future product 'packages' but it's not out of the question. Thanks to everyone that added a calm and rational discussion to the thread. I think everything that can be said has been, though. (Source)

Change to "The Exalted" title in 4.0.6
We think "the Exalted" is a really awesome title. With Cataclysm we added a bunch of new reps though, and we want the title to keep pace so that it's always representative of someone that's obtained a considerable number of exalted reputations throughout the life of the game, even as we add more.

We did consider offering multiple titles for the various tiers, but "the Exalted" fits so perfectly and we wanted to avoid a potentially infinite string of titles like "the Fairly Exalted", "the Nigh Exalted", "the Mostly Exalted", etc. We also considered grandfathering in those who had already earned it but think that this title can be a unique testament to the continued efforts of reputation hunters and keep the same value as we introduce more reps and push the requirements up to match.

It's different than every other rep in the way we're raising it with a new bar to meet, and I do apologize that it wasn't communicated clearly beforehand that it was going to be functioning this way. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Crusader Strike not generating Holy Power on dodge/parry/miss
Missing attacks should not generate Holy Power. We generally don’t reward characters for failing to land attacks. Retribution paladins can improve their hit or expertise like other melee DPS specs do. Tanks don’t generally stack a lot of hit or expertise, but we think Protection paladins will still be able to tank just fine. Prot warriors for example miss Shield Slams. (Source)

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Mastery Procs and Rolling Thunder
This is a bug. Mastery procs should cause Rolling Thunder chargers. We're going to investigate its hotfix-ability. (Source)

Fan Art
The Blizzard Fan Art Section has been updated with eight new pieces of fan artwork set within the Warcraft universe.

by Published on 2011-02-09 05:04 AM

Haste Issue Causing Ability Errors
Originally Posted by Bashiok (Blue Tracker)
An apparent last-minute bug which was not found on the PTR before the patch was finalized has caused the client and server to disagree on the way haste affects resource generation. This bug will manifest itself in the UI showing a player they have enough resources to use an ability, but the server correctly prevents it as they in fact do not. A death knight for example might see a rune light up that isn’t actually available so when they use the ability, it won’t fire. A rogue may think they have enough energy to use Sinister Strike, but they can’t actually afford it so when they push the button, they will get an error. This bug could affect rogues, death knights, hunters and Feral druids, because these characters all gain more resources from haste. It will also affect buffs that affect attack speed, such as Slice and Dice, Windfury, Icy Talons, and Hunting Party, but also attack speed lowering effects like Thunder Clap. We're currently working on a fix.

Patch 4.0.6 Notes Update
Blizzard added a couple of notes after the release of the retail patch notes, let's call it the "ahah! I'm in your raid nerfing your bosses!" update.
Originally Posted by Blizzard Entertainment
  • Two new achievements have been added for earning exalted reputation with 45 and 50 factions respectively. The title The Exalted is now awarded for earning exalted reputation with 50 factions, up from 40.
  • A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
  • Achievement Bug Fixes
    • Players should correctly receive the achievement Faster Than the Speed of Light (Halls of Origination) if they die prior to the party meeting the criteria.
    • The achievement criteria for Prototype Prodigy (Deadmines) correctly resets after a wipe.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Mage Bug Fixes

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Paladin Bug Fixes

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Talent Specializations
  • Grace is no longer limited to one target at a time.

Dungeons & Raids
The Bastion of Twilight
  • Ascendant Council
    • The Elementium Monstrosity can be attacked from farther away than was previously the case.
    • The damage dealt by Liquid Ice has been increased significantly.
    • The damage dealt by Electric Instability on normal difficulty has been reduced slightly.
    • Immunity effects will no longer cancel Gravity Crush.
    • Gravity Crush no longer hits additional targets on Heroic difficulty.
    • Frozen Orbs now despawn at the start of phase 3 on Heroic difficulty.
  • Cho'gall
    • The recast time on Depravity has been increased in 10-player mode.
  • Halfus Wyrmbreaker
    • Shadow Nova is now cast less frequently in 10-player modes to account for fewer available interrupts there.
    • The captured drakes in this encounter now apply Dragon's Vengeance when they are killed instead of when they are freed. To account for this change, the health and damage of the drakes has been reduced, and the damage bonus gained from Dragon's Vengeance has been increased.
  • Valiona and Theralion
    • Immunities no longer port players out of the Twilight Realm.
    • The damage dealt by Twilight Sentries on Heroic difficulty has been reduced.

Blackwing Descent
  • Atramedes will now go berserk after 10 minutes on Heroic difficulty.
  • Magmaw
    • Blazing Bone Constructs on Heroic difficulty no longer drop fire periodically.
    • Blazing Bone Constructs on Heroic difficulty have had their health reduced.
    • Magmaw's health on Heroic difficulty has been reduced.
  • Maloriak
    • Increased the cast time of Release Aberrations.
    • Heroic: Decreased the health of the Vile Swill by 15%.
    • Heroic: Dark Sludge can now only target players.
  • Nefarian
    • The Chromatic Prototypes featured in the second phase of this encounter now wait longer before casting their first Blast Nova.
    • The Stolen Power enhancement gained in Heroic difficultydifficulties now increases all damage and healing for a set time, but each attack is increased by a smaller amount. This change will not be reflected in the tooltip until a later patch.
    • Freeing one's mind from Dominion now grants a movement speed bonus for a short time.
  • Omnotron Defense System
    • There is now a 10-minute berserk timer on Heroic difficulty.
    • Golem health has been reduced on Heroic difficulty.
    • The damage dealt by Incineration Security Measure has been reduced.

Throne of the Four Winds
  • Al’ Akir
    • Al'Akir's Electrocute can no longer be interrupted by Spell Reflection.
  • Conclave of Wind
    • Heroic: Slicing Gale debuff reduced from 10% per stack to 5%.
    • The duration of the Wind Blast pre-effect has been increased to 5 seconds, up from 3.

The Deadmines
  • Fixed a bug where players would sometimes have mounting issues after engaging Helix Gearbreaker in any incarnation.

Throne of the Tides
  • Poisoned Spear: The impact of this damage has been reduced.

  • Ink Traders have been added to Orgrimmar and Stormwind.

Patch 4.0.6 Hotfixes
Additionally, some hotfixes were just applied to Live servers!
Originally Posted by Blizzard Entertainment
  • Escape Artist again correctly removes movement impairing effects.
  • Players who have used the Paid Race Change service to transfer to a goblin or worgen character post-patch 4.0.6 can properly use the Dungeon Finder again.
  • Love Is in the Air has been extended by 48 hours. The in-game Calendar should now reflect it runs through February 20.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Disentanglement (new passive specialization) is now properly functioning for Restoration druids, allowing them to get out of root effects by using Shapeshift. Logging out or changing zones no longer causes the spell to be unlearned.
  • Attempting to use Warstomp while in Tree of Life form returns a "You can't do that yet" error and does not cast the spell.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)

Dungeons & Raids
  • Blackwing Descent
    • Maloriak's Aberrations should correctly spawn even if Vile Swills are still alive from the previous phase.
  • Shadowfang Keep
    • Lord Walden again correctly uses Ice Shards and Toxic Catalyst.
  • Throne of the Four Winds
    • Conclave of Wind bosses now correctly regenerate health out of combat.

  • The Fire-Etched Dagger swing speed was too slow and has been updated. The tooltip will not reflect the updated time of 1.7 seconds until a client-side patch can be applied.
  • Heroic and normal versions of Magma Plated Handguards did not have enough Strength and have been updated.
  • Heroic and normal version of Sapphirium Handguards did not have enough Strength and have been updated.
by Published on 2011-02-06 10:59 PM

Update - The patch is now confirmed, if you're wondering.
Blizzcon 2011 Update - Blizzcon 2011 will take place in Anaheim, California on October 21 and 22.

Patch 4.0.6 on live realms this week
Patch 4.0.6 will be deployed on live realms this week and it's time for a recap of the changes with a couple of highlights. You can find the retail patch notes below, they were massively updated compared to the PTR notes (more categories, bug fixes, etc ...) and I strongly suggest that you read them, even if you checked the PTR notes before.

Flasks Crafting Requirements Changes
Originally Posted by MMO-Champion
All the flasks had their reagents requirements changed and now requires 8 Volatile Life (up from 6) and 8 of each Herb (down from 12)

Archaeology Artifacts Price Changes
Patch 4.0.6 changes the price of all the Archaeology junk items and makes the profession slightly more profitable. You won't make thousand of golds every hour but at least it won't feel like you're completely wasting your time!

Also, Survey has a 3 sec cooldown now, down from 5 sec.

Fossil Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Imprint of a Kraken TentacleFossil200 5
Proto-Drake SkeletonFossil20 5
Feathered Raptor ArmFossil10 40
Vicious Ancient FishFossil10 40
Devilsaur ToothFossil5 20
Insect in AmberFossil5 20
Ancient Shark JawsFossil5 20
Black TrilobiteFossil1 5
Beautiful Preserved FernFossil1 5
Twisted Ammonite ShellFossil1 10
Shard of Petrified WoodFossil1 5
Strange Velvet WormFossil1 10
Total 260 Average 21 66 / Artifact
Night Elf Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Silver Scroll CaseNight Elf200 90
Chest of Tiny Glass AnimalsNight Elf100 40
Carcanet of the Hundred MagiNight Elf20 90
Umbra CrescentNight Elf20 90
String of Small Pink PearlsNight Elf10 40
Scepter of XaviusNight Elf10 40
Kaldorei AmphoraNight Elf5 20
Hairpin of Silver and MalachiteNight Elf5 22
Delicate Music BoxNight Elf5 20
Cracked Crystal VialNight Elf5 40
Cloak Clasp with AntlersNight Elf3 10
Coin from Eldre'ThalasNight Elf2 10
Shattered GlaiveNight Elf2 10
Green Dragon RingNight Elf2 10
Scandalous Silk NightgownNight Elf1g5s
Highborne PyxisNight Elf1 5
Inlaid Ivory CombNight Elf1 5
Necklace with Elune PendantNight Elf1 5
Total 393 Average 21 83 / Artifact
Troll Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Tooth with Gold FillingTroll50 40
Bracelet of Jade and CoinsTroll25 22
Drakkari Sacrificial KnifeTroll10 40
Jade Asp with Ruby EyesTroll5 10
Eerie Smolderthorn IdolTroll5 10
Cinnabar BijouTroll5 10
Feathered Gold EarringTroll5g10s
Skull-Shaped PlanterTroll5 20
Gahz'rilla FigurineTroll5 20
Atal'ai ScepterTroll5 20
Zandalari Voodoo DollTroll1 5
Lizard Foot CharmTroll1 5
Fetish of Hir'eekTroll1 5 20
Fine Bloodscalp DinnerwareTroll1 5
Total 124 Average 8 85 / Artifact
Draenei Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Anklet with Golden BellsDraenei50 1
Fine Crystal CandelabraDraenei50 1 20
Carved Harp of Exotic WoodDraenei10 1
Strange Silver PaperweightDraenei10 1 10
Scepter of the NathrezimDraenei10 1
Baroque Sword ScabbardDraenei10 1
Dignified PortraitDraenei10 1
Plated Elekk GoadDraenei10 1
Total 160 Average 20 / Artifact
Orc Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Scepter of Nekros SkullcrusherOrc80 1
Maul of Stone Guard Mur'ogOrc50 1
Tiny Bronze ScorpionOrc25 1
Fierce Wolf FigurineOrc10 1
Fiendish WhipOrc10 1
Gray Candle StubOrc5 1
Tile of Glazed ClayOrc5 1
Skull Drinking CupOrc5 1
Rusted Steak KnifeOrc1 1
Total 191 Average 21 22 / Artifact
Nerubian Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Scepter of Nezar'AzretNerubian50 5
Infested Ruby RingNerubian20 5
Six-Clawed CorniceNerubian20 5
Viziers Scrawled StreamerNerubian10g5g
Spidery SundialNerubian10g5g
Ewer of Jormungar BloodNerubian10g5g
Gruesome Heart BoxNerubian7g3g 50s
Total 127 Average 18 14 / Artifact
Vrykul Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Intricate Treasure Chest KeyVrykul50 5
Fanged Cloak PinVrykul20 5
Thorned NecklaceVrykul10g5g
Flint StrikerVrykul5 5
Total 95 Average 19 / Artifact
Tol'vir Artifacts
ItemRacePatch 4.0.6Patch 4.0.3
Cat Statue with Emerald EyesTol'vir100 90
Tiny Oasis MosaicTol'vir15g1g
Castle of SandTol'vir10 90
Soapstone Scarab NecklaceTol'vir10 90
Engraved Scimitar HiltTol'vir10 1
Sketch of a Desert PalaceTol'vir10 1
Mummified Organ (Canopic Jar)Tol'vir2g1g
Total 157 Average 22 43 / Artifact

Worgen and Troll Druid Flight Forms
Worgens and Trolls get their own racial flight forms in this patch!

Troll Flight Form (Video)

Worgen Flight Form

Patch 4.0.6 Item changes
Epic crafted items get extra gem slots in this patch! No, I didn't forget Dragonkiller Tunic / Assassin's Chestplate / Belt of Nefarious Whispers / Corded Viper Belt, they just didn't have socket changes on PTRs.

Also, I have a couple of new tools and making list of item changes isn't as painful as it used to be. I added a list of relevant item changes as well! (Relevant = I didn't add all the typo fixes, the low level item changes, the TBC/WotLK Items bugfixes, etc)
Originally Posted by MMO-Champion
  • Elementium Deathplate now has 321 Strength (-20) and 208 Mastery Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Elementium Girdle of Pain now has 233 Strength (-20) and 149 Haste Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Hardened Elementium Girdle now has 233 Strength (-20) and 149 Mastery Rating. (-20). Now has a Blue Socket (+10 Dodge socket bonus)
  • Hardened Elementium Hauberk now has 321 Strength (-20) and 208 Parry Rating. (-20). Now has a Blue Socket (+10 Parry socket bonus)
  • Light Elementium Belt now has 233 Intellect (-20) and 149 Spirit (-20). Now has a Yellow socket (+10 Intellect socket bonus)
  • Light Elementium Chestguard now has 321 Intellect (-20) and 208 Critical strike rating (-20). Now has a Yellow socket (+10 Intellect socket bonus)

  • Chestguard of Nature's Fury now has 321 Intellect (-20) and 221 Mastery Rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Lightning Lash now has 233 Intellect (-20), 149 Spirit (-3) and 169 Haste Rating (-10). Now has a Red Socket (+10 Intellect socket bonus)
  • Stormleather Sash now has 233 Intellect (-20) and 116 Mastery Rating (-20). Now has a Red Socket (+10 Intellect socket bonus)
  • Twilight Scale Chestguard now has 321 Intellect (-20) and 214 Critical strike rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)

  • Battle Standard of Coordination now increases experience, honor and reputation of all guild members within 45 yards of the Battle Standard by 15%. (Old - Didn't increase reputation and only increased gains by 6%)
  • Banner of Cooperation now increases reputation gains as well, bonus increased to 5%, up from 2%.
  • Standard of Unity now increases reputation gains as well, bonus increased to 10%, up from 4%.



Trinkets / Rings / Neck


  • Daybreaker Helm now gives +281 Strength, down from +341. Now gives +228 Parry rating, up from 168.
  • Daybreaker Helm now gives +325 Strength, down from +385. Now gives +257 Parry rating, up from 197.

Patch 4.0.6 Patch Notes (Retail)
Originally Posted by Blizzard Entertainment
World of Warcraft Client Patch 4.0.6

The latest retail patch notes can be found here:

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Death Coil damage has been reduced by roughly 10%.
  • Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
  • Necrotic Strike’s absorption effect is now reduced by the target’s resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
  • The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.

Talent Specializations


  • Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
  • Dark Transformation now increases pet damage by 80%, down from 100%.
  • Death’s Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
  • Desecration is now also triggered by Necrotic Strike.
  • The ratio of runic power return from Magic Suppression has been reduced by roughly one third.
  • Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
  • Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
  • Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
  • Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
  • Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
  • Virulence has been redesigned. It now grants 10/20/30% additional disease damage.



Death Knight Bug Fixes
  • Blood of the North is no longer incorrectly increasing Blood Strike damage by 10%.
  • The tooltip for Blood Presence was giving an incorrect value and has been corrected.
  • The amount of bonus damage Blood Strike was receiving per disease was inconsistent with its tooltip and has been amended.
  • Crimson Scourge will no longer proc if Blood Plague is not present on the target.
  • Death Grip has a minimum range requirement of 8 yards against players, but this was not stated in the tooltip. The tooltip has been updated.
  • Desecration should stay in place while on the Alliance Gunship in Deepholm.
  • When a character is raised as a ghoul with Raise Ally, there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard.
  • The Scourge Strike tooltip is now correctly augmented by Rage of Rivendare.
  • The shadow portion of Scourge Strike was receiving more than 10% increased damage from Frost Presence and has been corrected.
  • The shadow portion of Scourge Strike no longer incorrectly still receives a 13% spell damage increase from Earth and Moon.

Glyph Fixes

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Barkskin is no longer dispellable.
  • Entangling Roots now has a PvP duration of 8 seconds.
  • Healing Touch is now trained at level 78, up from level 3.
  • Hibernate now has a PvP duration of 8 seconds.
  • Lacerate damage has been reduced by approximately 20%.
  • Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
  • Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
  • Maul damage has been reduced by approximately 20%.
  • Moonfire mana cost has been reduced from 18% to 9%.
  • Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
  • Nature’s Grasp now has a PvP duration of 8 seconds.
  • Nourish is now trained at level 8, down from level 78.
  • Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
  • Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
  • Rake damage has been reduced by 10%.
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.
  • Rip damage has been reduced by 10%.
  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
  • Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
  • Skull Bash's lockout time has been reduced to 4 seconds, down from 5.
  • Soothe is now instant cast, down from 1.5 seconds.
  • Worgen and troll druids now have new art for Swift Flight Form.

Talent Specializations
  • Fungal growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
  • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
  • The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
  • Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
  • Sunfire mana cost has been reduced from 18% to 9%.
  • Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
  • Typhoon mana cost has been reduced by 50%.
  • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.

  • Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
  • Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
  • Infected Wounds now has a PvP duration of 8 seconds.
  • Pulverize weapon damage percent has been reduced to 80%, down from 100%.



Druid Bug Fixes
  • Druid forms now have an Archaeology Survey animation.
  • Balance of Power's tooltip now states that spell hit rating is increased only by Spirit gained from items and effects.
  • Druids can correctly cast Barkskin while silenced.
  • Feral Charge: Cat should always turn the druid around to face the back of the target.
  • Hurricane should no longer proc when Polymorph is cast on the druid.
  • Hurricane now remains at the same location it was cast at while on a moving transport.
  • The mana return effect of Leader of the Pack is now consistent with its tooltip.
  • Maul and other Feral druid ability tooltips should now show the correct damage.
  • Druids in Moonkin Form should now correctly be able to mount.
  • Rank 1 of Naturalist now reduces the cast time by what it states on the tooltip.
  • Nature's Swiftness is no longer consumed when casting Entangling Roots that became instant cast via Glyph of Entangling Roots.
  • The instant Rejuvenation heal from Gift of the Earthmother should no longer gain bonus healing from haste too soon, and should now correctly benefit from Symbiosis.
  • The Thick Hide tooltip should now reflect the new increased values.
  • The tooltip for Thrash's bleed effect listed the amount of damage per tick rather than the total damage for the effect. This has been corrected.
  • Using Track Humanoids while in Cat Form should no longer cause loot windows to automatically close the first time they are opened.
  • Druids should now make the correct laugh and cry emote sounds while in Tree of Life Form.
  • Wild Mushroom's tooltip now shows the magic school.

Glyph Fixes

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Arcane Shot damage has been increased by 15%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Hunters can now use Auto Shot while moving.
  • Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Kill Command's damage has been increased by 20%.
  • Kill Shot's attack power scaling has been increased by 50%.
  • Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Wing Clip now has a PvP duration of 8 seconds.

Talent Specializations
Beast Mastery
  • Animal Handler now provides a passive 25% bonus to attack power, up from 15%.

  • Chimera Shot's overall damage has been increased by roughly 50%.
  • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.


  • Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
  • Shale Spiders now correctly have a special ability (Web Wrap).
  • Bad Manner (monkey) now properly breaks from damage.


Hunter Bug Fixes
  • Aimed Shot no longer ignores the Fire! buff when cast by macro.
  • Camouflage is now breaking when the hunter's traps deal damage to a target.
  • Chimera Shot's particle effect animations should now display correctly.
  • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
  • The Focus Fire spell effect is now cooler than your best collection of green rectangles.
  • Wild Quiver's effect per point of mastery value should now be consistent.
  • Before shooting, male undead hunters will no longer look away from their targets.

Pet Fixes
  • Pet families added in Cataclysm should not be missing talents.
  • Pets should fight all underwater creatures, even if the hunter is out of melee range.
  • Ancient Hysteria should not able to affect low-level characters.
  • Ancient Hysteria now correctly affects pets.
  • Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
  • Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
  • Mobility can correctly be learned by land-based hunter pets.
  • Ravage no longer counts toward stun diminishing returns.
  • Undead hunters now start with Revive Pet on the action bar.
  • The pet Spellbook entry for Serpent Swiftness now shows its rank.
  • Shale Spiders are no longer missing a special ability.
  • The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
  • The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Arcane Barrage mana cost has been reduced by 8%.
  • Arcane Blast mana cost has been reduced by 12%.
  • The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
  • Counterspell lockout duration reduced to 7 seconds, down from 8.
  • Fireball mana cost has been reduced to 9% of base mana.
  • Flame Orb now ignores critters.
  • Frostfire Bolt mana cost has been reduced to 9% of base mana.
  • Mage Armor now reduces the duration of magic effects by 35%, down from 50%.
  • Molten Armor, Mage Armor, and Frost Armor no longer cost mana.
  • Polymorph now has a PvP duration of 8 seconds.
  • Ring of Frost: Radius shrunk to 8 yards, and inner “safe” radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
  • When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.

Talent Specializations
  • Slow now has a PvP duration of 8 seconds.

  • Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor’s critical strike chance reduction.
  • Flashburn (Mastery) benefit per mastery has been increased by 12%.
  • Living Bomb mana cost has been reduced by 22%.

  • Deep Freeze damage done has been reduced by 20%.
  • Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
  • Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.

Mage Bug Fixes
  • Arcane Power now has its tooltip updated when Glyph of Arcane Power is active.
  • The attachment point of Cone of Cold was too far left and has been adjusted on male troll models.
  • Evocation was returning less mana than the tooltip stated it should. This has been corrected.
  • Flame Orb's tooltip should now state how much damage it will explode for after the Fire Power talent is chosen.
  • Rank 1 Frostfire Orb is no longer applying a debuff that incorrectly states that it snares its target.
  • Molten Armor tooltips now display the correct information.
  • Nether Vortex was causing Arcane Blast to yield a string error when Arcane Blast was reflected. It shouldn't do that.
  • When Presence of Mind was active, Conjure Mana Gem was not becoming an instant cast spell if used to refresh a stack of 2 or less Mana Gems. This has been fixed.
  • Presence of Mind is no longer consumed when Flame Orb's is cast.
  • Ring of Frost can now be cast and works properly on transports (this includes elevators, trapdoors, etc.).

Glyph Fixes

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
  • Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
  • Divine Light mana cost has been increased by approximately 10%.
  • Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
  • Flash of Light mana cost has been increased by approximately 10%.
  • Forbearance
    • The duration has been lowered to 1 minute, down from 2.
    • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn’t want to prevent a tank from using their defensive cooldown.
    • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.
    • Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
  • Holy Light mana cost has been increased by approximately 10%.
  • Holy Wrath no longer counts nearby critters when dividing damage among its targets.
  • Inquisition is no longer dispellable.
  • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
  • Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger this seal.

Talent Specializations


  • Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
  • Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
  • Divine Storm weapon damage percent increased from 80% to 100%.
  • Hand of Light (Mastery): A percentage of the damage done by Templar’s Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
  • Repentance is no longer broken from damage done by Censure (Seal of Truth).
  • The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
  • Seals of Command will no longer trigger twice on each swing with Seal of Truth.
  • Zealotry is no longer dispellable.


Paladin Bug Fixes
  • The Silence debuff from Avenger's Shield was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied.
  • The damage bonus from Communion is no longer applied even when the paladin has no paladin auras active.
  • Divine Storm no longer incorrectly highlights when Hand of Light procs.
  • Exorcism automatically re-targets whomever it does damage to when it finishes casting.
  • The healing amount in the buff tooltip for Holy Radiance is now accurate.
  • Pursuit of Justice is now providing Holy Power when the paladin gets stunned by the Fire mage talent Impact. Conversely, Pursuit of Justice is no longer granting Holy Power when the Paladin is hit by Holy Wrath.
  • Repentance tooltip now states that it does not break Censure damage.
  • Rank 1 of Shield of the Templar was reducing the cooldown of Guardian of Ancient Kings by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted.
  • The tooltip for Tower of Radiance indicated that Holy Light would generate a charge of Holy Power. This has been fixed.
  • Word of Glory no longer resets the swing timer.

Glyph Fixes

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The duration of Levitate has been increased to 10 minutes, up from 2.
  • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • The mana cost of Renew has been reduced by 24%.
  • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
  • Mind Blast now does 18% more damage than Mind Spike.
  • Mind Control now has a PvP duration of 8 seconds.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
  • Prayer of Healing effectiveness has been reduced by 15%.

Talent Specializations




Priest Bug Fixes
  • Atonement now has the correct healing range listed in the tooltip.
  • Blessed Resilience rank 1 and 2 tooltips are now consistent with the amount of increased healing.
  • Dispersion should no longer allow priests to become permanently invisible when mounting.
  • Dispersion correctly reduces the damage dealt by Deep Wounds and Piercing Shots.
  • Focused Will rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
  • Heal, Flash Heal, Greater Heal, and Binding Heal effects are now consistent with their tooltips.
  • Holy Concentration now has correct percentages listed in the tooltip.
  • Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
  • Inner Fire no longer consumes mana after learning Inner Sanctum.
  • Inner Will now correctly reduces the mana cost of Power Word: Barrier.
  • Lightwell healing now matches its tooltip description.
  • Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.
  • Unnecessary string errors should no longer occur when casting Power Word: Barrier.
  • Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.
  • Rapture's tooltip now has the correct percentages listed.
  • Shadow Orbs' tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.
  • Sin and Punishment will no longer fear players that are not flagged for PvP.
  • Surge of Light is no longer consumed without benefit if it triggers while a Flash Heal is being cast.

Glyph Fixes

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Blind now has a PvP duration of 8 seconds.
  • Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
  • Crippling Poison now has a PvP duration of 8 seconds.
  • Garrote now costs 45 Energy, down from 50.
  • Sap now has a PvP duration of 8 seconds.
  • Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
  • Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Talent Specializations
  • Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
  • Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
  • Restless Blades now also reduces the cooldown of Redirect.
  • Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
  • Vitality now increases attack power by 25%, up from 20%.



Rogue Bug Fixes
  • Cloak of Shadows now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz'jar, Throne of the Tides), Noxious Mire (Naz'jar Sentinel, Throne of the Tides).
  • Cheat Death was activating by a warlock's Chaos Bolt but not working. Chaos Bolt will still trigger Cheat Death, but will not kill the rogue.
  • Eviscerate was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been corrected.
  • Feint now correctly reduces Quake damage from Rom'ogg Bonecrusher (Blackrock Caverns).
  • The Honor Among Thieves buff icon is now correctly displayed for the rogue, and not just for the rogue's party members.
  • ]Ruthlessness has the correct chance to proc when Envenom is used.

Glyph Fixes

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Chain Heal’s effectiveness has been increased by approximately 10%.
  • Flametongue Weapon procs now deal roughly 20% less damage.
  • Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals.
  • Hex now has a PvP duration of 8 seconds.
  • Purge now dispels a single effect instead of two.
  • Spiritwalker’s Grace duration has been increased to 15 seconds, up from 10.
  • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
  • The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.

Talent Specializations
Elemental Combat


  • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
  • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
  • Earth Shield can no longer be dispelled.
  • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

  • Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.

Shaman Bug Fixes
  • Ancestral Resolve correctly reduces the damage done by Chaos Bolt.
  • Earthquake's mana cost is now correctly reduced by Elemental Focus' clearcasting proc.
  • Elemental Oath properly increases the damage of Earthquake.
  • Player movement speed cannot be reduced below 100% while in Ghost Wolf if the player is or has been in an indoor environment.
  • Healing Rain shouldn't fail to complete casting if a low-level player or NPC is within its targeted location.
  • Reincarnation can now correctly be used after Soulstone Resurrection or Rebirth has already been used on the shaman during a boss encounter.

Glyph Fixes

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
  • Demon Armor and Fel Armor no longer cost mana and last until canceled.
  • Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
  • Drain Mana has been removed from the game.
  • Fear now has a PvP duration of 8 seconds.
  • Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
  • Seduction (Succubus) now has a PvP duration of 8 seconds.

Talent Specializations
  • Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
  • Unstable Affliction’s silence effect has been reduced to 4 seconds, down from 5.

  • Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
  • Demonic Rebirth now highlights summoning spells when active.
  • Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
  • Felstorm (Felguard) damage has been reduced by 20%.
  • Immolation Aura damage has been reduced by roughly 30%.
  • Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
  • Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.


Warlock Bug Fixes
  • Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
  • The spell animation for Demon Circle: Summon no longer persists through death.
  • Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
  • ]Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
  • Empowered Imp can no longer proc if the warlock does not have the talent.
  • Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target.
  • Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
  • Nether Protection should now proc properly from all associated abilities.
  • Rain of Fire now remains at the same location it was cast at while on a moving transport.
  • Ritual of Summoning should no longer yield graphical issues with the created portal.
  • Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.
  • The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
  • The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

b]Glyph Fixes[/b]

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Charge now shares diminishing returns with stun effects.
  • Cleave damage has been reduced by 20%.
  • Hamstring now has a PvP duration of 8 seconds.
  • Heroic Strike damage has been reduced by 20%.
  • Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
  • Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
  • Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.

Talent Specializations

  • In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.
  • Bloodthirst damage has been increased by approximately 30%.
  • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%.
  • Single-Minded Fury bonus has been increased to 20%, up from 15%.
  • Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.

  • Charge’s stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.

  • Glyph of Rapid Charge has been changed from a 7% reduction to Charge’s cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

Warrior Bug Fixes
  • Warrior abilities which were incorrectly assigned the sound effect for Mangle have been updated.
  • Battle Shout's buff tooltip should not show incorrect values when the recipient is higher level than the warrior.
  • Heroic Leap and Thunder Clap no longer incorrectly scale damage with both Strength and Agility.
  • Forceful Deflection passive aura is now properly applying to warriors beginning at level 1.
  • The Victorious buff can no longer proc before the warrior learns Victory Rush.
  • The wording in the tooltip for Vigilance was inconsistent with other abilities and has been updated.

Dungeons & Raids
  • Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
  • Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Blackrock Caverns
  • Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.

Blackwing Descent
  • The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
  • Atramedes will now go berserk after 10 minutes in Heroic difficulty.

  • Foe Reaper 5000
    • Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
    • When enraged, Molten Slag spawn 33% faster.
  • Ripsnarl
    • The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.
  • Vanessa VanCleef
    • While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger and a little easier to see.
    • The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.
    • Some boat fires will now go out when Vanessa VanCleef is defeated, making it easier to get back onto the ship from the cavern entrance.
    • Vengeance of VanCleef has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.

Grim Batol
  • Faceless Corruptors now move 10% more slowly.
  • Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
  • Valiona's Devouring Flame damage has been reduced by 20%.

Halls of Origination
  • The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
  • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
  • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
  • Setesh seeks a portal every 25 seconds, up from 20.

Lost City of the Tol'vir
  • Lockmaw no longer tolerates fighting in his treasure room.

Shadowfang Keep
  • Baron Ashbury
    • Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
  • Lord Godfrey
    • He should now face a random target when casting Pistol Barrage.
  • Lord Walden
    • Conjure Poisonous Mixture now deals more initial damage.
    • Frost Mixture is now area-of-effect damage.
    • Toxic Catalyst now deals less damage over time.

The Stonecore
  • Stonecore Earthshapers' Dust Storm does slightly less damage.
    • Corborus
    • The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
    • The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
  • High Priestess Azil
    • She grew! She's now 175% the size of a human, up from 125%.
    • Gravity Wells should kill Devout Followers more quickly.
    • The cast time of Force Grip is now 1.5 seconds, up from 1.
    • The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
  • Slabhide
    • The ground phase lasts longer and has fewer stalactites.
  • Ozruk
    • He now does more melee damage.
    • There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
    • The cast time of Shatter has been increased to 3 seconds, up from 2.5.
    • Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.

Throne of the Tides
  • Commander Ulthok now does more melee damage.
  • The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
  • Gilgoblin Poisoned Spear impact damage has been reduced slightly.
  • Tainted Sentries Swell damage has been reduced.
  • The damage of Blight of Ozumat has been reduced by 25% per stack.

The Vortex Pinnacle
  • Creatures
    • Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
  • Altairus
    • The visual effects in this encounter have been adjusted to make the wind direction easier to read.
    • Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
  • Asaad
    • Skyfall Stars are now summoned to help him defeat players.
    • Static Cling has had its cast time increased to 1.25 seconds, up from 1.
  • Grand Vizier Ertan
    • His health has been reduced slightly.
    • He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.

Dungeon & Raid Bug Fixes
  • Many dungeon maps with display issues or missing sections have been updated.
  • Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected.
  • Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
  • Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
  • Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
  • Level 68-79 Wrath of the Lich King dungeons again award reputation.
  • If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
  • The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.

  • If one of the bug trio bosses is tamed, the encounter can again be completed normally.

Baradin Hold
  • Players in the raid dungeon will correctly be given a 15-minute warning before Tol Barad will be in contention again.

The Bastion of Twilight
  • There should no longer be a significant performance drop when entering the Bastion Antechamber.
  • Several items dropping in the Heroic version of Bastion of Twilight which did not have the Heroic tag in their tooltip have been updated.
  • Cho'gall should no longer look awkward when he is Distracted while sitting on the Throne of the Apocalypse.
  • The voice-over text now matches the voice-over for Cho'Gall's speeches.
  • Cho'gall shouldn't Evade and despawn if pulled too close to the door at the entrance to the Throne of the Apocalypse.
  • Cho'gall shouldn't despawn if tanked close to his door when he gains Twisted Devotion.
  • If a Fire Elemental is spawned while Cho'gall is standing on the hidden elevator, they will no longer spawn in the wrong location for the remainder of the encounter.
  • The overhead arrow spell animation caused by Valiona's Twilight Meteorite ability shouldn't clip into the affected character while animating.
  • The corpses of Valiona and Theralion will adhere to the laws of gravity and fall to the ground if killed during phase transitions.
  • The Cache of the Broodmother (from Sinestra) will no longer despawn if dungeon difficulty is changed in the interface.
  • Static Overload used in the Twilight Ascendant Council encounter no longer deals full damage to pets.

Black Morass
  • Sa'at again has a dialog option for players to obtain a Chrono-Beacon, even if they have not completed the quest chain that begins with the quest "The Caverns of Time."

Blackrock Caverns
  • Karsh Steelbender's targeting reticule no longer changes size when he catches fire.
  • Raz the Crazed no longer returns to his Shadow Prison if Blackrock Caverns is reset, which was preventing players from finishing the dungeon.
  • Players shouldn't experience a move enforcement error or be pushed under the world if they are standing near lava when affected by Chains of Woe during the Rom'ogg Bonecrusher encounter.
  • Twilight Obsidian Borers in Blackrock Caverns resume channeling of Bore after being under the effects of a rogue's Sap.

Blackwing Descent
  • Ancient Dwarven Shields used while Atramedes is entering or exiting his air phase should correctly be destroyed.
  • There is no longer a dead zone void of Sonic Pulses on the Heroic version of the Atramedes encounter.
  • Arcanotron can no longer be pulled further than intended via a death knight's Death Grip.
  • Lightning Shield shouldn't trigger the shields of all Omnotron Council bosses.
  • Clicking the character name displayed in the raid warning for Lightning Conductor during the Omnotron Defense System encounter no longer brings up the tooltip for the spell Lightning Conductor.
  • Maloriak's Magma Jets correctly have a cast time.
  • The effect of Maloriak's spell Consuming Flames should no longer be inconsistent with its combat log tooltip.
  • Maloriak will no longer interrupt himself when speaking during transition phases.
  • The voice-over text now matches the voice-over for Lord Victor Nefarius' post-Maloriak kill speech.
  • Corpses of Animated Bone Warriors no longer float above the lava during phase 2 of the Nefarian's End encounter.
  • Nefarions voice-overs should always be audible when standing in the Vault of the Shadowflame.
  • Chimaeron shouldn't enter phase 2 prematurely.
  • Chimaeron thought he had 3 heads, resulting in 3 separate sleeping animations. He now knows he only has 2 heads.

Blackwing Lair
  • The gate at the entrance of Blackwing Lair correctly opens after Chromaggus is tamed as a pet.

Caverns of Time
  • Human Illusion: This effect is no longer applied to worgen.

The Deadmines
  • Admiral Ripsnarl can no longer be pulled off the top of his ship without resetting the encounter on Heroic difficulty.
  • Defeating Captain Cookie should no longer despawn his cooking pot or leave his corpse floating in mid-air.
  • Foe Reaper 5000 should no longer arbitrarily reset the encounter.
  • The achievement criteria for Prototype Prodigy correctly resets after a wipe.
  • It is no longer possible to avoid detonated charges without leaving the boat during the Vanessa VanCleef encounter.
  • The buff aura applied with random internal information in the tooltip when players access the ropes during the Vanessa VanCleef encounter has been amended.

Grim Batol
  • The Twilight Beguiler's ability Deceitful Blast no longer ignores line of sight.
  • It is no longer possible for Forgemaster Throngus to not choose a static direction to channel Flaming Shield.

Halls of Origination
  • Spatial Anomaly now drops loot.
  • Multiple Heroic items dropping in the Halls of Origination had level requirements that were too low and have been updated.
  • Players should correctly receive the achievement Faster Than the Speed of Light if they die prior to the party meeting the criteria.
  • Setesh's Chaos Burn void zones should now be viewable by players with projected textures disabled.
  • The Setesh encounter will now fully reset properly, even if his minions are more than 300 yards from him when he resets.
  • Curse of the Runecaster debuff now deals damage as its tooltip states it will.
  • The Sun-Touched Spritelings and Sprites will no longer retain the Pyrogenics buffs after death.
  • Sun-Touched Servants and Sprites will no longer die without spawning creatures if they are stunned right after they cast Disperse.
  • The Celestial Familiars summoned during the Isiset encounter are no longer classified as humanoids.

Icecrown Citadel
  • Kinetic Bombs used during the Blood Prince Council fight will no longer behave oddly if they spawn near the door at the entrance to the room.

Lost City of the Tol'vir
  • Characters hit with General Husam's Hard Impact ability should now always slide down the pillar they are flung into.
  • Lockmaw shouldn't Evade and despawn if pulled onto the steps directly behind his starting location.
  • Several line-of-sight issues have been corrected around the Sanctum of the South Wind.

Scarlet Monastery
  • The courtyards in the Library, Armory and Cathedral wings should no longer have portal errors.

Sethekk Halls
  • The door leading out of Talon King Ikiss's room should always properly open.

The Stonecore
  • Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
  • Earthwarden Yrsa has been reminded she's a dwarf and now speaks like one (instead of using a draenei voice).
  • Crystal Shards spawned by the Crystalspawn Giant should now immediately despawn after a wipe.
  • The particle effects used when Corborus submerges below the ground should no longer cause performance issues.
  • Players shouldn't receive a random error during the High Priestess Azil encounter.
  • High Priestess Azil shouldn't be able to Force Grip players through the altar.
  • Killing a Stonecore Earthshaper that transforms into a Force of Earth now correctly awards loot.

  • Archmage Angela Dosantos's portal at the end of the dungeon should no longer suffer from functionality issues.
  • Willey Hopebreaker no longer plays extraneous "I'm dying" sound variations simultaneously when a Scarlet Cannon is fired.

Throne of the Four Winds
  • A client assertion issue which could occur during the Al'Akir encounter has been corrected.
  • Ravenous Creepers should now all despawn if the raid wipes while they're spawning.

Throne of the Tides
  • Players can no longer bypass the tentacle knockback area by being super sneaky with their abilities.
  • Ozumat's Blight of Ozumat can be partially resisted, but can no longer miss players.
  • Al'Akir's Electrocute can no longer be interrupted by Spell Reflection.
  • Lady Naz'jar's Geyser should no longer potentially knock players outside the boss room above the geometry of the dungeon.
  • Commander Ulthok's Dark Fissure effect should now display correctly when projected textures are disabled.

The Vortex Pinnacle
  • Players who enter the dungeon through the instance portal are now given a means to exit after defeating Asaad.
  • Cyclone used by Wild Vortex should no longer be removing some aura abilities.
  • Minister of Air's Lightning Lash is now properly cast even if a player is not in line of sight.
  • Skyfall Star now leashes and no longer keep players in combat throughout the dungeon if engaged and not killed.

  • The guild reward Armadillo Pup now requires revered faction instead of exalted.
  • All guild banners now reward bonus reputation in addition to honor and experience.
  • Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
  • Once a guild hits level 23, the daily cap on experience gained is removed.
  • Additional animations have been added to the Armadillo Pet guild reward.
  • The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
  • We have redefined the definition of a Guild Group for 5-player dungeons.
  • If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
  • If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
  • If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
  • Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

  • Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strikes.
  • Daybreaker Helm stats have been reallocated, lowering Strength and increasing parry rating.
  • The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.
  • The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
  • The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.
  • Left Eye of Rajh: Chance of triggering increased.
  • Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.
  • Mandala of Stirring Patterns now grants Intellect instead of Mastery.

Item Sets
  • Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.
  • The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.
  • The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
  • All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
  • The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).
  • The PvP priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
  • The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
  • The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
  • PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.
  • PvP trinkets will now clear disarm and silence effects.
  • Right Eye of Rajh: Chance of triggering increased.
  • Weapon Chains now reduce disarm duration by 60%, up from 50%.

Item Bug Fixes
  • Several items obtained during the 1-60 leveling experience had incorrect level requirements (particularly dungeon items) and have been corrected. This includes multiple plate armor pieces which had level requirements below level 40.
  • Many items with inconsistent stats (including Intellect on hunter items) or stat values have been updated. This includes items which were lacking a vendor sell price.
  • Many items or item set bonuses which referenced stats or abilities that no longer exist have been updated.
  • Several item procs and set bonuses were not functioning as stated and have been corrected.
  • Some Cataclysm trinket procs or activation graphics shared effects with common player spells and have been updated.
  • Items specific to Dragonmaw Clan and Wildhammer Clan reputation now translate properly after a Paid Faction Change.
  • The new high-level reputation tabards are no longer using the Ramhaken tabard art.
  • The Disgusting Oozeling no longer applies a debuff which reduces defense, a deprecated stat.
  • Shirts no longer add to the average item level used to determine eligibility for Heroic dungeons.
  • The Golden King mount will now properly translate to the Annihilator mount if a player initiates a Paid Faction Change.
  • Clicking the Reforge button multiple times before the reforge is complete should not cause players to be charged for each click.

Dungeon & Raid Item Fixes
  • Several dungeon items have been updated so that the appropriate classes can roll Need.
  • The Crossfire Carbine (The Bastion of Twilight) no longer incorrectly has the Heroic tag.
  • Normal and Heroic versions of Willowy Crown (Blackrock Caverns) have updated icon, texture, and model art.
  • Using Corrupted Egg Shell (Grim Batol) on a player who is eating or drinking shouldn't interrupt them. In addition, the Egg shell buff will now be removed when the Corrupted Egg Shell trinket is unequipped after being used on a party member.
  • The Forge Ember (Halls of Stone) can no longer proc from non-healing/damaging spells.
  • The socket colors for the normal and Heroic versions of Blood-Soaked Saronite Stompers (Icecrown Citadel) were inconsistent and have been updated.
  • Oggleflint's Inspirer (Ragefire Chasm) now binds when picked up.

Profession & Enhancement Item Fixes
  • Arcanum of Burning Mysteries is now consistent with its healing counterpart, Arcanum of Blissful Mending.
  • Enchant Cloak - Dodge can no longer be cast on capes below the character level 35 requirement.
  • Enchant 2H Weapon - Mighty Agility required Runed Elementium Rod, which is learned at a higher skill level. This has been addressed.
  • Flask of Oil is now obtainable to craft Goblin Jumper Cables and Gnomish Universal Remote from using Engineering to mine Harvest Reapers.
  • Frost Oil should now correctly proc as intended.
  • Guardian Stones correctly drop from Stone Guardians.
  • Goblin engineers can now learn the schematic for the Mechano-Hog.
  • Worgen engineers can now learn the schematic for the Mekgineer's Chopper.
  • The Mighty Alchemist's Stone and Indestructible Alchemist's Stone are properly able to be reforged.
  • Mixology now correctly provides the duration increase to Elixir of Camouflage.
  • The Origami Rock, Origami Slime, and Scroll of Protection IX can correctly be placed into inscription bags.
  • Parachute Cloak can no longer be used when the character is already on the ground.
  • Runescroll of Fortitude II was applying Fortitude, which only provides 165 Stamina instead of the 468 Stamina listed in the tooltip. This is fixed.
  • Scroll of Intellect VI is now available to train from Inscription trainers.
  • Spider's Silk was too difficult to obtain and should now drop more frequently.

PvP Item Fixes
  • Horde and Alliance Battle Standards now have consistent cooldowns.
  • Firelord's Draught can only be used in Battlegrounds, as advertised, and no longer incorrectly increases spell power instead of Intellect if that is the highest stat.
  • Cataclysm Gladiator relic tooltips no longer states they can be used by priests.
  • Merciless Gladiator's Spellblade had inconsistent damage with the rest of the set and has been updated.
  • Vicious Gladiator's fist weapons should not be using placeholder art.

Item Display Fixes
  • Enchant and weapon trail animations and effects should now be properly displaying on many items which were not correctly displaying them previously.
  • Many item and armor display issues which affected select races have been corrected.

Tooltip Fixes
  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • Several flying mount tooltips have been updated so they no longer say these mounts can be summoned in Outland and Northrend only.
  • Several typos found in various item tooltips have been corrected.

  • Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
  • A socket has been added to most crafted epic armor pieces that did not already have one.

  • Alchemist's Stones for Agility, Strength, and Intellect have been added.
  • The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.
  • The drops from Tiny Treasure Chests have been improved slightly.

  • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
  • Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
  • The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.

  • Multiple spawn locations now exist for the Confectioner’s Sugar (daily quest item) in Stormwind.

  • Three new bracer enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
  • Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.

  • The Electrified Ether recipe now creates 2 to 3 Electrified Ether instead of 1.
  • The Heat-Treated Spinning Lure buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.
  • Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.
  • Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
  • Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.

  • Rare fishing poles now have a chance to be found in the Bag of Fishing Treasures earned via the Stormwind and Orgrimmar Fishing daily quests.

  • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
  • New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
  • Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
  • Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.

  • The 500 to 510 skill-up range for Leatherworking has been improved.

  • Darkglow Embroidery (Rank 2) now increases Spirit instead of restoring a flat amount of mana.
  • Illusionary Bag now has 26 slots.
  • Profession Bug Fixes
  • See the fixes listed under the Items section.

Player vs. Player
  • Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

The Battle for Gilneas
  • The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

Strand of the Ancients
  • The damage done by Antipersonnel Cannons has been doubled.
  • The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
  • Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
  • The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
  • A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
  • There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
  • The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
  • Massive Seaforium Charges should now be useable in rated Battleground matches.
  • The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
  • The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
  • The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

Tol Barad
  • Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
  • Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
  • Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
  • The weekly PvP quest "Victory in Tol Barad" now awards 200 Honor Points and 3 Tol Barad Commendations.
  • Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

PvP Bug Fixes
  • Players are again able to report other players as AFK from the maps and chat interfaces in Tol Barad and Wintergrasp.

Arena Fixes
  • Entering an Arena should no longer sometimes cause a client crash.
  • It is now possible to disband an Arena team from the Arena Team management page of the PvP tab.
  • The Join Battle button on the PvP pane should now function when a team captain attempts to queue.
  • It should no longer be possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
  • Players joining late to an Arena match will now count for the win condition and will have enemy unit frames.

Battleground Fixes
  • Players should no longer receive a client crash by going AFK in a Battleground.
  • There should no longer be a slight delay when returning a flag in Battlegrounds.
  • The Battleground Rating and Rating Change categories on the Score Screen are now sorting properly.

Arathi Basin
  • The buff located at the Blacksmith should now always apply when players run through it.
  • The Goldmine flag no longer counts as two base assaults when captured by the Horde.

Eye of the Storm
  • Players with only the classic World of Warcraft license attached to their accounts should now be able to access this Battleground.

Isle of Conquest
  • The Horde gates no longer become large pink cubes when they are destroyed.
  • The Alliance Keep entrance should not start open at the beginning of the battle.
  • Vehicle damage now better matches the tooltip.
  • Using a catapult's Launch should no longer cause players to sometimes get stuck inside the geometry of the Horde Keep.

Strand of the Ancients
  • It should no longer be possible for the Alliance boats to not phase out upon the start of round 2.
  • Move enforcement failures shouldn't occur while on the ships for either faction.

Twin Peaks
  • Boots of Speed power-ups were unevenly placed relative to the flags in each base and have been adjusted.
  • The interface should now properly track the final flag capture for the Horde.

Tol Barad Fixes
  • The status and timer on the map should now be working correctly.
  • The Abandoned Siege Engines now make sounds when moving.

Quests & Creatures
  • Many rare creatures that went into hiding upon Deathwing’s emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

Stranglethorn Vale
  • Chief Engineer Scooty, formally of Booty Bay, has packed up his Gnomeregan teleporter and lugged it up to Grom'gol in Northern Stranglethorn to better accommodate his Horde customers.

Tol Barad Peninsula
  • A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
  • Crazed Guards now drop Rusty Rifles.
  • The spawn rate of Alliance and Horde Infantry for the quest “The Leftovers” has been increased.
  • The Magnetized Scrap Collector for the quest “Magnets, How Do They Work?” will now be correctly removed from players' bags upon completing the quest.
  • Both the Baradin’s Wardens and Hellscream’s Reach Commendations are now Bound to Account items.
  • Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream’s Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
  • Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
  • The Farson Keep Prisoner summoned for the quest “Walk A Mile In Their Shoes” will now only be visible to the player who summoned him.
  • Spawn rates at Rustberg Village have been increased.
  • Rusty Rifles will now spawn more frequently at Farson Keep.

Quest & Creature Bug Fixes
  • Goblin Zeppelin Masters who are marked as Horde faction will no longer cause Alliance players to lose neutral goblin reputation if killed.
  • Corehounds in Mount Hyjal cannot be tamed by hunters without the required Beast Mastery talent.
  • Darkwood Lurkers and Broodmothers in Tol Barad Peninsula can now be skinned.
  • Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.

  • The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
  • The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf’s size when used.
  • The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.
  • The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3. The ability functions the same as PvP trinkets, removing disarm and silence effects as well.
  • The night elf racial trait Shadowmeld can now be used while shapeshifted.
  • The tauren racial trait War Stomp can now be used while shapeshifted.
  • The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).

Race Bug Fixes
  • Goblin Rocket Barrage damage is no longer inconsistent with its tooltip.
  • Goblin characters can now participate in the Argent Tournament via the Orgrimmar delegation.
  • The tooltip for the orc racial Blood Fury now show the correct amount of attack/spell power boosts.
  • Attempting to use the worgen ability Two Forms while under the effects of a druid's Shapeshift should no longer cause an incorrect error message.
  • Worgen characters can now participate in the Argent Tournament via the Darnassus delegation.

User Interface
  • For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
  • Players can now individually remove raid world markers.
  • The Reputation Pane now saves which reputation categories are expanded or collapsed.

Character Info Window
  • The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
  • Character movement speed is now displayed on the Character Info window (C) with all other stats.
  • The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.

  • There are now number displays on the summary page and dropdown menu.
  • Ready Flash has been added to the race icons.

Guild Interface
  • A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
  • Online members can now be sorted to the top of the View Crafters list.
  • The guild reputation cap is now displayed in the tooltip.

Real ID & Chat
  • Real ID login notifications now include character and game icons.
  • Players can now right-click close a chat window tab even if it's not the current tab.
  • There is now an option to auto-pop whispers into a new tab.
  • Popped out whisper windows now show online/offline status messages.

Unit Frames
  • Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.

User Interface Bug Fixes
  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • Several typos found in various item and spell tooltips have been corrected.
  • The Combat Log was displaying a lot of incorrect or inconsistent information pertaining to select player, creature, and boss abilities. These issues have been addressed.
  • Many quests with missing or incorrect Wanted portraits have been updated.
  • Several quests missing objective points of interest on the map have been updated for proper tracking.
  • Cooldown countdowns on tooltips should now update properly when mousing over an ability on cooldown on a secondary action bar.
  • Worgen characters now work properly in the Barbershop.

General Bug Fixes
  • Many holiday decorations have been updated to better align with the post-Cataclysm world. In addition, decorations should be visible in all Stormwind quest phases, and have returned to Gadgetzan. Party on, dudes!
  • Lunar Festival Sentinels anti-PvP guards have had their level and health/damage modifiers adjusted for Cataclysm.
  • Corpses now properly drop to the ground if a player is killed in midair.
  • Dying while using a Charge ability will no longer leave the player's corpse suspended in the air.
  • Spells with attachment point effect visuals should now display correctly.
  • Many spell effects which were no longer displaying properly have been corrected.
  • Players' pets should now properly benefit from Mana Spring Totem.
  • Players will now receive an error when attempting to spend talent points while dead or a ghost.

Sound Fixes
  • Sound shouldn't become de-synced during encounters with large amounts of sound effects.
  • Sound shouldn't cut out when there are a large amount of sound effects being played at once.
  • There should no longer be delays on some sounds in select situations.
by Published on 2011-02-04 05:08 PM

Update #2 - Yes, Patch 4.0.6 is next week, stop asking.

Luck of the Draw Buff
Originally Posted by Blizzard (Blue Tracker)
In case you aren't already aware, Luck of the Draw is the name of the buff you get for grouping with random people using Dungeon Finder. It currently provides a 5% buff to damage, healing, and health if you have at least one random player in your group. With patch 4.0.6, we are increasing this buff to 5% damage, healing, and health per random player, up to a maximum of 15%.

In the process of working on this change we actually discovered that the Luck of the Draw buff has not been working in Cataclysm at all, save for a few specific dungeons. This means that the difficulty in almost all normal and Heroic dungeons for those using the Dungeon Finder tool was higher than expected. Still, with that issue corrected in 4.0.6, we feel the bump up to 15% for three or more random players found through the Dungeon Finder is a necessary change.

The intent of Luck of the Draw is to help make up for the lack of coordination, communication, and familiarity that pick up groups suffer relative to organized groups of guild members and friends. Cataclysm dungeons, especially on Heroic mode, are quite challenging and ask for more group organization than the Wrath of the Lich King dungeons did. Therefore, Luck of the Draw became relatively weaker in Cataclysm. I'm painting the picture with unfairly large brush strokes here, but in general, Heroic dungeons are of appropriate difficulty for organized groups, but just brutal on Dungeon Finder groups. Players wonder, and rightly so, why Dungeon Finder supports Cataclysm Heroic dungeons at all when the chance of success is so low.

We think buffing Luck of the Draw is a good way to go about correcting the difficulty differences because it makes things slightly easier on PUGs without depriving the organized groups of a fun challenge. We also think the bonus is modest enough that it won't encourage organized groups to split up and just PUG instead - - the success rate for PUGs relative to organized groups is just that far behind. We still think you'll have more fun and a greater chance of success running dungeons with friends, but when that isn’t possible, we hope this change will make Dungeon Finder a more pleasant experience. Also remember that patch 4.0.6 is adjusting the difficulty of some bosses that are particularly unforgiving, such as Ozruk in Heroic Stonecore, though to be fair, we are buffing some underperforming encounters as well. In addition, we are offering larger Justice Point rewards for players who just prefer the faster pace and greater success rate of normal dungeons, and by the time 4.1 comes out everyone will have access to more powerful gear, making the older content even easier. But then there'll be new challenges to face!

We'd like to thank everyone who has provided us with feedback. We do listen, even if we don't immediately deploy every design change suggested by the player community. Our intent is to make the game fun for a wide variety of players, which can be quite a challenge when you have a community this large and this varied. We hope you continue to enjoy the game, and look forward to sharing more changes (and a few surprises) in the months ahead.

-Greg "Ghostcrawler" Street is the lead systems designer for World of Warcraft and was attacked by a coati as a child. (True story.)

All Rated Battleground Weeks Now 10v10
Originally Posted by Blizzard (Blue Tracker)
We’re in the process of developing a hotfix to push before next Tuesday that will change all 15vs15 rated battleground weeks into 10vs10 weeks.

Looking at participation, the 10vs10 rated battleground weeks have been far and away more popular than the 15vs15 weeks. The difference in organizational requirements as well as battleground map popularity have been a couple big factors that have led to the 10vs10 weeks seeing a great deal more action. By making this change and supporting the popular option we hope to encourage even more players and teams to participate, as they won’t have to wait out every other week, or struggle to beef up to 15 players to match the requirement.

We also have plans to adapt additional battleground maps in the future to work in the 10 player bracket to increase the variety of maps available.
by Published on 2011-02-04 06:49 AM

Gem Slots on crafted epics
Lylirra clarified how the changes to gem slots on crafted epics will work in 4.0.6.
Originally Posted by Lylirra (Blue Tracker)
I double-checked with our designers just to be sure, and they confirmed that existing crafted items that are eligible for an additional gem socket will simply be updated with the patch in to include one. No additional effort on your part will be required.

As a reminder, here is a list of the items upgraded in 4.0.6. And before you ask, no, I didn't forget Dragonkiller Tunic / Assassin's Chestplate / Belt of Nefarious Whispers / Corded Viper Belt, they just don't have socket changes (yet?).
Originally Posted by MMO-Champion
  • Elementium Deathplate now has 321 Strength (-20) and 208 Mastery Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Elementium Girdle of Pain now has 233 Strength (-20) and 149 Haste Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Hardened Elementium Girdle now has 233 Strength (-20) and 149 Mastery Rating. (-20). Now has a Blue Socket (+10 Dodge socket bonus)
  • Hardened Elementium Hauberk now has 321 Strength (-20) and 208 Parry Rating. (-20). Now has a Blue Socket (+10 Parry socket bonus)
  • Light Elementium Belt now has 233 Intellect (-20) and 149 Spirit (-20). Now has a Yellow socket (+10 Intellect socket bonus)
  • Light Elementium Chestguard now has 321 Intellect (-20) and 208 Critical strike rating (-20). Now has a Yellow socket (+10 Intellect socket bonus)

  • Chestguard of Nature's Fury now has 321 Intellect (-20) and 221 Mastery Rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Lightning Lash now has 233 Intellect (-20), 149 Spirit (-3) and 169 Haste Rating (-10). Now has a Red Socket (+10 Intellect socket bonus)
  • Stormleather Sash now has 233 Intellect (-20) and 116 Mastery Rating (-20). Now has a Red Socket (+10 Intellect socket bonus)
  • Twilight Scale Chestguard now has 321 Intellect (-20) and 214 Critical strike rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)

Ink Traders in Stormwind/Orgrimmar in 4.0.6
Bashiok recently mentioned that Ink Traders will be available in capital cities with Patch 4.0.6. I took the time to check the PTRs and they are now located next to the inscription trainers of Orgrimmar and Stormwind, you no longer have to go to Dalaran to get your precious ink!
Originally Posted by Bashiok (Blue Tracker)
Ink Traders are being added to Stormwind and Orgrimmar in 4.0.6.

Real-life Threats
Originally Posted by Bashiok (Blue Tracker)
This is a reminder that we take threats made against other players, against our employees, and of self-harm extremely seriously.

We realize that there can be stressful and trying moments in the game or when interacting with others, but there is no acceptable time to go beyond the boundaries of the game and threaten others with real-life harm.

If someone is found to be making a real-life threat, we will report it to the authorities, which could result in real repercussions. If you see anyone making a real-life threat against you, themselves, or others, please report it immediately. To report threatening in-game chat, use the in-game petition system by clicking on the red question mark, or for forum posts, use the thumbs-down button and choose ‘Real-Life Threats.’

Blue Posts
Originally Posted by Blizzard Entertainment

Tol Barad Issues
I'll try to answer for you what little I can. As I'm sure you've seen, we've made some smaller adjustments to Tol Barad to help some right now, but we know that these changes are just that, minor. That said though, we spent a lot of time developing Tol Barad and want to make sure that it is utilized and enjoyed as originally intended. We are continuing to discuss ways in which we can do this, but it's going to need additional development time. We do have some plans that we'd like to put into play, but I can't enlighten you on what those are as of yet and can only say that they will be done in the future at some point. Unfortunately, I can't give a better time table than that. I know that seems lacking, but Tol Barad is not "out of sight, out of mind for us." (Source)

No LVL 85 Food/Water on Mammoth mount vendors
The multi-seater mammoths have a very Northrend-specific feel to them, so we don't necessarily want to just straight update their vendors. We like the idea of having mounts with usable vendors in general, though, and are looking into the possibility of adding new ones in the future (ones that would provide higher level food and drinks). There are already a few ideas incubatin', but nothing that we can reveal just yet.

[...] Your gold wasn't spent needlessly. The multi-seater mammoth mounts still have a fast run speed, can hold up to three passengers, and allow nearby players to sell and repair their items. That functionality is available to everyone, regardless of when the mount is or was purchased. (Source)

Cataclysm Questing is too Linear?
For Cataclysm, we wanted to create more immersion with better storytelling, and we wanted your characters to feel connected to ebb and flow of Azeroth. This was something we hoped to accomplish through a number of mediums including quests.

Overall, we think we were successful in achieving those goals and making the leveling experience more story-driven, but we realize we may not have hit the nail perfectly on the head. For example, we've received a lot of feedback that suggests we made questing a bit too linear this expansion, and we're not in total disagreement. It's cool that your character has a visual impact on the world and can watch as key events unfold, sure, but sometimes it can feel a bit awkward when you're unable to explore content at your own pace because you're still locked to a particular phase. We also hear your concerns about cut-scenes, tradeskill nodes, and the effects phasing has on groups.

We're taking all these criticisms in stride and will be using them to improve the questing experience for future expansions and, to an extent, future patches. When it comes to questing, it's matter of finding a good balance between story and gameplay, and that tightrope can be a hard one to walk. Your feedback keeps us from swaying too far in any one direction, though, so we greatly appreciate threads like this one. Keep it up. (Source)

LFD Tool Long Queue Times
There's a false perception that we don't want to change things or iterate on things regularly. This is not true. We are always looking at ways to improve the game and the systems within it. Finding the right solution though doesn't always happen as quickly as some would like, and when trying to account for human nature, things get a bit more difficult to predict. We can only provide the tools, see how things go, iterate on them, and see if things improve for you. But, these things take time and there's an awful lot of differing opinions out there.

No one is saying, "This is it, take it or leave it", we're simply saying, "This is our intention. Here's how we designed this to work/play out. Try it out and let us know how it goes."

We're still going to keep pushing to do better, to make things as balanced as possible, and to provide an epic and entertaining gaming experience. We just won't be able to do it overnight.

The Looking For Dungeon queue times are understood to be of issue for some people. If/when we find a better way to get you in to a dungeon quicker, we'll let you know. (Source)

Dungeon Difficulty
That's a pretty heavily stacked way to ask the question, but I'll see if I can provide a satisfying answer anyway.

As is often the case, the truth is somewhere in the middle. Realistically, I recognize that a lot of the concerns that have been brought to bear address issues beyond dungeon difficulty alone, so, on that basis 'learn2play' isn't a particularly valid argument by itself, no.

Conversely, (and I think this is what those arguments are really getting at) we're coming from an expansion where, through much of its existence, whole swathes of class abilities - crowd control, certain types of heals - went virtually unused. We've gone from there to a place where if a group doesn't use crowd control, or otherwise employs reasonably good play overall, their chance of success dramatically decreases. We want to reward good gameplay, so the tuning on dungeons is less forgiving than it was. Despite that, as average gear quality and know-how increases, it is inevitable that more and more players will have easier and faster runs over all.

On the other hand, maybe things have come too far in the other direction. While we're seeing that player assembled groups have very good success, Dungeon Finder groups are having significant issues. That's something we're planning to address.

The World of Warcraft development team and Blizzard as a whole aren't composed of a single kind of player. We're players of all sorts, we suffer from the same issues (and enjoy the same triumphs) that you guys do. We’re keeping an open mind and taking into account all perspectives as we move into 4.0.6 and beyond. (Source)
by Published on 2011-02-03 08:56 AM

Patch 4.0.6 - PTR Build 13596
A new PTR build has been deployed on test realms and changes ... absolutely nothing, actually. It's just Build 15380 with more hotfixes, I guess Blizzard plans to release that patch very very soon now.

For a list of changes, well, just check the official patch notes! I'll probably start working on better recaps over the week-end and try to confirm a patch date, even if it's probably-maybe next week at this point.

Nefarian US First Kill by Blood Legion
Blood Legion (US-Illidan) was the first guild in the US to defeat Nefarian in 25-Man Heroic Mode! Congratulations to them for the kill!

Conquest Points - Breaking Skulls and Buying Stuff
Blizzard posted a short guide to explain how Conquest Points work, it's probably a little late and useless for all the PvPers out there but I guess it can be useful if you didn't have time to try the new rated battlegrounds yet.
Originally Posted by Blizzard (Blue Tracker)
Bone-shattering PvP conflicts can be harrowing and demanding, but smart gladiators know that if you want to emerge triumphant, you need to walk onto the battlefield well-equipped.

In World of Warcraft: Cataclysm, certain PvP pursuits reward players with a new kind of currency: Conquest Points. Conquest Points can be exchanged for the very best PvP armor, gear, and weapons in the game, allowing you to hone your competitive edge in the ring and on the battlefield.

Those Gladiator items are calling, but how do you get the Conquest Points to buy them? There are three main ways to do so:

  • Winning Arena matches
  • Winning Rated Battleground games
  • Winning your first Random Battleground game of the day

Each time your team wins a Rated Arena or Rated Battleground match, you're awarded a certain number of Conquest Points; no points are awarded for losing, however. Your first Random Battleground win of the day will also net you 25 Conquest Points.

There's a limit on how many Conquest Points you can gain over the course of a single week, and points earned from all sources count toward that total. Everyone starts at 0 personal rating with a weekly cap of 1,343, which is the most points you can accrue over the course of a week. Unlike Honor and Justice Points, Conquest (and Valor) points do not have an overall cap.

Note:There's no benefit to hoarding large amounts of Conquest Points since they'll be converted into Honor (or Justice Points, for Valor) when the next tier of items becomes available, and there are no plans to extend the 4,000 point cap on the lower-tier currencies. That conversion is still rather far in the future, though, and we plan to provide plenty of advance warning before it happens. In the meantime, feel free to purchase items you want as soon as you can afford them.

If you want to be able to earn more than 1,343 Conquest Points in a single week, then you'll need to increase your personal rating above 1,500 by participating in Rated Arenas or Rated Battlegrounds. Only your best personal rating counts, and as you improve and bring your rating over 1,500, your weekly point cap will rise as well -- and if you manage to achieve a very high rating, your weekly cap could approach 3,000. Here are some sample ratings and corresponding point caps:

RatingWeekly Points Cap

You can check your current total number of Conquest Points at any time in your character's Currency tab. For more detailed information, open the PvP menu and click on the Conquest tab, where you'll find how close you are to the weekly cap and how many points you'll earn by winning an Arena or Rated Battleground match. You can check out what the Conquest Point vendors have to offer in the Champions' Hall in Stormwind or the Hall of Legends in Orgrimmar.

Now that you know what you're fighting for, it's time to show Azeroth your incredible PvP skills. Confront your foes. Fight! Win!

Blue Posts
Scarce but at least blue posters are back. I miss Ghostcrawler, a lot.
Originally Posted by Blizzard Entertainment
Outland "difficulty" in Cataclysm
Hi Syrenea. While I certainly commend your desire for difficulty, I don't think we want to slow down the leveling experience. I think most people will agree that they're either leveling an alt and want to catch it up quickly, or they just started playing and want to catch up to their friends.

Certainly some of the lessons we've learned in quest flow, mechanics, rewards, etc. could make Outland quests better, but we don't have any plans at this time to go back. And certainly not to slow the process down. While the Outland zones maybe aren't as awesome as Cataclysm zones, they definitely aren't horrible, and the speed at which you rocket through them certainly helps the majority hit their end game goals.

If you're finding the process of being a minor god squishing Outland creatures in your palm a little tedious, maybe find some ways to up the challenge. Pull a few more mobs at a time. Maybe even challenge yourself and add one more every time. Or how about every enemy you kill in under X seconds you remove one piece of gear. I don't know, I think there are things you can do to keep it interesting. If you have any you use and enjoy, share them! (Source)

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