MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2011-01-31 05:32 AM

Let's have a late sunday raid news! As far as my information goes, 4.0.6 will not hit the live realms this week, as usual I could be wrong but I doubt it.


Paragon vs Nefarian 25 Heroic World First Kill Video
Paragon released a video of their controversial world first kill of Nefarian 25 in Heroic Mode.




Cataclysm Tier 1 Raid Hall of Fame
It's been a long time since the Hall of Fame, I almost forgot about it for Cataclysm but it's nice to have a list of first kills for each region at the end of a raiding tier! I added Taiwanese kills to the list because some of these guilds are very competitive and deserve the attention.

Heroic Boss Kills
BossGuildServerTime
Halfus Wyrmbreaker Adept
Ensidia
Stars
US-Blackrock
EU-Tarren Mill
TW-Crystalpine Stinger
Dec. 15 - 15:02 GMT
Dec. 15 - 13:41 GMT
Dec. 16 - 20:22 GMT
Conclave of Wind Adept
Paragon
Bluesea
US-Blackrock
EU-Lightning's Blade
TW-Crystalpine Stinger
Dec. 18 - 14:05 GMT
Dec. 17 - 00:46 GMT
Dec. 22 - 16:55 GMT
Omnotron Defense System vodka
Ensidia
Stars
US-Alterac Mountains
EU-Tarren Mill
TW-Crystalpine Stinger
Dec. 23 - 07:43 GMT
Dec. 16 - 15:56 GMT
Dec. 19 - 19:13 GMT
Maloriak Premonition
Method
Stars
US-Sen'jin
EU-Xavius
TW-Crystalpine Stinger
Dec. 21 - 06:07 GMT
Dec. 21 - 16:08 GMT
Dec. 25 - 02:06 GMT
Chimaeron vodka
Ensidia
Stars
US-Alterac Mountains
EU-Tarren Mill
TW-Crystalpine Stinger
Dec. 28 - 07:52 GMT
Dec. 20 - 22:51 GMT
Dec. 23 - 23:00 GMT
Atramedes vodka
Method
Bluesea
US-Alterac Mountains
EU-Xavius
TW-Crystalpine Stinger
Dec. 31 - 06:17 GMT
Dec. 27 - 01:46 GMT
Jan. 3 - 03:42 GMT
Magmaw Premonition
Method
Stars
US-Sen'jin
EU-Xavius
TW-Crystalpine Stinger
Dec. 30 - 05:26 GMT
Dec. 29 - 23:14 GMT
Jan. 2 - 00:43 GMT
Valiona / Theralion vodka
Paragon
Stars
US-Alterac Mountains
EU-Lightning's Blade
TW-Crystalpine Stinger
Jan. 8 - 03:45 GMT
Jan. 1 - 22:00 GMT
Jan. 4 - 19:37 GMT
Ascendant Council vodka
Paragon
Stars
US-Alterac Mountains
EU-Lightning's Blade
TW-Crystalpine Stinger
Jan. 16 - 03:20 GMT
Jan. 2 - 19:54 GMT
Jan. 11 - 16:20 GMT
Nefarian ---
Paragon
---
US-
EU-Lightning's Blade
TW-
Jan. - : GMT
Jan. 9 - 21:08 GMT
Jan. - : GMT
Cho'gall vodka
For The Horde
Stars
US-Alterac Mountains
EU-Nazjatar
TW-Crystalpine Stinger
Jan. 22 - 05:22 GMT
Jan. 15 - 01:17 GMT
Jan. 17 - 18:34 GMT
Sinestra vodka
Paragon
Stars
US-Alterac Mountains
EU-Lightning's Blade
TW-Crystalpine Stinger
Jan. 29 - 04:42 GMT
Jan. 20 - 15:06 GMT
Jan. 27 - 17:18 GMT
Al'akir Adept
Paragon
Dream
US-Blackrock
EU-Lightning's Blade
TW-Silverwing Hold
Jan. 27 - 14:50 GMT
Jan. 24 - 21:57 GMT
Jan. 22 - 08:09 GMT

It's probably a good occasion to point out that vodka got the US first kill on Sinestra earlier this week. I didn't give a lot of love to US first kills during that raid tier, I suggest that US guilds spam me a lot more in the future to prevent that. (Bribes work too)




The MMO Report
It's monday, and it's the MMO Report with real pieces of Casey inside!



Comics
Dark Legacy Comics #274 is out!

by Published on 2011-01-29 07:53 AM

Patch 4.0.6 Release Date?
A lot of people have been asking me for a release date, and to be honest at this point I'm not really sure I have one. The last 2 PTR builds (13561 and 13580) were both flagged as Release Candidate but the last one isn't even deployed on PTRs.


Also, someone did something funny with the official blog and put up a Patch 4.0.6 Official Notes [PLACEHOLDER] post as a test, it would be logical to see Patch 4.0.6 on live realms next week after that but with an undeployed PTR Build in my hands I'm not really going to confirm anything before Monday, and personally I wouldn't be surprised if it happened the week after.


Patch 4.0.6 - PTR Notes Update
Originally Posted by Blizzard (Blue Tracker)
PvP
Tol Barad
  • Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
  • Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
  • Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.

Classes
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fireball mana cost has been reduced to 9% of base mana.
  • Frostfire Bolt mana cost has been reduced to 9% of base mana.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.


Professions
Fishing
  • Rare fishing poles now have a chance to be found in the Bag of Fishing Treasures earned via the Stormwind and Orgrimmar Fishing daily quests.

Jewelcrafting
  • Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.

Items
  • Item Sets
    • Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.

Nefarian World 2nd kill by Method
Method killed Nefarian a few hours ago and is the 2nd guild in the world to take down the big black dragon. It's also the world first kill since the hotfix preventing class stacking but technically, that wasn't an exploit, so I'll just let people debate endlessly about it in comments. Congratulations to them!


Statement from Method
Nefarian down, putting us at 13/13 (finally a breath of fresh air!!!). Thumbs up for the dedication shown by our raiding team.

The current heroic difficulty of raiding is both enjoyable and demanding. We can all welcome, with open arms, the more challenging raid content, but the sheer quantity of content available since Cataclysm launch has required more time investment than ever before to remain competitive. Personally I would have welcomed a 'reasonable' gate-system or similar to allow for more real life time the past ~2months, especially with xmas/new years/exams etc. Taking a few day breaks over the festive period only to be notified that other guilds were currently raiding obviously wasn't ideal!

This tier of raiding has unfortunately contained multiple bugs, with bosses like Atramedes, Sinestra, and Nefarian standing out. Sinestra had some notable issues for us; having infinite lines at Twilight orbs making progress prior to this current reset difficult. Twilight Flames properly spawning at the Egg locations in phase 1 was also fixed recently on the fight (can see they are non existent @ Paragon's video). The issues on Nefarian are of more concern, with Blizzard seemingly overlooking certain class abilities on a key encounter mechanic. Unsure as to why it was waited with until after a guild had killed Nefarian before applying the fix, especially with "top guilds" apparently under surveillance, such delayed fixes are harmful to the 'PvE race'.

Hoping that Blizzard can keep up with the quality of heroic raid difficulty while considering the quantity available and as always more vigorous encounter testing/monitoring.

/Sco



Blue Posts
Originally Posted by Blizzard Entertainment
Dalaran/Shattrath Portals
Portals existed to give people access back to capital cities to reach auction houses and class trainers. Auction houses and class trainers were kept in the old world capitals because we knew that if we didn't require people to go back the old world would be a ghost town.

Those portals had a few fun side effects like letting people warp all around the world toot-sweet at the shake of a nose to do anything they felt like. This was not the intent of the portals and regardless if people enjoyed being able to zip around, it is not the intent of our travel as it exists now to allow them to do so.

Now that the old world capitals are the major hubs in the current expansion, the expansion zones are in Azeroth which keeps more people around, and we've decided to add trainers and auction houses to Shattrath and Dalaran to aid in the leveling experience, the portals no longer serve their original purpose and were removed.

[...] We have no plans to implement the old portals back in the game, but thank you for you reasons as to why they should. They've been noted. (Source)

Blizzard Art Gallery Update
Originally Posted by Blizzard (Blue Tracker)
The World of Warcraft: The Burning Crusade Art Gallery has been updated with five pieces representing the Warcraft universe. Make your way through the gallery to take a glimpse into the process behind bringing Blizzard games to life, and the artistry those games have inspired.
The high res version of the Kil'Jaeden artwork is a 17280 x 10368 image (16mb!), you can probably make an awesome poster out of it.


by Published on 2011-01-27 08:32 PM

Update - Added Blue Posts and a nice wallpaper!

Patch 4.0.6 PTR Build 13580
Another build will be deployed on test realms tonight, I'm sure you will all understand that the impressively short list of changes means that we're closer to the live release of the patch now.

Achievements Changes
Originally Posted by MMO-Champion
Player vs. Player



Item Changes
Originally Posted by MMO-Champion
Mail
  • Feludius' Mantle now has +154 Spirit, up from 144 and +164 Critical strike rating, up from 154.
  • Feludius' Mantle now has +176 Spirit, up from 166 and +186 Critical strike rating, up from 176.

Plate



Spell Changes
Originally Posted by MMO-Champion
Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Pet Abilities
  • Spore Cloud (Sporebat) now has a 8 sec cooldown, down from 12 sec. Now reduces the casting speed of all enemy targets within 6 yards by 30% for 10 sec, up from 25% for 9 sec.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Pet Abilities



Core Hound Pup Adoption Campaign
Originally Posted by Blizzard (Blue Tracker)
If your account is protected by a Battle.net Authenticator or the Battle.net Mobile Authenticator, then you already know how safe and secure your Core Hound Pup pet can make you feel. But there are plenty of players out there who can still benefit from the companionship and peace of mind that our infernal puppy provides.

We're kicking off a Core Hound Pup adoption campaign and we need your help! Simply send us funny, cute, or just plain epic screenshots featuring your fiery two-headed buddy. We'll be picking two of the most memorable images each month in 2011 and awarding the winners with a brand new iPad.

If you have yet to adopt a Core Hound Pup of your very own, then don't wait a moment longer, or we just might have to give you the big puppy-dog eyes. Visit our account security site to learn how to get a Battle.net Authenticator or download the Battle.net Mobile Authenticator, available through our mobile apps page or as a free download from the Apple App Store or the Android Market.

Adopt a puppy! Protect your loots! Win an iPad! Read the contest rules for details and eligibility requirements, and happy screenshotting!

Blue Posts
Originally Posted by Blizzard Entertainment
Tol Barad faction balance "exploit"
It doesn't actually work. The balance of factions is not dependant on if you’re in a raid or not. It's a mis-perception based on the inability to see the opposing team's numbers. What’s happening is that you can leave a raid, remain in Tol Barad, and because your old raid may pick up an additional player from the queue there’s an assumption that your side is getting more players. In fact the other side is keeping up and also getting additional players. We’ve verified across a number of realms that faction balance remains equal, even in cases where we found people actively attempting to use this to outnumber the opposing team. They weren't.

We keep a close eye on Tol Barad faction balance and turnover. (Source)

Dungeon & Raids Changes in 4.0.6
Granted those 80 or so lines of changes may not all be difficulty adjustments, but the majority of them will help in some way. You could argue that they're not the right changes, or not enough, and I could counter argue that they are, and you should try it first. But, what I don't believe you can accuse us of is sticking our fingers in our ears and ignoring anything. Not jumping to implement every request, yes, making measured approaches to alterations, yes, a slow decrease in content difficulty over time, yes indeed. (Source)

PvP Set Bonus Nerf in 4.0.6
Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (Source)

Arena 2200 Weapons Delay
Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.

With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.

Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.

Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (Source)

Tabard Storage
We have a variety of things that we want to do as part of ongoing development for World of Warcraft, and a storage solution for tabards is just one of them. We understand that many of you care about this kind of feature, so we want to make sure that whatever we come up with is not only in line with our design goals (both in the short- and long-term), but is also appealing to you. We know that you have a lot of ideas on how this may be accomplished, so we're going to be keeping an eye on your discussions in the meantime. We may ask questions or point out potential concerns along the way, but don't let that discourage you; we love that you're being open with us and want you to keep sharing your thoughts and criticisms -- constructively, of course. (Source)

More Bank Slots?
We're not aware of any current plans to increase bank slots. The only thing that comes to mind is pretty much what other players have already pointed out -- bigger bags. With that in mind, you might have noted that in patch 4.0.6 the Illusionary Bag is being increased to 26 slots. I know you're saying that won't help you much though, but it can't hurt to mention it for others who might not be in quite as dire a situation storage-wise as you are. (Source)

New Wallpaper
A new wallpaper has been added to the official Wallpaper Gallery.

by Published on 2011-01-27 03:02 AM

Cataclysm Hotfixes - Updated Jan. 26
Hey look, it's another wave of live server hotfixes!
Originally Posted by Blizzard (Blue Tracker)
January 19-26
General
  • Thunder Bluff reputation no longer increases further from Horde faction gains than other races, now correctly capping at Friendly.

Classes
Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Enrage will now properly increase the amount of damage taken by the druid.
  • Force of Nature and Wild Mushroom can now be cast correctly even if the target is on a different height of terrain from the druid.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The bonus healing provided by Conviction now functions correctly when healing other players.
  • The passive healing bonus from Walk in the Light has been reduced to 10%, down from 15%. This change is to balance against the fix to Conviction, but still results in a small overall buff to paladin healing.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Prayer of Mending is now properly reduced by healing reduction effects, such as Mortal Strike, Absolute Corruption, and Engulfing Darkness.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The benefit of Executioner for Slice and Dice is now correctly removed from the rogue after switching talent specializations.

Dungeons & Raids
The Bastion of Twilight
  • Creatures leading up to Halfus are now immune to Mind Control.
  • The Waterlogged debuff now expires appropriately after a player is hit by Flame Torrent during the Ignacious encounter.
  • Terrastra will cast Quake regardless of whether Harden Skin is interrupted or not.
  • Twilight Sentries now have less health on 10-player Heroic difficulty than on 25-player Heroic difficulty.
    • Sinestra
    • Twilight Whelps are now immune to snares.
    • The spawn rate of Twilight Spitecallers has been slightly reduced on 25-player Heroic difficulty.
    • A death knight's diseases will no longer trigger the Twilight Spitecallers' Indomitable enrage.
    • It is no longer possible to target or attack a Twilight Spitecaller before it has entered the combat area.
    • Flame patches should properly spawn in front of the Twilight Eggs.

Blackwing Descent
  • The achievement criteria for Silence is Golden is now properly reset when entering combat with Atramedes.
  • Atramedes's health on Heroic difficulty has been reduced slightly.
  • Maloriak will no longer be interrupted while casting Release All Minions.
  • Maloriak's enrage timer was inconsistent between difficulties and has been updated. It is now 7 minutes for normal difficulty and 12 minutes for Heroic difficulty.

Deadmines
  • Glubtok's Fire and Frost Blossoms summoned during the encounter no longer grant experience or reputation.

Throne of the Four Winds
  • Al'Akir's Lightning Strike damage has been reduced on 25-player Heroic difficulty. In addition, its effect duration has been reduced to 16 seconds, down from 24 in both modes and difficulties.
  • Slipstreams can no longer be used during the Al'Akir encounter.
  • It is no longer possible to swap raid difficulty before the Conclave of Wind has fully respawned.
  • Gather Strength cast by Rohash is no longer affected by spell slowing effects, such as Curse of Tongues and Slow.

The Vortex Pinnacle
  • Bosses will no longer respawn after a soft reset if players already have a Heroic save.

Items
  • Heroic set tokens have been moved to earlier bosses on 25-player Heroic difficulty (chest from Halfus, legs from Maloriak, gloves from Magmaw, helm from Nefarian, shoulder from Cho'gall).
  • Tokens for normal versions of the helm and shoulder set pieces (item level 359) now drop from Nefarian and Cho'gall on Heroic difficulty, as they are required to purchase the Heroic helm and shoulder pieces (item level 372). An additional change to this functionality is slated for patch 4.0.6.
  • Normal and Heroic versions of Earthen Handguards now have more Strength.
  • Normal and Heroic versions of Fall of Mortality can now proc the Grounded Soul effect correctly via heal-over-time spells.

Lunar Festival
  • Elder Rumblerock is now available during the quest "Assault on Dreadmaul Rock" for both the Horde and the Alliance.
  • Horde players now correctly gain 75 Bilgewater reputation as well when completing the Lunar Festival elder quests as part of the Horde reputation gain.

Professions
  • The Stamina bonus from the Flask of Battle is the same as the Flask of Steelskin. Both are correctly giving 120 Stamina for alchemists who know the recipe.
  • Archaeology projects Twisted Ammonite Shells, Druid and Priest Statue Sets, Fierce Wolf Figurines, and Spidery Sundails now guarantee skill-ups all the way to 525.
  • Toughened Flesh now drops more frequently from associated creatures.
  • Making Kungaloosh no longer counts toward the guild achievement Set the Oven to Cataclysmic.

PvP
  • Rated Battlegrounds will no longer initiate a shutdown timer due to too few players being present.
by Published on 2011-01-26 03:06 AM

Patch 4.0.6 Build 13561 - Archaeology Grey Artifacts
The latest PTR build updated the sale prices of the artifacts once again and it's time to make something useful out of these stats! Below is a breakdown of all the junk artifacts, their total, and their average value for each race!

Things are surprisingly balanced and you will probably end up getting 140G/Hour from junk items if you get 7 artifacts/hour. However, it will be slightly different if you're farming Troll archaeology to get Zin'rokh apparently, I'm not sure if this is intended or not.

Dwarf Artifacts
ItemRaceBuild 13561Live Price
Word of Empress ZoeDwarf375 10
Pipe of Franclorn ForgewrightDwarf20g10g
Silver Kris of KorlDwarf20 9
Warmaul of BurningeyeDwarf20 9
Spiked Gauntlets of AnvilrageDwarf20 9
Scepter of BronzebeardDwarf20 9
Dented Shield of Horuz KillcrowDwarf10 40
Scorched Staff of Shadow Priest AnundDwarf10 40
Scepter of Charlga RazorflankDwarf10 40
Mithril Chain of AngerforgeDwarf10 41
Skull Staff of ShadowforgeDwarf10 40
Notched Sword of Tunadil the RedeemerDwarf5 20
Bodacious Door KnockerDwarf5 20
Boot Heel with ScrollworkDwarf5 20
Golden Chamber PotDwarf5 20
Winged Helm of CorehammerDwarf5 20
Ironstar's Petrified ShieldDwarf5 20
Worn Hunting KnifeDwarf1 5
Wooden WhistleDwarf1 5
Bone Gaming DiceDwarf1 5
Belt Buckle with Anvilmar CrestDwarf1 5 50
Pewter Drinking CupDwarf1 10
Ceramic Funeral UrnDwarf1 10
Stone GryphonDwarf1 10
Silver Neck TorcDwarf1 11
Moltenfist's Jeweled GobletDwarf1 11
Dwarven Baby SocksDwarf1 5
Total 565 Average 20 90 / Artifact


Fossil Artifacts
ItemRaceBuild 13561Live Price
Imprint of a Kraken TentacleFossil200 5
Proto-Drake SkeletonFossil20 5
Feathered Raptor ArmFossil10 40
Vicious Ancient FishFossil10 40
Devilsaur ToothFossil5 20
Insect in AmberFossil5 20
Ancient Shark JawsFossil5 20
Black TrilobiteFossil1 5
Beautiful Preserved FernFossil1 5
Twisted Ammonite ShellFossil1 10
Shard of Petrified WoodFossil1 5
Strange Velvet WormFossil1 10
Total 260 Average 21 66 / Artifact


Night Elf Artifacts
ItemRaceBuild 13561Live Price
Silver Scroll CaseNight Elf200 90
Chest of Tiny Glass AnimalsNight Elf100 40
Carcanet of the Hundred MagiNight Elf20 90
Umbra CrescentNight Elf20 90
String of Small Pink PearlsNight Elf10 40
Scepter of XaviusNight Elf10 40
Kaldorei AmphoraNight Elf5 20
Hairpin of Silver and MalachiteNight Elf5 22
Delicate Music BoxNight Elf5 20
Cracked Crystal VialNight Elf5 40
Cloak Clasp with AntlersNight Elf3 10
Coin from Eldre'ThalasNight Elf2 10
Shattered GlaiveNight Elf2 10
Green Dragon RingNight Elf2 10
Scandalous Silk NightgownNight Elf1g5s
Highborne PyxisNight Elf1 5
Inlaid Ivory CombNight Elf1 5
Necklace with Elune PendantNight Elf1 5
Total 393 Average 21 83 / Artifact


Troll Artifacts
ItemRaceBuild 13561Live Price
Tooth with Gold FillingTroll50 40
Bracelet of Jade and CoinsTroll25 22
Drakkari Sacrificial KnifeTroll10 40
Jade Asp with Ruby EyesTroll5 10
Eerie Smolderthorn IdolTroll5 10
Cinnabar BijouTroll5 10
Feathered Gold EarringTroll5g10s
Skull-Shaped PlanterTroll5 20
Gahz'rilla FigurineTroll5 20
Atal'ai ScepterTroll5 20
Zandalari Voodoo DollTroll1 5
Lizard Foot CharmTroll1 5
Fetish of Hir'eekTroll1 5 20
Fine Bloodscalp DinnerwareTroll1 5
Total 124 Average 8 85 / Artifact


Draenei Artifacts
ItemRaceBuild 13561Live Price
Anklet with Golden BellsDraenei50 1
Fine Crystal CandelabraDraenei50 1 20
Carved Harp of Exotic WoodDraenei10 1
Strange Silver PaperweightDraenei10 1 10
Scepter of the NathrezimDraenei10 1
Baroque Sword ScabbardDraenei10 1
Dignified PortraitDraenei10 1
Plated Elekk GoadDraenei10 1
Total 160 Average 20 / Artifact


Orc Artifacts
ItemRaceBuild 13561Live Price
Scepter of Nekros SkullcrusherOrc80 1
Maul of Stone Guard Mur'ogOrc50 1
Tiny Bronze ScorpionOrc25 1
Fierce Wolf FigurineOrc10 1
Fiendish WhipOrc10 1
Gray Candle StubOrc5 1
Tile of Glazed ClayOrc5 1
Skull Drinking CupOrc5 1
Rusted Steak KnifeOrc1 1
Total 191 Average 21 22 / Artifact


Nerubian Artifacts
ItemRaceBuild 13561Live Price
Scepter of Nezar'AzretNerubian50 5
Infested Ruby RingNerubian20 5
Six-Clawed CorniceNerubian20 5
Viziers Scrawled StreamerNerubian10g5g
Spidery SundialNerubian10g5g
Ewer of Jormungar BloodNerubian10g5g
Gruesome Heart BoxNerubian7g3g 50s
Total 127 Average 18 14 / Artifact


Vrykul Artifacts
ItemRaceBuild 13561Live Price
Intricate Treasure Chest KeyVrykul50 5
Fanged Cloak PinVrykul20 5
ScramseaxVrykul10g5g
Thorned NecklaceVrykul10g5g
Flint StrikerVrykul5 5
Total 95 Average 19 / Artifact


Tol'vir Artifacts
ItemRaceBuild 13561Live Price
Cat Statue with Emerald EyesTol'vir100 90
Tiny Oasis MosaicTol'vir15g1g
Castle of SandTol'vir10 90
Soapstone Scarab NecklaceTol'vir10 90
Engraved Scimitar HiltTol'vir10 1
Sketch of a Desert PalaceTol'vir10 1
Mummified Organ (Canopic Jar)Tol'vir2g1g
Total 157 Average 22 43 / Artifact



Paragon clears the first tier of Cataclysm Raiding
I didn't have time to mention it because of the patch notes update recently but Paragon killed Al'akir in 25-Man Heroic Mode on Monday and officially cleared the first tier of Cataclysm raiding! Congratulations to them, see the statement and kill shot below!

From Paragon
This is it - Cataclysm's first tier of raiding has finally been finished. We are quite satisfied with how everything went, despite some setbacks along the way. Right now we are probably even happier to be able to soon go back to our 1 day/week raiding schedule after the merciless non-gated grind.

Al'Akir was a rather merciless boss overall. The difference on this particular boss is absolutely massive in 10-man compared to 25s due to the area scaling. Congratulations to Dream though for getting the world first in 10-man! Here's to hoping the 25-man version of Al'akir won't get hotfixed or nerfed too soon; everyone else should go through the same soul draining wipes that we had to endure.

Thanks to all Paragon members for giving their best and making it possible for us to perform as good as we've done. Also thanks to all the supporters and people who have travelled the journey with us. Thanks also go to Steelseries and ASUS. Most of all, thanks to Blizzard.




2200 Rating Weapon Availability
Originally Posted by Daxxarri (Blue Tracker)
As previously announced (http://us.battle.net/wow/en/forum/to...7814533?page=1), Conquest weapons requiring 2200 rating were to be made available today, January 25, but have been delayed. We currently plan to make the 2200 weapons available approximately two weeks after the release of patch 4.0.6.

The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.

We do have some plans to help avoid similar situations in the future, and we’ll share more details when they become available.

Blue Posts
Originally Posted by Blizzard Entertainment
Price of Trade goods from Justice Vendors
They're definitely not cost effective and certainly not meant for everyone. Even still, there are scores of people out there with large excesses of Justice Points, with no need (or ability) to obtain more, and nothing to spend them on. This provides an excellent alternative for a select portion of players.

For everyone else who isn't concerned with the Justice Point cap or how to spend them, these vendors can be disregarded. They're not meant to replace the activity of farming for tradeskill materials for the general populace. (Source)

Enhanced Maps
We're definitely looking into ways to add more information about raid and dungeon bosses directly into the game client. For example, as discussed at BlizzCon 2010 in the Raids and Dungeons panel, we're already discussing the possibility of incorporating loot tables and boss abilities into zone maps. While "enhanced maps" are still in their formative stages, we love the idea of a player being able to access a variety of information about a specific boss -- including what it drops, what abilities it has, and maybe even some lore about who it is and why everyone in Azeroth wants to kill it -- just by opening her map and mousing over an icon.

This is all still on the horizon, of course, and would likely be something that's implemented in stages. Nevertheless, we agree that the game could provide better tools for players who are adapting to new content and are currently working to bridge that gap for the future (in a meaningful way that doesn't undermine or spoil the experience). (Source)

PvP Sets bonus nerf
Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (Source)

Arena Weapons Availability
Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.

With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.

Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.

Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (Source)

Bilgewater Cartel/Gilneas reputation from Elders
Thanks for the reports! We've implemented a hotfix to correct this issue and ensure that Horde players receive reputation with Bilgewater Cartel when completing Lunar Festival coin quests. (Source)

Elders reputation cap
I spoke with our designers a bit more about the Lunar Festival coin quests and what caps, if any, are place on the reputation provided from them. At present, these quests should only provide reputation with Horde (Orgrimmar, Undercity, Darkspear, Thunder Bluff, Silvermoon City, Bilgewater Cartel) and Alliance (Stormwind, Ironforge, Gnomeregan, Darnassus, Exodar, Gilneas) reputations up to 5999/6000 Friendly. This is indeed intended, as many of you have guessed, but we absolutely appreciate the feedback provided in this thread -- both in relation to the Lunar Festival and the reputation cap itself.

For clarity, there was a separate issue that was preventing eligible Horde characters, regardless of their faction standing, from earning Bilgewater Cartel reputation when completing the Lunar Festival coin quests. Even if they were Neutral with Bilgewater, for example, they were not receiving the 75 reputation as intended. This has since been resolved with a hotfix and should be live on all realms. (Source)

Storing Tabards
This is something we've been looking into for a while, and we're confident that we'll be able to implement a feature sometime in the future that gives players a better storage solution for their tabards. We're not sure if that feature will be a cosmetic tab or a drop-down list similar to titles just yet, though; there's still several factors that we need to consider carefully (certain tabards have on-use abilities, for example, which makes storing them a bit more complicated) before we can settle on the best course of action.

A 75 slot tabard only bag and bank slot doesn't sound any more complicated than a 32 slot mining bag.
Is that really the most elegant solution, though? It might be quickest and simplest, but that doesn't mean there aren't better alternatives available. If we can implement a type of storage that's integrated into the character UI and doesn't take up extra bank space, then that would be ideal.

That option might not be technically possible due to the way some tabards work, but it's something we're investigating.

[...] We're not trying to over complicate the situation, but if we're looking at adding a new feature, we want to make sure it's meaningful and appropriate for the game in the long-term. (Or, you know, at least try to.)

Right now, we're considering a variety of options because we agree that tabard storage would be great, and some of those options extend beyond simply adding another bank slot -- not because they're complex, but because we believe they'll make the most sense and feel the best when you're in game. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Conviction
Right, kind of. We discovered that Conviction (which can give up to a 9% healing bonus) was broken. It affected paladin self heals, but not healing other targets. Since we think that paladin healing throughput is in an overall good place we didn't want a 9% bonus sticking around. So we fixed Conviction and reduced the Holy passive, Walk in the Light, from 15% to 10%. Which actually does end up with a net 4% gain overall, assuming Conviction has near 100% uptime, which isn't too unreasonable.

Since it was applied in a hotfix the Walk in the Light tooltip won't be updated until 4.0.6. (Source)
by Published on 2011-01-25 06:46 PM

Update - Obviously, the Alchemy stones are now unique equipped. I assumed people would just check the tooltip but I'd rather make sure it's veeery clear.
Update - 2200 Rating Weapon Availability

Update - Archaeology Grey Items Prices
The prices got changed again, Word of Empress Zoe is slightly less ridiculous and most of the prices have been increased again to compensate. (I didn't plan to post that so early, expect a better update in a few hours)

Update - Please see This post


Patch 4.0.6 - PTR Build 13561
A new PTR build will be deployed on test realms, most of these changes are probably already in the official notes but I'm sure there are a couple of new things too.

Important - For the first time in history, I decided to stop being stupid! Datamined info is now placed in MMO Champion quotes to help differentiate datamining from official information, and it only took me 4 years to do that! Feedback appreciated in comments.

Professions Changes
Originally Posted by MMO-Champion
Alchemy

Cooking



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Rejuvenation now costs 20% of base mana, up from 16% of base mana.

Item Set
  • Sudden Eclipse now restores 20 Solar or 13 Lunar Energy. Up from 5 Solar or 7 Lunar.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Light now costs 33% of bse mana, up from 30% of base mana.
  • Flash of Light now costs 30% of base mana, up from 27% of base mana.
  • Holy Light now costs 10% of base mana, up from 9% of bse mana.
  • Walk in the Light now increases the effectiveness of healing spells by 10%, down from 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Mind Blast base damage has been reduced by 21%. Now deals 1277 to 1349 Shadow damage, down from 1617 to 1709 Shadow damage.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Blade Flurry now reduces energy regeneration by 30%, up from 20%.

Subtlety
  • Executioner now increases the effectiveness of Slice and Dice by 20%, up from 16%. Each point of Mastery increases damage by an additional 2.5%, up from 2%.
  • Elusiveness now reduces the Cooldown of Cloak of Shadow by 20 sec, up from 15 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Pet Abilities

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Fury

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