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by Published on 2011-05-20 05:39 PM

Patch 4.1 Hotfixes - May 19
A mini nerfbat aggro'd a couple of classes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
May 19

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Howling Blast has been reduced by approxomately 8-9%.
  • Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
  • Obliterate has been reduced from 160% to 150% base weapon damage.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Healing Surge has been reduced in power by 20%.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Drain Life now deals 25% less damage.
by Published on 2011-05-20 07:10 AM

Today is a special "hey look, models!" news post I guess.

"Fire Raven God" Mount
The latest build of PTR 4.2 introduced a new version of the Raven God mount, this one is much more fiery and looks quite nice.

Tier 12 Preview - Paladin Armor Set
It's time for another Tier 12 Preview! Today I decided to make the millions of paladins on our forums happy with a nice and shiny video of their new armor set.

  • Yes, there's a "Pants" version, but it doesn't mean it will be used. So far the only official set is the brown/orange version with the robe.
  • The loop in the back of the Paladin is tied to the helm, not the shoulders.
  • As usual, recolors are usually here for NPCs or non-set items. It doesn't mean that it will be impossible to get them in-game, but it doesn't mean you'll get them either.

Tier 12 Paladin - Robe

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Tier 12 Paladin - Pants

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NPC Model - Nozdormu
Nozdormu finally got his own model in this patch.

PTR Raid Testing Schedule 5/20
Originally Posted by Daelo (Blue Tracker / Official Forums)
Friday, May 20
EU 10:30 AM PDT – Shannox (10 Player)
US 4:30 PM PDT – Beth’tilac (25 Player)

Shannox Testing Note:
The creatures spawned in the middle of the volcanic plains will be active for the test. To spawn Shannox, you must defeat a few of them. The number of creatures needed to spawn Shannox has been modified for PTR.

As always, the schedule can change at a moment’s notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.

Blue Posts
Originally Posted by Blizzard Entertainment
Does the Dungeon Journal kills the discovery and inventiveness of raiding?
We have not in fact made the statement that "Discovery and inventiveness in raiding is bad” with the introduction of the Dungeon Journal. We have simply said, "Here are the tools to be successful. Go forth and conquer." We have in no way said "how" to do it nor is that our intention for this feature. The ability to play your character within a team of other people is all up to you and your skills. We're just trying to make it more possible to be successful within the game with information that lends itself to aiding success.

We want the discovery and challenge to come into play as a result of actually facing the mechanics versus simply being beaten by the mechanics of the game to begin with to even start working on a strategy to defeat the encounter (which is what many top raiding guilds end up doing.) It's very difficult for anyone to claim that discovery is a large portion of the game when we live in a world of datamining, PTR videos, boss kill addons, and extensive documentation of everything by a very savvy and experienced gaming community.

We want to provide a common language to communicate with as well. What exists now is something that has evolved over time in an organic way, but not everyone is speaking the same "language". This way, you can call the "big blue thing" by its name rather than resorting to trying to describe it or make up a new name for it.

We know that players already go out to outside sources to look for information. On some occasions, this information may even have misinterpretations of the boss abilities and cause some frustration for those who are attempting to kill the mob based on that information. We're simply making what you're facing a bit clearer where it needs to be made clear. This isn’t the fault of those documenting these things. From our end, not all abilities that bosses use are as clear as we could have made them or should make them be.

It's expected that the top-end guilds that like to go for the first kill/s will still be able to accomplish this with or without the Dungeon Journal existing. We have no fear that they will suddenly be overrun and lose their place simply because everyone is starting with the same information.

That said, we have been listening to feedback as well and have trimmed back a little of the information. We also may consider (for the future) not documenting specific abilities for very difficult bosses like Sinestra, or heroic modes on final bosses like Ragnaros, or even what exactly causes Onyxia to deep breathe. Getting solid constructive feedback that we can consider to set into motion for change is always welcome and useful to us.

If all else, if you still want to take on encounters without the use of the Dungeon Journal, you can. Just don't open it. What you don’t know, will probably kill/wipe you. ;) (Blue Tracker / Official Forums)
by Published on 2011-05-19 02:57 AM

Update - Added Tier 12 Armor Set Bonus changes.

Patch 4.2 - PTR Build 14133
A new build is being deployed on test realms.

Tier 12 Bonus Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)

Hunter (Forums / Talent Calculator / Skills/Talents)

Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 4P Bonus no longer affects Arcane Missiles, and no longer allows it to be casted while moving. Now changes Arcane Power to decrease the cost of spells by 10% instead of increasing their cost.
  • Item - Mage T12 2P Bonus now also affects Frostfire Bolt.

Paladin (Forums / Talent Calculator / Skills/Talents)

Shaman (Forums / Talent Calculator / Skills/Talents)

Warlock (Forums / Talent Calculator / Skills/Talents)

Warrior (Forums / Talent Calculator / Skills/Talents)

Item Changes
Even more items have been added to this build, including more Tier 12 and more Firelands loot.

New Items

Level Type Spec Slot Name
378AxeMeleeOne-HandAxe of the Barred Door
384BowPhysical DPSRangedArathar, the Wings of Flame
397MaceMeleeTwo-HandSulfuras, The Extinguished Hand (H)
384MaceMeleeTwo-HandSulfuras, The Extinguished Hand
384MaceSpell SpiritMain HandHammer of the Firelord
378Off-HandSpell DPSOff-HandTome of Grim Binding
378WandSpell DPSRangedStinger of the Flaming Scorpion
378PlateMeleeWaistCinch of the Flaming Ember
378PlateMeleeWristGigantiform Bracers
378PlateSpell DPSWaistSearing Slice Girdle
378PlateSpell SpiritFeetTreads of the Penitent Man
378PlateSpell SpiritHeadCasque of Flame
378PlateSpell SpiritWristBracers of Imperious Truths
378MailPhysical DPSHandsGrips of Unerring Precision
378MailPhysical DPSWaistFirearrow Belt
378MailPhysical DPSWristBracers of Forked Lightning
378MailSpell DPSWaistGirdle of the Flaming Foothold
378MailSpell SpiritChestGatekeeper's Embrace
384MailSpell SpiritHeadCrown of Flame
378MailSpell SpiritWristBracers of Misting Ash
378LeatherPhysical DPSChestDemon Lord's Wing
378LeatherPhysical DPSFeetSandals of the Flaming Scorpion
378LeatherPhysical DPSShoulderShoulderpads of the Forgotten Gate
378LeatherSpell DPSWaistFirescar Sash
378LeatherSpell SpiritLegsFirecat Leggings
378LeatherSpell SpiritWristGlowing Wing Bracers
378LeatherSpell SpiritWristScorchskull Bindings
378ClothSpell DPSShoulderMantle of Closed Doors
378ClothSpell DPSWaistEmbereye Belt
378ClothSpell DPSWristEmberflame Bracers
378ClothSpell DPSWristWristwraps of Demarcation
378ClothSpell SpiritWristFiresoul Wristguards
384NeckPhysical DPSNeckChoker of the Firelord
378NeckSpell DPSNeckFlowform Choker
15ElixirEz-Drop Parachute
70MountVicious Gladiator's Twilight Drake

New Items - Tier 12 Armor

Level Type Spec Slot Name
378PlateMeleeChest Carapace of Shifting Visions
378MailMeleeLegs Erupting Volcanic Legguards
378MailPhysical DPSChest Erupting Volcanic Cuirass
378MailPhysical DPSHands Erupting Volcanic Grips
378MailPhysical DPSHead Erupting Volcanic Helmet
378MailPhysical DPSShoulder Erupting Volcanic Spaulders
378MailSpell DPSChest Erupting Volcanic Hauberk
378MailSpell DPSChest Erupting Volcanic Tunic
378MailSpell DPSHands Erupting Volcanic Gloves
378MailSpell DPSHead Erupting Volcanic Headpiece
378MailSpell DPSShoulder Erupting Volcanic Shoulderwraps
378MailSpell SpiritHands Erupting Volcanic Handwraps
378MailSpell SpiritHead Erupting Volcanic Faceguard
378MailSpell SpiritLegs Erupting Volcanic Kilt
378MailSpell SpiritLegs Erupting Volcanic Legwraps
378MailSpell SpiritShoulder Erupting Volcanic Mantle
378ClothSpell DPSChest Firehawk Robes
378ClothSpell DPSHands Firehawk Gloves
378ClothSpell DPSHead Firehawk Hood
378ClothSpell DPSLegs Firehawk Leggings
378ClothSpell DPSShoulder Firehawk Mantle
378ClothSpell DPSChest Vestment of the Cleansing Flame
378ClothSpell DPSHands Gloves of the Cleansing Flame
378ClothSpell DPSHead Hood of the Cleansing Flame
378ClothSpell SpiritChest Robes of the Cleansing Flame
378ClothSpell SpiritHands Handwraps of the Cleansing Flame
378ClothSpell SpiritHead Cowl of the Cleansing Flame
378ClothSpell SpiritLegs Leggings of the Cleansing Flame
378ClothSpell SpiritLegs Legwraps of the Cleansing Flame
378ClothSpell SpiritShoulder Mantle of the Cleansing Flame
378ClothSpell SpiritShoulder Shoulderwraps of the Cleansing Flame
378ClothSpell DPSChest Balespider's Robes
378ClothSpell DPSHands Balespider's Handwraps
378ClothSpell DPSHead Balespider's Hood
378ClothSpell DPSLegs Balespider's Leggings
378ClothSpell DPSShoulder Balespider's Mantle

New Items - World Event

Level Type Spec Slot Name
365DaggerPhysical DPSOne-HandDirebrew's Bloodied Shanker
365MacePhysical DPSOne-HandTremendous Tankard O' Terror
365SwordMeleeMain HandThe Horseman's Sinister Saber
365PlateMeleeHeadThe Horseman's Horrific Helmet
365FingerMeleeFingerSeal of the Petrified Pumpkin
365FingerPhysical DPSFingerBand of Ghoulish Glee
365FingerSpell DPSFingerThe Horseman's Signet
365FingerSpell SpiritFingerWicked Witch's Ring
365TrinketTrinketBitterer Balebrew Charm
365TrinketTrinketBubblier Brightbrew Charm
365TrinketTrinketCoren's Chilled Chromium Coaster
365TrinketTrinketMithril Stopwatch
365TrinketSpell DPSTrinketPetrified Pickled Egg
365TrinketTankTrinketBrawler's Trophy

Originally Posted by MMO-Champion
  • ERR_TRAVEL_PASS_NOT_ALLIED = "You cannot invite players from the opposing faction.";
  • ERR_TRAVEL_PASS_NOT_LEADER = "You are not a group leader.";
  • ERR_TRAVEL_PASS_NO_INFO = "Retrieving information...";
  • GUILD_MOVE_COMPLETE = "The guild move process is complete. Please visit |HurlIndex:1|h[this web page]|h for more information.";
  • GUILD_MOVE_STARTING = "Your guild is in the process of being moved. The guild bank will be temporarily inaccesible until the move is completed.";
  • GUILD_RENAMED = "Your guild has been renamed. Please visit |HurlIndex:1|h[this web page]|h for more information.";
  • TRAVEL_PASS_INVITE = "Invite to Group";

Also a lot of encounter journal strings, not really relevant but it looks like we'll get even more info from the journal. (Healer/DPS/Tank Alerts, Disease/Poison/Magic/Curse Debuff alerts, etc ...)

Achievement Changes
Originally Posted by MMO-Champion

Spell Changes
Originally Posted by MMO-Champion





Death Knight (Forums / Talent Calculator / Skills/Talents)

  • Annihilation now increases damage dealt by Obliterate by 15/30/45%, up from 12/24/36%.
  • Howling Blast damage has been reduced by 8%, from [ 1441 + 48% AP ] + [ 721 + 24% of AP ] to [ 1322 + 48% of AP ] + [ 661 + 24% of AP ]

  • Necrotic Strike absorb effect now scales from 70% of AP, down from 75% of AP.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite now heals you for 1% of your total maximum health for each 10 energy used.
  • Ravage! now deals 975% damage plus 3218, up from 850% plus 2805.

Tier 11

Hunter (Forums / Talent Calculator / Skills/Talents)
Companion Pets
  • Intervene now reduces the damage done by the next melee attack or ranged attack made against the target by an amount equal to 50% of your pet's total health.

Paladin (Forums / Talent Calculator / Skills/Talents)

  • Holy Shield now increases the amount your shield blocks by an additional 10% instead of increasing your chance to block by 5%.


Priest (Forums / Talent Calculator / Skills/Talents)
  • Focused Will now procs from any damage greater than 10% of your total health.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Healing Surge healing has been reduced by 20%, from [ 5605 - 6404 ] to [ 4484 - 5122 ]

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Drain Life damage has been reduced by 25%, from 109 Shadow damage to 82 Shadow damage.
by Published on 2011-05-18 08:58 AM

Tier 12 Armor Sets Preview - Shaman
It's time for the first real preview of Tier 12 armor sets! As I said in yesterday's news post a lot of Tier 12 sets got a lot of bad feedback from the community based on poor/rushed previews, I'm not saying that they all look awesome but the Tier 12 Shaman definitely got some bad press because people couldn't render his effect properly. See for yourself.

You can expect more previews tomorrow, and yes, I lied about the Warlock video being today, I had a slight issue with the female models and they just didn't look right. This is already fixed but I didn't want to delay the Shaman preview further.

In any case, I suggest that you wait for the "good" previews before you decide if a set is good or bad and complain about it everywhere, for the sake of my moderators.

PS: The armor set available to player is the fire one, the green one is most likely a recolor and will only be used for non-set or NPCs.

Dragonwrath, Tarecgosa's Rest Hotfixed
Dragonwrath, Tarecgosa's Rest has been hotfixed on test realms and had its stats considerably increased. Additionally, the proc datamined a few days ago is now confirmed as well!

The critical strike rating has been changed to haste rating and all the stats have been increased, also, Blizzard took the opportunity to shatter people's hope with this hotfix and properly set the staff as "Bind on Pickup".

by Published on 2011-05-17 07:45 PM

Cross-Realm Dungeon Feature Coming Soon
Originally Posted by Slorkuz (Blue Tracker / Official Forums)
With the continued popularity of the Dungeon Finder, many players have been asking for a way to group up with real-life friends who play on other realms to take on instances together. Today, we wanted to give you a heads up about a new feature currently in development that will allow players to invite Real ID friends of the same faction to a party regardless of the realm they play on, and then queue up for a 5-player regular or Heroic dungeon.

As this is a fairly complex service to develop, we don’t have a release date to share quite yet. It’s important to note that as with some of the other convenience- and connectivity-oriented features we offer, certain elements of the cross-realm Real ID party system will be premium-based, though only the player sending the invitations will need to have access to the premium service. We'll have more details to share with you as development progresses -- in the meantime, you may begin to see elements of the feature appear on the World of Warcraft PTR.
by Published on 2011-05-17 07:34 AM

Tier 12 - Warlock Multi-Race Screenshots
I'm done tuning things left and right to get decent previews of Tier 12 set and I'll start slowly with the warlock set! Expect a lot more screenshots in the next few days and of course videos, because a lot of people think their set sucks based on still screenshots or weird bugs in various modelviewers. Don't worry, it's not that bad.

The video of the Warlock T12 set will most likely be available tomorrow, along with another class or two probably.

Alliance - Male

> High Resolution Link <

Horde - Male

> High Resolution Link <

Alliance - Female

> High Resolution Link <
Horde - Female

> High Resolution Link <

Blue Posts
Originally Posted by Blizzard Entertainment
Capping Mastery Harder in 4.2
We are in the process of trying some different numbers for various talents and mechanics on the PTR, with the goal of making it harder (or impossible) to cap mastery. What we want to avoid is making mastery worthless or causing other undesirable effects.

If we are successful, we will adjust the other tanks to be relatively balanced with paladins again.

If we aren't successful, we know what the fall back position is (basically what we have now).

At this time, we're in the middle of examining this and other changes. Please be reminded that we do read the forums, and appreciate feedback. A dispassionate perspective goes a long way. (Blue Tracker / Official Forums)

More changes upcoming on PTRs
There are several changes we are trying, and the current PTR only reflects a fraction of them. Keep in mind that while we have a lot of changes we want to get in to every major patch, we also want to try and get builds on the PTR as frequently as possible so that we can test other things (like Firelands encounters). We tend to grab builds often, not necessarily when every single change is in place. (Blue Tracker / Official Forums)

Ask the Devs
The Q&As are designed so that we answer the top rated questions that the community has. Sometimes though, the questions asked aren't ones we can answer for you directly, but we try to answer what we can. So the choice is either to pretend that those questions don't exist and avoid them (even though they were highly rated) or to give whatever answer we can, even if it's just "We like it. We're thinking about it. We'll get back to you."

What we're trying to do is to give you some insight into what the development team is thinking and the processes involved. Sometimes that means giving an answer that explains why we don't want to do something or why something might be difficult to do. This is not putting off the question. It's just our way of trying to explain why we don't have a better answer for you at the time. We're trying to be as transparent as possible, but at the same time, there will always be some gray areas that even we are trying to sort out and we'd rather not mislead or give false hopes if we can avoid it. We'd much rather give what solid answers we can as we can when we can and when we get further along in design, talk about what we are able to do and doing then.

When we started these Q&As, we knew that disappointing people now and then with answers was something that would happen. But, we feel the benefits of doing these outweigh the negatives by far. We'd rather face the danger rather than run away away. (Blue Tracker / Official Forums)

The Daily Blink - What Have You Done for Me Lately?
Another picture from The Daily Blink ... Don't bother looking for me mages, I'm already far far away.

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