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by Published on 2011-05-03 02:19 AM

Patch 4.2 PTR Notes - Patch 4.2 PTR coming soon
Blizzard released early versions of the PTR 4.2 notes, the first part is just link to the previews from last week but we have a few classes changes after that.
Originally Posted by Blizzard (Blue Tracker)
Classes: General
Crowd Control
  • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
  • Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
  • Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.

  • Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.
  • Moonfire now generates 8 Solar Power for druids with Eclipse.
  • Sunfire now generates 8 Lunar Energy for druids with Eclipse.

  • Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Ring of Frost now has a 1.5-second cast time.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Beacon of Light can no longer be dispelled.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast.

Priest (Forums / Talent Calculator / Skills/Talents)
Priest Bug Fixes
  • Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  • Stealth now once again begins its cooldown once the rogue leaves Stealth.

Warlock (Forums / Talent Calculator / Skills/Talents)
Warlock Bug Fixes
  • It is no longer possible to leave combat while channeling Drain Soul.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
  • Retaliation, Recklessness and Shield Wall no longer have stance requirements.

Dungeons & Raids
  • Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.

  • The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.

  • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.

War Games
  • Many improvements are being made to the War Games interface, though the changes are not yet fully functional.

User Interface
  • Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
  • The cast bar can now be moved to display below the Character frame.
  • Move Pad is a mouse-click interface for movement which is now built into the base interface.

Patch 4.1 Hotfixes - May 2
Originally Posted by Blizzard (Blue Tracker)
May 2

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Death and Decay can be cast correctly on Cho'gall's trapdoor (or other transports).

Druid (Forums / Talent Calculator / Skills/Talents)
  • Efflorescence will heal targets standing on Cho'gall's trapdoor (or other transports) regardless of the druid's location.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Consecration can be cast correctly on Cho'gall's trapdoor (or other transports).

Rogue (Forums / Talent Calculator / Skills/Talents)
  • The energy gained from both ranks of the Murderous Intent talent is now properly applied immediately after Backstab consumes energy.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • The internal cooldown of the mana effect from Water Shield has been doubled.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Due to the damage increase when Unstable Affliction is dispelled post-patch 4.1, the spell power coefficient applied to its dispel damage has been reduced.

Dungeons & Raids
  • Players should be able to complete the quest Weapons for War regardless of tradeskill.

  • Akil’zon’s Static Disruption will no longer chain if players are more than 5 yards apart and is now cast every 12 seconds, up from 5.
  • No non-elite creatures should drop epic loot.

  • No non-elite creatures should drop epic loot.

  • The Gurubashi Punisher is correctly able to be sent in the mail between characters.
  • Horde players no longer have access to Alliance-only tabards.

  • The new rare Archaeology items should now correctly grant skill-ups when crafted.

  • Player should no longer have issues resurrecting and using graveyards in Battlegrounds under certain conditions.

Quests & Creatures
Mount Hyjal
  • Twilight Juggernauts are now immune to Death Grip and cannot be moved from their location without being engaged. Players are still able to engage and kill the creatures while on the quest Disassembly.

Stonetalon Mountains
  • Deepmoss Webspinners are now properly exiting combat.
  • The quest item Krom’gar Flame Thrower for the quest Ashes to Ashes is now zone-bound.
by Published on 2011-05-02 05:54 PM

Blizzard Store - Cenarion Hatchling for Japan Earthquake Relief
The Cenarion Hatchling is now available from the Blizzard store! For every Cenarion Hatchling purchased between now and July 31, 100% of the $10 USD adoption fee will be donated to the American Red Cross's Japan Earthquake and Pacific Tsunami relief efforts.

Originally Posted by Blizzard (Blue Tracker)
Introducing the latest World of Warcraft companion up for adoption in the online Pet Store: the wild and noble Cenarion Hatchling! This little critter is the twin of the rare Hippogryph Hatchling pet players could randomly encounter in the first World of Warcraft Trading Card Game set, Heroes of Azeroth -- and he's emerged from the forests of Azeroth to lend a helping talon to some friends in need. For every Cenarion Hatchling purchased between now and July 31, 100% of the $10 USD adoption fee will be donated to the American Red Cross's Japan Earthquake and Pacific Tsunami relief efforts. This support will enable the Red Cross to provide shelter, food, emotional support, and other assistance to victims of this disaster.

To learn more about the Pet Store, please visit the Pet Store FAQ.
by Published on 2011-05-02 04:20 PM

Coming in 4.2: the Dungeon Journal
Originally Posted by Kaivax (Blue Tracker)
With 4.2, we’re introducing the new World of Warcraft Dungeon Journal. The feature is currently deep in development, so while we don't have anything to show off just yet, we’ve put together a FAQ with a bit of information. Please enjoy!

Q: What is the Dungeon Journal?

A: The Dungeon Journal is a new piece of UI in World of Warcraft that players can use to find out more about specific dungeons, and the bosses within those dungeons, including what abilities they have and the rewards they offer.

Q: How will I access it?

A: While in a dungeon, hitting "M" (the default key for Map) will open the Dungeon Journal. A new button will also be available in the navigation tray. The Dungeon Journal can be accessed from anywhere - in a dungeon, in a raid, on a boat, etc.

Q: Will I have to experience a dungeon or encounter in order to see the associated Dungeon Journal content?

A: There won’t be any "gating" or limitations placed on what content a player can see in the Dungeon Journal. All boss/dungeon/raid information will be available to all players regardless of level, gear, or content experience.

Q: What will it show me?

A: The dungeon/raid map will display the locations of each boss in their respective locations, marked by unique icons.
Players can access boss information by clicking on boss icons on the map, or by clicking on the boss’ name in the associated tab of the dungeon/raid map page.

General loot information for the dungeon/raid can also be accessed from the dungeon/raid main page by clicking on the Loot tab. This will show all loot dropped - from bosses and trash - in the instance, of a certain quality.

Boss abilities will be available via the boss’ page, either by clicking on the map or by going through the Dungeon tab. The Dungeon tab on the boss’ page will list out all major spells, abilities, and phases for that fight.

Q: Are the descriptions going to be simplified or detailed?

A: Descriptions will be verbose and complete. Our goal is to give a lot of context to the abilities in terms of how they’ll play out; however, we will not be giving any strategy tips in the Dungeon Journal. For example, while the Dungeon Journal might say something like "This ability will cause all players in the affected area to take damage," it won’t say anything explicit like "All players except the tank should stand behind the boss during his Shield phase."

Q: Will this include adds?

A: Yes. If a boss has adds, like Ascendant Council or Erudaxx, their abilities will be listed, too.

Q: What bosses will be included in 4.2?

A: That's still being determined. We want to include as many as possible and add more as we go along. We'll provide additional information on availability as we progress through the Public Test Realm process.

We'll provide a more comprehensive look at the Dungeon Journal, including the interface and examples of the information it provides, as we move closer to the release of 4.2. Have fun storming the castle!
by Published on 2011-05-02 03:32 AM

Patch 4.2 Previews - Recap
We had quite a lot of Patch 4.2 information in the past week and you can probably expect a little more of it this week, it's time for a recap!

PS: Don't forget to check the preview of the Dungeon Journal in a few hours!

Patch 4.2

Firelands Raid

Firelands Daily Quests

Misc. Quests

Patch 4.2 - Ghostcrawler's Interview on has a very informative interview of Ghostcrawler on Patch 4.2 on their site! It's a short read and you should definitely check it out.

Blue Posts
Originally Posted by Blizzard Entertainment
Dungeon Finder and players from the same realm
That isn't just a coincidence. Many players have stated since the release of the Dungeon Finder that they like the convenience of being matched for a group automatically, but they miss the feeling of community when they're paired with strangers from other realms with whom they might never speak again. So we made a slight change in the way the Dungeon Finder sorts through the queue matching players for a dungeon.

This was a late addition to the patch notes made yesterday evening:

The Dungeon Finder will attempt to place players from the same realm in a party together. (Source)

"Just" 7 bosses? Firelands isn't Trial of the Crusader
This ain't Trial of the Crusader. The place is epic and there's a ton of progression and fun to be had in 4.2. The actual boss mechanics are pretty incredible, and there are a few surprises players can stumble across in the raid as well!

7 is just a number... I'd bet 4 to 7 of my toes this will not even be a topic of discussion come release of the patch. It's one of those random things people latch onto when they only have so much information, only to be distracted by something else random to take issue with the next day/week/month.

[...] I actually enjoyed raiding ToC, but we'll certainly admit it wasn't the most epic tier of raiding we've released.

We tried out a very different format for that raid. I think it suited its purpose well, but it's not a shocker that it's not a player favorite, or the most memorable raid. There's something to be said about working through an expansive dungeon with crazy trash pulls and amazing environments.

Oh man... I can't wait for you to get into Firelands! I've been given a tour of the place from our encounter design team on more than one occasion. It's friggin' epic. Serious. (Source)

Authenticator field removed from the main login screen
The authenticator prompt is indeed no longer on the main login screen, and this was an intentional change to prepare for future authentication functionality. Rest assured your account is still protected. (Source)

Dark Legacy Comics #286 and Teh Gladiators #232 + #233 are out!

by Published on 2011-04-29 10:05 PM

Update - Added Patch 4.1 live servers hotfixes for April 29 at the end of the post.

Tier 12 Armor Set Preview -- Paladin, Mage, Rogue, Hunter, Death Knight, Priest
Blizzard just released the first wave of Tier 12 Armor Sets Preview!





Death Knight


Patch 4.1 Hotfixes - April 29
Originally Posted by Blizzard (Blue Tracker)
April 28-29

  • Some interrupts were still incorrectly missing targets. Wind Shear, Spell Lock, Counterspell, Mind Freeze, and hunter pet abilities Nether Shock and Serenity Dust should no longer miss.
  • Characters who mount up with a pet bar active should no longer lose control of the pet if they dismount while under the effects of any crowd control.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Divine Aegis will no longer produce a shield if the full heal that should cause it is absorbed by a death knight’s Necrotic Strike.

Dungeons & Raids
  • The Satchel of Exotic Mysteries given to the member(s) of a class role eligible for Dungeon Finder: Call to Arms rewards now has an increased chance of containing a non-combat pet.

The Bastion of Twilight
  • The timing between Corrupted Adherent Summons and Cho'gall Fury is consistent with its behavior prior to 4.1.

Blackwing Descent
  • Maloriak no longer interrupts his own casts of Arcane Storm by moving mid-cast.
  • Nefarian will no longer stutter step toward his main target.

  • All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
  • Akil’zon will summon Amani Kidnappers less frequently, but their health has been increased.

  • All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
  • Gurubashi Villagers and Gurubashi Refugees no longer drop epic loot.
  • Ohgan will no longer fail to target and kill Chained Spirits if he is stunned at certain times.

  • Guilds close to level 25 should correctly receive the realm-first achievement (when applicable), regardless of whether or not contributing members recently transferred to the realm.

  • Players are no longer able to purchase any of the city reputation satchels without having the required reputation.

  • Nitro Boosts now do 80% of the engineer’s health in damage over 8 seconds when they fail due to a Rocket Fuel Leak, down from 120%.

Quests & Creatures
  • NPCs should be a little less talkative when interacted with. They were saying their lines on virtually every interaction (buying, selling, etc.).

Mount Hyjal
  • Arch Druid Hamuul Runetotem is no longer incorrectly visible at the Shrine of Malorne after players complete the quest Firefight while on the quest Aessina's Miracle.
  • Players should again be able to successfully complete the quest The Firelord.

Rise of the Zandalari
  • The quest Bwemba’s Spirit should no longer complete prematurely for select players when others nearby start the quest event with their spirit version of Bwemba.
by Published on 2011-04-29 04:09 PM

4.2 Preview: “Elemental Bonds” Quest Line
Originally Posted by Blizzard (Blue Tracker)
After the druids and their allies thwarted the invasion of Hyjal by the Twilight's Hammer and Ragnaros, an air of peace settled on the sacred mountain. As new growth bloomed across the region, members of the Earthen Ring and Cenarion Circle, along with the noble Dragon Aspects, convened at the ancient World Tree of Nordrassil. Among the gathered heroes were the legendary archdruid Malfurion Stormrage, the former Horde warchief and accomplished shaman Thrall, and his strong-willed companion, Aggra. Together, this illustrious assemblage was to unite its wondrous powers and restore the World Tree for the good of Azeroth.

Yet this auspicious event ended in tragedy. The details are still unclear, but word has spread that an incredibly powerful Twilight's Hammer agent, shrouded to hide his identity, interrupted the ceremony and struck down Thrall with dark magics... casting his spirit into the four domains of the Elemental Plane. If these terrible rumors hold true, the Earthen Ring -- indeed, all of Azeroth -- has potentially lost one of its greatest champions.

…Is this the end of the Son of Durotan?

In patch 4.2, level-85 characters will have the opportunity to answer this question and more.

While even the Aspects concede that Thrall may be lost to the elements forever, there is one who still believes that he can be saved from this bleak fate. Aggra, a powerful shaman in her own right, will call upon you to assist her as she travels to the ends of the earth and beyond -- to Skywall, the Abyssal Maw, Deepholm, and Firelands -- to rescue her beloved from an eternity of torment.

Thrall is no ordinary mortal, though, and this will be no ordinary quest. You will not only have to face the denizens of the elemental planes, but the very essence of Thrall himself and everything that has shaped him into the orc he is today. Before you can return his spirit to the natural world, you must overcome his doubts, his willfulness, his desires, and his rage -- for it is these aspects that bind him to his elemental cage.

Are you up for this challenge? Can you break Thrall from his elemental bonds and ensure the restoration of the World Tree? The fate of the world, and one of its foremost heroes, hangs in the balance.

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