World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-03-22 04:12 PM

Hearthstone - WoW CCG Game Announced

Item Upgrades in Patch 5.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you’re probably aware we introduced a new system in 5.1 which allowed you to upgrade some gear a few items levels at a time by paying with the PvE (Valor/Justice) and PvP (Conquest/Honor) currencies. In 5.2 the Voidbinders (NPCs who perform item upgrades) took a break to let people focus on just acquiring new items with their points. It also gave us time to evaluate the system, and decide how we want to continue supporting it.

PvE Item Upgrades in 5.3:
  • Voidbinders will return to their places in capital cities and shrines.
  • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item.
    • This is retroactive to all items that use Valor.
  • 5.2 Justice items now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item.
    • This is retroactive to all items that use Justice.
    • This is higher than Valor to account for the increased acquisition rate of Justice since patch 5.2.

We still like the upgrade system for PvE as a way to make steady progression against bosses you can’t quite kill yet. You very predictably earn Valor every day, and use that Valor toward increasing your character’s power and overcoming an obstacle. It’s also good that Valor always has a use; it’s a currency we always want to be valuable regardless of where you are in progression.

The thing we didn’t like about item upgrades previously was that it created these rather brutal decisions where you were essentially betting against yourself, or having to offload large sums of Valor to keep from capping. If you just got a belt, but next week you’re going up against a Heroic boss that drops a best-in-slot belt for you, you might bet that you’ll get that belt and so you’d wait to upgrade it. But that’s complicated by the issue of being Valor capped and needing to spend some. So you dump Valor on upgrading a different slot and just hope you don’t replace that one instead.

In 5.3 the costs are dramatically cut to the point that these decisions are far less brutal, and you can pretty easily upgrade every slot instead of hedging bets against specific slots being replaced or not. In the example above you could go ahead and fully upgrade that new belt for only 500 Valor, as opposed to the 1500 it would have cost you before.

PvP Item Upgrades in 5.3:
  • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
  • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
  • No other PvP items are upgradable, and no new PvP items for the foreseeable future will use the upgrade system.

It shouldn’t be too surprising, given that we’ve already come out and said it some weeks ago, that item upgrades are essentially not coming back for PvP. It’s something a lot of PvPers asked that we remove, it’s something we didn’t feel worked out too well, and so unsurprisingly the result is that it isn’t coming back. We’re still probably going to allow the Season 12 items that had previous upgradability to remain upgradable, as noted in the bullets above, but it’s not something we’re absolutely certain about at this moment. We’ll let you know if that changes.

Because gearing in PvP is based almost entirely on currency purchases, Conquest and Honor already always have a use, and we ask players to amass a lot of them to continue gearing. Honestly it was fairly unanimous that balancing the means of gear acquisition against upgrades just didn’t make good sense, at least with the current systems.

Let us know what you think in the comments, or on Twitter @Warcraft.
by Published on 2013-03-22 02:05 PM

Hearthstone - WoW TCG Game Announced
Blizzard just announced Hearthstone, the online Free to Play WoW CCG Game! More details to come. You can start talking about it in our new Hearthstone forum!

  • Free to play online collectible card game.
  • Opt in to beta in your Battle.net account management!
  • Beta begins this summer, with release this year.
  • Playable on PC, Mac, and iPad.
  • The game will be easy to pick up, but have a good amount of depth and complexity.
  • The board is 3D, with lots of animations to make gameplay more exciting.
  • There will be over 300 cards with the initial launch
  • You can purchase more card packs for roughly $1 per five cards, or slowly earn them through gameplay.
  • There will be Basic and Expert cards, with Expert cards being broken down into categories like Common, Rare, Epic, and Legendary.
  • You’re guaranteed to receive at least one card of rare or better quality per pack.
  • Each card in the pack also has a chance to upgrade to a “Golden” version of the same card.
  • Disenchant cards that you don't want to receive dust, which is used to craft new cards.
  • There is a deck builder, which can build decks for you, or you can build your own.
  • The game will be a 1v1 game using Battle.net matchmaking.
  • Playing will allow you to earn medals every week.
  • You can also play against AI at different levels of difficulty.
  • Any purchases you made during the beta will be credited back to you in the form of new, unopened card packs at launch.
  • Read more in the Hearthstone FAQ.
  • Check out some of the screenshots, videos, artwork, and a wallpaper on the official site!










by Published on 2013-03-22 01:40 PM

PAX East Stream - Blizzard Announcement
Blizzard's event begins at 10 AM!

by Published on 2013-03-22 04:31 AM

"Ask the Devs" Round 2: Itemization - Answers (Part 1)

Isle of Thunder - Stage 3 Unlocked

Blizzard at PAX East
Blizzard has something new to share on Friday at 10 AM EST / 7 AM PST! The event will be streamed, so check back tomorrow morning.



Blizzard Invades PAX East March 22-24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PAX East kicks off this week! Are you ready?

What: Hosted annually in Boston, PAX East is a celebration of gaming culture and community
Where: Boston Convention & Exhibition Center booth #1036 of the Expo Hall
When: March 22–24

Head on over to east.paxsite.com for panel schedules, hotel and travel information, forums, and more. If you have an iPhone, Android, BlackBerry, or Windows 7 smart phone, you can also download the super sexy (and super official) PAX East 2013 app from Guidebook for free.


Something New
We've got something new to share, and we're bringing it to PAX East! If you're attending, be sure to arrive at the Naga theater early in order to secure a seat for our presentation. If you're not going to PAX East this year (or you just went a little too crazy the night before), we've got you covered -- the whole thing is being streamed live on the official PAX Twitch channel at 10:00 a.m. EDT Friday, March 22.

The Great Jewel of PAX East
Gather your gear, heroes, and get ready to face down the Burning Hells on the PlayStation 3!

Our action-packed single-player hands-on demo will showcase several key elements that make Diablo III on the PS3 so much fun, including a reimagined interface and inventory system, direct character control, updated camera, and bosses and monsters specifically tuned for console. Players will also get to experience gameplay from Act III of the campaign where they’ll get to test their mettle as either the cunning Demon Hunter or mighty Barbarian.


We'll have demo stations available from 10 a.m. to 6 p.m. EDT in booth #1036 of the Expo Hall, so if you’re in the area (and in the mood for some ritual demon slaughter), be sure to stop by and check it out!

RNG is RNG: Raffles, Giveaways, and More...
In addition to showcasing the PS3 version of Diablo III and chatting you up about the game as you saunter by, we'll also be giving away enough swag and prizes to make a Treasure Goblin jealous.


The Diablo III team will be sharing updates, photos, and more live from the convention floor, so be sure to "Like" us on Facebook and follow our official Twitter feed so you don't miss out.

For those who are Boston-bound, we salute you . . . and hope to see you there!

Patch 5.2 Hotfixes: March 21
Originally Posted by Blizzard (Blue Tracker)
Classes

Quests
  • Crumbled Chamberlain: Statue pieces now do not despawn when looted, allowing other players to loot the statue piece as well.
  • Stone Cold: Fixed an issue where players were unable to interact with Grave Guardian statues.

Creatures
  • Oondastas for everyone! Oondasta now respawns much more frequently.
  • Exchange Guards have resumed their stance of not interfering with players engaged in Horde/Alliance hostilities(PvP combat).

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Gastropod should now favor attackers that are at range.
    • Reduced the amount of creatures in the area leading up to Ji-Kun in Raid Finder.
    • Fixed an issue where players winning a bonus roll after defeating Iron Qon on Heroic mode could receive a non-heroic version of the tier token.
    • Fixed an issue where damage from Lei Shen's Crashing Thunder, Lightning Whip, Overcharge and Discharged Energy was not being reduced Feint.
    • Twin Consorts
      • Reduced the health of Suen and Lu'lin in 25-player Heroic mode.
  • Icecrown Citadel
    • Fixed an issue where Master Looters were unable to assign Shadowfrost Shards to another player.
  • Temple of Ahn'Qiraj
    • The Prophet Skeram has loot again and no longer creates illusions for now. He'll be back to normal in a future patch.

Items
  • Increased the cast time to perform the ritual for summonable bosses using Shan'ze Ritual Stone on the Isle of Thunder from 2 seconds to 5 seconds.
  • All uncommon(green) item drops from the Isle of Thunder should now be disenchantable.
  • Darkmoon Whistle should no longer cause other players to drop out of stealth.
  • Essence of the Breeze should now only usable while on the continent of Pandaria.

Blue Posts
Originally Posted by Blizzard Entertainment
Cross-Realm Zones and Mounts
Don't think people have realized yet but the "zoning" issue that used to knock people off of 2 person mounts and kill them, it has been fixed. BUT now the issue has arised where I am getting DC'ed every time I'm between zones trying to "remount" once a zone line has been crossed.
We did manage to fix the 2 person mount issue, but yes, we know there's still an intermittent disconnect issue that we want to correct as well. We know what we need to do to fix it (*crosses her fingers*) but it won't be able to happen for a bit longer (potentially the next patch). We're continuing to work to improve it. (Blue Tracker / Official Forums)

The Crumbled Chamberlain
Good news, we're applying a hotfix to address the Crumbled Chamberlain pieces respawn. It should be in after this morning's restarts. Pieces will then spawn in the same locations for that day, but will change locations the following and so on. This way, if someone snags the piece you're going for, it's not going to jump to a new location. You'll still be able to get it. (Blue Tracker / Official Forums)

Throne of Thunder Difficulty Feedback
Throne of Thunder normal isn't tuned assuming you are a Heroic raiding guild. If your raid is still progressing through Tier 14 (say, at Garalon) it's very likely you'll be able to only kill Jin'rokh and then face a very difficult battle trying to slay Horridon or Council of Elders, though.

In that case (and for the guilds still progressing through T14) it probably makes more sense to go back clear the rest of Tier 14 (which is now more doable thanks to the 10% reduction in damage and health of bosses as well as the new VP gear you can get with 5.2 Patch).

Guilds that have completed Tier 14 Normal already should be able to progress through Throne of Thunder. Of course, you might not clear all of it in a couple weeks, but it's something definitely doable without getting Heroic gear from Tier 14 (gear from Normal Tier 15 is higher item level).

On the other hand, it's also important to keep in mind that Jin'rokh is a rather easy boss. He's not necessarily a representation of the rest of the raid's difficulty. Which is something many of you have probably noticed while progressing on Horridon or Council of Elders. And that might set a wrong expectation as to how quickly you can/should progress in Throne of Thunder. It's very possible to kill Jin'rokh without much difficulty and then suddenly feel like Horridon is a brick wall, don't despair!

There are many encounters in Throne of Thunder that your raid will have to learn. And it's normal to feel things may be overtuned at the beginning of a new raiding tier while everyone is trying to better understand what each boss does and how to execute the fight properly.

Not everything comes down to how much gear your raid has. In fact, you might overgear, say, Horridon, and yet be unable to progress past him due to an inefficient strategy.

In any case, the developers are keeping an eye out on how things are going, and they will be making adjustments as needed. Ideally, no one should find him/herself in a situation where it looks like it's impossible to win without getting more gear and unable to actually get more gear.

So, don't give up. Go get those VP items (some items from Raid Finder might help as well, absolutely) and keep refining your strategies. The boss kills will come. (Blue Tracker / Official Forums)

The Daily Blink - Wallpaper
Yesterday's comic was so well received, it was made in to a wallpaper!


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