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by Published on 2011-01-11 06:25 PM

04:00PM EST - Added Wow, Dungeons are Hard!
03:00PM EST - Apparently 45 Exalted Reputations no longer rewards the "The Exalted" title. You might want to wait for a blue post to confirm that, but for the moment, plan accordingly.
02:45PM EST - Added an important update for Frost Specialization. Fixed the pages for the new items! (Quicksilver Alchemist Stone, Volatile Alchemist Stone, Vibrant Alchemist Stone, Glyph of Dark Succor, Agile Shadowspirit Diamond, Burning Shadowspirit Diamond, Reverberating Shadowspirit Diamond)

Update Wow, Dungeons are Hard!
Ghostcrawler posted a very interesting post about dungeons, I moved it to the General Discussions forums to split it from the patch notes, but it's definitely worth reading.

Patch 4.0.6 - PTR Build 13482
A new build is being deployed on PTRs, I'll do the changes for the sake of doing it but the upcoming official patch notes update in a few minutes/hours will probably be far head from the version deployed on test realms. - PTR Build 13482 has been updated to the latest build.

Professions Changes
Originally Posted by Blizzard Entertainment


Also, all flasks had their reagents requirements changed and now requires 8 Volatile Life (up from 6) and 8 of each Herb (down from 12)






Achievements Changes
Originally Posted by Blizzard Entertainment

Guild - General

Guild - Professions


Player vs. Player

Spell Changes
These changes are mostly the results of tooltip comparisons, all the changes might not be there and I suggest that you wait for official notes before you whine or rejoice about something.
Originally Posted by Blizzard Entertainment
  • Stoneform (Dwarf) now reduces all damage taken by 10% instead of increasing armor by 10%.
  • Gift of the Naaru (Draenei) now heals for 20% of their total health over 15 sec at all levels.
  • Escape Artist (Gnome) now has a 1.5 min cooldown, down from 1.75 min.
  • Darkflight (Worgen) now has a 2 min cooldown, down from 3 min. Now increases current movement speed by an additional 40% instead of "increasing movement speed by 40%".


Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bone Shield now begins with 4 charges, up from 3 charges.

  • Runic Focus now also increases spells change to hits by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.

  • Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
  • Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
  • Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
  • Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.
  • Death's Advance (Tier 4) *New* - While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed. /


  • Inscription: Glyph of Dark Succor - Causes your Death Strike ability to always restore at least 20% of your maximum health when used while in Frost or Unholy Presence.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Soothe is now instant cast, down from 1.5 sec cast.
    Moonfire and Sunfire now costs 9% of base mana, down from 18% of base mana.
  • Fungal Growth now has a 100 yards range, up from 30 yards.
  • Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%.

  • Rip now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from 18.4/36.8/55.2/73.6/92%.
  • Rake now scales from 2.07% of Attack Power, down from 2.3%. Additional bleed damage now scales from 37.8% of Attack Power, down from 42%, base damage reduced by 10%, from 1859 to 1672.
  • Shred now deals 450% damage plus 1487, up from 350% plus 1156.
  • Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
  • Maul now scales from 24% of Attack Power, down from 30%.
  • Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
  • Mangle (Cat) now deals 460% normal damage plus 1452, up from 360% plus 1136.
  • (Mangle) Mangle (Bear) now deals 235% normal damage plus 681, down from 300% plus 870.
  • Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 450 to 360.

  • Natural Shapeshifter now increases the duration of Tree of Life Form by 3/6 sec, down from 5/10 sec.
  • Tree of Life now lasts 25 sec, down from 30 sec. (What do you call a druid in tree form who melees? A combat log.)
  • Wild Growth now has a 8 sec cooldown, down from 10 sec. Base healing value increased by 30%, from 2866 to 3722.
  • Symbiosis now increases the potency of healing spells by 11.6% (Up from 10%) on target already affected by one of your HoT. Each point of Mastery now increases heal potency by an additional 1.45%, up from 1.25%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Master's Call now has a 40 yards range, up from 25 yards. Cooldown reduced to 35 sec, down from 1 min.


  • Black Arrow base damage has been reduced by 25%, down from 2400 to 1800.
  • Explosive Shot now deals [ 20.5% of Ranged AP + 340 ] damage, down from [ 27.3% of Ranged AP + 454 damage ]
  • Deterrence now increases the chance melee attacks will miss you by 100% instead of increasing your parry chance.
  • Hunter vs. Wild now increases your total Stamina by 5/10/15%, up from 4/7/10%.
  • Serpent Spread now affects up to 4 targets.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arcane Blast now costs 7% of base mana, down from 8% of base mana.
  • Arcane Barrage now costs 11% of base mana, down from 12% of base mana.
  • Counterspell now prevents spell from that school of magic from being cast for 7 sec, down from 8 sec.

  • Flashburn now increases damage done by all your periodic fire damage effect by 22.4%, up from 20%. Each point of Mastery increases periodic damage done by an additional 2.8%, up from 2.5%.
  • Fireball now costs 12% of base mana, down from 16%.
  • Living Bomb now costs 17% of base mana, down from 22%.
  • Firestarter no longer requires you to use Molten Armor to cast the Scorch spell while moving.

  • Deep Freeze's base damage has been reduced by 20%, from [ 1447 to 1814 ] to [ 1157 to 1451 ].
  • Fingers of Frost now also increases Ice Lance damage by 15%.
  • Frost Specialization now also increases the damage of Frostbolt by an additional 15%. However, if will decrease your Frostburn mastery by 6.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Crusader Strike now deals 135% weapon damage, up from 110%.
  • Rebuke is now trainable by all paladins as a base spell.
  • New Skill - Sacred Shield (Rank 4) *New* - When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Prayer of Healing base healing reduced by 15%, from 3633 - 3838 to 3087 - 3262.
  • Lightwell now restores [ 1.063% of Spell Power + 9929.445 ] health over 6 sec, down from [ 1.155% of Spell Power + 10792.875 ]
  • Chakra now also affects Flash Heal or Greater Heal. Serenity now also procs from Flash Heal, Greater Heal, or Binding Heal. Chastise now procs from both Smite and Mind Spike.
  • Blessed Resilience now also procs from a critical hit from any attack.
  • Renew now costs 17% of base mana, down from 21% of base mana.

  • Focused Will now also procs from a critical hit from any attack.
  • Strength of Soul has an additional effect - In addition, when you cast Power Word: Shield on yourself you are immune to Silence, Interrupt and Dispel effects for 2/4 sec.

  • Shadow Orb Power now increases the damage done by your Shadow Orbs by 21.6%, up from 20%. Each point of Mastery increases damage by an additional 1.5%, up from 1.3%.
  • Mind Sear base damage has been increased by 60%, from [ 91 - 98 ] to [ 146 - 158 ]

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Deadly Momentum now increases your critical strike chance of your next attack within 15 sec, up from 10 sec.


  • Preparation no longer affects Evasion
  • Shadowstep now has a 24 sec cooldown, up from 20 sec.
  • Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
  • Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
  • Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Earthquake base damage has been increased by 10%, from 493 to 542.
  • Purge now removes 1 Magic effect, down from 2.

  • Mental Quickness now reduces the mana cost of your beneficial, damaging, and totem spells by 75% instead of reducing the cost of your instant spells.

  • Tremor Totem now has a 1 min cooldown, removes Fear, Charm, and Sleep effects from party and raid members within 10 yards, and can be dropped even while the caster is afflicted with such effects.
  • Mana Tide Totem now gives Party members within 23 yards of the totem 400% of the caster's spirit (excluding short-duration Spirit bonuses).
  • Greater Healing Wave now costs 33% of base mana, up from 30%. Base healing value increased by 20%, from 7473 - 8538 to 8968 - 10245.
  • Cleansing Waters now has a 0.5 sec cooldown.
  • Deep Healing now Increases the potency of your direct healing spells by up to 24% (up from 20%), based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 3%. (up from 2.5%)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Demon Armor and Fel Armor now seem to be permanent (no longer lasts 30 mins?)
  • Fel Armor no longer regenerates the caster's life and increases his/her maximum mana by 10% instead.
  • (Metamorphosis) Immolation Aura base damage has been increased by 5%, from 538 to 567.
  • Demonic Aegis now increases the amount of mana granted by Fel Armor by 50/100% instead of the amount of life.
  • Demon Soul Imp effect has been changed to - Critical strike chance of your cast time Destruction spells increased by 30% for 20 sec.
  • Inferno now also increases the duration fo your Immolate by 6 sec.
  • Master Demonologist now increases the damage done by your demon servants and damage you deal while transformed into a demon by 16% (up from 12%). Each point of Mastery increases damage by an additional 2%. (Up from 1.5%)

  • Aftermath is now a Tier 2 talent, down from Tier 3.
  • Improved Soul Fire is now a Tier 3 talent, up from Tier 2. No longer increases your spell haste and now increases your Fire and Shadow damage done by 4/8% for 15 sec after you deal damage with Soul Fire. This effect has a 6 sec cooldown.
  • Burning Embers effect now deals up to [ 0.121% of Spell Power + 20.209 ], down from [ 0.143% of Spell Power + 23.921 ] damage.
  • Fiery Apocalypse now increases all fire damage you deal by 10.8% (up from 10%). Each point of Mastery increases fire damage by an additional 1.35%. (up from 1.25%)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cleave now scales from 45% of Attack Power, down from 56.2% of Attack Power.
  • Bloodthirst now scales from 80% of Attack Power, up from 62%.
  • Raging Blow now deals 145% weapon damage, up from 80%.
  • Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 44.8% (up from 37.6%). Each point of Mastery increases enrage effects by an additional 5.6%. (Up from 4.7%)

  • Heroic Strike now scales from 93% of Attack Power, up from 75% of Attack Power.
  • Juggernaut now also makes your Charge ability usable in all stances.
  • War Academy now increases the damage of "Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam" instead of "Heroic Strike, Cleave, Victory Rush and Slam".
by Published on 2011-01-11 10:06 AM

Upcoming 4.0.6 Notes Update
Originally Posted by Zarhym (Blue Tracker)
It's important to note though that the next draft of the 4.0.6 patch notes to be posted are double the size of the notes currently on the home page of our website. There are many new notes for virtually every class yet to be posted.

[...] I'm still working to finish the latest patch notes. You can likely expect the updated notes to hit tomorrow evening.

Patch 4.0.6 Shaman Changes
Originally Posted by Zarhym (Blue Tracker)
Those changes were only announced in the context of warlock changes. I recognize though that the first draft of patch notes did not yet have shaman changes listed. In light of that -- and to hopefully dissuade you all from invading the warlock forum about the changes I listed there -- below you'll find the tentative shaman notes. The patch notes will likely be updated to include these changes tomorrow evening.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Chain Heal’s effectiveness has been increased by approximately 10%.
  • Hex now has a PvP duration of 8 seconds.
  • Purge now dispels a single effect instead of two.
  • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.

Elemental Combat
  • Earthquake damage has been increased by approximately 10%.

  • Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
  • Purge no longer has its mana cost reduced by Mental Quickness.

  • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
  • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
  • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.

Blue Posts
Originally Posted by Blizzard Entertainment
Crowd Control duration reduction
Polymorph and many other CC abilities are being reduced to 8-second durations as well. I showed you the latest shaman changes coming in the next round of patch notes. It's important to note though that the next draft of the 4.0.6 patch notes to be posted are double the size of the notes currently on the home page of our website. There are many new notes for virtually every class yet to be posted. (Source)

Vengeance Calculation
The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance tooltip is a little misleading, but in this case we think that’s fine because a more technically accurate tooltip would be quite long. Astute theorycrafters will understand the difference, while most tanks won’t actually be affected by the delta. (Source)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Glyph of Soul Swap change reverted
Good thread. While you're compiling feedback about the 4.0.6 warlock changes posted thus far, I want to make mention that the Glyph of Soul Swap change is being reverted for now. We don't feel that particular change is necessary as of yet, but will continue to evaluate Soul Swap's performance. (Source)

Curse of Exhaustion
Also, another change not yet listed in the notes is to the default range of Curse of Exhaustion. With the movement speed reduction at 30% in 4.0.6, down from 50%, the range is being increased to 40 yards, up from 30. (Source)

Warlocks DoTs dispell
In general, dispelling warlock DoTs is a little more punishing than we intended in the current PvP model. That said, there are yet still more changes not listed which are worth mentioning here:

1. The reduction on the Unstable Affliction silence effect is 4 seconds, up from 3 as currently listed.

2. We do think it's a little too easy to counter warlocks (and Shadow priests) with a Resto shaman's Cleansing Waters talent (as was pointed out earlier in this thread), which is being nerfed in 4.0.6 as well. (Source)

PvE warlock 4-piece set bonus (Fel Spark)
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%. (Source)

PvP warlock 4-piece set bonus
The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds. (Source)
by Published on 2011-01-10 06:27 PM

Tol Barad Balance
Originally Posted by Blizzard (Blue Tracker)
Now that Cataclysm is out in the wild, more players are getting gearing up and checking out Tol Barad, the new outdoor PvP zone. Today, we wanted to address some of the concerns players have expressed about the zone, including how challenging it can be to win as the attacking team, and provide some insight into our design approach. We also wanted to share some of the lessons we learned from Wintergrasp, discuss the difference between the two zones, and touch upon the recent hotfixes made to Honor Point gains and how we plan to improve Tol Barad going forward. We're confident this zone will provide meaningful and fun PvP for some time to come, but we also recognize additional tuning is required to ensure Tol Barad is everything we intend it to be.

As we mentioned earlier, the attacking faction is having a pretty tough time winning control of Tol Barad -- and we're OK with that, at least in theory. Here's why: When we set out to create Wintergrasp, one of the issues we dealt with was that we were never able to ensure the sides were even -- in fact, they rarely were. Because the smaller team would almost always be assured defeat, we attempted to address team-size imbalance by favoring the attacker. Control of Wintergrasp went back and forth, and the result was that battles lost their impact. On most realms the defenders became complacent, knowing they were likely to lose control of the zone, returning to re-take it when it was their turn to attack. The sides swapped back and forth every few hours, and Wintergrasp wasn’t so much about an epic struggle for a meaningful piece of land as it was a complicated game of leapfrog.

Since then we’ve devised mechanics that help ensure equal team sizes, and we've taken Wintergrasp's lessons to heart when we designed Tol Barad. Tol Barad is intentionally balanced so that it’s a challenge for the attackers, because we want to make sure that control of Tol Barad matters. For the defenders, there’s a sense of urgency that Wintergrasp didn't have -- if you lose it, you’re going to have a hell of a time taking it back. For the attackers, there are a number of rewards at stake -- such as access to the Baradin Hold raid and additional daily quests -- that we hope players feel are worth fighting for. That sort of tension is what we wanted from Wintergrasp, and what we believe Tol Barad can ultimately offer.

With that being said, we want winning Tol Barad to be a challenge for the attacking faction... but we don't want it to be impossible. Taking Tol Barad should be tough -- but right now it’s a little bit too tough, and it’s something we’re actively working to balance. Earlier, we attempted to temporarily address the issue by offering a far better reward to the winning attackers: Honor Points awarded for successfully attacking were increased tenfold, but that was such a great incentive that it ultimately undermined the spirit of competition. Since then, the reward for winning as an attacker has been brought back down to a more reasonable amount.

While we've already made minor adjustments to improve the gameplay and address select exploits, our job in Tol Barad is far from over. We ultimately want to make sure that any changes we make are all steps in the right direction, and we intend to make several updates in the next minor patch to address design and balance issues affecting attackers that we can't address with hotfixes. For example, we plan to alter the battle slightly so that a team with two bases captured can more quickly and easily capture the third, as opposed to a team with one or zero bases. This way, if the defenders turtle up, it'll be a little easier for the attackers to take their last base before the defense can take one of the attackers' other bases.

We've been reading your feedback, watching trends across our global realms, and fighting plenty of battles in Tol Barad ourselves to get a feel for what's working and what isn't, and we're committed to making Tol Barad a fun and engaging zone. We want owning the zone to be meaningful throughout the lifespan of the expansion -- and while the attackers may always face somewhat of an uphill battle, the defenders should feel much more pressure not to lose than they do currently. Just the same, the attacking faction should feel motivated to take Tol Barad back, but they shouldn't feel that the odds are insurmountable. So keep fighting the good fight, and we'll continue watching the battlefield and listening to your feedback.

Cory "Mumper" Stockton is the lead content designer on World of Warcraft and enjoys a good set of LEGOs.
by Published on 2011-01-10 01:57 AM

Nefarian Heroic World First Kill by Paragon
Paragon defeated Nefarian in Heroic mode a few hours ago and was the first guild in the world to achieve that! Congratulations to them for spending so much time and fur shampoo on that kill!

Addon Review - Archaeology Helper (by chaud)
Archaeology Helper is the perfect compliment to Archy. It enables nodes to be displayed on a HUD using GatherMate2. You need both addons enabled to fully utilize ARH.

After installing the addons, you will first notice the addon toolbar that appears in the center of your screen. Click and drag anywhere on it that is not a button to reposition it. Mousing over each button or area will tell you what it does. Using ARH is simple, just survey and select the color you got after aiming your character in the same direction as the telescope is pointing. You can either use the buttons on the included toolbar or bind keys in the settings. Making sure not to move until after marking is important to increase the accuracy of the overlay zones.

Generally the fastest way to clear a digsite is starting at a randomly selected node on the off chance that you actually pick the right one. The fragment is very rarely on the red line when surveying, so pick a side close to where the red area starts and check for that fragment. When looking at the HUD, the red circle surrounding your player arrow shows approximately how far out you can find an object, make sure to stand on the center of known nodes as they are not positioned perfectly.

Here is a database that is more complete than any other I have found that includes data from Archy, GatherMate2Data, other people, and my own digging, it is still missing a few nodes from higher level Archaeology, so don't be surprised when you find one that isn't included by default. If you are running Archy alongside ARH, make sure to submit your Archy.lua file from SavedVariables to the author's website (after he fixes it) to increase the nodes in the database!

Below you can see the HUD overlay during a normal survey and an example three red survey results that lead directly to your fragment.

Download Links

The MMO Report
It's monday, and it's time for the first MMO Report of 2011!

Dark Legacy Comic #271 and Teh Gladiators #200 are out!

by Published on 2011-01-08 11:04 AM

Guides Contest - End!
It's (finally!) time for the last batch of guides and a recap! I got a little behind on the schedule because of the PTR patch but we're ok now! First, all the guides are now available to the public in the following forums:

Guides in the "Rare" forum are usually better than in the "Uncommon" forum but this isn't always the case, it depended a lot on my mood when I read the guide and the type of guide you have. For example, a lot of Archaeology or Roleplaying submissions went there after I saw the guide to Roleplaying Gnomes because I knew they wouldn't win against that anyway, it doesn't necessarily mean that your guide was bad.

We also have the last 3 winning guides today:

You can find the final list of winning guides below. Winners will receive their prize very early next week, the delay is mostly to make sure that nothing "funny" happens after the release of the guide. Thanks to again for feeding us with delicious loot codes.

#1Mottled Drake Flying MountScythenPeaceblooms vs Ghouls
#2Riding Turtle Ground MountExulGlory of the Cataclysm Hero Monster Guide
#3Ethereal PortalWillbender0023Battlemaster Guide
#4Lil' Ragnaros + Moonkin HatchlingMihirThe Cat Guide - Cataclysm Edition
#5Pandaren Monk + Lil' XTJinzeArchaeology - And all it's dusty little secrets!
#6D.I.S.C.O.BrusalkCreating your Own WoW Addon
#7Grim CampfireCandeyMiss Pan's Handbook - A Beginner's Guide
#8Landro's Gift BoxflyonthewallWriting long guides for WoW Related Forums
#9Landro's Gift BoxKeenThe Brewmasters Guide to Murdering Certain Individuals
#10Landro's Gift BoxThlopChristmas Guide to Looking Good!
#11Landro's Gift BoxAdamsGamingCataclysm Introduction Raiding Guide
#12Landro's Gift BoxZappieZappie's Guide to Roleplaying Gnomes
#13Landro's Gift BoxKuesonPvProtection Warrior - Life as a living joke
#14Landro's Gift BoxSSJrapterThe Complete Crowd Control Guide
#15Landro's Gift BoxKarrokThe Ultimate Guide to Frost
#16Landro's Gift BoxLoto BordeauxArms Warrior PvE Guide - Cataclysm
#17Landro's Gift BoxPulveriserPulveriser's Guide to Cataclysm Warrior Tanking!
#18Curse Premium AccountCarighanRestoration Shaman in Cataclysm
#19Curse Premium AccountNewNewnoise's Shadow Priest Guide
#20Curse Premium Accountikki42Magm...awwwwwwwwww!

Blue Posts
Originally Posted by Blizzard Entertainment
Heroic Dungeons Difficulty
I don't believe we ever said we refuse to nerf Heroic dungeons. What we've been trying communicate is that it wasn't our plan to make sweeping nerfs to Heroics within the first month of the expansion's release. We will continue tuning dungeons, trash, boss encounters, and abilities. Some of those changes will involve nerfs. This act just shouldn't be misconstrued as us changing our minds, or a sign that we're unhappy with the general level of difficulty of all Heroics.

We don't think it was a mistake to start with the difficulty we did. We're happy overall with the progression path we have in Cataclysm. I think we've set an appropriate standard for this expansion, but we'll continue fine-tuning things (nerfs and buffs) to make sure the end game feels right as time passes. (Source)

Baradin Hold Access
We don't have plans to allow both factions to access Baradin Hold, regardless of who controls Tol Barad. We do have some balance adjustments we'll be making to Tol Barad gameplay in patch 4.0.6 though. They just haven't been listed in the patch notes as of yet. (Source)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonic Empowerment / Turn Evil Bug
Thanks for the report, Yingyang. We're aware of it and looking into exactly what Demonic Empowerment should and should not counter. It feels a bit inconsistent right now. (Source)

Reminder - Curse is still recruiting!
Curse is still recruiting and you should definitely apply if you think you have the skills required to join the company!

The Daily Blink - Bitter Gnomes and Goblins
Yes, they are bitter.

by Published on 2011-01-07 06:04 AM

Patch 4.0.6 - PTR Notes Update
The Patch 4.0.6 PTR Notes posted a few hours ago have been updated with a new wave of additions!
Originally Posted by Zarhym
  • All guild banners now reward bonus reputation in addition to honor and experience.

Dungeons & Raids
  • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add these lower-level dungeons into the rotation.

The Vortex Pinnacle
  • The wind direction and fun coefficient of the Cyclones that appear in Heroic difficulty during the Altairus encounter have improved clarity.

Strand of the Ancients
  • The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Inquisition is no longer dispellable.
  • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.


  • The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
  • Zealotry is no longer dispellable.

Bug Fixes

  • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.

  • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
  • New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

  • The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.

User Interface
  • Players can now individually remove raid world markers.
  • The Reputation Pane now saves which reputation categories are expanded or collapsed.

Character Info Window
  • The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.

Unit Frames
  • Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.

Addon Changes
  • Canceling buffs are only restricted during combat.
  • The direction of spell flyouts are set via attribute.
  • Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.

Quests & Creatures
Tol Barad Peninsula
  • Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
  • Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
  • The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.

Cataclysm Hotfixes - Updated Jan. 6
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 6

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Ghouls do not gain Shadow Infusion when Death Coil is cast during the preparation phase of an Arena or rated Battleground match, making it impossible to use Dark Transformation before the game starts. Shadow Infusion and Dark Transformation both work normally after the preparation phase.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Hunters can no longer sometimes activate multiple aspects at once through the use of Camouflage. Very sneaky.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Paladins using Divine Shield are now able to cast on targets within the same Smoke Bomb effect area, as well as heal others.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Casting Flash Heal while under the effects of both Surge of Light and Inner Focus will now only consume Surge of Light.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Warriors can no longer teleport when using Charge with the Tahret Dynasty Mallet.

Dungeons & Raids
The Bastion of Twilight
  • It is no longer possible to outrange the Halfus Wyrmbreaker drakes without being attacked by melee. The drakes now reposition themselves correctly in order to regain the capability to melee the target.
  • Twilight Phase-Twister's Twist Phase ability now has an initial cast delay of 7 seconds, up from 5, and a cast time of roughly 8 seconds, up from 6.

Blackrock Caverns
  • The Evolution aura during the Corla encounter now displays its warning visual on players at 74 stacks, instead of 82.

  • Shapeshifted characters should no longer be unable to jump on the rope during the Vanessa VanCleef encounter. They will now be pulled out of a shapeshift form automatically. In addition, players should no longer lose pets when jumping on the rope (they will respawn when the player lands after swinging). Please note that until a client-side patch can be applied, an inappropriate aura will be displayed when pet classes or shapeshifted characters use the rope. The tooltip of this aura will read "Delicious Aura (UNUSED REUSE) / Instant / Delicious food increases haste by 10%" and can be disregarded, as it does not provide a haste buff. It's an aura of free word association... Enjoy!

Lost City of the Tol'vir
  • Tamed Tol'vir Prowlers now have regular loot and Skinning tables, instead of epic-quality loot.

Throne of the Four Winds
  • Al'akir's Static Shock now does 5,000 damage and only interrupts the spell the player is casting at that moment. It doesn't lock out the caster and only casts every 5 seconds or so.

  • Darkmoon Card: Tsunami now properly procs Giant Wave when basic heal-over-time spells are cast.

  • Shaman were unable to obtain Design: Figurine - Demon Panther from Neferset Looters. This has been corrected.

Strand of the Ancients
  • Demolishers now spawn at about the same moment that the boats reach the docks in the second round.

Tol Barad
  • If a player is already in Tol Barad and does not join the battle, the player will be ported back to the camp.
  • Using /afk ejects players out of the raid and back to the camp.
  • Entering Tol Barad via the bridge during an active battle by joining the queue will port the player to the correct starting place of the battle, but players who do not join the queue will be ported back to the camp.
  • Both the Hellscream's Reach Battle Standard and the Baradin's Wardens Battle Standard now have a 10-minute cooldown.

Quests & Creatures
Tol Barad
  • The spawn rates of all three Tol Barad quest micro dungeons have been adjusted to a more reasonable level. This should alleviate the issues players were having with creatures respawning too quickly.
  • The escorted Farson Keep Prisoner for the quest "Walk A Mile In Their Shoes" no longer engages in combat with opposing faction players.

Twilight Highlands
  • If reinforcements are not called after 60 seconds, Skullcrusher the Mountain will now despawn. When reinforcements are called, Skullcrusher no longer improperly despawns.

  • The Ramkahen Guardians now correctly melee, throw nets to snare characters, and utilize knock-back shots with their bows when they are unable to path to the target.

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