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by Published on 2010-10-28 06:21 PM

Update #2 - Added tons of details to the tanking changes.
Update - The Cataclysm Digital Pre-Sale is now available on the EU and US official sites.


Upcoming Tanking Changes
Originally Posted by Nethaera (Blue Tracker)
As the release of World of Warcraft: Cataclysm draws near, we continue to fine-tune various class abilities. Based on feedback and our own testing, we're in the process of assessing and amending tanking cooldowns -- at level 85 in particular. Some of these abilities, like druid Savage Defense and death knight self healing, are particularly difficult to model, so further testing will be necessary before there is sufficient information to base adjustments on.

In the case of paladins and warriors, we have recognized that it is possible for block chance to get too high too quickly and cause a situation where stacked mastery and the warrior Shield Block ability behave strangely. Since that's a scenario we want to avoid, we're making some changes regarding how block chance is handled for each of these classes:

Paladins - Holy Shield will be changed to increase block value by 10% (40% total) instead of increasing block chance by 15%. Since this will cause Mastery to become more valuable, the amount of block granted by Mastery will be reduced to 2.25% block chance per point of Mastery, down from 3%.

Warriors - At level 85, the value of Shield Block decreases as block value generated by Mastery increases. To remedy this, we will convert overflow of block + avoidance that exceeds 100% into critical block chance instead. Along with that change, Shield Block will be reduced to +25% block chance (down from +100%), but this will still yield a net buff for most warriors. Also in response to this change, the amount of block and critical block provided by Mastery will be equalized. Finally, Mastery will now grant 1.5% block chance per point.

Update - Here are some additional details based on the questions and feedback we're seeing:

  • The new warrior Mastery is 1.5% block and 1.5% critical block per point of mastery.

  • Shield Block will spill over into critical block if any portion of the 25% would have been wasted because your block + dodge + parry is so high already. If you are somehow always over 100% (which will be pretty hard now), you only get the critical block when Shield Block is up. The intent is to make sure Shield Block isn't wasted, not to make sure you have mastery coming out your ears (or any other orifice in the facial region).

  • Shield Block is not intended to be a magic damage cooldown (neither is Blood Shield, which also is physical damage only). We don’t want to duplicate the exact same ability on every tank when we can avoid it. Bosses generally don’t spam out a lot of magic damage on short cooldowns. On the other hand, Shield Block has a much higher up-time than Barkskin. We still believe the Cataclysm raiding environment is going to be a lot less centered around tanks dying to spike damage than players currently experience at level 80. Mitigating a lot of damage to save healer mana can be very valuable in Cataclysm.

  • Savage Defense is massively overpowered on beta and has been dealt with accordingly. Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks. With less damage absorbed, the boss damage can be adjusted downwards. We've reduced the multiplier for attack power on the absorption effect (from 65% to 35%, still modified by mastery) and it no longer procs from periodic critical hits.

  • Paladin tanks are not intended to go cap block as fast as they can. It’s fine if you want to do that, but we don’t treat it as “the new defense cap” and we don’t balance paladins assuming they have a 100% block chance. That is something the community identified as being not only possible, but likely, and one of the reasons we changed the way block works for paladins.

  • These changes are all slated for patch 4.0.3a when the shattering of Azeroth takes place, and are not currently implemented on live realms. Some of them may be active in the beta test – the Savage Defense change for example was applied via a hotfix to the beta realms recently.
by Published on 2010-10-28 05:03 PM

Cataclysm Digital Pre-Sale FAQ
Originally Posted by Slorkuz (Blue Tracker)

Q. In what regions is the Cataclysm pre-sale available? What day/time is Cataclysm launching in my region?
A. The pre-sale is available in the following regions, with realms scheduled to launch at the following times:

Americas, Australia, New Zealand, and Southeast Asia - December 7 at 12:01 a.m. PST Europe and Russia - December 7 at 12:01 a.m. CET

Q. When will my credit card (or other payment method) be charged?
A. You will be charged on the day that you place your pre-order for World of Warcraft: Cataclysm.

Q. Why do I need to log in to the game once after I’ve upgraded?
A. The first time you log in after pre-ordering, your account will become eligible to begin receiving the Cataclysm data when it’s available. The data will automatically download in the background while you play World of Warcraft or while you have the Launcher window open.

Q. Can I pre-order a physical copy of Cataclysm and have it shipped?
A. Not from Blizzard Entertainment, but many retailers offer pre-orders of physical boxes and Collector’s Editions.

Q. Will a digital version of the Collector's Edition, with the exclusive pet, be available?
A. No. The World of Warcraft: Cataclysm Collector's Edition is exclusive to physical retail copies. The digital version consists of the standard edition.

Patch 4.0.3 / The Shattering Date
Originally Posted by Zarhym (Blue Tracker)

Even though we have a set December 7 release date for Cataclysm, we still want to avoid giving out specific dates for upcoming events and patches in the event we need to shift our scheduling around at all to meet production needs.

I'll try my best here to give you useful information without it feeling like a non-answer. :)

Be patient! If you're really hoping to roll brand new characters once the shattering of Azeroth takes place, I'd strongly recommend just waiting. You'll get a sense soon enough for how events will unfold from now until December 7. I suggest you stick to your main characters for now. Very soon the pre-Cataclysm events will begin and they'll continually ramp up in severity and things to do over time, leading up to the shattering (patch 4.0.3a). You're going to want to participate in these events, as they'll only be around for a short time and will not return once Deathwing is unleashed.

[...] One thing we'll be clarifying a bit better next week is the distinction between what is in patch 4.0.3 versus when the shattering takes place.

Patch 4.0.3 will implement virtually all of the content necessary to make the changes to Azeroth, but those changes will actually take place in patch 4.0.3a, which is scheduled to be released shortly after patch 4.0.3.

Expertise Cap
Originally Posted by Ghostcrawler (Blue Tracker)
Due to recalibrating expertise for Cataclysm, level 80-83 creatures (which includes bosses) dodge and parry less, so you need less expertise, 23, to be exact. Sorry we didn't announce this. I would classify it as an unintended consequence (though not unknown) and not a desired change on our part.

At level 85, you will need 26 again.

Blue Posts
Originally Posted by Blizzard Entertainment
Current class balance
At 85 on the current beta build, Fury is high. Ret, Feral and the DKs are either close or slightly high. Rogues and Enhance might be a little low. This is how things look this AM and after a few more raid tests and balance tweaks, we might feel differently.

We know not everyone is able to beta raid test, but it is very useful to compare our internal tests and estimations to what players are actually able to accomplish. (Source)

Unique Buffs
Nobody brings unique buffs anymore. It isn't a tenable design when you have 30 different specs and raid groups that are sized 10 and 25 to have 30 very valuable unique buffs. I further question how fun it is to know that you probably only got brought because you make everyone else functional.

[...] A raid leader should bring you because you perform well, contribute to guild progression and are a pleasant person to play with. If your dps is dreadfully low, then it's understandable if a progression-focused leader feels like he or she can't afford a spot for you. The only PvE specs we felt were dreadfully low in the previous expansion were Arms warrior, Frost mage, Subtlety rogue and BM hunter. If we can fix those for Cataclysm then we'll be in pretty good shape and the onus will be on you to be a capable enough raider that folks want to raid with you. (Source)

Insane of the Membrane breaking in 4.0.3
Most of those changes are specific to when the world actually changes (mounts, feats, quests, etc). That's technically patch 4.0.3a. We'll have more information on the distinctions between patches 4.0.3 and 4.0.3a to announce next week. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Shield of the Righteous changes in latest build
We changed Shield Slam and Shield of the Righteous to do more base damage and scale less with AP. This was to fix a problem where numbers became absurdly large with a lot of AP, especially under the effects of Vengeance, dwarfing the damage done by druid or DK tanks. With these changes, a tank in heroic dungeon blues should deal the same damage with no Vengeance, but Vengeance will have less of an impact.

The coefficient for Shield of the Righteous was lowered from 120% to 60% at 3 Holy Power. The coefficient for Shield Slam was lowered from 75% to 60%. (Source)

Word of Glory
We buffed Word of Glory base points for Holy paladins. We nerfed the Ret and Prot talents to keep it about the same for them. (Source)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Vanish Bug
The only live Vanish bug we know of had to do with pets and guardians still being able to target you. We have fixed that on our end. (Source)

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement
We are seeing Enhancement at about the same dps they were at before at level 80, and are competitive with e.g. Fury warriors, Ret paladins and Unholy DKs at 85 as far as PvE dps goes. As always, it depends a lot on the encounter and the individual behind the keyboard.

If you find that is not the case for you, let us know, but it would be helpful to provide something more than anecdotal information.

[...] From a quick glimpse at some of these parses, the priority of abilities seems fine but the numbers are lower than some of the other ones we've seen. That suggests it could be a gear issue. Mastery is pretty good for Enhancement shaman, and some chose to reforge and regem for it. I didn't go inspect all of you to know if you tried that or not.

We'll keep looking into the issue though.

I am looking at an Al'Akir parse right at this moment with an Enh shaman tied with Frost DKs, Fury and Ret. (Source)

Enhancement and Lava Burst
We don't intended for Enhance to use Lava Burst rotationally. If you hard cast a Lava Burst when you're out of range, no problem. The value of Lava Burst to score a crit will also go down as your natural crit rate rises (at 85; I assume your crit rate is probably pretty high at 80). (Source)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Shield Slam changes in latest build
We changed Shield Slam and Shield of the Righteous to do more base damage and scale less with AP. This was to fix a problem where numbers became absurdly large with a lot of AP, especially under the effects of Vengeance, dwarfing the damage done by druid or DK tanks. With these changes, a tank in heroic dungeon blues should deal the same damage with no Vengeance, but Vengeance will have less of an impact.

The coefficient for Shield of the Righteous was lowered from 120% to 60% at 3 Holy Power. The coefficient for Shield Slam was lowered from 75% to 60%. (Source)
by Published on 2010-10-27 04:24 PM

Update - Female Worgen Dance
The Female Worgen dance is finally available and is based on Poker Face from Lady Gaga. (No soundtrack in the video to prevent the video from being blocked in tons of countries for copyright reasons)



Update [Beta Raid] Nefarian's End - Tonight! (10/27)

Originally Posted by Valnoth (Blue Tracker)
Once servers are up and after the Tol Barad test we'll be opening up Nefarian, the final encounter of Blackwing Descent.

Start your engines!

Cataclysm Beta - Build 13221
A new build will be deployed on beta realms soon.

Login Screen
The Login Screen is now available ! The screech isn't as loud as the one we heard during Blizzcon and it definitely doesn't happen often.





Achievements Changes
Originally Posted by Blizzard Entertainment

Guild Achievements

General

Quests

Spell Changes
Originally Posted by Blizzard Entertainment

Racial
  • Magic Resistance (Blood Elf) no longer reduces your chance to be hit by spells, increases your resistance to Arcane instead.
  • Shadow Resistance (Draenei) no longer reduces your chance to be hit by Shadow spells, increases your resistance to Shadow instead.
  • Frost Resistance (Dwarf) no longer reduces your chance to be hit by Frost spells, increases your resistance to Frost instead.
  • Explorer (Dwarf) no longer increases your Archaeology skills, now allows you to find additional fragments when looting archaeological finds. Still allows you to survey faster.
  • Aberration (Worgen) no longer reduces the duration of all Curses and Diseases used against you. Now increases your resistance to Nature and Shadow effects.

Archaeology
  • Survey now has a 5 sec cooldown, up from 4 sec.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Unholy
  • Unholy Might now increases your Strength by 10%, down from 15%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Soothe now has a 1.5 sec cast time, up from Instant.

Feral
  • Thrash (Bear) now deals 15% of AP + 243 damage, down from 19% of AP + 304 damage. Bleed effect reduced from 3% of AP + 189 to 3% of AP + 152.
  • Swipe now deals 171 base damage, down from 214.
  • Brutal Impact now causes victims of Skull Bash to have a 5/10% increased mana cost on their spells, down from 15/30%.
  • Stampede now increase melee haste by 30%, up from 15%. Causes Feral Charge (Cat) to cost 100% less energy, down from 50%.

Restoration
  • Rebirth now has a 10 min cooldown, down from 30 min.
  • Swift Rejuvenation is now a 1-Rank talent, down from 2 Ranks. Now reduces the GCD of Rejuvenation by 0.5 sec.
  • Efflorescence now heals nearby targets for 20/40/60% of the amount healed by Swiftmend over 7 sec, down from 7.5 sec.
  • Natural Shapeshifter now also increases the duration of Tree of Life by 5/10 sec.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Widow Venom now reduces healing by 10%, down from 25%.
  • Kill Command now deals 43% of Ranged AP + 848 damage. Up from 35% of RAP + 772 damage.

Marksmanship
  • Steady Shot now scales from 2.1% of Ranged AP, down from 10 of Ranged AP.
  • Chimera Shot now deals 28.8% of Ranged AP + 973 damage. Up from 24% of Ranged AP + 401.

Survival
  • Explosive Shot now scales from 22% of Ranged Attack Power, up from 18%.
  • Black Arrow doesn't seem to scale from Ranged Attack Power anymore, or maybe Blizzard just removed the scaling value from the tooltip.

Pets
  • Demoralizing Screech (Carrion Bird) no longer deals damage or reduces the attack power of enemies in range. Now reduces the physical damage caused by all enemies within 8 yards by 10% for 10 sec. No longer has a focus cost.
  • Froststorm Breath base damage reduced from 244 to 41.
  • Monstrous Bite now reduces healing by 10%, down from 25%.
  • Burrow Attack now scales from 76.8% of Ranged AP and deals 1432 damage, up from 9.6% RAP + 257.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire
  • Molten Shields now causes your Blazing Speed effect to also removes any movement slowing effects.
  • Blazing Speed now dispells all effect that prevent movement.

Frost
  • Permafrost now reduces the target's healing by 3/7/10%, down from 8/16/25%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance's effectiveness now diminish on targets farther than x yards away.
  • Divine Light base healing has been increased by 30%. From 8538-9512 to 11100-12366
  • Holy Wrath now scales from 61% of SpellPower, up from 30%. Base damage reduced by 22%, from 3122 to 2435.
  • Exorcism now scales from 34.4% of SpellPower or AP, up from 15%. Base damage increased by 15% from 2343 to 2741.
  • Flash of Light base healing has been increased by 30%. From 5313-5961 to 6907-7750.
  • Lay on Hands no longer restores mana.
  • Holy Light base healing has been increased by 30%. From 3202-3567 to 4162-4637.
  • Beacon of Light now lasts 5 min, up from 1 min.
  • Mastery: Illuminated Healing now absorbs 10% of the amount healed, up from 8%. Now lasts 8 sec, up from 6 sec. Each point of mastery increases the absorb amount by an additional 1.25%, up from 1%.
  • Holy Shock base healing has been increased by 30%. From 3033-3285 to 3943-4271.

Retribution
  • Templar's Verdict now deals 235% weapon damage with 3 Holy Power, up from 225%.
  • Hammer of Wrath base damage has been reduced by 22%. From 4890-5404 to 3814-4215.
  • Seal of Truth now scales from 12.85% of Attack Power and Spell Power (up from 12.5%) but now deals 15% weapon damage when stacked 5 times. Down from 16%.
  • Crusader Strike now deals 115% weapon damage, down from 150%.

Protection
  • Avenger's Shield now has a 15 sec cooldown, down from 24 sec.
  • Shield of the Righteous now deals 609/1828/3656 damage depending on Holy Power. (Old - Deals 20%/60%/120% of Attack Power as damage)
  • Shield of the Templar no longer reduces the cooldown of Avenger's Shield. Now allows your Divine Plea to generate 1/2/3 Holy Power.
  • Guarded by the Light now increases Word of Glory by 15/30%, down from 30/60%.
  • Wrath of the Lightbringer now increases the damage of Crusader Strike by 50% at Rank 1, up from 30%. (Not sure if the plan is to make it a single rank, or a 2 Ranks 50/100%, seems bugged)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Inner Fire now increases Spell Power by 531, up from 425.

Holy
  • Holy Nova affects target within 10 yards. (Tooltip fix)
  • Binding Heal base healing increased by 20%. From 3295-4237 to 3959-5091. Now costs 28% of base mana, down from 29%.
  • Prayer of Healing now costs 26% of base mana, down from 36% of base mana.
  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old - Only increased AoE spells by 10%)
  • Revelations now has a 40 sec cooldown.
  • Rapid Renewal (Tier 4) *New* - Reduces the global cooldown of your Renew by 0.5 sec.
  • Tome of Light is now a Tier 3 talent, down from Tier 4.

Shadow

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Asssassination
  • Mastery: Potent Poisons now increases damage done by your poisons by 28%, up from 20%. Each point of Mastery increases damage by an additional 3.5%, up from 2.5%

Combat
  • Mastery: Main Gauche now has a 16% chance to grant an extra off hand attack, up from 10%. Each point of Mastery increases the chance by an additional 2%, up from 1.25%.

Subtlety

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Chain Heal now costs 20% of base mana, up from 17% of base mana.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Drain Life now costs 12% of base mana, down from 17% of base mana.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Fury
  • Furious Attacks now reduces healing by 10%, down from 25%.
  • Slam now costs 15 rage, down from 20.

Protection
  • Shield Slam base damage has been increased by 125%. From 826-868 to 1871-1967.
by Published on 2010-10-27 01:27 AM

Update - Added tons of interesting blue posts!

Deathwing Is Coming
Originally Posted by Zarhym (Blue Tracker)
One of Azeroth’s oldest adversaries will soon tear through the Elemental Plane to reforge the world in flame, but this foe won’t be conducting his reign of terror from the confines of a castle or lair. Deathwing is a destructive force the likes of which adventurers have yet to see in World of Warcraft, and his appetite for devastation can only be satisfied by the shattering of the world. Following his explosive escape from Deepholm, Deathwing will cast a deadly shadow over the people of Azeroth as he wreaks indiscriminate havoc across the land.

Once free to terrorize the world, Deathwing will randomly choose territories in Azeroth to attack each day until his ruinous reign is brought to an end. A blackened sky will be the only warning before every living creature caught in his approach is consumed by his terrible fire. The unfortunate victims of his malice will receive a rare Feat of Strength... as well as a repair bill and corpse run.

When Deathwing returns, you'd best keep your eyes on the skies.
Here is a short video of the beta servers uploaded by Marla on Youtube. Also related: Stood in the Fire



Cataclysm Raid Progression
Originally Posted by Valnoth (Blue Tracker)
Below is the basic progression map. Obviously your mileage may vary, i.e. If you're Paragon or Premonition you will be able to skip some of the below and/or mix and match at your discretion.

*Normal Dungeons/Crafting/Questing to get full set of 85 blues (non-heroic) to do Heroic dungeons.
*Heroic dungeons to get full set of 85 Heroic blues to do Normal mode raids.
*Normal raids to get full set of 85 epics (non-heroic) to do Heroic mode raids.
*Heroic Raids to get full set of 85 Heroic epics, which will presumably help a bit on Sinestra and the next tier (when released with patch 4.1.0)

*Badge vendors to help fill in gaps at all tier levels.

*No real gating to speak of for ship.

*Sinestra opens after Cho'gall is defeated on HEROIC mode. No timers or attempt limits, but she will pound you relentlessly. She has better than Heroic epic level gear (half a tier better).

New WoW Community Site Coming Soon
Originally Posted by Lylirra (Blue Tracker)
Azeroth isn't the only landscape that's changing. In preparation for the upcoming launch of World of Warcraft: Cataclysm, we'll soon be releasing our new World of Warcraft community site which will provide players with a host of new features including blog posts, a robust game guide, and brand-new forums! If you want an idea of how this new site will look and operate, head on over to our StarCraft II: Wings of Liberty community site (http://us.battle.net/sc2/en/).

We currently plan to launch a live preview of the new World of Warcraft community site in early November, and will begin to transition over to the new forum system at that time. To make this transition as smooth as possible, we want to provide a tentative timeline for how we'll be phasing posting access from these forums (the ones on which you're currently posting) to the new forums.


  • For approximately two weeks after the preview site is released, both sets of forums will be open for posting. The requirements for posting on the new forums will be the same as posting here: you will need an active World of Warcraft account that's in good standing and a compatible browser.
  • Following the initial testing phase of the new community site, all forums located at http://forums.worldofwarcraft.com will be marked as Read Only. While you will still be able to access these forums, you will no longer be able to create new posts or edit existing ones.

    (The World of Warcraft: Cataclysm beta forums will remain available for posting until further notice. In order to post on the beta forums, you will need to possess a World of Warcraft: Cataclysm beta account.)
  • The current forum system will be completely removed sometime next month to complete the transition to the new community site. All forum communication at that time, excluding that conducted on the World of Warcraft: Cataclysm beta forums, will move to the new forums.

As we get closer to the release of the new community site, we'll be sure to provide you with more information. In the meantime, we're making preparations to ensure that important announcements posted by Blizzard Entertainment will be available in the new forums, and we encourage you to do the same. If there are any beloved discussions or guides that you want to take with to you, be sure to start saving them now!

Tol Barad Focus Test w/ Devs - Round 3
Originally Posted by Mumper (Blue Tracker)
Hey Guys,

We have made a number of changes to Tol Barad and are looking to get some good feedback from the beta players. First off, a few of the big changes.

  • Siege Engine HP tripled to 1.35m.
  • Tower HP reduced from 180000 to 150000.
  • Vehicles now protected from 99% of damage until someone hops in the first time.
  • There’s now a Spiritual Immunity Area Aura given by the Spirit Healers at all GYs.
  • 4 guards have been added to the bridge spawn point to protect it.
  • The queing system has been modified to keep the balance of players on each team at the same value. The system will not let someone else queue for a team until the balance falls out of sync.

The test is scheduled for 4pm PST tomorrow (Wednesday the 27th) on the Lost Isles beta server. You must be level 85 to queue for the battle and we will be on hand to speed up the time between games. We will use this thread for feedback after the test so please come back to the forums and post your thoughts!

Thanks!

Battlegroup Matchmaking Change
Originally Posted by Lylirra (Blue Tracker)
To facilitate better matchmaking for the Whirlwind and Emberstorm Battlegroups, players on the following realms will now have a chance to be matched together when using the Dungeon Finder or the Random Battleground system.

Whirlwind
Anub'arak, Blackwater Raiders, Bladefist, Cenarion Circle, Cenarius, Darrowmere, Echo Isles, Fenris, Hyjal, Korialstrasz, Lightbringer, Maiev, Misha, Ravenholdt, Shu'halo, Sisters of Elune, The Forgotten Coast, Uther, Vashj, Winterhoof

Emberstorm
Antonidas, Borean Tundra, Cairne, Drak'Tharon, Drenden, Farstriders, Garrosh, Hydraxis, Mok'Nathal, Moon Guard, Nazgrel, Nordrassil, Quel'dorei, Rivendare, Shandris, Tortheldrin, Wyrmrest Accord

We feel this change will reduce wait times and provide players on these realms with a more enjoyable dungeon and Battleground experience. While Whirlwind and Emberstorm are currently the only Battlegroups sharing a matchmaking pool, we expect to link all Battlegroups within a region once we've determined the effectiveness of this change within these first two Battlegroups.

Beta - Battle for Gilneas BG Not Currently Available
Originally Posted by Mumper (Blue Tracker)
We have discovered an issue that was preventing the Battle for Gilneas battleground from being available for play. This issue has been corrected and the BG should be available in the next beta build. Once we can confirm that it is playable, we will schedule a playtest with the devs ASAP.

Thanks and sorry for the mixup.

Blue Posts
Originally Posted by Blizzard Entertainment

Outdoor Group Bosses in Cataclysm
There are a COUPLE of these bosses in Cataclysm, but they're not true outdoor raid bosses. They're just much harder group bosses that drop heroic dungeon level items and specialty items. Have fun!

[...] these aren't outdoor raid bosses. A good STRONG 5 player group should be able to handle these bosses, but you certainly have the option to make a raid and give it a shot as well. Good luck. (Source)

Pre-Cataclysm Events
The pre-Cataclysm events have technically already begun with the earthquakes, though it obviously starts very mild and picks up over time. We don't want to ramp it up too quickly, but rest assured there will be a number of new developments as we get closer to Cataclysm. In fact, by the time the shattering of Azeroth takes places shortly before the release of the expansion, we might have to apologize for blowing your minds.

We'll have more information on the events coming soon.

[...] Each stage of the event does not have to be patched in, but rather just turned on. You can make a rough assumption that the event will play out for about a month, increasing in severity and things to do each week. (Source)

Is Ragnaros the end-boss of the Firelands?
Does that mean that Ragnaros isn't the real end-boss of the Firelands raid and there'll be another heroic-mode only boss after him? Or is a heroic-mode only boss just a one-time thing like Algalon was in Wrath?
There is no set in stone plan. We'll do it if it's something really bad ass (story/concept wise), like Sinestra, Algalon, etc...

That doesn't mean that Ragnaros won't be SUPER hard on Heroic mode, because he will be.

Healing
Mana Regeneration
We're still comparing all of the active and passive sources of healer mana to make sure things feel even among the different classes, but we feel pretty confident that the mana from Revitalize is too high. The Holy priest at 85 feels the closest to how we want mana to feel at 85.

Healing throughput
And what about throughput? Is the holy priest model for throughput also closest to the design intent? It too seems low compared to that of the other classes.
It's hard to just provide throughput as a simple number. It varies enormously depending on the encounter mechanics you're talking about. Many of the logs I have seen posted by unhappy priests have Holy Radiance and Rejuv (to name two spells) healing as a much higher portion of total healing than we typically want to see. Some of that is encounter specifics, though those two spells in general are still probably too good. The Chakra mechanic is also something we are continuing to tweak, so that makes direct comparisons tricky at the moment.

As a general rule, the community still focuses way too much on healing meters as a proxy for how good a healer they are. Meters aren't even that great for comparing dps without a lot of analysis. (Source)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marked for Death / Resistance is Futile
This is intended. You can have multiple Marked for Death marks, so having Resistance is Futile apply to all of those would be very powerful. You can overwrite the Marked for Death though if you have a particular target that you want not to flee. (Source)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Critical Blocks
Any attack which can be blocked should also be able to be critically blocked. If this does not happen, it's a bug. We will investigate e.g. Marrowgar Saber Lash and Sindragosa's Cleave. (Source)

Shield Block
Are you looking into Shield Block being underwhelming at 80, 85 and inbetween? Any thoughts on changing to the standard 20%, 1 minute implementation?
We feel this is a legit concern, along with block chance for paladins, and something we are looking into. We probably won't go with a standard 20% cooldown, because we think tanks are too similar already. We'll announce our changes when we have agreed upon them. (Source)
by Published on 2010-10-26 09:03 PM

Patch 4.0.1a Bug Fixes
Originally Posted by Ujumqin (Blue Tracker)
The following issues have been addressed in the 4.0.1a minor patch.


  • Using a "/cast!" command no longer disconnects players.
  • Mousing over objects that generate a cogwheel should no longer cause the client to freeze or disconnect.
  • Guild Tabards should no longer display on characters not actually wearing the Guild Tabard.
  • Floating combat text should always appear.
  • NPC Health Bars/Nameplates are now appearing correctly.
by Published on 2010-10-26 05:45 AM

Patch 4.0.1a on live servers this week
A new bugfix patch appeared on Blizzard servers and it looks like this week's maintenance will be used to upgrade the live realms to Build 13205, most likely to fix the major bugs in the current version of the game.
Originally Posted by Blizzard Entertainment
World of Warcraft Client Patch 4.0.1a

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

We are updating World of Warcraft with a minor bug fix patch. For updated information regarding the changes made in this patch, please visit the official General forum at: http://forums.worldofwarcraft.com/bo...Id=10001&sid=1

Ex-WoWWiki Admins Join Curse to Create Wowpedia
You probably saw a couple of forum posts about it, most of the team behind WoWWiki left the website and created a new site: Wowpedia.org. On a personal level, I'm glad that the team decided to pick Curse for this new project and I'm sure we have a great opportunity to build something really nice with that new site.

From Curse.com
We're extremely excited to announce that the administrators and contributors previously from WoWWiki have now joined the Curse family of websites and have created a new wiki for World of Warcraft, Wowpedia.org.

This free-to-use, community-driven wiki is the latest in our efforts to provide World of Warcraft players with premiere content and resources to help make your experiences better both in and out of the game.

Wowpedia is already booming, but it will need the help of the community to continue to thrive. Head over and make it the best wiki for World of Warcraft!

A few of the stats for Wowpedia, so far:


  • More than 218,000 pages have been created, with over 84,000 content pages
  • Over 72,000 users have registered to contribute to the wiki and its community
  • 15 administrators, all focused on building the premiere information resource for World of Warcraft
  • 330,000 visits since Wowpedia went live last week

We're also pleased to announce that for the next two months, Wowpedia will operate completely ad-free. And while we'll need to have advertising on the website eventually to cover hosting fees, those ads will never be obtrusive or affect the flow of content on a page.

As always, it's our goal here at Curse to provide gamers with the best possible tools, and the Wowpedia team is a great addition to the family.


Cataclysm Raid Loot Update
Cho'gall and a few bosses died a few more times, more items have been discovered!

ilvlTypeSpecSlotItem
359DaggerPhysical DPSOne-HandUhn'agh Fash, the Darkest Betrayal
359PlateHealWristShackles of the End of Days
359PlateMeleeHeadHelm of Maddening Whispers
359PlateMeleeLegsTerrastra's Legguards
359PlateTankChestBattleplate of the Apocalypse
359MailHealShoulderFeludius' Mantle
359MailPhysical DPSHeadArion's Crown
359MailSpellLegsKilt of the Forgotten Battle
359LeatherPhysical DPSHeadMembrane of C'Thun
359LeatherSpellFeetTreads of Hideous Transformation
359ClothSpellHandsHands of the Twilight Council
359CloakMeleeBackGlittering Epidermis
359FingerSpellFingerSignet of the Fifth Circle
359TrinketHealingTrinketFall of Mortality
359TrinketSpell DPSTrinketHeart of Ignacious



Cho'gall 25 Multi-PoV and Nefarian/Onyxia Sneak Peek Videos
Paragon released another video of Cho'gall 25, this one has multiple point of views and might give you a few more details on the fight! Also, the french guild Millenium managed to activate the first part of the Onyxia/Nefarian encounter in Blackwing Descent. Currently, you cannot finish the fight and Onyxia will be stuck at 1 HP.





The Sunken Temple in Cataclysm
If you watched/attended Blizzcon you probably heard that the size of the Sunken Temple/Temple of Atal'hakkar is greatly reduced now that the top portion of the instance is gone. Basically the only thing left is a quest NPC at the entrance, some trash, and 4 easily accessable bosses, more than enough to make your rerolls very happy to run the instance!





Beta Raid Testing Schedule for Oct. 26
Originally Posted by Daelo (Blue Tracker)
We're going to open up BOTH encounters in the Throne of the Four Winds on October 26 for worldwide testing starting tomorrow morning around 11AM server time (PDT).


  • Conclave of Wind
  • Al'Akir

Blue Posts
Originally Posted by Blizzard Entertainment
"Insane in the Membrane" in Cataclysm
Insane in the Membrane is a feat of strength, not an achievement. Feats are things that you can't be guaranteed to complete, which is why they're feats and not achievements. Most of them are actually now impossible to complete, and this feat will join a long list of "you had to be there" moments in WoW time.

The feat isn't being removed of course, those who have it will retain it, however; some of the requirements are, so it will no longer be able to be completed by anyone who has not already done so.

It's possible that in some very specific situations where someone has completed the reputations which are being removed, but not others that will still be in the game, that it can still be completed. But it's something we're waiting for clarity on, and will let you know as soon as we do. (Source)

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