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by Published on 2011-04-05 06:19 PM

Ask the Devs - Answers #4: Armor and Weapons
The answers for the latest "Ask the Devs" have been posted. The important parts in a nutshell:

  • We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.
  • The legendary weapon will be offered in both 10 and 25-man difficulties, however it will be 2 to 2.5 times faster to complete in a 25-man raid.
  • The Firelands legendary weapon has an amazing story and quest chain associated with it.
  • Account Bound items will be transferable to other realms "some day".
  • Blizzard wants to add more customizations to characters but isn't sure that dyes is the way to do it.

This is a very interesting Q&A, I suggest that you read the whole thing.

Originally Posted by Blizzard (Blue Tracker)

Q: Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)

A: This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it's easy for casters to forget about them. It's definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations get expensive to produce.

Q: Would it be possible for city quartermasters to sell the same equipment that guards wear? Stats wouldn't matter. - Pokemonmasta (EU|English), Tajit (NA/ANZ)

A: Cool idea. We'll talk about it.

Q: Are you planning to return to the original principle of designing the Tiers, when the sets were themed with the classes, not with the bosses that drop them? Do you have any plans to make the tier items visually different depending on your spec? - Анви (EU|Russian), Trafalgarlaw (Latin America)

A: We try and alternate the themes in order to keep things feeling fresh. Players can get bored if things feel too formulaic. The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set. Other tiers don’t have as strong a unifying theme so we go back to the classes for that. In the Call of the Crusade patch, we did faction-specific armor to solidify the military feel and Horde vs. Alliance rivalry.

Varying tiers depending on spec is a cool idea, but it does add more work to the individual armor which usually means we’ll get less of it. Color shifts are one option, but tend to already use all of those. We have more unique art these days than ever before, but the number of items overall has grown tremendously faster.

Q: I like the creative items that are dropped from Icecrown Citadel such as Nibelung, Heartpierce, Deathbringer's Will. Can I see more of such items containing unique proc-effects in the near futuer? - Whitewnd (Korea)

A: Yes. We think the procs are a good way from keeping the weapons from just feeling like a predictable bag of stats. There will be more in Firelands.

Q: Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)

A: We have been discussing what role in the game wands are supposed to fill. We generally consider it a failure these days if a caster ever wants to wand for dps instead of using their spells. Working the wand into the cast animation (as in the question above) is one idea. In any event, we want to figure out what we want wands to do before we give them any more prominence.

Q: Any chance we can start heading away from WWE-esque belts? - Catriona (NA/ANZ)

A: Azeroth is stricken by a terrible plague that inflates the size of shoulders and belts over time. Our artists like the belts because they have more room for detail when they’re larger. That said, your concern is duly noted.

Q: Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)

A: This is a technical issue that’s fairly nasty to fix and ultimately trimming the tabard ended up looking better, at least as a short-term solution.

Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)

A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.

To expand on that idea in case it’s not obvious, we don’t think players should be able to claim certain loot drops based on their class if their only intent is to sell the item. If you want to use the item yourself, awesome, go ahead and roll Need on it and you’ll get preference over players who can’t use that armor type. But if all you want to do is run to the Auction House, then everyone should have equal dibs.

Q: How do you plan on normalizing Legendary weapon aquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary aquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)

A: Our main goal is to offer the Legendary in both 10 and 25 without requiring say a 25-player raid to feel like they have to switch to running 10s for the sole purpose of Legendary fragment acquisition (and the same is true for 10s). Our plan is to make Legendary completion take longer to acquire in 10-player raids. The exact ratio will be somewhat obfuscated because of the variation in the amount of fragments dropped per boss based on both raid size and raid difficulty. However, you can plan on it being maybe 2 to 2.5 times faster for the 25-player raid. It should feel analogous to number of Valor points or gold dropped in 25s, and is being treated the same.

Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon.

Q: I feel that the current item drop ratio per part for caster's is little bit weird. While belt slot items are very common, wrist and ranged (wand) item are drastically rare. Now players don't like going to Throne of the Four Winds because belt and pants are so easily acquired via other way. What if the drops of Throne of the Four Winds changed into rare slot items, such as wrist and wand? - 빛그***제 (Korea)

A: There are a few issues embedded in this question. One is that while we like the random nature of the Throne of the Four Winds gear overall, it occupies a strange niche in the current itemization scheme. Al'Akir for example is fairly challenging, but so are Cho'gall and Nefarian. The net result is that many players lack epic legs, heads or shoulders and so have a strong incentive to spend Valor Point on their tier set of legs. By the time they defeat Al'Akir, nobody wants his legs. We plan on tweaking those loot tables a little for 4.1; Al'Akir will drop some random necks and cloaks as well as helm or shoulder tokens in addition or in some cases instead of his current loot.

As far as some items being rarer than others, that is the kind of thing we vary so that every tier of content doesn’t feel like a photocopy of the previous tier with bigger numbers. Our PvP gear for a variety of reasons has become very formulaic, and we don’t want the same thing to befall PvE. Bracers are hard to get now (though the trolls in 4.1 have a lot!), but next tier it might be a different item that becomes precious.

Q: What are the criteria you use to design the loots in a certain dungeon/ raid? Is it the backgrounds of the encounters, the preference of the designers, or basing on the existing models? - Kiolds (Taiwan)

A: All of that and more. As in the question above, if the dungeon or raid has a really strong visual kit, then we definitely jump on that. When you consider say the Cataclysm dungeon tier, there was a really diverse set of environments with no strong unifying theme. We could have tried to plan ahead of time that say Corborus would drop a certain weapon so we should theme it like a ring worm. That kind of rigid planning though doesn’t allow us a lot of room to maneuver if we decide to add a boss, change the source of certain items or so on. Naming the items can come from a variety of sources. Sometimes we play off of the boss (Symbiotic Worm from Magmaw), but there are pop-culture references (License to Slay), inside jokes (Chestplate of Hubris), and words that just sounded appealing together (Battleplate of the Apocalypse).

Q: Is there any plan to allow Account Bound items to be transfer to other realms? This could really give meaning to the phrase "Account Bound". - 텔레토*** (Korea), Деадхил (EU|Russian), Åtchøûm (EU|French), Tellua (NA/ANZ)

A: Yes. Some day. It will take a lot of programmer time to implement, but it’s something we want to do.

Q: Is it possible to let the players create/edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)

A: As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character's hair, but there’s not a lot of gameplay to it. We're not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.

We also think it's fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.
by Published on 2011-04-05 04:21 PM

Dev Watercooler -- Stats on Gear
Originally Posted by Blizzard (Blue Tracker)
‘Dev Watercooler’ is a blog series that provides an inside look into the thoughts and discussions happening within the World of Warcraft development team. In our first entry, Lead Systems Designer Greg "Ghostctrawler" Street laid down a few ground rules:

1. No promises are being made in these Dev Watercooler blogs.

2. Don’t read too much between the lines.

3. No complaints about the topic not being what you want to see covered.

The developers talk a lot about stat allocation on gear. We made some major changes to the stats that show up on armor and weapons for Cataclysm, and we periodically review how things have shaken out.

One suggestion that pops up fairly often, both internally and externally, is to make gear more tailored for each and every talent spec. (It honestly feels like we have 30 classes in the game at times.) We could have bosses drop Intellect mail with Hit on it for Elemental shaman. We could go back to legitimate bear gear. There might only be one spec (or less if you’re talking Feral’s two-specs-in-one-tree deal) interested in those drops.

The problem with that approach is that boss loot tables get really long. Say you’re a Resto shaman who won some mail gloves last Tuesday. Had this alternative model been in place, those gloves might not have dropped for you. In this alternate universe, the Elemental gloves did instead. There is a reason that Argaloth and his ilk feel like slot machines -- because they can drop so many items, the chance of them dropping the piece you want is pretty low. That works for the Tol Barad boss because he’s pretty easy to reach and we want to encourage players to keep coming back to him week after week so that more players benefit from his gear. It might be pretty frustrating if every boss felt like Argaloth though.

There’s another extreme we talk about sometimes, which is making gear more universal. We could merge the Spell Hit and Spirit stats pretty easily for all casters the way we did for Elemental, Balance, and Shadow. There would just be Intellect cloth that everyone from Destro to Disc would want. Great, you might think, less stuff will get sharded. But then think about how it would feel if you were one of those clothies. In a 10-player raid, there might be three people rolling on your loot. In a 25-player raid, it could be double that.

We could go even crazier. I mentioned in an earlier blog how Hit and Expertise aren’t very exciting to tanks, and that even if we made threat really hard to maintain, that tanks would probably still just stack survival stats and get frustrated when they lost aggro. Since we don’t vary the Stamina and Armor on tank gear (except in jewelry, socket bonuses, enchants, and gems perhaps), that means the tanking stats are really Dodge, Parry (except for druids), and Mastery. It wouldn’t be that hard to have say Haste convert to dodge chance and Crit convert to parry chance. Now the plate stats are Hit, Expertise, Crit, Haste, and Mastery (aside from the Strength and Stamina, which are always there in predictable proportions). Boom.

Now plate tanks share the same gear with plate DPS. When plate drops, all the death knights, warriors, and two of the three paladin specs might want it. Is that a better world? Less stuff would get wasted but there would also be more competition. You might feel less unique as an individual, and things might feel all too similar when you go from playing your Prot paladin to your Fury warrior, but on the upside, swapping to an alternate spec might be easier because you won’t need an entire second set of gear.

I mentioned two out of three paladin specs above. That third spec has been a thorn in our side for a long time. Paladins in general have a knack for that. I kid. (Mostly.) I’m talking about Intellect plate. We don’t like Intellect plate, but we haven’t come up with a good alternative for it. The pitches we hear most often have downsides we don’t like. Yes, a Holy paladin could wear mail… at which point their silhouette would look a lot like a shaman instead of a paladin. Yes, Holy paladins could derive their spell power from Strength… at which point they also hit with their weapons nearly as hard as Ret paladins. Yes, we could convert all that Strength to spell power, and convert the Hit to Spirit and the Expertise to Mastery or whatever. The Spirit to Hit conversion does the job, but it’s not super elegant or intuitive. I’m not sure we want to pile more onto that design.

Unless we come up with a really compelling reason to change gear stats, we’ll probably stick with the Cataclysm model for the foreseeable future. But we’re interested in seeing your feedback. Would more universal gear be more fun or less fun? Do you like competing over items many folks want, like Deathbringer’s Will or even Cho’gall’s shoulder tokens? Does it suck when plate tanking gear drops long after the tanks have geared up, or is it nice to be able to toss it to the Ret or Fury player for their offspec? Do the druids wish they had real tanking gear? Are the Prot warriors jealous of the Feral gear model? Is this one of those places in the game that could benefit from a more simple design, even if it was a less fun design? There are no wrong answers here, only whiny ones. I kid. (Mostly.)

*Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He tanks with a two-hander. On a shaman. Boom.
by Published on 2011-04-05 05:55 AM

Updated Zul'aman and Zul'gurub Loot Tables - With Screenshots!
People have been requesting an updated loot table of ZA/ZG for a while, there it is! A decent amount of items have been added to the list and unless I did a stupid, they should now all have screenshots!

The items reuse the old Zul'gurub/Zul'aman item models and since you're going to ask: yes, as far as I know, this is intended.

Level Type Spec Slot Name
353AxeMeleeTwo-HandReforged Trollbane
353BowMeleeRangedVoodoo Hunting Bow
353BowPhysical DPSRangedMandokir's Tribute
353BowTankRangedGurubashi Destroyer
353DaggerPhysical DPSOne-HandTwinblade of the Hakkari
353DaggerSpell DPSOne-HandVoodoo Hexblade
353Fist Weap.Physical DPSMain HandThekal's Claws
353MaceMeleeOne-HandGurubashi Punisher
353MaceMeleeTwo-HandJeklik's Smasher
353MacePhysical DPSOne-HandMace of the Sacrificed
353MaceSpell SpiritOne-HandAmani Scepter of Rites
353Off-HandMeleeOff-HandTwinblade of the Hakkari
353Off-HandPhysical DPSOff-HandArlokk's Claws
353Off-HandSpell SpiritOff-HandLost Bag of Whammies
353StaffPhysical DPSTwo-HandJin'do's Verdict
353StaffSpell DPSTwo-HandLegacy of Arlokk
353SwordMeleeOne-HandRenataki's Soul Slicer
353SwordMeleeOne-HandZulian Slasher
353SwordTankOne-HandBloodlord's Protector
353ThrownMeleeThrownZulian Throwing Axe
353WandSpell DPSRangedTouch of Discord
353WandSpell DPSRangedZulian Voodoo Stick
353ShieldSpell DPSOff HandZulian Ward
353ShieldTankOff HandShield of the Blood God
353PlateMeleeChestChestplate of Hubris
353PlateMeleeFeetSkullcrusher Warboots
353PlateMeleeHandsPlunderer's Gauntlets
353PlateMeleeHeadRoaring Mask of Bethekk
353PlateMeleeLegsJungle Striders
353PlateMeleeShoulderSkullpiercer Pauldrons
353PlateMeleeWristDeathcharged Wristguards
353PlateSpell DPSLegsFetish Greaves
353PlateSpell DPSWristBracers of Hidden Purpose
353PlateSpell SpiritChestTroll Skull Chestplate
353PlateSpell SpiritFeetBoots of Bad Mojo
353PlateSpell SpiritHeadPlumed Medicine Helm
353PlateSpell SpiritShoulderPauldrons of Ambition
353PlateTankChestBattleplate of the Amani Empire
353PlateTankHandsBone Plate Handguards
353PlateTankHeadSpiritshield Mask
353PlateTankLegsLegguards of the Unforgiving
353PlateTankShoulderPauldrons of Sacrifice
353PlateTankWaistCoils of Hate
353PlateTankWristAmani Armguards
353MailPhysical DPSChestBreastplate of Primal Fury
353MailPhysical DPSHandsHandguards of the Tormented
353MailPhysical DPSHeadHeaddress of Sharpened Vision
353MailPhysical DPSLegsZombie Walker Legguards
353MailPhysical DPSShoulderPauldrons of Nalorakk
353MailPhysical DPSWaistWaistband of Hexes
353MailPhysical DPSWristWristguards of the Predator
353MailSpell DPSWaistHawkscale Waistguard
353MailSpell DPSWristShadowmender Wristguards
353MailSpell SpiritChestBreastplate of Serenity
353MailSpell SpiritHandsMojo-Mender's Gloves
353MailSpell SpiritHeadMask of Restless Spirits
353MailSpell SpiritLegsKilt of Forgotten Rites
353MailSpell SpiritShoulderSpiritbinder Spaulders
353LeatherMeleeFeetFasc's Preserved Boots
353LeatherMeleeHandsKnotted Handwraps
353LeatherMeleeHeadThe Savager's Mask
353LeatherMeleeLegsLeggings of Dancing Blades
353LeatherMeleeWristAmani'shi Bracers
353LeatherPhysical DPSChestShadowtooth Trollskin Breastplate
353LeatherPhysical DPSShoulderTusked Shoulderpads
353LeatherPhysical DPSWaistBelt of Slithering Serpents
353LeatherSpell DPSChestVestments of the Soulflayer
353LeatherSpell DPSFeetTwo-Toed Boots
353LeatherSpell SpiritHandsT'wansi's Handwraps
353LeatherSpell SpiritHeadAmani Headdress
353LeatherSpell SpiritLegsLeggings of the Pride
353LeatherSpell SpiritShoulderFeathers of Akil'zon
353LeatherSpell SpiritWristArmbands of the Bear Spirit
353ClothSpell DPSChestRobes of Dissention
353ClothSpell DPSFeetBoots of the Ursine
353ClothSpell DPSHandsCharmbinder Grips
353ClothSpell DPSHeadCollar of Bones
353ClothSpell DPSLegsLeggings of Ancient Magics
353ClothSpell DPSLegsSerpentine Leggings
353ClothSpell DPSShoulderJan'alai's Spaulders
353ClothSpell DPSWaistSash of Anguish
353ClothSpell DPSWristWristwraps of Madness
353ClothSpell SpiritChestHexing Robes
353ClothSpell SpiritHeadThe Hexxer's Headdress
353ClothSpell SpiritShoulderClaw-Fringe Mantle
353ClothSpell SpiritWristWristwraps of Departed Spirits
353FingerMeleeFingerBand of the Gurubashi Berserker
353FingerMeleeFingerQuickfinger Ring
353FingerMeleeFingerRing of the Numberless Brood
353FingerPhysical DPSFingerArlokk's Signet
353FingerSpell DPSFingerShimmerclaw Band
353FingerSpell DPSFingerSignet of Venoxis
353FingerSpell SpiritFingerSoul Drain Signet
353FingerTankFingerTalonguard Band
353NeckPhysical DPSNeckAmulet of the Watcher
353NeckTankNeckAmulet of Protection
353TrinketTrinketMiniature Voodoo Mask
353BackMeleeBackHex Lord's Bloody Cloak
353BackPhysical DPSBackRecovered Cloak of Frostheim
353BackSpell DPSBackHakkari Loa Drape
353BackSpell SpiritBackSpiritcaller Cloak
353BackTankBackSpiritguard Drape

Heirloom Legs Items in Cataclysm
Apparently, yesterday's post about the tanking heirloom set got a lot of people really excited about possible leg heirloom items for all sets. Even if it's true that the game files have leg items for all sets, they've actually been there since the release of Cataclysm and so far there is no sign that Blizzard plans to release them in Patch 4.1.

The fact that the new tanking set probably means that they didn't give up on the idea, but so far there is no way to confirm or deny that heirloom legs will be available in the next patch.

Dark Legacy Comics #282 and Teh Gladiators #224 + #225 are out!

by Published on 2011-04-03 07:13 PM

Heirloom Tanking Items introduced in Patch 4.1
New heirlooms have been added in the latest build of PTR 4.1. A tanking set is now available from vendors and should make leveling instances much more enjoyable for everyone. Apparently, these new items are available from your regular heirlooms vendors.

Maelstrom Crystals for Honor/Justice in Patch 4.1
You might hate or love this change depending how much time you spend speculating at the AH, but Maelstrom Crystal will be available from Honor and Justice points vendors in Patch 4.1. Someone pointed out that I never posted the price for those, there, have a screenshot.

Jider (Rogue) Solos C'thun & Twin Emperors
You might remember Jider from his past videos of Grobulus and Patchwerk solo kill a few months ago, he's now back in a new video featuring a very ... interesting solo kill of the Twin Emperors and C'thun as a rogue!

From Jider
Phase 1 of C'Thun is quite simple, damage the Eye of C'Thun until 0% which then triggers Phase 2. This phase is significantly more difficult. To start, C'thun has a shield reducing all damage taken by 99% and various adds will spawn throughout the fight. Shortly after Phase 2 begins you will be eaten by a tentacle which is unavoidable and once you are inside his stomach you must kill two Flesh Tentacles to weaken and bring down his shield. The reason this fight was thought to be impossible to solo is after seven seconds of being in the tentacle room you instantly die if you are attempting the encounter alone. Normally, to get out of his stomach you must reach the platform in the center between the two tentacles inside but seven seconds is not enough time to do this.

So, after some theory-crafting I set out to apply clever use of game mechanics and soon enough had a working strategy. I would now pull Ouro to C'Thun's room. Like most bosses when you attempt to evade them they will port you directly to them so I used this ability to my advantage in Phase 2. Once eaten Ouro would perform the necessary task of porting me out and to increase DPS time on the tentacles inside I changed races to Goblin for the Rocket Jump ability. I also changed my spec to subtlety for shadowstep and finally leveled up Engineering for Tazik Shocker (glove enchant). Combined, these three abilities gave me enough time to do damage to the Flesh tentacles and eventually weaken C'Thun and brought the encounter down to a reasonable two hours.

Twin Emperors Explained : Both Emperors share the same health, When one loses health so does the other. Using good timing i pulled Vek'nilash alone while Vek'lor remained out of combat. There for they would not use teleport. And since they are split up they can not heal. Vek'nilash is immune to magic and can only be damaged by physical damage which is why i chose him. Vek'lor is immune to physical damage and can only be damaged by magic. When Vek'nilash dies so does his brother Vek'lor even though he is out of combat.

The MMO Report
It's time for another MMO Report!

by Published on 2011-04-02 06:51 AM

April Fools Wrap-Up
It seems that most of the news posts posted yesterday were fake! What a surprise! See you in a year for more stupid stuff!

Winged Guardian Video Preview
It's time for the video of the Winged Guardian promised earlier this week! The mount will be available from the Blizzard store at some point after the release of Patch 4.1 and includes a very nice light effect on the wings, check out the video!

The Daily Blink - Warriors: Now With Healing Spec
TheDailyBlink finally found an use for all these warriors we have laying around ...

by Published on 2011-04-01 05:25 PM

We had a lot of interesting news today! Make sure you didn't miss anything!

World of Warcraft Patch 4.1.11 Preview
Originally Posted by Blizzard (Blue Tracker)
Random Guild Finder
  • As the popularity of the Guild Advancement system continues to rise, we realize an increasing number of players feel that the experience of finding an adequate guild continues to be daunting. To address this, we’re introducing an all-new Random Guild Finder! Players may use this new feature to queue for automatic guild placement. You’ll be placed with a random guild at the click of a button, allowing you to partake in whatever content they may or may not be doing. After being placed, you’ll receive a cooldown which will not allow you to leave the guild, or for them to remove you from the guild, for fourteen days. Get to know your new friends! We’re sure they’ll enjoy getting to know you. If the guild you’re automatically placed in does not exist on your current realm you’ll be automatically charged for a paid realm transfer and moved there.

Appearance Tab
  • Acknowledging the continued requests of our players, an Appearance tab has been added to the game! The Appearance tab will finally, at long last, allow players to customize the look of their non-combat pets. Simply summon a non-combat pet and use the Appearance tab to change its look to that of any of the other non-combat pets you own. Summon, customize, and play!

  • Character armory profiles will now display current guild status: Solo, In a Guild, Looking for Guild, G-kicked, and It’s Complicated. In addition, character portraits now have the option to be displayed as a self-taken cellphone picture from in front of a bathroom mirror.
  • To ensure The Burning Crusade starting zones remain consistent with the rest of Azeroth, it is once again no longer possible to fly in Azeroth.
  • Dance Studio has been removed from the game due to lack of use.
  • Vashj’ir is now 20% more disorienting.
  • Players in capital cities will receive a 2-hour debuff “Homebody” that increases damage taken and reduces damage and healing given by 10% for every 10 minutes they’re within city limits. We hope this encourages something.
  • The mouse can now no longer be used to turn player characters. In many cases, this gave certain players a slight advantage over those that used their keys to turn.

Classes: General
  • Talents are now automatically chosen for a player based on the main specialization chosen.
  • Due to player feedback regarding night elf, blood elf, and worgen “flippy” jumps, player characters can no longer jump.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Hero Class improvements
  • Death knights now earn slightly more experience and gold than other character classes.
  • When using the Need Before Greed looting system, other players may not roll on loot until the Hero Class has chosen to pass.
  • Whenever a player takes a screenshot of a boss kill or similar accomplishment, all death knight characters will appear slightly more prominent in the image.
  • Death knight customer support tickets will always be handled before those of other players.
  • Death knights are now required to murder an innocent seven times per week or suffer the “Going Soft” debuff, which reduces damage dealt by 15%.
  • Death knights can now increase their damage by yelling KIAI into their microphone. Damage is increased by 10% for every 10dB.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Druid forms are now considered vehicles, allowing one player to ride on the druid’s back while in any form, even their humanoid form.
  • Scratching Post (legendary Feral staff), introduced in a recent patch, was created accidentally and has been removed.
  • Different models have been added for male and female versions of Bear Form. The difference is subtle unless you know where to look.
  • Druids no longer talk to Innkeepers to set their Hearthstone. They are instead now required to talk to Stable Masters.
  • Aquatic and Travel Form were causing too much of a performance hit and have been replaced with lower poly models.
  • Druids now perform an area-of-effect knockback when harvesting herbs, looting, or skinning (does not remove Flight Form).

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Hunters now earn Valor Points when they are effectively Vote Kicked from a Dungeon Finder group.
  • Chimera Shot, Kill Command, and Explosive Shot have been redesigned as Chimera Trap, Kill Command Trap, and Explosiver Shot, respectively.
  • Pets: regardless of what pet is actually tamed, these creatures will appear as either a wolf (Horde) or cat (Alliance) when in combat. In addition, we have implemented an exciting new cross-breeding system where players can mix pets of various families with unpredictable results. Be the first on your server to show off a Mothmonkey, Crocoliskchimera or Warp Crab (these will still appear as either a wolf/cat when in combat).
  • Ettin’s Grip (new talent) allows the hunter to equip two ranged weapons simultaneously.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • In addition to their current spells, mage Mirror Images now can randomly cast Frost Nova, Ring of Frost, Portal: Dalaran, and Mirror Image. Mirror Images summoned by Mirror Images can also cast Mirror Image. Mirror Images summoned by Mirror Images that are summoned by Mirror Images can also cast Mirror Images. Mirror Images that are summoned by Mirror Images that are summoned by Mirror Images that are summoned by Mirror Images…
  • The coefficients of all mage cast time spells have been tweaked to be 15% more jaw-dropping.
  • All Frost mages now receive a complementary personal Arena rating of 2200 upon reaching level 85.
  • Frost mages have been given one additional snare effect, so that they will be brought up to the level of other classes (combined).
  • All mage spells that deal Fire damage now appear green.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Judgement has been removed from the game.
  • Judgment (new ability) unleashes the energy of a Seal for Holy damage.
  • All talents and glyphs which referred to Judgement now correctly affect Judgment.
  • The sound of most Retribution abilities has been redesigned to produce a more audible clunk when used. The rotation should now feel clunkier overall.
  • Paladins are now required to tithe 10% of their gold income to their church.
  • Paladin chat and whispers now appear with sparkles.
  • Some paladin abilities did not contain the words Sanctity, Divine, or Justice. This has been corrected.
  • The duration and cooldown of Divine Shield have been changed to 15 seconds.
  • Divine Shield no longer causes Forbearance.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Members of this class must now make a vow of chastity.
  • The Shadow priest talent tree has been redesigned to give them access to most of the cooler abilities of Affliction warlocks.
  • Lightwell.
  • Four new reactive shields have been added to the Discipline tree. These new spells are called Heal, Greater Heal, Flash Heal, and Prayer of Healing.
  • Evangelism now has a 2% chance to convert all surrounding party members to the priest class.
  • Leap of Faith’s cooldown is now reset if cast on a tank that has targeted an enemy but is not yet in combat.
  • Discipline priests we heard you like shields that heal, so we put shield in your shield so you can heal while you heal.
  • All Shadow priest spells that deal Fire damage now appear green.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Due to continual misspellings of the “rogue” class, we have officially changed the name to the easier to type “rouge.”
  • Pick Pocket now works on friendly players, bankers and auctioneer NPCs.
  • Vanish now has an additional 5% chance to fail for no discernable reason.
  • Rouges equipping helms that resemble eye patches now suffer a 2% hit penalty from lack of depth perception.
  • All archways, portals, portholes, and doorways now contain locked doors which require a rouge’s Pick Lock skill to open.
  • Sleight of Hand now allows rouges to roll a perfect 100 on boss drops.
  • Cheap Shot has a new more anatomically appropriate animation.
  • Rouges are now required to pick up all of their blades after casting Fan of Knives before it can be used again.
  • Rouges may now cast Stealth while Stealthed, entering the state of Double Stealth, which is not only stealthier than Stealth, but also causes the word stealth to cease to make sense to your brain. Stealth.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • A healing tree has been added for shaman.
  • Flame Shock, Earth Shock, Dot Shock and Frost Shock have all been combined into a new spell called Bus Shock. This ability is less exciting, less powerful and harder to use than equivalents of comparable classes, but it has a new icon.
  • Maelstrom Weapon, Unleash Elements, and Spiritwalker’s Grace have been redesigned as Maelstrom Totem, Unleashed Totem, and Spiritwalker’s Totem, respectively.
  • The Elemental tree is now the Elementary tree, and allows use of new abilities Eat Paste, Nap Time, and the Macaroni and Glitter Totem.
  • The shaman now have a Totem Belt, allowing them to carry their totems with them at all times.
  • All totem ranges reduced to 1 yard.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Female warlocks are now correctly called witches.
  • Warlocks and witches now take additional damage when fighting in direct sunlight.
  • Demons now have a new resource system called Happiness. Torturing, mistreating or speaking harshly to a demon pet will reduce its happiness. The Succubus is an exception to this rule.
  • Whenever 2 or more warlocks or witches appear in a raid together, the damage dealt by any mages in the raid decreases by 5%. This effect stacks up to 5 times.
  • In addition to their current talent trees, warlocks and witches can now spend points in any mage talent tree as well.
  • To make the Demonology tree feel more 'demony' warlocks and witches not specced into this tree will be unable to summon demon companions.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The Arms and Fury warrior hybrid tax is now slightly taxier than other hybrid taxes.
  • A bug was discovered that prevented warriors from popping Enrage as intended. This has been fixed.
  • Charge has been removed from the game.
  • Warrior’s base movement speed has been increased by 300%.
  • In addition to Throwdown’s knock down and stun effects, it will also inflict a horror effect.
  • To improve the success rate of Heroic Leap, its range has been reduced to 3 yards.
  • Quantum Leap (new ability) propels the warrior through time and space, allowing the warrior to take over the identity of an unknown character in an attempt to improve their life or prevent disaster. Cooldown 5 minutes.

Dungeons & Raids
  • An attunement quest for Firelands is now available! In order to be eligible for the upcoming raid, players must first encounter Deathwing while he is randomly attacking a zone and collect his leavings. Epic quest lines will also need to be completed to collect the leavings from the other Aspects to combine them into the Patty of the Five Flights – the key to unlock the Elemental Plane of fire in the upcoming 4.2 patch.
  • Invisible walls have been added around all harmful ground effects.
  • All dungeon & raid bosses now have legs. If they already had legs, they got more legs.
  • In order to make the Cataclysm expansion appeal to all players’ sense of nostalgia, shaman, druids and paladins may now only queue as healers when using the Dungeon Finder.
  • Tank Stimulus: Successfully completing 25 Dungeon Finder runs as a tank will grant you a $400 Federal tax credit. (Requires Form 8863)
  • To help ensure players are only using the Vote Kick feature for the greater good of the group, anyone who initiates a Vote Kick will be kicked themselves regardless if the vote passes or not.
  • Ever a player favorite, the level-80 10- and 25-player raid of Icecrown Citadel is being reintroduced as a level-85 Heroic 5-player dungeon.
  • Ever a player favorite, the level-85 10- and 25-player raid of The Bastion of Twilight is being reintroduced as a level-85 Heroic 5-player dungeon.
  • Ever a player favorite, the level-85 10- and 25-player raid of Firelands is being reintroduced as a level-85 Heroic 5-player dungeon.
  • Ever a player favorite, the level-85 Heroic 5-player dungeon of Deadmines is being reintroduced as a level-85 Heroic 5-player dungeon.

  • All items have had a 65-100% reduction in Fun.

  • A new recipe has been added to Cooking which can be very rarely found inside Deathwing’s leavings. [Recipe: Epic Meal Time] – Use: Set out an epic meal to feed your entire raid or party! Restores 192,000 health and 192,000 mana over 11 seconds. If you spend at least 10 seconds eating you will become sick and “refund” all gained health and mana.

  • All Arena teams must now contain the word “cleave” somewhere in their name.
  • Resilience has been made more literal. Players with high resilience no longer take less damage in PvP, but now bounce when dropped.
  • Azshara Crater is now no longer mentioned so players will stop asking about it.
  • New Battleground brackets! To further promote fair play Battlegrounds are now bracketed for every single level. 10-10, 11-11, 12-12, … 77-77, 78-78, etc.

Quests & Creatures
  • To ensure Orgrimmar and Stormwind are the premiere cities for Cataclysm, NPC’s have been removed from all other cities.
  • All NPC’s now have a 25% chance to Dodge right-clicks.
  • Due to the popularity of the “Save the Wee Animals” quest in Hyjal, all quests now include an element that requires you to pick up fleeing animals.

  • The Worgen “sniff” sound has been replaced by Rebecca Black’s hit single, Friday. The song will play in its entirety. Every time.
  • The name of the draenei race has been adjusted to have 20% more vowels.
  • Draeneie - The male draeneie laugh has been tweaked to be 7% more irritating.
  • The tauren race may no longer choose the paladin class, because… come on. Really?
  • The dwarf race’s passive wenching bonus now works correctly.
  • Female worgen have been cured of their curse and now have only a human form.

User Interface
  • All spells and spell macros now have added RP-immersive elements built in that will transmit to all players automatically every time a spell is cast. These cannot be changed or disabled. Examples:
  • Flash Heal: “%n raises her hands skyward and calls forth a beam of bright white light that penetrates deeply into the souls of her comrades, healing their wounds and urging them forth in battle!”
  • Kick: “%n casually approaches you and dons a monocle before engaging you in a casual discussion concerning local politics and refined beverages. Eventually, the discussion grows heated, and he abruptly tosses his pipe at your feet.”
  • The UI addon system has been converted from LUA to Scaleform. All addons will need to be recoded.
  • Show/Hide pants has been added to the Interface Options menu.
  • A slider has been added to allow scaling of shoulder armor size.
  • To toughen players up for their encounters with dragons and demons, the in-game emote “/hug” has been removed from the game.

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