World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-10-17 03:58 AM

Diablofan's "Diablo Builds" Update

Deck Spotlight: Spark's Snake Bite, Versus Series: Jonpii vs Cookie, Pumpkin Carving Contest

4,000 Alpha Invites Giveaway, Invite Your Friends to Nexus

Patch 6.0.2 - Soloing Old Content Hotfix
Earlier today the damage you do in older content was reduced as part of the base health reduction of older creatures. Unfortunately this also means that players are killing old bosses slower than they were on the first day of the patch, and this is intended.
Originally Posted by Blizzard
Legacy raid soloing changed drastically over night. Doing roughly 1/3rd the damage I was yesterday. Bug?
Not a bug. It's a change accompanying a large reduction in health to all mobs in that level range. (Watcher)
So the net effect is nothing changed?
Net effect is probably somewhat lower damage in practice. Maybe 20% longer kill times, closer to pre-6.0 (Watcher)
Festergut 25HC took me ~40seconds last night. I wiped on LK after about 5 minutes and he wasn't even 50%. You sure 20% is right?
The problem is that last night you had the lower multiplier but not yet the lower health pools. Should be sorted out now. (Watcher)
Has this been implemented yet? I still seem to only do my normal dmg, no multiplier. The mobs clearly have had their HP reduced, but my damage is the same outside as it is in a legacy raid.
By "outside" do you mean outside in Northrend? Because that's all Wrath content, all gets the same treatment. (Watcher)

Question: was there a hotfix to soloing old content?
Yes, along with health/damage changes to all old mobs. The target was preserving the same pacing as 5.4.8, maybe a bit faster. (Watcher)

Initially lots of fun for tons of people bored with the game and now.. lots of disappointment....again! Why such high priority on getting this "fixed" when there are so many other pressing issues in game now?
It was part of the overall health/damage adjustment which I'd say was absolutely a pressing issue. If you could solo something in 5.4 or earlier, but cannot today, please let us know. (Watcher)
I agree with many others, no point in old content being hard to solo, please revert.
I think it'd be fine if no gold dropped and items had no value beyond transmog. But I think that'd bring its own problems. (Bashiok)
so are you saying the revert *is* because gold was too easy to obtain?
Not at all. It changed because the goal was preserving 5.4.8 pacing, and we got the numbers wrong at first. (Watcher)

Patch 6.0.2 Class Balance
It looks like more class balance changes are headed our way, along with the previously mentioned tweaks.
Originally Posted by Celestalon (Blue Tracker)
Just to keep everyone updated, we're progressing on the first big round of balance tuning changes. Coming in the new couple days will be adjustments to Assassination, Subtlety, Fury, Protection Warrior, All Death Knights, All Monks, All Mages, All Hunters, Shadow, Protection Paladins, Retribution, Guardian, Feral, Affliction, Demonology. Lots of number changes. To set expectations, our general strategy will be to nerf the couple OP specs (Fire, Fury, Demon), and buff the others to be competitive. Slight correction to that: A few others are coming down a tiny bit too, but those changes were already announced in my beta forum post.

When re-balancing hunters could you maybe try to do it so the no.1 pet class actually does more damage with a pet than without?
That's actually one of the biggest changes coming for hunters; pets were significantly underperforming, especially non-BM. (Celestalon)

Am I to expect more hunter buffs soon considering what Celestalon said or is the hotfix today literally it?
Today's hotfixes to damage are not it. Much more coming soon (trying for tomorrow but that may be tight). (Source)

Blasted Lands Quest Rewards
If you did the Blasted Lands quests before rewards were hotfixed in, keep being patient, as a solution is on the way!
Originally Posted by Blizzard Entertainment
There is a 'solution' coming for this, folks.

Not at liberty to divulge anything else, but they are working on something.

Patch 6.0.2 Hotfixes - October 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Death Knight
    • General
    • Talents
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to stunned permanently after dying in PvP combat.
  • Druid
  • Hunter
    • Hunter Pets
      • Stag pets should now correctly apply the Grace buff when summoned.
  • Paladin
  • Priest
    • Shadow
  • Rogue
  • Shaman

World Environment
  • Creatures
    • Master Aitokk should no longer be offering the Ogre Combat quest to players, because he's dead.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Achievement: Chapter V: Judgement of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Blackfuse Shredders now have 40% less health.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
  • Throne of Thunder
    • Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Lei Shen's Thunderstruck ability now deals less damage.
  • Ulduar
    • Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.
  • Temple of the Jade Serpent: Strife and Peril's damage has been reduced to a reasonable amount.

Battlegrounds and Arenas
  • Arena Skirmishes now award more Honor Points to the winning team. The amount awarded will return to normal once the portal to Draenor opens. An explanation and details on this temporary change is available on the forums.
  • Battlegrounds now award more Honor Points. The amount awarded will return to normal once the portal to Draenor opens.
  • NPCs above level 90 should no longer appear in Strand of the Ancients, Alterac Valley, and Isle of Conquest.

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.

Bug Fixes
  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

Patch 6.0.2 Honor Gains
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Okay, few updates and some more info:

At level 100, Skirmishes and Battlegrounds will award Strongboxes as the primary reward mechanic. You'll get some Honor from a win, but the contents of the Strongbox will be what you're really interested in. Those are obviously not available at level 90, which is why PvP gearing feels slow right now.

That said, we agree that 18 Honor is too low as a base value for a Skirmish win. We're going to bump that up to 36. That amount will still increase based on how long a match goes, starting at 45 honor past 1 minute and increasing from there. Again, keep in mind that we want shorter matches to give more Honor per time spent, so that players don't feel obligated to drag out Skirmishes for better rewards.

As to why it's not a higher number ("this gear won't matter in a few weeks"), there's a few key points to keep in mind. First off, there's the relationship between Skirmishes and Battlegrounds. Battlegrounds take longer and often have longer queues, which makes them a much larger personal investment to participate in. We want to make sure that extra personal investment feels worthwhile, so we're tuning Skirmish and Battleground rewards so that you earn slightly more Honor per time spent in a Battleground than you would in a Skirmish. If an average Battleground takes 15 minutes, and an average Skirmish only takes 2 or 3, the Battleground should reward significantly more Honor.

Also, keep in mind that there's no weekly cap on Honor gains. It's okay for a rated Arena match to reward 180 Conquest points, because after you get your 10 wins (or reach your catch-up cap), that's it for the week. You might earn Honor a little slower, but you could earn your entire Honor set in just a few days if you really wanted to.

Finally, we don't want to set unrealistic expectations for Warlords and level 100 PvP. We're okay with letting players gear a little bit faster right now in preparation for Warlords, but we don't want you to feel like you've had the rug pulled out from under you once the expansion launches and you start gearing at level 100. We want Skirmishes and Battlegrounds to feel rewarding in the interim period, but we don't want them to be some kind of loot piñata either.

Blue Tweets
Originally Posted by Blizzard Entertainment
I get were not supposed to trust simcraft. But its useful when pointing out talents like Necrotic Plague are a dps loss to take
Yep, absolutely. We do listen to that feedback. I'd just like to caution against taking the SimC spec DPS rankings as gospel. (WatcherDev)

Is ilvl 700+ PvE gear going to be scaled down in PVP?? I havent heard anything about this at all.
Yes it is scaled down in instance PvP and Ashran to 690. (holinka)
that ceiling will increase each season (holinka)
isn't 690 the ilvl pvp gear increases to in instances as well? If so, pve gear will be bis till full pvp geared
You're assuming people will have full mythic gear before conquest gear? (holinka)
are there any measures to prevent pve pieces from being bis in pvp, even after full conquest?
I'm primarily concerned about something being extremely better than some min/max BiS list. (holinka)
if there's a chance someone can get a pair of bracers that gives them a small bit more crit, I'm not concerned. (holinka)
will pve set bonuses work in pvp settings? And yeah min/max is no biggy if it's small. Just don't want cata again
PvE set bonuses do not work in Arenas or Battlegrounds. (holinka)

Currently you can buy a 20% XP potion BEFORE building Barracks, which makes you have to farm rares/chests for Garrison Resources.
I could see wanting to do this on my alt, perhaps? (Muffinus)

Blizzcon 2014 Party
Our friends at AskMrRobot and OpenRaid are taking part in a party at the Hilton for Blizzcon 2014. There will be panels hosted by various podcasts and fansites, Hearthstone tournaments, a photo booth, fan art exhibit, and lots of giveaways. Goody bags, t-shirts, Blizzard swag, posters, fan art, and more!

by Published on 2014-10-16 05:39 AM

Play Your Way Stream, 2014 Halloween Pumpkin Carving Contest, Tempest Rush Monk

Top 5 Plays of the Week, Ben Brode on Currency, SeatStoryCup this Weekend

Skin Spotlight: AzGul'dan, Developer Insights: Azmodan

Patch 6.0.2 Class Balance
Originally Posted by Celestalon
Hunters, we're not ignoring you, or satisfied with the current situation. New data helps us find the issue. We just need to work through the discrepancies, and find out what is disguising the issue on our side. Maybe we assume this is obvious, but it'll help to hear: The goal is equality. We'll continue working toward that goal. Obviously, we are not there yet. Nor do we expect to get there at 90 (but will get closer). We *do* expect to get there at 100.

I hope you do the same for all classes.
We are. Hunters are just at the top of our list right now.

Blasted Lands Quest Rewards
If you were eager to do the Blasted Lands event quests, you may have completed them before rewards were hotfixed in. The quests are now correctly rewarding item level 520 trinkets. If you actually need the trinket and did the quest early on, you may have to wait for a fix:

Level Type Spec Slot Name
520TrinketTrinket Bloodburn Protector
520TrinketMeleeTrinket Bladespike Charm
520TrinketSpell SpiritTrinket Ironmender's Totem
520TrinketPhysical DPSTrinket Talisman of the Invader
520TrinketSpell DPSTrinket Bloodcaster's Charm

Originally Posted by Vrakthris (Blue Tracker)
I don't have a specific update, but the potential resolution will be one available to all those affected and not something that we'd "fix" on an individual level.

Developmental implementation can take a little time though so it will likely be a few days before they can create, test and implement their resolution. I'll provide any updates I am able to pass along.

Patch 6.0.2 Hotfixes - October 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Event: Iron Horde Incursion
  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.

Premade Groups
  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box
  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
    • Talents
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
  • Mage
  • Monk
    • Mistweaver
      • Revival healing is no longer split amongst multiple party or raid members.

World Environment
  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.


Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue's Animated Strike ability has been squished.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Damage of Lei Shen's Crashing Thunder ability has been squished.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless' Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Blackwing Lair
    • Self-healing for Ebonroc's Shadow of Ebonroc ability has been squished.

  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds
  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas
  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.

  • For Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.

Bug Fixes
  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

Group Finder
Several players have expressed concerns about the new Group Finder, such as the 25 visible groups cap and timers on different things.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When we design our default UI elements we follow some core design philosophies to ensure we have a consistent, approachable, unobtrusive, and easy-to-use interface. And, also like most default UI elements, the Premade Groups tool is fully moddable. We'd fully expect that, much like unit frames, raid frames, etc., that those who are looking for different layouts and additional functionality will turn to creating and using addons. Which is of course largely the point and focus of addon support--allowing people to gain additional customization and functionality beyond what the default UI might offer. Quite a few players prefer that additional functionality and customization, and that's awesome, that's what makes addons great. But it is early still, the patch hasn't been out long, and mods tend to spring from a personal or collective desire for specific functionality or customization. Maybe you can help inspire an addon author?

That said, we're still definitely looking for feedback on what changes or features people want to see made to the default UI in future updates, and any constructive feedback on layout improvements or changes are more than welcome. In this case the UI and Macro forum is probably the best place to help consolidate feedback.

Patch 6.0.2 Stat Squish and Leveling Concerns
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have a hotfix in testing that will adjust creature scaling to better account for the stat squish.

To elaborate a bit, this isn't just about the stat squish. That was actually a relatively straightforward process numerically. But we made three separate changes that all affected the pacing and danger level of legacy content throughout the game:

  • The "stat squish" wherein items from level 60 through Mists of Pandaria dungeon gear were changed to use a linear instead of an exponential scale.
  • Doubling player health, enabling us to remove resilience from PvP and also make damage and healing less "spiky" in general.
  • Removing base points from spells to allow for better scaling and tuning across classes - previously a Frostbolt might have done X damage plus Y% of your spell power; now, in 6.0.2, it just does Z% of your spell power.

Any tuning issues that are being seen, particularly in level-up content (especially dungeons), aren't a result of the squish alone but rather the combination of all three changes. We've been following data and feedback closely, and are testing internally the change that Lore mentioned, which should hopefully be deployed within a day or so (it will require server restarts). In the meantime, if there are particular creature abilities that you encounter that seem disproportionately deadly, it's quite helpful to keep pointing those out.

Blue Posts
Originally Posted by Blizzard Entertainment
Damage in PvP
We've just applied a hotfix that will reduce pvp damage by 25%. Once the expansion launches, it will be reverted, but it should make skirmishes a bit more palatable in the meantime. (Blue Tracker / Official Forums)

Battleground Queues
Correct, we'll unfortunately need to restart realms in order for the fix to apply. Restarts are scheduled for early tomorrow morning in the North American region. (Blue Tracker / Official Forums)

Mythic/Warforged Items Downgrading to Normal
Don't have any information to share at this time but letting you know that we're currently investigating the issue. (Blue Tracker / Official Forums)

Blasted Lands Rewards Availability Duration
Yep, the Iron Starlette pet and Iron Vanguard title are only available until Warlords launches on November 13th. (Blue Tracker / Official Forums)

Loot Based Lockouts
The loot-based lockouts should be in place on Normal or Heroic for Siege of Orgrimmar, and should work a lot like Flex partial clears did in 5.4: based on the leader's lockout, with bosses despawned from the start until reaching the first one the leader hasn't killed (so, e.g. if a leader has done Immerseus and Norushen but somehow was not saved to Protectors, their instance would begin with Immerseus dead, but Protectors and Norushen still alive).

More or less, you should be able to pick up where you left off in Normal or Heroic, and if you enter a different instance where a boss you've already killed still lives, you can help out but you won't get loot.

From the above, it sounds like there may be some bugs here. It's a complex system, and a big part of why we converted Siege of Orgrimmar to use the new system in 6.0 was to make entirely certain that we work out any glitches before Draenor raids commence. We'll look into it. (Blue Tracker / Official Forums)

Level 90 Boost Experience
Sorry about any confusion! When Warlords of Draenor releases boosted characters will have their abilities introduced a few at a time as they quest through the intro Draenor experience. Until then we've made the new Iron Tide invasion event an accelerated version of the same process. If you're on a boosted character you'll want to begin the Blasted Lands questline that pops up when you first log in, and your abilities will unlock as you go.

We recently updated the patch notes with that information.

Boosted Characters

Newly Boosted Characters now start on the front lines in the Blasted Lands, doing whatever they can to stop the Iron Horde pouring out of The Dark Portal and start with a basic set of spells and abilities for their class. Characters unlock the rest of their spells and abilities by advancing through the Iron Horde Incursion world event in the Blasted Lands.
(Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
after undead racial nerfed. it was promised to nerf human racial... the question was in wich way... we saw nothin till now...
It was not promised. We never promise. We sometimes share our thoughts about what we're considering. No promises were made. (holinka)

Druid (Forums / Skills / WoD Talent Calculator)
Any plans to change cyclone range back to 30 yards? Would be a huge QOL change.
That is not a QoL change, that is a buff. (holinka)

Monk (Forums / Skills / WoD Talent Calculator)
how come monks get no love forMinor glyphs we got the least transmog choices & no cosmetic stuff
As a new class, many of the "hey that sounds cool!" ideas were baked in from the start (Muffinus)

Character / Items
Will horde players keep the azeroth choppers mount should they transfer to alliance after the deadline to obtain the mount?
All horde characters get the mount for any account that logs in during the prescribed period. (holinka)

General statement: we do not have any plans for any more toybox changes until we see how things shake out over the next few months. Anything with a player or NPC interaction, teleport, movement buff, or a quest item was intentionally not included. It is one thing for a character to have earned those items at the intended level, but giving them to every character may not be appropriate. (Source)

Is the bug that Assendance was not resetting after killing a boss (all other CDs do) fixed for 6.0? If not, will it be for WoD?
Only cooldowns greater than 3 minutes reset at the end of raid encounter attempts, so that isn't a bug. (WatcherDev)

can you confirm, in WoD RBGS award same amount of Conquest as arena rating?
In Warlords, your cap is based on your highest rating, whether it's arenas or RBGs. RBGs do provide an extra chance at gear tough. (holinka)

can real id friends group queue for Ashran?
yes (holinka)

oh, huh? So on busy servers we can expect queue times? I expect similar but opposite servers like KT and MG to merge?
the focus is having both sides full, not making sure both sides have equal queue times. (holinka)

You mentioned in an interview Mythic gear will get reduced ilvl in PvP Combat. Waht ilvl will it be? What about Legendary effects?
690 and PvE set bonuses don't work (holinka)

Quick Q: is Ashran going work like TB/WG in that only ~equal amounts of players from each faction can be in it? #WoW
No. Ashran queuing is basically a bouncer. We let everyone in until we're at capacity for the server. (holinka)

with Ashran servers being grouped for faction balance, are they still being matched within CRZ groups, or was that idea discarded?
We'll try to match them up in the same data centers as much as possible. (holinka)

Lore with that through Thrall, but now HE'S fucking back, yet we're losing Khadgar, and I assume the Kirin Tor again
How are you losing him? He's more active than he's ever been in WoW. Everyone benefits from his presence. (_DonAdams)

did the FOTR only react? did King Arthur? villains create drama, but they don't have to be everything.
Gandalf is reacting to Sauron. You know this because there's a lot of time for the details to unfold. Not a luxury games have. (_DonAdams)
We want to put up a big enemy and give you reasons to fight them, we make you want to go on the adventure and take them down. (_DonAdams)
Villains aren't "everything" but you need a strong, clear conflict for players to resolve. Otherwise it's not compelling. (_DonAdams)

Tradition is no excuse. Break tradition, create heroes that are proactive - reactive heroes seem less intelligent.
What would a "proactive" hero do? What conflict would they solve? Who created the conflict? Genuinely curious. (_DonAdams)
proactive heroes strike first against, even seek out, evil and injustice. Batman chillin until signaled vs. out patrolling Gotham
We do that all the time in quests. It's also pretty much the definition of a raid. We do it constantly. (_DonAdams)
I get what you're saying; it's in the details. Evil is out there and we're going to go stop it. (_DonAdams)
At a high level, he's still reacting to crime. Someone is still creating conflict which he has to resolve. (_DonAdams)
As a player I feel proactive constantly. In the past the majority of faction heroes felt static/reactive unlike in the RTS games.
That is fair, but you were also playing as those characters on their journeys. You had enough time with Arthas to care. (_DonAdams)

also, Garrosh's goals have been the Horde's goals for half the lifetime of this game...
Horde is divided, even players are split between Garrosh's goals of conquest and Thrall's goals of peace. (_DonAdams)

When's next time you see Alliance as having a "bad guy"? All Alliance "buy guys" have been "corrupted" somehow (Illidan, Arthas)
That's a good question. We don't have any in the works right now, but I think we're overdue for an Alliance villain. (_DonAdams)

Horde have explicit goals and the story serves those goals. can you honestly say the alliance does also beyond "hold the line"?
What do you perceive to be the Horde's explicit goals? I think you're falsely bundling all Horde up with Garrosh. (_DonAdams)
to blur the line between them. Not that it's fair just understandable how it can happen.
Yeah, conquest is an easy goal to push. What kind of large-scale goal could Alliance undertake? Perhaps reclamation. (_DonAdams)
Or maybe they're simply the first to discover and begin attacking a new threat. Definitely opportunities. (_DonAdams)

Khadgar has always been my favorite character, however now you've turned him into a traitor to the Alliance. Are you proud?
How is he a traitor? Because he doesn't kill Horde on sight? By that logic, all faction leaders are "traitors." Disagree. (_DonAdams)
… Please answer me, why this difference between Khadgar and Thrall? Any difference besides they belong to different factions?
Thrall isn't truly neutral, either. He's Horde, but he can set differences aside to work with Ally when needed. (_DonAdams)
Jaina behaved similarly before her city was nuked. Anduin and Varian can do it as well. (_DonAdams)

The story makes it seem like the Alliance only raids Orgrimmar BECAUSE of the Rebellion. Otherwise no. They've always been concerned with other things. It beggars belief, sometimes.
Thing is, Horde story is largely concerned with bigger things, too/ There's always a bigger threat than each other. (_DonAdams)
Or like Ashenvale: the Alliance was off fighting Old Gods and only taking minimal action against the Horde until the end.
Alliance move into the Barrens and torch Camp Taurajo, one of my favorite old quest hubs. We can go back and forth all day. (_DonAdams)
For what it's worth, I recall being f'ing terrified of night elves in Ashenvale. Really felt like enemy territory. (_DonAdams)
But, I mean, is this valuable feedback? How can we make our concerns better known or clearer?
It's all valuable. Specific examples and concerns help a lot more than broad assertions like "never" and "always." (_DonAdams)
I think we've drifted too far into stereotypes of "grr aggressive bloodthirsty orc" vs. "ye olde stoic knight defender." (_DonAdams)
I understand the overall desire is to show more proactive heroism from the Alliance. Give them some teeth. I agree. (_DonAdams)
For what it's worth, those themes work well on a broad scale. They are a good backdrop. We aim for variety in the details. (_DonAdams)

Is there any chance you guys might change Garrosh's fate? He's become a fairly interesting character, lots of room for growth
Pretty unlikely. (_DonAdams)

where are they in the game? Lorewise there may be a lot of casualties but we dont see them in game
Probably didn't stand out to Alliance players, but as Horde it was really grim. (_DonAdams)
Also a lot of the trash in SoO are literally Orgrimmar NPCs. The corpses strung about are old trainers, vendors, etc. (_DonAdams)

True. Does this mean that the Horde are villains? That's a problem. Too many mixed messages.
No, but Garrosh certainly became one. (_DonAdams)
so if the Alliance are heroes, and heroes react, what does that make the Horde?
Does that make the Alliance villains? No, it's a conflict the player characters would likely want to solve. (_DonAdams)
Imagine Varian suddenly decides humans are the supreme race, drums up an army, and begins executing dwarves and gnomes. (_DonAdams)
Horde are heroes as well. You're lumping all of the Horde in with Garrosh, who raised an evil regime from within the Horde. (_DonAdams)
You said the Ally, as heroes, generally react. Not saying Horde are villains, but it seems devs think they're more interesting.
I mean all heroes, in general, react to some conflict or situation. Horde players, too. (_DonAdams)

Reputation / Questing
what is the plan for lvl 100 content. Lvl 100 seems rather barren barring the daily, ashran, and the gear up.
Quest-wise, we have new quest lines coming out of the garrison every week at max level, as well as a legendary quest. (_DonAdams)
Beyond that, you have just as much or more as any other expac: dungeon, raid, outdoor max-level areas, world bosses, etc. (_DonAdams)

Do ya think garrison mine & garden for all make prof mats quite unbalanced against leather? Wtb slot-free skin hut
The barn provides a lot of leather, there are fewer herb/mine nodes in the world but many skinnable creatures (Muffinus)

is there still going to be a pass on follower traits vs. mission reqs? Timed Battle lights my list up like Xmas tree others NSM
Start a new toon, I don't think old data was updated, should be done as of next beta build, good trait/ability spread, LFFeeback (Muffinus)

Revisiting your tweet from 7 months ago. What was done to make garrisons alt-friendly? Beyond lvl3 plans, any shared progress?
That, plus work orders than can be queued, are the main features. We'll be monitoring feedback as the expac goes on. (Muffinus)

Garrison question: Are there enough of a specific race to have only them as followers (i.e. a Garrison with nothing but Gnomes)?
The Inn has a lot of each race, I want to say something like 15-20, should get you there, and 'rax can set your guards' race (Muffinus)

2014 Halloween Pumpkin Carving Contest
The annual Halloween pumpkin contest is here, and Alex-the-lion already got a jump on things with this nice pumpkin:

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Halloween season has finally arrived, and we’re ready to cut straight to the heart of the holiday. If you're dying to pick up a knife and hack, gash, slash, and jab at something, then you might be excited to hear that as of October 14, Blizzard's 2014 Halloween Pumpkin Carving Contest has officially begun! Unleash your magical axes, psi blades, chitinous claws, and other creative cutlery to carve up Blizzard-themed jack-o’-lanterns of epic awesomeness. If you’re unclear as to what epic awesomeness looks like in the flesh, you can check out previous pumpkins for some inspiration..

We’ll choose five of the grandest Cucurbita to earn one (1) Hallow's End Nemesis: The Headless Horseman Action Figure. Don’t delay; start carving right away! The twelfth annual pumpkin carving contest ends on October 29, so be sure to check out the contest page for rules and eligibility and get straight to slicing.
by Published on 2014-10-14 11:09 PM

Update: Added hotfixes and a few new blue posts.

WoW Up to 7.4 Million Subscribers
Blizzard released the subscribers count ahead of next month's earning call. This is up 600k from the Q2 2014 call that listed WoW at 6.8 million subscribers.

Don't see a chart? Enable javascript!

Patch 6.0.2 Hotfixes - Oct 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Event: Iron Horde Incursion
  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Toy Box
  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

  • Death Knight (Forums / Skills / WoD Talent Calculator)
    • General
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
  • Druid (Forums / Skills / WoD Talent Calculator)
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
  • Hunter (Forums / Skills / WoD Talent Calculator)
    • General
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
  • Mage (Forums / Skills / WoD Talent Calculator)
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Talents
      • Supernova now deals 30% less damage against player targets.
  • Warrior (Forums / Skills / WoD Talent Calculator)
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

  • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
  • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

  • Legendary Cloak Quest Line
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios
  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Auction house NPCs in Siege of Orgrimmar's should no longer be level 100.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

  • Upper Blackrock Spire
    • Commander Tharbek received a tuning pass on their damage and ability cooldowns.
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shadow-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount in a post stat squish environment.

Proving Grounds
  • Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas
  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.

  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

Smash ‘n Grab—Bonus Chance to Get Your Heirloom from Garrosh
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrosh got an iron-tight grip on your heirloom? It’s time to Smash 'n Grab! Beginning Tuesday, October 14 and lasting until the launch of Warlords of Draenor on November 13, we’ll be giving players a bonus 100% chance to get their first Garrosh heirloom weapon in each difficulty* of Siege of Orgrimmar. If you have yet to claim an heirloom for your collection, here’s your chance. Once Warlords of Draenor goes live, these heirlooms will no longer be available, so get involved in the siege before it’s too late.

*Not available in Raid Finder. Note that the bonus only applies in raid difficulties in which you have not received an Heirloom already. If you have already received an Heirloom from a specific difficulty, the bonus will not have any effect.

Pandaria Awaits – World of Warcraft Now Includes Mists of Pandaria
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Unlock the mysteries of Pandaria. Beginning today, October 14, 2014, players are now able to get the original World of Warcraft, The Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria together for only $19.99, available digitally now in the Shop. In addition, all World of Warcraft subscribers will now automatically have access to all of the content and features of Mists of Pandaria, even if they never purchased the expansion, at no additional cost.

It’s time to part the mists, adventurer — Pandaria awaits!

Blue Posts
Originally Posted by Blizzard Entertainment
Stat Squish*
If any particular creatures aren't properly squished, be sure to report them by name in the Bug Report forum so we can hotfix these as quickly as possible.

As an aside, Patch 6.0.2 is the biggest change World of Warcraft has ever seen, particularly on the technical side with file structure and coding, as well as on the mechanical side with things like the stat squish, ability pruning, etc. There are bound to be some unforeseen bugs or other issues, which is why we have all hands on deck ready to pounce on these as we find them. With your help and patience we'll get things sorted even faster.

And this wasn't done in the PTR why? Just get rid of the PTR since you all at Blizzard seem to think that it's better to piss off the players with buggy, nonfunctional patches instead of fine-tuning them first!
You seem to presume that thousands of players were anxious to hop on the PTR and jump into Terrace of Endless Spring LFR, or run countless other pieces of older content in order to find that one mob that hits too hard. Like I said, this is a huge patch and a ton of very core mechanics of the game have been altered in ways that impact every player and NPC in the world. We're bound to have missed a few things and will address them as quickly as we can.

The PTR process is still immensely useful for catching bugs, particularly client-crashing, game-breaking bugs which we prioritize over smaller things. It's not a black-or-white, all-or-nothing situation as you implied with your "get rid of the PTR" comment. Unfortunately (or maybe fortunately?), it's more complicated. (Blue Tracker / Official Forums)

Worgen Skin Customization Fix*
Welcome to 6.0.2! We’re in the process of tracking a couple dozen or so hotfixes we’ve implemented, or are in the process of implementing, and we’ll be updating the 6.0.2 Hotfixes blog as they come in.

In the meantime, we wanted to bring up an issue we’re looking into with Worgen skin options. Worgen (or Gilnean, if you prefer) characters are pretty unique in that their customization options are linked between each form (Human and Worgen). As work progressed on updated character models for 6.0.2, there was an error in how we numbered the texture files used to set which skin tones are linked between them. Some Worgen players out there are seeing a pretty stark mismatch, which is due to the game simply pointing at the wrong texture file. While it’s a simple error, it does require a client-side change to correct. We’re in the process of working on a client side patch to address this and a few other issues, and we’re working to get that out tomorrow if possible.

We’re excited to take this first giant step toward Warlords of Draenor with you, we’re continuing to read your feedback, and hope you’re enjoying fighting off this first wave of the Iron Horde invasion. As always, thanks for playing, and we’ll see you in-game! (Blue Tracker / Official Forums)

Proving Grounds Titles
We're aware of the issue with missing Proving Ground titles and are working on a hotfix to address this. (Blue Tracker / Official Forums)

Ordos and Legendary Cloak Requirement
Edit: Spoke too soon. The change below has been reverted. Eligibility for loot from defeating Ordos has not changed. It still requires one of the characters on an account license to have obtained the Legendary Cloak.

  • Access to Ordon Sanctuary or eligibility for loot from Ordos no longer requires players to have completed the Legendary Cloak questline.
(Blue Tracker / Official Forums)

Archeology Toys
Name says it all. Farmed up a metric ton of them a long time ago. Achievements are in my book but I don't have the items anymore. Ran out of bag space. Any chance there's a way to recover these with 6.0.2 with the inclusion of the Toys UI?
You may be pleasantly surprised on login. My characters automatically pre-learned toy items that my characters have obtained via Archeology without having to learn them. (Blue Tracker / Official Forums)

New Character Models
Sorry to hear you're not enjoying your updated character! As others have mentioned, we've added facial customization options to the in-game barbershop, which will allow you to change additional appearance options for an in-game gold cost.

With the old models looking as... old, as they did, there's always been some amount of interpretation that's going to happen from person to person as they fill in the quality-gaps, and add their own story and character to any of the looks. Where a squiggly blurry line might look like a scar to you, it might look like freckles to someone else. A furled brow is grease smudge, a wince is a grimace, or a smile is a pout. We went into the archives, back to the source material and textures, and spent a lot of time trying to ensure we were interpreting all those squiggles and smudges in a way that is as true to the originals as possible, while also updating them to much higher resolutions and levels of fidelity. No easy task, I assure you. We expect that some will have had different interpretations of those old blurry textures than the ones we arrived at, and that's why we brought some of the recustomization features in-game for "free" (small gold cost like other barbershop features), and with that you can hopefully find new combinations and options that do appeal to you. (Blue Tracker / Official Forums)

Professions and Gold in Warlords of Draenor
Unless you have a huge stockpile, gold is going to be an important asset in Warlords. But, beyond that, professions are still poised as they always have been, as a way to create high end items and special rewards for you and your friends, as well as to sell or trade your masterful experience as goods and services. Beyond items that will help fill itemization gaps as you'll get into raiding, there's the standard cadre of bonus items, toys, mounts, etc. that specific professions can create. There's also a lot of interplay between which professions you have/don't have, and how your building selections in the Garrison will benefit or offset your skills. (Blue Tracker / Official Forums)

Gaze of the Black Prince Buff Ended Early
It was our understanding that the Gaze of the Black Prince buff would be removed when the realms were brought down to apply Patch 6.0.2. In reality, the buff was set to expire at 12:00 a.m. this morning. At this point it's not likely that we'll be able to reactivate the buff so that it's available for these waning hours prior to patch launch. We apologize for the discrepancy between our messaging and the actual timing of the buff's removal. It wasn't our intent to mislead or confuse anyone. (Blue Tracker / Official Forums)

Heirloom Vendor Change in Patch 6.0.2
theres this situation where people probably have just started playing WoW again or are new to wow and they like to catch up on things during the game, i bet you dont take too many breaks from wow seing how far you went into that post of yours.
If they're new to the game they wouldn't be able to purchase heirlooms until they're already leveled. If they're returning, again, they may be lvl 80 or 85 and they're probably not going to be buying any (especially because they won't provide them much if any benefit at that level) unless they do have 90's but are returning to just level alts--which seems super specific. I'm still unsure of in what scenario new players or people returning to the game are specifically and unfairly being affected by this.

Which is of course not bringing up, again, heirlooms will still be available from other vendors for different currencies. Or that, if you want to right now, you could pretty easily grind out the JP needed to buy any heirlooms you want in the next couple days before 6.0.2.

How long have you guys been working on WoD already? How long have you known all of this was going to change? How bad do you think it looks that a month prior to the release you STILL haven't figured this out.
An account wide heirloom system wasn't as high a priority as other changes and content. Features and content are routinely delayed or cut from expansions as we work on them and priorities and design ideas and philosophies change. It's how we've always worked. Making a game is more of an art than a science, and we think it works better when there can be a personal touch and influence on the game design and direction, and not a rigid schedule to adhere to.

Anyway, to answer your question, we were in the process of changing the heirlooms to cost gold and thought "wait a minute, this is going to maybe suck if the new system changes the valuation considerably". So, specifically, maybe a day before the original post?

But again, help me understand. Why did this not come across during meetings about it when you had them? Maybe we're not privy to the knowledge, but the, "Well, we didn't realize it would be all screwy until just a short time ago!" thing...honestly, it puts a REALLY bad taste in my mouth, personally speaking.

Don't get me wrong.

I understand more than most prioritizing things. However, if a change is coming down the pike, do you not first examine ALL options thoroughly before deciding on what will work best? This reeks of throwing stuff at a wall and seeing what sticks, man.

Mmmm, not sure if I can answer satisfactorily as this seems to be a judgment of our working processes, which I'm not sure necessarily can or should be justified. If we do something you don't like, tell us why, I don't know that trying to ensure our producers are using "Agile" is super helpful. But anyway, things change, and they can change at any step. Obviously in meetings where designs are discussed, things change thousands or times in little or substantial ways. They can also change during testing, or as we approach a milestone, or at 2am when a designer wakes up in a cold sweat screaming "OH NO!", or during implementation, or a billion other small ways. You're perceiving change as a weakness, when in reality our ability to change and adapt to new conditions or thoughts or ideas, is a major strength.

It seems like you're wanting to shame us for not being able to see the future, or for prioritizing tasks properly (in the scheme of a new expansion, what old heirlooms will sell for is not super high up there), which seems odd and unfair.

I'm starting to agree with all the claims about pushing the paid 90 boost. That's the only thing that makes sense.
*grumble* Except everyone gets a boost included with Warlords and also heirlooms are still purchasable with other currencies. If the intent is to propose what-if scenarios as real problems, I'll discuss them all day, but please don't bring conspiracy theories in. There's no logic to what you're proposing.

Why is this even a concern? You've placed a monetary value on Justice Points. You've placed a gold value on the guild heirlooms. This is just repeating a bad excuse for a last minute change. One that doesn't even influence the gameplay in the new expansion. It's a convenience item for "veteran" players.
There's no monetary value on JP. We're offering a payout for time spent as the currency is being removed so people aren't sad for having JP they didn't spend. It's a nice thing to do. It is not a literal valuation of time spent. And there just isn't a parity with the guild heirlooms. Just because both items are heirlooms doesn't mean they should both suddenly be obtainable the same way through the same systems.

I do indeed understand some people would love for heirlooms to be purchasable with gold.

Again, maybe you did this. I don't know. But it surely seems to me that you (Blizzard) just took the path of least resistance and hoped for the best without really THINKING about it and have inconvenienced MANY players with nothing more than, "Oopsie daisy!".
I think it was more along the lines of, ok we're removing Valor and Justice Points, this is a change that affects dozens of systems, thousands of items, millions of players, let's discuss the key impacts, but it's going to take months for designers to work through how each should be resolved in each system, for each player, let alone implement, test, bug fix, reimplement, test, bug fix, etc. etc. and it would be nonsensical for us to sit and discuss each minutiae of the change for old currencies instead of doing work to make an awesome expansion. (Blue Tracker / Official Forums)

Patch 6.0.2 - Alliance and Horde Choppers
Today's patch added the Horde chopper mount, but it looks like Alliance players will have to wait a little longer to buy their mount.

by Published on 2014-10-14 04:26 PM

Update (4:45 PM EST): AskMrRobot is updated and online!
Update (4:30 PM EST): Ordos will not be accessible to everyone. You need the legendary cloak to access him still.
Update (1:20 PM EST): Added Blizzard's Patch 6.0.2 video recap.

Mists of Pandaria Included in Base Game
Mists of Pandaria has been removed from the Battle.Net Shop and the base game now is listed as including level 1 to 90. Players who haven't purchased Warlords of Draenor yet had their launcher change to the base game background instead of Mists of Pandaria.

World of Warcraft Site Updated
The World of Warcraft site design has been updated to include a new background and the Warlords of Draenor logo.

Patch 6.0.2 Survival Guide
Blizzard has released a video recap of some of the major changes in Patch 6.0.2.

Iron Horde Invasion - Blasted Lands Quests
Upon logging in you should be able to start the short Blasted Lands quest line. These quests reward Iron Starlette, The Iron Invasion, and the of the Iron Vanguard title.

You can find more information about the quests on the WoWDB pages for the initial Alliance / Horde quest.

Gearing Up Alts
If you want to gear up alts to make leveling in Warlords a little bit easier, there are now a few more ways to do so. Keep in mind that lots of items can be upgraded at the cost of 50 x Lesser Charm of Good Fortune.

  • Upper Blackrock Spire - The new version of UBRS drops item level 550 blues, which is better than you can get from Normal Siege of Orgrimmar (without upgrades). You need item level 510 to queue.
  • Honor - Battlegrounds and arena skirmishes can give you honor to purchase item level 550 Prideful gear.
  • Gold - Gear that was sold for Justice or Valor previously is now sold for gold!
  • Timeless Isle - You can get lots of 496 gear from chests on the isle. If you get tokens for armor you don't need, you can send them to other alts.
  • World Bosses - The world bosses have a 15-30% chance to drop gear.
  • Siege of Orgrimmar - Flex is now normal and scales from 10 to 30, so take advantage of the Group Finder to get some gear. If you are item level 496 or above, you can get item level 528 gear from Raid Finder.
  • Throne of Thunder - If you are at least item level 480, you can do Throne of Thunder. Bosses have a ~30% chance to drop item level 502 gear.

Patch 6.0.2 Known Issues
Originally Posted by Zorbrix (Blue Tracker)
  • Priest - Switching targets while casting Mind Vision can cause Mind Vision to sometimes show the Priest's PoV instead of the original target.
  • Priest - Holy Word: Serenity does not work with mouseover macros.
  • Paladin - The temporary crit rating buffs are not increasing Parry chance through Riposte.
  • Mage - Frozen Orb has its projectile pathing blocked by objects, such as trees, that don't block line of sight for targeted spells.
  • Monk - Healing Spheres summoned by Gift of the Serpent will not spawn near the NPC party members during Proving Grounds.
  • Priest - Chakra: Serenity is not increasing the healing of Glyph of Power Word: Shield (56160).

  • Trial of the Crusader: There is a camera issue when moving the camera into the alcove where the mobs enter the arena.
  • Orgrimmar: There are three areas in the ground in the Cleft of Shadow where you can see under the world.
  • Vale of Eternal Blossoms - There are sections of missing water and extra planes of water in several locations.

  • Obsidian Sanctum - Drake mounts may not drop if players kill Sartharion too fast.

  • The special level 90 version of Upper Blackrock Spire is not visible in the dungeon finder dropdown unless you meet the average item level requirement of 510.

  • It is possible for players to receive multiple Brew of the Month Club mails or no mail at all.
  • Some Brew Vendors may not always sell the brew of the month to players who are eligible.

Characters, Creatures, and Mounts:
  • Creatures will rotate to face a player if the player is moving after landing the killing blow or if they one-shot the creature.
  • A minor animation error will occur when Female Trolls do the "read" emote.
  • A minor animation error will occur when Female dwarves drown.
  • Multiple HD character models sit incorrectly in various types of chairs.
  • The Murkablo Battle Pet isn't playing idle animation sounds, and is missing a visual fire spell effect.
  • Orc Male's beards can sometimes appear untextured in the character creation process.
  • Fel versions of the Dreadsteed and Felsteed mounts display some non-fel effects.
  • Players mounted on a multi-passenger vehicle on a transport are not shown the transport loading screen when crossing continents.
  • A minor animation error can occur with some drake mounts (Nether Drakes, Frost Wyrms) when they land after jumping.

  • Female Blood elf cloaks animate as though they are female Draenei.
  • Players, other than the party leader, are prompted to select a role, the first time that specific group queues for an arena match.
  • Account-wide achievement criteria may not always visually display progress (Logging in and out sometimes resolves this).
  • Mouse-over tooltips maybe sometimes only remain on screen for a fraction of a second.
  • The rewards tooltip for Guild Vault Voucher (7th Slot) visually displays the wrong requirements.
  • Holy priest chakras do not work with the stance conditional.
  • The equipment manager and title panes of the character pane may sometimes visually be blank.
  • Some sections of the item upgrade UI (before you select an item to upgrade) has not been updated to reflect that PvE upgrades should now only cost Lesser Charms of Good Fortune.
  • The Professions window can appear gray if opened after viewing a grayed out page of the Spellbook or Core Abilities tabs.
  • With the Recruit-A-Friend faction suggestion active, Create New Character will autoselect races from either faction.
  • The indicator used to show which direction the Eclipse Bar is going for a Balance Druid appears to visually flip randomly throughout the process of the bar as a whole.
  • The skybox flickers when CrossFireX is enabled.

Site Navigation