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The Nighthold - Raid Boss Strategy Guide and Loot
by Published on 2013-05-07 11:59 PM

1.0.8 Official Patch Notes

Patch 5.3 - Pet Battle Spectating, Blue Tweets, Riot on Toxic Player Behavior, Fan Art

Patch 5.3 PTR - Build 16924
Build 16924 will be deployed to the PTR realms soon.

New Strings
Originally Posted by MMO-Champion

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
  • Unholy Might now increases your Strength by 10%, down from 15%.

Druid (Forums, Talent Calculator)

Hunter (Forums, Talent Calculator)
Beast Mastery
  • Exotic Beasts now reduces the cooldown of your Pet Special Abilities by 1%, down from 30%.

  • Rabid now has a 1.5 min cooldown, down from 2 min.
  • Burrow Attack now has a 14 sec cooldown, down from 20 sec.
  • Sonic Blast now has a 2 min cooldown, up from 1 min.

Mage (Forums, Talent Calculator)


Paladin (Forums, Talent Calculator)

Patch 5.3 PTR Notes Update - May 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Death Knight (Forums / Skills / Talent Calculator)
    • Talents
      • Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
    • Unholy

  • Rogue (Forums / Skills / Talent Calculator)
    • Talents
      • Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger. has a range of 20 yards, down from 30 yards.
      • Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
    • Combat
    • Subtlety
      • Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).

  • Warlock (Forums / Skills / Talent Calculator)
    • Talents
      • Blood Horror no longer activates from attacks made by pets.

  • The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom

Pet Battles
  • Battle Pets
    • Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
      • Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
      • Grim Batol is now accessible at level 84, down from level 85.
      • Lost City of the Tol'vir is now accessible at level 84, down from level 85.
      • Magisters' Terrace is now accessible at level 68, down from level 70.
      • The Mechanar is now accessible at level 68, down from level 70.

  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Items
    • The amount of PvP Power and Resilience on gems have been reduced by 50%.
    • Big Zokk Torquewrench has returned from their leave of absence.
    • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.

Battlegrounds and Arenas
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.

  • Justice Heirloom vendors now have Heirloom shields in stock.
  • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.

  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.

Pet Battle Spectating
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Yea, who needs arena spectating when you've got this
The pet battle spectating is not really "spectating" as such. You do not get to watch players versus other players, you only get to see them when they are fighting a wild pets. Before this change all you would see when a player was battling wild pets was them just standing there idly, now the battle will be visible to outside parties and not just to the player battling the wild pets. This means that the "pet battle spectating" is not really a new system for watching pet battles that had to be developed, it was simply a change to make wild pet battles visible to outside observers.

The same cannot be said for an arena spectating mode though. In order for us to create a system for arena spectating we would need to build a system from the ground up. While the ability to spectate arena matches is something that we would definitely love to implement into World of Warcraft, at this current point we have no plans for it.

Its coded message to PvP community "We dont give a fck about PvP or you, pokemon is all that matters"
That's as far from the truth as it gets, there is loads of new content and changes on its way for PvP in patch 5.3;
  • Balance adjustments/changes
  • New Arena
  • New Battleground
  • Conquest point catch-up system
  • PvP gear changes
  • PvP stat changes
  • Battle fatigue changes
  • And more...

If we did not care for the state or well-being of PvP in World of Warcraft we would say so, however the reality is that we do care for PvP and we are constantly making changes and additions in order to improve it.

Mists of Pandaria Collector’s Edition - Limited Quantity Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you missed out on getting your own Mists of Pandaria® Collector’s Edition, here’s your second chance. We have a limited quantity in our warehouse that we will be making available on a first-come, first-served basis on the Blizzard Store for $69.99. We won’t be printing any more of these exclusive sets, so pick one up before they disappear into the mists forever.

In addition to an exclusive art book, behind-the-scenes DVD/Blu-ray set, soundtrack, and mouse pad, the World of Warcraft ®: Mists of Pandaria Collector’s Edition includes all the in-game items also found in the Digital Deluxe version. Take a look at the full contents here.

To upgrade your account with the digital items from the Collector’s Edition once you receive your copy, you can log in to account management and enter the game key here.
by Published on 2013-05-07 09:23 AM

The Making Of: Diablo, Blue Posts, Community Commentary: Why Can't We Be Friends?, Mephisto's Visage Fan Art

Patch 5.3 - Pet Battle Spectating
Patch 5.3 will allow you to see the battle that is taking place when players are doing battle with Wild Pets out in the world. Currently you just see a player standing there idly while they are fighting. This won't allow you to target the battle pets or see numbers for health and damage.

WoWkemon Addon - Pet Battle Spectating
To go along with the spectating added in Patch 5.3, you can also see the numbers with the WoWkemon Addon's spectate mode. We looked at WoWkemon late last year, but spectate mode is a newer feature. Unfortunately it only works with players on your realm for now, but you can always submit suggestions to the author!

Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
The problem is when trivial content (dailies) is needed for better content ("bonus" rolls). Would like them removed
We are trying out options that aren't trivial or solo, such as rare mobs or summonable bosses. (Source)
But we do want to motivate players to get out into the world and not just tunnel on instances 100% of the time. (Source)

We've chatted about item squish... Ever considered a level squish? You know, lowering the cap back to 60 and readjusting.
What is the ultimate goal there? To speed leveling? To make it less intimidating? (Source)

23 Wisdoms and 9 Powers. Wisdom isn't the issue.
Wisdom was the issue when everyone ran tons of MSV and less HoF. Now folks run MSV less and so have lots of Wisdom. (Source)

Do you guys plan to fix up Silvermoon soon? The Sunwell has been restore since 2 expansions ago.
What new content would you be willing to give up so that artists could focus on Silvermoon? (Source)
It should be done for consistency. How about you make a patch focused on Lor'Themar, Velen/Anduin and revamp both BC zones ^_^
I'm not sure many players get excited about consistency. In a world of infinite artists, I'd totally agree. (Source)

"Would you spend art time on Silvermoon or new raid?" Huge bummer that this is even an "or" question, and it's happening a lot
Why? There are a limited number of hours in the day and we can only hire folks so fast. (Source)
And even if we could double our art team tomorrow, I'd then ask do you want 1 raid + Silvermoon or 2 raids? (Source)
Prioritization is just a part of this or any business. It's not a questions of being cheap. It's a question of bang for the buck. (Source)
I get it can remove the fantasy of the world to portray things in terms of artist hours, but those are very real considerations. (Source)

Does the potential low-pop/imbalanced server solution also address the poor economies of these servers?
Poor economy plus the lack of people for group content are the main problems in our minds. (Source)

What if raiding was an option, daily questing was an option and dungeons were an option?
Then my expectation is players would choose the most efficient path (not the most fun) and tunnel on that one. (Source)

in comparison to dungeon/raid ,class,race,zones and new features dev time what would it take to give WoW a new graphic engine?
We improve it every expansion. What is your imagined goal behind scrapping it and starting over? (Source)
WoW is more complex, but based on games I've done before, a new engine could take 4-5 engineers 2-3 years - VERY rough guess. (Source)

We have heard what you didn't like or thought could be better. What did you like about Mists? What do you like coming up?
Like: The new talent tree and glyph design. Challenge Modes. Wrathion. Cho. (Source)
Like: Less teleporting; the world feels like a world. Bonus rolls. Large raids. The farm. Brawler's Guild. Pet battles. (Source)

Is there an internal check that can distinguish between interesting for a developers mind vs player or is it metric reliant?
That is a very relevant question. We discuss all the time whether X is fun for the player or fun for the designer. Very easy trap. (Source)
It's not something I can explore via Twitter, but might make an interesting blog. Very common rookie mistake (though I make it too). (Source)

GC,how often do you restrain yourself from replying to some of these tweets with "Stop being bad"?Props for putting up with it
It wouldn't be worth it in the long run. If I don't show respect to players, they have every right to lose respect for me. (Source)

Bring back BC developers please.
Most of them are still here. (Source)

And really an entire continent of NPC’s telling me to slow down so you don’t have to design more content got old fast.
We are releasing patches faster than ever before. (Source)

Riot GDC Presentation: Reducing Toxic Player Behavior
Riot had a presentation at GDC this year about how they addressed toxic behavior by League of Legends players. WoW also has its own share of toxic behavior, and while their solutions are not directly applicable to WoW, it is still an interesting presentation! You can see the whole presentation here.

  • A significant number of players say that they are quitting LoL due to bad player behavior.
  • 98% of players only have infrequent and non severe toxic behavior and 2% of players have more frequent and severe toxic behavior. (Slide)
  • Riot looked at what would happen if they removed the worst 2% of players, but found that the occasional toxic behavior of the other 98% of players made most games appear to still have toxic behavior. (Slide)

  • Shield Players from Negative Behavior
    • The first experiment involved turning off cross team chat by default for players, but allowing them to turn it back on.
    • This dropped the amount of games that used cross team chat by 1%, from 46% to 47%.
    • This caused a 32% drop in negative chat (that led to a report), 2% drop in neutral chat, and 35% increase in positive chat. (Slide)
    • This also dropped the amount of reports per active player by 6-17% in different categories of toxic behavior. (Slide)

  • Reform or Remove Toxic Players
    • Players can report others for negative behavior in game and the Tribunal system will build a case for frequent offenders. This case includes chat logs, as well as parts of the gameplay.
    • The community then is allowed to vote to Pardon or Punish the offender.
    • When comparing the Tribunal decision to the judgement of the official support staff for a sample set of cases, the outcome was the same 80% of the time. Most of the time when the judgement was not the same, the players were actually more lenient than the official staff would have been.
    • Examples: Case 1, Case 2, Case 3.
    • Riot then added reform cards that are sent to the player after they were banned. These include the judgement, punishment, and evidence from the case.
    • The cards that explained why a player was banned and showing them what they did caused player recidivism rates to go down by 2-13% in future games. The recidivism rate previously went up when players just received a vague a ban notice. (Slide)
    • The offending player is also able to link the card to everyone else, which ended up in the community agreeing with the decision most of the time. (Slide)
    • Some of the banned players even claimed they learned something from being the feedback offered after they were banned! (Slide)

  • Create a Culture of Sportsmanship
    • There are five categories for tips shown in game: Fun Facts, Positive Behavior, Negative Behavior, Self-reflection, and Gameplay Tips. (Examples)
    • Each tip could then use one of three front colors: Red, Blue, and White.
    • Then the tip was either placed on the Loading Screen, In Game, Both, or Nowhere.
    • Every game got a random combination of these variables with a 10% set of games that acted as a control, having none of these tips.
    • Games with the tip: "X% of players punished by the Tribunal improve their behavior and are never punished again" in white on the Loading Screen saw a 4-6% decrease in toxic behaviors. (Slide)
    • The next tip had some interesting results depending on font color: "Teammates perform worse if you harass them after a mistake." (Slide)
      • Red - 6-11% decrease in toxic behaviors.
      • White - Negligible impact.
    • As did this one: "Players who cooperate with their teammates win X% more games." (Slide)
      • Blue - 4-6% decrease in toxic behaviors.
      • Red - Negligible impact.
    • Some tips didn't do so well, as this one cause a 5-15% increase in toxic behavior with a red color: "Who will be the most sportsmanlike player in the game?" (Slide)

Fan Art
This is some interesting fan art that appeared on Reddit today, involving exporting WoW assets and replacing elements, then rendering them in another program. You can follow the artist's progress here.

by Published on 2013-05-05 08:14 PM

Mannercookie's Insanity Barb Build, Types of Density on the PTR, Tyrael Fan Art

Patch 5.3 - Dungeon Journal UI
Patch 5.3 finally makes it faster to move through the Dungeon Journal by putting boss selections for an instance on the left always, and loot, abilities, and model on the right, making it much faster to switch between bosses to find the right loot list.

Otis - Dungeon Journal Addon
If you don't want to wait a few weeks for Patch 5.3, you can install the Otis addon to make life a little bit easier. It adds arrows to the side of the Dungeon Journal that allows you to quickly move up and down through the boss list.

Blue Tweets
Originally Posted by Blizzard Entertainment
I'd say Glyphs and Talents look too similar atm.
Yeah, I think that's fair criticism. (Source)

We added talents in vanilla so rogue 1 and rogue 2 could be different. With tri spec, what if every rogue feels the same again? (Source)
I think you picked the worst class to make an example for you here.
In my experience, hunters are even more likely to swap specs than rogues. Even rogue specs have more kit than hunter specs. (Source)

Pandora's box was open at the moment you allowed us to change spec unlimited number of times.
Then maybe we need to close the box. Another idiom is throwing out the baby with the bathwater. (Source)

Can you reconcile your tweet yesterday about yr friend being "just a druid" w/ the "Bring the player not the class" mentality?
I don't think it's a contradiction. You should be able to bring a Balance or Feral most of the time. (Source)
Now there are some cases where we discourage extreme ranged or melee stacking, which is more necessary evil than cool design. (Source)

And how about "bring player - not spec" argument?
Unless you are on heroic Lei Shen, you can probably play any spec you want and be fine. This was not the case in Sunwell. (Source)
In Sunwell, you had to stack certain classes to get the right buff / debuff matrix. That is what "bring the player" was all about. (Source)

How much would you like Crit, Haste and Mastery to be just as good as one another for all specs, allowing freedom for style?
It's tricky. If they are all interchangeable, then you don't look at the stats at all. Better would be if you can feel the delta. (Source)
For some casters, you can really feel diff between a high crit and high haste build. I wish it felt more so for everyone. (Source)
Then the stats could be equal value while the decision was still meaningful. (Source)

I was looking at simulation numbers on noxxic. Can't believe I'm alone in thinking it's demotivating to see my class so low.
We don't put much faith in class comparisons from sims. Different people with different skills work on the various components. (Source)
So even if e.g. the hunter simming is strong, it may not mesh with the shaman simming. (Source)
Sims are better for helping you determine gems, rotations, reforge etc. for your character. (Source)

Can we get a heads up as to VP incoming patch, will it be reset or can I have it stored ready?
We will give you notification before 5.3 ships. (Source)

Sunwell raids stacked the top DPS with 1 each of the buff classes. Heroic ToT is the same except it's Raid CDs now.
Disagree. Heroic ToT class stacking is nothing like Sunwell class stacking. (Source)

This is opposite of truth. Having the highest ilvl possible when stepping into ANY raid IS MANDATORY
I disagree. Skill has a much greater impact than ilevel. That is why Blood Legion can beat content with very little new gear. (Source)
Worldclass is irrelevant. There'd be no point to gear if it didn't facilitate success. Stop with the straw man.
But skill matters more than gear especially for non-worldclass, because the worldclass can't improve their skill much more. (Source)
Gear helps for sure. If you want to farm LFR for tiny DPS upgrades, go for it. My contention is that behavior is optional. (Source)
mechanics or not the guild rollling in a sub 496 ilvl is gonna have a bad time in tot where the 515 guys are gonna breeze
Yes, that is different. If you don't have a lot of N gear from previous tier, then LFR will serve as a useful catchup. (Source)

why is it we can burn extra mogu coins in LFR but not on nalak for example?
We didn't want to encourage rampant realm hopping, which can lead to instability when there are too many folks in one spot. (Source)
Now that 5.2 has been out for awhile, it would probably be okay for the older bosses. (Source)

have you consider make DBM as default UI, like many other popular 3rd party UIs they are becoming essentials
We try to communicate essential info in raids. The raid mods often provide too much info, which has 2 problems. (Source)
Difficulty is probably obvious, but they also make fights seem complicated by bringing your attention to stuff you could ignore. (Source)

I have even seen in blue posts where you or someone else says normal raiders run LFR! Pls get stories straight!!!
Some heroic raiders run LFR. The question is how forced they feel to do so. (Source)
In 5.0 when everyone was in blues, LFR gave epics and felt really important. (Source)
In 5.2, LFR offers much less to N raiders unless you've been unlucky or are impatient to complete a set or something. (Source)
As I've said, if it's fun for you, go for it. I wouldn't consider it mandatory though. (Source)
In heroic, there are tight enrage timers. In 5.2, there really aren't in normal. (Source)
It comes down to your error rate on mechanics. Improving ilevel can gives you more room to have more errors and still win. (Source)
But causing fewer errors in the first place is likely an even surer track to victory. (gives -> give) (Source)

don't you fear pve gear will become too strong and scare away pure pvpers who dont want to pve?
We don't think PvE gear will be more attractive than PvP gear for PvP with these changes. (Source)

the blog about how to gear was a little inelegant and convoluted let's say. Is End game gearing gonna be like that forever?
What we don't like is that the current system is fairly opaque. Nothing tells you "Go here for a good belt upgrade." (Source)
Also, the system gets more convoluted when tiers advance. Should I do MV LFR or ToT LFR? Is the DMF trinket still good? (Source)
We like to encourage lots of different paths towards a goal rather than e.g. raid or die. (Source)
what if i just want to raid or die? All I want to do is dungeon and rad? Why can't that be an optimal choice? Not the only one
Optimal tends to become the only. We try to make the most optimal path the most diverse one (but again not the only one). (Source)

Weekly News Recap
Lots of news this week, so here is your chance to catch up if you missed a day of news!

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices seem to be moving back up slowly, with almost all SSDs under $1 per gigabyte when on sale. No new GPUs or SSDs worth waiting for are expected before the third quarter this year. RAM prices have been increasing for the past few months, so if you were thinking about adding RAM anytime soon, now is the time.

The new Haswell CPUs from Intel are almost here and should bring a mild performance improvement, power usage reduction, and significantly better integrated graphics.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 3770K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in [email protected], take a look in our team's thread.

ComponentPuppy Dolphin
MonitorAsus VS229H-P 21.5" LED IPS Monitor - $140ASUS VS248H-P 24-Inch Monitor - $170
KeyboardKensington Pro Fit Media Keyboard - $20Cyborg V.5 - $48
MouseLogitech G400 - $37Razer Deathadder - $46
SpeakersCreative A220 2.1 Speaker System - $30Logitech Z313 Speaker System - $40
ComponentNarwhal Unicorn
MonitorASUS VE278Q 27-Inch - $266HP ZR2440W 24-inch (IPS Panel) - $369
KeyboardLogitech G510 - $90Razer BlackWidow (Backlit)- $76 ($129)
MouseLogitech G500 - $45Razer Naga (Buttons on the Side) - $70
SpeakersLogitech Z323 2.1 Speaker System - $60Logitech Speaker System Z523 - $65

Puppy and Dolphin
Mix and match anything but the CPU/Motherboard combo between Puppy and Dolphin. Pick one of the two CPU/Motherboard combos.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $35NZXT Source 210 - $35
Power SupplyCorsair CX500 - $58XFX Core Edition PRO 550W - $69
CPUAMD Phenom II X4 965 Black Edition- $85AMD FX-6300 - $117
HeatsinkCooler Master Hyper 212 Plus - $28Cooler Master Hyper 212 EVO - $30
MotherboardASUS M5A97 R2 AM3+ 970 - $99ASUS M5A99FX PRO R2.0 AM3+ 990FX - $135
MemoryKingston HyperX Blu 4GB 1333 - $318GB G.Skill DDR3 1600 - $71
Graphics CardASUS 7770 - $109Gigabyte 7850 2 GB or Gigabyte GTX 660 OC 2GB - $195 / $210
Hard DriveWestern Digital Caviar Blue 500GB - $57Western Digital Caviar Black 1TB - $91
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$525$766 - 781

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $58Cooler Master HAF 932 - $160
Power SupplyCorsair 650TX V2 - $90Corsair 750HX - $130
CPUIntel i5-3570K - $210Intel i7-3770K - $317
HeatsinkThermaltake Frio - $53Noctua 6 NH-D14 - $80
MotherboardASUS P8Z77-V LK - $115ASUS P8Z77-V - $176
Memory8GB G.Skill DDR3 1600 - $7116GB G.Skill DDR3 1600 - $120
Graphics CardGigabyte 7950 OR MSI GTX 660 Ti - $310 / $299Gigabyte 7970 OR GIGABYTE GTX 670 - $400 / $393
Hard DriveWestern Digital 1TB Caviar Black - $91Western Digital 1TB Caviar Black - $91
SSDSAMSUNG 840 128GB (Review) - $100
Plextor 128 GB M5 Pro (Review) - $132
Intel 330 180GB (Review) - $150
SAMSUNG 840 Pro 128GB (Review) - $139
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$1010 - $1153$1590 - $1647
by Published on 2013-05-04 08:49 AM

The Making Of: Diablo, Blue Posts, Community Commentary: Why Can't We Be Friends?, Mephisto's Visage Fan Art

Patch 5.3 - Brawler's Burly Mushan Beast
Patch 5.3 adds another new mount, the Brawler's Burly Mushan Beast. Access to purchase this 1200 gold mount is a reward of reaching Rank 10 in the Brawler's Guild.

Patch 5.3 - Heroic Scenario Group Requirement
The official notes have listed the group requirement for Heroic Scenarios for some time, but it was never actually in game until recently. Previously you were able to queue and get a random group to complete the scenario, but now you need 2 other players.

Heroic Scenarios and Dungeons
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We consider the entire forums (all of them) to be an opportunity for you all to share your ideas/constructive feedback etc. with us. We're always reading. It's also worth noting that Heroic Scenarios are a first go for us in giving players who want a bit more of a challenge within the Scenarios a way to get it. That said, that doesn't mean that these are the last "new" thing we'll ever add to the game. We're always looking at new ideas or concepts to push the gameplay within World of Warcraft further. We can't talk about all those ideas until we know we are able to make them work and are going to implement them (or at least we try not to if we can), but that doesn't mean we aren't listening or planning on our end too.

I understand that many people would like new dungeons and we've addressed this a few times now, but at this point in time, we're not adding them. We have a lot of other things that we're putting efforts into that we think will be great additions to the game. Again, we're not ready to talk about those just yet, but once we can share that information with you all, we will. For now, we wanted to share a bit more about what the new Scenarios will bring.

If you haven't tried them on the PTR, you may just want to give it a shot. They're fun and add some great story elements as well.

Blue Tweets
Originally Posted by Blizzard Entertainment
Look at monk attack animations. The players' reward for doing their role correctly is that their screen looks beautiful. Cont
We are working long term on making rogue and warrior attacks cooler, since we agree that they look the most bland while fighting. (Source)

Buttons bloat: are we in a good place now or some class still need less active abilities (taking into account 5.3 PTR change)?
I think just about every class has too many buttons. (Source)

Out of curiosity, how do you internally measure when one healer is too weak or powerful then?
We try to look at the data lot of different ways: HPS during burst moments, dependence on mana CDs, synergy among healers, etc. (Source)
If it was as simple as manipulating spec score or whatever, we could automate the entire balance process. (Source)
People dedicate their lives to understanding large data sets. It's why I always say there isn't a "thermometer" for DPS. (Source)
I don't mean to imply that data aren't useful -- they are! But you can't bubble up the data into a number that measures awesomeness. (Source)
We also do a lot of internal tests too, because we have a lot more tools at our disposal than target dummies. (Source)

How happy are you with the combo point style of resource management?
Happy. We think it's more interesting than cooldown-driven rotations. (Source)

Since spec/stats/ilvl dictate survivability in PVP/PVE more than anything now, ever think about abolishing diff armor types?
As in mail vs. cloth? If anything, I wish that distinction was more meaningful. (Source)

Would it be possible to make Divine protection usable for Holy Palas when stunned like PS, Barkskin and Life cocoon?
In general we don't like having lots of counters to counters. (Source)
Stuns are intended to be scary. We'd rather nerf them than provide a ton of ways to mitigate or ignore them. (Source)

Death Knight (Forums / Skills / Talent Calculator)
Damage adjustments to FeS and SS to discourage festerblight? Or just datamine error? Feel like its more of a trinket problem..
We're okay with Festerblight as a high risk moderate reward thing. There was a possibility it would be mandatory. (Source)

Frost DKs are scaling very poorly. I know you hate this word but I'm sick of getting no response via twitter and no changes.
How much DPS are you failing to gain over the course of ToT because of ilevel scaling? 10%? 5%? 1%? (Source)
If Frost DKs appear to be doing poorly it's probably because Unholy is a viable alternative now and lots are trying it. (Source)

Hunter (Forums / Skills / Talent Calculator)
5.3 hunter: Considering reverting the DR change on Scatter Shot but might nerf hunter pet CC cooldowns instead. (Source)

Mage (Forums / Skills / Talent Calculator)
Hey GC,What are your thoughts on Combustion? It is overly complicated to get the perfect ignite, & you're screwed if you fail.
What if you just went for a good Ignite instead of a perfect Ignite? (Source)
We generally like having options for a lot of extra work for small rewards. Small keeps them staying optional. (Source)

Paladin (Forums / Skills / Talent Calculator)
Agreed on Eternal Flame being a problem, but why no plans to adjust it in 5.3?
First, we agree with the supposition that the previous set bonus really propped up that healing style. (Source)
Second, it would be a big change that would require some relearning on the part of paladins and rebalancing on the part of design. (Source)
Better to try something on a 5.4 PTR, when there will be a lot of healers trying out new bosses (compared to 5.3's quieter PTR). (Source)

Priest (Forums / Skills / Talent Calculator)
attonement is a fail to the class in conjuntion with ToT Damange Increased bosses, must reconsider to delete this feature.
I don't understand why. Atonement is fun and useful. It's just a little OP at the moment (even on non-damage buffed bosses). (Source)

Rogue (Forums / Skills / Talent Calculator)
Rescinding one of my last tweets about PTR rogue ArP change. Will there be a tool tip saying 50%pvp?
There will be a 50% cap on Find Weakness in PvP, whether it's tooltipped or not. (Source)

Warrior (Forums / Skills / Talent Calculator)
Do you guys have plans on making Heroic leap usable up hills? Like leaping up a hill to peel seems pretty heroic yes?
It's just a technical limitation because people were leaping up walls and out of BGs. #thisiswhyyoucanthavenicethings (Source)

Warlock Card Reveal: Void Terror
The new cards have already been added to the wiki!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this Hearthstone: Heroes of Warcraft card reveal, we deal out a card that’s bound to make your enemies tremble and quake before you—the Void Terror.

The indomitable Warlock Gul’dan stops at nothing in his pursuit of power, and the whisper of his name strikes fear into the hearts of his enemies. Among all his devices of dread, one card in his arsenal is especially terrifying.


The Void Terror is able to absorb the minions next to him upon being summoned. Are you in control of a pair of feeble murlocs? Not anymore. Now you have a giant Void Terror. What happened to those night elves you had? Now they have become one with the void.

Void Terror can also help make your forces less vulnerable to Area of Effect (AoE) spells. Hellfire would cripple a deck filled with small minions....

Void Terror can help turn that army of puny minions into a huge, shadowy behemoth. That 3-damage blast of flame would barely faze your big blue demon on his path of destruction.

This minion really shines when you can convert single-turn, temporary effects like Power Overwhelming into a permanent bonus.

Give one of your puny minions a taste of SUPREME POWER, let him strike for a single, glorious attack, and then let the Void Terror suck his newly enhanced essence into his being. (Don’t be sad, it was going to die anyway.) In fact, a quick death in the Void is probably more pleasant than the alternative. Now that temporary +4/+4 bonus lives forever within the Void Terror!

When playing as Gul’dan, your role is not to care for the well-being of your minions. They are TOOLS for you to manipulate on your way to victory, and to be fed to the demons you’ll summon from the Void. Like any good tool, the purpose they serve is yours and yours alone.

I just wouldn’t get too close to this one if I were you. He looks hungry.

OpenRaid Event - Icy Veins
OpenRaid is running an event for both US / EU Horde players that will give you a chance to raid with some of the Icy Veins staff, as well as ask questions. Let us know if there are other groups you would like to see doing a similar event.

by Published on 2013-05-03 01:32 AM

Patch 5.3 PTR - Build 16911, PvP Gem Changes

Catching Up to 5.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There’s a ton of content worth experiencing in Mists of Pandaria—but if you’re leveling alts or just looking to get to the highest gear levels to see the newest content, the “best” route is not always clear. We get a lot of questions on what to focus on, so hopefully this article can provide some helpful guidance.

Back in the Day
In the initial months after Mists of Pandaria launched, the primary method to gear up a new level 90 was to run Scenarios and Heroic dungeons, and then do daily quests (beginning with Golden Lotus and Klaxxi, and then progressing to Shado-Pan and August Celestials) to earn reputation to unlock the vendors that sold higher-level epics. Along the way, players would qualify for the Raid Finder version of Mogu’shan Vaults, and then eventually the Raid Finder versions of Heart of Fear and Terrace of Endless Spring, supplementing the gear they unlocked and purchased with Valor Points.

While all of that content, along with the original reputation vendors and associated progression, remains in the game, patch 5.2 introduced several new, more efficient ways to get a fresh level 90 caught up and ready to jump right into the Throne of Thunder raid.

Get to ‘da Island!
The core of the current gearing system revolves around the new Isle of Thunder, and the vastly accelerated rate at which Elder Charms of Good Fortune can be obtained on the Isle. Elder Charms are used for bonus rolls when defeating raid bosses from the expansion’s first set of raids—Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring—as well as Mists of Pandaria’s original world bosses, Sha of Anger and Galleon. By obtaining Elder Charms, defeating bosses, and using bonus rolls, you’ll receive more chances to acquire upgrades, helping you gear up at a faster pace.

The Isle of Thunder also offers other ways to acquire Elder Charms. By defeating rare-spawn enemies on the Isle of Thunder, looting a Trove of the Thunder King, or defeating common enemies, players can receive a Key to the Palace of Lei Shen (one per week, with a small chance at extras from the coffers awarded at the conclusion of daily quest arcs). Players can take the key to Taoshi in the Shado-Pan encampment located in the swamp at the center of the Isle for a chance to do a Treasure Room run. In these runs, players have 5 minutes to open as many chests as possible and make it as far as they can through a dangerous, trap-laden vault. These runs are not only a ton of fun, but can be extremely lucrative in providing gold and Elder Charms. Foregoing a race to the finish line and instead systematically opening every chest you can get your hands on will likely yield a significant number of Elder Charms—it’s not uncommon to emerge from a single run with over a dozen. Additional Elder Charms can be obtained by using Incantations that also drop from creatures on the Isle and taking them to the graveyard in the mogu ruins on the west side of the Isle.

In 5.2, we significantly increased drop rates in the Raid Finder versions of Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, so it’s quite possible to walk into the Raid Finder and have enough Elder Charms to use a bonus roll on every boss you kill (with greatly increased drop chances) for a tremendous loot yield. You can also run Raid Finder more than once per week if you have more Elder Charms. You won’t receive normal drops from the boss, but your bonus rolls will have a chance of rewarding an item.

Misc. Stuff We Couldn’t Think of a Title For
If you’re into PvP, recent changes have made PvE gear pretty decent in PvP, and vice-versa. Outside of sockets and set bonuses, you can get a bunch of Honor (or Justice Points, and covert them to Honor at the Justice Trade Good vendors in Orgrimmar and Stormwind) and buy Item Level (ilvl) 476 PvP gear to help fill in any gaps and help you get into the higher rungs of PvE content.

Like Sha of Anger, the world boss Galleon now respawns much more frequently. The world boss Nalak is also now accessible on the Isle of Thunder, and the Shado-Pan Assault vendor is selling a neckpiece for Valor Points with no additional reputation requirements. In addition, the Isle of Thunder factions sell an ilvl 476 belt for gold at Honored reputation, which makes doing their dailies pretty enticing.

What the Future Holds
In Patch 5.3: Escalation, you’ll head to the Barrens and participate in an uprising that will lead to the ultimate challenges in 5.4, and a variety of patch 5.3 content will award ilvl 476 to ilvl 489 items for participating in and completing quests. It’s important to note that the 5.3 world event will only be available for a limited time, as the story continues in 5.4. In addition, the XP required to level from 85 to 90 is being reduced by 33% in patch 5.3. If you’re looking to level and gear up alts, patch 5.3 may be a good time to do so with these additional options.

Between all of these sources, an adventurous player should be should be able to walk right into the Raid Finder Throne of Thunder within a week or two of hitting level 90, even without touching any of the mainland reputations.

Content ilvl Requirements
  • ilvl 440 required for Heroic dungeons
  • ilvl 460 required for Mogu’shan Vaults
  • ilvl 470 required for Heart of Fear and Terrace of Endless Spring
  • ilvl 480 required for Throne of Thunder

Gearing for Throne of Thunder
  • XP required to level from 85-90 reduced by 33% in patch 5.3
  • ilvl 440 required for Heroic dungeons. Quest rewards from Townlong Steppes as well as Dread Wastes will bring you up to 440. It may be worthwhile to begin these zones earlier in the leveling process
  • At 90 head to the Isle of Thunder and progress through the quests each day and hunt for a Key to the Palace of Lei Shen each week. The portal to the Isle can be found at the Shado-Pan Garrison in western Townlong Steppes
  • The Arena of Annihilation scenario has a mini-quest inside that rewards an ilvl 450 weapon
  • Key to the Palace of Lei Shen looted once per week from rare spawns, Trove of Thunder King chests, or by defeating common enemies on the Isle of Thunder
    • There’s a small chance for Throne of Thunder LFR gear to come from the chests after you’ve completed your run
    • Loot run provides Elder Charms of Good Fortune
    • Elder Charms provide bonus rolls when defeating bosses in Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring, as well as the 5.0 world bosses Sha of Anger and Galleon
    • You can run LFR more than once per week if you have more Elder Charms. You won’t receive normal drops from the boss but your bonus rolls still do have a chance of rewarding an item
  • With Elder Charms of Good Fortune acquired, and an average ilvl of 460, head into Mogu’shan Vaults, you can queue using the Raid Finder (default shortcut key: i)
  • Crafted PvP items (ilvl 458) can help get you over the hump into Heroic dungeons
  • Crafted ilvl 476 items (Gloves/Chest/Weapons/etc.) can help jumpstart you into LFR
  • 5.3 Battlefield Barrens quests will award ilvl 476 and 489 items
  • 476 belt is purchasable from the Isle of Thunder Kirin Tor Offensive (A) or Sunreaver Onslaught (H) for gold
  • 476 Epic boots available from a quest received by killing Sha of Anger (loot Claw of Anger)
  • 476 PvP items purchased with Honor can help fill in any gaps and raise your average ilvl with little negative effect to your overall ability in raids
  • Shado-Pan Assault ilvl 522 neck available at Neutral for 1250 Valor Points
  • Lesser Charms of Good Fortune can be exchanged at your faction’s shrine in the Vale of Eternal Blossoms for Mogu Runes of Fate. Mogu Runes provide bonus rolls for 5.2 bosses including those in the Throne of Thunder, and world bosses Oondasta and Nalak

Battlegrounds With The Blues! 5/03/13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Champions!

Once again the song of battle calls we Blizzard employees forth to the fields of honor! Who will accept the challenge and test their might against ours!? (/rp)

Tomorrow (5/3/13) from 4pm-6pm PST we'll be logging onto the PTR realms and queuing for 5.3's new battleground Deepwind Gorge.

We'll be identified by the guilds [Blizzard Horde] & [Blizzard Alliance]. So come on to the PTRs, queue up for Deepwind Gorge, and be hungry for a fight.

Hope to see you there!

Blue Posts
Originally Posted by Blizzard Entertainment
Scenarios and Dungeons
Why is Blizzard pushing scenarios so much? Think of the amount of dungeons they could have made in this time.
Scenarios are far quicker to create than dungeons. They don't just rely on specific class balance among other things. So, the time it would have taken to create a single new dungeon is much greater than most realize. (Blue Tracker / Official Forums)

Death Match Battleground
Battle grounds have always been missing an important part of world pvp.... PvP. Make it like a big arena but not so big that people can't hide. 10 to 15 players forced into all out pvp. First to so many kills or 10 minutes, whichever comes first, wins the round.

No need to even create an area for it. Just make a copy of Blackrock mountain in an instance.

What you're asking for is a straight Death Match type of Battleground. I'm not sure it would be compelling as you think. I'm a big fan of DM as well, at least in FPS', but for an MMO like World of Warcraft, I question how enjoyable it would be in the long run for people. I think for players who feel very comfortable with their abilities, straight head on PvP like that would be fun for them, but for others, I'm not sure it would have the same appeal.

That said, I'm not killing the discussion. I'm just interested in how you feel this would work or appeal to a wide enough audience for it to be worth creating.

I think Southshore/Tarren Mill speak to it being desired. But that's gone now.
People forget that Southshore/Tarren Mill occurred because there were no battlegrounds at the time. It was "the place to go" if you wanted mass amounts of faction vs. faction PvP. I remember, I was there. I also remember hoping a spell would go off in time.

As much as I'd love to believe everyone loves PvP, it's not true. That said though, I think World of Warcraft has managed to introduce PvP to more people who may have never tried it before. This is a good thing. Creating interesting PvP encounters is important for continuing to keep people interested in it though. (Blue Tracker / Official Forums)

Spectral Guise Side Effect
Coming back to this one quickly; Spectral Guise removing a player from combat is not entirely a bug, but more of an unfortunate side-effect that's caused by the way the spell functions in order to accomplish particular tasks. We are fine that this perk is available through Spectral Guise and have no plans at this time to change the way the spell works.

We're aware that the tooltip is currently incorrect in its current state and are looking to update it in an upcoming patch, however this will not be until patch 5.4 at the soonest. (Blue Tracker / Official Forums)

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