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by Published on 2010-11-01 05:43 PM

Cataclysm Prologue - Elemental Invasions Started
The elemental invasions just started, new quests NPCs are available in capital cities and elementals will randomly spawn in zones!




Tripping the Rifts achievement
  • Rifts appears everywhere, including Northrend and Outland. You can get your achievement by destroying rifts anywhere but you won't be able to loot lower levels Mysterious Objects.
  • Rifts seems to spawn at the beginning of each hour (01:00AM, 02:00AM, etc) pretty much everywhere in the zone, however there are confusing reports about this and some people reported them spawning in the middle of the hour. If you arrive in a zone and can't find rifts, you probably just have to wait for a respawn.
  • Rifts are destroyed by killing elementals, each elemental death lowers the health of the rift.
  • The Mysterious Object looted from rifts gives a daily quest with gold/XP reward.

Rifts zones by Type (Source)

Fire
1. Westfall
2. The Barrens (Between Razorfen Downs and Razorfen Kraul)
3. Dustwallow Marsh (Inside Theramore near Armory; North of Witch Hill)
4. The Hinterlands
5. Searing Gorge
6. Blasted Lands
7. Winterspring
8. Hellfire Peninsula
9. Zul'Drak (South of Zeramas; East of the Reliquary of Pain; In the middle of Zeb'Hakkar)
Water
1. Silverpine Forest (East of Shadowfang Keep; South of the fork in the road east of Sepulcher; West of Dead Field towards the shore)
2. Ghostlands
3. Wetlands (On the shore near the Bluegill Murlocs and the two ruined ships; Between the Greenwarden and Dark Iron Dwarf Camps)
4. Thousand Needles (Darkcloud Pinnacle)
5. Stranglethorn Vale
6. Swamp of Sorrows (Stonard)
7. Un'goro Crater
8. Zangarmarsh
9. Shadowmoon Valley
10. Dragonblight (Agmar's Hammer; Wintergarde Keep)
11. Icecrown

Wind
1. Darkshore
2. Hillsbrad Foothills (Southshore; Tarren Mill)
3. Duskwood
4. Arathi Highlands (South of Circle of West Binding; Hammerfall)
5. Eastern Plaguelands
6. Terokkar Forest
7. Netherstorm
8. Borean Tundra (Magmoth)
9. Sholazar Basin
Earth
1. Loch Modan
2. Redridge Mountains
3. Desolace
4. Western Plaguelands
5. Burning Steppes
6. Silithus
7. Nagrand (Laughing Skull Ruins)
8. Blade's Edge Mountains
9. Howling Fjord (Wyrmskull Village near the hut Alliance players witness the visions of the past)
10. Grizzly Hills
11. Storm Peaks (Gnoll Camps west of K3; Maker's Library)













Cataclysm Direct Download and Game Cinematics
There, Blizzard still loves you, and you will have all the cinematics if you buy the digital version of the expansion!
Originally Posted by Bashiok (Blue Tracker)
We’d like to take a moment to clarify how we’ll be delivering World of Warcraft: Cataclysm cinematics to players who purchase the expansion digitally through Battle.net or download the installer from the web in the future.

Prior to the December 7 launch of Cataclysm, all current World of Warcraft players will receive the Cataclysm intro cinematic as part of an upcoming patch. In addition, all other in-game cinematics (including previous ones such as the Wrathgate movie) will be available for download to players who have not previously installed them. These cinematics will be automatically downloaded in the background while you play the game, after other critical game data has been received.

Cataclysm Realm Launch Time Information
Originally Posted by Bashiok (Blue Tracker)
Wondering exactly what time you’ll be able to begin playing your goblin or worgen or making your way to level 85? On all North American realms, World of Warcraft players who upgrade to Cataclysm will be able to begin experiencing the new content at 12 a.m. Pacific Standard Time (3 a.m. Eastern Standard Time) on December 7, whether they purchase the digital download through Battle.net or buy a physical retail boxed version in stores. Players will not be able to access Cataclysm expansion content prior to 12 a.m. PST, regardless of how they upgrade or what time zone they’re located in.

Cataclysm Raids available for testing!
Almost all bosses are now available for testing!
Originally Posted by Daelo (Blue Tracker)
All raids are currently available for testing, except for Magmaw in Blackwing Descent.

Note that to reach some of the final bosses you must currently kill the previous bosses in the zone. So be careful what you skip for now.

Blue Posts
Originally Posted by Blizzard Entertainment

Elemental Invasions
There are four stages of the event. We're on the first. This is only the beginning. (Source)

Hunting for Elementals to get the achievement
I know. And I'm saying the elementals are merely leaking out at this point. It's but a small sign of a larger, more malevolent presence threatening to tear apart the land.

If you don't want to camp elementals for one achievement, wait until they're camping you. (Source)

"Low" DPS specs in WotLK
When there are multiple specs that fill the same role, as is the case for Fire vs. Frost mage or Arms vs. Fury warrior, we have found that some players will play their favored spec because they like the theme or mechanics, as long as the damage difference isn't too significant. Sadly, those players also seem to be in the minority. Many others will respec, regem, etc. for even a slight *theoretical* (very important word there) gain in dps.

If you recall earlier in the LK patch cycle, we attempted to bring Marks and Survival hunters up to the Beastmaster level. We didn't get the numbers quite right though, so what happened is that many hunters felt like they had to switch out of BM and into Survival. (Let's please not turn the rest of this thread into a lecture about how if we had only listened to *your* idea for tweaking hunter damage, everything would have turned out fine.) We heard from many players how frustrating that was -- to wake up one day and have to learn to replay their class because the anointed highest dps spec was now a different tree completely. Players are much more tolerant of huge, sweeping changes between expansions than they are in between patches.

If you look at the patch history of the rest of LK, there were many tweaks to Subtlety, Arms, Frost and BM. We were cautious though, because we were trying to avoid driving everyone who played those classes to have to switch class to class. We were trying to get the dps elevated without going over, and that's just a very small target to hit.

We learned from this mistake though, and part of the overhaul of the talent trees was specifically to make tweaking a lot easier for us. The passive talent tree bonuses are just one example, but we also did things like break our old rules for how spell coefficients relate to things like cast times, and the budget of a talent point in general. We wanted to develop a system that gave us more knobs to adjust and more fine-tuning we could deploy in between expansions to adjust specs that are low without going over.

Here's hoping it works. (Source)
by Published on 2010-11-01 10:13 AM

Digital Download Rumors
I got a crazy amount of mails from players concerned about the digital download version of Cataclysm. Someone pointed out that a post on the customer support forum mentions that pre-rendered cinematic are not part of the digital download anymore.

I usually do not comment that kind of stuff, but I would like to point out that people are going crazy over a post made 2 weeks before the sale of the Cataclysm digital download started and things are very different in this case. There aren't any official confirmations that the cinematics will not be part of the Cataclysm digital download and I strongly suggest that you all wait for a blue reply, I really don't see Blizzard slapping a huge % of their playerbase in the face by not including cinematics in the Cataclysm client.

This is most likely just a bug and we will probably have an official post about that very soon.


Deathy - Blizzcon Pet Animations
Deathy was shipped without his animations and a lot of people are wondering how awesome their new friend is, hopefully you will find the answer in this short video.





Cataclysm Models - Therazane
I forgot to post this model a while back, Therazane the Stonemother got her own unique model in Cataclysm and it's ridiculously awesome.



Cataclysm - Capital Cities Quartermasters
With the expansion, Capital Cities will finally have their own quartermasters and rewards! Don't get too excited, they're only low level rewards, but some of you will probably like the idea of having a set of tabard/cloak with the emblem of your faction.

Each quartermaster offers:







Zerg vs World of Warcraft
This is what happens when Starcraft 2 meets World of Warcraft! (From SC2Mapster)



Blue Posts
Originally Posted by Blizzard Entertainment
Armor Penetration
Armor penetration as a concept is not overpowered. We're not worried about Sunder Armor for example. Armor penetration as a stat was overpowered. There was no reasonable mathematical way for us to prevent armor pen rating on gear from just being better and better the more you stack, which has a number of problems, such as making other stats unattractive and making a dude with a lot of armor pen overpowered. (Source)

PvP Damage
Some of those numbers have already come down. If you recall, Fury dps was low with the patch, so we buffed it, knowing that we would have to nerf it again to keep it under control at 85, especially with Colossus Smash and Deep Wounds. Ret had a similar issue with Inquisition.

We definitely want to increase survival time in PvP relative to what it was in Lich King. We are considering increasing resilience at 85 or even bumping health pools across the board even more. (Source)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Vanish in Cataclysm
The purpose of Vanish in Cataclysm is to get back into stealth. If you want to avoid harmful effects, use Cloak of Shadows.

We grew tired, as did many players, of "Vanish never works LOL" so we looped back to the original intent of Vanish being about stealth. That is why the tooltip specifically says that harmful effects won't break Vanish, but does *not* say that the harmful effects won't land. We understand some rogues liked using Vanish to "dodge spells" but the ability was never designed to work that way and never was going to work that way very well. The more we tried to let it be a damage negater, the harder time we had letting it guarantee stealth.

There is a current live bug with pets and guardians being able to still target a vanished rouge. That will be fixed in an upcoming patch. Other than that, we are not aware of any issues that keep the ability from working as advertised. Most concerns seems to be rogues who want it to work a different way. (Source)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Colossus Smash
The origin behind Colossus Smash was that we realized warriors were at a disadvantage against heavily armored targets because they do no magic damage. We also wanted to put something in their rotation that was more than just another +weapon damage or +AP attack. Finally, we wanted to replace Execute in the Sudden Death talent, since that was keeping Execute's damage low, instead of it feeling like a powerful finisher. (Source)

Comics
Dark Legacy Comic #262 and Teh Gladiators #180 + #181 are out!

by Published on 2010-10-31 09:08 AM

Wildhammer Fact Checker / Red Shirt Guy
Someone just became an internet hero. Original Video / Reply / Blue Posts. Congratulations!



Arena Season 9 Models Preview
It's time for some PvP love! Just like with any model preview, you have to keep in mind that I don't have really have any decent way to check how the sets are supposed to be displayed in the first place and it always lead to a few errors (Mostly on glove/boots models). The multi race/gender preview will most likely be available when Blizzard finishes polishing the sets and actually deploy them on beta servers.

Death Knight



Druid



Hunter



Mage



Paladin



Priest



Rogue



Shaman



Warlock



Warrior



Blue Posts
Originally Posted by Blizzard Entertainment
Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Divine Storm
We've been toying with a change to Divine Storm to make it more like Fan of Knives. Specifically, you could use it whenever you want, for mana, but it would share a cooldown with Crusader Strike. It would have nothing to do with Holy Power (unless Divine Purpose still applied). The idea would be that sometimes you're okay giving up the single target rotation of Crusader Strike -> Templar's Verdict in return for being able to use an AE attack every 4.5 to 3 sec. It's too early yet to know if this design will work out.

Divine Storm has a great visual and many long-time Ret paladins have a soft spot for it, so we'd like to get it back to more common use. (Source)

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Searing Totem
As I said a few weeks ago, we're still working on the AI of Searing Totem. If we can chill out its latent homicidal tendencies, then we could consider bumping the range. Currently bumping the range would just infuriate your group leader more often. (Source)
by Published on 2010-10-30 08:31 AM

Upcoming Tanking Changes - Update 10.29
Originally Posted by Zarhym (Blue Tracker)
We have a few more changes which have just come through the pipeline we'd like to share. Some of these changes override changes previously announced in this thread.

This is the sort of rapid iteration our development teams excel at, which is why we're sometimes unable to share every single tweak we make with the public. Game balance is an ongoing project, but since we have a good platform in this thread for sharing tanking changes, let us have a look at the latest:

  • Guardian of Ancient Kings (talented) – 50% damage reduction, 3 minute cooldown, 12 second duration.
  • Icebound Fortitude (talented) -- 50% damage reduction, 3 minute cooldown, 12 second duration.
  • Survival Instincts (talented) -- 50% damage reduction, 3 minute cooldown, 12 second duration.
  • Shield Wall (talented) – 40% damage reduction, 2 minute cooldown, 12 second duration.
  • Shield Wall (talented and glyphed) – 60% damage reduction, 4 minute cooldown, 12 second duration.

Deathy Acting Funky
Originally Posted by Nethaera (Blue Tracker)
For those of you who attended or watched BlizzCon 2010 and claimed a Deathy pet, you may have noticed that he’s acting strange. In fact, he seems to think he’s Grunty the Murloc Marine. This is an unintended consequence of the groupthink from which all murlocs suffer. Deathy will be undergoing an extensive rehabilitation program and should be acting appropriately destructive once his idol, Deathwing, shatters the world in an upcoming patch that will debut prior to the release of World of Warcraft: Cataclysm.

Cataclysm Raid - Al'akir and Nefarian
Paragon released two more raid videos from the beta realms. The first one is the fight against Al'akir, the Air Elemental Lord and end boss of the Throne of the Four Winds. The 2nd video is the last encounter of Blackwing Descent, Nefarian and Onyxia!





Cataclysm Beta - Raid Loot Update
Even more items have been discovered on test realms, it looks like Blizzard decided to introduce items with random enchantments in raid and Reforging will probably make that addition very interesting for theorycrafters.

ilvlTypeSpecSlotItem
359DaggerPhysical DPSOne-HandOrganic Lifeform Inverter
359ShieldTankOff HandAkmin-kurai, Dominion's Shield
359PlateHealFeetLife Force Chargers
359PlateHealWaistBelt of the Blackhand
359PlateMeleeWristElectron Inductor Coils
359PlateRandomLegsThunder Wall Greaves
359PlateTankShoulderPauldrons of the Apocalypse
359PlateTankWaistJumbotron Power Belt
359MaceHealMain HandAndoros, Fist of the Dragon King
359MailPhysical DPSChestVoltage Source Chestguard
359MailPhysical DPSShoulderSpaulders of the Scarred Lady
359LeatherHealShoulderPassive Resistor Spaulders
359LeatherHealWaistBelt of the Nightmare
359LeatherPhysical DPSShoulderPoison Protocol Pauldrons
359LeatherRandom AgiLegsWind Stalker Leggings
359LeatherRandom IntLegsGale Rouser Leggings
359ClothHealShoulderMantle of Nefarius
359ClothHealWaistX-Tron Duct Tape
359ClothSpell DPSChestShadowblaze Robes
359ClothSpell DPSHeadPower Generator Hood
359NeckMeleeNeckRage of Ages
359FingerPhysical DPSFingerLightning Conductor Band
359FingerSpell SpiritFingerSecurity Measure Alpha
359CloakSpell DPSBackShadow of Dread


A couple of Bind on Equip epic items also showed up on the scan, as far as I know they are world drops and you can expect to find them anywhere!

ilvlTypeSpecSlotItem
359DaggerPhysical DPSOne-HandThe Twilight Blade
359SwordPhysical DPSOne-HandKrol Decapitator
359ThrownPhysical DPSThrownSpinerender



The MMO Report
The latest MMO Report is out and I will post this one a little earlier than usual, enjoy the Blizzcon 2010 Special!



Blue Posts
Originally Posted by Blizzard Entertainment
Patch 4.0.3 on test realms
The test realms are currently loaded with 4.0.3 data. Most of the content that will be implemented with this patch will not be activated upon its release. That will come shortly after with patch 4.0.3a, which we are likely to deploy at some point during the 4.0.3 PTR phase.

There are a few changes, but the majority of the patch 4.0.3 content is "under the hood," so to speak. There will be a number of bug fixes going in, though some of them will not be active until 4.0.3a either due to the way production on these two patches is being handled. It's somewhat of a unique patching process for us in World of Warcraft's history, so we'll do our best to clarify what is changing and when. (Source)

Early level balance
Very few players raid below max level. All of the tanks will be fully capable of handling 5-player dungeons below max level. It's important that things don't feel too broken below max level, but balance is not exposed to anywhere near the same harsh spotlight it is at max level. You'll be fine below level 79. (Source)

Healing burst damage
I said that dragons don't breath for 100% of tank health. If they breathe for 60% of tank health and your tank dies, then you made a fatal error in your healing strategy. If the dragon breathes for 60% of tank health while simultaneously clawing the tank for 60% of tank health, then we made an unhealable encounter and deserve to be ridiculed for it.

You seem to be implying that you shouldn't ever have to worry about the tank dying, which is not our design intent. You should not have to worry about the tank dying in two melee hits before you can get a spell off, assuming you weren't asleep at the wheel for the period prior to those two hits. When the dragon breathes is usually telegraphed far in advance so that everyone can work together (including the tank) to make sure the tank is topped off and emergency spells are at the ready. (Source)

Survival Talents
Selfish players won't take survival talents. Pug players who don't interact with a regular group might not. But we think organized guilds will. This kind of situation happens already, and we think it will happen even more in Cataclysm:

The raid wipes. The leader, or the officer, or the tacticians or whoever start looking through combat logs and parses to see what they can do better. Ah, the Resto shaman kept running out of mana. They start to look at why. Well, this one rogue and one dps warrior took a ton of damage that ended up wasting healer mana. Maybe they stood in the fire. Maybe they were too focused on dps and not on situational awareness. Maybe they skipped over a couple of talents that could have minimized damage. We don't expect every guild to post damage *taken* logs and tell their guys to fix those problems. But some will. (Source)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Warrior changes clarification
  • Warriors get 15% block chance for choosing Protection.
  • Their mastery stat on gear increases their chance to block and their chance to critical block.
  • Shield Block provides +25% block chance temporarily. If any of that chance is wasted (that is it would put you over 100%) the excess counts as critical block instead.
  • The Vigilance talent no longer provides 3% damage reduction. It is otherwise unchanged.
  • Finally, Shield Wall provides 50% damage reduction on a 2 min cooldown (talented). If you use the glyph, you can have 50% damage reduction on a 3 min cooldown instead.

That clearer? It only sounds complicated because we're trying to explain the difference between the 3.3.5 patch, the 3.9 patch, the current beta patch, and the beta patch after these changes. Those are all different states of the game, so it's often hard to keep track of what change is where. After the big dragon arrives, everything will be in sync. (Source)

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