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Beta Week 3: Keys from Week 3 have been released! Check the status page to see if you won.

by Published on 2013-07-17 02:45 PM

Tier 16 Monk Set, Moderator Recruitment, Blue Posts, 25 DK Mogu'shan Vaults

Cosmetic Armor Pieces—Now Available on Blizzard Store
The new helms are now available on the EU and US stores for €12 / $15! These items are cosmetic, can be used for transmog for any armor type, and will be mailed to all current and future characters on your account. These are the first of the upcoming new items in the Blizzard store.

This time around, we will be giving away 10 x of your choice of the helms!

  • The giveaway is for your choice of the new cosmetic helms. You can obviously only win one.
  • To enter the giveaway, just reply to this post! Make sure to mention if you play on US or EU servers in your reply.
  • The giveaway will be closed on Sunday at 11:59 PM EST and winners will be chosen randomly.
  • A note will be added to the top of the latest news post after winners have been PMed.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Three new cosmetic items are now available on the Blizzard Store! Visit your friendly neighborhood NPC Transmogrifier to replace the look of your existing helm with one of these imposing pieces of headgear.

Recovered from the frozen battlefields of Northrend, the Crown of Eternal Winter enshrouds your character in an icy visage of death. Now you can adopt the look of an elite member of the Scourge, but without the inconvenience of undying bondage in the service of the Lich King.

Salvaged from the remains of the fallen minions of Ragnaros the Firelord, this helm sets you apart as a glowing beacon on an otherwise crowded battlefield. Where’s the rally point? How about by that guy with the RAW ELEMENTAL FIRE emanating from his forehead?

Forged from Fel Iron and shrouded in flames, the Hood of Hungering Darkness is a remnant of a rare dark magic only practiced by the warlocks of the Shadow Council. The lingering curse that keeps this headpiece burning is thought to be harmless, but feign demonic possession once you adorn it and see who dares to believe otherwise.

Each of these cosmetic items takes up your head slot, has no stats, and works across all races and classes. Visit the NPC Transmogrifier to replace the look of your existing cloth, leather, mail, or plate headgear.
by Published on 2013-07-17 07:10 AM

D3 Console FAQ, Blue Posts, Visually, What is Your Favorite Weapon?

Stranglethorn Vale Gameboard Audio & Art, Blue Posts

Patch 5.4 - Tier 16 Monk Set
Keep in mind that this is just a preview and the final set will be different!

Patch 5.4 - Expansion05 File
A recent PTR build had a texture slip in that is in an Expansion05 folder, World\EXPANSION05\DOODADS\IRONHORDE\NEX_ENVMAP01T.BLP. Currently this texture is only used to provide some sheen on metal in the Siege of Orgrimmar Raid, so it could just be a simple typo.

Below you can see green in place of where the texture goes on the banner next to the banner and the new texture.

MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! The amount of users and posts keeps increasing and we reached the point where we need some help before the trolls take over and play Whack-a-Mod in the Darkmoon Faire. I know it sounds fun, but I'm going to assume we don't want that.

Please be sure to read the entire post before applying!

Blue Posts
Originally Posted by Blizzard Entertainment
Proving Grounds
Why why why would this only be for level 90 players? It would make much more sense to have it scale to lower levels.
We're going to see how the Proving Grounds go. Adding lower level versions are always a possibility for the future.

Are there rewards beyond achievements and bragging rights for getting either gold rank or going so long in endless mode?
There will be titles too. (Blue Tracker / Official Forums)

Patch 5.4 PvE Trinkets in PvP
Remember that this is only on the PTR at the moment and that's always been a melting pot of experiments and us trialling things for the live game. Just because you have seen this trinket on the PTR with those particular effects doesn't mean it will make it to the live game in its current form.

We're aware that those particular trinkets are really strong for PvP in their current state. Our goal hasn't changed, we want ensure that PvP gear will stay as the optimal choice for PvP and as such we're working on bringing these trinkets into line. Thank you everyone for telling us what you think about them and we hope to continue seeing your feedback on the changes shown on the PTR. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator)
Patch 5.4 Fire Mage Changes Clarification
We'll be reverting both of these changes in the next PTR build.

Here’s a little more insight into our thinking here (and why the changes even popped up on the PTR in the first place):

We have a few concerns with how Fire is playing out at the moment. Fire scales incredibly well with gear, and we’re worried that they’ll end up doing way too much damage in high end gear. However, we’re trying to avoid just nerfing Fire’s scaling, as that would unfairly hurt any Fire mage who ISN’T in high-end gear.

We’re also worried that Fire is leaning too heavily on perfect cooldown usage. It’s awesome when a highly-skilled player is able to use all of their abilities to the fullest and be rewarded with a little extra damage. It’s significantly less awesome when failing to do so results in a massive loss of DPS. At the moment, Fire is extremely dependent on lining up all of your cooldowns (most notably Alter Time and Presence of Mind) to score massive Combustion damage. If you pull it off, you’re rewarded with a lot of damage. Mess it up, and your performance suffers dramatically. We’d like to tone down the differences between those high and low ends a bit.

We also think that Presence of Mind in particular is just too important to Fire right now. There’s really no choice in that tier – PoM is just too good compared to the other options. We want talents to be a choice.

Those are the issues we’d like to fix, and why the earlier changes hit the PTR to begin with. We may try other methods, or we may decide to just leave things alone for 5.4, but we do want to fix them.

We may try other methods, or we may decide to just leave things alone for 5.4, but we do want to fix them.
To expand on this statement a bit since it seems to be causing some confusion: We may or may not fix the scaling weirdness or the over-reliance on lining up cooldowns in 5.4. That doesn't mean we're just going to let Fire Mages scale into infinity. There will be changes made to keep things under control. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator)
Selfless Healer Changes Clarification
For clarity: Retribution and Protection-specced Paladins will continue to generate one charge of Holy Power when casting Judgement, regardless of talent choice. Selfless Healer does not alter that.

Holy-specced Paladins who spec into Selfless Healer will now generate one charge of Holy Power from Judgement. It will not generate that charge if they choose a different talent.

Hope that clears things up. As per usual, anything on the PTR is subject to change. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Is VR going to be permanent for servers or is it a revolving door? Meaning will servers be added and removed from time to time
As Neth mentioned, we're trying to get a blog up explaining the feature. The intent is they are fairly permanent. (Source)

Could you tell us that before it goes live? Would be really super good for recruitment. And will VRs have names?
Overall the feature will probably start very small and build. It likely won't be a "flip the switch" deal. (Source)

Is there any chance with VR's that LFR and LFD will be limited to the those realms to bring back a sense of community
We prioritize that already, but queues would be very long if we restricted them, especially on off hours. (Source)

Any chance of adding weather effects into capital cities? I'd love to see some rain in Stormwind or Dalaran.
I'm actually not sure what the logic is there of having no weather variation. I'll look into it. (Source)

What about Skyshards/Alani ?
No changes to either. (Source)

Have you given any thought to cosmetic rewards on live for PTR testers? Or maybe non-cosmetic rewards?
It's tricky because you don't want to motivate someone to jump on to PTR just for the reward. Their heart may not be in it. (Source)

25 Death Knight Mogu'shan Vaults
OpenRaid, #Acherus, and Raegwynsolo pulled off a quick clear of Mogu'shan Vaults this weekend with only Death Knights!

by Published on 2013-07-15 03:55 PM

Season 14 Mage Armor Set, Patch 5.4 PTR Notes Update, Class Blue Tweets, News Recap

Update (3:50 PM EST): Cleaned up spell changes.
Update (3:30 PM EST): Added Tank proving grounds video.
Update (2:35 PM EST): Added DPS proving grounds video.
Update (1:25 PM EST): Added some more new glyphs to spell changes.
Update (12:35 PM EST): Added Monk Tier 16.
Update (12:15 PM EST): Added new items.
Update (12:10 PM EST): Added new client strings.
Update (12:05 PM EST): Added new titles and icons.

Patch 5.4 - Proving Grounds Preview
There are a few things we know so far:

  • Items are scaled to item level 463, but gems are not scaled down. Set bonuses don't work.
  • Flasks and food buffs are allowed, but potions are not. You also get a full set of raid buffs.
  • The UI elements (timers and wave counters) and audio were not in in the videos below.
  • The DPS video below just shows Gold for DPS, stopping a few waves before the end. This is a somewhat older version of Gold, the current version on the PTR is significantly easier.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There comes a time in any healer, tank, or damage dealer’s life when they decide to take their collaborative skills and abilities to the next level. When that time comes, the Proving Grounds will be waiting. Set within the Temple of the White Tiger, this new feature will provide a repeatable solo Scenario where level 90 players can test their mettle or try out different roles in a safe, controlled environment.

Getting In
To get started, you’ll need to talk with an NPC in the Temple of the White Tiger in Kun-Lai Summit or class trainer, who'll grant you entrance to the instance. Upon entering the Proving Grounds, your gear will be scaled down much like it is in Challenge Modes. Depending on the role you choose, you may not have to go it alone. (Then again, you just might. Aren’t you brave?)

Choose Your Role
Within the Proving Grounds, much like in any dungeon, you’ll be able to choose the role of tank, DPS, or healer. Once you’ve decided, you’ll be faced with a series of challenges based on the kinds of combat mechanics that role would encounter in a dungeon.

Tank: You will be tasked with protecting an NPC from oncoming waves of enemies, which will test your tanking skills in various ways. Fear not, though a friendly NPC will assist, by healing you, and damaging the enemies.

Damage: Sometimes you just have to go it alone. You'll melt the usual faces, while handling a variety of mechanics including interrupting heals, chasing down runners, timing cooldowns, avoiding harmful mechanics, and more.

Healer: Four NPCs will join you to form a full party. It will take a special healing touch to keep your friendsalive, as you work together to face the challenges of attacking enemies.

Choose Your own Adventure
Proving Grounds will be available in four different modes: Bronze, Silver, Gold, and Endless. Each mode allows you the opportunity to test your mettle and learn a bit more about your role by putting you in the thick of a grouping experience. You’ll have to beat each one (beginning with Bronze) to take on the next mode. Once you’ve beaten Gold, you’ll unlock Endless and be truly prepared to astound and amaze your friends with your prowess.

In Endless, you’ll push yourself to the limits and see just how long you can survive as each wave of foes becomes more and more difficult to withstand. The longer you survive Endless, the higher your score, and the system will track your progress so you can see just how well you’ve done.

Choose to Endure
You’ll be able to reenter the Proving Grounds as much as you want as you work to improve your skills earn Achievements, and claim some bragging rights when you survive longer than any of your friends. It’s just a quick chat with the NPC, and you're quickly back in action.

You won’t need to worry about death or taking durability damage. Food and flasks will last their full duration, but leave your potions at home – you won’t be able to use them here. You’ll also have access to various amenities within the Proving Ground such as Vendors, Runeforges, Soulwells, repairs, and Reforgers.

Now that you know what’s in store, sharpen those blades, enchant that new robe, and get ready to go boldly into the Proving Grounds.

Patch 5.4 PTR - Build 17191
Build 17191 will be deployed to the PTR realms soon.

Tier 16 Monk
The red and blue versions of this set are missing from this preview, but we will add them later.

New Titles
Originally Posted by MMO-Champion
  • CharTitle #378 - Grievous Gladiator ...
  • CharTitle #379 - Prideful Gladiator ...
  • CharTitle #382 - ..., Conqueror of Orgrimmar
  • CharTitle #383 - ..., Liberator of Orgrimmar
  • CharTitle #384 - ..., Hellscream's Downfall
  • CharTitle #385 - ... the Proven Damage Dealer
  • CharTitle #386 - ... the Proven Tank
  • CharTitle #387 - ... the Proven Healer

New Icons

New Strings
Originally Posted by MMO-Champion
  • ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT - %1$s has knocked out %4$s!
  • ALSO_QUEUED_FOR - Also queued for: %s
  • BLIZZARD_STORE_CONFIRMATION_INSTRUCTION - Please confirm your order below:
  • BLIZZARD_STORE_PAYMENT_METHOD - Your default payment method on file will be used.
  • BLIZZARD_STORE_PAYMENT_METHOD_EXTRA - If you do not have a default payment setup, or would like to change your default payment method you can do so by visiting the account site.
  • BLIZZARD_STORE_PLUS_TAX - *Taxes may apply
  • BLIZZARD_STORE_PRODUCT_INDEX - Product |cffffffff%d|r of |cffffffff%d|r
  • LEAVE_ALL_QUEUES - Leave All Queues
  • UNITNAME_SUMMON_TITLE23 - Twisted Image of %s

New Items
Several new glyph items were also added in this build, so check out the full list on the WoWDB PTR site.

Level Type Spec Slot Name
90Junk Pouch of Timeless Coins
1Other Purse of Timeless Coins
1Other Giant Purse of Timeless Coins
1Other Cursed Swabby Helmet
496Other Timeless Plate Armor Cache
496Other Timeless Mail Armor Cache
496Other Timeless Leather Armor Cache
496Other Timeless Cloth Armor Cache
20Mount Stormcrow
1Key Barnacle Encrusted Key
535TrinketTrinket Resolve of Niuzao
535TrinketMeleeTrinket Alacrity of Xuen
535TrinketPhysical DPSTrinket Discipline of Xuen
535TrinketSpell DPSTrinket Cunning of Chi-Ji
535TrinketSpell DPSTrinket Yu'lon's Caress

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
  • Challenger: Season 14 End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Challenger.
  • Challenger: Season 15 (New) End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 15). Title Reward: Challenger.
  • Duelist: Season 14 End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Duelist.
  • Duelist: Season 15 (New) End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 15). Title Reward: Duelist.
  • Gladiator: Season 15 (New) End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 15). Title Reward: Gladiator.
  • Grievous Gladiator End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Gladiator.
  • Grievous Gladiator: Rank 1 End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Grievous Gladiator.
  • Prideful Gladiator: Season 15 (New) End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 15). Title Reward: Prideful Gladiator.
  • Rival: Season 14 End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Rival.
  • Rival: Season 15 (New) End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 15). Title Reward: Rival.
  • Tyrannical Gladiator's Cloud Serpent (New) Obtain the Tyrannical Gladiator's Cloud Serpent from Arena Season 13 of Mists of Pandaria.

Pandaria Raid
Dungeons & Raids
  • Conqueror of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Conqueror of Orgrimmar. 10 points.
  • Heroic: Garrosh Hellscream Defeat Garrosh Hellscream in Siege of Orgrimmar on Heroic difficulty. 10 points. Title Reward: Hellscream's Downfall. 10 points.
  • Liberator of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Liberator of Orgrimmar. 10 points.

Player vs. Player
  • Grievous Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 14 15 points.
  • Grievous Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 14 15 points.
  • Prideful Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 15 15 points.
  • Prideful Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 15 15 points.

Proving Grounds

Spell Changes
Originally Posted by MMO-Champion
  • Stormcrow (New) Summons and dismisses a Stormcrow. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

  • Lil' Bling Right Click to summon and dismiss Lil' Bling. Instant. Battle Pet. Instant.

Item Set Bonuses
  • Frostflame Weapon Increases the damage of your Lava Lash by 40% if your off-hand weapon is enchanted with Frostbrand. While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec.
  • Item - Death Knight T16 DPS 4P Bonus Death Coil increases the duration of Dark Transformation by 2.0 sec per cast. Pillar of Frost increases rune regeneration speed by 50% while active. Special attacks while Pillar of Frost is active will impale your target with an icy spike.
  • Item - Druid T16 Balance 4P Bonus Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 5 sec. Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 20%.
  • Item - Monk T15 Windwalker 4P Bonus You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew. Increases the damage of your Tigereye Brew by 1% per stack consumed.
  • Item - Warlock T16 4P Bonus When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 8% 10% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 8% chance to also cast Hand of Gul'dan at the target.

Unknown Class
Minor Glyphs

Death Knight (Forums, Talent Calculator)
  • Death Gate - Using a Death Gate while in Ebon Hold will return the Death Knight back to near their departure point.

Druid (Forums, Talent Calculator)
  • Bear Form now increases armor contribution from cloth and leather items by 120% and Stamina by 40%, up from 20%.
  • Innervate now excludes short-duration Spirit bonuses.
  • One with Nature (New) Teleports you to a natural location. 3 sec cast.
  • Teleport: Moonglade - Casting Teleport: Moonglade while in Moonglade will return the Druid back to near their departure point

Hunter (Forums, Talent Calculator)
  • Deterrence now has a .8 sec cooldown, down from 2 min. (Keep in mind that this now uses charges, which gives it a 3 min CD as of the latest patch notes)
  • Disengage now has a 20 sec cooldown, down from 25. "disengage from combat" removed from tooltip.

Mage (Forums, Talent Calculator)

Major Glyphs

Monk (Forums, Talent Calculator)
  • Brewing: Tigereye Brew now grants a charge for every 3 Chi you consume through use of abilities and attacks, down from 4. Now grants 6% increased damage and healing, up from 5%.
  • Tigereye Brew now grants a charge for every 3 Chi you consume through use of abilities and attacks, down from 4. Now grants 6% increased damage and healing, up from 5%.

Major Glyphs

Paladin (Forums, Talent Calculator)
  • Crusader Strike now applies the Weakened Blows effect - Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Hammer of the Righteous now applies the Weakened Blows effect - Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Light of the Ancient Kings no longer increases haste. Now heals the target of your heals, not just single target heals.
  • Sanctity of Battle now also works with Holy Shock.


  • Divine Plea was reworked to restore at least 12% of total mana, with additional mana depending on Spirit.
  • Guardian of Ancient Kings now has a 15 sec duration, down from 30. Now heals the target of all your heals, not just single target heals. Haste amount now has a tooltip error.
  • Holy Insight now also increases the effectiveness of your Word of Glory, Eternal Flame and Light of Dawn by 35%.


Major Glyphs

Priest (Forums, Talent Calculator)
  • Mindbender had a very slight increase to the amount of mana returned.

  • Serendipity - When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 20% (was 10%).

Major Glyphs

Rogue (Forums, Talent Calculator)
  • Sinister Strike now costs 50 Energy, up from 40. Base and additional damage increased by 30%.


  • Ruthlessness (New) Gives your finishing moves a 20% chance per combo point to add a combo point to your target. Rogue - Combat Spec.

Major Glyphs

Shaman (Forums, Talent Calculator)
Major Glyphs

Warlock (Forums, Talent Calculator)
  • Archimonde's Vengeance was renamed Archimonde's Darkness. Now grants two charges to Dark Soul spells.
  • Soul Link was reworked - 20% of all damage taken is split with your summoned demon. Additionally, 3% of all damage you deal is converted to healing on you and your summoned demon.

  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30% for 20 sec, rather than increasing Mastery.

Major Glyphs

Warrior (Forums, Talent Calculator)
  • Bladestorm now does 180% weapon damage for Arms, up from 120%.
  • Bloodbath now gives the target 117% reduced speed, up from 50%. Now has a 12 sec duration.
  • Intervene now lasts until cancelled. Now has an 8 yd range, down from 10.

  • Bladestorm Arms now does 180% weapon damage, up from 120%.
  • Bloodbath now gives the target 117% reduced speed, up from 50%.

Major Glyphs

Raid & Dungeon Abilities
  • Berzerker Blaze Wildfire explodes, dealing 1 Fire damage. Instant. Inferno explodes, dealing 800,000 Fire damage. Instant.
  • Blood of Y'Shaarj (New) Inflicts 10,000 Shadow damage every 1 sec. Increases damage taken by 10%. Increases damage dealt by 10%. Stacks. Instant.
  • Bursting Pride A mass of Sha energy forms at an enemy's location that explodes after 3 seconds. The explosion inflicts 250,000 300,000 Shadow damage to all players within 5 yards. 500 yd range. Instant.
  • Corrupted Water A volley of corrupted waters strikes each raid member inflicting 450,000 Frost damage Unlimited range. 10 sec cast.
  • Fire Storm 45 yd range. Instant. Fires a rocket barrage that inflicts 10,000 Fire damage every 0.75 sec. to random enemies 45 yd range. Instant.
  • Fracture Melee range. Instant. A sweeping attack that strikes an enemy and additonal nearby enemies, inflicting 300% normal damage. Melee range. Instant.
  • Grasp of Y'Shaarj (New) Inflicts 250,000 Shadow damage to random enemies and creates a Manifestation. Limited to 5 targets. 1,000 yd range. 1.5 sec cast.
  • Harden Flesh Torments targets, hardening their flesh over 15 sec. Inflicts 65,000 Hardens the flesh of targets over 10 sec, inflicting 60,000 Physical damage every 3 sec. and increasingly slows them slowing by 30%. This effect stacks. Limited to 1 target. Unlimited range. 1.5 sec cast. 5 sec cooldown. 2.5 sec cooldown.
  • Malice Fires Malicious Blast at the closest 2 allies every 1.5 2 sec. Any Malicious Blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy. Limited to 1 target. Unlimited range. Instant.
  • Mark of Arrogance Marks an enemy, causing them to suffer 55,000 70,000 Shadow damage every second for the remainder of the fight. This effect stacks. Removing this effect gives the dispeller 5 Pride. Limited to 2 targets. Instant.
  • Mocking Blast Blasts an enemy with dark energy, inflicting 175,000 225,000 Shadow damage and giving them 5 Pride. Limited to 1 target. 100 yd range. 3 sec cast.
  • Projection Causes an enemy's pride to project at a nearby location. The projection explodes, inflicting 175,000 225,000 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it. 200 yd range. Instant.
  • Reaper (New) Inflicts 700,000 Shadow damage, stunning the target and making them unthreatening for 6 sec. Next melee. Melee range. Instant.
  • Reaping Whirlwind (New) Inflicts 30,000 Shadow damage every 1 sec. Instant.
  • Return to Stone Drains some of the life essence from players, inflicting 100,000 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 200,000 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 1 sec cast.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 200,000 Fire damage when any player enters their proximity or after 30 sec. The damage from any of these bombs can chain to nearby ground bombs. Unlimited range. 2 sec cast. 1 sec cast.
  • Sha Smash Inflicts 4,000,000 Inflicts 2,000,000 Physical damage split amongst all enemies in a frontal cone. 25 yd range. 3 sec cast.
  • Skull Cracker Thranok savagely spins his weapon , inflicting 800,000 Physical damage to all enemies within 10 yards 10 yd range. 4.5 sec cast.
  • Swirl Zone Unlimited range. Instant. Creates 5 torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 0 Frost damage and knocks the target into the air. Unlimited range. 3 sec cast.
  • Umbral Tempest 45 yd range. Instant. Summons a tempest that inflicts10,000 Nature damage every 0.75 sec. to random enemies. 45 yd range. Instant.
  • Vortex A vortex of corrupted water surrounds the target, slowing them by 80%. Any player caught within the vortex suffers 75,000 0 Frost damage every 0.5 seconds. Lasts 15 sec seconds. Unlimited range. Instant. Unlimited range. 3 sec cast.
  • Waterbolt (New) Creates a bolt of water that strikes an enemy inflicting 0 Frost damage. 300 yd range. 3 sec cast.
by Published on 2013-07-14 09:00 PM

Diablo Books In Order, Community Commentary: That Takes Skill, Curse Weekly Roundup

Patch 5.4 - Season 14 Mage Armor Set
Keep in mind that this is just a preview and the final set may be different!

Patch 5.4 PTR Notes Update
Originally Posted by Blizzard Entertainment
  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.

Death Knight (Forums / Skills / Talent Calculator)
  • General
    • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Blood
    • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.

Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)
  • General
    • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
    • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
    • Readiness has been removed. now finishes the cooldowns on Rapid Fire, Feign Death, Deterrence, Disengage, and Camouflage when activated (was all Hunter abilities with a base cooldown of less than 5 minutes).
    • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. summoned version of Xuen will no longer Taunt off players that are tank-specialized.
  • Windwalker
    • Tigereye Brew received a number of adjustments.
      • Increases damage by 6% per stack, (up from 1% per stack) but is no longer increased by Mastery.
      • The Monk gains 1 charge of Tigereye Brew for every 4 Chi spent (down from 1 charge per 3 Chi spent).

Paladin (Forums / Skills / Talent Calculator)
  • Holy
    • Mastery: Illuminated Healing no longer activates from periodic healing effects.
    • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
    • Guardian of the Ancient Kings (Holy version) now deals additional healing based on any heal cast by the Paladin for the 15 seconds for the duration of the spell. The Paladin also has 10% additional haste for the duration that the ability is active.
    • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 35%. Effectiveness of other heals are still increased by 25%.
  • Protection

Priest (Forums / Skills / Talent Calculator)
  • Holy
    • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%).
    • Serendipity mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active.

Rogue (Forums / Skills / Talent Calculator)
  • Glyphs
    • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • Talents
    • Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness. Archimonde's Darkness gives the Warlock's Dark Soul spell two charges. For the passive portion of the talent, each time the Warlock or their pet takes damage, the Warlock now gains 1% of the unmitigated damage back as spell power for 20 seconds.
    • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.
  • Glyphs

Warrior (Forums / Skills / Talent Calculator)
  • Talents
    • Bladestorm now deals an increased 180% of weapon damage for Arms Warriors (up from 120%).
    • Bloodbath snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Protection
    • Revenge now generates 20 Rage (up from 15 Rage).
    • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
    • Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.

Pet Battles
  • Pet Battle General
    • Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced.
  • Battle Pets
    • Tiny Twister: The Sandstorm ability has been replaced with Call Lightning.
  • Battle Pet Abilities
    • Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent's pet gets swapped. (Arcane Blast, Frog Kiss, etc.)
    • Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities.
    • Nether Gate damage has been reduced by 33%.
    • Sweep damage has been reduced by 33%.

Blue Tweets
Originally Posted by Blizzard Entertainment
As heal I hate this "nonstop AOE heal spam" playstyle for example.
We do think AE heal spam has gotten out of control again. The healer tookit lacks depth when single target heals are ignored. (Source)
It's challenging because every time we nerf AEs, rather than going to single-target heals, healers just feel too weak to heal. (Source)

Stop giving abilities 2charges, it's a dumb system..
Why do you think so? We like the system since it lets you hold a CD rather than using it ASAP. (Source)

New minor glyphs are nice. ... But some classes ALREADY have too many mandatory minor glyphs, and no room for cosmetic ones
What is a mandatory minor glyph? (Source)

are you concerned people are playing specs that sim the highest spa and not the specs they enjoy the most?
Yes. I don't think it's healthy for the game but it's a hard mentality to fight. (Source)
For almost all of us, 1% more DPS is not the difference between success or failure. Playing well is. (Source)
For almost all of us, the top 100 on Raidbots is not a reflection of what we can do on an encounter. Even more so for sims. (Source)

in the world of bring the player not the class shouldn't be equivalent to lust and not weaker?
If the goal was that you had all buffs regardless of comp then we'd just give them all passively. (Source)
Isn't this raid buff thing mostly there to shit on 10m raids? 25s get them all by accident.
Buffs are there to make you feel stronger in a group and to encourage some level of raid diversity. (Source)
I just don't see why mark fort and now hero, which we have like 3 copies of each, are handed out, but we gotta struggle.
The original idea with Mark and Fort was that tank survivability is balanced around having those. (Source)
It's harder to tell a tank to survive better the way you can usually coax a little more from DPS. (Source)
But in MoP I'm not sure the distinction is that relevant anymore. (Source)

Don't you think that cooldowns/trinkets are too high? a 250k Chaos Bolt normal going to 900k with procs, isn't that too much?
We do worry that the synergistic effects of lining up CDs with trinkets has grown too large. Lining up shouldn't trump everything. (Source)
Personally I think there are just too many cooldowns+trinkets. I'd rather have one big cooldown I use than 4 I have to line up
Yeah, it's a cause of button bloat for sure. Does Ret need AW and GoAK? Does Fury need Skull Banner and Recklessness? (Source)

Death Knight (Forums / Skills / Talent Calculator)
Does the solo Sha kill still not prove how broken blood is? It's still current content and this has been every xpac.
Lei Shen is current content. Sha is many ilevels ago. What is the specific issue that offends you here? How does it hurt you? (Source)

Druid (Forums / Skills / Talent Calculator)
Will we ever be able to have hybrid talents trees like we did long ago? I.e. Some spec skills from resto on moonkin = Restokin
With the druid talents in particular we tried to offer healing options to Balance and so on. (Source)

When will Resto Druid Glyph of Efflorescence be on PTR? Is this glyph being rethought?
Our concern is that Swiftmend went from being a great ST heal to part of the AE healing kit. Maybe that wasn't the right call. (Source)
What exactly does that mean? That doesn't really answer the question...
The answer is yes it is being rethought because we're debating the old vs new role for Swiftmend. No decisions yet. (Source)

Hunter (Forums / Skills / Talent Calculator)
Removing SS as a talent will cripple BM and SV in PvP, forcing hunters into MM if they want to be able to compete in PvP
So BM for example can have a trinket or a silence. Seems fair. You really need both? When does anyone get a chance to counter? (Source)
you do realize that you gave hunter trinket and silence in the first place right? youre arguing with yourself now
Right. That's why we made the change. The original 5.0 talent design was crazy generous to BM PvP. (Source)
will we have some dmg buff on kill command in 5.4 ? and you guys think of baking widow venom in serpent sting ?
Long term, we agree Widow Venom needs some work. Short term not thrilled with the idea of e.g. Serpent Spread + Widow Venom. (Source)

Why is Snake Trap still in the game? It does like 300 dps on level 90. It's completely useless.
We agree it needs a better niche. Reluctant to yank it since it has a unique kit vs. the 200 spells in the game named Frost X. (Source)

The tooltip says "preventing any spell in that school from being cast for 3 sec" so yes.
You can also use Silencing Shot preemptively to stop the cast, while Counter Shot has to land during the cast. (Source)

Talking with several hunters, agreement that Readiness going away is fine if other spells are adjusted as well.
We're thinking 2 charges on Deterrence and Disengage, then other buffs to things like Kill Command. (Source)
Wouldn't that be a big buff with the talented 1min Deter? 1min and 5min Deter vs both are up in 2mins?
Charges just gives them what they have today with Readiness, though IIRC the base CDS are longer. (Source)
This is an example where I am expressing design intent (no Readiness) and not tuning... yet. (Source)

what's the real difference between counter shot and silencing shot?
The silence...? (Source)

Have you seen this post detailing some concerns about hunters? has some nice points.
We are pretty happy with raid utility for all specs. Every class asks for more to guarantee a raid spot. (Source)
What utility do hunters offer in 25m or even well organized 10m that another class or two don't already bring?
That is true of everyone but warlocks, who probably bring too much. (Source)

Stampede was never intended to provide utility. It's a DPS cooldown. (Source)
It's now a 20 second DOT on a 5 minute CD that is worth 1% of our total damage. Least compelling CD in the game?
Do keep in mind that total damage and damage per second both have different benefits. (Source)
Do keep in mind that it is our 87 ability, and it is exactly like Dire Beast. "Insulting" is the word.
So how much damage do you think Stampede needs to do to be fair? (Source)

Will you EVER get rid of arcane shot for spec unique dumps? It's a remnant from days of Hunter mana; Please remove
Having different focus dumps would help with spec distinction. (Source)

Mage (Forums / Skills / Talent Calculator)
They think Frost PvP is "balanced" as is on PTR and that people enjoy the RNG of Fire and the poor scaling of Frost.
We try not to tell you what you enjoy. We design specs and encourage you to play the spec(s) that appeal to you the most. (Source)
When players try to redesign specs too much we worry they're just looking for something different than we're offering. (Source)

Excuse Masta, he's a bit pissed (as I am, though to be fair). If you can overhaul warlock talents, why not Mage???
It's just a matter of degree. KJC and AV risked breaking all of our encounters. (Source)

54% crit as fire with CM, zero heroic gear, hit/haste staff. (ilvl528). 5.4 scaling problems? Same old CM nerf inc or plans?
Don't know yet. It's cool to have crit -> something cool happens, but we're souring on the whole weak until X%, then OP design. (Source)
We had the same problem with warriors previously. Just feels like crit has to be between say 30 and 70% for the design to work. (Source)
WoW's problem has become that for y=mx+c 'm' is too large and 'c' is too small. MoP T16 has 3x stats of H 5m
Are you saying that about Fire or as some kind of generic problem? (Source)
Because we like huge gear jumps between tiers. Allows us to challenge the best guilds and those that come later (with more gear). (Source)

Monk (Forums / Skills / Talent Calculator)
WW needs something besides dps to offer. Every other melee has a raid cooldown, major raid healing or both. WW has neither.
The utility arms race won't end well. Someone will always have the best and others will still want more to compete. (Source)

And if you haven't already a good thread regarding concerns and discussion on the changes as well
The intent isn't to nerf WW overall -- we're not finished yet. It will end up with Rune just being good instead of crazy OP. (Source)
On the flip side, you won't be so dependent on Rune (or any specific trinket). (Source)

Paladin (Forums / Skills / Talent Calculator)
You need to understand LoD is too weak and you tuned SoO encounters to favor hots(EF). On no boss so far would LoD outdo EF.
Paladins survived for years without hots. We don't buy that they are utterly dependent on a talent that is like a year old. (Source)

(continued) we do it because the alternative doesn't exist. When u floored Holy Radiance u made the 3hp finisher too important
If the finishers aren't good, we find paladins just spam the builders and ignore the finishers, which feels bad too. (Source)

To continue, we don't want every paladin playing like a Resto druid, and honestly neither should you paladins. EF shouldn't be mandatory. (Source)
Agree100%. I am growing to hate having to take EF. Every fight my top heal is an absorb. Should just play my Disc priest.
Exactly. We don't argue it's effective. But we question whether it's really fun or fits the paladin kit. (Source)
If you recall, EF was limit one until very late in MoP beta. It's an example of a change we should not have made so late. (Source)
Obviously had big consequences. (Source)

you fked up prots in PvP because of all qq from none tank players.. you need to be fired
Do you realize you won't have any opponents in PvP for long if you're having tons of fun and they aren't? (Source)
Tanks in PvP are "you can't kill me" which is super frustrating for everyone else. If there's another design we're open to it. (Source)

+10% on LoD won't help much, increase the amount of targets hit and increase holy radiance's 6 target cap in 25man.
We don't like non-CD AE heals with huge target caps. Trying it with HR only because we want Resto to be awesome when clumped. (Source)

Then give us something to use as an alternative, the other two talents in that tier are a joke, at best.
We buffed SH a lot for Holy. Looking at what we can do to SS for them. (Source)

Don't want to play like a druid, either. Concerned about number balance since EF hot/shield accounts for so much on live
Yes. Our strategy is to try to buff LoD w/out killing WoG or EF. (Source)

i still dont understand why paladins are getting a fear when we have repentance, unless its instant n1 will go for it
PvP balance has a great deal to do with team synergy, not the tools of the individual. Fears are a valuable and hard to get DR. (Source)

Healer balance is looking good! Feels like Shaman, Druids, Monks, and Priests are going into 5.4 feeling good. Pallies need <3
Going to try DP scaling with Spirit. GoAK with AE heals. Maybe buff to WoG, EF, LoD. (Source)
Clarifications from Lore seems great. I hope the change to GoAK will be an overall buff. Also 40y on LoD would be nice.
The intent is that GoAK is a buff. We agree that it's a lot of single-target overhealing in today's environment. (Source)
Considered lowering the CD, but we'd have to nerf the HPS and it would also get macro'd with Divine Favor a lot. (Source)
What HPS? Paladin HPS is bad on the PTR.The updated GoAk on a 5min cd is hardly going to be enough to push that up.
Do you have any logs or other data to support that? It's unfortunately too easy just to tweet for buffs with no support. (Source)

Not nearly enough to compensate for SoI sadly.
We didn't balance Holy around 100% SoI usage because we knew that was unrealistic. We balanced them around DP. (Source)
For Prot, we buffed Guarded by the Light to 15% mana return to compensate for SoI. (Source)
Guys are making of mess of the last patch. Should of done this retooling with an expansion.
It's often a tough balance. Many players want their issues fixed NOW and don't want to wait an indeterminate time in the future. (Source)

These are reassuring words. Any chance that for Holy SoI/BattleHealer and Judgment could scale for SelflH use?
Might try Selfless Healer gives Judgment Holy Power for Holy, but nervous about that one. (Source)

Divine Plea no longer reduces healing in 5.4. Truth/datamine? What about Glyph of Divine Plea--changing?
Truth (at least for the moment - anything could change). Not sure of glyph future yet. (Source)

Holy Paladins are lacking in the PTR 5.4 at the moment. Any hope for compensation considering the Eternal Flame nerfs we got ?
EF, like GoSac and KJC are intended as rule-breaking talents. We want to see some players use them but not all. (Source)
It's funny, the talents that the warlock community, on average, liked the most, y'all hate and decided to destroy
I feel like they liked them because they made the class easy to play without a corresponding DPS loss. (Source)

t16 4pc for ret is really boring gameplay. Button lights up = press it when a free gcd = not fun.
Did you find your t15 TVs hitting harder to be more engaging? Seems even easier to ignore. (Source)

Priest (Forums / Skills / Talent Calculator)
Holy word:Sanctuary performs awful, increasing the reduced amount and radius insteadof reduce the mana cost is better.
Sanc isn't intended to be a go to AE spell. It is intended to be layered with other spells to be ticking while they do. (Source)
Too much buffing and it becomes like Healing Rain, a big weapon in the Resto toolkit. But that's not what we want for Sanc. (Source)

speaking of healing is holy priest ever going to be as good as disc again?
You have to define good. Holy is a great healer and better than Disc in some fights. Atonement makes Disc very popular in 10s. (Source)
And Atonement itself isn't OP, but the ease with which Disc can swap from DPS healing to shielding is quite useful (esp in 10s). (Source)

Dear crabby, is there any news regarding Divine Hymn becoming baseline again for all priest specs?
We don't really think Disc or Shadow need more CDs or utility, respectively. (Source)

with the recent changes to apparitions on the ptr, is there also a movement speed increase to them? Or would it not be needed?
We don't want them to move super fast or they become just another missile. Shouldn't have big pathing problems anymore though. (Source)
whats wrong with JUST ANOTHER missile? its gona be the only missile shadowpriest has. STOP discriminating ffs
Resistance to making everything the same is not the same as discrimination. We don't want SA to be Shadow Bolt. (Source)

Limited, too. 30 sec Chakra CD makes it tough to be flexible.
We could consider lowering CD, but we don't want "Chakra twisting" every time you want to cast e.g. CoH. (Source)

Any plans on giving disc divine hymh back? maybe make it share a cooldown with PW:B?
Feel like Disc needs more limitations, not more tools. (Source)

Is Holy Priests' HW: Sanc ever going to be looked at number wise? It's pretty terrible and even with new 4set won't be used.
It is meant to be layered along with PoH etc. so both are happening at once. It isn't intended as a high priority AE heal. (Source)

Holy regen is too low. Disc mp5 is very comfortable indeed, but nerfing it wouldn't solve the low holy regen.
We are worried that Holy regen is where the other healers are but that Disc can largely ignore mana. (Source)

clarify how you think holy competes w disc?Don't have utility or damage disc has chakra limits st/aoe heals gap esp > in 10's
Holy heals fine. I think the desirability of Disc in 10s is purely Atonement. (Source)

Rogue (Forums / Skills / Talent Calculator)
Fierydemise has some raw sim date for your proposed combat changes ( Combat's going to need more tbh.
Yeah to be fair, we haven't tuned the damage yet. Just focused on pacing. Bandit's Guile may need tweaking too. (Source)

it seems for rogues this coming tier combat is looking less desirable than sub in raids. Is this the intent?
Are you basing that on anything other than DPS (which isn't tuned for 5.4 yet)? (Source)

Shaman (Forums / Skills / Talent Calculator)
What use does the Conductivity Change have if you cant have 2 Healing Rains at a time?
It isn't intended to let you splash rains around the entire raid, and technically the spell cannot even work that way. (Source)
The idea is you can keep HR going without spending the cast time just by casting other spells. (Source)
Why buff HR when we're already good in packed situations? Isn't HTT nerf making us weaker in spread situations? CH still slow
We like that Resto shaman look at the battlefield and not just the target frames. (Source)
We'd rather make them stronger while grouped than just like everyone else. (Source)
Would you agree Shaman should be superior than every other healer when stacked to justify poor spread healing?
Yes. That is the intent. Just need to rectify that with e.g. SCK. (Source)

Resto Shaman are lacking in the PTR 5.4 at the moment. Any hope for compensation considering the poor spread healing we got ?
We understand players will say that's not enough, but we still want shaman to care about grouping and to perform better then. (Source)
Make chaining glyph baseline with no CD for resto.
No CD means your rotation would likely turn into CH CH CH CH CH CH. It was that way once.... (Source)
Also, if CH is being spam, that implies other abilities aren't good enough and should be buffed so CH doesn't HAVE to be spam
That argues that no spell needs a cooldown, just buffs to other spells. We don't think rotations work that way. (Source)
But the thing about grouping is that we are losing even on those fights to ppl who have better spread healing.
Yes. This is what we're trying to fix. (Source)

Warlock (Forums / Skills / Talent Calculator)
What's the story behind affliction changes? Just curious, I'm guessing it's because they rely on fillers and not the DoTs?
Wanted to nerf MG a little bit and buff dots since you can't always MG (especially in PvP). Still want MG to be good of course. (Source)

Warrior (Forums / Skills / Talent Calculator)
GC, i think Revenge needs an increased cleave range. Its a little dumb the ability not hitting secondary targets some times.
Possibly. I can't recall of the top of my head. Is the range 5 or 8? (Source)

Can bladestorm be baseline to arms please. It was an iconic arms ability and now we just can't afford to take it in PvP
We'd rather get it to a point where it's competitive in PvP. Baking in talents and adding new ones leads to button bloat. (Source)

Actually, changing stances every couple of seconds was exactly what made warrior gameplay so fun and engaging
It was a very common request to remove the old stance restrictions. Lots of "no other class has this liability" etc. (Source)

You guys really like Arms rotation? it works but it's... really boring to spam OP. op could be our revenge proc TFB changed?
Wouldn't you run into a lot of MS -> empty GCD? (Source)

Any plans on bringing the sunder armor debuff up to date? I dont think anyone has spent the gcds/rage on actual Sunder in mop
Maybe have CS and Devastate apply Sunder and cut the core ability. (Source)

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