World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2013-07-06 06:58 AM

Jason Bender on Creating the Console Version, Tamplier's Epic Fan Art, Curse Weekly Roundup

Announcer Voiceovers, Fireside Chat Tomorrow

Patch 5.4 - Tier 16 Druid and Paladin Sets
Keep in mind this is a preview and the final sets may be significantly different.







Patch 5.3 Hotfixes - July 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Mage
    • Talents
      • Fixed an issue where certain situations could cause Mages to not receive the Invoker's Energy buff after successfully completing an Evocation.

Quests
  • Battle for Razor Hill: Fixed an issue where players were becoming stuck because the Zulu Rock buff was not being removed when the player dies.
  • Mogu Incursions: Master Snowdrift should no longer be engaging in combat with Shan'ze Invaders, allowing players to turn-in the quest.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Ra-den
      • Fixed an issue where Protection Warriors are unable to receive bonus loot upon defeating Ra-den.
  • Scenarios
    • Blood in the Snow: General chat has been temporarily removed from the scenario to fix an issue affecting General chat in Dun Morogh. A proper fix for this is in the works in an upcoming patch.

Isle of Thunder
  • Made additional fixes for an issue where players may be unable summon incantation bosses.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Any reason the Valor of Ancients buff isn't cross realm, The rep bonus is but alts would find this a very welcome change.
It's a difficult technical challenge having to do with e.g. raids unlocking at different times. (Source)

I realize you didnt design the tier 16s, but I was hoping warriors would look like Garrosh not a paladin with horns sewn on.
I used to weigh in more on player feedback of art sets, but it turns out art is just sooo subjective. (Source)
The best thing I can suggest is maybe just feedback on armor themes you'd like to see (e.g. Your Garrosh example). (Source)

In this blog, you said legendaries would be more exclusive than in Cata. Why make them more accessible?
With the current legendary quest, everyone can have the expectation of getting them so it's fine. (Source)
yet.... they aren't "legendary" any more. people are expecting too much for nothing.
Another reason why they aren't weapons. Our grand plan will likely make more sense closer to 5.4 ship. (Source)

it disapp. me that now there's a leg. for everyone and it's a cloak thats shaped like a towel and clips models. Why no weapon?
We feel like we've done that a lot before. We want to keep things fresh. When rewards are too predictable they get boring. (Source)
These are a pretty different design than Fangs / Wrath. The problem with those was the expectation / entitlement. (Source)
When there is too much expectation, the item goes from feeling like a bonus to a penalty. (Source)

I am thoroughly disappointed with the legendary being a cloak. All of this work throughout the xpac and we don't use it again.
What do you mean by "don't use it again?" (Source)
These cloak models are pretty much standard fare, don't stand out from normal gear. Most people will hide them
The cloaks aren't intended to compete with glaives though. Wouldn't glaives be less special if everyone was rocking them? (Source)

Please make the questline cloaks non-unique. I'd love one for my offspec, just like I could get offspec gems.
We're still discussing it, but it's on the table for sure. (Source)

Any chance of with all the changes bring brought in, cross-faction flex raids might be a possibility? Or dungeons.. anything?
We feel like cross-faction goes against the spirit of World of Warcraft. (Source)

PLZ let us do flex w/ <10. Scaling floor can still be 10. Current challenge for our small guild is just getting 10 online.
Understood, but we have to draw the line somewhere. If we say 8 then the guilds with 4 will feel excluded, yanno? (Source)

Trying to understand self-loot in Flex. If they're our FRIENDS, why would we be so distrustful? Prefer normal loot rules.
It is mostly because we don't have a system yet to scale number of drops with number of players. Maybe in the future. (Source)

is there any chance to avoid drops at 10man that doesnt fit to anybody in raid? Like: "no rogues" then "no dagger(agi)"
What if you then stacked 8 rogues to make sure your real rogue had a good chance at a dagger? (Source)
Thats not what he is saying at all what he is saying it eliminated the chance at something if there is none not visa versa.
They are the same. If I can force loot not to drop then I can force it to drop. At the end of the day it comes down to loot speed. (Source)
We have a target for how long it takes to earn loot. If we speed it up in some ways, we'd just have to slow it down in others. (Source)

Is the game balanced around raid loot priority Tank > Healer > DPS? Discussing loot system in my guild ATM.
No. We have found that guilds use wildly different methods for determining loot. (Source)
You can also make the argument that gearing DPS before healers improves success. Shrug. (Source)

Any idea how you will deal with Rune of Reorigination and UVLS? Seem irreplaceable for some, even w/o seeing new trinkets yet.
Would that be the end of the world? (Source)

Professions
Just need to work on ligistics, archaelogy failed horribly in moving from one dig to another. They don`t put you in the world
Archaeology had too much travel time at launch. I think it feels better in MoP. (Source)

Reputation / Questing
Any chance we will see a return to the daily style of 5.1? That was by far your best imo. Scenarios, story, felt progressive.
We were getting a lot of negative feedback about daily quests at the time so we wanted to try something else for 5.3 and 5.4. (Source)

Guild Wars 2 Content Release Frequency
There were a round of interviews with some of the ArenaNet developers recently, and it appears that it isn't only WoW players that want content faster. Currently GW2 gets some sort of an update every 3 weeks or so, with the Bazaar of the Four Winds update coming next.

ArenaNet is now aiming for content updates every two weeks going forward.The developers that work on these updates are split into four teams that are each working on their own update, allowing for enough time to properly test and catch many of the issues that arise from rapid development and frequent patches.

Another interesting point that came up in the interviews is the lack of planned expansions. Rather than adding expansions to the game, the current plan is to continue with the Living World concept and just keep adding new content every few weeks. This content development is funded by purchases in the in game Gem Store, which amounts to enough to keep the team of over 300 developers going strong. The game has sold 3 million copies as of January this year though, so ongoing sales likely play a role in this funding as well.

by Published on 2013-07-05 05:50 AM

Blizzard Comic-Con Schedule, Suspensions and RMAH Issues, Blue Posts, Archon's 50 Million Monk Guide

Fireside Update #2

Patch 5.4 - Tier 16 Death Knight Set
This set is definitely not final yet, as there are still a few buggy things like a floating belt.





Patch 5.4 - New Glyphs
Several new glyph spells were added in the last PTR build. Many of these are still NYI on the PTR, so remember that these may never go live.
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)
  • Glyph of Scattered Thoughts (NYI) Your Scatter Shot no longer Disorients the target, but now interrupts their spellcasts, preventing any spells in the same school from being cast for 4 sec, and Scatter Shot's range is increased by 0 yards.

Mage (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)
  • Glyph of Hemorrhaging Veins Your Saunguinary Veins ability now also increases damage done to targets affected by your Hemorrhage.
  • Glyph of Recovery While Recuperate is active, you receive 20% increased healing from other sources.
  • Glyph of Redirect Redirect no longer has a cooldown.
  • Glyph of Sharpened Knives Your Fan of Kinves also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target.



Raid Testing Schedule - July 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, July 8, we will continue testing raid encounters in the Siege of Orgrimmar raid. We'll begin with 10-player Normal testing, and then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Monday, July 8

Sha of Pride - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)

Iron Juggernaut - 10 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Quality of Armor Sets Art
And this. All the armor use "faded" color schemes. I miss it when the red was RED and the gold was GOLD, not red-ish and gold-ish after lying in the sun and dust for several decades. The armor just doesn't pop anymore.
Truly colourful gear that really pop can be very cool indeed, the problem with this though is when characters have a mismatch of different colourful armor sets equipped. We received quite a lot of negative feedback back in the day during TBC about "clown gear" making characters look silly, and there were a lot of requests for more toned down armor sets that would allow for better looks when mixing and matching pieces between different sets.

As you can imagine, it is a rather big artistic challenge to find a good balance that will allow for both colourful and unique looking armor sets that will not look out of place when mixed with other gear.

Also, i am aware i do not know the official statistics of the gear that ppl transmog but I am 100% positive that majority of transmog is from Vanilla and TBC.

You wouldn't even dare try and lie to prove me wrong so tell the creators to make more camp, fancy gear!!!!!

Vanilla and TBC armor sets are very popular transmog items, and for good reason as many of those sets are iconic and classic Warcraft. On top of that there are also quite a few old-school players who have good memories associated with these sets, so there are definitely more to the attractiveness of them than just the art and design.

Additionally, it is much easier to get the complete classic sets today than it was back when they were high end gear, and this also has an influence on their popularity today because many are finally completing their armor sets that some have been trying to collect for years. Back in the day, if you were not one of the few players who were able to get the complete armor sets and only had a couple of pieces, you often had other pieces equipped that didn't match artistically, which for many resulted in the aforementioned "clown look". This mismatched look issue is much less apparent today as most of the newer sets are more easily matched with pieces from different sets. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PTR
another patch just went by and you guys just complete neglected moonkins yet. Awful 4p bonus. Mobility issues not attended.
Have you noticed that we don't make every change we intend to make before a PTR patch goes out? (Source)
Sometimes I wish our Public Test Realm was a Private Test Realm. (Source)
I've been for private test servers with screened players for 10+ years, but that takes a lot of extra work, to do right.
Enforcing an NDA can be a huge pain in the butt too. (Source)
It might be worth it. Players learning fights when they go live would keep a patch from being "cleared" in a week
We owe a lot to heroic guilds helping us tune raids on PTR. Our untested encounters end up feeling less polished. (Source)

I never understood why people act like the sky is falling at the beginning of ptr. It is a public test realm. Test.
The thing I find most amusing are the IMMEDIATE "rerolling" or "unsubbing" forum posts from the second PTR push. #hyperbolic (Source)
I am sure those who care about sub numbers find it assuming as well, you know with the constant sub loss.
Although it is a favorite forum threat, our research suggests very few players quit because of class nerfs. (Source)
I think they quit because of class changes. It's one thing to have your numbers change, it's another to have mechanics change.
More quit from changes than nerfs for sure. (Source)
But it's more about "Not sure how to play this dude anymore" and less about "I hate this talent change. Quitting in protest." (Source)
And what's the most oft cited reason for leaving? Just curious. "Good game, but I've done all there is to do"?
As you can probably guess, money and time. (Source)

Will proving grounds actually teach you a rotation or is it more of a way to practice a rotation on moving targets?
It gives you situations you're likely to encounter in dungeons. We don't tell you the solutions to those problems. (Source)
That is something we could consider in the future if the feature is cool, but it's also info that goes stale quickly if not updated. (Source)

Proving grounds, virtual realms, class rebalancing, an entire new tier...are you getting help from people pulled off Titan?
All the things you mentioned had to be started months ago to have any chance of making it in 5.4. (Source)

Models often look different in their raid environment with ambient lighting than they do unpacked by data mining. (Source)
Firelands Ragnaros was the best example of this. He looked frankly silly viewed as a model. He looked pretty cool in game. (Source)

Dark Legacy Comics #396
DLC #396 has been released, expanding on #395.

by Published on 2013-07-03 05:58 PM

You should follow WoWDB on Twitter if you want sneak peeks of things like the legendary cloak procs!

Update (12:50 AM EST): Cleaned up some of the spell changes notes.
Update (8:20 PM EST): Zarhym confirmed that they are exploring the possibility of adding a way for players in certain regions to make purchases directly within the game.
Update (4:30 PM EST): Added Mage Season 14.
Update (4:15 PM EST): Added Paladin Tier 16.
Update (3:45 PM EST): Added Druid Tier 16 and new items.
Update (3:15 PM EST): Added Rogue Tier 16 and Blizzard Store spell.
Update (3:05 PM EST): Added a few more new models.
Update (2:45 PM EST): Added legendary cloaks.
Update (2:40 PM EST): Added new client strings and new icons.
Update (2:30 PM EST): Added Resto Shaman blue post.
Update (2:15 PM EST): Added new NPC models.

Patch 5.4 PTR - Build 17153
Build 17153 will be deployed to the PTR realms soon.

Double Experience In Game Store Buff
A spell for an item to double experience with an "In Game Store" note has appeared. Keep in mind that this does not mean it will be in the US or EU stores, or any store at all!



Legendary Cloaks
The legendary cloaks are here!

Level Type Spec Slot Name
600BackTankBack Qian-Le, Courage of Niuzao
600BackTankBack Qian-Ying, Fortitude of Niuzao
600BackMeleeBack Gong-Lu, Strength of Xuen
600BackSpell SpiritBack Jina-Kang, Kindness of Chi-Ji
600BackPhysical DPSBack Fen-Yu, Fury of Xuen
600BackSpell DPSBack Xing-Ho, Breath of Yu'lon




Tier 16 Armor Sets



Season 14 Mage Armor Set



New Models




New Icons








Strings Changes
Originally Posted by MMO-Champion
  • PROJECTED_CONQUEST_CAP - Projected Conquest Cap
  • REALM_SEPARATORS - -@#*
  • WHO_TAG_EXACT - x-



New Items
There were too many new items in this build to list here individually!


Level Type Slot Name
90Junk Vicious War Saddle
90Junk Vicious Saddle
1Other Treasures of the Vale
40Mount Reins of the Vicious Warsaber
40Mount Reins of the Vicious Skeletal Warhorse
90Leatherworking Pattern Pattern: Drums of Rage
378Two-handed AxeTwo Hand Axe of Ordos
90Flask Enduring Elixir of Wisdom


Achievement Changes
Originally Posted by MMO-Champion
Pandaria Raid
Dungeons & Raids
  • Celestial Challenge (New) Complete the trials of all four Celestials, besting them each in combat on the Timeless Isle. 10 points.
  • Double Trouble Reveal and defeat two Massive enemies in the same quadrant simultaneously and then defeat Spoils of Pandaria complete the Spoils of Pandaria encounter on Flexible, Normal, or Heroic difficulty.10 points.
  • Fire in the Hole! Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut in on Flexible Normal or Heroic Siege of Orgrimmar. 10 points.
  • Go Long Transfer the Mark of Anguish to 5 unique players and at least 5 unique players over a total of 250 yards in or more during a single Desperate Measures phase and then defeat the Fallen Protectors on Flexible, Normal, or Heroic difficulty. 10 points.
  • No More Tears (New) Defeat Immerseus after killing 10 Tears of the Vale.
  • None Shall Pass (New) Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it.
  • Now We are the Paragon (New) Defeat the Paragons after assuming the mantle of three different Paragons.
  • Ordos (New) Defeat Ordos, Fire-God of the Yaungol, atop the Timeless Isle. 10 points.
  • Return From Darkness Defeat the Sha of Pride after escaping the Sha Realm by collecting 10 Orbs of Light in Siege of Orgrimmar on Flexible, Normal or Heroic Difficulty.after no player has gained Pride from Manifestations of Pride while Norushen is alive. 10 points.
  • Strike! (New) Kill 18 Kor'kron Warbringers with Iron Star Impact and then defeat Garrosh.
  • The Immortal Vanguard (New) Defeat Galakras in the Siege of Orgrimmar without having allowed a single friendly NPC to perish in battle on Flexible, Normal, or Heroic difficulty. 10 points.

Rated Battleground
Player vs. Player
  • Hero of the Alliance End a PvP season in the top 0.5% of the rated battleground ladder (requires 50 games played won in the current season). Title Reward: Hero of the Alliance. 10 points.
  • Hero of the Horde End a PvP season in the top 0.5% of the rated battleground ladder (requires 50 games played won in the current season). Title Reward: Hero of the Horde. 10 points.



Resto Shaman - 5.4 Issues and Concerns
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We do have more changes coming for Resto Shaman in 5.4, which you should be seeing on the PTR soon (though possibly not in the next build). However, since we’ve got a long weekend coming up here at the office due to the holiday, we wanted to let you know about a couple changes we’re going to try out for Healing Tide Totem.

First, it’s no longer a talent. Healing Tide Totem is now baseline, available to all three Shaman specs. As you’re all aware, it’s an extremely useful ability, which makes it difficult for us to provide alternative options in that talent tier. Giving Healing Tide to everyone not only lets us work on making that tier more interesting, but it also makes sure no one is missing out on one of Resto’s more powerful tools by selecting the “wrong” talent.

Second, now that Healing Tide is a baseline ability, we feel it’s acceptable to give it a similar treatment to Tranquility or Divine Hymn in 25-man raids. It will now heal up to 12 targets when in a 25-player raid instance (and remains at 5 targets in other content).

There are several other changes still in discussion (such as what we’ll be replacing Healing Tide with in the talent tree, just as one example), but we wanted to at least share what we could before the weekend. We’re hoping to get at least some of them onto the PTR in one of the next builds. Please keep up the constructive feedback – it’s extremely useful!

Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses
PvP
  • Fortitude Reduces all damage taken by 10%. Instant. Increases Resilence by 2,600.

Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)
  • Item - Druid T16 Feral 4P Bonus Tiger's Fury generates 5 combo points. After using Tiger's Fury, your next finishing move will restore 5 combo points on your current target after being used.

Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T16 2P Bonus Arcane Missiles causes your next Arcane Blast within 10 sec to cost 25% less mana, stacking up to 4 times. Consuming Brain Freeze increases the damage of your next Frost spell by 0% Ice Lance, Frostbolt, Frostfire Bolt, or Cone of Cold by 20%. Consuming Pyroblast! increases your haste by 750 for 4 5 sec, stacking up to 5 times.

Monk (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)
  • Item - Rogue T16 2P Bonus When you generate a combo point from Revealing Strike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5 15. Stacks up to 5 times.
  • Item - Rogue T16 4P Bonus Killing Spree deals 10% more damage every time it strikes a target. Abilities against a target with Vendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every 4 Backstabs, your Backstab is replaced time you backstab, you have a 4% chance to replaced your Backstab with Ambush that can be used regardless of Stealth.

Shaman (Forums / Skills / Talent Calculator)

Hunter (Forums, Talent Calculator)
  • Explosive Trap base damage halved and AP scaling reduced by 30%. DoT base damage and AP scaling reduced by 15% and 30% respectively.

Monk (Forums, Talent Calculator)
Talents

Brewmaster

Windwalker

Priest (Forums, Talent Calculator)

Talents

Shaman (Forums, Talent Calculator)
Talents
  • Conductivity now increases Healing Rain's duration by 3 sec, up from 1.

Warlock (Forums, Talent Calculator)
  • Seed of Corruption no longer lists SP scaling in the tooltip.
  • Soul Swap has been reworked to copy DoTs, see the tooltip for the new spell details.

Talents

Affliction
  • Nightfall now has a 10% proc chance from damage from your most recent Corruption, rather than a 5% proc chance from Corruption.
  • Seed of Corruption no longer lists SP scaling in the tooltip.
  • Soul Swap has been reworked to copy DoTs, see the tooltip for the new spell details. [/ins]

Warrior (Forums, Talent Calculator)

Arms
  • Slam no longer hits the main target with the cleave component of the damage.

Racials
Worgen
  • All Worgen racials now list a level 10 requirement to use, except Running Wild, which lists level 20.

Professions
Blacksmithing

Cooking
  • Mango Ice Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Balsamic Vinegar, Fresh Mangos (5).
  • PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Ancient Pandaren Spices, Fresh Pomfruit (5).
  • PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Balsamic Vinegar, Fresh Strawberries, Fresh Shao-Tien Rice (2).
  • PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Ancient Pandaren Spices, Delicate Blossom Petals (5).
  • PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Mogu'shan Cheese, Fresh Silkfeather Hawk Eggs (5).
  • PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Mogu'shan Cheese, Fresh Lushroom (5).

Engineering
  • Jard's Peculiar Energy Source Create a peculiar energy source from Ghost Iron Bars. This can only be done once a day. Engineering. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).Tools: Arclight Spanner.
  • Pierre Engineering. 10 sec cast. Reagents: Jard's Peculiar Energy Source (15), Living Steel (15). Tools: Blacksmith Hammer.Arclight Spanner.

Inscription

Leatherworking

Tailoring

Raid & Dungeon Abilities
  • Amber Blast Inflicts 150,000 Physical damage to a random player Unlimited range. 2 sec cast.
  • Blaze of Gory Wildfire explodes, dealing 100,000 Fire damage. Instant. 1 Fire damage. Instant.
  • Corrosive Blast Inflicts 600,000 Inflicts 0 Shadow damage and increases Shadow damage taken by 100% for 45 sec. Stacks. Unlimited range. 2 sec cast. 3 sec cast.
  • Fly-by Attack (New) The Paragon Swarmer charges one of the furthest enemies, causing 200,000 Physical damage to all targets in the path. Unlimited range. Instant.
  • Ground Slam (New) Korvok slams into the ground causing 75,000 damage to all players within 25 yards. In addition all players are knocked back. 25 yd range. 1 sec cast.
  • Pass Judgment A brutal strike that deals weapon damage and stuns the opponent for 3 1.5 sec. Requires Melee Weapon. 10 yd range. Instant.
  • Poison Blast (New) Shoots poison at enemies, inflicting 85,000 Nature damage, then additional 100,000 damage every 3 seconds for 12 sec. Unlimited range. 1 sec cast.
  • Resonating Amber Instant. Deals 100,000 Physical damage while near a Resonating Amber. Instant.
  • Restrictive Measures Unlimited range. Instant. Restricts the use of Calamity, Clash, Noxious Poison and Instant Poison when present. Unlimited range. Instant.
  • Sha Smash Inflicts 4,000,000 Physical damage split amongst all enemies in a frontal cone. Unlimited range. 3 sec cast. 25 yd range. 3 sec cast.
by Published on 2013-07-03 07:28 AM

Blizzard Working Hard on 'Loot 2.0', Exclusive Merch at SD Comic Con, Blue Posts, Code of Conduct Clarifications

In-game Store Preview - User Interface, Strings

Patch 5.4 - Tier 16 Warrior Set
Keep in mind that this is just a preview and the final sets may be different! This is especially true for this set, as it is still a little buggy.





Patch 5.4 - Flex Raid Queue UI
The Flex Raid queue has been added to the PvE finder UI.



Battle.Net Desktop Client Beta
Another wave of invites went out today, but this time the invite email had a new line in it! Be sure you are opted in for the test.
Originally Posted by Blizzard Entertainment
In addition, closed-beta invitees who download and use the app during the closed-beta period will receive something cool from Blizzard and the Battle.net team in thanks.

Blue Posts
Originally Posted by Blizzard Entertainment
Arena Skirmishes
Really? Must have missed that in the Patch Notes.
They are not planned to return with patch 5.4 at this time, this is why you didn't see it in the patch notes. We do plan on bringing them back in the future, we simply don't have a set date for when that will be, though.

If I may; why not? It's not hard to implement.
From an outside perspective, I can see why you would assume that. To the outside observer, bringing skirmishes back into the game should be as simple as flicking a switch to reactivate the old system. The issue is that it's sadly not that simple because while it may have functioned just fine with a previous version of the game, that doesn't guarantee that it will work now.

We hope to have skirmishes back soon, but we cannot make any promises on when that will be for the moment. (Blue Tracker / Official Forums)

Patch 5.4 Arena Changes
1. You cant play with random bad friends if you are serious because you will lose alot of rating
If you don't want to or cannot play with you're friends because your afraid of them ruining your rating, then there is unfortunately nothing that can be changed with the game to help with your particular dilemma. Even the old system didn't allow for this because you would also be afraid of them tanking your team and personal ratings.

2. seen what happend rbgs? wintrade wintrade wintrade someone will find a way to abuse it
We do take actions against cheating players, as has been seen in the past. Just because these actions are not made visible to the public does not change the fact that we take cheating very seriously. If you would like to report information regarding cheats or hacks, you can send it directly to [email protected]. We will be keeping an eye out for any abuse of the new system and take action where necessary.

If you want, jump onto the PTR to test the system once it's up and running. If you find any ways in which it can be abused, then please feel free to report it to us so that we can look into it.

3. this is only good for casuals or pve'ers that want to do pvp, not for the real pvpers its just gonna ruin it.
Please elaborate on why you think that this is so bad for the "real PvP'ers". In the long run this increases the pool of potential players greatly. This means that queue times will drop, the number of end of season rewards will increase and there will also be a larger competition for those rewards as well.

Not only for the above reasons is this good for high-end PvP'ers, but the people you deem as "casual PvP'ers" may end up finding a greater interest in arena if they are able to play against a greater pool of players and are able to queue with friends from other realms. This may mean that they end up becoming new high-end PvP'ers to add to that competition.

1. i just hope they implement something so that not every random i group up with for a quest or something can just queue up and ruin my rating.
That's a valid concern. I would assume (read; this isn't validated by actual facts, it's a personal thought) that there will be a prompt to enter the arena to prevent such action, declining it would mean that your personal statistics are not damaged. I will look into this and find out what kind of safeguards are in place to prevent abuse of people trying to damage ratings by queuing you up unexpectedly.

Or we need a skirmish mode.
We understand that there are lots of people that want skirmish arena back. We have plans for it to return, but unfortunately we aren't able to say when it will be back at this time. When we have more information about skirmishes coming back, we'll let you all know about it

I feel that even though this new system looks great, the feel of accomplishment of playing together as a team to reach that high rating or for some players even rank one, will be gone.
We understood that there would be some losses from introducing this new system but felt that more would be gained from it. We know that there are players that really enjoy the customization of teams and the comradery that came from them. We are still looking into options to help with preserving this feeling. Don't forget that these changes are still in early development, so keep your eyes open for new information about them.

That's very nice! Still, when you get thrown off, getting back will take approx 10 seconds it self.
The duration of the immunity may change in future iterations of the PTR, but feel free to test it out and give your feedback. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator)
Warrior Shield Requirements
Drede makes a lot of good points, much of which is in line with our thinking. We don't feel that looking up a macro on a website equates to player skill. He brings up a few other points (such as the HP loss) that make the current system less than ideal as well. Allowing the abilities to be usable at any time and strapping on a shield as a visual effect lets us clean up the way the ability is used while also keeping the original flavor.

The current system also has an interesting effect on balance. When you have an ability as useful as Shield Wall or Spell Reflect, but only a handful of players actually know how to use it, how do you balance that class? If you assume (probably correctly) that the average player won't bother swapping to a shield, you risk making the players who do swap too powerful. On the other hand, if you balance around the players using macros, you risk leaving everyone else behind.

It's a fascinating problem (from a design perspective) that is, ultimately, best resolved by just cleaning up how the abilities work to begin with. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator)
Patch 5.4 Paladin Burden of Guilt Change
A few points of clarification:

First off, we don't feel that this change is adding more crowd control to the game. As several posters in this thread have pointed out, taking Evil is a Point of View means you aren't taking Fist of Justice (which the vast majority of PvP Paladins are using in 5.3) or Repentance. You're sacrificing (or significantly weakening) one form of CC in order to gain another.

That said, it does allow access to a different form of CC. We feel it will open up some more options for Paladins in different Arena compositions. Though it may be less desirable if you're running with, for example, a Warlock or Priest, you may prefer it if you're with, say, a Rogue or Feral Druid.

We're also seeing very, very little usage out of Burden of Guilt. Right now, as I mentioned, the vast majority of PvP Paladins are using Fist of Justice. Of the remainder, most are taking Repentance. In fact, the majority of players taking Burden of Guilt are using it as Protection in PvE, and even then it's a very small percentage.

That said, we are still monitoring feedback very closely (that's what the PTR is for, after all). Hopefully this helps clear up our thinking a bit so that the discussion can continue!

The fact that there are so many forms of cc with different DRs available to different classes is exactly why so many people feel cc is out of control in pvp right now, why the heck would you intentionally make the problem worse?
This change doesn't add any more CC to the teams that are already heavily stacking it -- those teams will likely continue using Fist of Justice (or in some cases Repentance) as they are currently. It just allows the Paladin more options when they're on a team that doesn't synergize quite as well with another stun or incapacitate.

The diminishing returns issue is one we've talked about a few times. It's definitely a concern, but not one that we can really effectively address mid-expansion.

Even further, by taking the talent you can no longer use Turn Evil against Undead/Demons which I'm using now more than ever before due to the prevalence of Priests/Warlocks/DKs where it's very useful.
To clarify: you will still be able to cast Turn Evil against Undead and Demons with the talent selected. Not sure if that's what you were suggesting or not (I can see why you wouldn't want to) but wanted to make sure. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Patch 5.4 Hunter Changes
As I've mentioned before, we're still discussing Hunter concerns. When we have an update, we will share it.

Please do not mistake silence for ignorance; we're following the discussion closely, and your constructive feedback is extremely valuable as part of the testing process. If we didn't want to hear it, we wouldn't have a PTR Discussion Forum (or even a PTR) in the first place. (Blue Tracker / Official Forums)

Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.


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