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by Published on 2011-01-06 03:22 PM

08:15AM PST - Oops, added Retribution Paladin mastery change.
08:05AM PST - I think we're good!
08:00AM PST - Added remaining class changes, doing a 2nd pass to see if I didn't forget anything.
07:30AM PST - Finished Priest Changes, added Death Knight Changes.

Patch 4.0.6 deployed on PTRs
Patch 4.0.6 is being deployed on PTRs and will be available to players shortly!

IMPORTANT - Due to the countless hotfixes sinces the deployment of Patch 4.0.3a on live servers, a lot of these changes are most likely tooltip "fixes" from past changes and could already be live

Achievements Changes
Originally Posted by Blizzard Entertainment

Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Blood Strike damage is increased by 12.5% for each of your diseases on the target, up from 10%.
  • Heart Strike now deals 120% weapon damage, up from 100%.
  • Blood Boil base damage increased by 20%, from 297 to 357.
  • Blood Presence now increases armor contribution by 30%, down from 60%.
  • Death Strike now heals for 15% of the damage sustained, down from 25%.
  • Crimson Scourge now has a 5/10% chance to proc from melee attacks on a target infected with your Blood Plague. (Old - 50/100% chance to proc from Plague Strike)
  • Will of the Necropolis no longer regenerates a Blood Rune but makes your next Rune Tap free instead.

  • Runic Empowerment wording changed to add "successfully" use Death Coil, Frost Strike, or Rune Strike.
  • Rune Strike now deals 180% weapon damage, up from 150%.
  • Might of the Frozen Wastes now also has a 4/8/12% chance to proc from your melee attacks. 15/30/45% chance to proc from auto attacks remain the same.
  • Killing Machine no longer affects Icy Touch.

  • Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
  • Unholy Might now increases your Strength by 5%, down from 10%.
  • Desecration now also affects Necrotic Strikes.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Typhoon now deals nature damage to target in front of the caster within 30 yards.
  • Shooting Stars now lasts 12 sec, up from 8 sec.
  • Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old - Just 50/100% of your Spirit)

  • (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
  • Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
  • Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
  • Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
  • Swipe base damage has been reduced by 17%, from 171 to 143.
  • Maul now scales from 30% of Attack Power, down from 36%.
  • Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
  • Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
  • Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
  • Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.

  • Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
  • Rejuvenation now costs 16% of base mana, down from 26% of base mana.
  • Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
  • Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old - Increased healing by Healing Touch and Nourish only)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Kill Command now scales from 51.6% of Ranged Attack Power, up from 43%.

  • Kill Shot additional damage increased by 50%, from 362 to 543.
  • Aimed Shot! now deals 102.5% ranged weapon damage, up from 95%.
  • Chimera Shot base damage has been increased by 11%, from 973 to 1081.


Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.
  • Light of Dawn base healing has been reduced by 40%, from 1008 - 1124 to 605 - 675.
  • Tower of Radiance no longer affects Holy Light.


  • Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.
  • Blessing of Might now costs 19% of base mana, up from 5% of base mana.
  • Divine Purpose now has a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. (Old - 20/40% chance to generate Holy Power)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Levitate now lasts 10 min, up from 2 min.
  • Power Word: Fortitude now costs 22% of base mana, down from 69%.
  • Power Word: Shield now scales from 87% of spell power, up from 41.8%. Base absorb increased by 110%, from 3906 to 8136. Now costs 25% of base mana, up from 19% of base mana.
  • Focused Will now reduces all damage taken by 5/10%, up from 4/6%.
  • Grace can now be active on multiple targets at a time.
  • Strength of Soul now also rpocs from Greater Heal and Flash Heal.
  • Pain Suppression no longer increases resistance to Dispel mechanics.
  • Rapture now energizes you with 2/4/6% of your total mana, up from 1.5/2/2.5%.
  • Atonement now affects a friendly party or raid target within 15 yards, up from 8 yards.
  • Improved Power Word: Shield now also increase the damage absorbed by an additional 15/30% when Power Word: Shield is cast on yourself.



Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Combat Readiness now lasts 20 sec, down from 30 sec. Now expires after 10 sec, up from 6 sec.
  • Combat Potency now also affects Main Gauche attacks.
  • Revealing Strike now increases effectiveness of your next offensive finishing move on the target by 35%, up from 20%.


Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Just a few additions of Glyph in spell tooltips to properly reflect their effects when you use them. Nothing new.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Inferno no longer increases the radius of Hellfire.


Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Lambs to the Slaughter now stacks up to 3 times, lasts 15 seconds and affects Slam - Your Mortal Strike causes the Slaughter effect, which increases the damage of Execute, Overpower, Slam and Mortal Strike by 10%. Lasts 15 sec. Stacks up to 1/2/3 times.
  • Juggernaut no longer increases the cooldown of Charge by 5 seconds and now makes Charge and Intercept share a cooldown instead. Now increases the duration of your Charge stun by 2 sec.

  • Raging Blow now deals 80% weapon damage, down from 110%.
by Published on 2011-01-06 02:08 AM

Update - Added Cataclysm Hotfixes - Updated Jan. 5!

Guild Flask and Cauldron Hotfixes
Originally Posted by Blizzard (Blue Tracker)
We've recently implemented a number of hotfixes directly related to guild achievements, flasks, and cauldrons. When first designing the guild achievements, we overestimated the number of flasks that guilds would be able to make by the time they reached guild level 10, and set the number of Cataclysm flasks required for the two related guild achievements to 10,000 (Mix Master) and 25,000 (Better Leveling Through Chemistry). In reality, most guilds have made fewer flasks than we had originally anticipated they would at this point in guild progression, and many players will soon be unlocking a guild perk (Chug-A-Lug) directly related to cauldrons and flasks.

Today, we've applied a few hotfixes to help bring these flask-related achievements in line with what we had originally intended:

We felt it was important to implement these changes as a hotfix rather than waiting for the next content patch, as many guilds will be unlocking the Chug-A-Lug perk this weekend. Please note that while the new values are already in effect, the in-game tooltips will not reflect these changes until the next client patch. If your guild has already reached the new requirement, you'll receive the achievement as soon as someone in your guild creates a new flask.

In addition, we've made a couple other cauldron-related changes:

If you're unfamiliar with guild cauldrons, here's a quick breakdown of how they work:

  • Unlocking the Recipes: Guilds can unlock the Cauldron of Battle alchemy recipe by completing the Mix Master achievement, and the Big Cauldron of Battle recipe by completing the Better Leveling Through Chemistry achievement. Buying either recipe from the guild vendor costs 150 gold and requires you to have reached honored reputation with your guild and an Alchemy skill of 525.

  • Creating the Cauldrons: A Cauldron of Battle is a soulbound, one-time use item that requires a mix of 4 Cataclysm flasks and 8 Deathblood Venom to create. When the alchemist places a cauldron on the ground, up to 7 Flasks of Battle can be conjured from it before it's exhausted. While these flasks are tradable, they cannot be sold on the Auction House and will be removed from your inventory if you log out for 15 minutes -- just like mage food. When consumed, the flask automatically gives you the most appropriate buff for your class and spec for 1 hour. The Big Cauldron of Battle works just the same, only it requires a mix of 12 Cataclysm flasks and yields 20 flasks rather than 7.

  • Guild Perk Benefits: As guilds level up, they'll receive perks that affect these cauldrons and flasks. At guild level 10, you earn the guild perk Chug-A-Lug, which increases the duration of Flasks of Battle by 50% -- meaning flasks from guild cauldrons will now last 1.5 hours instead of one. At guild level 20, the Happy Hour perk increases the number of flasks conjured from a guild cauldron by 50% (i.e.10 from a Cauldron of Battle instead of 7; 30 from a Big Cauldron of Battle instead of 20). Finally, at guild level 22, you'll earn an improved version of Chug-A-Lug, which increases the duration of Flasks of Battle by 100%, bringing it up to 2 hours.

We appreciate all the feedback we've received so far on the Guild Perk system, and we'll continue to make improvements to ensure it's a fun and rewarding endeavor.

Cataclysm Hotfixes - Updated Jan. 5
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 4-5
  • Mix Master (guild achievement) is now awarded at 1,000 flasks, down from 10,000, and Better Leveling Through Chemistry (guild achievement) is awarded at 3,000 flasks, down from 25,000. It turns out we overestimated these numbers just a smidgen. More information can be found here.
  • The 7th and 8th guild bank tabs will now let players withdraw and deposit items after the guild master is changed.
  • All six of the guild battle standards have had their experience and honor gain buffs increased to 5/10/15%, up from 2/4/6%, and they last for a duration of 10 minutes.
  • Haste buffs no longer reduce the effectiveness of haste on resource regeneration rates (energy, focus, etc.).
  • "Smart" food ended up not being so smart. Players who have small amounts of dodge rating as a vestige of some item bugs in the past will no longer get a dodge buff when they eat "smart" food like Cataclysm feasts if they are not plate tanks. Other classes and specializations will get their dominant primary stat.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fungal Growth is now applied even if Wild Mushroom: Detonate is used at a distance of 40 yards.
  • Skull Bash no longer interrupts the target if it fails to land successfully.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The heal from Atonement is now capped at 30% of the priest's health before any modifiers such as healing percentage bonus effects/talents.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Friendly Grounding Totems are no longer affected by a warlock's Soul Swap or Soul Swap Exhale. The Grounding Totem is not despawning on either cast, and Soul Swap is working correctly when moving damage-over-time effects to other targets that are near the totem.

Dungeons & Raids
  • Several Cataclysm raid bosses are now properly immune to pet provoke abilities.
  • Players are no longer put in their own instance after relogging in a dungeon to which they've already been saved.

The Bastion of Twilight
  • Shadow/Fire elementals are now always absorbed during the Cho’gall encounter. Elementals are absorbed no matter what amount of health they have. Cho’gall always receives the appropriate amount of the appropriate buff when consuming an elemental. The elementals are unable to fall below 1 health or otherwise be killed, so Cho’gall always gets 1 stack of the corresponding buff at minimum.
  • Shadow Lords will no longer regenerate health under any circumstance.
  • Liquid Ice in phase 3 of the Ascendant Council encounter now deals more damage.
  • The damaging component of Eruption no longer interrupts Terrastra when casting Harden Skin or Quake.

Blackrock Caverns
  • Bellows Slaves no longer drop elite-level loot.

Blackwing Descent
  • Anti-Magic Shell no longer stops Onyxia or Nefarian's Shadowflame Breath from being cast.
  • Chimaeron now resets his melee attack cycle after each Massacre and removes the Double Attack buff.
  • Caustic Slime no longer effects non-player targets.
  • As creature pulls in Blackwing Descent can be very condensed, they now have a slightly higher chance of dropping epic loot.

  • Heroic Deadmines now has significantly less trash mobs.
  • The mechanical nightmare section of the Vanessa VanCleef encounter has less sparks of doom, and is notably easier and faster to navigate.
  • Vapors in the Ripsnarl encounter now increase in power every 8 seconds, up from 6.

Vortex Pinnacle
  • No aura or strange movement is applied when using the Slipstream after Grand Vizier Ertran is killed.
  • A summoned pet will correctly re-summon when using the Slipstream after Altarius is killed.

  • Crafting the four Northrend flasks (Endless Rage, Pure Mojo, Frost Wyrm and Stoneblood) no longer counts toward the guild achievements Mix Master or Better Leveling Through Chemistry.
  • Flasks made by the Cauldron of Battle and the Big Cauldron of Battle are no longer soulbound.
  • Both cauldrons now last 10 minutes. Please note the tooltips will not be updated until a client-side patch is applied.
  • The Big Cauldron of Battle now has 20/30 charges instead of 17/25. Please note the tooltip will not be updated until a client-side patch is applied.

  • All eight of the Engineering discoveries are now able to be learned through crafting the Overpowered Chicken Splitter at max-level Engineering.
  • The Invisibility Field no longer causes the Dazzler backfire effect. Additionally, the Invisibility Field effect does not carry over into Arenas and cannot be used in Arenas.

  • Giant Catfish now drop more frequently and Hardened Walleye now drop a little less frequently while on the appropriate daily quests.

  • Dragonkin in Grim Batol can now be skinned.
  • Creatures can no longer be skinned more than once.

  • Cooldowns should now properly reset upon entering a rated Battleground.
  • Players should no longer lose their Horde/Alliance buffs if caught by a druid's Cyclone while participating in War Games.

Tol Barad
  • The number of guard spawns has been increased for both Horde and Alliance base camps, with guards now surrounding the edges of each camp. Both Alliance and Horde guards use all abilities that the Furious Hyjal Warden uses and will attack with ranged abilities when unable to find a path, or at a distance. Guards are also immune to taunt effects. In addition, Hellscream and Baradin Guards now respawn more quickly.
  • The northern graveyards on Tol Barad Peninsula for each faction have been moved further apart from one another to lessen the fantastic camping.

Quests, Creatures & Zones
  • Red Rider Air Rifle and Red Rider Air Rifle Ammo are now part of Jepetto Joybuzz's vendor list and can be purchased for their displayed prices.

  • Kruban Darkblade now spawns above ground and paths normally in Orgrimmar while the Darkmoon Faire is active.

Tol Barad
  • Spiny Tidecrawlers and Darkwood Hatchlings now appear as non-aggressive (yellow).
  • Imprisoned Workers now have a smaller aggro radius. They also drop Cellblock Rations for players that are on the quest "Food From Below".
  • The Baradin Crocolisk can be skinned without issue and the Crocolisk Hide, used in the quest "Swamp Bait", is no longer multi-drop.
  • "The Leftovers", "Swamp Bait", and "A Huge Problem" quests are now sharable on the Alliance, and both the Alliance and Horde versions give high reputation and gold.
  • Tank and Problim now have full immunities to all crowd control effects.

  • The Desert Fox is now flagged "Cannot be tamed" when Beast Lore is cast on the creature.
  • Ramkahen now has a functional mailbox. What can King Phaoris do for you?

  • Overseer Idra'kess now leashes and returns to his original position.
by Published on 2011-01-05 12:17 PM

Guides Contest - Feral Druid, Beginner's Guide, Introduction Raiding, Warrior Tanking
It's time for one of the last updates! Tomorrow I will release the remaining guides and open the guides forum to the public and let you go through the 400 submissions, prizes will be sent the day after if everything goes as planned.

New Mobile Armory Features
Originally Posted by Blizzard (Blue Tracker)
We've just released a free update for the World of Warcraft Mobile Armory. The noteworthy additions include:

  • Support for World of Warcraft: Cataclysm, including new items, goblin and worgen races, and new race/class combinations.
  • An updated look: the Mobile Armory has been reskinned to match the new World of Warcraft community site.
  • Various UI improvements, including enhanced readability and streamlined character switching.

The World of Warcraft Mobile Armory App is available from the App Store on iPhone and iPod touch or at For more information on the World of Warcraft Mobile Armory, visit our Mobile Armory page.

iPhone and iPod touch are registered trademarks of Apple Inc.

Blue Posts
Originally Posted by Blizzard Entertainment
Dungeon Finder and Gear Detection
We would love to implement better ways for Dungeon Finder to detect if players know what they're doing in dungeons beyond just the gear they've accumulated. We have some long-term design goals in mind for this we're not quite prepared to share this early on though. (Source)

Why did we die?
One flaw with the current system, is if players fail in a pick-up group, they aren't told why they failed. People then tend to play the blame game, often directing malice at the healer(s).

So while I'm speaking more about class roles, I think the idea still lends itself to your question. It'd be helpful to get more information than just through trial and error. Groups could benefit if they knew they didn't wipe because the healer didn't manage mana well enough, but because the DPS wasn't high enough, or boss adds weren't properly rounded up, etc. (Source)

The Daily Blink - Overqualified
TheDailyBlink did another funny, and I decided that I like funny!

by Published on 2011-01-03 10:35 PM

Update - Added Cataclysm Hotfixes - Updated Jan. 3 at the bottom of the post, keeping the Tol Barad announcement on top a little more because of how ridiculously important it is.

Tol Barad Honor Change + Bridge Exploit
The good old days are over, sorry guys!
Originally Posted by Zarhym (Blue Tracker)
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We’ve just applied a hotfix which has lowered the attacking faction’s gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.

Whats the word on the bridge exploit?
We're working on a fix for this right now.

Update Cataclysm Hotfixes - Updated Jan. 3
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 3
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb and Frostfire Orb no longer break any version of Polymorph.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Righteous Fury is now unable to be dispelled.
  • The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.

Dungeons & Raids
Bastion of Twilight
  • It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
  • If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
  • The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
  • Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.

Blackwing Descent
  • Sonar Pulse is now spawned on top of Atramedes' current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
  • It is no longer possible to use immunities to reset a player's sound bar while fighting Atramedes.
  • Atramedes' Sonic Breath now properly ignores line of sight.
  • Spirit of Ironstar's Shield of Light was taking too long to break and now absorbs less damage.

  • Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
  • The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.

Grim Batol
  • Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.

Lost City of the Tol'vir
  • Lockmaw's Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.

Throne of the Four Winds
  • Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
  • It is no longer possible to fully resist Wind Burst from Al'Akir, avoiding all damage and knockback.
  • Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).

  • Bloodthirsty and Vicious Gladiator's Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
  • Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.

  • Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.

  • The cooking daily quest Chef's Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef's Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.

  • Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.

  • Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
  • Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.
by Published on 2011-01-03 12:28 PM

Ascendant Council Heroic World First Kill by Paragon
Another day, another kill by Paragon who was the first guild to defeat the Ascendant Council of the Twilight Bastion in the world. Congratulations to them!

The second day of year 2011 brought us Ascendant Council 25-man heroic mode kill. This was one of the fights we were most looking forward to after beta testing. It was a huge letdown for some, but others enjoyed it. Somewhat bittersweet.

Also, a big thank you for the melee DPS'ers who play in the guild. They had to pass up spots again for alts, simply because the encounter design is incredibly punishing for any melee. It's a pretty glaring oversight when bringing in more than one or two of them results in ridiculous increases in damage taken in the last phase due to non-stop chaining chain lightning. Dropping out melee characters in favor of ranged ones has been a recurring theme throughout this whole raiding tier, but we hope that it's over now with only the end bosses and Sinestra left.

Here's to hoping next tier of raiding won't favor ranged by design. Maybe even go wild and give some incentive to bring in melee, too.

Guides Contest - Archaeology, WoW Addon, Guides, Restoration Shaman
Time for one of the last updates of the Guides Contest winner! I will probably re-open the guides forum tomorrow and let everyone access the 400 submissions I received over the last week of December.

The MMO Report - Best Bloopers of 2010
It's monday, and I decided that I still like the MMO Report in 2011.

Dark Legacy Comic #270 and Teh Gladiators #198 + #199 are out!

by Published on 2011-01-02 01:33 PM

Update - Oops, forgot Valiona/Theralion's first kill.

Valiona / Theralion Heroic World First Kill by Paragon
Paragon was the first guild in the world to defeat Valiona and Theralion in the Bastion of Twilight. Congratulations to them!

Contest Guides - Battlemaster, Frost Mage, Cataclysm Heroics
Today we have another update of the contest winning guides!

The Brewmasters Guide to Murdering Certain Individuals


Temple Guardian Anhuur #1

Temple Guardian Anhuur #2

Lockmaw #1

Lockmaw #2

Lockmaw #3

General Umbriss #1

General Umbriss #2

General Umbriss #3

Ozruk #1

Ozruk #2

Christmas Guide to Looking Good!
Let's end today's news with another submission, the Christmas Guide to Looking Good! by Thlop!

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