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by Published on 2010-11-19 12:08 PM

If you missed it, make sure you check Yesterday's Dev Chat

What's in Patch 4.0.3a
Sammew posted an interesting list of the features you should and should not expect in Patch 4.0.3a on the official forums. Zarhym also jumped in, and announced a 20% reduction to the XP required to gain levels from 71 to 80.

What is not in:
  • Creating worgen/goblin characters
  • Worgen/Goblin start zones
  • Archeology
  • Professions past 450 (Illustrious Grand Master)
  • Guild leveling
  • Guild achievements
  • Eastern Kingdoms/Kalimdor flight
  • New Zones (80+)

What is in:
  • Portals in Dalaran/Shattrath Removed
  • Class trainers in Dalaran where portals once were
  • New race-class combinations (excluding worgen/goblin)
  • New Gnome/Troll starting areas
  • Changes to existing zones
  • New cata load screens
  • New cata intro cinematic
  • New cata login screen
  • New music
  • City Quartermasters, with rep tabards
  • Bug fixes
  • Class balancing
  • Druids, paladins, priests, and shaman will have their talent trees reset
  • Experience required to gain levels 71 through 80 is being reduced by 20%
  • New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)

Originally Posted by Zarhym (Blue Tracker)
Good thread, Sammew. Aside from content, also included in the upcoming patch are several class balance changes and bug fixes. Due to several talent revisions for select classes, druids, paladins, priests, and shaman will have their talent trees reset.

Experience required to gain levels 71 through 80 is being reduced by 20%.

You'll also get the Cataclysm introductory cinematic and new login screen.

Your Fortune Awaits
Originally Posted by Blizzard (Blue Tracker)
The ground trembles beneath your feet and sinister cultists speak of impending doom. Loved ones have gone missing and the appearance of angered elementals only adds to the confusion. What does the future hold for Azeroth's heroes? What fortune awaits within Sayge’s cards? Visit the Darkmoon Faire and shed light on these mysteries.

Join the ranks of the Horde or the Alliance by taking the World of Warcraft: Cataclysm personality test. Gain insight into your destiny by answering a series of questions that probe into your inner workings and draw fortune's cards to catch a glimpse of the future.

By "Liking" and "Sharing" content on the site, taking the personality test, and submitting original images or videos to our contests, you can help unlock exclusive content for the Horde or Alliance!


Blue Posts
Originally Posted by Blizzard Entertainment
Stood in the Fire Feat of Strength
It'll be virtually impossible to predict when and where he'll show up. Deathwing does what he wants. Waiting in a random zone for him to show up is not going to be very effective. It could literally take days for him to hit the zone you're in. (Source)

Official Forums
All forums are now read only. We'll see you over at the new site! (Source)

Onyxian Whelpling
It was a pet rewarded to any characters that logged on during the 5th year anniversary. While some special pets are account-wide and mailed on new character creation, the Onyxian Whelpling was not one of them. (Source)

Loremaster in Cataclysm
We hope to release more details about Loremaster tomorrow. Stay tuned! (Source)

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Horn of Winter
The behavior you're describing is the result of a bug which will be fixed in the next patch prior to the release of Cataclysm. You will again be able to toot your own horn to gain runic power, you just won't get the Attack Power benefit if a similar buff is already present. (Source)

Fan Art
A new Fan Art has been added to the official site.

by Published on 2010-11-19 12:08 AM

Cataclysm Dev Chat with BestBuy
The dev chat is now over, see the transcript below.
Originally Posted by Blizzard Entertainment

Cataclysm - General
Has Blizzard considered adding a "Tabards Tab" to the UI, so that tabard collectors can switch out tabards more effectively without having to take up bank and bag space? --Thanks! Deathunholy of Galakrond
We have talked about adding a tabard tab. We've talked about doing a closet tab to handle it. It isn't something we are adding for Cataclysm though.

Will you allow players to fill their quest log with say, 25 dailies, and then turn them in right after Midnight on December 7th to get a quick boost towards 85? This is how it worked in the beta, but some players are confused on whether it will work on Live. Thanks!
Regarding 25 daily quests to turn in when the expansion goes live, this is something players have been able to do for the last 2 expansions and we aren't talking about changing it now.

I understand the decision from an economic perspective but I was wondering if the deveopers were disappointed in the decision to allow race changes immediately following the release of the expansion.
Regarding allowing race/faction change on day one. Actually this wasn't an economic decision at all. This was a decision that the leadership team made. Our priority as a dev team is to allow players to play the game with their friends, the way they want too. We also talked about the fact that this is a week one problem. So we made the decision not to restrict anything.

Will darnasus be re built to be a real tree or will it always look like a dead stump with trees at the top.
- ...but now that Deathwing is doing his thing it makes much more sense than it used to! ;]
- Deathwing hates trees.

A lot of players I know are trying to plan out what characters to roll for the new expansion, and the big question is: Will there be ANY new realms tagging along with the release of Cataclysm? Some point to low pop realms as a reason against, but surely with the redux'd 1-60 experience and the droves of returning players desiring clean slates, there has never been a better time for a fresh realm or two?
We haven't decided exactly what the new realm decisions are yet, but we open new realms when there is player demand for them. One thing we can't do is plan all realms for day one. The goal is for realms to have good concurrency so everyone has a great game/matchmaking experience.

With the changes to the game environment itself, what new computer requirements will be optimal to run the game smoothly?
One of the things that is really important to us is a great gaming experience regardless of your hardware. While the system requirements do go up over time, we do want the experience on slower machines to be great. We do this by trying to add a lot of graphical options to allow players to control the experience from "runs fast" all the way to "looks great".

where did Uldum come from?
- Egypt ;]
- The idea with Uldum is that it has always been there, cloaked from the eyes of the players. The emergence of Deathwing has damaged some of the technology that kept it hidden. There is a story in the zone that explains this and what has been happening in the player absence.

Why is it that we are not able to use Archeaology before the exspansion? I thought it was really cool how you guys released Inscription last time and would love to have the opportunity to level it before the exspansion drops.
Using archeology before the expansion was something we talked about, but ended up adding everything about the profession to the "post sundered" world. Thus, you won't be able to use archeology before the sundering happens.

What happened with the Worgen district in Stormwind?
We decided it didn't really fit very well, it was looking kind of awkwardly forced into the city. Plus deathwing would have destroyed it anwyays.

What would you say was the hardest and/or easiest parts of developing this expansion? After all, many are saying this is the best expansion to date... So, what was the biggest challenge/easiest feat in creating it?
There have been huge challanges with this expansion, unlike any we've seen in the other two expansions. The scale of Cataclyms is huge for us, and something we didn't really expect when we started development. But we certainly feel like the effort has been worth it, and feel it's our best expansion so far.

Will you allow players to change their login screen? I'd love to be able to use the Classic login screen, the unreleased one that was shown at Blizzcon, or perhaps a login screen of a previous expansion.
Players are not able to change their login screen.

Will the option ever be available to change ones class, contingent upon what's currently available to the race restrictions at the time?
Never say never, but we don't currently have plans to do that.

Was there anything you guys regret not being able to include at launch? Possibly something that didn't have enough polish to it that me way see in the future? (You don't need to mention the Dance Studio at this point, really, it's okay)
Well... there is the dance studio. ;] There are of course always things we'd hoped to get into any patch/expansion that get pushed out until later. One example would be the idea to have a built-in atlas that details every encounter in each dungeon/raid. We're not super happy about the fact that the first time anyone encounters a new boss, the only way to learn about it (other than looking up strategies on the web) is to charge in and die a lot.

We'd love to give players some idea of what they're about to fight before they engage the boss. =]

When designing expansions and content patches, do you have a list of new features to choose from that are planned out in advance or is there more of a brain storm session?
The feature set for each patch is determined by a combination of doing things (or finishing things) that we've been wanting to do for a while, along with completely new ideas that emerge as a result of the immediate needs of the game

The primary things you won't be able to do if you don't have Cataclysm are create a new Goblin/Worgen, level to 85, and fly in the orld world.

We like to stay as flexible as possible, so it's important to us to make sure that we aren't "over planned" into the future even though the real needs players have are changing

WIth the previous two expansions, the new content was actually on other continents, so if you didn't have the expansion, you just couldn't visit the continent. Since Cata is largely reworking of old-world content, however, how do you differentiate between someone with or without the xpac? What kinds of things will and won't be available to players don't have the upgrade?
See my answer above!

Will the 80 to 85 experience be closer to the 18hr mark or the 5 day mark that was 70-80?
That totally depends on the player to be honest, you'd be amazed by the differences in play patterns. That being said, somebody usually finds a way to level up very quickly.

What new feature(s) in WoW: Cataclysm are you guys most proud of?
I would have to say the 1-60 revamp, it's a ton of fun to play through the zones and an incredible amount of new content.

I'm most happy with the new Worgen and Goblin starting experiences. I think they are the best starting experience we've ever done, and that includes the death knight.

i have is why not have this latest expansion as a new territory like a Southrend similar to Northrend or a Moon body like Outlands instead of destroying Azeroth and Kalimdor? Were there limitations to expanding outwards or was this just to facelift the original game?
We make decisions like this on a case by case basis.. again depending on the needs of the game. In the case of Cataclysm, the world was due in for an overhaul, and we wanted to make everything fly-able, so it was important to flesh out any areas that were originally unfinished.

Is there an alternative mount for worgens that other races can ride
Worgen can ride the other mounts in the game, if that's what you're asking. They're not limited to their feral run.

Raids & Dungeons
Will it be as long of a wait to fight Deathwing as it was for Lich King?
Hopefully not, we definitely have a goal to get our content patches out more quickly than we have in the past, without sacrificing quality of course, we plan for deathwing to be the most amazing encounter we've ever made! =]

Could you comment on the plan for raids in cataclysm? If i remember it was said that there would be smaller raids in cata but more of them. Would that mean like two small raids per patch or more patches in total?
The idea is that we'll have more raid environments, but fewer bosses in each environment, but a similar total number of raid bosses overall... if that makes sense. =] so, for cataclysm launch we have the skywall environment, the twilight bastion environment, and blackwing descent, versus having almost all the bosses in one environment like we did with naxrammas.

The first tier of Cataclysm raiding has 3 seperate instances to tackle. Are you guys planning on keeping with the Burning Crusade model (SSC/TK, BT/Hyjal) and having multiple instances per raid tier? Will Deathwing have to share the spotlight with some other instance?
We'll evaluate that on a tier by tier basis. When we have awesome ideas that we can successfully make happen we'll do multiple environments, but it won't necessarily always be the case. We do have a super cool idea for the deathwing tier though... ...or at least so we hope. =]

I have been confused from the different posts for tier gear. Will there be three levels within each tier still or just heroic and normal and in either case will u just be getting them with points or will u still have to get certain things off drops off certain bosses to get the higher more heroic version of the tier gear?
There is still just normal and heroic difficulty for the raid and dungeon content, and the heroic gear has a higher item level than the corresponding normal gear

Is there any talks of maybe some faction cooperative campaigns? Since the cataclysm is threatening to destroy all life of azeroth, to me a logical response from the heroes of azeroth would be to set aside their differences and be able to work together in a raid. An Idea to maybe lessen the frequency of such groups is make the raid difficulty increase by choosing to work with the other faction, a sort of Heroic mode. Possibly even dual faction specific raids. Has there been any talks of such poss...
This is a common request, but not something we are looking to do. While there is a singular main bad guy in this expansion, the Horde and Alliance have their own unique challenges and agendas, and typically don't look to team up. After all it's the World of Warcraft, not the World of Peacecraft.

Patch 4.0.3a
Can you clarify and confirm what will be available to players when 4.0.3a hits and what will be unavailable until 7th Dec?
4.0.3a will be the patch that actually causes the world to shatter and change forever. At that point you will be able to experience the new 1-60 leveling experience, as well as the new race/class combinations.

Achievements
There's any through about making account wise achievement, like starcraft ones? It a reason for many players to not reroll/change mains since its look like a lot of work wasted when you switch your main char. Even changing to another char to help with one fight look a bit wrong now, if you are after achievements.
We do have plans to solve this problem, as it is limiting people from re-rolling for sure. This is something we want to solve, but don't have a good solution on how to do it at the moment.

Will achievment points ever be able to be used to purchase any perks?
We have no plans to allow this. Achievements are a badge of honor only.

Items
Will the heirloom items scale to 85?
The current plan is to have heirloom items stop at level 80 at the moment.

I was wondering what new and exciting mounts there will be and what your favorite so far is?
Not surprisingly there are all kinds of new mounts, we have spectral wolf/horse mounts, a dark phoenix, a camel, the new alchemy mount that turns you into a drake can ride, among others. Also a scorpion for the horde and a lion for the alliance. My favorite has to be the camel though... i mean really, who doesn't want to be a camel jockey?!

Will there be more than one Legendary weapon in Cata? Will there be a Caster DPS legendary? Any info or plans would be awesome =) Thanks!
It's likely there will be more than one legendary weapon, although it's too early to say for sure. We do, however, have a plan to do a caster dps staff soon.

With the level 1-80 Heirloom items, when Cataclysm is released will the xp gain work while leveling until you hit level 81? Or will XP gain be disabled for those on release?
They will not. Heirlooms stop granting their XP bonus at level 80. Not level 80.999999.

Why does it seem the scorpion guild mount doesn't have a guild flag where the lion does? I was hoping to see Hordes of scorpions from our guild walking around with our tabard hanging from the tail like a flag behind them. ~
When riding a scorpion mount, your character displays holding a large standard with your guild symbol on it.

Why did you decide to make 310% mount speed purchasable in 4.0? It's a huge price for such a tiny speed upgrade, and used to work well as a just-above-vanity perk for people who completed the toughest achievements.
The primary reason was to equalize the awesome vanity mounts players had, and change the mechanic to one where you used the mount you were most excited about using. We wanted players to be able to see the mount players want, without considering the speed differential as a factor.

How would a person get a Guild Mount? Would it be guild rep? If so how would that be calculated or obtained?
Once your guild gets to a high enough level and unlocks the guild mount, any player in the guild with a high enough guild reputation is able to buy the mount.

Will heirloom items work for goblins and worgens leveling from 1-80 at release?
Heirloom items will work perfectly for Worgen and Goblin characters! Enjoy!

Has there been any discussion of changing the heirloom items to true "Bind on Account" instead of the bind on server limitation that it has currently?.
That is something we would like to do. Currently the servers mail carriers refuse to work together, and haven't worked out the economic terms from transferring mail from one server to another. One day we hope to resolve the union issues.

Do honor points and Badges roll over into CATA, or do they reset to zero?
Yes, honor points and justice points carry over into cataclysm. Stock up now!

Player vs. Player
Do you feel faction imbalance is a problem at the moment? My queue is around 10-15 min at prime time as a member of the Horde and I know this is the case on at least two of the battlegroups. If so, do you think Worgen will fix the problem? And if they do not, will free faction changes ever be a possibility in the future on battlegroups or servers with a major problem?
We are working on some technology to further combine the PVP queues at server sites. This has been going on behind the scenes for a few weeks now in preparation for Cataclysm. Queue time is one of those things that gets a lot of attention and time, but will change significantly post Cata. Really good question.

Are there any plans to potentially add queueing to the rated battlegrounds instead of it having to be a pre-made raid team? I was really excited when I first heard about this feature, but after reading the FAQ i was a bit disappointed with that design.
we're currently looking into the possibility of having players in the honor battleground queue be able to be called to action by groups that aren't quite full, but we're going to see how the current queue'ing works out first so, that isn't something that would be available just yet

Classes
With resource systems now broadened to include focus, rage, energy, and runic power as well as mana, and there being conditionals like enrages, holy power, combo points and runes, will classes that just use mana be getting similar treatment or remaining as they are?
Really that decision is made on a class-by-class, talent tree-by-tree basis. If we feel like the talent spec in question needs a broader resource management then we do it, but we don't like to unnecessarily complicate a spec's resource management if it isn't absolutely necessary.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
As the world of Azeroth is changing I was wondering if the Death Knight zone will stay the same or will it also be affected by the cataclysm?
The death knight zone doesn't have any changes for Cataclysm.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Is the Moonkin form for troll and worgen on the beta and ptr the final form or is it just a placeholder?
Final!

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Right now, up to 50% of Ignite damage disappears due to the technical limitations of spells critting within certain timeframes. This has implications for Mage dps and the value of Mastery as a stat. Is overall damage being balanced to compensate and can we expect a solution in the near future?
We're resolving that by rolling up any "lost" ignite damage into the next ignite that overwrote it

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Are there any plans for a new Lock mount? I would love to see a possible flying mount for Locks..
One of the things we look at with mounts is broad appeal. While we do specific class mounts from time to time, most of the time we look to have mounts that all classes can use.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Is Hit rating intended to tramp all other stats but Str for Fury till the 27% hardcap? Seems excessive
Generally speaking, we do balance hit rating to be the "best" stat until you're at the hit rating cap
by Published on 2010-11-18 09:23 AM

Cataclysm - The Shattering
I went through all the old zones pages and updated all of them with screenshots from the latest build of the beta (if you're wondering, that's a little more than 1400 screenshots). All these zones will be changed when Patch 4.0.3a is deployed on live servers, most likely next week or the week after. I also included links to Wowpedia for people who are looking for a few extra lore informations, etc ...

With the expansion getting closer, expect a lot of similar updates to Cataclysm articles in the next few days.

Kalimdor


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Wintergrasp Balancing in 4.0.3
Originally Posted by Zarhym (Blue Tracker)
In patch 4.0.3, Wintergrasp queuing was changed so that each battle attempts to match the factions at a 1-to-1 ratio. This is the exact system being used for Tol Barad in Cataclysm. While we understand that this inflates queue times for factions which are vastly overpopulated on select realms, we prefer this system over using Tenacity. In addition, the new system at least encourages playing on a faction that's better balanced against the opposing faction. With the old Wintergrasp functionality, players were almost encouraged to be on an overpopulated faction, further contributing to realm balance issues.

That said, we'll review realms with significant faction imbalances on a case-by-case basis in the event we need to take further action.

Rated Battlegrounds FAQ
The Rated Battlegrounds FAQ has been updated to what seems to be a final version.
Originally Posted by Blizzard (Blue Tracker)
World of Warcraft: Cataclysm is just around the corner -- and that means Rated Battlegrounds will soon be available. While Rated Battlegrounds will only be open to level-85 characters, we know many of you may still have some questions about this new system, so we’ve put together an FAQ to help address some of the more common inquiries we've seen.

Q. What are Rated Battlegrounds?
A. Like the Arena system, Rated Battlegrounds are an alternative way for players to battle against opponents of similar skill levels and accrue rating to purchase powerful PvP gear. Instead of competing in a 2v2, 3v3, or 5v5 bracket, though, you'll be testing your mettle in familiar environments like Arathi Basin and Eye of the Storm, as well as all-new Battlegrounds set to release in Cataclysm.

Q. How are Rated Battlegrounds structured?
A. Rated Battlegrounds are broken down into two brackets: 10v10 and 15v15. These brackets rotate weekly and can be viewed in-game via the calendar by activating the Battleground holiday filter.

Q. What Battlegrounds are eligible for Rated Battleground matches?
A. Warsong Gulch, Arathi Basin, Eye of the Storm, Strand of the Ancients, Battle for Gilneas, and Twin Peaks.

Q. What happened to the 25v25 bracket?
A. We decided to remove this bracket. We don't feel it's feasible to ask players to coordinate a group of 25 players for Rated Battlegrounds. If any player happens to drop group just before a match begins, the raid group would not be able to enter the battle. We anticipate most players or guilds will stick with fairly dedicated 10-player groups, and making the jump to 15-player groups shouldn't be too difficult.

Q. How can I queue for a Rated Battleground?
A. Before entering the queue, you must first create a raid with the full number of players required for the weekly bracket (10 or 15). Any level-85 player on your realm and of your faction may participate in the battle regardless of guild association.

Once you have a raid of the appropriate size, simply open up the PvP window, click on the Conquest tab, highlight "Rated Battleground," and then click "Join Battle."

Q. Can I queue up solo and just be matched with a Rated Battleground team?
A. No. You will need to first join a raid of the appropriate size and level before you can queue up for a Rated Battleground. Individual queuing will not be available for Rated Battlegrounds.

Q. Do all players in the raid group have to be from the same guild in order to queue for a Rated Battleground?
A. No. So long as the raid group size matches the weekly bracket and is comprised of level-85 players, you can queue up for a Rated Battleground no matter what guild you are in. Guild membership has no effect on the formation of Battleground teams.

Winning a Rated Battleground with a team composed of at least 80% guild members, however, will result in the additional benefit of guild experience gain for that guild.

Q. How can I tell if my Rated Battleground team meets the minimum guild requirement?
A. If you join a Rated Battleground with the minimum number of required guild members, a special guild banner will appear in the upper-left corner of the in-game mini-map. This will let you know if you are eligible for the bonus guild experience.

Q. What are the normal benefits of winning a Rated Battleground?
A. When you win a Rated Battleground, you will be rewarded Conquest points, up to your weekly cap. Weekly caps are individual for each player and are based on your highest single PvP rating from the previous week (the cap resets on Tuesdays). This rating can be derived from your 2v2, 3v3, or 5v5 Arena rating or your Rated Battleground rating.

Q. What Rated Battleground rating do players start out with?
A. Players start at zero Rated Battleground rating and progress upward from there. If you lose a battle, your Rated Battleground rating will only be reduced if that rating is currently higher than your Match Making Value (MMV). For the most part, a rating only goes up.

Q. What’s MMV?
A. Match Making Value (or MMV for short) is our best measure of an individual player's skill. MMV is the skill rating per format (2v2, 3v3, 5v5, Battleground) and per character that is used for matchmaking. It exists to help the matchmaking system create great matches as quickly as possible for all players. It's generally not a rating we show, with the exception of an average MMV for Arena teams.

Q. Will my MMV go down in the event of a Rated Battleground loss?
A. Yes; however, unlike Arenas, all players in a Rated Battleground team will win or lose the same amount of Rated Battleground rating per match depending on its outcome.

Q. Does MMV for Rated Battlegrounds function the same as it does in Arenas (i.e. does it go up more when you beat a higher-rated team, and go down more when you lose to a lower-rated team)?
A. Yes. Your MMV will go up faster if you defeat a Rated Battleground team with a higher average MMV.

Q. What’s the plan to prevent your Rated Battleground rating from skyrocketing at high win ratios? If your rating only goes down when it is above your MMV, it seems that ratings will just be high on average (compared to Arena).
A. If your Rated Battleground rating gets inflated much beyond your MMV, you’ll only receive a minimal amount of points when you win. Similarly, you’ll lose many more points after a defeat, until your Rated Battleground rating gets back in line with your MMV. This will prevent inflation.

Q. Can consumables and engineering items be used in Rated Battlegrounds?
A.Yes, but they will follow the same rules and restrictions as Arenas.

Q. Will Rated Battleground teams only be matched against other teams in their Battlegroup?
A. No. Rated Battlegrounds will be region-wide, meaning that when you queue for a Rated Battleground, you will have the opportunity to be matched against a team from any of our North American World of Warcraft realms.

Q. Are there any plans to reward players with the highest Rated Battleground rating, similar to Arenas?
A. Epic ground mounts will be rewarded at the end of each season to the top 0.5% of players according to Rated Battleground rating. Titles are also available as you gain rating in the system. The titles are rewarded directly from achievements earned from gaining the required rating.

Fan Arts
The Blizzard Fan Art Section has been updated with 4 new Fan Arts.

by Published on 2010-11-17 08:02 AM

PTR 4.0.3a - Build 13316
The shattering happened on PTR 4.0.3, the login screen is the one shipped with Cataclysm and the world is changed forever!


This build is already tagged as (Release), if there isn't any major bug you can totally expect patch 4.0.3a on live servers next week.
Originally Posted by Blizzard Entertainment
Racials
  • Blood Fury now increases attack power by 1170 at level 85. Up from 342.
  • Blood Fury now increases spell power by 585 at level 85. Up from 173.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Death Strike now heals you for 25% (down from 30%) of the damage sustained during the preceding 5 sec, minimum of at least 7% (down from 10%) of your maximum health.
  • Rune Tap now heals you for 10% of your maximum health, down from 15%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution

Holy
  • Holy Shock base healing reduced by 33%, from [ 3943 - 4272 ] to [ 2628 - 2847 ]

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Binding Heal base healing value increased by 20%, from [ 3960 - 5091 ] to [ 4752 - 6110 ]
  • Greater Heal base healing value increased by 20%, from [ 6968 - 8098 ] to [ 8361 - 9717 ]
  • Heal base healing value increased by 20%, from [ 2613 - 3037 ] to [ 3136 - 3644 ]
  • Flash Heal base healing value increased by 20%, from [ 5227 - 6074 ] to [ 6272 - 7289 ]

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Healing Rain base healing has been increased by 100%, from [ 345 - 410 ] to [ 690 - 820 ].

Cataclysm Preview: Tol Barad
Originally Posted by Blizzard (Blue Tracker)
An island off the coast of the Eastern Kingdoms, Tol Barad is a historic land now sought-after by the leaders of the Horde and the Alliance. Its strategic, isolated location makes it an ideal stronghold from which to conduct military strikes. In World of Warcraft: Cataclysm, a battle will be waged to seize control of this prized territory. Should you triumph, unique rewards await you. Read more about this all-new world PvP and questing zone here.

The Fight for Tol Barad
Similar to Wintergrasp, Tol Barad will serve as an open world PvP zone, although there is also a hub on Tol Barad Peninsula for both factions to complete daily quests. Reachable by portals in Stormwind and Orgrimmar, or via a level-85 mage teleport or portal, Tol Barad will accept up to 80 players per faction to engage in brutal combat across the island's surface. Unlike Wintergrasp, Tol Barad will not have Tenacity buffs. Instead, the queue system will attempt to match each side at a 1-to-1 ratio. Battles will take place every two hours and thirty minutes, giving the offensive faction a chance to claim territory.

Tol Barad will feature capture-point gameplay. There are three keeps and three towers for the defending side to hold. When destroyed by the attackers, each tower will add five minutes to the standard fifteen-minute battle timer. In order to win, though, all three keeps must be captured and controlled by the attackers. If these keeps cannot be taken by the attacking forces, the defending faction will claim victory in Tol Barad. Similar to Eye of the Storm, Tol Barad determines whether a keep has been captured by the number of players from each side in the immediate area. There is, however, a new twist: each time a member of your faction is killed in the immediate vicinity of a keep, a slider bar will move slightly in favor of the opposing faction. So not only does the size of each force in the area determine who controls each keep, but losing allies during the contesting process determines control as well.

In order to destroy the defenders' towers, attackers will have access to an all-new type of war machine: Abandoned Siege Engines. Six of these Siege Engines will be placed around the map, and these vehicles can be used to bombard the towers. In contrast to the Siege Engines of Wintergrasp, these machines cannot attack players or buildings while the vehicles are being driven. Instead, players must drive them within range of a tower and jump out, allowing the vehicle to transform into an automated cannon that can lay siege to the tower. The Abandoned Siege Engine will continue to damage the closest tower in range until the machine is destroyed by opposing forces.

To the Victor Go the Spoils
Players who win the battle for Tol Barad will be awarded honor points in addition to Tol Barad commendations. These commendations can be used along with new reputations as currency with special vendors who sell rare and epic items, mounts, and more. In addition, the controlling faction will have unique access to extra daily quests. Similar to the Vault of Archavon, Tol Barad gives those who control it the chance to form a raid and best foul beasts locked within Baradin Hold for precious rewards.

Questing for a Living
Aside from the battle to control Tol Barad, there are many quests available to both factions just off of the main island on Tol Barad Peninsula. Members of the Horde will assist Hellscream's Reach, an all-new faction vying for control of Tol Barad. At odds with the Horde are Baradin's Wardens, an Alliance faction also seeking to command the territory. Six unique quests, randomly determined from a larger pool of missions, will be offered daily. This will allow for diversity in completing quest objectives as you explore Tol Barad Peninsula over time. The faction that controls Tol Barad will also have sole access to six additional daily quests. Completing each of these exclusive quests will award experience, gold, and Tol Barad commendations. By accomplishing these tasks, players will learn of the perilous inmates held within the prison on Tol Barad, as well as why this isolated land is of great importance to Hellscream's Reach and Baradin's Wardens. In addition, increasing reputation with these new factions will grant access to incredible rewards.

With so much at stake in the wake of the Cataclysm, Tol Barad will be fiercely sought-after by the Horde and the Alliance, but it's up to you to help determine which side makes this island the next great military port of the Eastern Kingdoms.




World of Warcraft’s 6th Anniversary!
Originally Posted by Blizzard (Blue Tracker)
World of Warcraft turns six on November 23rd, 2010! It’s been a truly incredible six years, and we’d like to thank you all for joining us on this momentous occasion. To celebrate, players that log into the game between the dates of November 30th and December 14th will receive a feat of strength added to their Achievements. We look forward to another great year ahead and many more to come!

Blue Posts
Originally Posted by Blizzard Entertainment

Official forums going read-only
We're still hammering out some last minute issues, so the new forums aren't quite ready for prime time use just yet. We're working day to day to see when we can transition to the new site, so putting these forums as read-only could happen any time between tomorrow and early next week.

Consider it a standing warning that these forums will go read-only soon™. (Source)

Class changes and Blue Posts on official forums
We don't want the expectation to be that the reason you come to the forums is to get a blue post.

I tend to confine my posting to the three role forums. I read the PvP one, professions, dungeons and raids, UI, achievements, bug reports and a few others every day or two, and even if I don't regularly read a forum, rest assured that many folks at Blizzard do. Consider for example that I don't read forums posted in languages other than English (you'd think with the number of years I spent in school that I could have picked up something as practical as a second language), yet somehow that feedback still gets back to us.

While forum communication has advantages, such as quick turn around and the ability to have a fairly intimate conversation with developers, it has disadvantages too. We often lose the context of a conversation when folks read only the blue response, then jump in to a thread without reading it all. Many times the blue post detracts from an excellent conversation already taking place. Blue posts are famous for derailing conversations. Smart players in parts of Europe, Asia or Latin America get to participate in the conversations only indirectly. It drives me nuts that players sometimes assume only the threads (or forums!) with blue responses are the ones that get read. Finally, I think knowing that there is a small chance that a forum will get a dev response spurs some players into saying ridiculous things in the hopes of "winning the lottery."

We think these forums work best when they are 99% defined by players communicating with other players. With the new community site going live, it gives us an opportunity to try some things differently. I still plan on communicating with players as much as I can -- it is very important to me personally and I think it's a critical part of my job to get feedback on World of Warcraft's design. However, we're going to try some different avenues for communication in addition or perhaps in place of frequent developer forum posts.

We'll see how it works out. Blizzard is nothing if not iterative on design, so if we're not happy with the results, we promise to try different things. (Source)

Fan Wallpaper
A new fan wallpaper has been added to the official site.

by Published on 2010-11-16 12:18 PM

Update - Confirmed in the European maintenance message.
Originally Posted by Blizzard Entertainment
Weekly Maintenance, 17/11
This Wednesday there will be an maintenance to apply patch 4.0.3. All European realms will be offline from 03:00 until 11:00, Paris time.

Patch 4.0.3 on live servers this week
Nothing official, but if everything goes as planned Patch 4.0.3 should be deployed on live servers this week. This is NOT THE PATCH CHANGING THE OLD WORLD, Patch 4.0.3a will do that and the one deployed this week is mostly here to pave the way for the shattering of Azeroth. Patch notes below.

Deathy - Blizzcon Pet Animations
Deathy was shipped without his animations and this bug should be fixed in 4.0.3.





Patch Notes
Originally Posted by Blizzard Entertainment
World of Warcraft Client Patch 4.0.3

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html

General
  • Much of the data being downloaded in patch 4.0.3 will pave the way for the shattering of Azeroth shortly before the release of World of Warcraft: Cataclysm on December 7.
  • The leader of Wintergrasp raids can no longer kick players from the raid (this change will also apply to Tol Barad in Cataclysm).
  • When in a Looking For Dungeon group, using an instance portal to that instance will now take players to the Looking For Dungeon entrance point instead of the normal destination of that portal. This will make it easier to return to the instance after dying in an LFD group.
  • Honorable Kills are no longer awarded for killing players below level 5.

User Interface
  • Added pets to the new raid unit frames when displayed in party.
  • The default UI Scale has been altered so it will be set at a 1:1 pixel/texel ratio. This will result in a smaller UI appearance for higher resolution monitors.
  • Players may now adjust the local "Lag Tolerance" time for better precision of spell timing. This is an advanced-users-only feature found in the Interface Options (Combat) panel.

Bug Fixes
  • Macros now handle spell variant transitions better. For example, Trap Launcher causes a different version of Frost Trap to be cast. Previously the macro system was not handling this transition properly.
  • Queuing in Looking For Dungeon for a different wing of the instance a player is already in now works properly. For example, a party can now queue for Scarlet Monastery - Library after completing Scarlet Monastery - Graveyard.
  • Killing High Interrogator Gerstahn before killing Emperor Dagran Thaurissan in a Blackrock Depths - Upper City random Looking For Dungeon run will now provide the proper reward. This also applies to Archmage Arugal and the Crown Chemical Company bosses in Shadowfang Keep during the Love is in the Air holiday event.
  • Repeatedly inspecting other players should now function correctly.
  • Area heal-over-time effects should no longer cause players to stand up.
  • Male blood elves have received a crash course in dancing and now know to stop dancing when they run.
  • Drake mounts have gotten bored with gliding and will flap their wings again when flying forward.
  • Druid Flight Form now properly appears in the Spellbook before Expert Riding is learned.
  • Sunfire's damage-over-time effect now deals damage at the same rate as Moonfire's damage- over-time effect.
  • GM Ticket messages should now displace buff icons instead of obscuring them.

US Official Forums Going Read-Only
Originally Posted by Bashiok (Blue Tracker)
This Wednesday, November 17 these forums will be put into a read-only state. At that time we'll be inviting all posters to fully migrate to the new World of Warcraft community site and forums.

http://www.battle.net/wow

These forums will remain read-only until the end of the month, after which they and all of their posts will be removed ... forever! If you have any posts, information, stickies, etc. that you'd like to keep you'll want to have finished saving it before then.

We've all enjoyed the past few years on these forums, and look forward to creating many more with you on the new community site. See you there!

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