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by Published on 2011-02-12 01:31 AM

Update - Balance nerf changed.
Originally Posted by Bashiok (Blue Tracker)
We think we overnerfed Balance. Some smart players have pointed out that Balance’s dps was inflated by a bug with Starfall that we have since fixed. With that in mind, we are changing the Moonfury nerf from 15% to 10% instead of 6%. This will be hotfixed soon™.

Incoming Hotfixes
Originally Posted by Bashiok (Blue Tracker)
We’re in the process of planning for a number of hotfixes that are intended to be implemented within the next day or two. To help give some heads up notice we’re currently looking to make the following changes:


  • Shadow Power (Shadow priest passive) is being changed from 25% to 15% of Shadow damage.

  • Moonfury (Balance druid passive) is being changed from 10% to 6% Arcane and Nature damage.

  • Raging Blow reduced from 120% to 100% weapon damage at max level.

In all three cases we’ve been closely monitoring performance since the patch and all 3 specs are currently doing too much damage in PvE. In the case of Shadow and Fury we were also worried about their PvP burst potential, but didn’t want to risk affecting them in PvE. Now that we have concluded they are too high in PvE, both aspects of the game should feel more balanced.

We are also looking at nerfing Aimed Shot, but compensating hunters through Aspect of the Hawk. We are also likely to lower Arcane mage mana cost in some way, which will in turn buff their dps. These don’t have those specifics just yet, but do keep an eye on the 4.0.6 hotfix blog for these and other changes as they come through.

http://us.battle.net/wow/en/blog/2259389#blog (the blog does not currently account for these intended hotfixes as they have not yet been applied)

Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Recent DK changes
Going from 4.0.3 to 4.0.6, our goal was to lower Unholy death knight damage and raise mobility. Our 4.0.6 changes didn’t quite hit the mark (we undershot on damage and overshot on mobility), so we had to make additional adjustments. The nerfs to Death Coil and pet damage in 4.0.6 were never intended to compensate for the addition of Death's Advance, but were completely separate and PvE motivated. We felt that Unholy damage was too high in most PvE encounters, and it was necessary to reduce their dps output as a result. The mastery buff compensated for the intended adjustments a bit too much, so it was necessary to tune down those abilities again. An additional bug fix was also applied to Death and Decay that should not affect damage and was not a part of these balance adjustments.

Death's Advance was included to help address Unholy death knight mobility issues in PvP, but it turned out to be too effective, and so it was toned down. It should still help increase up-time on PvP targets though.

While these changes were up on PTR, we tend to get limited testing - particularly when there isn't new raid content to test - and the PTR is often of limited value for PvP testing. While we appreciate the efforts of the players who participated and sent us feedback, it’s still a relatively small sample size compared to the millions of players who experience the changes when they actually go live. Deploying quick fixes, especially nerfs, isn’t always popular among players, but when they're possible, we think it’s a better course of action in the long run than letting balance problems persist. We’ll continue to monitor these and other class issues and periodically step in as necessary. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Hammer of the Righteous bug fix
This change to Hammer of the Righteous was a bug fix. Before the change, if the main attack missed the area attack also missed. If the main attack hit, the area attack could still miss.

Now, if the main attack misses the area attack also misses, but if the main attack hits, the area attack also hits. This means there is only one hit/miss roll for the attack, as opposed to two before.

We like that the design of this ability is different from other AoE attacks which have individual attack rolls. Hammer of the Righteous is a single attack with splash damage and we don't see a reason to change its design at this time. We just wanted to fix the consistency issue.(Source)
by Published on 2011-02-11 01:19 PM

Update - Blizzard slightly updated these notes with more changes, the new lines have been highlighted in green.

Patch 4.0.6 Hotfixes and 4.0.6a Changes - Feb. 11
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 11 (Patch 4.0.6a)

General
  • Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Death's Advance may now not allow movement-impairing effects to reduce the death knight below 60/75% of normal movement speed, down from 75/100%.
  • Death and Decay no longer damages the death knight's currently selected friendly target when it does damage to nearby target dummies.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
  • Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
  • The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
  • The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Glyph of Dazing Shield correctly causes Avenger's Shield to daze the target, and only allows Avenger's Shield to trigger the dazed effect.
  • The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
  • The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
  • Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Gouge is now breaking properly from spell and ability damage.


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).

Dungeons & Raids
Blackwing Descent
  • Drakeadon Mongrels can now be taunted.
  • The debuff from Pyreclaw's Flame Buffet now only lasts 8 seconds.
  • The Golem Sentry's Flash Bomb damage has been reduced in the 25-player version.
  • The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
  • Nefarian's Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.

Items
  • Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
  • All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.

PvP
  • Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.

Battlegrounds
Battle for Gilneas
  • The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).

Races
  • Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.
by Published on 2011-02-11 09:06 AM

Archaeology Dig Sites - New Dig Sites and Updated Table
Patch 4.0.6 increased the amount of dig sites in-game and made the farming of Tol'vir artifacts a little easier! A couple of Nerubian dig sites have also been added in Eastern Kingdoms and Northrend.

Tol'vir Sites added in 4.0.6 (Uldum)
  • River Delta Digsite
  • Cursed Landing Digsite
  • Keset Pass Digsite
  • Akhenet Fields Digsite
  • Obelisk of the Stars Digsite
  • Sahket Wastes Digsite
  • Schnottz's Landing

Nerubian Sites added in 4.0.6 (Northrend)
  • Pit of Fiends Digsite (Icecrown)
  • Sands of Nasam (Borean Tundra)

Nerubian Sites added in 4.0.6 (Eastern Plaguelands)
  • Terrorweb Tunnel Digsit
  • Plaguewood Digsite


The new Archaeology spawn rates are as follow, thanks to Simca for that wonderful table:

RacesEastern Kingdoms (Pre-450)Eastern Kingdoms (Post-450)Kalimdor (Pre-450)Kalimdor (Post-450)OutlandNorthrend
Dwarf28.57%32.73%2.08%1.45%N/AN/A
Fossil26.53%23.64%27.08%18.84%N/AN/A
Night Elf4.08%3.64%62.50%50.72%N/A13.79%
Troll40.82%36.36%8.33%5.80%N/A17.24%
DraeneiN/AN/AN/AN/A53.57%N/A
OrcN/AN/AN/AN/A46.43%N/A
NerubianN/A3.64%N/AN/AN/A24.14%
VrykulN/AN/AN/AN/AN/A44.83%
Tol'virN/AN/AN/A23.19%N/AN/A



"New" changes!
Originally Posted by Bashiok (Blue Tracker)
I found an old notebook in a box and so I wanted to share some changes we're expecting to come through.

In patch 1.10 we're going to make it so that when you're at level cap completing quests will turn XP into gold. So that should be a good change, there will still be a reason to complete quests at max level. We're also going to update some items. In BRD almost all items are going to become blue quality, so that should be a nice upgrade for people. Also all bracers, belts, and gloves will be BoE. Which should help get more people geared up through the AH to tackle this difficult dungeon.

We'll keep you updated should we find any other old notes that are no longer new or exciting.

[...] To expand on Bashiok's feedback, we'd also like to note that we're happy right now with priests feeling unique via their racial abilities. It's compelling gameplay for dwarf priests to get to keep Fear Ward to themselves.

These are some good changes, but can we get a better way to manage keys? I hate having to cripple my inventory space by making room for keys, there should really be a keychain or keyring of some kind...
We like the physical nature of holding keys in your bags and bank. That said we are trying to reduce the number of keys given by attunements and required to enter dungeons and the like. In the future we hope that keys will be mostly temporary items, although that is subject to change. We're also trying to keep better tabs on the number of equippable items we're creating that dual-purpose as keys.

Blue Posts
Originally Posted by Blizzard Entertainment
Item Level Requirements in Instances
The item level requirement was added to help players better gauge whether or not they might be ready to take on that content. We were seeing a lot of issues before where people were upset that someone was in a group that just didn't have the gear to take on the encounters. Or conversely they (personally) were upset that they didn't seem to be able to overcome an instance despite thinking they were ready for it. So, we've sort of baked in a system to better identify "readiness". It's merely a tool to indicate possible preparedness, not an indicator of skill or lack of skill.

We've mentioned it before, but it doesn't hurt to repeat, that we have been putting some thought into easing the requirement for premade or guild groups in the dungeon finder since those groups may want to help carry a lesser geared player through the encounter and generally have better overall coordination for achieving the completion of the dungeon. (Source)

Low level balance
The designers are actually actively looking over some of the lower level balance to try to ensure that those who either actively play those brackets or level up through them are having a good, balanced time. Most of the changes made were to serve the questing experience and introduction of abilities to new players, but certainly there's a possibility for some changes to be made and still keep that goal. (Source)

Heroic gear should drop randomly!
That's kind of the point of ... points (justice/valor). Even if you're not getting what you want you're eventually getting what you want. More or less. You'd also be blowing out drop tables to a pretty insane degree. Not too bad for a game like Diablo. Pretty bad for a game like WoW.

Also that system of allowing any boss to drop any item in Diablo II really encouraged some very bad forms of gameplay. It devolved into doing 'runs' of the easiest or most efficient bosses. Not exactly interesting. It's something we're actively trying to avoid repeating with Diablo III, and not something we'd want to encourage in World of Warcraft. (Source)

Bug - Treants sharing the same texture
The issue where all treant models share the same texture (including Withers and the Teldrassil Sproutling) is something we're aware of and we're hoping to resolve soon. (Source)

White Talbuk "bug" in 4.0.6
Correct! We discovered that the wrong texture had been applied to the White War Talbuks horns n hooves, but since we liked it, and you guys liked it, and it felt like a good fit for the art design in Outland, we decided to keep it.

[...] As it happens, you'll get to enjoy the new textures for a bit longer. Since this issue isn't something that can be hotfixed, we currently expect the talbuk to return to its former state with a future patch. (Source)

Nerfnow - Holy Cows
Nerfnow.com posted an interesting WoW-related comic earlier this week.

by Published on 2011-02-10 06:16 AM

Patch 4.0.6 Hotfixes - February 9
Originally Posted by Blizzard (Blue Tracker)
February 9
Classes
  • Haste is again properly increasing resource regeneration rates for applicable melee classes. This fix will require a realm restart to take effect. More information regarding the series of changes pertaining to this issue can be found on our General Discussion forum.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The root that the Frost talent Chilblains gives to Chains of Ice is now properly affected by diminishing returns and shares diminishing returns with other root effects.
  • Dark Transformation now increases pet damage by 60%, down from 80%.
  • Death Coil damage has been reduced by 15%.
  • The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Dungeons & Raids

The Bastion of Twilight
  • Players are no longer instantly killed when auras are removed after defeating Cho'gall.
  • Players affected by Conversion during the Cho'gall encounter will gain the correct amount of Corrupted Blood, and the Corrupted Blood mechanics correctly trigger at the appropriate times.
  • Burning Twilight is now bound to the raid dungeon and cannot be taken outside of the instance to affect other players.

Blackwing Descent
  • Chimaeron no longer casts Caustic Slime on targets who are affected by Break. Chimaeron now casts Caustic Slime on a tank target if there are not enough players present without Break.

Deadmines
  • Players should no longer get disconnected when dying in the Vanessa Vancleef encounter on Heroic difficulty.

Shadowfang Keep
  • Deathstalker Adamant and Sorcerer Ashcrombe now have a gossip option for their respective factions to open the courtyard door while the Love is in the Air event is active.

Items

Professions
  • Orgrimmar and Stormwind Cooking and Fishing daily quests are again granting the proper skill-ups when turned in.

Haste Issue Causing Ability Errors - Update#2
Originally Posted by Bashiok (Blue Tracker)
The Haste issue was hotfixed last night but unfortunately as all hotfixes are quick fixes on the live realms, there is some risk associated with them and a new bug has been introduced. We believe the extent is that rogues, druids, death knights, and hunters are now not earning resources from true haste (such as from gear). We expect to implement a fix late tonight or early tomorrow. Our apologies for any impact this may have on your regularly scheduled play.

[...] A hotfix for this issue has been applied but will require off-peak rolling restarts to pick up the change.

Transmute: Living Elements changes in 4.0.6
Originally Posted by Nethaera (Blue Tracker)
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.

The change actually adjusted the return on the transmutes so that you weren't getting spikes in the amount of items you'd get from the transmute. Instead, if you transmute over a period of time, the amount of the transmute return should even out.

So basically if you transmute on a regular basis, you should see a more regular return on the transmute vs. a spike in large returns. Transmutation specialists will almost always get a PROC when transmuting living elements.

Druids Tanking Bug
Originally Posted by Bashiok (Blue Tracker)
After the designers looked into this issue more, there appears to be a pretty complex series of bugs that may have led to where we are now. I'll do my best to explain.

Early on in Cataclysm, it was concluded that druid tanks took too much damage and we deployed a hotfix to buff their armor through Thick Hide. Originally, we had thought that 4.0.6 was just updating the Thick Hide tooltip as well as the armor display on the character sheet for the earlier hotfix, but we think now that the armor buff itself was actually correctly applied with 4.0.6, and the previous hotfix had never taken hold properly.

The reason we missed this is because there is no easy way to know what your armor actually is when you can’t trust the tooltip – you have to have things beat on you and see how much damage you take. This test was tainted by a second bug however, where some druid characters were invisibly retaining the 12% damage reduction benefit of the obsolete Protector of the Pack talent. Even though we removed that talent, its effects were still benefitting some characters, and we didn't know who or how many. Again, there is no easy way to know if your druid was affected without a lot of testing. We knew about the Protector of the Pack bug but were hesitant to try and mess with it too much via hotfix since bear survivability was where we wanted it to be for those characters and we didn’t want to risk making anything worse. In any event, those characters appeared to be taking the correct amount of damage, so we thought the Thick Hide hotfix was successful. In reality, we think we were seeing the Protector of the Pack damage reduction and not the Thick Hide armor buff.

We believe the 4.0.6 patch finally removed the Protector of the Pack effects while finally getting the Thick Hide buff applied. Characters who had the Protector of the Pack benefit won’t see their survivability change much (they lost damage reduction while gaining armor), while characters who lacked that talent will see their survivability improve (they gained a lot of armor). The good news is that current bear survivability in 4.0.6 appears to be where we want it to be for everyone.

We’re still not 100% sure that the above explanation is what happened, but it seems consistent with our observations. Again, as of 4.0.6, bear armor should now be correct.

Celebrating 20 Years of Blizzard Entertainment
Originally Posted by Blizzard (Blue Tracker)
In 1991, three young UCLA graduates decided to start their own game company. Their goal: make cool games and have fun doing so. Twenty years later, their fledgling studio has grown into a major game developer and publisher that entertains millions of players around the world.

Join us on our new 20th anniversary mini-site as we celebrate two decades worth of games and the community of players who made it all possible through their passion, enthusiasm, and support.

Blue Posts
Originally Posted by Blizzard Entertainment
Another Day in Tol Barad in 4.0.6
Completing some daily quests again isn't a really big task for players who like to get achievements.

Most of the time, this is accurate. However, some realms do not exchange Tol Barad very often, which makes this achievement much more difficult. Feathermoon went weeks and weeks without the Alliance having access to the daily quests.
We made some adjustments to Tol Barad in the patch that should help it flip more often. We are continuing to monitor it and we'll see how it goes. I know it has already been changing a lot more on my realm. (Source)

[...] This achievement is pretty minor and not the kind that people will really gloat over having first, so you can take your time with it and just check in every so often to see if the quests you need are available.

We don't really like having to put players in this type of situation, but having the achievement makes more sense in the long run and we think it's more fun to have it than to not. Some people are making this out to be insulting and along the lines of something game-breaking and I disagree. (Source)

Retroactive Achievements
Retroactive achievements are actually tricky as we need some sort of guarantee that isn't always easy to track. There were a lot of complaints about people not getting their achievement retroactively when WotLK came out as there were only so many ways for us to determine it. For something like this, it isn't really worth spending the time to try and figure out a way to track it when it doesn't take a lot of commitment to do again. Since you said you weren't planning to do the quests now that you are exalted, all you have to do is keep an eye out for the ones you haven't done so it will take less and less time as you get closer to the end. (Source)

No talent tree reset in 4.0.6?
Correct, talent point wipes are only done as a very last resort in cases where not resetting them would actually 'break' a talent tree due to the changes made. They are not provided as a convenience when talent changes occur. If the points spent still work and add up correctly, then it is up to the individual player to decide if they want to pay to respec to fine tune their build to adapt to any changes post-patch.

[...] Blanket talent respecs are actually very disruptive. The least of which is probably not the thousands of in-game petitions from people asking where their abilities went, asking for spec advice, reporting bugs that they can't cast X anymore, etc. (thereby raising reply times for the issue you may actually need help with) For realzies. And, speccing characters is not as easy and straight forward as many might think it is. Logging in to find that your character has no talents and you must then spend time researching and reading what changes were made in the most recent patch and how to spec can be something that makes plenty of people just say 'never mind' and log out. Not a very fun experience. Anyway, it's a last resort for a number of reasons. (Source)

Cataclysm Battle Chest
At some point after Wrath came out we released the battle chest with both the original game and BC for a lower price point than buying them together. We haven't made any announcements regarding future product 'packages' but it's not out of the question. Thanks to everyone that added a calm and rational discussion to the thread. I think everything that can be said has been, though. (Source)

Change to "The Exalted" title in 4.0.6
We think "the Exalted" is a really awesome title. With Cataclysm we added a bunch of new reps though, and we want the title to keep pace so that it's always representative of someone that's obtained a considerable number of exalted reputations throughout the life of the game, even as we add more.

We did consider offering multiple titles for the various tiers, but "the Exalted" fits so perfectly and we wanted to avoid a potentially infinite string of titles like "the Fairly Exalted", "the Nigh Exalted", "the Mostly Exalted", etc. We also considered grandfathering in those who had already earned it but think that this title can be a unique testament to the continued efforts of reputation hunters and keep the same value as we introduce more reps and push the requirements up to match.

It's different than every other rep in the way we're raising it with a new bar to meet, and I do apologize that it wasn't communicated clearly beforehand that it was going to be functioning this way. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Crusader Strike not generating Holy Power on dodge/parry/miss
Missing attacks should not generate Holy Power. We generally don’t reward characters for failing to land attacks. Retribution paladins can improve their hit or expertise like other melee DPS specs do. Tanks don’t generally stack a lot of hit or expertise, but we think Protection paladins will still be able to tank just fine. Prot warriors for example miss Shield Slams. (Source)

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Mastery Procs and Rolling Thunder
This is a bug. Mastery procs should cause Rolling Thunder chargers. We're going to investigate its hotfix-ability. (Source)

Fan Art
The Blizzard Fan Art Section has been updated with eight new pieces of fan artwork set within the Warcraft universe.


by Published on 2011-02-09 05:04 AM

Haste Issue Causing Ability Errors
Originally Posted by Bashiok (Blue Tracker)
An apparent last-minute bug which was not found on the PTR before the patch was finalized has caused the client and server to disagree on the way haste affects resource generation. This bug will manifest itself in the UI showing a player they have enough resources to use an ability, but the server correctly prevents it as they in fact do not. A death knight for example might see a rune light up that isn’t actually available so when they use the ability, it won’t fire. A rogue may think they have enough energy to use Sinister Strike, but they can’t actually afford it so when they push the button, they will get an error. This bug could affect rogues, death knights, hunters and Feral druids, because these characters all gain more resources from haste. It will also affect buffs that affect attack speed, such as Slice and Dice, Windfury, Icy Talons, and Hunting Party, but also attack speed lowering effects like Thunder Clap. We're currently working on a fix.

Patch 4.0.6 Notes Update
Blizzard added a couple of notes after the release of the retail patch notes, let's call it the "ahah! I'm in your raid nerfing your bosses!" update.
Originally Posted by Blizzard Entertainment
Achievements
  • Two new achievements have been added for earning exalted reputation with 45 and 50 factions respectively. The title The Exalted is now awarded for earning exalted reputation with 50 factions, up from 40.
  • A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
  • Achievement Bug Fixes
    • Players should correctly receive the achievement Faster Than the Speed of Light (Halls of Origination) if they die prior to the party meeting the criteria.
    • The achievement criteria for Prototype Prodigy (Deadmines) correctly resets after a wipe.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Mage Bug Fixes

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Paladin Bug Fixes

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Talent Specializations
Discpline
  • Grace is no longer limited to one target at a time.

Dungeons & Raids
The Bastion of Twilight
  • Ascendant Council
    • The Elementium Monstrosity can be attacked from farther away than was previously the case.
    • The damage dealt by Liquid Ice has been increased significantly.
    • The damage dealt by Electric Instability on normal difficulty has been reduced slightly.
    • Immunity effects will no longer cancel Gravity Crush.
    • Gravity Crush no longer hits additional targets on Heroic difficulty.
    • Frozen Orbs now despawn at the start of phase 3 on Heroic difficulty.
  • Cho'gall
    • The recast time on Depravity has been increased in 10-player mode.
  • Halfus Wyrmbreaker
    • Shadow Nova is now cast less frequently in 10-player modes to account for fewer available interrupts there.
    • The captured drakes in this encounter now apply Dragon's Vengeance when they are killed instead of when they are freed. To account for this change, the health and damage of the drakes has been reduced, and the damage bonus gained from Dragon's Vengeance has been increased.
  • Valiona and Theralion
    • Immunities no longer port players out of the Twilight Realm.
    • The damage dealt by Twilight Sentries on Heroic difficulty has been reduced.

Blackwing Descent
  • Atramedes will now go berserk after 10 minutes on Heroic difficulty.
  • Magmaw
    • Blazing Bone Constructs on Heroic difficulty no longer drop fire periodically.
    • Blazing Bone Constructs on Heroic difficulty have had their health reduced.
    • Magmaw's health on Heroic difficulty has been reduced.
  • Maloriak
    • Increased the cast time of Release Aberrations.
    • Heroic: Decreased the health of the Vile Swill by 15%.
    • Heroic: Dark Sludge can now only target players.
  • Nefarian
    • The Chromatic Prototypes featured in the second phase of this encounter now wait longer before casting their first Blast Nova.
    • The Stolen Power enhancement gained in Heroic difficultydifficulties now increases all damage and healing for a set time, but each attack is increased by a smaller amount. This change will not be reflected in the tooltip until a later patch.
    • Freeing one's mind from Dominion now grants a movement speed bonus for a short time.
  • Omnotron Defense System
    • There is now a 10-minute berserk timer on Heroic difficulty.
    • Golem health has been reduced on Heroic difficulty.
    • The damage dealt by Incineration Security Measure has been reduced.

Throne of the Four Winds
  • Al’ Akir
    • Al'Akir's Electrocute can no longer be interrupted by Spell Reflection.
  • Conclave of Wind
    • Heroic: Slicing Gale debuff reduced from 10% per stack to 5%.
    • The duration of the Wind Blast pre-effect has been increased to 5 seconds, up from 3.

The Deadmines
  • Fixed a bug where players would sometimes have mounting issues after engaging Helix Gearbreaker in any incarnation.

Throne of the Tides
  • Poisoned Spear: The impact of this damage has been reduced.

Professions
Inscription
  • Ink Traders have been added to Orgrimmar and Stormwind.

Patch 4.0.6 Hotfixes
Additionally, some hotfixes were just applied to Live servers!
Originally Posted by Blizzard Entertainment
General
  • Escape Artist again correctly removes movement impairing effects.
  • Players who have used the Paid Race Change service to transfer to a goblin or worgen character post-patch 4.0.6 can properly use the Dungeon Finder again.
  • Love Is in the Air has been extended by 48 hours. The in-game Calendar should now reflect it runs through February 20.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Disentanglement (new passive specialization) is now properly functioning for Restoration druids, allowing them to get out of root effects by using Shapeshift. Logging out or changing zones no longer causes the spell to be unlearned.
  • Attempting to use Warstomp while in Tree of Life form returns a "You can't do that yet" error and does not cast the spell.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)

Dungeons & Raids
  • Blackwing Descent
    • Maloriak's Aberrations should correctly spawn even if Vile Swills are still alive from the previous phase.
  • Shadowfang Keep
    • Lord Walden again correctly uses Ice Shards and Toxic Catalyst.
  • Throne of the Four Winds
    • Conclave of Wind bosses now correctly regenerate health out of combat.

Items
  • The Fire-Etched Dagger swing speed was too slow and has been updated. The tooltip will not reflect the updated time of 1.7 seconds until a client-side patch can be applied.
  • Heroic and normal versions of Magma Plated Handguards did not have enough Strength and have been updated.
  • Heroic and normal version of Sapphirium Handguards did not have enough Strength and have been updated.

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