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by Published on 2011-04-01 03:53 PM

Wings of Chaos and Divine Wings on the Blizzard Store
It seems that the next in-game item from the Blizzard Store went online today for a short moment before it was taken down by Blizzard. It will most likely be available on live servers very soon and we had time to gather most of the information on them.


  • Each set of wings costs $19,99 and can be bought separately.
  • You can buy both sets for $29,99.
  • Just like any Flying mount, the wings require Expert Riding and their speed will scale up to 310% depending on your riding skill.

Divine Wings
Wings of Chaos


Achievements
These items are much more important than the ones previously sold on the Blizzard store and will have their own Feats of Strength.

Category Description Pts
Feats of StrengthDivine Wings
Owner of the Divine Wings from the official Blizzard Store.
0
Feats of StrengthWings of Chaos
Owner of the Wings of Chaos from the official Blizzard Store.
0
by Published on 2011-04-01 09:49 AM

Make sure you check the dedicated page on Blizzard's website, they're pretty!




Introducing Crabby: The Dungeon Helper
Originally Posted by Blizzard (Blue Tracker)
The next content update for World of Warcraft introduces a brand-new feature designed to make your experience in Azeroth a whole lot user-friendlier. Meet Crabby: The Dungeon Helper! This adorable and knowledgeable crustacean companion will guide you through the game with useful hints, tips, and tricks for every situation. Read more about this upcoming feature on our new Crabby information page.


Dungeon Preview: Tomb of Immortal Darkness
Originally Posted by Blizzard (Blue Tracker)
Deep below the damp graveyards of Duskwood, an ancient evil stirs in the darkness....

Featuring new gameplay mechanics, revolutionary Deep Dark® technology, three challenging bosses, and a host of incredible rewards, the Tomb of Immortal Darkness will be the third dungeon to see the light – well, maybe just a dim spark in an ocean of utter blackness – in the next World of Warcraft content update. Click here for a preview of the epic adventures that await!



Experience StarCraft Like Never Before
Originally Posted by Blizzard (Blue Tracker)
We’re proud to present the next step in the evolution of the StarCraft series... and Blizzard Entertainment's long-awaited return to the console scene. Check out our new game information page for all the details, and get ready to fight for control of the Koprulu Sector like never before!


Hold the Power of the Horadrim in Your Hands
Originally Posted by Blizzard (Blue Tracker)
After years of fevered development and tireless research into the mysteries of the Horadrim, we’ve finally succeeded in capturing the power of one of Sanctuary's most enigmatic artifacts in a portable, downloadable form…. Behold, the Horadric Cube app for your smartphone or supported mobile device! But beware: great power often comes at a terrible price. Visit our Diablo III Horadric Cube app page to learn more, if you dare.
by Published on 2011-04-01 03:59 AM

World of Warcraft 5.0 - Panda Mania!
In the latest Patch 4.1 PTR Build, two new halloween masks textures have been added to the game files:


  • Helm_MaskHalloween_PaF.blp
  • Helm_MaskHalloween_PaM.blp

They seem to be early-alpha texture but according to what happened with the datamining/leak of the Cataclysm races 2 years ago, it looks like Pandarens will be the race of the next expansion! The name of texture for any piece of headset always ends with the first 2 character of the name of the race (Pa) and the gender (M/F), according to how the textures look it's really easy to conclude what the new race is.


More datamining reveals that the expansion is apparently named Panda Mania! and also uncovered a possible trailer ....

by Published on 2011-04-01 12:01 AM

Paragon Sneak Peek: Ragnaros, the Firelord
Paragon just released a Sneak Peek of the Patch 4.2 Ragnaros Raid Encounter! It looks like today will be a very eventful day in the world of WoW!




Message from Paragon
As many of you have been suspecting, we have been playing on Blizzard’s private Test Realm (pTR) for quite some time now doing specialized raid encounter testing. We have had the chance to test all of the 7 encounters in the Firelands raid instance coming in patch 4.2, and wanted to give a small sneak peek of the upcoming content.

Since most of the abilities from the Ragnaros 2.0 encounter seem to have been datamined already, we thought we’d start from that, and release a complete strategy guide for the 25-man heroic mode of the encounter based on our pTR experience.

Between the intensive testing sessions we asked Lazei to write down a few words about the boss:


Lazeil:
"First I have to thank Blizzard for this amazing opportunity; we were given an unique chance to directly make an impact on WoW raid development. We love the game and we of course want to help Blizzard to make the game as good as possible. The first raid tier of Cataclysm wasn't exactly as polished and perfect as we have come to expect from Blizzard, and I guess the developers themselves probably weren't quite happy with how some of the bosses ended up dying. They contacted us, as we had already established ourselves as experts on raid stacking, clever use of game mechanics, and non-stop raiding for days on end, which made us the perfect quality assurance team for fine-tuning heroic mode encounters.

The pTR provided us with almost unlimited raid setup potential. We tried out pretty much everything, as is the Paragon raid mentality. Let's just say that the encounter initially wasn't balanced around having 20 paladins in the raid… Many changes were made, and we're happy to say that the encounter in its current state has near perfect class/spec balance. Even shamans are somewhat useful, despite the pretty much complete revamp they did with the class

As for the fight itself, what an amazing encounter. It's requires a brutal combination of LK25H-like teamplay and pre-change Al'Akir 25H P1 individual player skill. All the other Cataclysm bosses, which were all pretty damn hard to begin with, are easily blown away by Ragnaros 2.0. On top of that, we were told that in the live version there will be a surpise they didn't want to show us yet.

Unfortunately our NDA disallows making available unreleased in-game art, so we cannot share videos or screenshots from our testing. The strategy itself is fair game though, and we wanted to release it beforehand so we wouldn’t have an unfair advantage in the upcoming race. I hope you have as much fun theorycrafting the fight as we did!"
by Published on 2011-03-31 02:06 AM

Patch 4.1 Public Test Realm Notes - March 30
The Patch 4.1 Public Test Realm Notes have been updated once again and contain a lot of interesting changes!


  • Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound". (See the notes for more info)
  • A couple of classes changes from the past 2 PTR builds
  • A lot of 5-man dungeons changes
  • The rate at which Honor Points are earned has been doubled.
  • Guild Challenges are now available for testing.

Originally Posted by Blizzard Entertainment
Achievements
PvP
  • The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system:
    • Guild Gankin' in Gilneas
    • Guild Gulch
    • The Peak of Perfection
    • The Perfect Guild Storm
    • Storming the Beach

Achievements Bug Fixes
  • The guild achievements for earning exalted reputation with factions (Ambassador, Diplomacy, and United Nations) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.
  • The guild rated Battleground title achievements should now properly be awarded.

Items
Account Bound Items
  • Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
  • Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
  • Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.

Raids & Dungeons
Blackrock Caverns
  • Aura of Arcane Haste now has a clearer visual on the bearer of the aura.
  • Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.
  • The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.

Deadmines
  • Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.

Grim Batol
  • Bleeding Wound damge from General Umbriss has been lowered by 20%.
  • Malignant Trogg now moves more slowly.
  • Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.
  • Invoked Flaming Spirits should prefer non-tank targets to fixate on.
  • The Twilight Flame Patch from the Twilight Drake has been removed.
  • The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.

The Stonecore
  • Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.
  • High Priestess Azil's Seismic Shard now has a more obvious warning visual.

Throne of Tides
  • Gilgoblin Hunters' Poisoned Spear direct and periodic damage has been reduced.
  • Gilgoblin Aquamages' Tsunami damage has been reduced.
  • Visual effects during the Lady Naz'jar encounter have been improved for clarity.
  • Blight Beasts summoned during the Ozumat encounter now deal less damage with Aura of Dread.

Vortex Pinnacle
  • The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.
  • Altairus now spawns closer to the center of his platform, away from the edge.
  • Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.

Wailing Caverns
  • The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.

Guilds
  • Guild Challenges are now available for testing.
    • These challenges can be found in the Info pane of the guild UI.
    • Guild Challenges fall into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground.
    • Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or Rated Battlegrounds, will automatically qualify for challenge credit.
    • Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or “toast” will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
    • Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
    • Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
    • Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be level 5.
Professions
Alchemy
  • Flask of Steelskin now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 stamina.

Player vs. Player
  • The rate at which Honor Points are earned has been doubled.

Arenas
  • Arena matchmaking can now extend beyond a team's Battlegroup.
  • Battleground raid leaders can now move players from other realms among raid subgroups.

Classes: General
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Unholy
  • Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lacerate bonus threat has been removed and replaced with increased initial damage done.
  • Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
  • Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.
  • Thrash bonus threat has been removed and replaced with increased damage done.

Restoration
  • Nature's Swiftness now also increases the healing done by th eaffected nature spell by 50%.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Pets
  • Summoned pets now start with 100 focus, up from 0.

Hunter Bug Fixes
  • Hunters will automatically acquire a new target if the current target dies in the middle of a cast.
  • Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled.
  • Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
  • Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane
  • Arcane Blast damage has been increased by 13%. cast time has been reduced to 2.0 seconds, down from 2.35 seconds.
  • Arcane Explosion damage has been increased by 30% 13%.

Frost
  • Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Protection
  • Sacred Duty can now be activated by Avenger's Shield in addition to Judgements. The effect now lasts 10 seconds, down from 15.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Restoration
  • Cleansing Waters now has a 6-second internal cooldown.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.

Glyphs
  • Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.

Protection
  • Gag Order now applies to Pummel and only affects Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.

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