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by Published on 2010-12-09 05:35 PM

Primary vs. Secondary Stats or: What Happened to All the Agi/Spirit Gear?
Originally Posted by Blizzard (Blue Tracker)
When we itemize armor and weapons, we nearly always give them a set amount of Stamina and a set amount of Strength, Agility, or Intellect. We call these the primary stats. The secondary stats include haste, dodge, crit, and mastery, as well as stats with cap targets, like hit and expertise. I'll discuss those, as well as Spirit, a little later.

We’ve seen a lot of players crunch the math and come to the conclusion that, for example, Strength is much better for them than haste. This is intentional. We want to know that you have enough health, attack power, or spell power to be competitive at your level of content. When you think about it, it also rarely affects gearing decisions. You're never really choosing between gloves with Strength on them versus gloves with haste on them. (At least at max level. We have a little more fun with the lower level quest rewards.) Likewise, you are rarely making decisions about whether to enchant something with Agi vs. crit. Now, you can choose to reforge items to decrease an undesirable stat, though you can’t remove it completely. You can also choose to socket all Str, Agi, Stam, or Int gems. However, socket bonuses are stronger in Cataclysm, so you might want to use orange, purple, or green gems instead, and hopefully the secondary stat on those gems becomes an interesting choice.

We hope that secondary stats overall are just more interesting than the primaries. While Strength or Agility will make you always hit a little harder, critical strike rating makes you sometimes hit a lot harder. Haste lets you do more (whether its providing resources for melee or speeding up caster spells). Mastery makes you better at what you do. We want your choice of secondary start to mix up your playstyle, if only a little. Unlike primary stats, we want those secondary stats to be a choice. If one is far better or far worse than the others, then we haven't delivered on our design intent. Since some of our players have become such great rules lawyers, I am hesitant to mention a magic number at which point the ratios become unacceptable to us. Let’s just say you shouldn't often be in a situation where you pass on an item in a later tier of content and keep an item from an earlier tier solely because of the stat allocation. As an example, if haste were so much better than crit for an Enhance shaman that he kept his Blackwing Descent (first tier) gear and dismissed all of the Firelands (second tier) loot as garbage simply because it had a lot of crit, then we have a problem. (We're less offended if great trinkets or set bonuses sometimes outlive their tier.)

There are some exceptions. Hit and expertise have real caps so it's intended that they are very good up until their caps. It's a longer discussion than I can fit in this blog, but we like how cappable stats affect the gearing decision -- the puzzle of which gems to use or how to reforge is often played because you want to hit that hit number without going over. Likewise, Spirit is the kind of stat that healers will only need "enough" of, and once they feel comfortable with their mana regen, additional Spirit will be less attractive than other secondary stats. (This sort of thing also depends a lot on the encounter mind you.) Mastery is a new stat for us, and while it's working great for some talent specs, we'll almost certainly have to tweak it for others in a future patch (Unholy and Retribution come to mind, because their masteries currently affect sources of damage that just aren't large enough to be competitive).

One additional point worth mentioning: we don't design every item to be perfect. While we try to avoid actual booby prizes (I’m looking at you, Vendorstrike), we definitely go out of our way to make some items more highly optimized than others. If you knew every loot drop was certain to be an upgrade, then there isn't much reason to have stats on equipment at all -- you could just reduce everything to "power" that scales with item level. It's quite intentional for example that Ashkandi 2.0 has a very generous weapon speed.

Looking to the future (beyond Cataclysm), primary stats are the kind of thing we might mess with some more. We’d dearly love to be able to offer you the choice of Agility versus haste without the former being a no-brainer. We’d have to change a lot of the combat formulae (such as how much attack power you gain from Strength or Agi) to increase the relative attractiveness of the secondary stats. However, that kind of overhaul might be worth it in the name of offering more interesting itemization choices. Items are one of the very few rewards we have to offer max-level characters, and we constantly struggle to make sure they are in fact rewarding without becoming too predictable.
by Published on 2010-12-09 10:28 AM

Cataclysm LVL 85 and Raid Progression
I didn't cover the US and EU first level 85 characters when they happened 2 days ago, this is mostly because leveling in Cataclysm is fairly easy and the ranking mostly depended on what realms went up first.

However, it's pretty clear that now that we have near-final rankings for US and EU realms (thanks to WoWProgress), one character leveled much faster than the others: Forscience played by the lovely Athene. He posted a short video to explain how he did it, see below.


The rest of the rankings is available below, I'm not going to say world first or anything because I know people will hate me, I'll just let you discuss it in comments.

Level 85 EU Ranking

RankCharacterGuildRealmLevel 85
1ForsciencetutututEU-Neptulon2010-12-07 05:13
2OwldMethodEU-Xavius2010-12-07 07:34
3Janzeer (u)RebirthEU-Anachronos2010-12-07 07:36
4LivedililiUtopieEU-Blackrock2010-12-07 08:19
5Danoreyunfinished taleEU-Theradras2010-12-07 08:28
6MiranahInner SanctumEU-Silvermoon2010-12-07 08:32
7Côhenunfinished taleEU-Theradras2010-12-07 08:33
8Жуктащит EU-Гордунни2010-12-07 08:37
9HyuruSlashFlexEU-Agamaggan2010-12-07 08:39
10SejtaParagonEU-Lightning's Blade2010-12-07 08:43
10Lazeil (u)ParagonEU-Lightning's Blade2010-12-07 08:43


Level 85 US Ranking

RankCharacterGuildRealmLevel 85
1ZomgblitrateRelicDoomhammer2010-12-07 18:14
2Iapeto (u)Tasty BeverageBleeding Hollow2010-12-07 18:15
3NegivaForlorn LegacyWindrunner2010-12-07 18:24
4EdjyLegendsUndermine2010-12-07 18:28
5AdamvodkaAlterac Mountains2010-12-07 18:32
5KevinvodkaAlterac Mountains2010-12-07 18:32
7ColdwindResurgenceKilrogg2010-12-07 18:33
8FortuneModestKilrogg2010-12-07 18:36
9IcebearxBad News BearsDestromath2010-12-07 18:40
10RunModestKilrogg2010-12-07 18:43


Current raid ranking

RankGuildRealmProgressCriteria
1Paragon (r)EU-Lightning's Blade8/12119.88
2Wraith (r)EU-Sargeras7/12104.76
3vodka (r)US-Alterac Mountains7/12104.33
4Premonition (r)US-Sen'Jin7/12104.33
5Inner Sanctum (r)EU-Silvermoon6/1289.78
6Ensidia (r)EU-Tarren Mill6/1289.76
7Карфаген (r)EU-Пиратская Бухта6/1289.59
8noxa (r)EU-Arygos6/1289.54



Cataclysm Hotfixes - Updated Dec. 8
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 8
General
  • Guilds no longer receive guild experience when earning guild achievements. You can read more about this on our forums.
  • If a guild maxed their experience gains for the day, subsequent tallying of individual members’ weekly and total experience gained was not always properly being saved and stored. This has been corrected.
  • The achievements Heroic: Lost City of the Tol'vir Guild Run, Heroic: Shadowfang Keep Guild Run, and Baradin Hold Guild Run are now properly awarded and show up in the Guild Achievement window.
  • Corla will now always drop an item and the Red Winter Hat does not replace her regular loot drop. It's because she cares.
  • Specific mounts, when used in Eastern Kingdoms, were not receiving the appropriate movement speed modifiers between land and ground. This has been corrected.
  • Players can enter and finish Wintergrasp or Tol Barad even if no players from the opposing faction are queued.
  • Players are now able to acquire "A Winter Veil Gift" for 2010 if they had completed "A Winter Veil Gift" in 2009.
Dungeons & Raids
  • Several items which drop from bosses in Cataclysm five-player dungeons have been correctly reclassified so that the intended classes can roll Need when in a Looking For Dungeon group.
  • Rock Borers no longer award reputation when killed in The Stonecore.
  • Evolved Twilight Zealots killed by Raz in Blackrock Caverns no longer award experience if tapped by players.
  • Players are again provided a spectral flying mount while in spirit form if killed in Ahn'Qiraj: The Fallen Temple.
  • The Tamed Tol'vir Prowlers in Lost City of the Tol'vir award much less experience when killed.
  • Players can now use Wind Tunnels while in combat, returning them to Siamat's platform in Lost City of the Tol'vir.
  • Deep Murloc Drudges in Throne of the Tides no longer grant experience when killed.
Items
  • Players are no longer able to refund an alternate-cost item if they level up during its refund timer.
  • Stormrider's Cover was requiring an incorrect class token to purchase from vendors. This has been fixed. Until a patch is applied, the Stormrider's Cover will still list a Crown of the Forlorn Protector being a required currency, however, it can be correctly purchased with a Crown of the Forlorn Vanquisher.
  • The Filet Knife quest reward from "Something Edible" in Vashj'ir is a caster weapon and now has spell power. So sensible!
  • The on-use effect from Tosselwrench's Shrinker is no longer counting as an elixir buff. Additionally, no extra ranged attack power or other stats are granted.
  • Eastern Plaguelands quest reward trinkets no longer have on-use effects that grant ranged attack power.
Professions
  • Fishing skill gains were increasing too rapidly past 500 skill and have been adjusted.
  • The tradeskill nodes were too dense in Deepholm and Twilight Highlands for Mining and Herbalism. Several have been removed.
  • Mining nodes were too dense in the entrance cave to Uldaman and have been thinned out.
  • Players are no longer able to use a Lifegiving Seed while shapeshifted and receive the appropriate error message when attempting to do so. Additionally, the effect is canceled when entering combat.
  • Enchant Weapon - Mending no longer gives haste when it procs on attacks or spells. Now, it just gives the proper heal.
  • Creating a Runescroll of Fortitude II now correctly grants skill-ups.
Quests & Creatures
  • All existing guard posts in the world (e.g. Goldshire, Azure Watch, Bloodhoof, etc.) now properly spawn level 85 capital city guards.
  • Quests for the Hydraxian Waterlords have been properly deprecated.
Cataclysm Zones
Deepholm
  • Players no longer receive experience from killing Mercurial Droplets.
  • Deepstone Elementals now spawn more quickly.
  • Captive Quartz Rocklings in Lorthuna's Gate now respawn more quickly.
  • Players now receive much less experience when killing Irestone Rumblers.
  • Players no longer have issues with camera direction while trying to attack Zoltrik Drakebane after having jumped onto his Pyremaw mount on the quest "The Twilight Flight".
  • Stone Trogg Berserkers now do less damage.
Gilneas
  • There are now more Rampaging Worgen in the introductory worgen questing experience to support large groups of questing players.
  • Worgen characters must now complete "Endgame" for Admiral Nightwind to gain the option to port to Rut'theran Village.
  • Liam has been given lessons in anger management and team work. He will now properly stay with his soldiers during "The Battle for Gilneas City" event.
Kezan
  • Both the Rope Ladder and Last Chance Yacht Boarding Mortar objects will now sparkle while on the quest "Life Savings". Now with more sparkles!
Mount Hyjal
  • Players in a party on the quest "Black Heart of Flame” are all now able to loot the Black Heart of Thol'embaar after killing Thol’embaar, because it's only fair.
  • Blazebound Elementals no longer reward experience when Flameseer's Staff is used on them.
  • Players will now receive the error message "You are in the wrong zone" when trying to use Spawn of Smolderos outside of Mount Hyjal.
  • Twilight Flamecallers and Twilight Overseers now respawn more quickly.
  • Players no longer get attacked by guards when landing in Nordrassil with a hostile player targeted. It was a rather rude introduction to Mount Hyjal really.
  • Twilight Stormwakers now respawn more quickly for the quest "Slash and Burn".
  • Flame Ascendants needed for the quest "Might of the Firelord" now respawn more quickly.
Twilight Highlands
  • Blackscale Mistresses and Blackscale Raiders in Twilight Highlands now spawn less frequently and award less experience per kill.
  • Targets killable by turret vehicles for the quest "Off The Wall" no longer grant experience.
  • Twilight Abductors and Twilight Flamequenchers at Vermillion Redoubt no longer grant experience or provide loot.
  • Subjugated Firestarters no longer grant experience or provide loot.
Uldum
  • Players can no longer get stuck in a phase after watching the cutscene that triggers upon completion of quests "Missing Pieces" and "Reduced Productivity".
  • Bloodsnarl Scavengers killed by players with the aid of Salhet's Lions during the quest "Salhet the Tactician" will not provide experience. If you want something done, sometimes you just have to do it yourself.
  • Creatures in Neferset City needed for the quest "Bleeding the Enemy" now respawn more quickly.
  • Players will now correctly switch phases after turning in the quest "Gobbles!"
Vashj'ir
  • Players will now be in the correct phase with Wavespeaker Valoren after completing the quest "Communing with the Ancient". Seeing ghost question marks on the mini-map is no fun for anyone.
  • The Deepfin Scrounger Anchor Attack! now only roots players for 5 seconds, down from 20 seconds.
  • The damage of the Devious Great-Eel is now correctly reduced if a player does not immediately engage the eel in combat after the Eel-Splosive Device is triggered while on the quest "Here Fishie Fishie 2: Eel-Egg-Trick Boogaloo" (Horde) or "The Brothers Digsong 2: Eel-Egg-Trick Boogaloo" (Alliance).
  • Smuggler's Scar now has two guard posts, up from one, and Deepmist Grotto has one guard post, up from none. In addition, Cavern Crawlers are now immune to crowd control effects. Even ganking should have its limits.
  • Players are no longer able to retain the 450% swim speed increase from the Abyssal Seahorse through devious, devious means.
  • Earthmender Duarn's yell is now only visible to the player interacting with him for the quest "Making Contact".
  • Overseer Idra'kess's yell can now only be seen if a player is within range of him.
  • The following creatures or objects in Vashj'ir now respawn more quickly: Conch Shell, Starfish, Stormind Helmet, Stormwind Spear, King Gurboggle, Fathom-Lord Zin'Jatar, Warden Azjakir, Akasha, Varkul the Unrelenting.
  • Elendri Goldenbrow is no longer offering a conflicting deprecated quest "Curious Distraction".
  • There were instances where Duarn and Erunak weren't always spawning in the event for the quest "Nespirah" which have been fixed.
  • Players of the opposite faction can no longer kill the lures for the Seahorses. It's just mean and wrong. And mean.
  • Private Pollard no longer has a duplicate personality when players complete the quest "Spelunking", and Gorruk is correctly sitting after being healed.
  • Horde players are now gaining the appropriate reputations when completing quests in Vashj'ir.
  • The Earthen Ring quests in Vashj'ir now correctly grant reputation with The Earthen Ring.
  • Ancient Conduits for the quest "Ascend No More!" now respawn more quickly.
  • The cutscene which leads players to the submarine upon speaking with Erunak for the quest "Defending the Rift" should no longer sometimes drop players out of phase.
  • Nespirah Abscesses needed for the quest "Body Blows" now have more spawn locations and respawn more quickly.
  • The Corroded Key that is obtained during the quest "Kliklak's Craw" is now a multi-drop item and can be looted my multiple members of a party. And there was much rejoicing.
Eastern Kingdoms
  • High Sorcerer Andromath is no longer offering the deprecated quest "Ur's Treatise on Shadow Magic" in Redridge Mountains.
  • The deprecated quest "Mor'zul Bloodbringer" in Burning Steppes is no longer offered to Horde or Alliance warlock characters.
Kalimdor
  • Horde players can now turn in the quest "Forged Documents" to Suja in the cooking hut in Orgrimmar.
  • Azshara quests now yield Bilgewater Reputation as intended.
  • Kranal Fiss no longer offers the deprecated quest "Call of Fire" in Northern Barrens.
  • Warlocks will now receive an "Immune" error when casting Enslave Demon on Impsy in Felwood.
  • "Nothing Left for You Here" can now still be completed if the player has already completed "My Time Has Passed" in Stonetalon Mountains.
  • "We're Here to Do One Thing, Maybe Two..." can now be completed by simply going to Saurboz in Stonetalon Mountains and is not affected by the wagon.
Outland
  • Sha'tar Vindicators are level 65 now, down from 85, and no longer tearing through Auchenai Doomsayers in Terokkar Forest needed for the quest "Evil Draws Near".

Blue Posts
Originally Posted by Blizzard Entertainment
Running Wild
Running Wild behaves essentially like a mount, and, while cosmetically different, it carries the same limitations. I don't think further improvements to the ability are currently on the table.

Guild Level 2
Level 2 is possible.

The cap unlocks every night around 3am. The game released at midnight on Monday, giving guilds approximately three hours to hit cap, which many bigger or more active guilds were able to. So effectively this is Day 3 on the guild progression calendar, even though the first day was only three hours long. (Source)

Any chance we'll see new servers anytime soon?
We'll continue evaluating overall population as we monitor how these transfers progress. My personal guess is no, not before the new year, but that's a complete guess. We'll see how these go. (Source)

US - Free Character Moves Available
Originally Posted by Blizzard (Blue Tracker)
World of Warcraft: Cataclysm is live and many players are coming back to the game, while others are just really pumped to get in and experience the new content. To address the population influx, we're providing some players with Free Character Moves. If you're on one of the source realms listed below, you can move your characters to the designated destination realm and avoid the queues -- for free!

By initiating one of these transfers you will be moving your character to a new realm and home. This is a one-time, one-way move. You will need to use the paid transfer service to move your character elsewhere.

Please be aware that due to the unpredictable nature of free transfers we may close down any Free Character Moves at any time and without warning if the target realm becomes full. If you plan to move with friends or your guild, we suggest that you coordinate the effort to reduce the chance of any stragglers being left behind.

Early closures aside, the Free Character Moves will end on December 22.

Begin a Free Character Move - Please refer to the FAQ, which details what is or isn't allowed for transferred characters.

Source A - Area 52, Zul'jin, Stormrage, Thrall
Destination A - Dentarg

Source B - Khaz'goroth
Destination B - Caelestrasz

Source C - Proudmoore
Destination C - Darrowmere

Source D - Illidan, Sargeras, Mal'Ganis, Stormreaver, Korgath
Destination D - Gul'dan, Hakkar

Source E - Kel'Thuzad, Arthas, Mannoroth, Warsong, Bleeding Hollow
Destination E - Anub'arak, Anetheron

Source F - Frostmourne, Barthilas, Jubei'Thos
Destination F - Gundrak

Source G - Kil'jaeden, Blackrock, Tichondrius
Destination G - Nazjatar

Source H - Moon Guard
Destination H - Farstriders

Source I - Earthen Ring
Destination I - Steamwheedle Cartel

Source J - Emerald Dream
Destination J - Maelstrom

Official Forums - Character Image FAQ
Originally Posted by Blizzard (Blue Tracker)
As many of you have already discovered, one of the focal points of the new World of Warcraft community site is, well...you! Not only do you have a variety of controls at your fingertips, but you're now represented by unique 3D renders of your in-game characters. These new character images will appear in your Armory profile, in the character card once you're logged in, and whenever you post a comment or reply.

A number of players have been asking for more information about these 3D renders, so we've put together an FAQ to explain how they work and how they're created.

Q. How are the character images featured on the new community site generated?
A. We created an image rendering platform (which we'll refer to as a static renderer) that uses game data to render 3D images of your character.

Q. How many images are rendered for a given character?
A. We currently render four different images:
  • An Armory profile image
  • An Armory inset image
  • An avatar image
  • And a character card image

Q. When are these images rendered?
A. Whenever a character logs out of the game, a request is automatically sent to the static renderer for a new set of website images. These requests are processed in the order they are received and will typically be completed within 3 to 5 minutes. During peak gaming hours, however, when character populations can change rapidly, it may take longer for your character images to update and appear on the community site.

Q. Why doesn’t my character show the same pose that I have set for the old Armory?
A. Currently, we're only rendering characters in preset poses. Following the final launch of the Armory, though, we're considering allowing characters to set positions and animations through Adobe® Flash® or a similar site component. We'll provide more information as the development process continues.

Q. Why are my item enchant effects not displaying?
A. The image rendering platform does not currently support particle effects, so this may cause some minor inconsistencies between how your character appears in-game and on the community site -- including the display of item enchant effects.

Q. My avatar is just a plain silhouette? What gives?
A. If your character avatar is displaying as a generic silhouette, this typically means one of two things:
  • Your selected character is under level 10.
  • You have not recently played the selected character.

If your character is above level 9, be sure to log into the character and then back out. This should queue a request for the static renderer and allow your character images to update appropriately.

Q. Okay. I logged into my character and then back out, but neither my profile image nor my avatar has updated. What now?
A. If you logged out during peak gaming hours, keep in mind that it may take a while for your new image to render. Check back in few hours and your character images should be refreshed.

Q. What if I want to use a bank alt or some other character that isn't level 10 yet? Am I stuck with the silhouette?
A. If a character is under level 10, it will only receive a default silhouette avatar to be used on the forums as well as in page comments. Consider this a motivation to level that character, or an opportunity to remain dark and mysterious.

Q. Why does my death knight have a silhouette of a human? My death knight isn't human.
A. Typically, default silhouettes are based off of race, not class. Death knights are a special case, however, as we provide their avatars a custom class background. Because of this, until an image is rendered for a death knight, the death knight silhouette will default to human.

Q. What if I want a special pose, item, or background to appear in my character's image. Is that possible?
A. We're unable facilitate one-off requests or custom renders. You can still customize how your character appears on the community site by using things like holiday items and lower-level quest rewards, however. Get creative -- you may be surprised at the results!

Q. What if there appears to be something wrong with my character images?
A. If you believe you've encountered a possible issue with the website, you can submit a report in the Website Bug Report forum. Before posting, though, we ask that you please use the integrated search function located in the upper right-hand corner of the screen to check to see if your issue has already been reported by another player.

Q. Where I can leave feedback?
A. If you would like to provide feedback on the website or recommend additional features and/or functionality, please visit the Website Features Request forum. Thanks!
by Published on 2010-12-08 08:57 AM

Cataclysm is now live on all servers, if you're looking for information please check the Cataclysm Information News Post or use that menu on the top-right that you never noticed before.



MMO-Champion Forums and Moderators Update!
The release of the expansion is behind us, it's time for a small forum announcement!

1. Moderators
40 moderators have been added to the forums, the goal with this addition is to ban less and have more people around to prevent problems before they happen instead of having to swing the banhammer. They've been around for a couple of days now, and if you really want to complain about someone you can always send me a well-written Private Message about the situation.

Keep in mind that the first step to discuss a "bad" moderator decision is the Ban Appeal forum. However, I would like to remind everyone that the forum is only here if you think the moderator was wrong and misunderstood something, posting to explain that "but it was sarcasm!" after you spent 10 posts insulting someone's mother really isn't going to do anything good.

2. New Forums!
In an effort to clean up the General Discussions forums and keep things alive, three (well, technically 4) new forums have been created.

WoW Forums
  • Achievements - A lot of people are addicted to achievements, they now have a dedicated forum.

Off-Topic Forums
  • General Off-Topic - We finally have a dedicated Off-Topic forums, this is where anything not related to World of Warcraft goes. Obviously the moderation will be a little heavier here than on the other forums to keep things under control but I'm sure we can make something great out of it if we all decide to be nice.
  • Fun Stuff - This forum is for all the fun stuff you want to post all the time, but can't because it's not related to WoW. We're talking about Photoshop contests, funny pictures, forum games, funny videos, etc ... (PS: The post count is disabled on this forum, don't bother spamming)
  • Sports - Everything related to sports.
  • Cinema / TV Shows / Music / Books - This isn't really a new forum, just the result of a merge of the TV Shows / Cinema and Music forum. We also added Books there for the smarter forum posters.

The expanded team of moderators will be happy to see you on their forums! Now might be a good time to register!



Guild Experience Change
Originally Posted by Nethaera (Blue Tracker)
We have decided to remove the added bonus of gaining Guild Experience from Guild Achievements earned. This change will realign Guild Achievements with our philosophy held for normal Achievements, which are intended to be predominantly their own reward (barring the rare exception of special achievements that grant an additional reward.) Previously, the experience reward had been seen as an additional side bonus and not something that should have been significantly skewing the advancement of guilds. During the beta, we greatly increased leveling speed across the board and since most characters were copied from templates, guild experience from Achievements didn’t seem imbalanced. It has become clear that an imbalance does exist and should be addressed to ensure that guilds progress at the rates expected within the daily Guild Experience limits.

For guilds that are currently above the normally possible experience limit, we will be readjusting it back to the expected limit once more. This will not affect Guild Reputation gains at this point in time.

Cataclysm Hotfixes - December 7
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 7
General
  • It is no longer possible for an ill-mannered person of the opposing faction to one-shot a flight trainer in Stormwind or Orgrimmar, which in turn made the 500 players standing on top of the flight trainer with their mammoths really sad.
  • Fallen Hero's Spirits in Icecrown can no longer have their pockets picked.
  • Ray'ma and Brew Vendor Brew of the Month Club vendors are now spawning properly.
  • The achievement “Stood in the fire” is granted when standing in a zone boundary different than Deathwing's spawn location. In addition, players can now get this achievement by walking into the wake of Deathwing's fire after he has passed.
  • If faction mounts do not translate to a mount of the opposite faction when performing a paid faction change, they will now be removed.
  • Players are no longer able to endlessly kite the outdoor Battlemasters.
  • Several combat issues involving mind control mechanics have been fixed.

Battlegrounds
  • NPCs and vehicles now have the correct Cataclysm values for health and damage in the 80-84 and 85 Strand of the Ancients, Isle of Conquest, and Alterac Valley level brackets.
  • Some players were unable to enter 10- vs. 10-player Battlegrounds when the option to enter became available. This has been corrected.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Low-level priests will now properly take Shadow Word: Death backlash damage when casting Shadow Word: Death.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Lightning Shield again properly deals damage while the shaman is casting other spells.

Dungeons & Raids
  • The Mana Burn ability that is cast when Arcane Aberrations die in Dire Maul has been replaced with an Arcane Explosion ability that does not drain mana.
  • Al'akir's Lightning Cloud now despawns when the encounter is defeated in Throne of the Four Winds.
  • Players are no longer able to use Killing Spree on Ozumat in Throne of the Tides. The message "Invalid Target" is displayed.
  • Players are no longer placed oddly when affected by Ulthok's Squeeze in Throne of the Tides.
  • Temple Guardian Anhuur in Halls of Origination will now lose Shield of Light at the appropriate times. He was cheating.
  • Millhouse Manastorm in The Stonecore will not stay linked to trash packs he is no longer stationed at after a group wipe.
  • Razorgore and Chromaggus in Blackwing Lair will no longer cause an infinite loop of encounter mind control mechanics when pets or companions are present.

Items
  • Tattooed Eyeball should not be epic quality and is now superior.
  • Wailing Weeds no longer give experience, have any drops, or are able to be gathered in Mount Hyjal.
  • Items which have refund options available no longer have their expiration cooldown recorded incorrectly when more than one is purchased within a short amount of time.
  • An issue which prevented players from rolling Need on certain relics found in dungeons has been corrected.
  • Helm of the Thousand Needles now has 12 Strength and 17 Stamina in addition to the 12 Hit Rating it had before.
  • Spider's Silk now drops from most all spiders in the level range of 16-25.
  • Stag Flanks now drop from level-appropriate stags.
  • Big Mouth Clams and the Black Pearls they sometimes contain again drop off of many creatures.
  • Corpse Dust and Infernal Stones are no longer available from vendors.
  • The stats for the one-handed mace Shatterscale Mightfish have been corrected.
  • Rogues are now able to equip and use Morningstar of the Order. However, the tooltip for the item still shows Main Hand in red, and right clicking on the item when it is equipped returns the message "You do not have the required proficiency for that item." This display issue will be corrected in a future patch.
  • Passengers are now force ejected from multi-passenger mounts that have been converted into a Reindeer or Brewfest Kodo. This works for both NPCs and PCs.

Professions
  • There is no longer a School of Fish in Elwynn Forest that like to think of themselves as in "testing," nor do they yield Peacebloom when fished. This School of Fish is no longer a part of the counterculture and will no longer give you flowers when fished.
  • Recipe: Feathered Lure is no longer on the vendor list for the Cooking reward vendors, as it's returning an error "The Spell is not available to you" when players attempt to learn it.
  • Electrostatic Condenser no longer provides inconsistent loot chances for each gathering profession.
  • Training in Archaeology should now properly generate dig sites around the world according to the player's skill level.
  • Archaeology daily quests are now properly flagged as dailies.
  • A Fossil Archaeology Find at the Un'Goro Terror Run dig site spawned beyond the range of the dig site area and has been removed.
  • There was an inconsistency in Cooking skill-ups between Lavascale Minestrone and Lavascale Fillet which has been addressed.
  • Some Leatherworking recipes which require a skill of 525 were missing from the vendor Misty Merriweather and have been returned.

Quests
  • Cataclysm Level 80-85 Zones
  • Mobs that spawn infinitely during the Temple of Earth finale within Deepholm do not grant experience.
  • Players are no longer ported out of the Maelstrom if they have "The Eye of the Storm" in their quest log when they go through the portal to the Maelstrom.
  • Twilight Proveditors for the quest "End of the Supply Line" in Mount Hyjal should respawn at a more consistent rate.
  • Zin'jatar Raiders respawn more quickly for the "Buy Us Some Time" quest in Kelp'thar Forest, Vashj'ir.

Eastern Kingdoms
  • Completing the quest "Never Surrender, Sometimes Retreat" is now updating Gilneas properly.
  • Forsaken Sailors were dealing too much damage to those questing in Gilneas. Their damage output has been reduced.
  • If a player completes the objectives of "Bad Medicine" outside of Northern Stranglethorn, then the quest "Just Hatched" will not auto-launch, but Corporal Sethman will have the quest available when the player turns in the quest "Bad Medicine" to Brother Nimetz. If the player completes "Bad Medicine" within Northern Stranglethorn, then "Just Hatched" is auto-launched.
  • Quest givers in The Exodar, Teldrassil and Dun Morogh are all now offering the level 50 mage quest "Meet with Maginor Dumas" leading players to Stormwind.
  • The deprecated quests "Foreboding Plans" and "Encrypted Letter" are no longer being offered to players by the Syndicate Documents in Hillsbrad Foothills.
  • The deprecated quests "Looking Further" and "Morganth" are no longer being offered by the Old Lion Statue in Redridge Mountains.
  • The cutscene for "Lordaeron" in Silverpine Forest will now properly play if the player is mounted when starting the quest.
  • High Priest Venoxis should spawn properly during the "High Priest Venoxis" quest event in The Cape of Stranglethorn.
  • The quest "The Holy Water of Clarity" will be offered regardless of the order in which the player completes the prerequisite quests in The Cape of Stranglethorn.
  • The NPCs of Bloodgulch no longer disappear when players skip the cutscene during the quest "Eye Spy" in Twilight Highlands.

Kalimdor
  • 60 completed quests in Winterspring are now required in order to earn the Winterspring Quests achievement.
  • Players should no longer experience issues completing the quest "The Reason Why" when attempting to interact with the various Moonstones in Ashenvale.
  • Players are no longer able to attack other players while in Diemetradon form during the quest "Ever Watching From Above" in Un'Goro Crater.
  • It is no longer possible to pick up the deprecated quest "The Gordunni Scroll" in Feralas.
  • The deprecated quest "Hunting in Stranglethorn" is no longer being offered by Roon Wildmane in Desolace.
  • Questgiver Melizza Brimbuzzle in Desolace now respawns at a much more reasonable rate after dying.
  • Jinky Twizzlefixxit now provides players with a replacement River Boat quest reward via her gossip text if a player deletes it while in Thousand Needles.
  • Antechamber Guardian now spawns correctly for "What Lies Within" in Tanaris.
  • The quest "Sandscraper's Treasure" is no longer being offered to Alliance players via the Sandscraper's Chest in Tanaris.
  • The Antediluvean Chest is now correctly spawning inside the Antechamber of Uldum within Tanaris and there is no longer an issue with it spawning outside of the chamber.

The Story So Far... Part II
Originally Posted by Blizzard (Blue Tracker)
Heralds of Twilight

As the world's races struggled for survival in the wake of the Cataclysm, details came to light concerning what—or who—had caused the disaster. Prior to the upheaval, the Fury of Earth had cryptically told Thrall that Azeroth's instability had been caused by something good that had turned unnatural. Something that wished to inflict pain and suffering on the entire world.

The warning was in reference to an ancient being once known as Neltharion the Earth-Warder. Long ago, this Aspect of the black dragonflight had been granted dominion over Azeroth's earthly expanses by the benevolent titans. Yet the incessant whisperings of the Old Gods had gradually driven Neltharion insane and caused him to abandon his sacred charge. He had later revealed his treachery during the War of the Ancients by turning an immensely powerful artifact—the Dragon Soul—against his allies, annihilating nearly all of the blue dragonflight. Forever after, Neltharion would answer to a new name: Deathwing.

Deathwing's murderous aim had become the subjugation of the other dragonflights, a goal left unfulfilled decades ago when he was chased into hiding by the Dragon Aspects Alexstrasza, Ysera, Nozdormu, and Malygos. In Deathwing's absence, agents of the black dragonflight continued one of his darkest schemes: creating a more powerful breed of dragon. The most promising of these vile experiments resulted in twilight dragons, malefic creatures that first appeared in the cursed and abandoned dwarven city of Grim Batol, and later within the hallowed Chamber of the Aspects.

During many of these developments, Deathwing remained hidden. Rumors regarding his death circulated, leading to the assumption that his malevolent influence on Azeroth was at an end. Such was not the case. In Deepholm, the domain of earth within the Elemental Plane, Deathwing nourished his hatred of Azeroth's inhabitants, awaiting his moment to burst forth from his lair and reforge the world in flame. That fateful day—the Cataclysm—arrived shortly after Thrall's return from Outland.

Deathwing's violent return did much more than sunder the lands of Azeroth; it also ruptured the boundaries of the Elemental Plane. In the aftermath, chaotic elementals emerged into the world from within the Abyssal Maw, Deepholm, the Firelands, and the Skywall. Working with Deathwing, the Twilight's Hammer cult and its twisted leader, Cho'gall, established footholds across the world with the aid of twilight dragons and enslaved elementals.

Thus far, many of Azeroth's defenders have devoted themselves to combating the cult and allaying the elemental forces threatening to tear the world apart. Chief among these champions are the shaman of the Earthen Ring, including Thrall, Nobundo, and Muln Earthfury. Other Horde and Alliance heroes have also risen to the challenge, but their focus has been split due to skirmishes between the two factions.

Amid the turmoil, two other beleaguered groups are striving to overcome their own hurdles. The human kingdom of Gilneas, walled off from the rest of the world for years, has come under assault by Queen Sylvanas's Forsaken. Aside from the undead, the kingdom is assailed by a debilitating curse that transforms its victims into feral wolf-beasts known as worgen. Meanwhile, a volcanic eruption on the tropical Isle of Kezan has ousted the Bilgewater Cartel and other goblins from their homes. Trade Prince Gallywix has capitalized on this moment of panic and swindled his fellow goblins out of their life savings—and their freedom—in exchange for transport off of Kezan.

Much like Gilneas and the Bilgewater Cartel, other kingdoms and factions the world over face their own trials, from internal political strife to the reappearance of ancient foes. Yet there is one inescapable truth that they all share: if Deathwing and his nihilistic servants are left unopposed, the Cataclysm will pale in comparison to the chaos that lies ahead for Azeroth.

A New Age Has Begun…
Originally Posted by Blizzard (Blue Tracker)
The undead armies of the Lich King have been vanquished, and the campaign in Northrend has come to an end. Now Azeroth faces a new threat, as Deathwing the Destroyer has burst forth from the heart of the Maelstrom, unleashing widespread devastation upon Kalimdor and the Eastern Kingdoms. As the world teeters on the brink of destruction, champions of the Alliance and Horde must embark on a quest that will take them from the World Tree to the bottom of the Great Sea to the elemental planes themselves, looking for a way to bring an end to Deathwing’s reign of ruin.

World of Warcraft: Cataclysm is now live and available at a store near you -- or you can click here to upgrade directly through Blizzard. Featuring new zones, unique dungeons, hundreds of new quests, an increased level cap of 85, and two new playable races -- worgen and goblin -- Cataclysm provides a huge variety of content for new and returning players. The expansion is available in both a standard and Collector's Edition. To learn more, check out the press release, visit our Cataclysm game information page, or check out the game guide to get started.

Blue Posts
Originally Posted by Blizzard Entertainment
Ganked on PvP servers
What you're experiencing is world PvP on a PvP realm. I realize that it's not for everyone, but it's not something that we plan to adjust. The harsh reality is that life on a PvP realm can be difficult, and if you aren't prepared for the rigors of playing on such a realm, then it's probably in your best interest to transfer to a normal realm, or, if you cannot afford that, then consider creating a new character on a normal realm.

There's never been a better time to create a fresh character. (Source)

Realms Queues
We're in the process right now of doing our quickest fix for queues which is simply raising player caps. Most realms that are seeing a high queue (once the cap changes go through) should see a substantial halving or more of their wait times.

Once that's done we can then continue to evaluate and take further action as necessary. In our years of experience, free character transfers are marginally successful in that the vast majority of players hate queues, but the vast majority also aren't willing to leave their realms and guilds to avoid them. It's a solution, and one we may employ, but it's one that isn't quick and easy, and with widely varying histories of success. (Source)

[...] We do have another round of player cap increases going out in the next little bit but bottom line is we're most likely going to have to work toward free transfers. They're not super simple to execute so it's not something that's going to be available today.

Anyway, we'll keep you informed as we go. (Source)
by Published on 2010-12-07 08:00 AM

Cataclysm is now live in the US
Hug your kitten one last time, and go work on that level 85!
Originally Posted by Bashiok (Blue Tracker)
We're aware level 80 characters aren't gaining experience and it's being investigated.
by Published on 2010-12-07 01:29 AM

Experience Gains 1-85
Originally Posted by Nethaera (Blue Tracker)
We recently made a change to the way experience is calculated and wanted to take some time to explain this change in order to clear up some confusion some may be having in regard to their rate of progress. If you are currently at the maximum level that you can be for an expansion (or higher), killing creatures from that expansion will now grant 10% of normal experience.


Examples:
  • Level 60 or higher players get 10% normal experience for killing creatures in Azeroth (“Old world” content)
  • Level 70 or higher players get 10% of normal experience for killing Burning Crusade creatures.
  • Level 80 or higher players get 10% of normal experience for killing Lich King creatures.
  • Level 85 or higher players get 10% of normal experience for killing Cataclysm creatures.

What does this mean for those that have Cataclysm and are leveling up new characters? This means that you will gain normal experience through to level 60 and will then need to move on to The Burning Crusade zones until you reach level 70 and Wrath of the Lich King zones until you reach level 80. Once you reach 80, it is expected that you will be continuing your leveling adventures in the new Cataclysm zones and dungeons. We have made this change so that players will continue to progress through the appropriate content for their level versus grinding on quick re spawns in a less ideal location.

This change will also affect hunter pets and their leveling rate if the player is at max level, however, this is an unintended change that we will be addressing in the future.
by Published on 2010-12-06 11:08 PM

Cataclysm is now live in Europe
Enjoy. (And try to be nice with the login servers)

Also, an useful reminder. Binding your "interact with target" key and using it after doing /target "NPC Name" is your only chance to quest.


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