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by Published on 2013-06-02 11:25 PM

Armored Bloodwing Giveaway: All of the winners have been PMed, so please log in to check your PMs. Winners have 72 hours to reply.

Scheduled Game Maintenance, Blue Posts, Batdog WD Build, Witch Doctor Fan Film

Darkmoon Faire Cross-Realm Zone
It looks like the Darkmoon Faire now has the Cross-Realm Zone feature turned on, resulting in many more people there when you visit now! You can take part in some discussion about it here.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Greg, what will happen to ch.mode gear when the new exp. hits? Would be a shame if all these cool sets became unobtainable.
They don't strictly need to be unobtainable. If the dungeons keep scaling you down, the challenge will still be there. (Source)
Though to be honest, we're not sure yet what our actual solution will be. (Source)

Will items be something like Bloodsoaked instead of Thunderforged in 5.4?
Yes. Assuming we do it. (Source)

On a side note, will we ever see Progression-Paths outside of Gear for Characters at Max-Level?
We would like to, but we have to come up with good systems. (Source)

could you elaborate on the valor vendor going away in 5.4. That could be punishing to those still a tier behind or more
But we do like having a place you can earn gear even if you don't want to raid. I just didn't want to announce that content yet. (Source)
I don't think GC meant that the older valor vendors are going away. Just that you won't have new ones. Right?
The older ones won't go away and we don't know if there will be new ones or not. It's just an idea at this stage. (Source)

What's the objection with returning AV back to where it was a few years ago where epic battles could have lasted hours?
The problem is some players don't want a very long BG. We've discussed making long BGs their own thing.... (Source)

Disabling auto follow in Battle Grounds has only hurt the multi boxer.
The problem is when multi boxers are having fun in PvP, everyone else often is not. (Source)
The biggest issue is that this change has utterly destroyed a play style that has been accepted for 8 year's!!
Nevertheless, do you think it was fun for the solo players on the receiving end? (Source)

Why isn't PvP gear upgradable? This is driving me away from pvp...I can't just jump into a raid in pvp gear and be hit capped
It takes a lot of Conquest gear just to purchase your gear. We didn't want you to also have to upgrade it. (Source)

Patch 5.3 PvP Changes
Blue post says new players get discouraged cuz of gear difference in pvp. But getting one shot in FULL boa by prot warr is OK
Low level Shield Slam was fixed in 5.3. To be fair, while low level still matters, far more players care about 90 PvP balance. (Source)

PVP power gems are useless in PVP atm compared to a STR gem please explain why or is it blizzards hate towards PVP showing
Strength is still a PvP stat. Why does that offend you? I can understand why PvE gear would. (Source)

What's the point of the nerf to PvP stats?
Getting e.g. a Conq weapon made a huge swing in damage. We want gear progression but not huge swings. (Source)

thx to ur stupid decision cancelling pvp resilience. i am afk . byebye wow.
You understand, I hope, that we're trying to improve the experience when players in vastly different gear try to PvP. (Source)
Why even have gear in pvp? Seems counterintuitive, pvp is about action, not long-term planning gear.
Getting rewards is fun. Without power based progression goals we don't think many players would stick with it for long. (Source)
Some might, just as some raiders raid just to see the fights, not to earn gear. (Source)

in 5.3 pve ganked tanks are FAR better than pvp geared tanks for RBG.. they dont need pvp power, defensive stats better. why?
We don't want anyone, not even tanks, to be super hard to kill as FCs. It's not fun for anyone. (Source)

why do you always treat PVP players as 2nd class in wow, bg's are broken,bots run rampant,and pvp nerfs in 5.3, please fix pvp
Look at the list of 5.3 changes. Ask yourself how many were PvE vs PvP fixes. (Source)

http://t.co/KveNIAuLKx Read that please and write back your thoughts on it please
Feel like we have addressed this a bunch. PvPers told us they wanted PvP to be more about skill and less about gear. (Source)
PvE'ers told us they would participate more in PvP if they didn't die immediately until they had better gear. (Source)
Letting someone use PvE gear as *starter* gear in PvP (and vice versa) allows more crossover and gives you more opponents. (Source)

Funny how you guys didn't care about ppl getting smashed in PvP until just recently. Why is that?
Mostly, player feedback. We were worried it was driving folks out of PvP. (Source)

what is the point of pvp gear now? Lack of blizz responses is discouraging. Pvp gear =no point. The community wants a response
The community (or at least part of it) asked vociferously for PvP gear to matter less in PvP to allow for catch-up. (Source)
yeah pvp gear is a joke. No point in even buying it. Just afk in LFR and u can beat someone in full pvp
By "full pvp" do you mean Honor or Conquest? Conquest, no way. (Source)
Sure, but what about honor gear? 20 item level deficit vs. LFR gear is a lot for PvP power to overcome post-nerf.
If you'd rather LFR to get gear instead of Honor gear, that seems fine. You'll want to graduate to Conquest either way. (Source)
Honor gear is pretty much catch up gear. If you PvP seriously, you'll earn some Conquest. (Source)
Intuitively, Random Battlegrounds giving worse PvP rewards than doing LFR doesn't seem "fine" to me, but I see your pt
You can run BGs as much as you want but raids once a week (or so). (Source)
But at the same time, when a new season comes serious PVP'ers "must" LFR to stay ahead (aka not get behind)
You can earn all your Honor gear in a week or two depending on how much you play. LFR is nowhere near that generous. (Source)

My level 85 alts only have 40% baseline resilience still, not 65%. Intended?
Yes, the 65% was for level 90. Lower characters will have less. Partially that's because there is still resilience gear at 85. (Source)

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are stable, with almost all SSDs under $1 per gigabyte when on sale. No new GPUs worth waiting for are expected before the third quarter this year. RAM prices have been increasing for the past few months, so if you were thinking about adding RAM anytime soon, now is the time.

The new Haswell CPUs from Intel are here and they offer a ~10% performance increase over the previous generation of CPUs in most applications. They run a little bit on the warmer side, so depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14 or H90.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 4770K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in [email protected], take a look in our team's thread.

ComponentPuppy Dolphin
MonitorAsus VS229H-P 21.5" LED IPS Monitor - $140ASUS VS248H-P 24-Inch Monitor - $170
KeyboardKensington Pro Fit Media Keyboard - $18Cyborg V.5 - $45
MouseLogitech G400 - $50Razer Deathadder - $45
SpeakersCreative A220 2.1 Speaker System - $30Logitech Z313 Speaker System - $39
ComponentNarwhal Unicorn
MonitorASUS VE278Q 27-Inch - $266HP ZR2440W 24-inch (IPS Panel) - $381
KeyboardLogitech G510 - $89Razer BlackWidow (Backlit)- $76 ($120)
MouseLogitech G500 - $48Razer Naga (Buttons on the Side) - $60
SpeakersLogitech Z323 2.1 Speaker System - $54Logitech Speaker System Z523 - $75

Puppy and Dolphin
Mix and match anything but the CPU/Motherboard combo between Puppy and Dolphin. Pick one of the two CPU/Motherboard combos.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $39NZXT Source 210 - $39
Power SupplyCorsair CX500 - $50XFX Core Edition PRO 550W - $61
CPUAMD Phenom II X4 965 Black Edition- $85AMD FX-6300 - $129
HeatsinkCooler Master Hyper 212 Plus - $25Cooler Master Hyper 212 EVO - $33
MotherboardGIGABYTE GA-970A-UD3 AM3+ 970 - $99GIGABYTE GA-990FXA-UD3 AM3+ 990FX - $123
MemoryKingston HyperX Blu 4GB 1333 - $328GB G.Skill DDR3 1600 - $66
Graphics CardASUS 7770 - $99ASUS 7850 2 GB or ASUS GTX 660 2GB - $180 / $190
Hard DriveWestern Digital Caviar Blue 500GB - $57Western Digital Caviar Black 1TB - $91
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$508$744 - 754

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $55Cooler Master HAF 932 - $140
Power SupplyCorsair 650TX V2 - $87Corsair 750HX - $119
CPUIntel i5-4670K - $250Intel i7-4770K - $350
HeatsinkThermaltake Frio - $57Noctua 6 NH-D14 - $77
MotherboardASUS Z87-A - $150ASUS Z87-PLUS - $176
Memory8GB G.Skill DDR3 1600 - $7116GB G.Skill DDR3 1600 - $120
Graphics CardGigabyte 7950 OR ASUS GTX 660 Ti - $320 / $280Gigabyte 7970 OR ASUS GTX 670 - $400 / $350
Hard DriveWestern Digital 1TB Caviar Black - $91Western Digital 1TB Caviar Black - $91
SSDSAMSUNG 840 128GB (Review) - $95
Plextor 128 GB M5 Pro (Review) - $129
Intel 335 180GB (Review) - $178
SAMSUNG 840 Pro 128GB (Review) - $133
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$1063 - $1232$1540 - $1673

Blizzard News and Armored Bloodwing Giveaway
If you missed our mount giveaway, Curse is giving one more away! The instructions for entering are near the end of the video below. If you want to enter, please post on the video comments and not on MMO-Champion.

by Published on 2013-06-01 07:57 AM

A Reason to Fight Bosses, Breaks are Not a Bad Thing, Blue Posts, Curse Weekly Roundup

Shaman Card Reveal: Earth Elemental

Patch 5.3 Dev Interview
Today we are looking at an interview with Cory Stockton by WoWJuju.

  • The big unannounced feature will have a cool impact on the game and is something they have been talking about for a long time.
  • Patch 5.4 should be on the PTR fairly soon, so we will know what it is soon!
  • The team is looking at ways to make getting in to PvP easier, similar to how LFR made getting in to PvE easier. One of the changes made towards this goal was the PvP gear and stat changes in Patch 5.3.

Pet Battles
  • PvP servers don't get any system changes just because they are a PVP server, so getting attacked while in a wild pet battle is just part of the PvP server experience.
  • There are a few auction house fixes on the list for filtering and displaying battle pets, some of which may end up in Patch 5.4.
  • The pet battle system is built around collection and advancement, with the battle being a fun game with strategy.
  • Models are reused between pets to increase the number of pets you can collect, with some using different skins on the same model.
  • The ICC buff was nice in that it helped you to defeat the bosses, but players felt weak in the outside world after raiding with that large buff. Debuffing the bosses rather than buffing the players was the solution to this problem.

  • The Troves of the Thunder King scenario worked out well and the devs will continue to experiment with more things like it in the future.
  • The new unlucky streak protection can be used in other areas where streaks of bad luck will make gameplay unpleasant.

Blue Posts
Originally Posted by Blizzard Entertainment
Heroic Scenario Rewards
Extreme bad luck with RNG can make things feel less rewarding, especially if players are used to 5man heroics always dropping some loot, so even if they don’t get loot, at least they see it dropping, which gives them a feeling of accomplishment (seeing what dropped instead of "if it dropped"), I understand that only seeing some gold at the end of a run can feel a bit… “meh!”

Having said that, there are measures we can take to at least provide a bit of protection against extreme streaks of bad luck if we think that they are necessary. We’ll keep an eye on this, it’s useful for us to know that some players are finding heroic scenarios interesting and challenging but not rewarding, and we’ll let devs know about it. (Blue Tracker / Official Forums)

Resillience and Low Level Characters
Just to touch on this topic quickly; Any characters below level 90 currently gets 40% base resilience, this is intentional. This is partially because there is lower level gear that we were not ready or unable to remove the resilience from. We’ll eventually strip the resilience off all the old gear if we don’t redesign the system for later patches and at that point we may make changes to the base resilience numbers for lower levels. (Blue Tracker / Official Forums)

Low Level Dungeons
It would be great to have much harder content for those who enjoy that kind of challenge while levelling, but I believe that the issue is if we make low level dungeons much harder, most players would avoid them altogether because they wouldn’t be competitive enough in terms of xp/time when compared to questing.

That’s a problem because it would probably have the unfortunate consequence of increasing the queue times for LFD. So in the end we would be faced with almost no one running dungeons while levelling.

Anyone wanting to run those harder dungeons would probably go through very few of them due to having very long waiting times, and these players would only represent a tiny portion of the total number of players that would be still levelling up.

Maybe what would be possible would be to tune the difficulty of heroic versions a lot higher and to provide a better xp/time ratio by compensating with an increased amount of xp per mob to actually make it competitive with questing. This would provide a nice alternative without removing any existing content for those who enjoy the experience of normal dungeons.

We need to keep in mind that dungeon attractiveness depends largely on the relationship between difficulty and rewards; this includes: xp/time ratio, gear and entertainment/fun level.

We would need to tune them to be challenging without feeling discouraging, that means we need to hit that sweet spot where a player that enjoys challenging content would always queue for the heroic version instead of the normal without feeling that he would be losing anything by making that choice, else, heroics would be plagued by high queue times and players would gradually stop using them.

The problem is we have finite resources, of course ideally we would love to put out content for every kind of player out there because we can actually do that with the scaling functionalities we have in place, but we like to do things the right way, we’re not just going to automatically increase the hp/level/xp of every mob and loot without properly checking everything about each dungeon, and this takes time, time that would be better spent on creating new raids and dungeons for level 90, because as many of you know, that’s one of the major things players have been asking us, that we stop putting so much focus on LFR and instead create challenging content with new 5mans for players that just dinged level 90 and dislike the low difficulty level and lack of social interaction of LFR. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
how come bosses always die at 1-2% these days? I get it for ones that go friendly at low health, but others?
Usually so we can do some kind of RP at the end. We'd like to have most bosses die at 0 though, even if some storytelling follows. (Source)

Heroic Scenarios
why does rand n-scen take away the epic box reward for rand h-scen? sucks that cant do scens waiting for friends to log on.
We wanted heroic scenarios to replace random ones for capable players, not be yet another task to do every day. (Source)

The one blemish on the face of Heroic Scenarios? No cloth (or anything, but only care about cloth) from trash mobs anymore.
We debated that a lot, but we have some timed objectives and that doesn't play well with stopping to loot everything. (Source)

How is people spamming trade with "LF2M HSC" any different than allowing us to queue? It's queueing in a more annoying way.
You have a chance to vet the group you're in and maybe more motivation to make it work once you have a group. (Source)
Maybe, just maybe, you'll add the good folks to your friends list and run future scenarios with them. #sneakysocialization. (Source)

Still not sure how I feel about requiring a pre-made group for random heroic scenarios. Feels like a step backwards.
We found in Cat that hard can be fun and matchmaking can be convenient, but the two don't work well together. (Source)

Still have LFR req 480 and queue'd. Heroic Scenario same 480 req. Why no queue? Same difficulty level.
There are a lot of other people to help cover for a weaker player in LFR. We also wanted to do bonus objectives in scenarios. (Source)

Why does it take so much more time to design a dungeon than a scenario?
Art is the big one, but the boss mechanics are also more complex and we have to make sure the loot and lock outs work correctly. (Source)

It'd be nice if you simply shifted LFR into 5-mans. We still see content. We still keep 5-mans. LFR clusterfudge goes away.
I just think they are different experiences. Having an army of characters is epic. (Source)
We even catch flak sometimes when major enemies can be defeated by just 5 folks. We brought back Anub'arak for that reason. (Source)

"Dungeons come with the expectation of new architecture, and some new art, and mechanics like that." I disagree!
To be fair, Jade Temple was developed as a dungeon first. (Source)
The discussion IIRC was whether we could just take chunks of terrain (as we do with scenarios) and call that a dungeon. (Source)
My suspicion is players would see through that so we'd only want to do it sparingly. (Source)

Raid Finder
How do you reconcile that with many players running LFR every week & having fun with it? Curious where LFR fits
LFR is more about seeing content and earning gear. There is less of a sense of boss progression since your success is never in doubt. (Source)

LFR is intended to display content. LFD is/was intended to be a catalyst for organized raiding. Why not merge them?
LFD wasn't intended to get people into raiding. That's one of those issues I mentioned about not everyone wants to raid. (Source)
LFD is a good way to gear up for raiding for sure, but at the time, heroic 5s were the endgame for many people. (Source)

ever feel LFR overexposes the raid to some players? ToT has been out for like 2 months but feels like i been there for a year
It's a risk. I personally feel like my kill tolerance is about 16 kills. Beyond that, I lose interest dramatically. (Source)
So if you're doing LFR every week, especially combined with N or alts, you can burn yourself out quickly. (Source)
LFR is a little worse for that because you see all the bosses quickly instead of working towards the last few. (Source)

RE: players ignoring mechanics in LFR in favor of more DPS - have you read this post? http://t.co/2AwEE6hYVi
Good post. Also remember that some players really just don't understand the mechanics. (Source)
True raiders sometimes forget just how much more they know about the game than many LFR players. (Source)
Some players get world firsts drunk wtf is your point? You don't understand something read up on it don't be stupid!
Raid Finder isn't about watching lots of strategy videos first. That's not the intent. (Source)
True you dont have to do tons of research b4 LFR but it's irritating to get tanks who have zero idea how a fight works.
That's fair. I think a common expectation is that tanks have some idea what is going on, especially several weeks into a patch. (Source)

can u clarify hotfix on lfr grouping when i entered lfr my friend left and the system kicked me
If you queue with a tank for short queues and then he or she bails, it kicks you as well, esp. if you have a history of it. (Source)
I don't know of course if that is what happened to you, but that is one possibility. (Source)

Is there any specific reason the Devs decided to put near impossible-to-kill trash (aka Ritualists ) at Animus?
I think the problem with that particular pull is that it's not clear how you're intended to do it. (Source)

Raiding in its current form has lost its niche among the players but i might be wrong. I mean from player participation %
Our numbers don't look very different. I am sure LFR stole some folks from 10s, but overall my suspicion is most didn't raid before. (Source)
There is some confusion about what you are supposed to do when a new tier comes out: finish the current one or jump to the new one? (Source)
We were trying to preserve the older tier a little, but that feels weird when you can jump into LFR and see everything. (Source)

Do you want heroic guilds to still have to work a decent amount day 1, or are you alright if they blow through it.
Generally blowing through it is fine since they out gear the content. (Source)
We would open heroic on day one except that it's nice to have a week to catch stuff. (Source)

as opposed to plowing thru lfr and getting stuck on normal modes?
The traditional raid experience was to spend several nights on a new boss. LFR you can finish in a couple hours. (Source)
So I feel like we're talking about different time scales of "plow through." Finishing N in a day or two for a non-H guild is odd. (Source)

But having harder 10s some tiers and harder 25s other tiers is schizo. Pick a thing, STATE IT, and stick with it.
never the intent; just the way tuning works out sometimes. As I've said before, PTR testing tends to skew to skilled players. (Source)

and why not make heroic epically heroic, so the HC boss goes down 2 month after patch not 1 day, eg: new spells, no DG journal
Heroic guilds these days might make 400 attempts on a boss. It is probably not possible to make that 4000. (Source)
The only solution is limited attempts, which we do a little, but overall can feel like artificial gating. (Source)
We could make e.g. Lei Shen require H T-forged gear for even Method to beat, but then nobody else will ever have a chance. (Source)

not complaining, but what do you think about CRZ? does it work as intented or did it become a flop?
Was questing through Vash'jir today and saw a lot of other players. In that respect, it's working great. (Source)
but did you engage with them, or is it just an illusion so we don't feel 'alone'? (and with no social benefit)
I'm not sure that I engaged with players in the Barrens in Vanilla. We helped each other out from time to time. (Source)
I'm sure some people met their lifetime guilds while randomly questing, but I'm not sure how often that happened even back then. (Source)

and there is no way to level an alt on pvp servers anymore because of the implementation of crz
That implies pre CRZ you weren't doing much PvP while leveling up, which isn't really the experience those servers were going for. (Source)

Pet Battle Poll

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-05-30 05:36 PM

Blizzard Store - Armored Bloodwing Mount Now Available
The Armored Bloodwing mount is now available for 25 USD on the US store and 20 EUR on the EU store.

It has been a while since our last giveaway, so we will be giving away 10 x Armored Bloodwing mounts!

  • The giveaway is for 10 x Armored Bloodwing mounts. You can obviously only win one.
  • To enter the giveaway, just reply to this post! Make sure to mention if you play on US or EU servers in your reply.
  • The giveaway will be closed on Friday at 11:59 PM EST and winners will be chosen randomly.
  • A note will be added to the top of the Friday news post when winners have been PMed.

Originally Posted by Blizzard Entertainment
Soar into battle atop the undisputed ruler of the night skies—the all-new Armored Bloodwing mount. This monstrous, flesh-eating bat is the perfect companion for trips that call for death and destruction. Once purchased from the Blizzard Store, the mount will be available to all present and future characters on a single Battle.net® account.

by Published on 2013-05-30 10:02 AM

Diablo III: Book of Tyrael Coming This October, CMs and Their Personal D3 Accounts, Titan Project Delayed Until 2016

Wall of Blue Posts

Patch 5.3 Dev Interview
Today we are taking a look at an interview over on Game Diplomat with Cory Stockton.

Pet Battles
  • There aren't any developers that work only on pet battles, so the entire team contributes.
  • The Lurker Below was going to be a Patch 5.3 battle pet, but it didn't look good when scaled down.
  • Patch 5.3 enhanced pet battle PvP because players were interested in the PvP side of pet battles, doing things like forming tournaments.
  • A very large percentage of level 90 players are doing pet battles, or at least trying them.
  • Patch 5.4 will let you see the health of pets when other players are doing pet battles in the world, as the spectating added in 5.3 does not let you target any of the pets.
  • If players are enthusiastic about pet battle PvP, there will have to be more focus on pet balance than there is now.
  • Miss and Dodge had been recognized as a problem since Patch 5.1 and were going to be addressed in Patch 5.2, but the devs ran out of time. The changes were finally put into place in Patch 5.3.
  • Pets dropping from old raid bosses worked well, as most people enjoyed collecting them.
  • Wrath of the Lich King raid bosses would be next for pet drops after the second set of Burning Crusade raid bosses get pets. This isn't guaranteed though, as there aren't solid plans in place yet for when the second set of Burning Crusade raid bosses will get pets.
  • Catching a Unborn Val'kyr will affect the spawn time and location of the next one.

Patch 5.3 Hotfixes - May 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Raids, Dungeons, and Scenarios
  • Wailing Caverns
    • Fixed an issue where Muyoh could be killed, preventing players from completing the dungeon.


  • Meta and yellow gem sockets have been added to helmets created by combining Radical Mojo with a Latent Kor'kron Helm.
  • Greater Cache of Treasures, awarded for completing Normal difficulty Scenario should now properly have a chance to contain Motes of Harmony.
  • Tyrannical Gladiator's Greatsword and Tyrannical Gladiator's Decapitator now give 6,195 PvP Power. This is in-line with other Season 13 ilevel 498 two-handed weapons.
  • Ra'sha's Sacrificial Dagger can no longer be used while in Bizmo's Brawlpub or Brawl'gar Arena.
  • (CN, TW, KR) Upgrades for items from Terrace of Endless Spring on 25-player normal difficulty now should correctly cost 250 Valor Points.

Battlefield: Barrens

Brawler's Guild
  • Grandpa Grumplefloot's Bad Luckydos will no longer hop towards players that are not in the arena.

Patch 5.4 Battle Pet Abilities Adjustments
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thank you to everyone who has shared their feedback with us so far, we appreciate it. Based on some of the comments we’ve received, here is an updated list of potential changes we’re hoping to include in Patch 5.4:

  • The Magic passive now caps damage taken at 35% of maximum health, buffed from 40%.
  • The Dragonkin passive effect now activates when the enemy is taken below 50% health, up from 25%.
  • The Aquatic passive now reduces DOT damage by 50%, up from 25%.
  • The Elemental passive effect now only affect negative, direct effects of weather (e.g. the accuracy reduction of Sandstorm won’t be applied, but the damage reduction will).
  • The Critter passive now makes critters completely immune to roots, stuns, and sleeps.

Keep that feedback rollin’ in!

Blue Posts
Originally Posted by Blizzard Entertainment
Running Out of Bag Space
Adding more space to put more stuff isn't a solution, it's just delaying the problem, and usually not by much. We've been talking about (and even telling all y'all) that solving the storage problem is something we've set our sights on. Of course I'm not going to make an announcement here so no specifics to share yet, or when that relief may surface, but it is something we want to tackle asap. (Blue Tracker / Official Forums)

4 set pve bonus > pvp Bonus
pls i don't wanna be forced into pve to compete in pvp versus players that take the advantage of pve equip versus pvp.
Firstly, I never said you had to. Secondly, PvE items are worse than PvP gear for instanced PvP. Thirdly, I said that if any outliers were found, we would investigate and make adjustments if we deem it necessary. Fourthly, I said that our goal was for PvP gear to be the best for PvP.

excuse me but I feel cheated!
Because raiders and freshly dinged level 90 characters are able to more easily enter the PvP scene, increasing participation and reducing queue times?

Your issue is that you feel PvE gear is a clear winner over PvP gear, I can assure you that PvP gear is better in pretty much all cases. There may be a few exceptions to this, but they are at best an incredibly minor increase in damage, but you sacrifice other bonuses to get that minor damage increase. All in all, no PvE items are a clear upgrade to PvP gear with almost all of them being a downgrade. To quote my last post: "If we find some PvE gear that is clearly outperforming PvP gear in instanced PvP, we will investigate it and take action if it's deemed necessary."

The difference so far is so minimal that pvp players feel shafted and feel as if they have grinded PVP gear for little to no difference when in competition with PVE players.
I think that an additional 35% damage through PvP power is definitely nothing to be sneezed at.

PVP gear feels useless, PVPing feels pointless. There is no reward, pvp players feels like they are always on par if not worse off than that of pve players. Just READ the forums, look at how people are feeling, screw the statistics, look at how fed up the PVP player base is with these changes!
I read this forum daily and I can tell you that I am well aware of the communities feelings on the topic and I do share some of those feelings and concerns as a PvP'er myself. However, many of the arguments that are used are either not rationalized, done in the heat of the moment with no reasoning and don't take into account all of the facts. We post here to try and help clearing up those concerns and preventing information that helps as well as passing on all of the feedback that we get and the developers regularly incorporate that feedback into design decisions.

Honour gear is USELESS!, it is POINTLESS. Anyone who grinds out honour for malevolent gear is kicking themselves in the teeth.
Why is it pointless? As I gear up a new alt, I use the honor gear and I find that while it is not optimal, it suffices till I get conquest gear. Honor gear to Conquest gear is a basic path of progression for gearing and without it you end up with the flipside of the coin: If there is no progression path for gearing, then some of the enjoyment is gone for players losing that opportunity to increase their characters power. You start out, you run battlegrounds to get honor and a bit of conquest on the side which you use to buy gear that allows you to participate in arena and RBG's, the conquest you get from that then goes into Conquest gear.

If you are struggling to find partners or teams, there are sources you can use to find some. You can use the "Looking for players - PvP" forum, Arena Junkies forums, General chat, Anook, Teamfind, your guild and more. The main idea is just to find like-minded players to play with.

Its just terrible at the moment, whats the point, i'm asking you, right now Nakatoir, WHY should i PVP when there is NO gear, NO rewards and a stalemate at 2k rating!
The progression pathing for gear has not really changed, crafted to honor to conquest, just the Elite weapon has been toned down to avoid ilvl inflation and gear disparity. So there is gear, 3 sets of it different sets. There are rewards, the PvP enchant, the cloak, the tabard, the elite gear and end-of-season rewards. We are also looking to add more rewards into PvP in the future.

I accept that the 2k rating push and beyond is a challenge, but it's not impossible. If you already have full Tyrannical, then it is simply a matter of skill and knowledge of the game that is holding you back. Just keep trying, learning from mistakes and pushing to get better and you will break past that window. (Blue Tracker / Official Forums)

Fan Art
Here are some more unofficial Fan Art pieces!

by Published on 2013-05-28 11:24 PM

Titan project "reset", delayed until 2016
Venturebeat broke the news earlier today that Titan has been "reset" and will be delayed until at least 2016. The decision was announced to employees a couple of days ago and sources close to the project gave us more details on the subject:

  • Blizzard felt that Titan wasn't going in the right direction and decided to make significant technological and design changes to the game. This happened in the past with Starcraft and Warcraft 3.
  • A smaller dev team will be in charge of redesigning the project and about 60 or 70 developers are being moved to other teams (WoW, Blizzard All-Stars, Diablo 3 expansion, Battle.net)

Blizzard didn't officially comment on the subject yet, hopefully this is a step in the right direction and Titan won't have the same fate as Starcraft: Ghost.

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