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by Published on 2010-07-23 12:02 AM

Cataclysm Beta - Build 12604
A new build is being deployed on beta servers.

Armor Specializations
The armor specializations skills are in.
Originally Posted by Blizzard Entertainment


Talent Calculator
http://wowtal.com has been updated to the latest build. Heavy caching because of the patch day, you might have to CTRL + F5 to clear your cache on the talent calc to make it work



Spell Diffs
Originally Posted by Blizzard Entertainment
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Festering Strike *New* - An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant
  • Runic Empowerment *New* is now baseline - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. /
  • Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds)
  • Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
  • Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%)
  • On a Pale Horse is back as a Tier 2 talent.

Unholy
  • Anti-Magic Shell no longer costs Runic Power.
  • Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old - 10/20/30%)
  • Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%)

Blood
  • Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%)
  • Improved Blood Presence is now a Tier 4 talent, down from Tier 5.
  • Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%)
  • Toughness is now a Tier 3 talent. Down from Tier 4.
  • Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3.
  • Hand of Doom *New* - Reduces the cooldown of your Strangulate ability by 60 sec.


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

Feral
  • Primal Fury has an additional effect - your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
  • Ferocity is gone.
  • Heart of the Wild is back as a Tier 1 talent.

Restoration
  • Wild Growth is now a Tier 5 talent. Down from Tier 6.
  • Swiftmend is now a primary skill.
  • Empowered Touch is now a Tier 4 talent. Down from Tier 5.
  • Natural Perfection is now a Tier 6 talent. Up from Tier 5.
  • Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
  • Master Shapeshifter - Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life/Caster Form - Increases healing by 2%. /


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec)
  • Bestial Wrath no longer costs focus.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Spellsteal now has a 40 yards range. Up from 35 yards.
  • Arcane Barrage now has a 40 yards range. Up from 35 yards.
  • Polymorph now has a 40 yards range. Up from 35 yards.
  • Mana Shield now has a 10 sec cooldown.
  • Arcane Blast now has a 40 yards range. Up from 35 yards.
  • Slow Fall now has a 40 yards range. Up from 30 yards.
  • Counterspell now has a 40 yards range. Up from 35 yards.
  • Arcane Missiles now has a 40 yards range. Up from 35 yards.
  • Focus Magic now is a Tier 4 talent. Down from Tier 6.
  • Incanter's Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect - In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
  • Slow now has a 35 yards range. Up from 30 yards.
  • Arcane Flows now is a Tier 3 talent. Down from Tier 5.
  • Invocation now is a Tier 2 Talent. Down from Tier 4.
  • Improved Counterspell now is a Tier 1 talent. Down from Tier 3.
  • Arcane Repulsion is gone.
  • Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc.
  • Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells.
  • Nether Vortex *New* - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.

Fire
  • Flamestrike now has a 40 yards range. Up from 35 yards.
  • Scorch now has a 40 yards range. Up from 35 yards.
  • Pyroblast now has a 40 yards range. Up from 35 yards.
  • Fire Blast now has a 30 yards range. Up from 20 yards.
  • Fireball now has a 40 yards range. Up from 35 yards.
  • Living Bomb now has a 40 yards range. Up from 35 yards.
  • Blazing Speed now is a Tier 2 Talent. Down from Tier 3.
  • Burning Soul now is a Tier 1 talent. Down from Tier 2.
  • Impact now is a Tier 3 Talent. Up from Tier 2.
  • Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1.
  • Incineration now increases damage instead of critical strike chance.

Frost


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells.
  • Concentration Aura is now trained at level 42, down from 54.
  • Holy Wrath is now trained at level 28, down from 50.
  • Lay on Hands is now trained at level 16, down from 38.
  • Seal of the Pure is now named Seal of Insight.
  • Tower of Radiance - Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
  • Healing Light - Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%.

Protection
  • Hand of Protection is now trained at level 18. Down from 42.
  • Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
  • Devotion Aura is now trained at level 18, down from level 22.
  • Blessing of Kings is now trained at level 22, up from 18.
  • Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old - 3 times your main hand damage per second as Holy damage.)
  • Shield of the Templar has been revamped - Reduces the cooldown of Avenger's Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
  • Holy Shield now Holy Shield - Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
  • Sacred Duty has been revamped - Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
  • Grand Crusader - When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
  • Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
  • Judgements of the Wise is now a primary skill.

Retribution


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Backstab now causes 175% weapon damage. Up from 150%.

Subtlety
  • Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat.
  • Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%)


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Shamanism is now a primary skill.
  • Elemental Mastery no longer shares a cooldown with Nature's Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell.

Enhancement


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
  • Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown

Demonology

Destruction
  • Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
  • Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you.
  • Lambs to the Slaughter has been revamped - After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage.
  • Impale now affects Overpower instead of Execute.
  • Deadly Calm *New* - For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown
  • Endless Rage is now a primary skill.

Fury
  • Bloodsurge now affects Raging Blow instead of Whirlwind.
  • Meat Cleaver got an additional bonus - Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%.
  • Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction)
  • Unbridled Wrath has been replaced by Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage.

Protection

Updated Classes Pages
All classes pages have been updated with the new spells and talents.



Upcoming Level and Zone Changes
Originally Posted by Nethaera (Blue Tracker)
In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj’ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow.

Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.

Level 80 (OLD) - 16400
Level 80 (NEW) - 31000

Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.
by Published on 2010-07-22 05:09 AM

Mini-update on the site: We're waiting on the shiny new servers, work already started and the search function has been reactivated on the site! A lot of tweaks have been made to the site to improve pages load and the site should be stable during heavy load ... most of the time. (Don't make me say we won't crash anymore, I'm not ready to say that yet) There is still a lot of work to do, but things are getting better.


StarCraft II - Ghosts of the Past Trailer
Blizzard released a pretty cool trailer of Starcraft 2.


The game will be released on July 27th and as a reminder, people who order the Collector's Edition of the game will be rewarded with the Mini-Thor Companion Pet.





Blue posts
Originally Posted by Blizzard Entertainment
Guild Perks (Guild Perks)
Guild Perks
It won't be required or forced in my opinion. Larger guilds right now already enjoy a variety of advantages in getting groups together and such. So while the new system may encourage players to take part in guilds, it can be avoided if wanted.

I have a pvp guild that is very small (about 10 members). Will it be theoretically possible to earn all the guild perks, even if we dont raid at all?
I can't say anything is final right now, but the idea (last I heard) is that there would be multiple ways to level the guild - it just may take longer for a smaller one. As expected though, we hope to do some testing on this once things are ready in the beta to get a better feel for what works and what doesn't.

Small guilds disadvantaged by guild perks?
In my experience the people who like to focus on smaller guilds don't really care what the other larger guilds are doing as they are happily doing their own thing. It also sounds like you don't fully understand the guild system and we'll have more details to help you out when we are farther along in the beta. (Source)

"Balancing" Guild Perks
I'm sure we'll be playing around with it a fair amount in the beta. We don't want it to be a mega penalty to lose the rep to where players stay in a guild they don't like - but at the same time a lot of these changes are meant to encourage guilds as a whole so we don't want it to be extremely trivial to gain the reputation to where players give no thought to guild hopping (like now). We know this may shake things up for some players but we feel it will be a better result for the game as a whole to have a stronger setup for guilds. (Source)

Impact of Guild Perks on the game
We care about all of our players. We consider many different factors before implementing new systems especially when they may affect a lot of our players. That said, we do have to design and implement what we feel is best for the game. As a random example off the top of my head, players tend to dislike nerfs, but if one class is ahead of others we will nerf that one class and not buff 9 others.

A lot of players are also afraid of change. Before they even test things out or while it's in an early stage, they will declare the world has imploded. (See talent tree changes.) None of this means we don't care about our players. We understand that things will get shaken up, this won't be the first time gets shaken up and it won't be last, but we still need to design things the way we feel they are best for the game. Players can either choose to try it out or avoid it in favor of their own style.

There may be an impact on the economy, there may be an impact on recruiting, there may be an impact on guild sizes - but the end result is likely to be very positive on the game. We aren't designing it to cripple solo players and I haven't seen anybody provide a valid example of this so far. We have made a lot of changes recently to help support both smaller and larger guilds and want players to feel special for being part of a cool guild in this multiplayer game. We are looking forward to testing this feature with the thousands and thousands of players who are (and will be) in the beta and make it the best it possibly can be for as many of our players as possible. (Source)

Classes
Paladins and Warriors are too similar
They are going to end up looking more different from each other than they do on Live today. They have gotten too similar. (Source)

AE Tanking
Neither Thunder Clap (even with the new talents) nor Consecrate will do the entire job for you, even on AE pulls. You'll need to use other attacks to maintain threat. (Source)


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Sleep (This one is actually my fault. ^^)
Sleep is not a new class ability. I assume it refers to a creature ability. (Source)


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
(Retribution paladins, please read that post about missing changes in yesterday's post)

Depth of Gameplay
You are using "depth" to mean "I have a large toolbox" or "an answer to everything." We use "depth" to mean there is more going on than just pop your cooldowns and kill someone. Good paladins will be able to manage those new mechanics and will do competitive damage as a result. Bad paladins will do lower damage. You will find other players who get killed by you (or get beaten by you in PvE) will complain more when they think they were "outplayed" because you pushed a button and beat them. They will complain less when they think you had to juggle a lot of balls in the air well to be able to achieve that damage.

Note that I did not say they won't complain at all. In PvP it's always because the other guy was overpowered. (Source)

Ardent Defender
Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While active, attacks which would otherwise kill you cause you to be healed for 15% of your maximum health. 3 minute cooldown. Off the GCD. (Source)

Seal of Wisdom Gone
Seal of Insight is the new healer-oriented Seal. It combines the effects of Light and Wisdom.

Judgement of Wisdom's effect (casters using wands on a target to regen mana) is what we cut. The communication error is probably mine. The new spell, just called Judgement, combines the Justice (limits movement speed) and Light (chance of a melee heal) effects.

[...] Seal of Insight: Fills the Paladin with divine power, giving each single-target melee attack a chance to heal the Paladin and restore 4% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal Holy damage to an enemy.

Judgement: Unleashes the energy of a Seal to judge an enemy for Holy damage. Judged targets move slower and cannot flee. Attacking a judged target has a chance of healing the attacker.

"Move slower" is a cap on run speed, as it is today.

Judgement is considered a melee attack for purposes of restoring mana via Seal of Insight.

We're iterating on all of this quickly though, so things might have changed by the next beta build. (Source)

Heart of the Crusader / Judgement of the Wise / Mana Regen
As clarification, Heart of the Crusader is cut. Judgements of the Wise is also cut as a talent. Instead, Ret and Prot generate mana on Judgement passively. Ret then has a 1 point talent to add Replenishment to that effect. (Source)

And do you mean that Ret and prot regain mana in way a similar to Judgements of the Wise (as in it restores mana to us upon cast)? or do you mean it is similar to Judgement of Wisdom (restores mana every time we hit the judged target)?
Judgements of the Wise. Incidentally, the Judgement of Wisdom mechanic no longer exists.

Both Ret and Prot will still have access to Divine Plea if needed for emergency mana, though we don't anticipate they will need to use it on cooldown. (Source)

Protection Paladins in Build 12539
There are no bonus Stamina talents. Prot paladins get +10% Stamina at level 10 for choosing Prot spec. We also cut the Spiritual Attunement mechanic and the "Improved Divine Plea" mechanic. Instead, Prot gets Judgement of the Wise (sans the raid Replenishment effect) as a passive, just like Ret. In essence, the melee paladins should rarely run out of mana, and if they do, they always have Divine Plea for emergencies.

Mana will still matter to them in the sense that if a Ret or Prot tries to be a healer or spam Consecrate, they'll blow through their bar more quickly than it will refill. But if they are using their normal attacks, mana should stay in a steady state.

(Note that Prot can still use Consecrate without spamming it by taking the long duration talent.) (Source)


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Ancestral Swiftness removed from Enhancement Tree in beta is a bug
Ancestral Swiftness was not removed. Sorry for any confusion. It is still in the second tier of Enhancement, available to all. (Source)


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Upcoming Warlock Changes
Here are a few upcoming changes you'll see in the next beta build:

-- Improved Drain Soul and Dark Pact have been cut / redesigned.
-- Aftermath is a 100% chance to proc with 2 points. That is just a tooltip error.
-- Soul Fire’s base cast time is reduced to 4 sec, and Emberstorm takes it down to 3 sec.
-- Demonic Aegis back to 15/30%.
-- Drain Life will do more competitive damage. (Source)


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
New Impending Victory
The intent isn't that Victory Rush becomes some kind of awesome but unreliable defensive cooldown with this talent. It's more that if you spend the talent points, you can get an "Execute range" attack that isn't Execute and might heal you a little. I wouldn't consider it anywhere on par with say Toughness or Shield Mastery. (Source)

Berserker Rage requiring Berserker Stance is a bug
We did not change Berserker Rage. (Source)
by Published on 2010-07-21 05:10 AM

Update - Berserker Rage is bugged in the current beta build, it's not supposed to require the Berserker Stance. The game shows Berserker Stance in the tooltip but it's still usable in all stances. (Confirmed by Ghostcrawler)
Update - Finally listed all the classes changes.

Cataclysm Beta - Build 12539
A new build has been deployed on beta realms.

Important - Login Fix
Originally Posted by Ujumqin (Blue Tracker)
Hi guys,

We've made some changes to the login server, however these changes didn't quite stick. You will not be able to login without doing the following:

1. Navigate to the following folder in your beta install.
~\Data\enUS**
2. Open up your realmlist.wtf file with a text editing document.
3. Change the "set portal public-beta" line to "set portal public-test"
4. Save this change.

At this point you should be able to login normally.

**This folder will differ depending on which language you installed WoW Beta with. For example if you have a German install, the folder will be deDE.

If you still have issues with logging in please post here!

Thanks guys and sorry for the inconvenience.

Talent Calculator
http://wowtal.com has been updated to the latest build. Heavy caching because of the patch day, you might have to CTRL + F5 to clear your cache on the talent calc to make it work



Models
Male Worgens had their appearance changed, Cenarius has a new model.

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Spell Diffs
Originally Posted by Blizzard Entertainment


Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Dark Simulacrum now costs 20 Runic Power and has a 1 min cooldown. (Old - No cost, 2 min cooldown)

Frost
  • Icy Touch no longer generates very high threat when in Frost Presence.

Unholy


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Sleep (Tier 6) - Puts nearby enemies to sleep for up to 6 sec. Any damage caused will awaken them. / 80 Mana, 30 yd range, 1.5 sec cast
  • Feral Swiftness is now a Tier 1 Talent. Down from Tier 2.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire

Frost


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Healing Hands now has a 1 min cooldown.
  • Divine Plea is now trained at level 58. Down from 68.
  • Light's Beacon now affects each heal you cast on the target instead of just Holy Light and Holy Shock. Now heals the beacon for 50%. (Down from 100%)
  • Holy Wrath no longer scales from attack power and deals 2400 Holy damage divided among all targets within 10 yards.
  • Holy Shock now grants a charge of Holy Power.
  • Seal of Wisdom is gone.
  • Seal of the Pure now seems to have a chance to restore the Paladin's mana.
  • Holy Light is now trained at level 14. Up from 5.
  • Divine Light - A large heal that heals a friendly target for 7761.99 to 8648.14. Good for periods of heavy damage. / 30% of base mana, 40 yd range, 2.5 sec cast
  • Divine Favor now increases your chance to critically hit with your next Word of Glory, Holy Shock, Flash of Light, Holy Light or Divine Light by 100%. / Instant, 1 min cooldown
  • Denounce - You have a 50/100% chance when any of your Holy spells get a critical effect to make your next Exorcism spell instant and cost no mana.
  • Sacred Cleansing is now a Tier 4 Talent. Down from Tier 5.
  • Infusion of Light is now a Tier 3 Talent. Down from Tier 4. It now only affects Holy Light. (No longer affects Divine Light)
  • Blessed Life is now a Tier 6 Talent. Up from Tier 4.
  • Enlightened Judgements is now a Tier 3 Talent. Down from Tier 4.
  • Healing Light now affects Words of Glory.
  • Tower of Radiance (NYI) *New* - Directly healing the target of your Beacon of Light has a % chance to generate Holy Power.
  • Judgements of the Pure is now a Tier 1 talent. Down from Tier 2.
  • Sanctified Light now affects Word of Glory and increases critical chance by 6/12%. (Up from 5/10%)
  • Speed of Light *New* - Casting Holy Shock grants 5/10/30% spell haste for your next Flash of Light, Holy Light or Divine Light, and casting Healing Hands grants you 10/20/60% movement speed for 10 sec. Also lowers the cooldown on Healing Hands by 10/20/30 sec at all times.
  • Clarity of Purpose *New* - Reduces the casting time of your Holy Light and Divine Light spells by 0.1/0.2/0.3 sec.

Protection
  • Shield of Righteousness is now trained at level 44. Down from 74.
  • Sacred Duty now only Reduces the cooldown of Divine Protection by 1/2/3 min.
  • Improved Crusader Strike has been replaced with Grand Crusader - When your Shield of Righteousness and Hammer of Righteousness deal damage, they have a 20% chance of refreshing the cooldown on your next Crusader Strike and causing it to hit for 50/100% additional damage.
  • Ardent Defender is now a Tier 4 talent. Down from Tier 5.
  • Divine Guardian is now a single rank talent and has been revamped (but is probably NYI) - Party or raid members within 30 take 20% reduced damage for 6 sec.
  • Holy Shield has been revamped - Increases your chance to block by 30% for 10 sec, and deals 97.8 Holy damage for every attack blocked. Consumes Holy Power to extend duration by 10 sec per stack of Holy Power. / 10% of base mana, Instant cast, 1 min cooldown
  • Hallowed Ground is now a Tier 3 talent. Down from Tier 4.
  • Vindication is now a Tier 5 talent. Up from Tier 4.
  • Shield of the Templar is now a Tier 6 talent and has been revamped - Increases the critical strike chance of your Shield of Righteousness by 5/10%. In addition, your Shield of Righteousness critical strikes have a 50/100% chance of making your next Judgement a critical strike.
  • Spiritual Attunement is gone.
  • Divine Sacrifice is gone.
  • Improved Exorcism is now Wrath of the Faithful - Increases the damage by 10/20% and critical strike chance by 10/20% of your Holy Wrath spell.
  • Improved Devotion Aura is now Protector of the Innocent - Your Auras reduce your damage taken by 1/2/3% and the amount healed on any target by 2/4/6%.
  • Sanctuary Reduces the chance you'll be critically hit by melee attacks by 2/4/6% instead of reducing damage taken from all sources.
  • Sacred Oath is gone.
  • Reckoning now gives you a 10/20/30% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack.

Retribution
  • Divine Storm - An instant weapon attack that causes 20% of weapon damage to up to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all applications of Holy Power to increase damage dealt:
    1 Holy Power: 22% Weapon Damage
    2 Holy Power: 50% Weapon Damage
    3 Holy Power: 90% Weapon Damage / 20% of base mana, Instant cast
  • Crusader Strike now grants a charge of Holy Power.
  • Inquisition *New* - Consumes Holy Power to increase your Holy Damage by 30%. Lasts 10 sec per charge of Holy Power consumed. / 20% of base mana, Instant cast
  • Conviction is now a Tier 2 talent. Down from Tier 6.
  • Sanctity of Battle is now a Tier 3 talent. Down from Tier 6. Now reduces cooldown of Exorcism by 3/6 secs. (Up from 2/4 secs)
  • Swift Retribution is now a single rank talent increasing melee and ranged attack speed by 20%.
  • Fanaticism (Tier 4) is now Improved Judgement (Tier 2) - Increases the damage of your Judgement spell by 15% and decreases its cooldown by 3 sec.
  • Judgements of the Wise now grants you 40% of your base mana over 10 sec. (Old - immediately grants you 25% of your base mana)
  • The Art of War is now a Tier 4 talent, down from Tier 3. It now has a 15/30% chance to proc from any melee attack (Old - 100% proc from Critical) and no longer reduce the casting time of Holy Light.
  • Seals of Retribution is now a Tier 4 talent. Up from Tier 3.
  • Eye for an Eye is now a Tier 1 talent. Up from Tier 2. It now gives you a 5/10% chance to cause 30% of the damage taken back to the attacker.
  • Righteous Vengeance is now a Tier 6 talent. up from Tier 2.
  • Improved Judgements is now Improved Crusader Strike - Increases the damage of your Crusader Strike by 15/30% and decreases its cooldown by 1.5/3 sec.
  • Heart of the Crusader is now a Tier 3 (Up from Tier 1) single-rank (Down from 3 ranks) talent.
  • Zealotry - Your Crusader Strike generates 3 stacks of Holy Power per strike for the next 30 sec. Requires 3 stacks of Holy Power to use. / Instant, 30 min cooldown
  • Wrath of the Lightbringer - Increases the critical strike chance of your Holy Wrath ability by 25% and reduces the cooldown of your Avenging Wrath ability by 0.5/1 sec. /
  • Rebuke - Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. / 10 Mana, 5 yd range, Instant cast, 10 sec cooldown
  • Templar's Verdict - An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:
    1 Holy Power: 55% Weapon Damage
    2 Holy Power: 125% Weapon Damage
    3 Holy Power: 225% Weapon Damage / 20% of base mana, 5 yd range, Instant cast
  • Rule of Law - Increases the critical strike effect chance of your Crusader Strike and Holy Light by 5/10/15%.


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Healing Prayers is now Binding Prayers - Reduces the mana cost of your Binding Heal by 5/10%, and your Desperate Prayer also heals the lowest percentage health friendly party or raid target within 40 yards for 50/100% of the amount healed.


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination
  • Venomous Wounds now also gives you a chance to regain 3/6 Energy.
  • Focused Attacks is gone.
  • Master Poisoner is now a single rank talent - Increases the spell damage taken by any target you have poisoned by 8%, your Envenom has a 100% chance not to consume Deadly Poison, and the duration of all Poison effects applied to you is reduced by 50%.
  • Murderous Intent is now a Tier 5 Talent. Up from Tier 4.
  • Deadly Momentum now increases the critical chance of your next attack by 40% at both ranks.
  • Deadened Nerves now reduces damage taken by 3/7/10%. (Up from 2/4/6%)

Subtlety
  • Shadowstep no increases the damage of your next Ambush or Garrote. (Old - Increased the damage of the next ability)
  • Redirect *New* - Transfers any existing combo points to the current enemy target. / 40 yd range, Instant, 1 min cooldown


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Devastation is now an Enhancement talent.
  • Ancestral Knowledge is now an Elemental talent.
  • Improved Lava Lash is now a 2 Ranks talent (Down from 3). Increases the damage of your Lava Lash ability by 15/30%, and by an additional 10/20% for each of your applications of Searing Flames on the target, consuming those applications in the process.

Enhancement
  • Improved Shields is now a Tier 1 talent. Down from Tier 2.
  • Ancestral Swiftness is gone.
  • Frozen Power *New* - Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in ice for 5 sec. when used on targets at or further than 15 yards from you.

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom - Curses the target with impending doom, causing 2213.37 Shadow damage every 30 sec. When Bane of Doom deals damage, it has a 25% chance to summon a Demon guardian. Only one Bane per Warlock can be active on any one target. / 15% of base mana, 30 yd range, Instant cast, 1 min cooldown
  • Jinx *New* - Your Curse of the Elements also effects all nearby enemy targets within 20/40 yards of the cursed target, and your Curse of the Weakness also reduces the targets energy, rage, focus or runic power generation by 5/10 while active.

Demonology
  • Ritual of Doom is now Summon Doomguard - Summons a Doomguard to fight beside you for 45 sec. The Doomguard will assist you by attacking the target which is afflicted by your Bane of Doom or Bane of Agony spell, and will sometimes dispel harmful magic effects from you. / 80% of base mana, Instant cast, 10 min cooldown, Reagents: Demonic Figurine
  • Inferno is now Summon Infernal - Summons a meteor from the Twisting Nether, causing 28.87 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min. The Infernal deals strong area of effect damage, and will be drawn to attack targets afflited by your Bane of Agony or Bane of Doom spells. / 80% of base mana, 30 yd range, 1.5 sec cast, 10 min cooldown, Reagents: Infernal Stone
  • Create Firestone is gone.
  • Create Spellstone is gone.
  • Detect Invisibility is gone.
  • Sense Demons is gone.
  • Unending Breath is gone.
  • Nemesis is now a Tier 5 Talent. Down from Tier 6. Now 2 ranks, down from 3.
  • Molten Core is now a Tier 4 Talent. Down from Tier 5.
  • Demonic Brutality is gone.
  • Hand of Gul'dan cast time has been increased from 2.5 to 3 sec.
  • Ancient Grimoire now increases the duration of your Infernal and Doomguard summons by 10/20 sec. (Up from 6/12 Sec)
  • Improved Succubus is gone.
  • Improved Healthstone is gone.
  • Improved Imp is gone.
  • Dark Arts *New* - Reduces the cast time of your Imp's Firebolt spell by 0.25/0.5/0.75 sec, increases the attack power bonus of your Felguard's Demonic Frenzy by 1/2/3% and increases the damage done by your Felguard's Shadow Bite by 5/10/15%.

Destruction
  • Empowered Imp now seems to gives your Imp's Firebolt a 6/12% chance to cause your next Soulfire spell to be instant cast within 8 sec. (Rank 2 Not Yet Implemented ... Could be a bug)
  • Bane of Havoc now lasts 5 min. Up from 2 min.
  • Nether Protection now reduces all damage by that spell school by 15%. (Down from 30%)
  • Afterburn is now named Burning Embers, now lasts 7 sec (Down from 10). The damage done by your Burning Ember effect cannot exceed [ 1/2% of Spell Power + 167.45 ] total damage.
  • Backlash now has a 13/26% chance to proc. (Up from 8/16%)
  • Shadowburn base damage has been increased by 23%. Now only usable on enemies that have less than 20% health.
  • Improved Soul Fire now has a flat chance to increases your spell haste by 7/15% after you Soul Fire a target above 80% health.
  • Emberstorm now reduces the cast time of Soul Fire by 0.5/1 sec. (Down from 1/2 sec)
  • Bane no longer reduces the casting time of Soul Fire.
  • Improved Shadow Bolt is now Shadow and Flame - Increases the damage done by your Shadow Bolt and Incinerate spells by 4%, and your Shadow Bolt has a 33/66/100% chance to cause the Improved Shadow Bolt effect to the target.
    The Improved Shadow Bolt effect causes the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for 30 sec.
  • Shadowflame now also fears the enemies.


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Thunder Clap now decreases attack speed for 30 sec. Up from 10 sec.
  • Rend damage has been increased. Now deals [ 8.57% of Weapon Speed * AP + 60% of Weap. Min. Damage + 60% of Max. Weap. Damage ], up from [ 7.14% of MWS * AP + 50% of MWB + 50% of mwb ].
  • Second Wind is now a Tier 6 talent. Up from Tier 5.
  • Throwdown *New* - Knocks the target to the ground and stuns it for 5 sec. / 15 Rage, 5 yd range, Instant, 45 sec cooldown

Fury
  • Heroic Leap now decreases attack speed for 30 sec. Up from 10 sec.
  • Enraged Regeneration no longer consumes Enrage effects.
  • Death Wish is now a Tier 3 talent. Down from Tier 5.
  • Rampage is now a Tier 4 talent. Down from Tier 5.
  • Heroic Fury now has a 30 sec cooldown. Down from 45 sec.
  • Even the Odds is now named Meat Cleaver.
  • Flurry is now a Tier 5 talent. Up from Tier 4.
  • Impending Victory is now a Protection Talent.
  • Piercing Howl is now a Tier 2 talent. Down from Tier 3.
  • Enrage now procs from any damage.
  • Unbridled Wrath now generates 5 rage points when you deal melee damage with a weapon. (Up from 1)
  • Enrage - After taking any damage, you have a 30% chance to become Enraged, giving you a 6% damage bonus for 12 sec. /
  • Raging Blow *New* - A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged. / 20 Rage, 5 yd range, Instant, 3 sec cooldown

Protection
  • Shield Wall now reduces damage taken by 40%. Down from 60%.
  • Shield Block now costs 10 Rage and has a 30 sec cooldown. (Old - No rage, 1 Min cooldown)
  • Warbringer is now a Tier 6 Talent. Up from Tier 5.
  • Vigilance now let you gain vengeance as if 20% of the damage was done to you.
  • Sweep and Clear was changed to Thunderstruck - Your Thunder Clap leaves a crackling zone of energy on the ground for 5/10 sec, dealing 5.63 damage every sec to enemies that cross it.
  • Hold the Line now increases the critical strike and critical block chance by 10% for 5 sec.
  • Impending Victory *New* - Using Shield Slam on a target with 20% or less health has a 50/100% chance to allow the use of Victory Rush but that Victory Rush only heals for 5% of your health.

Updated Classes Pages
All classes pages have been updated with the new spells and talents. Detailed diffs are on the way.



Interface
More strings have been added, only listing the interesting stuff.

Archaeology
ARCHAEOLOGY_COMMON_COMPLETED = "Completed Common Artifacts";
ARCHAEOLOGY_COMPLETED = "Completed Artifacts";
ARCHAEOLOGY_KEYSTONE_ADD_TOOLTIP = "Click here to add a %s from your bag and reduce the amount of fragments needed to complete this Artifact.";
ARCHAEOLOGY_KEYSTONE_REMOVE_TOOLTIP = "Click here to remove this %s.";
ARCHAEOLOGY_NONE_COMPLETED = "You currently do not have any completed artifacts. Find fragments and keystones to complete artifacts.";
ARCHAEOLOGY_RARE_COMPLETED = "Completed Rare Artifacts";
ARCHAEOLOGY_RUNE_STONES = "Rune Stones";

Raids
RAID_SUMMON_FAILED = "The raid summon failed.";
RAID_SUMMON_FAILED_MEMBERS = "The raid summom failed because of the following members:";

Spell
SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = “You can no longer resurrect during combat”;
by Published on 2010-07-20 10:33 PM

Level Type Spec Slot Name Boss
85MountMountMountLife-Binder's HandmaidenHeroic Madness of Deathwing
416AxePhysical DPSOne-HandNo'Kaled, the Elements of DeathHeroic Madness of Deathwing
410AxeMeleeTwo-HandExperimental Specimen SlicerHeroic Yor'sahj the Unsleeping
410AxeMeleeOne-HandHand of MorchokHeroic Morchok
416BowPhysical DPSRangedVishanka, Jaws of the EarthHeroic Madness of Deathwing
410CrossbowPhysical DPSRangedHorrifying Horn ArbalestHeroic Warlord Zon'ozz
410DaggerSpell SpiritMain HandScalpel of Unrelenting AgonyHeroic Yor'sahj the Unsleeping
416DaggerSpell DPSMain HandRathrak, the Poisonous MindHeroic Madness of Deathwing
416DaggerPhysical DPSOne-HandBlade of the UnmakerHeroic Madness of Deathwing
410DaggerPhysical DPSOne-HandElectrowing DaggerHeroic Hagara the Stormbinder
416MaceSpell DPSMain HandMaw of the DragonlordHeroic Madness of Deathwing
410MaceSpell DPSMain HandVagaries of TimeHeroic Morchok
410MaceMeleeTwo-HandAtaraxis, Cudgel of the WarmasterHeroic Warmaster Blackhorn
410MaceMeleeOne-HandMorningstar of Heroic WillHeroic Ultraxion
410Off-HandSpell SpiritOff-HandLedger of Revolting RitualsHeroic Ultraxion
416PolearmPhysical DPSTwo-HandKiril, Fury of BeastsHeroic Madness of Deathwing
410ShieldTankOff HandBlackhorn's Mighty BulwarkHeroic Warmaster Blackhorn
410ShieldSpell SpiritOff HandTimepiece of the Bronze FlightHeroic Warmaster Blackhorn
410StaffSpell SpiritTwo-HandVisage of the DestroyerHeroic Warmaster Blackhorn
416StaffSpell DPSTwo-HandTi'tahk, the Steps of TimeHeroic Madness of Deathwing
410StaffSpell DPSTwo-HandLightning RodHeroic Hagara the Stormbinder
410StaffPhysical DPSTwo-HandSpire of Coagulated GlobulesHeroic Yor'sahj the Unsleeping
416SwordMeleeTwo-HandGurthalak, Voice of the DeepsHeroic Madness of Deathwing
416SwordMeleeOne-HandSouldrinkerHeroic Madness of Deathwing
410ThrownPhysical DPSThrownRazor Saronite ChipHeroic Morchok
410WandSpell DPSRangedFinger of Zon'ozzHeroic Warlord Zon'ozz
410PlateTankWristGraveheart BracersHeroic Warlord Zon'ozz
410PlateTankWaistGoriona's CollarHeroic Warmaster Blackhorn
410PlateTankShoulderBrackenshell ShoulderplatesHeroic Morchok
410PlateTankFeetStillheart WarbootsHeroic Ultraxion
410PlateSpell SpiritWristHeartblood WristplatesHeroic Yor'sahj the Unsleeping
410PlateSpell SpiritWaistDragonfracture BeltHeroic Ultraxion
416PlateSpell SpiritHandsGauntlets of the Golden ThornHeroic Spine of Deathwing
410PlateSpell SpiritFeetPillarfoot GreavesHeroic Morchok
410PlateMeleeWristRockhide BracersHeroic Morchok
410PlateMeleeWaistRunescriven Demon CollarHeroic Hagara the Stormbinder
416PlateMeleeShoulderBackbreaker SpauldersHeroic Spine of Deathwing
410PlateMeleeFeetTreads of Crushed FleshHeroic Warlord Zon'ozz
410NeckSpell SpiritNeckPetrified Fungal HeartHeroic Morchok
410MailSpell SpiritWristGrotesquely Writhing BracersHeroic Warlord Zon'ozz
416MailSpell SpiritWaistBelt of Shattered ElementiumHeroic Spine of Deathwing
410MailSpell SpiritFeetMindstrainer TreadsHeroic Yor'sahj the Unsleeping
410MailSpell DPSWaistGirdle of Shattered StoneHeroic Morchok
410MailSpell DPSShoulderImperfect Specimens 27 and 28Heroic Ultraxion
410MailPhysical DPSWristBracers of Looming DarknessHeroic Ultraxion
410MailPhysical DPSWaistBelt of the Beloved CompanionHeroic Warmaster Blackhorn
410MailPhysical DPSHandsSporebeard GauntletsHeroic Morchok
410MailPhysical DPSFeetTreads of Dormant DreamsHeroic Hagara the Stormbinder
410LeatherSpell SpiritWristMycosynth WristguardsHeroic Morchok
410LeatherSpell SpiritWaistGirdle of the GrotesqueHeroic Hagara the Stormbinder
410LeatherSpell SpiritFeetTreads of Sordid ScreamsHeroic Ultraxion
410LeatherPhysical DPSWristShadow Wing ArmbandsHeroic Warmaster Blackhorn
410LeatherPhysical DPSShoulderUnderdweller's SpauldersHeroic Morchok
410LeatherPhysical DPSFeetInterrogator's Bloody FootpadsHeroic Yor'sahj the Unsleeping
410LeatherMeleeWaistBelt of Flayed SkinHeroic Warlord Zon'ozz
416LeatherMeleeFeetMolten Blood FootpadsHeroic Spine of Deathwing
410ClothSpell SpiritChestRobe of Glowing StoneHeroic Morchok
410ClothSpell DPSWristBracers of the BanishedHeroic Hagara the Stormbinder
410ClothSpell DPSWaistCord of the Slain ChampionHeroic Warlord Zon'ozz
410ClothSpell DPSShoulderMosswrought ShoulderguardsHeroic Morchok
416ClothSpell DPSHandsGloves of Liquid SmokeHeroic Spine of Deathwing
410ClothSpell DPSFeetJanglespur JackbootsHeroic Warmaster Blackhorn
410FingerTankFingerHardheart RingHeroic All Bosses Except Deathwing
410FingerSpell SpiritFingerSignet of SuturingHeroic All Bosses Except Deathwing
410FingerSpell DPSFingerInfinite LoopHeroic All Bosses Except Deathwing
410FingerSpell DPSFingerRing of the RivenHeroic Hagara the Stormbinder
410FingerPhysical DPSFingerSignet of Grasping MouthsHeroic Hagara the Stormbinder
410FingerMeleeFingerBreathstealer BandHeroic All Bosses Except Deathwing
410FingerMeleeFingerSeal of Primordial ShadowHeroic All Bosses Except Deathwing
410FingerMeleeFingerCurled Twilight ClawHeroic Ultraxion
410TrinketHealingTrinketWindward HeartHeroic All Bosses Except Deathwing
410TrinketSpell DPSTrinketCunning of the CruelHeroic All Bosses Except Deathwing
410TrinketSpell DPSTrinketInsignia of the Corrupted MindHeroic Yor'sahj the Unsleeping
410TrinketHealingTrinketSeal of the Seven SignsHeroic Warlord Zon'ozz
410TrinketPhysical DPSTrinketVial of ShadowsHeroic All Bosses Except Deathwing
410TrinketPhysical DPSTrinketStarcatcher CompassHeroic Warmaster Blackhorn
410TrinketMeleeTrinketBone-Link FetishHeroic All Bosses Except Deathwing
410TrinketMeleeTrinketCreche of the Final DragonHeroic Ultraxion
410TrinketTankingTrinketIndomitable PrideHeroic All Bosses Except Deathwing
416TrinketTankingTrinketResolve of UndyingHeroic Spine of Deathwing
416TrinketMeleeTrinketEye of UnmakingHeroic Spine of Deathwing
416TrinketHealingTrinketHeart of UnlivingHeroic Spine of Deathwing
416TrinketSpell DPSTrinketWill of UnbindingHeroic Spine of Deathwing
416TrinketPhysical DPSTrinketWrath of UnchainingHeroic Spine of Deathwing
410TrinketTankingTrinketSoulshifter VortexHeroic Yor'sahj the Unsleeping
410Tier 13ArmorTokenShoulders of the Corrupted VanquisherHeroic Hagara the Stormbinder
410Tier 13ArmorTokenShoulders of the Corrupted ProtectorHeroic Hagara the Stormbinder
410Tier 13ArmorTokenShoulders of the Corrupted ConquerorHeroic Hagara the Stormbinder
410Tier 13ArmorTokenLeggings of the Corrupted VanquisherHeroic Yor'sahj the Unsleeping
410Tier 13ArmorTokenLeggings of the Corrupted ProtectorHeroic Yor'sahj the Unsleeping
410Tier 13ArmorTokenLeggings of the Corrupted ConquerorHeroic Yor'sahj the Unsleeping
410Tier 13ArmorTokenGauntlets of the Corrupted VanquisherHeroic Warlord Zon'ozz
410Tier 13ArmorTokenGauntlets of the Corrupted ProtectorHeroic Warlord Zon'ozz
410Tier 13ArmorTokenGauntlets of the Corrupted ConquerorHeroic Warlord Zon'ozz
410Tier 13ArmorTokenCrown of the Corrupted VanquisherHeroic Warmaster Blackhorn
410Tier 13ArmorTokenCrown of the Corrupted ProtectorHeroic Warmaster Blackhorn
410Tier 13ArmorTokenCrown of the Corrupted ConquerorHeroic Warmaster Blackhorn
410Tier 13ArmorTokenChest of the Corrupted VanquisherHeroic Ultraxion
410Tier 13ArmorTokenChest of the Corrupted ProtectorHeroic Ultraxion
410Tier 13ArmorTokenChest of the Corrupted ConquerorHeroic Ultraxion
Level Type Spec Slot Name Boss
85CraftingReagentReagentEssence of DestructionAll LFR Bosses
390AxePhysical DPSOne-HandNo'Kaled, the Elements of DeathLFR Madness of Deathwing
384AxeMeleeTwo-HandExperimental Specimen SlicerLFR Yor'sahj the Unsleeping
384AxeMeleeOne-HandHand of MorchokLFR Morchok
390BowPhysical DPSRangedVishanka, Jaws of the EarthLFR Madness of Deathwing
384CrossbowPhysical DPSRangedHorrifying Horn ArbalestLFR Warlord Zon'ozz
384DaggerSpell SpiritMain HandScalpel of Unrelenting AgonyLFR Yor'sahj the Unsleeping
390DaggerSpell DPSMain HandRathrak, the Poisonous MindLFR Madness of Deathwing
390DaggerPhysical DPSOne-HandBlade of the UnmakerLFR Madness of Deathwing
384DaggerPhysical DPSOne-HandElectrowing DaggerLFR Hagara the Stormbinder
390MaceSpell DPSMain HandMaw of the DragonlordLFR Madness of Deathwing
384MaceSpell DPSMain HandVagaries of TimeLFR Morchok
384MaceMeleeTwo-HandAtaraxis, Cudgel of the WarmasterLFR Warmaster Blackhorn
384MaceMeleeOne-HandMorningstar of Heroic WillLFR Ultraxion
384Off-HandSpell SpiritOff-HandLedger of Revolting RitualsLFR Ultraxion
390PolearmPhysical DPSTwo-HandKiril, Fury of BeastsLFR Madness of Deathwing
384ShieldTankOff HandBlackhorn's Mighty BulwarkLFR Warmaster Blackhorn
384ShieldSpell SpiritOff HandTimepiece of the Bronze FlightLFR Warmaster Blackhorn
384StaffSpell SpiritTwo-HandVisage of the DestroyerLFR Warmaster Blackhorn
390StaffSpell DPSTwo-HandTi'tahk, the Steps of TimeLFR Madness of Deathwing
384StaffSpell DPSTwo-HandLightning RodLFR Hagara the Stormbinder
384StaffPhysical DPSTwo-HandSpire of Coagulated GlobulesLFR Yor'sahj the Unsleeping
390SwordMeleeTwo-HandGurthalak, Voice of the DeepsLFR Madness of Deathwing
390SwordMeleeOne-HandSouldrinkerLFR Madness of Deathwing
384ThrownPhysical DPSThrownRazor Saronite ChipLFR Morchok
384WandSpell DPSRangedFinger of Zon'ozzLFR Warlord Zon'ozz
384PlateTankWristGraveheart BracersLFR Warlord Zon'ozz
384PlateTankWaistGoriona's CollarLFR Warmaster Blackhorn
384PlateTankShoulderBrackenshell ShoulderplatesLFR Morchok
384PlateTankFeetStillheart WarbootsLFR Ultraxion
384PlateSpell SpiritWristHeartblood WristplatesLFR Yor'sahj the Unsleeping
384PlateSpell SpiritWaistDragonfracture BeltLFR Ultraxion
390PlateSpell SpiritHandsGauntlets of the Golden ThornLFR Spine of Deathwing
384PlateSpell SpiritFeetPillarfoot GreavesLFR Morchok
384PlateMeleeWristRockhide BracersLFR Morchok
384PlateMeleeWaistRunescriven Demon CollarLFR Hagara the Stormbinder
390PlateMeleeShoulderBackbreaker SpauldersLFR Spine of Deathwing
384PlateMeleeFeetTreads of Crushed FleshLFR Warlord Zon'ozz
384NeckSpell SpiritNeckPetrified Fungal HeartLFR Morchok
384MailSpell SpiritWristGrotesquely Writhing BracersLFR Warlord Zon'ozz
390MailSpell SpiritWaistBelt of Shattered ElementiumLFR Spine of Deathwing
384MailSpell SpiritFeetMindstrainer TreadsLFR Yor'sahj the Unsleeping
384MailSpell DPSWaistGirdle of Shattered StoneLFR Morchok
384MailSpell DPSShoulderImperfect Specimens 27 and 28LFR Ultraxion
384MailPhysical DPSWristBracers of Looming DarknessLFR Ultraxion
384MailPhysical DPSWaistBelt of the Beloved CompanionLFR Warmaster Blackhorn
384MailPhysical DPSHandsSporebeard GauntletsLFR Morchok
384MailPhysical DPSFeetTreads of Dormant DreamsLFR Hagara the Stormbinder
384LeatherSpell SpiritWristMycosynth WristguardsLFR Morchok
384LeatherSpell SpiritWaistGirdle of the GrotesqueLFR Hagara the Stormbinder
384LeatherSpell SpiritFeetTreads of Sordid ScreamsLFR Ultraxion
384LeatherPhysical DPSWristShadow Wing ArmbandsLFR Warmaster Blackhorn
384LeatherPhysical DPSShoulderUnderdweller's SpauldersLFR Morchok
384LeatherPhysical DPSFeetInterrogator's Bloody FootpadsLFR Yor'sahj the Unsleeping
384LeatherMeleeWaistBelt of Flayed SkinLFR Warlord Zon'ozz
390LeatherMeleeFeetMolten Blood FootpadsLFR Spine of Deathwing
384ClothSpell SpiritChestRobe of Glowing StoneLFR Morchok
384ClothSpell DPSWristBracers of the BanishedLFR Hagara the Stormbinder
384ClothSpell DPSWaistCord of the Slain ChampionLFR Warlord Zon'ozz
384ClothSpell DPSShoulderMosswrought ShoulderguardsLFR Morchok
390ClothSpell DPSHandsGloves of Liquid SmokeLFR Spine of Deathwing
384ClothSpell DPSFeetJanglespur JackbootsLFR Warmaster Blackhorn
384FingerTankFingerHardheart RingLFR All Bosses Except Deathwing
384FingerSpell SpiritFingerSignet of SuturingLFR All Bosses Except Deathwing
384FingerSpell DPSFingerInfinite LoopLFR All Bosses Except Deathwing
384FingerSpell DPSFingerRing of the RivenLFR Hagara the Stormbinder
384FingerPhysical DPSFingerSignet of Grasping MouthsLFR Hagara the Stormbinder
384FingerMeleeFingerBreathstealer BandLFR All Bosses Except Deathwing
384FingerMeleeFingerSeal of Primordial ShadowLFR All Bosses Except Deathwing
384FingerMeleeFingerCurled Twilight ClawLFR Ultraxion
384TrinketHealingTrinketWindward HeartLFR All Bosses Except Deathwing
384TrinketSpell DPSTrinketCunning of the CruelLFR All Bosses Except Deathwing
384TrinketSpell DPSTrinketInsignia of the Corrupted MindLFR Yor'sahj the Unsleeping
384TrinketHealingTrinketSeal of the Seven SignsLFR Warlord Zon'ozz
384TrinketPhysical DPSTrinketVial of ShadowsLFR All Bosses Except Deathwing
384TrinketPhysical DPSTrinketStarcatcher CompassLFR Warmaster Blackhorn
384TrinketMeleeTrinketBone-Link FetishLFR All Bosses Except Deathwing
384TrinketMeleeTrinketCreche of the Final DragonLFR Ultraxion
384TrinketTankingTrinketIndomitable PrideLFR All Bosses Except Deathwing
390TrinketTankingTrinketResolve of UndyingLFR Spine of Deathwing
390TrinketMeleeTrinketEye of UnmakingLFR Spine of Deathwing
390TrinketHealingTrinketHeart of UnlivingLFR Spine of Deathwing
390TrinketSpell DPSTrinketWill of UnbindingLFR Spine of Deathwing
390TrinketPhysical DPSTrinketWrath of UnchainingLFR Spine of Deathwing
384TrinketTankingTrinketSoulshifter VortexLFR Yor'sahj the Unsleeping
384Tier 13ArmorTokenShoulders of the Corrupted ProtectorLFR Hagara the Stormbinder
384Tier 13ArmorTokenShoulders of the Corrupted ConquerorLFR Hagara the Stormbinder
384Tier 13ArmorTokenShoulders of the Corrupted VanquisherLFR Hagara the Stormbinder
384Tier 13ArmorTokenLeggings of the Corrupted ProtectorLFR Yor'sahj the Unsleeping
384Tier 13ArmorTokenLeggings of the Corrupted ConquerorLFR Yor'sahj the Unsleeping
384Tier 13ArmorTokenLeggings of the Corrupted VanquisherLFR Yor'sahj the Unsleeping
384Tier 13ArmorTokenCrown of the Corrupted ProtectorLFR Warmaster Blackhorn
384Tier 13ArmorTokenCrown of the Corrupted ConquerorLFR Warmaster Blackhorn
384Tier 13ArmorTokenCrown of the Corrupted VanquisherLFR Warmaster Blackhorn
384Tier 13ArmorTokenGauntlets of the Corrupted ProtectorLFR Warlord Zon'ozz
384Tier 13ArmorTokenGauntlets of the Corrupted ConquerorLFR Warlord Zon'ozz
384Tier 13ArmorTokenGauntlets of the Corrupted VanquisherLFR Warlord Zon'ozz
384Tier 13ArmorTokenChest of the Corrupted ProtectorLFR Ultraxion
384Tier 13ArmorTokenChest of the Corrupted ConquerorLFR Ultraxion
384Tier 13ArmorTokenChest of the Corrupted VanquisherLFR Ultraxion
Level Type Spec Slot Name Boss
85MountMountMountReins of the Blazing DrakeMadness of Deathwing
403AxePhysical DPSOne-HandNo'Kaled, the Elements of DeathMadness of Deathwing
397AxeMeleeTwo-HandExperimental Specimen SlicerYor'sahj the Unsleeping
397AxeMeleeOne-HandHand of MorchokMorchok
403BowPhysical DPSRangedVishanka, Jaws of the EarthMadness of Deathwing
397CrossbowPhysical DPSRangedHorrifying Horn ArbalestWarlord Zon'ozz
397DaggerSpell SpiritMain HandScalpel of Unrelenting AgonyYor'sahj the Unsleeping
403DaggerSpell DPSMain HandRathrak, the Poisonous MindMadness of Deathwing
397DaggerPhysical DPSOne-HandElectrowing DaggerHagara the Stormbinder
403DaggerPhysical DPSOne-HandBlade of the UnmakerMadness of Deathwing
397MaceSpell DPSMain HandVagaries of TimeMorchok
403MaceSpell DPSMain HandMaw of the DragonlordMadness of Deathwing
397MaceMeleeTwo-HandAtaraxis, Cudgel of the WarmasterWarmaster Blackhorn
397MaceMeleeOne-HandMorningstar of Heroic WillUltraxion
397Off-HandSpell SpiritOff-HandLedger of Revolting RitualsUltraxion
403PolearmPhysical DPSTwo-HandKiril, Fury of BeastsMadness of Deathwing
397ShieldTankOff HandBlackhorn's Mighty BulwarkWarmaster Blackhorn
397ShieldSpell SpiritOff HandTimepiece of the Bronze FlightWarmaster Blackhorn
397StaffSpell SpiritTwo-HandVisage of the DestroyerWarmaster Blackhorn
397StaffSpell DPSTwo-HandLightning RodHagara the Stormbinder
403StaffSpell DPSTwo-HandTi'tahk, the Steps of TimeMadness of Deathwing
397StaffPhysical DPSTwo-HandSpire of Coagulated GlobulesYor'sahj the Unsleeping
403SwordMeleeTwo-HandGurthalak, Voice of the DeepsMadness of Deathwing
403SwordMeleeOne-HandSouldrinkerMadness of Deathwing
397ThrownPhysical DPSThrownRazor Saronite ChipMorchok
397WandSpell DPSRangedFinger of Zon'ozzWarlord Zon'ozz
397PlateTankWristGraveheart BracersWarlord Zon'ozz
397PlateTankWaistGoriona's CollarWarmaster Blackhorn
397PlateTankShoulderBrackenshell ShoulderplatesMorchok
397PlateTankFeetStillheart WarbootsUltraxion
397PlateSpell SpiritWristHeartblood WristplatesYor'sahj the Unsleeping
397PlateSpell SpiritWaistDragonfracture BeltUltraxion
403PlateSpell SpiritHandsGauntlets of the Golden ThornSpine of Deathwing
397PlateSpell SpiritFeetPillarfoot GreavesMorchok
397PlateMeleeWristRockhide BracersMorchok
397PlateMeleeWaistRunescriven Demon CollarHagara the Stormbinder
403PlateMeleeShoulderBackbreaker SpauldersSpine of Deathwing
397PlateMeleeFeetTreads of Crushed FleshWarlord Zon'ozz
397NeckSpell SpiritNeckPetrified Fungal HeartMorchok
397MailSpell SpiritWristGrotesquely Writhing BracersWarlord Zon'ozz
403MailSpell SpiritWaistBelt of Shattered ElementiumSpine of Deathwing
397MailSpell SpiritFeetMindstrainer TreadsYor'sahj the Unsleeping
397MailSpell DPSWaistGirdle of Shattered StoneMorchok
397MailSpell DPSShoulderImperfect Specimens 27 and 28Ultraxion
397MailPhysical DPSWristBracers of Looming DarknessUltraxion
397MailPhysical DPSWaistBelt of the Beloved CompanionWarmaster Blackhorn
397MailPhysical DPSHandsSporebeard GauntletsMorchok
397MailPhysical DPSFeetTreads of Dormant DreamsHagara the Stormbinder
397LeatherSpell SpiritWristMycosynth WristguardsMorchok
397LeatherSpell SpiritWaistGirdle of the GrotesqueHagara the Stormbinder
397LeatherSpell SpiritFeetTreads of Sordid ScreamsUltraxion
397LeatherPhysical DPSWristShadow Wing ArmbandsWarmaster Blackhorn
397LeatherPhysical DPSShoulderUnderdweller's SpauldersMorchok
397LeatherPhysical DPSFeetInterrogator's Bloody FootpadsYor'sahj the Unsleeping
397LeatherMeleeWaistBelt of Flayed SkinWarlord Zon'ozz
403LeatherMeleeFeetMolten Blood FootpadsSpine of Deathwing
397ClothSpell SpiritChestRobe of Glowing StoneMorchok
397ClothSpell DPSWristBracers of the BanishedHagara the Stormbinder
397ClothSpell DPSWaistCord of the Slain ChampionWarlord Zon'ozz
397ClothSpell DPSShoulderMosswrought ShoulderguardsMorchok
403ClothSpell DPSHandsGloves of Liquid SmokeSpine of Deathwing
397ClothSpell DPSFeetJanglespur JackbootsWarmaster Blackhorn
397FingerTankFingerHardheart RingAll Bosses Except Deathwing
397FingerSpell SpiritFingerSignet of SuturingAll Bosses Except Deathwing
397FingerSpell DPSFingerRing of the RivenHagara the Stormbinder
397FingerSpell DPSFingerInfinite LoopAll Bosses Except Deathwing
397FingerPhysical DPSFingerSignet of Grasping MouthsHagara the Stormbinder
397FingerMeleeFingerCurled Twilight ClawUltraxion
397FingerMeleeFingerSeal of Primordial ShadowAll Bosses Except Deathwing
397FingerMeleeFingerBreathstealer BandAll Bosses Except Deathwing
397TrinketHealingTrinketWindward HeartAll Bosses Except Deathwing
397TrinketSpell DPSTrinketCunning of the CruelAll Bosses Except Deathwing
397TrinketSpell DPSTrinketSeal of the Seven SignsWarlord Zon'ozz
397TrinketHealingTrinketInsignia of the Corrupted MindYor'sahj the Unsleeping
397TrinketPhysical DPSTrinketVial of ShadowsAll Bosses Except Deathwing
397TrinketPhysical DPSTrinketStarcatcher CompassWarmaster Blackhorn
397TrinketMeleeTrinketBone-Link FetishAll Bosses Except Deathwing
397TrinketMeleeTrinketCreche of the Final DragonUltraxion
397TrinketTankingTrinketIndomitable PrideAll Bosses Except Deathwing
397TrinketTankingTrinketSoulshifter VortexYor'sahj the Unsleeping
403TrinketMeleeTrinketResolve of UndyingSpine of Deathwing
403TrinketHealingTrinketEye of UnmakingSpine of Deathwing
403TrinketSpell DPSTrinketHeart of UnlivingSpine of Deathwing
403TrinketPhysical DPSTrinketWill of UnbindingSpine of Deathwing
403TrinketTankingTrinketWrath of UnchainingSpine of Deathwing
397Tier 13ArmorTokenChest of the Corrupted ConquerorUltraxion
397Tier 13ArmorTokenGauntlets of the Corrupted ConquerorWarlord Zon'ozz
397Tier 13ArmorTokenCrown of the Corrupted ConquerorWarmaster Blackhorn
397Tier 13ArmorTokenLeggings of the Corrupted ConquerorYor'sahj the Unsleeping
397Tier 13ArmorTokenShoulders of the Corrupted ConquerorHagara the Stormbinder
397Tier 13ArmorTokenChest of the Corrupted ProtectorUltraxion
397Tier 13ArmorTokenGauntlets of the Corrupted ProtectorWarlord Zon'ozz
397Tier 13ArmorTokenCrown of the Corrupted ProtectorWarmaster Blackhorn
397Tier 13ArmorTokenLeggings of the Corrupted ProtectorYor'sahj the Unsleeping
397Tier 13ArmorTokenShoulders of the Corrupted ProtectorHagara the Stormbinder
397Tier 13ArmorTokenChest of the Corrupted VanquisherUltraxion
397Tier 13ArmorTokenGauntlets of the Corrupted VanquisherWarlord Zon'ozz
397Tier 13ArmorTokenCrown of the Corrupted VanquisherWarmaster Blackhorn
397Tier 13ArmorTokenLeggings of the Corrupted VanquisherYor'sahj the Unsleeping
397Tier 13ArmorTokenShoulders of the Corrupted VanquisherHagara the Stormbinder




Hi I'm a table!
I'm so prettyyyyyyyyyyyyyyyyyyyyyyyyy!

Level Type Spec Slot Name
384AxeMeleeOne-HandHand of Morchok
410AxeMeleeOne-HandHand of Morchok
384AxeMeleeTwo-HandExperimental Specimen Slicer
410AxeMeleeTwo-HandExperimental Specimen Slicer
390AxePhysical DPSOne-HandNo'Kaled, the Elements of Death
416AxePhysical DPSOne-HandNo'Kaled, the Elements of Death
390BowPhysical DPSRangedVishanka, Jaws of the Earth
403BowPhysical DPSRangedVishanka, Jaws of the Earth
416BowPhysical DPSRangedVishanka, Jaws of the Earth



Blue Posts
Originally Posted by Blizzard Entertainment
ETA on Extra Beta Keys
For those looking to get keys now that a patch is out, please be aware that we're still monitoring stability issues and will be releasing keys as needed once the service is a bit more stable.

It's not a real action/reaction situation. The patch is a big milestone for us, the beta, and the game, but keys are still going to be metered out as we feel additional testers are necessary for testing purposes. (Blue Tracker / Official Forums)

Annoyance of picking up items
This is one of those user experience issues where some players really want convenience, and we have to sort of fight back against that for the betterment of the experience and enjoyment of the game.

It potentially sounds ridiculous. Of course convenience means you're able to have more fun, right? Actually it can seriously degrade even short term enjoyment of a game.

We maintain that the act of clicking to pick up items is important for a few reasons. It obviously allows you to pick and choose what you actually want to pick up, and that's actually an important player choice. And it happens a lot. You could argue that you want to pick up everything! For gold this is true, there's never a reason not to pick up gold, but for items the reality is that in the long term it's pretty unlikely that you're always going to want to pick up every item that drops. In fact I'd personally guarantee it. And for all of the convenience options we have, all of the streamlining, making the game easy to approach (but difficult to master), and all that junk, the fact remains that Diablo is about clicking, clicking, clicking. It works. It has always worked, and we know that it's integral to the formula of why it does.

In my personal outlook, it's a situation where - and this is potentially getting into the psychology of games a little - your direct interaction with the game, where upon completion of a goal (killing demons) you're presented a reward (phat lewt) it's important that you're involved in actually receiving the reward. Hitting a button to vacuum it all up devalues that system, and ultimately the enjoyment of the game. (Blue Tracker / Official Forums)

Griswold's Edge No Longer Legendary
Griswald's Edge is now a blue item that randomly spawns from the Anvil of Fury. It is no longer a legendary. (Blue Tracker / Official Forums)

Followers can't die
It is intended for Followers to not die when you die. Followers actually can't die, they can only get knocked unconscious. (Blue Tracker / Official Forums)
by Published on 2010-07-20 02:09 AM

US Maintenance Update: 03:00PM PDT - The US Maintenance is getting long, time for hourly updates.
Originally Posted by Lylirra (Blue Tracker)
Authentication maintenance is still being performed and we're working to bring realms undergoing normal maintenance back online as soon as possible. We anticipate this process will be complete and that those realms will be live and playable by approximately 3:00 PM PDT.

Update #2 - Most of the questions of comments are concerns I already adressed in my first update of the news. I'll try to reply to all the PMs I got about that and make sure nobody is super-scared.

Ultimately, I just hope that after 3 years my readers trust me enough to know that I wouldn't do anything stupid for the site. The news format will stay the same, the people behind the site will stay the same (but we will get backup), I could probably have decided to not announce the change and nobody would have noticed before ages. The only reason why it was announced is because it's a great thing, and it was worth sharing.


Update - Added a couple of answers at the bottom of the post. If you have (serious) questions or concerns about the sale, just throw me a PM and I'll answer in public.

MMO-Champion acquired by Curse
There we go.

Press Release
San Francisco, CA – July 19, 2010 – Curse, Inc. announced today the purchase of the #1 World of Warcraft news site, MMO-Champion.com. The site was bought from Major League Gaming for an undisclosed amount.

MMO-Champion is a natural fit for Curse which already possesses the largest repository of add-ons available for MMO (Massively Multiplayer Online) games such as World of Warcraft, Warhammer Online and Runes of Magic as well as extremely popular forums for Runescape, Aion and Final Fantasy XIV. The World of Warcraft news site attracts 7 million unique visitors and more than 80 million page views per month (Google Analytics WW, June 2010). The combination makes Curse the #1 MMO destination online.

“The acquisition of MMO-Champion markedly sets Curse apart from the competition,” said Hubert Thieblot, CEO and Founder. “Not only does the addition solidify Curse as the largest MMO destination on the web, but it plays a central role in delivering a complete Curse MMO solution. Curse is now the ultimate resource for MMO news, forums, databases, and add-ons.”

Gamers and advertisers alike will benefit greatly from MMO-Champion’s purchase by Curse. In the next few months, visitors can expect an updated page design and improved user experience. To insure the site’s strong content offering will not be compromised, Fabien Bonte, the site’s founder and administrator, will be joining the Curse staff as a full-time employee. Advertisers can take advantage of Curse’s extended reach into the core MMO market, making MMO gamers easier to connect with than ever. For more information about Curse and MMO-Champion, please visit www.curse.com.


Boubouille's word (That's me!)
NEW OWNERS! WE'RE ALL GOING TO DIE!

No, seriously. This change will hardly affect the users, we will see a lot of improvements on the site over the next few months (not immediately, we still have to move to new servers) and a lot of people will be working hard to make MMO-Champion a wonderful place filled with love and gnomes. Our first goal is obviously to stabilize the current site and fix all the minor bugs you've been experiencing since the migration, then we'll work on the big stuff and eventually come up with a shiny new design and more features.

I would also like to thank Major League Gaming for the 3 years I spent with them. They're the one who gave me a chance to bring MMO-Champion to a much higher level and even if it isn't obvious to everyone, the site probably wouldn't exist today without them. MLG's management and tech teams went through a lot of efforts to keep the site alive during its ridiculously fast growth, we're here today because of them. Curse and Major League Gaming will definitely keep working together in the future and great things will come out of this partnership.

MMO-Champion has been around for 3 years, 4 months, and 19 days. Let's see how much further we can go.


Update - Let's try to address some of the concerns.

0. Me!
For the 3rd time, I'm not going anywhere. I'll still be here to post the news each day, ban you each day because you made fun of Garfield in the forums, and pretend that I know stuff about the codename Titan.


1. Redesign
Redesign means "make the site pretty", not completely change the layout of the page. If you want more details:
  • The site won't change to a fixed width because it sucks to read wall of texts (=80% of my news posts)
  • You will never get "AWESOME NEW STUFF RELEASED! Click the link below to actually see the news", everything will stay on the front page, simple and clean.
  • I want the blue tracker latest posts on the front page.
  • We might add a couple of extra features like a separate box to track new posts in Off-Topic forums, etc ...
  • We have to hunt down all the terrible bugs we have on the design. I mean, did you try to open the current site with IE7? Or did you try to edit your forum preferences without killing yourself because of how bad it looks? That's what I meant by "the current design sucks"
  • Visually, we can probably do much better than that without changing the structure of the site too much.

There is no plan to change the "core" design of the site, news will always be on the front page, high enough to be visible without scrolling down, and always fully expanded without the need to click to see the entire post.


2. Premium
I'm not going to bullshit you, premium might happen but it's really not a top priority for the moment. I would hardly call it premium, more like "Donator/Sponsor" for people who would like to help, I would also like to explore new features through that like user generated blogs or user groups on forums, etc ... But really, I don't see it happening in 2010.

If I ever add a Premium feature to the site, it will be because it can bring something more without penalizing people who don't want to pay, it won't be just because I'm jealous of Ghostcrawler and want to buy a bigger yacht than his. If something is free today, it will stay free. It's that simple.

Doesn't sound attractive or well-thought? Good, that's because we have no immediate plan to do that. Exactly my point.


3. Control over the site
I still take 99% of the decisions on the site, MMO-Champion is the biggest WoW news site out there and it means that the people I now work with know I'm not stupid when it comes to WoW websites. You don't just buy a site that works just fine with a plan to change everything, it's not worth the hassle, the only major change we could do to boost the traffic is to offer Night Elf porn to the users, and I was told I can't do that.


4. Current plans with the site
A lot of people are scared of the future, I'll try to layout the current plan for the next months.
  • Reactivate the search function.
  • Stabilize the site and make sure we stay online on patch days.
  • Clean up the forums, add a moderator application form to the site, recruit more moderators and open a couple of extra forums.
  • Redesign slightly and improve the Blue Tracker. (Search Function, etc ...)
  • Redesign the site to make it good looking, see 1. Redesign
  • Stronger support on all the tools I use to work on news each day, you have no idea how fucked up some of them are. I can't really post all the super secret stuff here but I can assure you that the sale will be a huge relief for me on that point.
  • Possibly go full-scale with db.mmo-champion.com because I'm pretty sure you're all bored of the item pages with just a tooltip and no drop location or screenshot. (But we still have to decide that)

If everything goes well, I will end up having a lot more time to work on news posts and the site will only get better, I think some people just underestimate the technical shitstorm behind each Beta patch or every single news. Having the backup of a WoW-focused company with tons of WoW-focused developers is a pretty huge thing for me.

If you remember the last beta patch, there wasn't anything on the front page for 10 hours. That's the time I currently spend on tech stuff that I could spend on pretty screenshots of mechanic bunnies.
by Published on 2010-07-19 10:02 AM

Guild Leveling - Guild Perks
The Guild Perks list is now available in the "Guild Leveling" section of the left menu.


Azshara and Stonetalon Mountains Videos
Azshara and Stonetalon Mountains both got an incredible amount of changes in the expansion, below are 2 videos of the zones on beta servers.

Azshara



Stonetalon Mountains



Blue posts
Originally Posted by Blizzard Entertainment
Updated Player Models
We definitely want to do it. Our artists would love to - believe me. The worgen and goblin took an enormous amount of art and animation time for Cataclysm. It's definitely on the list though. We recognize the problem with old models in shiny new armor. (Source)

Will the gnome/dwarf starting area be revamped?
Yes. (Source)

Environment based spell effects
is there currently any way to implement ability based environment effects? Ie, creating an obstacle in a player's path.
It's technically possible, but really risky in terms of the potential for player abuse. Even in a PvE situation, it would be easy to get a mob stuck in a position where it couldn't path to targets without a ton of bullet-proofing on our part. (Source)

Spell school immune mobs
I can't think of the last time we made a spell school immune mob. Do you run into them often? It's the kind of mechanic we realized was never going to work because we design classes and specializations around schools. (Source)

Duplicate answers in the Twitter Dev Chat
We had the full class design team fielding questions and two community managers compiling their answers. In most cases, the developers were good about communicating with each other about which questions they'd be taking, or which classes each would focus on. It looks like roughly six questions got answered by more than one developer out of nearly 100 questions answered. In some cases, Lylirra and I accidentally double-posted the same Q&A while hurrying to compile the answers -- which did not at all affect the time it took for the developers to field questions. We're going through and removing any duplicates right now (identical questions with identical answers). (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral at LVL 10
You already have cat and get bear right around the same time. Picking Feral gives you Mangle and you can get some early talents encouraging you to level as a cat. (Source)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Lack of Mage questions in the Twitter Dev Chat
We didn't screen them (as far as I know). We just didn't get many. (Source)

Is there any chance to see Invisibility on other classes?
Unlikely. We try not to share around unique abilities unless we feel it's absolutely necessary (like in the case of the mandatory buff scenario). (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Paladin Rotations in Cataclysm
We felt like we needed to add several new spells to the paladin rotation, including making Holy Wrath a real part of the rotation. With all of those changes, we thought it was hard to justify having a mechanic to choose your Judgement when you were already choosing your Seal and Aura. It's just a different model. If anything at the moment I'm worried that we made paladins too complex and might have to reign it back in a little. We'll see when players can try it out in beta. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Leap of Faith and CC
It won't remove movement impairing effects, at least not innately. That's the kind of thing we might add as a glyph or talent, but you have to be careful about this sort of thing because then the spell would likely be used as a snare-break and not for its main purpose. Likewise, once you mess with threat, that precludes using it on some targets, and again, we don't want priest to feel like they have to use it like a Hand of Salvation instead of to actually move allies. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shaman Flying/Water Form
It's not in the plans. (Source)

Frost Spells
Shaman only seem to really have 2 frost spells, otherwise it's quite barren. Any plans to explore additional ones?
This idea comes up every now and then, but we haven't yet come up with something really unique that we haven't done before and that shaman need. (Source)

Elemental new spells
Earthquake is their big addition for Cataclysm. They'll get a lot of use out of Spiritwalker's Grace as well -- they were really who we had in mind with that spell. They are also getting some new mechanics, such as Lava Surge. (Source)

The MMO Report
It's monday and it's time for your weekly MMO Report



Comics
Dark Legacy Comic #247 and Teh Gladiators #150 + #151 are out!


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