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by Published on 2022-05-04 10:52 PM

Warcraft Arclight Rumble Interview Roundup
Several media outlets have held interviews and hands-on previews detailing more information about the mobile Warcraft experience.

Here are the most important highlights:
  • The game is set to release in 2022.
  • No NFTs or gacha mechanics.
  • The team has discussed a PC version, but they don't know if they will do it yet. They will base it on player feedback.
  • Nothing locked behind a timer in the preview and in-game currency came at a steady rate.
  • If you want a certain character you can simply purchase it with real-world money or the in-game currency earned from playing.
  • Units gain experience through battle, or buy earning XP Tomes through quests or bought in the store.
  • The game will receive new maps, dungeons, raids, and modes after launch.


Towelliee Gameplay Video and Twitch Stream
Towelliee provided a gameplay video and stream yesterday about the game.


  • There are no plans to make the miniatures available in real life for purchase.
  • It was mentioned in the stream that the game is expected to release in 2022.
  • It was mentioned in the stream that there are no plans to release the game on PC at this time.


GameSpot Hands-On Preview
GameSpot released a video about their experience with the title.


  • Blizzard is attempting to bring the franchise back to its strategic roots with this game.
  • The depth and complexity of previous Warcraft strategy titles is not part of this game. These is only one currency to collect, and no buildings to create.
  • The core gameplay feels a lot like the old school RTS.
  • Each unit is fully autonomous when summoned, but arrows can appear at points to allow lane changes.
  • There are two units that can attack anywhere on the map and must be utilized strategically.
  • Each victory awards a skull. Unlocking more of these over time opens up new missions and PvP maps.
  • There are purchasable units, but they are not pay to win or vastly superior to the options earned in game.
  • In-game currency comes at a steady rate and there was nothing locked behind a timer. There were no common mobile tropes shown during the preview.
  • Launch is later this year.
  • Game is off to a strong starting impression.


GamerBraves Preview
GamerBraves released a preview for the title with some new information.

  • The developers have confirmed that there are no NFT or gacha mechanics in the game.
  • If you want a certain character you can simply purchase it with real-world money or the in-game currency earned from playing.


Gamerant Developer Interview
Gamerant released a interview with technical director Monte Krol and vice president/executive producer Vik Saraf with some new information as well.

  • The design philosophy was to draw inspiration from the early Warcraft strategy games.
  • The formula here differs somewhat, but the core of Blizzard strategy games have always centered around building a base and defending a strategic point while making offensive pushes.
  • Instead of researching upgrades, units can be trained over time to become stronger, forming greater synergies within their armies.
  • The three collectibles are Leaders, Troops, and Spells.
  • You can mix and match different Families. You are not limited to only using one type in a fight.
  • There is a rock-papper-scissor element to combat.
    • Flying is strong against melee
    • Melee is strong against ranged
    • Ranged is strong against flying
  • Family categories do not have a rock-paper-scissor advantage over each other. The team did not want players to be at a disadvantage simply based on their Family choice.
  • Units gain experience through battle, or buy earning XP Tomes through quests or bought in the store.


PressStart Australia Developer Interview
PressStart Australia sat down with game director Tom Chilton and 3D artist Justine Hamer to discuss the mobile title.

  • The team was inspired to make a Warcraft mobile experience by their time spent playing fun mobile games in the past.
  • The game doesn't lean on any sort of narratives from prior games.
  • The artists took a sort of "pinball approach" in their map design.
  • The team also wanted to include some characters from across the games that are lesser known or appreciated, including Princess the Pig from Elwin.
  • The game will become devilishly challenging the further you progress.
  • They have gotten great feedback internally about the way the game ramps up and develops different mechanics for the players.
  • The main challenges during development were transitioning to this miniature artstyle and creating a large number of maps.
  • The team learned a lot from the Hearthstone team as both games are developed on the Unity engine.
  • The team has discussed a PC version, but they don't know if they will do it yet. They will base it on player feedback.
  • The maps are created for a specific intended screen size and not intended for widescreen.
  • Diablo Immortal is a landscape game, and so it carries itself over visually for PC more than a portrait game.
  • Tablet tends to port well for portrait games.
  • There is a map where an alchemist throws different potion buffs around and you can strategically focus on which ones you want.
  • Some maps have more three-dimensional gameplay with overpasses.
  • The game will receive new maps, dungeons, raids, and modes after launch.
by Published on 2022-05-04 01:45 AM

Patch 9.2 Hotfixes - May 3, 2022
Originally Posted by Blizzard (Blue Tracker)
Classes
  • Demon Hunter
    • Vengeance
      • Fixed a bug that allowed Demonic (Talent) to extend Metamorphosis to excessive duration.

Dungeons and Raids
  • Sepulcher of the First Ones
    • Prototype Pantheon
      • The encounter's enrage timer has been increased to 11 minutes on Heroic difficulty (was 9 minutes).
by Published on 2022-05-03 04:51 PM

Warcraft Arclight Rumble - New Mobile Game
Warcraft Arclight Rumble is a mobile action strategy game where collectible Warcraft Minis come to life to clash in epic melee battles. Whether you choose to play in the massive single player campaign or compete head-to-head in epic PvP battles, prepare to experience the true meaning of joyful chaos!

It seems Tom Chilton has finally reappeared, as he is the Game Director & VP for Arclight Rumble.



Announcement Cinematic



Developer Overview



Gameplay Trailer



Key Art



Live Stream Recap
  • Tower Defense game inspired, but a Tower Offense game instead
  • Battle begins, come with army, assault boss, defend your base.
  • Control the meeting stone
  • Capture towers to assault boss directly
  • Treasure nodes to plunder
  • More gold you get, more chaos you can cause
  • Every mini has their own personality
  • Five families - Alliance, Horde, Blackrock, Undead, and Beasts
  • Leaders help with your playstyle, change the gameplay
  • Don't need to understand Warcraft to play the game
  • 70+ maps all across Azeroth
  • Gurubashi Arena
  • Un'goro, Dinosaur Queen
  • Maps play differently
  • New dungeons every week
  • Co-op, play with guild or friends, or fight friends
  • Raids!
  • Closed Beta coming to some regions soon


Announcement Post
Originally Posted by Blizzard Entertainment
Grab your Miniatures, put them on the battlefield, and GET READY TO RUMBLE in the first Warcraft® action-packed strategy game designed from the ground up for mobile!

This triumph of gnomish engineering has packed insatiable crowds into taverns from Winterspring to Booty Bay and invites players to assemble armies with their favorite characters from the Warcraft universe and battle it out in unique missions designed to test their tactical wits.

Players get to command forces of lovingly sculpted digital tabletop miniatures in multi-lane combat across dozens of unique missions.

  • Level up through an epic single-player campaign with over 70 missions or join a guild and play cooperatively with your friends.
  • Put your army to the test in competitive player-versus-player mode.
  • Engage in a new dungeon each week or take on demanding cooperative raids each month.

Warcraft Arclight Rumble has everything you’d expect in a Warcraft game.

Collect Them All!
Build your Miniature collection from over 60 available heroes, villains, monsters, and more from the Warcraft universe to help you turn the tide of battle. Each Mini comes with unique abilities that can be improved with powerful talents. Each of them has a bigger-than-life personality to match. Have a blast building a brave army of your best troops and leaders, taking advantage of their unique synergies, or simply sticking with a fun theme.

Grow your Army by completing missions and quests for coins. Coins can be used to purchase more Minis, Talents, experience, and Tomes to help your Army grow stronger—for more enormous chaos!

Families
In Warcraft Arclight Rumble, family is everything—you got their back, and they got yours:

  • The noble Alliance is overflowing with defensive units and spells.
  • The proud Horde is great for overpowering your enemies.
  • The hardened Blackrock will sear a hole in your enemy’s defenses.
  • The Undead deliver a skeleTON of troops to the battlefield.
  • A stampede (literally) of Beasts from the plains and jungles of Azeroth overwhelm your foe.

Undertake Conquest missions to earn bonus rewards by replaying levels with leaders from the five different Families.

Leaders
Someone needs to lead your motley crew of Troops. Leaders are the backbone of a successful army. Use Leaders to help cater your strategy and build a playstyle that suits you. Leader Minis are the linchpins of your Army, and Troop and Spell Minis fill out your force.

Alliance: Alliance Leaders support defense, healing, and stealth tactics, as well as heavy use of Spells. Tirion Fordring, Maiev Shadowsong, and Jaina Proudmoore devote their skills to the Alliance.

Horde: Horde Leaders like Grommash Hellscream, Sneed, and Cairne Bloodhoof encourage building momentum through earning additional gold, fast attacking Troops, and enemy control with area of effect stuns.

Blackrock: Blackrock Leaders including Rend Blackhand and General Drakkisath reward you for playing heavy-hitting flying Troops and searing elemental magic users to burn opponents to a crisp.

Undead: Undead Leaders use powerful necromancy on the battlefield. As Bloodmage Thalnos uses Spells, he grows stronger with each one cast. Baron Rivendare can take advantage of plentiful and disposable undead Troops to drain their health so he can persist on the battlefield.

Beast: Beast Leaders like Charlga Razorflank can disable enemy defenses, helping your numerous bestial allies stampede and overwhelm them quickly. Others like Hogger are right at home with a flurry of fast troops swarming your enemies.

Tweak your Leaders and Troops between stages to better address the challenges ahead of you and discover new synergies.

Pro-tip:If you want to play siege units, go for Sneed, who also has a trait called Sneed’s Greedthat makes all your siege units grab extra gold. Want to own the skies with an aerial assault? Go for Ren Blackhand, who makes all your flying units cost one gold less with his Blacken the Skyability.

Maps Brimming with Joyful Chaos
Your Minis need a place to play! With over 70 available battleground maps, the entertainment is never-ending. Progress through multi-lane combat across diverse maps and encounters, facing down foes of increasing difficulty while gaining levels and skill.

When the battle begins, come to the battlefield with your chosen Army, and be ready to assault the boss and defend your base at all costs—if your base loses health and dies, you lose your battle.

Meeting Stones and Towers
Capture objectives like Meeting Stones and Guard Towers. Doing so will allow you to deploy your Minis closer to the boss, giving you a battlefield advantage. Alternatively, if the enemy takes control of the Meeting Stone or Guard Towers, and you don’t have a good defense, it’s curtains for you! Master your Minis abilities to help you succeed.

Gold Nodes and Treasure Chests
You gotta get the shinies! Grabbing the gold is vital for ensuring you dominate the lanes. Gold Nodes and Treasure Chests are ready to plunder, and the more gold you get, the more chaos you can reign upon the battlefield.

Campaign and Quests
While the campaign takes you on tour across the map into more and more challenging zones, you’ll also get to undertake Conquest missions that test your mettle and earn bonus rewards. Winning these takes some strategy and you may have to switch out your Minis to take the win.

Gold Coins and Tomes filled with XP are utilized to strengthen your troops, and both can be procured by completing the Daily Quests with armies of any level. You must be fast because Daily Quests are on a timer and will disappear.

Get Down and Dirty in Dungeons and Raids
Tackle dungeons or engage in demanding cooperative raids.

Competitive and Cooperative Play Modes
Play solo in the single-player campaign or show your mastery of Minis against a foe (or friend) when you go head-to-head in epic PvP battle on a random map. Minis are level 1 but can be modified by available slots and talents. Victory gains you XP to help you continue to advance your troops.

Guilds aren’t just for socializing with your mates—getting into a Warcraft Arclight Rumble guild brings buddies to bond with and enrich your cooperative play. Plan your adventures by chatting with your comrades, and work towards collective rewards.

The battlefield waits for you to reign ultimate chaos, so pre-register on the Warcraft Arclight Rumble official site today. Keep up with the latest Arclight Rumble news through the official site and on our social channels Instagram, Twitter, YouTube, Facebook, and Twitch. Enjoy the chaos!

Screenshots



Concept Art



Reveal Trailer Stills

by Published on 2022-05-03 03:05 AM

Patch 9.2 Hotfixes - May 2, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight
    • Blood
      • [With realm restarts] (2) Set Bonus: Maximum Strength stack cap is now 40 (was 75).
  • Hunter
    • Ambuscade (Conduit) will now grant the correct amount of cooldown reduction to Disengage at item level 278.
    • Beast Mastery
      • [With realm restarts] All damage abilities increased by 4%.
        • This change does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With realm restarts] All damage abilities increased by 4%.
        • This change does not apply to PvP combat.
  • Rogue
    • Outlaw
      • [With realm restarts] All damage abilities increased by 4%.
  • Priest
    • Holy
      • Guardian Spirit will no longer fail to heal an ally who receives multiple fatal blows at the same time.
  • Warrior
    • Arms
      • [With realm restarts] All damage abilities increased by 4%.
  • Warlock
    • Affliction
      • [With realm restarts] All damage abilities increased by 4%.

Dungeons and Raids
  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue where dying with the Unstable Core could cause it to become non-interactive.
    • Lihuvim, Principal Architect
      • Lihuvim's corpse can no longer become stuck in the air if killed while casting Realignment.
      • [With realm restarts] Acquisitions Automa's Detonation radius reduced to 20 yards (was 40) on Normal and Heroic difficulties.
      • [With realm restarts] The cast time of Detonation has been increased to 2.5 seconds (was 2 seconds) on Normal and Heroic difficulties.
    • Artificer Xy’mox
      • [With realm restarts] Xy Spellslinger health reduced by 20%.
      • [With realm restarts] Debilitating Ray periodic damage reduced by 20%.
    • Prototype Pantheon
      • [With realm restarts] Wildstorm has been removed from Normal and Raid finder difficulties.
      • [With realm restarts] Sinful Projections has been removed from Heroic difficulty.
      • [With realm restarts] Decreased the health of Necrotic Ritualists by 30% health on Normal difficulty, 15% health on Heroic difficulty.
      • [With realm restarts] Decreased the health of Withering Seeds by 30% health on Normal and Raid Finder difficulties, 20% health on Heroic difficulty, and 10% health on Mythic difficulty, but also resolved a bug that caused them to trigger an Invigorating Bloom at 90% health instead of 100% health as the spell description states.
      • [With realm restarts] Resolved a scaling issue causing the Withering Seeds to increase their health too steeply on larger raid sizes.
    • Halondrus the Reclaimer
      • Fixed an issue causing damage from Lance and Lightshatter Beam to ignore some damage reduction effects.
      • Fixed an issue causing Volatile Charges to break if the player carrying the Volatile Charge disconnected.
      • [With realm restarts] Lightshatter Beam damage decreased by 30% on Raid Finder, Normal and Heroic difficulties.
      • [With realm restarts] Reclaim's periodic damage effect scales more slowly on Heroic difficulty.
    • Skolex, the Insatiable Ravener
      • [With realm restarts] Missile travel time for Devouring Blood increased to 2.5s (was 2s) on Heroic difficulty.
    • Dausegne, the Fallen Oracle
      • [With realm restarts] Duration of Disintegration Halo debuff lowered to 5s (was 6s) on Heroic difficulty.
    • Rygelon
      • [With realm restarts] Increased the duration of Collapsing Quasar Field to 10 seconds on Normal and Heroic difficulties.
      • [With realm restarts] Decreased Rygelon's health by 5% on Heroic difficulty.
    • The Jailer
      • [With realm restarts] All trapdoors will now close in Phase 3 on Normal difficulty.
      • [With realm restarts] Decreased knockback of Decimator on Normal and Raid Finder difficulties.
      • [With realm restarts] Decreased knockback of Misery on Normal difficulty.
      • [With realm restarts] Decreased rate of growth of Defile on Normal difficulty.
  • Tazavesh, The Veiled Market
    • Fixed an issue causing Bazaar Strongarms to sometimes ignore a player carrying market goods.
    • P.O.S.T. Master
      • Fixed an issue where the P.O.S.T. Master was missing a boss frame.
  • Mythic+
    • Encrypted Affix
      • Fixed a bug that would cause two sets of Encrypted Relics to spawn with Amarth, the Harvester after the boss reset in The Necrotic Wake.
      • Fixed a bug that could sometimes prevent Encrypted Relics from spawning with the dueling warlords before Xav the Unfallen in Theater of Pain.

Player versus Player
  • Items
    • [With realm restarts] Gladiator's Echoing Resolve now increases the duration of crowd control by 25% (was 20%).
    • [With realm restarts] Gladiator's Echoing Resolve now lasts 12 seconds (was 15 seconds).
    • [With realm restarts] Gladiator's Echoing Resolve no longer increases the duration of root effects.
    • [With realm restarts] Gladiator's Echoing Resolve no longer causes the target to become immune to root effects.
by Published on 2022-05-03 12:13 AM

Children's Week 2022
Children's Week is back again from May 2nd to May 9th.

New in Shadowlands
  • Ember Court Event Buff: Theotar's Inspirational Tea
    • Drink Theaotar's new tea, reducing the power cost of most abilities by 100% and increasing cooldown recovery rate by 300%.

New in Battle for Azeroth




  • New Quests
    • Alliance - Orphan Matron Westerson in Kul Tiras
      • The Mountain Folk: Take Liam to meet the Roughnecks at the Roughneck Camp in Tiragarde Sound.
      • Yo Ho, Yo Ho!: Take Liam to meet a pirate outside of Freehold in Tiragarde Sound.
      • The Squid Shrine: Take Liam to see Shrine of the Storms from the beach near Mariner's Strand in Stormsong Valley.
      • Bird Friends: Take Liam to see the statue of Arom Waycrest at Arom's Stand in Drustvar.
      • Shapeshifters!: Take Liam to meet a druid at Ulfar's Den in Drustvar.
    • Horde - Caretaker Padae in Dazar'alor
      • Loa of Winds: Take Azala to Pterror Rise in Zuldazar.
      • The Shifting Pack: Take Azala to the Lair of Gonk at the Garden of the Loa in Zuldazar.
      • The Frogmarsh: Take Azala to Krag'wa's Burrow in the Frogmarsh in Nazmir.
      • The Sethrak Queen: Take Azala to the Terrace of the Devoted in Vol'dun.
      • Hunting for Gold: Take Azala to The Golden Isle in Vol'dun.

For Children's Week content from older expansion click the banner below.



Children's Week Has Arrived!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s time to give back to the children of Azeroth during Children’s Week! Take an orphan under your wing and show them the wonders of the world.

Throughout the year, the orphans of Azeroth spend much of their time wandering their home cities, dreaming of the day they’ll be old enough (and big enough) to go out into the world to experience the adventures and marvels they’ve missed as children. During Children’s Week, the giving souls of the Horde and the Alliance can help make those dreams come true.


Traveling with orphans is now easier than ever! All orphans (except Wolvar and Oracle) now have their own mounts, making it all that much easier to show them the wonders of Azeroth.

Overview

When: May 2 - May 9
Levels: Available to characters level 10 or above
Where:
  • Kul Tiran and Zandalari: Orphan Matron Westerson in Boralus to start the new Kul Tiran orphan quest line; Padae in Zuldazar to start the new Zandalari orphan quest line
  • Human and Orc: Orphan Matron Nightingale in Stormwind; Orphan Matron Battlewail in Orgrimmar
  • Draenei and Blood Elf: Orphan Matron Mercy in Shattrath
  • Wolvar and Oracle: Orphan Matron Aria in Dalaran.

Pets


Showing your orphaned child around can be beneficial to you and the child. Once you’ve completed the various quests associated with this event, you’ll have a choice of several pets to add to your Battle Pet collection:

Boralus and Zuldazar: Mr. Crabs, Beakbert, Froglet, and Scaley
Orgrimmar and Stormwind: Whiskers the Rat, Speedy, Scooter the Snail, Mr. Wiggles
Shattrath: Egbert, Peanut, Willy, Legs
Dalaran (Northrend): Curious Oracle Hatchling, Curious Wolvar Pup

If you’ve collected all these pets through the years—including the four new ones from this year—you’ll be rewarded with the Pet Care Package which provides a variety of items, including pug costumes, Magical Pet Biscuit, and a Flawless Battle-Stone.

Achievements

Meta-Achievement: For the Children
Complete the following Children’s Week achievements listed below, and you’ll earn the title reward of Matron or Patron: Home Alone; Daily Chores; School of Hard Knocks; Bad Example; Aw, Isn’t It Cute?; and Hail to the King, Baby.

Home Alone (Part of the Meta-Achievement)
Use your Hearthstone while your orphan is with you.

Daily Chores (Part of the Meta-Achievement)
Complete five daily quests with your orphan out.

School of Hard Knocks (Part of the Meta-Achievement)
Take your orphan into the Battlegrounds and complete the feats listed below:
  • Capture the flag in Eye of the Storm, assault a tower in Alterac Valley, assault a flag in Arathi Basin, return a fallen flag in Warsong Gulch

Bad Example (Part of the Meta-Achievement)
Eat the sweets listed below while your orphan is watching.
  • Tigule and Foror’s Strawberry Ice Cream, Tasty Cupcake, Red Velvet Cupcake, Delicious Chocolate Cake, Lovely Cake Slice, Dalaran Brownie, Dalaran Doughnut

Aw, Isn’t It Cute? (Part of the Meta-Achievement)
Obtain one of the Children’s Week reward pets through questing.

Hail to the King, Baby (Part of the Meta-Achievement)
Defeat King Ymiron in Utgarde Pinnacle with your orphan out.

Veteran Nanny
Acquire Egbert’s Egg, Sleepy Willy, and Elekk Training Collar on one character.
  • These are the items that unlock the battle pets Egbert, Willy, and Peanut.

Activities
Many orphans wish they had someone special to show them the wonders of the world. Throughout the year, they often spend their time wandering around their home cities of Stormwind or Orgrimmar, dreaming of the day they’ll be old enough (and big enough) to go out into the world to seek the adventures and sights they’ve missed as a child. During Children’s Week, the giving souls of the Horde and the Alliance can help make those dreams true.

Visit Famous Landmarks: Talk to either Orphan Matron Nightingale in Stormwind (Alliance) or Orphan Matron Battlewail in Orgrimmar (Horde) to pick up a new little buddy you can guide around Azeroth and Outland.

Achievements! Earn many fun achievements while traveling around the world with your orphan by your side.

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