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by Published on 2013-01-23 07:28 PM

Patch 5.2 - 10 and 25 Player Raid Loot Changes

Patch 5.2 PTR - Build 16486
A new build of patch 5.2 is being deployed on test realms, stay tuned for all the changes!


Warlock Green Fire Spell Icons
The spell icons for the new green fire spells have been added to the game.




New Models
A new epic bat mount has been added to the game files! We also found new toad models, a baby thunder crocodile, a baby thunder isle bird, and Pierre received a couple of minor improvements.









Warrior Tier 15 Armor Set
The Tier 15 for warriors is finally in the game files!





Tier 15 Armor Sets Recap
Class Male Image Female Image Video
Death Knight Male Female Video
Druid Male Female Video
Hunter Male Female Video
Mage Male Female Video
Monk Male Female Video
Paladin Male Female Video
Priest Male Female Video
Rogue Male Female Video
Shaman Male Female Video
Warlock Male Female Video


Tier Armor Set Bonuses Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator)
  • Item - Death Knight T14 DPS 2P Bonus Your Obliterate, Frost Strike, and Scourge Strike deal 4% increased damage, down from 10%.
  • Item - Death Knight T15 DPS 4P Bonus Increases the duration of Army of the Dead by 15 sec. Your Soul Reaper ability now deals additional Shadow Damage to targets below 45% instead of below 35%. Additionally, Killing Machine now also increases the critical strike chance of Soul Reaper.

Druid (Forums / Skills / Talent Calculator)
  • Item - Druid PvP Set Feral 4P Bonus Once every 30 sec, your next Ravage is free and has no positional or stealth requirement.Additionally, when you successfully interrupt with Skull Bash, the cooldown of your Enrage is reset.
  • Item - Druid T15 Feral 2P Bonus Predatory Swiftness grants you an additional combo point on your current combo target when consumed. Gives your finishing moves a 0% chance per combo point to add a combo point to your target.
  • Item - Druid T15 Feral 4P Bonus After using Tiger's Fury, you gain 40% increased critical strike chance on the next 3 uses of Mangle, Shred, or Ferocious Bite. Ferocious Bite, Ravage, and Swipe.

Hunter (Forums / Skills / Talent Calculator)
  • Item - Hunter T15 4P Bonus Your Arcane Shot and Multi Multi-shot, and Aimed-shot have a chance to trigger a Lightning Arrow at the target, dealing 100% weapon damage as nature.

Shaman (Forums / Skills / Talent Calculator)
  • Item - Shaman T15 Elemental 2P Bonus Your Lightning Bolt and Chain Lighting Chain Lighting, and Lava Beam hits have a 10% chance to cause a Lightning Strike at the target’s location, dealing 70,000 Nature damage divided among all non-crowd controlled targets within 0 yards.
  • Item - Shaman T15 Enhancement 2P Bonus Unleash Elements also grants you 3 Your Stormstrike also grants you 2 additional charges of Maelstrom Weapon.
  • Item - Shaman T15 Restoration 2P Bonus Your Healing Stream Totem now heals an additional target for 50% of its normal amount. 25% of its normal amount.

Warlock (Forums / Skills / Talent Calculator)
  • Item - Warlock T15 DPS 2P Bonus While Dark Soul is active, your chance to trigger Nightfall is increased by 30% Haunt's duration is increased by 2 sec, Chaos Bolt and Shadowburn consume 20% less Embers, and abilities cost 30% less Demonic Fury.
  • Item - Warlock T15 DPS 4P Bonus Your Malefic Grasp and Drain Soul deal 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your Shadow Bolt and Soul Fire grant 5% more Demonic Fury. spells generate 10% more Demonic Fury.



New Items

Level Type Slot Name
526Other Heart of the Thunder King
526Item Enhancement Crown of Heaven
90Meta Gem Indomitable Primal Diamond
90Meta Gem Courageous Primal Diamond
90Meta Gem Capacitive Primal Diamond
90Meta Gem Sinister Primal Diamond
90Meta Gem Tyrannical Primal Diamond
476FingerFinger The Brassiest Knuckle
476FingerFinger The Brassiest Knuckle
90Mount Reins of the Thundering Cobolt Cloud Serpent
90Mount Clutch of Ji-Kun
20Mount Armored Bloodwing
85Mount Sky Claw
1Companion Pets Pierre
1Companion Pets Tiny Red Carp
1Companion Pets Tiny Blue Carp
1Companion Pets Tiny Green Carp
1Companion Pets Tiny White Carp
90Item Enhancement Enchant Weapon - Glorious Tyranny
1Junk Treasures of the Thunder King
1Other Banner of the Mantid Empire
1Other Ancient Sap Feeder
1Other The Praying Mantid
1Other Inert Sound Beacon
1Other Remains of a Paragon
1Other Mantid Lamp
1Other Pollen Collector
1Other Kypari Sap Container
1Key Hoard-Keeper's Key
1Quest Sunreaver Mana Crystal
1Quest Kirin Tor Mana Crystal
1Quest Pristine Banner of the Mantid Empire
1Quest Pristine Ancient Sap Feeder
1Quest Pristine Praying Mantid
1Quest Pristine Sound Beacon
1Quest Pristine Remains of a Paragon
1Quest Pristine Mantid Lamp
1Quest Pristine Pollen Collector
1Quest Pristine Kypari Sap Container
85Other Mantid Amber Fragment
1Consumable Waterlogged Zandalari Journal
1Consumable Iron-Bound Zandalari Journal
1Consumable Blood-Spattered Zandalari Journal
1Consumable Torn Zandalari Journal
1Consumable Frayed Zandalari Journal


Achievement Changes
Originally Posted by MMO-Champion
Brewfest
World Events

Children's Week
World Events

Collect
Pet Battles

Dungeons & Raids

Guild Feats of Strength
Guild

Hallow's End
World Events

Pandaria
Exploration
  • Champions of Lei Shen (New) Defeat all of the Isle of Thunder rare mobs listed below. 10 points. Criteria: Haywire Sunreaver Construct, Mumta, Ku'lai the Skyclaw, Progenitus, Goda, God-Hulk Ramuk, Al'tabim the All-Seeing, Backbreaker Uru, Lu-Ban, Molthor.

Quests

Reputation

Pandaria Raid
Dungeons & Raids



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
  • Armored Bloodwing (New) Summons and dismisses a Swift Windsteed. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
  • Armored Riding Skyscreamer Summons and dismisses a rideable Armored Riding Pteradactyl Skyscreamer. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Clutch of Ji-Kun (New) Summons and dismisses a rideable Clutch of Ji-Kun. This is a flying mount. Requires Cloud Serpent Riding from the Order of the Cloud Serpent. Account wide. 1.5 sec cast.
  • Malevolent Gladiator's Cloud Serpent (New) Summons and dismisses a rideable Malevolent Gladiator's Cloud Serpent. This is a flying mount. 1.5 sec cast.
  • Thundering Cobolt Cloud Serpent (New) Summons and dismisses a rideable Thundering Coblot Cloud Serpent. This is a flying mount. Requires Cloud Serpent Riding from the Order of the Cloud Serpent. Account wide. 1.5 sec cast.

Ground

Companions

Death Knight (Forums)

Druid (Forums)
  • Cyclone now has a 25 yd range, down from 30.
  • Growl no longer activates Bear Form, now requires it.
  • Maim damage was doubled.

Guardian

Major Glyphs

Monk (Forums)

Brewmaster

Mistweaver
  • Muscle Memory (New) When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, increasing the damage of your next Tiger Palm or Blackout Kick by 200%. Monk - Mistweaver Spec.
  • Teachings of the Monastery now works with two additional spells, Crackling Jade Lightning - Damage increased by 100% and Tiger Palm - Damage increased by 100%. Blackout Kick also hits 4 additional nearby targets for 50% damage.

Paladin (Forums)
Talents
  • Selfless Healer now also works with Holy Shock. Now improves your next Flash of Light's effectiveness by 20% per stack when used to heal others, down from 35%.

Retribution
  • Sword of Light now increases healing done by Flash of Light by 100%, up from 35%.

Priest (Forums)

Discipline
  • Inner Focus now also makes you immune to Silence, Interrupt, and Dispel effects for 5 sec.
  • Pain Suppression is now castable while stunned.
  • Rapture now reduces Power Word: Shield mana cost by 25%, down from 50%. Proc now grants mana equal to 150% of your Spirit.

Holy

Holy & Discipline
  • Spiritual Healing (New) Increases the healing done by your Flash Heal and Binding Heal by 43%. Priest - Holy & Discipline Spec.

Shadow

Major Glyphs
  • Glyph of Desperation was replaced with Glyph of Binding Heal - Your Binding Heal spell now heals a third nearby friendly target, but costs 35% more mana.
  • Glyph of Inner Focus was replaced with Glyph of Weakened Soul - Reduces the duration of the Weakened Soul effect caused by Power Word: Shield by 2 sec.

Rogue (Forums)
  • Kick no longer has an energy cost.

Shaman (Forums)
Enhancement
  • Mental Quickness now has the additional bonus of making your shock spells cost 90% less mana.

Warrior (Forums)

Talents
  • Bladestorm no longer requires you to have a melee weapon and no longer allows you to be disarmed.

Arms
  • Mastery: Strikes of Opportunity cleave now does 55% normal damage, down from 75%.
  • Taste for Blood was reworked: Your Mortal Strike hits grant 2 uses of Overpower. When your target dodges any of your attacks you gain 1 use of Overpower.

Major Glyphs
  • Glyph of Incite was reworked: Using Demoralizing Shout makes your next 3 Heroic Strike or Cleave abilities free.
  • Glyph of Overpower was replaced by Glyph of Die by the Sword - While Die by the Sword is active, using Overpower increases its duration by $1 sec and using Wild Strike increases its duration by 0 sec per use.

Professions
Archaeology
  • Ancient Sap Feeder (New) The mantid prefer to age Kypari sap before consumption, and they use devices such as these for the process. You can see from this ancient example that the design has not changed very much over time. 2 sec cast.
  • Banner of the Mantid Empire (New) While the mantid do use windwool and imperial silk, their preferred material is a type of "fabric" fashioned from the wings of various insectoid creatures - including themselves. This banner is an example. 2 sec cast.
  • Inert Sound Beacon (New) The technology behind mantid sound beacons is incomprehensible for non-mantid races. They seem to rely on mantid physiology. This ancient beacon, while intact, is completely inert without mantid to interact with it. 2 sec cast.
  • Kypari Sap Container (New) This container, though amber in color, is actually made from kunchong secretions. This is true of many of the more mundane pieces of mantid furniture. 2 sec cast.
  • Mantid Lamp (New) The glow from this lamp is neither from fire nor magic. Inside, you can see many glowing insects preserved in amber. 2 sec cast.
  • Mantid Sky Reaver (New) This ancient “sky reaver” sword is intended for use by airborne mantid: it is extremely light and well-balanced, meant to be swung in wide circular arcs by an attacker dive-bombing from the sky. Most mantid shed their wings as a rite of passage once they grow strong enough to wield heavy armor and weapons – it is rare to find such worksmanship in a mantid light blade. This was likely once wielded by a paragon. 2 sec cast.
  • Pollen Collector (New) It is difficult to discern the purpose of this object, but it seems to be a pollen collector of some sort. 2 sec cast.
  • Remains of a Paragon (New) Apparently the amber preservation process is not without risk. Only the head of this paragon remains. It appears to predate the pandaren revolution, although pinning down the precise era is impossible. 2 sec cast.
  • Sonic Pulse Generator (New) Mantid can generate and hear sounds from a much broader spectrum than those available to the other mortal races. Their innate understanding of extremely high and low frequencies allows mantid to create weapons such as this. The sonic pulses delivered from this apparatus can actually tear muscle and organs apart at the cellular level; direct hits can liquefy one’s innards. 2 sec cast.
  • The Praying Mantid (New) This Klaxxi'va statue dates back almost to the arrival of the Titans. Inscribed around the base of this statue is a prayer to "the seven headed one". The word "klaxxi" meant "priest" in the old tongue. 2 sec cast.

Blacksmithing
  • Black Planar Edge, Reborn By making this weapon, you will learn how to create Wicked Edge of the Planes, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6), (Unknown Item).
  • Blazeguard, Reborn By making this weapon, you will learn how to create Blazefury, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6), (Unknown Item).
  • Deep Thunder, Reborn By making this weapon, you will learn how to create Stormherald, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6), (Unknown Item).
  • Dragonmaw, Reborn By making this weapon, you will learn how to create Dragonstrike, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6), (Unknown Item).
  • Drakefist Hammer, Reborn By making this weapon, you will learn how to create Dragonmaw, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (2), Spirit of Harmony (3).
  • Fireguard, Reborn By making this weapon, you will learn how to create Blazeguard, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (2), Spirit of Harmony (3).
  • Lionheart Blade, Reborn By making this weapon, you will learn how to create Lionheart Champion, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (3), Spirit of Harmony (3).
  • Lionheart Champion, Reborn By making this weapon, you will learn how to create Lionheart Executioner, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6), (Unknown Item).
  • Lunar Crescent, Reborn By making this weapon, you will learn how to create Mooncleaver, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (3), Spirit of Harmony (3).
  • Mooncleaver, Reborn By making this weapon, you will learn how to create Bloodmoon, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6), (Unknown Item).
  • The Planar Edge, Reborn By making this weapon, you will learn how to create Black Planar Edge, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (2), Spirit of Harmony (3).
  • Thunder, Reborn By making this weapon, you will learn how to create Deep Thunder, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (3), Spirit of Harmony (3).

Raid & Dungeon Abilities
  • Animus Font Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Animus Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 0 Fire damage. Unlimited range. Instant.
  • Animus Ring Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 100% 50%. This effect stacks. In normal and heroic difficulties, touching a sphere also inflicts 0 Fire damage over 15 sec. Unlimited range. Instant.
  • Berserking Increases your melee, ranged, and spell haste by 150% for 4 sec. Instant. 175% for 4 sec. Instant.
  • Bouncing Bolt Inflicts 75,000 Inflicts 110,000 Nature damage split among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again! 1,000 yd range. Instant.
  • Burning Cinders Inflicts 50,000 Fire damage initially and then stacks 10,000 Fire damage every 1 second while standing in the area of effect. Unlimited range. Instant.
  • Chain Lightning Inflicts 80,000 Inflicts 120,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
  • Chain Lightning Inflicts 40,000 Inflicts 60,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
  • Chain Lightning Inflicts 60,000 Inflicts 90,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
  • Chain Lightning (New) Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 10 targets. Unlimited range. Instant.
  • Cocoon (New) Wraps the target in web, 100 yd range. Instant.
  • Conductivity (New) Increases Nature damage taken by 5%. This effect stacks. Unlimited range. Instant.
  • Cosmic Barrage Channeling a Cosmic Barrage. 4 3.5 sec cast (Channeled). 10 sec cooldown.
  • Crashing Thunder Inflicts 100,000 Inflicts 150,000 Nature damage to enemies within 6 yards and an additional Lei 75,000 110,000 Nature damage every 1 sec for 45 sec. 15 yd range. 0.5 sec cast.
  • Crashing Thunder Inflicts 75,000 Inflicts 110,000 Nature damage every 1 sec for 45 sec. Unlimited range. Instant.
  • Crimson Wake Animus Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 200,000 Fire damage. Instant.
  • Decapitate Lei Shen throws his axe with supernatural force, inflicting 3,000,000 4,500,000 Physical damage and increasing Physical damage taken by 50%. The damage inflicted decreases the farther away the target is from Lei Shen. Unlimited range. Instant.
  • Deluge Summons a fierce void of water, dealing Frost damage to nearby enemies. Unlimited range. Instant.
  • Diffusion Chain Inflicts 75,000 Inflicts 100,000 Nature damage, chaining to nearby enemies. When an enemy is hit by Diffusion Chain a Diffused Lightning spawns at the location. 1,000 yd range. Instant.
  • Explosive Slam The golem slams the ground, inflicting 300,000 315,000 Fire damage to enemies within 12 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. Melee range. 2.5 sec cast. 15 yd range. 2.5 sec cast.
  • Focused Lightning (New) Pulses 33,000 Nature damage every 0 sec. to other players within 5 yards. Melee range. Instant.
  • Focused Lightning Detonation (New) The Focused Lightning detonates, inflicting 225,000 Nature damage to all players within 5 yards. Unlimited range. Instant.
  • Frost Spike (New) A frost spike erupts fom the ground, dealing 150,000 Frost damage and knocking enemy targets within 4 yards into the air. 300 yd range. Instant.
  • Frostbolt Hurls a watery bolt Frostbolt at an enemy, inflicting Frost damage and slowing them for 5 sec. 45 yd range. 2.5 sec cast.
  • FULL POWER Unleashes a torrent of Animus Anima bolts that strike at random targets. Each bolt inflicts 500,000 Fire damage to enemies within 5 yds. of the impact point. Unlimited range. Instant.
  • Light of Day Inflicts 200,000 Fire damage to all enemies 10 8 yards. 300 yd range. Instant.
  • Light of Day Inflicts 200,000 Fire damage to all enemies within 10 8 yards. 300 yd range. Instant.
  • Light of Day Inflicts 200,000 Fire damage to all enemies 10 8 yards. 300 yd range. Instant.
  • Lightning Fissure (New) This field of unstable energy inflicts 50,000 Nature damage every second to players within 3 yards. 3 yd range. Instant.
  • Shatter Shattering mana Shattering inflicts 60,000 Frost damage to all enemies. 150 yd range. Instant.
  • Shockwave (New) Sends a wave of force in front of the warrior, causing damage and briefly stunning all enemy targets within 30 yards. Instant.
  • Storm Energy (New) Charges the player, causing them to inflict Nature damage to nearby players. Unlimited range. Instant.
  • Storm Weapon (New) The caster enhances his weapon, giving successful melee attacks a chance to inflict Nature damage. Unlimited range. Instant.
  • Storm Weapon (New) The caster enhances his weapon, giving successful melee attacks a chance to inflict Nature damage. Unlimited range. Instant.
  • Summon Ball Lightning Inflicts 150,000 Inflicts 250,000 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location. Unlimited range. Instant.
  • Throw Spear The Zandalari Spear-Shaper throws his spear at a distant enemy, periodically inflicting 75,000 damage to nearby players. Unlimited range. Instant.
  • Thunderstruck Lei Shen winds up to hurl his axe at target location, inflicting 1,500,000 Nature. The damage inflicted decreases the farther away the target is from the Thunderous Throw. Unlimited range. Instant. Thunderstruck location. Unlimited range. Instant.
  • Water Bolt (New) Hurls a watery bolt at an enemy, inflicting 112,500 Frost damage. Unlimited range. Instant.
  • Waves of Fury (New) The Zandalari Berserker slams his hammer into the ground, inflicting Stormstrike damage and interrupting casts. Unlimited range. Instant.
  • Wind Storm Deals 18,000 Nature damage every 1 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • BONUS_REPUTATION_TITLE - Bonus Reputation
  • BONUS_REPUTATION_TOOLTIP - Your account has unlocked bonus reputation gain with this faction.
  • CONFIRM_JOIN_SOLO - You are in a group. Are you sure you want to queue as solo?
  • DUNGEON_BONUS_VALOR - Some dungeons reward bonus valor.
  • DUNGEON_FLOOR_THUNDERKINGRAID8 - Hidden Cell
  • ERR_BN_FRIEND_LIST_FULL - You don't have room for any more Battle.net friends.
  • GMSS_CHAT_DEFAULT_RESPONSE - This GM is unavailable for chat. If the Open Ticket icon is present, please do not close or edit your petition. If the icon is not present and you require additional assistance, please open a new ticket. Thank you.
  • ITEM_CHARGEUP_TOTAL - (Requires %s)
  • ITEM_CHARGEUP_TOTAL_DAYS - (Requires %d |4Dayays
  • ITEM_CHARGEUP_TOTAL_HOURS - (Requires %d |4Hour:Hours
  • ITEM_CHARGEUP_TOTAL_MIN - (Requires %d Min)
  • ITEM_CHARGEUP_TOTAL_SEC - (Requires %d Sec)
  • LFG_BONUS_REPUTATION - Bonus Reputation:
  • LFG_BONUS_REPUTATION_FACTION - %s (+%d)
  • LFG_CHOOSE_BONUS_REPUTATION - Choose Reputation
  • MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP1 - Further contributions to the Kirin Tor war effort are needed before the assault on Shaol'mara can begin.
  • MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP2 - Further contributions to the Kirin Tor war effort are needed before the assault on the Zandalari fortifications begin.
  • MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP3 - Further contributions to the Kirin Tor war effort are needed before the assault on the Thunder Forges can begin.
  • MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP4 - Further contributions to the Kirin Tor war effort are needed before the assault on Stormsea Landing can begin.
  • MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP5 - Further contributions to the Kirin Tor war effort are needed before the assault on the Foot of Lei Shen can begin.
  • MAP_BAR_THUNDER_ISLE_DESCRIPTION1 - Securing a Beachhead
  • MAP_BAR_THUNDER_ISLE_DESCRIPTION2 - Assaulting the Zandalari fortifications
  • MAP_BAR_THUNDER_ISLE_DESCRIPTION3 - Breaking into the Thunder Forges
  • MAP_BAR_THUNDER_ISLE_DESCRIPTION4 - Breaking into Stormsea Landing
  • MAP_BAR_THUNDER_ISLE_DESCRIPTION5 - The Final Gate
  • MAP_BAR_THUNDER_ISLE_LOCKED1 - Stage 2
  • MAP_BAR_THUNDER_ISLE_LOCKED2 - Stage 3
  • MAP_BAR_THUNDER_ISLE_LOCKED3 - Stage 4
  • MAP_BAR_THUNDER_ISLE_LOCKED4 - Stage 5
  • MAP_BAR_THUNDER_ISLE_LOCKED5 - Stage 6
  • MAP_BAR_THUNDER_ISLE_TITLE1 - Stage 1
  • MAP_BAR_THUNDER_ISLE_TITLE2 - Stage 2
  • MAP_BAR_THUNDER_ISLE_TITLE3 - Stage 3
  • MAP_BAR_THUNDER_ISLE_TITLE4 - Stage 4
  • MAP_BAR_THUNDER_ISLE_TITLE5 - Stage 5
  • MAP_BAR_THUNDER_ISLE_TOOLTIP1 - Further contributions to the Sunreaver war effort are needed before the assault on Zeb'tula can begin.
  • MAP_BAR_THUNDER_ISLE_TOOLTIP2 - Further contributions to the Sunreaver war effort are needed before the assault on the Zandalari fortifications begin.
  • MAP_BAR_THUNDER_ISLE_TOOLTIP3 - Further contributions to the Sunreaver war effort are needed before the assault on the Thunder Forges can begin.
  • MAP_BAR_THUNDER_ISLE_TOOLTIP4 - Further contributions to the Sunreaver war effort are needed before the assault on Stormsea Landing can begin.
  • MAP_BAR_THUNDER_ISLE_TOOLTIP5 - Further contributions to the Sunreaver war effort are needed before the assault on the Foot of Lei Shen can begin.
  • MAP_BAR_TOOLTIP_TITLE - %s - %d%% Complete
  • POWER_TYPE_FEL_FURY - Fel Fury
  • SCENARIO_BONUS_VALOR - Some scenarios reward bonus valor.
  • SPELL_CHARGEUP_TIME - Current progress: %s
  • SPELL_CHARGEUP_TIME_DAYS - Current progress: %d |4day:days;
  • SPELL_CHARGEUP_TIME_HOURS - Current progress: %d |4hour:hours;
  • SPELL_CHARGEUP_TIME_MIN - Current progress: %d min
  • SPELL_CHARGEUP_TIME_SEC - Current progress: %d sec
  • SPELL_FAILED_CUSTOM_ERROR_189 - You must be near the Bloodied Court gate.
  • SPELL_RECAST_TIME_CHARGEUP_DAYS - %.3g |4day:days; required
  • SPELL_RECAST_TIME_CHARGEUP_HOURS - %.3g |4hour:hours; required
  • SPELL_RECAST_TIME_CHARGEUP_INSTANT - Instant
  • SPELL_RECAST_TIME_CHARGEUP_MIN - %.3g min required
  • SPELL_RECAST_TIME_CHARGEUP_SEC - %.3g sec required

by Published on 2013-01-23 05:19 PM

Patch 5.2 - 10 and 25 Player Raid Loot Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Coming to the PTR in the near future will be a new designation of item type in Normal and Heroic raids for non-tier pieces. Each 5.2 raid boss will have a chance of dropping this new designation of a particular item that’s 6 item levels higher than their counterparts. These higher quality versions will be called “Thunderforged”. This means that there will be five variations of some items. You’ll now see a 5.2 raid item of LFR quality at item level 502, the same item in Normal quality at item level 522, the item in Normal Thunderforged quality at item level 528, the Heroic version of the item at level 535, and the Heroic Thunderforged version of the item at level 541.

This new item designation is being added for a couple reasons, but first and foremost to make loot drops more interesting overall, especially after you have earlier bosses in Throne of Thunder on farm. As you’re working on progression, those first few bosses can now continue to provide a chance at upgrades, making repeated kills potentially more exciting and rewarding. Those additional upgrades can then help to slowly raise power, and boost you over whatever progression roadblock you may hit.

We’ve also received a lot of feedback regarding 25-player raids, and have been looking for ways to address some concerns. Ever since we changed 10-player raids to drop the same item level as 25s, we’ve seen a steady decline in 25-player raiding. This isn’t surprising. A 25-player raid takes an extra level of logistical commitment for the officers of those groups. It’s unfortunately easy for a 25-player guild to collapse down into a 10-player guild, but very unlikely for the opposite to happen. However, we like 25-player raiding and don’t want to see it go away. Like many players, we love the epic feeling that comes with banding together more massive groups to battle powerful foes, we love that there’s opportunity for those groups to try out new players or unusual comps without causing a huge burden, and we want to support the larger raiding guilds. That said, we’re also concerned that over-rewarding the 25-player guilds—if, for example, we went back to a higher item level across the board for 25s, as was the case for Icecrown Citadel—would feel like a slap in the face to the many 10-player raiders out there, who are the majority of our Normal and Heroic raiders.

To attempt to navigate this minefield, we’re going to try having Thunderforged items drop more frequently in 25-player raids. They’ll be somewhat rare in both cases compared to the standard versions that’ll drop, but they’ll be even rarer in 10s. Overall, a 25-player group will be more likely to end up with a slightly higher item level after several weeks of raiding.

It’s important to keep in mind that this only affects 10- and 25-player Normal and Heroic raids, and tier-15 armor pieces won’t be available in Thunderforged quality at all. We’re curious to hear your thoughts about these changes, and what you think once you begin seeing them on the PTR.
by Published on 2013-01-23 06:21 AM

Diablo 3 Expansion Will Have a Beta, Patch 1.0.7 Notes (Updated 1/22), Black Weapons Staying The Same, StarCraft II: Heart of the Swarm Cinematic

Ghostcrawler Hints at Unannounced Feature
Another interesting tweet from Ghostcrawler today! You can join in on the speculation on the forums.



Patch 5.2 - Elder Charms for 5.0 Content Only
It seems that the Mogu Charm of Fate will be replacing the current Elder Charm of Good Fortune in Patch 5.2, with the Elder Charm of Good Fortune being used for the Patch 5.0 raids only. The Mogu Charm of Fate will still be acquired from turning in Lesser Charm of Good Fortune though.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just for clarity's sake, once patch 5.2 is live, Elder Charms of Good Fortune will only apply to Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon). There will also be a brand new Elder Charm equivalent currently called the Mogu Charm of Fate. MRFs will be used in the new content being released in 5.2 including Throne of Thunder, Nalak the Storm Lord, and Oondasta (ooh, say it again!). They'll still be "purchased" with lesser charms of good fortune though, exactly how the current Lesser Charm to Elder Charm conversion works.

We'll be sure to let you guys know how various currencies (including Conquest and Valor) will work before the release of the patch, so you have some time to plan.

StarCraft II: Heart of the Swarm Opening Cinematic
Blizzard released the Heart of the Swarm Trailer this morning!



Blue Posts
Originally Posted by Blizzard Entertainment
Content Difficulty Feedback
Because facerolling through a videogame is fun. No it is not.
For some people it is. Some people only want some mindless fun. Something they can do to relax rather than having to set their mind on overcoming a virtual challenge. That's one of the many reasons why invoking majorities in online discussions just doesn't work.

We all have our own reason to do what we do. Some want to test themselves and improve their skill, some just want to relax and have some fun time with their friends. Some don't even know what the concept of hardcore and casual gaming mean, let alone "skill" or "competitiveness" in something they may not even consider a hobby.

If you just want to relieve some stress there is plenty other things to do. If you just want to relieve some stress then why do you go do something ingame that is too hard for you? WHY DON'T YOU JUST STICK TO LFR and let others enjoy the game?
You can't really asky others to not enjoy the game so you can enjoy your own vision of the game. Neither option is right. Sure, there are areas of the game specifically tailored to a particular group of players (Heroic Raids are better fit for the hardcore crowd), but that shouldn't stop you from trying something different and find out if it's fun or not for you.

And YES it are the unskilled losers who ask for nerfs. Deal with it.

This game is not stressfull, it's not rocketscience, it's piss easy. But for the 'majority' it is stressfull to do heroic raids or challenge modes or even normal mode? I wonder what is challenging in your real life if WoW is already too hard for you.

There you go, the "unskilled losers" ask for nerfs. That's a not very nice way of putting an etiquette over a group of players that may have difficulties overcoming a challenge in the game. There's no real reason why you should go out of your way to also say that then real life for those players must be incredibly difficult. We get it, you consider yourself a very skilled player in World of Warcraft, that's great.

But in a game with as many players as World of Warcraft has, you have to realize that people come from very different backgrounds, some have been playing games for years, some are just starting to discover this world... Therefore, they have different expectations of how they would like to enjoy the content.

Of course, it may look selfish to ask for nerfs if you can overcome the content at its current difficulty, but, isn't it equally selfish to deny others content just because they don't have your skill?

That's what LFR was for. It's what Blizzard has said LFR was for right from the start, yet now you still see a need to make normal modes easier.
Since you mention normal difficulty, I think it's a good opportunity to mention this blog article by Watcher where he explains how developers tune the raid encounters: http://eu.battle.net/wow/en/blog/706...er_-17_01_2013

I may be wrong but I find it incredibly hard to imagine that there is a boss in the game that is absolutely insurmountable to even a casual player.
If you give that person an infinite amount of time (and will) they'll probably overcome the encounter at some point, sure. But what actually happens is that, rather than keep at it, most players stop trying at some point out of frustration.

The will to persevere and continue battling a foe that feels like an unavoidable obstacle is actually not as common as you may think among gamers (otherwise, why would we even have difficulty settings in most games anyways?)

Then why bother with a game based on progression and challenge? Surely you'd be more at home playing Second Life.
There are several scales of challenge (and progression). On this game you can even progress solely on PVP or PVE if you so wish. So, this is not really an argument. Everyone knows at which pace they want to play the game, and if they don't know, they'll eventually find out as they encounter things that annoy them and things that don't.

Invoking an unquantitive "some" doesn't make your argument any more valid than his. The problem with you guys at Blizzard nowadays is that rather than having a philosophy / image of a direction you want to take the game in, you buckle in when 20 people throw up a moany post on the forums. You can't develop a game based on the whims of a few, as you said, but it's what you do.
The developers get their information from plenty of sources, it's certainly not just becase "20 people throw up a moany post on the forums". Otherwise, based just on the posts you can find on this forum, you'd see game design change from one extreme to the other with every single patch, which is not really the case (even when the developers change the direction on which they're taking the game).

why nerf (not to be mixed with tweaks and hotfixes) harder content that people enter to seek challenges and when they hit wall they do normal modes to gain better gear and experience.
As I mentioned on my previous post, the blog post I linked explains the reasoning the developers use to adjust certain fights.

But you can huh? Or where you trolling when you said this? :

"You have two talent specializations. Why not have one for DPS? Even if it's a different healing spec, do you really need it at every single moment of the day? It's your choice to go with two healing specs, and that obviously comes with a downside (just as a tank that decides to go with two different tanking specs and argues his DPS is low on that content).

Proceeding to argue that because you run with a dual healing spec there's no content you can do is not going to get you very far because the answer is simple: use a DPS spec for that content."

There's quite a difference between not being able to do (defeat) something and refusing to use the tools the game offers to do a certain piece of content. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Maybe it's time for more than two specs? (Source)
Why have trispec? Wouldn't it be a lot better to be able to save keybind/action bar layouts and remove dual spec.
Aren't those two models pretty much the same thing? (Source)

Healthstones too need an alternative. Maybe Mage? Health biscuits?
We want different classes to have some unique abilities. We don't think many raids get cancelled for want of healthstones. (Source)

I have 100 spell power. +10% SP procs > 110SP now. A different +10%SP procs. Now I have 120 or 121?
Depends entirely on how the spells are built. Some are designed to only look at unbuffed stats. (Source)

you don't think halo might be slightly unfair to a stealth class? make it not do dmg to stealth. lol 30 yrd radiu
Yes, we actually do. That wasn't the intent of Halo. The question is where do you cut off AE stealth breaking? (Source)

Do devs consider using spec-specific talent tree differences for tough balance tiers e.g. Shockwave 40 sec Arms, 20 sec Prot
Yeah we do that. Warlock, priest and druid have a lot. (Source)

Death Knight (Forums / Skills / Talent Calculator)
Any reason DKs are the only class without a damaging level 90 talent option?
When they provided DPS, they became all about using that ability on CD, not the benefits the talents were designed to impart. (Source)

Mage (Forums / Skills / Talent Calculator)
If you want mages to play the spec they want. Why have the devs made fire mage so poor on single target dps? any changes inc?
All the raiding mages were Fire BC Fire was best in every situation. Now we see more Frost and Arcane, but still lots of Fire. (Source)

When have you ever told us the design intent of Arcane? We've been begging you to tell us for expansions now.
Feel like we've discussed it a lot. Try to use AB without running OOM. It's a nuker that uses a healer resource model. (Source)
and how exactly is scorch weaving circumventing THAT stated design concept?!
Scorch was free in 5.1 so it felt mandatory and allowed more AB stacks, which made Arcane damage too high. (Source)

Monk (Forums / Skills / Talent Calculator)
Combo Breaker on the PTR feels a little low at 12%. Is this number set in stone? Or is this low to compensate for new Mastery?
It's not set in stone. There are a lot of monk changes to try out and iterate on. (Source)

Priest (Forums / Skills / Talent Calculator)
Discs are the only healer with a scaling mana return - why?
Isn't Meditation a scaling mana return? (Source)

Rogue (Forums / Skills / Talent Calculator)
Will you compensate the loss from Blade Flurry (Combat rogues) somehow? There are still people who prefer combat over sub
We buffed Combat single target to make them more competitive with Assassination. (Source)

Warlock (Forums / Skills / Talent Calculator)
Sac for Destro is all about Havoc. For single target, talents compete fine.
We agree Havoc plays a big part of it. (Source)

Warrior (Forums / Skills / Talent Calculator)
as projected, in pvp, second wind is ticking at 2,000 health a second.LOL want warrs in pvp you say? then you fail, hard.
Warrior success in PvP shouldn't hinge on a single mandatory talent. (Source)
you may have caused 1 warrior out there to actually try the other 2 talents on that tier in MOP. quit ur job.
What you are saying then is that Second Wind is still too powerful compared to the others? (Source)
Good luck with Second Wind. My prediction: By the end of 2013, it will still be picked by either 100% or 0%.
We think we can get it to a place where the passive benefit is balanced between the active healing of the other two. (Source)
Subtractive balancing is bad imo. You should be buffing the other two options not giving us 3 shitty ones.
Buffing is generally preferable. But keep in mind part of the problem is players feel they can't counter warrior healing. (Source)

PvE
also is it possible that challenge modes flopped because rewards for anything but gold are bad?
Why do you conclude they flopped? We're pretty happy with them... (Source)

Is game design more focused on ranged dps? PVP arena starts and Raid mechanics tend to favor RDPS over melee dps. Intended?
There are raid mechanics that favor range and those that favor melee. Any recent examples? (Source)

Strongly prefer 7x/wk. Can't play weekdays much, like to grind on weekends. Its was fun for me in cata
You can still do that. The runs after the first still give valor. It's not the most efficient way possible, but totally works. (Source)
Look at it this way. I got few hours per week to play & not every day. 7x/wk means I get full valor. Other not.
I can appreciate that. The current model is intended to be a compromise between folks who want long sessions vs. many sessions. (Source)
7 per week allows you both to do them on one day or on 7 days. The current implementation doesnt (without dr on vp)
But the current one lets you do 20 a week if you really want to. (Source)
you traded the one efficient way in cata for the one efficient way here. Don't pretend you're more diverse.
Disagree. The big difference in the previous two systems is after X you got *no* valor. Very hard to play other ways. (Source)

Do you honestly think players want to do 20 per week? RT But the current one lets you do 20 a week if you really wa
How many should you do a week? (As an aside, more did 1/day than 7/ week.) (Source)

it's something only HC raiders (a minority of the raiders) would say, or someone with more time than skill.
HC raiders tend to do content anyway. It's more casual raiders who drop out if rewards and prestige are lacking. (Source)
so am i right in asumming you are designing content for a slim minority and saying screw the rest of yall?
How did you get that from what I said? I said we tend to see players give up when their accomplishments are too easily outdated. (Source)
You seriously want players to have to grind 5.0 content before running 5.2?
Is it fair to players who played in 5.0 if they aren't ahead of those who did not? (I don't think we ever said "grind.") (Source)

I'd like to see the numbers/proof of this "the less hardcore raiders quit when we provide catch up stuff" crap.
You don't see it all the time? Think about those players who get lazy when a tier is near done. It's like that but more so. (Source)

PvP
Justify why there are no nerfs on hunters & shadow priests in 5.2 please?
Assuming you mean PvP, we're not hearing much on hunters since Stampede fix. Shadow is a concern. Worried they're under the radar. (Source)

You mentioned trivialising accomplishments in PvP before, but the players accomplishments are rating not gear surely?
We think it's a problem in PvP too. Players with big accomplishments should be able to show them off. That's part of the reward. (Source)

I agree with that statement but THIS game killed skill requirements. Gear > Skill. In Vanilla, 2 lvl 50s >1 lvl 60.
The same is true of PvP. The best players can swap mains and still achieve gladiator. That's skill. (Source)
Disagree. Look how quickly the best guilds can clear content. Other guilds can't do it with full gear and huge bonuses. (Source)

I remember someone saying wanted to remove the barrier for pve gear to get into pvp. pve gear now only good for instance stuff
PvE gear has higher ilevels than PvP gear. It just lacks two important stats. It's fine for getting you into PvP. (Source)

dislike attitude but I like the discussion. What do you balance arena on? High, low, or average players?
We try to balance for all. Different problems occur at lower brackets. Things that require skill to counter become OP. (Source)

The Elder Scrolls Online Trailer
Starcraft II wasn't the only game to release a trailer today. The new Elder Scrolls MMO also released one to go with their open beta signup.

Be sure to check out our TESO Wiki for all known information on the races and places of Tamriel and take a look at our Megathread for more information on the game.

by Published on 2013-01-22 07:11 AM

Update: Don't miss the Heart of the Swarm cinematic!

"Helpful Hints of Sanctuary" Contest Winners, Details on Dyes and Legendary Items, Take Flight with New Diablo Fan Art

Patch 5.2 - Elder Charms Changes
Patch 5.2 adds another way to earn Elder Charms, through daily quests! It seems that the Sunreaver Supply Crate and Kirin Tor Supply Crate have a chance to drop an Elder Charm of Good Fortune. The cap on these has been increased to 20, up from 10.



Patch 5.2 - New Legendary Quests
The next few quests in the legendary questline were added in a recent PTR build. Several of them still lack objectives.

This time around, after speaking with Wrathion you will have to earn Exalted standing by killing mobs on the Isle of the Thunder King. While you do this, you need to collect 20 legendary drops from the Throne of the Thunder raid, similar to the Sigil of Power and Sigil of Wisdom.

After you faction / realm completes enough of the War Effort to unlock the Lighting Forge, you can then proceed with the quest line, at some point collecting Titan Runestone and earning a legendary meta gem.

Level Name Objective
90Meet Me UpstairsMeet Wrathion upstairs on the second floor of the Tavern in the Mists in the Veiled Stair.
90Secrets of the First EmpireCollect 20 Secrets of the Empire and 40 Trillium Bar.
90I Need a ChampionEarn Exalted Reputation with the Black Prince by defeating mogu, Zandalari, and saurok enemies on the Isle of the Thunder King.
90The Lightning ForgeProgress through the Isle of the Thunder King until you unlock the Lightning Forge. Meet Wrathion outside the Lightning Forge and complete his task.
90Spirit of the Storm Lord
90The Crown of Heaven
90Echoes of the TitansCollect Titan Runestone x 12
90Heart of the Thunder King
90A Reckoning


Blue Posts
Originally Posted by Blizzard Entertainment
Cross-Realm Zones and PvP
Players have always been able to kill low level characters, this isn't something new with CRZ.

PvP realms were designed right from the get-go to be a place where random acts of PvP could take place (outside of a handful of safe zones), and we have no plans to change this.

Ganking is always a threat on these realms, there have always been players who enjoy it and who go out of their way to do so. It just comes with the PvP realm unfortunately. (Blue Tracker / Official Forums)

Patch 5.2 PvP Gear Changes
I am just going to jump in here again and respond to a few of the points that have been raised so far in this thread, but have not received a response.

I approve this change but more rewards for PvP have to be given!
We have a cosmetically different and unique weapon enchant planned to be available at 2200 rating. We are also looking into the possibility of adding in some additional vanity items and rewards that can be earned at various ratings.

Whats the point in having elite gear at all with this change? Why not just remove it?
The reason it's not simply removed is because with this change we are making it so that there's a difference in stats between the normal and elite versions, while it is not nearly as big as the difference between the Malevolent and Tyrannical gear, it's still desirable. The problem that lies in the current system we use is that you have 2 sets of PvP gear (Honor and Conquest) comparatively to there being four levels of gear for PvE (LFR, Valor, Normal and Heroic raid).

You need to remember that the Honor gear cannot be so good that it substitutes dungeon gear as an LFR entry item or is better than loot from LFR, Conquest gear cannot be better for PvE than the Heroic raid items, but both need to be stronger in PvP than their counterparts. This ends up creating a system where we have to balance two tiers of items against four, meaning there's a void for upgrades between Honor and Conquest items.

This new system means that we will now have four sets of PvP gear (Dreadful, Malevolent, Tyrannical and Elite Tyrannical) to scale up with the PvE sets so that the stats will increase in a much more gradual manner. So we can now avoid the gap in upgrades caused by having only two sets of PvP gear.

This means that you can get 27k Conq Points over say 3 months, dont spend them, and then buy they full set of Elite gear in 5.2.
Ooooh... You so sneaky! :O

Your plans have already been thwarted, though. Not only will you be having some trouble competing with those that have started buying the normal version of the Tyrannical gear while you are waiting, there is also a 5000 Conquest point cap. This will prevent you from saving up your points, so it is definitely recommended that you buy the normal version before you get the elite one to avoid missing out on gear.

Do you think players will feel rewarded for achieving a rating that can simply be "farmed" and is not earned like in the old days ?
The rating inflation will mean that ratings end up being higher at the end of the season than what has been seen previously, but this does not mean that they will be so dramatic that 2200 rating will be easily achieved by everyone. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Sounds like L90 talents. Greg says they're fun, but how many players actually enjoy them? Very, VERY few.
There's that invisible majority again. Why not try "I don't find them enjoyable and I can imagine other players feel similarly"? (Source)

Did you ever though about bringing back "5sec rule" back to healing ? To concept of having to sometimes stop healing to regen
As a player, I enjoyed gaming the 5SR. Canceling heals constantly was kind of tedious and the whole concept is a lil mathy. (Source)

Hunter (Forums / Skills / Talent Calculator)
what is the intent behind mage and lock blanket removal but hunter still retains blanket? I really don`t see a distinction ...
We did nerf Silencing Shot. We were worried that mage/lock still bring a lot to the table & don't want hunter to just be "I burst!" (Source)

Monk (Forums / Skills / Talent Calculator)
Isn't Storm, Earth and Fire more of a shaman spell? Would have been perfect to reduce dmg taken a bit like Ancestral Awakenin
Pandaren had the spell in War 3. (Source)

Please comment on the abomination of a spell, "Ring of Peace"
We think monks need pretty drastic buffs to get them into PvP. Player not used to seeing them. If RoP's too powerful we can adjust. (Source)

Paladin (Forums / Skills / Talent Calculator)
why can't paladins hold daggers?
I guess daggers are considered too gauche? It's been that way forever. (Source)

Priest (Forums / Skills / Talent Calculator)
What necessitated the PW:Solace/Holy Fire changes? Will new PW:Sol = cur. glyphed HF+Mindbender for damage/healing/mana?
We had to nerf Solace so much to make it non-mandatory that nobody used it. Trying a different approach now. (Source)

using that logic then whats the point of a priest having mass dispell...
We don't want classes to have abilities so critical that you must bring them - you can't bring 11 classes to a 10 player raid. (Source)

Warlock (Forums / Skills / Talent Calculator)
here is some player feedback: launch 5.2! Lol cannot wait for blood fear's revamp. Honest Q: why did something so op go live?
We thought we could balance it by making the health cost sufficient. We were wrong. (Source)
Blood Fear went live the same reason Second Wind went live they didn't think it would be OP at higher Ilevel.
We're still not sure they are OP at higher level, but we can't make the experience unfun at low levels either. (Source)

Heya ghostie, I belive if you guys removed the 20% health cost from the new Blood Fear it would actually make it a viable pick
We could consider it. It probably needs a token health cost just to keep the "Blood" name. (Source)

Point in fact, Destro less than a 1% spread for 3 Grim, yet nerfed Sac for them. Aff Sac is ~6.5% ahead, only nerfed by 1.7%.
Last I looked, 90% of Affliction and Destro had Sac in PvE and 90% of Destro had Sac in PvP. That doesn't feel like a choice. (Source)
Even with Sac,Destro was bottom of lock DPS. So regardless of intent, it's a nerf to our worst spec.
Destro is good on some fights. Regardless, having a mandatory talent prop up a low dps spec isn't good design. (Source)

Warrior (Forums / Skills / Talent Calculator)
Is there any plans to make bloodsurge and wild strike useful in 5.2 instead of being a last resort move.
When would you not use Wild Strike? If you mean CS, RB and BT are better, that doesn't make Bloodsurge bad. (Source)
I think he means that outside of CS, it is better to have dead GCDs and pool rage(for HS spam in CS) than use WS.
Could make CS not affect HS, but then a lot of warriors have some relearning to do. (Source)
I think the solution is in changing WS, not in breaking something that works well (heroic strike).
But what would you change WS to? Ultimately it's a priority question of whether it beats HS, RB etc. (Source)

Any plans for Warriors Deadly Calm? Most seem to just macro it to HS and be done with it. Seems rather weak at the moment.
We probably should not have added it back in MoP. It's not interesting and the class doesn't need it. (Source)

Trinkets? No. Haste being desirable? Maybe. Thought about using an Enh/Guardian type of haste solution?
Fury damage is very high. If we e.g. gave more rage from haste we would have to nerf damage accordingly. (Source)

And Arm's proposed 5.2 rotation will mean more consistent dmg in D Stance & complaints about warrior survival.
Nerfing Dstance (for non Prot) and buffing SW is something we'd consider, but the other 2 talent would stay dead in PvP. (Source)
As long as SW gives the passive rage, the other 2 will stay dead. Give that passively to all warriors.
We don't think it's the rage. Players complain that SW warriors hard to kill from the healing. Prob exactly why warriors take it. (Source)

WS is ignored 90% of the time cuz of GCD caps, heroic strike used much more to dump rage.
That's a tricky issue to fix without screwing up rotation. HS is good during CS because it stacks. Hard to push other things out. (Source)

You may not have removed warriors from PVP but you made them boring to play in PvE. I am tired of page after page of nerfs.
Just curious - what warrior nerf has made them boring in PvE? TfB never seemed to be that popular... (Source)

PvE
Not only that, you tell us you dwont give us new dungeons AND you said we wont have many catch up mechnics
Read my words: you have many catch up mechanics. But you do have to catch up in a way previous tiers let you ignore. (Source)

is HC raiders and their desires a correct use of resources given that 74% of raiders is 10/16 normal and only ~5% is 6+/16 HC?
Hardcore raiders may be a small minority, but they can be thought leaders, and other raiders follow their progression. (Source)
do anyone beside other HC'ers care? Personally I hope for good content for the majority of players, not the 5%.
Check out, just an example, how many people watch progression streams or kill videos. It isn't trivial (nor is it everyone). (Source)

what happened to 7 dungeon runs per week for valor, can we have this back instead of having to daily for 80 valor?
Old model: 7 per week but 8th useless. New model, 1 a day then as many as you want for less. (Source)
this is so misleading. It was seven a week then you hit cap. It's now ~20 a week until you reach cap. Stop pretending.
You mean the cap is bigger? I understand what you're saying now. We felt larger cap critical to allow options. Else, 1 way wins. (Source)
You know what won for me? I stopped caring about capping, it's so ridiculously out of reach for my 8 hours of play.
The system works better if players play at their own pace. We just need some kind of cap or someone would break everything. (Source)
Players want to play at their own pace but won't get as much reward from their own pace. They get frustrated.
Here's the kicker: that pace is different for different players. How to not alienate those who want to play more vs. less? (Source)
With trully optional content. And not "optional" content that gives huge benefits to other activities.
To solve the problem, a player who want to progress his / her character needs something to do that isn't wait til next week (Source)
That approach doesn't work either. Players consider optional content optional and skip over it (not all of course). (Source)

Currently in raiding some fights require hugely fluctuating amounts of healers (in 25's). Will this be a bit better in 5.2?
We don't design them that way intentionally. Often it happens when DPS checks are tight or there is a lot of avoidable damage. (Source)

Professions
Speaking of Royal Satchel; How do you feel about the only bag created with MOP mats is locked away, and expensive?
I made some on one of my characters and can't sell them. They can't be *that* valuable. (Source)

Any near-future plans to make secondary professions account-wide? I've seen many requests in forums too.
Potentially. The risk is that if there is ever less content in the game, we will have lost leveling / gearing alts as content. (Source)

will we ever see a catch-up system like with cooking for other professions?
Likely in some form. We wanted to see how Cooking worked out. (Source)

Any near-future plans to make secondary professions account-wide? I've seen many requests in forums too.
Potentially. The risk is that if there is ever less content in the game, we will have lost leveling / gearing alts as content. (Source)
Idk if the secondary-profs leveling exp is compelling enough to "miss" on the Nth time, much less the first.
I agree in the abstract, but once we changed it we could never change it back. We always have to be alert to such consequences. (Source)

World
Hi Greg, now game become more soloable. Do you worry about lack of social interaction in the game?
All the time! Players really love solo content, such as soloing old raids, but the social fabric is also critical. (Source)

remove low pop servers and give the players free transfers to normal pop servers and problem solved
If it was truly that simple, don't you think we would have done so? One tiny example: what if someone has your name already? (Source)
free name change. players would be happy to name change. rather then playing on none pop realm
With all due respect, I think you're wrong that players will happily change their names. (Source)
With ALL do respect..you also want the 25$ soo yeaa =/
Generally speaking, WoW has been successful because players enjoy playing it, not because we gouge them. Players see through that. (Source)
WoW has been successful, cuz of it's RTS legacy and lack of competition at start. The gouging came with Activision
That's just tinfoil hat stuff from players guessing how we work. Look at Tom's recent answer on that question. (Source)

Misc
So are you trying to appease the development staff or the players?
The players of course, but as we've discussed recently, players don't speak with one voice. (Source)

I thought forums worked great STOPShort data format telegraphs of the 21st century STOP
We might try it again someday. I can answer a lot more tweets than I ever could forum posts though. (Source)

What feedback could be so tremendous that you listen to it? And change it like players suggest, not like you feel it must be.
Off the top of my head we changed Prep, TfB, Gargoyle, transmog restrictions, rep for dungeons... all based on player feedback. (Source)
Transmog restrictions and dungeontabards for rep feedback suggested the current system? I have a hard time believing that.
The changes in 5.2 to both of those systems were driven very heavily by player feedback. (Source)

Furthermore isn't making changes based on player feedback an example of majorities making decisions?
No. We make changes based on a single well-thought-out argument. That's what I'm saying: we don't design based on polling. (Source)

The Elder Scrolls Online Beta Signup Open
Head to the official TESO site to sign up for the beta, and be sure to check out our TESO Wiki for all known information on the races and places of Tamriel! Take a look at our Megathread for more information on the game.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-01-20 08:36 PM

On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on Dueling

Swift Windsteed Contest - We are still waiting on a reply from one of the forum winners, please check your PMs. A new winner will be selected on Monday if you still have not replied!

Tier 15 Rogue Armor Set Preview
Keep in mind that this is just a preview and the final sets may be different!





Tier 15 Armor Sets Recap
Now that all but the Warrior Tier 15 sets have been added, it is time for a recap!

Class Male Image Female Image Video
Death Knight Male Female Video
Druid Male Female Video
Hunter Male Female Video
Mage Male Female Video
Monk Male Female Video
Paladin Male Female Video
Priest Male Female Video
Rogue Male Female Video
Shaman Male Female Video
Warlock Male Female Video


Patch 5.2 - New Frog Model and Pet Battle Tweets
Mumper shared the new Frog model on Twitter recently, and apparently people are excited! You can see the old frog model next to it for comparison. Only new frog pets will use this model, older ones will continue to use the older one.


Originally Posted by Blizzard Entertainment
Next PTR push, transferred characters will get a random set of 25 max level pets to test with. Aki quest also flagged complete. Should help! Transferring your actual pets is very challenging since we copy chars, not accounts. This solution works nice though. (Source)

The issue with mech and undead not proccing their rez is a known bug and we plan to fix it in 5.2.0 (Source)

CRZ and Scourged Whelpling... oops, amirite?
Your prayers have been answered. We made a dramatic reduction to the respawn timer on these in 5.2.0. (Source)

In 5.2 the respawn is better for scourge whelpling. Will the same be applied to Minfernal?
No changes to the Minfernal, we are happy with it's capture rate. Scourged whelp was way off, its similar to Minfernal now. (Source)

How much experience does an elite pet give (5.2) and can each individual boss (elite) pet be beaten once a day? Curious for leveling
They give standard XP but their daily quest has a much higher chance to drop a rare battle-stone. (Source)
Ah cool so fables bag drops a pet and a stone (higher chance). If the fables bag can drop stones why doesn't the panda element bag?
Spirit tamers give a massive multiplier to XP on their daily's already, no need for the stone. (Source)

That's interesting. Each time an Elite Battle Pet is despawned, it spawns in as a different level. Bug? Still legendary quality though.
Different levels each time is a bug, fixed in next build. (Source)

So uh, stupid question but can multiple people battle an Elite Pet at the same time? Unlike Tamer teams, it despawns when you forfeit/lose.
Despawn on elite pets is a bug, fixed in next build to work like normal tamers. (Source)

Especially curious about Stunted Direhorn and Zandalari Hatchling. Figuring out if the raid pets come from mobs or bosses would be neat too.
Plan is to have bonus rolls work for raid boss pets. Currently 2 of those and one pet on raid trash. Currently plan is that they will drop as normal loot and on bonus rolls. Stunted Direhorn is not 5.2 anymore, most likely 5.3 at this point. We have a cool replacement though! That was just a scaled down direhorn, no wonder it looked good! Shooting for a custom model in 5.3.0 (Source)

Are battle pet collections intended to not transfer to the PTR? Very tough to test if we have to start from scratch on the PTR.
We currently do not have tech to move pets with characters since the pets are account based. We would like to solve this as well. (Source)

Any chance of seeing that Chain Pet Leash from the MoP beta again? Some of my pets are too... Aggressive for a rope one
Never went away, it's still in the pet rewards bag from daily's. (Source) - (As far as we know, it is not actually in the bags anymore)

Are Flawless Battle-Stones supposed to change the breed of a pet to a random one when upgrading?
No, only affects quality. (Source)

Are epic battle stones planned to be implemented in 5.2? I didn't think they were, but I've seen a couple people think otherwise.
Nope, holding off on those a bit longer still. They will come along with epic pets at the same time most likely. (Source)

Will it be possible to get the new pets in LFR - for example son of animus and living sandling. It'd sure give me a lot of incentive
Yup, they are in all difficulties, including LFR. (Source)

Will we ever see skin-updates for old mounts, like we did with Gryphons and Wyverns? They look amazing! *Imagines Kodo like that*
Always a chance if we have a good place to use them. (Source)

Drop rates on the new world boss mounts be more reasonable in 5.2?
They will be the same as previous. (Source)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
I feel that classes have been boiled down over the years. I'd like to see more crazy incorporated into classes! #GhostlyStrike
Me too. Class diversity is typically the enemy of class balance. Both are important though! (Source)

Love how all mage specs are competitive. Need the same with locks, sick and tired of playing aff in PVE!
Mages disagree that they are all competitive. (Source)

However MM is used as rarely - only to see that it still cant pull the weight.
I'm quite torn on how to fix multiple DPS specs. We used to think that a 5% delta was okay, but players still pick the highest. (Source)

More class/spec differentiation/flavor. Better UI/visualization of spells/buffs. Even more story and alliance wins
Theoretically, how to add class differentiation without making X mandatory in small groups? Very tough for us to solve. (Source)

Death Knight (Forums / Skills / Talent Calculator)
Can I have more than 1 dk per server since they aren't a hero class anymore?
We agree that limitation probably isn't necessary any longer. (Source)

I mean Dks are just destroyed in PVP right now. I will pay for 10 mins of your time if you hear me out...seriously
Destroyed by whom? Warriors and mages who are getting nerfed (more) in 5.2? (Source)

Figured I'd try asking again but is the way HB gets spammed by Frost DW in both single target and aoe considered fine by devs?
We think it's borderline. Seems unfair to tell warriors they can't use WW single target but then let DKs do it. (Source)

Druid (Forums / Skills / Talent Calculator)
resto druid can do nothing except hot,hot and hot.Do you think druid is designed using hot at all time?
Ideally a lot of hots, but not 100%. (Source)

What do you feel is the hardest healer to pvp balance? When I think about hots my mind hurts so Id say druids.
Over the course of all expansions, I'd say druids. It's the combo of hots + shifting + Cyclone. (Source)

Mage (Forums / Skills / Talent Calculator)
On Mages. Was increased mana regen from Tier6 talents a good choice? It only affects Arcane, making it "double dib" on them.
On the whole, we're not sure. They are probably too focused on Arcane at the expense of Fire and Frost. (Source)

Greg do you think its possible to honestly get frostbolt back to Wrath stages? putting it on FoF and reduce cast time? please.
Not crazy about reducing cast times on anything, but as you can see, we're still trying out various FoF design on PTR. (Source)

Do you not think Scorch was mana management? What do you think we were using it for, our health?
Isn't that the defense you could offer of any loophole? "I liked this, because it let me get around limitations." (Source)
We offer nothing but using talents to our advantage, which is what they r there for, no? It's not our fault, you made it.
If the Scorch rotation is just that much fun, we could nerf Arcane DPS instead to account for being at 6 stacks so often. (Source)
It's totally not your fault. Not sure where that is coming from. It's still our responsibility to fix it. (Source)
You made the tree and scorn us for using it to our advantage? Shame on you. We r suppose to manage mana right?
So under that logic if you found a way to keep your crit rate at 100% and we fixed it, that is scorning you? (Source)

Paladin (Forums / Skills / Talent Calculator)
Please consider making Divine purpose baseline. Even if it has a lower proc chance it would help sustained damage.
We heard from a lot of paladins who hated DP. A talent seemed like a good solution. (Source)
no paladin in their right mind would complain about divine purpose, a free 3 paladin proc come on?
They did. It wasn't the free power -- it was the unprecitability of the rotation. (Source)

Why is Holy Radiance costing 21.6k Mana when you removed Judgement of the Pure and Replenishment
Because LoD and WoG are free. (Source)

Hey I was wondering if there was way to look into bringing back Seal of Command as another seal option. Rets want it back.
What it would do? It's hard enough getting them to use the 3-4 they have. (Source)
SoJ proc from judgement = actully usable. SoT damage increase is needed. Its a dps loss even in wind lord.
You're using SoR or SoJ on a single target? (Source)

Priest (Forums / Skills / Talent Calculator)
cont. Why not cap it (Divine Aegis) at 40%, but allow larger single heals to create larger shields?
Yeah potentially. It's largely a problem that using all AEs reigns supreme in 25s but single targets are great for 10s. (Source)

Holy PVP- should it be viable? Any comment on the current low number of healer priests (both holy and disc) on all ladders?
Easier to balance. Easier to learn. But that's small consolation for the guy who loves his non-traditional PvP spec. (Source)
We struggle with this question a lot. You can argue that PvP would be better for many players with fewer specs than 34. (Source)

stop being lazy and remake the priests 90 set of talents..Mechanics like halo shouldnt even be in the game.. rest is just bad.
Those usually aren't the talents we hear much complaining about. (Source)

Rogue (Forums / Skills / Talent Calculator)
New and existing players are going to choose classes that fit their playstyle AND give them options. Rogues only do one thing.
Do you really think it's a ranged vs melee thing? Many DPS shaman e.g. don't swap Enh to Ele all the time. Pure vs hybrid? (Source)

Do you think there might be just a bit too much passive damage going on with rogues now? That's what personally turned me off.
To use FPS terms, the high auto+poison damage keeps rogues feeling like an SMG instead of a shotgun. Maybe time for a change? (Source)
if you're going to use fps terms don't you think a rogue should be more like a sniper rather than a shotgun
Snipers have very low ROF though. They also tend to be complained about in FPS for the same reasons - uncounterable burst. (Source)
in most games sniping takes more skill, which makes the good players not mind its extra power
You and I read different FPS forums. (Source)

While I'm quite happy with how my rogue plays (I roll assassination), the analogy you make is pretty spot-on.
And I'm not saying the SMG feel is a bad design. Watching bars chew away quickly can be entertaining too. Diversity is good. (Source)

Warrior (Forums / Skills / Talent Calculator)
GC do you think arms rotation feels a little too unpredictable? I understand fury being unpredictable but why arms?
The 5.2 change to Taste for Blood removes one source of RNG. Sudden Death will still provide a break from monotony. (Source)

On PTR, Taste for Blood comes at level 20, but Overpower at level 30. Kind of hard to use TfB without the ability it procs
They should both be level 20. Did you roll a new warrior for PTR? (Source)

your work isn't done, my rogue can still go 100-0 in shockwave
What are the sources of the damage being used to kill you in those 4 sec? (Source)
you seriously need a screenshot?my rogue in ful mal died in shockwave today on arena, just warrior,druid was CCd
How long do you think you should be able to live? How many sec should it take someone to kill you? (Source)
honestly we don't know. We leave that to you.
The complaint was that 4 sec of stun was too short. I'm just trying to establish expectations here. 6 sec? 10? 30? (Source)

Just tried Arms on the PTR. V. Boring. Needs another proc/dot/thing to track. MS>OP>OP>Slam+CS is just dull. Needs salt.
Are you sure you're Slamming at the right time? It shouldn't always follow dual OPs AFAIK. (Source)
It feels unfinished, uninspired, bland, it needs another button to press, another mechanic, something else, a random element.
The random element is what many warriors didn't like. Fury can be more about unpredictability (which fits). (Source)

as projected, in pvp, second wind is ticking at 2,000 health a second.LOL want warrs in pvp you say? then you fail, hard.
Warrior success in PvP shouldn't hinge on a single mandatory talent. (Source)
you may have caused 1 warrior out there to actually try the other 2 talents on that tier in MOP. quit ur job.
What you are saying then is that Second Wind is still too powerful compared to the others? (Source)

people complain about warrior cd stacking. Maybe that's the problem with their burst?
War Banner and Recklessness play well together, but we've heard fewer complaints since trinket and TfB changes. (Source)

PvE
the ilvl requirements for 5.2 LFR = too high, especially w/out new 5 mans. Running 5.2 dailies for weeks for new gear = no fun
What about 5.0 LFR? There are 5 you can run a week. (Source)

What is with the 1 hr.+ long DPS queues for LFR?
Typically, it's not enough healers queuing. (Source)

however, the Asian special version iLV for 25-raids really forced Asian players feel to switch to 25s over an over again
Asian players overwhelmingly told us they liked having dual lockouts. In EU and NA some love it, some hate it. (Source)

Too many times I'm in LFR where 1/3 of the healers are in dps spec and dpsing, leaving us with 3 healers. How to stop this?
There are 2 issues. One, we don't have an offspec LFR loot system yet. Two, the fights don't often need that much healing. (Source)

I've been playing mmo since UO beta. Your idea ruins my enjoyment. You guys can do heroic mode. Leave 10m for casual
The reason we went to 10s being equal for progression is because so many players asked us to. How to rectify that? (Source)

Tears of boredom is all we have from Galleon. Waiting hours in hopes of his spawn isn't a challenge. It's stupid.
Which is why the 5.2 boss will be different. (Source)

I have a concern regarding the tag 5.2 World Bosses. Won't players just wait for a guild to get a boss to 5% and hit it?
For the Sha equivalent, does anyone care? For the Galleon equivalent... just try it. (Source)

what happened to 7 dungeon runs per week for valor, can we have this back instead of having to daily for 80 valor?
Old model: 7 per week but 8th useless. New model, 1 a day then as many as you want for less. (Source)
Strongly prefer 7x/wk. Can't play weekdays much, like to grind on weekends. Its was fun for me in cata
You can still do that. The runs after the first still give valor. It's not the most efficient way possible, but totally works. (Source)

it's something only HC raiders (a minority of the raiders) would say, or someone with more time than skill.
HC raiders tend to do content anyway. It's more casual raiders who drop out if rewards and prestige are lacking. (Source)
Really? Often when i read forums i think its hc raiders who leave the game if they did the content.
They might complain about the loss of their prestige, but it typically doesn't stop them from raiding. For less HC, it does. (Source)

For my groups and myself, we cleared mech. The instance was short (important), relatively easy (important), (1/2)
Players who went to Pathaleon weren't the problem. (Source)

1h & 2h Strength weapons drop from the same bosses while Caster and Agi weapons were spread out, any reason for this?
Not really. We just try to keep loot from always falling into a predictable pattern. (Source)

PvP
I have pvp gear stashed in the bank from Sha which I don't use because I don't pvp.
That's okay. Hopefully there are some players who look at a couple of PvP pieces and decide to give it a try. (Source)

The problem for PVP is you listen to 1500 players. Balance for 2.2, or wherever the T2 cutoff is if its changed
Aren't you kind of saying that unskilled players don't deserve a fun game? Or are they just too ignorant to grasp issues? (Source)

I'm reading the 5.2 PTR notes, and it looks like monks are going to be like DK's in season 5... Your thoughts?
We hope not, but monks are so absent from PvP right now that we fear the solutions need to be dramatic, not subtle. (Source)

Do you think your entire defensive toolkit should have counters? I truly believe that's where paper vs practice affects ret.
Yes! Why would it be fair to have things with no counter at all? (Source)

CC DRs, pvp power, and class burst CDs all need to be heavily looked at. Is it going to be 6.0 before these issues are fixed?
We've made DR changes and burst changes in 5.2. What needs to change about PvP Power? Be specific if you want us to discuss it. (Source)

Please tell me that there's a global resilience buff coming in 5.2? PVP damage is actually absurd (_ALL_ classes/specs).
We don't think damage is too high, just a few outliers. Q: How long should it take to kill someone? How long does it take now? (Source)

I don't think they're too complex, but macro'ing is integral to any class' peak performance (rightfully, imo).
Yeah it's pretty hard to be optimal in PvP without macros for any class, but I'm not sure that's something we need to fix. (Source)

Character
Hello Mr. Street. Isn't that unfair that all old PvP art is unavailable to PvE players while all old PvE art is to PvP'ers?
All old art isn't available to anyone. We eventually allow access to more and more, just not all immediately. (Source)

Just come up with a mechanic that allows people with mains to catch up faster on their alts.
It's just balance. Playing alts had entertained a lot of players for years. Too much streamlining risks removing that gameplay. (Source)
I like the idea of leveling a toon and being able to swap classes. (A la FFXI) and more invested more returned.
It's an interesting discussion of when it's okay for players to not have to level a second character. (Source)

Wait, so it's ok to make us burn out by running the same content for months? Bad drops? No drops? ICC anyone?
It's a balance. Finishing a raid in 2 weeks (because you have all the loot) is as lame as grinding it for 8 months. (Source)

Ghostcrawler, please answer this question..
On letting players only level once? It's a big discussion. How important or interesting is leveling after the first time? (Source)

V. of the A- any chance the 1k VP trigger could be obtained on multiple characters to spread the load, instead of just one?
Problem with that is now you should constantly swap characters to benefit from "first of the day" bonuses and not play your main. (Source)

Hey Greg! With talents and Glyph being easy to apebt and change, want reason do you use to defende duel spec? as in more spec
Maybe it's time for more than two specs? (Source)

You removed helm enchants because they were 'mandatory'. Why add item upgrades which make capping valor 'mandatory'?
Helm enchants had one source. Valor has many. (Source)

How come we cant put MOP LFR and tier items in Void storage? (not upgraded)
At the moment, it would strip the upgrades from the items. We are fixing it for 5.2 and you can use Void Storage on them as expected. (Source)

So then what you are considering is to get all secondary stats very close in value and remove hit/exp?
Or keep reforging, but axe hit/exp from the game. Choosing haste vs. crit is less mathy and more (though not 100%) about style. (Source)

Many players actually enjoy playing with the reforge feature. If its not fun for you, dont use it.
Can you explain what's fun about it for you? In my experience, many players use a spreadsheet etc. to make the decisions for them. (Source)

Would it be technically difficult to let us choose reforging amounts? E.g. only reforging 122 hit instead of the maximum 187
We've discussed that as a potential solution too. (Source)

About transmog in 5.2, why we can't transmog 2h sword into spear or staff is becos of tech problem? pleaz answer my question.
We have answered this and it is because the animations use what the weapon really is, not what it looks like. (Source)
Surely you must have programmers who can make it work? Players care about these things, more than you might think
Of course they do. At the end of the day there are only so many of us. We hire people whenever we find good ones though. (Source)

I call BS. "Increase" is paltry compared to multiple gifts; I encounter multiple Bling's a day.
BC that wasn't the reason. It felt like work to log in 10 alts to maximize a Bling appearance. It made something fun not fun. (Source)

Misc
You can also LFR with friends. I do it often.
Yes, that is a good point. Anything with friends in WoW is good. (Source)

Also: If Discovery and newness goes so well, why are you afraid of making radical changes between expansions?
"Even if the design is better now, I don't want to have to relearn my class." Don't see on the forums a lot, but very common. (Source)
We lose a lot of players who say they couldn't keep up the rate of change. (Source)

Ever consider talking one-on-one in-depth with players about game design, just to bounce around ideas and brainstorm? Curious.
Yeah, I love stuff like that. Figuring out a medium and not causing excluded players to feel excluded are the challenges. (Source)

"and we don't care anyway." makes me feel im losing my time here.
Context FTW. We don't care if a "silent majority" agrees with you. We care about the strength of your argument or feedback. (Source)

Devil's advocate: people don't like working harder, even in "gimme content", when they don't have to.
I do really inefficient things in some games so long as they're fun. I think it's an MMO phenomenon: the fear of being wrong. (Source)

Sites like noxxic, EJ, IV and you'll see the benefit we TC's bring. Look at the wow forums, what benefits do the whiners bring
Humor me. How does theorycrafting make the game more fun (excluding the people who enjoy geeking out on the numbers)? (Source)

Ah, crap. This is probably going to cement my reputation as a apologist. http://t.co/kmXn3xqM
I get that Twitter has huge limits. Still, it allows me to reach more player than forums did, w/out the "manifesto" problem. (Source)
How about something that's kindof like Twitter which doesn't allow long questions but does allow long answers?
I don't really have time for long answers. That's the problem. (Source)

But my tweets can come across as harsh or blunt. I get that. Not sure of the right solution. (Source)
It's the limit of characters. No space left to be very polite. It's the system, not us.
Agreed. So maybe players could stop imagining words that aren't actually there? (Source)

Any suggestions for ways to help devs? Forum posts? Compilations of posts? Twitter? Going to HQ and demanding chngs?
I would suggest tweets for short, simple things, and succinct forum posts for more in-depth discussions. (Source)

Not to mention cannibalizing on the guild behind you in progression will be back with a vengeance.
Why does the community often leap from one extreme to the other? Just because it's not 100 degrees out doesn't mean it's 0 degrees. (Source)
why does blizzard make balance changes from one extreme to another.
Any examples? I feel most of our balance changes are pretty modest. They are often 10 to 20% swings. (Source)
You wiped out all talents, made new ones. Thats like a 100% swing. Ring of Frost is a talent, LOL!
Okay, though we didn't do that for balance reasons per se, but because the old talent system was kind of dumb. (Source)
When you made the Talent build before MoP you said it was an important change for the better, and now you say it was dumb?
Look back at our comments. We tried to fix the talent design in Cataclysm. It helped, but not enough. You guys deserve better. (Source)

How hard would it be to take several of the best players that have "credibility" and just make the changes they agree on?
How on Earth would you identify those players? (Source)

it's very dissapointing going on to WOL and seeing cn players ahead of me with higher gear then we can obtain unfair?
It's hard to compare. They waited a long time for LK and Cataclysm while your ilevels were ahead of theirs. (Source

Customer Support Web Chat
Blizzard has finally added the option to use chat for customer support, rather than having to call!
Originally Posted by Blizzard (Blue Tracker)
Need live support? Customer Support now offers a live web chat option as an alternative to calling us so we can assist you as efficiently as possible. This exciting new option allows you to contact us, chat directly with a helpful representative, upload needed files, and resolve your issue quickly and efficiently -- all on Battle.net!

Review the steps below to contact us:

  • Visit the Contact Blizzard Support page.
  • Select the game or product you require assistance with and fine-tune your search with the options presented.
  • Your search will provide you with helpful support articles to resolve your issue. If available, you will have the option to contact us by ticket, through our live web chat, or by phone.

Note: Web chat and phone support availability vary based on issue type and hours of operation.

Why is Web Chat not available for my issue?
Web chat is available for all issues we can assist with in that format. We want to make sure we address your issue completely the first time, and this new system allows us to better help you. If web chat is not the best way to resolve the issue, the option will not be presented.

Where did the phone number go?
If you have an issue that requires a phone call, the system will provide you with our contact number. We want to provide all the tools necessary for you to resolve your issue without calling us – no one likes to wait for an answer!

The button for my desired live contact option is grey. What does this mean?
Phone: Our phone lines are currently closed or our phone queues are full.
Web Chat: Web Chat is currently closed or all agents are busy. Please try again in a few minutes.

Guild Wars 2 Music Update and Developer Livestream
ArenaNet has added many new music clips and Voiceover Outtakes to their Soundcloud page. Also, don't miss the transcripts of the recent Developer Livestream on GW2Guru.


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