World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-05-08 08:22 PM

WoW Down to 8.3 Million Subscribers
Activision Blizzard's press release states that World of Warcraft is down to 8.3 million subscribers. This is a loss of 1.3 million, down from 9.6 million last quarter. Most of the loss came from the East once again.

  • Blizzard expects to have less subscribers at the end of the year than they do today.
  • Most of the decline in subscribers came from China.
  • There has been less engagement by casual players.
  • Blizzard is going to work on improving the experience for returning players.
  • Blizzard All Stars and Titan will not be released in 2013 according to the slide below.
  • Heart of the Swarm was the #1 PC game of the quarter, selling 1.1 million copies in two days.
  • There has been increased competition with F2P games in Asia.
  • Players consume content faster and subscribe and unsubscribe as new content is added.

by Published on 2013-05-07 11:59 PM

1.0.8 Official Patch Notes

Patch 5.3 - Pet Battle Spectating, Blue Tweets, Riot on Toxic Player Behavior, Fan Art

Patch 5.3 PTR - Build 16924
Build 16924 will be deployed to the PTR realms soon.

New Strings
Originally Posted by MMO-Champion

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
  • Unholy Might now increases your Strength by 10%, down from 15%.

Druid (Forums, Talent Calculator)

Hunter (Forums, Talent Calculator)
Beast Mastery
  • Exotic Beasts now reduces the cooldown of your Pet Special Abilities by 1%, down from 30%.

  • Rabid now has a 1.5 min cooldown, down from 2 min.
  • Burrow Attack now has a 14 sec cooldown, down from 20 sec.
  • Sonic Blast now has a 2 min cooldown, up from 1 min.

Mage (Forums, Talent Calculator)


Paladin (Forums, Talent Calculator)

Patch 5.3 PTR Notes Update - May 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Death Knight (Forums / Skills / Talent Calculator)
    • Talents
      • Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
    • Unholy

  • Rogue (Forums / Skills / Talent Calculator)
    • Talents
      • Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger. has a range of 20 yards, down from 30 yards.
      • Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
    • Combat
    • Subtlety
      • Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).

  • Warlock (Forums / Skills / Talent Calculator)
    • Talents
      • Blood Horror no longer activates from attacks made by pets.

  • The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom

Pet Battles
  • Battle Pets
    • Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
      • Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
      • Grim Batol is now accessible at level 84, down from level 85.
      • Lost City of the Tol'vir is now accessible at level 84, down from level 85.
      • Magisters' Terrace is now accessible at level 68, down from level 70.
      • The Mechanar is now accessible at level 68, down from level 70.

  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Items
    • The amount of PvP Power and Resilience on gems have been reduced by 50%.
    • Big Zokk Torquewrench has returned from their leave of absence.
    • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.

Battlegrounds and Arenas
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.

  • Justice Heirloom vendors now have Heirloom shields in stock.
  • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.

  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.

Pet Battle Spectating
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Yea, who needs arena spectating when you've got this
The pet battle spectating is not really "spectating" as such. You do not get to watch players versus other players, you only get to see them when they are fighting a wild pets. Before this change all you would see when a player was battling wild pets was them just standing there idly, now the battle will be visible to outside parties and not just to the player battling the wild pets. This means that the "pet battle spectating" is not really a new system for watching pet battles that had to be developed, it was simply a change to make wild pet battles visible to outside observers.

The same cannot be said for an arena spectating mode though. In order for us to create a system for arena spectating we would need to build a system from the ground up. While the ability to spectate arena matches is something that we would definitely love to implement into World of Warcraft, at this current point we have no plans for it.

Its coded message to PvP community "We dont give a fck about PvP or you, pokemon is all that matters"
That's as far from the truth as it gets, there is loads of new content and changes on its way for PvP in patch 5.3;
  • Balance adjustments/changes
  • New Arena
  • New Battleground
  • Conquest point catch-up system
  • PvP gear changes
  • PvP stat changes
  • Battle fatigue changes
  • And more...

If we did not care for the state or well-being of PvP in World of Warcraft we would say so, however the reality is that we do care for PvP and we are constantly making changes and additions in order to improve it.

Mists of Pandaria Collector’s Edition - Limited Quantity Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you missed out on getting your own Mists of Pandaria® Collector’s Edition, here’s your second chance. We have a limited quantity in our warehouse that we will be making available on a first-come, first-served basis on the Blizzard Store for $69.99. We won’t be printing any more of these exclusive sets, so pick one up before they disappear into the mists forever.

In addition to an exclusive art book, behind-the-scenes DVD/Blu-ray set, soundtrack, and mouse pad, the World of Warcraft ®: Mists of Pandaria Collector’s Edition includes all the in-game items also found in the Digital Deluxe version. Take a look at the full contents here.

To upgrade your account with the digital items from the Collector’s Edition once you receive your copy, you can log in to account management and enter the game key here.
by Published on 2013-05-07 09:23 AM

The Making Of: Diablo, Blue Posts, Community Commentary: Why Can't We Be Friends?, Mephisto's Visage Fan Art

Patch 5.3 - Pet Battle Spectating
Patch 5.3 will allow you to see the battle that is taking place when players are doing battle with Wild Pets out in the world. Currently you just see a player standing there idly while they are fighting. This won't allow you to target the battle pets or see numbers for health and damage.

WoWkemon Addon - Pet Battle Spectating
To go along with the spectating added in Patch 5.3, you can also see the numbers with the WoWkemon Addon's spectate mode. We looked at WoWkemon late last year, but spectate mode is a newer feature. Unfortunately it only works with players on your realm for now, but you can always submit suggestions to the author!

Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
The problem is when trivial content (dailies) is needed for better content ("bonus" rolls). Would like them removed
We are trying out options that aren't trivial or solo, such as rare mobs or summonable bosses. (Source)
But we do want to motivate players to get out into the world and not just tunnel on instances 100% of the time. (Source)

We've chatted about item squish... Ever considered a level squish? You know, lowering the cap back to 60 and readjusting.
What is the ultimate goal there? To speed leveling? To make it less intimidating? (Source)

23 Wisdoms and 9 Powers. Wisdom isn't the issue.
Wisdom was the issue when everyone ran tons of MSV and less HoF. Now folks run MSV less and so have lots of Wisdom. (Source)

Do you guys plan to fix up Silvermoon soon? The Sunwell has been restore since 2 expansions ago.
What new content would you be willing to give up so that artists could focus on Silvermoon? (Source)
It should be done for consistency. How about you make a patch focused on Lor'Themar, Velen/Anduin and revamp both BC zones ^_^
I'm not sure many players get excited about consistency. In a world of infinite artists, I'd totally agree. (Source)

"Would you spend art time on Silvermoon or new raid?" Huge bummer that this is even an "or" question, and it's happening a lot
Why? There are a limited number of hours in the day and we can only hire folks so fast. (Source)
And even if we could double our art team tomorrow, I'd then ask do you want 1 raid + Silvermoon or 2 raids? (Source)
Prioritization is just a part of this or any business. It's not a questions of being cheap. It's a question of bang for the buck. (Source)
I get it can remove the fantasy of the world to portray things in terms of artist hours, but those are very real considerations. (Source)

Does the potential low-pop/imbalanced server solution also address the poor economies of these servers?
Poor economy plus the lack of people for group content are the main problems in our minds. (Source)

What if raiding was an option, daily questing was an option and dungeons were an option?
Then my expectation is players would choose the most efficient path (not the most fun) and tunnel on that one. (Source)

in comparison to dungeon/raid ,class,race,zones and new features dev time what would it take to give WoW a new graphic engine?
We improve it every expansion. What is your imagined goal behind scrapping it and starting over? (Source)
WoW is more complex, but based on games I've done before, a new engine could take 4-5 engineers 2-3 years - VERY rough guess. (Source)

We have heard what you didn't like or thought could be better. What did you like about Mists? What do you like coming up?
Like: The new talent tree and glyph design. Challenge Modes. Wrathion. Cho. (Source)
Like: Less teleporting; the world feels like a world. Bonus rolls. Large raids. The farm. Brawler's Guild. Pet battles. (Source)

Is there an internal check that can distinguish between interesting for a developers mind vs player or is it metric reliant?
That is a very relevant question. We discuss all the time whether X is fun for the player or fun for the designer. Very easy trap. (Source)
It's not something I can explore via Twitter, but might make an interesting blog. Very common rookie mistake (though I make it too). (Source)

GC,how often do you restrain yourself from replying to some of these tweets with "Stop being bad"?Props for putting up with it
It wouldn't be worth it in the long run. If I don't show respect to players, they have every right to lose respect for me. (Source)

Bring back BC developers please.
Most of them are still here. (Source)

And really an entire continent of NPC’s telling me to slow down so you don’t have to design more content got old fast.
We are releasing patches faster than ever before. (Source)

Riot GDC Presentation: Reducing Toxic Player Behavior
Riot had a presentation at GDC this year about how they addressed toxic behavior by League of Legends players. WoW also has its own share of toxic behavior, and while their solutions are not directly applicable to WoW, it is still an interesting presentation! You can see the whole presentation here.

  • A significant number of players say that they are quitting LoL due to bad player behavior.
  • 98% of players only have infrequent and non severe toxic behavior and 2% of players have more frequent and severe toxic behavior. (Slide)
  • Riot looked at what would happen if they removed the worst 2% of players, but found that the occasional toxic behavior of the other 98% of players made most games appear to still have toxic behavior. (Slide)

  • Shield Players from Negative Behavior
    • The first experiment involved turning off cross team chat by default for players, but allowing them to turn it back on.
    • This dropped the amount of games that used cross team chat by 1%, from 46% to 47%.
    • This caused a 32% drop in negative chat (that led to a report), 2% drop in neutral chat, and 35% increase in positive chat. (Slide)
    • This also dropped the amount of reports per active player by 6-17% in different categories of toxic behavior. (Slide)

  • Reform or Remove Toxic Players
    • Players can report others for negative behavior in game and the Tribunal system will build a case for frequent offenders. This case includes chat logs, as well as parts of the gameplay.
    • The community then is allowed to vote to Pardon or Punish the offender.
    • When comparing the Tribunal decision to the judgement of the official support staff for a sample set of cases, the outcome was the same 80% of the time. Most of the time when the judgement was not the same, the players were actually more lenient than the official staff would have been.
    • Examples: Case 1, Case 2, Case 3.
    • Riot then added reform cards that are sent to the player after they were banned. These include the judgement, punishment, and evidence from the case.
    • The cards that explained why a player was banned and showing them what they did caused player recidivism rates to go down by 2-13% in future games. The recidivism rate previously went up when players just received a vague a ban notice. (Slide)
    • The offending player is also able to link the card to everyone else, which ended up in the community agreeing with the decision most of the time. (Slide)
    • Some of the banned players even claimed they learned something from being the feedback offered after they were banned! (Slide)

  • Create a Culture of Sportsmanship
    • There are five categories for tips shown in game: Fun Facts, Positive Behavior, Negative Behavior, Self-reflection, and Gameplay Tips. (Examples)
    • Each tip could then use one of three front colors: Red, Blue, and White.
    • Then the tip was either placed on the Loading Screen, In Game, Both, or Nowhere.
    • Every game got a random combination of these variables with a 10% set of games that acted as a control, having none of these tips.
    • Games with the tip: "X% of players punished by the Tribunal improve their behavior and are never punished again" in white on the Loading Screen saw a 4-6% decrease in toxic behaviors. (Slide)
    • The next tip had some interesting results depending on font color: "Teammates perform worse if you harass them after a mistake." (Slide)
      • Red - 6-11% decrease in toxic behaviors.
      • White - Negligible impact.
    • As did this one: "Players who cooperate with their teammates win X% more games." (Slide)
      • Blue - 4-6% decrease in toxic behaviors.
      • Red - Negligible impact.
    • Some tips didn't do so well, as this one cause a 5-15% increase in toxic behavior with a red color: "Who will be the most sportsmanlike player in the game?" (Slide)

Fan Art
This is some interesting fan art that appeared on Reddit today, involving exporting WoW assets and replacing elements, then rendering them in another program. You can follow the artist's progress here.

by Published on 2013-05-05 08:14 PM

Mannercookie's Insanity Barb Build, Types of Density on the PTR, Tyrael Fan Art

Patch 5.3 - Dungeon Journal UI
Patch 5.3 finally makes it faster to move through the Dungeon Journal by putting boss selections for an instance on the left always, and loot, abilities, and model on the right, making it much faster to switch between bosses to find the right loot list.

Otis - Dungeon Journal Addon
If you don't want to wait a few weeks for Patch 5.3, you can install the Otis addon to make life a little bit easier. It adds arrows to the side of the Dungeon Journal that allows you to quickly move up and down through the boss list.

Blue Tweets
Originally Posted by Blizzard Entertainment
I'd say Glyphs and Talents look too similar atm.
Yeah, I think that's fair criticism. (Source)

We added talents in vanilla so rogue 1 and rogue 2 could be different. With tri spec, what if every rogue feels the same again? (Source)
I think you picked the worst class to make an example for you here.
In my experience, hunters are even more likely to swap specs than rogues. Even rogue specs have more kit than hunter specs. (Source)

Pandora's box was open at the moment you allowed us to change spec unlimited number of times.
Then maybe we need to close the box. Another idiom is throwing out the baby with the bathwater. (Source)

Can you reconcile your tweet yesterday about yr friend being "just a druid" w/ the "Bring the player not the class" mentality?
I don't think it's a contradiction. You should be able to bring a Balance or Feral most of the time. (Source)
Now there are some cases where we discourage extreme ranged or melee stacking, which is more necessary evil than cool design. (Source)

And how about "bring player - not spec" argument?
Unless you are on heroic Lei Shen, you can probably play any spec you want and be fine. This was not the case in Sunwell. (Source)
In Sunwell, you had to stack certain classes to get the right buff / debuff matrix. That is what "bring the player" was all about. (Source)

How much would you like Crit, Haste and Mastery to be just as good as one another for all specs, allowing freedom for style?
It's tricky. If they are all interchangeable, then you don't look at the stats at all. Better would be if you can feel the delta. (Source)
For some casters, you can really feel diff between a high crit and high haste build. I wish it felt more so for everyone. (Source)
Then the stats could be equal value while the decision was still meaningful. (Source)

I was looking at simulation numbers on noxxic. Can't believe I'm alone in thinking it's demotivating to see my class so low.
We don't put much faith in class comparisons from sims. Different people with different skills work on the various components. (Source)
So even if e.g. the hunter simming is strong, it may not mesh with the shaman simming. (Source)
Sims are better for helping you determine gems, rotations, reforge etc. for your character. (Source)

Can we get a heads up as to VP incoming patch, will it be reset or can I have it stored ready?
We will give you notification before 5.3 ships. (Source)

Sunwell raids stacked the top DPS with 1 each of the buff classes. Heroic ToT is the same except it's Raid CDs now.
Disagree. Heroic ToT class stacking is nothing like Sunwell class stacking. (Source)

This is opposite of truth. Having the highest ilvl possible when stepping into ANY raid IS MANDATORY
I disagree. Skill has a much greater impact than ilevel. That is why Blood Legion can beat content with very little new gear. (Source)
Worldclass is irrelevant. There'd be no point to gear if it didn't facilitate success. Stop with the straw man.
But skill matters more than gear especially for non-worldclass, because the worldclass can't improve their skill much more. (Source)
Gear helps for sure. If you want to farm LFR for tiny DPS upgrades, go for it. My contention is that behavior is optional. (Source)
mechanics or not the guild rollling in a sub 496 ilvl is gonna have a bad time in tot where the 515 guys are gonna breeze
Yes, that is different. If you don't have a lot of N gear from previous tier, then LFR will serve as a useful catchup. (Source)

why is it we can burn extra mogu coins in LFR but not on nalak for example?
We didn't want to encourage rampant realm hopping, which can lead to instability when there are too many folks in one spot. (Source)
Now that 5.2 has been out for awhile, it would probably be okay for the older bosses. (Source)

have you consider make DBM as default UI, like many other popular 3rd party UIs they are becoming essentials
We try to communicate essential info in raids. The raid mods often provide too much info, which has 2 problems. (Source)
Difficulty is probably obvious, but they also make fights seem complicated by bringing your attention to stuff you could ignore. (Source)

I have even seen in blue posts where you or someone else says normal raiders run LFR! Pls get stories straight!!!
Some heroic raiders run LFR. The question is how forced they feel to do so. (Source)
In 5.0 when everyone was in blues, LFR gave epics and felt really important. (Source)
In 5.2, LFR offers much less to N raiders unless you've been unlucky or are impatient to complete a set or something. (Source)
As I've said, if it's fun for you, go for it. I wouldn't consider it mandatory though. (Source)
In heroic, there are tight enrage timers. In 5.2, there really aren't in normal. (Source)
It comes down to your error rate on mechanics. Improving ilevel can gives you more room to have more errors and still win. (Source)
But causing fewer errors in the first place is likely an even surer track to victory. (gives -> give) (Source)

don't you fear pve gear will become too strong and scare away pure pvpers who dont want to pve?
We don't think PvE gear will be more attractive than PvP gear for PvP with these changes. (Source)

the blog about how to gear was a little inelegant and convoluted let's say. Is End game gearing gonna be like that forever?
What we don't like is that the current system is fairly opaque. Nothing tells you "Go here for a good belt upgrade." (Source)
Also, the system gets more convoluted when tiers advance. Should I do MV LFR or ToT LFR? Is the DMF trinket still good? (Source)
We like to encourage lots of different paths towards a goal rather than e.g. raid or die. (Source)
what if i just want to raid or die? All I want to do is dungeon and rad? Why can't that be an optimal choice? Not the only one
Optimal tends to become the only. We try to make the most optimal path the most diverse one (but again not the only one). (Source)

Weekly News Recap
Lots of news this week, so here is your chance to catch up if you missed a day of news!

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices seem to be moving back up slowly, with almost all SSDs under $1 per gigabyte when on sale. No new GPUs or SSDs worth waiting for are expected before the third quarter this year. RAM prices have been increasing for the past few months, so if you were thinking about adding RAM anytime soon, now is the time.

The new Haswell CPUs from Intel are almost here and should bring a mild performance improvement, power usage reduction, and significantly better integrated graphics.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 3770K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in [email protected], take a look in our team's thread.

ComponentPuppy Dolphin
MonitorAsus VS229H-P 21.5" LED IPS Monitor - $140ASUS VS248H-P 24-Inch Monitor - $170
KeyboardKensington Pro Fit Media Keyboard - $20Cyborg V.5 - $48
MouseLogitech G400 - $37Razer Deathadder - $46
SpeakersCreative A220 2.1 Speaker System - $30Logitech Z313 Speaker System - $40
ComponentNarwhal Unicorn
MonitorASUS VE278Q 27-Inch - $266HP ZR2440W 24-inch (IPS Panel) - $369
KeyboardLogitech G510 - $90Razer BlackWidow (Backlit)- $76 ($129)
MouseLogitech G500 - $45Razer Naga (Buttons on the Side) - $70
SpeakersLogitech Z323 2.1 Speaker System - $60Logitech Speaker System Z523 - $65

Puppy and Dolphin
Mix and match anything but the CPU/Motherboard combo between Puppy and Dolphin. Pick one of the two CPU/Motherboard combos.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $35NZXT Source 210 - $35
Power SupplyCorsair CX500 - $58XFX Core Edition PRO 550W - $69
CPUAMD Phenom II X4 965 Black Edition- $85AMD FX-6300 - $117
HeatsinkCooler Master Hyper 212 Plus - $28Cooler Master Hyper 212 EVO - $30
MotherboardASUS M5A97 R2 AM3+ 970 - $99ASUS M5A99FX PRO R2.0 AM3+ 990FX - $135
MemoryKingston HyperX Blu 4GB 1333 - $318GB G.Skill DDR3 1600 - $71
Graphics CardASUS 7770 - $109Gigabyte 7850 2 GB or Gigabyte GTX 660 OC 2GB - $195 / $210
Hard DriveWestern Digital Caviar Blue 500GB - $57Western Digital Caviar Black 1TB - $91
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$525$766 - 781

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $58Cooler Master HAF 932 - $160
Power SupplyCorsair 650TX V2 - $90Corsair 750HX - $130
CPUIntel i5-3570K - $210Intel i7-3770K - $317
HeatsinkThermaltake Frio - $53Noctua 6 NH-D14 - $80
MotherboardASUS P8Z77-V LK - $115ASUS P8Z77-V - $176
Memory8GB G.Skill DDR3 1600 - $7116GB G.Skill DDR3 1600 - $120
Graphics CardGigabyte 7950 OR MSI GTX 660 Ti - $310 / $299Gigabyte 7970 OR GIGABYTE GTX 670 - $400 / $393
Hard DriveWestern Digital 1TB Caviar Black - $91Western Digital 1TB Caviar Black - $91
SSDSAMSUNG 840 128GB (Review) - $100
Plextor 128 GB M5 Pro (Review) - $132
Intel 330 180GB (Review) - $150
SAMSUNG 840 Pro 128GB (Review) - $139
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$1010 - $1153$1590 - $1647

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