World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-02-02 08:22 PM

Diablo 3 - 100,000 Diablo III Beta Invites

Update on Retribution Paladin Bug
The bug has been fixed and unless you've been a really big meaniepants, you won't get banned for playing your ret paladin yesterday.
Originally Posted by Zarhym (Blue Tracker / Official Forums)
The bug where paladin Seals could sometimes cause excessive damage has been fixed. This bug came as a result of a hotfix we put in to fix an issue where some attacks, such as Scatter Shot, were still causing Vengeance in PvP situations. While these things may seem totally unrelated, it has to do with our proc system, which is an extremely complicated mechanic under the hood. We reverted that hotfix, meaning you may sometimes see Vengeance in PvP. But we don’t think that will present a major balance concern at this time.

To be clear, we have no current plans to take action against players who experienced this bug last night unless we come across any extreme cases. The error was ours and we haven’t seen any evidence -- so far -- of players excessively exploiting the bug. We reserve the right to take action if we do find evidence of players crossing the line to repeatedly exploit this bug for major in-game advantages.
by Published on 2012-02-02 10:56 AM

Retribution Paladin DPS Bug
Mini news post to point out that Blizzard is already working on the bug affecting Retribution Paladin DPS after the latest server restart. He also reminded everyone that exploiting that bug can get you suspended, rewards for you and your raid removed, etc ... So it's probably safer to not do it, it will be fixed soon enough.
Originally Posted by Blizzard Entertainment
We're aware of this issue and looking into it right now. It's likely we won't have further updates for you until we're back in the office in the morning PST.

Just as a reminder from the Terms of Use:

C. Rules Related to Game Play.
(i) Using or exploiting errors in design, features which have not been documented, and/or "program bugs" to gain access that is otherwise not available, or to obtain a competitive advantage over other players.
As of now, the bug seems to be fixed on some realms but it seems to still be affecting other servers.

by Published on 2012-02-01 05:37 PM

Mists of Pandaria Press Tour on March 13-15
Blizzard just announced a Mists of Pandaria Press Tour in 6 weeks. The expansion is definitely closer and it means we might finally see some new MoP information soon!

For reference, the Cataclysm Friend & Family Alpha started on the first week of may and the actual Cataclysm press tour happened a month later.
Originally Posted by Blizzard
A Break in the Mists: Alert the Press!

Since the announcement of World of Warcraft: Mists of Pandaria at BlizzCon 2011, we’ve been hard at work on all of the new game features, environments, dungeons, and other content that awaits adventurers. Today, we’re inviting members of the press worldwide to get an updated sneak peek and some hands-on time with the latest version of World of Warcraft’s fourth expansion at an event taking place March 13 - 15.

If you want to know more about what lies hidden within the mists of Pandaria, wait for the season’s end….

Blue Posts
Originally Posted by Blizzard Entertainment
Resetting Cooldowns in PvP
I think cooldown resetting is the definition of cheesy gameplay, it only promotes zerging and the game would be better off without it.

Abilities that reset cooldowns create potential choices for classes to refresh their cooldowns on demand so that they can be reused; the timing on using this can often result in their victory or demise. Using them for simply zerging in and blowing all cooldowns twice will often not result in the best of outcomes as this can quite often be countered by your opponent.

You have to remember that having an ability that resets cooldowns on demand such as Preparation, Cold Snap or Readiness does not make a class overpowered or provide them with a greater advantage over others. It is simply another part of their toolkit and it comes with an innate choice, "Should I use it now or save it for later?” this adds an additional skill factor to their class. Do you pop it now to increase damage output and possibly secure that kill? Should you may maybe be save it just in case you need that second defensive cooldown or crowd control in a tight spot? Maybe you should wait until everything is finally on cooldown?

Knowing when and where to use these abilities is a very difficult thing to be able to assess. These are the decisions that make or break and separate the good players from the great ones. Just because some classes can refresh their cooldowns on demand every now and then does not mean that the ability allowing them to do so is overpowered or needs to be changed in some way, it's simply another part of their class, as is the same for other abilities for anyone else. (Blue Tracker / Official Forums)

Curse Weekly Roundup
Pico is back to tell us about the things you might have missed in WoW, Diablo 3, and Minecraft news recently.



Trading Card Game Art Gallery Update
The Trading Card Game art gallery has been updated to feature ten new pieces.



by Published on 2012-01-31 01:25 AM

Update: Patch 4.3.2 PTR Notes Update
The final version of the official patch notes includes a few extra changes to the game, including a nerf to the heroic version of Spine of Deathwing.
Originally Posted by Blizzard Entertainment
Dungeons & Raids
Dragon Soul
  • Yor’sahj the Unsleeping
    • The Shaman spell Unleash Life now properly only triggers Deep Corruption on its target. Previously, this affected both the caster and the target.
  • Spine of Deathwing
    • Burning Tendons health has been reduced by 15% in 10- and 25-player Heroic mode. This change eases the burst damage requirement to complete the encounter, which should allow players to make use of more varied raid compositions.
  • Madness of Deathwing
    • The Priest spell Leap of Faith is no longer usable while under the effect of Carrying Winds.

Items
  • Maw of the Dragonlord can now have its effect triggered by healing from Holy Word: Sanctuary.

User Interface
  • Fixed a bug that caused the Mature Language Filter to reset on exit.
  • A notice is now displayed 15 minutes prior to the player being disconnected by parental controls.

Patch 4.3.2 Going Live This Week
The information isn't official but assuming everything goes as planned, Patch 4.3.2 should be going live this week. It's not like it can go wrong 2 weeks in a row, right?


This patch is bringing us Cross Realm raids for older content with RealID friends, a few item tweaks and new items, a few new achievements, and a reduced game client install size. It's also bringing the 64 bit client to the game, even if it won't be directly included in the game client it will be available as a separate download after the release of the patch.

And yes, there's technically a 0.5% chance that something can go wrong. Just like last week the patch is scheduled for deployment internally, the patch files are already available on Blizzard's patch servers, and everything points to a release this week. It doesn't mean that things can't go wrong like last week, and this is exactly why Blizzard doesn't announce patches early and this is exactly why I looked like a big-ass idiot last tuesday.

Cross Realm Raids
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friends from other realms and:
  • Form a cross-realm raid and use Raid Finder
  • Jump in to any classic dungeon or raid and be automatically placed in the same instance
  • Join forces and dominate the Battlegrounds

Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.

Dragon Soul Difficulty Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.

The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.

For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

4.3.2 PTR and New File Optimization Tech
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the 4.3.2 patch we’ll be testing some new file optimization tech. As you may be aware, with previous major expansion patches (2.0, 3.0, 4.0, etc.) we’ve carried out a time-consuming process to reorganize the game files currently installed on your hard drive to integrate all previous patch files, essentially ‘cleaning up’ what’s on your computer and reducing the full installation size. This process used to require an amount of free hard drive space double that of the entire installation size to complete, which is why we’ve reserved them for large expansion-sized patches.

The new tech we’re testing with the 4.3.2 PTR will process these cleanups with no additional hard drive space required beyond what the patch is adding. Because of that you may see them appear more frequently with patches.

While the cleanup is occurring you’ll see a specific message on the launcher informing you the process is currently taking place. If you encounter any issues with the new process please be sure to visit our support site at http://www.battle.net/support/


Items
  • Vial of Shadows had the proc damage cut in third and proc frequency tripled to reduce burst in PvP.
  • Many of the original level 60 ranked PvP gear items have had Replica added to the start of their name, making their name identical to the versions being sold in Area 52, for example the Replica High Warlord's Cleaver. However, they still retain their higher item level and stats.
  • Gurthalak, Voice of the Deeps had its proc time increased to 12 seconds from 10 seconds. This change was made to all three versions of the item.
  • The three new items added in Patch 4.3.2 are found on the TCG Loot vendor in Booty Bay. They are part of the Timewalkers: War of the Ancients expansion. (Feldrake, Eye of the Legion, and Demon Hunter's Aspect)



Client Strings Changes
Originally Posted by MMO-Champion
  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING = "You will be disconnected due to parental controls in %d |4minute:minutes;.";
  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON = "You will be disconnected due to parental controls in less than 1 minute.";
  • TIME_PLAYED_ALERT = "You have been playing for %s. Excessive gameplay can cause inconvenience in your daily life.";



Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids

Player vs. Player

Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
General
Mounts
  • Feldrake Summons and dismisses a rideable feldrake. This is a flying mount. 1.5 sec cast

Companion Pets

Classes: General
Druid (Forums / Talent Calculator)
Tier 13

Hunter (Forums / Talent Calculator)
Beast Mastery

Survival
  • Deterrence now also reduces all damage taken by 30% while active.
  • Black Arrow now ticks every 2 secs instead of every 3 secs. Damage is now spread over 20 secs, up from 15 secs.
  • Lock and Load no longer affects Arcane Shots.

Marksmanship
  • Bombardment now lasts 5 secs instead of affecting your next multi shot only.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire

Paladin (Forums / Talent Calculator)
Tier 13

Encounter
10 Man
  • Sludge Spew: Inflicts 29250 43875 to 30750 46125 Shadow damage to an enemy.
  • Stomp: Splits 750000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 180000 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

10 Man Heroic
  • Stomp: Splits 750000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 269100 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

25 Man
  • Sludge Spew: Inflicts 43875 82875 to 46125 87125 Shadow damage to an enemy.
  • Stomp: Splits 2300000 to 2700000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 540000 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

25 Man Heroic
  • Stomp: Splits 2000000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 807300 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

Items
  • Vial of Shadows: Your melee and ranged attacks have a chance to trigger an additional attack for 4028 12084 to 6042 18127 physical damage.
  • Vial of Shadows: Your melee and ranged attacks have a chance to trigger an additional attack for 3568 10706 to 5353 16059 physical damage.
  • Vial of Shadows: Your melee and ranged attacks have a chance to trigger an additional attack for 4546 13640 to 6819 20461 physical damage.



Official Patch 4.3.2 Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.

Druid (Forums / Talent Calculator / Skills/Talents)
  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast damage has been reduced by roughly 6%.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy Radiance now costs 40% of base mana, up from 35%.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Adrenaline Rush no longer triggers a global cooldown.

Dungeons & Raids
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

Baradin Hold
  • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.

Dragon Soul
  • Warmaster Blackhorn
    • The visual warning for Twilight Elites' Blade Rush should be easier to see.

Items
  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.
by Published on 2012-01-29 10:03 PM

Addon Review - Collectinator (by Shamanic)
Ever wondered which pets or mounts you're missing and where to get them? Time to get Collectinator (Download). This is a simple to use addon that will help you figure that out.

You open the addon on the pet or mount page in your spellbook by clicking scan (top right). This will determine what pets or mounts you currently have and what you are missing. Once Collectinator is open you can also click on the top left icon to switch between pets and mounts.

In the filter menu you have options such as faction, known/unknown, drop type (instance, raid, quest, crafted, mob drop, achievement, vendor & pvp) as well as include or exclude special/world event, collector's editions and the WoW trading card game. You can choose to filter BoA, BoE or BoP, select by how rare the item is and what expansion it comes from. You can also search by name if looking for something specific.

Expanding the item shows the location, including co-ordinates and a mouseover will select the item and shows more detailed information.

Whilst you've got the item highlighted you have the following options - add/remove this item from your ignore list, link the item into your chat and with TomTom integration - the option to add the item to the map and mini-map for tracking.

Whether you're looking for a cool new pet or mount, a serious collector working towards Littlest Pet Shop or Mountain o' Mounts, or looking ahead to pet battles in Mists of Pandaria, this addon will make it easy to find those pets and mounts.



NAO Qualifiers
The video from all of the Qualifier rounds held in the past few days has been posted in many parts, all with commentary on the match. See the full list for lots of arena matches!





New Lore: Lor'themar Theron Story Now Available!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard Entertainment is proud to present the latest entry in the "Leaders of Azeroth" short story series: In the Shadow of the Sun!

Lor'themar was not any surer of his thoughts by the day Aethas was scheduled to arrive. As he made his way through Sunfury Spire to the front hall where the archmage would appear, Halduron stopped him, holding out a small bundle of soft crimson wool. Lor'themar took it and held it up as it unfolded, beholding a regal golden phoenix upon its field: the Silvermoon City tabard.

"No," he said curtly, shoving the garment back at his friend.

"You should wear it," Halduron pressed.

"What does it matter?" he answered, striding forward. "Anyone in the service of Silvermoon may bear it."

"It is the symbol of state," Halduron called after him. "You are the head of state. You should look the part."

"I am the regent lord," Lor'themar said, continuing to walk away. "Not the king."


Written by Sarah Pine, "In the Shadow of the Sun" is the 2008 Global Creative Writing Contest winner. To view this story in its original format, head on over to Blizzard.com.

MMO-Report
The MMO Report has Blizzcon, DDO, GW2, Marvel Heroes, Rift, and Casey's Mail Bag this week!

by Published on 2012-01-28 04:34 AM

Diablo 3 - Tooltip Options, Updated Login Screen, Blue Posts, and 15 Anniversary Party

NAO Invitational Qualifiers
Curse, Skill-Capped, and Logitech are sponsoring a player run Arena tournament with over $4000 in prizes. You can find the list of prizes on ArenaJunkies. See the structure and rules for more information about how the teams are selected.

The remaining part of this week's qualifier rounds will be held on the 28th from 7-11pm EST. The second qualifier round will take place on Febuary 3rd/4th 7-11pm EST. The Tournament itself will take place on February 17th / 18th /19th. You can watch the stream of all of them here.



Dragon Soul Difficulty Changes
Don't forget that the previously mentioned Dragon Soul changes are supposed to be going live next week, so this will likely be your last chance to complete the encounter before everyone has access to the 5% buff.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.

The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.

For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Mists of Pandaria PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One of our upcoming goals in Mists of Pandaria is to make the gap between the overall DPS/healing of both PvE and PvP items smaller. In fact, we have design plans for new PvP combat mechanics that will make PvP gear and weapons markedly better in PvP than equivalent level PvE gear and weapons.

The overall goal is to reduce the barrier for crossing between PvE and PvP (and vice versa), as well as to also ensure that PvP gear is the best in PvP, and PvE gear is the best in PvE. More details on these upcoming changes will be posted as they become available.

Regardless of anyone’s rankings past or present, the process of learning and striving to improve never stops: it helps even the most battle-hardened gladiator remain able to go toe-to-toe with their fiercest opponents.

In team-based combat such as Arenas, pressuring an enemy in order to go for a kill or striving to protect your comrade from being the brunt of a focused assault are part of the experience, no matter what classes are driving to get the job done. Most matches are an incredibly complicated dance between combatants: a push and pull of offensive and defensive tactics, of coordinating switches, interrupts, dispels, crowd control, and of learning when to use your particular cooldowns or abilities, and when to change your tactics on the fly. Depending on who you ask, what class they are, what brackets they are in, and what team compositions they run, you are likely to get a totally different answer as to what particular class gives them the most trouble at any given time.

As far as the current balance of various classes: it’s something we are, as always, keeping a close watch on. We welcome you to post constructively about your observations in the appropriate threads, and the more focused and on-topic you can keep it, the better.

While it's not possible to address every individual thread or concern of the community, rest assured we are listening, regardless if you see us post within a particular thread or not.

Comics: Dark Legacy and Teh Glad
Dark Legacy Comics #323 and Teh Gladiators #308 + #309 are available!


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