World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-08-31 11:06 AM

Patch 5.4 PTR - Build 17345

Diablo 3 Console Interview, Blue Posts, Reaper of Souls Wallpaper

Beta Patch 3749 - EU Preparation Patch

Patch 5.4 - Spawn of Galakras
Patch 5.4 adds the Reins of Galakras mount, which is a reward from the Glory of the Orgrimmar Raider achievement. Keep in mind that this achievement can be completed in Flex, Normal, or Heroic difficulty.

FEEDBACK: The Gates of Retribution (LFR)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The second wing of Siege of Orgrimmar is now available on Raid Finder mode, and will remain available through Monday, September 2.

Please use this thread to provide feedback on any of the bosses being tested in this wing, including group makeup (premade, random, mixed) and Determination stack count.

PTR Hotfix to RPPM Mechanics
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi folks,

Over the last few days we identified a glitch that was causing the “time since last chance to proc” counter of RPPM mechanics to reset unnecessarily, regardless of whether the effect had actually had a chance to activate. This was resulting in much lower than intended proc rates for RPPM effects on the 5.4 PTR.

We’ve applied a hotfix that should resolve the issue, but wanted you to be aware – RPPM trinkets (and other effects) should be activating more regularly on the PTR now. Note that this issue was unique to the 5.4 PTR and is not present on live servers.

Blue Posts
Originally Posted by Blizzard Entertainment
Battlefield: Barrens Ending Soon
Vanity rewards that reflect the achievements of the player should follow the player, not simply be restricted to a character that may very well be set aside one day.
Agree to disagree? I have my Tabard of the Protector on a single character, and I'll always cherish that item, and remember that I was there for the Burning Crusade launch with that specific character. She was there, she stepped through the portal at midnight, and that's not some generic reward all my characters have. I can see the appeal of having that available to all my characters, but personally I quite like that the character itself has a history, and has individual accomplishments, rather than everything I do being given to every new character I make.

I totally get that not everyone is going to care about building a legacy of experience with each character, and they just want everything to be account-wide, but obviously there are others that appreciate that being at a point in the history of the game with a specific character leaves some kind of lasting mark on that character.

so glad I spent 2 hours last week farming the head-shrinka only for it to be removed. Cool.
It's not going to be removed from your character, he means removed from being obtainable to anyone that doesn't already have it. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
about the gamebreaker interview: Heroic scenarios are not premade content. Most people chose the first people from trade chat
That's still premade, just premade without much effort. You still have more control over the group than LFD. (Source)
Have you forgot what desaster 5 mans were in tbc without df?
There was no alternative though. With scenarios, normal = matchmaking, heroic = premades. Could have worked for dungeons maybe. (Source)

Any chance on having the other scenarios scaled up to heroic? I really enjoy heroic scenarios.
No immediate plans, but we'd call heroic scenarios a big success. They are very popular, despite lack of matchmaking. Yay. (Source)

Raid Finder
No other game forces you to complete it on easy mode before you have access to the way was intended to be played
I think you are assuming intentions that aren't actually there. If you are an LFR player, then the intent is LFR is for you. (Source)

That's a very valid concern, and one I've raised. The activation barrier to being social is feeling insurmountable.
I don't think LFR is ever going to feel very social, nor was it intended to be. OTOH, features like Flex have a decent chance. (Source)

thoughts on limiting lfr? Say 10/12 available bosses -> incentive to push normals, exclusivity for norm/hc.
Potentially. We all like exclusive content. You just can't let that come at the expense of content in general. (Source)
but its also a question wether content is lfr appropriate by design. Lei Shen wasn't, so why force it? Sour taste.
We tried to push it a bit with Lei Shen LFR. Should it be a goal that NO communication or coordination is required for LFR ever? (Source)

It's infact a broad audience gamestyle, while organized raiding is and was niche.
That's not really accurate. LK Nax and ICC had huge participation without LFR. (Source)
The diff was they were fairly forgiving, which is what we're going for with flex. (Source)

It's essentially solo play. I don't know anyone else in LFR plus trolls are there
LFR is ideally for when you're between friends or your friends aren't online. (Source)
I just don't think playing WoW completely as a solo game would be a great experience. (Source)
We expect to see flex pugs spring up in a month. Even that is more social than LFR. (Source)
We will see how it will work out. I would love flex to be successfull.
Give it a few weeks for players to learn the fights and let us know how it goes. (Source)

I really have to agree here, it feels like being punished for only being able to run LFR
It's a carrot. If you can get every reward from LFR there is much less motivation to play with friends. (Source)
Short term, we get that solo is a big convenience. Long term, we think it drives players away from the game. (Source)
Your fixation on "organized gameplay" is scary, even if it is just not successfull at all.
It's a multiplayer game. Organized gameplay is it's heart and soul. (Source)
playing is it's heart and soul. And please tell me which letter in MMORPG stands for organized
The second one, as I said. If you ignore all those other players or treat them as NPCs then why not play Skyrim or something? (Source)

I would have to agree that LFR is in a weird place. It is fun for everybody to see it once or twice but then it gets old. fast
Some motivation to perform would go a long way. Currently success is nearly guaranteed whether you are paying attention or not. (Source)
I don't think we could make LFR so challenging that you have to perform well, but there are other approaches. (Source)

Could you disable the chance for TF items to drop until after world first H clears? Or maybe "non-raid" patches.
Getting a weapon vs not during world first > getting a TF weapon vs non TF weapon. (Source)

Can you address 10m vs. 25m thunderforged loot? 10m almost never gets the drops they can use in TF form.
Ten has so many other benefits though. Doesn't 25 get to have a few? (Source)
weapons tend to be the biggest problem - can we just not have TF weapons at all?
It makes me sad to talk about removing the most exciting, powerful drops just because players can't count on getting them. (Source)
If I can't count on getting the best drops, that's fine. If Method can't, then something is wrong with the system
Method is affected far more by whether a weapon drops period than whether a TF one does. (Source)
They are going to clear the zone with very few drops per boss period. They may have raiders with 1-2 heroic pieces at first. (Source)

Why is that? NA Subs don't want harder bosses in 25 and gear separation? I miss how the loot diff was separate in 25.
We locked 10 and 25 based on burnout complaints from NA/EU but Asia had a strong tradition of running both, so they still can. (Source)
Note that I am generalizing regions here. No doubt there are burned out Chinese or NA/EU players who want to raid more a week. (Source)

ilvl jumps between tiers are insanely huge. why did you guys think this was a good idea?
Otherwise raiders can't improve their gear every week to beat new bosses. (Source)
We have also found, through feedback, that 13-19 ilevels of power feels, psychologically, like a noticeable increase. (Source)

Why not remove enrage timers from bosses in normal modes? WoW has too many guides for maxing DPS. This would help reduce that.
The timers are pretty relaxed in 5.2 compared to 5.0. Without them, risk of normal guilds bringing 10 healers and nearly no DPS. (Source)

You disguise "We were wrong" as "Were trying something else" though. Cant remember you ever saying you were wrong
We were wrong to make the DMF trinkets so powerful without giving them an appropriate ilevel to communicate that intent. (Source)
We were wrong to put so much emphasis on daily quests that locked gear in 5.0. (Source)
We were wrong to make Cataclysm dungeons hard without offering any alternative for the LFD crowd. (Source)
I'd like to see 4 difficulties for dungeons. Leveling, Max Level, Heroic Max Level, and Challenge. Epics for H mode like TBC.
Yeah, we think tough heroics could work so long as they aren't the only route to gearing for LFR and flex raiding. (Source)

I would be really pleased, knowing that I can be staisfied with 300 points in a busy week, and 1700 when I'm off duty.
Yeah the challenge is that if some players earned 1700 a week, others would think that's what they had to do to keep up. (Source)
why not put a cap limit on spending instead of gaining like lesser charms
I said a few weeks ago that a spending cap has potential. It just needs bulletproofing (example: We offer refunds). (Source)

LK model worked well here. Lots of new content addressed 11 geared toons now what syndrome. Not sustainable?
We saw the alt explosion in the ICC and DS tiers though. Guess which equivalent tier hasn't shipped yet. (Source)

so, unh, isn't it a little backwards to do so much raid testing before the tuning pass is done?
The raid testing helps us with the tuning and also with the raid mechanics (and fun) in general. (Source)
There will be plenty of raid tests with stable numbers as well. (Source)

Do you think that perhaps many people are intimidated by raiding guilds, and prefer to see content on own terms
I'm not sure that's common. You don't need to be in a hardcore guild to be in a fun guild that still raids (or not even). (Source)

Please don't even consider normal raids for flex. It's the last thing I really enjoy in this game, it's fine the way it is.
You aren't ever sad when you have to turn someone away or cancel a raid when too few show? That's the strength of flex. (Source)

with the celestials been the new nalak/sha. are the loot tables linked i.e. kill one thats it or 4 chances for loot
it's one a week. Pick which one you want to fight. (Source)
So to be clear, they all share the same loot-lockout and loot table?
Yes. (Source)

Have you guys ever considered/talked about, making your own verison, or possibly working with the guys from WoWProgress?
We would have to make a lot of hard calls, like whether skipping the 2nd boss to kill the 4th and 5th is more or less progress. (Source)

Fan Art
You can find a high res version of this artwork here.

by Published on 2013-08-30 06:50 PM

Galakras Preview, Solo Heroic Stone Guard 10, Battlefield: Barrens Update, Blue Posts

Patch 5.4 PTR - Build 17345
Build 17345 will be deployed to the PTR realms soon.

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)

Monk (Forums, Talent Calculator)

Warlock (Forums, Talent Calculator)
  • Chaos Bolt damage and SP scaling increased by 15%.

Raid & Dungeon Abilities
  • Burst of Corruption Inflicts 200,000 Inflicts 300,000 Shadow damage to all enemies. 100 yd range. 2 sec cast.
  • Corruption Inflicts 10,000 Inflicts 17,000 Shadow damage to the target every second for 12 sec. 100 yd range. Instant.
  • Empowered Whirling Corruption Inflicts 250,000 Inflicts 200,000 Shadow damage to enemies within 8 yards and creates a Minion of Y'Shaarj at the location. Unlimited range. Instant.
  • Hurl Corruption The caster hurls a ball of Sha energy, inflicting 300,000 750,000 Shadow damage to the target. This attack cannot be absorbed. 100 yd range. 2 sec cast.
  • Piercing Corruption The caster strikes at the target, inflicting a piercing strike of 400,000 600,000 Physical damage. This attack bypasses absorption effects but can be avoided and blocked. Melee range. 1 sec cast.
  • Pulsing Flames Periodically inflicting 0 Fire damage. Each pulse increases Fire damage dealt by 2%. 3 sec cast. 3%. 3 sec cast.
  • Titanic Smash The caster reaches back and smashes down in front of them, inflicting 500,000 1,000,000 Physical damage to all enemies in front of the caster. 100 yd range. 2 sec cast.
  • Whirling Corruption Inflicts 125,000 Inflicts 105,000 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh. Unlimited range. Instant.
by Published on 2013-08-30 07:55 AM

New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and Review

Puzzles and Hearthstone

Patch 5.4 - Galakras Preview
Galakras is the fifth boss in the Siege of Orgrimmar. The encounter takes place near the dock outside of Orgrimmar.

Solo - Heroic Stone Guard 10 Player
Maebybabe, an item level 548 Monk was able to solo Heroic Stone Guard 10 Player difficulty.

Battlefield: Barrens Ending Soon - Update
Originally Posted by Blizzard (Blue Tracker / Official Forums) Gahzrookie, the gloves, and the bag will be around...but what about the troll shoes, Xan'tish's flute, and the other vanity items?
Also, titles account-wide pretty please?
Every item other than the pet, the Brawler's Guild item, and the 24-slot bag, and the ability to earn the title are being removed. We know a lot of you would like to have the cosmetic goodies readily available to pick up with other characters or to share with your alts, but this event was designed to be part of the story for the game at this point in time. For those who earned their title, you now carry a badge of honor for having helped the war effort against Garrosh.

The weekly quest was designed as both--and most importantly--an event that leads up to Patch 5.4 and the Siege of Orgrimmar, and an opportunity for level 90 characters to work on getting gear a bit quicker in preparation for the new content. Now that the story of this expansion will be pressing forward with the patch, it will be time to wrap up some of the activity in Durotar and Northern Barrens. Think of the action in those areas as exclusive for where we are at this point in the game (not unlike the gathering quests for Ahn'Qiraj and the Scourge Event before Wrath of the Lich King).

Crithto: I have an alt, a pally I am levelling. What I wanted to do was give her the tokens (she has them) then with the BOA mojo, send those to her so she had a 489 starter set.
I was *really* hoping yall would at least consider making the radical mojo's BoA so that we could complete our sets at the very least.
I would simply like to ask that you reconsider this. At least make the Radical Mojo BOA. Please.
Please know that I completely understand how you guys are feeling about this and have several alts I've been working on, too. But let's not forget that the Radical Mojo clearly displays "Binds when picked up". Simply switching it to BoA would be nice for those who have more than one unused, but it would be unfair to everyone else who did not stockpile a BoP item.

For those seeking opportunities to provide your alts with gear, the Timeless Isle will be your new favorite place to visit. The tokens you can find there are BoA before being used, and can be passed to any of your alts to generate an item for his/her spec. The gear you create will be item-level 496, and as you progress through the Isle, you will also have the chance to upgrade them to item-level 535.

Lastly, while Ravika has other important duties to attend to once 5.4 goes live, we know that Griftah's Authentic Troll Shoes hold a soft spot in many hearts, so we’re currently exploring options to reintroduce them at a later date.

Blue Posts
Originally Posted by Blizzard Entertainment
Mastery Enchants on Characters Under Level 80
We're actually modifying Windsong to not proc Mastery for players below level 80. It will always proc either Crit or Haste.

For flat Mastery enchants... maybe don't put them on characters that don't have Mastery yet. (Blue Tracker / Official Forums)

Connected Realms and Faction Balance
While faction balance is one of the factors that will be taken into account when deciding on which realms we will connect, we will most likely not see a perfect faction balance on the connected realms in the end. The reason for this is that the Alliance is generally the most popular faction on PvE realms, while it is the Horde that is the most popular on PvP realms... and we cannot connect PvE with PvP realms. (Blue Tracker / Official Forums)

Arena Pass Title and Pet
The rated phase has ended, but the plan is to keep the realms up for a while. It is no longer possible to do games that count towards the pet or title.
Just highlighting this to ensure that everyone is aware that the rated phase has now concluded. Any games that are played outside of the rated phase won't count towards the pet or title reward, so you can't gain credit towards either of these anymore.

Just so you know though; the realm will be sticking around for a while yet, so you can definitely feel free to sign up and play some epic PvP action! (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator)
Patch 5.4 Elemental Shaman RNG
Isnt half the problem the mastery duplicate coupled with haste induced ticks on their flame shock giving so many free instants? echo of elements was only half the issue.
Several things compounded to create the complaints that we have been seeing for Elemental Shamans, Echo of Elements and Lava Surge procs as well as the mastery spell duplication were all parts of it. We nerfed Echo of Elements to take the edge off of extreme elemental burst situations and we will continue monitoring every class and make changes as we feel they are needed.

RNG in PvP such as the procs listed above for Elemental Shamans is something that our developers are having ongoing discussions about. In the long run what we want to accomplish is to limit the excessive cases when and wherever possible, such as we did with Echo of Elements. The developers recognize and understand that some players would prefer there to be no randomness in PvP at all, but we don't feel that this would result in good gameplay overall.

But there needs to be a limit to it, ele shamans right now aren't fun to play against.
We entirely agree and this is the kind of RNG that we are referring to when I said "excessive cases when and wherever possible". To try and combat that extreme and random burst that comes from Elemental Shamans we nerfed Echo of the Elements and feel that this should help deal with the the extreme cases of RNG for them. We will be keeping an eye on RNG in PvP and continue to discuss ways in which we can deal with any extreme cases that arise. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator)
Chaos Bolt Buff
We agree that Destruction is a bit low in 5.4. We also recognize that, particularly after the Kil'Jaeden's Cunning changes, Chaos Bolt has become a "riskier" spell to cast. To both ends, we think a Chaos Bolt buff is in order. We're going to bring it up by 15% and see where that puts things.

Our general philosophy for Destruction in 5.4 is that casting Chaos Bolt can be tricky sometimes -- working around interrupts and LOS in PvP, or sneaking them in between periods of movement in PvE -- but when the cast goes off, it hurts. A lot. We do have to be careful not to push things TOO far, but we'll see how things go from here.

This change was applied via hotfix sometime yesterday, so it should already be live on the PTR if you'd like to get some testing in. (Blue Tracker / Official Forums)

Guild Wars 2 - The First Year
Earlier this week ArenaNet put up a blog post about the first year of GW2, which includes a nice infographic with lots of big numbers. Be sure to check in with our friends over at GW2Guru to keep updated on changes to the game, such as Super Adventure Box returning!

by Published on 2013-08-29 08:46 AM

IGN's D3 Art Contest Winners, Blue Posts, Jaetch's Pre-Expansion Paragon Leveling Guide

Beta Wave #3, Hearthstone Beta Key Giveaway Reminders, Blue Posts

Patch 5.4 - Visions of Time: Hidden Threads
Patch 5.4 adds a quest line on the Timeless Isle that involves working for Kairoz of the Keepers of Time. He is on the Timeless Isle because the Bronze Dragonflight is not as powerful as it once was, only being able to catch furtive glimpses through time. He has created an hourglass that will allow for a window into the timeways, but you must collect 50 x Epoch Stones to make it usable.

After collecting the stones, you embark on a series of weekly quests to use the Vision of Time in different locations to calibrate the Vision of Time. Kairoz eventually will reveal that there is a traitor among the Bronze Dragonflight.

As the hourglass grows more powerful, he will send you to the Siege of Orgrimmar to look at one of the most devastating timeways you can find, which is the scene you see below. This uses the damaged Stormwind Harbor area we posted a few weeks ago.

You can join the ongoing discussion on the forums!

Patch 5.4 Developer Interviews
The Starting Zone recently had a chance to interview Marco Koegler (Technical Director). You can find information from previous interviews on our Patch 5.4 Developer Interviews page.

New Player Models
  • Blizzard isn't ready to show off any of the new player models yet, but hopefully will have an announcement soon.
  • One of the human models was changed six years ago and there was a large uproar over how the eye blink changed.
  • Changing the player model risks causing players to no longer feel attached to their character.
  • Upgrading player models has never been done successfully in an MMO.

Game Engine
  • The engine is about 12 or 13 years old now, but has been improved constantly.
  • For a long time it was mandatory to maintain the same visual look across all hardware, but recently they have diverged from that idea, allowing the team to do some nicer things at the higher end.
  • The last two expansions increased the minimum requirements on the boxes, but the team still tries to support the hardware from older minimum requirements.
  • Switching to another existing engine wouldn't make a lot of sense, as the WoW engine has been optimized for certain things that aren't supported well (or at all) in off the shelf engines. For example, moving to an engine that used more dynamic lighting and bump mapping would also require reauthoring most of the existing textures that have been created over the years. This would take a very long time and come at the cost of new content.

  • There was a bug at the Mists of Pandaria launch that made it harder to interact with objects the longer you raided, which is something that the developers noticed during their own play time and were able to fix.
  • The systems have been improved to where downleveling your character to play with a friend that is leveling is technically possible, but there aren't any announcements to make.

Mists of Pandaria Story
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The debate over faction story development continues internally here at Blizzard, as it does on the forums and elsewhere.

Any chance we can get more updates on that debate? We get constant updates on gameplay mechanics from Ghostcrawler and other CMs about their thoughts and feelings, but we only rarely hear things from Kosak and friends. It'd be very helpful if they started talking to us and telling us what they're hearing, because right now it seems like there's a really big communication gap.

It's something we're working on. I'd love to set up more story-centric interviews and conversations with the community. But, while Dave and Greg are both design leads, it's very difficult to compare their tasks, workloads, and roles within the community.

Systems design is extremely complicated, but it revolves primarily around math. It's easier to have a conversation over class balance concerns and walk away with some objective, actionable feedback. We also try not to change classes too dramatically from patch to patch -- we don't want people logging in and suddenly not knowing how to play their class every time they download a new patch. Greg can talk about general changes early on in a patch's development cycle, and then he can take feedback and look at an array of statistical data we collect in order to finetune numbers closer to the patch's release.

Story development works very differently. Concerns are much more subjective. This isn't to say they're inherently less valuable, as we're always taking careful note of what the popular opinion is on a given topic. But, there's often a degree of complexity to story development concerns that certainly can't be addressed by changing a couple values somewhere in the game code. And the story we want to tell, combined with the gameplay we want to introduce, is determined much earlier on in development than what class balance will look like in patch X.

For example, there are several people in this thread asserting that the entire concept of the Siege of Orgrimmar is flawed from a story perspective, particularly for the Alliance. Well, we knew Siege of Orgrimmar would be the final raid of Mists of Pandaria before the expansion was revealed at BlizzCon 2011, and the story framework for how we'd get there was already more or less in place. So, even when we do react directly to feedback about story concerns, we're looking much more at the big picture here, and what stories we want to tell and how they should unfold over the course of several patches (or even expansions).

We can make some tweaks and refine some story arcs along the way, but regardless of the discussions taking place right now, the 5.4 story is set. It has been for quite some time. That's in big contrast to the aspects of systems design that draw the most discussion (i.e. mainly class balance).

So, tying this back to the varying capacities in which Dave and Greg engage the community, I couldn't be very liberal with Dave's time when it came to booking interviews. I found about an hour of his time (hour and a half if you count that I stole part of his lunch break) and sat him down for back-to-back interviews -- in, out, and done in one swoop. The reason being that his role in the development of a patch happens at a very different stage of the cycle. At this point he's not actively reading PTR feedback and tweaking how the Horde and Alliance are responding to the threat of Garrosh, or deciding to rework the conclusion of the siege. It's way too late for that, and he's already very busy working on the stories yet to unfold in World of Warcraft. And, yes, in that space he takes popular feedback to heart.

Dave Kosak... I just don't know anyone more passionate about this game's narrative, or more burdened with the responsibility of making sure that the story is fun to play through regardless of the faction, race, or class a player chooses. He cares deeply about you feeling personally invested in what you're doing, and whether you're red or blue certainly doesn't change that.

All this being stated, I want to add more words to this post.

Part of my role on the WoW Community Team is fansite/influencer relations, which includes booking developer interviews. I've been on the team for six years, but I took on the role of fansite relations shortly before Mists of Pandaria was released. Not counting things like PAX or other press events, I've been responsible for booking developer interviews for five press rounds (5.0-5.4). Each time I experiment with the formula by trying to cover different formats, give different sites or people a chance to talk to the devs, etc.

Looking back on the last five rounds to determine how we can improve the process and results going forward, I'll tell you right now that I'm most interested in bringing story discussion more to the forefront of interviews -- including WoW devs like Dave Kosak, as well as folks from Creative Dev like Chris Metzen and Micky Neilson -- and getting our artists involved more regularly, 'cause you don't hear from them enough. And finally, while I understand the importance of having a mix of text, audio, and video formats, I want the developers on camera more. I believe strongly that the more you get to see and hear the individual behind the name, the better!

My friends and I have a running joke. If you're a Monk leveling through Pandaria (or a Pandaren for that matter) it's a bizarre experience, because no one recognizes you. They treat you like as much as a freak as everyone else. Now, obviously its unreasonable to ask to have different quests. But it's the bare-bones minimum to ask to see different text when chatting with NPCs.

Anyway, the joke: "We don't see many of your kind around here, Monk," says the Pandaren surrounded by Monks. We use it as slang for when something small catapults you out of immersion in a game. So, I have read and understand your words, No one's perfect and WoW is huge, but c'mon.

Hah! I know what you mean. And I bet if you sat down with Dave to talk about that over a spot of tea, you'd find that those types of things bother him as well.

In all, Mists of Pandaria has a plethora of good examples where we implemented content in new ways to avoid immersion-breaking moments like that. But we're definitely not perfect, and we have to weigh the time/resources it takes to address an issue like the one you recounted, versus working on other things. I know some people hate seeing such an excuse, but the truth is it's a very real challenge we face everyday. Game development on World of Warcraft virtually never stops. In general, every task has to be looked at from all angles so an accurate estimate of time and resources can be made, before the task is green-lit and prioritized among all others.

Using the issue you noted as an example, we have to ask ourselves questions like, "Do we want to make sure Pandaren questing in Pandaria have a lot of unique VO and quest text, or do we want to design a rich gameplay experience on the Isle of Thunder in patch 5.2?" That's not literally what it came down to, but sometimes the choices are that stark.

Raid Testing Schedule - August 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, August 29, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, August 29
  • Immerseus - 25 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Iron Juggernaut - 25 Player Heroic - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Siegecrafter Blackfuse - 25 Player Heroic - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Battlefield: Barrens Ending Soon
Will the Radical Mojo be BOA / BOE after 5.4 or not.
No. As the armor tokens and weekly quest are going away, Radical Mojo won't be obtainable once Patch 5.4 hits. However, as we've stated before, Gahz’rooki’s Summoning Stone, Raptorhide Boxing Gloves, and the Kor’Kron Supply Satchel can still be found on the Kor'Kron mobs in Northern Barrens. (Blue Tracker / Official Forums)

Scaling up Old Dungeons and Raids
I think you might be referring to this interview with Vanion. We still need to find an appropriate reward scheme for the scaled up content though, so feel free to share your eureka moments, might help out our devs and eventually speed things up a bit, as Tom said, we won’t be seeing this happen until some point in the future.

I don’t know about you guys, but personally, this news is so exciting that I think I’ll be running faster than usual for a while.

To me it spells good news, even though it could be considered "recycled content". It'd be nice to give these older things more attention and bumping them up to the level cap seems to be the right way to go.
I see it as a chance to make all that incredibly rich and awesome “lost” content relevant once again.
I always felt it was a tiny bit disheartening to see such well-designed dungeons that used to be the “crème de la crème” of past expansions, end up being skipped by most new players. I mean, new content should still be the main focus and the most rewarding, but if we can revive it in a way that it does justice to what that content once was and to the challenges that it used to represent, then I think it can come out as awesome fresh new experiences for new players and at the same time provide a much higher diversity of content at max level for everyone else.

New content is great but “new” is such a fleeting thing… I think diversity is just as important as freshness. More available dungeons = less chance to get bored. We’ll see how this goes (if/when this comes out), but I’m sure I will enjoy it no matter what, can’t wait to run some of my favourite dungeons once again at max level, and there are so many of them!

I also like the challenge of trying to solo older raids, but I guess that's just me.
Please take this is with a grain of salt, but I believe the current idea would be to still preserve the option to run content at their originally designed level if the player wishes to. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator)
Patch 5.4 - Echo of Elements
One of the complaints about Elemental Shamans has generally been directly linked to the procs coming from Echo of the Elements. Because of the recent change to Echo of the Elements on the PTR, you should not be too concerned for any minor increases to the damage of Lava Burst as it will no longer be chain-casted onto you in PvP. We do still appreciate any of the feedback that you have on the 5.4 PTR.

You can see the change to Echo of Elements here:
Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians. (Blue Tracker / Official Forums)

25% Off Cinder Kitten Pet - This Week Only
Originally Posted by Blizzard Entertainment
Every hero needs a sidekick to watch their six, and this ferocious kitty is up to the task. The Cinder Kitten is fierce and fiery, and your enemies will think twice about engaging you in a fight when this feline is at your side. Scoop this little guy up for 25% off this week only (sale ends September 3, 2013 at 11:59 p.m. PDT).

Adopt now! (EU)

Blizzard Art
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.

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