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by Published on 2011-01-19 01:56 PM

Update Priest - Yep, screwed up on the Circle of Healing change. Fixed, sorry about that. (Blue Post)

Patch 4.0.6 - PTR Build 13529
A new build will be deployed on test realms very soon with a bunch of new changes. You probably already saw some of them in the official notes update from the past week, keep in mind that datamining isn't an exact science, if you're not sure about a change and if it's not in the official patch notes, wait for a confirmation from a blue poster before you whine about it.




Achievements Changes
Originally Posted by Blizzard Entertainment
Professions

Quests

Professions Changes
Originally Posted by Blizzard Entertainment
Alchemy

Blacksmithing

Cooking

Engineering

Enchanting

Jewelcrafting

Leatherworking
  • Chestguard of Nature's Fury now has 321 Intellect (-20) and 221 Mastery Rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Lightning Lash now has 233 Intellect (-20), 149 Spirit (-3) and 169 Haste Rating (-10). Now has a Red Socket (+10 Intellect socket bonus)
  • Stormleather Sash now has 233 Intellect (-20) and 116 Mastery Rating (-20). Now has a Red Socket (+10 Intellect socket bonus)
  • Twilight Scale Chestguard now has 321 Intellect (-20) and 214 Critical strike rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Shifting Cloak no longer requires Skin of Shadow to be crafted.

Tailoring

Spell Changes
These changes are mostly the results of tooltip comparison, some changes might be outdated or just wrong because we suck at parsing data. If you have any doubt, check the official patch notes and if official patch notes do not exist for that change just assume it's very temporary or wrong.
Originally Posted by Blizzard Entertainment
New Items

Item Sets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Heart Strike now causes 175% weapon damage, up from 120%. Deals an additional 15% for each of your diseases present on the target, up from 10%.
  • Improved Death Strike now increases the damage done by Death Strike by 30/60/90%, up from 15/30/45%. Still increases critical strike chance by 3/6/9% and amount healed by 15/30/45%.
  • Scarlet Fever (Rank 2) now procs from Blood Plague. (Tooltip bugfix)

Frost
  • Chilblains now also causes your Chains of Ice to immobilize targets for 1/3 sec.

Unholy
  • Rage of Rivendare now increases damage of Plague Strike, Scourge Strike, and Festering Strike by 12/24/36%, down from 15/30/45%.
  • Shadow Infusion now increases the damage dealt by your Ghoul by 8%, down from 10%.

Glyphs
  • Inscription: Glyph of Dark Succor now causes your Death Strike ability to always restore at least 15% (down from 20%) of your maximum health when used while in Frost or Unholy Presence.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The act of shapeshifting now frees the caster of "movement slowing effects" instead of "Movement Impairing effects".

Balance
  • Wild Mushroom detonation damage has been increased by 13%, from [ 747 to 904 ] Nature damage to [ 845 to 1022 ] Nature damage.
  • Fungal Growth now lasts 20 sec, up from 10 sec.
  • Moonkin Form no longer increases armor contribution from items and reduces all damage taken by 15% instead.
  • Typhoon now costs 16% of base mana, down from 32%.

Restoration

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

Marksmanship
  • Aimed Shot! (Master Marksman) now deals 203% ranged weapon damage, up from 103% and now scale from 72.4% of Ranged AP, up from 48%.
  • Aimed Shot now has a 2.4 sec cast time, down from 3 sec. Now scales from 72.4% of Ranged AP, up from 48%.
  • Arcane Shot now scales from 4.83% of Ranged AP, up from 4.2%
  • Chimera Shot now scales from 73.2% of Ranged AP, up from 48.8%

Survival
  • Black Arrow now deals 2035 Shadow damage over 15 sec, up from 1800. (+13%)
  • Explosive Shot now scales from 23.2% of Ranged AP, up from 20.5%.
  • Serpent Spread is no longer capped to 4 targets. (PTR change)

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Mage Armor now reduces the duration of all harmful Magic effects used against you by 35%, down from 50%. No longer has a mana cost.

Fire

Frost

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Holy
  • Protector of the Innocent healing has been reduced by 30%. Now heals for [ 2605 to 2997 ] at Rank 3, down from [ 3722 to 4282 ].

Protection
  • Vindication no longer causes your Hammer of Justice to interrupt creatures that are immune to stuns.

Retribution
  • Hand of Light now increases damage of Templar's Verdict, Crusader Strike, and Divine Storm by 16.8%, down from 20%. Each point of Mastery increases the damage by an additional 2.1%, down from 2.5%.
  • Divine Storm now deals 100% weapon damage, up from 80%.
  • Repentance no longer breaks from damage from Censure.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Chakra tooltip fixed to include Binding Heal in the first line of the description.
  • Circle of Healing now has a 30 yards radius, up from 15 yards.
  • State of Mind no longer increases the duration of Chakra, now Reduces the cooldown of your Chakra spell by 3/6 sec.

Discipline
  • Penance healing has been increased by 20%. Now heals for [ 2822 to 3189 ], up from [ 2351 to 2657 ]
  • Improved Power Word: Shield no longer increases damage absorbed by an additional % when cast on self. Now increases Increases the damage absorbed by your Power Word: Shield by 10/20%. (Up from 5/10%)
  • Power Infusion now has a 40 yards range, up from 30 yards.
  • Strength of Soul's Silence, Interrupt, and Dispel immunity now procs when you cast Inner Focus (on any target) instead of Power Word: Shield on yourself. Immunity now lasts 3/5 sec, up from 2/4 sec.

Shadow
  • Mind Blast damage has been increased by 60%. Now deals [ 1617 to 1709 ] damage, up from [ 1028 to 1086 ].
  • Mind Sear damage has been reduced by 30%. Now deals [ 104 to 113 ], down from [ 146 to 158 ].
  • Shadow Orb Power now Increases the damage done by your Shadow Orbs by 11.6%, down from 21.6%.
  • Mind Soothe now lasts 20 sec, up from 15 sec.

Glyphs

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination
  • Garrote now costs 45 Energy, down from 50 Energy.

Combat
  • Blade Flurry now has a 10 sec cooldown and lasts "until cancelled".

Subtlety
  • Redirect now requires active combo points.
  • Elusiveness now reduces the cooldown of Cloak of Shadows by 10/15 sec, down from 15/30 sec.

Glyphs

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Spiritwalker's Grace now lasts 15 sec, up from 10 sec.
  • Windfury Weapon now triggers 3 extra attacks, up from 2.
  • Lava Burst damage has been increased by 10%. Now deals [ 1394 to 1778 Fire Damage], up from [ 1267 to 1615 ] damage.

Restoration

Glyphs

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonology
  • Fel Armor now causes you to be healed for 3% of any single-target spell damage you deal.
  • Demonic Aegis now increases the amount of health returned by Fel Armor by 50/100% (instead of mana, from the old version of Fel Armor)
  • Mana Feed no longer affects Drain Mana (Drain Mana is removed in 4.0.6)

Destruction

Pet

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Heroic Strike now scales from 60% of Attack Power, down from 93%.

Fury
  • Slam now deals 175% weapon damage plus 748. Up from 125% weapon damage plus 538.
  • Bloodsurge now also causes your instant and free Slam to deal 20% more damage.
  • Inner Rage now has a 30 sec cooldown and Reduces the cooldown of Heroic Strike and Cleave by 50% for 15 sec.
  • Recklessness now gives your special attacks an additional 50% to critically hit instead of giving your next 3 attacks a 100% chance to critically hit. Still lasts 12 sec and increases damage taken by 20%.
  • Raging Blow now deals 120% weapon damage, down from 145%.
by Published on 2011-01-19 03:44 AM

Cataclysm Hotfixes - Updated Jan. 18
We finally have an update on the hotfixes deployed on the live servers for the past 10 days! It includes a couple of fun things:


  • The infamous Nefarian hotfix, also known as "many druids! handle it!"
  • Lot of class balance changes, a Death Knight PvP bugfix/nerf and a couple of mana adjustments for Mage and Druid. Oh and Warlock Doom bolts change.
  • Lifebound Alchemist Stone can no longer be disenchanted, ouch.
  • Guild experience daily resets should no longer sometimes fail to occur.

Weird mana changes explanation - A lot of people are confused by the weird mana changes, the reason why spells still require the old mana cost to be cast properly is because of how spell hotfixes work. The mana cost of a spell is built-in your client to prevent an insane amount of requests asking the server "hey, how much mana should I use for that spell?" whenever you spam all your keys.

It makes the server happy, but it means that Blizzard has no way to bypass that check after a spell is hotfixed, you will just have to wait for Patch 4.0.6 to be deployed on live servers to see that change reflected on your client. It doesn't matter anyway, in the end the spell will use the reduced amount of mana and will make you more awesome.

Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 8-18

General
  • Broiled Dragon Feast is correctly being tracked by the guild achievement, Set the Oven to "Cataclysmic".
  • The guild achievement Lower Blackrock Spire Guild Run can now only be earned in a group of at least 4 players from the same guild in a 5-player party.
  • The achievement Sunwell Plateau Guild Run now requires a guild group to complete. This achievement can no longer be completed without the requirement of having 75% of the raid be guild members.
  • Guild experience daily resets should no longer sometimes fail to occur.

Classes
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Druids previously unable to learn Nature's Grasp will be able to learn that spell now.
  • Rejuvenation now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rank 1 of Pyromaniac no longer improperly gives 5% passive haste.
  • The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of base mana), and Fireball (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Sin and Punishment is now properly causing its terror affect when dispelled. In addition, it no longer shares diminishing returns with fear effects. It now shares diminishing returns with horrify effects.
  • Priests who were unable to learn Holy Nova will now be able to train the spell.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • While Nightfall is active, Doomguards will not instantly cast Doom Bolt.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A bug has been fixed where the Shield Block ability granted 25% more critical block chance than was intended for Protection warriors with very high total chance to avoid attacks.

Dungeons & Raids
  • It should no longer be possible for players to inadvertently be locked out of killing a raid boss depending on whether or not they were online when the boss was killed.
  • The battle resurrection counter will now correctly reset if players are not inside the dungeon when an encounter resets.

The Bastion of Twilight
  • Many adjustments to the behavior of various mechanics in the Sinestra encounter have been made.
  • Fester Blood now hits everyone in the room instead of having a 20-yard radius on Heroic difficulty during the Cho'gall encounter. No more kiting he who has too many eyeballs.
  • Valiona's Blackout can no longer be absorbed by Grounding Totem or reflected. Its healing absorption effect has also been increased for 10-player normal difficulty.

Blackwing Descent
  • Atramedes will now reset if the players targeted by Sonic Breath or Obnoxious Fiends attempt to leave the room.
  • Zoning into the dungeon after a soft reset now causes all Atramedes-related objects and creatures to reset completely. The introduction event will replay once the dwarves have been cleared. Entering combat with Atramedes forces the gongs to become usable and the fight will function normally from this point.
  • Atramedes will no longer despawn when his tail passes through the area trigger in the entrance to his room. He will no longer despawn randomly during the fight. Pulling him out of his room will now cause him to reset.
  • The damage of Chimaeron's Caustic Slime has been reduced for both raid sizes and dungeon difficulties.
  • Chimaeron will not cast Caustic Slime on Feral tanks in Bear Form unless there aren't enough non-tank specialized targets available. This fix applies to Magmaw's targeting functionality as well.
  • Rip and Bane of Doom damage is no longer affected by the damage increase of Stolen Power when engaging Nefarian.
  • Abberrations spawned during the Maloriak encounter were displaying inappropriately high health values on Heroic difficulty. This has been corrected.

Items

Professions
  • Archaeology keystone fragments can no longer be prospected.
  • Lifebound Alchemist Stones can no longer be disenchanted.

PvP
Arenas
  • Ring of Valor has been temporarily disabled until select bugs can be fixed in an upcoming patch.

Battlegrounds
  • Teams who are in the rated Battleground queue and have a member disconnect are now removed from the queue after 10 minutes if the player does not come back. The team is still at the top of the queue if the player comes back and the Battleground will pop almost instantly.
  • Battleground ratings, wins, and losses should now always update after every game when playing in rated Battlegrounds. Certain conditions were not causing this to happen previously.
  • Players who do not show up to a Rated Battleground, either by leaving the queue or letting the Battleground queue time out, are not being credited for a win.
  • Players who are removed from a Battleground when it closes due to a lack of players will not receive the Deserter debuff.
  • Players are again able to queue for more than one Battleground at a time without issue.

Quests & Creatures
Darnassus
  • Worgen character hearthstone location is now set to the Craftsmen's Terrace in Darnassus upon completing the quest "Ruh'theran Village".

Deepholm
  • Fungalmancer Glop no longer grants experience and now rewards quest kill credit to all players who have damaged him.

Tol Barad Peninsula
  • Players will receive quest credit for killing any quest boss, regardless of party status, so long as they participate in killing these bosses.
  • Problim can now be seen from a much larger distance.
  • Cell Watchers in D-Block are no longer incorrectly tagged as elite.
  • "The Leftovers", "Swamp Bait" and "A Huge Problim" can now be shared between members of the Alliance. In addition, these quests now award the correct amount of gold and faction for the Horde and Alliance as well.
  • Darkwood Broodmothers no longer flee at 25% and periodically inflict targets with Reckless Toxin instead.
  • Hungry Ghouls and Skeletal Beastmasters now drop the Cursed Femur quest item when on the quest "Salvaging the Remains", and the tooltip also indicates these creatures drop the quest item.
  • Restless Infantry and Restless Soldiers now spawn more quickly.

Twilight Highlands
  • If reinforcements are not called after 60 seconds, Skullcrusher will now despawn. When reinforcements are called, Skullcrusher no longer improperly despawns.

Uldum
  • Titanic Guardian's Burning Gaze ability should no longer put everyone in the zone in combat.

Holiday Card Contest Winners
Originally Posted by Blizzard (Blue Tracker)
We'd like to thank the artists and designers who made our 2010 holiday season just a little warmer by participating in our second annual Blizzard Holiday Card Contest. We asked you to craft festive cards inspired by Warcraft, StarCraft, or Diablo -- and you delivered more holiday cheer than we could have ever imagined!

We were touched, delighted, and amazed by all the heartwarming, funny, and beautiful holiday cards you sent us, but now the contest has come to a close, and we're ready to announce the winners.

Please join us in congratulating these creative card crafters, and feast your eyes on their awesome entries:

by Published on 2011-01-18 08:53 AM

Guide Contest - Final update and Prizes
I couldn't pick all the good guides I got during the contest and I figured I could do one last update with all the guides from people who didn't win but still did a good job. If you have some free time, I strongly suggest the Guides Submission - Rare and Guides Submission - Uncommon forums to check out all the submissions.

It was ridiculously hard to pick winners for the contest and I hated every second of it. Refusing good guides just because there was something slightly better or because it didn't match the few criteria I had is like resurrecting a gnome in a raid, it really really sucks but you know you have to do it anyway. I'll probably switch to a voting system for the next contest and hope that people won't try to cheat it too much.

Also, I will (finally) send the prizes to the winner today, the reason why I delayed them for so long is mostly to make sure that none of the guide was stolen from another player/website. I figured that waiting 10 days to make sure that nobody come and claims one of the guide was the best thing to do, it didn't happen, enjoy your prizes! (It's also too late to do it now, don't waste your time trying to steal a prize with that)

General

Technical

Classes

Professions & Gold Farming

Miscellaneous

PvP

Thanks again to everyone who took the time to submit a guide, and thanks to WoWTCGLoot.com for providing the shiny prizes.


Guild Reputation Cap
Originally Posted by Bashiok (Blue Tracker)
Well, I think this is a valid complaint being that there's an initial buy-in period where you're kind of wondering why you have to level up reputation with a guild you've been in for a year, but that's sort of the nature of implementing new features like this.

You are correct in that we do not want people to join guilds, be able to immediately buy rewards that the guild unlocked, and jet. Your idea of unlocking rewards based on time spent in the guild instead of contribution isn't quite right either.

Guild rep exists to gate rewards based on someone's actual contributions to their guild, not just being some dope on the roster. Jumping in to guild dungeon and raid runs (with 80% members, [40% for 40 person raids] until 4.0.6 which drops 5 person dungeons to variable gains based on 3/5, 4/5, and 5/5), winning rated bg's, or earning guild achievements, all help earn guild rep. And yes, so do quests, should you find yourself doing them.

The point is not to force you to do things you do not want to do, but instead be rewarded for participating in activities with your guild. And it uses criteria that ideally keep it from getting too 'gamey'. We could probably say if you make a flask, give it to a guild mate, and they drink it, you get some guild rep. And then that type of action turns into a fun farming game that has nothing to do with actually encouraging guild interaction. The criteria we've set are hopefully those that are both beneficial to the guild and its members, as well as avoiding making grindy actions the best way to get rep.

As far as making it account wide, I'm not a designer, but that definitely hinders, again, the guild participation factor. Once you have guild rep set on one character, and if that then applied account wide, your desire to contribute to guild content that isn't pushing gearing your character drops substantially. However, if you have an alt that's 80, yeah you probably will want to join in on that Blackrock Caverns run being put together. Otherwise you're a jaded 85 guildie who has variable interest in actually helping someone else out (Yes, yes, I'm sure you're the most selfless and helpful person in your guild, but that scenario is too often the rule and not the exception). It could also be gamed to some degree... but I'm not sure to much effect.

As I said initially this can be a weird start conceptually, but while contributing with guild members you're gaining rep, and you'll get access to those rewards from then on. As this is still a fairly new and fairly big and complex system we're watching it very closely, and fully intend to keep adding to it and improving upon it. Your constructive feedback is welcome.

How do random dailies or fishing quests have anything to do with guild interaction?
Maybe not a whole lot directly (although there are a ton of indirect benefits), but it is a way for the super low pop guilds or very inactive guilds, and their members, to rep up. Say your guild has 10 people and of those 10 people a couple log in maybe once a week, we want there to be some way that you'll eventually level your guild, and in addition, be able to rep up and purchase rewards. It's going to be slower, for sure, but it's there.

As for your previous comment regarding flasks etc. I think I can see who contributes to the guild on a larger scale as well via the use of the Guild Bank. Isn't helping the guild aquire the mats and items that help us all do things a valid part of contributing to a guild?
Sure, but again, that can be gamed. Making guild rep a meta game of depositing mats, to remove them, launder them, and re-deposit to exalted is not the point of the system. And while it would be cool to recognize those things, there's simply too many loopholes.

Computers - Setup of the Month (by chaud)
chaud's setup of the month is one week early this month because of the release of the new CPUs, it's a pretty good time to upgrade and I guess a lot of people will be interested in the article. (The next one might be in 2 months instead of one now that the big wave of upgrades is done)

Read if you plan to upgrade - New CPUs and GPUs are not coming anytime soon, so now is a good time to buy. New SSDs are coming later in Q1 that might be of interest if you are not ready to buy just yet.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions!

Peripherals/Monitors

Component Puppy Dolphin
MonitorASUS VW224U 22-Inch Widescreen - $150ASUS VW246H 24-Inch Widescreen - $221
KeyboardMicrosoft Digital Media Keyboard 3000 - $25Cyborg V.5 - $37
MouseLogitech MX518 - $35Logitech G500 - $50
SpeakersLogitech S220 2.1 Speaker System - $23Logitech Z313 Speaker System - $40
Component Narwhal Unicorn
MonitorDell E2311H 23-inch LED-backlit Widescreen - $332Dell UltraSharp U2410 24-inch (IPS Panel) - $556
KeyboardLogitech G110 - $66Razer BlackWidow (Backlit)- $70
MouseRazer Deathadder - $47Razer Naga (Buttons on the Side) - $71
SpeakersCreative Inspire T3130 2.1 Speaker System - $50Logitech Speaker System Z523 - $84


Puppy and Dolphin

Component Puppy Dolphin
CaseNZXT GAMMA Classic - $40NZXT GAMMA Classic - $40
Power SupplyOCZ ModXStream Pro 500W - $65Corsair 650TX - $80
CPUAMD Athlon II X4 635 AM3 - $99AMD Phenom II X4 955 Black Edition - $150
HeatsinkCooler Master Hyper 212 Plus - $28Cooler Master Hyper 212 Plus - $28
MotherboardGIGABYTE GA-770T-USB3 AM3 - $93GIGABYTE GA-890GPA-UD3H AM3 - $135
Memory4GB PNY Optima DDR3 10600 - $354GB G.Skill Ripjaws F3 4GB 12800 DDR3 - $75
Graphics CardXFX 5770 - $145XFX 6850 or EVGA GTX 460 - $190 / $229
Hard DriveWestern Digital Caviar Blue 500 GB - $44SAMSUNG Spinpoint F3 1TB - $60
DVDLite-On LightScribe 24X SATA DVD+/-RW - $22Lite-On LightScribe 24X SATA DVD+/-RW - $22
Total$571$780 / $819


Narwhal and Unicorn

Component Narwhal Unicorn
CaseCooler Master Centurion 5 II - $54Cooler Master HAF932 - $137
Power SupplyCorsair 650TX - $80Corsair 750HX (7 Year Warranty) - $130
CPUIntel i5-2500k - $233Intel i7-2600k - $330
HeatsinkTuniq Tower 120 Extreme - $59Noctua 6 NH-D14 - $85
MotherboardASUS 1155 P67 P8P67 Pro - $201ASUS 1155 P67 P8P67 Deluxe - $248
Memory4GB G.Skill Ripjaws F3 4GB 12800 DDR3 - $754GB G.Skill Ripjaws F3 4GB 12800 DDR3 - $75
Graphics CardXFX 6870 OR EVGA GTX 470- $240XFX 6970 - $380 OR EVGA GTX 570 - $370
Hard DriveWestern Digital 1TB Caviar Black - $98Western Digital 1TB Caviar Black - $98
SSDNoneOCZ Vertex 2 120 GB (Review) - $223
OR
Corsair Force 120GB (Review) - $230
DVDLite-On LightScribe 24X SATA DVD+/-RW - $22Lite-On LightScribe 24X SATA DVD+/-RW - $22
Total$1062$1723



Reminder - Curse is still recruiting!
Curse is still recruiting and you should definitely apply if you think you have the skills required to join the company! A few positions are now filled but we're still looking for skilled people for the jobs below.






Comics
Nerfnow.com has an interesting (or depressing?) comic on MMORPGs last week!

by Published on 2011-01-17 08:47 AM

Is Patch 4.0.6 this week?
People are already asking me if Patch 4.0.6 will be deployed on live servers this week and the answer is very likely to be no, some of the changes in the official notes aren't even on test realms yet, don't count on it.


Cho'gall Heroic World 2nd Kill by Paragon
Paragon also killed Cho'gall in Heroic Mode during the week-end and reached Lady Sinestra, the heroic only encounter of the Bastion of Twilight, things might get interesting very soon. To this date, Paragon is the only guild with 11 Heroic boss kills in Cataclysm, followed by For The Horde with 10 kills.



Addon Review - Quest Completist (by Shamanic)
This addon, created by Viduus of Frostmane EU is a quest tracker/finder updated for Cataclysm, allowing you to track all the quests you have completed - and which ones you have yet to complete.



Using this Addon
In order to bring up the console you type /qc

The first thing you want to do is "Perform Server Query" by clicking on "Zones" and it's the final option. This will update to the addon which quests you have already completed. You will need to give the client a minute or two to get all the data but this only needs to be done once.

You will most likely want to select "Hide Opposing Forces Quests" in order to only see quests available to your faction.

Now you can select your zone, including Zones, Dungeons & Raids, Professions, Classes etc. When you open the console, the zone listed will be the one that you are standing in, if you are travelling through zones the console will automatically switch, making it very easy to find the quests for the area you're currently in. The total number of quests found is displayed on the bottom right. If you want to track which quests you have not already completed you can tick "Hide Completed Quests". Now only quests you have not completed are shown. Quests you are already on are marked with a question mark, and quests you have completed but not yet turned in would be highlighed yellow.


An excellent feature is the listing of daily quests. See for example Twilight Highlands. This allows you to keep track of which zones have daily quests. Hovering over the quest will give you information including quest text, objectives, quest giver and the co-ordinates. The addon offers TomTom support.


It is a work in progress and you can help the addon author keep this addon updated by sending your Saved Variable file found in \WTF\Account\Saved Variables\QuestCompletist.lua to [email protected]

Conclusion: This is a very simple addon with an attractive user interface with a one click setup (query server) required, overall a very easy to use and useful tool for quest hunters and loremasters.


Revenge: Marrowgar Solo Kill by Raegwyn
You probably heard Raegwyn's name a few times in the past, he's that crazy Death Knight who likes to solo stuff that people aren't really supposed to kill alone in the first place. Last time he tried to kill Marrowgar it ended fairly painfully because of the enrage timer but things are now very different with 5 extra levels...



The MMO Report
It's monday and the lovely and cuddly Casey is back for this week's MMO Report!



Comics
Dark Legacy Comic #272 and Teh Gladiators #202 + 203 are out!

by Published on 2011-01-15 05:16 AM

Reminder - We also had the Cho'gall Heroic World First Kill by For The Horde today! Check the dedicated news post for more information!



Patch 4.0.6 PTR Notes - January 14 Update
It's a bird? It's a plane? No! It's another PTR Notes Update! If you're looking for me, I'll be leveling my warlock.

For those of you asking, Honor Trade Goods vendors are on PTRs but they don't have any item for sale, we'll have to wait for the next PTR build to get a list of prices I guess. (or a blue post, maybe)
Originally Posted by Zarhym (Blue Tracker)
Guilds
  • Once a guild hits level 23, the daily cap on experience gained is removed.

Racials
  • The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.

Classes
Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Fungal growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
  • Moonkin Form now grants 15% damage reduction instead of increased armor.
  • Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
  • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.

Restoration
  • Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution
  • Divine Storm weapon damage percent increased from 80% to 100%.
  • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Mind Blast damage has been significantly increased. It should be roughly 50% greater than Mind Spike.

Discipline
  • Grace is no longer limited to one target at a time.
  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.

Shadow

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.

Demonology
  • Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.

Fury
  • In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.
  • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%.

Professions
Archaeology
  • The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.

Engineering
  • Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.

Items
  • The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
  • Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.

Set Bonuses
  • The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.
  • All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
  • PvP hunter bonus change reverted
  • PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.

Quests & Creatures
  • Chief Engineer Scooty moved from Booty Bay to Grom'gol

Blue Posts
Originally Posted by Blizzard Entertainment
/cancelauras and addons
The patch note specifically refers to addons. A while back, we blocked addons from automatically (meaning without players pushing a button) removing auras. Our logic was that canceling auras should be a player decision and require player action. To be honest, we don’t want canceling auras to be a huge part of the game period, but it has some niche uses mostly among high-end players and we are okay with that.

In any case, what the patch note refers to is that addons can now cancel auras automatically outside of combat. Outside of combat, players are just using it for convenience and not for any kind of combat benefit. In this sense it is a buff not a nerf, but either way players can still use /cancelaura for their own personal macros – they just have to hit the button.

I'm probably just going to remove the Addon section from the patch notes. Those notes really only make sense to addon authors, and we have a direct line of communication with most of them where we can share any changes from 4.0.6 which may affect how they create/update mods. (Source)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Entanglement
The below post is correct. We will share additional information with you regarding our plans for Balance as soon as we can, though it'll probably have to wait until after the holiday weekend.

It's included in Restorations Specialization, meaning when you chose Restoration as your spec. (Source)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Making Chakra a Stance
We do see this a lot and understand why players find the idea so appealing -- it'd be incredibly effective to shift effortlessly between AoE or single-target healing at the push of a button. But if we were to go that route, why have Chakra at all? Holy priests might as well have both bonuses as passive effects because there's no real commitment.

The intent of Chakra is that you commit to single-target or AoE healing. It provides a meaningful choice where you need to use your knowledge of an encounter and coordinate with other players, as well as draw upon your experience and gut instinct as a priest. At the same time, it's not a permanent commitment the way choosing between Disc and Holy is locked in during combat. If you picked the wrong Chakra, or the situation changes, you don’t have to wait that long to switch. It’s also possible to use AoE spells during the single-target mode – you’re just not using your full bonus. (Source)

Leaders of the Horde and the Alliance, an Epic Short Fiction Series Continues….
Originally Posted by Blizzard (Blue Tracker)
King Varian Wrynn, Queen Sylvanas Windrunner, King Genn Greymane, and Trade Prince Gallywix—these are just a few of the leaders who continue to shape Azeroth's destiny. They are the embodiments of their races' strongest traits... and at times their greatest failings. In the coming months, Blizzard Entertainment will be releasing short stories that will peer into the hearts of these legendary heroes and offer insight into what new trials might lie ahead as they lead their people in a world forever changed by the Cataclysm.

The second story of this exciting series, "Lord of His Pack" gazes into the mind of Genn Greymane, the strong-willed king of Gilneas. When his nation falls to the Forsaken, Genn and his fellow citizens set out across the perilous seas to find sanctuary with their night elf allies. It soon becomes apparent that the recent Cataclysm has not only ravaged the lands of Azeroth, but its oceans as well.

In the midst of a great tempest threatening to tear the struggling fleet apart, the events that led to the loss of Genn's kingdom haunt him mercilessly. To weather both storms, Genn must come to terms with his past choices and face their results in his present.

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