There are 4 leveling zones and 1 starter zone, and ducks are finally being introduced in the game.
The Forbidden Reach was fashioned by Neltharion the Earth-Warder to serve as a training ground for his ultimate soldiers, the Dracthyr.
In the aftermath of a terrible battle, the island has lain dormant and abandoned for ages--until the return of an ancient enemy causes the Dracthyr to stir.
The Dragon Isle are the broodlands for all dragonflights.
The Sundering during the War of the Ancients split the land and caused the magic of the Dragon Isles to go dormant, causing the dragons to leave the isles.
Much of the story will revolve around Wrathion learning to regain the power and respect of his flight. But is he the right leader to take over?
This is an opportunity for the dragons to regain their legacy as protectors, but the players must join them to help with the challenges of the Dragon Isles.
World of Warcraft: Dragonflight - Profession System Revamp
Huge changes are coming to professions in World of Warcraft: Dragonflight!
General
Professions have had a lot of incremental updates over their life, but in Dragonflight the team is rethinking professions
The team wants professions to be part of your identity as a player and be fun and relevant across all levels of gameplay
Crafting Orders
The Crafting Order system is the first major update.
If you want to have something crafted and don't have the right profession to do it yourself, you can use a Crafting Order.
You can browse any of the recipes that can be crafted, pick the one you want, and include some or all of the reagents needed for the recipe, including ones that only you can get your hands on.
You can use this crafting order in person with another player, or go to an NPC and send the order out via an Auction House like interface.
You can send the order to the general public, just your guild, or even just to a specific player.
The item you have crafted can be soulbound, unlike the past where you had to make it yourself.
This will expand the number of powerful items that professions can have, as anyone can now have the items crafted.
Quality
Crafted items and Reagents will now have a Quality.
If you craft something that is a higher quality, it's just going to be better.
Higher quality items may have a higher item level and potions may be more powerful.
Lots of work has been done to the UI to make professions feel special and unique.
Both Crafting and Gathering professions will now have stats.
Crafting specializations will be the biggest input of your ability to craft higher quality items.
You can go out and earn Specialization points in many different ways: Finding an old book, running across an NPC that can teach you a little bit about your profession, and more.
A Blacksmith may want to become an Armorsmith. The more points you spend in Armorsmithing, the better you will be at crafting all armor.
If you specialize into one path, your guild members could specialize into different paths, so your guild can have multiple Blacksmiths that all provide something unique and valuable to the guild.
Crafting
Crafting tables will be added in Valdrakken for all of the different crafting professions.
You'll walk into the city and see players crafting things at their tables.
Crafters will also be getting gear for every profession.
You'll automatically swap into your crafting gear when doing some crafting activities, like mining a node.
You won't have to carry around the crafting gear with you, there are special slots that won't take up Backpack space.
Your crafting gear will have special stats, so as you get your hands on better gear, you'll get better at your profession.
The Dragon Aspects Return Home to Reestablish their Kingdom
The Dragon Isles, the origin place of dragonkind, have come to life in a surge of elemental energy after the great sundering 10,000 years ago. The sky above the isles has illuminated with the colors of the dragon aspects once more, who’ve come to reclaim their rightful home.
Standing in their way are old threats and fierce proto dragons, including the isle’s elemental half-giant inhabitants known as the Djaradin—enemies and hunters of Dragons who wield the power of magma. Among the rich histories and legacies to explore, even the once destructive black dragonflight has made its way to the Dragon Isles. Wrathion, who had long sought the location of the Dragon Isles, will need to help his fellow black dragons come to terms with their volatile past in the wake of his father Deathwing’s cataclysmic actions, which will be no easy task.
Iconic New Locations
Here, the Reliquary and Explorers League representing the scientists and settlers of the Horde and Alliance respectively, are working together to research and unearth the ancestral history of the Dragon Isles across four new zones.
The first players will experience, the Waking Shores, is a wild and untamed land bustling with activity. Here the red Dragonflight are clashing with the Djaradin in a territorial tug-of-war.
The Ohn’ahran Plains are next, a wide-open plain occupied by centaur and fiery proto dragons. The local centaur clan have long feuded with the green dragonflight, who’ve since nestled in the nearby groves.
The snow-covered Azure Span follows, a massive zone with lots of verticality where the fan favorite Tuskar are fighting alongside Kalecgos and the blue dragonflight.
Finally, there’s Thaldraszus, the seat of power for all five dragonflights, where players will find the new capital city of Valdrakken (complete with its own auction house!), as well as the technical marvel of Tyrhold—an ancient facility maintained by the titans in the kindgom’s dormancy.
Dragonriding & the Dracthyr Evoker: A New Playable Allied Race Class Combo
Neltharion, later known as Deathwing, created the ideal solider in the Dracthyr—a race with both a humanoid and draconic form that brandish the power of all five dragonflights.
The mail wearing Dracthyr race, who can pledge themselves to the Horde or Alliance, are solely dedicated as an Evoker class, with specializations that mix magics of the dragonflights. Their ranged damage dealer specialization, Devastation, draws on explosive red and focused blue magic, while their healer specialization, Perseveration, utilizes rejuvenating green and time-twisting bronze magic.
A new spell type exclusive for the Dracthyr, Empower, enables them to charge other spells for a greater effect. Empower can be paired with a strafing Deep Breath flight attack, which spews fire in a direct line beneath the Dracthyr. They can also knock foes back a short distance with a leafy Wing Buffet spell.
Dragonriding, an all-new method of aerial movement, allows players to take to the skies of the Dragon Isles atop a Dragon Isles Drake, which they will befriend in each of the four new zones during the leveling experience. Customization options for the drakes open up as players progress, collecting more appearance options and unlocking new abilities that will enable them to fly farther, longer and faster.
HUD UI, Talent, and Profession Improvements
A fresh approach has been taken to modernize the default Heads-Up Display (HUD) User Interface (UI), adding new functionality, removing clutter, refreshing art, and improving accessibility. The results are a larger gameplay area, map, and health bars along with a more compact spell bar and bottom menu. The new HUD UI is also modular, allowing for elements to be moved and placed where preferred.
HUD layouts can now be saved, and will remember what specialization players use, updating accordingly.
Talents have been revamped as well, with a return to a tree system, featuring one tree for class talents and another for specialization talents. The new talent trees allow for a deeper customization and combinations not previously available, and loadouts can be saved and swapped for any occasion.
Professions have seen big updates as well, with the addition of the crafting orders system, which allows players to have specific items crafted for them despite not being the right profession or level to do it themselves. Crafting orders can be filled by other players in the same realm or guild, or by an NPC. This allows for players to get their hands on Soulbound items from a different profession they may not specialize in.
A quality rating has been introduced to crafting, where higher quality crafted items will have more beneficial stats or effects. Crafting specializations also make their return in a new way to allow for more paths within a profession, where, for instance, a Blacksmith might specialize in Armorsmithing specifically.
Lastly, what are professional crafters or gatherers without their tools of the trade. Dragonflight will allow players to place their profession tools into a special UI removing the need to keep such items in their bags along with new gear that players can earn to enhance their yields within their profession.
World of Warcraft Dragonflight Key Art
Dragonflight Key Art Alexstrasza (12960x8000) can be downloaded from the Blizzard Gamepress Website.
World of Warcraft Dragonflight Reveal Screenshots
4K Dragonflight Reveal Screenshots can be downloaded from the Blizzard Gamepress Website.
World of Warcraft Dragonflight Cinematic Stills
World of Warcraft Dragonflight Concept Art
World of Warcraft Dragonflight Concept Art - Dracthyr
World of Warcraft Dragonflight - New Zones and Features Panel
The Waking Shores
The Waking Shores is wild and untamed land. It is literally waking up around you after thousands of years.
The elements in The Waking Shores are going crazy.
The Waking Shores will feature lava mountains coming in from the beach and proto dragons swooping down to gobble up members of your expedition.
Players will take a boat to the Dragon Isles from their capital city. these boats will float through the Dragon spires and be right next to each other to the point that you can jump between them.
Arriving at the Dragon Isle will be a great opportunity for War Mode, but there is an Innkeeper on the beach if you want to opt out.
The Horde and Alliance Explorer's League/Reliquary are sending a joint expedition to the isles. These are scientists and settlers, not warriors.
The Red Dragonflight will be there to welcome and guide the expedition on the Waking Shores.
The Waking Shores also houses the ancestral home of the Black Dragonflight, which has fallen on tough times since Deathwing's descent into madness. There are a few loyalist draconoids, but this part of the story will delve into the future of the flight if it is just Wrathion.
The Jorudin are half giant-half elementals that are also returning to the Dragon Isles. They are the ancient enemies of the dragons and were slumbering until the Warden called the dragons back.
The Jorudin ride magma mammoths and control lava.
The Red Dragonflight protect life and don't want to destroy the Jorudin, but they also want to make sure they can't affect the expedition.
Ducks are finally being introduced in The Waking Shores.
Ohn'ahran Plains
These are wide open, where the player will be constricted at first until they open up to a cinematic shot.
There is a giant proto dragon in the center and the first thing you do is go help take it down.
Ohn'ahra is the wild god of the wind. She is a spirit eagle that guided the centaur to the Dragon Isles.
We will dive into the history of the Centaurs and their battles with the Green Dragonflight. We make peace between them.
The Centaur control the wide open plains, but the Green dragons control the groves.
The view distance is increased in this zone because you can see so far into the Horizon.
The Azure Span
The Azure Span is the third zone and one of the biggest ever made for WoW.
The zone is heavily inspired by the Grizzly Hills.
There is a heavy coastal fog here too.
The zone breaks open into a wide-open Tundra once you get through the forest.
The Tundra increases in elevation and has a lot of snow and ice.
Knolls will be a big part of this area. There are also snow Knolls.
The Tuskarr will also be heavily involved in this area. There are also female Tuskarr and children.
The Blue dragons will also be involved in this area. We will help Kalecgos explore Sindragosa's archives.
Thaldraszus
Thaldraszus is the fourth zone and the most intact of the group.
A lot of the ruins you see on the Isles will culminate here.
This is the seat of power for all 5 flights.
There are a lot of vertical mountains and caves.
The bronze dragon has a unique area here involving time that will feature unique story hooks and gameplay options.
The main hub of Valdraken will also be featured here. This is a culmination of the dragons' efforts to create a city.
The Blue flight houses a library while the red and green have their own gardens.
This hub will have an auction house.
The city will have a lot of aqueducts and feature the Tyrhold structure.
This is the location where Tyr built a facility after helping the dragons fight Galakrond.
Tyr is gone, but the history will be explored as the dragons return.
The Forbidden Reach
Located off the coast of the Dragon Isles, the Forbidden Reach was fashioned by Neltharion the Earth-Warder to serve as a training ground for his ultimate soldiers, the Dracthyr.
In the aftermath of a terrible battle, the island has lain dormant and abandoned for ages--until the return of an ancient enemy causes the Dracthyr to stir.