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by Published on 2010-09-28 07:35 AM

Horde Guild Mount - Scorpion / Kron'Kar Annihilator (Updated)
The model of the Horde Guild Mount, the Kron'Kar Annihilator has been updated in the latest build and looks ridiculously awesome. You can get the mount by reaching Guild Level 25, the Alliance version is the Reins of the Golden King.






Dalaran / Shattrath Portals Removal
Originally Posted by Zarhym (Blue Tracker)
The reason the portals from Shattrath were not removed from Outland when Wrath of the Lich King released is that there was a new central hub with portals to all major cities in Northrend. There is no longer a neutral city hub which both factions will be using in Cataclysm. We want to ensure visiting the major faction capitals is still the most attractive thing to do in Cataclysm, rather than having people use Shattrath and Dalaran as easy connector hubs.

To make up for this, we'd like to add class trainers and Auctioneers in Shattrath and Dalaran for those leveling through The Burning Crusade and Wrath of the Lich King content.

Blue Posts
Originally Posted by Blizzard Entertainment

Guild Achievements - Exalted Reputations
All reputations are retroactive. If you have the rep now, it will count in the guild achievement. Also note that the reputations have to be separate. Having Argent Dawn at exalted on 8 members still only counts as one towards the achievement.

Also, don't forget that this achievement requires revered guild faction for any of your reputations to count. (Source)

Rating requirements on PvP Gear
The only item with a meaningful rating requirement is the heroic raid ilvl equivalent weapon (the 2200 weapon). However, unlike the LK seasons there is also a weapon equivalent to the normal raid tier ilvl that has no rating requirement.

All of the other items with rating requirements (ie: the set pieces) have the exact same stats as the ones without rating requirements, they're a free upgrade and just have a different texture color so you get a little bit of visual distinction for having a high rating (no gameplay advantage). (Source)

Threat / Threat Decay
We actually never implemented threat decay. We're not sure we'll need it.

The bottom line is that being a good tank is a mark of pride for tanks. It's not fun to do a job well that any guy off the street could do with no practice or experience. Getting better at your job is a major motivator for players to play.

Threat is part of that. Back in the day, you got excited when you had a tank who knew how to generate threat. It was a source of bragging rights for the tank.

So just autoattacking, or just Thunder Clapping, shouldn't be enough for you to never worry about threat. You should have to pay as much attention to your rotations as an Affliction lock or Frost DK needs to do in order to be competitive on meters.

We don't want to go too far though. While it's not asking much for a mage to wait a few seconds before unloading with everything they have, it's also not fun if you feel that tank threat is constantly throttling you. In particular, we're trying to clamp down on the situation where say at minute six or seven despite everything the tank can do, the dps start to creep up on you. Vengeance was implemented almost entirely for this reason -- it helps keep tanks scaling their threat as dps classes gear up.

Finally, we don't want the tank to be solely at the mercy of others to generate threat. We don't want abilities like Tricks of the Trade or Misdirection or dps classes using their threat drop abilities on cooldown to solve the whole problem for the tank. All of those abilities still exist, but they won't turn a bad tank into a good one and they won't make a great tank feel 100% at the mercy of others. (Source)

Tank Balance
As far as tank balance goes, in beta we found that DKs and Feral druids were taking less damage than paladins and warriors. This is partially because of the Sanctuary bug (where it just wasn't working). Beyond that, the avoidance of the former were just a lot higher. Druids get dodge and DKs get parry just from wearing Agi and Str respectively. Block tanks used to get a little mitigation from Strength, but it was never much, and that won't really work any longer with the new model. Solutions include letting Str affect parry (for everyone in the same way Agi provides dodge) or giving all plate users some kind of Forceful Deflection passive or talent.

Basically, we think that avoidance below 20% or so doesn't feel very good because you don't see it, and avoidance above around 70% or so breaks encounters and forces us to add "radiance" debuffs to raids. (Source)

Casting vs. auto attacks
I could see a model where a melee class just stands there until they hit a button and all of their damage is pushed into those buttons. It's a pretty big change though. For starters, many spells used by casters have actual cast bars (and can be interrupted) while melee are mostly using instant attacks. Casters do damage every 2 sec or so, while melee could do damage every 1.5 or 1 sec, as long as resources held out. It's probably possible to do, but it is a really big change. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Word of Glory scaling
Word of Glory now scales with either attack power or spell power, whichever is higher. The net result is that Ret and Prot Word of Glory will heal for at least 50% more than they did before. That was why we had to nerf Selfless Healer. If I am remembering correctly, a level 85 Ret or Prot paladin 3 Holy Power WoG went from around 6000 to around 9000 (before Selfless Healer or Guarded by the Light). You should test it yourself though, since I may be misremembering. (Source)

Zealotry / Holy Power
We were able to greatly improve the delay on receiving Holy Power from Divine Purpose. It still may not appear faster than you can hit your next button. To address that, we are going to try a model where if you have 3 Holy Power and get a fourth, you'll still receive that fourth Holy Power if you spend the first 3 within a couple of seconds. In essence, if the Holy Power is already "in the mail" you'll still get it. You can't hold it indefinitely, so you shouldn't treat the system as if you now have 4 Holy Power to play with. It just makes you less likely to waste a charge.

Barring something horribly unforeseen, there is no way we'll ultimately let a 2 Holy Power Templar's Verdict be the right way to play. (Source)

Guardian of the Ancient Kings
Guardian of Ancient Kings should be off the GCD (for everyone). (Source)

Holy
We think we are liable to consolidate some of the Judgement related talents for Holy. We're unlikely to make Judging even more of a big deal for Holy though.

We're going to try to get the 10 points Holy spends in other trees to be a little less cookie-cutterish. Options include making Divinity or Rule of Law not healing related.

We'll keep an eye on Holy's damage for purposes of leveling, etc. I do believe some of that feedback though comes from creatures just being really powerful now. You're not seeing Holy being weak at leveling. You're seeing everyone having to work more than they are used to. This is a situation we're closely monitoring. We don't want questing to be trivial and boring, but we don't want it to be brutally punishing either.

I'm still worried about the lack of interactivity. Daybreak and Word of Glory are talents that you react to in an incredibly simple way now. Healing without wasting Holy Power isn't a high benchmark.

Changing Daybreak has taken out a rewarding and fun spell combination that made the class a lot more interesting and dynamic to play.

It has a lot more going on than it does on Live. No, you aren't overly punished for mismanaging Holy Power, but healers need to have a lot of flexibility. Sometimes you don't want to cast Holy Shock or Word of Glory on the tank because you need to do something more dramatic. In addition to the mechanics you mentioned, there are buffs such as Conviction and Judgements of the Pure to watch out for, as well as several cooldowns: Divine Favor, Avenging Wrath and Guardian.

Daybreak still requires you to watch the proc, or you're going to fail to cast Holy Shock twice in a row. It's just less sensitive to latency and makes you less likely to have to resort to cancel macros now. (Source)

Light of Dawn
It is target sensitive. If you heal one person, it's not going to do impressive numbers. In situations where it hits 10 people, it will perform really well. You will need to look out for situations where it will be the most optimal. Part of why it can heal so much is it is far from being a smart heal. (Source)

What people want is this: Light of Dawn, No Cooldown, Requires Holy Power, Heals players for 1000/2000/3000, consuming all holy power in the cast.
The reason we didn't do that is because the times you need AE heals are usually because several folks took damage all at once. That is why so many AE heals are instant. Even those with a cast time aren't as long as something that requires 3 Holy Power. Nor do we want you to have to neglect Word of Glory on fights with periodic AE damage. To have a long ramp up - high throughput AE heal be useful, there would have to be a lot of encounters like Loatheb or something where the damage is fairly constant but folks aren't often in immediate danger of dying.

I could see (someday) giving paladins a heal that hit 3-5 targets but otherwise worked exactly like Word of Glory. But since we gave paladins 4 new heals already, as well as reasons to use both Flash and Holy Light, let's see if we can get the current model feeling good first. I think we're close. (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Auto attack and abilities
Imagine a rogue could do 80% of their damage just by right clicking on a target. That means that at best, you've got 20% of damage to play with to separate the best rogue in the world from the guy who just autoattacks. That's largely what we mean when we're concerned about too much damage coming from white attacks.

You can argue that Slice and Dice doesn't take much effort on the part of the rogue, but it does take some. Managing your energy and cooldowns takes a little more, and so on, until we reach a point where the best rogues in the world do significantly more damage than those who just autoattack and perhaps let Slice and Dice occasionally fall off.

I think viscerally, some players just don't like spending their resource on buffs. They want to convert it all into big numbers, because big numbers are fun. Those self buffs serve a purpose though. They help serve as a damage buffer. They provide a little bit of ramp up time. They account for one more ball you need to juggle to keep in the air. It wouldn't be hard to juggle just the one ball, but you're often asked to do a lot more than that. (Source)

Stunlocks
They "stopped the arms race" by disarming rogues of stunlocks, which were already taken care of with the increased HP pools, but didn't remove the reactionary (and far more OP) skills that negate the emasculated stuns.
That wasn't the problem with stunlocks. It wasn't a balance issue per se of whether or not the rogue could kill someone or not. The problem was that the situation was too binary. If the rogue executed a perfect stun chain, then they would win. If they screwed up or were countered, they would lose. Both the rogue and the opponent might as well have 1 health in that scenario because there is no room for fractions. Imagine instead that getting 1 stun off makes you half as effective instead of not effective at all.

There are ways for some classes to mitigate stuns, absolutely. (The alternative is the awesome rogue just always gets a stun off.) But there are fewer than before, and the talents that just provide mechanic duration reductions are all gone. That was the arms race we were talking about. If rogues can just never stun anyone and are kited all the time, then we'll fix it. But very few of you have experienced level 85 PvP yet, so it's hard to for us to react too strongly to supposition and hypothesis.

Try out the Tol Barad tests we're doing soon and see how it feels in appropriate gear at max level. (Source)

MMO Report
I'm a little late this week, but here is your weekly MMO Report.



Comics
Dark Legacy Comics #257 and Teh Gladiators #170 + #171 are out.

by Published on 2010-09-27 06:46 AM

Beta Build 13066 - Portals removed from Shattrath and Dalaran
Blizzard doesn't want you to use Shattrath and Dalaran as portal hubs anymore, the latest beta update removed all the portal to the cities and replaced them with class trainers.

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Cataclysm Release Date Postponed (Not Official)
A few weeks ago I announced that the target release date for Cataclysm was November 2. Well, according to an update I just got, the release has been postponed and Blizzard will try to release the game in early December. (Basically, either December 7 or December 14)

The Cataclysm by itself will happen earlier and will let you play in the "new" zone for a couple of days/weeks before you can buy the expansion and access the level 85 content. Keep in mind that they're mostly inside info, they're not official and I just report them because ... well, I'm sure you all want to know when it's supposed to happen.


Super-Mega-Uber Cataclysm Items Update
The latest beta build added A LOT of epic items to the game, we have valor points rewards, justice points rewards, Tier 11 armor sets stats, and PvP rewards!




Valor Points rewards
Valor Points are the high tier emblems of Cataclysm, you will only earn them from raids.


Level Type Spec Slot Name
359PlateStrength.DPSFeetWoe Breeder's Boots
359PlateTankFeetRock Furrow Boots
359PlateSpell DPSFeetEternal Pathfinders
359MailAgi.DPSFeetMoccasins of Verdurous Glooms
359MailHealFeetBoots of the Perilous Seas
359LeatherAgi.DPSFeetTreads of Fleeting Joy
359LeatherHealFeetFading Violet Sandals
359ClothSpell DPSFeetMelodious Slippers
359ClothHealFeetSlippers of Moving Waters
359CloakStrength.DPSBackFloating Web
359CloakAgi.DPSBackViewless Wings
359CloakTankBackGray Hair Cloak
359CloakSpell DPSBackHaunt of Flies
359CloakHealBackHeavenly Breeze
359FingerStrength.DPSFingerBand of Bees
359FingerTankFingerRing of the Battle Anthem
359FingerSpell DPSFingerBand of Secret Names
359FingerHealFingerTwined Band of Flowers
359TrinketStrength.DPSTrinketLicense to Slay
359TrinketAgi.DPSTrinketFluid Death
359TrinketTankTrinketBedrock Talisman
359TrinketSpellTrinketSoul Casket
359TrinketHealTrinketCore of Ripeness
359RelicAgi.DPSRelicRelic of Golganneth
359RelicSpell DPSRelicRelic of Norgannon
359RelicHealRelicRelic of Eonar
359RelicStrength.DPSRelicRelic of Aggramar
359RelicTankRelicRelic of Khaz'goroth



Tier 11 Armor Sets Stats
Tier 11 Armor sets are bought with tokens and valor points.

Level Type Spec Slot Name
359Plate Unholy/FrostChestMagma Plated Battleplate
359Plate Unholy/FrostHandsMagma Plated Gauntlets
359Plate Unholy/FrostHeadMagma Plated Helmet
359Plate Unholy/FrostLegsMagma Plated Legplates
359Plate Unholy/FrostShoulderMagma Plated Pauldrons
359Plate BloodChestMagma Plated Chestguard
359Plate BloodHandsMagma Plated Handguards
359Plate BloodHeadMagma Plated Faceguard
359Plate BloodLegsMagma Plated Legguards
359Plate BloodShoulderMagma Plated Shoulderguards
359Leather Resto.ChestStormrider's Robes
359Leather Resto.HeadStormrider's Helm
359Leather Resto.LegsStormrider's Legwraps
359Leather Resto.ShoulderStormrider's Mantle
359Leather Resto.HandsStormrider's Handwraps
359Leather BalanceChestStormrider's Vestment
359Leather BalanceHeadStormrider's Cover
359Leather BalanceLegsStormrider's Leggings
359Leather BalanceShoulderStormrider's Shoulderwraps
359Leather BalanceHandsStormrider's Gloves
359Leather FeralHeadStormrider's Headpiece
359Leather FeralChestStormrider's Raiment
359Leather FeralLegsStormrider's Legguards
359Leather FeralShoulderStormrider's Spaulders
359Leather FeralHandsStormrider's Grips
359Mail HunterHeadLightning-Charged Headguard
359Mail HunterChestLightning-Charged Tunic
359Mail HunterLegsLightning-Charged Legguards
359Mail HunterShoulderLightning-Charged Spaulders
359Mail HunterHandsLightning-Charged Gloves
359Cloth Mage HeadFirelord's Hood
359Cloth Mage ChestFirelord's Robes
359Cloth Mage LegsFirelord's Leggings
359Cloth Mage ShoulderFirelord's Mantle
359Cloth Mage HandsFirelord's Gloves
359Plate RetributionChestReinforced Sapphirium Battleplate
359Plate RetributionHandsReinforced Sapphirium Gauntlets
359Plate RetributionHeadReinforced Sapphirium Helmet
359Plate RetributionLegsReinforced Sapphirium Legplates
359Plate RetributionShoulderReinforced Sapphirium Pauldrons
359Plate ProtectionChestReinforced Sapphirium Chestguard
359Plate ProtectionHandsReinforced Sapphirium Handguards
359Plate ProtectionHeadReinforced Sapphirium Faceguard
359Plate ProtectionLegsReinforced Sapphirium Legguards
359Plate ProtectionShoulderReinforced Sapphirium Shoulderguards
359Plate HolyHeadReinforced Sapphirium Headguard
359Plate HolyChestReinforced Sapphirium Breastplate
359Plate HolyLegsReinforced Sapphirium Greaves
359Plate HolyShoulderReinforced Sapphirium Mantle
359Plate HolyHandsReinforced Sapphirium Gloves
359Cloth ShadowShoulderMercurial Shoulderwraps
359Cloth ShadowChestMercurial Vestment
359Cloth ShadowLegsMercurial Leggings
359Cloth ShadowHeadMercurial Hood
359Cloth ShadowHandsMercurial Gloves
359Cloth HealingHeadMercurial Cowl
359Cloth HealingChestMercurial Robes
359Cloth HealingLegsMercurial Legwraps
359Cloth HealingShoulderMercurial Mantle
359Cloth HealingHandsMercurial Handwraps
359Leather RogueHandsWind Dancer's Gloves
359Leather RogueHeadWind Dancer's Helmet
359Leather RogueLegsWind Dancer's Legguards
359Leather RogueChestWind Dancer's Tunic
359Leather RogueShoulderWind Dancer's Spaulders
359Mail Resto. HeadFaceguard of the Raging Elements
359Mail Resto. ChestTunic of the Raging Elements
359Mail Resto. LegsLegwraps of the Raging Elements
359Mail Resto. ShoulderMantle of the Raging Elements
359Mail Resto. HandsHandwraps of the Raging Elements
359Mail Elemental ChestHauberk of the Raging Elements
359Mail Elemental HandsGloves of the Raging Elements
359Mail Elemental HeadHeadpiece of the Raging Elements
359Mail Elemental LegsKilt of the Raging Elements
359Mail Elemental ShoulderShoulderwraps of the Raging Elements
359Mail Enhance. ChestCuirass of the Raging Elements
359Mail Enhance. HandsGrips of the Raging Elements
359Mail Enhance. HeadHelmet of the Raging Elements
359Mail Enhance. LegsLegguards of the Raging Elements
359Mail Enhance. ShoulderSpaulders of the Raging Elements
359Cloth WarlockHandsShadowflame Handwraps
359Cloth WarlockHeadShadowflame Hood
359Cloth WarlockLegsShadowflame Leggings
359Cloth WarlockChestShadowflame Robes
359Cloth WarlockShoulderShadowflame Mantle
359Plate Fury/ArmsChestEarthen Battleplate
359Plate Fury/ArmsLegsEarthen Legplates
359Plate Fury/ArmsHeadEarthen Helmet
359Plate Fury/ArmsHandsEarthen Gauntlets
359Plate Fury/ArmsShoulderEarthen Pauldrons
359Plate ProtectionHeadEarthen Faceguard
359Plate ProtectionChestEarthen Chestguard
359Plate ProtectionLegsEarthen Legguards
359Plate ProtectionShoulderEarthen Shoulderguards
359Plate ProtectionHandsEarthen Handguards



Justice Points Rewards
Justice points are the first tier of Cataclysm dungeon emblems, you will get them in heroic instances.


Level Type Spec Slot Name
346AxeAgi.DPSOff-HandWindslicer
346DaggerAgi.DPSOff-HandThroat Slasher
346DaggerSpell DPSMain HandModgud's Blade
346MaceHealMain HandScepter of Power
346Off-HandHealHeld In Off-handApple-Bent Bough
346Off-HandSpell DPSHeld In Off-handHermit's Lamp
346ShieldHealOff HandShield of the Mists
346ShieldStrength.DPSOff HandShield of the Four Grey Towers
346SwordSpell DPSMain HandBlade of the Burning Sun
346SwordStrength.DPSOff-HandDawnblaze Blade
346WandHealRangedWand of Untainted Power
346PlateHealChestChestguard of Dancing Waves
346PlateHealHandsGloves of Curious Conscience
346PlateHealHeadCrown of the Blazing Sun
346PlateHealLegsLegguards of the Gentle
346PlateHealShoulderPauldrons of the Forlorn
346PlateHealWaistBelt of Barred Clouds
346PlateStrength.DPSChestBreastplate of Raging Fury
346PlateStrength.DPSHandsReaping Gauntlets
346PlateStrength.DPSHeadHelm of Easeful Death
346PlateStrength.DPSLegsGreaves of Gallantry
346PlateStrength.DPSShoulderPauldrons of the High Requiem
346PlateStrength.DPSWaistBeech Green Belt
346PlateTankChestChestplate of the Steadfast
346PlateTankHandsNumbing Handguards
346PlateTankHeadHelm of the Proud
346PlateTankLegsGreaves of Splendor
346PlateTankShoulderSunburnt Pauldrons
346PlateTankWaistGirdle of the Mountains
346MailAgi.DPSChestVest of the True Companion
346MailAgi.DPSHandsGloves of the Passing Night
346MailAgi.DPSHeadWillow Mask
346MailAgi.DPSLegsHillside Striders
346MailAgi.DPSShoulderWrap of the Valley Glades
346MailAgi.DPSWaistBelt of the Dim Forest
346MailSpellChestVest of the Waking Dream
346MailSpellHandsGleaning Gloves
346MailSpellHeadHelm of the Inward Eye
346MailSpellLegsLeggings of Soothing Silence
346MailSpellShoulderSeafoam Mantle
346MailSpellWaistBelt of the Still Stream
346LeatherAgi.DPSChestTunic of Sinking Envy
346LeatherAgi.DPSHandsSticky Fingers
346LeatherAgi.DPSHeadMask of Vines
346LeatherAgi.DPSLegsLeggings of the Burrowing Mole
346LeatherAgi.DPSShoulderEmbrace of the Night
346LeatherAgi.DPSWaistSash of Musing
346LeatherSpellChestRobes of Forgetfulness
346LeatherSpellHandsBlessed Hands of Elune
346LeatherSpellHeadCluster of Stars
346LeatherSpellLegsLeggings of Late Blooms
346LeatherSpellShoulderSomber Shawl
346LeatherSpellWaistThatch Eave Vines
346ClothHealChestMusk Rose Robes
346ClothHealHandsGloves of Purification
346ClothHealHeadMask of New Snow
346ClothHealLegsLeggings of Charity
346ClothHealShoulderSummer Song Shoulderwraps
346ClothHealWaistBelt of the Falling Rain
346ClothSpell DPSChestRobes of Embalmed Darkness
346ClothSpell DPSHandsGloves of the Painless Midnight
346ClothSpell DPSHeadCowl of Pleasant Gloom
346ClothSpell DPSLegsPensive Legwraps
346ClothSpell DPSShoulderMeadow Mantle
346ClothSpell DPSWaistIncense Infused Cumberbund
346NeckAgi.DPSNeckAmulet of Dull Dreaming
346NeckHealNeckCeladon Pendant
346NeckSpell DPSNeckString of Beaded Bubbles
346NeckStrength.DPSNeckPendant of Quiet Breath
346NeckTankNeckThe Lustrous Eye



Arena Season 9/Rated Battlegrounds Rewards
PvP rewards are also available, the higher tier of PvP points will be acquired through Arena matches and Rated Battlegrounds.

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Level Type Spec Slot Name
365Plate Death KnightChestVicious Gladiator's Dreadplate Chestpiece
365Plate Death KnightHandsVicious Gladiator's Dreadplate Gauntlets
365Plate Death KnightHeadVicious Gladiator's Dreadplate Helm
365Plate Death KnightLegsVicious Gladiator's Dreadplate Legguards
365Plate Death KnightShoulderVicious Gladiator's Dreadplate Shoulders
365Leather FeralHandsVicious Gladiator's Dragonhide Gloves
365Leather FeralHeadVicious Gladiator's Dragonhide Helm
365Leather FeralLegsVicious Gladiator's Dragonhide Legguards
365Leather FeralChestVicious Gladiator's Dragonhide Robes
365Leather FeralShoulderVicious Gladiator's Dragonhide Spaulders
365Leather Resto.HandsVicious Gladiator's Kodohide Gloves
365Leather Resto.HeadVicious Gladiator's Kodohide Helm
365Leather Resto.LegsVicious Gladiator's Kodohide Legguards
365Leather Resto.ChestVicious Gladiator's Kodohide Robes
365Leather Resto.ShoulderVicious Gladiator's Kodohide Spaulders
365Leather BalanceHandsVicious Gladiator's Wyrmhide Gloves
365Leather BalanceHeadVicious Gladiator's Wyrmhide Helm
365Leather BalanceLegsVicious Gladiator's Wyrmhide Legguards
365Leather BalanceChestVici"
by Published on 2010-09-25 06:00 PM

Cataclysm Beta - Build 13066 (Codename Bubbles)
A new beta build should hit the servers pretty soon, see the changes below.


Warlock Tier 11
The model of the Warlock's set is now available. I'm not really sure how the gloves are supposed to look, I'm just guessing and they either look like the screenshots below, or like that.





WoWTal.com - Talent Calculator
The Cataclysm Talent Calculator has been updated to the latest build.



World Maps
Ahn'Qiraj - The Fallen Kingdom is now an independant zone at the south of Silithus.



Achievements
Originally Posted by Blizzard Entertainment
Feats of Strength!

Raids & Dungeons
  • Heroic: Nefarian - Defeat Nefarian in Blackwing Descent on Heroic difficulty. Title Reward: Blackwing's Bane
  • Heroic: Sinestra - Defeat Sinestra in the Bastion of Twilight on Heroic difficulty. Title Reward: Dragonslayer
  • Heroic: Al'Akir - Defeat Al'Akir in the Throne of the Four Winds on Heroic difficulty. Title Reward: Of the Four Winds
  • Defender of a Shattered World - Complete the raids and Heroic dungeons listed below. Title Reward: Defender of a Shattered World
  • Pardon Denied - Defeat Baron Ashbury in heroic Shadowfang Keep before he casts Stay of Execution.
  • To the Ground! - Defeat Commander Springvale in heroic Shadowfang Keep before he becomes empowered with Unholy Power.
  • Bullet Time - Defeat 12 Bloodthirsty Ghouls with Pistol Barrage and then defeat Lord Godfrey in heroic Shadowfang Keep.

Spell Changes
Originally Posted by Blizzard Entertainment
Racials

Companion Pets

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No changes, sorry.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

Feral
  • Thrash affects all targets within 8 yards. (Tooltip clarification)
  • Tiger's Fury now increases physical damage done by 88.8% for 6 sec. (This one is weird, might want to wait before theorycrafting)
  • Pulverize base additional damage increased by 66%.
  • Stampede now affects your next Ravage. (Tooltip clarification)
  • Fury Swipes - When you auto-attack while in Cat form or Bear form, you have a 5/10/15% chance to cause a Fury Swipe dealing 200% weapon damage. This effect cannot occur more than once every 3 sec. / 5 yd range, Instant

Restoration
  • Lifebloom can now be cast on an unlimited amount of targets while under the effect of Tree of Life.
  • Omen of Clarity (Passive) - If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks. (Tooltip clarification)
  • Tree of Life now lasts 30 sec, down from 45 sec. Costs 6% of base mana, down from 13% of base mana.
  • Efflorescence no longer procs from Regrowth critical heals, now procs when you heal with your Swiftmend spell. Now heals all nearby friendly targets within 8 yards (up from 4 yards) for 10% of the amount healed by your Swiftmend over 7 sec.
  • Blessing of the Grove no longer increases the damage done by your Claw and Shred.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Marked for Death no longer applies Hunter's Mark to the target, now applies the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but undispellable, does not restrict stealth or invisibility and lasts 15 sec.

Survival
  • Scatter Shot no longer has a 5 yards minimum range. (Beta-only bug, but at least you're sure it's gone now)
  • Noxious Stings now increases damage done on targets afflicted by your Serpent Sting by 10%, up from 5%.

Pet Abilities

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire
  • Frostfire Bolt base damage increased by 2%.
  • Combustion now creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
Spiritual Focus no longer gives you hit based on your Spirit. Renamed to Paragon of Virtue - Reduces the cooldown of your Divine Protection by 10/20 sec and the cooldown of your Avenging Wrath by 30/60 sec.
  • Enlightened Judgements now also grants hit rating equal to 50/100% of any Spirit gained from items or effects.

Protection
  • Divine Shield's Forbearance effect no longer affects Divine Protection.
  • Hand of Protection's Forbearance effect no longer affects Divine Protection.
  • Vindication now has a 50/100% reduces damage done by your target by 10% for 30 sec, up from 5% for 10 sec.
  • Divine Guardian is now a Tier 5 talent, up from Tier 4.
  • Hammer of the Righteous now costs 12% of base mana, up from 6% of base mana.
  • Seals of the Pure is now a 2 Ranks talent, down from 3 Ranks. Seals of the Pure - Increases the damage done by your Seal of Righeousness, Seal of Truth and Seal of Justice by 6/12%. (Down from 5/10/15%)

Retribution

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Power Word: Barrier now costs 30% of base mana, down from 65% of base mana.
  • Train of Thought now causes your Smite to reduce the cooldown of Penance by 0.5 sec, down from 1 sec.
  • Rapture can now occur once every 6 sec, down from 12 sec.
  • Soul Warding is now a Tier 2 talent, down from Tier 4.
  • Atonement now heals a nearby low health friendly party or raid target within 8 yards from the enemy target equal to 60/120/120% of the damage dealt. (3rd Rank is still there but I guess they're changing the talent to 2 Ranks)
  • Archangel Evangelism effect now has a 30 sec cooldown, up from 15 sec.
  • Borrowed Time is now a 2 Ranks talent, down from 3 Ranks. Moved from Tier 2 to Tier 4. Now grants 7/14% Spell haste after casting Power: Word Shield. (Old - 5/10/15%)

Holy

Shadow
  • Sin and Punishment now reduces the cooldown of your Shadowfiend by 3/10 sec when Mind Flay critically hits, down from 10/20 sec.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Fan of Knives now costs 35 Energy, down from 50 Energy. Now deals 80% of thrown weapon damage.
  • Ambidexterity (Passive) now increases damage done by your off hand by 75%, up from 50%. Now increases damage done by your thrown weapons by 75% as well.

Subtlety

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement
  • Mental Quickness now reduces the mana cost of your instant spells by 75% instead of reducing the cost of shock spells by 60%.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonology
  • Summon Infernal is now under the command of the warlock for 45 sec, down from 1 min.
  • Decimation now affects targets at or below 25% health, down from 35%.
  • Impending Doom now reduces the cooldown of your Demon Form by 15 sec, up from 6 sec.

Destruction
  • Backlash now has a 8/16% chance to proc, down from 13/26%.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Wrecking Crew is now a 2 Ranks talent, down from 3 Ranks. Wrecking Crew - Your Mortal Strike critical hits have a 50/100% chance to Enrage you, increasing all damage caused by 5/10% for 12 sec.

Fury
  • Heroic Leap now has a 1 min cooldown, down from 2 min.
  • Skirmisher now reduces the cooldown of Heroic Leap by 10/20 sec, down from 15/30 sec.

Protection
  • Intervene no longer has a 8 yards minimum range.
by Published on 2010-09-25 08:07 AM

Patch 4.0.1 Stage 3 available on Background Downloader
The 3rd stage of Patch 4.0.1 is now available on the background downloader, it looks like Patch 4.0.1 will hit the live servers very soon.



Cataclysm Heroic Instances and Lost City of the Tol'vir videos
TotalBiscuit released a couple of instance videos this week, you'll get a nice tour of the Lost City of the Tol'vir and a preview of the difficulty in heroic instances.

Heroic: Blackrock Caverns Wipe-a-thon 3000



Heroic: Vortex Pinnacle



Lost City of the Tol'vir



Tol Barad Focus Test w/ Devs
Originally Posted by Mumper (Blue Tracker)
We are planning to do a focused playtest on Tol Barad on Monday the 27th at 4pm PST. We would like to get as many players out there on the beta to help us as possible. You must be level 85 to join the battle. We will speed up the game timer so we can play multiple games during the test.

I will make a new feedback post after we finish the test for everyone to post in. Feedback is very important for us at this point so please take your time and try to be as concise as possible with your findings.

Thanks for the help!

Blue Posts
Originally Posted by Blizzard Entertainment
Guild Leveling
25-Man Raids Achievements
We just made a change to all of the old 25 player raids that allows guild achievements to be completed as if they were a 10 player raid. This means you will only need 8/10 instead of 20/25.

Get hyped. =) (Source)

Raids & Dungeons
Dungeon Finder average iLVL
The built-in Blizzard number is an average of the best piece of gear in every slot. It counts equipped gear as well as your bags and banks. It is meant as a general measurement of whether you're capable of handling a dungeon or not, and shouldn't be taken too seriously as a measurement of awesomeness. (Source)

GCD Locked
This is a good start, but there are other reasons we don't like being GCD locked. It means you can never take even a moment to look around and notice the battlefield, notice who is in trouble, maybe shout something out on Vent. If you have a situational utility ability, or even are asked to do something unusual on a boss fight, you're reluctant because you need those GCDs for more dps!!!!

(Usually when I say that, the response is "I can multitask!" But the reality doesn't always match that boast. What we see instead if players complaining about e.g. movement fights because that means they can't always get to step 6 of a 6 step damage rotation.)

Even more importantly, we also want design space for ourselves. When your spec is GCD locked, you have to start ignoring things like procs or free resources, because you can't spend them without screwing up your rotation.

That said, we know that being GCD locked is a really subjective issue. Some players like hitting a button every 1.5 (or 1.0) seconds and feel like they are waiting around when that doesn't happen. Fury warriors and the dps paladins who can't necessarily hit a button every 1.5 sec now have found their Cataclysm versions of the classes to feel almost foreign... though we still think it will feel better in the long run. I worry a little about the overall health of our game if going 1.5 seconds without hitting a button bores you to tears. Overall, I think everyone would have more fun if they focused more on beating the boss as a team and less on their individual contribution to that effort.

We also know that some players are just really intolerant of randomness. They make the logical leap from understanding that dealing with randomness is a challenge they need to overcome to campaigning for us to remove the randomness altogether. This is particularly true in PvP, which some players want to be more like a button masher fighting game and less like an RPG. Suffice to say that we think randomness is healthy and necessary as long as it doesn't get out of control. Even though you may claim it's the easiest thing in the world to hit that Pyroblast button when Hot Streak procs, we also know that dps can vary enormously even between relatively skilled and fantastically skilled players, and a great deal of that is using the right abilities at the right time. (Source)

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
GCD Locked
Now with regard to DKs specifically, we think what is happening is that players are transfering characters in at 80 and ending up with 40% haste or whatever because of the way gear was converted on their character (no mastery, no armor pen). Once you get closer to 85, you won't have that much haste. You may be GCD locked for short periods of time when the stars align and you get a bunch of procs at once, but you'll also go streaks without those procs. This is still a world of difference from the DK on live, whose rotation collapses if they fail to get off a Plague Strike, or who can't even take advantage of free runes or procs, or who just have to reroll if they experience the unfortunate but also inevitable lag that comes with playing an online game.

Now, if you're one of those players who just hates gaps, then go ahead and stack a bunch of haste. You'll have to go out of your way to do that though, and sacrifice some other stats to get there. For the DK that balances gear out, you shouldn't be GCD locked for long periods of time. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Stampede change
You have 10 sec to use Ravage once, not as many Ravages as you can manage in 10 sec. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection and Holy Power
If we give Protection ways to generate more Holy Power, then that opens the door for getting both Inquisition and Shield of the Righteous going at the same time. As soon as that's possible, you're going to assume you have to do both to be competitive, and whenever you can't keep both up, you're going to be frustrated. (Source)

Retribution in WotLK
Ret was broken. If you don't see eye to eye with us on that, then it's understandable why the degree of change might be surprising to you. We tried to advertise that change was coming for a long time because we didn't want anyone to be surprised when it happened. Many players, including many Ret players, were just not happy with the mechanics of the spec in Lich King. I can understand if you just happened to love your character the way he or she was, but unfortunately, that doesn't give us much room to maneuver in attempting to implement a design that we will be happy with, and ultimately many players (though it will never be all) will be as well. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Quality of life
Power Word: Fortitude no longer requires candles. Poor candle vendors.

Power Word: Shield does not require the target to be in your party or raid today on Live. We made this change in 3.3 IIRC.

We still want Shadowform to be a little bit of a tradeoff. If you have all the utility of a healer and can do competitive damage with any caster, then why would players want to be anything else?

We agree that the number of self buffs feels high. We'll try and think of a way to address that. (Source)

Discipline Priest
There is an optional Discipline build where you take Atonement/Archangel and you can use Smite on the tanked target, and have higher HPS than if you just chain Heal the tank. This isn’t always optimal, as Atonement heals the lowest health target (which could be a Rogue standing in a fire), but that’s not always such a bad thing in Cataclysm’s environment where the MT doesn’t have to be spam healed. That said, we think it is interesting gameplay unique to the Disc priest.

In an upcoming build, when you critically hit with Smite your Atonement will critically heal (and cause Divine Aegis).

We’ve also optimized some of the talents, and pruned some of the 3-pointers down to 2-pointers and also reduced the mana cost of Power Word: Barrier throughout the tree.

We’re toning Spiritual Guidance down to bring the healing mount between Discipline and Holy closer together, Holy’s “talent tree passive” is currently stronger than intended than Discipline’s.

We want Disc to be able to do any raid job, but we are also trying not to just have every healer use the same retinue of spells. If the situation arises, they should be able to Prayer of Heal, Holy Nova, Prayer of Mending for comparable healing throughput / efficiency as Holy can to raid heal. The only difference is Holy can be in a Chakra state which increases the healing done, but then again Disc can heal for 30%+ (depending on Mastery) with Divine Aegis and can also cast free Prayer of Healing with Inner Focus. (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat DPS
Yep. I can tell you right now that Combat's dps is a little low. This is a known issue. (Source)

Blizzard Art Gallery Update
The Blizzard Art gallery has been updated with 2 pieces representing the Warcraft universe.

by Published on 2010-09-24 03:37 AM

Patch 4.0.1 PTR - Build 13033
A patch is being deployed on PTRs but not on Beta servers, Cataclysm servers will probably be updated shortly.

WoWTal.com - Talent Calculator
The Cataclysm Talent Calculator has been updated to the latest build.



Achievement Changes
Originally Posted by Blizzard Entertainment

Feats of Strength

Professions

Spell Changes
Originally Posted by Blizzard Entertainment

Racials
  • Undead - Will of the Forsaken now shares a 30 sec cooldown with similar effects, down from 45 sec.
  • Dwarves - Explorer *New* - Archaeology skill increased by 15 and you survey faster than normal archaeologists. (Yes, that's from the previous build, forgot to news it)

Alchemy

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Unholy

Frost
  • Improved Icy Talons now increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%. (Down from 20%)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

Feral

Restoration
  • Rebirth no longer costs mana.
  • Rejuvenation now costs 20% of base mana, down from 25%.
  • Mastery: Symbiosis (Revamped) - Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

Marksmanship
  • Aimed Shot now scales from 26% of RAP, down from 40%.
  • Arcane Shot now scales from 4% of RAP, down from 19%.

Survival
  • Hunting Party now increases your total Agility by an additional 10% (down from 20%) and increases the Ranged and Melee Attack Speed of all party and raid members by 10%. (Down from 20%)

Pets

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire

Frost
  • Curtain of Frost is now named Ring of Frost and has been revamped - Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius. 7% of base mana, 30 yd range, Channeled, 3 min cooldown
  • Ice Lance base damage increased by 20%.
  • Frostbolt base damage increased by 20%.
  • Deep Freeze base damage increased by 20%.
  • Early Frost now reduces the cast time of Frostbolt by 0.35/0.7 secs, up from 0.25/0.5 secs.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Enlightened Judgements now also Increases the range of your Judgement by 5/10 yards.
  • Divinity is gone, moved to Protection
  • Protector of the Innocent is now a Tier 1 Holy Talent and has been revamped - Casting a targeted heal on any target, including yourself, also heals you for 1240.83 to 1427.62. (Multi ranks, but currently all with the same value)

Protection

Retribution
  • Crusader Strike now causes 120% weapon damage, up from 100%.
  • Selfless Healer now increases the effectiveness of Word of Glory's heal by 25/50% when used on others.
  • The Art of War now causes 100% additional damage, up from 30%.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Inner Fire no longer has a mana cost.
  • Borrowed Time is now a Tier 2 talent, down from Tier 4.
  • Soul Warding is now a Tier 4 talent, up from Tier 2.
  • Train of Thought (Tier 5) *New* - You have a 50/100% chance when heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec. You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 1 sec.

Holy
  • Greater Heal now costs 29% of base mana, down from 32% of base mana.
  • Revelations - Holy Word: Sanctuary (Prayer of Healing) effect now lasts 18 sec, up from 15 sec.
  • Blessed Resilience is now a Tier 6 talent, up from Tier 5.
  • Surge of Light is now a Tier 2 talent, down from Tier 3.
  • Trinity is gone.
  • Tome of Light (Tier 4) *New* - Reduces the cooldown of your Holy Word spells by 15/30%.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Nothing, sorry.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Stoneclaw Totem now has 6186 health, up from 797. Shields your totems for up to 4143 damage, up from 664.
  • Earth Shock now also reduces ranged attack speed.

Enhancement
  • Dual Wield now also allows you to parry frontal melee attacks.
  • Windfury Totem now increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. (Down from 20%)
  • Feral Spirit now lasts 30 sec, down from 45 sec. Cooldown changed to 2 min, down from 3 min.

Restoration

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom now deals damage every 15 sec, down from 30 sec. Now has a 20% chance to summon a Demon guardian, down from 25%. Only one target can have Bane of Doom at a time, only one Bane per Warlock can be active on any one target.
  • Drain Life now restores 2% total health, down from 5%.
  • Everlasting Affliction now increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 10%. (Up from 2%)
  • Soul Swap now costs 18% of base mana, up from 6% of base mana.

Demonology
  • Ritual of Souls now costs 27% of base mana, down from 80% of base mana.
  • Hand of Gul'dan now has a 2 sec cast time, down from 3 sec.
  • Impending Doom no longer reduces the cooldown of the Bane of Doom damage effect, now Increases the chance for your Bane of Doom to summon a demon by 10/20/30% when it deals damage.

Destruction
  • Shadowfury base damage has been increased by 235%. (Don't get too excited, it wasn't scaled to Cataclysm yet)
  • Burning Embers - The Burning Ember effect deals up to [ 0.071%/0.143% of Spell Power + 23.921 ] fire damage every 1 sec for 7 sec.
  • Soul Leech now restores 2/4% of your total health and mana, down from 5/10%.

Pets

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Fury
  • Pummel is now usable in Battle and Berserker Stance. (Old - Just Berserker)
  • Enrage now has a 3/6/9% chance to proc, down from 4/8/12%.
  • Battle Trance now affects your next special attack that costs more than 5 rage.

Protection
  • Defensive Stance now increases threat generated by 100%, up from 45%.
  • Thunderstruck now also increases the damage of Rend.
  • Incite - These guaranteed criticals cannot re-trigger the Incite effect. (Tooltip clarification)
by Published on 2010-09-23 06:37 AM

Cataclysm Prologue Part 3 - We're under attack!
The 3rd part of the prologue is available for testing and things are getting very serious, capital cities are attacked by elementals every 1~2 hours! This event is pretty fun and a lot less annoying than the WotLK's zombie invasion, if you do not want to participate in the event you should stay alive without too much problem.


  • Guards will try to evacuate citizens, low level players can also use portals to leave the city before the attack.
  • You first have to deploy sandbags/barricades to help defending the city.
  • You will then have to defeat the elementals in all the districts of the city, Orgrimmar is damaged badly in the process and most of the buildings are on fire.
  • After successfully defending the cities, you will get a chance to counter attack by entering the huge portal in capital cities (or using the LFD tool) to fight mini-bosses in 4 different instances.
  • The 4 bosses are Grand Ambassador Flamelash in BRD, Crown Princess Theradras in Maraudon, Kai'ju Gahz'rilla in Zul'Farrak and Prince Sarsarun in AQ20.

Stormwind



Orgrimmar



Twilight Bosses



Twilight Bosses Loot

Level Type Spec Slot Name
251ShieldMeleeOff HandBarrier of the Earth Princess
251PlateHealWaistGirdle of Oblation
251PlateMeleeChestTectonic Plate
251PlateMeleeChestSalamander Skin
251PlateMeleeWristTwilight Offering Bands
251MailPhysical DPSLegsSacrificial Mail
251LeatherHealFeetFlamewaker's Treads
251LeatherPhysical DPSChestPulmonary Casing
251ClothHealChestEarth Bride's Gown
251ClothPhysical DPSBackCloak of Mocking Winds
251ClothSpell DPSBackZaetar's Deathshroud
251ClothSpell DPSFeetSandfury Sandals
251FingerMeleeFingerOld Gods' Blessing
251FingerPhysical DPSFingerSulfuron's Favor
251FingerSpell DPSFingerRing of the Three-Headed Beast
251NeckHealNeckPendant of Burning Spirits
251NeckMeleeNeckFlamelash Amulet
251NeckPhysical DPSNeckAmulet of the Centauri
251NeckSpell DPSNeckAmulet of Evil Winds



Quests
More quests are added with this phase, you will probably end up with 6 or 7 different quests in your log as soon as you start talking to NPCs.

Name Objective
Tablets of the EarthBring the Tablets of Earth to Advisor Belgrum in Ironforge.
Tablets of FireBring the Tablets of Fire to Earthmender Norsala in Orgrimmar.
Alert Our LeadersSpeak with Garrosh Hellscream at Grommash Hold in Orgrimmar's Valley of Wisdom.
Warn King WrynnSpeak with King Varian Wrynn in Stormwind Keep.
Hammering It OutTake the Mysterious Device to Stormwind, Ironforge, Exodar or Darnassus and show it to an Earthen Ring Representative.
Hammering It OutTake the Mysterious Device to Orgrimmar, Undercity, Silvermoon City or Thunder Bluff and show it to an Earthen Ring Representative.
Water They Up To?Slay Kai'ju Gahz'rilla and inform General Marcus Jonathan in Stormwind City.
Water They Up To?Slay Kai'ju Gahz'rilla and inform Hamuul Runetotem in Thunder Bluff.
Fired Up and Not So Good To Go.Slay Grand Ambassador Flamelash and inform Commander Cragfist in Ironforge.
Fired Up and Not So Good To Go.Slay Grand Ambassador Flamelash and inform Blood Guard Kang in Orgrimmar.
This BlowsSlay Prince Sarsarun and inform General Marcus Jonathan in Stormwind City.
This BlowsSlay Prince Sarsarun and inform Hamuul Runetotem in Thunder Bluff.
The Elements Cry OutSpeak with Erunak Stonespeaker in Stormwind.
The Elements Cry OutSpeak to Earthmender Norsala in Orgrimmar.
What's Shaking in IronforgeSpeak with Stormcaller Mylra in Ironforge.
The WildhammerSpeak to Gavan Grayfeather in Stormwind Keep.
Speak with Captain AntonSpeak with Captain Anton in Stormwind Keep.
A Gathering in OutlandSpeak with Gavan Grayfeather at the Throne of Elements in Nagrand.
The Situation So FarSpeak with Gotura Fourwinds in Grommash Hold in Orgrimmar.
A Gathering in OutlandSpeak with Thrall at the Throne of Elements in Nagrand.
Show Me Your PapersGo to the front gates of Stormwind, read King Wrynn's Proclamation and search 5 Stormwind Citizens. Keep anything suspicious that you find.
Arrest the InfiltratorsUse the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Thelwater the Stockade. After you've returned with your prisoners, question one of the Detained Cultists in the Stockade.
Back Under CoverPut on your Recruit's Robe, go to Mirror Lake Orchard and get the Book of Incantations from Overseer Sylandra. Read from the Book of Incantations near the Cultist Altar to practice the ritual.
I Said the Words...Disrupt the cultist rituals in the Dwarven District, the Park, and the Cathedral District by reading the incorrect words from the Book of Incantations.
I Said the Words...Disrupt the cultist rituals in the Drag, the Valley of Honor, and near the city's West Gate by reading the incorrect words from the Book of Incantations.
Back Under CoverPut on your Recruit's Robe, go to the Jaggedswine Farm and get the Book of Incantations from Overseer Jintak. Read from the Book of Incantations near the Cultist Altar to practice the ritual.
Show Me Your PapersGo to the front gates of Orgrimmar, read the Warchief's Proclamation and search 5 Orgrimmar Citizens. Keep anything suspicious that you find.
Arrest the InfiltratorsUse the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Gartok Ragefist at the Ring of Valor in Orgrimmar's Valley of Honor. After you've returned with your prisoners, question the Detained Cultist.



New Tinkertown and the Fight for Gnomeregan
Originally Posted by Blizzard (Blue Tracker)
As Gnomeregan's exiles set out to reclaim their beloved capital from the treasonous Mekgineer Thermaplugg, we bring you a first look at how this wondrous techno-city will exist in World of Warcraft: Cataclysm. Following the conclusion of Operation: Gnomeregan, High Tinker Mekkatorque and his people have gained a foothold just outside the city in New Tinkertown. Soon, though, they'll find that the surface is rife with a host of new perils that they couldn't have prepared for.

Resolute in reclaiming their lost capital, Gnomeregan's exiles have begun an assault against the traitorous Mekgineer Thermaplugg. Traveling from their temporary residence in Ironforge, they are led by the esteemed High Tinker Gelbin Mekkatorque, leader of the gnomes, and seek to restore Gnomeregan to its past glory. In World of Warcraft: Cataclysm, new gnome adventurers will get to experience this ongoing struggle to retake their former home firsthand, beginning their journey in the besieged upper levels of the techno-city.

In the wake of Operation: Gnomeregan, survivors of the fallout will make their way to New Tinkertown, the gnomes' foothold outside their captured city. From there they will be called into action by the high tinker himself to help protect reclaimed gnomish land from new and imminent threats. As one of the newest recruits to this cause, your mettle will be put to the test when you face perilous trials like rescuing captured gnomish demolitionists, destroying a tunnel riddled with vicious troggs, and extinguishing toxic sludge that has begun to rise from the irradiated depths of the city.

Your most important mission, however, will be to thwart the plans of Razlo Crushcog, conspirator and ally of Mekgineer Thermaplugg. Before Chill Breeze Valley can be fully resettled, Crushcog must be stopped, and only your efforts can bring that goal to fruition. Gnomish know-how and engineering will be your allies, but your greatest weapons will be your wits and the will to fight the good fight... for Gnomeregan!

In World of Warcraft: Cataclysm, you'll encounter these challenges and more in the gnomes' new starting (levels 1-5) experience. Keep a good head on your shoulders and ingenuity in your pocket, and your contributions will help secure a proper home for your fellow gnomes.



Mobile Armory Update - 3D Model Viewer
Originally Posted by Blizzard (Blue Tracker)
Every character profile on the Mobile Armory now has a 3D model viewer displaying that character as he or she appears in-game, including equipped items and appearance.

  • Simply touch and drag the character model to rotate it.
  • Tap the icon on the top right to switch to a full-screen mode. In this mode, you can view a selection of character animations from the menu at the bottom of the screen. Other full-screen options include selecting a background, toggling the character’s helm and tabard display, and taking a screenshot (which saves to your Camera Roll).
  • Tap the icon to the upper left of the character model to switch between viewing the 3D model and displaying character information.

Other additions in this update include:

  • A character's in-game activity (including item acquisitions, achievements, and boss kills), is now captured in an activity feed. You can display this feed by using the drop-down menu at the top of a character profile.
  • Professions (both primary and secondary) are now displayed on character profiles and are accessed by the same character profile drop-down menu.
  • At-a-glance item rarities: Item icons now have colored borders indicating their rarity.
  • iPhone OS 4.0 optimizations and enhancements.
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