World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-06-18 07:39 AM

One-Button Authenticator, Headcrab & Crowbar Transmogs, Crusader vs Demon Fanart

Asia-Pacific Spring Championships 2016 - Decklists, Meta Breakdown, Information

Gul'dan Confirmed & Model Info

Dev Update: Jeff Kaplan Talks Competitive Play

Character Boost and Class Trials
Legion adds a Class Trial system that allows you to test out a character before deciding if you want to use a character boost on it. You can play through a short intro, the Broken Shore, and Artifact intro quest.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Boost and Class Trials Available for Testing

With the latest beta build, we’ve enabled the level 100 Boost and Class Trials experiences for Legion.

  • Boosting a character to level 100 will place you into a short starting experience before you join in the Broken Shore experience.
  • Class Trials will allow players to try various characters at level 100 as a part of a limited tutorial experience within the Broken Shore and allows players to play beyond the tutorial portion to experience the class through to acquiring their Artifact weapon. The short tutorial experience will focus on teaching many of the class’ core abilities. Players can apply a boost token at any time to keep the character they used during the Class Trial.

For both the Boost experience and Class Trials, players will start with a pre-defined specialization that can be changed at a later point in time. Please note that due to the Demon Hunter not being eligible for Boosting, it will not have a Class Trial associated with it.

For the beta test, we’ve adjusted the class trial restrictions so that players can use these characters for an extended duration.

Patch 6.2.4 Hotfixes - June 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fix
  • Fixed an issue that could prevent players from opening Titanium Lockbox or have no loot when opened.

Legion Profession Q&A - Submit Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As announced, we are continuing our weekly series of Live Developer Q&As, which will take place every Thursday at 11 a.m. PT. You can to tune in live at Twitch.tv/Warcraft.

You can submit your questions via Twitter using the hashtag #LegionQA, or simply by replying to this forum thread. For this next session, we'll be talking with Senior Game Designer Paul Kubit regarding Professions in Legion!

We will only be considering questions related to the topic of Professions, and only questions submitted following this week's Q&A. As a reminder, we would like to keep the questions short so we can make sure we get to as many questions as possible, so please keep your questions to 40 words or less.

BlizzCon 2016 Contests Now Open!
Originally Posted by Blizzard Entertainment
The time has come to exhibit your masterful movies, astonishing art, carefully crafted costumes, and terrific talents for a chance at BlizzCon 2016 glory! Head over to our Event Info page to submit your entry and learn more about the epic prizes up for grabs this year.

Don’t delay! The deadline to submit your entry for each contest is August 1, 2016.

Any questions should be directed to [email protected].

Good luck!

Warcraft Movie - China Box Office Update
Ticket sales for the Warcraft Movie continue to slow in China.



Brawler's Guild: Last Chance to Rumble...For Now
Don't forget that the Brawler's Guild is going away in the Legion pre-expansion patch!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the patch coming to World of Warcraft before Legion, the organizers of the Brawler’s Guild will be temporarily closing their doors and going on a much-needed vacation. This means that you only have a few more weeks to experience strutting into the ring and standing alone against some of the greatest challenges ever faced by the champions of Azeroth. This is your time submit your fight card and show the crowd what you’re made of. Plan out your best strategies. You’re going to need them.

Beta Character Copy - Updated 6/17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Copy is currently enabled on the Beta realms. Once you login to the Beta realms, click the Copy Character button located under the "Template Character" button.

The characters from your retail account should show up here; selecting one of them and clicking "Copy" will copy over a version of that character to the Beta Environment. If your Character List doesn't copy, make sure you have the proper region select and click "Copy Account Data". Since this system requires gathering data from your live characters, it's possible that characters might not display if they have not been accessed for some time.

Over the course of testing it may be necessary to disable Character Copy with little to no warning; we'll try to provide updates but please be aware the system will not always be online.

Character Copy is currently not working on Beta Leveling Realm 03; cause is unknown at this point in time.

Blue Posts
Originally Posted by Blizzard Entertainment
Blood of Sargeras
You will also see Blood of Sargeras from Disenchanting Rare and Epic items in a future beta build, as well as an increase in the cadence and quantity of Blood of Sargeras from Crafting World Quests in the Broken Isles. (Blue Tracker / Official Forums)

PvP Stat Templates
I've mostly been testing warrior/rogue/DK, and when compared to out in the world, I lose nearly half my health when joining a BG but hit just as hard. Armor seems silly low. Sitting in Org, my warrior has 2361 armor, but only 590 in BGs. In my last BG, a lock said they only have like 450 armor.

If stamina was doubled in the templates, and armor raised at least 3x, melee might not be so ridiculous. EG, if those 150k+ mortal strikes were brought down to 110k via more armor, and health pools were closer to 500k (as on live) than the current 220-250k health we see on PTR, it might not be so bad.

This is helpful, thank you. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage -- Legion Beta Feedback
Thanks for all the feedback on Frozen Orb. There are some pretty significant changes coming next build that should address this (edit: as those of you watching the Q&A stream with Watcher are hearing about just this moment, as it turns out). In particular, Frozen Orb will return to the role that it had in Warlords: a 60-second cooldown that you use for AoE or for a burst of Fingers procs, not a spell prompted by a rotational proc. We are adding a new single-target spell to fill the rotational role of interacting with the Brain Freeze proc.

Note that the wording of Ice Floes was recently changed to specify "cast time less than 10 seconds", to clarify that it's not intended to work with Ray of Frost. The gameplay of Ray of Frost is that it's a ramping damage burst that rewards you for anticipating when you can remain still for 10 seconds (or at least, 8 or 9 out of the next 10 seconds).

This is nice to hear as far as concerns about Brain Freeze go, but I'm still worried all of the current issues with Orb are going to maintain just now we'll only have to deal with them once a minute. Will patiently wait to get to play with the build before complaining or anything, but I hope the actual core issues with Orb are going to be addressed in addition to this change.

We will also be bringing Frozen Orb's Fingers of Frost chance up, and making it no longer speed back up after the first time it slows down. (Blue Tracker / Official Forums)

The European 2016 Road to BlizzCon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 World of Warcraft Arena World Championship is about to kick off—and for teams across Europe, the battle begins in just a few weeks.

This year, we’re pleased to announce that we’re partnering with StarLadder to produce the European 2016 Road to BlizzCon, including all three qualifier cups.

European Online Qualifiers & Sign-ups
The battle begins with three online qualifier cups, starting in end of June, each with their own $6,000 USD prize pool. You’ll be able to catch them all live on Twitch.tv/Warcraft and YouTube.com/WorldofWarcraft beginning with the Round of 8, with the following schedule:

  • Cup 1: July 3
  • Cup 2: July 10
  • Cup 3: July 17

Sign-ups are open under: English and Russian. If you’re interested in competing, head over to the official StarLadder website and make sure to read the FAQ.

Note to competitors: games played prior to the Round of 8 will be played in the days leading up to the broadcast.

European Regionals
The top two teams from the first two qualifier cup, and 4 from the third qualifier cup, will move on to the European Regionals. This year’s Regionals will be held at the Cyber Arena in Kiev, Ukraine on September 30 to October 2. Once again, our eight competitors will be fighting for their share of a $100,000 USD prize pool and one of three coveted spots in the Arena World Championship finals at BlizzCon 2016.

Rules
The complete official rules are available here.

We can’t wait to see what path this year’s Road to BlizzCon takes, and hope you’ll join us when the qualifiers begin!

BlizzCon Party - Con Before the Storm
The Kickstarter for the BlizzCon party run by AskMrRobot and friends is almost over! Last year over 4,000 people stopped by to take a look at the art, enjoy some drinks, and meet other Blizzard fans.



Overwatch Passes League of Legends in Korean PC Bangs
Overwatch is now more popular than League of Legends in Korean PC Bangs!



Final Boss - Beast Mastery Hunter Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-16 05:50 PM

Legion Developer Q&A - Ion Hazzikostas
The Q&A next week covers professions.


Pre-Expansion Patch
  • The pre-patch date isn't finalized yet, but the timing will be similar to other expansions, some number of weeks before Legion release.
  • The demon invasion event is live on both beta and PTR.

Personal Loot
  • Players liked the social feeling from group loot and being able to pass along items they don't need to other players.
  • In Legion, if you get an item from a dungeon or raid with personal loot that isn't an upgrade for you (lower or equal item level for that slot), you can trade it to another eligible player.

Healer Leveling and Talents
  • The team put effort into improving healer damage and healer soloing in Legion, so players are now able to level more as a healer more efficiently than they were able to in previous expansions.
  • A Holy Priest and Shadow Priest won't kill things at the same speed, but the overall difference in time to complete a zone is not meaningfully different now.
  • DPS still has a small advantage in leveling speed, but healers no longer take 2-3x as long to kill enemies.
  • There are talents and Artifact traits that will help you level faster as a healer.
  • You can change your talents around freely when you queue and arrive in a new dungeon, so there is no need to go back to town.

Content Droughts and Expansion Development Timelines
  • Not having content droughts is a priority for the team. They know that they still haven't managed to eliminate them and that actions speak louder than words here.
  • When the team set out to make Legion, the goal was to solve the content drought problem by making expansions faster than they have before.
  • The team made sacrifices along the way to try and make Legion faster.
  • They discovered along the way that there is a certain amount of time that goes into making an expansion that is up to par with what players expect and deserve.
  • If an expansion was just some new zones and dungeons, like a bigger patch, they probably could make them faster.
  • When the team starts adding new systems or classes, it takes time to iterate on the new things and get them right.
  • The team was too ambitious with their targets when planning for Legion.
  • The team has learned their lesson and accepted that they can't produce an expansion faster, so the plan moving forward as they start working on the next expansion is to make sure Legion has a lot more patch content.
  • They want to build on the stories that they are in the middle of telling in an expansion, giving players something to do while they work on the next expansion.
  • Yearly expansions wouldn't be the best thing for players. Longer expansions give us time to explore the world that was created and time for the team to get the next expansion done right.
  • The team occasionally talks about adding a Ulduar style harder mode to a boss when it fits a fight. They did it in Terrace of Endless Spring with the different and harder kill order for a boss, but not many guilds did it.

Thal'dranath
  • Thal'dranath will not be part of Legion.
  • It won't be a reduction in content delivered to players, just that the team had a better and way cooler idea.
  • Thal'dranath was yet another ancient elven ruined island that has a heavy Legion presence. There is already a lot of that in Broken Isles.
  • There are cool new places to explore in the patch content and once players see it they will agree that it is cooler than what Thal'dranath would have been.

Suramar and Storytelling
  • New content will be added to Suramar during Legion.
  • There is a good portion of the story of the Nightfallen and Nightborne in the initial release, but there is more of that story to tell.
  • There were lost opportunities in Warlords, such as the story of Shattrath, the Shadow Council's assault on Shattrath, and the Arakkoa.

Professions
  • In the next beta build there will more more Blood of Sargeras sources.
  • There are players that are double crafting professions wishing they had a gathering profession now and to some extent that is how it should be.
  • Double-crafting is absolutely a viable path that offers some advantages. But even if 2x-crafting has advantages, you should still have a bit of gatherer-envy; if not, gathering is probably undervalued. (WatcherDev)
  • With Garrisons everyone was self sufficient and there wasn't much of a reason to trade or interact with other players.
  • The value of BoP crafting materials is that it gives some market power to the crafter.
  • When you can trade all of the materials used to craft something, all you do is push a button and hope for a tip.

Obtaining Loot
  • One option is completely deterministic loot acquisition. Loot is on vendors, so you grind out a currency and then go and purchase the item you wanted. This often feels like a grind.
  • With randomness, there is a chance for surprise, excitement, unexpected outcomes, and variety.
  • In Warlords, if you were going to daily quests or run a dungeon you knew at the start of that session that nothing exciting could happen. Warforged, Titanforged, and legendary items should help to add the possibility of some excitement.
  • There aren't any dungeon sets in Legion, but it is something they are keeping in mind for the future.
  • There is an Order Hall set that is obtained by doing a wide variety types of content.
  • World quests should occasionally reward Relics, there was a bug in previous builds that prevented this.

PvP Gear
  • Randomness with PvP gear in past expansions didn't work well, as you needed a full set to be competitive.
  • In Legion, you have normalized stats in PvP, so gear is far less important.
  • Being unlucky when gear doesn't matter as much might make a one item level difference, meaning a fraction of a percent power difference.
  • The gear you get from PvP is now the same gear you can get from elsewhere in the world, so it is useful for a variety of content.
  • The team wants to encourage more people to try out PvP, especially if they have written it off in the past because of the time investment or bad experience from being undergeared.

Legendary Items
  • Legendary items can come from world quests, dungeon bosses, raid bosses, and PvP strongboxes.
  • Legendary items are attempting to recapture the spirit of world drops from early World of Warcraft. You could randomly get a really awesome item.
  • There is some bad luck protection for legendary items, so that you have better odds to get one the longer you go without getting one.
  • The team doesn't want people to be able to target specific legendary items at launch, but later in the expansion it might make sense to add targeting a specific legendary item.
  • The team decided to allow legendary items from the start of raid progression because WoW is a RPG and the power you get from items should matter. The team wants to let you use the items you have when possible.
  • The cap of one equipped legendary should help to prevent lucky players or outliers from distorting the overall progression race.
  • The legendary items are powerful, but not out of line with other power disparities from past progression races.
  • In Hellfire Citadel, if you got a few Heroic Warforged trinkets and some nice weapons during your first Heroic clear, you had a 10% ore more power advantage over another group that didn't get those drops. That is larger power gap than having some legendary items and not in most cases.
  • The race won't be won or lost because of a legendary item.

Pristine Servers
  • The pristine server idea was not aimed at the audience that wants Vanilla servers
  • The ideas from pristine servers such as the social aspect of the game, need for community, and speed at which you progress through the content are things that the team is attempting to improve on live.
  • The team has made some improvements to the leveling experience and there are more improvements they can continue to make in the future.
  • The leveling experience should let you take your time and enjoy a well paced experience if that is what you want, as well as allowing people to equip heirlooms and rush through it.
  • Dungeon Finder and Raid Finder make content very accessible, but they also diminish the need to form social ties to engage in cooperative gameplay. Things like Mythic dungeons and other content that aren't super hardcore will allow the team to reintroduce the need for community.
  • The team continues to talk about all of the pristine server ideas, and is learning a lot from the discussion, but their main focus is Legion.

Alt Characters
  • Legion is going to be the most alt-friendly expansion in terms of the diversity and replayability of the content.
  • You won't be going through the same thing each time you level an alt.
  • There are different Artifact story lines, different Artifact progression, different Order Hall campaigns, different leveling zone order.

Artifact Knowledge
  • Artifact Knowledge is not account wide. It applies to all Artifact weapons on a single character.
  • After Legion launches, it will become faster and faster each week to earn Artifact Knowledge. It applies to all characters, so alts and returning players will be able to catch up.
  • There are a couple dozen levels of Artifact Knowledge to progress through.
  • If you focus on your primary weapon and are 20 traits in, you might have to choose if you want one trait in your main weapon or five in your off-spec weapon.
  • It should be pretty easy to keep off-spec weapons up to around 80% of your main spec weapon. Anything beyond that will require more effort.

Weapon Transmogs
  • There are no plans to further loosen transmog restrictions across different weapon types.
  • The remaining restrictions are mostly due to animation constraints.
  • There are custom animations like Mutiliate that only exist for daggers. so if you transmogged your dagger into a mace, your character would be trying to stab people with a mace.
  • Some of the artifact appearance unlocks give you a different weapon type to help players that don't like their Artifact weapon type.

Weekly Events
  • Time-walking is awesome and the team will continue to expand upon it going forward.
  • There will be a World Quest bonus week that grants a 50% bonus to reputation from world quests.
  • Weekly events will be taking a month long break when Legion launches so that players aren't pushed to focus on one type of content right away.

Squish
  • DPS numbers are getting up to where they were in Mists of Pandaria, so next expansion will probably have a squish again.
  • There will also be a chance to look at the combat system, stats, and scaling to see if they can come up with a better solution than repeated squishing.

New Animations and Visual Effects
  • The team added new animations and visual effects to melee combat for Legion release.
  • New animations and visuals for casters are coming up next. These changes will come in patches and expansions rather than holding them to release all at once.

Item Rewards
  • Titanforged gear can come from world quests, dungeons, PvP rewards, quest rewards.
  • In previous expansions, there wasn't any reason to do content once you have passed the item level rewarded by the content.
  • In Legion you can get a range of item levels from content, so older content still has a chance to give you something relevant.
  • In theory, you could kill a normal dungeon boss and get a Mythic raid item level item! (That has a very very tiny chance of happening)
  • he fact that someone who does normal and heroic dungeons has a small chance to have a mythic raid quality item doesn't destroy progression at all.
  • No one is going to confuse the player running normal dungeons with a mythic raider because of the one item they got.
  • Getting that powerful item will make the day of the player that runs normal dungeons and give everyone doing harder content a reason to do some content with that friend.
  • It gives everyone a chance for a surprise upgrade when they are doing content that would normally not reward any upgrade.
  • At the end of the day, if you do harder content you will have better gear and occasional exceptions don't change that.
  • Valor and Valor Upgrades are something that could come back towards the end of Legion, but no plans for it right now.

Flying
  • Flying will be unlocked roughly in the middle of Legion. There will be more patches that come out after flying is unlocked.

Class Tuning
  • The team is mostly focusing on tuning now, so there won't be lots of bigger changes to mechanics.
  • It doesn't feel satisfying to use Frozen Orb as your Brain Freeze cooldown reset mechanic when soloing.
  • A new single target nuke is being added that takes the place of what Frostfire Bolt used to be.
  • In Legion, Holy Priest is the traditional healer spec while Discipline is more of a healer and damage hybrid. There will be a much bigger difference between the specs than ever before.
  • Tanks are great at leveling and soloing. They may kill things slower when killing them one at a time, but they can pull more and survive.
  • The team is also trying to get tanks involved in PvP in a non-obnoxious way. Tuning is still ongoing on that front.
  • There are no plans to add another spec to Demon Hunter at this time.
  • A Demon Hunter healing spec didn't make sense and splitting the cool and iconic things from Demon Hunter into two specs doesn't feel great.
  • All of the specs for each class should be mostly competitive with each other, but some specs will have a niche where they are a little bit better.

Interface Options
  • The UI options have been pruned. The team added a few back that a lot of people asked for.
  • Options were removed for clarity, so that you could find the important options that you are looking for.
  • There were a lot of options that very few players actually changed.
  • Most of these options can still be set through console commands.
  • Addons also still have access to the options, so someone could make an addon to control the options.
  • The UI should be an accessible mainstream default that applies to a majority of players. Players that want more customization have the opportunity to use addons.

Legendary Ring
  • The power of the legendary ring proc and passive will decline as you level.
  • You may use the ring for a little while at Level 110, but it isn't designed to be powerful in raids.
  • The pre-expansion patch will stop players from starting the legendary ring quest.
  • At Legion release the legendary ring questline will be removed.
by Published on 2016-06-16 05:23 PM

Introducing the One-Button Authenticator
Originally Posted by Blizzard (Blue Tracker)
Here at Blizzard we take account security seriously, which is why we recommend all accounts have an authenticator attached – but we also understand the importance of being able to access your account easily. Enter the One-Button Authenticator! This update to the current Mobile Authenticator will allow you to securely log into your account by simply clicking Approve on your mobile device instead of entering a security code. Should you wish to use a security code to log in that option still remains available.


Whenever* a log in attempt occurs on your account you will be notified via the app and prompted to Approve or Deny the request. You can also approve log in requests with notifications on your mobile or smartwatch without even opening the app! We hope this will help ease the log in process for those of you that already have an authenticator and encourage those of you who don’t to give it a try. You can find out more about authenticators on our Battle.net Authenticator FAQ.

The Mobile Authenticator with the new One-Button feature is available now on iOS® and Android™.

*Please note that by default you will only need to approve a log in attempt once a week per device. You can change this setting on your Battle.net Account Management page.
by Published on 2016-06-16 11:31 AM

Diablo Patch 2.4.2a PTR

The Angry Chicken #156: That New UI Smell

Medivh Released! Hero Week & Spotlight, Season 1 Starts Tomorrow, This Week's Sales

Jeff Kaplan on The State of Overwatch Development - New Content, Improvements, Progression

Legion - Dev Q&A Today
Check back later today for the first weekly Legion Dev Q&A! We'll be recapping it for those of you unable to watch.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we announced on our blog, we’re starting up a series of Live Developer Q&As taking place every Thursday at 11 a.m. PT for the next several weeks. You’ll be able to tune in live at Twitch.tv/Warcraft.

You can submit your questions via Twitter by using the hashtag #LegionQA, or simply by replying to this forum thread. For our first session, we’ll be talking with Assistant Game Director Ion Hazzikostas, and there are no restrictions on topic—as long as it’s related to the Legion expansion, fire away!

Please keep in mind that we want to make sure we get to as many questions as possible, so try to keep it short. We’ll only consider questions that use 40 words or less.

Warcraft Movie - China Box Office Update
The Warcraft Movie continues to drop off in China, with the total now at $169.5M.



Raid Testing Schedule - June 17-20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, June 17, and Monday, June 20, we will continue our Legion raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

Friday, June 17

Elerethe Renferal - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Dragons of Nightmare - Mythic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

Monday, June 20

Krosus - Mythic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

High Botanist Tel'arn - Mythic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

Star Augur Etraeus - Mythic Nighthold
16:30 PDT (19:30 EDT, 01:30 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Demon Invasion Event Test June 16-17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With thanks to all testers who participated in our demon invasion Beta test last week, we're going to have another.

On Thursday, June 16, starting at 10:00 a.m. PDT, we will activate a demon invasion realm in the Legion Beta. This Beta realm will be dedicated to testing the pre-expansion demon invasion event with as many testers as possible for approximately 24 hours, and we expect to remove the realm after 24 hours have elapsed.

We ask that all Beta testers please join us in focusing testing on the demon invasion realm when it is available. Other Beta realms will not be available during this 24-hour test.

Please direct your pre-Legion event feedback to the Beta General Discussion forum, and please direct any feedback you have about other Legion subjects to the appropriate dedicated subforum.

Thank you very much! We’ll see you at the defense of Azeroth!

Current PTR Content Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello PTR Testers,

Currently the PTR does not have Demon Invasions active, and Broken Shore and the follow-up quests are disabled as well; this is intended. This content may be enabled at a later time as testing progresses.

The important things that you can help us test out (feedback and bugs) on the PTR realms right now are things like:
  • Transmog Changes and the Appearance Tab
  • Spell and Talent Changes
  • PvP and Honor Changes
  • Other System Changes like Class Specializations and Glyph System
  • Engine Changes (New System Settings and Graphics Options)

Also if you haven't yet, check out the PTR Patch Notes for more info!

PTR Character Copy
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Character Copy button is present in the current PTR build and characters from your retail account are listed, but we're still working to get the copy process finalized so you'll likely run into "Copy Failed" errors.

We're working on resolving this but I don't have a current ETA to provide. I'll provide updates as we continue work on this.

Blood of Sargeras Sources
Blood of Sargeras is a BoP Legion crafting reagent. There aren't many ways to earn it outside of gathering and occasional world quests, but that is changing.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi friends - I just wanted to chime in that in the next beta build you should see more Blood of Sargeras dropping from non-tradeskill sources (dungeons, in particular).

Blue Posts
Originally Posted by Blizzard Entertainment
Court of Stars and Class Hall Campaigns
So are warriors still going to have their class quests need these dungeons. If so, this seems poorly thought out. Mythic groups usually have Ilvl requirements, and seeing as the gating of the class quest will prevent us from having the third relic slot it will put us behind a little. Honestly I'd rather that the normal dungeons open up at an early rep, and where the quests need you to do something it requires heroic/mythic instance to complete and those modes be tied to higher difficulty.
Class Order campaign quests that currently send players into Suramar dungeons are being changed to target different dungeons - that should be visible in the next build. (Blue Tracker / Official Forums)

Polymorph and DoT Removal
Ok as a mage you use poly to reset fights, I literally CANNOT do that now as a fire mage, because I can't wipe the dots I constantly place on the target with so many spells.
Actually, Polymorph should remove all damage over time effects when cast on targets in PvP. We've changed all crowd-control abilities that break from damage to clear damage over time effects when applied. (Blue Tracker / Official Forums)

Legion Beta Blood Death Knight and Holy Paladin PvP
At the moment Hpals barely heal, they just run in pop wings and top the meters while keeping their group alive. Blood Dks on the other hand are simply immortal gods that deal way too much damage in particular with heart strike criting sometimes for over 700K.
Much of the blood DK damage was coming from the Honor talent "Blood for Blood" which we've toned down in an upcoming hotfix, and the talent will no longer remove the rune cost from Heart Strike. The idea of the talent is to give Blood DK's an option to increase their damage at the expense of a survivability loss (most tank specs have an honor talent similar to this), it was just overtuned.

As for Holy Paladins, the honor talent "Avenging Light" was probably too good now that Holy Light heals for so much. We've toned that one down too, which should be live now.

Thanks for the feedback! (Blue Tracker / Official Forums)

Focused Testing - Player Collision
Greetings all, as you continue testing World Quests we would like to put a special focus on areas of player collision. These can often be some of the most frustrating issues to run into on day 1 of the expansion's launch, as I'm sure we've all experienced the line to kill the one boss or loot the one item you needed that wasn't flagged for multi-tap.

This includes, but is not limited to:
  • Single kill targets that are not multi-tap.
  • Objects that are not multi-loot.
  • Too few spawns of a type in an area.
  • Too slow of a respawn time for spawns in an area.

Please let us know if you run into any of the above issues on a World Quest, thanks! (Blue Tracker / Official Forums)

Kirin Tor World Quests
There are a few issues with the Kirin Tor world quests, we're on top of them, they won't be fixed in today's build but should be by the next one. Thanks for all of the reports! (Blue Tracker / Official Forums)

Quest In the Blink of an Eye
This looks to be working properly after restarts!

Please re-try this if you were having problems earlier. You might need to drop the quest and pick it back up from Khadgar's Elemental Servant (re-log if he doesn't pop up immediately). Then just run to the middle of Dalaran (over Karazhan) and you'll be on your way to New Dalaran! (Blue Tracker / Official Forums)

Quest 'The Fallen Lion' is Broken
We're looking into this as well, apologies for the delays it causes.

We're continuing to investigate into why this is broken on Beta Realms. (Blue Tracker / Official Forums)

Final Boss - Marksmanship Hunter Spec Preview
Final Boss is back with a second round of spec previews.


Site Navigation