MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-07-22 05:43 AM

Diablo 2.3 PTR Patch 1 - Datamined Info

Special Announcement Tomorrow, Class Design Competition Finalists, Archon Team League Week 4

Leoric - Hero Trailer, Skins, Lore; Bans Coming to Team League

Armory Stats - Shipyard Achievements
Today we are taking a look at some of the shipyard achievements added in Patch 6.2. The data used today is a set of 1.8 million accounts that had a character active after June 15, 2015.

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Name Points Percent Category
Set Sail! Construct a shipyard for your garrison.
5
76.8%
Shipyard
Naval Fleet Upgrade your shipyard to level 2.
5
49.0%
Shipyard
Naval Armada Upgrade your shipyard to level 3.
5
11.8%
Shipyard
Seaman Complete 50 Naval Missions.
5
29.0%
Shipyard
Naval Treasure Specialist Complete 25 Naval Treasure Missions.
5
12.2%
Shipyard
Ironsides Upgrade a ship of every type to Epic quality.
5
2.9%
Shipyard


Patch 6.2 Hotfixes - July 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Paladin (Forums / Skills / Talent Calculator)
General
  • Tier-18 2-piece set bonus for Protection Paladins' Avenger's Reprieve effect no longer stacks and will refresh the duration of the effect instead.
  • Fixed an issue that caused Hammer of the Righteous to often hit the primary target twice instead of damaging one of the secondary targets.

Priest (Forums / Skills / Talent Calculator)
General
  • Fixed an issue where the damage increase in a hotfix from June 26 for Repudiation of War was not working correctly.

Warlock (Forums / Skills / Talent Calculator)
General
  • Felhunter should now correctly require line-of-sight with its target to use the Spell Lock ability. Previously, it was incorrectly using line-of-sight with the Warlock instead.

Garrisons
Naval Missions
  • Black Market Journal: This naval mission should now have the correct blockade prerequisite for Barrier Sea.

Achievements
  • Filling the Ranks: Tracking for progress towards completing the achievement should now be working correctly.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Two important notes about Mercenary mode: 1. You have to elect into it. 2. Mercenaries look and play 100% like the opposite faction. (holinka)
If someone wants nothing to do with mercenary mode, their experience will essentially be the same as it is now. (holinka)
I don't play human. But obvious question is what happens to them when they become orc but have no trink? Thx for all u guys do btw!
We're discussing solutions to that problem. (holinka)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Do you think WoW 7.0 will be released on consoles, too? WoD ability pruning feels like a preparation for game controllers.
I would be surprised. WoW is really dependent on mouse + keyboard. But I have no insider knowledge either way. (OccupyGStreet)
Seems like 80% of the mmoc crowd dislikes the WoD changes. http://t.co/aprDb9dkmZ
I can't comment on specific changes because I'm out of touch. (OccupyGStreet)
My experience has been that players often remember how they felt when the game was new. (OccupyGStreet)
They remember that feeling and associate the older designs with those fond memories. (OccupyGStreet)
I loved the experience I had in BWL. Does that make BWL a better raid than Ulduar or ToT? Not in my opinion. (OccupyGStreet)

At lunch we were discussing progression rates in various games. (OccupyGStreet)
I postulated you can never effectively increase game time by drawing things out. You always have to add new rewards to justify it. Thoughts? (OccupyGStreet)
An example might be level rates in RPGs or farming loot in order to be able to handle bigger challenges. Just adding time always falls flat. (OccupyGStreet)
drawing out the rewards will make probably a third of players say Ill never get there. I quit.
Right. That was my thought. You can add more rewards to increase the time commitment though. (OccupyGStreet)
depends on the "experience". Are you trying to take a 20 hour experience and stretch it into a non meaningful 200hr exp?
No, I think there are games that do a good job of offering both. But some people want the shorter version and just get overwhelmed. (OccupyGStreet)
If it was a compelling enough game for me to want to play it again, I'd choose 200 on the second play thru.
Yeah, exactly. The same way you might go do new game+ for a harder version (or move on to another game). (OccupyGStreet)
only if the 20 hr experience cost less $$
Interesting.... (OccupyGStreet)
I think that's better done through design. If you ask people whether they want to miss out on stuff, they'll choose not to.
It's an issue of discipline. You can tell yourself to ignore all the collectibles on your map, but it's hard in actuality. (OccupyGStreet)
I would prefer they just give me the 20 hour experience because dev resources still would have been drained to make the 200.
I like the 200 hour experience in Witcher 3 and Assassin's Creed. I didn't want it for Batman. I think it's individual taste. (OccupyGStreet)
Maybe 20hrs gives you the main story directly and no side quests while the 200 throws you into the world like Skyrim
Yeah that's what I was thinking, or at least far fewer side quests. (OccupyGStreet)
I had friends quit Witcher because they were overwhelmed rather than just try and focus on the core story. (OccupyGStreet)

What if a game asked you at first launch if you wanted the 20 or the 200 hour experience? Sort of like choosing difficulty? (OccupyGStreet)
You mean similar to how Bioware had that 'Dialogue heavy, combat light' option for Mass Effect 3, but for open world?
Exactly. (OccupyGStreet)



Heroes of the Storm - Leoric
Leoric was added to live servers today and his trailer was released. Check out the skins and lore on HeroesNexus.

by Published on 2015-07-21 06:16 AM

Diablo 2.3 PTR Patch 1 - Datamined Info

Champions Pursue Valor, Glory, and Fun, Popular Decks of the Week

North America July Open Stream, Epic Plays of the Week #39

Patch 6.2 Hotfixes - July 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Class Tuning Changes
Please note that the following class tuning changes are still in-testing.

Druid (Forums / Skills / Talent Calculator)
  • Guardian
    • Ursa Major now lasts 15 seconds (down from 25 seconds).

Hunter (Forums / Skills / Talent Calculator)

Mage (Forums / Skills / Talent Calculator)

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)
  • Elemental
    • Mastery: Molten Earth damage has been increased by 11%.
    • Ascendance now has a 2-minute cooldown (down from 3 minutes) for Elemental Shaman.

Warlock (Forums / Skills / Talent Calculator)
  • Affliction
    • Drain Soul damage has been increased by 50%, and now causes all other damage over time spells to instantly deal 50% of their normal damage (up from 40%).
    • Haunt damage has been increased by 25%, and now increases periodic damage dealt by 35% (up from 30%).
  • Destruction

Warrior (Forums / Skills / Talent Calculator)

Classes
Monk (Forums / Skills / Talent Calculator)
Mistweaver
  • Fixed a number of issues with Sacred Draenic Incense for Mistweavers where it would benefit twice from effects which increase healing taken, and could bypass area-of-effect healing caps.

Priest (Forums / Skills / Talent Calculator)
Armor Sets
  • Tier-18 4-piece set bonus for Discipline Priests now targets friendly targets to heal with the greatest % of missing health instead of current health. For example, the heal now prioritizes a player with 350k/500k instead of a player with 300k/300k health.

Shaman (Forums / Skills / Talent Calculator)
Enhancement
  • Fixed an issue with Maelstrom Weapon that caused Healing Surge combined with the Tier-18 4-piece set bonus to heal for more than the intended amount.

Quests
Garrison Campaign
  • High Overlord Saurfang and Muradin Bronzebeard in the player's Garrisons now have chance to offer the Hellfire Citadel weekly raid quest when eligible.
Professions
  • Ruined Construct: Jewelcrafters in a raid group should no longer see an option to insert 1000 Apexis Crystals into the Apexis Gemcutter Construct.

Creatures and NPCs
Tanaan Jungle
  • Fixed an issue that could cause the demon invasion leading to Painmistress Selora appearing to not work correctly.

Raids and Dungeons
Hellfire Citadel
Gorefiend
  • Gorefiend should no longer be using other abilities while channeling Feast of Souls.
Fel Lord Zakuun
  • Fixed an issue that could cause Fel Lord Zakuun to cast two Rumbling Fissures in rapid succession after bringing him depending on when he was brought below 30% health.
Xhul'horac
  • Xhul'horac's Overwhelming Chaos now increases damage dealt by 15% (down from 20%) per stack on Normal difficulty.
  • Combat rogues should now be able to correctly use Killing Spree again after receiving the Empowered Singularity debuff.
Archimonde
  • Dreadstalkers should no longer incorrectly spawn on players that are not on the platform.
  • Players should no longer be occasionally dropped off the platform when transitioning into the Twisting Nether.
  • Fixed an issue that could cause the portal leading to the Archimonde encounter to not reappear in the raid instance after a soft reset.
  • Fixed an issue that could cause Archimonde's Shadowfel Burst to not be removed correctly when the ability struck multiple targets.

PvP
Ashran
  • Ancient Artifact should now only appear when there are more than 20 players in the battle, and the item now has a respawn timer.

Items

Bug Fixes
  • Fixed an issue that could occasionally cause the client to crash while loading into an Arena.
  • Fixed an issue where players were unable to queue for Pet Battles through the Pet Journal while in Tanaan Jungle.
  • Fixed an issue where players were unable to queue as a party for Timewalking dungeons if one of the party members had already completed the Timewalking Bonus Event quest.

Patch 6.2 - Cats on Laps
Players recently discovered that if you target some of the cat battle pets and do /sit, they will sit on your lap.



Ghostcrawler Tweets
Ghostcrawler has recently provided longer answers to some questions than tweets would allow.
Originally Posted by MMO-Champion
There's a clear difference in balancing/patching practices between Riot and Blizz. Riot has faster 2-3 week iteration cycles and Blizzard has 4-6 month content patches. What do you feel are the reasons for this difference (dev philosophy/game dev practices/game structure/manpower/management)?
Blizzard was very concern about player backlash from too many changes on WoW. We were always worried about the returning player who couldn't recognize their shaman (or whatever) because the rotation was completely different. It's a tough edge to walk -- keeping current players engaged with enough changes, without alienating returning players.

League players, even if they have mains, don't have characters in the same sense. The individual champions are a lot simpler, even though it is probably still very intimidating to return to League after a long absence and having no idea what all the new champs do. I'd say overall League players expect more frequent balance updates.

I am explicitly not commenting on which approach is right or wrong. They are very different games with different philosophies. I also am not in tune enough with current Blizzard games to know what their balance philosophy is for Hearthstone or HotS.

How much of an impact has modern day theorycrafting (WoTLK-era sophistication with SimC dev/RAWR) had on the design/development process in WoW? Do you think this has in general been a positive force for players and/or developers?
I'll answer from the POV of League, though it is relevant to almost any game where players strive to "solve" it, even D&D.

This might surprise you, but I don't think theorycrafting is healthy overall. It removes a lot of the fun and experimentation for players when the right answer is so readily available from Google search. (Often it isn't even the right answer, but players think it is which amounts to the same thing.

Now I get that it is fun for players to theorycraft and author guides. It's fun for me too. I also get that players want to be armed with thr best knowledge to be the most effective. Being right is satisfying. I also get that those discussion help build community ties and give players a way to interact with the game when they can't actually play it. I also don't think there is a realistic way to chill it out. But if I could reverse time to a world where the information wasn't so readily available, I would. I'm not going to try to fight it though. It's here and will stay.

You've mentioned several times in the past that your job is to remove barriers, etc, for your teams. I always wondered what you mean by that. Can you provide some general examples?
These are not literal examples. Please don't read too much into them.

Example One: A team feels like they can't make progress on a design idea because they don't have the buy in of the creative team working on lore. I get buy in from the lore guys or more likely tell them we're going to go ahead with our design and they can give feedback when it's done before we ship.

Example Two: A team of designers feel blocked because they need a particle artists to add effects to a weapon or spell. I find them a resource they can borrow so that they can do the design they want instead of something designed around the absence of art resources.

Example Three: A team feels like they have to run every decision by the design lead on the project. I get buy in that we can try out one of the team members in a junior leadership role so that they can be the accountable party on their project and not the busier top-level lead.

Example Four: A team basically all agrees with the direction of a desgin but lacks the confidence to ship it. I talk through the design with them, get them to realize that they are in fact competent people who should trust their intuition and experirence.

I usually use removing barriers as a contrast to giving orders. I have found that little of leadership is actually about commanding people. Maybe it's different on an actual battlefield. IDK. For me I have found that teams usually want to do good work, but something is gumming up the pipes so to speak.

What's less likely to get a full sequel - League or WoW? Both seem like they'd benefit from a totally new game engine but can't just bin all their current playerbase.
You can update or overhaul a game engine without asking players to switch games. Traditonally, sequels were really important to the business model because boxes made all the revenue. Neither WoW nor LoL is that dependent on them. On the other hand, the risk of ending up with a much smaller population in 2.0, or even worse, having a divided population over two different but very similar products is high. I think it only makes sense if you want to change the gameplay so dramatically that you need the 2.0 to really sell that. There are also advantages from a PR perspective - sequels get more mainstream coverage than updates.
by Published on 2015-07-19 10:04 PM

Upcoming PTR Wipe and Patch

Obtaining the Galaxy Gifts Card Back & 3 Free Packs, Deck Spotlight: Budget Friendly Decks, Card Design Competition #25

Brawl With the Blues July 22nd, Fan Art Contest Winners Revealed

Supreme Lord Kazzak - Solo Kill
Raegwyn is back with another solo kill, this time of Supreme Lord Kazzak!



Mythic Hellfire Citadel Progression
Paragon is now also 13/13! You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Patch 6.2 - I Found Pepe! (Or Not!)
Everyone's favorite bird got some new costumes and an achievement (I Found Pepe!) in Patch 6.2.

Interestingly, we haven't come across anyone with the achievement yet. There also have been no new Pepe NPCs added to the database so far.

So far, 1.31% of players have the What A Strange, Interdimensional Trip It's Been achievement, up from 0.41% when we checked back in May.


Level Type Name
1Other A Tiny Plated Helm
1Other A Tiny Viking Helmet
1Other A Tiny Pirate Hat
1Other A Tiny Ninja Shroud

Blue Tweets
Originally Posted by Blizzard Entertainment
Lore
Probably dark shamans were in training until 5.3. Reasons similar to why he used other Horde races, I guess.
Garrosh got crazier and more xenophobic after he brought the heart back to Org, influence of the old god (Muffinus)
didn't say he was immune due to the Divine Bell or some other Mogu method?
Divine Bell was destroyed during Breath of Darkest Shadow iirc (Muffinus)
yes, but unless I misread the tweet, it was said that caused Garrosh to wield the heart without corruption
He didn't get corrupted... at first. OG's can still mess with you mentally, e.g. your heart will explode. (Muffinus)

Hey Muffinus, I recall you stating that fel magic uses souls, so would fel magic be both a form of chaos magic and soul magic?
Some chaos magic does, some doesn't, some shadow magic does, some doesn't, it's like a reagent for some spells, e.g. Soulburn. (Muffinus)

Reputation / Questing
Personal, frequent, weekly story helps hide the grind. Is that difficult to include, and might we expect more next expansion?
Ah, I normally try to avoid game specifics like that. I don't want my personal twitter to be another source of WoW news. (craig_amai)
Yeah, we love making the more crafted story pieces to punctuate the max-level experience. We're aimed at more and better. (craig_amai)
Difficult might not be the right word, but it's fair to say that they take time, so there are limits to how many we can craft. (craig_amai)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
Why is the person it's easiest to get answers from regarding past and present WoW design philosophies someone who no longer works for the company and should be answering Qs from a much larger player base about an entirely different game?
I answer the questions I get. I think a lot of WoW players still know who I am and League players are still discovering how to reach me. I'd much prefer to talk about League.

is communication from one person on a big game design team better or easier for designers interacting with players?
Personally, I think it's better when everyone communicates. That's the Riot strategy. I think it feels authentic to players (OccupyGStreet)
I can also see why some prefer to use one person. Keeps other people from saying stuff you shouldn't say. But that also puts
My entire department is encouraged, if not required, to get out there and talk to players. (OccupyGStreet)
I'd rather just clarify when someone errs than have a system designed to be so rigid that nobody ever makes a mistake. (OccupyGStreet)

Game Design
"I could stay after work and make this a good game... Naaaaah." *faaaaaaaaaaaaaaaaaaaaaaart*
It's typically more "I could fix this UI bug that happens in 0.5% of 5 year old graphic cards or I could add a new feature." (OccupyGStreet)

My professional opinion is that success has less to do with features and more to do with where the players are. (OccupyGStreet)
Right because players just mindlessly migrate, they don't care about things like "features." God you are thick.
It's not mindless at all. They tend to go where their friends are, and the switching cost of large groups of friends is high. (OccupyGStreet)
This is not restricted to video games. History is full of better products that couldn't convince users to convert to them. (OccupyGStreet)
OTOH, users will convert to new things that they didn't know they needed before. (OccupyGStreet)
So my point was 'tis better to create a new niche than to try and shove someone out of an existing one. (OccupyGStreet)

Do you think the constant queueing up and convenience system that WoW has now is better for an MMO? Should travelling exist?
I have a love/hate relationship with queueing for any game, even League. (OccupyGStreet)
Queuing provides an easy excuse not to make or play with friends. (OccupyGStreet)
It also gives players motivation not to resolve problems since everyone is replaceable. (OccupyGStreet)
And yet! So few players would play a game like League or WoW if we forced them to manually build a group. (OccupyGStreet)
I know that's a cop out answer but I think about this a lot. At best you can provide better rewards for premades. (OccupyGStreet)
Yet premades already come with a lot of inherent bonuses and it's still often too inconvenient. (OccupyGStreet)

At the time you left WoW, comparing to the WoTLK days, was there a difference in the level of passion that the blizzard game designers had? I feel that over time they have grown less passionate and even complacent, and the result glaringly shows in WoD.
I didn't notice a difference in passion from my point of view. Those guys pour their soul into their work. I'm not up to speed on the design so I really don't feel like I can comment, but I wouldn't try to interpret it as the developers not caring. They care very much. Disappointing you kills them.



Poll - Timewalking Event
Are you doing some Timewalking during this bonus event?



Overwatch - Solider 79 Dev Q&A
Overpwn has a nice recap of the Dev Q&A this week. One important note is the increased field of view. If players don't like the new FoV, they can turn it back down.



Hearthstone - Galaxy Cardback Tutorial
Hearthpwn has a nice tutorial on how to get the new cardback without a Galaxy S6 phone.

by Published on 2015-07-18 04:41 AM

Upcoming PTR Wipe and Patch

Obtaining the Galaxy Gifts Card Back & 3 Free Packs, Deck Spotlight: Budget Friendly Decks, Card Design Competition #25

New StarCraft Warrior Hero and Voidseeker Mount - StarCraft 2 Legacy of the Void

Bonus Event - Wrath of the Lich King Timewalking
The Wrath of the Lich King Timewalking Dungeon Event is live! Be sure to pick up A Frozen Path Through Time from the NPC outside of your Town Hall in the Garrison, as it rewards an extra bonus roll and Iron Fleet Treasure Chest.

Level Type Slot Name Model Viewer
660NeckNeck Shadowseeker's Pendant
660FingerFinger Nerubian Shield Ring
660NeckNeck Slasher's Amulet
660FingerFinger Stained-Glass Shard Ring
660FingerFinger Jedoga's Greatring
660NeckNeck Necklace of Taldaram
660NeckNeck Amulet of the Spell Flinger
660Off HandOff Hand Talisman of Scourge Command
Modelviewer
660BackBack Cloak of the Darkcaster
Modelviewer
660BackBack Subterranean Waterfall Shroud
Modelviewer
660ClothHead Elder Headpiece
Modelviewer
660ClothShoulders Mantle of Echoing Bats
Modelviewer
660ClothLegs Skirt of the Old Kingdom
Modelviewer
660ClothWrists Flame Sphere Bindings
Modelviewer
660ClothHands Gloves of the Blood Prince
Modelviewer
660ClothHands Silken Bridge Handwraps
Modelviewer
660LeatherShoulders Sprinting Shoulderpads
Modelviewer
660LeatherWaist Pyramid Embossed Belt
Modelviewer
660LeatherLegs Kilt of the Forgotten One
Modelviewer
660LeatherLegs Legguards of Swarming Attacks
Modelviewer
660LeatherHands Ahn'kahar Handwraps
Modelviewer
660MailHead Brood Plague Helmet
Modelviewer
660MailShoulders Spored Tendrils Spaulders
Modelviewer
660MailWrists Glowworm Cavern Bindings
Modelviewer
660MailHands Gauntlets of the Plundering Geist
Modelviewer
660MailHands Fiery Obelisk Handguards
Modelviewer
660PlateHead Faceguard of the Hammer Clan
Modelviewer
660PlateChest Bonegrinder Breastplate
Modelviewer
660PlateChest Battlechest of the Twilight Cult
Modelviewer
660PlateWaist Crawler-Emblem Belt
Modelviewer
660PlateFeet Volazj's Sabatons
Modelviewer
660PlateFeet Greaves of Ancient Evil
Modelviewer
660PlateWrists Bracers of the Herald
Modelviewer
660PlateHands Web Winder Gloves
Modelviewer
660Two-handed AxeTwo Hand Edge of Oblivion
Modelviewer
660Two-handed AxeTwo Hand Ice-Rimed Chopper
Modelviewer
660BowRanged Titanium Compound Bow
Modelviewer
660StaffTwo Hand Staff of Sinister Claws
Modelviewer
660DaggerOne Hand Blade of Nadox
Modelviewer
660CrossbowRanged Amanitar Skullbow
Modelviewer
660WandRanged Wand of Ahn'kahet
Modelviewer
Level Type Slot Name Model Viewer
660NeckNeck Burning Skull Pendant
660FingerFinger Gal'darah's Signet
660TrinketTrinket Offering of Sacrifice
660NeckNeck Amulet of the Stampede
660FingerFinger Hemorrhaging Circle
660FingerFinger Arcane Focal Signet
660BackBack Cloak of Bloodied Waters
Modelviewer
660BackBack Shroud of Moorabi
Modelviewer
660ClothChest Embroidered Gown of Zul'Drak
Modelviewer
660ClothChest Arcane Flame Altar-Garb
Modelviewer
660ClothWaist Snowmelt Silken Cinch
Modelviewer
660ClothWaist Living Mojo Belt
Modelviewer
660ClothLegs Leggings of the Ruins Dweller
Modelviewer
660ClothFeet Slithering Slippers
Modelviewer
660BackBack Shroud of Akali
Modelviewer
660LeatherHead Helm of Cheated Fate
Modelviewer
660LeatherShoulders Shoulderguards of the Ice Troll
Modelviewer
660LeatherWaist Sash of Blood Removal
Modelviewer
660LeatherLegs Gored Hide Legguards
Modelviewer
660LeatherFeet Boots of Transformation
Modelviewer
660LeatherFeet Gorloc Muddy Footwraps
Modelviewer
660LeatherWrists Bracers of the Divine Elemental
Modelviewer
660MailHead Helmet of the Shrine
Modelviewer
660MailChest Hauberk of Totemic Mastery
Modelviewer
660MailWaist Slad'ran's Coiled Cord
Modelviewer
660MailWaist Belt of Tasseled Lanterns
Modelviewer
660MailLegs Cannibal's Legguards
Modelviewer
660MailHands Grips of the Beast God
Modelviewer
660PlateHead Ground Tremor Helm
Modelviewer
660PlateShoulders Snake Den Spaulders
Modelviewer
660PlateShoulders Pauldrons of the Colossus
Modelviewer
660PlateChest Forlorn Breastplate of War
Modelviewer
660PlateChest Engraved Chestplate of Eck
Modelviewer
660PlateFeet Mojo Frenzy Greaves
Modelviewer
660PlateWrists Steel Bear Trap Bracers
Modelviewer
660PlateHands Horn-Tipped Gauntlets
Modelviewer
660BowRanged Drakkari Hunting Bow
Modelviewer
660One-handed MaceOne Hand Frozen Scepter of Necromancy
Modelviewer
660StaffTwo Hand Witch Doctor's Wildstaff
Modelviewer
660Fist WeaponOne Hand Fist of the Deity
Modelviewer
660WandRanged Wand of Sseratus
Modelviewer
Level Type Slot Name Model Viewer
660TrinketTrinket Winged Talisman
660BackBack Shroud of Reverberation
Modelviewer
660ClothChest Ornate Woolen Stola
Modelviewer
660ClothWaist Flowing Sash of Order
Modelviewer
660ClothLegs Woven Bracae Leggings
Modelviewer
660ClothHands Traditionally Dyed Handguards
Modelviewer
660ClothHands Giant-Hair Woven Gloves
Modelviewer
660LeatherWaist Belt of Vivacity
Modelviewer
660LeatherFeet Slag Footguards
Modelviewer
660LeatherWrists Advanced Tooled-Leather Bands
Modelviewer
660LeatherHands Charged-Bolt Grips
Modelviewer
660MailHead Helm of the Lightning Halls
Modelviewer
660MailWaist Cord of Swirling Winds
Modelviewer
660MailWaist Mail Girdle of the Audient Earth
Modelviewer
660MailLegs Patroller's War-Kilt
Modelviewer
660PlateHead Planetary Helm
Modelviewer
660PlateShoulders Iron Dwarf Smith Pauldrons
Modelviewer
660PlateWaist The General's Steel Girdle
Modelviewer
660PlateFeet Skywall Striders
Modelviewer
660Two-handed AxeTwo Hand Colossal Skull-Clad Cleaver
Modelviewer
660StaffTwo Hand Lightning Giant Staff
Modelviewer
660DaggerOne Hand Librarian's Paper Cutter
Modelviewer
Level Type Slot Name Model Viewer
660TrinketTrinket Sphere of Red Dragon's Blood
660FingerFinger Band of Frosted Thorns
660NeckNeck Amulet of Dazzling Light
660FingerFinger Band of Glittering Permafrost
660Off HandOff Hand Tome of the Lore Keepers
Modelviewer
660Off HandOff Hand Telestra's Journal
Modelviewer
660BackBack Cloak of the Enemy
Modelviewer
660ClothLegs Opposed Stasis Leggings
Modelviewer
660ClothFeet Attuned Crystalline Boots
Modelviewer
660ClothFeet Cleric's Linen Shoes
Modelviewer
660ClothHands Gloves of the Crystal Gardener
Modelviewer
660ClothHands Gloves of Glistening Runes
Modelviewer
660BackBack Rippling Azure Cloak
Modelviewer
660LeatherHead Helm of Anomalus
Modelviewer
660LeatherShoulders Spaulders of the Careless Thief
Modelviewer
660LeatherChest Crystal-Infused Tunic
Modelviewer
660LeatherFeet Cavern Leather Treads
Modelviewer
660MailChest Hauberk of the Arcane Wraith
Modelviewer
660MailLegs Frozen Forest Kilt
Modelviewer
660MailFeet Cleated Ice Boots
Modelviewer
660MailFeet Dragon Slayer's Sabatons
Modelviewer
660MailWrists Bands of Channeled Energy
Modelviewer
660MailWrists Interwoven Scale Bracers
Modelviewer
660MailHands Gauntlets of Serpent Scales
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660PlateHead Arcane-Shielded Helm
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660PlateShoulders Chiseled Stalagmite Pauldrons
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660PlateWaist Girdle of Ice
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660PlateWaist Flame-Bathed Steel Girdle
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660PlateFeet Greaves of the Blue Flight
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660PlateFeet Rift Striders
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660PlateWrists Insulating Bindings
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660PlateWrists Glassy Silver Bracers
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660PlateHands Grips of Sculptured Icicles
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660ShieldOff Hand Bulwark of the Noble Protector
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660One-handed MaceOne Hand War Mace of Unrequited Love
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660Fist WeaponOne Hand Drakonid Arm Blade
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660DaggerOne Hand Glacier Sharpened Vileblade
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660WandRanged Wand of Shimmering Scales
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Level Type Slot Name Model Viewer
660NeckNeck Amulet of Deflected Blows
660TrinketTrinket Vestige of Haldor
660TrinketTrinket Meteorite Whetstone
660NeckNeck Gold Amulet of Kings
660FingerFinger Signet of Ranulf
660FingerFinger Ring of the Frenzied Wolvar
660Off HandOff Hand Seal of Valgarde
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660BackBack Shroud of Resurrection
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660ClothShoulders Silken Amice of the Ymirjar
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660ClothWaist Girdle of Bane
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660ClothLegs Sorrowgrave's Breeches
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660ClothWrists Cuffs of the Trussed Hall
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660LeatherShoulders Ceremonial Pyre Mantle
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660LeatherShoulders Silent Spectator Shoulderpads
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660LeatherChest Drake Rider's Tunic
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660LeatherChest Ymirjar Physician's Robe
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660LeatherLegs Ravenous Leggings of the Furbolg
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660LeatherLegs Crenelation Leggings
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660LeatherFeet Tundra Wolf Boots
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660LeatherHands Gilt-Edged Leather Gauntlets
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660MailShoulders Massive Spaulders of the Jormungar
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660MailShoulders Mantle of Discarded Ways
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660MailWaist Sovereign's Belt
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660MailWrists Dragonflayer Seer's Bindings
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660MailHands Tear-Linked Gauntlets
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660PlateHead Crown of Forgotten Kings
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660PlateShoulders Ferocious Pauldrons of the Rhino
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660PlateChest Reanimated Armor
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660PlateChest Ornamented Plate Regalia
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660PlateWaist Skadi's Iron Belt
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660PlateLegs Ancient Royal Legguards
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660PlateFeet Harpooner's Striders
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660PlateFeet Berserker's Sabatons
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660PlateFeet Echoing Stompers
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660PlateWrists Svala's Bloodied Shackles
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660PlateWrists Bands of Fading Light
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660ShieldOff Hand Tor's Crest
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660BowRanged Trophy Gatherer
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660One-handed SwordOne Hand Red Sword of Courage
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660One-handed SwordOne Hand Ymiron's Blade
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660One-handed SwordOne Hand Jeweled Coronation Sword
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660StaffTwo Hand Staff of Wayward Principles
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660DaggerOne Hand Ritualistic Athame
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660DaggerOne Hand Netherbreath Spellblade
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660WandRanged Brazier Igniter
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Blue Posts
Originally Posted by Blizzard Entertainment
Ashran Events Credit
We're aware of this bug, where players that are teleported into Ashran do not receive credit for event victories, and are working on a fix.

No need to leave quest or group, just walk out of Ashran towards your faction base, then just walk back in. As simple as that.
In the meantime, while this isn't a pretty work-around, running out of Ashran and back in before your 30-second timer expires should temporarily fix the issue. (Blue Tracker / Official Forums)

Pet Battle Daily Quests
Yesterday I was able to go on THREE different level 100 toons and take my pets around to battle the pet trainers of Dreanor.
This was never intended. As your collection is account-wide, it has been intended that most pet-related quests are also account-wide.

I talked to a dev about this, and we think there was a bug at play for you that was resolved with a recent minor patch. I've personally never seen the ability to run the same pet dailies on different characters on my account. With a few exceptions, again, that is not intended.

I've done my garrison pet daily across all 3 toons for the entire expansion, quite an oversight if they really want to call this unintended.
Your different characters each have their own different garrisons. It's the out-in-the-world battle pet quests that are intended to be account wide on a daily basis. (Blue Tracker / Official Forums)

Patch 6.2.1 Delay
You should have been more direct.
I don't see how I was indirect. The explanation is necessarily complicated, because the way the whole topic of flying played out internally was complicated. Not everyone was on the same page and that led to mistakes in communication on our part, and confusion and frustration on the community's part.

Really my primary point in this thread was just that we didn't intentionally lie to people. We were fairly open about acknowledging the debate over whether to add flying, and the community latched onto various pieces of messaging spread across many months, in order to try to prove we had been deceitful, as though that benefits us somehow.

Bottom line is we screwed up in how we handled this.

Too much tap dancing with a touchy subject causes this kind of thing. You guys played games with flight, trying to stretch out an expansion thin on open world content. The players aren't stupid, they see right through the double talk and misdirects.

The way flight was handled was shady, and the way it was implemented back into the game was as well. Personally I feel like it was all planned out in advance to minimize the inevitable loss of subs from a weak expansion. You guys knew subs were gonna nose dive and you needed to hold onto a carrot to put in the game down the road to pick things back up.

Timing. With Blizzard it's all about the timing. And the money. Sad to see it come down to that from a company that used to really have the 'by gamers for gamers' feel to it.

And just to reiterate, no.

We weren't playing games, thinking this was some way of stretching out content, or using double talk to pull a fast one on players. The reason people believe some or all of that to be true, however, is because we didn't handle the situation well, at all, so people developed their own conspiracy theories about what was "really happening."

Edit: As a side note, I wouldn't work for a company that pulled the tactics you say you "feel like" were "all planned out in advance." If you feel that to be true, I guess you have no reason to believe I'm telling the truth right now, but I'm still stating it for the record.

My reputation in life matters to me a lot, whether personal or professional. I'm not going to go against my moral code for the good of a company. Fortunately for me, that's why Blizzard has been a good fit for me career-wise.

Sorry, but I actually don't believe that it wasn't part of a timeline for this expansion. There was a lot of misinformation and misdirection. A lot of shady things (flying mounts on the CE box cover?) that helped to maximize expansion sales before dropping the bomb on players.
That is very sad. And clearly I'm not going to convince you otherwise. But it's sad. Like I said, I wouldn't be here discussing these things if your vision of Blizzard was reality.

You don't gain customer loyalty through deception or bait-and-switch tactics. You don't ever believe that making a profit and gaining loyalty are mutually exclusive. You make awesome products that you're passionate about, and that you think people will feel are worth enjoying; and you listen to their feedback about those products to see what things can be improved for a majority of customers. The folks here at Blizzard know this.

But WoW is also a huge ship of a game. If people on these forums think the ship is on the wrong course, we might agree on some level, but it takes time to correct for that. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
We do. It's week 2, not much has been added yet.
we increased the MMR scaling in RBGs by 30% this season. Rating inflation is active in RBG. (holinka)

You add something like 100 mmr a week into the arena bracket why not just do the same for rbgs?
Inflation resets each season. It increases 10 points per week. It is and always has been in RBG (holinka)
how does inflation reset if ppl have mmr of 2.9k in arena the first day?
their MMR was higher than 2900 at the end of last season (holinka)

Road to BlizzCon - Watch the NA Online Qualifiers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first of our three WoW Arena North American Online Qualifiers cups on the road to BlizzCon is already underway—and this Saturday, you’ll be able to watch the battle unfold live on Twitch!

On Saturday, July 18 at 2 p.m. Pacific time (check here for your local time zone), join seasoned WoW Arena commentators Jared “vhell” Coulston and Josh “Lore” Allen for some action-packed matches at Twitch.TV/WoW. Follow along with every Frostbolt, Fear, and Flash of Light as the top 8 teams from our first Online Qualifier Cup compete to secure one coveted spot at the Americas Regionals.

More information on the North American Online Qualifiers is available in our official blog. Full details on Online Cup 1, including brackets and teams, are available on Battlefy. Who will you give your energy?

Signups for Online Cup 2 are now open as well! Teams can register here on Battlefy.

Ghostcrawler Tweets
Ghostcrawler has recently provided longer answers to some questions than tweets would allow.
Originally Posted by MMO-Champion
Always loved the work you did on my two favorite games. Saw you at Pax East last year, talked briefly. thoroughly enjoyed it. Question time: Clearly the player interaction that you did in WoW didn't end so well. Do you feel that is just the purview of smaller communities/games?
I don't feel that it ended badly. I'm curious why you would have that perception. I greatly enjoy interacting with players. I remember back in the day how frustrated I would get when I couldn't tell what on earth the developers were thinking with a particular change (or lack of change), so I always try to pay that back now that I am in the industry.

It is definitely hard for one person to be the spokesperson when dealing with a very large community. That was never my intention on WoW, but it often felt that way because I like to talk to players. One of the things I really like about Riot is how everyone is not only permitted, but encouraged to get out there and talk to players. It helps convey that we are a group (a large group) of developers and no single contributor has undo influence on the state of the product as a whole.

In terms of game design: Do you think the "design collaboratively" approach has it's downsides? That sometimes there needs to be someone who has more influence on embracing his vision on a product?‎
It definitely has its downsides, but it is still my prefered way to work. I am sure we are familiar with games that were developed by a strong auteur who just used other developers to carry out their vision. Such a vision can end be really consistent, since it came from one person, and there is a certain efficiency to just being able to tell people what to do.

On the other hand, when you work collaboratively, it is possible to produce a stronger design because more people are beating on it to make it great. You just have to make sure not to let the vision become too diluted or devolve into design by committee. Morale is often higher on collaborative projects because everyone feels more ownership of the vision. Finally, the development process isn't as brittle because you aren't so reliant on a single point of failure. If anything you are growing additional strong designers who can go off and do work independently.

Working by consenus doesn't have to mean that there are no deciders, leaders or vision holders. I find it works best when there is someone to say "Let's sail in that direction" and then the rest of the team figures out how to make that happen.

What is the biggest lesson you've learned during the design of each of your 3 major releases (AoE, WoW, LoL)?
That's a great question. I don't know that these are the biggest lessons I learned but they are the ones that first came to mind.

AoE - Players need to understand where the game is going. It's not an interesting decision if players aren't informed and are just guessing. "What unit am I supposed to build?" or "I don't understand why I lost" are big red flags.

WoW - Players get bored when they run out of content (and this can mean hitting a brick wall in addition to just completing everything). Content doesn't mean something they could theoretically do just for the sake of doing something. It means something they are motivated to do. Some players might have fun completing every single quest, but that doesn't mean it counts as content for everyone.

LoL - I never would have imagined you could ask players to learn such an unreasonable volume of information. You need to understand the mechanics of every champion and have a good understanding of how to play several of them, including things like item builds. And millions of players rise up to that challenge.

How do you have developed your way to work, in particular the interaction between your colleagues and peers/subordinates/superiors if any, throught your career? I am talking work/project wise. Feel free to not fully reply if i invade privacy!
I think it's common for newbie leaders to micromanage both because they have a really earnest desire to do the right thing and because they are eager to demonstrate that they can have an influence on a team. That was certainly me the first time I became a manager. I was terrible at it, but my team helped me realize that, and I vowed to do better. One thing I try very hard to do now is to let teams have a lot of autonomy because making mistakes is really the only way to learn how not to make them. I try to remove blockers and be there as a safety net when things go awry.

Having extraordinarily thick skin helps a lot with interactions with others because I'm not ever going to get offended by anything my colleagues say. I strive to be even tempered and reasonable because when you get stressed out and panic you send the message that you can't handle it.

I also try to be very empathetic, with both players and colleagues. When you can really put yourself in someone else's shoes you stop viewing them as a potential obstruction and you start to think about how you can help them out. Showing interest in their work also goes a long way. It's so stupidly simple, but you can go a long way towards earning colleague respect if you just keep your commitments. If you told them you'd send an email, freaking send it. Once they write you off as unreliable, they are going to stop going to you for help and you've missed the chance to earn a reputation as a problem solver. You want to be the problem solver.

I care a great deal about mentorship. Seeing someone rise up to become a future lead for the company is one of the most rewarding experiences in my life, let alone my work, and I have been fortunate to experience it several times. Related, it's really hard to be the boss of people who are also your friends, but I have navigated that minefield pretty well so far.

I don't pretend to be the last authority on this stuff. I have worked with people who seemed like total assholes who were still really effective and loved by their teams. So clearly they figured out how to make it work.
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Warcraft Movie - Comic-Con Panel
No footage of the movie is shown here, just discussion with the cast and director.


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