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Beta Week 3: Keys from Week 3 have been released! Check the status page to see if you won.

by Published on 2013-04-04 08:05 AM

Patch 1.0.8 Known Issues List

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Patch 5.3 - Battleground Roles
Patch 5.3 finally adds roles to queuing for random battlegrounds. Things don't appear to be working completely yet, as everyone is accepted as a healer, no matter what they queue as.



Patch 5.3 - Loot Specialization Menu
The new Loot Specialization menu is in, allowing you to choose what spec you want loot for when getting bonus rolls, Raid Finder gear, and Pandarian quest rewards.



Warcraft April Fools
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Based on all the interesting replies I've been receiving on Twitter, I just want to specify here that I was primarily referring to website content and the priorities of our Web and Community teams. These are the teams that tend to put the most focus on April Fools jokes on our websites. People are extrapolating a lot of strange conclusions out of what I said... or, I guess more accurately, what I didn't even say.

And, as I said in the first of those tweets listed on MMO-C, we DID work on ideas for this year's April 1, but they didn't really pan out. We decided we couldn't justify spending MORE time on it this year with everything else going on. This doesn't mean we had more time to kill in previous years, or that we'll never do gags on our website again. It was a matter of priorities and time investment.

It's awesome that people enjoy when we do fun stuff. We like fun too. I'm sure we can all continue to have fun together, even if we didn't fool people on the day everyone not only expects it, but apparently demands it.

Zarhym, I hope you remember that tweet the next time you're inclined to give the canned "Doing X doesn't take away resources from Y, we have independent teams" response we've been treated to for years. I'm glad you guys are finally admitting something we all knew and decried for many, many years now.
This is the problem with pulling things we say out of context and using them as blanket statements to justify why we didn't meet your expectations.

Here's an example:

Very rarely does website development interfere with game development. There's communication between the teams so that we have a shared vision, obviously, but each team has its own resources specific to their respective design focuses.

Here's a counter example:

The Web & Mobile team, unlike the WoW development team, is a shared-resource team. Not only does the scope of the projects they work on extend far beyond what most people are assuming in this thread, they support all Blizzard websites.

The point:

Context matters. We can say that developing April 1 jokes doesn't require pulling resources from game design, while it CAN ALSO be true that Blizzard's continued expansion in the web, mobile and social media spaces to support increasingly more games DOES put more strain on our Web & Mobile and Communications departments.

I've experienced it first-hand during my six years with Blizzard Community Development. The way I work with WoW's game designers hasn't changed all that much over the years (although we've evolved our relationship with them and try to be as efficient as possible when we ask for their time). That said, the scope of my job, as well as the functions of the Blizzard Communications department as a whole, have grown and changed quite dramatically.

Sometimes I'm still surprised by how difficult it is to maintain a rational public dialog about anything we're doing or saying. April 1 is what it is, and perhaps we'll have cool things to share on future occasions. But, the fact that this is even a part of the WoW discussion beyond 12:00 am April 2 seems like folly to me. I don't intend to spend anymore time on it.

New Raid Finder Wing Difficulty
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I'm personally ok with it if I'm not able to roll over every fight the first day it's available on the LFR. I personally think a sense of progression can be had, even in a group of 25 strangers. There have been some hotfixes already for the fight in LFR, I'm not sure if it needs more, but I'm sure if the designers feel it does they will make them.

Personally I appreciate that some fights require more knowledge and coordination, and aren't surefire gimmies. The fight has been available for 1 day to most of the people attempting it. I'm not sure that's enough information to claim that it's too hard for LFR. My group last night wiped a good number of times and then got it down with about 15 people that did understand the mechanics and were able to pull it off. That felt good to overcome the challenge finally, even if I was one of the dead.

There were a group of people in my guild back in the day that just could not do the Naxxramas Safety Dance on Heigan no matter what. Ever. No matter where you go people will make mistakes, or lack the coordination to overcome some mechanics. Considering the fight was able to done by 15 people in my LFR group last night though, I feel like it's a surmountable challenge even if a large portion of the raid is laying there. And hey, I can get better and maybe won't die next time, right?

One thing to keep in mind was "how many stacks of determination" did you have before you were able to kill the boss. Was the increased dps/health/healing help in determining that only 15 people were needed to kill him?
Maybe? But that's what that mechanic is there for. It helps make up for low damage, or healing, or coordination, or understanding/ability to overcome a fight. The intent was to not make LFR completely different, but help give people boosters when they need them. It's still more efficient to not wipe, and so logically that's what people should still be striving to do.

No offense, but you're not really engaging the substance of his post, which is that the "maze" mechanic is incredibly difficult to distinguish. You have a dark floor with a dark purple overlay, with a dark purple fog over that overlay. I had to TURN DOWN my settings to distinguish the maze in normal.

The problem isn't the cones or the other mechanics. The problem is the maze portion of the fight which is difficult to see and distinguish. I think when you have a mechanic where you have to DECREASE your settings to be able to play. You ought to reconsider or fix those settings.

Quite right, most are not saying it's too hard as a mechanic, just that visual effect needs alteration to make it more... attemptable even. I don't think that's something we'd disagree with. The effect went through a number of changes on the PTR, including very late in the testing cycle to try to resolve some performance issues it was causing. It's certainly a doable fight, but I think it's safe to say we don't think it's perfect as-is.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Mage (Forums / Skills / Talent Calculator)
do you see mage bomb buff as a permanent change or just temporary solution until some new changes to mage class balance?
Ideally we'd shift DPS back to casted nukes, but we didn't want to force players to respec or create PvP burst risk via a hotfix. (Source)

Venruki said on his stream Flameglow was the most OP mage ability. Why did you give it to them in a supposed nerf patch?
Anything weaker and mages would just stick with Ice Barrier. Now it's a choice (and Ice Barrier still wins vs a lot of classes). (Source)

Priest (Forums / Skills / Talent Calculator)
disc has nice dps and good absorption shield. what make holy priest different from disc and the other healers?
Holy's heals are bigger and has more AE tools. Divine Hymn still works in situations when you can't group for Barrier. (Source)
Holy offers nothing other than fun gameplay. We are not taken to raids, we are useless in 10s.
We're not seeing that. The number of Holy priests has jumped up a lot in 5.2 (though there are still more Disc). (Source)
Seems pretty close on Megaera: [cherrypick] 90-95 percentile even has Holy higher w/ lower Std. Dev.
Also trends don't change overnight. Someone used to playing Disc might not change unless Disc was dreadful for some fight. (Source)

It makes Chakra about the mechanics useful to situation, not the numbers. Becomes fun again.
So Sanctuary would say: Reduces the CD of your CoH spell by 2 sec, and transforms your HW: Chastise spell into HW: Sanctuary? (Source)
I feel it keeps core functionality, and incr flexibility, but how do you interpret such an implementation of Chakra?
We think new tools would be more fun than passive bonuses. (CoH CD is kinda a new tool.) (Source)

Could You pls tell us reason of removing divine hymn from discipline priests?
We wanted to differentiate Discipline and Holy more. (Source)

Holy Priests are rare imo. Just because Atonement works so well for this tier.
A ton of Disc in 5.0 so not everyone will switch ASAP. Also, Disc is even more attractive in 10s. Holy pop growing though. (Source)

Shaman (Forums / Skills / Talent Calculator)
Other than that do our mechanics not work well with the current content which is somewhat I do understand. 2/2
We want to make sure Resto does well in situations where HR and CH can be used in full. If we buff them, would likely be there. (Source)
Resto seems to be average even when HR/CH/HTT/Ascendance can be used to full effect - i.e Megaera, etc.
We agree. Megaera *should* be a good fight for Resto shaman since it lets them use abilities that they can't use on e.g. Tortos. (Source)

Warlock (Forums / Skills / Talent Calculator)
Any changes in the making for warlocks that you wouldnt mind sharing?
Nothing concrete, but we're not happy with the way Soulburn Soul Swap is working out. More of a fun concern than a balance one. (Source)
Are you happy with what a warlock brings compared to other caster counterparts? In arenas.
Generally, but we're concerned Affliction doesn't bring the dot pressure it could (and they don't need a dot buff in PvE). (Source)

Will the Dreadstead ever be made to match our green fire?
Hopefully. (Source)

If Blizzard is moving towards homogenizing all abilities/buffs then why do Warlocks still have a unique ability; Healthstones?
We only share mandatory ones. Stones are a nice to have, not a must bring. Bloodlust, brez are a must. (Source)

Will there ever be a Feat of Strength for beating Kanrethad?
Traditionally, we haven't liked doing achievements (or feats) that are only obtainable by one class. (Source)

- GoSac nerfed so that we get to deal with buggy pets that randomly despawn. Sweet deal. Fixing?
Warlocks are a pet class. That talent was never intended to let them not be a pet class. (Source)
Make pets viable and we'll stop bitching. Until then, make GoSac a dps equivalent. Don't make players pay for devs fail coding
Unless you rolled your warlock very recently, you signed up for a pet class. We will continually try to improve pets though. (Source)
for me the prob is pet's don't feel important. felhunter was buffed by affli dots for example. imp with destruction etc.
We have gone back and forth on whether specific pets should have strong spec synergies. Each design has pros and cons. (Source)

- Acknowledged, but missing the point. Nerf GoSac to stick us with bugs in order to min max? That's my issue, not the pets.
Imagine GoSac becomes a cooldown, not a way to have a petless spec. That is more in keeping with our design. (Source)

Warrior (Forums / Skills / Talent Calculator)
so u buffed def stance back up to 25% it seems. Why?
We like the skill of stance swapping. Previous problem was dudes never left Def. With rage changes, we think that is less of a risk. (Source)
thing is this isn't a great solution for warriors. def stance = no damage cuz no rage = trained 24/7 = gg cata style.
That's kind of the point though. One stance won't solve every problem. (Source)

The removal of the Enraged text from Raging Blow is just a weird PTR tooltip issue, yes?
Correct. The only actual change in 5.3 for warriors so far is Vigilance resetting Taunt. (Source)

Character
Regarding the Loot Specialization in 5.3, will this be able to be switched per boss or per instance?
Per boss. (Source)

i loved the diff horde/ally armor sets from ToC personally.
Yeah that was cool. The tradeoff was all plate dudes looked alike. (Source)

I understand that it might be difficult to impossible with the technology at present, but I wanted to at least ask.
We don't know if it will happen in time for 5.3 but we do have an engineering task to make TG work with polearms. (Source)

Is there any plan in the future for your account wide achievement score to be displayed in guild? I would love for this chang
We would like to. The whole point was to let players not feel obligated to repeat achievements on alts. (Source)

For 5.3 could old pvp armor that's flagged as "Rogue, Druid" have Monk added to it for transmog purposes?
Seems like a reasonable request. (Source)

Hearthstone Interview
The Instance recently had a chance to interview the Hearthstone devs!

  • Nothing is set in stone yet, but the devs are looking at tying WoW and Hearthstone together with some kind of promotions.
  • Players that are playing other Blizzard games will be able to see that people are playing Hearthstone through Battle.net.
  • Classes will operate in a way that captures the important parts of the class from WoW, with similar spell effects to WoW and the older Warcraft games.
  • Limiting the deck to 30 cards, down from 60, was done to make it more accessible to work with a deck.
  • Asynchronous play may come in the future, closer to the tablet version release.
  • Other classes may be added in the future, but the devs are focusing on the original classes for release.
  • The game should be easy to pick up, even for people that have never played any card games or WoW. There is a good amount of strategic depth as well, so it should be interesting even for expert players.


Dark Legacy Comics #383
DLC #380 has been released.

by Published on 2013-04-03 06:55 AM

Developer Journal: Multiplayer Improvements

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Patch 5.3 PTR Notes Update - April 2

Patch 5.3 - Blood in the Snow Scenario Intro
Some of the new scenarios in Patch 5.3 will have an intro by Lorewalker Cho, starting with Blood in the Snow. Unfortunately the new scenarios are still not open for testing, so you cannot progress further than this one yet.



Patch 5.3 - Tyrannical Gladiator's Greatcloak
Another PvP vanity item appeared in a recent PTR build, the Tyrannical Gladiator's Greatcloak.



Warcraft April Fools
Zarhym addressed the lack of a Warcraft April Fools joke this year today.



Patch 5.2 Hotfixes: April 2
Originally Posted by Blizzard (Blue Tracker)
General

Quests
  • To the Skies!: Fixed an issue where players would remain on Thunderwing and be unable to progress to Stage 3.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Assassination Rogues should no longer be receiving non-dagger agility weapons from bonus rolls and Raid Finder.
    • Vampiric Cave Bat now deals less damage in Raid Finder difficulty.
    • Durumu the Forgotten
      • Eye Sore and Mind Daggers now deal less damage on Raid Finder difficulty.
      • Amber Fog, Azure Fog, and Crimson Fog now remain visible after being revealed on Raid Finder difficulty.

Items

Ask the Devs - Upcoming PvP changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Current Status
LOCKED — Questions and voting will begin soon.

Topic
The topic for this Ask the Devs is, “PvP changes on the PTR”.
Be sure to stay on topic, as questions that stray from this won't be answered.

How it works:
  • Voting will begin on 09/04/13 and end on 11/04/13.
  • The thread will be open for 48 hours, after which time it will be locked and you’ll no longer be able to post or vote for questions to be sent to the developers.
  • Once the thread has been locked, we’ll tally up the votes and send the top questions off to the World of Warcraft developers.
  • We’ll provide answers directly from the developers during the following week. Watch the blog for their responses!

The Rules:
  • There’s a limit of one question per post.
  • Stay on topic. Questions that are not related to the chosen topic will not be sent to the developers, even if they’re rated highly.
  • Only post questions in the Ask the Devs thread – discussions are not permitted. If you would like to discuss the questions or a related matter, please do so in another thread.
  • A question being highly rated does not guarantee that it will be answered. We will, however, try to get as many questions answered as possible.
  • “Disliking” a post will not count toward its tally. Only “likes” will be counted.

Some Tips:
  • Don’t post or vote for questions that you know we cannot or will not answer. This Q&A is designed to give you more insight into the changes that are happening on the PTR, not to make announcements about future projects, expansions, or release dates. This includes questions not related to the Ask the Devs topic.
  • Make your questions as short and concise as possible so that they’re easy to understand for us and other players.
  • “Like” a post if you’d like to vote for it. Don’t bother “disliking” a post, as this will not influence our decision on which questions are sent to the developers.
  • Vote for any of the questions you’d like to see answered, but keep in mind the above tips.

Small Client Patches
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you may have noticed there have been a few small patches being downloaded and installed by the World of Warcraft launcher. These are part of a new bit of tech we’ve been testing that allows us to quickly release small client-side patches without needing to build and release a large scale patch. These allow us to now make client-side changes quickly and easily, very similar to the server-side hotfixes we’ve become used to for all these years. We treat them the same as server-side hotfixes, so they’ll be noted in the usual hotfix blog as it’s updated.

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
Hey Greg! Any chance you guys are going to break Feat of Strengths into subcategories? I currently have 55 and It overwhelms.
Gratz! We think our achievement UI needs some work, including filtering. (Source)

need to make ui able to see absorbs from ss,da, & pws to let me know when they are capped to make sure I dont overuse.
You can see absorbs in 5.2. You can't see their caps because we couldn't solve that to our liking but mods might. (Source)

Yo GC, would love to see a in game tabard u.i similar to titles. Drop down menu > tabard > check to equip or display none.
Agree. We just have to solve a few that have a clicky effect like teleports. (Source)

If you can redesign WoW from scratch, do you still think it's good to support custom addons?
Yes, though we might have aimed more for supporting more customization and less automation. (Source)

Guild Wars 2 Aprils Fools
The team went all out with an 8 bit style 3D world full of jumping puzzles and adventure! You can see GW2Guru's writeup here for more details, or watch the video below.



by Published on 2013-04-02 04:48 PM

New Pegasus Mount, ToT LFR Wing Opens Today

Patch 5.3 PTR Notes Update - April 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Heroic Scenarios
    • Heroic scenarios require a pre-made group to join.
    • Heroic scenarios offer bonus objectives that will reward additional valor if completed.
      • An option to run a random heroic scenario has been added as a drop-down in the scenario tab in Dungeon Finder.
    • Players can complete a normal or heroic scenario for bonus valor each day, but not both.
    • Six heroic scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal scenarios.

  • Quest Campaign: Escalation
    • The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
      • Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
      • Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
    • Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.

  • Battlefield: Barrens
    • Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
      • Collect resources by killing Kor’kron loyalists and their supporters.
      • Get a group together to kill Kor’kron leaders for bonus resources.
      • Escort your faction’s caravans across the zone for even more additional resources.
    • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
    • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.

  • The Legendary Quest Continues
    • Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
    • Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.

  • New Brawler’s Guild Bosses
    • Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
    • New VIP areas are now accessible for brawlers at or above rank 8.
    • Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
    • Special “Challenge Cards” can now drop from mobs or reward satchels, allowing you to summon and battle unique bosses.

Classes


Pet Battles
  • General
    • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
    • Pet Battles in the wild and duels are now viewable by other players in the world.
    • Hit Chance is now displayed for all abilities.
    • Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
    • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
    • Blistering Cold had now deals 100% more damage.
    • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
    • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
    • Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
    • Species specific Flawless Battle-Stones are now Bind to Battle.net account.
  • Battle Pets
    • A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
    • Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.
    • Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpenshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
    • Ethereal Soul-Trader has been returned to his original, larger size.
  • Battle Pet Quests
    • Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
    • All Beasts of Fable and Spirit Tamer quests will now reward experience and lesser charms.
    • Increased the difficulty of elite pets on the Beasts of Fable quest.
    • A new weekly quest for max-level, matchmaking PvP pet battles has been added.

PvP
  • Resilience has been removed from most PvP gear.
    • Resilience gems and enchants will continue to be available and remain unchanged.
    • 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.

Battlegrounds and Arenas
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.

Items
  • Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
  • Players starting on Cataclysm content can purchase level-80 gear from vendors located in Hyjal and Vashj'ir.
  • A new achievement and reward has been added for obtaining 200 mounts.

UI
  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked pet tamer daily quests.
by Published on 2013-04-02 08:25 AM

Dyes for Legendaries Not in Patch 1.0.8, Coop Updates Coming, Blue Posts, News for Korean players

Patch 5.3 PTR - Build 16790

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Patch 5.3 - Pegasus Mount
Here is the nicer preview of the mount from tonight's PTR build.





Throne of Thunder LFR Opens Another Wing Today
Don't forget that another section of the Throne of Thunder LFR will open today! AskMrRobot has a nice blog post up about how to spend your bonus rolls and what all of the output means.

You can find the encounter journal and loot tables for the next 3 bosses on the pages linked below, and boss guides over at Icy Veins.




Patch 5.3 PTR Changes Clarifications
Tonight's PTR build demonstrated why you should always wait before complaining about changes. We can only report changes made to the tooltips, so when tooltips are not updated completely you don't get the full story. Ghostcrawler was nice enough to address some of the concerns anyway!



Blue Tweets
Originally Posted by Blizzard Entertainment
Character
In vanilla, having an alt was very difficult. In Cataclysm it was very easy. We're just shifting things back a tiny bit. (Source)
and that sucks. Making me drift from the game.
That's not our goal. But there is a fine line between "my alt is too hard to play" and "I have nothing to do on my alt." (Source)
Also not our intent, but we don't want everyone to be at 11 maxed out alts on their account with nothing to do. (Source)

Might surprise you, but a lot of people find professions fun. Need to tune out the instant gratification crowd.
I think the question is: would you have the prof alts if your main could do all profs? Do you like the professions or the alts? (Source)
so leveling in mop is so boring and painfull to disourage us from having too many professions?common
Not sure how you concluded that from my comments. (Source)
he's arguing, rightly, that you've expressed you don't want players to have autonomous access to all profs.
He's arguing with some strange cart and horse placement. (Source)
you're the one who so often says all players' input has some value, no? Isn't his point apparent, if not eloquent?
He was attempting to use my discussion of professions to argue that we made mop leveling "boring and painful." (Source)
Would not be first time you've wanted more player(LFR) interdependence(LFR) than players(LFR) want(LFR).
Not the word I would use. IMO WoW is most fun when it's enjoyed socially. We worry the solo LFR guy won't be a long-term player. (Source)
Funny how you have removed all the social aspects from the game then, if you want people to enjoy it that way.
We worked hard to give players a lot to do, which was important. But I agree it came at a social expense. Next problem to solve. (Source)

I don't want to quest on the alt. Way things are set up, dailies feel mandatory
But questing is a big part of the game. You do have options (such as dungeons or PvP) but they aren't designed to be as efficient. (Source)

I understand your reasons you want give single chars a lot to do. Thats great. But that does not mean you need to punish alts
The purpose of having an alt, for us, is to play them. Too many catch-up mechanics means you don't have to play them. (Source)
But does that mean you need to repeat every single accomplishment the player already did?
No, and you generally don't have to. Things like commendations, heirlooms and even making bags for your alt give you a big leg up. (Source)
But repeating double gate removals and reputations grinds burns out players. Why aren't those brick walls account specific?
Because then your alt doesn't have to quest. You earn valor and then get another raid-geared character. And then what? Make a 3rd? (Source)
Really, this is not to annoy you. I appreciate your work. But.. alts aren't the target group of mop as it seems
No, it's cool. I'm just trying to unravel the apparent paradox of wanting to have an alt but not wanting to have to play that alt. (Source)
you define play here very differently than many. I'll endure a grind for my main, but alts are for fun, and grinding sucks.
I'll counter that with "grind" is a word players use when they want the rewards but not the steps it takes to get them. (Source)
I honestly don't understand this response. Are you saying people upset about the grind are whiners?
I'm saying "grind" is a pejorative word that has a mushy definition and tends to get overused. (Source)
Well then what kind of conversation can we have? I can't call a duck a duck without it being apparently a pejorative term.
Some words just lose their meaning through careless use. Grind is one of them, along with clunky, scaling and benched. (Source)
and Epic. Your company really needs to stop using Epic. It's in he same teir as this other words you describe
It's true. (Source)

Could there be a sliding scale, so toon#3 took less time than toon#2, toon#4 less than toon#3, for altoholics?
Yeah, honestly, that's more of what we're going for. Just trying to figure out that scale. 50% of the time of the first? 10%? (Source)

It's not about not playing it, it's about the burden to repeat everything that the player already did.
But isn't that what an alt is all about - replaying the game through a different view? Otherwise we could just offer class respec. (Source)
Mounts are a great example. They are account shared.
Yes, and so are achievements. Rep could be, or even valor, loot or char level, but at some point you'll have nothing left to do. (Source)
Why should a char level not be at 90 automatically? Because i learn the class on leveling it. I need to find out how it works
Not sure how important that is anymore. Respec Feral to Balance is a big difference. Also many spells have less use at low level. (Source)

catchup mechs are not "play", work. Without loot as carrot, raiders would play,so would(and do)gladiators. Who'd daily or lfr?
Disagree. Many raiders would stop without loot as a carrot. Players tend not to do activities that have no loot incentive. (Source)
Part of that is on us to come up with rewards besides loot, but loot is still the most proven effective reward. (Source)
glads do. Point is lfr and dailies are endured for loot; raiding is -fun-.
Consider that we could have made WoW a game about running instances or even raids. We didn't. There are reasons for that. (Source)

SC2 Situation Report - April 1, 2013
Blizzard replaced the worker units (SCVs, Drones, Probes) with the removed Warhound model today in SC2! Thanks to ShadowRaven6 for the image.
Originally Posted by Blizzard (Blue Tracker)
As you may know, the Warhound was removed very early in the Heart of the Swarm public beta test because we felt that its role overlapped with the Marauder a bit too much. Mechanically, these two units were virtually identical, but were produced from two different buildings. It’s never an easy decision to remove a unit, but this decision was particularly tough because we absolutely loved the Warhound’s art.

After watching the MLG Winter Championship, we noticed that Life was able to beat Flash a little too easily in the finals. Had Flash been able to build Warhounds, our favorite race (Terran) may have won the tournament. As usual, we made a spur-of-the-moment decision based on this match and immediately set about rebalancing the game.

Accordingly, we reintroduced the Warhound into our internal builds for testing purposes. It felt great to have the Warhound back when we played as Terran, but when we played against them using our favorite race (Zerg), it somehow felt very wrong. Obviously, we couldn’t have that, so we decided that we must also give the Warhound to Zerg.

After putting some more thought into it, we realized that our favorite race (Protoss) was getting the short end of the stick because it was the only race without the Warhound. That’s when it came to us: Protoss should have it as well, since one of our main goals in StarCraft II was to create as much symmetry as possible amongst all three races.

So after considering every angle, here’s what’s changing:

  • The Warhound has been added for Terran because robots are cool and the art is amazing
  • The Warhound has been added for Zerg to remain competitive with Terran.
  • The Warhound has been added for Protoss to keep Protoss players from whining about them on the forums.


While we know these changes are drastic, we encourage everyone to log in and spend some time playing before rushing to judgment. We welcome you to share your thoughts, but this time around we’re not going to be listening to feedback.

For more information on the story behind the Warhound please check out the Warhound Q&A and the latest entry in our StarCraft short story series “Command Performance”.

ElvUI April Fools
ElvUI had a nice April Fools joke waiting for people when they logged in today!


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