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by Published on 2013-03-01 07:29 AM

Travis Day On The Salvation of Diablo 3

If you have been having recent connection issues to MMO-Champion, please report them in this thread

Patch 5.2 Dev Interviews
The pre-patch dev interviews have started! First up, GameBreaker and Vanion and interviewed Dave Kosak (Lead Quest Designer). There was a lot of elaboration on these points, so if you are interested in the subject, listen to the full interview.

  • The unannounced feature will be in the last patch of the expansion and give players a lot of new content to play with. (Discussion)
  • Proving Grounds is still being worked on and will be added if it can be done well.
  • Hopefully we will continue to see a new patch every two to three months, continuing to alternate with raids and story.
  • For Mists of Pandaria the quest team originally wanted to do a class quest for every class, but it would have taken as much time as doing an entire zone. The choice came down to doing Townlong Steppes or class quests, and the content that everyone could enjoy won. We might see more class quests for just one class at a time in the future.
  • There will be no heroic Ragefire Chasm, but the experiments down there will come in to play in the near future.
  • Going to Northrend is going back in time as far as Dalaran goes. Present day Dalaran is in motion, but it may not be reflected in game.
  • The team is being organized to try and avoid having a really long final patch before the next expansion.

  • Shorter and more open scenarios feel better than the longer and more space constrained ones.
  • Patch 5.2 adds better rewards to the scenario bag and Patch 5.3 will add challenges to scenarios that reward bonuses. These will be something like timed runs or other ways to more skillfully complete it.
  • The new storytelling scenarios in Patch 5.2 can't be repeated, so make sure to take your time when you get to them. They are unlocked by the server first, and then by your character. This means you will get to see them no matter how late you join the war effort.

Questing and Raids
  • There isn't a lot of expected abuse of the new rare NPC sharing system expected, and even if players do hit the mob to increase its health, it doesn't make the fight super hard.
  • The Sealed Tome of the Lost Legion for the Warlock green fire quest will be a rare drop from the new rare spawns, bosses, and mobs on the Isle of Thunder. Later patches will likely increase the drop rate so that unlucky Warlocks will be able to get it.
  • There is no gating for Normal and Heroic mode, but Raid Finder will open up over a few weeks, starting "a couple weeks" after the patch launch and then opening another every "couple weeks".
  • Mists of Pandaria set out to provide lots of things for you to do, but daily quests ended up feeling more mandatory than they wanted. The Patch 5.2 daily quests feel less mandatory.

  • Old age killed Lei Shen the first time he died.
  • The dinosaurs came from the islands in the South Seas.
  • Patch 5.3 will focus on how the events in Pandaria have changed the factions back in Azeroth. After that, there is a coup within the Horde, the previously announced Siege of Orgrimmar in Patch 5.4.
  • The seventh Sha will eventually be revealed. (Discussion)
  • No hints relating to if Ra-den dies at the end of the fight or not, so we have to wait for someone to get that far.
  • The Titans are more interesting when they are cryptic.
  • There may have been too many cutscenes in Cataclysm, so now they are reserved for the bigger events.
  • Lor'themar Theron was mentioned as a potential future warchief.
  • Draenei lore and story will be revisited at some point in the future hopefully.
  • The stories being told need gameplay to go with them, so they have to pick and choose what will be the best choice for the more rapid patch releases.

PTR Class Balance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here are some recent changes:

The mana changes were to help less well geared healers. The Beast Cleave change was because we felt Survival's multi-target damage was too far ahead. We don't mind good AE as a spec niche, but it shouldn't be so high that you feel like an absolute idiot for not swapping to that spec. (This is the same mentality we used when trying to tone down without destroying Combat rogues being good at cleaving.) The Fire changes were because we needed to nerf Fire to keep other mage specs competitive in PvE in 5.2, but we agree that nerfing Critical Mass unfairly targets less well geared players, and that the spec is just less fun if it crits too rarely. (Long term, we might investigate some of the non-linear percent scaling suggestions players have made.)

OpenRaid - Raid With Affinitii and AskMrRobot
If you are looking for something fun to do this weekend, Openraid is holding two raiding events (US-Horde) with Q&A at the end. Make sure your questions to AskMrRobot aren't already answered in their nice Patch 5.2 Items Recap.

Battlegrounds With The Blues Friday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Champions!

Tomorrow on the PTR Blizzard employees are going to be storming the Battlegrounds. We're going to be doing some stress testing in preparation of the upcoming 5.2 patch.

For your chance to match steel and spell with some of Blizzard's finest sign on to the PTR realms Friday 3/1/13 from 4:30-6:30pm PST and queue up for Random Battlegrounds.

We'll be queuing as teams, you'll be able to distinguish us by our guilds "Blizzard Horde" and "Blizzard Alliance".

See you on the fields of honor!

Blue Tweets
Originally Posted by Blizzard Entertainment
Why would tapping be "worse" than griefing?Player gets occasional benefit of a tap, so what?
Because you stand around waiting for the mob to respawn angry that there are other players of your faction nearby. (Source)
during dailies it was they can grief. It will prove to be disastrous. Please revert this
We had orders of magnitude more complaints about competing to get the first tap. (Source)

Have you considered showing the entire raid what everyone is winning in LFR? It won't fix the problem, but might reduce rage.
Yeah. Initially we were worried about spam + players not understanding system and getting mad that someone took "their" item. (Source)

Would it be so hard to program per-player safeguards against too much bad luck ?
The programming isn't hard. The design is a little harder to prevent weird exploit behavior but is something we're working on. (Source)

If I have 5.0 LFR loot bags in inventory, will waiting until 5.2 to open them give me a chance at extra stuff?
No, you should go ahead and open the bag. Only new ones will benefit. (Source)

will 5.0 normal mode drop rates be buffed in 5.2? Would help organized groups with catch-up.
Drop rates are already 100% in N and H. We are buffing LFR rates and bonus roll chance in all difficulties for 5.0. (Source)

I just enjoy the irony - you design a boss for cutting edge progression guilds, yet tell us it's not part of progression.
I don't honestly remember the conversation any more. Ra-Den is hard. If players complain, imagine us cackling (ominously). (Source)
Oh, it's great to throw hardcore raiders a bone like this. Just remember there's no such thing as an "optional" boss to us.
Just don't ask us to nerf it so that you can be a 13/13 guild. (Source)

And that's not my standard. That's standard.
The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression. (Source)
Those two statements conflict with each others. Also, just because you say people "shouldn't" doesn't mean they won't.
They can consider whatever they want. I'm just stating our design intent and clarifying it publicly. The next move is theirs. (Source)
From Ian's blue posts: "Of course I know there's no such thing as an optional boss in progression..."
He and I don't disagree. But we'll probably see a lot of 11/13 guilds because Ra-Den and heroic Lei Shen are very hard. (Source)
Still, if one guild kills Ra-Den first and another Lei Shen, which guild will be considered "World First"? My guess: Ra-Den.
That's always an issue. Who wins, the guild who kills the first 3 easy H bosses or the one who skips to the 4th hard H boss? (Source)
Shouldn't this not be possible? I thought Ra-Den required killing LS on Heroic (which required a full H clear?)
Yes, that is correct. My point was that I am confused by this weird "Is Ra-Den part of progression or not?" conversation. (Source)
Feel like some saying “We’re a HC guild, ergo we consider Ra-Den part of progress, ergo you have to nerf him to be accessible.” Huh? (Source)
Both you and Ian suggest that Ra-den is "optional" to progression, when the raiding community thinks otherwise is gist of it.
We just don't want less hardcore heroic guilds to be sad if they can't beat him. He's not designed for them. (Source)

what happened to 5 man queues to rbg you talked about in the pvp blog?
Still in the plan, just not for 5.2. It's a lot of work, but work we want to do. (Source)

It takes 29 wins to cap conquest in reg bgs. At 50% win ratio that is 58 wins per week, too much?
The idea is really to do RBGs or Arenas to earn Conquest. (Source)

Why is honor gear in next season worse than conquest gear in this season? It was the other way around before. Why the change??
So it isn't the most attractive gear for new 90s to skip over all the PvE content. (Source)

The proliferation of untrinketable CC (RoP, Solar Beam, Fists of Fury...) is a dangerous trend in PvP.
Agree. (Source)

i mean 1 team tied to rating. make more than one team or make another system please so i can play with others too
Yeah, that's what I meant with my tweet a few weeks ago. Teams can be a barrier to playing with friends. (Source)

That new rare technology to increase health per player attacking: possible for Alterac Valley NPCs? Would solve so much.
Potentially, yeah. And then AV is perfect, right? Right? (Source)

Curse is Hiring!
Due to continuing growth, Curse is looking to fill many positions in the near future! If you're looking for a chance to get into the industry, this may be the opportunity you've been seeking. All open positions are on site in Huntsville, AL.

For more information on working at Curse, please head to our Jobs page.

The Daily Blink - The Society of Creative Arcan-onism
The Daily Blink shares a reenactment of Vanilla with us. Click through for the full comic.

by Published on 2013-02-27 10:03 PM

Patch 5.2 Trailer - The Thunder King

Patch 5.2 PTR - Build 16650
Build 16650 will be deployed to the PTR realms soon.

New Items
Almost all of these items are Oondasta's loot table!

Level Type Spec Slot Name
90Junk Tome of Valor
522NeckTankNeck Lootraptor's Amulet
522FingerTankFinger Achillobator Ring
522NeckMeleeNeck Overcompensating Chain of the Alpha Male
522FingerMeleeFinger Ring of King Kangrom
522NeckSpell SpiritNeck Choker of Stygimolochy
522FingerSpell SpiritFinger Ring of Shamuru
522NeckPhysical DPSNeck Necklace of the Hazillosaurus
522FingerPhysical DPSFinger Forzarra's Last Meal
522NeckSpell DPSNeck Amulet of the Titanorex
522FingerSpell DPSFinger Eye of Oondasta
522ClothSpell SpiritChest Robes of Zalmoxes
522ClothSpell SpiritHands Gloves of Varsoon the Greater
522ClothSpell DPSChest Waistband of Elder Falcarius
522ClothSpell DPSWaist Girdle of Dimorphodontics
522ClothSpell DPSWaist Terrorful Weave
522ClothSpell DPSHands Gloves of Tyranomancy
522LeatherSpell SpiritChest Fancifully Frilled Tunic
522LeatherSpell SpiritWaist Belt of Crushed Dreams
522LeatherPhysical DPSChest Vest of the Bordomorono
522LeatherPhysical DPSWaist Girdle of the Derrodoccus
522LeatherPhysical DPSHands Gloves of Gastric Rumbling
522LeatherSpell DPSHands Gloves of Unliving Fossil
522MailSpell SpiritChest Mail of the Mosschopper
522MailSpell SpiritWaist Belt of the Arch Avimimus
522MailPhysical DPSChest Gorgoraptor Scale Chest
522MailPhysical DPSWaist Belt of the Dying Diemetradon
522MailPhysical DPSHands Therapsid Scale Gloves
522MailSpell DPSHands Orndo Mando's Gloves
522PlateTankChest Breastplate of the Iguanocolossus
522PlateTankWaist Voolar's Bloodied Belt
522PlateMeleeChest Tyrant King Battleplate
522PlateMeleeWaist Belt of the Tyrannotitan
522PlateMeleeHands Vulcanodon Gauntlets
522PlateMeleeHands Carnotaur Battlegloves
522PlateSpell SpiritChest Scorched Spiritfire Drape
522PlateSpell DPSWaist Waistband of Furious Stomping
522PlateSpell DPSHands Skullsmashing Gauntlets

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
  • Icy Talons now increases melee attack speed by 25%, up from 15%.

Mage (Forums, Talent Calculator)


  • Critical Mass now multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.20, down from 1.3.

Monk (Forums, Talent Calculator)
  • Rising Sun Kick debuff causes all targets within 8 yards to take an increased 10% damage from your abilities, down from 15%.

Paladin (Forums, Talent Calculator)
  • Sword of Light now increases the damage you deal with two-handed melee weapons by 15%, up from 10%.

Rogue (Forums, Talent Calculator)
  • Vitality now increases your Attack Power by 30%, down from 35%.

Warlock (Forums, Talent Calculator)
  • Grimoire of Sacrifice Affliction and Demonology now share a tooltip, with Affliction sacrifice increasing the power of many of your single target spells by 30%, down from 35%.

  • Haunt debuff now increases all damage done by your spells on the target by 30% for 8 sec, up from 25%.


Warrior (Forums, Talent Calculator)
  • Execute damage and AP scaling increased by 13%.

Raid & Dungeon Abilities
  • Acid Rain Spits a globule of acid at a random enemy, inflicting 300,000 390,000 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact. Instant.
  • Biting Cold Blasts an enemy with ice, inflicting 85,000 94,000 Frost damage and afflicting them with Biting Cold. Limited to 1 target. 1.5 sec cast. 45 sec cooldown.
  • Biting Cold Inflicting 85,000 Inflicting 115,000 Frost damage to all allies within 4 yards every 2 sec. for 30 sec. Instant.
  • Cosmic Barrage Channeling a Cosmic Barrage. 3.5 3 sec cast (Channeled). 10 sec cooldown.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Frozen Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Flaming Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Venomous Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Explosive Slam The golem slams the ground, inflicting 200,000 175,000 Fire damage to enemies within 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
  • Frostbite Blasts an enemy with ice, inflicting 100,000 110,000 Frost damage and afflicting them with 5 stacks of Frostbite. 500 yd range. 1.5 sec cast.
  • Frostbite Inflicting 15,000 Inflicting 22,000 Frost damage to all allies within 4 yards every 1 sec. for 30 sec. Standing within 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
  • Frozen Bolt Shoots a bolt of frost at a nearby enemy target every 1 sec. dealing 100,000 80,000 Frost damage and slowing movement speed by 20% for 2 sec. Limited to 1 target. Instant.
  • Impale Inflicts normal damage plus 20,000 bleed damage every 1 40,000 bleed damage every 2 second. This effect stacks. 20 yd range. Instant.
  • Lightning Nova Emits a pulse of lightning, inflicting 300,000 200,000 Nature damage to enemies within 8 yards every 3 sec. Instant.
  • Quicksand Inflicts 125,000 Inflicts 137,500 Nature damage every second. Unlimited range. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Frost damage to all enemies. The damage of Rampage is increased by 25% for each additional Frozen Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Fire damage to all enemies. The damage of Rampage is increased by 25% for each additional Flaming Head. Instant.
  • Rampage Horridon goes on a rampage after seeing his master fall, increasing damage dealt by 100% 50% and attack speed by 50%. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Arcane damage to all enemies. The damage of Rampage is increased by 25% for each additional Arcane Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Nature damage to all enemies. The damage of Rampage is increased by 25% for each additional Venomous Head. Instant.
  • Rampage Megaera begins to rampage, inflicting 45,000 52,000 Elemental damage to all enemies. The damage of each element is increased by 25% for each additional head of that element. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. 100 yd range. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. Instant.
  • Sand Bolt Hurls a bolt of sand at an enemy, inflicting 150,000 165,000 Nature damage to them and all enemies within 5 yards. 300 yd range. Instant.
  • Sandstorm Summons a deadly sandstorm that inflicts 35,000 38,500 Nature damage to all players every second for 8 sec. Instant.
  • Torrent of Ice Channels a beam of ice at at an enemy, inflicting 42,500 60,000 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 68,000 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.
  • Volatile Mutation Inflicts 2,000,000 Inflicts 100,000 Nature damage and grants a harmful mutation. Instant.
  • Wrath of the Loa Smites an enemy with the wrath of the loa, inflicting 125,000 140,000 Holy damage. 300 yd range. 2 sec cast.
  • Wrath of the Loa Blasts an enemy with the wrath of the loa, inflicting 150,000 165,000 Shadow damage. 300 yd range. 2 sec cast.
by Published on 2013-02-27 05:19 PM

Patch 5.2: The Thunder King
The Patch 5.2 trailer is finally here!

Originally Posted by Blizzard


Pandaria, her hills of gold
In dark and mournful times of old
Did once a hopeless horror hold

When from her sacred veil did spring
With storm and flash, a monstrous thing
His name Lei-Shen, the Thunder King

His thunder boomed across the land
And none who dared and fought could stand
Against the iron tyrant’s hand

A palace grand, a walled domain
Such mighty works born of his reign
Built by slaves, their hearts in chains

But seasons change and tyrants die
His fury spent in times gone by
The thunder slept beneath Kun Lai

By Zandalari hands he has been taken
By Zandalari voice he has awakened

Gather heroes, sound the drums
The Thunder King comes
The Thunder King comes
by Published on 2013-02-27 07:21 AM

Ask the Devs on Itemization Likely Coming in March, Blizzard on Consoles, Blue Posts

Isle of Thunder - Final Stage
The last stage of Isle of Thunder unlocked recently, bringing with it the final solo scenario. This unlocks Nalak and the final set of quest rewards. This set of rewards offers another Sunreaver Bounty, more Lesser Charms, and more reputation than the earlier stages did.

Throne of Thunder Preview
Blizzard made a nice post about the fights in Throne of Thunder, along with a little bit about each fight from Ion Hazzikostas.

NPC Sharing and Griefing
There was some worry about griefing with the upcoming Rare / Quest NPC sharing being implemented in Patch 5.2, and Ghostcrawler briefly addressed it today. It has been a popular topic on the forum! You can join in the discussion here.

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Monk (Forums / Skills / Talent Calculator)
  • We'd rather you try out Soothing Mist in a combat situation rather than try to predict how it will feel, but the chi proc chance is 15% plus 15% for each tick that it doesn't proc. The chance to generate chi increases with each tick that doesn't proc and resets when it does.

Could we get some clarification on how the "time since last chance to proc" variable in the RPPM equation interacts with ICDs?
For RPPM procs with ICDs, none of the attacks during the ICD are considered chances to proc. So if I have a 22 sec ICD, the first attack after the ICD ends will have the full capped 10 sec ICD. In other words, option “A”, as you have it working already.

Jabx2 - BOK costs 6% more mana (100% increase), requiring BOK to be preceded by jab to proc muscle memory. The cleave change is a nice mechanic change and will make BOK circumstantially less unviable.
Against a single target, you should pretty much never be using 2 Jabs in a row (at least when efficiency is a concern). To Blackout Kick, you’ll use a Jab plus the chi from Renewing Mist. In a 3+ target situation, you’ll likely want to use Spinning Crane Kick instead of Jab, which is considerably more efficient, and does more damage.

Surging Mist now costs 8.8% of base mana, up from 8%.
It already did cost 8.8% mana by default. The glyphed version was mistakenly still at 8%.

Water Jet is back on the Frostbolt tooltip. As much as I would dearly like this to indicate a return for Water Jet in some form, am I right in assuming this is just a result of a rollback to the tooltip of the version that buffed Frostbolt's damage? (Or, of course, just a datamining error.)
Unfortunately, that is just a persistent tooltip bug. We still are interested in the concept, but are not introducing Water Jet for now.

I would really like to know why Monk healers were given a dps increase and healing decrease?
Assuming you’re talking about fistweaving, that’s always been the intention (and always been the case). Fistweaving is an alternative that provides less HPS in exchange for very significant DPS.

Think about it like this:

Holy priest / Mistweaving monk: 100% healing
Combat rogue / Windwalker monk: 100% DPS
Atonement priest / Fistweaving monk: 50% DPS AND 50% healing at the same time

DPS Tuning
  • Standard, yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
  • Undid the buff to Vitality for Combat. It's back to 30% AP.
  • Partially reverted the -25% nerf to Execute. It's now -15%. (As mentioned previously, we adjust the meta-gem.)
  • Rising Sun Kick now increases your damage to the target by +10%, down from +15%.
  • Sword of Light now increases damage by 15% up from 10%.
  • Haunt now increases damage to the target by 30% up from 25%. This is partially in compensation because we also nerfed Sacrifice for Affliction because it was looking too mandatory.
  • Partially reverted the buffs to Conflag and Immolate. They were +20%, and are now +15%.
  • We are concerned that fully geared Subtlety, Enhancement and Windwalker DPS are still too high. None of these are particularly easy specs to play, so it might be okay that given that players won't realistically be able to hit their theoretical maxima. Just wanted to let you know they are on our radar.

What I'm wondering, is how long it'll take you to notice/nerf/fix fistweaver monks using agility 2h weapons while fistweaving. Is that going to be intended game play?
Do you have some evidence or numbers of this? We've heard it a few times from the community, but we don't see how it would work.

Raid Testing Schedule - February 27 - March 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday, February 27, through Friday, March 1, we will be testing the 25-player Heroic raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday, February 27
  • Jin'rokh the Breaker - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
  • Tortos - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Ji-Kun - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
  • Durumu the Forgotten - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

Thursday, February 28
  • Council of Elders - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
  • Megaera - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Primordius - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
  • Dark Animus - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

Friday, March 1
  • Horridon - 25 Player Heroic - 10:30 PST (13:30 EST, 19:30 CET)
  • Iron Qon - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Twin Consorts - 25 Player Heroic - 16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Tweets
Originally Posted by Blizzard Entertainment
I think its about time to remove 2v2 from the game. Too much player feedback is based off of it.
We have been tempted for sure. But in the end, a lot of people enjoy it (even if they do demand balance changes because of it.) (Source)

Would Blizzard ever consider making Arenas cross-realm? Battlegroups seem a little outdated with x-realm RBGs and all that.
We would in fact consider it. Also debating if teams are cool or a hindrance. (Source)

Dear Ghostcrawler, do you think that the add-on "Healers Have To Die" gives an unfair advantage in PVP, or is it reasonable?
It just marks healers, right? That's something you could do yourself manually in like one additional second. (Source)

I would like to share a frustration; leveling through BGs, so frustrating to be 82 and get 1-shot by an 84.
Have you experienced the new mechanics where low levels are bumped per bracket? (Source)

Which 1 is you guys' design concept: the players want world PVP or you THINK the players want world PVP.
A lot of players do want world PvP. Some don't. How to offer both (aside from the obvious: different realms)? (Source)

PVE trinkets looking better than PvP trinks in 5.2, are you gonna make this mistake for the third time?
Many PvE trinket effects are dispellable and have lower proc chances vs. players. (Source)

Starcraft II: Heart of the Swarm Vengeance Trailer
A new trailer was released today, with this description: Sarah Kerrigan embarks on a path of great vengeance and furious anger. While pursuing her revenge, the Queen of Blades also seeks to reclaim her living empire.

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