MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2010-07-31 03:54 AM

Cataclysm Class Masteries
The latest beta build reintroduced class masteries in-game! Masteries are affected by the Mastery Rating on your gear.

For example, a level 82 player will get 1 Mastery point for each 93 Mastery Rating he has. This mastery point will increase the mastery bonus differently depending on the class, +1 Mastery Point doesn't necessarily means a +1% increase to the bonus. (e.g. A Beast Mastery hunter with +2 Mastery gets +4% increased pet damage)
Originally Posted by Blizzard Entertainment
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Blood - Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage absorption shield. Absorb increased further by mastery rating.
  • Frost - Increases all frost damage done by 20%. Damage increased further by mastery rating.
  • Unholy - Increases the damage done by your diseases by 20%. Damage increased further by mastery rating.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Restoration - Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
  • Feral - Increases the damage absorbed by your Savage Defense ability by 32% and increases the damage done by your Cat Form bleed abilities by 20%. Absorb and damage increased further by mastery rating.
  • Balance - Increases the bonus damage from Eclipse by 12%. Damage increased further by mastery rating.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Beast Mastery - Increases the damage done by your pets by 20%. Damage increased further by mastery rating.
  • Marksmanship - Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 80% normal damage. Chance increased further by mastery rating.
  • Survival - Increases all elemental damage you deal by 20%. Damage increased further by mastery rating.

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arcane - Increases all spell damage done by up to 12% based on the amount of mana the Mage has unspent. Damage increased further with mastery rating.
  • Fire - Causes your non-periodic fire spells to deal 10% additional damage over 4 sec. Damage increased further by mastery rating.
  • Frost - Your Frostbolt spell causes its victim to take a 12% increased damage from all other spells you attack the victim with. Damage increased further with mastery rating.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Protection - Increases your chance to block melee attacks by 16%. Block chance increased further by mastery rating.
  • Retribution - Increases all holy damage done by 20%. Damage increased further by mastery rating.
  • Holy - Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Absorb increased further by mastery rating.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Shadow - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to gran you a Shadow Orb each time they deal damage. The Shadow Orb Increases the damage done by your Mind Blast and Mind Spike spells by 20%. Damage increased further by mastery rating.
  • Holy - Your direct healing spells heal for an additional 10% over 6 sec. Healing increased further by mastery rating.
  • Discipline - Increases the potency of all your damage absorption spells by 20%. Absorption increased further by mastery rating.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Assassination - Increases the damage done by your poisons by 20%. Damage increased further by mastery rating.
  • Combat - Your main hand attacks have a 10% chance to grant you an extra off hand attack. Chance increased further by mastery rating.
  • Subtlety - Increases the damage done by all your finishing moves by 20%. Damage increased further by mastery rating.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Elemental - Grants a 20% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 60% of normal damage and no threat. Chance to trigger increased further by mastery rating.
  • Enhancement - Increases all elemental damage done by 20%. Damage increased further by mastery rating.
  • Restoration - Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Demonology - Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Damage increased further by mastery rating.
  • Destruction - Increases all fire damage you deal by 10%. Damage increased further by mastery rating.
  • Affliction - Increases all periodic shadow damage you deal by 13%. Damage increased further by mastery rating.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fury - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%. Enrage abilities improved further by mastery rating.
  • Protection - Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Arms - Grants a 16% chance for your melee attack to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.

Cataclysm Screenshot of the Day - The Tol'vir
The Screenshot of the Day Gallery has been updated with a new screenshot of Uldum featuring the Tol'vir race. This is the first time we see them without their armor!



Undead on a Raptor on a Shark with frickin' laser beams!
I know I already posted it on Facebook and Twitter but ... damn, it's a Undead on a Raptor on a Shark with frickin' laser beams!


Originally Posted by Valnoth (Blue Tracker)
Maybe I missed the memo on levels of "epicosity" or something, but I'm pretty sure the Maelstrom is a CLASS 10 epic zone. Though I guess it is missing sharks with laser beams patrolling the waters and Arthur Fonzarelli jumping across it with water skis. And dinosaurs.

[...] After reading this post I called for a meeting with TOP TOP MEN (that's two tops) in order to figure out a solution to the problem at hand. Frankly, I think we hit a home run. The next 4.0 build (or the one after) should have a Maelstrom that's between 10 - 50x more epic than what currently exists.
Originally Posted by Ghostcrawler (Blue Tracker)
I'm on a shark.

Fire Mage Talent Preview
Originally Posted by Kalgan (Blue Tracker)
Quick preview of upcoming fire changes (talents are from left to right, *denotes a change to the talent):

Tier 1:
  • Master of Elements: now 2 ranks at 15/30%
  • Burning Soul
  • Incineration: removed
  • Improved Fire Blast: moved from tier 2

Tier 2:
  • Ignite
  • Fire Power: Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.
  • Blazing Speed
  • Impact (no useful raid utility yet... awesome ideas welcome)

Tier 3:
  • Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.
  • Blast Wave: A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 75% for 3 sec.
  • Molten Shields (new 1 rank, Blazing Speed is a prereq): Reduces the global cooldown of your Mage Ward spell by 1.5 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.
  • Improved Scorch: Reduces the mana cost of your Scorch spell by 50/100%

Tier 4:
  • Pyromaniac
  • Combustion
  • Hot Streak (the instant Pyroblast no longer costs mana)
  • Firestarter (new, 1 rank): Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.

Tier 5:
  • Improved Flamestrike
  • Dragon's Breath
  • Molten Fury

Tier 6:
  • Critical Mass: Your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.

Tier 7:
  • Living Bomb

Blue Posts
Originally Posted by Blizzard Entertainment

End of Arena Season
The only information that we have to share with you right now is that we will announce the end of the arena season when it is almost over, just like in every previous season. We don't provide date estimates on anything and this is no exception. Several other people understood what I was saying and the end result is that you will have to wait. (Source)

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival "Melee Attack Speed" buff in Raid Buffs List
The "20% melee attack speed" is in fact melee and ranged attack speed. That was just developer shorthand on my part.

The effect for Survival will probably get tied into Hunting Party since Replenishment alone doesn't do anything for hunters and longer. (Source)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Water Elemental Cooldown
The post-death cooldown will definitely be lowered to around 2 min, the intent is definitely that after it dies you're waiting a somewhat similar amount of time before it's up again as you would have under the old scheme. (Source)

Shattered Barrier proc while silenced, stunned, etc
...worth noting that the same is true of Reactive Barrier. (Source)

Reactive Barrier
There's a reasonable chance a talent like this ends up being better in practical use than in theorycraft. It could end up needing a little something extra, or a redesign, but I'm willing to let it ride for a while to see how it actually plays out. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Spell hit
We'd like to give Prot paladins (Ret too) passive spell hit somewhere. (Source)

Protection
We'd also like to find a way to bring Shield of Righteousness back, but only if we can find an actual niche for it -- not just "here's another attack." Something like it consuming Holy Power but refreshing Holy Shield. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow
We haven't worked on the Shadow tree much after out initial pass (that brought Shadowy Apparition et al.). We're working on it now. Please don't expect a total overhaul where every talent is redesigned, but we are taking a hard look at all of the damage talents and trying to make the talent choices more compelling (which often means harder). (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elusiveness / Dirty Tricks
Elusiveness being too deep was considered a grave injustice. So we moved it up and switched it with Dirty Tricks, causing a new injustice. We'll try and find room in tier 2 for both. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Totems
We're fine with totem health given how easy totems are to replace. We also think it's fine to have to (sometimes) choose between a buff totem and a non-buff totem given how many different things a shaman can do.

However, we are going to increase buff totem range (and possibly other totem range) and we have figured out a way to make Searing Totem attack your target, instead of a random and probably inappropriate target. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Slam usable while moving
It is. (Source)

Protection changes in Build 12664
We buffed Thunder Clap to make up for the loss of the Imp TClap talent. We buffed Shockwave just because it got caught up in the big AE nerf, but it's really not an AE on the level of Hurricane / Blizzard. We buffed Devastate because we realized we had forgotten to compensate it for reducing the number of Sunder stacks.

All of those changes should bring Prot warrior abilities back to something that feels more normal to a current warrior.

Currently we are looking really hard at AE damage abilities by all tanks. We tried Thunder Clap with no cooldown and didn't like it. We also tried Thunder Clap with a Consecrate-like talent, but I'm not sure we like that either. At the moment we are thinking of nerfing any of the really passive AEs, including Swipe, Death and Decay, Damage Shield and Consecrate. All of those abilities (well, maybe not Damage Shield) would still be usable, but they would be more situational.

The bottom line is that we think all tanks need to be able to trivially handle the massive adds or straggling adds situations easily, or none of them should be able to. (Source)

Starcraft 2 Added to 2010 MLG Pro Circuit Starting in Raleigh
MLG just added Starcraft 2 to their PC Circuit. That means you'll have a chance to follow both games during the next tournament in Raleigh on August 27-29.

From MLGPro.com
Major League Gaming is thrilled to announce the addition of Starcraft 2: Wings of Liberty to the 2010 MLG Pro Circuit. Starting with our Raleigh Pro Circuit Competition, August 27-29, the highly anticipated sequel to Blizzard Entertainment's real-time strategy game will join the MLG Pro Circuit as an open registration title. Blizzard has selected MLG as its Official North American Partner for Starcraft 2, and we’re tremendously excited to extend our relationship with them and foster a competitive tournament experience in this game as well as in World of Warcraft.

The First Live North American Starcraft 2 Event Kicks Off at MLG Raleigh:

  • 1v1 format
  • 32 players, open registration
  • Double-elimination format
  • Over $5,000 in cash prizes
  • Passes are $60 per player
  • Registration opens Tuesday, August 3rd, at 7pm ET on MLGPro.com
  • Culminates in National Championship in Dallas, November 5-7

Join us in Raleigh and Be a Part of Starcraft 2’s First Live Tournament!

  • August 27-29
  • Raleigh Marriott City Center (more info)
  • Open Competitions in Halo 3, Tekken 6, Super Smash Bros. Brawl, World of Warcraft, and Starcraft 2 (more info)
  • Spectator passes are $25 for the weekend
  • Get a free spectator pass by wearing an MLG UMAD? Hot Topic t-shirt (more info)

The inaugural Starcraft 2 Pro Circuit Season will surely boast an unbelievable array of epic matches and historic events. More information regarding Starcraft 2 will be released in the coming weeks. Get your build orders ready and your hotkeys set, and we’ll see you in Raleigh.
by Published on 2010-07-30 12:55 AM

Update
Mage definitely want to check the Upcoming Mage Changes Blue Post by Kalgan. I'll have it on the front page for my next news post just in case you miss it.

Cataclysm Beta - Build 12644
A new patch is being deployed on beta servers. Stay tuned for updates!

Achievements
Originally Posted by Blizzard Entertainment

Model - Malfurion Stormrage



Model - Twilight Ascendant (Fire)



Model - Goblin Ground Mounts?



Talent Calculator
WoWTal.com has been updated to the latest build. As usual you might have to Ctrl F5 to make sure you're on the latest build. (That's for those of you who kept refreshing like mad for the past 2 hours)



Spell Diffs
These changes are gathered from the game files, they are not final or confirmed by Blizzard.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No changes


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Starsurge now also generates 10 Lunar or Solar energy.
  • Wrath of Cenarius is now named Lunar Shower.
  • Lunar Guidance now generates an additional 2/4/6 Lunar or Solar Energy. (Down from 5/10/15)
  • Moonkin Form now increases spell haste by 5%. (Old - Spell crit)
  • Genesis now increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by 2/4/6%. (Up from 1/2/3%)
  • Nature's Grace now has a 100% proc rate for all ranks. increasing your spell casting speed by 5/10/15% for 3 sec.

Feral
  • Rend and Tear now increases damage done by your Maul and Shred attacks on bleeding targets by 7/13/20%. (Up from 4/8/12%) and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 8/17/25%. (5/10/15%)
  • Leader of the Pack additional effect - In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
  • Thick Hide now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%
  • Heart of the Wild now Increases your Intellect by 2/4/6%. (Down from 4/8/12%) In addition, while in Bear Form your Stamina is increased by 3/7/10% (Up from 2/4/6%) and while in Cat Form your attack power is increased by 3/7/10%. (Down from 2/4/6%)


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Cobra Shot now generates 9 focus. Up from 1 focus.
  • Mend Pet no longer costs Focus.
  • The Beast Within is now a Tier 6 talent. up from Tier 5.
  • Animal Handler is gone.
  • Improved Mend Pet is now a Tier 2 talent. Down from Tier 4.
  • Envenomation is now a Tier 4 talent. Down from Tier 3.
  • Improved Kill Command is now a Tier 1 talent. Down from Tier 2.
  • One with Nature now increases the AP bonus of Aspect of the Hawk by 10/20/30% (Up from 5/10/15%) and increases the amount of focus restored by Aspect of the Fox by 5/10/15%. (Up from 2/4/6%)
  • Bestial Discipline is now a 3 ranks talent (Down from 4 Ranks). Increases the Focus regeneration of your pets by 10/20/30%. (Up from 6/12/18/24%)

Marksmanship
  • Concussive Shot no longer costs Focus. Now has a 5 sec cooldown.
  • Steady Shot now generates 9 Focus. (Tooltip fix)
  • Arcane Shot now costs 25 focus, down from 50 focus. Additional damage halved, AP scaling remains the same.
  • Resistance is Futile now gives you a chance that your next Kill Command will refund its focus cost. (Old - Gives a chance to critically hit)
  • Careful Aim - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 20/60% on targets at or above 60% health.
  • Efficiency now only reduces the cost of your Arcane Shot by 1/2/3 (Down from 2/4/6). Reduction on Explosive Shot and Chimera Shot remains unchanged.

Survival


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire (Read this post before you check the changes or I'll punch you in the face)
  • Frostfire Bolt now slows the target by 20%. (Down from 40%)
  • Critical Mass - Compelling talent that adds utility for all playstyles, but not dps! Sweet!
  • Impact now "also gives you some useful but non-dps (aka not mandatory) raid utility."
  • Improved Scorch now gives your Scorch spells a 50/100% chance to cause the target to be vulnerable to spell damage. (Up from 33/66%)
  • Molten Shields has been changed to : Redesign! (Yes, that's the entire description)

Frost
  • Summon Water Elemental is now trained at level 10. Down from 50. 2 min cooldown, down from 3 min.
  • Ice Lance is now trained at level 28. Down from 30.
  • Cone of Cold is now trained at level 18. Down from 28.
  • Blizzard is now trained at level 52. Up from 18.
  • Frostfire Orb now is a 2 ranks talent. Down from 3 ranks.
  • Improved Freeze is now a Tier 3 talent. Down from Tier 5. Now gives your Freeze spell a 66/33% chance to cause Fingers of Frost. (Down from 100/50%)
  • Enduring Winter now reduces the cost of all spells by 3%. Now has a 33% chance to grant up to 10 party of raid members mana regeneration equal to 3% of their maximum mana over 15 sec. (Old - 100% Proc Rate, 1% mana)
  • Fingers of Frost is now a Tier 4 talent. Down from Tier 3.
  • Ice Shards no longer increases the damage of Ice Lance. Now increases its range by 2/5 yards.
  • Improved Cone of Cold is now a Tier 2 talent. Down from Tier 3.
  • Brain Freeze is now a Tier 4 talent. Up from Tier 3.
  • Ice Floes is now a 3 ranks (Down from 2 Ranks) talent and now reduces cooldowns by 7/15/25%. (Old - 10/20%)
  • Permafrost no longer increases the duration of your Chill effects. Now also heals your Water Elemental for 15% of the damage dealt by you.
  • Early Frost is now a Tier 1 talent. Down from Tier 2.
  • Frost Channeling is gone.
  • Reactive Barrier (Tier 5) *New* - Gives the caster a 50/100% chance for the Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection
  • Hand of Sacrifice is now trained at level 80. Up from 78.
  • Seal of Justice no longer stuns the target but limit it's maximum run speed instead.
  • Avenger's Shield no longer dazes the targets, but silences them for 3 secs.
  • Vindication now gives your Holy Wrath a chance to reduce physical damage done by the target by 10% for 30 sec. (Old - Proc from all damaging attacks, 10 sec duration)
  • Devotion Aura is now trained at level 9. Down from 18.
  • Hand of Protection no longer seems to have the Avenging Wrath restriction.
  • Righteous Fury now increases all threat.
  • Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
  • Shield of the Templar now reduces the cooldown of Avenger's Shield by 3/7/10 sec (Up from 2/4/6 sec), Guardian of Ancient Kings by 1/2/3 min (Down from 10/20/30 min). No longer increases the amount absorbed by your Sacred Shield, now reduces the cooldown fo Avenging Wrath by 20/40/60 sec.
  • Holy Shield now Lasts 20 sec. Up from 15 sec.
  • Guarded by the Light has been revamped - Increases your Word of Glory by 20/40% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec (last part NYI).
  • Grand Crusader now has a chance to reduce the cooldown of your next Avenger's Shield instead of Holy Wrath.
  • Hallowed Ground now increases the duration of Consecration by 15 sec (Down from 15/30) and decreases it's mana cost by 25% instead of increasing its damage.
  • Protector of the Innocent is now a Tier 1 Talent. Down from Tier 2. Now Increases your healing by 1/2/3% on allies affected by Devotion Aura and increases the damage of your Retribution Aura by 20/40/60%.
  • Toughness is now a Tier 2 talent. Up from Tier 1.

Retribution
  • The Art of War now has a 7/15% chance to proc. (Down from 15/30%)
  • Sanctity of Battle - Increases the damage by 10/20% and critical strike damage by 50/100% of your Exorcism. In addition, increases the chance you will hit with spells by 3/6%.
  • Seals of Command is now a Tier 4 talent. Up from Tier 3.
  • Rule of Law now Increases the critical effect chance of your Crusader Strike, Holy Shock and Word of Glory by 5/10/15%. (Old - Crusader Strike and Holy Light)
  • Improved Crusader Strike is back as a Tier 3 2-Ranks talent. Reduces the cooldown of your Crusader Strike by 0.5/1 sec.


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement
  • Shamanistic Rage now causes your skills, totems, and offensive spells to consume no mana for 15 sec.

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Life Tap now seems to scale from 100% of Spell Power, up from 50%.
  • Everlasting Affliction now Increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 5/10/15%. (Old - Increased bonus spell damage by 1/2/3%). Now gives Drain Life, Drain Soul, and Haunt a 33/66/100% chance to reset the duration of your Corruption spell on the target. (No longer procs from Shadow Bolt, Proc Rate increased from 20/40/60%)
  • Death's Embrace now affects target below 25% health. (Up from 20%)
  • Shadow Embrace is now a Tier 4 talent. Down from Tier 5. No longer has a cooldown.
  • Eradication now is a Tier 3 talent. Down from Tier 4.
  • Siphon Life is now a Tier 2 talent. Down from tier 4.
  • Nightfall is now a Tier 5 talent. Down from Tier 3.
  • Improved Drain Soul is gone.
  • Improved Bane of Agony is now Doom and Gloom - Increases the damage done by your Bane of Agony and Bane of Doom by 5/10%.
  • Soulburn: Seed of Corruption (Tier 5) *New* - Grants the Soulburn empowerment to your Seed of Corruption spell.
    Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. The Soul Shard will be refunded if the detonation is successful.
  • Siphon Life (Tier 2) is back - When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 60/75 )% of the damage done.

Demonology
  • Demonic Aegis now Increases the effectiveness of your Demon Armor and Fel Armor spells by 15/30%. (Up from 10/20%)
  • Empowered Imp now gives your Imp's Firebolt a 12% chance to cause your next Soulfire spell to be instant cast within 8 sec.


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Overpower now has a 1 sec cooldown. Down from 5 sec.
  • Thunder Clap damage has been increased by ~25%
  • Strikes of Opportunity *New* - Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.
  • Colossus Smash *New* Battle / Berserker Stance - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower
    to bypass their armor for 6 sec sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown
  • Second Wind now is a Tier 2 talent. Down from Tier 6.
  • Blood Frenzy now is a Tier 4 talent. Down from Tier 5.
  • Sudden Death is now a Tier 5 talent (Down from Tier 4), 2 points (Down from 3 Points) and now is - Your melee hits have a 5/10% chance of resetting the cooldown on your Colossus Smash, and you keep 5/10 rage after using Execute.
  • Improved Slam now also increases Slam's damage by 10/20%.
  • Taste for Blood now also increases your Overpower critical strike chance by 20/40/60%.
  • Improved Overpower is gone.
  • Drums of War (Tier 2) *New* - Reduces the rage cost of your Hamstring, Shield Bash, Pummel, and any shouts which cost rage by 25/50%.
  • Blitz is now a Tier 1 talent. Down from Tier 2.
  • Impale is now a Tier 3 talent. Up from Tier 2.
  • Improved Hamstring is back as a Tier 3 talent - Your Hamstring ability immobilizes the target for 5 sec. This effect cannot occur more than once every 30/60 sec.
  • Tactical Mastery is back as a Tier 2 Talent - You retain up to an additional 25/50 rage when you change stances.

Fury
  • Bloodthirst now has a 3 sec cooldown. Down from 4 sec.
  • Victory Rush no longer has a stance requirement. (Be careful with that one, tooltip bugs happened with warrior stances)
  • Unshackled Fury *New* - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%.
  • Flurry is now a Tier 3 talent. Down from Tier 5.
  • Heroic Fury is now a Tier 5 talent. Down from Tier 4.
  • Raging Blow now has a 6 sec cooldown. Up from 3 sec.
  • Booming Voice now is a Tier 5 talent. Up from Tier 4.
  • Fury in the Blood is gone.
  • Die by the Sword (Tier 5) *New* - Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.
  • Enrage is now a Tier 2 talent. Down from Tier 3. Changed to - Your melee hits have a 3/6/9% chance to Enrage you, giving you a 3/7/10% damage bonus for 12 sec.
  • Blood Craze is now a Tier 1 talent. Down from Tier 2.
  • Improved Execute is now a Tier 3 talent. Up from Tier 2.
  • Armored to the Teeth is gone.
  • Rude Interruption (Tier 2) *New* - Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 30 sec/1 min.

Protection
  • Shield Block now has a 1 min cooldown. Up from 30 sec.
  • Critical Block *New* - Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Shockwave now deals [ 75% of AP ] damage. (Up from 38% of AP)
  • Warbringer now is a Tier 5 talent. Down from Tier 6.
  • Devastate additional damage has been increased by 66%.
  • Damage Shield now deals 10/20% of your attack power. (Old - 20/40% of your Strength)
  • Improved Revenge is now a Tier 2 talent. Down from Tier 3.
  • Incite no longer affects Thunder Clap or Cleave. Additional effect - your Heroic Strike critical strikes have a 33/66/100% chance to make you next Heroic Strike also a critical strike. This effect cannot occur more than once every 6 seconds.

Updated Classes Pages
All classes pages have been updated with the new spells and talents.



Interface Strings
These strings have been added to the interface files in this build.

  • +AMOUNT_TO_PICKUP = "Amount to pick up";
  • +DISPLAY_INCOMING_HEALS = "Display Incoming Heals";
  • +DISPLAY_MT_AND_MA = "Display Main Tank and Main Assist";
  • +DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "Display Only Dispellable Debuffs";
  • +DISPLAY_POWER_BARS = "Display Power Bars";
  • +DISPLAY_RAID_AGGRO_HIGHLIGHT = "Display Aggro Highlight";
  • +DISPLAY_RAID_PETS = "Display Pets";
  • +GUILD_NEWS_DUNGEON_ENCOUNTER = "- %s defeated %s";
  • +GUILD_NEWS_GUILD_ACHIEVEMENT = "- %s earned achievement: %s";
  • +GUILD_NEWS_ITEM_CRAFTED = "- %s created %s";
  • +GUILD_NEWS_ITEM_LOOTED = "- %s looted %s";
  • +GUILD_NEWS_ITEM_PURCHASED = "- %s purchased %s";
  • +GUILD_NEWS_PLAYER_ACHIEVEMENT = "- %s earned achievement: %s";
  • +KEEP_GROUPS_TOGETHER = "Keep Groups Together";
  • +OPTION_RAID_SORT_BY_ALPHABETICAL = "Sort alphabetically by name.";
  • +OPTION_RAID_SORT_BY_GROUP = "Sorts the Raid Frames by the order people appear in the Raid Info panel.";
  • +OPTION_RAID_SORT_BY_ROLE = "Sorts the Raid Frames by role.";
  • +OPTION_TOOLTIP_DISPLAY_INCOMING_HEALS = "Display heals currently in the process of being cast.";
  • +OPTION_TOOLTIP_DISPLAY_MT_AND_MA = "Display special unit frames for players your raid leader has marked as \"Main Tank\" or \"Main Assist\".";
  • +OPTION_TOOLTIP_DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "Display only debuffs which you are capable of removing from a target.";
  • +OPTION_TOOLTIP_DISPLAY_POWER_BARS = "Display bars for mana, energy, rage, etc. on the raid frames.";
  • +OPTION_TOOLTIP_DISPLAY_RAID_AGGRO_HIGHLIGHT = "Highlight raid members who have aggro or are close to getting aggro.";
  • +OPTION_TOOLTIP_DISPLAY_RAID_PETS = "Display raid members' pets in the Raid Frame interface.";
  • +OPTION_TOOLTIP_KEEP_GROUPS_TOGETHER = "Display separate frames for each group in your raid.";
  • +PET_ACTION_ATTACK_TOOLTIP = "Orders your pet to attack your current target.";
  • +PET_ACTION_FOLLOW_TOOLTIP = "Orders your pet to follow you.";
  • +PET_ACTION_MOVE_TO_TOOLTIP = "Orders your pet to move to a target location.";
  • +PET_ACTION_SUBTEXT = "Pet Command";
  • +PET_ACTION_WAIT_TOOLTIP = "Orders your pet to stay at its current location.";
  • +PET_MODE_AGGRESSIVE_TOOLTIP = "Your pet will attack any nearby enemies.";
  • +PET_MODE_DEFENSIVE_TOOLTIP = "Your pet will only attack enemies you are in combat with.";
  • +PET_MODE_PASSIVE_TOOLTIP = "Your pet won't attack until ordered to do so.";
  • +PET_MODE_SUBTEXT = "Pet Stance";
  • +RAID_FRAMES_LABEL = "Raid Frames";
  • +RAID_FRAMES_SUBTEXT = "These options change the way the Raid Frames are displayed.";
  • +RAID_FRAME_SORT_LABEL = "Sort By";
  • +RAID_MEMBERS = "Raid Members";
  • +RAID_SORT_ALPHABETICAL = "Name";
  • +RAID_SORT_GROUP = "Group";
  • +RAID_SORT_ROLE = "Role";
  • +REMOVE_WORLD_MARKERS = "Clear All";
  • +RESET_POSITION = "Reset Position";
  • +ROLE_POLL = "Role Check";
  • +SHOW = "Show";
  • +SPELL_FAILED_CUSTOM_ERROR_117 = "You have already rescued 6 Survivors.";
  • +SPELL_FAILED_CUSTOM_ERROR_118 = "You need to be facing the ships from the rescue balloon.";
  • +UNLOCK = "Unlock";
  • +WORLD_MARKER = "World Marker %d";
by Published on 2010-07-29 09:40 AM

Lich King 25-Man No-Buff Heroic Kill by Paragon
Paragon is really done with Icecrown Citadel this time, they killed the Lich King in 25-Man Heroic mode without the ICC Zone Buff. Congratulations to them.



Screenshots of the Day Update
Blizzard keeps updating its screenshots of the day gallery and some of the recent screenshots are fairly interesting. (The last 4 uploads feature the final bosses of the Halls of Origination)

Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image

Also, I'm not sure where to post the following screenshot so I'll just add it here. If you needed just one reason to buy Cataclysm: Basic Campfires look awesome now.



Blue Posts
Dear Starcraft 2, please give us our Blue Posters back. We love them. A lot. Regards, Boubouille.
Originally Posted by Blizzard Entertainment

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Eviscerate
We are changing Improved Eviscerate to also affect Envenom, to give Assassination another attractive first tier talent for the endgame player. (Source)

Recuperate
Endgame rogues will not be balanced around 100% uptime for Recuperate. We do think rogues will use it however. If mana matters a little more, then keeping yourself alive a little more will matter. We're not fans of the (sadly widespread) belief that keeping the group alive is solely the responsibility of the healers and that dps should do everything in their power solely to maximize their dps, even if that makes things harder on the healers. (Source)

Europe - Blizzard is Hiring!
Originally Posted by Blizzard (Blue Tracker)
Have you ever dreamed of working with the games you love? Now’s your chance! Blizzard Entertainment is recruiting knowledgeable, talented people to join our growing team of Customer Service Representatives. The right candidates will receive a competitive salary, a range of benefits, career growth opportunities and assistance relocating if required. Check out our Customer Service Representative vacancies and see if you’ve got what it takes to join Blizzard Entertainment. We offer help to players in various languages and we currently have vacancies for French, German, Spanish, Russian, Italian, and Polish speakers.

L80ETC is now L800ETC
According to a news post on SC2Mapster.com, Starcraft 2 game files revealed that L80ETC is now known as L800ETC!

by Published on 2010-07-28 08:00 AM

Cataclysm Guild UI Mini Preview
The Guild UI has been disabled during last night's maintenance but I guess a few people want to see how it looks for the moment. Not all parts of the UI are available yet, and I'd rather wait for the official launch on beta servers before I start posting because it looks like they're still changing a lot of things. Hopefuly it will be fixed on beta servers very soon.

Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image


Cataclysm - Reforging in Beta
Reforging was added to the official patch notes after last build's update and people keep asking how it works on beta servers. The answer is simple, it doesn't. The UI just doesn't work and it will most likely be included in the next build, the only thing in-game for the moment is the Thaumaturge who will reforge items for you.

Pop Up Image Pop Up Image Pop Up Image


Raid Buff / Debuffs Design
Originally Posted by Ghostcrawler (Blue Tracker)
Here is the raid buff / debuff design as it stands today. I did not include Hunter pets or resistance auras. This is not set in stone.

Agility and Strength -- Death Knight, Shaman, Warrior
Armor -- Shaman, Paladin
10% AP -- Marksmanship Hunter, Enhancement Shaman, Blood Death Knight, Paladin
Burst Haste -- Shaman, Mage
3% Damage -- Beast Mastery Hunter, Arcane Mage, Retribution Paladin
Health -- Warlock (probably Destruction), Warrior, Priest
Mana Pool -- Mage, Warlock (probably Affliction)
Mana Regen -- Paladin, Shaman, Warlock (probably Affliction)
Replenishment -- Shadow Priest, Frost Mage, Survival Hunter, Destruction Warlock, Retribution Paladin
5% Crit -- Fury Warrior, Feral Druid, Subtlety Rogue, Elemental Shaman
20% Melee Attack Speed -- Shaman, Frost Death Knight, Retribution Paladin, Survival Hunter
5% Spell Haste -- Shaman, Balance Druid, Shadow Priest, Destro Warlock
6% Spell Power -- Mage, Shaman
10% Spell Power -- Elemental Shaman, Demonology Warlock, Fire Mage
5% Stats -- Paladin, Druid

12% Armor Debuff -- Warrior, Rogue, Druid, Hunter
10% Physical Damage Debuff -- Warrior, Druid (probably bear), Protection Paladin, Warlock, Blood Death Knight
30% Bleed Damage Debuff -- Arms Warrior, Feral Druid, Subtlety Rogue
30% Cast Speed Slow -- Warlock, Rogue, Arcane Mage
5% Spell Crit Chance Taken -- Fire Mage, Warlock (probably Demonology), Mage (possibly Frost)
25% Healing Taken -- Arms Warrior, Fury Warrior, Hunter, Rogue, Frost Mage, Shadow Priest
10% Melee Attack Speed Debuff -- Warrior, Death Knight, Feral Druid, Protection Paladin
4% Physical Vulnerability -- Arms Warrior, Combat Rogue, Frost Death Knight
8% Spell Damage Taken -- Warlock, Unholy Death Knight, Balance Druid, Assassination Rogue

Cataclysm Video - Mulgore Part 2
TotalBiscuit released the 2nd part of the Mulgore video posted yesterday.

by Published on 2010-07-27 09:13 AM

If you can read this news post, you're probably not playing Starcraft 2 because just like me, you suck at RTS games. I like you, let's hug in Dalaran! Also, it looks like we will move to new servers very soon and I'll try to keep you updated on the situation.

Raid Weapons Previews
Let's start the day with previews of raid weapons models from Cataclysm! Keep in mind that these shots are from a modelviewer and might not be 100% representative of the final in-game model. (Well, 90% of the time they are fine)

Blackwing Descent Raid Weapons


High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution


Grim Batol Raid Weapons


High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution

High-Resolution



Cataclysm Video - Mulgore
Another video from TotalBiscuit today, with a short tour of the revamped Mulgore in Cataclysm!

PS: I'm always looking for more videos, don't hesitate to send me a PM about it. Nice videos, of course. And please, don't post 10 mins+ videos in multiple parts if your youtube account doesn't support it, I can't really post that without making super-long news posts.



US - No Weekly Maintenance - 7/27/10
Originally Posted by Wymdar (Blue Tracker)
We will be forgoing our standard weekly maintenance on World of Warcraft realms this week, and do not have any planned downtime scheduled. Have fun!

BlizzCon 2010 Virtual Ticket Now On Sale
Originally Posted by Nethaera (Blue Tracker)
Want to experience the panel discussions, tournaments, game-related announcements, and all the excitement of BlizzCon from the comfort of your own home? The BlizzCon Virtual Ticket multi-channel Internet stream ( http://blizzcon.rayv.com/ ) is now available to order around the world for $39.95 USD (pricing may vary by region). In addition, new DIRECTV subscribers in the United States who sign up for DIRECTV service between now and September 24 through http://www.blizzard.directv.com/ will receive this year's BlizzCon Virtual Ticket coverage for free. Existing DIRECTV customers will be able to purchase the event on DIRECTV Pay Per View for $39.95 beginning October 9.

Anyone who orders the event will also receive this year's BlizzCon-exclusive World of Warcraft in-game item. In addition, for the first time, BlizzCon 2010 Virtual Ticket holders will have access to exclusive BlizzCon merchandise.

To order or learn more, visit the BlizzCon 2010 Internet stream ( http://blizzcon.rayv.com/ ) or DIRECTV sign-up offer pages. ( http://www.blizzard.directv.com/DTVAPP/index.jsp )
by Published on 2010-07-26 09:12 AM

Dungeon Sets Preview - Cloth Armor Sets
Shanai posted an interesting posts on the forums a few days ago. The first dungeon sets have been added to the beta files and Cloth sets are now available.

They are dungeon sets (5-man gear), they are NOT class raid sets. These sets drop from 5-man dungeons and possibly aren't even real "sets" with bonuses

Screenshots from Ravenheart.eu are pretty good, it looks like I'm not the only one in the world who is crazy enough to do that kind of stuff.


High-Res Picture

High-Res Picture

High-Res Picture

High-Res Picture



Cataclysm Beta Build 12604 - NPCs Transcripts (Spoiler)
I'm not a huge fan of spoiling lore and dialogues but the requests for transcripts of sounds files have been overwhelming. From now on, I will list new sound files after each beta build and try to provide a transcript for them. (In this case I also included a couple of audio/videos, courtesy of Tural)

Obviously, do not read anything below if you do not like spoilers

Thanks to Marla for the transcripts of this patch.


Deathwing
  • VO_QE_Deathwing_Event01.wav - "Lifebinder. Do you presume that I am at your beck and call? I have a world to unmake."
  • VO_QE_Deathwing_Event02.wav - "Ha ha ha ha. End? Me? Lifebinder. You think life is yours to take away? Life is weak. Mortal. Fleeting. Fragile. Death is final. Death is eternal. Death is my realm. Look upon me, and you see death incarnate. The unmaker... of worlds."
  • VO_QE_Deathwing_Event03.wav - "Then witness my new gifts! Bestowed by this worlds TRUE MASTERS."
  • VO_QE_Deathwing_Event04.wav - "Just as all life ends in death, all order must end in chaos! Come! Embrace the inevitable... as I have!
  • VO_QE_Deathwing_Event05.wav - "The sun has set on this mortal world. Make peace with your end, for the hour of twilight falls!"
  • VO_QE_Deathwing_Event06.wav - "Argh. You think to entrap me?!"


Sylvanas
  • VO_QE_SP_Sylvanas_GIEvent01.wav - "Enough!"
  • VO_QE_SP_Sylvanas_GIEvent02.wav - "Such a waste! That arrows poison was not meant to be spent on your whelp! We will meet again."
  • VO_QE_SP_Sylvanas_SPEvent01.wav - "Where is that ogre-headed buffoon."
  • VO_QE_SP_Sylvanas_SPEvent02.wav - "Ah. Speak of the devil."
  • VO_QE_SP_Sylvanas_SPEvent03.wav - "Warchief. So glad you could make it."
  • VO_QE_SP_Sylvanas_SPEvent04.wav - "With the death of the lich king, many more of the intelligent scourge... became unemployed. Those feens as you so put it, are mine now."
  • VO_QE_SP_Sylvanas_SPEvent05.wav - "And they are part of the reason I asked to see you."
  • VO_QE_SP_Sylvanas_SPEvent06.wav - "Very well, Warchief. I have solved the blight of the forasken."
  • VO_QE_SP_Sylvanas_SPEvent07.wav - "As a race, we forsaken are unable to procreate."
  • VO_QE_SP_Sylvanas_SPEvent08.wav - "With the aid of the Valkyr, we are now able to the corpses of the fallen, and create new forsaken."
  • VO_QE_SP_Sylvanas_SPEvent09.wav - "Agatha! Show the Warchief."
  • VO_QE_SP_Sylvanas_SPEvent10.wav - "Warchief! Without these new people, my people would die out. Our hold on Gilneas and Northern Lordaeron would crumble."
  • VO_QE_SP_Sylvanas_SPEvent11.wav - "Isn't it obvious, Warchief? I serve the horde."
  • VO_QE_Sylvanas_Event01.wav - "I have not always been the Banshee Queen."
  • VO_QE_Sylvanas_Event02.wav - "And my people have always been the Forsaken."
  • VO_QE_Sylvanas_Event03.wav - "Long ago, this land comprised the Northern Kingdoms of Lordaeron, ruled by King Terenas Menethil."
  • VO_QE_Sylvanas_Event04.wav - "Terenas, had a son named Arthas."
  • VO_QE_Sylvanas_Event05.wav - "Arthas. Even saying his name makes my body quiver in rage."
  • VO_QE_Sylvanas_Event06.wav - "This manchild, "Arthas", took for himself a cursed blade, known as Frostmourne."
  • VO_QE_Sylvanas_Event07.wav - "Through Frostmourne, Arthas killed his own father, and raised this land along with every creature in it."
  • VO_QE_Sylvanas_Event08.wav - "My own death, came at the hands of Arthas. When he and his army my homeland Quel'Thalas and murdered my people."
  • VO_QE_Sylvanas_Event09.wav - "In his vast cruelty, Arthas severed my spirit from my body, and raised me as a banshee to serve in his scourge army."
  • VO_QE_Sylvanas_Event10.wav - "A similar fate befell all that would die to the scourge warmachine."
  • VO_QE_Sylvanas_Event11.wav - "In death, they were reborn as mindless undead."
  • VO_QE_Sylvanas_Event12.wav - "But Arthas was not invincible. With each passing day, his power wained, his grip over the will of the damned loosening."
  • VO_QE_Sylvanas_Event13.wav - "It was when Arthas was at his weakest, that I struck."
  • VO_QE_Sylvanas_Event14.wav - "And though the hour of his atonement had come, the worm managed to escape his fate, returning to the frozen wastes of Northrend."
  • VO_QE_Sylvanas_Event15.wav - "With Arthas gone, so to was the control he held over the undead masses of Lordaeron after recovering my body, I freed the remaining scourge that were left behind."
  • VO_QE_Sylvanas_Event16.wav - "From the cruelty and mercilessness of Arthas the man who would be Lich King, the forsaken were born."
  • VO_QE_Sylvanas_Event17.wav - "Our goal, our sole purpose was to destroy the Lich King. We through our lot in with the Horde, and began our journey to redemption."
  • VO_QE_Sylvanas_Event18.wav - "Now, the Lich King is dead. And we have returned."
  • VO_QE_Sylvanas_Event19.wav - "The people that called the land their home in life, do so in death as well."
  • VO_QE_Sylvanas_Event20.wav - "But the Alliance does not recognise our rights, they claim this land is their own while attempting to invalidate the claims of the founders of this kingdom."
  • VO_QE_Sylvanas_Event21.wav - "I will never allow it. NEVER."
  • VO_QE_Sylvanas_Event22.wav - "Lordaeron belongs to the Forsaken. Always and forever."
  • VO_QE_Sylvanas_Hunt01.wav - "You can assure Garrosh, that this is a minor setback. Our victory in Gilneas will be absolute."
  • VO_QE_Sylvanas_Hunt02.wav - "You do well to watch your tone, general. Neither you nor Garrosh have anything to worry about. We've ceased all production of the plague, as he ordered. We'd never deploy it without his permission."
  • VO_QE_Sylvanas_Hunt03.wav - "Go with honor, General."
  • VO_QE_Sylvanas_Hunt04.wav - "What kind of question is that? Ofcourse we are deploying the plague, as planned. Let the Gilneans enjoy their small victory. Not even their bones will remain by tomorrow."

Sylvanas Dialogues

Garrosh
  • VO_QE_Garrosh_SPEvent01.wav - "This better be important, Sylvanas. You know how I detest this place and it's foul stench. Why have you called for me?"
  • VO_QE_Garrosh_SPEvent02.wav - "And more importantly, what are those scourge beigns doing here?"
  • VO_QE_Garrosh_SPEvent03.wav - "Get on with it, Sylvanas!"
  • VO_QE_Garrosh_SPEvent04.wav - "What you have done here, Sylvanas. It goes against the laws of nature. Disgusting is the only word to describe it."
  • VO_QE_Garrosh_SPEvent05.wav - "Have you given any thought to what this means, Sylvanas?"
  • VO_QE_Garrosh_SPEvent06.wav - "What difference is there, between you and the Lich King now?"
  • VO_QE_Garrosh_SPEvent07.wav - "Watch your clever mouth, bitch."
  • VO_QE_Garrosh_SPEvent08.wav - "Gro'mash, you stay behind and make sure the Banshee Queen is well guarded. I will be expecting a full report when next we meet."
  • VO_QE_Garrosh_SPEvent09.wav - "Remember Sylvanas, eventually we all have to stand before our maker, and face judgement. Your day may come sooner than others."
  • VO_QE_TI_Garrosh_Aggro01.wav - "I will show no mercy!"
  • VO_QE_TI_Garrosh_Aggro02.wav - " Lok'norosh!"
  • VO_QE_TI_Garrosh_ElEvent01.wav - "Don't talk back to me Troll, you know who was left in charge here. Haven't you stumped to ask yourself why Thrall chose me instead of you?"
  • VO_QE_TI_Garrosh_ElEvent02.wav - "You are lucky that I don't gut you right here, whelp. You are foolish to think you can speak to your warchief in such ways!"
  • VO_QE_TI_Garrosh_ElEvent03.wav - "And what exactly do you think you're going to do about it? Your threats are hollow. Go slink away with the rest of your kind to the slums. I will endure your filth in my throne room NO LONGER."
  • VO_QE_TI_Garrosh_ElEvent04.wav - "You have sealed your fate, troll."
  • VO_QE_TI_Garrosh_Event01.wav - "Hahaha! Yes I live! No Twilight dragon can keep this orc down!"
  • VO_QE_TI_Garrosh_Event02.wav - "Ah. There she is. The battle maiden of the Dragonmaw. Let me see your face."
  • VO_QE_TI_Garrosh_Event03.wav - "Blood and honor, hero. The horde welcomes you. Your people will be put to the test, as we obliterate twilight's hammer, and lay claim to this distant shore. But first, some unfinished business.."
  • VO_QE_TI_Garrosh_Greeting01.wav - "Hellscreams eyes are upon you."
  • VO_QE_TI_Garrosh_Greeting02.wav - "Leave by these words! Lok'tar ogar! Victory or death."
  • VO_QE_TI_Garrosh_Greeting03.wav - "Only the strongest may dwell in Orgrimmar."
  • VO_QE_TI_Garrosh_Greeting04.wav - "You will serve the horde, or be crushed beneath it."
  • VO_QE_TI_Garrosh_STEvent01.wav - "What have you done, Grom'gar?"
  • VO_QE_TI_Garrosh_STEvent02.wav - "My command?!"
  • VO_QE_TI_Garrosh_STEvent03.wav - "Was my command to murder innocent, Grom'gar?"
  • VO_QE_TI_Garrosh_STEvent04.wav - "Am I a murderer, Grom'gar?"
  • VO_QE_TI_Garrosh_STEvent05.wav - "Then I ask you again, WHAT HAVE YOU DONE?!"
  • VO_QE_TI_Garrosh_STEvent06.wav - "I sent you into Stonetalon Mountains with an army, your orders were to secure this land for the Horde."
  • VO_QE_TI_Garrosh_STEvent07.wav - "Instead, you layed waste to the land. Murdered innocents. Children even."
  • VO_QE_TI_Garrosh_STEvent08.wav - "I spent a very long time on Northrend, Grom'gar. I learnt much about the Horde in that time."
  • VO_QE_TI_Garrosh_STEvent09.wav - "While there, a wise old war hero told me something, that I would carry with me forever."
  • VO_QE_TI_Garrosh_STEvent10.wav - "Honor, Grom'gar. No matter how dire the battle, never forsake it."
  • VO_QE_TI_Garrosh_STEvent11.wav - "Overlord Grom'gar, you have disgraced the Horde!"
  • VO_QE_TI_Garrosh_STEvent12.wav - "You have brought shame to us as a people."
  • VO_QE_TI_Garrosh_STEvent13.wav - "By my right as Warchief, I hereby RELIEVE YOU OF DUTY."
  • VO_QE_TI_Garrosh_STEvent14.wav - "You. Are. Dismissed!"
  • VO_QE_TI_Garrosh_STEvent15.wav - "And you..."
  • VO_QE_TI_Garrosh_STEvent16.wav - "Mercy. Your wife and child were murdered. Your kin wiped out. Your home burnt to the ground."
  • VO_QE_TI_Garrosh_STEvent17.wav - "Mercy. Chieftain. On this day, I learn from you."
  • VO_QE_TI_Garrosh_STEvent18.wav - "Grom'gar's army is no more. Your rank no longer has meaning. If you wish to truly help the horde, your considerable power could be used in Desolace, or in the Southern Barrens."
  • VO_QE_TI_Garrosh_STEvent19.wav - "The choice is yours to make."
  • VO_QE_TI_Garrosh_STEvent20.wav - "Let honor guide you. Do not forget that Hellscream's eyes are always upon you."
  • VO_QE_TI_Garrosh_TILEvent01.wav - "Fellow warriors of the Horde, hear me now!"
  • VO_QE_TI_Garrosh_TILEvent02.wav - "Ahead hides our foe. Worshippers of chaos, who seek to remake our world. A new world is coming, friends. But it is not the world of their design. Together, we will crush the Twilight's Hammer. Raise their stronghold. Raise the earth, and burn the bodies. All will tremble by our might. Then we will stand (upon?) this world as its masters. United at our conviction. Unrivaled in strength. Behold into no one! (?) Today we will make the world, our world! FOR THE HORDE!"
  • VO_QE_TI_Garrosh_TILEvent03.wav - "The Alliance steams in close formation without escort. Air guard, attack! Strike them now while they can not manouvre! Hahahahahah!"
  • VO_QE_TI_Garrosh_TILEvent04.wav - "Get. Off. My. SHIIIIIIIIIIIIIIIP."

Garrosh Dismissing Krom'gar


Garrosh and Sylvannas


Garrosh + Vol'jin Talk

Arion (Bastion of Twilight)
  • VO_BT_Arion_Event01.wav - "Enough of this foolishness!"
  • VO_BT_Arion_Event02.wav - "Merely a whisper in the wind."
  • VO_BT_Arion_Event03.wav - "Wind. HEAR MY CALL!"
  • VO_BT_Arion_Event04.wav - "An impressive display."
  • VO_BT_Arion_Event05.wav - "Behold. Your. DOOOOM!"

Halfus (Bastion of Twilight)
  • VO_BT_Halfus_Event01.wav - "Cho'gall, we'll have your heads! All of them!"
  • VO_BT_Halfus_Event02.wav - "The worms bleed well tonight!"
  • VO_BT_Halfus_Event03.wav - "The burden of the damned falls upon you!"
  • VO_BT_Halfus_Event04.wav - "AAAAAAAAARGGGHGHHHHH"
  • VO_BT_Halfus_Event05.wav - "AUUAUWUWWHWHWUW"
  • VO_BT_Halfus_Event06.wav - "Beast! Strike at our enemiiiieees."
  • VO_BT_Halfus_Event07.wav - "Dragons to my side!"
  • VO_BT_Halfus_Event08.wav - "Drakes! Your master calls for you!"
  • VO_BT_Halfus_Event09.wav - "Whelps! Wash over our enemies as a swarm of death!"

Ignacious (Bastion of Twilight)
  • VO_BT_Ignacious_Event01.wav - - "You will die. For your insolence!"
  • VO_BT_Ignacious_Event02.wav - - "Ugh! More fuel for the fire!"
  • VO_BT_Ignacious_Event03.wav - - "BUUUUUURN!"
  • VO_BT_Ignacious_Event04.wav - - "The fury of the elements!"
  • VO_BT_Ignacious_Event05.wav - - "Behold your doom!"

Monstrosity (Bastion of Twilight)
  • VO_BT_Monstrosity_Event01.wav - "Behold your doom!"
  • VO_BT_Monstrosity_Event02.wav - "Annihilate!"
  • VO_BT_Monstrosity_Event03.wav - "Eradicate!"
  • VO_BT_Monstrosity_Event04.wav - "Impossible!"
  • VO_BT_Monstrosity_Event05.wav - "Feel the power!"

Siamat (Lost City of the Tol'vir)
  • VO_TV_Siamat_Intro01.wav - "I AM UNLEASHED!"
  • VO_TV_Siamat_Event01.wav - "Cower before the Tempest Storm!"
  • VO_TV_Siamat_Event02.wav - "Suffer the storm!"
  • VO_TV_Siamat_Event03.wav - "Your city will be buried. Your lives forfeit to the elements."

Theralion (Bastion of Twilight)
  • VO_BT_Theralion_Event01.wav - "The master was clearly speaking to you, Valiona. I am far to busy to attack anyone."
  • VO_BT_Theralion_Event02.wav - "How dare you call me worthless? You will see why I am mother's favorite child."
  • VO_BT_Theralion_Event03.wav - "Bare your soul to me, mortal!"
  • VO_BT_Theralion_Event04.wav - "I knew I should've stayed out of this!"
  • VO_BT_Theralion_Event05.wav - "You're not the boss of me, Valiona. I will engulf as I please."
  • VO_BT_Theralion_Event06.wav - "There is no escape from the fury of the Twilight Flight!"
  • VO_BT_Theralion_Event07.wav - "Writhe in agony! *cries*"

Sinestra (Bastion of Twilight)
  • VO_BT_Sinestra_Aggro01.wav - "We are fools to entrust an imbecile like Cho'gall with such a sacred duty. I will deal with you intruders myself!"
  • VO_BT_Sinestra_Phase01.wav - "I tire of this! Do you see this clutch amidst which you stand? I have nurtured the spark within them, but that lifeforce is and always will be mine! Behold, power beyond your comprehension!"
  • VO_BT_Sinestra_Phase02.wav - "This will be your tomb as well as theirs!"
  • VO_BT_Sinestra_Phase03.wav - "Enough! Drawing upon this source will set us back for months. You should feel honored to be worthy of this expenditure. Now die!"
  • VO_BT_Sinestra_Losing01.wav - "You mistake this for weakness? FOOL!"
  • VO_BT_Sinestra_Winning01.wav - "My brood will feast upon your essence!"
  • VO_BT_Sinestra_Death01.wav - "Deathwing. I have fallen. The brood is lost."



Blue Posts
Originally Posted by Blizzard Entertainment
Class Development Status
I'd say that at this point in time, the trees that are farthest along are mage, rogue, shaman and warrior. Paladin would be close except that things have changed so much that we still have to move talents around quite a bit. (Source)

DPS Classes Overhaul
Sure, and Fury is the kind of tree that needs a lot of adjustment because so many of the talents are "you do more damage" of various kinds (and there are still some we haven't been able to prune quite yet). But I've also seen a lot of posts where say a Shadow priest or Feral druid imagines they are getting a paladin-level overhaul with half of their spells new. Neither the Shadow or Feral trees are done yet, but the bones are there. You'll see talent slide around or maybe one or two new ones added, but they aren't getting new resources (unless you call the orbs a resource), and we aren't removing say Lacerate or Mind Flay. (Source)

Raid Buff Costs
The thing is, Rampage is a sizeable dps increase for 1 talent point. If all you ever do is raid and you know you'll always have another version, then I guess you're safer skipping it. If you ever solo or run 5-player dungeons, it's a nice benefit to have. If you have the luxury of spending your dual-spec on your solo Fury build, then again, Rampage might be a luxury. This is one of the reasons though that we are hesitant to offer more specs. At one talent point, Rampage should be a no brainer. If it cost 2 or 3 points for a buff someone else might bring, then I could see skipping it in a raid.

Likewise, if like the Frost mage, every Survival hunter, Ret paladin etc. decides that someone else will bring Replenishment, then nobody will have it.

Talent builds are supposed to be about evaluating the pros and cons of every talent. If you can quickly tailor your talent build to the other folks you are playing with, then you are just avoiding the cons. Situational talents can be skipped until you're in the situation that needs them. Dual spec was conceived so that players could tank or dps or raid and PvP, not so that you could skip over situational talents and yet still be able to use them as needed. For all the good that dual-spec has done, it has done some harm too. (Source)

Vengeance
Think of Vengeance like the way Tricks of the Trade works on live. It isn't the silver bullet that is supposed to solve all your threat problems. It's there to make sure that other classes don't outscale you as you keep piling on Stamina and they keep piling on damage.

Your normal threat rotation should be sufficient to keep aggro in most situations. Vengeance falling off periodically shouldn't be a big deal. Offtanks without Vengeance shouldn't be a big deal. We want you so still care, insofar as tanks ever care, about the damage you're doing. Vengeance is a cushion, not the solution to threat management. (Source)

Tanks and DPS Talents
It is particularly a challenge with tanks once they are ready to sub-spec into other trees. A Prot warrior for instance looks at the Arms and Fury tree and sees all these dps talents, and assumes he has to get all of those to hold threat. Yet, we can't very well make the top two tiers of Arms and Fury with no dps talents. Hopefully the way it will work out is that tanks will need "some" dps and can decide whether to get those talents in Arms, Fury and Prot, but won't feel the need to get them all.

There are some tanks who get some things "for free" while others need to talent into it. As long as the end result is similar it should feel okay. Part of what we are dealing with is all these brand new talents or old favorites that have changed a lot. You don't have the years fo experience and theorycrafting to fall back on so you don't know (yet) if say Thunderstruck is mandatory (it shouldn't be).

There will be some amount of dps talents in all trees. Some players will call any dps talent that doesn't require them to click something "passive and boring" but we also think there is a limit to the number of procs, stacking buffs, and using base spells in unusual ways that a player can manage. We'll have some of those talents for sure, but not 20 of them per tree. (Source)

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Death Knight Rotations
One thing I'll throw out there is we're definitely trying to keep the feel of Unholy with a more predictable rotation and Frost with more of a priority system, since what ability to use next can't always be guessed in advance. DKs seem to like those play styles for the two trees respectively. (Source)

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Hunter Redesign?
No, hunters are not undergoing any kind of massive redesign. We have spent our efforts lately on trying to make sure focus works as intended in both aspects and at low and high level. We're not there yet. We'll work on the talent trees a little more when we feel like focus is where we want it to be, since that will affect the talent design. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Power as Protection
It's entirely possible there isn't enough Holy Power to go around for Prot yet. We want you to be able to consider things like Inquisition and Word of Glory. Remember too that it's only 15% block. If it falls down from time to time, you're unlikely to drop dead. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Raging Blow / Fury in the Blood
Raging Blow -- We want this to be an ability that can't be used 100% of the time. We don't want Fury to have very static (and boring) rotations. We're going to try to keep Fury enraged a lot without it being 100% up time (somehwere in the 75% range sounds better). As such, we're not crazy about a design that lets you hit Raging Blow whenever you want. It just waters down the ability. (In fact, we feel the same way about Execute and are considering redesigning Sudden Death for Arms). We think we can make Fury's use of enrage predictable enough without being totally under player control that your dps won't fluctuate wildly from fight to fight.

Fury in the Blood -- I think a little bit of the "we won't be able to use our utility abilities correctly" is a little overblown. For starters, you don't need to use Bloodrage and Berseker Rage all that much. Fury has a lot of other ways to generate rage, and fears just aren't super common in PvE and you have other ways to break them in PvP. In those situations where they do come up, we think it's an interesting choice. Is the boss going to fear? Maybe you want to save your Berserker Rage for a few seconds and use it then. There are going to be very, very few fights where it's a true dps loss to delay or save your Berserker Rage for the right time. Frankly, we'd rather have encounters feel more different like this, where abilities are more valuable or have to be used differently sometimes. I compare it to Arcane's mana gem talent. Sometimes you want to use the gems for mana and sometimes spellpower and sometimes both. That makes the decision on when to use the gem deeper than just "on cooldown." (Source)

Now all of that is really just an endorsement of Raging Blow, not Fury in the Blood. In fact, with Raging Blow being the primary reason to stay enraged, we're just not sure we also need the bonus damage from the Fury in the Blood abilities. With say Enrage and Death Wish providing the enrage sometimes, you should have to fall back on Bloodrage and Berserker Rage less often, which should let you save them for emergencies more often (but not always, as I said above).

In short, we like Raging Blow, but not Fury in the Blood and will likely redesign the latter. (Source)

Intended use of Bloodrage
If you have to pop Bloodrage on cooldown for rage, then we've failed. It's there for emergencies, not as the primary way you gain rage. Hitting things is the primary way you gain rage.

Just because rage won't always be unlimited doesn't mean that it will go to always being limited either. If that was the case then we wouldn't need abilities like Heroic Strike or Inner Rage. (Source)

Comics
Dark Legacy Comic #248 and Teh Gladiators #152 + #153 are out!


Site Navigation