MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2010-10-22 08:21 PM

Starcraft 2 Coverage - I realize that a lot of people have questions on the new DotA for SC2, details are available on

Diablo 3 Coverage - There was a couple of very interesting Diablo announcements. I can't cover everything here so I suggest you just check them out on

Blizzcon 2010 - Raids & Dungeons Panel
The Raids & Dungeons Panel will start in a few minute, expect live blog, pictures, and nice recaps!

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Originally Posted by Blizzard Entertainment

Enhanced Maps
  • The 2D maps for each dungeon was the first step.
  • Detailed boss info will be added to the map, including loot, lore, and abilities! (Yep, in-game AtlasLoot)
  • You won't have to pull a boss and die anymore to find out what he does.
  • "We're not going to tell you how the boss works, but we want you to have an idea of what you're getting into."
  • 3D Portrait of the bosses will be available.
  • It will work in both Dungeons and Raids.

Patch 4.1.0 Preview - Firelands Raid
  • The Firelands are on the Elemental Plane of Fire. Lava is all over the place.
  • Ragnaros encounter will be completely different. They want to give you an idea of his true power.
  • The instance will have 7 bosses
  • Plane of Fire is an outdoor area similar to the Hyjal Raid (the layout, not the terrible waves upon waves)
  • To the north is Sulfuron Keep, you'll go indoors here to fight Ragnaros. Sulfuron Keep looks very similar to the area in Cataclysm's Hyjal levelup zone.

Patch 4.1 - Abyssal Maw 5-Man Dungeon
  • Blizzard wants to release a 5-man Dungeon with each content patch to make sure that nobody feels left out.
  • It will be a continuation of the story players are going through in Vashj'ir and Throne of the Tides.
  • Abyssal Maw is the Elemental Plane of Water.
  • "Nothing like The Oculus"
  • The dungeon has 4 bosses.
  • "Risen areas" where you fight and then travel to the next

Classic Heroics (Heroic SFK / Deadmines)
  • New quests and encounters are now available in the dungeons.
  • All dungeons in Cataclysm now have their quests inside the dungeon right at the front. They no longer are part of huge quest chains outside of the instance.
  • The instances have been updated and completely revamped, they are not like Naxxramas in WotLK and you can expect a brand new instance. Normal difficulty is also updated.

Classic Dungeons
  • Classic dungeons have been revamped to be made shorter and less confusing. Dungeons such as Maraudon or Uldaman were really really long to get through.
  • For example dungeons can be split into multiple wings. Uldaman will be broken up into 2 wings. Ironaya will be the final boss of the first wing for the Dungeon Finder.
  • Maraudon will also be broken up into 2 wings as well. The dungeon now has a "living" section, and a lower section where Princess Theradras is.
  • Other dungeons will be trimmed. The top portion of the Sunken Temple has been removed and only the bottom floor remains.
  • Wailing Caverns's maze has been removed and bosses have been moved around to just make the instance smaller. Moving bosses wasn't hard because bosses didn't really have their own rooms.

Raid Philosophy
  • Tons of new mechanics have been added to the game, "Try to be as quiet as possible so this big blind dragon doesn't kill you." , "Players flying through the air during the fight."
  • These mechanics are added to the game in bite-sized chunks to make sure that players aren't overwhelmed.
  • One of the most important goal is to have content for everyone, the normal/heroic mode system worked out great in WotLK and they will keep doing it.

Flexible Raid Locks / Difficulty
  • Ulduar Heroic encounters worked fine, Blizzard decided that they could just make the whole instance Heroic (Trial of the Crusader). They decided to make the difficulty dynamic in Icecrown Citadel because ToC was just a pain in the ass.
  • With the new system, you can join multiple raids of either size but you can only defeat each boss once per week.
  • Heroic Difficulty works just like it in Wrath of the Lich King - Once you kill a heroic boss, you're locked to that raid group with that raid ID. However, if heroic bosses get too hard you can kill normal mode bosses with other people. (You can't do the same boss on Heroic and Normal in a week)

Raids & Dungeons Q&A
Q: Will there be a better system to prevent "ninja" looting on the LFG system?
There are a couple of improvements in Cataclysm. The loot system is more strict and people aren't able to roll on something they cannot wear.

Now that 10 and 25-man raids have the same difficulty, how do you balance them and make them the same difficulty?
Balancing is very hard but it's also a very high priority, encounters should be roughly the same difficulty. It might take some time but developers will get them to the same difficulty.

With the flexible raid lock system, is there anything to prevent people from leaving the group as soon as something bad happens?
It will get better over time, as player gets better and get used to the new system you will most likely end up getting a much better PuG experience.

Legendary weapons, with 10 and 25 man lockouts being combined in cataclysm are there any plans to go back to Ulduar and Icecrown citadel in regards of Shadowmourne and Val'anyr
Are we going to go back and change the way fragments drop? That's a good point, will bring that up in the office on monday. It's a great suggestion.

Are you changing BRD as well in Cataclysm?
I've done a pass on most of the old dungeons, trimming a lot of the suck. Things like 20 seconds sleep and 10 seconds disarms and things really really obnoxious. Unfortunately breaking up BRD is very tricky, so what we did do is put up some teleporters, there's a teleport past the bar, in the city, etc ... There are also teleports in Cataclysm dungeons such as Shadowfang Keep, Deadmines. Graveyards are also super close now, all dungeon graveyards are right outside the portal now. Developers want you to do the encounters, not run so much.

I'm concered about encounter mechanics like more hard stuff, my main concern is that the binary sort of thing that certain mechanics are big and flashy or something really subtle or obvious but it wont kill you immediately. Is there any middle ground there?
We talk about that quite a lot, and it's actually a pretty nasty design problem. Tanks and healers have a lot of things on their hands, if you are taking a little bit of damage you're probably going to blame the healer. We're trying to make things more visual and hopefully you won't have to look at a buff stacking for an encounter, one of the new things we have in Cataclysm are meters that the dungeon guys can script to make some of the mechanics more visual and make sure players know why they die. The blind dragon (Atramedes) for example needs you to be quiet, that's visually indicated with a sound bar.

Is there any plan to make a legendary weapon guild bound due to achievements
It's not something we're looking into, there's an achievement for it but we have no plans to make a guild wide legendary. It's an idea that came up but there are a lots of design problems with that, it was more complicated than what it was worth. For the time being, in the future legendaries will be for one person.
Originally Posted by Zarhym (Blue Tracker)
This year's Dungeons & Raids panel with Lead Content Designer Cory Stockton and Lead Encounter Designer Scott Mercer focused on the developers’ design goals for Cataclysm -- starting with a look at what’s in store for two classic dungeons, Deadmines and Shadowfang Keep.

A New Feel for Classic Dungeons

In World of Warcraft: Cataclysm, many classic dungeons will be updated to reflect our ever-evolving design philosophy, and the reworked Deadmines and Shadowfang Keep should serve as two good examples of how classic dungeons can be greatly improved without losing their “classic”; feel. Even after players have long memorized every last corner of a dungeon, classic dungeons can be made to feel fresh again by adding new quests, new encounters, and interesting lore lead-ins from their respective zones (in this case, Westfall and Silverpine Forest). This subtle approach helps revitalize classic dungeons for low-level characters and provides meaningful content for level-85 characters through Heroic versions, while still retaining the spirit of what made the dungeon popular in the first place.

One exciting new change that Stockton announced was that all key dungeon quest givers will now be located just inside the dungeon entrance. You will no longer have to beg your party to share their quests with you, or make your way to a dungeon only to find you haven’t completed a mandatory quest chain.

The primary goal for touching up any classic dungeon is to make them less confusing, shorter (in the case of the most sprawling crawls), and -- overall -- more fun. One way to accomplish this is to tweak the layouts and divide larger dungeons into separate wings. Come Cataclysm, players will see this philosophy in action in places like Uldaman and Maraudon, now separated into wings that are easier to navigate. Other dungeons are better served by trimming away the excess, as in certain sections of Sunken Temple and the maze-like portion of Wailing Caverns.

Raid Philosophy

One of the first things level-85 raiders will notice in Cataclysm is that more raid dungeons will be accessible right off the bat, in the form of multiple, smaller-scale raid dungeons. Our goal is to provide a dynamic and wide range of raid content that offers a little something for everyone.

Ever since Ulduar, our philosophies for Heroic raid dungeons and lockout systems have been steadily evolving. Ulduar presented players with the first-ever opportunity to toggle the difficulty of a raid boss for a greater challenge and access to better loot -- but the system was somewhat confusing, requiring players to know how to trigger Heroic difficulties through specific gameplay mechanics that varied by encounter. In Trial of the Crusader, players were granted the ability to toggle Heroic difficulty directly through UI, but could only change it for the entire dungeon at once. In Icecrown Citadel, we melded the mechanics of Ulduar and Trial of the Crusader to give players the flexibility to choose between normal and Heroic difficulties via the UI on a boss-by-boss basis… and we’re still making tweaks to give players even more options.

Patch 4.0.1 introduced the flexible raid lock system, which will be used in Cataclysm raids. While the Heroic raid lockouts will function the same as they did in Wrath of the Lich King, normal raids will lock players to specific boss kills each week, rather than to entire dungeons. This system is designed to give players with fluctuating schedules more flexibility to progress through content, to help keep players from being locked out of raiding for a week if an emergency comes up, and to give raid leaders more options when scheduling raids and maintaining a raid roster.

Patch 4.1

The panel closed with a first look at the Firelands, an all-new raid coming in patch 4.1. Continuing the quest to save Hyjal from an elemental invasion, players will be called upon to enter the Elemental Plane of fire and extinguish seven unique bosses… including Ragnaros himself. Too soon?

Also coming in patch 4.1 is the five-player Abyssal Maw dungeon, which takes players into the Elemental Plane of water to challenge four new bosses…and while it’s technically an underwater dungeon, the designers promise that the layout and mechanics are nothing like those in the Oculus.

Another major feature of patch 4.1 will be enhanced dungeon and raid maps. While dungeon maps currently show the dungeon layout and locations of bosses, 4.1 will allow players to find a host of new information for each boss, including 3D boss portraits, the lore behind the encounter, a full loot list, and a breakdown of boss abilities (by phase, if applicable).

At this point the audience was shown video footage of two new raid zones being introduced in Cataclysm, Bastion of Twlight and Throne of the Four Winds. That's all from the World of Warcraft Dungeons & Raid panel. Thanks for reading!

Blizzcon 2010 - Live Raid
Kody will be live blogging the live raid, for those of you wondering what's happening there!

Blizzcon 2010 - Cataclysm Press Trailer
A new Cataclysm Trailer has been released on the Blizzcon 2010 Press CD.

by Published on 2010-10-22 08:00 PM

Update - Moved most of the interesting stuff on top!

Blizzcon 2010 - WoW Quests and Lore Panel
The WoW Quests and Lore panel is now finished. PS: Thank you Marla. Thank you Marla. Thank you Marla. Thank you Marla.
Originally Posted by Blizzard Entertainment
We've seen over the years the overarching dangers etc, it has been getting bigger bigger and bigger. Are there any plans to take some more bigger things down? Will we take down Alexstrazsa for example?
She's the Aspect of Life man, can you really punk her down for long? A careful way to answer this question is, obviously Deathwing is the bad guy and in the subsequent patches similar to how WotLK worked, ultimately when we develop the final combat with Deathwing to put him down, there is really good money on the fact the family will get involved. Their greatest and most horrible hour, the will perform the function they were created for. It's probably best to let the specifics breath at this point. Deathwing is so gnarly, how do you defeat something undefeatable? Can he be defeated by any martial mean? How will the family (AND THRALL) pull this off?

Oh I just have to say it, you know Thrall is a shaman now. So what Aspect is missing from the family? Neltharion is out, the family has been broken for 10,000 years, what of the 5 aspects are you missing? Earth. So I'm just saying. Maybe that's a way Thrall can distinguish himself helping the family back together for a big win.

Can you give any spoilers of a location of an Old God in this expansion. and elaborate on the theory that if all old gods are gone the world would explode?
OR IS IT? You haven't seen who pays Deathwing's bills. Have you played any Cataclysm? ... like where the world blows up? Have we publically announced the...? You might see it's name uttered in a few places in Cataclysm... Nezoth/Ni'zoth? He has was the creature responsible for the spark of the Emerald Nightmare, and he has all sorts of weird shit going on.

What are you guys doing with Kalecgos and the blue dragons?
- Metzen: Something amazing. (To Alex) Should I tell them..?
- Alex: Do it.
- Metzen: Kalecgos will be the new blue aspect. And just in time.

When we first met Garrosh Hellscream he was kind of an annoying kid? Now he's the leader of the Horde. Are we going to get a Warchief out of this guy?
We know that the whole Garrosh thing is "contentious" and it's part of a much larger storyline involving Thrall. Thrall is the most important person on Azeroth, the Garrosh storyline has a lot to do with Thrall. Thrall is a Clark Kent type character who doesn't really know his true strength, he was pushed into leadership very young and Garrosh is used as a counterpoint to Thrall. He's a hothead against someone who thinks a lot. Ultimately the story isn't about Garrosh, it's going to be some of the best storytelling that WoW has ever done.

Regarding Thrall, are Thrall and Jaina ever getting together and have a family?
Think Jaina got green fever going on? I don't want to spoil it, I dont mean this in a marketing way at all. Thrall is meeting a nice girl from Nagrand and gonna have little brown babies. Let's put it to bed. Funny choice of words there.

Will we ever see a redemption or resurrection of Illidan as a Character?
BOY DO I WANT TO DO THAT. That'd be badass. I don't think anyone at all has ever talked about that. But I love that shit. I'm a sucker for a good redemption story. Except Arthas. Not Arthas. He's dead.

Is there any update of the wow movie?
Metzen: You didnt get the memo? Kiefer Sutherland. I like Kiefer Sutherland. (/joke) Like a month ago we had a session with Sam Riami at which we kicked the shit out the story. It's really great, we are waiting for the green light seeing Riami's got multiple projects going on at the moment, but we broke through a very serious wall. We showed him what we had, it was like a geek cyclone.

Are we going to see another caster legendary weapon that isn't a mace?
- Metzen: What do you want? What would make you happy?
- A big stick.
- Metzen: A Staff, it's coming!

We are almost 2 expansions past outland, are we ever gonna find out what happened to High General Turalyon
We have every intention to deal with that character in a very important and epic way. no plan yet. you're gonna love it though." /sarcasm

Is there going to be anything in Cataclysm about CoT or the Bronze Dragonflight?
You can count on it. AND IT'S SO BADASS!

I'm a big fan of the Saurfangs but I never knew what kind of clan they're from.
- Metzen: Blackrock.
- You sure?
- Metzen: 80%

Did the philosophy behind the Burning Legion change, and did Kil'jaeden shape it for his own personal gain?
The philosophy hasn't shifted. (Really long and complicated question/answer, might go back to this one)

After the battle of Andorhal when our favorite Death Knight gets Chain Hooked back to us for Reeudcation is there going to be any revisiting to that?
The forsaken storyline is a complex one, you will definitely see that somewhere.

What happened to Kul Tiras?
We have to save something for the future patches, not now. We will deal with Kul Tiras in the future.

So for the story contest i wrote what might have happened to Kael'thas what happened between tbc and the bt
Actually a number of years ago, one of our lead writers wrote a 80 page novel about that, and its bitching, we've been struggling where to put it out, i would like to put it out at some time.

About Legendary caster weapons earlier, are you adding Medivh's staff back into the game?

Will we see a reuniting of Sylvanas, Vereesa and Alleria?
We'll have that wrapped up along with the Turalyon storyline.... in Stromgarde... with Atiesh. TWO YEARS AGO! (sarcasm)

Will we see more lore about the Eredar and the Draenei in the future?
You know, we haven't really explained it all that well. We had it in the War3 book where Sargeras came across the Eredar and they were this bad race. Then I wanted to revamp it with TBC and the Draenei to where the Eredar corrupted him. That went over as well as a fart in church. But I still stand by the new story.

How are Trolls related to Moonkin at all?
We've developed a lot of the Troll Druid lore in-house. I'm not sure if we're going to release all of that with Cataclysm, but it will be explained.

Will legendaries from the past scale to be useful at 85?
Yeah we don't have that planned. We don't want to make items that last forever. I won't say never, you may see Atiesh at some point, but we don't really have it planned.

[...] missed a couple of questions there, will update in a few.

In Burning Crusade Illidan didnt seem very involved in quests, Arthas on the other hand was everywhere in Wrath of the Lich King, how about Cataclysm?
In WotLK we might have cartooned Arthas out a bit, with Deathwing its a little harder for him to show up and not just kill you. What does happen that when you see Deathwing, he will kill you 99% of the time. His name ain't Socialwing for a reason!

In the book Stormrage serious stuff happens which in my opinion is a little more intense than cataclysm, is everyone going to forget what happened to them in cataclysm? Regarding the nightmare taking over the world.
So the question would be: do we reference the events of Stormrage in Cataclysm? A there are things in our literature that are harder to pull off than other, that's one of them, especially in a expansion in which you destroy the world things get cluttered, it will be softly touched upon but nothing big. We will be talking about it.

I'm an old school tabletop roleplayer, I can assume you are too, I'm in a guild of an rp server, we absolutely love storytelling, will there be any tools implemented into the game for Roleplaying?
Yes. You mean sort of a character story panel? I wouldn't rule it out, we don't really discuss it but we can bring it up again.

There's a lot of lore with deathwing in the old RTS games and is there going to be any connection to the Demon Soul or anything like that? In Outland there was a hint that the Netherwing might be related to Deathwing, will the relationship be clarified?
Yes. can't really too much bout it, but you'll see something (soon). Metzen: SOMETHING AWESOME

I know that the Paladins got a lot of attention, Silver Hand, Argent crusade etc, EPL and WPL being rebuilt etc, are the Paladins still playing a big part in cata?
The Argent Crusade is cleaning up atm, the Plaguelands was their base of operations. Theyr'e spreading out with the Cenarion Circle cleansing the lands. Will there be a dungeon? No nothing planned.

In WotLK, it seemed in endgame raiding content from Ulduar to Coliseum to Lich King wasn't very coherent. In Cataclysm is there going to be more cohesion?
Yes. That's a tricky question isn't it? interesting. Lich King's raiding there actually was a story there, was it pulled off as masterly as it should have been? No, I dont think so. I definitely think that in this expansion there will be a lot more.

Nerz'hul/Bolvar storyline; is it finished or whats going on..?
Yes, uh.. yeah Nerz'hul is done. The lich king idea is the ultimate expression, Nerz'hul is done. Relative to Bolvar its kinda weird, where my instinct goes regarding storyline, but seeing were not building a new Northrend expansion anymore its kind of an issue with the present day like we dont have any outland stuff either. Bolvar is keeping a lid on the scourge, we are unlikely to chase that for the next little while

I hear all this stuff about Caster DPS and Ranged DPS Legendary Items, but what about Tank DPS?
You are preaching to the quire here, I want one. Yeah! So you said it right, when we do a legendary it covers a role, unfortunately the tank role is smaller than dps role, maybe even than healer role. So not out of the question we're gonna do that staff (from earlier) first.

GC promised us a moose. WHERE IS OUR MOOSE?
Yeah. He did. Damn that guy. We gonna find him. and ask him. Yourself. No damn idea. I want a moose, Chris (Metzen) wants a moose. Muhh. Where is it? No idea?

About Ragnaros, I remember back in the Molten Core days when you woke him up, and he just one shot everyone is he gonna do that again?
Yeah... yeah.. you want him to do that? Like three guys.. five? seven? MORE DEATH. Firey glorious death

Now that Arthas is dead how or will you be able to make Worgen or Goblins or any other race Death Knights?
There is actually a story here, so when you play the DK area Arthas still exists. So why is he still alive? It's a different pocket of time. The Worgens back then are probably minions of Arugal something, Goblins are already around so no problem regarding that. Metzen: Necromancy is not exclusive to the lich king, it existed before nerzhul changed to the lich king. It's not a new thing, really.
by Published on 2010-10-22 06:12 PM

Blizzcon 2010 Opening Ceremony
The Opening Ceremony has concluded! Nothing really awesome-new on the WoW side, the biggest announcement probably was DOTA for Starcraft 2, pictures will be available in a couple of minutes.

Chris Metzen confirmed that all the "big" announcements were made during the opening ceremony.

World of Warcraft
  • The Moonkin Hatchling will be a new Charity Pet just like the Pandaren Monk, it will go on sale in November.
  • Cataclysm will go live at Midnight on December 7th, PST Time. Digital pre-orders will be able to download everything before it goes live to make sure they can play instantly on release day.
  • Information on Patch 4.1 will be revealed during the Raid & Dungeons Panel today.

Diablo 3
  • Demon Hunter new class for Diablo 3! This feature will be playable at Blizzcon. (Class Page / Trailer)
  • PvP Arena Battles for Diablo 3! This feature will be playable at Blizzcon.

DoTA for Starcraft 2
Blizzard just announced DoTA for Starcraft 2. I know it's a WoW website but hey! DoTA!

  • The map will be playable at Blizzcon.
  • The map will be released for free, if you're wondering.

by Published on 2010-10-22 12:35 AM

Update 11:10AM PDT - Mike Morhaime speech. No announcement for the moment.
Update 11:00AM PDT - Opening Ceremony started, if you have trouble with the stream click the link for the flash player at the bottom of the frame.

Blizzcon Schedule
Thanks to Dinnerbone for the wonderful code, to Vjeux for doing my job, and to Marla for ... I don't know. All times are converted to local time automatically, and you have a countdown anyway.

Blizzcon 2010 Goodies Bag
The Blizzcon 2010 Goodies Bag has a nice surprise, the very adorable Dethling! (Not related at all, this guy is my new hero)

Blizzcon 2010 - Goodies Bag #1 Blizzcon 2010 - Goodies Bag #2 Blizzcon 2010 - Goodies Bag #3 Blizzcon 2010 - Goodies Bag #4 Blizzcon 2010 - Goodies Bag #5 Blizzcon 2010 - Goodies Bag #6 Blizzcon 2010 - Goodies Bag #7 Blizzcon 2010 - Goodies Bag #8 Blizzcon 2010 - Goodies Bag #9 Blizzcon 2010 - Goodies Bag #10 Blizzcon 2010 - Goodies Bag #11
by Published on 2010-10-21 06:52 PM

[Raid Testing] Cho'gall - RIGHT NOW! 10/21
Looks like Blizzard doesn't mind spoiler on end bosses this time! Go go streams!
Originally Posted by Valnoth (Blue Tracker)

Blizzcon 2010 - Day 0!
Blizzcon starts tomorrow and we have tons of nervous people on site to provide awesome pictures, coverage, and hugs. The event didn't start yet but here are a few pictures!

Blizzcon 2010 - Day 0 #0 Blizzcon 2010 - Day 0 #1 Blizzcon 2010 - Day 0 #2 Blizzcon 2010 - Day 0 #3 Blizzcon 2010 - Day 0 #4 Blizzcon 2010 - Day 0 #5 Blizzcon 2010 - Day 0 #6 Blizzcon 2010 - Day 0 #7 Blizzcon 2010 - Day 0 #8 Blizzcon 2010 - Day 0 #9 Blizzcon 2010 - Day 0 #10 Blizzcon 2010 - Day 0 #11 Blizzcon 2010 - Day 0 #12 Blizzcon 2010 - Day 0 #13 Blizzcon 2010 - Day 0 #14 Blizzcon 2010 - Day 0 #15 Blizzcon 2010 - Day 0 #16 Blizzcon 2010 - Day 0 #17 Blizzcon 2010 - Day 0 #18 Blizzcon 2010 - Day 0 #19

Class Specific Quest Removal
Originally Posted by Nethaera (Blue Tracker)
Azeroth is on the eve of a dramatic transformation, and as World of Warcraft changes, sometimes the old must go to make way for the new. Since the world elements that support them will be gone, many aging quests will exist only in the mists of the past.

In particular, there's been some confusion regarding lower-level class specific quests that can no longer be completed. Never fear: class mounts and abilities remain available via class trainers, even though the quests associated with them are no longer available. Also, there are several low and mid-level weapons, trinkets and robes that were once awarded via class specific quests which are no longer available and their associated quests have been removed.

We are looking forward to offering new quests, quest lines and rewards as players level through World of Warcraft: Cataclysm instead. For example, we plan a level 20 dungeon based quest which will offer weapon rewards appropriate to all classes. There will also be a similar level 50 dungeon quest which has a headpiece reward.

Finally, if your Blood Elf paladin missed out on the Blood Knight Tabard, then you should still be able to acquire one via a race specific version of the level 50 dungeon quest. Those of you hoping to pick up a Rhok’delar, Longbow of the Ancient Keepers might be happy to know that the issues which were preventing the completion of this quest should now be resolved. It’s a good idea to keep in mind that even though this item is related to a level 60 quest line, that only level 80 characters will be eligible to acquire the necessary materials from the Onyxia’s Lair encounter. The good news for level 60 characters is that Nefarian has finally decided to grow some Mature Black Dragon Sinew, so interested players can complete the quest by picking that item up from him in Blackwing Lair.
by Published on 2010-10-21 02:25 AM

Update - Changed from "Tomorrow" to "Friday" to make all the timezones happy. The last thing I want is half of the world against me and I'd hate to be wrong if Friday never happens there!

Blizzcon 2010 Starts on Friday!
Blizzcon 2010 starts on Friday! As usual you can expect a full coverage on MMO-Champion, including a live blog this year (if everything works as planned!). Apparently blue posters will be more active during the convention and you can probably expect a couple of exciting updates in the next few days!

Friday, October 22
Opening Ceremony - 11:00AM - 11:30AM
Dungeons & Raids Panel - 01:30PM - 02:30PM
Quests & Lore Panel - 03:00PM - 04:00PM
Live Raid - 04:30PM - 05:30PM
Tournament - From 12:00PM to 08:30PM
Saturday, October 23
Cinematics: Cataclysm - 10:30AM - 11:30AM
World of Warcraft Class Q&A - 12:00PM - 01:00PM
World of Warcraft Open Q&A - 01:30PM - 02:30PM
World of Warcraft Art - 03:00PM - 04:00PM
Tournament - From 10:00AM to 04:30PM

Cataclysm Raid Videos - Atramedes, Maloriak, Ascendant Council
More bosses have been tested on beta realms, today we have videos of Atramedes, Maloriak, and the Ascendant Council!

Cataclysm Raid Loot Update #3
More testing, more loot! I think we have a good idea of what to expect in the first tier of Cataclysm raid instance.

359BowPhys.DPSRangedThemios the Darkbringer
359MaceMeleeOne-HandMace of Acrid Death
359Off-HandSpell SpiritOff-handScepter of Ice
359ShieldHealOff HandKingdom's Heart
359PlateHealHandsFlash Freeze Gauntlets
359PlateHealHeadGlaciated Helm
359PlateMeleeChestBattleplate of Ancient Kings
359PlateMeleeHandsGravitational Pull
359PlateMeleeHeadDragon Bone Warhelm
359PlateMeleeWaistBelt of Absolute Zero
359PlateTankLegsLegguards of the Unseeing
359MailPhys.DPSChestTunic of Failed Experiments
359MailPhys.DPSFeetBoots of Vertigo
359MailSpellFeetTreads of Flawless Creation
359MailSpellHandsGloves of Cacophony
359LeatherPhys.DPSChestSark of the Unwatched
359LeatherPhys.DPSLegsAberration's Leggings
359LeatherPhys.DPSWaistDispersing Belt
359LeatherSpellHandsHydrolance Gloves
359LeatherSpellHeadHelm of the Blind Seer
359LeatherSpellLegsLeggings of Consuming Flames
359ClothHealChestShadowforge's Lightbound Smock
359ClothHealFeetTreads of Liquid Ice
359ClothHealLegsLegwraps of the Greatest Son
359ClothHealWristBracers of the Burningeye
359ClothSpell DPSShoulderMantle of Roaring Flames
359ClothSpell DPSWaistBelt of Arcane Storms
359CloakPhys.DPSBackCloak of Biting Chill
359NeckMeleeNeckIronstar Amulet
359TrinketHealTrinketJar of Ancient Remedies
359TrinketMeleeTrinketCrushing Weight
359TrinketSpell DPSTrinketBell of Enraging Resonance

BlizzCon 2010: Blues Among You
Originally Posted by Nethaera (Blue Tracker)
For the past few years, you may have noticed Community Team members moderating the various BlizzCon panels. This year, things are a little bit different. Instead of moderating panels, we’ll be providing BlizzCon updates on the forums, Facebook, and Twitter as well as mingling with attendees around the convention center. That’s right, this year we will be among you and look forward to getting meet and talk with you during the convention. If you see one of us, feel free to stop us and say, “Hi”.

Blue Posts
Originally Posted by Blizzard Entertainment
AQ Scepter Quest Line Feat of Strength
We don't feel just completing this quest line should give you something permanently unique. The feat of strength is a nod to this epic quest line and for those who worked all the way through it. It isn't as awesome as a title or a legendary and it isn't meant to be.

Also, I guess I'm just a little weird as I often compare feats of strength as I feel those matter more than achievements. (Source)

Talent trees too easy?
I'm not convinced these posts aren't exaggerations popping out in the wake of major change. I've tried choosing specializations for several different classes and had tough, but fun choices to make in every case. There are at least a few talents in each tree which will provide extra flavor or utility according to your play style.

Will people determine the best min/max builds and spread them to the masses? Sure. That happened before patch 4.0.1 anyway. Prior to 4.0.1 you sure did have more talents and more points to spend, but the illusion of choice isn't the same thing as true choice. So many of the choices you had were between rather boring passive talents, and the choice was usually very clear. You usually chose the obvious power-increasing talents to improve your performance. Now your choices are a little more flavorful, and the best route to take is a little more subjective. You also have a greater choice of utility and power in your glyphs, and on your gear via Reforging.

Try taking another look at your old talent trees and let me know if there were truly a lot of very compelling talents that made choosing really hard, or if there were just a bunch more branches to throw points in. Look at the trees today and let me know if there are truly no choices for you to make that might enhance the enjoyment of playing your class. (Source)

Low Level Class Balance
We are going to spend some effort adjusting numbers for 1-80. It's not as big a priority as 85 because frankly, more players care about balance at 85 than they do lower level balance. As some folks have pointed out, inexperienced players almost by definition, don't place a premium on balance, and experienced players tend to not worry about balance much until they're at max level since things are changing so quickly.

Rather than adjusting everything independently, we tend to focus on max level and then work backwards from there. It doesn't help to nerf say rogue damage by 5% from level 1-60 if we then find we also need to nerf it at level 85 and then buff the 1-60 numbers to compensate.

There is some goofy stuff going on at lower level, but we'll get it all straightened out. After spending so much effort revamping the old zones and quests, we don't want the leveling experience to be an odd one. (Source)

Fan Arts
The Blizzard Fan Art Section has been updated with 3 new pieces of artwork.

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