World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-02-19 03:34 PM

BlizzCon 2013 Storms Anaheim November 8-9

Troves of the Thunder King, Patch 5.2 Notes Update, Blue Posts, Starcraft Universe

Patch 5.2 PTR - Build 16597
Patch 16597 will be deployed to the PTR realms soon. This patch adds new 496 cloaks from the 5.2 daily quest faction reputations at Revered, attaches some crafting spells to their professions, and tweaks damage on many of the Patch 5.2 raid spells.

Helm of Hungering Darkness

New Items
You can find all of the new items in Patch 5.2 on WoWDB.

Level Type Spec Slot Name
496BackTankBack Cloak of the Immortal Guardian
496BackTankBack Cloak of the Immortal Guardian
496BackMeleeBack Shan'ze Partisan's Greatcloak
496BackMeleeBack Shan'ze Partisan's Greatcloak
496BackSpell SpiritBack Shan'ze Gravetender Cloak
496BackSpell SpiritBack Shan'ze Gravetender Cloak
496BackPhysical DPSBack Thunder-Chaser Cloak
496BackPhysical DPSBack Thunder-Chaser Cloak
496BackSpell DPSBack Static-Collecting Cloak
496BackSpell DPSBack Static-Collecting Cloak

Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Mage (Forums, Talent Calculator)

  • Arcane Barrage base damage reduced by 33% and SP scaling reduced by 14%.
  • Arcane Blast damage and SP scaling reduced by 14%.
  • Arcane Charge now grants 50% damage per charge, up from 40%. Arcane Blast mana cost increased by 150% per charge.
  • Arcane Missiles damage and SP scaling reduced by 14%.

Major Glyphs
  • Glyph of Evocation - With the Invocation talent, you instead gain 10% of your health upon completing an Evocation, down from 20%.

Monk (Forums, Talent Calculator)

  • Chi Burst now has spec specific tooltips. Now only lists healing AP scaling for Mistweavers.
  • Chi Wave now has spec specific tooltips. Healing now scales with AP and base damaged increased.


Paladin (Forums, Talent Calculator)

Priest (Forums, Talent Calculator)

  • Power Infusion now increases all damage by 10%.
  • Solace and Insanity - Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest).

  • Divine Aegis - Critical heals create a protective shield on the target, absorbing 100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much.
  • Mastery: Shield Discipline now increases the potency of all your damage absorption spells by 12.8%, down from 20%. Now also increases all of your healing by 6.4%.
  • Penance now has a 40 yd range for friendly and enemy targets.

Discipline & Holy
  • Holy Fire is now instant cast, down from 2 sec.

Warrior (Forums, Talent Calculator)
  • Sudden Death now has a 10% proc chance from autoattack and Strikes of Opportunity, rather than 25% from Overpower.


  • Advanced Refrigeration Unit Engineering 10 sec cast. Reagents: Stabilized Lightning Source (5), Living Steel (5). Tools: Blacksmith Hammer.
  • Pierre Engineering 10 sec cast. Reagents: Stabilized Lightning Source (15), Living Steel (15). Tools: Blacksmith Hammer.
  • Sky Claw Engineering. 10 sec cast. Reagents: Stabilized Lightning Source (30), Living Steel (30). Tools: Blacksmith Hammer.
  • Stabilized Lightning Source Create a from Stabilized Lightning Source Ghost Iron Bars. Engineering. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).


Raid & Dungeon Abilities
  • Acceleration Link Anima Golems in close proximity link together, increasing each golem's attack speed by 250% and damage by 200% 175%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects. Instant.
  • Anima Font Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 0 250,000 Fire damage. Unlimited range. Instant.
  • Anima Ring Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 350,000 180,000 Fire damage over the duration. Unlimited range. Instant.
  • Arcane Blast Blasts the target with energy, dealing 6,500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40% 50% and mana cost of Arcane Blast is increased by 120% 150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast. 8% of Base Mana. 30 yd range. 2.5 sec cast.
  • Ball Lightning The Ball Lightning rushes towards an enemy, inflicting 100,000 150,000 Nature damage to the enemy. Unlimited range. Instant.
  • Caustic Gas Inflicts 800,000 Nature damage split evenly between all enemies within a 25 0-yard cone. 3 sec cast. 12 sec cooldown.
  • Caustic Spike Inflicts 80,000 Physical damage to a random enemy illuminated by Infrared Light. Limited to 1 target. 100 yd range. 2 sec cast.
  • Discharge Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 7% 5% of all damage taken as Nature damage to all players. Instant.
  • Focused Gaze 200 yd range. Instant. Inflicts 100,000 Arcane damage per second. 200 yd range. Instant.
  • Focused Lightning Pulses 40,000 Nature damage every 0 sec half second. to other players within 5 yards. Melee range. Instant.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 400,000 Nature damage and increases knocking the target back and increasing damage taken by Fusion Slash by 100% for 60 sec. Unlimited range. 2 sec cast.
  • Icy Shadows Standing in Icy Shadows reduces Fire damage taken by 80 % 80%. Melee, ranged, and casting speed reduced by 75%. 300 yd range. Instant.
  • Ionization Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 400,000 450,000 Nature damage to players within 8 yards when dispelled or duration expires. Unlimited range. Instant.
  • Lingering Gaze Inflicts 150,000 Inflicts 50,000 Shadow damage to all targets within 15 yards. 100 yd range. Instant.
  • Long-Range Ritual Lightning Inflicts 200,000 Inflicts 275,000 Fire damage to enemies outside 50,000 yds. 1.5 sec cast. 3 sec cooldown.
  • Short-Range Ritual Lightning Inflicts 200,000 Inflicts 275,000 Fire damage to enemies within 30 yds. 1.5 sec cast. 3 sec cooldown.
  • Spear Spin Attacks nearby enemies in a whirlwind of steel that inflicts weapon 50,000 Physical damage and knocks back. Instant.
  • Summon Ball Lightning Inflicts 75,000 Inflicts 50,000 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location. Unlimited range. Instant.
  • Tidal Force Inflicts 150,000 Inflicts 0 Frost damage to enemy players in its path. 300 yd range. Instant.
  • Unstable Anima Corrupted life energy erupts from the afflicted player, dealing 1,000,000 Shadow damage, and an additional 250,000 Shadow damage every 1 sec for 10 sec divided among all allies within 8 yards. If no nearby allies are struck, a catastrophic explosion will result. 200 yd range. Instant.
  • Violent Gale Winds The Violent Gale Winds from the outdoors push the players in a direction, inflicting 15,000 10,000 Nature damage every 1 sec. 500 yd range. Instant.
  • Wild Smash Inflicts 150,000 Inflicts 0 Physical damage to enemy players in its path. 300 yd range. 1 sec cast.
  • Wind Storm Deals 60,000 Deals 50,000 Nature damage every 2 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.
  • Wounding Strike Inflicts 20,000% Inflicts 20,000 Physical damage every second and leaves the target wounded, reducing the effectiveness of any healing by 9% 8% for 18 sec. Requires Melee Weapon. Melee range. Instant.
by Published on 2013-02-19 02:33 PM

Troves of the Thunder King, Patch 5.2 Notes Update, Blue Posts, Starcraft Universe

BlizzCon 2013 Storms Anaheim November 8-9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BLIZZCON!!!1!1 The seventh BlizzCon is coming to the Anaheim Convention Center Friday, November 8 and Saturday, November 9, 2013. Those who join us for this epic community gathering will experience two solid days of hands-on time with the latest Blizzard games, in-depth developer discussion panels, intense eSports action featuring some of the top players in the world, and a variety of other exciting activities and events. Further details on the show, including ticket pricing and availability, will be posted here on at a later date. In the meantime, check out the press release for more info and prepare to help us blow Anaheim's mind.
by Published on 2013-02-19 08:24 AM

Diablo 3 Nominated for 2 BAFTA Awards, ProzaicMuze Guides Update, Auriel Fan Art

Patch 5.2 - Troves of the Thunder King
Patch 5.2 makes use of solo scenarios for several storytelling purposes, but one of the scenarios is purely to give you loot! To enter the scenario, you need to acquire a Key to the Palace of Lei Shen. This key drops very rarely from mobs on the Isle of Thunder, more often from rare spawns on the Isle of Thunder, and in the rare spawn chests that appear on the isle.

Once inside, you can purchase various items for one to three Elder Charms to make the scenario easier. These allow you to do things like sleep a target for 25 seconds, walk on water and over tile traps, open a single locked gate, distract or trap a mob, and a quick forward jump. Most of these items require a reputation level higher than friendly, so you will want to earn reputation with the new daily quest factions to take advantage of these items.

When you are ready you can speak to Taoshi to begin. Once the doors open, you have five minutes to loot as many chests as you can. The only thing standing in your way are hostile NPCs, doors locked by levers, and lots of traps. There are columns of lightning that slow you down and cause damage, spiders that web you to the ground, tile traps on the floor that will stun, throw, or damage you, statues that will stun and damage you, or sentries that will damage you.

The hostile NPCs consist of patrolling trolls, lions that wake up when you enter combat near them, and a final boss. The final boss is carrying one of the Golden Treasure Chests and guarding three others.

While looting the chests, you will come across the smaller Mogu Treasure Chests that contain 5-10 gold, Mote of Harmony, Spirit of Harmony, Shan'ze Ritual Stones, Elder Charm of Good Fortune, a Tattered Historical Parchments, and Burial Trove Keys.

The chest you are really interested in are the Golden Treasure Chests, as they contain greater amounts of the items from the other chest, as well as higher drop rates and more gold.

After the five minutes has elapsed, Taoshi pulls you out to a safe room with several of Lei Shen's Burial Troves, which require the Burial Trove Key to open. Inside these chests you will find the same loot as the previous chests, but even more of it, along with 10 Justice Points and roughly 60 gold.

One well executed run can earn several hundred gold, 10+ Elder Charms, some Shan'ze Ritual Stones, 20-30+ Tattered Historical Parchments, and many Motes and Spirit of Harmony. It is unlikey you will earn this much on your first few runs, as it takes time to learn where all of the chests are.

Patch 5.2 - Ra-den's Room Updated
Throne of Thunder has received some significant improvements since we last previewed it (Indoor / Outdoor). One of the bigger changes is the improvement made to Ra-den's room.

Patch 5.2 Official Notes Updated
The Chinese Battle.Net site had their Patch 5.2 notes updated, so the US and EU should be updating soon as well. Thanks to ngacnlcq for the translation! Keep in mind that this may not be perfectly accurate, so should be regarded as a preview of what is to come, not fact.

Originally Posted by MMO-Champion
  • Take Over The Farm (was Buy The Farm)
  • Players that have grown attached to working the land at Sunsong Ranch can now take over the farm through quests purchase the land from Farmer Yoon.
  • Characters that are exalted with the Tillers and have unlocked all of the farm plots can choose whether they want to take over the farm or not.

  • Mage (Forums / Skills / Talent Calculator)
    • Glyph of Evocation now causes mages with Invocation talent to gain 10% of your health (was 20%) upon completing an Evocation.
    • Arcane
      • Arcane Blast damage reduced by 22.2%.
      • Arcane Missile damage reduced by 22.2%.
      • Arcane Barrage damage reduced by 13.6%.
    • Frost
      • Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.

  • Monk (Forums / Skills / Talent Calculator)
    • Chi Wave now does 100% more damage, but its healing reduced by 14%, and no longer costs Chi, but now has a 15 second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi. The spell now has 10 seconds cooldown. Its damage over time increased by 22%, healing over time reduced by 61%, healing when detonated reduced by 62% and detonation area increased by 40%.
    • Chi Burst now does 340% more damage and healing increased by 69%, no longer costs Chi, and has a 30 second cooldown.
    • Mistweaver
      • Jab now costs 6% (was 4%) of base mana to use.
      • Glyphed Uplift now costs 8% (was 6.6%) of base mana.
      • Teachings of the Monastery now provides additional benefits.
        • Tiger Palm damage increased by 100% and restores 1% of max mana.

  • Paladin (Forums / Skills / Talent Calculator)
    • Retribution
      • Seal of Justice now causes melee attacks to do 20% (was 16%) more holy damage.
      • The 2-piece PvP set bonus now provides 1000 PVP Power (was 800).
      • The 4-piece PvP set bonus redesigned and now reduced Avenging Wrath's cooldown by 65 seconds.

  • Priest (Forums / Skills / Talent Calculator)
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but Power Word: Solace doesnt trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. When Power Word: Solace deals damage, it will also heal a friendly player within 40 yards of the target equal to 100% of its damage (When priest is healed, the healing is equal to 50% of its damage).
    • Power Infusion now also causes priest to deal 10% more damage, other effects remain unchanged.
    • Discipline
      • Mastery: Shield Discipline now also increases healing of all healing spells, but the bonus it provides reduced by 36%.
      • The range of Penance is 40 yards to both friendly targets and enemies (was 40 yards to friendly targets and 30 yards to enemies).
      • Spirit Shell now provides an absorbing shield equal to your average healing and absorb effects, including critical healing and Divine Aegis. Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
      • Divine Aegis now causes critical healing to apply an absorbing shield to the target, equal to 100% of the healing, rather than double healing. In additional, it also causes Power Word: Shield to have a chance equal to priest's critical change to absorb double damage. Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now activates when the spell crits.

  • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • Overpower now costs 10 rage, and causes Mortal Strike cooldown reduced by 0.5 seconds.
      • Sudden Death now has a 25% chance to activate from Overpowerhas a 10% instead of a 20% chance to activate from auto attacks and Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.

  • Shaman (Forums / Skills / Talent Calculator)
    • Lava Burst base damage reduced by 33%, but now always crits. It does 50% more damage to the targets that affected by Flame Shock.
    • Ancestral Guidance now copies 60% (was 40%) of the healing.
    • Conductivity now shares healing equal to 30% (was 20%) of the initial healing.

Raids, Dungeons and Scenarios
  • The bags gained via LFR now have a chance to contain bonus rewards, including consumables, Spirit of Harmony, rare pets or mounts, and greens and blues that drop in normal and heroic mode.
  • Added a new Elder Charm called Mogu Rune of Fate. Mogu Rune of Fate can be used in the new content to provide bonus loot chance for Throne of Thunder, Nalak the Storm Lord, and Oondasta. Mogu Runes of Fate can be purchased with Lesser Charms of Good Fortune. Elder Charms of Good Fortune will still apply to Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon).
  • The cap of Elder Charms of Good Fortune each character can have increased to 20 (was 10).

Blue Posts
Originally Posted by Blizzard Entertainment
Normal Difficulty Learning Curve
How are we expected to gear up to iLevel 500 for 5.2 when the 5.0 Raids are tuned so horribly? There is no learning curve at all for the first 8 Bosses. They can all be beaten on the first few pulls with the exception of Elegon who might take an hour or two. Then comes Garalon who is so tightly tuned it feels like pre-nerf Spine HC.
Patch 5.2 will reduce the damage and health of bosses on Patch 5.0 raids by 10%. And The 5.0 Raid Finders will have their droprate upped as well. Pair that with Patch 5.2's upcoming Raid Finder (which requires item level 480) and hopefully you'll have more than enough gear in a timely manner to finish whichever bosses you have still left in 5.0 and move on to the Throne of Thunder.

Unfortunately Draztal the game doesn't work like that as much as Blizzard would like it too. When 5.2 comes out, even those players that didn't get around to completing T14 raids will enter ToT and forget all about T14 raids. Granted there is not "catch up" system this time like other tiers which is good and bad ( good from a new player PoV, bad from an alt PoV). I hope this doesn't lead to normal modes gettign hit hard with nerf bats like firelands was
If they have enough gear to push through ToT certainly they have it to clear the remainder bosses of 5.0 raids once 5.2 has been released. Of course, it's up to each individual guild to do whatever they consider better. If they don't feel like finishing MV/HoF/TES... more power to them? Those that clear it before current content on normal will get a Feat of Strength called "Ahead of the Curve" for each of the end bosses in these three raids, too. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Of all professions, which one could need the most work to be better in the next expansion?
I'd say Leatherworking, but would be interested in other opinions. (Source)

When you make acc wid proffessions i close my account sorry this idea is Bullshit .
Why? Do you think it's a badge of honor for folks who have done it? Or do you just like the diversity? (Source)

PTR Changes to Blacksmith leveling are inspired. Can we see Tailoring & Leatherworking getting the same treatment?
If the Blacksmithing and Engingeering ones are popular, we'll keep expanding it. (Source)

How many more major content patches should we expect out of MoP?
How many would you like ideally? (Source)

Please don't let space issues get pushed past 5.2. Add a 2nd expensive void storage page. Should be trivial to implement.
Void Storage wasn't designed to let players keep every piece of gear ever or we wouldn't have capped it at all. (Source)

Any plans w/LFR loot to allow passing on loot you already have? Or allowing players to choose the type of loot they get?
Letting players choose to e.g. raid as Ret but choose Holy gear is something we plan on doing (though unlikely to make 5.2). (Source)
We don't like passing in LFR. The entire point of the new system is to remove the social element of loot among strangers. (Source)

hey, remember the Battle for Undercity quest chain, and how it was removed. It would make a great scenario!
We agree. If only we had scenario tech back then. A good wish list feature for someday. (Source)

Warlock class mount fire should be green too! I like green. I just love it. I like every kind of green...
Class mount change requires different artists than the spells, but we can try and get it for 5.3. (Source)

what are the chances of a tabard list like pets and mounts? like to keep my 25 or so keepers but need that bank space.
It's in the plan, just not something you'll see for 5.2. (Source)

UI / Addons
Have you guys ever though on getting rid of all 3rd party add-ons in WoW? I think it would add & fix a lot of problems @Ghostcrawler
Not really. It's a ton of work to support them, but many if not most players use some. The customization is cool and valuable. (Source)

Do you think that the AH needs an overhaul? From a gold maker's point of view this default AH UI is entirely insufficient.
We understand that folks who play lots of AH want additional functionality. Seems like a fine roll for add-ons though, no? (Source)

Ever considered adding a UI element for players to track important buffs/cooldowns? Just icons/bars, with minor customization.
We've considered it. Players are very specific about what / how they want info displayed though, so it's tough to design. (Source)

and your solution was adding a bunch of crap to the game (pet battles, LFR, transmog, challenge... when we just wanted raids
I think it's a dangerous use of "we" to assume a lot of players prefer raiding to pet battles or transmog. (Source)

Not true. Having nothing to do in Cata started in 4.1 with months of only two dungeons. Very few complaints in 4.0
Players stopped playing 4.0 very quickly. (Source)

U've tried so many things 2 keep and bring back players but not a loyalty scheme. Seems pretty mean spirited. R u a meanie GC?
I am a meanie. Loyalty schemes are tricky. Ones used by airline and phone companies say "Don't you DARE switch even if you hate us." (Source)

It would seem though loud and angry mobs motivate more change then civil and intelligent posts. Sadly, that is how it appears.
It's not true. I think anger is what you insert in an argument when you don't have anything else. (Source)

is there any truth to a rumour you're working on bringing out level 80 servers?
No. (Source)

Probably because the current crop of designers has special needs.
True story. My need is gin after reading all these tweets. (Source)

StarCraft Universe - Open Beta
StarCraft Universe is a fan created Starcraft II mod that aims to create a MMO-RPG style game within Starcraft. It takes place in an alternate timeline, 11 years after the events which transpire in the 'In Utter Darkness scenario of the StarCraft II: Wings of Liberty campaign. Currently a small single player portion has been released for testing, but a multiplayer version will be coming in the future.

by Published on 2013-02-17 10:20 PM

Scheduled Game Maintenance - 2/19/2013, Fan Creation of the Week: The 3D Character Art of Marie-Michelle Pepin, Curse Weekly Roundup

TCG Pet Giveaway Update - The WoWDB winners have finally been selected. Please check your PMs on WoWDB, we are still waiting on the last winner (username starts with "v") to reply. Thanks to WoWTCGLoot for the prizes, and look for another contest soon.

Season 13 Armor Sets Recap
With all of the Season 13 sets being in game now, it is time to preview the last one and recap them all! We have seen a few of the off set pieces appear on the BMAH on the PTR, so it is safe to assume that they will be sold on the BMAH once the patch is live, just like the current PvP gear.

The priest set is still missing the belt and there may be other minor issues with the sets, so keep in mind that these are just previews and not the final product.

Class Male Image Female Image Video Items
Death Knight Male Female Video WoWDB
Druid Male Female Video WoWDB
Hunter Male Female Video WoWDB
Mage Male Female Video WoWDB
Monk Male Female Video WoWDB
Paladin Male Female Video WoWDB
Priest Male Female Video WoWDB
Rogue Male Female Video WoWDB
Shaman Male Female Video WoWDB
Warlock Male Female Video WoWDB
Warrior Male Female Video WoWDB

Ra-den Limited Attempts Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for the ongoing discussion -- the feedback is appreciated. A few brief points/responses to the general direction of the discussion:

This system isn't set in stone. Our intent is to release a well-tuned encounter that doesn't have significant bugs. If the first guilds get there, and it turns out that despite our best efforts, we've failed in that goal (a la Sinestra), we'll turn off the attempt limit, and that will be that. (I mean major bugs -- if there's something small, we'll wait until the weekly reset and fix it for everyone.) There's no scenario in which the first guilds to get there waste their attempts trying to kill something that's broken; we won't let that happen.

When I say that Ra-den is a "bonus boss" I'm not saying he's optional. Of course I know there's no such thing as an optional boss in progression, and people are very much going to count him as part of the progression race. But if you think back to Algalon, he actually wasn't that complicated, or that hard. Firefighter, Freya with 3 Keepers, or Yogg-1 required you to learn and coordinate far more than Algalon. Algalon literally had three mechanics to deal with for the entire fight, and in practice most guilds killed him in around 3 hours or a couple dozen attempts. It's just that they were tuned tightly numbers-wise, and the one-hour weekly limit turned what would have otherwise been a single night of progression into three or four weeks. Heroic Lei Shen is a harder and more complex fight than Ra-den, and I'm not going to claim otherwise. Ra-den is just different; he's a bit of a mystery, and something we haven't tried in a while.

Regarding alts: To engage Heroic Lei Shen, you must have killed 11/12 bosses on Heroic in that lockout. To engage Ra-den, you must have killed Heroic Lei Shen in that lockout. I'm incredibly skeptical that anyone is going to manage that with multiple alt clears in parallel, both due to gear disparity and because doing so would mean forfeiting much of the ability to optimize raid composition for progression on the hardest fights.

Finally, we'll see what we can do to minimize the quality-of-life issues here. I can't promise this will be doable until we've implemented it, but we'll try to make sure that very short attempts don't count (accidental bodypulls and such), and that we make an exception to the usual rules and reset shaman Reincarnation at the start of each Ra-den pull.

Tear Down This Wall! (Horde)
This is the Horde version of the Tear Down This Wall solo storytelling scenario. You can find the Alliance version here.

WoWDB Addon Data Collection
Finding the locations of the new Patch 5.2 Rare Spawn NPCs or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there.

If you have any WoWDB related feedback, you can post in this thread or send us an email.

Blue Tweets
Originally Posted by Blizzard Entertainment
I really liked Cata BM hunt and Arc mage, know others disagree. Is it hard to find middle ground when changing rotations? 1/2
Yes! Very hard. Many players ask for a change, then many more come and ask to have the old way back. (Source)

Do you expect Dodge/Parry to make it to the next Expansion?
Not sure. Maybe only one? Maybe leather tanks dodge and plate tanks parry? More hooks (like GC change) would help. (Source)

Have you compared die by the sword and evasion? 100% parry chance, 20% reduction damage, 2min cd vs 50% dodge. unbalanced
You can't compare abilities in a vacuum -- both classes have several other defenses. (Source)

Death Knight (Forums / Skills / Talent Calculator)
Will the 1 DK per realm restriction ever be removed?
Probably. It has outlived its original purpose. (Source)

Druid (Forums / Skills / Talent Calculator)
Willing to acknowledge Rdruid hots are pretty weak vs the amount of pvp burst? What ever happened 2 your desire 2 reduce burst
We buffed Resto druid healing in 5.2, esp. Rejuv. (Source)

Mage (Forums / Skills / Talent Calculator)
Frost is almost as populous as Warriors above 2200, what nerfs Don't mages need? Survivability and Burst are crazy
Nerfing a million things just because isn't good design. We hit RoF, Frost Bomb, CS. Those are all noticeable changes. (Source)

Mages didnt need more defences so you give them new def talents. Eles beg for more def, you copy paste sham rage. So unfair...
Do you think it would be fair for mages to just have 2 talents in that one row with a blank space? (Source)

love how you say initially mages burst is a concern but since then all nerfs reverted and buffs actually given, makes sense...
We replaced Glyph of Fire Blast, which let mages detonate their bombs on demand. That is the major burst nerf. (Source)

Scorch used to be a filler spell, low casttime & low dmg. Useable if locked out of frost tree etc, do not remove it.
I can't imagine you get locked out much these days (because that would imply casting) but you still have Frostfire Bolt. (Source)

Monk (Forums / Skills / Talent Calculator)
know you considered monks w/o auto-attack, did you also consider removing it for all? Feels like it wouldn't be a huge deal
It feels weird. Your dude just stands there a lot. Despite all its warts, WoW's success owes a lot to combat responsiveness. (Source)

Paladin (Forums / Skills / Talent Calculator)
howbout ret glyphs lolol. Or the ret "rotation" totally not fun.
The glyphs could be better (and there are some buffs in 5.2) but I really like the Ret rotation in MoP. To each their own. (Source)

and what about making hand of salvation dispell things in PVP, instead of sac ( for rets )? This way both would be used
Salv is currently a button you can take off your bar for PvP. We didn't want to require yet another keybind. (Source

Priest (Forums / Skills / Talent Calculator)
Speaking of Frostfire Bolt, mages aren't penalized to cast it, Unlike Shadow Priest's Mind Spike. (Removes DoTs)
We don't intend for Mind Spike to be part of the normal rotation. The dot penalty keeps it out of there. (Source)

Warlock (Forums / Skills / Talent Calculator)
'Thought we were supposed to get the 'full story' for locks in 5.2 but it ends at BT which was already in 5.1. Did it get cut?
There was no warlock quest in 5.1. The entire quest chain is available in 5.2. (Source)

Warrior (Forums / Skills / Talent Calculator)
U nerfed warriors rage, control ( DR with warbringer ) and survivability ( D stance nerf ). Nerf just one thing man. C'mon...
Stuns are the most powerful CC in the game. Sitting in Def Stance 100% of the time was never the intention. (Source)

What will it take to convince you new shockwave CD is a poor change for new players, prot warriors and pve in general?
It requires more skillful play, which is a good thing. We don't balance intro content so tight that a new player should struggle. (Source)

This is a mixed msg, vanilla/tbc had that model if because of gear checks/difficulty yet you moved away from it.
IMO loot should be about deciding whether A or B is best, not marking off a checklist of BiS. (Source)

One problem is that stat weights (e.g., Mr. Robot) say that Spirit is top priority. Actual amount needed varies by individual.
Yeah, I don't know how you assign a stat weight to Spirit. So much of it is what you're comfortable with as a healer. (Source)

yes. Gemming more than enchanting. Design has left enchanting at 1 answer per slot. There is no choice.
Is there for gemming? (Source)

Do you think weapons cause too much of a DPS swing? Luck with Weapon RNG more important than class balance now imo
It's a concern for sure. The question is whether it's worth "nerfing the fun" of getting a new weapon. (Source)

In the dev's eyes, what is the purpose of JP these days, especially in 5.2?
JP serves more to help a fresh 90 get geared. They can't provide awesome gear because they are uncapped. (Source)

Will you need to have completed the 5.0 tier legendary to start 5.2 legendary questline?
Yes. It's a progressive quest line. (Source)

I honestly have more fun hunting Transmog-items than raiding anymore. Any chance we'll see more "retired" items return?
Probably, but we'll also probably dole them out slowly so that each patch brings new transmog gear to hunt. (Source)

Will Throne of Thunder be gated like Tier 14? If so, both modes normal and heroic?
Not gated, but you have to finish normal to start heroic. (Source)

Is Throne of Thunder going to be gated in any way when 5.2 launches?
Just the standard normal required for heroic and LFR will be delayed in chunks. (Source)

will raid groups need to have completed normal TOES to enter normal throne of thunder once its released?
No. (Source)

dear GC can you explain why Korea gets better loot on 25man and we EU and US only get a higher chance in 25man to get TF gear?
More Asian players were asking for separate lockouts than NA / EU players typically do. Much more controversial here. (Source)

so we are going back to the BC/Vanilla wow progression for raiding eh? It sucked then and will suck now.
No, not going back that far. Just want things to feel more like progression and less like episodic content. It's an RPG after all. (Source)

do zerk timers in normal modes still serve a point
They discourage really weird stacking behavior (e.g. 10 healers) but overall we agree they are too short for normal modes. (Source)
Isn't beating a (soft/hard) enrage timer the fundamental point of being DPS? Garalon annoying but essential
It's frustrating for a N group to execute the fight mechanics perfectly but wipe to a tight DPS check. For H, it should be tight. (Source)

Do class tokens still serve a purpose? In 10m they cause issues when recruitment causes an imbalance in class distribution
Design-wise, they slow players down from gearing up instantly and encourage a diverse raid comp. (Source)

Is one of the consequencies of the wipe buff in lfr you are going to balance lfr bosses to be harder?
We're not going to go buff them all, but when we hit an LFR Elegon or Garalon in the future, hopefully the group won't collapse. (Source)
lack of damage/healing isn't the problem with garalon, it simply requires too much coordination for a group of random people
That is probably true, but seeing the light at the end of the tunnel (the buff) might encourage the group not to break up. (Source)

If more BGs are implemented, will you increase the amount we can blacklist?
We want to get some good data on which ones are being blacklisted first. Maybe that can help us create more popular BGs overall. (Source)

Blizzard made a blog for pvers to help them balance pve, why do you STRICTLY REFUSE to do this for pvp? Its unfair and neglect
PvE balance often comes down to numbers which can be empirically tested. PvP balance is subjective. Numbers matter much less. (Source)
If the balance for pvp is so simple and small then why don't you do it? all cc 1 dr fixes a lot of shit.
I said PvP balance wasn't simple. In any case, we think a single DR takes out a lot of the learning and depth from PvP. (Source)

Hi GC, would it be a good idea to add some gold to PvP rewards? We could use some gold from PvP imo, even just a little bit
Fundamentally we like the idea. The risk is that it combines botters two favorite activities. (Source)

Do you think a 1v1 arena could work (can get conquest)- with some rules like no tank or healing specs allowed?
As long as players didn't expect much balance. Would come down to individual CC breaks etc. (Source)

moreover, according to scoreboards, PW:S is damage prevention, and it doesnt event count it.(Yeah, I know it 'doesnt matter'.)
The BG scoreboard needs to include absorbs as healing. It's in the works. (Source)

Players already gravitate more towards RBGs. There are more players playing RBGs than Arena at any given time.
Possibly because of the huge time commitment, the Arena players just finish faster and then go do something else. (Source)

I can read between the lines. For some reason you're motivated toward making RBGs more popular.
You don't have to read between the lines. We want more RBG participation. (Source)

I dearly hope you halve the amount of cc we have today in the next expansion
We LIKE CC. Layering and countering CC is what gives PvP depth. Else, it's just who can blow each other up faster. (Source)
Now, less uncounterable CC, I totally agree would be a good thing. (Source)

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