World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2013-02-21 01:19 AM

Diablo 3 Announced for PlayStation

Diablo 3 Coming to Playstation 3 and 4
Chris Metzen just announced that Diablo 3 will be coming to both PlayStation 3 and PlayStation 4. It is currently running well on the PS3 with a console optimized UI and controls and has a four player co-op mode. More information will be revealed at PAX East.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
The minions of Hell grow stronger.

We're excited to announce that Diablo III is being developed for the Sony PlayStation®3 computer entertainment system. We'll also be adapting the award-winning action–role-playing game for Sony's newly announced platform: the PlayStation® 4!

Sit Down, Relax, and Kill Some Demons
Diablo III for the PS3™/PS4™ will be based on the core PC game and feature all the latest updates, including Paragon levels, the Infernal Machine event, Monster Power, Brawling, and more. This version is also being tailored with customized controls, a new user interface, and a dynamic camera perspective to provide an awesome Diablo III experience for PlayStation gamers.

Players will be able to wage war against the Burning Hells on their own in single-player games as well as team up and destroy countless demons with their fellow Nephalem in multiplayer games. For multiplayer, players will have the option to choose between four-player online (complete with matchmaking) and four-player local co-op modes for their couch-based warfare.


Follow the Falling Star to Boston, MA

The PS3 version of Diablo III will make its public debut at PAX East in the Boston Convention and Exhibition Center from March 22–24, and attendees of the convention will be some of the first to defend the world of Sanctuary via handheld controllers.

We call upon all heroes to join us at the official Blizzard booth, where you can enjoy some fast-paced hack-and-slash, participate in fun contests and giveaways, and learn more about the game. (Community managers will also be on-site, and they look forward to answering your questions and slaying some of Diablo's many malevolent minions with you.)

For more information, be sure to check out the official press release, and stay tuned to Diablo3.com for future updates.
by Published on 2013-02-20 04:29 AM

Patch 5.2 PTR - Build 16597

BlizzCon 2013 Storms Anaheim November 8-9

PvP Season 12 Ending March 5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Arena and Rated Battleground Season 12 is scheduled to end on Tuesday, March 5. At that point, we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Malevolent Gladiator's Cloud Serpent to refrain from transferring their characters to another realm or faction until after Season 12 ends. The awarding of Season 12 titles and mounts will occur approximately 2 weeks after the season ends.

At the end of the season, Conquest Points will be converted to Honor Points and any honor above 4000 will be converted to gold at a rate of 35 silver per point. The honor cap will remain at 4000.

All Season 12 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase.

The next Arena and Rated Battleground season will begin approximately one week after the current season ends. During the break between seasons, all Rated Battleground and Arena matches will be unavailable. Team and Personal Ratings will be reset when Season 13 begins.

Raid Testing Schedule - February 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday, February 20, we will be testing more raid encounters in the Throne of Thunder.

Note that we will likely be doing 25-player Normal testing (of many encounters) on Thursday and Friday. I'll post a schedule for those tomorrow.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday, February 20

Horridon - 10 Player Heroic
10:30 PST (13:30 EST, 19:30 CET)

Ji-Kun - 10 Player Heroic
13:30 PST (16:30 EST, 22:30 CET)

Primordius - 10 Player Heroic
16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Tuning Adjustments
  • These are in addition to any previous changes, unless specifically noted.
  • You can't just apply these to 5.1 numbers. You need to keep the entire suite of changes in mind. I say this because we always get a few players who only see -20% on some ability and get all "Don't nerf me, bro."
  • That said, feedback on these changes is always welcome. Numbers are more persuasive than feelings. PTR logs are better than simulations, since the latter are very dependent on the talent and time of the person doing the simming.

Death Knight (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)
  • We like our recent change to a lower cooldown on Avenging Wrath for Retribution in PvP. We like it so much that we want to make it a baseline change for Retribution and not a set bonus, since many PvE paladins are benefiting from shorter wings today, and our recent DPS testing suggests that Ret needs a DPS buff. However, this does mean changing the existing T14 4pc PvE bonus.

So the list of changes reads like this:
  • Retribution has a two minute cooldown on Avenging Wrath baseline.
  • We are reverting the PvP set bonus change. The Retribution set bonuses remain as they are on live. This line will no longer appear in patch notes.
  • We are changing the T14 4pc PvE bonus to +10% damage on Seals and Judgment. We want you to graduate to the T15 set bonus fairly quickly and you won't be losing the shorter Avenging Wrath cooldown.
  • Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.

Rogue (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Shadowform increases damage by 25%, up from 20%.
  • We have heard some concerns that Atonement damage is higher than intended, so we are checking that out, but no changes to announce yet.

Shaman (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)
  • Rip damage +15%.

Warrior (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)

For clarification, is the AoE aspect of Howling Blast going to be increased by this 23% single target buff, or will the AoE coefficient be lowered to compensate?
Single-target buff. That's what I meant by damage to secondary targets remains the same.

However, in case it wasn't obvious, these were all single-target changes. We haven't completed AE, healing or tanking changes. Healing or tanking numbers look pretty solid overall though, so don't expect much change there. (And feel free to disagree, but please provide some kind of evidence to back it up.)

I want to play Unholy!
We buffed Unholy early on in the patch and I did mention disease and Scourge Strike buffs as well.

You stated that shadow priest were overpowered in PVP and yet they received a 20% damage buff and now another 5% overall buff in Shadowform how does that make any sense?
We're not convinced that Shadow's OPness in PvP came from overall damage. We think it is probably a combination of many things, and those we hit the hardest were healing and Phantasm. We did nerf the Mind Spike glyph, which will reduce burst.

I'd imagine so since FnB is just a multiplier on the existing spells.
Correct.

Hand of Gul'dan, in metamorphasis form, is chaos wave. Does the 15% buff apply to the chaos wave too?
Yes.

Are there buffs designed to compensate for assassination getting less from the set bonuses?
Partially. This is a challenge for us, because we need to take the set bonuses into account, but everyone needs to function with the old set bonuses as well. We try to look at both situations.

Ret paladin damage will still be outclassed by other melee classes, causing us to be undervalued in the PvE scene, especially with the buffs to DK.
We're not seeing Ret DPS below where we want it on live, except on AE or Cleave fights, which these changes aren't targeted to correct. Again, as I mentioned above, you can't just take 5.1 numbers, mentally add these percentages to them and predict 5.2 numbers. I wish it was that easy, but a whole lot of things change. For example, we missed the mark on the current DK set bonuses, and they have been nerfed in 5.2.

Yeah, I'm thoroughly confused to the Fury nerfs after the MINOR buff to WS, a move that is used AFTER everything else.
Sorry, I brought too much focus to that one issue. Fury's DPS was just too high in 5.2 before these changes. It is a little high in 5.1 as well.

Patch 5.2 PTR Notes - Feb 19 Update
Originally Posted by Blizzard Entertainment
General
  • New Daily Quest Hub: Isle of Thunder.
    • Heroes fortunate enough to acquire a “Key to the Palace of Lei Shen” can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare mobs, hidden chests around the island, and from award satchels obtained by completing daily quests.

  • Taking Over The Farm
    • Players that have grown attached to working the land at Sunsong Ranch can now acquire purchase the farm land from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
    • The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
    • Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.

Classes
  • Mage (Forums / Skills / Talent Calculator)
    • Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation.
    • Arcane
      • Arcane Blast damage has been reduced by 22.2% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
      • Arcane Missile's damage has been reduced by 22.2%.
      • Arcane Barrage damage has been reduced by 13.6%.
    • Frost
      • Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.

  • Monk (Forums / Skills / Talent Calculator)
    • Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15 second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10 second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, its detonation healing has been reduced by 62%, and detonation range has been increased by 40%.
    • Chi Burst now does 340% more damage and 69% more healing, no longer costs Chi, and has a 30 second cooldown.
    • Mistweaver
      • Jab now costs 6% (was 4%) of base mana to use.
      • The Glyphed version of Uplift now costs 8% of base mana (was 6.6%) to cast.
      • Teachings of the Monastery now provides additional benefits.
        • Tiger Palm damage increased by 100%. and restores 1% of max mana.
      • Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jab and Spinning Crane Kick which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 2% mana.

  • Paladin (Forums / Skills / Talent Calculator)
    • Retribution
      • Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
      • Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800).
      • Retribution 4-piece PvP set bonus had been replaced. It now decreases the cooldown on Avenging Wrath by 65 seconds.

  • Priest (Forums / Skills / Talent Calculator)
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
    • Power Infusion now increases the Priest's damage by 10% in addition to current effects.
    • Discipline
      • Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
      • Penance now has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
      • Spirit Shell now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis. no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
      • Divine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage. is no longer guaranteed when Prayer of Healing is cast. The effect now activates when the spell crits.

  • Shaman (Forums / Skills / Talent Calculator)

  • Warrior (Forums / Skills / Talent Calculator)

Creatures
  • Players of the same faction that participated in a fight with Pandaria world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) now get shared credit for the kill and will be eligible for loot.

Raids, Dungeons and Scenarios
  • Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters!
  • Mogu Runes of Fate have been added and provides a bonus roll for Throne of Thunder, Nalak the Storm Lord, and Oondasta and are purchased with Lesser Charms of Good Fortune. Elder Charms of Good Fortune will continue to work in Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon).
  • The maximum number of Elder Charms of Good Fortune a character can hold has been increased to 20 (was 10).
by Published on 2013-02-19 03:34 PM

BlizzCon 2013 Storms Anaheim November 8-9

Troves of the Thunder King, Patch 5.2 Notes Update, Blue Posts, Starcraft Universe

Patch 5.2 PTR - Build 16597
Patch 16597 will be deployed to the PTR realms soon. This patch adds new 496 cloaks from the 5.2 daily quest faction reputations at Revered, attaches some crafting spells to their professions, and tweaks damage on many of the Patch 5.2 raid spells.

Helm of Hungering Darkness




New Items
You can find all of the new items in Patch 5.2 on WoWDB.

Level Type Spec Slot Name
496BackTankBack Cloak of the Immortal Guardian
496BackTankBack Cloak of the Immortal Guardian
496BackMeleeBack Shan'ze Partisan's Greatcloak
496BackMeleeBack Shan'ze Partisan's Greatcloak
496BackSpell SpiritBack Shan'ze Gravetender Cloak
496BackSpell SpiritBack Shan'ze Gravetender Cloak
496BackPhysical DPSBack Thunder-Chaser Cloak
496BackPhysical DPSBack Thunder-Chaser Cloak
496BackSpell DPSBack Static-Collecting Cloak
496BackSpell DPSBack Static-Collecting Cloak


Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Mage (Forums, Talent Calculator)

Arcane
  • Arcane Barrage base damage reduced by 33% and SP scaling reduced by 14%.
  • Arcane Blast damage and SP scaling reduced by 14%.
  • Arcane Charge now grants 50% damage per charge, up from 40%. Arcane Blast mana cost increased by 150% per charge.
  • Arcane Missiles damage and SP scaling reduced by 14%.

Major Glyphs
  • Glyph of Evocation - With the Invocation talent, you instead gain 10% of your health upon completing an Evocation, down from 20%.

Monk (Forums, Talent Calculator)

Talents
  • Chi Burst now has spec specific tooltips. Now only lists healing AP scaling for Mistweavers.
  • Chi Wave now has spec specific tooltips. Healing now scales with AP and base damaged increased.

Mistweaver

Paladin (Forums, Talent Calculator)
Retribution

Priest (Forums, Talent Calculator)

Talents
  • Power Infusion now increases all damage by 10%.
  • Solace and Insanity - Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest).

Discipline
  • Divine Aegis - Critical heals create a protective shield on the target, absorbing 100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much.
  • Mastery: Shield Discipline now increases the potency of all your damage absorption spells by 12.8%, down from 20%. Now also increases all of your healing by 6.4%.
  • Penance now has a 40 yd range for friendly and enemy targets.

Discipline & Holy
  • Holy Fire is now instant cast, down from 2 sec.

Warrior (Forums, Talent Calculator)
Arms
  • Sudden Death now has a 10% proc chance from autoattack and Strikes of Opportunity, rather than 25% from Overpower.

Professions
Blacksmithing

Engineering
  • Advanced Refrigeration Unit Engineering 10 sec cast. Reagents: Stabilized Lightning Source (5), Living Steel (5). Tools: Blacksmith Hammer.
  • Pierre Engineering 10 sec cast. Reagents: Stabilized Lightning Source (15), Living Steel (15). Tools: Blacksmith Hammer.
  • Sky Claw Engineering. 10 sec cast. Reagents: Stabilized Lightning Source (30), Living Steel (30). Tools: Blacksmith Hammer.
  • Stabilized Lightning Source Create a from Stabilized Lightning Source Ghost Iron Bars. Engineering. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).

Leatherworking

Raid & Dungeon Abilities
  • Acceleration Link Anima Golems in close proximity link together, increasing each golem's attack speed by 250% and damage by 200% 175%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects. Instant.
  • Anima Font Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 0 250,000 Fire damage. Unlimited range. Instant.
  • Anima Ring Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 350,000 180,000 Fire damage over the duration. Unlimited range. Instant.
  • Arcane Blast Blasts the target with energy, dealing 6,500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40% 50% and mana cost of Arcane Blast is increased by 120% 150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast. 8% of Base Mana. 30 yd range. 2.5 sec cast.
  • Ball Lightning The Ball Lightning rushes towards an enemy, inflicting 100,000 150,000 Nature damage to the enemy. Unlimited range. Instant.
  • Caustic Gas Inflicts 800,000 Nature damage split evenly between all enemies within a 25 0-yard cone. 3 sec cast. 12 sec cooldown.
  • Caustic Spike Inflicts 80,000 Physical damage to a random enemy illuminated by Infrared Light. Limited to 1 target. 100 yd range. 2 sec cast.
  • Discharge Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 7% 5% of all damage taken as Nature damage to all players. Instant.
  • Focused Gaze 200 yd range. Instant. Inflicts 100,000 Arcane damage per second. 200 yd range. Instant.
  • Focused Lightning Pulses 40,000 Nature damage every 0 sec half second. to other players within 5 yards. Melee range. Instant.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 400,000 Nature damage and increases knocking the target back and increasing damage taken by Fusion Slash by 100% for 60 sec. Unlimited range. 2 sec cast.
  • Icy Shadows Standing in Icy Shadows reduces Fire damage taken by 80 % 80%. Melee, ranged, and casting speed reduced by 75%. 300 yd range. Instant.
  • Ionization Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 400,000 450,000 Nature damage to players within 8 yards when dispelled or duration expires. Unlimited range. Instant.
  • Lingering Gaze Inflicts 150,000 Inflicts 50,000 Shadow damage to all targets within 15 yards. 100 yd range. Instant.
  • Long-Range Ritual Lightning Inflicts 200,000 Inflicts 275,000 Fire damage to enemies outside 50,000 yds. 1.5 sec cast. 3 sec cooldown.
  • Short-Range Ritual Lightning Inflicts 200,000 Inflicts 275,000 Fire damage to enemies within 30 yds. 1.5 sec cast. 3 sec cooldown.
  • Spear Spin Attacks nearby enemies in a whirlwind of steel that inflicts weapon 50,000 Physical damage and knocks back. Instant.
  • Summon Ball Lightning Inflicts 75,000 Inflicts 50,000 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location. Unlimited range. Instant.
  • Tidal Force Inflicts 150,000 Inflicts 0 Frost damage to enemy players in its path. 300 yd range. Instant.
  • Unstable Anima Corrupted life energy erupts from the afflicted player, dealing 1,000,000 Shadow damage, and an additional 250,000 Shadow damage every 1 sec for 10 sec divided among all allies within 8 yards. If no nearby allies are struck, a catastrophic explosion will result. 200 yd range. Instant.
  • Violent Gale Winds The Violent Gale Winds from the outdoors push the players in a direction, inflicting 15,000 10,000 Nature damage every 1 sec. 500 yd range. Instant.
  • Wild Smash Inflicts 150,000 Inflicts 0 Physical damage to enemy players in its path. 300 yd range. 1 sec cast.
  • Wind Storm Deals 60,000 Deals 50,000 Nature damage every 2 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.
  • Wounding Strike Inflicts 20,000% Inflicts 20,000 Physical damage every second and leaves the target wounded, reducing the effectiveness of any healing by 9% 8% for 18 sec. Requires Melee Weapon. Melee range. Instant.
by Published on 2013-02-19 02:33 PM

Troves of the Thunder King, Patch 5.2 Notes Update, Blue Posts, Starcraft Universe

BlizzCon 2013 Storms Anaheim November 8-9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BLIZZCON!!!1!1 The seventh BlizzCon is coming to the Anaheim Convention Center Friday, November 8 and Saturday, November 9, 2013. Those who join us for this epic community gathering will experience two solid days of hands-on time with the latest Blizzard games, in-depth developer discussion panels, intense eSports action featuring some of the top players in the world, and a variety of other exciting activities and events. Further details on the show, including ticket pricing and availability, will be posted here on BlizzCon.com at a later date. In the meantime, check out the press release for more info and prepare to help us blow Anaheim's mind.
by Published on 2013-02-19 08:24 AM

Diablo 3 Nominated for 2 BAFTA Awards, ProzaicMuze Guides Update, Auriel Fan Art

Patch 5.2 - Troves of the Thunder King
Patch 5.2 makes use of solo scenarios for several storytelling purposes, but one of the scenarios is purely to give you loot! To enter the scenario, you need to acquire a Key to the Palace of Lei Shen. This key drops very rarely from mobs on the Isle of Thunder, more often from rare spawns on the Isle of Thunder, and in the rare spawn chests that appear on the isle.


Once inside, you can purchase various items for one to three Elder Charms to make the scenario easier. These allow you to do things like sleep a target for 25 seconds, walk on water and over tile traps, open a single locked gate, distract or trap a mob, and a quick forward jump. Most of these items require a reputation level higher than friendly, so you will want to earn reputation with the new daily quest factions to take advantage of these items.

When you are ready you can speak to Taoshi to begin. Once the doors open, you have five minutes to loot as many chests as you can. The only thing standing in your way are hostile NPCs, doors locked by levers, and lots of traps. There are columns of lightning that slow you down and cause damage, spiders that web you to the ground, tile traps on the floor that will stun, throw, or damage you, statues that will stun and damage you, or sentries that will damage you.

The hostile NPCs consist of patrolling trolls, lions that wake up when you enter combat near them, and a final boss. The final boss is carrying one of the Golden Treasure Chests and guarding three others.

While looting the chests, you will come across the smaller Mogu Treasure Chests that contain 5-10 gold, Mote of Harmony, Spirit of Harmony, Shan'ze Ritual Stones, Elder Charm of Good Fortune, a Tattered Historical Parchments, and Burial Trove Keys.

The chest you are really interested in are the Golden Treasure Chests, as they contain greater amounts of the items from the other chest, as well as higher drop rates and more gold.

After the five minutes has elapsed, Taoshi pulls you out to a safe room with several of Lei Shen's Burial Troves, which require the Burial Trove Key to open. Inside these chests you will find the same loot as the previous chests, but even more of it, along with 10 Justice Points and roughly 60 gold.

One well executed run can earn several hundred gold, 10+ Elder Charms, some Shan'ze Ritual Stones, 20-30+ Tattered Historical Parchments, and many Motes and Spirit of Harmony. It is unlikey you will earn this much on your first few runs, as it takes time to learn where all of the chests are.


Patch 5.2 - Ra-den's Room Updated
Throne of Thunder has received some significant improvements since we last previewed it (Indoor / Outdoor). One of the bigger changes is the improvement made to Ra-den's room.



Patch 5.2 Official Notes Updated
The Chinese Battle.Net site had their Patch 5.2 notes updated, so the US and EU should be updating soon as well. Thanks to ngacnlcq for the translation! Keep in mind that this may not be perfectly accurate, so should be regarded as a preview of what is to come, not fact.

Originally Posted by MMO-Champion
General
  • Take Over The Farm (was Buy The Farm)
  • Players that have grown attached to working the land at Sunsong Ranch can now take over the farm through quests purchase the land from Farmer Yoon.
  • Characters that are exalted with the Tillers and have unlocked all of the farm plots can choose whether they want to take over the farm or not.

Classes
  • Mage (Forums / Skills / Talent Calculator)
    • Glyph of Evocation now causes mages with Invocation talent to gain 10% of your health (was 20%) upon completing an Evocation.
    • Arcane
      • Arcane Blast damage reduced by 22.2%.
      • Arcane Missile damage reduced by 22.2%.
      • Arcane Barrage damage reduced by 13.6%.
    • Frost
      • Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.

  • Monk (Forums / Skills / Talent Calculator)
    • Chi Wave now does 100% more damage, but its healing reduced by 14%, and no longer costs Chi, but now has a 15 second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi. The spell now has 10 seconds cooldown. Its damage over time increased by 22%, healing over time reduced by 61%, healing when detonated reduced by 62% and detonation area increased by 40%.
    • Chi Burst now does 340% more damage and healing increased by 69%, no longer costs Chi, and has a 30 second cooldown.
    • Mistweaver
      • Jab now costs 6% (was 4%) of base mana to use.
      • Glyphed Uplift now costs 8% (was 6.6%) of base mana.
      • Teachings of the Monastery now provides additional benefits.
        • Tiger Palm damage increased by 100% and restores 1% of max mana.

  • Paladin (Forums / Skills / Talent Calculator)
    • Retribution
      • Seal of Justice now causes melee attacks to do 20% (was 16%) more holy damage.
      • The 2-piece PvP set bonus now provides 1000 PVP Power (was 800).
      • The 4-piece PvP set bonus redesigned and now reduced Avenging Wrath's cooldown by 65 seconds.

  • Priest (Forums / Skills / Talent Calculator)
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but Power Word: Solace doesnt trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. When Power Word: Solace deals damage, it will also heal a friendly player within 40 yards of the target equal to 100% of its damage (When priest is healed, the healing is equal to 50% of its damage).
    • Power Infusion now also causes priest to deal 10% more damage, other effects remain unchanged.
    • Discipline
      • Mastery: Shield Discipline now also increases healing of all healing spells, but the bonus it provides reduced by 36%.
      • The range of Penance is 40 yards to both friendly targets and enemies (was 40 yards to friendly targets and 30 yards to enemies).
      • Spirit Shell now provides an absorbing shield equal to your average healing and absorb effects, including critical healing and Divine Aegis. Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
      • Divine Aegis now causes critical healing to apply an absorbing shield to the target, equal to 100% of the healing, rather than double healing. In additional, it also causes Power Word: Shield to have a chance equal to priest's critical change to absorb double damage. Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now activates when the spell crits.

  • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • Overpower now costs 10 rage, and causes Mortal Strike cooldown reduced by 0.5 seconds.
      • Sudden Death now has a 25% chance to activate from Overpowerhas a 10% instead of a 20% chance to activate from auto attacks and Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.

  • Shaman (Forums / Skills / Talent Calculator)
    • Lava Burst base damage reduced by 33%, but now always crits. It does 50% more damage to the targets that affected by Flame Shock.
    • Ancestral Guidance now copies 60% (was 40%) of the healing.
    • Conductivity now shares healing equal to 30% (was 20%) of the initial healing.

Raids, Dungeons and Scenarios
  • The bags gained via LFR now have a chance to contain bonus rewards, including consumables, Spirit of Harmony, rare pets or mounts, and greens and blues that drop in normal and heroic mode.
  • Added a new Elder Charm called Mogu Rune of Fate. Mogu Rune of Fate can be used in the new content to provide bonus loot chance for Throne of Thunder, Nalak the Storm Lord, and Oondasta. Mogu Runes of Fate can be purchased with Lesser Charms of Good Fortune. Elder Charms of Good Fortune will still apply to Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon).
  • The cap of Elder Charms of Good Fortune each character can have increased to 20 (was 10).



Blue Posts
Originally Posted by Blizzard Entertainment
Normal Difficulty Learning Curve
How are we expected to gear up to iLevel 500 for 5.2 when the 5.0 Raids are tuned so horribly? There is no learning curve at all for the first 8 Bosses. They can all be beaten on the first few pulls with the exception of Elegon who might take an hour or two. Then comes Garalon who is so tightly tuned it feels like pre-nerf Spine HC.
Patch 5.2 will reduce the damage and health of bosses on Patch 5.0 raids by 10%. And The 5.0 Raid Finders will have their droprate upped as well. Pair that with Patch 5.2's upcoming Raid Finder (which requires item level 480) and hopefully you'll have more than enough gear in a timely manner to finish whichever bosses you have still left in 5.0 and move on to the Throne of Thunder.

Unfortunately Draztal the game doesn't work like that as much as Blizzard would like it too. When 5.2 comes out, even those players that didn't get around to completing T14 raids will enter ToT and forget all about T14 raids. Granted there is not "catch up" system this time like other tiers which is good and bad ( good from a new player PoV, bad from an alt PoV). I hope this doesn't lead to normal modes gettign hit hard with nerf bats like firelands was
If they have enough gear to push through ToT certainly they have it to clear the remainder bosses of 5.0 raids once 5.2 has been released. Of course, it's up to each individual guild to do whatever they consider better. If they don't feel like finishing MV/HoF/TES... more power to them? Those that clear it before current content on normal will get a Feat of Strength called "Ahead of the Curve" for each of the end bosses in these three raids, too. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Professions
Of all professions, which one could need the most work to be better in the next expansion?
I'd say Leatherworking, but would be interested in other opinions. (Source)

When you make acc wid proffessions i close my account sorry this idea is Bullshit .
Why? Do you think it's a badge of honor for folks who have done it? Or do you just like the diversity? (Source)

PTR Changes to Blacksmith leveling are inspired. Can we see Tailoring & Leatherworking getting the same treatment?
If the Blacksmithing and Engingeering ones are popular, we'll keep expanding it. (Source)

Future
How many more major content patches should we expect out of MoP?
How many would you like ideally? (Source)

Please don't let space issues get pushed past 5.2. Add a 2nd expensive void storage page. Should be trivial to implement.
Void Storage wasn't designed to let players keep every piece of gear ever or we wouldn't have capped it at all. (Source)

Any plans w/LFR loot to allow passing on loot you already have? Or allowing players to choose the type of loot they get?
Letting players choose to e.g. raid as Ret but choose Holy gear is something we plan on doing (though unlikely to make 5.2). (Source)
We don't like passing in LFR. The entire point of the new system is to remove the social element of loot among strangers. (Source)

hey, remember the Battle for Undercity quest chain, and how it was removed. It would make a great scenario!
We agree. If only we had scenario tech back then. A good wish list feature for someday. (Source)

Warlock class mount fire should be green too! I like green. I just love it. I like every kind of green...
Class mount change requires different artists than the spells, but we can try and get it for 5.3. (Source)

what are the chances of a tabard list like pets and mounts? like to keep my 25 or so keepers but need that bank space.
It's in the plan, just not something you'll see for 5.2. (Source)

UI / Addons
Have you guys ever though on getting rid of all 3rd party add-ons in WoW? I think it would add & fix a lot of problems @Ghostcrawler
Not really. It's a ton of work to support them, but many if not most players use some. The customization is cool and valuable. (Source)

Do you think that the AH needs an overhaul? From a gold maker's point of view this default AH UI is entirely insufficient.
We understand that folks who play lots of AH want additional functionality. Seems like a fine roll for add-ons though, no? (Source)

Ever considered adding a UI element for players to track important buffs/cooldowns? Just icons/bars, with minor customization.
We've considered it. Players are very specific about what / how they want info displayed though, so it's tough to design. (Source)

Misc
and your solution was adding a bunch of crap to the game (pet battles, LFR, transmog, challenge... when we just wanted raids
I think it's a dangerous use of "we" to assume a lot of players prefer raiding to pet battles or transmog. (Source)

Not true. Having nothing to do in Cata started in 4.1 with months of only two dungeons. Very few complaints in 4.0
Players stopped playing 4.0 very quickly. (Source)

U've tried so many things 2 keep and bring back players but not a loyalty scheme. Seems pretty mean spirited. R u a meanie GC?
I am a meanie. Loyalty schemes are tricky. Ones used by airline and phone companies say "Don't you DARE switch even if you hate us." (Source)

It would seem though loud and angry mobs motivate more change then civil and intelligent posts. Sadly, that is how it appears.
It's not true. I think anger is what you insert in an argument when you don't have anything else. (Source)

is there any truth to a rumour you're working on bringing out level 80 servers?
No. (Source)

Probably because the current crop of designers has special needs.
True story. My need is gin after reading all these tweets. (Source)

StarCraft Universe - Open Beta
StarCraft Universe is a fan created Starcraft II mod that aims to create a MMO-RPG style game within Starcraft. It takes place in an alternate timeline, 11 years after the events which transpire in the 'In Utter Darkness scenario of the StarCraft II: Wings of Liberty campaign. Currently a small single player portion has been released for testing, but a multiplayer version will be coming in the future.


Site Navigation