World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-01-16 06:22 AM

1.0.7 PTR Patch Notes, Patch 1.0.7 Now Available on PTR

Want to talk about this news post? Use this thread! Please don't attempt to enter the contest in it, as your entry will not be counted.

MMO-Champion Giveaway - Swift Windsteed Mount - Day 1
It is time to do another belated holiday giveaway! This time we are starting with 5 x Swift Windsteed. Be sure to read the full rules below. Good luck!

  • 4 x Swift Windsteed will be given away on the forum to people that reply to this news post.
  • 1 x Swift Windsteed will be given away to someone following us on Twitter.
  • To enter the contest, just post a reply in this news post or follow us on Twitter.
  • You have until Thursday January 17th @ 1 AM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.
  • Winners will receive a PM on the forum or DM on Twitter asking for their region (US or EU), which they have 72 hours to reply to. After that, a new winner will be selected. Don't forget to log in and check your PMs and DMs!
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You are welcome to enter both on the forum and on Twitter for two chance to win!

Patch 5.2 PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Paladin (Forums / Skills / Talent Calculator)
  • New Ret 4pc reads in totality (i.e. there is no mention of Templar's Verdict): "Your Crusader Strike and Hammer of the Righteous have a X% chance to cause your next Divine Storm to also strike its primary target with a Lightning Bolt for Y Nature damage." Y is about a Templar's Verdict.
  • Obviously, I meant +50% Flash of Light not Flash Heal. Those spells are tooootaly different.
  • Sword of Light now reads +30% Word of Glory and +100% Flash of Light. We wanted to reward Flash of Light more, because it's harder and riskier to use.
  • For Divine Storm, several years ago, we got on this kick that thou shalt not use AE in single target fights. Ret paladins (Divine Storm) and warriors (Whirlwind) were particularly affected (and perhaps bummed out by it). The game has changed a lot since that time and now we have cleaving Arcane Barrage and core abilities like Howling Blast. We think the Ret toolkit is in a better place with separate single-target and AE finishers, but we get requests all the time to make Divine Storm more prominent. This set bonus is one way to do that. We also saw some complaints about yet another set bonus affecting TV, and thought maybe we could play with DS. We also saw complaints that TV randomly doing more damage would be frustrating. The new bonus allows you to take advantage of a proc to increase your damage. We could change the proc to Holy damage, but we would have to nerf it to account for the 2pc and Inquisition.
  • For Blinding Light, we don't think it changes much that it's used at the end of a CC chain. It's still trickier to get off a cast time spell. You have to stop moving and risk interruption. Yes, you may use it defensively less often, but the net result will still be less being CC'd by a Holy paladin. No, the CC target can't stop the cast time, but we balance PvP around group play. During MoP development, we wanted to make sure paladins had more offensive pressure. Holy ended up getting plenty with higher nuke damage and access to Repentance. With the recent changes to shaman, Holy paladins are the most dominant healer in high-end PvP. We think this change along with the set piece bonus change will help bring that down a little.

Shaman (Forums / Skills / Talent Calculator)
  • We're changing the Enhance 2pc from 3 charges on Unleashed Weapon to 1 charge on all Shocks.
  • For the Enhance 2pc, we're going to try Storm Strike gives you 2 charges on Maelstrom Weapon, for the reasons mentioned.

Priest (Forums / Skills / Talent Calculator)
  • Our current though on Solace is that it will provide damage and healing for both Disc and Holy. So Holy could use it for some Atonement-like healing, as could Disc, but Disc won't double dip and shouldn't feel like it's mandatory. That could change (all of this could change) as we try it out and iterate more.
  • Khendra, we have no objection to using Prayer of Healing when you need to heal a bunch of people. That's what it's for. But when you're using Prayer of Healing in Preparation for future damage because DA and SS make your AE heal better at shielding than actual Power Word: Shield, then that even further reduces your options. (In 10s, Disc tends to use Atonement more, so they're doing something more than just PoH spam. In 25s, we see some Atonement use, but it's fit in when possible and healers in 25s are just always going to be able to specialize more.)
  • We might in the future add another AE heal for Disc (I think you can make a compelling argument that in this day and age, healers need a variety of interesting AE heals and maybe only a couple of ST heals, while healer design for years went in the opposite direction) but that's not the sort of thing we want to drop on you in the middle of an expansion. In the meantime, if Disc uses Penance and PW:Shield some more (and Flash Heal in PvP) and doesn't trounce all the other healers, we will be satisfied and hopefully so will priests.

Rogue (Forums / Skills / Talent Calculator)
  • The 2pc bonus does not affect Crimson Tempest, because Crimson Tempest’s duration does not scale with combo points.
  • As previously mentioned, we chose 80% as the damage for Shuriken Toss, as that made it balanced with white attacks, to offset the Dual Wield miss penalty and glancing. However, that neglected to consider that it also triggers poisons more often due to not missing 19% of the time. So we’re lowering its damage slightly, to 75%. That’s intentionally under-compensating, so that the extra poison procs are still a gain, rather than just neutral. Additionally, to make absolutely clear that you do not want to run out, Shuriken Toss, and run back in, to get the Shuriken auto attacks, we’re making the auto attack override end when you get back in melee range.

Death Knight (Forums / Skills / Talent Calculator)
  • We are changing the 4pc Frost / Unholy set bonus from Army of the Dead to Killing Machine and Sudden Doom proc more often. We don't have numbers yet and it's possible they won't work out. In addition to all the concerns mentioned, it was a really valid point that Army of the Dead is hard to use in Raid Finder, where most of our players experience raids. You rarely get countdowns before a pull and players in general are used to yelling at DKs who use Army because they had a bad experience at some point with the ghoul taunt.

Druid (Forums / Skills / Talent Calculator)
  • For PvP, we're considering just making the Cyclone duration buff the bonus for all druid specs. We'd likely just give Feral cheaper interrupts (their current glove bonus) baseline.

Patch 5.1 Hotfixes - January 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Various Hozen rare spawns can now be slain appropriately.
  • Kor'kron Flak Cannons will now appropriately deal damage to Alliance players over Dominance Point. Attacking the cannon will no longer flag players for PvP.

  • Fixed an issue where some players were unable obtain the quest "The Bell Speaks" to progress in the Shieldwall quest chain. Achievement credit for "In Search of Harmony" will be corrected in a future patch.

Bug Fixes
  • Players will no longer sometimes become stuck in the Battle for Gilneas.

Blue Posts
Originally Posted by Blizzard Entertainment
Flying Mounts Feedback
We pretty firmly believe the questing experience is just wholly better when you can't lift off and set down wherever you like, frog leaping from quest objective to quest objective. Certainly we've supported that with no flying for the leveling content of Wrath and Mists, and only after you hit level cap can you obtain the ability to fly. The new zone coming in 5.2 is not unlike the Isle of Quel'Danas in a few ways, and one of them is that there's no flying. That helps us achieve that desire for progressive questing, it's good for supporting world PvP, as well as lets us make really difficult outdoor encounters, like Oondasta - who is OG Kazzak in difficulty - that you can't just drop on top of from the sky.

I can't imagine flying mounts ever going away, they're a big part of the game at this point, but certainly they can take a break when it makes sense and we can present content in a more intimate way from time to time. (Blue Tracker / Official Forums)

Mists of Pandaria and Casual Players
I prefer dedicating, let's say, one day to grind one faction, by doing dungeon runs, grinding mobs, maybe doing some dailies, and then be off with it (for example I blasted from friendly to exalted with Skettis in less than 2 days)
Have you considered the sole fact you can't do that is one of the reasons you've got something to do for longer rather than be done with everything in a single day and the complain for the next 3 weeks there's nothing to do?

This is a classic response. "We're reading what you're saying, but we're not listening because this is what we're doing and we don't care."
You're implying we should listen to all kinds of hyperboles. There's a BIG difference between feedback and hyperboles. If we based the feedback we passed to the devs on them (and for some reason our developers suddenly became individuals without any judgment capabilities) then the game would be in a real ugly place, to be honest.

It's fine if you don't like something. It's fine if you hate it with burning passion. It's not fine when you go on to ignore every other aspect of the game, reduce everything it offers to the absolute minimum, and then demand we act based on such a silly premise.

Can you honestly say you enjoy dailies? I sure as hell can't. Well, for a few days after I hit 90, they were refreshing and enjoyable. Thereafter they were a grind, a bore, an extremely poor design and a wasted effort.
I do. I enjoy them, I find them useful to do something outside my daily dungeon/raid routine. I've only stopped running them once I've hit exalted with all Pandaria factions to instead run scenarios, old raids and PVP.

Do you fear repute? Does your pride stop you from even attempting to admit that there's something even slightly wrong?
I'm noone to judge if there's something wrong with the amount of daily quests. I'm not a developer. I can understand, however, how a player might feel he's got to climb a huge mountain when you just reach level 90 and realize all the reputations you've got to go through.

But the thing is, now that all content is unlocked (unlike at MoP's launch), you can really progress at your leisure.

I'm sure many players, like myself, would be a lot more satisfied if we got a response that was understanding of our concerns and hatred for daily quests and acknowledged that we want an alternative.
There's plenty of alternative activities. The issue here, I fear, is that you want the rewards tied to daily quests without doing daily quests. I would like to have Heroic raiding gear rewards without doing Heroic raiding every day, but hey, I understand that wouldn't be healthy for the game.

Being an altoholic casual player my only complain about the dailies is that you have to them several times if you want to experience some casual end-game with a few alts.
Honest question: Isn't a better option for some casual end-game to run LFR with your alts? You'll get a shot at gear every week rather than having to go through those faction items.

Even if you are a paying customer they really dont care what you say about this topic, they think the solution to Cata problems are dailys times 25 a day.
Oh, please. The solution to Cataclysm problems, if you look at what's been added since then (4.0), is:
-Pet Battles, Scenarios, Raid Finder, Daily quest reputations, Item Upgrades, The Tillers farm (and how you can use it for Cooking), Brawlers Guild, Black Market Auction House, World Bosses.

It's just not objective to go and argue that everything that's been added it's dailies.

And saying that LFR is so easy it is not when you need ilvl463 to get in the first one. so you need to do dailys to get gear that gets you up to the ilvl or ofc buy gear at 20-30k gold a piece.
So just leave the topic.

LFR requires you to have ilvl460, which you can get by completing all the Dread Wastes quests, some Townlong Steppes rewards, and if you're still lacking gear for some reason: heroics/scenarios. You don't need to dailies to get in.

The problem with dailies is their structure. If you missed one set of dailies for whatever reason, then suddenly you're a behind. Your goal is a day further away from you and there's nothing you can do. This easily starts to mount up and it can eventually get to the point where you have missed so much rep that you just give in, because even though you're just seven days from exalted, you've still got to do the same old dailies that you've been doing for the past few months and it gets boring.
This isn't really true though. If you're 7 days away from reaching exalted, and you miss one day of dailies, you won't be at 8 days from exalted, you'll remain at 7. You're not losing anything. It's just up to you if you want to finish those 7 days in a single week, once every week, once every month...

Sure, I can see how people who had only one character would be bored by the Cataclysm model, contrary to people with many alts. But the MoP model of content is going way too much in the other direction, with alts being heavily discouraged by all the chores Blizz is pushing on us.

And it would really be to the good for the dialogue between fans and developers, if the Blizz reps here would stop being deliberately obtuse. "But you don't have to do all of this!" is not a valid comment in a game which relies so heavily on keeping players in the progression spiral ( with casuals like me being at the very low end of progression, but still feeling the need to make their character(s) better ).

When there's so much content to do with your main, do you truly need an army of alts at the same level your main is right now? at this very moment? I can't quite wrap my head around the argument of being a casual and at the same time arguing you need to have a bunch of alts at the very same level your main is.

No, we are not forced to do these dailies to be able to casually raid, however, it's damn hard to know that you have potential rewards within reach limited only by time-input, no actual effort aside from the time spent, and say 'Oh well, we got our behinds handed to us by this enrage, but it's ok, we're not as commited as those other guys doing dailies, so we'll just be content wiping since we don't have time (or even want) to do those daily quests.
Unless you're at your maximum skill level you're going to get a much bigger return from working on how well you play your character than picking a new item for him. Unless you're just massively undergeared (which you can fix by getting gear from an ample pool that is just not limited to dailies).

However, there are tons of things to discover in Mists if you go out and explore. The devs has places all sorts of cool and interesting treasures out in the world. I've had some great times just flying and riding around in Pandaria exploring.
So true.

Sure go ahead and lie but please try not to make it that obvious.
If you find them useful and enjoyable, you must be flying around in orgrimmar/stormwind waiting for something to happen because that's the only thing i know is worse than questing.
And how dare you defend the content??? We both know it's crap and the one who created it deserves to hear it.

Sorry but you can't call me a liar because you don't like my opinion. If you don't like questing, that's all fine (in fact, there's plenty of players out there that don't like having to level when a new expansion is launched), but you can't pretend your opinion is an universal, undisputable truth and everyone else is just a liar. (Blue Tracker / Official Forums)

Patch 5.2 Release Date
More interestingly, what do you think would be a good date to launch 5.2?

Do you think the majority of players are already “finished” with the current content? Where do you think most players stand in terms of PvE and PvP progress right now?
What rules do you think we should follow when deciding to launch new content?
Should it be a fixed linear time cycle? (Blue Tracker / Official Forums)

Players Leaving Dungeons
Getting a 30 min deserter debuff doesn't stop them, what makes you think they wont just AFK or teleport out of the dungeon instead?

Which means you will be stuck for 5 min, without a tank and no chance of replacing him.

This sums it up pretty well. Bottom line is we can’t force players to do things they don’t want to do, and why would we want to do that anyway? It’s a game; you should only do what entertains you.

Before anyone changes the topic to “yeah but we’re forced to do dailies”, I do understand that the game sometimes requires players to do things that they might not enjoy so much in order to be able to reach some things that they do.

Ideally I would like to see every aspect of the game to be as entertaining as possible to every single player, but there are 2 problems with that:

- One, everyone is different, different tastes turn this into an impossible task.
- Second, whenever you create different types of content, there will be people that will choose the content that seems to follow the path of least resistance towards an objective (example: gear).

So if you have two paths to gear, one fun, one tedious, if tedious is somewhat faster or easier than the fun path, some people will still take that route even if it goes completely against their preferences.

The trick here would be to make every kind of content that shares a similar objective to take the exact same amount of time and effort, now, not only that is highly utopic as sometimes players like the objective but don’t like the path, so they will take that path anyway to reach the objective that they do enjoy. The only solution to that would be something highly uninteresting and dull, which is make every path present the player with a choice from all the objectives that exist. But then everyone would only play and experience a very small portion of the game.

Personal experience: memorable things almost never derive from something that is fast and easy. That’s why players have so fond memories of vanilla, it took them ages to get gear from something like Naxx, and that in return, brings us feeling of value and worth to those moments, but I remember very clearly how frustrating it was for some players to be wiping for weeks/months and farm mats/gold for consumables for several hours every single day.

I’m sure that wasn’t the most entertaining experience for a lot of people, but it was for others. That allowed them to reach the objective they wanted, which was to kill an extremely hard boss and get his precious loot.

The game is always evolving and we keep trying to make the “paths” as entertaining as they can possibly be, but I don’t think there is a design that will fit with every single player’s tastes. For example, there are some that actually enjoyed that nonstop farming and wiping even then, and this is not just due to nostalgia, they did enjoy it during that time.

TL;DR - Wouldn't work. (Blue Tracker / Official Forums)

SWTOR Patch 1.7 Coming Soon
Patch 1.7 is coming soon, bringing a reputation system and new recurring event! Be sure to keep an eye on DarthHater and our SWTOR forum for more SWTOR news.

Originally Posted by SWTOR
Game Update 1.7: Return of the Gree is coming soon to The Old Republic™, allowing players to experience brand new in-game content, including a limited time event and an exciting new way to progress your character.

  • Explore the Planet Ilum to unveil a new Event, Relics of the Gree! A mysterious ancient Gree starship called “the Gray Secant” has appeared over Ilum’s Western Ice Shelf. Those who are brave enough will get the chance to help the Gree and face off against a powerful foe waiting in the heart of the Gree vessel. Republic and Imperial forces that finish this mission will earn exclusive Gree technology, including highly advanced weapon and armor appearances!
  • Advance your character with the new Galactic Reputation system! The Galactic Reputation system lets you earn Reputation points by completing missions for factions such as the Gree or the Voss, or for military divisions within the Republic and the Empire. This new system advances characters through six ranks of increasing prestige: “Outsider”, "Newcomer", "Friend", "Hero", "Champion", and "Legend". Galactic Reputation is also tied to a character’s Legacy, so Reputation points and ranks are shared across all the characters within the same Legacy!

Guild Wars 2 in the Months Ahead
Guild Wars 2 has now sold over three million copies since launch! They also posted a long blog post today about what to expect in the first half of 2013. If you are interested in more frequent GW2 news, see Guild Wars 2 Guru and our GW2 Forum!

  • New and improved world events, based off of the things learned from the previous ones.
  • Tokens for achievements that you can turn in to select from a list of rewards, such as Ascended gear and Infusions.
  • Completion of a subgroup of daily achievements to get credit.
  • No new tier between Ascended and Legendary in 2013.
  • New guild rewards, missions, and tools.

  • Paid server transfers, with time limitations and WvW restrictions, and guesting ability, which allows players to visit friends on other servers in every part of the game except for WvW.
  • A system of prestige and advancement for WvW, giving players a progression path where they earn new WvW-only abilities and bonuses, and with them gain prestige and visible titles/recognition.
  • More short term reasons to be winning in WvW.
  • Fixes for culling.

  • Better PvP matching, allowing players to be matched against people with a similar skill level.
  • Observer mode for PvP, custom arenas, leaderboards, and more tournaments and prizes.
  • Improved LFG, new player experience, and other fixes.
by Published on 2013-01-15 07:45 AM

Patch 1.0.7 Datamined Information

Green Fire Questline Availability
It appears that all Warlocks will eventually be able to take part in the questline for green fire! One of the changes to the quest line that happened after our last recap: it now rewards Akama's Seal of Courage.

Voidbinders Taking a Break in 5.2
We got an official post today that expands upon what Ghostcrawler said on Twitter previously. He also let us know that you will have new Valor gear to spend your Valor Points on in Patch 5.2!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Even Ethereals need a vacation, and the item upgraders (Voidbinders), are no exception. They’re saying they need to go home to take care of business arrangements, but … I’m not convinced. I think they’re just homesick for their ‘space mummy’ families.

Ok ok, fourth wall broken, we’re actually just temporarily removing them from the game for 5.2 due to the new raid tier. The idea with the item upgrade system is that it’s a way to spend currency on upgrading items when buying new items isn’t the clear path. Either you’ve bought everything, or at least most of them, and then spend currency to get that extra *oomph*. With a new raid tier coming, we don’t want to create a trap where people are wondering what’s more lucrative: spend currency on new items, or on the new gear appearing on vendors? (Hint: It’s the new gear on vendors.) To help ensure we’re not indirectly encouraging anyone to spend their currency somewhere they probably shouldn’t, the item upgraders will be taking a break.

Right now we’re planning for them to return in 5.3, which will not have a raid tier, and offer upgrades again as people will have likely have some currency to burn. We’re not sure yet if we’ll continue this cycle of having them take a break for raid patches and then come back in non-raid patches, but we’ll continue evaluating as we go, absorb feedback, and let you know how these plans evolve.

Patch 5.2 PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hunter (Forums / Skills / Talent Calculator)
  • Aimed Shot cast time has been lowered from 2.9 to 2.5 sec.

Shaman (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)
  • The Protection 4pc counts damage after all mitigation, and does count absorbed damage.
  • The Retribution 4pc set bonus has changed. It now has a chance for Hammer of the Righteous or Crusader Strike to cause your next Divine Storm to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage.
  • Retribution now does 50% extra healing with Flash Heal. The Selfless Healer talent has been reduced to 20/40/60% bonus healing.
  • Sacred Shield absorb effect is now dispellable, but the periodic effect is not.
  • Blinding Light has a 1.8 sec cast for Holy only. We think Holy's CC chains are too strong at the moment, but we don't think Ret or Prot need the nerf.

Death Knight (Forums / Skills / Talent Calculator)
  • I said above that the Zandalari from the 2pc benefited from Unholy mastery. That was a bald-faced lie. It deals physical damage, like the ghoul.
  • There is a good chance we're going to redesign the 4pc DPS bonus.

Priest (Forums / Skills / Talent Calculator)
  • The Golden Apparition from the Healing 4pc heals the lowest % health friendly target within 40yd. Note that it has no visual yet, but will not work like Shadowy Apparitions. It is a simple missile, not a summoned unit.
  • Further clarification on the Healing 2pc: the Glyph of Prayer of Mending will only boost the first heal. The glyph effects won’t be carried over due to the set bonus. It will be 160% -> 110% -> 121% -> 133% -> etc.
  • We are going to redesign Shadow Word: Insanity.
  • We are going to nerf Divine Aegis for Prayer of Healing, but also lower the cost of Power Word: Shield (for Disc only) and increase the healing and damage of Penance. In 25 raids, Disc is using Prayer of Healing almost exclusively and we don't think the Spirit Shell change will be sufficient to change that. We actually want Disc to get back to using PW:Shield a little more, along with Penance. Disc's throughput is overall too strong in PvE, not even counting the fact that absorbs are often more beneficial than heals.
  • Angelic Bulwark and Spirit Shell can no longer be dispelled.
  • The 4pc PvP bonus for healing priests has changed: Reduces the cooldown of Chakra by 25 sec and during Spirit Shell, Flash Heal costs 50% less mana.

Druid (Forums / Skills / Talent Calculator)
  • The Guardian 4pc is currently a 50% increase to rage generation while Enraged.
  • We are going to slightly increase Resto druid healing across the board.
  • We still like the DR change to Cyclone, but we are going to increase its range to 30 yards, and the PvP glove bonus for Balance and Resto will be to increase Cyclone duration by 2 sec.

Monk (Forums / Skills / Talent Calculator)
  • Spinning Fire Blossom's damage now scales from weapon damage rather than attack power. This will result in an intended nerf.

Keep in mind with those changes you haven't seen yet that they may change again before they reach the PTR.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.2 PvP Gear Blog Coming This Week
Changing the PvP Honor gear from 483 to 476 next season is a HUGE mistake. You are making it impossible to enter PvP Arena/RBG on a near level playing field when people with full 2/2 Malevolent are starting the season with 491 gear and 498 T2 weapons.

This is the biggest gear disparity EVER in PvP. Usually Honor Gear > Last season PvP gear so players can have a fresh start and compete on semi-even playing field. You guys are making a huge mistake and you have time to fix it. Please listen to you community and don't go through with these changes.

Not to worry, there's already stuff in the works, and the item level change on that gear is just a smaller part of the larger picture.

We'll be posting a blog that explains the upcoming changes later this week. (Blue Tracker / Official Forums)

Daily Quests Feedback
You want gear? Do dailies. You want quests? Dailies. You want end-game content without raiding eight days a week? Dailies, dailies, dailies.
You want gear?
Do heroics, Raid Finder, Scenarios, upgrade items, PVP (for PVP gear, of course)

You want quests?
Do the quests you haven't finished while leveling through Pandaria. Or yes, do dailies (let's not forget it's "daily quests").

End-game content without raiding:
Pet battles, Scenarios, Heroics, Challenge Dungeons, PVP.

And in any case, casual players can still play the game just as always, at their own pace. There's no requirement for you to have everything at a particular pace (especially if you aren't really on the raiding competition).

Daily quests being the only way for reputation was, is, and will always be BAD.
Why is this the case?

If you want the gear purely for progression terms, LFR is readily available and you won't have to go through reputations, you can also get some 496 items from crafting (though I bet those won't be exactly cheap if you need to look for a crafter you don't know at all).

Other than gear, what the reputation is giving you access to right now is just vanity items. On which case, why do you think it's unfair to invest some time leveling the reputation of those factions that offer you a vanity reward you want? (especially considering that, thanks to Grand Commendations, it doesn't take as long to raise reputations to Exalted as it did during 5.0). (Blue Tracker / Official Forums)

TFB Hotfix on Arena Pass Realm
We have a problem with latest hotfix patch not being live there (30% battle fatigue and fire blast glyph, warrior 3 stack tfb).
Thanks for the report Minpojke, we just want to let all of you know that this is something that we are actively looking into at the moment. We will keep you updated if any new information comes to light. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Maybe focus on the PTR/Beta feedback instead to avoid having millions on forums e-mails and twitter?
We definitely give more weight to players who have actually tried something. (Source)

How do you feel about a flimsy/squishy class getting a 'touch me, and you'll regret it' type of ability in the next expac?
Doesn't that take a weakness and make it not a weakness? (Source)

I've always wondered what's your take on innovation in games? Blizzard isn't known for it per se but what do you think?
It's tricky. IMO sometimes features get lauded as innovative my jaded gamers when really they're just different (and bad). (Source)
I think it's fare to say that World of Warcraft has had many innovations but do you feel recent expansions have had enough?
Is tons of innovation what the game needs? It needs enough for players getting bored, but risky for folks who are happy. (Source)

Derp, I dont think he ment that he was asking is there any plans for more space i.e bigger bags??
I get that, but we don't think heading towards 50 slot bags is the answer. Less stuff to put in bags might be. (Source)

Sunsong Ranch changes sound good. Now allow some personalization and some item storage space, and we've got player housing.
Isn't an important part of player housing being able to show off your stuff? (Source) Desktop App
Something interesting showed up in tonight's Diablo III Patch 1.0.7 PTR datamining. One of the new client strings was "Region selection is disabled when Diablo III is launched from the Desktop app." In addition to this, the Producer job opening had a new line added to it somewhat recently: " App – developing the next-generation desktop client."

The Daily Blink - Don’t Worry Blizz, We Got This Designed
The Daily Blink has designed a new role selection screen.

Not Listed: Assignment for 'Raider who is frustrated he can't select multiple roles, which, given this list, means that we should probably just boot them from the raid anyways'
by Published on 2013-01-13 06:42 PM

Wyatt Cheng on 1.0.7, Dueling Could Spread to Other Acts

Patch 5.2 - Isle of Giants Updated
A recent PTR build populated the Isle of Giants with many colors and types of dinosaurs. All of them have several million health and drop a few Giant Dinosaur Bones, which can be turned in for gold, Mote of Harmony, Spirit of Harmony, Spectral Porcupette, or a Reins of the Bone-White Primal Raptor.

Each dinosaur will drop 1 to 9 bones, depending on luck and how much health they have. See the quest tables below for the amounts required for the rewards, but keep in mind this is the PTR and the numbers can change.

Level Name Rewards Money
90Giant Dinosaur Bone1 98
90More Giant Dinosaur Bones
1 98
90Many More Giant Dinosaur Bones
1 98
90A Large Pile of Giant Dinosaur Bones
1 98
90A Mountain of Giant Dinosaur Bones
1 98

Orgrimmar and Stormwind Construction
It looks like the gates might be the extent of the repairs accomplished in Patch 5.2.

Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
Hey GC, any reason to keep extra Sigils after completing the first Black Prince quests?
No. (Source)

The problem is lack of viable options, in Cata there was only Dungeons, now it's only rep by dailies.
You're going to have a hard time convincing me there are fewer options now. I think some of you just hate dailies period. (Source)

You think you've added diversity but the reality is you simple switched from a dungeon game to a daily game
Plenty of people are running dungeons (and scenarios and LFR). In Cat, they only ran dungeons, and got bored quickly. (Source)

tabards give rep. Put a daily cap on rep. Dailies or dungeons. Quit pretending solution isn't obvious.
Obvious but not healthy IMO. Only queuing for instances from cities isn't good for the game long term. WoW needs a world. (Source)

Do you feel like CRZ takes away the one advantage small pop servers had of less competition for rare spawns?
We don't really want small pop servers to have advantages though. We think larger pop servers are more fun. (Source)
Meanwhile, I generally prefer an uncrowded zone for questing. What are the specific pros/cons to the dev team?
I don't think WoW can compete well as a single player game. Its strengths lie in other players. (Source)
However, I also believe that often those benefits are subtle enough that they aren't always obvious to players. (Source)

When is Stormwind going to get repairs from Deathwing's attack? Getting sick of the ruins..
It just comes down to how artists and designers spend our time. Would you rather have SW or cool stuff on the 5.2 islands? (Source)
You should have the old stormwind already in the files, update the texture and BAM, fixed stormwind
If it was that easy don't you think we would have figured that out? (Source)

I believe vanilla was mostly better community-wise but you can't deny many major improvements.
I wonder sometimes if it felt better in vanilla just because more were uninformed. E.g. didn't know if an item was good or not. (Source)

Out of curiosity is there a reason hit/exp cant have benefit past 100% chance? I don't know what though I admit.
We've talked about a small DPS buff, just as consolation, not something to shoot for. (Source)

Oh so it was your fault that one healing class was standing outside buffing the entire Sunwell patch. Now I understand....
While the encounters were pretty fun, Sunwell was not kind to class balance. Helped establish our goals for the next 3 expansions. (Source)

"We're sensitive to nerfing an ability that Prot has had forever."Could I have an explanation for the BW nerf? Had it since bc
Players finally convinced us that "can't be stopped" defenses would always be used offensively and often immediately in PvP. (Source)

bloodlust/timewarp as an example
It's a challenge for sure! In that example, many players were telling us that they couldn't raid with friends for want of lust. (Source)

Tanks don't solo well, don't pvp well, and raid spots are rare. Responsibility aspect no different from healers.
Disagree. Tanks solo phenomenally well. They are also near mandatory as flag carriers for RBGs. (Source)
Also disagree about responsibility. Tanks are often expected to set the pace and even explain mechanics. Healers *can* blend in. (Source)
if a tank isnt setting pace and the tank isnt paying attention it usually mean lots of wipes
In organized groups, the leader can be anyone. In pugs, the tank is often expected to be the leader. (Source)

What does this mean for Touch of Karma, it's a defensive cool down that I use offensively also.
Defenses used offensively are fine. It's the "and I can't be countered" part that we finally reneged on for some abilities. (Source)

so what about classes that never receive nerfs but continue to face roll since vanilla? Come again?
Which classes are those? (Source)
Generally speaking, this game needs *more* class distinction, not less. "My class needs X like another class has" isn't going to sway us. (Source)

Can you please stop making DoT trinkets or give Frost/Arc Mages some level of DoT? We're the only speccs that can't use LotC.
We think dot trinkets are interesting. It's boring when every class wants whatever the next +dps trinket is to come along. (Source)

Dungeon Tabards were much better then the daliy grid now and Prime Glyphs had better talents.
You thought choosing a +5% damage glyph was interesting? (Source)

Death Knight (Forums / Skills / Talent Calculator)
Why do you say it's okay for BrM to have such a high skill cap to be useful, but when DKs did, you revamped them?
It depends on degree, and DKs are still plenty complicated compared to the older classes. (Source)

Mage (Forums / Skills / Talent Calculator)
Because the constant ramp-up of arcane is absolutely horribly crippling on encounters where you aren't a turret
Arcane isn't designed around 6 stacks all the time. We understand players want to stay at max stacks, but that's the challenge. (Source)
But if there's anything we can do to stay at 6 always after 5.2 goes live, we will find it and we will play it.
Sure. That's how the spec works. It's our job to keep that interesting and not make it brain dead to accomplish. (Source)

5.1 also gave us Mastery Stacking OR Haste stacking very similar numbers giving mages Haste/Mastery & Scorch/Abarr all viable
Making haste compete with mastery is a good goal. Making Scorch mandatory / rotational isn't a good way to accomplish that. (Source)

Paladin (Forums / Skills / Talent Calculator)
Retune GoAK around being a 1-2 min CD imo. Make wings the big 3 min. 5 min CDs aren't fun, and hard to balance.
We'd prefer not to see the Guardian out that much. Too much visual noise. Wings is subdued by comparison. (Source)

Got kicked out of my RBG Team til "Ret's get fixed'",let us benefit Healing from PVP Pow again and we are playable once again!
Once again, that PvP power nerf should have been ~20% healing. Can your team really notice that difference? (Source)
It's quite a bit more than 20% it's 35% at best and it's the only survivability/utility with no counter a ret has.
How much PvP Power do you have? It's easy to convert that number to a potential loss in healing. (Source)

Retribution paladins bust is high but sustain damage is low compared to other classes, any chance on a buff on sustain dps?
This is common feedback, but not sure how to fix. Wings to 10% or a 5 min timer? Ick? (Source)
You should go check all the trash about rets in PvP,alot of people thinking of canceling their subscription 'bout it.Take care
We value feedback, but can't be held hostage by cancellation threats. It's just too easy a card to play. (Source)

Ret paladin is under represented in 3s, 5s, and RBGS, which means that they are trash. What should a play with ret, tell me ?
Do you think those #s might show a sampling bias since many go Holy? I'm not saying go Holy. I'm saying data requires analysis. (Source)

Priest (Forums / Skills / Talent Calculator)
But why did they all go Disc?, because holy just cant compete, i was holy for 4+ years and now i'm stuck in a spec i hate
Buffing Holy to have two overpowered priest specs isn't going to make other healer very happy. (Source)
Who says we want Holy to be op? Holy priests would settle for decent regen, HW:Sanc worth casting, and a small perk.
The tweet I was responding to wanted Holy to be brought up to Disc level. Since Disc is (mildly) OP, that would make Holy OP. (Source)

so what you're saying is basically that because disc is op its ok to ignore holy. What if we hate playing disc and love holy?
I'm saying nerfing Disc back down to a reasonable level well make Holy seem like an alternative once again. (Source)

The Rapture change (250%) is flatly wrong. It does NOTHING for Holy, plus makes disc scale outrageously. Need something else!
How does it make Disc scale outrageously? It was only broken when it stacked with temp Spirit buffs. (Source)
It will scale outrageously due to gear improvment. More spirit = more mana from rapture. Holy still gets squat.
If it's a percentage, then it scales linearly with Spirit. Disc gets more mana than Holy, but casts PWS, a more expensive spell. (Source)

An off the wall thought: if you extend Focused Will to Holy, you could make it restore mana too without wrecking pve?
I think that would be pretty frustrating for PvP though. How are you supposed to shut down a priest? (Source)

Rogue (Forums / Skills / Talent Calculator)
Dear Mr. Street what do u think about removing preparation and make some cds shorter?
We've discussed that a lot. Our concern is you'd see rogues years from now still asking / demanding Prep back. (Source)

The problem with BF was that Combat was awesome with ex. 2 targets, abysmal with 1.
We think "abysmal" is hyperbole, but we are trying to buff Combat single target to make up for the cleave nerf. (Source)
5% to AP is "trying" - oh veey!
How much DPS do you think 5% AP is and how below do you think Combat is on single-target fights? (Source)

Warlock (Forums / Skills / Talent Calculator)
Well now you realize this, any chance on buffing supremency so it's viable and we can use pets again?
Planned for 5.2. (Source)

If we're supposed to use pets you need to fix the pet talent choice, currently it ISN'T a choice to compete.
We brought Sac back because some old time locks liked the play style. We agreed that the default lock should have a demon though. (Source)

Warlocks are crap in pvp thanks to your theory crafting, do you even check your arena ladders ?
I see warlocks. What ladder filtering are you looking at specifically? (Source)

So does that mean that part of the reason for the lock revamp was low pop numbers? (among other things ofc)
Partially, but also felt they didn't feel distinct enough from mages. "Warlock" has some fantasy equity, but not as much as "mage." (Source)

If warlocks are supposed to use pets and are instead sacrificing them, where is the disconnect in design?
It probably means Sac is too good or Supremacy isn't good enough. (Source)
Honestly, I think the pet-centric talents should have the slightest edges because of how they work in practice.
Yeah, we *try* to offer theoretical benefits to the things that are practically harder to use. (Source)

is there a new Warlock class designer? and if not why? really like how the last one interected with us on MMO.
We don't have individual class designers. We work as a team. (Source)

Warrior (Forums / Skills / Talent Calculator)
Even with 5.1 nerfs no rbgs or 3s want warriors anymore. 2.4k players have finally learned the weaknesses and no one wants it
So you're saying all those players complaining about warriors in PvP are behind the times? (Source)
I dont know a single soul over 2k, muchless 2.2 that thinks warriors are good right now. Broken tfb gone and too easy tocontrl
That's not feedback we hear often, but to be fair, sometimes opinions take time to turn around. (Source)

I think warriors had alot of cool stuff. Now you are nerfing alot of it.Why couldn't you balance that in BETA?Hate changes=)
In beta we thought warriors were fine. We were wrong. At that point, the only fair thing to do is fix them. (Source)
by fix do you mean nerf them to the ground and buff rogues so we are back in cata again?
Do you think that's what I mean? (Source)

How is SW op compared to 5.2 dk conversion+ hunters spirit bond 2% 100% uptime. 3% sub 35 is to weak in comparison.
The difference is players can apparently overcome those heals. It's less about the ability than the whole package. (Source)

your work isn't done, my rogue can still go 100-0 in shockwave
What are the sources of the damage being used to kill you in those 4 sec? (Source)

U watching Arms' stat scaling? Mastery and Haste r below abysmal, str/crit is decent, and wep is everything... not very fun.
The problem with crit is making it a chance on crit to enrage would feel like double RNG. (Source)

Chinese Gaming Theme Park
You may remember the theme park that was announced a while back, which included some Warcraft and Starcraft features. Reddit user Francesca shared several images from a trip to it recently, and you can find some older pictures here.

by Published on 2013-01-12 09:01 AM

Patch 1.0.7 Preview

Patch 5.2 - No Item Upgrades
Ghostcrawler clarified his previous statement and let us know that no gear will be upgraded at all once Patch 5.2 is released, as the NPC will be removed.

Patch 5.2 - LFR Item Level Requirement
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just wanted to share some updated info we have with you guys: At this moment our intent is to change Thunder King’s LFR ilvl requirement to 480, we also want to lower the Honor gear in patch 5.2 from 483 to 476, compensating with some bonus PvP stats, so that the gear remains as powerful for PvP but not allow players to use it as a quick shortcut into LFR.

Like always, everything is subject to change, we’re still in PTR stage folks! And we all know that even on live things can still change, while we always strike to avoid doing that (and that’s why we have a PTR), gameplay comes first, so if a change is urgently needed, we do our best to apply it as fast as possible.

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP Power
  • On live, PvP Power grants 0% healing to Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental. In the next 5.2 build, this number will be 25% (or half of what a healing spec gets). We agree that PvP healing feels too weak for these hybrid classes. We also don't think Shadow really needs this buff, so we will likely offset it in other ways.
  • We are working on a blog (hopefully next week) to explain some of the other changes to PvP gear in 5.2. We hear your concerns and are trying to address them.

Paladin (Forums / Skills / Talent Calculator)
  • The Protection 2pc is additive. It's duration is 5sec per Holy Power. We realize there are concerns about this enabling block capping, and are keeping an eye on this, and will adjust if necessary to make sure it doesn’t happen, even later in the expansion.
  • The Protection 4pc does incentivize Unbreakable Spirit. We’re considering possible revisions but want to try it like this for now. It's currently "You gain 1 Holy Power for each 20% of your health taken as damage while Divine Protection is active."
  • The Retribution 2pc is a debuff on the target, and does not stack or roll. With Glyph of Mass Exorcism, the debuff will be applied to all targets hit by the Exorcism. It affects all of your Holy damage. Yes, that includes Seal of Truth, Censure ticks, and Hand of Light. Censure ticks are affected per tick
  • whether it was up when Censure was applied doesn't matter. It functions similar to the increased magic damage taken raid debuff, except is Holy-only and self-only. Clipping some debuffs when you get back to back Art of War procs is expected, and balanced around.
  • The Retribution 4pc does grant a self-buff that is consumed by the next TV, and does not stack. Wasting some procs is expected, and balanced around. Yes it is a single-target benefit that won't increase DPS on AE fights. We don't want to be in such a limited design space (we're talking about the 15th tier here after all) that every set bonus must be super generic and work in every situation. If anything, we'd rather the Ret bonus be even higher for single-target and paladins will just be stronger at single-target and weaker at AE once they have the set bonus than they are in other tiers. Set bonuses are one of the few chances we have to change what your character does (within reason) aside from all of your numbers just getting bigger.
  • We changed the Repentance cast time to make it consistent with other cast time crowd control. A 1.5 sec cast time (reduced by haste) gives little opportunity for interruption.

Rogue (Forums / Skills / Talent Calculator)
  • During Shuriken Toss, your auto attacks are replaced with throwing Shurikens, which do 80% weapon damage, but are on the 'yellow combat table', meaning they don't glance, and don't suffer the Dual Wield miss penalty. The 80% number was chosen because that approximately offsets those other benefits.
  • In our above description of Blade Flurry, 'normal' means the same as it previously did; that is to say, the damage that the ability would have done had it hit the secondary target.
  • The 2pc does encourage using Rupture as Combat.
  • Burst of Speed saying "movement-reducing" means that it no longer breaks roots, but does break snares.
  • We are experimenting with allowing Smoke Bomb to reduce the damage done to allies by 20%. We agree that rogues are lacking in the group utility department and we'd like to see less use of Smoke Bomb strictly as an offensive ability in PvP.
  • We are going to reduce the PvP set bonus from +50 energy to +30 energy.

Monk (Forums / Skills / Talent Calculator)
  • Storm, Earth, and Fire does not affect Xuen's damage. The spirits benefit from your Tiger Eye Brew. We agree that a spell with "storm, earth and fire" in the name sounds like a shaman spell, but Warcraft 3 established it as a Pandaren monk ability.
  • The Mistweaver 2pc is multiplicative. The first target gets normal healing, the second gets 115% of normal, and the third gets 132.25% of normal.

Hunter (Forums / Skills / Talent Calculator)
  • The 2pc and 4pc both can crit.
  • Direhorn Stampede are everything you dream them to be.

Druid (Forums / Skills / Talent Calculator)
  • Please note that Restoration Mushrooms are currently incorrectly absorbing 33% of overheal each, instead of 25%.

Shaman (Forums / Skills / Talent Calculator)
  • The Elemental 4pc does trigger from Overloads.
  • We're still iterating on the cooldown/potency/duration of Elemental Mastery. In the next PTR build, it will likely be a 90 sec cooldown.
  • We are experimenting with removing the attenuation of Chain Lightning. This means Chain Lightning won't do less damage on subsequent targets.

Priest (Forums / Skills / Talent Calculator)
  • The Shadow 2pc does impact Shadow Word: Insanity, which we're working to resolve. It extends existing effects, preserving their same damage (not recalculating).
  • We are considering making the glyphs of Desperation and Inner Focus passive for Discipline.
  • We are considering giving Focused Will to Holy as well as Discipline.
  • We did not buff PvP Power for healer damage as we did for DPS healing. However, we believe that Discipline specifically might need more damage. One potential solution is to nerf Atonement healing but raise damage so there is no net healing change.

Warlock (Forums / Skills / Talent Calculator)
  • With the 2pc, an Incinerate crit has an 8% chance to generate 4/10 of an ember. Yes, this will apply to Fire and Brimstone Incinerate.
  • We are strongly considering allowing Dark Intent to provide Stamina so that warlocks don't feel like they must use their imp.

Warrior (Forums / Skills / Talent Calculator)
  • A Prot Warrior using 2 pieces of the DPS set will get 1.0 RPPM of the Enrage.
  • We agree with concerns that the new Arms rotation doesn't involve much rage management. We are considering a small rage cost for Overpower. Arms will likely need some additional retuning of damage because of the changes to Overpower, Taste for Blood and Slam
  • we haven't completed tuning yet.
  • We made a change to warriors to double the effect of haste for them. This is similar to the shaman Flurry benefit, but is passive and not tied to an ability. We want to make haste a better stat for warriors without it eclipsing stats like crit
  • we aren't trying to force every warrior to reforge.

We're not making any (except maybe that Direhorn Stampede bit). We're providing you some notes of changes we are currently trying in order to provide you context for some of the other class changes. Many of these may not make it to the live game -- that is the nature of a PTR. As always, we appreciate feedback on any of this.

Monk (Forums / Skills / Talent Calculator)
  • Storm, Earth, and Fire: The spirits will not mirror non-damaging abilities like Leg Sweep or Charging Ox Wave. They will mirror damaging abilities like Chi Wave. In the cases of damaging abilities that also heal (Chi Wave, Zen Sphere, and Chi Burst), their healing and yours is reduced. But for other heals which aren’t mirrored (like Healing Sphere, Blackout Kick from the front, or consuming a Healthstone), it won’t reduce the healing. In the case of Zen Sphere, the spirits will cast it on themselves when you cast it on anyone. Note that many of these things aren’t working yet, but should in the next PTR build, or perhaps the one after that. Also, in the next PTR build, attempting to cast it on a target that already has one of your spirits on it will recall that spirit.

Shaman (Forums / Skills / Talent Calculator)
  • The Enhancement 4pc triggers each time Windfury procs, not for each attack it generates.

Paladin (Forums / Skills / Talent Calculator)
  • If you have the Protection 2pc, casting Word of Glory again when you already have the block buff will replace the existing buff, if the new one is longer duration. It won’t extend.
  • The Protection 4pc will not count for Holy Avenger.

Priest (Forums / Skills / Talent Calculator)
  • The Healing 2pc causes each Prayer of Mending Heal to heal for 10% more than the last; it’s multiplicative. 100%->110%->121%->133%->146%.

Druid (Forums / Skills / Talent Calculator)
  • The Restoration 4pc causes each Rejuvenation tick to heal for 6% more than the last; it’s multiplicative. 100%->106%->112%->119%->126%->134%->etc.

Warrior (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)
  • Some have asked why the 2pc procs more often for Survival than Marksmanship. Marksmanship typically has more haste than Survival, such as from Steady Focus. (Remember, RealPPM proc rates scale with your haste).

Blue Posts
Originally Posted by Blizzard Entertainment
Throne of Thunder and Mounts
Finally, I think we need to be able to mount in that instance. I think travel time is just going to be way too much of a problem otherwise.
The fact that you cannot currently mount in the exterior ruins section of the zone is a bug. (Blue Tracker / Official Forums)

PvP Gear Changes Blog Post
Other than the blog that you have linked from October, is there anything else you can "hint" to us that is more recent that we can possibly expect in the near future?
Not just yet. Soon™. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Incentive to explore has always been a weak point in WoW,Can we expect more achievements like "Lost and Found" to remedy this?
We just have to make exploring really exploring and not download a mod / visit a website. (Source)

just wanted to clarify something r u now or have you ever been completely or partially against flying mounts?
It's not that simple. It would be hard to remove them, yet we don't like how they minimize exploration, travel & sense of danger. (Source)
Isnt minimizing travel the whole point of a mount? Also, they dont minimize exploration, in my case they improve it
The journey is a big (biggest?) part of most fantasy tales. For me, exploration needs a hint of danger to be interesting. (Source)
that doesn't really answer my question
It's not a question with a simple answer. Sorry. If I could go back in time, I would argue for much stricter limits on them. (Source)
I remember reading a PvP blog that flying mounts made escaping too easy, do you think "hardened shell" is enough?
It was just an experiment to see how it felt. (Source)

Do you feel like CRZ takes away the one advantage small pop servers had of less competition for rare spawns?
We don't really want small pop servers to have advantages though. We think larger pop servers are more fun. (Source)

I know u r concerned about the role of guilds in xrealm raiding, but isn't the point of being n a guild 2 b with ppl u like?
There are still benefit in realm community. Queuing features are a necessary evil, not because we don't value community. (Source)

I have friends who've already tried the expac. They got to 90 and they've already given up, "I have to log in EVERY day....!?"
The opposite extreme is "Why am I playing this game? I log in once a week and then there is nothing else to do." (Source)

Remember, while convenience is nice, accomplishments are rewarding. Accomplishments with too much convenience may not feel rewarding. (Source)
Parapharsing someone I can't recall: "We don't play this game because it is easy, we play it because it is hard."
In China, I hear a lot: I don't play the game because it's fun. I play for prestige. (Source)

Being a casual has nothing to do with what GC is saying.
In fact casual players are probably more likely to opt out of hard content for which rewards will be quickly replaced.
Also i believe the "accomplishment envy" faction is small. And why should a game be catered to envy?
.It's not about that. It's "Why should I bother on this tough boss when the new content will just invalidate all the gear anyway?" (Source)

yes it does. I wish GC would just announce once and for all the game is tailored for the hardcores.
It's not. Not sure there are 10 million hardcore players in the world. (Source)

More and more people are heading to private vanilla servers, why not just make an official one?
We don't want to maintain two versions of the game (and we don't believe that the vanilla crowd would be happy with no support). (Source)

Nobody cares about dummy dps because there is no movement involved and such bosses dont exist in mop.
If only that were true. Players use simulated dummy dps as evidence all the time. (Source)

Diablo III Patch 1.0.7 Preview
The Patch 1.0.7 PTR is coming soon, but Blizzard released a nice preview of what to expect. For the full details, check out the entire post on Diablofans!

  • You are now able to duel other players. There is no scorekeeping system or objectives, just combat in four areas with up to four players.
  • Some minor balancing (buffs) to the Wizard and Monk classes.
  • New rare crafting recipes that are purchased, world drops, or have a chance to drop from certain bosses when you have five stacks of Nephalem Valor.
  • Another new tier of gems, Marquise gems.
  • Monster Power support in public games and increased experience bonuses for all MP levels.
  • Other small monster changes and quality of life improvements.

Curse Weekly Roundup
In this week's roundup: Blizzard announces they've raised 2.3 million dollars for Sandy victims, Curse has an exclusive with the team from God of War, Cyberpunk rocks the world with their debut trailer, and Black Ops 2 wins big this year.

by Published on 2013-01-11 07:33 AM

Patch Notes Are Being Compiled, Time Investment in Games, What's Your Favorite Realm of Pure Evil Encounter?, 50 Million Archon Budget Guide

Patch 5.2 - New Rare Spawns
Patch 5.2 brings us some new rare spawn mobs that drop the items found in the loot table below. They are the source of all of the mounts and reputation tokens.

The Big Bag of Zandalari Supplies contains Sha Crystal, Ethereal Shard, Mysterious Essence, and Spirit Dust. The Small Bag of Zandalari Supplies contains gold, ores, and motes.

You can find these rare spawns in locations along the coast in each zone. The Zandalari Warbringers will require a tank or healer, or both, depending on your gear. So far, they are the only ones that actually drop the mount. The Zandalari Scouts can easily be killed with two players, or even soloed depending on your gear and class.

Level Type Slot Name
1Junk Big Bag of Zandalari Supplies
1Junk Small Bag of Zandalari Supplies
40Mount Reins of the Slate Primordial Direhorn
40Mount Reins of the Amber Primordial Direhorn
40Mount Reins of the Jade Primordial Direhorn
90Consumable Stolen Shado-Pan Insignia
90Consumable Stolen Celestial Insignia
90Consumable Stolen Klaxxi Insignia
90Consumable Stolen Golden Lotus Insignia

Patch 5.1 Hotfixes - January 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Attack Power gained from Vengeance is now capped at the player's maximum health.

  • Commander Oxheart in Townlong Steppes will now sell Crystallized Dread, Crystallized Terror, Crystallized Horror, and Eye of the Black Prince for gold to players that have completed the appropriate quest lines.
  • Completing "Heart of the Alliance" or "A Gathering Storm" will no longer sometimes cause players to be phased incorrectly.

Dungeons, Raids & Scenarios

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Whenever a PTR build goes up, we get a flurry of simple questions that we want to address, but that don't feel patch note worthy. We are going to be posting the answers to some of these in this thread.

  • We're going to leave the thread unlocked. Feel free to leave feedback here, but be aware that this is just a running list of explanations and don't expect a lot of back and forth discussion.
  • Likewise, you don't need to ask your question here. We'll try and cover anything we see in our forums, other forums, Twitter, etc.
  • The focus of this thread is on class mechanics and set bonuses. We aren't going to cover e.g. achievements, raid encounters, pet battles, account issues, or GC's favorite cover bands. Likewise, these are simple answers, not "What is your vision for my class?"

Druid (Forums / Skills / Talent Calculator)
  • We’re still iterating on this design for Wild Mushrooms. Currently, they each absorb 25% overheal, up to a max of 33% of the Druid’s max health (total of 75% / 100% with 3 Mushrooms out). This max size isn’t working in build 16446, but we hope to hotfix that soon. Upon blooming, their accumulated healing is split over the targets they heal. Several parts of this aren’t yet working in build 16446, leading them to be massively overpowered (which we also hope to hotfix soon). Feedback, especially in future builds, is appreciated.

Mage (Forums / Skills / Talent Calculator)
  • The Mage 2T15 bonus does favor taking Invocation, as people quickly pointed out, and we’re considering revising it.
  • The Arcane Mage 4T15 bonus is a multiplier on all of the effects of Arcane Charges. Damage, mana cost, and number of additional targets hit.
  • The Fire Mage 4T15 bonus is before Critical Mass. Net increase to your Pyroblast’s crit rate will be +6.5%.
  • This build included a new version of Blazing Speed. We changed it from the previous build because we thought that it was too strong. This is definitely something we’re still iterating on for 5.2. The new version replaces Blink, but goes farther than Blink (and distance is variable instead of fixed), does not cost a GCD, and provides brief stun and root immunity, and is on a different spell school. Feedback from playing with it is very helpful. We realize that there is somewhat of a conflict here with the PvP Glove bonus, and will resolve that if needed.
  • Another talent we’re iterating on is Invocation; it’s quite possible that the current version is overpowered, but we’d like people to try it out, and give us feedback about how you use it, especially as Arcane.

Hunter (Forums / Skills / Talent Calculator)
  • The Hunter 2T15 bonus is a chance to summon a Thunderhawk. That Thunderhawk will assist you, and will always cast 5x Lightning Bolts for 16k to 24k Nature damage. Its damage will scale with BM mastery, and will not scale with Survival mastery. However, the proc chances (which are Real PPM) vary by spec: 0.7/min for BM, 1/min for MM, 1.2/min for Surv.
  • The Hunter 4T15 bonus is affected by Survival’s mastery, cannot trigger Wild Quiver, and procs at a rate of 3 RealPPM.

Monk (Forums / Skills / Talent Calculator)
  • Storm, Earth, and Fire is a new ability for Windwalkers. It’s intended to be fill the role of attacking 2 or 3 targets. It’s a rather complex ability, technically, and you’re seeing a very early version of it that still has some significant bugs (which we’re hoping to hotfix soon). To give you an idea of the design intent here, the spirits should mirror your damaging attacks against targets other than the one they’re on (so that it’s not a single target DPS gain). The spirits auto attack on their own. It should reduce your and your spirits damage while they’re out, but the exact tuning for that is still being iterated on. They’re currently -40% for 1 (total of 120% of normal against 2 targets), and -55% for 2 (total of 135% against 3 targets). Non-damaging attacks (such as Spear Hand Strike) should not be mirrored, but damaging attacks (such as Fists of Fury) should. Feedback very appreciated.

Rogue (Forums / Skills / Talent Calculator)
  • We are still iterating on Blade Flurry. We feel like the implementation of Blade Flurry on live forces rogues to go Combat on any cleave fights, while leaving Combat too far behind on any single target fights. It's fine if the rogue specs have niches, but the niches shouldn't be so rigid that you don't feel like you have any choice in spec. Blade Flurry will be how Combat does 2-5 target AoE damage. In the next PTR build, it deals 40% of normal damage to up to 4 additional targets, for a 20% energy regen reduction.
  • The Rogue 2T15 bonus does apply to all finishers with a duration, including Slice and Dice, Kidney Shot, Recuperate, Envenom, and Rupture. In build 16446, the Kidney Shot increase was broken, but is fixed for the next build.

Priest (Forums / Skills / Talent Calculator)
  • Shadow Priests have raised concerns about both of their T15 bonuses being tied to Shadowy Apparitions. Know that we have improved Shadowy Apparitions. Previously, there was a cap of 4 out at once. In build 16446, that’s raised to 5 if you have 2T15. However in the next build, we just raised the cap to 10, which you should basically never hit. And more importantly, we significantly improved their AI. Please try them out. If they give you problems, please be as specific as possible about those situations.

Shaman (Forums / Skills / Talent Calculator)
  • The Elemental Shaman 2T15 bonus triggers from Lightning Bolt and Chain Lightning hits (including Overloads). A Chain Lightning that hits 5 targets has 5 separate chances to trigger the Lightning Strike. If it Overloads, then 10 chances. There is no ICD, so it can proc multiple times from a single Chain Lightning. However, in the next build (or perhaps a hotfix), the damage from the Lightning Strike will be split between affected targets. There is a very high potential impact from this set bonus, so we’re keeping our eye on this, and may have to nerf it. But we’re trying it this way, since it is the most fun version.

Warlock (Forums / Skills / Talent Calculator)
  • Fel Armor has a significant typo in its tooltip; we added the 10% damage reduction and took away the armor. The health and healing received are still increases, not decreases.
  • The new Glyph of Unstable Affliction reduces the cast time, but does not affect the GCD. Thus, it is not a DPS gain in a purely Patchwerk situation, but makes it harder to be interrupted, and allows you to start moving again slightly faster.
  • The Affliction Warlock 4T15 bonus increases the damage of Malefic Grasp itself, and the extra ticks triggered by it. Same with Drain Soul.

Warrior (Forums / Skills / Talent Calculator)
  • The DPS Warrior 2T15 bonus has a RealPPM rate of 1.6 for Arms and 0.6 for Fury. It triggers all of the effects of enraging, including generating a Raging Blow charge, and 10 rage.

Death Knight (Forums / Skills / Talent Calculator)
  • The DPS Death Knight 2T15 bonus has a RealPPM rate of 1.0. The Zandalari spirit it summons has damage and attacks similar to the normal DK Ghoul, benefits from Unholy’s mastery, does not replace your current ghoul, and you can have multiple of them up at once.
  • While the DPS Death Knight 4T15 bonus (increased Army duration) is on target, performance-wise, in most fights, it’s always challenging to have a set bonus improve a 10min cooldown. We’re considering some additional changes to this, such as also lowering the channel time and / or rune cost. We understand this is a challenging set bonus to design, so we're going to have to iterate on it a bit.

Raid Testing Schedule - January 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, January 11, we will be testing our first two raid encounters of the 5.2 test cycle.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Horridon - 10 Player Normal
10:30 PDT (13:30 EDT, 19:30 CEST)

Council of Elders - 10 Player Normal
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. This is particularly true for this test, since it's our first 5.2 raid test. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?
A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?
A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Gear Feedback
Why not add in a reduction in conquest points required to purchase gear as the season progresses? Like a 25 point deduction per week. That way casuals/people re rolling aren't left in the dust mid way through the season.
Stay strong! This is a subject that we've been giving a lot of thought to lately. We'll have more to report in the near future. (Blue Tracker / Official Forums)

New Troll Model Feedback
It does look quite nice indeed.

Things like this make me think that they're showing us the new character models in the form of NPCs as they get ready (strangely enough there's no new dwarf model NPC, but ah well).
It guess that our updated NPC models can kind of look like sneaky previews of new character models, but I doubt that this is actually the case. (Blue Tracker / Official Forums)

Burning Crusade Leveling Experience
Leveling through BC era content makes me want to delete WoW. That is all.
The last time I leveled through the Burning Crusade area, it was relatively fast. That said, we know that for some, this isn't their favorite content. We've even said that if there is a time and a right idea for revamping the experience, we just might. But that could be any time in "the future". (Blue Tracker / Official Forums)

10 Man LFR Feedback
25 is a better fit for LFR, most of the reasons have already been said on previous posts. I’m more curious as to why would someone prefer 10-man over 25 in LFR?

If it’s because of performance issues then that’s a totally valid point, but other than that, I can’t see it, except for simple personal "abstract" preference, which is also fair but hard to use as an argument to try to convince devs to spend resources on creating one more difficulty level and adjust/balance LFR for 10man when 25 works just fine. It feels a bit redundant to me.

10man would probably cause higher queues and be less forgiving when raiding with inexperienced players as they would have less “backups” in the same role.

10mans are great when you have a coordinated group. It’s much easier to organize and coordinate 10 people than 25, so it makes a lot of sense for normal/heroics where someone actually has to create a raid by gathering a group of skilled players and still lead them.

But LFR doesn't require much coordination, and the group is automatically generated, so what would the advantages of 10man be? I’ve seen this suggestion before, so I’m really curious about it and not trying to be sarcastic here, maybe someone has a logical argument that I’m just not thinking about.

A lot of people like 10 mans over 25s for the same reason they might like purple and can't stand green. It's just their favourite. It could be because 10s are quieter and cleaner (my preference), because people are more accountable, because there's more of a chance for an individual to shine etc. etc.
That's the kind of answer that I was looking for, when I said abstract, I meant it in a way where you can’t build a logical argument, sometimes you just like something without rationalizing about the reasoning behind it.

When you say “I like purple and can’t stand green” that’s abstract. The only way you can convince someone to adapt the world around that idea is if there’s so many people wanting the same colour that it simply doesn’t matter why they want that colour, numbers matter.

What I was looking for was actually this “10s are quieter and cleaner; people are more accountable; there's more of a chance for an individual to shine”. That’s not abstract, that’s perfectly logical and a good argument, so thanks.

From my experience, healing in a 10-man and in a 25-man settings are really different : you're far more likely to use single-target healing and triage in a 10-man while in a 25-man (especially in a less organized settings like LFR), you'll use far more aoe healing.
That’s true, play styles do change from 25 to 10 man. But I believe that’s something that affects healers the most since you have a fixed number of players that you have to heal. Tanks and damage dealers will probably only slightly change their play style due to bigger aoe packs, which is not constant and affects mostly trash mobs. Still, a valid point and a good argument! (Blue Tracker / Official Forums)

Patch 5.2 LFR Item Level Requirement
So I can pretty much be guaranteed to get a full set of ilevel 483 in a few runs. But I need ilevel 486 for the next patch, which means I would have to spend valor on pretty much 15 items to upgrade them.
I wouldn't look too much into the ilevel 486 requirement for now. As the PTR is in constant development, things may change before the release of patch 5.2.

Even if it doesn't change, there's level 496 gear available outside of normal raiding which you can get as well, and would help you get to the 486 ilevel requirement. (Blue Tracker / Official Forums)

Cinder Kitten Raises More Than $2.3 Million
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to the overwhelming generosity of World of Warcraft players around the world who purchased the Cinder Kitten pet, we’ve raised a total of more than $2.3 million USD to support the American Red Cross’s ongoing Superstorm Sandy relief efforts. In December, we announced that for every Cinder Kitten purchased by December 31, 2012, 100% of the adoption fee would be going to assist victims of this disaster -- and the community embraced this fiery feline in droves, helping out a great cause in the process. Thanks again to everyone who helped make a difference.

WoWDB Addon Data Collection
Finding the drop rate of things like Reins of the Cobalt Primordial Direhorn or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just install the WoWDB Profiler addon from Curse and check the box in the Curse Client options as seen below. When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon.

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