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by Published on 2012-04-12 03:59 AM

Update - Added the Monk Challenge Mode Armor Set Preview and an early preview screenshot of the Challenge Mode UI.

Also Today - - Another 250,000 Beta Invites Are Heading Out

Monk Challenge Mode Set
Today we have a higher quality preview of the new Monk Challenge Mode set with more angles and the missing belt. A video is coming soon available!

New Specialization Screen
As of the last Beta patch, new specialization screens were introduced that only show a limited amount of information for each specialization, rather than all of the spells you gain from it. See the New Specialization Screen blue post for details!

Blue Posts
Originally Posted by Blizzard Entertainment
Red Pandaren Male Tail
Though we've added red pandaren males, we intend the tail to be unique to female pandaren. We like it this way. We like the distinction. (Blue Tracker / Official Forums)

Additional Void Storage
Sorry, but we don't have any current plans for extending void storage. (Blue Tracker / Official Forums)

New Specialization Screen
We are going to show you all the spells you get (for each spec) in the spellbook. If you are a priest, you can compare the full Holy spellbook (meaning class + spec spells) to the full Disc and Shadow spellbook whenever you'd like.

The problem we had with the previous specialization UI is that it was overwhelming with so many icons scrolling on to multiple pages, many of which you might not get until many levels later. You couldn't get a snapshot of what a given spec was about. It made what was supposed to be a fun choice at level 10 feel like homework as you had to analyze a dozen or more spells and then compare them to the other specs. Players' leveling experiences were grinding to a halt as they were asked to make this important decision based on tons of information that needed to be processed.

We also found that we were making class design decisions solely to clean up the spec UI, which isn't a great reason to make design decisions. Furthermore, some of the core abilities (PW: Shield for Disc for example) weren't listed at all because they are class-wide spells not spec spells.

By comparison think about how little information the game offers you when you pick a class for the first time. It doesn't tell you what ability warriors will get at level 60. Yet plenty of players still try out warriors and all other classes based on some hints and some assumptions about how the various classes will work.

And if you really, really need to see all the available spells to make your decision, they will be there, but in the spellbook instead. In that situation you are going looking for the information rather than it being poured onto you.

TLDR: The spec page is intended to be representational while the spellbook is informational. (Blue Tracker / Official Forums)

Scarlet Monastery Gear Models
We're going to look into this, as we feel that there are a lot of great items from the original Scarlet Monastery that we don't really want to remove from the Heroic version. (Blue Tracker / Official Forums)

Monk (Forums)
Scaling issues
All Monk attacks scale with weapon damage and AP, but tooltips won't list the weapon damage % or AP coefficient. Tooltips will just list the expected damage value. Behind the scenes, we account for your weapon DPS to determine the damage that your attacks will do, making it so that you can choose whatever weapon type you want (Dual Wield or 2-Hand, for example).

That said, a number of attacks right now don't have proper scaling or damage values as the design of the abilities are still in flux. (Blue Tracker / Official Forums)

Brewmaster feedback
A couple of updates for you:
  • Shuffle -- We're considering a test of removing the channel aspect of Shuffle. We think a channel mitigation ability is cool and different from other tanks, but it's problematic if Shuffle's short cooldown results in you spending all your time channeling it. That said, we might change our minds and make Shuffle a longer cooldown again.
  • Mastery -- We're thinking about changing mastery to reduce the initial damage taken rather than the stagger periodic (again, if we keep the current design).
(Blue Tracker / Official Forums)

[Monk] Chi spheres... some thoughts and ideas
We're going to change it so that Chi Spheres are only viewable by the monk who summons them.

Thank you for your feedback! (Blue Tracker / Official Forums)

Priest (Forums)
The Amputation of Discipline
"Amputation" is a strange word in this context. Is it the new gutted?

I think you guys can tell what we're trying to do with Spirit Shell. We want Disc to have a spammable absorb that isn't as powerful as the instant Power Word: Shield. Spamming an instant absorb is just really hard to balance, which is why we have constantly had to nerf it over the years. We want a model where Disc can cast Spirit Shell often, and use PW: Shield for more critical cases... much like a Flash Heal. Currently on beta, Spirit Shell is lackluster because it's trying to fill the Heal role, but that's never going to be a really exciting role for a spell. We are going to try letting it fill the Greater Heal role instead. It should absorb for a lot, and if the absorb expires or is dispelled, then the heal will still kick in.

We agree that Rapture was a cool mechanic for Discipline, and we'd like to add it back, but have it scale with Spirit, so that Disc priests don't neglect Spirit on their gear (or worse, get mad at us when priest gear that they share with Holy has Spirit on it).

We have already changed PW:Barrier to have a mana cost similar to Divine Hymn. We want to lower the mana cost of Mass Dispel, but it is so potent with the new dispel model that it may require a cooldown to compensate. Mana costs as a whole are something we are going to continue to adjust. I said last week that we thought heal costs were in a good place, but then folks running through dungeons and raids told us they couldn't cast their big heals, so something isn't quite right. Remember the goal is for mana management to be more forgiving than it was in early Cataclysm, but not be irrelevant in later tiers. If it doesn't feel that way yet, then it is just because we still have more work to do.

We still have some other changes to make. We're not happy with some of the priest talents yet, and the glyphs aren't finished. The glyph of Penance is pretty unappetizing. (Blue Tracker / Official Forums)

New Character Creation Screen Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As of the latest beta patch, the character creation screen has been updated. This update features a number of improvements including streamlined menus, gear set previews, and thumbnails representing each character customization option (skin color, face, hair style, hair color, etc).

Given how much has changed, we'd like to get your feedback on what you like, what you don't like, and what elements of the new UI you feel could benefit from further tuning. Specifically, we'd love to hear your opinions on the following updates:

  • The new gear preview. During the first step of the character creation process, we now display your character in a high-level armor set specific to the class you've selected. Your character will appear in its normal starting gear only after you've confirmed your race, class, and gender and moved to step two (appearance customization).
  • The movement of class and race information from the selection menus to a new "More Info" button located on the bottom-left of the screen.
  • The thumbnails for each character customization option.
Please feel free to weigh in on other aspects of the UI, as well. Thank you in advance for your feedback!

2012 World of Warcraft Arena Pass Registration Now Open
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're pleased to announce that registration for the 2012 World of Warcraft Arena Pass is now open!

Now is the time to get your teammates together and register for the most thrilling Arena competition World of Warcraft has to offer.

Participants will be fighting their way through the ladder ranks, testing their mettle against the best Arena players in World of Warcraft. Players that register for the Arena Pass will also be eligible to earn Murkimus, the Armored Murloc in-game pet, as a reward for participating. The top 1000 teams will also earn the exclusive "Vanquisher” title for their live characters, proclaiming their puissant skill in battle for all the realm to see.

Don't forget, players that participate in this year's World of Warcraft Arena Pass will also gain exclusive access to a level-90 Arena Pass realm after the account is upgraded to the Mists of Pandaria expansion.

If you have any questions or would like more details, please read the FAQ, and remember to check back here for more updates.
by Published on 2012-04-12 02:57 AM

Another 250,000 Beta Invites Are Heading Out - Wave 5
Blizzard is still working hard to make everyone happy and sent another wave of 250,000 Beta Invites, bringing the total to 800,000 Annual Pass Invites since the initial wave of beta testing!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
A few moments ago, we initialized a new wave of 250,000 invitations to the Mists of Pandaria beta test. These are all invitations for World of Warcraft Annual Pass subscribers, and it should be a few hours before the e-mail notifications for all recipients have been sent.

If you want to make absolutely sure that you got an invite, just check your games list in Account Services.

As always, thank you very much for your enthusiasm in helping test Mists of Pandaria. We really appreciate your feedback.
by Published on 2012-04-11 05:11 AM

Update - We had a little mishap with the news post and are still trying to track it down. For now, we reactivated the comments on the thread and try to figure out where we lost the old ones.

Mists of Pandaria Beta - Patch 15589
A new patch should hit the Mists of Pandaria beta servers in the next few days, changes below!

New Models
A few new models popped up this time, some Tier 14 gear, Challenge mode gear, creature models, and the remaining gathering nodes. The item sets are missing belt models for now and will be updated to include them as soon as we are able.

Tier 14 - Warrior

Challenge Mode Set - Monk

Mantid Tank and Mogu King

Gathering Nodes

New Strings
Originally Posted by MMO-Champion
  • BONUS_LOOT_LABEL - Bonus Loot
  • BONUS_ROLL_COST - Cost: %d \124T%s:14\124t
  • BONUS_ROLL_CURRENT_COUNT - %d \124T%s:14\124t
  • BONUS_ROLL_TOOLTIP_TEXT - You can use one special token for a bonus chance at loot! If you use a token, you will get another chance at the loot on the boss, independent of what anyone else has received.
  • CHALLENGE_MODE_COMPLETED - Challenge Complete!
  • CONFIRM_RESET_CHALLENGE_MODE - Do you really want to reset your challenge?
  • ERR_PETBATTLE_CREATE_FAILED - Failed to create pet-battle.
  • ERR_PETBATTLE_DECLINED - Pet-battle invitation declined.
  • ERR_PETBATTLE_IN_BATTLE - Pet-battle already in progress.
  • ERR_PETBATTLE_NOT_A_TRAINER - Must be a battle pet trainer to pet-battle.
  • ERR_PETBATTLE_NOT_HERE - Cannot pet-battle here.
  • ERR_PETBATTLE_NOT_HERE_OBSTRUCTED - Pet-battle area is obstructed.
  • ERR_PETBATTLE_NOT_HERE_ON_TRANSPORT - Cannot pet-battle on a transport.
  • ERR_PETBATTLE_NOT_HERE_UNEVEN_GROUND - Ground is too uneven to pet-battle.
  • ERR_PETBATTLE_NOT_WHILE_DEAD - Cannot pet-battle while dead.
  • ERR_PETBATTLE_NOT_WHILE_FLYING - Must be standing to pet-battle.
  • ERR_PETBATTLE_NOT_WHILE_IN_COMBAT - Cannot pet-battle while in combat.
  • ERR_PETBATTLE_TARGET_INVALID - Not a valid pet-battle target.
  • ERR_PETBATTLE_TARGET_NOT_CAPTURABLE - Creature is not a valid pet-battle target.
  • ERR_PETBATTLE_TARGET_OUT_OF_RANGE - Pet-battle target out of range.
  • ERR_PLAYER_IS_NEUTRAL - Target has not selected a faction.
  • GUILD_CHALLENGE_LABEL4 - Guild Scenario Challenge
  • GUILD_CHALLENGE_LABEL5 - Guild Challenge Mode Dungeon Challenge
  • LOOT_PASS_NEWBIE - You don't want the item at all.
  • PET_BATTLE_PVP_DUEL - Pet-battle Duel
  • PET_BATTLE_PVP_DUEL_REQUESTED - %s has challenged you to a pet-battle.
  • PET_PUT_IN_CAGE_LABEL - Put This Pet In A Cage?
  • RESET_CHALLENGE_MODE - Reset Challenge
  • STARTUP_STRINGSENUM_MSG_GX_FAIL_API_VERSION - World of Warcraft requires the latest version of the DirectX Runtime to be installed. The latest DirectX runtime can be installed through Windows Update or downloaded directly from Microsoft. For more information please see
  • STARTUP_STRINGSENUM_MSG_GX_FAIL_NO_DRIVER - World of Warcraft was unable to find a suitable graphics card, please check that your graphics driver is up to date and that you are not running in safe (VGA) mode. For more information please see

Item Additions
Only a few items added with this patch,we only kept the most interesting ones! To see the full list, check out WoWDB.

Level Type Slot Name
90RedN/ABold Serpent's Eye
90RedN/APrecise Serpent's Eye
90RedN/ABrilliant Serpent's Eye
90RedN/ADelicate Serpent's Eye
90RedN/AFlashing Serpent's Eye
90BlueN/ARigid Serpent's Eye
90BlueN/ASolid Serpent's Eye
90BlueN/ASparkling Serpent's Eye
90YellowN/AQuick Serpent's Eye
90YellowN/AFractured Serpent's Eye
90YellowN/ASubtle Serpent's Eye
90YellowN/ASmooth Serpent's Eye

Level Type Slot Name
25WarriorN/AGlyph of Incite
25PaladinN/AGlyph of Mass Exorcism

Leg Armor
Level Type Slot Name
90Item EnhancementN/ALeg Armor 01 (Tanking)
90Item EnhancementN/ALeg Armor 02 (Agility)
90Item EnhancementN/ALeg Armor 03 (Strength)

Rare Quality Gear
Level Type Slot Name
450ClothSpell DPSShouldersSwampwalker Amice
450ClothSpell DPSShouldersMistborne Mantle
450ClothSpell DPSWaistSwampwalker Cord
450ClothSpell DPSWaistMistborne Cord
450ClothSpell DPSFeetSwampwalker Treads
450ClothSpell DPSFeetMistborne Treads
450LeatherMeleeShouldersSteppebeast Spaulders
450LeatherSpell SpiritFeetMistlurker Footguards
450LeatherPhysical DPSWaistSteppebeast Belt
450LeatherPhysical DPSFeetSteppebeast Boots
450LeatherSpell DPSShouldersMistlurker Spaulders
450LeatherSpell DPSWaistMistlurker Belt
450MailMeleeWaistOsul Peak Links
450MailSpell SpiritFeetEarthmover Sabatons
450MailPhysical DPSShouldersOsul Peak Spaulders
450MailPhysical DPSFeetOsul Peak Sabatons
450MailSpell DPSShouldersEarthmover Spaulders
450MailSpell DPSWaistEarthmover Waistguard
450PlateTankShouldersPalewind Shoulders
450PlateTankWaistPalewind Girdle
450PlateTankFeetPalewind Warboots
450PlateMeleeShouldersTemple Guardian Shoulders
450PlateMeleeWaistTemple Guardian Girdle
450PlateMeleeFeetTemple Guardian Warboots
450PlateSpell SpiritShouldersGoldtalon Spaulders
450PlateSpell DPSWaistGoldtalon Clasp
450PlateSpell DPSFeetGoldtalon Greaves

Spell Changes
Spell changes are here and as usual keep in mind that:

  • This is a beta, everything can change.
  • Those changes are not official, they're the result of datamining. This is not a perfect process and there may be errors.
Originally Posted by MMO-Champion
Death Knight (Forums)
Death Knight - Talents
  • Blood Tap - Now generates 2 (was 1) Blood Charges, up to a maximum of 10 (was 6). Blood Tap consumes 5 Blood Charges, up from 3.
  • Conversion - Runic Power generation is reduced by 50% while Conversion is active, up from 30%.
  • Death Siphon - Now does 6,917 to 8,039 damage, up from 1,869.
Death Knight - Major Glyphs
  • Glyph of Dancing Rune Weapon - Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%. No longer reduces the parry chance gained by 5%.
  • Glyph of Mind Freeze - Now reduces the cooldown of your Mind Freeze ability by 2 sec instead of increasing interrupt duration.
  • Glyph of Shifting Presences - You retain 80% of your Runic Power when switching Presences, up from 50%.
Death Knight - Minor Glyphs
  • Glyph of the Geist - Your Raise Dead spell summons a geist instead of a ghoul. Replaced Glyph of Blood Tap.
  • Glyph of Horn of Winter - When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry. No longer increases duration.
Druid (Forums)
  • Cenarion Ward - Now heals for 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP].
  • Force of Nature - Duration increased to 60 sec, up from 30.
  • Frenzied Regeneration - Reworked: Instantly converts up to 60 Rage into health, at the rate of 1% health gained per 3 Rage consumed.
  • Healing Touch - Now heals for 18,459 to 21,801 [+ 186.0% of SP], up from 12,961 to 15,307 [+ 130.6% of SP].
  • Incarnation: Chosen of Elune - No longer doubles Solar and Lunar power generation. Instead increases all Arcane and Nature damage done while Eclipse is active by ?%.
  • Lacerate - Now Lacerates the enemy target, dealing (28,025 + 38.6% of AP) damage, up from (14,013 + 19.3% of AP). Also, every 3 sec, the effect will deal (1,073 + 51.6% of AP) bleed damage, up from (268 + 12.9% of AP).
  • Lifebloom - Now heals for (621[ + 5.7%of SP] * 10), up from (436[ + 4.0%of SP] * 10). Now heals for 8,150 [+ 75.2% of SP] on expiration, up from 3,814 [+ 52.8% of SP].
  • Maul - New text, Use when you have more rage than you can spend.
  • Rebirth - No longer requires a Maple Seed.
  • Rejuvenation - Now heals for 4,234 [+ 39.2% of SP] and an additional 4,234 [+ 39.2% of SP] every 3 sec for 12 sec, up from 2,973 [+ 27.5% of SP] and an additional 2,973 [+ 27.5% of SP].
  • Stampeding Roar - No longer has a Rage cost.
  • Swiftmend - Now instantly heals 13,966 [+ 129.0% of SP], up from 9,806 [+ 90.6% of SP]. Now heals (13,966[ + 129.0%of SP] * 0.12) to three most injured allies within 8 yards of the initial target every 1 sec for 7 sec, up from (9,806[ + 90.6%of SP] * 0.12).
  • Thrash - Now does (17.2% of AP + 1,760) to (17.2% of AP + 2,173) damage, down from (98.2% of AP + 3,518) to (34.4% of AP + 4,344). Mangle cooldown reset now only comes from Thrash's periodic damage.
  • Tranquility - Now heals for 9,037 [+ 83.5% of SP], up from 6,345 [+ 58.6% of SP], plus an additional 1,542 [+ 14.2% of SP], up from 1,083 [+ 10.0% of SP], every 2 sec over 8 sec.
  • Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP], up from 4,264 to 5,159 [+ 43.5% of SP].
Druid - Talents
  • Cenarion Ward - Now heals 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP].
  • Disentanglement - Shapeshifting now heals for up to 15% of maximum health. Healing is proportional to time elapsed since this effect was last triggered, reaching its maximum after 60 sec, up from 30 sec.
  • Heart of the Wild - Now also allows Rejuvenation to be cast while shapeshifted for the Guardian Form bonus.
  • Incarnation - Now Improved Moonkin Form gains ?% increased Arcane and Nature damage while Eclipse is active, instead of double Lunar and Solar Power generation.
Druid - Restoration
  • Nature's Focus - Now also increases your chance to hit with Moonfire and Wrath by 15%.
  • Nourish - Now heals for 6,151 to 7,148 [+ 61.4% of SP], up from 4,319 to 5,019 [+ 43.1% of SP].
  • Regrowth - Now heals for 9,813 to 10,955 [+ 95.8% of SP] and another 2,361[ + 7.3%of SP] over 6 sec, up from 2,070[ + 5.1%of SP].
  • Wild Growth - Now heals for 6,930 [+ 9.2% of SP], up from 4,865 [+ 6.4% of SP].
  • Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP]. up from 4,264 to 5,159 [+ 43.5% of SP].
Druid - Guardian
  • Savage Defense - Cooldown removed. Now increases chance to dodge by 40% for 6 sec, instead of reducing physical damage taken.
Druid - Major Glyphs
Paladin (Forums)
  • Flash of Light - Now heals for 13,203 to 14,813 [+ 123.9% of SP], up from 7,728 to 8,670 [+ 87.0% of SP].
  • Seal of Command - No longer has a 1.5 sec cooldown.
  • Seal of Insight - No longer has a 1.5 sec cooldown.
  • Seal of Righteousness - No longer has a 1.5 sec cooldown.
  • Seal of Truth - No longer has a 1.5 sec cooldown.
  • Word of Glory - Now heals for (((4,106[ + 41.9%of SP] + 4,574[ + 41.9%of SP]) / 2) + 19.8% of AP), up from (((2,890[ + 29.4%of SP] + 3,219[ + 29.4%of SP]) / 2) + 19.8% of AP).
Paladin - Talents
  • Eternal Flame - Now heals for 1,548 [+ 13.7% of SP], up from 875 [+ 11.1% of SP].
  • Holy Prism - Now does 11,171 to 13,654 [+ 109.8% of SP] Holy damage and radiate 8,374 to 10,235 [+ 82.3% of SP] healing to 5 nearby allies within 10 yards, up from 2,911 to 3,557 [+ 114.0% of SP] damage and 2,668 [+ 85.5% of SP] healing.
  • Light's Hammer - Now does 2,513 to 3,071 [+ 24.7% of SP] damage, up from 818 to 1,000 [+ 32.1% of SP].
  • Sacred Shield - Now absorbs (5,879 + 36.6% of SPH) damage, up from (4,111 + 36.6% of SPH). Now costs 18% base mana, up from 6%.
Paladin - Protection
  • Avenger's Shield - Now does 4,039 to 4,937 Holy damage, up from 3,108 to 3,799.
  • Consecration - Now does 910 Holy damage, changed from (90[ + 2.7%of SP] * 10).
  • Holy Wrath - Now costs 5% of base mana, down from 9.4%. Now does (((61% of SPH + 4,064) + (61% of SPH + 4,537)) / 2) Holy damage, up from (((61% of SPH + 5,806) + (61% of SPH + 6,481)) / 2).
  • Shield of the Righteous - The amount you block is increased by 45% for the initial block and by 20% for any subsequent blocks for 6 sec.
Paladin - Holy
  • Beacon of Light - Your Holy Radiance will heal for 15% of the amount healed. Tooltip fix.
  • Divine Light - Now heals for for 17,677 to 19,696 [+ 165.5% of SP], up from 12,412 to 13,829 [+ 116.2% of SP].
  • Holy Insight - Increases your chance to hit with Holy Shock, Judgement, and Denounce by 15%.
  • Holy Light - Now heals for 9,322 to 10,386 [+ 87.2% of SP], up from 6,580 to 7,331 [+ 61.2% of SP].
  • Holy Radiance - Now heals for 3,776 to 4,615 [+ 37.2% of SP], up from 2,682 to 3,278 [+ 26.1% of SP].
  • Holy Shock - Now heals for 6,261 to 6,782 [+ 57.8% of SP], up from 4,396 to 4,762 [+ 40.6% of SP].
  • Light of Dawn - Now heals for 2,027 to 2,258 [+ 18.9% of SP], up from 847 to 944 [+ 13.3% of SP].
Paladin - Retribution
Paladin - Major Glyphs
  • Glyph of Double Jeopardy - Judging a target increases the damage of your next Judgment by 20%, but only if used on a different second target. Tooltip fix.
  • Glyph of Mass Exorcism New: Reduces the range of Exorcism to melee range, but causes damage to all enemies within ?? yards of the primary target.
Hunter (Forums)
  • Stampede - Now has a 10 min cooldown, up from 30 sec.
Hunter - Talents
  • Binding Shot - Now has a 3 sec stun in PvP, down from 5 sec.
  • Readiness - When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 6 minutes.
Hunter - Major Glyphs
  • Glyph of Deterrence - Now increases the damage reduction granted by Deterrence by 20%, instead of decreasing cooldown.
Hunter - Minor Glyphs
  • Glyph of Aspects - New: Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec.
Mage (Forums)
  • Flamestrike - Now does 213 to 261 [+ 25.9% of SP] Fire damage, up from 178 to 218 [+ 21.6% of SP].
  • Ice Lance - Now does 352 to 449 damage, down from 389 to 496.
Mage - Talents
  • Frost Bomb - Duration decreased to 5 sec, down from 6 sec.
  • Incanter's Ward - New passive added: Increases spell power by 8% and regenerates 1% mana every 2 sec. This effect is deactivated while Incanter's Ward is on cooldown.
  • Temporal Shield - This spell is usable while stunned, frozen, incapacitated, feared or asleep.
Mage - Frost
  • Brain Freeze - Now also grants the next Frostfire Bolt 25% additional damage.
  • Fingers of Frost - Your successful Frostbolts and Frostfire Bolts have a 12% (was 15%) chance, your successful Frozen Orb hits have a 20% (was 35%) chance, and your successful Scorches have a 8% (was 10%) chance to grant you the Fingers of Frost effect.
  • Frozen Orb - Now also grants the mage 1 charge of Fingers of Frost when it first reaches a target.
Mage - Major Glyphs
  • Glyph of Fire Blast - Your Fire Blast and Inferno Blast spells now also spread Living Bomb, cause Frost Bomb to instantly explode, and cause Nether Tempest to instantly fire its secondary damage at all nearby targets.
  • Glyph of Spellsteal - Spellsteal now also heals you for 3% of your maximum health when it successfully steals a spell, down from 10%.
Monk (Forums)
  • Blackout Kick - Additional damage now over 6 sec, down from 8 sec.
  • Expel Harm - Now costs 6% of base mana, up from 2%. Now has a 10 yd range, up from melee range.
  • Fortifying Brew - After Fortifying Brew ends, you will be healed for the amount abosrbed.
  • Jab - Now costs 6% of base mana, up from .5%.
  • Stance of the Fierce Tiger - Text removed: Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities.
Monk - Talents
  • Charging Ox Wave - Now knockbacks everyone in a 40 yard range, up from 5.
  • Dampen Harm New: You dampen the damage from the most harmful attacks done to you. The next 3 attacks that deal damage equal to 10% or more of your total health are reduced in half. 1 Chi, Instant cast, 30 sec cooldown.
  • Healing Elixers New: Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur once every 15 sec.
  • Momentum - Everytime you Roll or Chi Torpedo, your movement speed is increased by 25% (was 30%) for 10 sec. Stacks up to 2 times.
Monk - Brewmaster
Monk - Mistweaver
Monk - Windwalker
  • Fire Blossom - Renamed to Spinning Fire Blossom.
  • Muscle Memory - Reworked: Your Jab now generates an additional Chi.
  • Summon White Tiger Statue - No longer has Tiger's Lust (On-Click Effect) - Increases the damage done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per statue.
Priest (Forums)
  • Binding Heal healing has been increased by 42%. Now scales from 112.4% of Spell Power, up from 78.9%
  • Flash Heal healing has been increased by 42%. Now scales from 164.2% of Spell Power,
  • Power Word: Shield base absorb has been increased by 42%.
  • Prayer of Mending healing has been increased by 42%. Now scales from from 57.1% of Spell Power, up from 40.1%.
  • Renew healing has been increased by 42%. Now scales from 25.9% of Spell Power, up from 18.2%
  • Cascade base healing has been increased by 120%. Now scales from 261.3% of Spell Power, up from 234%.
  • Divine Star base healing has been increased by 120%. Now scales from 65% of Spell Power, up from 58.5%.
  • From Darkness, Comes Light now also procs from Spirit Shell
  • Halo base healing has been increased 120%. Now scales from 391.1% of Spell Power, up from 351%.
  • Circle of Healing healing has been increased by 42%. Now scales from 46.7% of Spell Power, up from 32.8%.
  • Divine Hymn healing has been increased by 42%. Now scales from 54.1% of Spell Power, up from 77.1%.
  • Greater Heal healing has been increased by 42%. Now scales from 219% of Spell Power, up from 153.8%.
  • Heal healing has been increased by 42%. Now scales from 102.4% of Spell Power, up from 71.9%.
  • Lightwell base healing has been increased by 42%.
  • Prayer of Healing healing has been increased by 42%. Now scales from 67.1% of Spell Power, up from 47.1%
  • Divine Fury (New) - Increases your chance to hit with Penance, Smite, and Holy Fire by 15%.
  • Penance healing/damage has been increased by 42%. Now scales from 63.5% of Spell Power, up from 44.6%.
Rogue (Forums)
Rogue - Assassination
  • Seal Fate - Now only works when you critically strike with a single-target attack.
  • Venomous Wounds - Now has a 75% chance to deal additional damage, up from 60%. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture.
Rogue - Minor Glyphs
  • Glyph of Disguise - When you Pick Pocket a humanoid enemy, you also copy their appearance for 5 min. Your disguise will unravel upon entering combat.
Rogue - Major Glyphs
  • Glyph of Cheap Shot - Reduces the Energy cost of your Cheap Shot by 50%. Replaced Glyph of Rupture.
  • Glyph of Stealth - Reduces the cooldown of your Stealth ability by 4 sec. Replaced Glyph of Shadow Dance.
  • Glyph of Shiv - Reduces the cooldown of your Shiv ability by 2 sec. Replaced Glyph of Slice and Dice.
Shaman (Forums)
  • Chain Heal healing has been increased by 42%. Now scales from 49.8% of Spell Power, up from 35%.
  • Healing Rain healing has been increased by 42%. Now scales from 14.1% of Spell Power, up from 9.9%.
  • Healing Surge healing has been increased by 42%. Now scales from 113.5% of Spell Power, up from 79.7%.
  • Healing Tide Totem healing has been increased by 42%. Now scales from 48.4% of Spell Power, up from 34%.
  • Earthliving Weapon healing has been increased by 42%. Now scales from 8.3% of Spell Power, up from 5.8%.
  • Greater Healing Wave healing has been increased by 42%. Now scales from 137.7% of Spell Power, up from 96.7%.
  • Healing Wave healing has been increased by 42%. Now scales from 75.6% of Spell Power, up from 53.1%.
  • Riptide healing has been increased by 42%. Direct healing now scales from 33.9% of Spell Power, up from 23.8%. HoT now scales from 16% of Spell Power, up from 11.3%.
  • Spiritual Insight now also increases your chance to hit with Lightning Bolt, Lava Burst, and Flame Shock by 15%.
Glyphs - Major
  • Glyph of Chaining now increases the jump distance of your Chain Heal by 50% instead of doubling it.
Warlock (Forums)
  • Corruption now replaces Malady.
  • Fel Flame now increases the duration of Corruption by 6 sec.
  • Shadow Bolt damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
  • Soul Fire damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
  • Twilight Ward base absorb has been increased by 200%. Scaling unchanged.
  • Burning Rush now drains 3% of your maximum health per second, down from 5%.
  • Mannoroth's Fury now increase the radius of all AoE spells instead of just non-talent ones.
  • (Designer Notes) - Demonology's DPS rotation is being adjusted. In the end it will do just as much as Affliction/Destro. Don't panic.
  • Shadowflame is now Breath of Gul'dan - Targets in a 10 yard cone in front of the caster take 1,015 to 1,122 Shadow damage and are afflicted by Shadowflame. (Shadowflame - Reduces movement speed by 30% and deals 1,284 [+ 20.0% of SP] Shadowflame damage over 6 sec. Generates 10 Demonic Fury every time it deals damage.)
  • Hand of Gul'dan now lands after 1.5 sec, down from 2.5 sec. Now applies Shadowflame to all enemies within 6 yards instead of Guldan's Grasp.
  • Metamorphosis now disables the use of damage over time spells.
  • Molten Core (Passive) - When your Shadow Bolt and Demonic Slash abilities are used on a target afflicted with Shadowflame, you have a 30% chance to trigger Molten Core. (Molten Core - Reduces the cast time of your Soul Fire ability by 50%.)
Glyphs - Major
  • Glyph of Demon Hunting now reduces damage taken by 10%. Up from 5%.
  • Glyph of Lash of Pain replaced with Glyph of Doom - Teaches you the ability Doom. (Doom - Inflicts impending doom upon the target, causing ((1,068 + Spell Power) * 4) Shadow damage over 60 sec. Replaces Corruption.)
  • Glyph of Shadowflame now increases your Shadowflame's slow by 30%, but Hand of Gul'dan and Breath of Gul'dan no longer have charges.
Warrior (Forums)
  • Berserker Stance now increases damage done by Whirlwind and Cleave by 30%, up from 20%.
  • Disarm now disarm the enemy weapons and shield instead of just the main hand weapon.
  • Dragon Roar now deals 180 damage, down from 200 damage. Dragon Roar is always a critical strike.
  • Shield Block now blocks every melee attack for 6 secs instead of just the next melee attack. These blocks can be critical blocks.
  • Ultimatum (New) - Your Devastate has a 30% chance to make your next Heroic Strike or Cleave cost no Rage.
Glyphs - Major
by Published on 2012-04-10 05:49 PM

Soul of the Aspects Companion Pet now on Blizzard Store
The Soul of the Aspects companion pet is now available on the Blizzard Store for $10!

As usual with new pets, we will be giving away 20 x Soul of the Aspects Companion Pet!

  • The giveaway is for 20 x Soul of the Aspects companion pets. You can obviously only win one.
  • To enter the giveaway, just reply to this post! Make sure to mention if you play on american or european servers in your reply.
  • The giveaway will be closed 24H after posting this news and winners will be chosen randomly.

Non-Official Video Preview of the Model

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