Mists of Pandaria Coming to the PTR
BlizzardCS has mentioned the Mists of Pandaria PTR that recently appeared on the Battle.net account pages. The old PTR client is now able to download MigrationContent for the next patch, suggesting that it will be able to update to Mists of Pandaria.
As a reminder, when the patch is on the PTR and available for testing, it is likely that only the new systems will be in place, not any of the new Pandaria content, similar to the patch that takes place before every expansion is released.
Black Market Auction House Bid Cap Increased
The BMAH has had the bid cap increased to the new gold cap of 999,999 gold. Once you bid that amount, no one can outbid you, but the auction will continue to run for the entire duration.
A few new Mists of Pandaria items have started to appear since our first post, as indicated by the blank items that are sold by Mists of Pandaria NPCs.
Brewmoon Festival Scenario
Today we have another Scenario preview, the Brewmoon Festival. This is one of the longer scenarios that are able to be tested right now. Keep in mind this is still an early preview and everything is subject to change.
Horde Theramore Scenario Voiceovers
The previous beta patch also added the voice acting for the Theramore scenario. This is the Horde version of events.
Originally Posted by Blizzard Entertainment
Testing Heroic Dungeons
Currently for a player to enter into a Heroic Dungeon through the Dungeon Finder system requires an item level of 440. Currently, this is a more difficult bar to clear in the beta that it will be in the final live game.
We're going to work towards hotfixing that value down, but at the same time use some new magic we have to simulate a higher level. When that change gets applied, I'll edit this thread with the news.
In the meantime, you can actually go old school to test the dungeons. Form a group, then head in through the entrance! I'm making feedback threads for them all, since they're all open.
The level of the bosses in Heroics should be 92. Note that MoP has a different hit/miss formula than Cataclysm. Check your character sheet for more information.
We're looking into the character stuck issue, I don't have an ETA. We have the hotfix ready to go, just waiting on some logistical issues to be handled. It should hopefully be deployed by tomorrow morning PDT. (Blue Tracker / Official Forums)
The New Spellbook
We know from feedback and from testing that dividing spells among 3 tabs felt arbitrary to a lot of players. Some players didn't even realize they had access to some spells. The current design has all of your class spells in alphabetical order, with the exception that active abilities (those you can drag to your bar) come before passive abilities. We would consider a design where the passives are mixed in with the actives. (The general tab is for anything that isn't related to your class, such as racial abilities and things like riding.)
We've seen some ideas from players that we should attempt to categorize class abilities further, such as offensive vs. defensive, or buffs vs. heals, but worry that it would be very challenging to come up with a single organizational scheme that is intuitive to most of our players. I think it's like one of those deals where everyone organizes their hard drive, desktop or email inbox differently. Some people have tons of little categories that make sense to them (key point) and some keep everything in one big bucket. There isn't a one-size fits all scheme that works. (Blue Tracker / Official Forums)
Hunter (Forums) Glyph of Stampede
The design intent is that Stampede skips over any unusable pets (such as an exotic for a non-BM) hunter or any blank slots (in the case that maybe you left a hole in case you tame something interesting along the way). For any skipped slots, Stampede would just clone your current pet for that slot, so you would still always have 5 pets when you Stampede.
The idea of the glyph is that it would use the clone mechanic all the time. Theoretically, a hunter with only one pet would be wasting the glyph. (Blue Tracker / Official Forums)
The Daily Blink - So Shines a Good Deed in a Weary Forum The Daily Blink gives us some of Ghostcrawler's song lyrics. Sadly no one has actually sung the song for us yet.
Character Inspection Changes
This build brought two small changes to inspecting other characters. When you inspect someone, you are able to see their specialization, talents, and glyphs.
You may now inspect anyone as long as you can target them, including targeting them through being in the same group, no matter where they are. This even works in cross realm groups! The only thing that doesn't show when the other player is not visible to you is their 3D model.
Female Pandaren Emote Voice
The latest patch brought us some new Female Pandaren emote voices. The animations in the video are not complete and are not intended to be in perfect sync with the video.
A Brewing Storm Scenario
Today we have a preview of one of the shorter scenarios that have been released so far, A Brewing Storm. Keep in mind this is still an early preview and everything is subject to change.
Level 90 Rewards
As previously mentioned, this build opens level 90 to players. Upon reaching level 90, Lorewalker Cho sends you a nice mail with a free purple firework and points you towards breadcrumb quests.
These breadcrumb quests are found on the lower outdoor tier of your faction's city in Pandaria and point you to all of the daily quest areas. Unfortunately many of the lines are not available to players yet, including the Cloud Serpents and Tillers farming area.
Diablo 3 Blue Posts
Nothing from the CMs about WoW recently, so we have a post from the Diablo side on the speed at which Blizzard makes changes.
Originally Posted by Blizzard Entertainment
Rapid Game Changes
There's a time and a place for fast-action, high-priority designations. And believe me, we do have those types of approval pipelines. I'd argue though that reacting in a rash manner does not, in most cases, make for great game design.
Game design really is an art form more than a mathematical equation, even with so much math involved. The end goal should be amazing gameplay. And how that's defined will differ from person to person.
Sure, we can be slow to act. Sometimes we can be too slow. But even with the mistakes we've made -- and the mistakes we're sure to make in the future -- I think we're better off taking a measured approach to potential design changes.
If you know you're slow to react and implement changes, can't you be a little more forthcoming with informing us of what you want to do?
We're always striving to improve our communication. The primary function of the community team is to listen to the players, so we've spent a lot of time these past few weeks compiling feedback and taking it to the developers.
The flip side of that coin is for us to relay information back to the community as best as we can and as often as possible.
Does your team simply hate talking with the public for fear of "breaking promises"?
No, but you're asking very specific questions about late-game class balance only a couple of weeks into Diablo III's life cycle. The overwhelming majority of the community isn't even there yet. We're watching things very closely and have a lot of tweaks in mind, many of which are already being worked out, but we're not looking to jump all over balance adjustments and catch players off-guard. And it's certainly not an MMO where balance is among the biggest concerns.
For those who have already invested a lot of time into this game I'm sure these last couple of weeks have felt like a lifetime. But with regard to this game's lifespan, we're barely in our infancy.
All of that said, we're already preparing another game design update to share with everyone soon. We hope that'll provide additional insight into our plans for the foreseeable future. (Blue Tracker / Official Forum)
Wisdom of the Four Winds
Once you reach level 90, which was unlocked in this patch, you are able to purchase Wisdom of the Four Winds from a flight trainer for 2,500 gold. This will allow you to use flying mounts in Pandaria!
Horde and Alliance Capital Cities in Pandaria
If you are looking for an easy place to purchase that flight training from, look no further than the new Alliance and Horde capital cities that are located in the Vale of Eternal Blossoms.
Male Pandaren Voice Emotes
The male Pandaren had a few new emotes added in this patch.
Originally Posted by Blizzard Entertainment
We just added weather to all the zones in the last build. If you are not seeing it yet, just give it some time to show up. (Blue Tracker / Official Forum)
Mage (Forums) Mage PvP
The intent is that stronger player snares (such as Frost Bomb) should not overwrite weaker player snares (such as Frostbolt). Their effects won't stack, but the debuffs should persist.
Example: You Frostbolt a rabbit. It gets the Frostbolt debuff and is snared by 50%. You then Frost Bomb the rabbit (under the assumption that you are really scared of this rabbit for some reason). The rabbit gets the Frost Bomb debuff and is snared 70%. However, it doesn't lose the Frostbolt debuff and two seconds later when Frost Bomb wears off, it is now snared at 50%. (Blue Tracker / Official Forum)
Glyph of Mark of the Wild has been renamed Glyph of Charm Woodland Creature: Teaches you the ability Charm Woodland Creature. Allows the Druid to befriend an ambient creature, which will follow the Druid for 60 min.
Spirit Beast Blessing (New) The spirit beast blesses your allies, increasing the mastery of all party and raid members by 3,497 within 100 yards. Lasts for 60 sec. Instant. 45 sec cooldown. Special Ability.
Glyph of Chimera Shot now increases the healing you receive from Chimera Shot by an additional 2% of your maximum health, down from 5%.
Glyph of Feign Death was renamed Fireworks: Teaches you the ability Fireworks. Launch fireworks from your gun, bow or crossbow.
Glyph of Scare Beast was renamed Glyph of Stampede: Your Stampede no longer summons pets from your stable, and instead uses copies of your current pet.
Incanter's Ward now grants up to 30% (was 36%) increased spell power for 15 sec, based on the absorption used. The passive effect increases spell power by 8% (was 10%) and increases mana regeneration by 65%.
Invocation now grants 25% (was 30%) increased spell damage for 40 sec after completing an Evocation.
Rune of Power now grants 10% increased spell damage while standing in your rune, down from 15%.
Critical Mass Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.5, up from 1.3.
Blessing of Kings had a tooltip error corrected: Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by 5%.
Blessing of Might had a tooltip error corrected: Places a Blessing on the friendly target, increasing mastery by 3,500.
Holy Light now costs 14% of Base Mana, down from 16%.
Holy Shock now costs 16% of Base Mana, down from 18%.
Mastery: Divine Bulwark now increases the damage reduction of your Shield of the Righteous by 8% (was 10%), adds 8% (was 10%) to your Bastion of Glory, and increases your chance to block melee attacks by 8% (was 10%).
Glyph of Exorcism now requires you to deal damage with Exorcism to get the damage reduction buff.
Flurry was reworked: After dealing a melee critical strike, your attack speed increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 melee attacks have occurred.
Soul Fire no longer consumes a Burning Ember for Destruction spec.
Drain Soul was renamed Soul Consumption: Affliction: Your Drain Soul restores 20% of your total health after you kill a target that yields experience or honor. You restore 20% of your total health after you kill a target in Demon Form that yields experience or honor. You restore 20% of your total health after you kill a target with Chaos Bolt or Shadowburn that yields experience or honor. Demonology: Your Drain Soul restores 20% of your total health after you kill a target that yields experience or honor. Destruction: You restore 20% of your total health after you kill a target in Demon Form that yields experience or honor.
BATTLE_TAG_CLICK_CREATE - Click Here to create a BattleTag!
BATTLENET_ADD_FRIEND_INFO - Adding a friend using their email address will show them your real name (you will be Real ID friends).\n\nAdding a friend using their BattleTag will only show them your BattleTag. You must include the # and the following number to add a BattleTag friend.
STAT_CHI_TOOLTIP - Maximum energy. Energy is consumed when using abilities and is restored automatically over time.
THUMBS_DOWN_TOOLTIP - You may mark up to 2 Battlegrounds\nto not be chosen when using the\nRandom Battleground feature.
WHC_DK_3 - Some abilities now cost Death Runes.
WHC_DRUID_3 - |Tinterface\\icons\\spell_nature_insectswarm.blp:16|tInsect Swarm and |Tinterface\\icons\\ability_smash.blp:16|tPulverize no longer exist and won't be in your spell book.
WHC_DRUID_4 - Rage generation for Bears has changed. Rage is generated by some special attacks and consumed by others. Only use |Tinterface\\icons\\ability_druid_maul.blp:16|t|cff71d5ff|Hspell:6807|h[Maul]|h|r when you have more Rage than you can spend.
WHC_MONK_2 - Monk abilities cost Energy or mana. They have a third resource called Chi that powers some special moves.
WHC_MONK_3 - Many monk attacks use bare hands or feet. Weapons are still important for some attacks.
WHC_PALADIN_3 - Holy Power is generated faster and you can eventually have up to 5 Holy Power.
WHC_ROGUE_3 - Very fast daggers no longer exist. Any dagger should be fine to equip in either hand.