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by Published on 2021-12-16 06:20 PM

Upcoming Death Knight Tier Set Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
hey folks! similar to the rogue thread, it felt like death knights would appreciate the gift of a follow-up post to last week’s update with a look at some of the changes that will be coming in January, as a winter veil present to make up for not seeing iteration & bug fixes on the PTR this week.

for both of the bonuses we’re showing today, try to center feedback around your impressions of them on a feel-level; both the Unholy set and Frost’s 2-piece have generated a lot of discussion on that angle over their actual power level, so these iterations seek to address those concerns while capturing the original goals of the sets.

Unholy:

  • 2-piece Bonus: Every 5 Scourge Strikes / Clawing Shadows casts Soul Reaper on your target and summons a Ghoul for 12 seconds.
  • 4-piece Bonus: Soul Reaper causes your pet to deal 20% increased damage. If Soul Reaper’s secondary effect triggered, all of your pets gain 20% increased damage instead.

while we think there’s still value and excitement in a bonus that interacts with Soul Reaper & pushes Unholy’s more single-target/execute niche (as compared to Frost), it was clear that having an entire bonus inactive unless in execute was a bridge too far and could lead to some major tuning issues. this set seeks to retain that goal while also emphasizing the ‘undead commander’ fantasy of Unholy that the original promised.

before anyone asks, yes all pets means apoc ghoul, garg, aotd, you name it. go crazy.

for Frost, this bonus is a little more experimental, so really curious to see what people think of it - again, numbers may be too high/low, don’t make me tap the sign

Frost:

  • 2-piece Bonus: Gaining a Rune has a 15% chance to grant Killing Machine. Consuming Killing Machine increases your Strength by 2% for 6 seconds.

the above bonus seeks to accomplish the previous one’s goal of ‘generate more KM procs for the 4-piece’ but in a way that feels a little more in your hands. Gaining a Rune here means both as part of talents and passives like Murderous Efficiency and Runic Empowerment, but also whenever a Rune refreshes naturally. The strength kicker also stacks, so hitting multiple KM’s within a moderate duration via fishing for 2p procs or talents like Obliteration gain a lot of value here as well.

It’s worth noting for the vocal group of players who only want to play Breath of Sindragosa, that those builds generate a lot of extra Runes as well which should hopefully still make it a viable option.

as for blood players - there’s nothing to share at the moment, other than there’s still a desire to find a middle ground for solo-tanking and multi-target tanking that feels good for the bonus, though more data and feedback on a non-bugged version is necessary before figuring out where to take it.

thanks for being patient, and we’ll see you all again in January!

Upcoming Demon Hunter Tier Set Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Good afternoon, Illidari brethren!
We’ve been reading your feedback and appreciate all of the testing you’ve put into exploring your set bonuses on the PTR. Some elements of the bonuses we’re looking to tweak:

  • Havoc 4P - We’ve heard your feedback that you would like more information about when your empowered Blade Dance will arrive, as you want to plan around that gameplay. We’re looking to add a means of understanding when your blade dance is empowered in a future build so that you’ll have more information about when your big moment is approaching.
  • Vengeance 4P - Testers have been doing some very exciting things with this bonus, but it’s proving too strong in conjunction with other modifications to Immolation Aura and Soul Fragments like Growing Inferno and Soul Furnace. We’re considering a couple different options in a future build to address that problem: 1) reducing the Immolation Aura uptime granted when consuming a Fragment (flatly lowering the overall power) or 2) changing the bonus to instead reduce the remaining cooldown of Immolation Aura, Fel Devastation, and Fiery Brand upon Fragment consumption, offering you more agency about when you choose to devastate your foes.

Upcoming Rogue Tier Set Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
a little pre-holiday gift for y’all! in the last big post here, we talked about how Outlaw’s 4-piece and Assassination’s 2-piece would be undergoing some iteration - and with no new builds until January, it felt like rogues might like a look at upcoming changes that will be implemented and waiting for you when it comes time to log in:

(disclaimer that these numbers may change before january, etc etc)

Assassination

  • 2-Piece Bonus: Shiv causes enemies within 15 yrds to take 100% increased damage from your Poisons and Bleeds for 9 seconds.

further changed from Friday’s post, the 2-piece now includes Poisons as well as changes from a Critical Strike bonus to Increased Damage, meaning that Crit still works on top of this as a synergistic stat rather than causing it to lose value for rogues. to clarify, the debuff is added to enemies at the time of using Shiv, so running away from targets after you’ve done this doesn’t cause them to lose the debuff or anything.

4-piece is unchanged, with the exception of the Deadly Poison bugfix mentioned just a bit further up!

Outlaw:

  • 4-Piece Bonus: Pistol Shot has a 50% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, your next Pistol Shot also fires Between The Eyes as though 6 combo points were spent.

goals here are to avoid some awkwardness with the previous iteration, such as 1) the cooldown refresh often coming near when BTE was cooling down anyways, and 2) refreshing the cooldown still required the rogue to build up combo points to use. additionally, these ‘free’ BTE’s will still count as finishers for the purposes of talents like Alacrity, but also Outlaw passives like Ruthlessness and Restless Blades, which hopefully makes the Tier Set much smoother to play than previously.

this change is accompanied by a few other fixes - first, a nerf to the 2-piece - a bug was found where the chance to proc was actually 62.5% instead of 25% - this likely means it’ll go from being overpowered to in need of a slight numbers buff.

second, free Pistol Shots from the 2-piece bonus won’t consume or benefit from Opportunity, the Greenskin’s Wickers legendary effect, or the above 4-piece - all of those will only work on Pistol Shots you yourself cast, which should give players more control over their burst windows and overall game flow, which was a major point of feedback from the set’s original implementation.

Greenskin’s Wickers benefits especially from this, as now you can set up Between The Eyes → 300% Pistol Shot w/ 6 bullets → 4-piece instantly casts a 6-point Between the Eyes → 300% Pistol Shot combos with proper planning and execution.

thanks for being patient! happy to clarify if parts of this post were unclear, but otherwise look forward to the next meaningful updates or info to come in January - see you then!
by Published on 2021-12-16 03:31 AM

WoW Hotfixes - December 15, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Timewalking
    • Mage Tower
      • The Highlord's Return
        • Blood Death Knight, Vengeance Demon Hunter, and Guardian Druid
          • Nether Storm no longer recasts immediately after being silenced or interrupted.
        • Guardian Druid
          • Reduced the size of Inquisitor Variss' Aura of Decay by 0.5 yards.
      • Thwarting the Twins
        • Fixed an issue where players could get out of range of Raest Magespear's spells. Raest Magespear's damage bonus when Karam Magespear is defeated first has been reduced to compensate for the change.
        • Fixed an issue that caused enemies summoned during the encounter to despawn prematurely.

Player versus Player

  • Fixed an issue that caused Spoils of War (increased Honor and Conquest gain) to be removed from the player on death.

WoW Classic Era and Season of Mastery

  • Hallowed Brazier can once again be purchased on Classic Era realms.
by Published on 2021-12-15 03:53 AM

Patch PTR - Build 41462
Build 41462 is now live on the PTR!

New Icons



New Items
There are many new items in this build, check out the full list on the WoWDB PTR site.

LevelTypeSlotName
1JunkSandworn Chest Key Fragment
120JunkInert Cracked Carapace
120JunkProto Scale Fragment
1JunkXy'rath's Booby-Trapped Cache
1OtherBroker Translocation Matrix
60OtherEnlightened Portal Research
60OtherSandworn Relic
1OtherEnlightened Hearthstone
50OtherTitle Reward: Gauntlet Runner
60OtherSphere of Enlightened Cogitation
1OtherPouch of Protogenic Provisions
50OtherLovely Regal Pocopoc
1KeySandworn Chest Key
1OtherXy'rath's Spare Outfit
1OtherRed Velvet Delicacy
60OtherIncense of Infinity


New Arbiter Model
A new Arbiter model has been added in this build! Spoiler Warning!




PTR Eternity’s End Development Notes - December 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone! Here are the patch notes for this week’s PTR update.

Characters
  • Added 3 new Night Elf male face options based on the 3 scowling faces, but now with a more natural and less aggressive mouth.

Classes
  • Druid
    • Sinful Hysteria (Venthyr Runecarving Power) now increases the duration of Ravenous Frenzy by 0.1 second with each application (was 0.2 seconds) and you will not be overcome by Frenzy for 3 seconds after it ends (was 5 seconds).
      • Developers’ note: We are currently workshopping Sinful Hysteria to bring it in line with other legendaries available for Druids. Future builds may see additional changes to Sinful Hysteria so we invite any and all feedback to ensure the spirit of this legendary remains intact.
  • Priest
    • Class Sets
      • Shadow
        • 2-piece: Reworked – You have a 0.8% chance per Insanity spent on damaging spells to trigger Dark Thought.
        • 4-piece: Reworked – Consuming a Dark Thought causes your shadow to animate, following you and dealing 3,715 Shadow damage over 8 seconds to all enemies within 10 yards of your target.
  • Shaman
    • Elemental Conduit (Venthyr Runecarving Power) now also reduces the cooldown of Chain Harvest (Venthyr Ability) by 1 second when Flame Shock critically strikes.
    • Flame Shock now has a target cap of 6.
    • Frost Shock damage increased by 40%.
    • Unruly Winds (Conduit) chance to trigger is now 15% to 50% based on item level (was 20% to 35%).
    • Magma Fist (Conduit) additional critical strike chance is now 12% to 37.2% based on item level (was 15% to 25%).
    • Focused Lightning (Conduit) damage or healing increase is now 5% to 12% based on item level (was 1% to 4.5%).
    • Chilled to the Core (Conduit) chance to trigger is now 30% to 72% based on item level (was 21% to 35%).
    • Elemental
      • Icefury (Talent) now causes your next 4 Frost Shocks to deal 225% increased damage (was 300%).
      • Fire Elemental has had the mana cost of its abilities reduced by 90% and should no longer run out of mana.
    • Enhancement
      • If you Lava Lash a target that has Flame Shock on them, Lava Lash will now spread Flame Shock to up to 3 nearby enemies in an 8 yard radius. If all enemies in the area are already affected with Flame Shock, it will refresh the duration of Flame Shock instead.
      • Feral Spirit no longer shows up under the unit frame “totem timers” slots. This is to prevent too many Spirits in conjunction with other summons overflowing these slots and despawning the Spirits prematurely.
      • Ice Strike (Talent) and Sundering (Talent) can now properly cause the Flametongue weapon damage effect.
      • Ice Strike and Sundering are no longer able to used while disarmed.
  • Warlock
    • Summon Succubus/Incubus (Incubus will be available in a future PTR build)
      • Seduction (Pet Ability) now causes the target to slowly walk towards the demon. It now also has a chance to break on damage taken, rather than always breaking on the first instance of damage.
      • Whiplash (Pet Ability) now also causes enemies to take 1% increased damage from the Succubus or Incubus each time it strikes, stacking up to 10 times. Duration increased to 15 seconds (was 10 seconds).
  • Warrior
    • Class Sets
      • Arms
        • 2-piece: Now increases Colossus Smash’s debuff by 5% (was 10%).
        • 4-piece: Strength increase per stack is now 2% (was 4%) and stacks up to 4 times (was 5).

Dungeons and Raids
  • New Raid: Sepulcher of the First Ones
    • The following Heroic encounters will be available for testing on December 16:
      • Halondrus the Reclaimer
      • Prototype Pantheon
    • The following Heroic encounters will be available for testing on December 17:
      • Anduin Wrynn
      • Solitary Guardian

Player versus Player
  • Warlock
    • Deathbolt (PvP Talent) now deals its damage over 3 seconds (was immediate damage). This periodic effect cannot be dispelled.

Quests
  • New Campaign Chapters
    • Chapters 6 and 7 are available in the December 14 PTR update.

Torghast, Tower of the Damned
  • Anima Powers
    • Shaman
      • Heart of the Deathseer no longer causes increased Flame Shock spreading.

Zereth Mortis
  • More treasures to discover have been added.

Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections
  • Cosmic Chic (New) Collect any armor set from Shadowlands PvP Season 3. 10 points. Account Wide.
  • First Wonders (New) Collect an armor set from Sepulcher of the First Ones. 10 points. Account Wide.

Shadowlands
Exploration



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Bronze Helicid Name changed from "Bronze Gastropod" to "Bronze Helicid".
  • Scarlet Helicid Name changed from "Stabilized Gastropod" to "Scarlet Helicid".

Companions
  • Summon Fierce Scarabid Name changed from "Summon Stabilized Scarabid" to "Summon Fierce Scarabid". Right Click to summon and dismiss your Archetype of Survival Fierce Scarabid. Battle Pet. Battle Pet. Instant.
  • Summon Microlicid Name changed from "Summon Gastropodling" to "Summon Microlicid". Right Click to summon and dismiss your Archetype of Multiplicity Microlicid. Battle Pet. Battle Pet. Instant.

Class Tier Set Bonuses

Priest Patch 9.2 Tier Set Bonuses
  • Darkened Mind Dark Thoughts has an additional 5% chance to trigger for each Shadow damage over time effect on the target. Casting Devouring Plague has a 40% chance to grant Dark Thought. Casting Searing Nightmare has a 25% chance to grant Dark Thought.
  • Living Shadow Consuming a Dark Thought causes your shadow to animate for 8 sec. Your shadow follows you, dealing [ 1,038% dealing [ 208% of Spell Power ] Shadow damage to your target over the duration. over 8 sec to all enemies within 10 yards of your target.

Warrior Patch 9.2 Tier Set Bonuses
  • Pile On Colossus Smash lasts 3 sec longer and increases your damage dealt to affected enemies by an additional 10%. 5%.
  • Pile On Tactician has a 50% increased chance to proc against enemies with Colossus Smash and causes your next Overpower to grant 4% Strength, up to 20% for 15 sec. 2% Strength, up to 8% for 15 sec.

Item Set Bonuses
  • Branding Blade (New) While affected, your Off-Hand strikes sear the wound, dealing 154 Fire damage.
  • Ripped Secrets Instant. Striking with your Main Hand has a chance to make the target bleed for 920 damage over 10 sec. Approximately 2 procs per minute.

Shaman (Forums, Talent Calculator)
  • Chain Lightning (Enhancement) Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec.
  • Flame Shock Sears the target with fire, causing [ 19.5% of Spell Power ] Fire damage and then an additional [ 104.4% of Spell Power ] Fire damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. Limited to 6 targets. 1.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Frost Shock (Elemental, Restoration, Initial) Chills the target with frost, causing [ 45% [ 63% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.
  • Frost Shock (Enhancement) Chills the target with frost, causing [ 45% [ 63% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.

Elemental
  • Icefury Hurls frigid ice at the target, dealing [ 82.5% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 300% 225% increased damage and generate 8 Maelstrom. Generates 25 Maelstrom. Elemental Shaman - Level 45 Talent. Elemental Shaman - Level 45 Talent. 3% of Base Mana. 40 yd range. 2 sec cast. 30 sec cooldown.

Enhancement
  • Lava Lash Lava Lash cooldown reduced by 6.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 3 enemies near the target. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 40 yd range.
  • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing [ 75.6% of Attack Power ] Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to 3 other nearby targets. Requires One-Handed Melee Weapon. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 18 sec cooldown.
  • Windfury Totem Summons a Windfury Totem with 5 health at the feet of the caster for 2 min. Party members within 30 yds have a 20% chance when they main-hand auto-attack to swing an extra time. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 12% of Base Mana. Instant. 1 sec global cooldown.

Warlock (Forums, Talent Calculator)
  • Command Demon (Affliction, Destruction, Initial) Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic Incubus/Succubus: Seduction Imp: Singe Magic
  • Command Demon (Demonology) Felguard: Axe Toss Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic Incubus/Succubus: Seduction Imp: Singe Magic
  • Fel Domination Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 5.5 sec. Instant. 3 min cooldown.

Affliction
  • Deathbolt Launches a bolt of death at the target, dealing 50% of the total remaining damage of your damage over time effects on the target accumulating 50% of the remaining damage from your spells on the target and dealing it over 3 sec. Counts up to 14 sec of your Corruption's damage. PvP Talent. PvP Talent. 3 Soul Shard. 40 yd range. 1 sec cast. 30 sec cooldown. Requires Warlock. Requires level 10.

Pets
  • Seduction Seduces the target, disorienting for 30 sec. Damage will and causing them to walk towards the demon for 30 sec. Damage may break the effect. Only usable against Humanoids. Command Demon Ability. Command Demon Ability. 30 yd range. 30 sec cast (Channeled). 30 sec cooldown.
  • Whiplash Whips the enemy, reducing movement speed by 50% for 10 sec and increasing damage taken by the demon by 1% for 15 sec, stacking 10 times. (Right-Click to toggle) Special Ability. Special Ability. 10 yd range. Instant. 6 sec cooldown.

Minor Glyphs
  • Incubus Pact Name changed from "Glyph of the Incubus" to "Incubus Pact". Summons your Incubus Tormentor. Minor Glyph. Minor Glyph. . Minor Glyph. Minor Glyph. Instant.
  • Succubus Pact Name changed from "Glyph of the Succubus" to "Succubus Pact". Transforms your Succubus into a Shadow Summons your Succubus. Minor Glyph. Minor Glyph.Instant.

Runeforge Legendary Abilities
  • Sinful Hysteria Each time Ravenous Frenzy is applied its duration is increased by 0.2 0.1 sec. Additionally, Ravenous Frenzy lingers and will not overcome you for 5 sec after it ends. 3 sec after it ends.

Anima Powers
  • Elemental Conduit Up to 5 friendly targets healed by Chain Harvest will have Riptide cast on them. Up to 5 enemy targets damaged by Chain Harvest will have Flame Shock cast on them. Instant. Flame Shock critical strikes reduce the cooldown of Chain Harvest by 1.0 sec. Instant.

Shaman (Forums, Talent Calculator)
  • Consumed by Flame (Elemental, Restoration, Initial) Chills the target with frost, causing [ 45% [ 63% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.
  • Consumed by Flame (Enhancement) Chills the target with frost, causing [ 45% [ 63% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.
  • Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Icefury Hurls frigid ice at the target, dealing [ 82.5% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 300% 225% increased damage and generate 8 Maelstrom. Generates 25 Maelstrom. Instant.
  • Heart of the Deathseer (Enhancement) Lava Lash damage is increased by 500%, and Lava Lash now spreads your Flame Shock to up to 3 nearby targets. 500%s.
  • Heart of the Deathseer (Enhancement) Lava Lash damage is increased by 500%, and Lava Lash now spreads your Flame Shock to up to 3 nearby targets. 500%s.

Item Effects
  • Annhylde's Aegis 100 yd range. Instant.
  • Assembling (New) Combine five Sandworn Chest Key Fragments. 3 sec cast. Reagents: Sandworn Chest Key Fragment x 5.
  • Broker Translocation Matrix (New) Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown.
  • Decloakifier Exposes hidden Cartel Xy Agents in a targeted area for 20 sec. 40 yd range. Instant. 15 sec cooldown. 10 sec cooldown.
  • Enhancement: Alacrity Name changed from "Enhancement: Haste" to "Enhancement: Alacrity".
  • Enhancement: Flexibility Name changed from "Enhancement: Versatility" to "Enhancement: Flexibility".
  • Enhancement: Focus Name changed from "Enhancement: Mastery" to "Enhancement: Focus".
  • Enhancement: Maintainability [PH] Restores 0% of max health every second Restores 1% of max health to raid or party members within 30 yd range. Instant. yards every 1 seconds. Instant.
  • Enhancement: Obscurity Name changed from "Enhancement: Avoidance" to "Enhancement: Obscurity".
  • Enhancement: Osmosis Name changed from "Enhancement: Leech" to "Enhancement: Osmosis".
  • Enhancement: Perception Name changed from "Enhancement: Critical Strike" to "Enhancement: Perception".
  • Enhancement: Redundancy Name changed from "Enhancement: Stamina" to "Enhancement: Redundancy".
  • Enhancement: Velocity Name changed from "Enhancement: Speed" to "Enhancement: Velocity".
  • Enlightened Hearthstone (New) Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown.
  • Gladiator's Echoing Resolve Duration of incoming crowd control effects increased by 20%. Does not stack with similar effects. When affected, protects from the next spell interruption and crowd control effect, persisting for 30 15 sec. PvP Talent. PvP Talent.
  • Gladiator's Eternal Aegis Activate the defenses, absorbing 50% of all Magic damage taken, up to 0, persisting for 30 15 sec. Cosmic damage is fully absorbed. Instant. 2 min cooldown.
  • Gladiator's Fastidious Resolve Activate the Broker defenses, protecting yourself from spell interruption and crowd control effects. The defenses withstand up to 3 effects and persist for 30 2 effects and persist for 15 sec. Instant. 3 min cooldown.
  • Gold-Coated Superconductors Taking Nature damage increases your Critical Strike, Haste, Mastery, and Versatility by 0 for 60 sec. Instant.
  • Incense of Infinity (New) Increase your attunement to the Shadowlands, learning all Conduits and raising them to item level 200. 2 sec cast.
  • Lovely Regal Pocopoc (New) Pocopoc can wear a new type of costume. 100 yd range. Instant.
  • Overclocking Bit Band ...then you gain 0 Haste for 15 sec. Instant.
  • Peaceful Pocopoc Name changed from "Lovely Pocopoc" to "Peaceful Pocopoc".
  • Protecting Bit Band ...then you absorb the next 0 Magic damage within 15 sec. Instant.
  • Reading (New) Learn how to modify your wormhole generator to be able to generate wormholes to Zereth Mortis. 2 sec cast.
  • Rebooting Bit Band ...then you heal up to 5 injured allies for 0. Instant.
  • Red Velvet Delicacy (New) Eat me. Instant.
  • Shorting Bit Band ...then you deal 0 Nature damage to a nearby enemy. Instant.
  • Sinful Hysteria Each time Ravenous Frenzy is applied its duration is increased by 0.2 0.1 sec. Additionally, Ravenous Frenzy lingers and will not overcome you for 5 sec after it ends. 3 sec after it ends.
  • Sphere of Enlightened Cogitation (New) Gaze deeply into the orb while sitting, pondering its secrets. Instant. 10 min cooldown.
  • Splash of Anima-Charged Wind Your melee attacks have a chance to deal 0 Arcane damage split between enemies in a 10 yd cone in front of you. Damage is increased for each enemy struck, up to 5 enemies. Instant. Approximately 2 procs per minute.
  • Tapping Extracts residual energy and rare proto-materials from discarded forges in Zereth Mortis. Limited to 1 target. 20 yd range (40 for friends). 1 sec cast. 5 sec cooldown. 3 sec cooldown.
  • Tear Anima 40 yd range. Instant.
  • Unlocking (New) Melee range. 1.5 sec cast. Reagents: Sandworn Chest Key.
  • V.I.G.O.R. Engaged Your Critical Strike increases by 0 every 2 sec, capping at 0 Critical Strike for 6 sec, then decreasing and turning off for 6 sec, cycling every 32 sec. 40 yd range. Instant.
  • Xy'rath's Booby-Trapped Cache (New) Set down Xy'rath's cache to try and open it. Be careful, it's trapped! Melee range. 1 sec cast. 60 min cooldown.
  • Xy'rath's Spare Outfit (New) Adopt Xy'rath's stylish taste. Instant.

Raid & Dungeon Abilities
  • Accretion Every 8 Every 6 sec. the quasar gains additional Accretion, increasing movement speed by 40% 30% and preventing it from being slowed below 15% of normal speed. This effect stacks. Unlimited range. Instant.
  • Chain Burst (New) The caster pulls in all enemies within 60 yds, inflicting 10 Shadow damage every 1 sec for 8 sec. Upon expiration, the chains erupt and inflict 40 Shadow damage to all players within 3 yds. Instant.
  • Cosmic Ejection The core jettisons stellar material from its orbiting bodies, inflicting 30 Cosmic damage and an additional 2 5 Cosmic damage every half-second to all players within 5 yards of the nearest player, snaring them by 20% for 5 sec. This effect stacks. Unlimited range. Instant.
  • Cosmic Ejection The core jettisons stellar material from its orbiting bodies, inflicting 30 Cosmic damage and an additional 2 5 Cosmic damage every half-second to all players within 5 yards of the nearest player, snaring them by 20% for 5 sec. This effect stacks. Instant.
  • Cries of Loathing Name changed from "Apocalypse Bolt" to "Cries of Loathing". Instant. Unleashes an agonizing scream, inflicting 20 Shadow damage and decreases attack speed and cast speed by 10% for 20 sec. This effect can stack 20 times. 5 sec cast. 5 sec global cooldown.
  • Detonate 10 yd range. 5 sec cast. 7 sec cast.
  • Dust Flail Skolex thrashes, inflicting 45 25 Physical damage to all players and applying Ephemera Dust. 1.5 sec cast. 3 sec cooldown.
  • Falling Debris Unlimited range. Instant. Corrupted pylons fall from the sky and explode, inflicting 35 Shadow damage to all players within 30 yards of the point of impact. Unlimited range. Instant.
  • Humbling Strikes The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 30 40 sec. In addition, the impact radiates a portion of the damage inflicted to all other players as Arcane damage. Unlimited range. Instant. Physical damage. Unlimited range. Instant.
  • Invigorating Bloom Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect by 25% for 30 sec. 300 yd range. Instant. This effect stacks. 300 yd range. Instant.
  • Misery Zovaal delivers a crushing attack, inflicting 600 Physical damage split among all players within 10 yards of impact. Players hit by this attack are knocked back. 1,000 yd range. Instant. If less than 5 players are hit the ground explodes, inflicting 300 Shadow damage to all players. 1,000 yd range. Instant.
  • Necrotic Ritual (New) The Primus calls forth several Necrotic Ritualists to usher an expanding ring of Necrosis into this realm, growing until all Necrotic Ritualists are defeated and reducing all Healing received by 100% and inflicting 15 Shadow damage to all players in the effect. 300 yd range. 3 sec cast. 3 sec cooldown.
  • Ravenous Hunger The shadow consumes health from all players, inflicting 25 23 Shadow damage to them and healing the caster for 15% of their maximum health. Instant.
  • Unstable Core While carrying the Unstable Core your movement speed is reduced by 50% and you will take 5 4 Cosmic damage every 1 sec. Getting close enough to the Vigilant Guardian will allow you to Detonate the core. 150 yd range. Instant.



Garrison Talents
Originally Posted by MMO-Champion
Covenant Abilities
  • Altonian Understanding Tier 7, Column 2. Spell: |L290-Gain the ability to communicate, interact, and quest with Jiro in the Terrace of Formation, Pilgrim's Grace and Untamed Verdure.|l Research Time and Cost have been reduced for PTR. Expected Cost: 175 Expected Research Time: 6 days, 18 hours
  • Bassalim Tier 6, Column 4. Spell: |L290-Pocopoc gains the ability to temporarily convert a Coreless Guardian into a Resonant Guardian. You and upto 2 other individuals can use the Guardian vehicle to cause havoc in Zereth Mortis. $@garrspelldesc|l $@garrspelldesc|l
  • Deflim Tier 3, Column 4. Spell: |L290-Pocopoc can assist you in combat in a damage dealing role. $@garrspelldesc|l Pocopoc's attack ability gains additional effects. $@garrspelldesc|l
  • Metrial Understanding Tier 1, Column 1. Spell: Gain access to a Progenitor Core Pet and Concordances in Zereth Mortis. |L290-Being able to fully read You gain 1 Pocopoc Energy every 6 minutes. Maximum energy is 10. Being able to fully understand a Lore Concordance will grant a bonus to all players that are near it.|l
  • Suplim Tier 4, Column 4. Spell: |L290-Pocopoc can assist you in combat in a supporting role. $@garrspelldesc|l Pocopoc's supoort ability gains additional effects. $@garrspelldesc|l



Strings Changes
Originally Posted by MMO-Champion
  • EMPTY_SOCKET_CYPHER (New) - Cypher Socket
  • ERR_SOCKETING_CYPHER_GEM_ONLY_IN_CYPHERSLOT (New) - Cyphers can only be placed in Cypher sockets.
  • ERR_SOCKETING_REQUIRES_CYPHER_GEM (New) - That slot requires a Cypher.
  • PVP_SCOREBOARD_MATCH_COMPLETE (New) - Match Complete
  • SPELL_FAILED_CUSTOM_ERROR_631 (New) - You must be sitting to do that.



Miscellaneous Changes
Originally Posted by MMO-Champion
Creature Families
  • Incubus (New)

LFG Dungeons
Unknown
  • Domination's Grasp - The constellar has observed millions of civilations end. Will he now witness Zovaal Zovaal's greatest followers have destroyed millions of civilations. Will they now unmake the universe? Map: Sepulcher of the First Ones. Roles: 1-2 tank/4-5 healer/13-18 damage.

Mounts
Flying Mounts
  • Bronzewing Vespoid - Flying Mount. Bronzewing Vespoid. "Bronzewing vespoids are the result of attempting to synthesize a vespoid queen with no other members of a new hive. While no mortal has yet figured out discovered how to synthesize a hive, the bronzewings are reliable mounts just as they are." Source: Profession: Protoform Synthesis
  • Carcinized Zerethsteed - Flying Mount. Carcinized Zerethsteed. "The few of these mysterious creatures that remain appear to be impossibly old, almost timeless. It's even possible that these Perhaps they were created by the First Ones themselves, because no schematic to synthesize these still remains." Source: PH has yet been discovered." Source: PH
  • Desertwing Hunter - Flying Mount. Desertwing Hunter. "Desertwing hunters were created to fill the skies "In service of the great Purpose, desertwing hunters were designed to fill distant skies of forgotten realms of the Shadowlands." Source: Profession: Protoform Synthesis
  • Forged Spiteflyer - Flying Mount. Forged Spiteflyer. "There's nothing that can make you feel alive quite like riding around the central as alive quite like riding through the realm of Death while atop a being that hates you." Source: Profession: Protoform Synthesis
  • Lucky Yun - Flying Mount. Lucky Yun. "The Pandaren believe that merely rubbing one's hands on the shiny hide of the ox will grant prosperity, the challenge is catching it." Source: [error] In Game Shop
  • Mawdapted Raptora - Flying Mount. Mawdapted Raptora. "Since the Jailer's incursion, some new raptora have been synthesized by Zereth Mortis specifically that are capable of resisting the corrupting influence of the Maw." Source: Profession: Protoform Synthesis
  • Raptora Swooper - Flying Mount. Raptora Swooper. "The raptora swooper was one of the earliest and is one of the most vicious iterations of its kind, perfectly suited for its ecological niche. The swoopers Needing no further adjustments, the ones synthesized today are identical to those created in eons past, right down to their temperament." Source: Profession: Protoform Synthesis the past." Source: Profession: Protoform Synthesis
  • Squeakers, the Trickster - Flying Mount. Squeakers, the Trickster. "The locals in Halfhill swear that whenever a batch of grain is missing, a farmworking instrument is misplaced, or a bushel of berries can't be found, you can hear a mischievous squeaking, and are reminded to slow down and accept what life gives you." Source: [error] In Game Shop
  • Wastewarped Deathwalker - Flying Mount. Wastewarped Deathwalker. "It is raw "Raw swirling energy bound together into a cohesive form, bent it will only bend to the will of those strong enough and determined enough to bind it." Source: Achievement: Shadowlands Keystone Master: Season Three Category: Dungeons

Ground Mounts
  • Adorned Vombata - Ground Mount. Adorned Vombata. "Red-colored vombata have been are considered lucky by the Enlightened since the beginning, when a red vombata was present at their first arrival It was a red vombata that was present when they first arrived in Zereth Mortis." Source: Profession: Protoform Synthesis
  • Bronze Helicid - Name changed from "Bronze Gastropod" to "Bronze Helicid". Ground Mount. Bronze Gastropod. "Some gastropods of Zereth Mortis have naturally metallic shells. These are generally--and inexplicably--bronze Bronze Helicid. "Some helicids of Zereth Mortis have strangely metallic shells. The ones who do are generally a bronze color, indistinct from the metal any novice mortal miner might work, save that no mortal labor could craft this living creature." Source: Profession: Protoform Synthesis miner could work, save that this creature's construction far surpasses the skill of any novice." Source: Profession: Protoform Synthesis
  • Colossal Soulshredder Mawrat - Ground Mount. Colossal Soulshredder Mawrat. "Your incredible deftness and prowess you've "The incredible prowess you have demonstrated within The Jailer's Tower appears to have instilled sufficient respect and fear has instilled sufficient respect into this fearsome creature, enabling its use as a mount." Source: Drop: Layers 13 or higher Location: Torghast (Adamant Vaults)
  • Colossal Umbrahide Mawrat - Ground Mount. Colossal Umbrahide Mawrat. "This disturbingly large Maw Rat Mawrat is an anomaly amongst its species. These Colossal Mawrats are said to lurk only in the most distant and darkest reaches of Torghast." Source: Drop: Torghast Layers 13 or higher Location: Torghast
  • Curious Crystalsniffer - Ground Mount. Curious Crystalsniffer. "Most vombata enjoy tunneling through the ground, but the crystalsniffers these sniffers seem to have an unerring ability to locate crystals buried deep underground and will congregate around large deposits." Source: Profession: Protoform Synthesis
  • Darkened Vombata - Ground Mount. Darkened Vombata. "The schematic to synthesize these darkened vombata seem to have appeared as a reaction to the invasion of the Mawsworn Mawsworn invasion. The resulting vombata look different--darker, much like the invaders--but do not appear to behave any differently." Source: Profession: Protoform Synthesis behave normally." Source: Profession: Protoform Synthesis
  • Genesis Crawler - Ground Mount. Genesis Crawler. "Those among the "The Enlightened who have observed tarachnids believe that this variety may be one some of the first beings to ever walk the land of Zereth Mortis." Source: Profession: Protoform Synthesis
  • Heartlight Vombata - Ground Mount. Heartlight Vombata. "The Enlightened revere all of the First Ones' creations creations of the First Ones, yet for many, the vombata of Zereth Mortis are above the rest the most beloved. These creatures are equal parts trusted beast of burden and beloved companion." Source: PH
  • Ineffable Skitterer - Ground Mount. Ineffable Skitterer. "These tarachnids move with a purpose none have yet been able to determine unknown to others, answering only to a higher calling. Whatever that may be, it appears to include routine assistance to mortals who need a ride. For now." Source: Profession: Protoform Synthesis
  • Pale Regal Cervid - Ground Mount. Pale Regal Cervid. "Looking at these majestic awe-inspiring creatures, it's not difficult to see how the idea of cervids developed into the stags found on Azeroth and other mortal worlds." Source: Profession: Protoform Synthesis
  • Patient Bufonid - Ground Mount. Patient Bufonid. "Some bufonids will sit perfectly still for hours or days at a time if left to their own devices. Fortunately, they're also far too calm and patient to get upset quite agreeable if a rider would like to move more often than that." Source: Profession: Protoform Synthesis
  • Prototype Leaper - Ground Mount. Prototype Leaper. "An ancient schematic allows for a reinstantiation the instantiation of this early, but functional, bufonid design." Source: Profession: Protoform Synthesis
  • Russet Bufonid - Ground Mount. Russet Bufonid. "Russet is a rare color among bufonids that is, normally only seen on specimens that are tainted by other cosmic forces or synthesized from a perplexing schematic that invokes that color." Source: Profession: Protoform Synthesis
  • Scarlet Helicid - Name changed from "Stabilized Gastropod" to "Scarlet Helicid". Ground Mount. Stabilized Gastropod. "Lihuvim hastily created many of these creatures to assist it in a crisis. Though its original designs were unstable and doomed, it has since perfected the design and is willing to share it with mortals." Source: Profession: Protoform Synthesis Scarlet Helicid. "This helicid's unusual reddish tint is clearly intentional in its design, but the only other difference between these and other helicids is the unusual lack of any ooze." Source: Profession: Protoform Synthesis
  • Serenade - Ground Mount. Serenade. "These beautiful gastropods helicids emerge only at night. When they are pleased, their shells hum with a joyful melody." Source: Profession: Protoform Synthesis
  • Sundered Zerethsteed - Ground Mount. Sundered Zerethsteed. "Whatever their purpose once was, it's been forgotten. These poor cervids are not Dominated, but the purpose of these cervids once was, it is long forgotten. Though they are not Dominated they have been corrupted by the unintended presence of Mawsworn in the sacred realm of Zereth Mortis." Source: Profession: Protoform Synthesis

Unknown Types
  • Cryptic Aurelid - Unknown Type. Cryptic Aurelid. "The Cyphers of the First Ones are beyond any mortal's ability to understand. One of the more curious effects of those languages mortal understanding. A curious effect of the language is that, for reasons unknown, some aurelids are drawn to those mortals who study them anyway." Source: PH mortals who aspite to unlock its mystery." Source: Achievement: From A to Zereth Category: Shadowlands
  • Deepstar Aurelid - Unknown Type. Deepstar Aurelid. "One "As one of the last remaining polyps of an elusive creature, this aurelid is at home in the water as much as the air." Source: Drop: Hirukon Zone: Zereth Mortis



Garrison Mission Changes
Originally Posted by MMO-Champion
9.2 Encounter - Zereth Mortis
  • Joint Operations: The Hunt Level 60. Item Level 800. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP Rewards: 500 XP
  • Joint Operations: The Hunt Level 60. Item Level 800. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP
    Our forces are strongest when combined; show the Ascended's initiative by assisting allies in need.. Rewards: 500 XP
  • Joint Operations: The Hunt Level 60. Item Level 800. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP
    Our forces are strongest when combined; show the Undying Army's initiative by assisting allies in need.. Rewards: 500 XP
  • Joint Operations: The Hunt Level 60. Item Level 800. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP
    Our forces are strongest when combined; show the Court's initiative by assisting allies in need.. Rewards: 500 XP
  • Joint Operations: The Hunt Level 60. Item Level 800. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP Rewards: 500 XP
  • Joint Operations: The Hunt Level 60. Item Level 800. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP Rewards: 500 XP
  • Joint Operations: The Hunt Level 60. Item Level 800. Rare. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP Rewards: 500 XP
  • Joint Operations: The Hunt Level 60. Item Level 800. Rare. 5 Followers. Cost: 150 Resources. Duration: 10 hrs. We need to aid the other covenants by defeating this dangerous foe.

    [WIP NOTE: Concept was to provide a big sum of catch up rep for the other faction with this]. Rewards: 500 XP
    Our forces are strongest when combined; show the Wild Hunt's initiative by assisting allies in need.. Rewards: 500 XP
by Published on 2021-12-15 03:00 AM

WoW Hotfixes - December 14, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Timewalking
    • Legion Timewalking (including the weekly quest, dungeon queue, Mythic+, and Mage Tower components) will now run for two additional weeks, ending on January 4th (in NA).
  • Halls of Atonement
    • Halkias
      • Player immunities should no longer make the player susceptible to Sinlight Visions.

Player versus Player

  • Spoils of War now increases Honor gains by 40%, in addition to increasing Conquest gains by 25%.
    • Developers’ note: Honor gains lagged behind Conquest gear acquisition after enabling Spoils of War. This change matches the 25% gain in Conquest, with a little extra to give players just starting out easier access to gear late in the season.

Burning Crusade Classic

  • Fixed an issue where players would be saved to Tempest Keep before defeating any bosses.
  • Tempest Keep and Serpentshrine Cavern are now in their post-nerf state (Original Burning Crusade version 2.4.3) and are now much easier to complete.
    • Attunements are no longer required to gain entry into Tempest Keep and Serpentshrine Cavern.
    • Lady Vashj's bridge console in Serpentshrine Cavern can now be activated without having to defeat any other bosses.
    • The doorway to Keal’thas Sunstrider’s room is now immediately open without needing to defeat other bosses.
by Published on 2021-12-14 09:56 PM

Sepulcher of the First Ones Raid Testing Schedule - December 16th-17th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week we will be continuing our raid testing in the Sepulcher of the First Ones.

Thursday, December 16th

Halondrus the Reclaimer - Heroic Sepulcher of the First Ones
13:00 PST (16:00 EST, 22:00 CET)

Prototype Pantheon - Heroic Sepulcher of the First Ones
14:00 PST (17:00 EST, 23:00 CET)

Friday, December 17th

Anduin Wrynn - Heroic Sepulcher of the First Ones
13:00 PST (16:00 EST, 22:00 CET)

Vigilant Guardian - Heroic Sepulcher of the First Ones
14:00 PST (17:00 EST, 23:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.

Blizzard on PTR Testing
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is super fair feedback and something we’ve talked about previously.

To understand the problem, we need to take a step back and talk about how we do PTR testing:

  • The week prior to a PTR test, we confirm which bosses are ready for testing and ask their designers to have them in a stable & testable state by the end of the week.
  • The weekend before a PTR test, we generate a new build to use for testing.
  • While bugs are to be expected on PTR, we want to ensure a baseline level of stability so that we’re not wasting players’ time. This is where QA comes in and they do a great job finding any bugs that could interfere with testing.
  • Once we’ve fixed any major issues & have QA’s blessing, we put the new build on the PTR and post our announcement for raid testing.
  • The challenge comes in with that last part - sometimes the problems we find are serious enough that they can take multiple days to fix or might prevent raid testing that week entirely. An example might be something like: “there are invisible holes in the floor all over the raid”. This is why we wait until we’re pretty certain a test will happen before announcing it.

That being said we do know what we “want to” test by the start of the week, and we could announce that sooner, but it’d come with a significant risk of plans being changed or canceled later in the week. The question then becomes: “would it be OK to announce a test earlier, have players plan to attend, and then cancel it later if we discover a problem that would prevent testing?”

I’d want to discuss with the team before promising any changes to how we do things, but I’m curious to hear your thoughts on this based on the information above.

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