World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-10-08 10:00 PM

Ink Trader Exchange Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beginning after the maintenance on Tuesday, October 9, ink traders will be converting from accepting Blackfallow Ink to accepting Ink of Dreams and Starlight Ink will become available for purchase. If you’re still holding on to your Blackfallow Ink, your time to trade it in is running short.

Vengeance Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A hotfix will be applied to adjust how Vengeance stacks for tanks of all classes:

  • Vengeance should now ramp up more quickly. Avoidance will now grant Vengeance based on the average damage of the avoided NPC auto-attack, instead of just refreshing existing Vengeance. This does not apply to enemy special attacks.

This will be noted in the next hotfix update, but we wanted to let you know immediately, as this change will be applied sometime today.
by Published on 2012-10-07 09:16 PM

Lore Books Now Colored Light Blue, Diablo 3 for Just $9.99, Diablo Drawing by MrKonda91, Curse Weekly Roundup

City Exploit Hotfixed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Earlier today, certain realms were affected by an in-game exploit, resulting in the deaths of player characters and non-player characters in some of the major cities. This exploit has already been hotfixed, so it should not be repeatable. It's safe to continue playing and adventuring in major cities and elsewhere in Azeroth.

As with any exploit, we are taking this disruptive action very seriously and conducting a thorough investigation. If you have information relating to this incident, please email [email protected]. We apologize for the inconvenience some of you experienced as a result of this and appreciate your understanding.

Addon Review: TradeSkillMaster
TradeSkillMaster is a modular addon used to help you to simplify your gold-making processes. The goal of the addon is to consolidate all the different tasks needed to make gold in an efficient way while remaining light-weight and customizable. If you used it during beta and had qualms about the UI, note that it has been significantly improved since then.

One of the more useful features is a module that allows you to see the profit involved in just purchasing and crafting things for your profession. It still requires common sense though, as some things may be profitable but not in demand anymore. Another useful module is the Mailing module, that allows you to mail items to your other characters according to the settings. If you often craft things that need to go to another character, this can save many clicks. There are many more modules that are useful as well, take a look at the full list for more details!

LFR Compilation and FAQ
Azshira put together a nice summary of the LFR changes and boss tactics for DPS, Healers, and Tanks on each fight.

Blue Posts
Originally Posted by Blizzard Entertainment
LFR Item Level Requirement Reduction
We're currently looking into reducing the item level requirement for Mogu'Shan Vaults LFR from 463 to 460. This should mean that more players will be ready to go once LFR is rolled out, but their gear should still be at an appropriate level for the fights. (Blue Tracker / Official Forums)

Monk vs Rogue Energy Usage
I don't know much about monks, but their system is similar to rogues right? Does their system use both resources for finishers?

Nope, Monk abilities consume singular resources.

While true, the abilities Monks use to generate Chi are not very damaging, while the strikes a Rogue uses to create combo points are core damage abilities. Monks need Chi to execute bread and butter damage abilities at all. It's not a very good direct comparison.

One should always be careful when comparing how one class's abilities work versus another to take into account all the variables. (Blue Tracker / Official Forums)

Horde vs Alliance in MoP
Where is it? I mean I see a lot of it in Jade Forest, but after our big Skirmish I don't see them again till Kun-Lai summit, which is just building up a foothold and getting some panda allies, then I don't see any more Alliance or Horde again till I hit 90 and talk to Auldin about getting those gates open, that's it. I heard this expansion was putting the WAR back in warcraft, I see a lot of Bugs and Mogus or whatever waring, but not a lot of Alliance versus Horde.

Anyway, if you saw some Waring, let me know I have two other toons to level up, and I want to see all I can.

We've mentioned this before, but it bears repeating here for those that may have missed it. The start of the expansion has been meant to introduce (reintroduce) the war between the Horde and Alliance, but spends a little time introducing you to Pandaria itself. It's (at first) about exploration of this new land. Though, don't be fooled. The war between the Horde and Alliance is there, and will be progressing as the patches progress. The war itself coming to the peaceful shores of Pandaria has stirred up an old enemy of the Pandaren and needs some dealing with too. (Blue Tracker / Official Forums)

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
Hard drive prices are stagnant and still above the pre-flood prices, so now is still a good time to buy a SSD. The current SSD prices seem to have bottomed out for now, with almost all SSDs under $1 per gigabyte. A few sales have even gone under 50 cents per gigabyte, so look for something on sale!

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 3770K and should spend that money elsewhere. New CPUs from Intel won't be here until sometime next year, so there is nothing new coming anytime soon in that area.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in [email protected], take a look in our team's thread.

ComponentPuppy Dolphin
MonitorAcer V223W EJBD 22-Inch Widescreen - $138ASUS VW246H 24-Inch Widescreen - $188
KeyboardLogitech Media Keyboard K200 - $17Cyborg V.5 - $48
MouseLogitech G400 - $37Razer Deathadder - $47
SpeakersLogitech S220 2.1 Speaker System - $27Logitech Z313 Speaker System - $38
ComponentNarwhal Unicorn
MonitorASUS VE278Q 27-Inch - $305HP ZR2440W 24-inch (IPS Panel) - $379
KeyboardLogitech G110 - $58Razer BlackWidow (Backlit)- $70 ($111)
MouseLogitech G500 - $60Razer Naga (Buttons on the Side) - $71
SpeakersLogitech Z323 2.1 Speaker System - $58Logitech Speaker System Z523 - $80

Puppy and Dolphin
Overclocked Puppy will outperform Dolphin when multiple threads are in use (Not WoW) and come close in most other cases.
Mix and match anything but the CPU/Motherboard combo between Puppy and Dolphin. Pick one of the two CPU/Motherboard combos.
Mix and match anything between Dolphin and Narwhal.
ComponentPuppy Dolphin
CaseNZXT GAMMA Classic - $40NZXT GAMMA Classic - $40
Power SupplyCorsair CX500 - $60XFX Core Edition PRO 550W - $66
CPUAMD Phenom II X4 965 Black Edition- $98Intel i3-3220 - $128
HeatsinkCooler Master Hyper 212 Plus - $26Cooler Master Hyper 212 EVO - $31
MotherboardASUS M5A97 AM3+ 970 - $95Gigabyte GA-Z77-D3H - $125
Memory4GB PNY Optima DDR3 10600 - $258GB G.Skill DDR3 12800 - $49
Graphics CardXFX 7770 - $107XFX 6870 or ASUS DCII GTX 560 - $140 / $160
Hard DriveWestern Digital Caviar Blue 500GB - $64Western Digital Caviar Black 1TB - $103
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$539$698 - $731

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $60Cooler Master HAF X - $180
Power SupplyCorsair 650TX V2 - $90Corsair 750HX - $145
CPUIntel i5-3570K - $220Intel i7-3770K - $330
HeatsinkThermaltake Frio - $57Noctua 6 NH-D14 - $83
MotherboardASUS P8Z77-V LK - $128ASUS P8Z77-V - $190
Memory8GB G.Skill DDR3 12800 - $498GB G.Skill DDR3 12800 - $49
Graphics CardXFX 7870 - $240XFX 7970 Black Edition OR EVGA GTX 670 FTW - $398
Hard DriveWestern Digital 1TB Caviar Black - $103Western Digital 1TB Caviar Black - $103
SSDSAMSUNG 830 128GB (Review) - $90
OCZ 120 GB Vertex 3 (Review) - $80
Crucial 128 GB m4 (Review) - $100
Corsair Force Series GT 120 GB - $115
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$990 - $1090$1406 - $1543

Curse Weekly Roundup
The team is back with news about Mojang's, Mists of Pandaria, Indie Game Movie for Netflix, the Mass Effect 3 DLC, Playstation Plus and the Game Forecast.

by Published on 2012-10-07 06:22 PM

Update - Maintenance Extended, no ETA, Update at 1:15PM PDT

Login Issues - 10/7/2012
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are currently experiencing an issue after the performed rolling restarts that is affecting the authentication servers. We are currently investigating this issue and will provide further updates within an hour.
by Published on 2012-10-06 02:59 AM

Public Test Realm Patch 1.0.5 Notes Update, PTR Maintenance for 1.0.5 Update, New Stash Tab Graphics

Mists of Pandaria - Patch 5.1 PTR Coming Soon

Upcoming Reputation Changes Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There has been a lot of great feedback and thanks to everyone who has posted. For the past couple days, I've been reading what you've shared and working with our developers to address some of your concerns and suggestions, so let's get started:

A few of you asked about guild reputation being affected by the changes and the answer is no. It's not my intent to sound harsh here so let me briefly explain: Patch 5.0.4 saw significant increases to how quickly players can level with their guild and we're pretty comfortable with the changes as they are.

Many of you have been wondering which factions will be affected by this change. The short answer is we are in the midst of discussing this now. Our thinking at this point in time is to ultimately have all the various factions affected by the increase, but that process will require extra time to test. So one idea we have is to roll out changes to Mists of Pandaria factions first, and then work in earlier expansion-based factions with patches that come later. Granted, this is very much a work-in-progress, subject-to-change situation but keep the feedback coming, it's been very helpful!

With regard to the amount of reputation needed for Honored to Revered, versus Revered to Exalted; we're definitely aware of the difference in numbers and are taking your concerns to heart.

One of the most asked questions so far is, what gives with the tabard changes? When we introduced reputation tabards in The Burning Crusade, they were set to be used as a means to gain attunement for raiding. Sadly, the specificity of each tabard made it so they discouraged players from running dungeons together. If one player needed reputation from one dungeon, while his friend needed it for another, the two ended up not playing together when they would have liked to. You saw the shift away from this philosophy during Wrath of the Lich King and on into Cataclysm.

For Mists of Pandaria, though, we feel dungeons are already rewarding so it made the most sense to have reputation earned by doing things for each particular faction. The various factions are what really bring a lot of the flavor and character to the world of Pandaria. We weren’t very happy that the status quo in Cataclysm was to virtually ignore most factions and what they’re about, by instead doing the fairly unrelated task of running dungeons. It provided a way for players to essentially double dip on rewards from dungeons and faction reputations simply by putting on a shirt when queuing. In Mists we’ve changed the reward structure in a way that we feel makes for a better, more diverse gameplay experience.

For those of you concerned about Golden Lotus related quests, keep your eyes on the forums for some very helpful information we're working on right now that we hope to have posted by Monday.

My work isn't done and if I get more information I can share, I'll be sure to post it. Thanks again, everyone! Your feedback is very much appreciated.

Lorewalkers Exalted Guide
WoWInsider has a nice guide on how to quickly earn exalted with The Lorewalkers and earn the Disc of the Red Flying Cloud. You can find video of the locations in game in the video guide that the map comes from.

Patch 5.0.5 Hotfixes - October 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • The Sha of Anger now respawns more frequently, but less predictably.
  • Galleon can no longer be taunted, and both he and his companions are now more dangerous.
  • The cost to learn Battle Pet Training has been reduced from 100 gold to 10 gold.

Druid (Forums / Skills / Talent Calculator)

Death Knight (Forums / Skills / Talent Calculator)
  • The Chillblains talent now works properly with Chains of Ice. Casting Chains of Ice on a target will apply both the Chillblains snare and the Chains of Ice rooting effect.

Mage (Forums / Skills / Talent Calculator)

Monk (Forums / Skills / Talent Calculator)
  • Resuscitate now casts correctly in Arenas.
  • Chi Torpedo is now a full body effect, targeting friends and foes immediately surrounding the Monk, rather than those near the front of the Monk's body.

Warrior (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)
  • Five combo point Deadly Throw finishing moves will no longer interrupt the spells cast by a Paladin under the effects of Devotion Aura.

Warlock (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)
  • Players with Elemtental or Restoration specializations no longer suffer pushback when casting Elemental Blast.

  • The Sha of Anger will no longer rudely interrupt the meals of those who are not engaged in combat with him.
  • The Sha of Anger will now correctly respawn after a wipe.
  • Players that are not eligible for loot from the Sha of Anger will no longer be able to use an Elder Charm of Good Fortune for an extra loot roll.
  • Dagou, objective of "The Guo-Lai Halls", is no longer tameable.
  • Blackmane Pillagers now award significantly less experience.
  • Sra’thik Warcallers, Sra’thik Swiftclaws, and Sra’thik Kunchongs now drop loot commensurate with their difficulty, given the assistance of Niuzao.
  • Birds of Pandaria are now hormone free. These healthier, slimmer birds will now drop Wildfowl Breast somewhat less frequently.
  • Honor quartermasters have been working out; they now have the correct amount of health and deal increased damage.
  • Peacekeepers of both factions in the Vale of Eternal Blossoms now have increased health.

  • The mana gained from the two piece set bonuses provided by Tier 12 healing sets has been reduced.
  • The Coin of Luck now grants 537 Critical Strike instead of haste.
  • Brann Bronzebeard is no longer interested in buying Crates of Archaeology Fragments.
  • Using the Phase Fingers tinker on gloves will now increase the player's dodge rating by 2,880 for 10 seconds. The tinker can only be activated once per minute.
  • The Hunter glyph, Glyph of Black Ice will no longer appear in auction house searches for Monk glyphs.
  • The lore book, "The Wandering Widow" should now be visible regardless of player phase.
  • Players can no longer sell the Warbot Ignition Key to vendors after retrieving it from the mailbox or purchasing it from Jepetto Joybuzz.

Pet Battles
  • The pet ability Expunge now deals more damage.
  • Certain captured pets now appear correctly in the Pet Journal.
  • Cassandra Kaboom's pets are now the correct level.
  • Players are now able to obtain Pristine Pet Traps and Strong Pet Traps from the achievements "Pro Pet Crew" and "Going to Need More Traps".

  • All players attacking Dagou will now properly receive quest credit when he is slain.
  • Bloodknight Antari has adopted a more sedentary life-style.
  • Phasing now functions correctly after the quest "The Final Power" has been completed.
  • Leven Dawnblade is now easier to find.
  • Leven Dawnblade will now correctly allow players to turn in "The Secrets of Guo-Lai".
  • Kaz'tik the Manipulator is now clearer about his unwillingness to chat with players.
  • Players should no longer become disconnected after defeating a Great White Plainshawk during the quest "A Lesson in Bravery".
  • Players on the quest "Viseclaw Soup" will find that Viseclaw Scuttlers now have more eyeballs.
  • The quest "Extending Our Coverage" now offers appropriate experience, gold and reputation.
  • Skeer the Bloodseeker will now correctly emerge from the Ancient Amber Chunk even if a player dies while casting Break Amber.
  • Skeer the Bloodseeker is now appropriately conversational in the course of "The Scent of Blood".
  • The quest "Striking First" can now be completed.
  • It is no longer possible to obtain the quest "The Gou-Lai Halls" without fulfilling its prerequisites.
  • The Yak Wash will now make all but the filthiest Yaks sparkling clean.
  • Fixed an issue where players were sometimes unable to obtain the quest "Barring Entry".
  • Fixed several issues with the quest "Stones of Power".
  • Players will now properly receive credit for the quest "The Ritual" in Kun-Lai Summit.
  • Trainees will now properly concede defeat in the course of completing "The Lesson of Stifled Pride".

Dungeons & Raids
  • Bonus loot rolls on The Stone Guard in Mogu'Shan Vaults now yield appropriate loot.
  • Players that have defeated The Stone Guard will receive Valor Points appropriately in all difficulties.
  • Players are now able to obtain the guild achievement for completing Mogu'Shan Vaults.
  • Enemies will no longer respawn incorrectly in Mogu'Shan Vaults.
  • Slaying Elegon while he is beginning to Enrage will no longer sometimes prevent his chest from spawning.
  • After sensitivity training, Master Snowdrift now respects personal boundaries, and will no longer sometimes give awkwardly long hugs.
  • The creatures in Shado-Pan Monastery found between the Sha of Violence and Corrupted Taran Zhu are now less difficult.
  • The Shado-Pan Trainees will now attack during "The Battle Ring".
  • General Pa'valak's Blade Rush will no longer target pets in the Siege of Niuzao Temple.
  • Enemies in the Scarlet Monastery will no longer ignore line of sight when using ranged abilities against players.
  • Fixed an issue with Rom'ogg Bonecrusher's Chains of Woe.

  • The health of Demolishers in Strand of the Ancients now scales correctly with their drivers.
  • The time limit for Warsong Gulch has been reduced from 25 to 20 minutes.

Bug Fixes
  • Resolved several issues that could occur with Cross Realm Zones.
  • The respawn rate of Ghost Iron Ore has been reduced to the correct value.
  • Windwool Cloth now drops less frequently from enemies.
  • Cyclonic Inspiration now persists until players leave their respective faction strongholds in the Vale of Eternal Blossoms.
  • The guild perk, The Quick and the Dead, now increases the movement speed of dead players by 10%, down from 100%.
  • Players are now able to properly earn the "Save it for Later" achievement from the Greenstone Village scenario.
  • Completing Rare and normal Cataclysm archaeology projects will now correctly grant skill increases.
  • Dark Soil in the Valley of the Four Winds now respawns correctly.
  • Level 10 characters logging into Mists of Pandaria for the first time will now correctly learn Control Pet and Control Demon.

Pet Battle Blue Posts
Originally Posted by Blizzard Entertainment
Pet Battles Achievements
We have a quick update about the Pet Battles achievements you guys have been great in reporting: Cory Stockton has just announced that they've located what was causing the issue and it has been hotfixed. They should be functioning correctly now across both factions. (Blue Tracker / Official Forums)

Pet Battles Hotfixes Update
Here is the latest information I’ve received from our developers regarding some of the concerns you folks have shared with us:

  • Several of the hotfixes that have been applied needed realm restarts to take affect; with today’s maintenance, they should now be in place
    • Tooltip text on abilities that had balance fixes (e.g. Siphon Life)
    • Pets that didn’t appear in the journal (e.g. Crimson Moth); there are still a few pets missing which should show up after next week’s maintenance
  • Expunge damage has been increased by 10%
  • Pet Battles matchmaking has received some tweaks, you should now find PvP matches to be much more in line with your pets’ levels even if your opponent’s pets are dramatically different in level
  • Inputs randomly skipping should finally be resolved as of today’s restarts
  • We’re still working on Strong and Pristine traps not applying correctly and working on fixing this as quickly as possible

As you continue to take on Azeroth’s ferocious critters, please don’t hesitate to let us know if you encounter any issues, specifically with inputs being skipped. (Blue Tracker / Official Forums)

Pet Battle Feedback
Will we continue to see updates to the system as the game goes on? I would love to see different abilities for pet families being able to be obtained through quests or vendors, or have the ability to upgrade certain areas of the pet (adjust the speed attribute at the expense of power, etc).
Yes. We will be planning additional updates (as they make sense) to the system over time. We'll make sure to share those when we can. (Blue Tracker / Official Forums)

Pet Battle Feedback
No it wouldn't be diverse. Everyone would pick the most OP one of them all and stick with that.
Not only that, if it was possible to choose your own pet skills as suggested by the OP, people would have less of a reason to go out to explore and search the world for different pets.

The actual system is fine as it is, there just needs tuning and bug fixing.

That doesn't follow, at all. I'm not ragging on the pet battle system, it's great. But it could be even greater. All I'm talking about is having one (1) open slot for an optional skill or item which would be gained from dungeon drops, crafting and so on. And nothing OP. Just minor things. Say, a totem that gives you 10% off shadow damage. etc.
I did not think you were ragging on the pet battle system at all, in fact we very much appreciate that you would spend this time coming up with ideas for the pet battle system.

Edit: but back to the non sequitor: how would this make us less willing to collect pets?
Because having a selectable pet skill combined with two "racial" pet skills is much more likely to result in specific cookie-cutter pets, and our experience tells us that as soon as something is cookie-cutter, the majority of players will go for that without question and ignore the rest.

Cookie-cutter pets would mean less flavour simply because the majority of players would go for the same handful of pets, and the rest would simply be disregarded and ignored. People are prone to select the things that are considered best, and in this case it would be a specific handful of pets because their "racial" skills combined with a specific selectable skill would make them superior and therefore the obvious choice... people would simply be inclined to just go get those three pets in the game that are considered best and then stick with those.

I'm not a game developer beyond PHP/Ajax stuff on a hobby basis, but I have a hard time understanding how this can be a problem outweighing the benefits unless it's been implemented with little thought. Of course some combinations are going to be very good but so are a myriad of others.

If what you are really saying is that the excel nerds will completely demolish the people with random cute pets, a little more than now, then I can sort of see that.

I'm not saying an idea like what you suggest couldn't be done and wouldn't be fun, but I am saying that it would most likely result in something that is not intended with the pet battle system. One of the goals with the pet battle system is exploration, to go out into the world to find and gather pets, and to experiment with the different synergies between different pets and pet families... The pet battle system is not meant for the min-maxing crowd, it is meant to be a rather casual yet fun thing you can do in-game whenever you have a little spare time available.

How about adding passives to (some) pets beyond the pet families? Maybe steal some spells off the players? I've collected a decent bunch of pets by now and there's not much variety. That's where I'm coming from.

Edit: I also want to re-emphasize that I'm not whining about the pet battle system, I'm having great fun with it. Spent the last few days going through zones and collecting rare pets and achievements. But I'm seeing maybe 3-4 amazing team combinations; there could be more if pets weren't so strictly formulaized with the same skills across hundreds of pets. Or, having a free slot as suggested in OP. Or, a small chance of one of the skills on a collected pet being drawn from a random pool.

I get where you are coming from, and calling for more variety is never a bad thing. It will just have to be done in a way that will not render a huge portion of pets irrelevant as a result of customisation making a handful of pets the obvious(and therefore the only) choice. (Official Forums)
by Published on 2012-10-05 04:02 PM

Mists of Pandaria - Patch 5.1 PTR Coming Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
While Mists of Pandaria already comes packed full of some of the most diverse and expansive World of Warcraft content to date, we’re staying true to our goal of delivering new content faster. With that in mind, we’re pleased to share that the first major Mists of Pandaria content update, Patch 5.1, is well underway.
In fact, our plan is to release a build of patch 5.1 on the Public Test Realms soon so you can experience it for yourself! Initially, the PTR build won’t include all of the 5.1 patch content, but here’s a glimpse of the major features that are already in the pipeline.

Patch 5.1 Features

Pandaria and the War of Conquest
While members of the Horde and the Alliance have been busy exploring the exotic continent of Pandaria, Garrosh and Varian have been gathering their forces in preparation for the struggle to exert the influence of the Horde and the Alliance over these long-lost lands. Players who have quested through Pandaria will see forces of both factions arrive in force on the shores of the unspoiled continent, bringing the tensions between the Horde and the Alliance into sharp focus. New daily quest hubs and faction reputations will be available to adventurers eager to do their part in the brewing conflict.

Brawler’s Guild
Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft. The first rule of brawls is you don’t talk about brawls. The second rule…

Pet Battles Improvements
Several UI and other improvements will be added to the Pet Battles system, including a way to upgrade the rarity of pets that you’ve captured.

Item Upgrades
You will be able to spend Valor Points to improve the item level and quality of gear you already own.

The Quest Continues
Wrathion is keenly interested in the conflict exploding between the factions on Pandaria’s southern shore. He’s sure to have additional tasks for players to complete as they continue their quest for Legendary gear.

Keep in mind this is only a taste of what’s to come, and that there’s even more in store. Stay tuned for additional details as we prepare release Patch 5.1 for testing!

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