World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-02-13 06:44 AM

Upcoming Beta & PTR Patch, If You Notice A Change NOT In The Notes - Ask, More on Clans, Blizzard Gear Store Grand (Re)Opening!

Gamebreaking Bug: Cards Reverting to Previous Patch Values

Warlords of Draenor Screenshots
Alex Afrasiabi (Furor) shared some work in progress screenshots of Warlords of Draenor environments.

Patch 5.4.2 Hotfixes: February 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Galakras: Resolved an issue where Dragonmaw Grunts were attacking the wrong Demolition Crew on Heroic difficulty.

Love is in the Air
  • Players entering the instance for The Crown Chemical Co. now spawn inside the main courtyard.
  • Lovely Charms should no longer be incorrectly awarded from Unstable Corruptions or Mutant Parasites.

Blue Posts
Originally Posted by Blizzard Entertainment
Development Time Tradeoffs
That said, their constant " the cost of a raid tier..." excuse is getting old. We should just call their bluff and say sacrifice the raid tier and give us race-specific buildings for our garrisons.
It's just a handy reference to explain the level of resources required to do some of the things that might be requested. As has been evidenced by this thread, it seems that when we say that, it can (amazingly) be misconstrued.

I know it's easy to envision Blizzard as a mysterious Willy Wonka-esque magic factory where unfathomable entities craft limitless wonders. As cool (disturbing?) as it would be if we had a bunch of orange-skinned green haired gnomes running around to do our bidding, we don't (but we're working on it). In the meantime, there are real people working long hours with mouse, keyboard, and tablet to bring those wonders to life. It's hard work, and it's held up to an exacting standard.

The long and the short of it is that when we say that, we're not necessarily literally saying that "It's this or a raid tier". It's just shorthand for the amount of resources it might require to accomplish something. It's more like: 'this' or 'more content elsewhere in the game'. Some of you mentioned that you want 5-mans. Well, then the question becomes: Do you want a set of Garrison buildings for one new race or a 5-man? Or a new questing zone? Or new creatures, items, and gear? Or, indeed, a raid tier? So on and so forth.

It's merely an expression of equivalent effort to get across a point that no matter how many creative people we have working, we are always only be able to accomplish so much with those specific resources in a specific amount of time. And that means we have to prioritize what we do. We have to know when to call a project done, and move on to something else, and when to delay an 'Oh, that would be cool if' for later. Feature creep is a real thing, and it can cause an entire project to end up on the cutting room floor.

The quality and detail Blizz is using going into garrisons doesn't hold up with existing buildings that would just be copy pasted on, even if it was as easy as just copy pasting general racial buildings into a system like garrisons, which I highly doubt.
Correct. We want building and running a Garrison to be a fun and engaging experience, and we're not down with kludging features together. If we do something at all, we always try to do it right. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
any winged Arakkoa concepts yet? Will we not see them until 6.1 or 6.2? Doesn't seem like you had anything at @BlizzCon
working on them right now - will probably release some shots in Artcraft blog when they're ready to show. No eta (artofcgrobinson)

If / when you have the time, can you read through this thread?
read the article, happy with male Worgen and aware that female isn't working for large portion of players. No ETA but on radar (artofcgrobinson)

will male night elves look more proportionate,i mean their waist is too small,will it be a bit wider? it'd be cool!! btw
silhouette will remain, but texture work should help support it as a stylistic choice rather than a mistake, if that makes sense (artofcgrobinson)

Warlords of Draenor Stats
Will mop items w/ hit/exp. in 6.0 convert to mast/haste/crit, not WoD stats? Could increase SoO-Amplify-Trinkets' value.
Yeah, hit/exp will convert to crit, haste, or mastery. (Celestalon)
WIll items be converted by a rule of thumb? Like "always turn hit->crit (unless item already has it, then haste)" for example
No, I believe we do a mixture. (Celestalon)

While on that subject, any chance for "flex raiding" to include tanks? IE, mechanics that cater to 1-3 tanks or similar.
Unlikely. This is very difficult to do, and would require very significant mechanical changes to a fight. (Celestalon)

Does PVP power work while on the Timeless Isle?
Yes will always work against another player unless in a raid instance. (holinka)

Clarification on Krasarang rares?: first time they are killed in the day by a given character or by anyone?
Each character gets once per day (holinka)

Question for : Do you know which bracket is the most used in arena ? Thought it was 2v, but not really sur about that.
yes it is 2s (holinka)

Any news/ideas on what the Conquest > Gold conversion rate will be in 5.4.7
Same as usual. Conquest converts to honor. Honor capped at 4k. 35 silver for each point of honor over 4k. (holinka)

is world pvp going to be a little more balanced next season? tired of being legit 2 shot by pve heroes and hearing how bad i am
The PvP gear has a significantly higher item level so it should be very competitive in World PvP (holinka)

UI / Addons
will white crit number become large again?nowdays when auto attack crit the numbers are still smal i want my big white numbers
No, that was an intentional change. The abilities you use are intended to be the exciting numbers; white hits are typically weak. (Celestalon)
What does it matter to you if some players liked it that way btw ? :'( More options is always a good thing !
On the contrary, more options is definitely not *always* a good thing. More confusion, overwhelming, missed by most,. (Celestalon)
Instead, we support custom addons, so that you and other players can make it work however you want. (Celestalon)

Blizzard Gear Store Grand Opening!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently (re)opened the Blizzard Gear store online, and you’re invited to shop ‘til you drop at

The Blizzard Gear store is the place to go if you’re looking for collectibles from past BlizzCons, StarCrafts apparel, books & comics, or toys & statues. Perhaps you’re looking for a sweet Hearthstone shirt? We’ve got those right here.

For a limited time, we’re celebrating our grand (re)opening with this promotion: Spend $50 in the Blizzard Gear store and you’ll get free standard shipping (world-wide)! Rules and Restrictions apply.

But wait -- there’s more!

A number of select items in the Blizzard Gear store are discounted for a limited time. You’ll find special prices all over the store, including nice savings on the Alliance t-shirt, the Horde t-shirt, the Diablo III Reaper of Souls backpack, and the Steelseries World of Warcraft wireless MMO gaming mouse.

Portals close soon, and all of our grand (re)opening promotions are set to end on February 17, 2014 at 11:59 p.m. PST.

Free Character Migrations Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you're on one of the source realms listed below, you can move your characters to one of the designated destination realms and avoid the queues—for free!

By initiating one of these transfers, you will be moving your character to a new realm and home. This is a one-time, one-way move. If you wish to move your character elsewhere, you will need to use the paid transfer service.

  • Draenor / Silvermoon => Kilrogg / Stormrage
  • Kazzak / Outland / Ragnaros / Stormscale / Sylvanas / Twisting Nether => Grim Batol / Auchindoun

Please be aware that, due to the unpredictable nature of free transfers, we may close down any Free Character Migrations at any time and without warning if the target realm becomes full. If you plan to move with friends or your guild, we suggest that you coordinate the effort to reduce the chance of any stragglers being left behind.

Early closures aside, this set of Free Character Migrations will end on Tuesday, February 18.

Begin a Free Character Migration now! We recommend reviewing the FAQ, as it details what is or isn't allowed for transferred characters.

Dark Legacy Comics #427
DLC #427 has been released.

by Published on 2014-02-12 02:47 AM

Patch 5.4.7 PTR - Build 17889
Build 17889 will be deployed to the PTR realms soon.

String Changes
Originally Posted by MMO-Champion
  • Automated In-game Mail #403 - Character Boost: We've supplied you with a whole new set of high-level gear, but attached you'll find all the old items and equipment you once carried. - The WoW Dev Team

Spell Changes
Originally Posted by MMO-Champion
  • Armored Dread Raven Summons and dismisses an Armored Dread Raven. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Shaman (Forums, Talent Calculator)
  • Far Sight Changes the caster's viewpoint to the targeted location. Lasts 60 sec. Only useable outdoors. 3.5% of Base Mana. 1,000 yd Unlimited range. 60 sec cast (Channeled).

Warlock (Forums, Talent Calculator)
  • Legion Strike A sweeping attack that does 130% of the Felguard's weapon damage divided among all targets within 6 yards. The Felguard's current target is also wounded, reducing the effectiveness of any healing received by 10% for 5 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant.

Warrior (Forums, Talent Calculator)
  • Warbringer Your Charge also knocks pins a target to the ground, stunning rootng it for 4 sec and reducing movement speed by 50% for 15 sec. Warrior - LvL 15 Talent.

Patch 5.4.7 PTR Patch Notes Update - February 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Warlock (Forums / Skills / WoD Talent Calculator)
    • Demonology
      • Felguard's Legion Strike and Wrathguard's Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.

The Scroll of Resurrection Retires
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The time has come to bid adieu to the Scroll of Resurrection. It’s served its divine purpose, but like most scrolls, it only has so many charges before it loses its magic and crumbles into ethereal dust. For those who’d still like a chance to use the scroll, you have until February 18 before players are no longer able to send invitations. For those who have an invitation outstanding, that’s still good for 30 days from the time it was sent, after which point the invitation will expire and the benefits can no longer be claimed.

For additional information on the Scroll of Resurrection, please visit our FAQ.

Battle.Net Launcher Update
The Battle.Net Launcher was recently updated to add support for Warlords of Draenor.

by Published on 2014-02-11 06:16 PM

Artcraft - Building a Garrison
Today we are getting a look at some of the art for Garrisons.
Originally Posted by Blizzard Entertainment
Greetings, and welcome to another edition of Artcraft! I’m Chris Robinson, senior art director of World of Warcraft, and for this second entry I’ve gathered a group of Warlords of Draenor developers to talk a bit about Garrisons—specifically, how our artists are working closely with the game designers to ensure that the visuals we’re crafting support their design goals.

We’re not really going to get into the details of how Garrisons work here, like specific mechanics of their design. Think of this more as a behind-the-scenes glimpse into our art process with two of our groups: our dungeon art team, which is responsible for all the Garrison's large buildings, walls, gates, and so on; and our prop art team, which is focused on the profession buildings and all of the awesome details you’ll find inside of them.

Gameplay First
Before we get to that, first we'd like to talk about a few aspects of the art team's relationship with the game designers. We’ve asked Lead Content Designer Cory Stockton to talk a little about how the Garrison works, and how design and art come together to get something as massive as Garrisons into the game. Here’s Cory:

"Hey Everyone! The Garrison feature is going to be a huge part of your core experience in Warlords of Draenor, so it’s really exciting to get a chance to talk about it. As Chris mentioned, it's a massive feature with a lot of different moving parts, one of the biggest of which is the visuals—and that’s where our art team comes in. We knew we wanted the Garrison to feel like a big new feature, but we also wanted to keep it familiar, like bringing a piece of home to Draenor. There is just something about running into Stormwind or Orgrimmar that evokes that sense of faction pride, and that’s exactly what we wanted out of the Garrison. The art team was able to work with us to deliver brand new art that still evokes those feelings from our faction capitals.

Nailing the look is just one part of the process though. A big part of the feature is being able to increase your Garrison’s power over time, and we wanted to make sure you see that reflected in the art. This means that all of the Garrison buildings have to have multiple, and increasingly epic visual upgrades. The plot system used for Garrisons—which allows you to customize your layout and place buildings anywhere—presented a unique challenge for the art team, since even though a building needs to look more epic at each upgrade, it couldn’t actually change shape at the base. Check out some of the under-development examples below.

- Cory Stockton, Lead Content Designer

The Dungeon Team: Making Old Look New... or Is It New Look Old?
Hi there, I'm Wendy Vetter, lead artist for the World of Warcraft dungeon team, and next I'm going to give you an inside look at how we’re bringing the Garrison buildings into the world.

When working on the Garrison, we decided to start with the Alliance buildings first, and that’s what we’ll be focusing on today. When we first began, we thought, "Wouldn’t it be cool for players to get to have some of the original buildings from back in Elwynn and Redridge in their Garrison? Our resident Concept Wizard (actual title) Jimmy Lo ran with this idea of a “trip down memory lane” by bringing back a lot of those early buildings, and we worked on trying to keep a lot of familiar parts of the buildings intact while updating themwith new textures.

After trying that idea out, we began to notice the buildings were looking too familiar—it wasn't epic enough, and wasn't looking like something you’d expect to see in this big new feature. So we updated the recipe to "extra-crispy"—and that meant going far beyond a new coat of paint on an old asset.

We didn't, however, ignore the past—we built upon it. Keeping the original spirit of the old buildings, we began exploring new designs. We created fresh silhouettes and pushed the individuality of each building, creating visually exciting upgrades as you progressed. This way, when you get that first shack you call a Lumber Mill—an oversized crate with some sticks and a dull saw in it—you're excited, but you know there's lots of room for improvement. As you build your army and finally get that third-tier Lumber Mill though, you feel like a badass ready to fight back against the Iron Horde.

I have to say I love, love—did I mention LOVE?—the Mage Tower. The library invites the player to grab their favorite book of spells (mine is Beatrice’s Magical Exploits Into the Wilds of Wildervar), wrap up in a blanket, plop on a nice soft chair with their favorite pet sitting on their lap, and read till the light of the fire dims to crackling embers. When we’re creating the art, we actually use small stories like that as a way to guide the scene. We use lighting, material choices, silhouettes, and carefully crafted details to invite the imagination of the player to look beyond the pixels and textures, and bring their character into the world. I like to think of the buildings as characters themselves, each with a personality, from the little nicks on a doorway, to the warm hearth in the Town Hall.

We hope you feel right at home when you step into each of these places.

The Prop Team: Showing a Story
I’m Eric Browning, the lead prop artist on WoW, and my team is responsible for props, FX, and initial set decoration. For the Garrison, we’ve put more emphasis on the “set decoration” aspect than ever before, giving us a much better sense of how well a particular kit is working right from the start. I’ll let the three of the artists working on them explain a bit more.

“One of the most powerful aspects of an artist’s mission is storytelling, and working to fill the space in the Garrison has allowed us to really focus in on that. Decorating a particular set or building provides an opportunity to communicate a lot of information about how the space is used and how it was made, and all the pieces come together to help convey an overarching theme. Little nuances and details in the props can help give the player context into what’s happening in a particular area of the game, and ultimately, really help to tell the story of an entire zone.

We approach each of these tasks on both micro and macro levels—evaluating how each smaller piece comes together as a larger whole. This is where the real challenge lies, since we don’t want to visually overwhelm the player—but at the same time, we're giving everyone the visually striking, high-quality level of art they've come to expect from World of Warcraft.”

—Jordan Powers, Associate Artist

“In Warlords of Draenor, your Garrison is your fortress—a foothold in a savage world, and ultimately a place to call your own. One of our main goals with the Garrison was to really bring some life and sense of purpose to the characters who inhabit the world, and to make them feel like they belong in their environment. What that entails for us as artists is to brainstorm, develop, and refine a scenario that not only gives a narrative to a particular space, but helps make the player feel like the world is cohesive and real. We strive to give each set of props—what we call a 'kit'—logical treatment and placement so that the NPCs look as if they truly belong there. In doing so, it hopefully allows for a more visually rich and rewarding journey for the player.”

—Eric Braddock, Associate 3D Artist

“For the profession hubs, we wanted the player to be able to experience leveling up their chosen professions not only with skill points, but also visually through their Garrison. As the player progresses, each profession hub will level up, and the associated building will become more visually impressive. We treated each profession hub as an opportunity to describe the NPC who works there—how neat or messy they are, how they might work, and how they’ll grow with you as you level up your Garrison. We also thought it would be fun to throw in small hints of different races that might be associated with certain professions, such as draenei for Jewelcrafting or dwarves for Blacksmithing, to tie in the many races that give the World of Warcraft its depth and history.“

—Jay Hwang, Senior 3D Artist

One More Thing
Hey there—Chris here again, and I hope you’ve enjoyed this closer look at the buildings for your Garrison. While we focused on Alliance Garrison this time around, we’re definitely making a lot of great progress on the Horde counterpart, and look forward to giving you a more in-depth preview in a future episode of Artcraft. In the meantime, here’s a sneak peek at what you can expect. See you soon!

by Published on 2014-02-11 04:45 AM

Transmog Price Lowered To 50K, Blue Posts, Blizzard Stream Awards Winners

Valeera Sanguinar, the Rogue

Upcoming Artcraft Post on Garrisons - Release on Tuesday!

Love is in the Air 2014
Love is in the Air once again, at least until February 24! It appears that nothing has changed this year, but you can still run the Crown Chemical Co. encounter every day for a chance at the Big Love Rocket though!

Level Type Spec Slot Name
480NeckTankNeck Shard of Pirouetting Happiness
480NeckMeleeNeck Choker of the Pure Heart
480NeckSpell SpiritNeck Winking Eye of Love
480NeckPhysical DPSNeck Sweet Perfume Broach
480NeckSpell DPSNeck Heartbreak Charm

Patch 5.4.2 Hotfixes: February 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • The Battle for Gilneas City: Reduced Sylvanas and Gorerot's hitpoints. Rapier of the Gilnean Patriots no longer heals enemies.

Raids, Dungeons, and Scenarios
  • Siegecrafter Blackfuse: Significantly reduced the damage of Blackfuse Sellsword's Envenomed Shadowstep on all difficulty modes.

Warlords of Draenor - Casting While Moving
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Casting on the move is something we've talked about a lot, and we're definitely making some changes along those lines. I don't have any details I can share at this point, but I can at least give some insight into our thinking.

We like casting on the move, but not as a default. Spiritwalker's Grace is a good example of something we like; used intelligently, it can be very strong, and it feels good to use. On the other hand, Lightning Bolt always being castable on the move we're less excited about. You don't feel smart or skilled for using Lightning Bolt while you're moving, it's just sort of a free bonus that we're not sure is really needed.

Things like Kil'Jaeden's Cunning fall somewhere in the middle. The effect is similar to Lightning Bolt in that it's always active and you don't really have to think about it. However, you are effectively giving up either Archimonde's Darkness or Mannoroth's Fury in order to take it. Whether or not that's enough of a tradeoff is something we're discussing, but we have seen a lot more Warlocks giving up KJC for something else since Patch 5.4.

It's also important to note that the ability to use a cast-time spell while moving is only part of the issue. In fact, while there's only a couple of classes that can do that, almost everyone has some number of instant cast spells they can use while moving. To really start shoring up the differences here, we need to reduce the number of instant cast spells as well. That includes healers.

We're still iterating rapidly on all of this, so anything can change at any point, but that's what we're currently thinking.

Million dollar question here. Hunters are arguably one of, if not the most, mobile ranged classes in the game. We can maintain our full rotation while moving. Are we considered a caster for the purposes of this discussion? Being able to do 100% rotation on the move is one of the few reasons I decided to roll hunter.
We like mobility as the Hunter's "niche". I won't guarantee you'll still be able to do 100% of your rotation on the move, but we want to try to keep what we can there. It's something we're likely to do a lot of iteration on.

doesnt really change the fact that they said talents will be the same and wont be getting an overhaul like previous xpac.
We're not going to overhaul the entire talent system again, correct. That doesn't mean we aren't going to change any talents.

Blue Tweets
Originally Posted by Blizzard Entertainment
Don't you think talents should be spec specific? Fine keep this 3 talents in a row stuff but have separate trees for separate specs
It wasn't in the original implementation but we do have the ability to customize talents per spec now. You'll see a bit of it. (holinka)

Planning to scale back incoming tank damage when we lose the cloak proc? Or should we just deal with it?!
Incoming tank damage while leveling is always really mild for well-geared characters. At 100, content tuned to available gear. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
i noticed that demo locks with green fire turn into a green demon but when they are getting demonic fury they are purple, fix?
I believe we didn't notice that until the last minute, and getting that art greenified didn't make it in time. Fixed in 6.0. (Celestalon)
hey that's really great to hear, is there any other warlock aren't getting updated for green fire?
I think there was one other super minor thing... Like a glow trail you leave behind you when Demonic Leap, or something. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Are there any plans to make Fury warriors less complicated?
Rotationally, not significantly. We'll be taking steps to reduce button bloat, just like with everyone else. (Celestalon)

US Connected Realms - Update 2/7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We will be connecting the realms listed below on Thursday, February 13th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Azjol-Nerub and Khaz Modan
  • Eldre’Thalas and Korialstrasz
  • Farstriders and Silverhand
  • Spinebreaker and Wildhammer
  • Thunderlord and Azgalor/Azshara/Destromath

We will be connecting the realms listed below on Thursday, February 27th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Alexstrasza and Terokkar
  • Cenarion Circle and Sisters of Elune
  • Exodar and Medivh
  • Frostwolf and Vashj
  • Gorefiend and Spinebreaker/Wildhammer
  • Gundrak and Jubei'Thos
  • Mug'thol and Dragonmaw/Akama

We do not have a date for the following realm connections, but will update this post when we do.

  • Alterac Mountains and Balnazzar/Gorgonnash/The Forgotten Coast/ Warsong
  • Drak'thul and Skywall
  • Elune and Gilneas
  • Eredar and Wildhammer/Spinebreaker
  • Ghostlands and Kael'thas

The connection for Feathermoon and Scarlet Crusade has been delayed. We'll provide an update at a later point in time.

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Connected Realms Update - 10/02
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are scheduled to be connected this week:

English Realms
  • (PvP) Bloodfeather and Kor'gall/Executus/Burning Steppes
  • (PvP) Spinebreaker and Dragonmaw/Haomarush
  • (PvP) Dunemaul and Auchindoun/Jaedenar

French Realms
  • (RP PvP) La Croisade écarlate and Culte de la Rive noire

German Realms
  • (RP PvP) Die Todeskrallen and Die Arguswacht/Das Syndikat

The following realms are currently scheduled to be connected during the week beginning 24/02:

English Realms
  • (PvP) Xavius and Skullcrusher
  • (PvP) Vashj and Dragonmaw/Haomarush/Spinebreaker
  • (PvP) Laughing Skull and Shattered Halls/Balnazzar/Ahn'Qiraj/Trollbane/Talnivarr/Chromaggus/Boulderfist/Daggerspine

French Realms
  • (PvE) Suramar and Medivh
  • (RP PvP) Conseil des Ombres and La Croisade écarlate/Culte de la Rive noire

  • (RP) Los Errantes and (PvE) Colinas Pardas/Tyrande

Any chance of English PVE realms getting some connecting love from you guys as to this date only 2 of these connections have been made versus 15 PVP connections.

Top of my head I would say Bronze Dragonflight & Hellfire are in dire need for a love connection to be made sooner rather then later.

We've nothing against PvE realms at all, there just happened to be more low pop PvP realms, which is why the list is a little PvP heavy right now. We're trying to help some of the smallest realms first, then work our way up to the bigger ones where possible.

Even if this is an exception, it does bring about the question how it will be handled that rp(pvp) have additional policies that are likely to conflict with policies in place on pve/pvp realms.
This is indeed an exceptional case for Spanish realms, due to the fact there was only one RP and one RP PvP realm. We asked the players on these realms what they would prefer, and this was the option they went for.

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