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by Published on 2011-05-23 04:33 PM

Update - Added a list of the keys staying in-game.

Patch 4.2: We Bid Thy Keyring Adieu
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft has evolved quite a bit since the day the Keyring bag slot was added in patch 1.11. When implemented, this Keyring provided players with a convenient way of storing dungeon, quest, and other keys automatically. Back when the largest bag was a mind bottling 18 slots - rumoured to be bottomless - the Keyring helped save precious bag space. But as things tend to do, time went on, bags got bigger, and designs for gating content (literally and figuratively) evolved through the years.

In today’s Azeroth, keys don’t really serve much of a purpose except to take up physical storage space from the game (which could be used for other awesome stuff), and visual interface space on yours. Because of this, we’ve decided to get rid of the Keyring in order to free up some user interface space for exciting new features. This change could also potentially allow us to play around with the amount of default storage space you’re allotted down the road. So, what does this mean for you and the keys you might not have looked at in the last couple expansions or so?

We’re currently working on the implementation of a system in patch 4.2 which will handle the removal of the Keyring, while causing you as little hassle with keys as possible. Some keys which no longer serve a purpose in the game will automatically be removed from your inventory. In return, you’ll be compensated for them with their respective vendor sell prices in gold. You might also have random leftover quest keys from outdated quests, or quests which were removed in Cataclysm. Keys that fall into this category have no use and no sell price, as they are labelled as quest items, and will be automatically removed from your inventory. Any remaining keys that might still potentially serve some use in the game will be transferred into your regular inventory. If there is not enough space in your inventory to hold any leftover keys once patch 4.2 hits live realms, the keys will be placed in a backlogged storage system. Once space is made for a backlogged key, the key will take that space after you log out or switch to a new zone (i.e. changing continents, entering a dungeon or Battleground, etc.).

We are continuing to work on new ways of allowing you to better manage the storage of various items in the game, and it is our goal to make sure the removal of the Keyring causes as little inconvenience to you as possible.
Originally Posted by Bashiok (Blue Tracker / Official Forums)
So, just as a reference here are the keys we're currently seeing as ones that will not be converted to gold or removed upon release of the patch -- if you have them they'd be put back into your normal inventory. This isn't necessarily a final list, and it's possible we could cut the list down even further before 4.2 releases.

by Published on 2011-05-22 08:51 PM

Update - Added Alysrazor kill video (including air fight phase) and Shannox kill video by Blood Legion.

Tier 12 Preview - Priest Tier 12 Armor Set
Another day, another Tier 12 Preview! This time a short video of the priest armor set! The multi-race screenshots will be a little late for this one because I got older this week and was much drunker than usual.

Patch 4.2 Faction - Avengers of Hyjal Reputation Rewards
The item rewards for the Firelands content are still a work in progress but I guess the Avengers of Hyjal have enough item by now to do a short preview.
Originally Posted by Lylirra (Blue Tracker / Official Forums)
Not specifically for the daily quest hubs, but we are adding a separate reputation for the Firelands raid currently called the "Avengers of Hyjal." It'll work a lot like Ashen Verdict, except players won't be able to grind their way up to Exalted simply by farming trash mobs.
Level Type Spec Slot NameFactionReputation
378PlateMeleeWaistCinch of the Flaming EmberAvengers of HyjalHonored
378PlateSpell DPSWaistSearing Slice GirdleAvengers of HyjalHonored
378PlateTankWaistGirdle of the Indomitable FlameAvengers of HyjalHonored
378MailPhysical DPSWaistFirearrow BeltAvengers of HyjalHonored
378MailSpell DPSWaistGirdle of the Flaming FootholdAvengers of HyjalHonored
378LeatherPhysical DPSWaistFlamebinding GirdleAvengers of HyjalHonored
378LeatherSpell DPSWaistFirescar SashAvengers of HyjalHonored
378ClothSpell DPSWaistEmbereye BeltAvengers of HyjalHonored
391FingerMeleeFingerObsidian Signet of the AvengersAvengers of HyjalExalted
391FingerPhysical DPSFingerViridian Signet of the AvengersAvengers of HyjalExalted
391FingerSpell DPSFingerInfernal Signet of the AvengersAvengers of HyjalExalted
391FingerSpell SpiritFingerQuicksilver Signet of the AvengersAvengers of HyjalExalted
391FingerTankFingerAdamantine Signet of the AvengersAvengers of HyjalExalted
378TrinketTrinketAncient Petrified SeedAvengers of HyjalRevered
378TrinketTrinketEssence of the Eternal FlameAvengers of HyjalRevered
378TrinketTrinketMark of the FirelordAvengers of HyjalRevered
378TrinketSpell SpiritTrinketFiery QuintessenceAvengers of HyjalRevered
378TrinketTankTrinketStay of ExecutionAvengers of HyjalRevered
378BackMeleeBackNimble Flamewrath CloakAvengers of HyjalFriendly
378BackMeleeBackSpiked Flamewrath CloakAvengers of HyjalFriendly
378BackSpell DPSBackRippling Flamewrath CloakAvengers of HyjalFriendly
378BackSpell SpiritBackFlowing Flamewrath CloakAvengers of HyjalFriendly
378BackTankBackDurable Flamewrath CloakAvengers of HyjalFriendly

Firelands Raid Boss Videos
Reckoning (US - Lightning Hoof) killed a lot of Firelands raid bosses on test realms and had the very good idea to record most of their kills. I didn't post any video of boss kills yet, so enjoy!

Update - Added Alysrazor kill video (including air fight phase) and Shannox kill video by Blood Legion.



Majordomo Staghelm (Fandral)


Lord Rhyolith

Ragnaros Area Preview

by Published on 2011-05-21 04:04 PM

Update 10:25AM PDT - Sold out!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The initial allotment of tickets for BlizzCon 2011 has now been sold out. If you weren't able to get tickets this time, you'll have another chance on Wednesday, May 25 at 7 p.m. Pacific Time, when a second batch goes on sale. In addition, tickets to special pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, May 28 at 10 a.m. PT. In-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States. Keep an eye on BlizzCon site for more details in the near future.
Update 10:00AM PDT - They're on sale!

Update 09:45AM PDT - 15 Minutes!

Update 09:15AM PDT - 45 Minutes!

Blizzcon Tickets on Sale!
The Blizzcon tickets will go on sale in 1 hour at 10:00AM PDT! Head to the Blizzcon Tickets Sales Page and start refreshing if you want to grab one before everyone else can.

  • BlizzCon 2011 will take place October 21 and 22 at the Anaheim Convention Center
  • Tickets cost $175 USD each.
  • Up to four (4) tickets per billing address can be purchased
  • Another sale of Blizzcon Tickets will take place on May 25 at 07:00PM PDT

Who knows, maybe this year it will take a little more time to run out of tickets. (I think it took 3 seconds last year, or maybe 1)
by Published on 2011-05-21 07:32 AM

Tier 12 Armor Sets Model Preview - Warlock
I finally wrapped up the Tier 12 Warlock video and hopefully people will be happier with this set after they get to see it in HD with all effects. If you missed them, check out the multi-race screenshots in the previous news post.

Nozdormu NPC Model Video
Nozdormu's model was pretty popular yesterday and I figured he was worth a short video, if you pay attention you will even notice the nice reflections on his tatoo.

Encounter Journal Update - Class/Roles/Important Events Warning
The Encounter Journal has been updated in the latest PTR build and now includes a lot of icons to warn players of important events.

Originally Posted by MMO-Champion

BlizzCon Tickets on Sale Today
Last but not least, don't forget that Blizzcon tickets are on sale today.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just in case May 21 isn't circled on your calendar, here's a quick reminder that BlizzCon 2011 tickets will be going on sale Saturday at 10 a.m. PT -- keep your eye on the ticket sales page tomorrow for the chance to get yours. If you are unable to purchase tickets tomorrow, a second batch will go on sale Wednesday, May 25 at 7 p.m. PT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, May 28 at 10 a.m. PT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States.

BlizzCon 2011 will take place October 21 and 22 at the Anaheim Convention Center, and tickets cost $175 USD each. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. For further information, check out the official BlizzCon site.

Click here to go to the BlizzCon 2011 ticket sales page.
by Published on 2011-05-20 05:39 PM

Patch 4.1 Hotfixes - May 19
A mini nerfbat aggro'd a couple of classes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
May 19

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Howling Blast has been reduced by approxomately 8-9%.
  • Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
  • Obliterate has been reduced from 160% to 150% base weapon damage.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Healing Surge has been reduced in power by 20%.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Drain Life now deals 25% less damage.
by Published on 2011-05-20 07:10 AM

Today is a special "hey look, models!" news post I guess.

"Fire Raven God" Mount
The latest build of PTR 4.2 introduced a new version of the Raven God mount, this one is much more fiery and looks quite nice.

Tier 12 Preview - Paladin Armor Set
It's time for another Tier 12 Preview! Today I decided to make the millions of paladins on our forums happy with a nice and shiny video of their new armor set.

  • Yes, there's a "Pants" version, but it doesn't mean it will be used. So far the only official set is the brown/orange version with the robe.
  • The loop in the back of the Paladin is tied to the helm, not the shoulders.
  • As usual, recolors are usually here for NPCs or non-set items. It doesn't mean that it will be impossible to get them in-game, but it doesn't mean you'll get them either.

Tier 12 Paladin - Robe

> High-Definition <

> High-Definition <

Tier 12 Paladin - Pants

> High-Definition <

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NPC Model - Nozdormu
Nozdormu finally got his own model in this patch.

PTR Raid Testing Schedule 5/20
Originally Posted by Daelo (Blue Tracker / Official Forums)
Friday, May 20
EU 10:30 AM PDT – Shannox (10 Player)
US 4:30 PM PDT – Beth’tilac (25 Player)

Shannox Testing Note:
The creatures spawned in the middle of the volcanic plains will be active for the test. To spawn Shannox, you must defeat a few of them. The number of creatures needed to spawn Shannox has been modified for PTR.

As always, the schedule can change at a moment’s notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.

Blue Posts
Originally Posted by Blizzard Entertainment
Does the Dungeon Journal kills the discovery and inventiveness of raiding?
We have not in fact made the statement that "Discovery and inventiveness in raiding is bad” with the introduction of the Dungeon Journal. We have simply said, "Here are the tools to be successful. Go forth and conquer." We have in no way said "how" to do it nor is that our intention for this feature. The ability to play your character within a team of other people is all up to you and your skills. We're just trying to make it more possible to be successful within the game with information that lends itself to aiding success.

We want the discovery and challenge to come into play as a result of actually facing the mechanics versus simply being beaten by the mechanics of the game to begin with to even start working on a strategy to defeat the encounter (which is what many top raiding guilds end up doing.) It's very difficult for anyone to claim that discovery is a large portion of the game when we live in a world of datamining, PTR videos, boss kill addons, and extensive documentation of everything by a very savvy and experienced gaming community.

We want to provide a common language to communicate with as well. What exists now is something that has evolved over time in an organic way, but not everyone is speaking the same "language". This way, you can call the "big blue thing" by its name rather than resorting to trying to describe it or make up a new name for it.

We know that players already go out to outside sources to look for information. On some occasions, this information may even have misinterpretations of the boss abilities and cause some frustration for those who are attempting to kill the mob based on that information. We're simply making what you're facing a bit clearer where it needs to be made clear. This isn’t the fault of those documenting these things. From our end, not all abilities that bosses use are as clear as we could have made them or should make them be.

It's expected that the top-end guilds that like to go for the first kill/s will still be able to accomplish this with or without the Dungeon Journal existing. We have no fear that they will suddenly be overrun and lose their place simply because everyone is starting with the same information.

That said, we have been listening to feedback as well and have trimmed back a little of the information. We also may consider (for the future) not documenting specific abilities for very difficult bosses like Sinestra, or heroic modes on final bosses like Ragnaros, or even what exactly causes Onyxia to deep breathe. Getting solid constructive feedback that we can consider to set into motion for change is always welcome and useful to us.

If all else, if you still want to take on encounters without the use of the Dungeon Journal, you can. Just don't open it. What you don’t know, will probably kill/wipe you. ;) (Blue Tracker / Official Forums)

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