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by Published on 2012-10-15 07:26 PM

Windsong and Elemental Force Information
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We recently hotfixed the Windsong and Elemental Force weapon enchants to improve their performance for many users. The important part for most players is that Windsong is now is a useful enchant for all classes and specs, since it will trigger on all damage or healing, be it spell, melee, or ranged, and direct or periodic. Elemental Force will also trigger from all damage, so is useful for all damage dealers.

Additionally, these two enchants use a new system for triggering, which we wanted to give some details on. These are the gritty details, which you do not need to understand in order to use these enchants, but we wanted to detail for the benefit of the theorycrafting community. If mathy simulations and modeling aren’t your thing, none of this will matter much to you.

We have had various methods for triggering procs throughout WoW’s history. Most procs fall into two categories for the past few years:

  • Relatively high but static proc chance, with a significant cooldown. Most trinkets and caster procs fall into this category. For example, a trinket may have a 30% chance to proc on hit, with a 55sec cooldown. This lets us balance the trinket with a pretty safe assumption of procing about once per minute. Unfortunately, since it’s so reliable, it doesn’t really feel like a random proc, but rather like an On Use trinket that’s just on auto-cast. The uptime won’t increase significantly with any stats with this type of proc.
  • Relatively low proc chance with some normalization based on weapon speed, typically referred to as ‘PPM’ (procs per minute). Most melee weapon enchants fall into this category. For example, a weapon enchant may have 3 PPM. That checks your weapon speed, and gives your attacks a % chance based on that. If you have a 3.6speed weapon, your attacks will have a 3(PPM) * 3.6(weaponspeed) / 60 (sec per min) = 18% chance. All your white and yellow attacks with that weapon will have an 18% chance to trigger the enchant. Despite being supposedly ‘3 PPM’, that really will result in significantly more than 3 procs per minute, since all of the special attacks can proc it. Since there is no cooldown involved here, this type of enchant can feel random and streaky, instead of reliable. That isn’t necessarily a bad thing though, as you are just as likely to get lucky and get several procs in a row, which can be exciting. Some stats, primarily haste, will increase the frequency of these procs. However, since they vary heavily based on weapon speed, and how many special attacks you’re doing, these can procing significantly more or less for one class/spec/weapon than another, making them difficult to balance.

So, there are pros and cons of both of those types of procs. We’re trying a new system for these enchants. This new system, nicknamed Real PPM, aims to give the random nature of procs, the scaling with haste, and the ability for us to balance them assuming a standard proc frequency. Here’s the short version of how you can expect them to function:

  • Windsong is 2 Real PPM. Elemental Force is 10 Real PPM.
  • Regardless of how you’re attacking or healing, slow or fast, with DoTs or direct heals, whatever, you can expect to get the same proc frequency, on average.
  • Dual wielding and having both weapons enchanted with the same enchant will double the frequency of procs that you get.
  • This Real PPM is increased by your haste %. (The highest of your melee, ranged, or spell haste is chosen).
  • Simple as that. Whether you’re an Affliction Warlock dealing very frequent DoT ticks and Malefic Grasp ticks, or a Holy Paladin casting purely Holy Lights, or a Combat Rogue quickly attacking and using specials, or an Enhancement Shaman attacking with slow melee attacks and spells, or a Shadow Priest channeling Mind Sear on fifty Onyxian Whelps, you’ll get 2*Haste Windsong procs or 10*Haste Elemental Force procs per enchant per minute.
  • We’re excited to see how this proc system works out. If it works well, we may start using it for more types of procs. Feedback about how it feels is most welcome.

Here are even more nitty gritty details, if you’re interested:

  • It can proc from any damage/healing event. It keeps track of the last time it had a chance to proc for that enchant.
  • It calculates the difference in time since the last chance to proc. It uses that time to determine the chance for that event to trigger a proc.
  • For example, if you have 22% Haste, it was 1.4sec since the last chance to proc, and you’ve got Windsong, then the chance to proc is 2(ppm) * 1.22(haste) * 1.4(time since last chance) / 60 (sec per min) = 5.693%.
  • The ‘time since the last chance to proc’ is capped at 10sec, so that your first attack of a fight isn’t a guaranteed proc.

If you have any questions about this, please feel free to post them here, and we’ll try to answer them.
by Published on 2012-10-14 10:18 PM

Patch 1.0.5 Recap

Blizzard at Comic Con New York
BlizzPlanet has a nice video of the Blizzard panel at the New York Comic Con event. While it mostly covers the new books and lore, we do learn a few things.

  • Patch 5.1 will bring new Zandalari Troll models, as well as a new model for Vol'jin.
  • Vol'jin will show up at a few points in Patch 5.1 and Patch 5.2.
  • It is unlikely we will see Lorewalker objects added to old content, but we might see them added to new content
  • UDON is going to release a book with the best Fan Art, see the full press release for details.
  • Vol'jin, Shadows of the Horde will be released in April 2013. Chen Stormstout will be in the novel. Blizzplanet got a nice shot of some of the art.

Patch 5.1 Dalaran Event Audio
There is some audio that goes along with the previously mentioned quests relating to Dalaran's future. Spoilers ahead!

Patch 5.1 Scenario Steps
Keep in mind that it is very likely that all of these scenarios will not make it into Patch 5.1. They may be used for questing in the world rather than a scenario, or might not be intended for Patch 5.1.

The following scenarios have been added to the LFD tool: 5.1 Vol'jin Scenario, Battle on the High Seas (Alliance), A Little Patience, Lion's Landing, Assault on Zan'vess (A), Pursuing the Black Harvest, Domination Point.

Originally Posted by MMO-Champion
Pursuing the Black Harvest
  • Xi'ri will be making an appearance in the Warlock quest line to give a speech.
  • Enter the Black Temple - Avoid the guards and enter the Sanctuary of Shadows.
  • Search for Evidence of the Council's Presence - Find proof that the Council of the Black Harvest came to the temple.
  • Follow Akama to the Shrine of Lost Souls
  • Uncover the Council's Plan - Investigate the Reliquary of Souls.
  • Defeat the Essence of Order - Claim the soul crystal left behind by the Council of the Black Harvest.
  • Survive the Demonic Invasion - Fight off the demons unleashed by the Reliquary and return to Akama in the Halls of Anguish.
  • Purge or Plunder - Choose to save Akama's men in the Halls of Anguish or plunder the Den of Mortal delights in the chaos.
  • Head to the Temple Summit - Take the Empowered Soulcore to the Temple Summit.

5.1 Vol'jin Scenario
  • Speak with Vol'jin - Speak with Vol'jin to begin the search for the Saurok cave.
  • Escort Vol'jin to the Saurok Cave - Find the entrance to the Saurok Cave.
  • Guards! - Defeat the Saurok guarding the cave.
  • Ride the Boat
  • Investigate the Source of the Saurok
  • Defeat the Saurok Broodmaster
  • Investigate the Mogu Statues
  • Fend off the Kor'kron Ambush

Battle on the High Seas
  • Boarding Party! - Protect the Ship! Defeat the Horde Boarding party.
  • Destroy the Horde Ship! - Plant explosives on the Horde Ship to destroy it!
  • Defeat the Captain!

A Little Patience
  • By order of the King - Speak with King Varian Wrinn
  • Prepare the Defenses - Assist the laborers in the construction of their defenses.
  • Kill Commander Scargore

Lion's Landing
  • Under Siege - Assist the Beleaguered Defenders of Lion's Landing.
  • Vanguard Commander - Defeat the leader of the Keep assault.
  • Recapture the Cannons - Recapture the fort's cannons before the enemy turns them against the keep.
  • Hold the Keep - Defeat the attack enemy commander and forces.

Assault on Zan'vess
  • Assault on Zan'vess - Launch an assault on the island of Zan'vess.
  • Defenses of Zan'vess - Destroy the Sonic Towers and deactivate the Zan'vess Defense Shield.
  • The Heart of Zan'vess - Storm the beach and reach the Heart of Zan'vess.
  • Weapons of Zan'vess - Defeat Commander Tel'vrak and retrieve the Mantid weapon cache.

Diamond Island
  • Infiltrate the Ancient Fortress - Destroy the orbs of protection and make your way into the fortress.
  • Stealing for Profit - Grab as much treasure as you can before the titan construct is released.

Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 5.1
What about the new scenario "Infiltrating the Black Temple" Warlocks get Green fire?
It's not really a scenario.

Just looked over the official PTR Notes. When it says "earn commissions that can be spent to upgrade their faction's base." Is that an individual thing, like the Molten Front, or a server wide thing, like the Sunwell Base building?
Great question! Yes, these changes are all server-wide. Your upgrades help your faction-mates, and are short-term. For example, you could recruit a Mage mercenary to stand in your faction hub and cast Arcane Brilliance on everyone for 1hr.

All of the quests are still PvE. We're trying to make it 'feel' like a war, but still playable on lopsided realms. Very much an experiment.

For clarity, the Brawler's Guild feature announced for 5.1 is unrelated to Proving Grounds. That's still on our Pandaria wishlist. Brawler's Guild akin to solo Amp of Anguish w/ more depth. Proving Grounds likely closer to solo role-based scenarios/challenges.

Do we get more hunter changes for 5.1 instead of this 1 Aimed Shot change or are other classes more important ?
We haven't made any 5.1 class changes yet.

Can we expect quivers for 5.1? Please give us any sign or hope for that
Working on it but not in 5.1.

Will the Battle-Stones be usable on all battle pets (wild and non-wild)?

Are the epic quality stones really going live to upgrade pets to epic? If so that is pretty terrible & invalidates the whole system
Epic stones will not be in 5.1.0. We will do them at some point, not now.

Any concern for outdating raid content before players have a chance to finish it on heroic? (regarding 5.1 PTR)
Faster new content doesn't have to mean out dating older content.

Lots of top dps parses from tanks so far, especially dk and pally. Is tank dps or veng too high? Or just DPS undergeared?
Vengeance helps keep tank threat scaling with DPS gear... which DPS don't have yet. We'll keep an eye on it.
Why doesn't vengeance increase threat gen % rather than AP then? Current model is devaluing the role of real DPS, geared or not
Having DPS specs is still critical. You just can't write off the tanks' contributions any more.

Starfall ignores CC, your state of combat, yet it's a huge DPS contribution. Why exactly isn't starfall fixed yet?
In general, we like players to have to have to pay attention when using AEs.

Do you guys try to balance AoE between specs or do you like certain classes being stronger for AE situations?
We try to balance it overall, but we're okay with some deltas in length, burst, etc. so that everyone doesn't feel the same.

Can shamans, or elemental have haste buff when flame shock is dispelled like in cata?
We tried to move away from dispel "punishments." UA is one of the few left.

I am a disc priest with close to 13k spirit in a 10 man. I am always oom. pally has 7k spirit and is never oom. Why?
Paladins have a lot of free healing and can subsist on fumes a long time. (That doesn't mean Disc mana is fine.)

ArP was removed for being too mathy. Now it seems like reforging is all math and no gameplay value. Any thoughts?
We agree. The original intent was to solve being over caps, but we don't like the cascade that happens when you get a new piece.

Have you ever considered removing hit from caster gear and going with spirit=hit for all caster classes? Sounds good to me.
We've defended hit as an interesting stat for a long time, but I'm starting to be convinced that it isn't.
Is there a specific reason you are starting to think you were wrong? I've never bought into it myself.
Over all, it just feels more like a penalty when you're not hit capped rather than bonus when you are. Reforging, intended to make capping easier, makes getting a new piece of gear less fun because of the cascade effect of hit changes.
Incoming rage from all healers about having to share spirit gear w/ mages and warlocks too.
We wouldn't just pull hit and make casters fight. It would be a stat redesign not a quick and dirty patch change.
The result will simple be that we'll see spirit items on basically every boss to supply all caster.
No, it probably wouldn't be that simple.
We need a few "annoying" stats like exp and hit to break the monotony of mindlessly stacking the 1,2 optimal stats for a class
Gearing needs to be interesting. You shouldn't be able to ignore the stats. That doesn't mean there isn't a better design out there.

Currently tanks are topping meters in raids with the vengeance changes, is this intended, or will we see it balance with gear?
Gear will definitely help. Tank DPS won't go up much more. Rogue DPS will go up a lot. Still, we're keeping an eye on it.

When calculating enh sham dps, do you consider that it's usually impossible for CDs to be used as soon as they're available?
For all specs, we look both at max theoretical damage and more reasonable expectations.

Do you guys keep an eye on glyph usage? Do you think there are any that need to be looked at?
Yes, we look at glyph usage and I'd be surprised if we didn't need to buff some. Waiting for the dust to settle more.

Death Knight (Forums / Skills / Talent Calculator)
Unholy blight + Howling blast aren't applying more their respective debuffs on more than the primary target. Intended?
Unholy Blight and Howling Blast not spreading their debuffs is a convoluted bug. Working on a fix.

So you mentioned UH Blight and H Blast being bugged - Is Soulreaper 50% haste duration bugged too? Says 10s actually gives 4s
Soul Reaper is 5 sec now. Should be in the hotfix notes. The haste was supposed to be consolation, not the reason to SR.

Druid (Forums / Skills / Talent Calculator)
Are healing mushrooms where you want them? I found them completely ineffective last night in MV.
We don't want shrooms to be rotational for Resto, but we do want them to get used. May need tweaking.

With the upcoming HOTW hotfix, is there any plan to take a look at the talent to see if it meets the original design brief?
It does a good job of getting a druid to temporarily assume another role. It was just weird for Wrath to be top spell for Feral.

Hunter (Forums / Skills / Talent Calculator)
Thrill of the hunt (hunter talent) doesn't proc off explosive shots that costs focus. Bug/intended? +1k focus over 5 min lost.
No, Thrill not proc'ing from Explosive Shot is a bug. Working on a fix.

I know simcraft is not perfectly accurate, but can you explain why a pure dps class (hunters) sim below everything else ATM?
Not without verifying that the sims are reasonably accurate for all specs, and I already have a demanding job. Only 1 week of raid parses, mostly for 2 bosses. No extreme outliers yet but we'll see if anyone is behind after another week.

Mage (Forums / Skills / Talent Calculator)
My frost mage is now not only ineffectual in damage, but is also a mana sieve. Thanks, Blizz.
That's not what we're hearing about Frost mages overall.

Monk (Forums / Skills / Talent Calculator)
Will the fix for the bug where Chi Wave dead-ends when bouncing from enemy to ally be a "hotfix" thing or a "patch" thing?
Not sure yet. We are investigating Chi Wave now. It's complicated.

Paladin (Forums / Skills / Talent Calculator)
When we going to see ret pally's buffed? TV hits too low. Bored of being kicked for low DPS even though gear, stats fine?
We think Ret is pretty competitive in raids right now.

Priest (Forums / Skills / Talent Calculator)
Healing priests are DIRE in raids, completely ignored our concerns in beta saying it will be fine, devs sold us down the river
Priests got a lot of raiding use this week. Why do you feel ineffective?
10-15% behind all specs in output, requires near perfect play to keep up.
Output isn't a great way to evaluate healing. Overhealing, hot sniping, whoever heals the tanks just having stronger HPS...

Shadow AoE damage is so low, there are some fights I've seen healers do more damage. Is there any intention to fix this?
We want priests to multi-dot a lot in AE situations, not just spam Mind Sear.

Shadow priest single target DPS seems very low. I've been sat on heroic Feng because of this. Anything to help would be great.
Shadow single target DPS is fine. AE might be low.

Rogue (Forums / Skills / Talent Calculator)
Some good Rogue forum discussion going on about feeling energy starved and more. How do you feel about Rogues right now?
It doesn't surprise me you feel energy starved if you went from Dragon Soul epics to MoP blues. More haste will change things.

The issues rogues are complaining about are the same ones you said you would address prior to the release of cataclysm.
Rogues are fine in PvE. We're looking at movement in PvP.

Many said the Rogue DPS is too low and the energyreg seems very very slow. Are you going to change something?
Rogue DPS in PvE is fine. Keeping a close eye on them in PvP though.
Tell me, how are rogues in PvE fine? We are getting outdone by friggin DK and Monks in tanking specc.
In what situation? Feng? He buffs tanks. Dungeons? Tanks historically win there, but it's uptime not DPS.

Warlock (Forums / Skills / Talent Calculator)
393 k chaos bolt crit in Arathi basin and I have 55 % dmg reduction
Chaos Bolt always crits and requires considerable build up time.

Darkmoon Eye Preview
Dave Maldonado provided a preview of the new Darkmoon Eye pet coming in Patch 5.1.

Curse Weekly Roundup
This week PETA makes a game parody on Pokemon, dinosaur fans get to finally be one in Primal Carnage, a Maine State Senate candidate gets heat for playing WoW, Hawken makes it's way to the New York Comic Con, Playspan users get hacked, and your game forecast for next week.

by Published on 2012-10-13 07:24 AM

Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring Clarification

Patch 5.1: Wrathion Quest Line
The last thing we heard from Wrathion were his instructions to await the fleet's arrival in Patch 5.1. After meeting the scout, and clearing the way, the fleet will arrive.

You can then visit Wrathion again, who wants to learn more about Varian. You must then prove that your faction should win the war by earning Revered with him, which is done by killing forces of the opposing faction in Krasarang Wilds. There are some side quests along the way, such as winning 10 battlegrounds or taking a group to kill a general.

After you are revered, Wrathion will call you back to tell you what he has learned about Varian. This is seemingly where the quest line stops for now. It may be incomplete, as the Horde side of the quest line is not even added yet.

That isn't all Wrathion is doing in this patch however. Warlocks can obtain a Sealed Tome of the Lost Legion that is sealed. After binding it to you and consulting with one of your demons, you can take it to a Warlock trainer to find out more about it.

You then visit Wrathion, who asks you to read Legacy of the Masters (Part 1). You are then sent to General Nazgrim / Admiral Taylor to let him know that you are going to try and recruit The Council of the Black Harvest to aid in the fight against the Alliance / Horde.

Next, you infiltrate the opposite faction's base to obtain the second part of Legacy of the Masters. You retrieve Jubeka's Journal from them, which has clues as to the location of four Soulstone fragments that contain memories. Once you have collected them all, you combine them and follow the source of the power to the Black Temple.

You then follow Kanrethad and Jubeka's trail to the top of the Black Temple. While on your way there, Akama will make another appearance in the area where you fought Bloodboil. He is under attack by forces you unleashed in the Reliquary of Souls, so you assist him and then make your way to the summit.

Once there, something happens that creates The Eye of the Storm. You then return to Wrathion to try and find out what it is. He doesn't know anything about it, but is willing to ask his agents. They are busy with the Horde and Alliance war, so you will have to wait until Patch 5.2 to find out what happens next!

Level Name Objective
90The Measure of a LeaderSpeak with Wrathion at the Tavern in the Mists.
90The Prince's PursuitKill Horde forces along the southern shores of Krasarang Wilds until you are Revered with the Black Prince.
90A Change of CommandKill Warlord Bloodhilt at Domination Point in Krasarang Wilds. You will need a group.
90The Lion RoarsWin 10 battlegrounds on behalf of the Alliance.
90Call of the PackmasterSpeak with Wrathion.
90An Unusual TomeSpeak with your demonic minion to determine the origins of the tome.
90Reader for the Dead TongueBring the codex to a Warlock Trainer in your capital city.
90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
90Enlistment OrdersFind General Nazgrim at Domination Point in Krasarang Wilds
90Enlistment OrdersFind Admiral Taylor in Lion's Landing in Krasarang Wilds
90Hunt HelheimObtain the second part of Legacy of the Masters from Hareem Helheim.
90Slaughter SelenoraObtain the second chapter of Legacy of the Masters from Shadowmancer Selenora in Domination Point.
90Seeking the SoulstonesRead Jubeka's Journal and use the clues within to locate the four soulstone fragments.
90Seek the SignalFollow the soulstone to the gates of the Black Temple.
90Infiltrating the Black TempleFollow Kanrethad and Jubeka's trail into the Black Temple.
90Plunder the Black TempleLoot everything you can grab before Akama reaches the Temple Summit.
90Demonstrate Your PowerSlay the demons who are attacking Akama's men in the Halls of Anguish.
90The Eye of the NaaruBring the Eye of the Storm to Wrathion in the Tavern in the Mists.
90Awaiting the Black HarvestWait for Wrathion to contact you.

[To Be Continued in Patch 5.2...]

Method Heroic Mogu'shan Vaults 25 Man World First
Method killed Will of the Emperor and cleared 25 man Heroic Mogu'shan Vaults. Congratulations to them! Envy and Vodka picked up Second and Third place on the 25 man leaderboard.

Patch 5.1 Quests
Patch 5.1 brings us two new factions, Operation: Shieldwall for the Alliance and Dominance Offensive for the Horde. These factions are part of the group that has arrived in Pandaria and is fighting in Krasarang Wilds, They offer daily quests, but the main storyline is advanced as well. You can find a list of all of the new lists on the WoWDB PTR Site.

Read through the Horde quest text to find out what happens to Vol'jin, why Thrall has reappeared, what Garrosh is up to, what the Horde steals from Darnassus, what Lor'themar Theron is working on, what Aethas Sunreaver is doing, and the fate of the Sunreavers in Dalaran after Jaina has made a decision.

The Alliance questline isn't finished, as noted in the Official Patch notes, but you still get a glimpse of where Varian is, what Brann Bronzebeard is up to, and what Anduin is doing.

Level Name Objective
90Meet the ScoutSpeak with Scout Lynna at Krasarang Cove in Krasarang Wilds.
90A King Among MenAccompany King Varian Wrynn to find Marshal Troteman, Hilda Hornswaggle, and slay 25 Horde.
90Lion's LandingUse the Fireworks Launcher in Krasarang Cove to signal the Alliance fleet.
90To MogujiaSpeak to Brann Bronzebeard at Mogujia in Kun-Lai Summit.
90Bottled AngerKill Angerlings to fill Brann's bottle with sha energy.
90The KoruneCollect a Korune Codex from the Korune Spellweaver.
90Anduin's PleaSpeak to Anduin Wrynn in The Imperial Exchange at the Shrine of Seven Stars in the Vale of Eternal Blossoms.
90Heart Of The AllianceConfront 6 Lion's Landing Soldiers.
90The Kun-Lai ExpeditionSpeak to Agent Connelly at One Keg in Kun-Lai Summit.
90A Kor'kron In Our MidstCollect 1 Kor'kron Helmet, 1 Kor'kron Armor, and 1 Kor'kron Boots, then combine them into a Kor'kron Disguise.
90Memory WineUse the Kor'kron Disguise to enter the camp. Then drink the Memory Brew and witness Shan Kien's past.
90Bad BloodKill 7 Silvermoon Runeseekers, Domination Mages, or Domination Knights.
90The Harmonic MalletSpeak with Anduin Wrynn at the Tomb of Conquerers in Kun-Lai Summit.
90The Monkey KingHelp Anduin Wrynn find the Monkey King in the Valley of Emperors.
90The First Riddle: MercyFind the object the Monkey King described in his riddle.
90The Second Riddle: FellowshipObtain Metal Brew.
90The Third Riddle: StrengthDefeat the Challenger at the Tiger Temple.
90The Greatest PrankListen to the Monkey King's story.
90The Kirin TorUse the Portal to the Purple Parlor in Lion's Landing and meet with Anduin Wrynn.
90The Fate of DalaranSpeak with Jaina Proudmoore and hear her story.
Level Name Objective
90Meet the ScoutSpeak with Scout Rokla at the Horde Landing Site in Krasarang Wilds.
90The Might of the WarchiefAccompany Garrosh Hellscream to find Blood Guard Gro'tash, Grizzle Gearslip, and slay 25 Alliance.
90Domination PointLight the Signal Fire on the beach of the Horde Landing Site to signal the fleet.
90Rise Of An EmpireSpeak to Warchief Garrosh Hellscream at the Shrine of Two Moons in the Vale of Eternal Blossoms.
90Buried SecretsSpeak to Fanlyr Silverthorn at Ancestral Rise in the Vale of Eternal Blossoms.
90Ancient DarknessInvestigate the Mercurial Guardian and discover its secret.
90Echoes of ThunderSpeak to High Chieftain Baine Bloodhoof in The Imperial Mercantile at the Shrine of Seven Stars in the Vale of Eternal Blossoms.
90A Gathering StormConfront 8 Domination Defenders.
90To MogujiaSpeak to Regent Lord Lor'themar Theron at Mogujia in Kun-Lai Summit.
90The Kun-Lai ExpeditionSpeak to Baine Bloodhoof at Garrosh'ar Advance in Kun-Lai Summit.
90Ancient GuardiansKill 5 Terracotta Guardians.
90BloodlinesFree 6 Domination Knights, Domination Spellbreakers, or Sunfury Runeseekers by killing Terracotta Wardens.
90The KoruneCollect a Korune Codex from the Korune Spellweaver.
90Darnassus 00: Getting In
90Darnassus 01: Stealing the Bell
90Darnassus 02: Return to Domination Point
90Someone You Should SeeSpeak with Chen Stormstout at Binan Village in Kun-Lai Summit.
90Regeneration Takes TimeCollect 10 Sturdy Needles.
90Find Thrall!Find Thrall by using Vol'jin's Hearthstone.
90The Horde Is FamilyEscort Thrall to the Echo Isles.
90De-SubjugationDefeat 10 Kor'kron Overseers, 5 Kor'kron Subjugators, and Gul'tar the Subjugator.
90Get My Results!Speak with Lor'themar Theron in Silvermoon City.
90Solving the ProblemAssist with Aethas and Rommath's experiment.
Level Name Objective
90[WIP]To the Valley!Meet your contact at the Valley of Emperors in Kun-Lai Summit.
90Clearing a PathKill 10 Korune Mogu
90Trapping the LeaderWeaken and Capture Shan Tien.
90Pandaren MedicineFind the recipe for Memory Wine.
90A Pinch of ThisCollect 5 Spectral Residue.
90A Lick of FireCollect 6 Ruqin Firewine.
90A Dash of ThatCollect 100 Buttonbelly Mushrooms.
90A Bit of YakCollect 3 Fresh Yak's Milk.
90Memory WineDrink the Memory Wine and witness Shan Kien's Past.

Druid: Heart of the Wild Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
While we aren’t always able to provide advance warning when an ability changes, there’s still some time before this change goes into effect, and we wanted to offer affected players a chance to plan their strategies appropriately in the meantime.

The following changes are currently planned for retuning the Druid talent, Heart of the Wild:

  • The spell damage bonus that Heart of the Wild provides to Feral and Guardian Druids will soon be reduced from +500% to +320%.
  • The agility bonus that Heart of the Wild provides to Balance, Restoration, and Guardian Druids in Cat Form will soon be changed to +110%. It was previously +50% for Guardian Druids, and +200% for Balance and Restoration Druids.

Currently, the change is expected to go into effect during next Tuesday’s maintenance.

Patch 5.0.5 Hotfixes - October 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Ink traders no longer accept Blackfallow Ink. They now accept Ink of Dreams, and Starlight Ink has become available for purchase.
  • The Windsong and Elemental Force weapon enchantments can now be activated by periodic effects.
  • The Sha of Anger's respawn time has been greatly reduced.
  • Fishing in Shipwreck Debris is now more rewarding and will no longer sometimes provide an empty box.
  • Ancient Guo-Lai Caches can now be found in more varied locations within the Vale of Eternal Blossoms.

Death Knight (Forums / Skills / Talent Calculator)
  • Death Strike now deals 7.5% less damage.
  • Death Siphon base damage has been increased by 50%, but it now scales less efficiently with attack power. This should result in an increase in damage for Frost and Unholy Death Knights, and a minor reduction in damage for Blood Death Knights benefitting from Vengeance.
  • Blood

Druid (Forums / Skills / Talent Calculator)
  • Symbiosis
    • Paladins are now granted the following effects from Symbiosis based on talent specialization:

Hunter (Forums / Skills / Talent Calculator)
  • Aimed Shot now deals 320% weapon damage (up from 280%), but the base damage component has been reduced by 65%. The damage that this ability does at level 90 should remain relatively unchanged.
  • Healing performed by Spirit Beasts summoned by the Stampede talent is now correctly reduced by 75%.
  • Rabid has been changed and now increases a pet's attack speed by 70%. Pet attack power is now unaffected by this ability.
  • Deterrence now correctly prevents the use of all three level 75 Hunter talents. Previously, Lynx Rush could still be used.
  • The root provided by Narrow Escape now correctly breaks on damage in a manner similar to other rooting effects.

Paladin (Forums / Skills / Talent Calculator)
  • Divine Plea now correctly reduces the healing provided by Eternal Flame, Holy Prism, Stay of Execution, and Light's Hammer.
  • Divine Shield and Hand of Protection no longer incorrectly remove Battle Fatigue.

Priest (Forums / Skills / Talent Calculator)

Mage (Forums / Skills / Talent Calculator)
  • Ice Block no longer incorrectly removes Battle Fatigue.

Monk (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)
  • Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.

Warlock (Forums / Skills / Talent Calculator)
  • Rain of Fire now appropriately generates threat.
  • Warlocks are no longer subject to knockback effects while travelling through a Demonic Gateway.

  • Water striders in the Vale of Eternal Blossoms now stride on water.
  • Slateskin Troublemakers now Shin Kick less frequently.
  • The following creatures can no longer be skinned: Belligerent Blossom, Cursed Jade, and Greenstone Terror.

  • Recipe: Great Pandaren Banquet and Recipe: Pandaren Banquet can no longer be traded or sold on the auction house.
  • The Mogu Rune of Paralysis trinket's use effect now affects creatures appropriately.
  • The cooldowns of various on-use trinkets that provide dodge now interact correctly.
  • Kafa Press can no longer be used in Arenas.
  • Empty Grocery Containers are no longer unique, and can now stack in player inventory.
  • Crates of Archaeology Fragments are no longer unique.
  • Bottle of Infinite Stars will no longer be incorrectly awarded to Mistweaver Monks in Raid Finder raids.
  • The Sha of Anger will now provide loot appropriate to each Priest specialization.
  • The secondary stats provided by several Bind on Equip items from Pandaria have been changed.

Pet Battles
  • The visual effect for the pet Cyclone spell is now smaller.
  • Minfernals are no longer arboreal. Their new ground dwelling ways should make them easier to find.
  • Wild pets on the Veiled Stair will now be accompanied by friends into battle.
  • The Crimson Moth and Wharf Rat can now be found in the Pet Journal.
  • Several purchasable pets, the Golden Dragonhawk Hatchling, Red Dragonhawk Hatchling, and Silver Dragonhawk Hatchling, are no longer required for the achievement Eastern Kingdoms Safari. They will temporarily continue to be listed in the achievement criteria.
  • Various wild pets in the Vale of Eternal Blossoms are now easier to locate.

  • The event related to the quest "Battle Helm of the Thunder King" should now reset properly.
  • Players can now obtain the Order of the Cloud Serpent profession quests without knowing the associated professions. The professions will still be required to complete these quests.
  • All players attacking Lord Oona will now appropriately receive credit for "The Big Kah-Oona".
  • Slaying any Weeping Widow will now grant quest credit toward "Weeping Widows".
  • The Flame Seed ability used during the quest "Fire in the Skies" should now function correctly.
  • Completing "Hostile Skies" will no longer prevent players from acquiring and completing the quests "Lao-Chin and Serevex", "Nurong and Rothek", or "Taoshi and Korvexxis".
  • Racers are now responsible for their own success in "The Sky Race", and crossing checkpoints no longer awards group credit.

Dungeons & Raids
  • Socketed items of item level 463 or higher are now scaling correctly in Challenge Modes.
  • Epic Bind on Equip bracers no longer drop in Raid Finder raids.
  • Mogu'shan Vaults
    • It is no longer possible to Spellsteal Blazing Speed from Zandalari Fire-Dancers. Using Spellsteal will still dispel the effect.
    • Zandalari Infiltrators are no longer susceptible to Mind Control.
    • The Raid Finder versions of the Stone Guard and Feng the Accursed encounters will now award loot correctly.
    • Feng the Accursed
      • Feng now casts Lightning Fists with appropriate frequency.

    • Gara'jal the Spiritbinder
      • Gara'jal's Spirit Totems are now properly susceptible to many player abilities.

    • Spirit Kings
      • It is no longer possible for pets to tank Qiang the Merciless.
      • Subetai the Swift will no longer sometimes remain attackable after being defeated on Heroic difficulty.
      • Meng the Demented can no longer become invincible.
      • The bosses faced in this encounter will now enrage after 10 minutes, up from 8.
      • This battle will no longer sometimes end prematurely.

  • Shado-Pan Monastery
    • Destroying Sha can no longer turn while channeling Shadows of Destruction.
    • Consuming Bite now increases damage by 8% per stack in normal and Heroic modes.
    • The Shadow Bolt cast by Residual Hatred now deals 20% less damage in normal and Heroic modes.
    • Volley of Hatred cast by Fragment of Hatred can now be interrupted in all difficulties.


Bug Fixes
  • Fixed an issue that could prevent the Sha of Anger from respawning.
  • Forgotten Treasures in Dragonblight can now only be looted by characters level 85 or higher.
  • It is no longer possible to be At War with Shang Xi's Academy.
  • Sated and similar effects are now cleared appropriately after an encounter ends.

Pet Battles Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you can see by the following updates, we're still keeping a very close eye on Pet Battles. You guys have been fantastic with your continued updates and we sincerely appreciate that, and your patience. Please keep in mind, due to the nature of these types of fixes, they very likely won't be active until after next week's standard maintenance has concluded. Here are the things we are hotfixing:

  • Battle Pet Training is now correctly shared account wide to all characters.
  • Numerous pet battle achievements should now reward correctly:
      • Taming the World has been reduced to 40 pet tamers from 45. The achievement should now properly reward to players that earned it before or after the hotfix.
      • Taming achievements should now reward correctly. Many players reported the criteria completed but the achievement would not complete.
      • Taming achievements rewarding correctly should also alleviate the problem with daily quests not activating correctly. The daily quests are unlocked based on the Taming achievements being completed.
  • Strong and Pristine traps should now correctly be rewarded to players from achievements. This fix should retroactively award the traps to players that already have the achievements.
  • Purchasable pets have been removed from the Eastern Kingdoms Safari achievement.
  • An issue with account daily quests not resetting has been fixed.
  • Note that many of the achievement fixes will show incorrect UI until patch 5.1.0. Rest assured that the data is correctly working though.
  • An issue with phased pets in the Vale of Eternal Blossoms has been fixed.

Blue Posts
Originally Posted by Blizzard Entertainment
Daily Quests and Burnout
Previously we were placing limits on dailies and what you were able to accomplish, regardless of what you wanted to do or had time to do. Now, removing the daily quest cap and adding a ton of dailies is really us taking the lid off the cookie jar. You could potentially get an icky tummy if you're trying to eat all of them every day. But we think that's a decision each player can make for themselves. Some people are going to feel like they're missing out or falling behind if they don't do absolutely everything every day, and that's something everyone should evaluate and decide for themselves if that's what they can and want to do.

Personally I'm working on a couple factions at a time. They're not providing items that will make or break my ability to play, enjoy and advance in the game, and the expansion is going to be out a while. I have time to work on the others later.

The problem here Bashiok is that for your hardcore progression raiders, unlocking all the valor gear feels like a requirement, not a thing we can do when we feel like it. Between that and trying to maximize tillers so I can have mats for 300 stat food (which again, a lot of guilds are requiring from their raiders), WoW is monopolizing all of my gaming time. I get that you guys want to make sure the casual players don't get bored, but in the process of doing so you've basically forced the hardcore progression raiders to -have- to play all the time.
For a hardcore progression raider, I don't think it's unreasonable that additional time and requirements are needed to be a hardcore progression raider. (Blue Tracker / Official Forums)

Sha of Anger Respawn Time
his respawn is around 2min?
No, it shouldn't be lower than 10 minutes.

We did reduce the respawn timer of Sha of Anger a bit further very recently, it's not on a fixed timer though, so we get to keep some of the unpredictability. (Blue Tracker / Official Forums)

Cooking Materials and Bag Space
We agree that some storage space is needed for cooking materials. Our plan was to implement a bag for these items in patch 5.1, but we don't know if that's the best solution. It's difficult to justify giving up a bag slot for a bag that only holds profession-specific items unless you have a large quantity. After some recent discussion, we're now exploring options to develop something similar to Void Storage where you can store your cooking materials. A Pantry, if you will.

We'll definitely keep you posted when we have more information to share.

D'oh, I just noticed what I posted could be misleading. Allow me to clarify things a bit better: We do intend to include new cooking bags with patch 5.1, but we're certainly not done exploring better and more efficient ways to handle your cooking storage needs. (Blue Tracker / Official Forums)

Daily Quests Requirement
So I just hit 90 and the general consensus I've been hearing is that you "HAVE" to do dailies in order to gear up. From the research I've done, I disagree.

Epics from each faction's quartermasters are iLvl 489. The Mogu'shan Vaults normal difficulty offers iLvl 489 gear. Heart of Fear normal offers iLvl 496. From what I'm seeing, there are no necessary enchants from these vendors like there were from say, Sons of Hodir in WOTLK.

This is correct. You don't need to do dailies to get the gear you need to go into dungeons or Raid. I've known of many people now who geared up without doing this (successfully and quickly). There are a variety of ways to get gear beyond the dailies including crafting and dungeon runs themselves.

Most of the items that you can get from the dailies are either available at a lower (read not exalted) reputation or are just not necessary and are more cosmetic or fun items. Just doing the normal quests through the zones can also get you easily into Heroic dungeons and on. (Blue Tracker / Official Forums)

Realm Restarts
Could we get a quick explanation on why the servers need to be restart nearly every day? Especially since you find it prudent to "schedule" those restarts in the middle of the day.

We do restarts for a variety of reasons. In most cases, we are doing it to have the live realms pick up hotfixes that have been applied. We try to schedule these so they have the least possible impact on players, but we have a lot of time zones to account for, so one person's middle of the day is another's early morning or even late night. No matter when we do it, we're going to impact someone. So, we try to minimize the amount of time that impact has and the time of day both. (Blue Tracker / Official Forums)

LFR Difficulty
This subject has been discussed extensively on other threads, setting the perfect difficulty level for LFR is a very tricky thing to accomplish.

When you enter a LFR raid you never know what will be the average skill level of those 25 players, good communication is usually very hard to accomplish, there’s always players not listening, there might be more than 1 person trying to lead, different tactics might become conflicting, etc…

There are just too many things we have to take into account; you just can’t expect LFR to have a linear decrease in difficulty from Normal mode.

For example, if you get 25 experienced (in normal mode) skilled players that don’t know each other joined together by LFR, they won’t have the same raiding experience as if they were raiding with their own guild groups, even though they are able to complete raids in normal mode with their own guilds, they might end up taking a very long time to adjust to each other and face several wipes if LFR had the same difficulty as normal mode.

What I’m saying is, if we raise the difficulty too much, due to the nature of the random grouping system, most raids will end up with excessive wipes, players frequently leaving, constant queuing to find replacements, and just an overall bad and tedious experience. Sure, every once in a blue moon, the right group of players would be put together and would have a great raid, but if that happens only 1 out of 10 times that’s not something we aim for with LFR, it wasn’t designed to appeal to those players, for that you have normal and heroic mode.

The raid encounters need to take into account not only the skill level of the average raid but also the fact that these raids are usually made up of players that don’t know each other and the inevitable lack of communication and coordination that it implies.
Certain Boss abilities on normal mode are built around the assumption that there’s enough coordination in those raid groups to overcome certain obstacles. This same assumption can’t be applied to LFR, that’s why sometimes we have to simply remove certain Boss abilities instead of just tuning them down, some abilities can only be either on or off, without anything that you can actually scale up or down.

I realize that these first LFR encounters might feel a bit too easy to some of you, but I think that the explanation for that also lies within that very same sentence; they’re the “first bosses” of the “first part” of LFR.
Let’s wait and see how the difficulty of LFR encounters progresses in the near future, if the overall feeling of the community is that the difficulty needs to be raised, we’ll make sure to pass that info along to the developers and if they happen to feel the same way about it, I’m sure they’ll be happy to adjust it. (Blue Tracker / Official Forums)

Stat Scaling in Challenge Modes
Maybe take hit out of the equation altogether by either giving players a challenge mode buff that awards the hit cap one its own and just remove peoples hit from gear from their stats for the duration? Or modify the enemies so that special attacks can never miss enemies in challenge modes at all? After all most people are going to be hit capped for normal stuff by the time they do challenge modes.
The debate over hit as a compelling stat is a whole topic unto itself.

Under the current formula though, I don't think the solution is to make hit irrelevant in Challenge Modes. To min/max your character (which you need to do if you want to be really competitive), you'd want a full set of "no-hit" gear. It'd create a very different itemization problem, given that hit is factored into endgame set stat budgets.

Challenge modes should just normalize all our stats pertaining to our class. This would mean every player of that class would have the same stat sheet regardless of what they are wearing. Scaling always struck me as gimmicky and open to various glitches that would need to be looked at.
That doesn't feel as interesting. We scale the stats so you can't just straight up outgear Challenge Mode, but we still want you to have some ability to build an ideal set of gear based on the stats you choose.

The whole idea is to prevent outgearing while still making gear selection matter. (Blue Tracker / Official Forums)

Valor Points Buff on Alt Characers
The buff that makes you get 50% more valor points applies to all characters on the realm you're playing as long as one character in that realm hits the 1000 valor points weekly cap. Since that cap resets on Wednesdays, it's normal that it's no longer there. It'll be reapplied to your character as soon as you hit the 1000 valor weekly cap again.

In short, the Valor of the Ancients buff is meant to help your other characters on that same realm to get to the valor cap quickly. (Blue Tracker / Official Forums)

Darkmoon Ox Deck Hotfix
I’m glad this trinket got a buff, however honestly Nethaera it should never had needed a buff as internally you guys should have done a better job at making sure its stat weighting reflected its item level.

We'll pass along the feedback, just keep in mind that what may seem simple at first glance rarely ever is as it seems. I've said this many times over the years, but there are many moving parts for the developers and engineers to consider and a "simple" change (as you're all well aware) can create a domino effect. Unfortunately, we don't always catch everything, and sometimes after a major patch or new content is added, we still have more work to do to "fix" anything that might seem just a bit off, or not as it probably should be. The thing that should help some (even if it's sometimes inconvenient) is that we don't just call things good and forget about them. It may take a bit to identify an issue or to get to something, but that doesn't mean anyone rests on their laurels.

This is a living breathing game and we have to treat it as such. The important thing for everyone to remember is constructive feedback does help a lot, and that change is going to happen regularly (small or large) so it's important to be a bit adaptable to those changes as they go. That doesn't mean to accept everything as it is all the time, it just means being able to identify the things that matter to you most and let the smaller things not bother you as much.

Again, all the feedback has been appreciated. Thank you everyone. (Blue Tracker / Official Forums)

Lack of Bag Space
We feel your pain, but as the developers see it, simply making more bag space available won't resolve inflating inventory issues—in the long term at least. We'd like to look at other solutions for addressing the issue of an ever-growing inventory.

What sort of systems would you like to see, besides the implementation of bigger and bigger bags? (Blue Tracker / Official Forums)

PvP Feedback
What exactly makes you think that the Arena and Rated Battlegrounds forum is ignored? Just because there are no posts made about a particular topic does not mean that we are not actively looking into player feedback, what is happening in the community and the game itself.

No MMR Reset
The developers are closely following community feedback on this topic. If you have additional feedback to give on this then please feel free to add it to the already active discussion here:
If and when there is new information to present on this, we will let you know.

No Hotfixes
Just because you cannot see the hotfixes happening doesn't mean that they are not occurring, there are bug fixes and tweaks happening constantly.

No intention of Balancing PvP
What brings you to this conclusion? The PvP season has been running for a very short period thus far and with everyone still not reaching their full potential with the new skills and gameplay as well as gear, it is hard to determine the exact nature of balance right now. The developers are closely watching the PvP scene though and will make changes if they deem it necessary. (Blue Tracker / Official Forums)

Gara'jal the Spiritbinder Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This encounter is definitely one of the more challenging boss fights you can face, and after reading some of your feedback, we wanted to follow up with you about a few things:

  • The spawn rate of the phased adds on 10-player Heroic mode is slower than 25-player Heroic mode. As a matter of fact, the spawn rate is slower on 10-player Heroic mode than it is on 25-player Normal mode.
  • We are not currently aware of any non-cosmetic bugs with the Gara'jal encounter. If you feel this is incorrect, please be sure to follow-up with all the details.
  • It is possible that when many Shadowy Minions are active, there may be a higher likelihood of large bursts of damage on 10-player Heroic mode than there is on 25-player. This is something we're currently evaluating and may adjust, without reducing the overall damage output of the minions.
  • No hotfixes or changes to this encounter have been applied to the game since Tuesday night. In a general sense, we avoid making significant tuning adjustments to encounters (other than exploit fixes or major bugfixes) until after a raid week has concluded. This is the fairest approach for all players that avoids diminishing any current accomplishments, or exacerbating any current struggles.

Curse is Hiring!
Curse is growing quickly and with that growth comes the need for a larger team. As such, we're currently looking to fill two positions, one in our Huntsville, AL development office and one in our San Francisco office!

Senior .NET Web Developer
  • Interested in working on some of the most popular .NET-based sites in the world? In this role, you’ll rely on significant experience in web application development to create cutting edge web properties. Please note, this is not an entry level position, and requires prior professional experience as a .NET developer.
  • Location: Huntsville (On site only)

Senior Product Designer
  • Work and collaborate on projects with an experienced team of talented Designers, Developers and Product Managers to create a consistent and polished user experience across all of Curse’s platforms and devices. A portfolio showcasing past work is required when applying for this position.
  • Location: San Francisco

For more information on working at Curse, please head to our Jobs page.

Fan Art Update
The World of Warcraft Fan Art Section has been updated with three new pieces of fan artwork.

by Published on 2012-10-11 06:25 PM

Important - Want to link the The Eye of the Storm or Cinder Kitten on your website?

Patch 5.1 PTR Official Notes
Don't miss the official notes!

Patch 5.1 PTR - Build 16139
A new beta build will be deployed on PTR realms soon. We will be updating these notes frequently, so keep checking back! Don't miss all the new items, like The Eye of the Storm!

Eye of The Storm
The The Eye of the Storm might be related to the new Black Temple scenario maps datamined with this patch.

Originally Posted by MMO-Champion
Scenario Steps
  • Enter the Black Temple - Avoid the guards and enter the Sanctuary of Shadows.
  • Search for Evidence of the Council's Presence - Find proof that the Council of the Black Harvest came to the temple.
  • Follow Akama to the Shrine of Lost Souls
  • Uncover the Council's Plan - Investigate the Reliquary of Souls.
  • Defeat the Essence of Order - Claim the soul crystal left behind by the Council of the Black Harvest.
  • Survive the Demonic Invasion - Fight off the demons unleashed by the Reliquary and return to Akama in the Halls of Anguish.
  • Purge or Plunder - Choose to save Akama's men in the Halls of Anguish or plunder the Den of Mortal delights in the chaos.
  • Head to the Temple Summit - Take the Empowered Soulcore to the Temple Summit.

New Models

New Scenarios

New Items
All of the new PvP items are not listed, you can find them on our new PTR WoWDB site!

Level Type Slot Name
1Quest The Eye of the Storm
90Quest Sealed Tome of the Lost Legion
90Quest The Codex of Xerrath
70Mount Jade Pandaren Kite String
20Mount Swift Windsteed
20Companion Pets Imperial Moth
20Companion Pets Imperial Silkworm
20Companion Pets Darkmoon Hatchling
20Companion Pets Darkmoon Glowfly
20Companion Pets Darkmoon Eye
20Companion Pets Cinder Kitten
400TrinketTrinket Steadfast Footman's Medallion
400TrinketTrinket Mark of the Hardened Grunt
400TrinketTrinket SI:7 Operative's Manual
400TrinketTrinket Kor'Kron Book of Hurting
400TrinketTrinket Alliance Insignia of Conquering
400TrinketTrinket Horde Insignia of Conquering
1Other Unexploded Cannonball
1Other Meaty Haunch
1Other Snake Oil
1Other Soggy Journal
1Other Misplaced Keg
1Other Jungle Hops
1Other Spirit-Kissed Water
1Other Liquid Fire
1Other Krasari Iron
1Other Brittle Root
1Other Battle Rations
1Other Adorned Sceptre
1Other Laborer's Tool
1Quest Hellfire Fragment
1Quest Netherstorm Fragment
1Quest Blade's Edge Fragment
1Quest Shadowmoon Fragment
1WristsWrists Ruby Bracelet
60ClothHead Safari Hat
378ClothHands Bipsi's Gloves
63BagBag Huojin Satchel
63BagBag Tushui Satchel
85Cooking BagBag Portable Refrigerator
85Cooking BagBag Portable Refrigerator Mk 2
85Cooking BagBag Portable Refrigerator Mk 3
1Consumable Perfect Battle-Stone
1Consumable Flawless Battle-Stone
1Consumable Polished Battle-Stone
1Consumable PattyMac - Rare Pet Maker Test
1Consumable Brawler's Purse
1Consumable Bulging Brawler's Purse
1Consumable Unstable Portal Shard
20Consumable Darkmoon Pet Supplies
1Consumable Flawless Elemental Battle-Stone
1Consumable Flawless Beast Battle-Stone
1Consumable Flawless Critter Battle-Stone
1Consumable Flawless Flying Battle-Stone
1Consumable Flawless Magic Battle-Stone
1Consumable Flawless Aquatic Battle-Stone
1Consumable Flawless Mechanical Battle-Stone
1Consumable Flawless Undead Battle-Stone
1Consumable Flawless Humanoid Battle-Stone
1Consumable Flawless Dragonkin Battle-Stone
1Consumable Polished Elemental Battle-Stone
1Consumable Polished Beast Battle-Stone
1Consumable Polished Critter Battle-Stone
1Consumable Polished Flying Battle-Stone
1Consumable Polished Magic Battle-Stone
1Consumable Polished Aquatic Battle-Stone
1Consumable Polished Mechanical Battle-Stone
1Consumable Polished Undead Battle-Stone
1Consumable Polished Humanoid Battle-Stone
1Consumable Polished Dragonkin Battle-Stone
1Consumable Perfect Aquatic Battle-Stone
1Consumable Perfect Beast Battle-Stone
1Consumable Perfect Critter Battle-Stone
1Consumable Perfect Dragonkin Battle-Stone
1Consumable Perfect Elemental Battle-Stone
1Consumable Perfect Flying Battle-Stone
1Consumable Perfect Humanoid Battle-Stone
1Consumable Perfect Magical Battle-Stone
1Consumable Perfect Mechanical Battle-Stone
1Consumable Perfect Undead Battle-Stone
90Potion Snap Root Tuber
1Other Orgrimmar Portal Shard
85Other Stackable Stag
1Other Stormwind Portal Shard
1Other Thunder Bluff Portal Shard
1Other Undercity Portal Shard
1Other Silvermoon Portal Shard
1Other Ironforge Portal Shard
1Other Darnassus Portal Shard
1Other Exodar Portal Shard
1Other Klaxxi Reward Item
25Mage Glyph Glyph of Discreet Magic
1Junk Jubeka's Journal
1Junk Heavy Sack of Gold
1Junk The Pigskin
1Junk Foot Ball
1Junk Winter Veil Gift
1Junk Darkmoon Whistle
1Junk Empowered Soulcore

Horde Cinematic

Alliance Cinematic

Achievement Changes
Originally Posted by MMO-Champion
Pet Battles

Feats of Strength


Hallow's End
World Events

Pandaria Dungeon
Dungeons & Raids
  • Mosh Pit Get a combination of 8 players and Scarlet Defenders caught up in Armsmaster Harlan's Blades of Light simultaneously and then defeat Armsmaster Harlan in Scarlet Halls on Heroic Difficulty.

Pandaria Raid
Dungeons & Raids
  • Straight Six Deactivate six Empyreal Focuses within 10 seconds of eachother each other, and then defeat Elegon in Mogu'shan Vaults on Normal or Heroic difficulty.

Pet Battles

Spell Changes

Originally Posted by MMO-Champion
  • Argent Hippogryph - The capabilities of this mount depend on your Riding skill and location
  • Armored Blue Wind Rider - The capabilities of this mount depend on your Riding skill and location
  • Armored Snowy Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Blazing Hippogryph - The capabilities of this mount depend on your Riding skill and location
  • Blue Wind Rider - The capabilities of this mount depend on your Riding skill and location
  • Celestial Steed - The capabilities of this mount depend on your Riding skill and location
  • Cenarion War Hippogryph - The capabilities of this mount depend on your Riding skill and location
  • Ebon Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Flying Machine - The capabilities of this mount depend on your Riding skill and location
  • Golden Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Green Wind Rider - The capabilities of this mount depend on your Riding skill and location
  • Jade Pandaren Kite (New) Summons and dismisses a rideable Pandaren Kite. This is a flying mount. Account wide. 1.5 sec cast.
  • Snowy Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Swift Blue Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Swift Green Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Swift Green Wind Rider- The capabilities of this mount depend on your Riding skill and location
  • Swift Purple Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Swift Purple Wind Rider - The capabilities of this mount depend on your Riding skill and location
  • Swift Red Gryphon - The capabilities of this mount depend on your Riding skill and location
  • Swift Red Wind Rider - The capabilities of this mount depend on your Riding skill and location
  • Swift Windsteed (New) Summons and dismisses a Swift Windsteed. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
  • Swift Yellow Wind Rider - The capabilities of this mount depend on your Riding skill and location
  • Tawny Wind Rider - The capabilities of this mount depend on your Riding skill and location
  • The Sky Claw (New) Mount a Sky Claw copter, allowing you to fly very fast and carry an ally. This is a flying mount. Account wide. 1.5 sec cast.


Death Knight (Forums)
  • Blood Boil damage increased by 388%, AP scaling reduced to 11%.
  • Death Strike now does 185% weapon damage (was 280%) plus 923 (was 2,094).


  • Crimson Scourge Increases the damage dealt by your Blood Boil by 10%, down from 40%.
  • Heart Strike Instantly strike the target and up to two additional nearby enemies, causing 105% weapon damage plus 572, down from 115% weapon damage plus 681.
  • Rune Strike now does 160% weapon damage, down from 175%.
  • Soul Reaper buff now lasts 5 sec, down from 10 sec.



Druid (Forums)
  • Mangle now does 500% normal damage plus 78, up from 400% normal damage plus 62.
  • Rake damage reduced by 15%.
  • Ravage! now does 950% weapon damage, up from 750%.
  • Symbiosis now has a 2 sec cast time, down from 6 sec.
  • Wrath damage and SP scaling increased by 9%.

  • Solar Beam now lasts for 8 sec, down from 10 sec.
  • Starfire damage and SP scaling increased by 3%.
  • Starsurge damage and SP scaling increased by 3%.

  • Shred now does 500% damage plus 78, up from 400% damage plus 62.

Feral & Guardian
  • Ravage now does 950% damage plus 78, up from 750% damage plus 62.

Major Glyphs
  • Glyph of Solar Beam now increases the radius of your Solar Beam by 100%, rather than increasing the duration of your Solar Beam silence effect by 5 sec.

Hunter (Forums)
  • Aimed Shot now does 320% ranged weapon damage plus 7,974, rather than 280% ranged weapon damage plus 19,541.

Mage (Forums)

  • Blazing Speed no longer requires a hit to be greater than 2% of your total health to activate.


  • Combustion was reworked; If the target is currently affected by your Ignite, it also burns the target for additional damage equal to the damage per tick of the Ignite every 1 for 10 sec.

Minor Glyphs
  • Glyph of Discreet Magic (New) Your Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, Inferno Blast, and Ice Lance no longer affect targets more than 5 yds away from their primary target.

Monk (Forums)

  • Healing Elixirs - Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10% of your total health.
  • Power Strikes - Every 22 sec, you gain Power Strikes, causing your next Jab to generate 1 additional Chi.

  • Keg Smash is no longer limited to 3 targets, but now requires melee range.

  • Rising Sun Kick now causes all targets within 8 yards to take an increased 15% damage from your abilities for 15 sec, up from 10%.
  • Spinning Fire Blossom now has 66.5% AP scaling, up from 46.6%.

Paladin (Forums)
  • Holy Shock now does 1,428 + 136.0% of SP damage, down from 13,040 + 92.5% of SP.


  • Holy Shock now does 1,428 + 136.0% of SP damage, down from 13,040 + 92.5% of SP.


Priest (Forums)
  • Penance now does 1,000 + 103.7% of SP damage, down from 6,606 + 63.5% of SP.
  • Shadow Word: Insanity now does 3043 + 290.0% of SP damage, up from 2550 + 243.0% of SP.


  • Penance now does 1,000 + 103.7% of SP damage, down from 6,606 + 63.5% of SP.

Discipline & Holy

Shaman (Forums)
Set Bonuses
  • Item - Shaman T14 Restoration 4P Bonus Your Tidal Waves ability grants an additional 5% cast time reduction to Healing Wave and Greater Healing Wave, and an additional 5% critical chance to Healing Surge.

  • Lightning Bolt now does 1,270 + 73.9% of SP damage, up from 1,177 + 68.4% of SP.

Warlock (Forums)

  • Grimoire of Sacrifice now has a 30 sec cooldown, down from 2 min.
  • Kil'jaeden's Cunning Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 30%, down from 50%.
  • Soul Leech now also works with Fel Flame.
  • Unbound Will now works with all effects which cause loss of control of your character or demon.

Affliction & Destruction
  • Rain of Fire now does 267 + 25.0% of SP) * 8 damage, rather than 534 + 50.0% of SP) * 4.

  • Hellfire now generates 3 Demonic Fury per target. [/del] [ins]Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.

  • Aftermath - Rain of Fire now has a chance to generate burning embers rather than stun the targets.
  • Immolate - Critical strikes generate Burning Embers.

  • Shadow Bite now does 406 + 38.0% of SP damage, down from 541 + 50.6% of SP.
  • Threatening Presence - Intimidates any target you attack, increasing your threat generation.

Major Glyphs

Warrior (Forums)

  • Mortal Strike now does 175% weapon damage plus 2,693, down from 185% weapon damage plus 2,703.
  • Overpower (Arms) now does 105% weapon damage, down from 120%.
  • Slam now does 190% weapon damage plus 1,894, down from 215% weapon damage plus 2,144.

Arms & Fury
  • Colossus Smash Smashes a target for 175% weapon damage plus 388 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target.

  • Bloodthirst now does 90% weapon damage plus 1,121, down from 100% weapon damage plus 1,246.
  • Raging Blow now does 190% weapon damage, down from 215%.
  • Wild Strike now does 230% weapon damage plus 1,003, up from 220% weapon damage plus 823.

  • Akama's Trust Greatly increases your reputation with Akama.
  • Alliance Banner Place an Alliance Banner on the ground. The banner lasts for 10 minutes, and you can have up to 5 banners placed at any time. You must be flagged for PvP to place a banner. PvP-flagged Horde players can attempt to burn your banners.
  • Alliance Supremacy Increases crit rating by 5%. Increases haste rating by 5%. Increases mastery rating by 5%.
  • Appraisal Appraises the value of all of your plunder.
  • Banner of King Varian Wrynn Fighting alongside King Varian Wrynn fills you with strength, increasing total health, healing done, damage absorption, and damage dealt by 25%. Slaying members of the Horde will trigger King Varian Wrynn to release a warcry, restoring 20% of your total health.
  • Burst Fire (Legendary Icon) Greatly increase ranged haste, but reduce damage done by 70%.
  • Conjure Portal: Shrine of Seven Stars Enough fuel to power a one-way portal to the Shrine of Seven Stars for 20 minutes.
  • Conjure Portal: Skyfire Enough fuel to power a bi-directional portal to the Skyfire for 20 minutes.
  • Conjure Portal: Stormwind Enough fuel to power a one-way portal to Stormwind for 20 minutes.
  • Exodar Portal Shard Break open the shard, creating a portal to Exodar. Can only be used in Sunsong Ranch.
  • Fuel Portal: Orgrimmar Enough fuel to power a one-way portal to Orgrimmar for 20 minutes.
  • Fuel Portal: Shrine of Two Moons Enough fuel to power a one-way portal to the Shrine of Two Moons for 20 minutes.
  • Fuel Portal: Sparkrocket Outpost Enough fuel to power a bi-directional portal to Sparkrocket Outpost for 20 minutes.
  • Hire Druid Hire a druid that casts Mark of the Wild on nearby Alliance players, free of charge.
  • Hire Guards Hire a guards to protect a capturable graveyard in Krasarang Wilds. You must be near the graveyard, and your faction must control it.
  • Hire Guards Hire a guards to protect a capturable tower in Krasarang Wilds. You must be near the tower, and your faction must control it.
  • Hire Guards Hire guards to protect the Oilfield or the Mogu Shrine in Krasarang Wilds. You must be near the objective, and your faction must control it.
  • Hire Mage Hire a mage that casts Arcane Brilliance on nearby Horde players, free of charge.
  • Hire Paladin Hire a paladin that casts Blessing of Might on nearby Horde players, free of charge.
  • Hire Priest Hire a priest that casts Power Word: Fortitude on nearby Horde players, free of charge.
  • Hire Rogue Hire a rogue that casts Swiftblade's Nod on nearby Horde players, free of charge.
  • Hire Shaman Hire a shaman that casts Binding Elemental Oath on nearby Horde players, free of charge.
  • Hire Warrior Hire a warrior that casts Echoing Battle Shout on nearby Alliance players, free of charge.
  • Lion's Landing: Cinematic
  • Megafantastic Discombobumorphanator Transformed to a robot chicken! Inflicts 50,000 damage every 5 seconds. Taking electrical damage can zap you back into shape!
  • Memory of Blade's Edge Replay the memory stored within the Soulstone.
  • Memory of Netherstorm Replay the memory stored within the Soulstone.
  • Memory of Shadowmoon Replay the memory stored within the Soulstone.
  • Memory of the Reliquary Replay the memory stored within the Soulstone.
  • Memory of the Summit Replay the memory stored within the soulcore.
  • Noggenfogger's Cauldron Place out a Noggenfogger's Cauldron for Horde players in Domination Point. Lasts 20 minutes.
  • Orgrimmar Portal Shard Break open the shard, creating a portal to Orgrimmar. Can only be used in Sunsong Ranch.
  • Rallying Cry of King Varian Wrynn King Varian Wrynn lets out a victorious warcry, restoring 20% of your total health.
  • Six Barrel Shot Blasts the enemy for 200% weapon damage and knocks them back.
  • Trade Prince Holoprojector The Trade Prince is broadcasting to this location from a much safer location.
  • Trusted by the Ashtongue You are trusted by the Ashtongue.
  • Vol'jin's Hearthstone Returns you to the Den in Durotar. May only be used near Vol'jin in Binan Village. 10 sec cast. 30 min cooldown.
  • WoW's 9th Anniversary Increases Experience and Reputation gains from kills by 9% for 60 min. Instant. 10 sec cooldown.
  • Tol Barad Victory Grants the winning Horde team 270 Honor, 3 Tol Barad Commendations, and 250 reputation for Hellscream's Reach. Down from 360 Honor.

Blood Elf


  • Phase Fingers Permanently attaches lightweight transfluxers onto gloves, allowing you to partially phase and increase dodge by 480 for 10 sec. 720 for 10 sec.
  • Synapse Springs Reagents: Volatile Water (2), Electrified Ether. Reagents: Tinker's Kit.
  • Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for up to 6 sec. 15 sec.



Raid & Dungeon Abilities
  • Arcane Resonance Charges random targets with Arcane Resonance, which inflicts10,000 inflicts 30,000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10,000. 30,000.
  • Arcane Shock An arcane-infused staff shocks an enemy target, inflicting normal damage plus 30,000 Arcane damage every 2 sec for 20 sec.
  • Blade Rush Once the sword lands, General Pa'valak charges to it, inflicting 120,000 Physical damage to all players within 4 yards, knocking them back. 0 yards, knocking them back.
  • Blade Rush Once the sword lands, General Pa'valak charges to it, inflicting 120,000 Physical damage to all players within 4 yards, knocking them back. 0 yards, knocking them back.
  • Brew Explosion 1 sec cooldown.
  • Flaming Spear A fiery spear sears the flesh of an enemy target, inflicting normal damage plus 30,000 Fire damage every 2 sec for 20 sec.
  • Grip of Hate 10 12 sec cast.
  • Lightning Lash Lightning infused fists zap an enemy target, inflicting normal damage plus 30,000 Nature damage every 2 sec for 20 sec.
  • Quivering Palm 8 10 yd range.
  • Reversal: Arcane Shock An arcane-infused weapon shocks an enemy target, inflicting 40,000 Fire normal damage plus 40,000 Arcane damage every 2 sec for 50 sec.
  • Reversal: Flaming Spear A fiery spear sears the flesh of an enemy target, inflicting normal damage plus 40,000 Fire damage every 2 sec for 50 sec.
  • Reversal: Lightning Lash Lightning infused fists zap an enemy target, inflicting normal damage plus 40,000 Nature damage every 2 sec for 50 sec.
  • Reversal: Shadowburn Burns an enemy target's soul, inflicting normal damage plus 40,000 Shadow damage every 2 sec for 50 sec.
  • Shadowburn Burns an enemy target's soul, inflicting normal damage plus 30,000 Shadow damage every 2 sec for 20 sec.
  • Smoke Blades Attacks nearby enemies in a smoky whirlwind, inflicting 25% 20% of weapon damage and reducing their chance to get a critical strike by 100% for up to 30 sec.
  • Sunbeam Standing in the Sunbeam makes the target immune to Dread Shadows, but slowly shrinks the Sunbeam.

New Strings
Originally Posted by MMO-Champion
  • BATTLE_PET_LOOT_RECEIVED - You received loot:
  • BN_CHAT_CLICK_INVISIBLE_OFF - |cffffd200[|Huiaction:confirmbninvisibleoff|hClick here|h]|r to go online.
  • BN_CHAT_INVISIBLE_OFF - You are no longer appearing offline.
  • BN_CHAT_INVISIBLE_ON - You are now appearing offline.
  • BN_NO_BROADCAST_WHILE_INVISIBLE - You cannot change your Broadcast message while appearing offline.
  • BN_NO_CHAT_WHILE_INVISIBLE - This message could not be sent because you are appearing offline.
  • CONFIRM_BN_INVISIBLE_OFF - Are you sure you want to turn off appearing offline?
  • CONFIRM_LEAVE_ARENA - Leave Arena?
  • CONFIRM_LEAVE_BATTLEFIELD - Leave Battleground?
  • CONFIRM_LEAVE_INSTANCE_PARTY - Leave Instace Group?\n\nYou will not be able to return to this instance once you leave the group.
  • DELETE_QUEST_ITEM - Do you want to destroy %s?\n\nDestroying this item will also abandon any related quests.
  • ERR_PETBATTLE_INTERNAL - Internal pet battle error.
  • FACTION_STANDING_INCREASED_ACH_BONUS - Reputation with %s increased by %d. (+%.1f bonus)
  • FACTION_STANDING_INCREASED_DOUBLE_BONUS - Reputation with %s increased by %d. (+%.1f Refer-A-Friend bonus) (+%.1f bonus)
  • GUILD_REPUTATION_WARNING_GENERIC - You will lose one rank of guild reputation with your previous guild. (Was "your guild reputation")
  • ITEM_PET_KNOWN - Collected (%d/%d)
  • ITEM_UPGRADE_TOOLTIP_FORMAT - Upgrade Level: %d/%d
  • LOC_OPTION_ALERT - Only Alert
  • LOC_OPTION_FULL - Show Full Duration
  • LOC_TYPE_DISARM - Disarm
  • LOC_TYPE_FULL - Full
  • LOC_TYPE_INTERRUPT - Interrupt
  • LOC_TYPE_ROOT - Root
  • LOC_TYPE_SILENCE - Silence
  • LOSS_OF_CONTROL - Loss of Control Alerts
  • OPTION_TOOTIP_RETINA_CURSOR - Turn this on to use larger resolution cursors.\n(Mainly for very high resolution/retina displays)
  • PET_SHOW_IN_JOURNAL - Show Pet in Journal
  • PVP_POWER_DAMAGE_TOOLTIP - \n\nPower %s \n+%.2f%% Damage \n+%.2f%% Healing
  • PVP_POWER_HEALING_TOOLTIP - \n\nPower %s \n+%.2f%% Healing \n+%.2f%% Damage
  • RETINA_CURSOR - High Resolution Cursors
  • SLASH_RANDOMFAVORITEPET1 - /randomfavoritepet
  • SLASH_RANDOMFAVORITEPET2 - /randomfavoritepet
  • SLASH_STOPSPELLTARGET1 - /stopspelltarget
  • SLASH_STOPSPELLTARGET2 - /stopspelltarget
  • SLASH_SUMMON_BATTLE_PET1 - /summonpet
  • SLASH_SUMMON_BATTLE_PET2 - /summonpet
  • SPELL_FAILED_CS_RIDING_REQUIREMENT - Requires Cloud Serpent Riding skill
  • SPELL_FAILED_CUSTOM_ERROR_171 - There are no explosives available.
  • SPELL_FAILED_CUSTOM_ERROR_172 - You must be flagged for PvP.
  • SPELL_FAILED_CUSTOM_ERROR_173 - Requires Battle Rations or Meaty Haunch
  • SPELL_FAILED_CUSTOM_ERROR_174 - Requires Brittle Root
  • SPELL_FAILED_CUSTOM_ERROR_175 - Requires Laborer's Tool
  • SPELL_FAILED_CUSTOM_ERROR_176 - Requires Unexploded Cannonball
  • SPELL_FAILED_CUSTOM_ERROR_177 - Requires Misplaced Keg
  • SPELL_FAILED_CUSTOM_ERROR_178 - Requires Liquid Fire, Jungle Hops, or Spirit-kissed Water
  • SPELL_FAILED_CUSTOM_ERROR_179 - Requires Krasari Iron
  • SPELL_FAILED_CUSTOM_ERROR_180 - Requires Spirit-kissed Water
  • SPELL_FAILED_PANDA_RIDING_REQUIREMENT - Requires Wisdom of the Four Winds skill
  • SPELL_FAILED_TARGET_IN_PET_BATTLE - The target can't be in a pet battle
  • TRANSMOGRIFY_BIND_CONFIRMATION_BOTH - Using these items for transmogrify will bind them to you and make them non-refundable.
  • TRANSMOGRIFY_BIND_CONFIRMATION_DESTINATION - Transmogrifying this item will make it non-refundable.
  • TRANSMOGRIFY_BIND_CONFIRMATION_SOURCE - Using this item for transmogrify will bind it to you and make it non-refundable.
  • UNITNAME_SUMMON_TITLE20 - Hired by %s
  • UNITNAME_SUMMON_TITLE21 - Purchased by %s

New Icons

WoWDB Addon Data Collection
You may have noticed that we opened the WoWDB PTR site today. Once the PTR comes online, you can help us collect data on all the new things that were added!

To help out, just install the WoWDB Profiler addon from Curse and check the box in the Curse Client options as seen below. When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. Make sure the Live and PTR clients are added to your Curse Client.

by Published on 2012-10-11 05:54 PM

Patch 5.1 on PTR - Official Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first World of Warcraft: Mists of Pandaria patch of the year is in development and now available for testing on the Public Test Realms. This patch will include several updates to the ongoing conflict between the Horde and Alliance, the new Brawler’s Guild, Pet Battle improvements, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Note: Features mentioned in the 5.1 Patch Preview may not initially be available on the PTR, and could be included as testing progresses.

World of Warcraft PTR Patch 5.1.0

  • The Pandaren Campaign begins!
    • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
    • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).
    • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
    • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
    • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
    • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
    • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
    • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
    • Players will have a very small chance to obtain a general purpose Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. These valuable items are not soulbound, and can be sold on the Auction House.
    • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
    • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
  • Pet Journal
    • The quality of each pet is now visible in its slot in the Pet Journal.
    • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
    • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
  • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed a bug where the Gazelle would join pet battles.

  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.

Brawler's Guild
  • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
  • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
  • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
  • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
  • If this is your first night at Brawler's Guild, you have to fight.

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