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by Published on 2012-11-27 12:10 AM

Update: Brawler’s Guild Invitation Update

Patch 5.1 This Week
Patch 5.1 has been officially confirmed for this week! We will be updating this post, so keep checking back.

Item Upgrades
WoWDB now has item upgrade support!

Upgrade Interface / New Tooltips

Upgrade Examples

Upgrade Costs

Currency Cost Item Level Upgrade Max Number of Upgrades
Valor Points750 × 4 Item Levels2
Conquest Points750 × 4 Item Levels2
Justice Points1500 × 8 Item Levels1
Honor Points1500 × 8 Item Levels1

New Reputation Gear
Patch 5.1 adds two new factions: Operation: Shieldwall (A) and Dominance Offensive (H).

Level Type Slot Name Required Faction Required Faction Level
496TrinketTrinket Static-Caster's MedallionDominance OffensiveRevered
496FingerFinger Dominator's SealDominance OffensiveHonored
496TrinketTrinket Medallion of Mystifying VaporsDominance OffensiveRevered
496FingerFinger Dominator's CircleDominance OffensiveHonored
496TrinketTrinket Skullrender MedallionDominance OffensiveRevered
496FingerFinger Dominator's LoopDominance OffensiveHonored
496FingerFinger Dominator's SignetDominance OffensiveHonored
496TrinketTrinket Woundripper MedallionDominance OffensiveRevered
496FingerFinger Dominator's BandDominance OffensiveHonored
496TrinketTrinket Cutstitcher MedallionDominance OffensiveRevered
496ClothWaist Sash of SurehandednessDominance OffensiveRevered
496ClothFeet Slippers of Soothing BalmDominance OffensiveRevered
496ClothWaist Chang's Changing CordDominance OffensiveRevered
496ClothFeet Beach-Born SandalsDominance OffensiveRevered
496LeatherWaist Bambrick's Striking StrapDominance OffensiveRevered
496LeatherWaist Prevenge's Dagger-CarrierDominance OffensiveRevered
496LeatherFeet Troll-Toe TabiDominance OffensiveRevered
496LeatherFeet Treads of Rejuvenating MistsDominance OffensiveRevered
496MailFeet Boots of the Healing StreamDominance OffensiveRevered
496MailWaist Shigi's Chain of Cheerful SummonsDominance OffensiveRevered
496MailFeet Greaves of Manifest DestinyDominance OffensiveRevered
496MailWaist Bloodbinder LinksDominance OffensiveRevered
496PlateWaist Immovable WaistplateDominance OffensiveRevered
496PlateFeet Groundbreaker SabatonsDominance OffensiveRevered
496PlateWaist Kwon's Crushing GirdleDominance OffensiveRevered
496PlateFeet Cragchewer SolleretsDominance OffensiveRevered
496PlateFeet Scar Swallower GreatbootsDominance OffensiveRevered
496PlateWaist Divide's Greatheart ClaspDominance OffensiveRevered
80Mount Grand Armored WyvernDominance OffensiveExalted
Level Type Slot Name Required Faction Required Faction Level
496TrinketTrinket Shock-Charger MedallionOperation: ShieldwallRevered
496FingerFinger Seal of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Vaporshield MedallionOperation: ShieldwallRevered
496FingerFinger Circle of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Helmbreaker MedallionOperation: ShieldwallRevered
496FingerFinger Loop of the ShieldwallOperation: ShieldwallHonored
496FingerFinger Signet of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Arrowflight MedallionOperation: ShieldwallRevered
496FingerFinger Band of the ShieldwallOperation: ShieldwallHonored
496TrinketTrinket Heartwarmer MedallionOperation: ShieldwallRevered
496ClothWaist Sash of Bouncing PowerOperation: ShieldwallRevered
496ClothFeet Shieldwarden SlippersOperation: ShieldwallRevered
496ClothWaist Bon-iy's Unbreakable CordOperation: ShieldwallRevered
496ClothFeet Sandals of Oiled SilkOperation: ShieldwallRevered
496LeatherWaist Soothing StrapsOperation: ShieldwallRevered
496LeatherWaist Prevenge's Swashbuckling CinchOperation: ShieldwallRevered
496LeatherFeet Crab-Leather TabiOperation: ShieldwallRevered
496LeatherFeet Statue Summoner's TreadsOperation: ShieldwallRevered
496MailFeet Totem-Binder BootsOperation: ShieldwallRevered
496MailWaist Chain of Flaming ArrowsOperation: ShieldwallRevered
496MailFeet Odlaw's EverwalkersOperation: ShieldwallRevered
496MailWaist Links of Bonded BloodOperation: ShieldwallRevered
496PlateWaist Waistplate of ImmobilityOperation: ShieldwallRevered
496PlateFeet Sabatons of the Sullied ShoreOperation: ShieldwallRevered
496PlateWaist Girdle of Crushing StrengthOperation: ShieldwallRevered
496PlateFeet Sea-Soaked SolleretsOperation: ShieldwallRevered
496PlateFeet Greatboots of Flashing LightOperation: ShieldwallRevered
496PlateWaist Divide's Loyal ClaspOperation: ShieldwallRevered
80Mount Grand Armored GryphonOperation: ShieldwallExalted

Reputation Leveling Improvements
Patch 5.1 also adds new items that increase your reputation leveling speed.

Level Type Name Faction Required Rep
1Other Grand Commendation of the KlaxxiThe KlaxxiRevered
1Other Grand Commendation of the Golden LotusGolden LotusRevered
1Other Grand Commendation of the Shado-PanShado-PanRevered
1Other Grand Commendation of the August CelestialsThe August CelestialsRevered
1Other Grand Commendation of the AnglersThe AnglersRevered
1Other Grand Commendation of the TillersThe TillersRevered
1Other Grand Commendation of the Order of the Cloud SerpentOrder of the Cloud SerpentRevered
1Other Grand Commendation of Operation: ShieldwallOperation: ShieldwallRevered
1Other Grand Commendation of the Dominance OffensiveDominance OffensiveRevered

Wrathion Quest Lines
The last thing we heard from Wrathion were his instructions to await the fleet's arrival in Patch 5.1. After meeting the scout, and clearing the way, the fleet will arrive.

You can then visit Wrathion again, who wants to learn more about Varian. You must then prove that your faction should win the war by earning Revered with him, which is done by killing forces of the opposing faction in Krasarang Wilds. There are some side quests along the way, such as winning the new Mists of Pandaria battlegrounds or taking a group to kill a general.

After you are revered, Wrathion will call you back to tell you what he has learned about Varian. This is seemingly where the quest line stops for now. It may be incomplete, as the Horde side of the quest line is not even added yet.

That isn't all Wrathion is doing in this patch however. Warlocks get a class quest from Sealed Tome of the Lost Legion. After binding it to you and consulting with one of your demons, you can take it to a Warlock trainer to find out more about it.

You then visit Wrathion, who asks you to read Legacy of the Masters (Part 1). You are then sent to General Nazgrim / Admiral Taylor to let him know that you are going to try and recruit The Council of the Black Harvest to aid in the fight against the Alliance / Horde.

Next, you infiltrate the opposite faction's base to obtain the second part of Legacy of the Masters. You retrieve Jubeka's Journal from them, which has clues as to the location of four Soulstone fragments that contain memories. Once you have collected them all, you combine them and follow the source of the power to the Black Temple.

You then follow Kanrethad and Jubeka's trail to the top of the Black Temple. While on your way there, Akama will make another appearance in the area where you fought Bloodboil. He is under attack by forces you unleashed in the Reliquary of Souls, so you assist him and then make your way to the summit.

Once there, something happens that creates The Eye of the Storm. You then return to Wrathion to try and find out what it is. He doesn't know anything about it, but is willing to ask his agents. They are busy with the Horde and Alliance war, so you will have to wait until Patch 5.2 to find out what happens next!

Level Name Objective
90The Measure of a LeaderSpeak with Wrathion at the Tavern in the Mists.
90The Prince's PursuitKill Horde forces along the southern shores of Krasarang Wilds until you are Revered with the Black Prince.
90A Change of CommandKill Warlord Bloodhilt at Domination Point in Krasarang Wilds. You will need a group.
90The Lion RoarsWin 10 battlegrounds on behalf of the Alliance.
90Call of the PackmasterSpeak with Wrathion.
90An Unusual TomeSpeak with your demonic minion to determine the origins of the tome.
90Reader for the Dead TongueBring the codex to a Warlock Trainer in your capital city.
90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
90Enlistment OrdersFind General Nazgrim at Domination Point in Krasarang Wilds
90Enlistment OrdersFind Admiral Taylor in Lion's Landing in Krasarang Wilds
90Hunt HelheimObtain the second part of Legacy of the Masters from Hareem Helheim.
90Slaughter SelenoraObtain the second chapter of Legacy of the Masters from Shadowmancer Selenora in Domination Point.
90Seeking the SoulstonesRead Jubeka's Journal and use the clues within to locate the four soulstone fragments.
90Seek the SignalFollow the soulstone to the gates of the Black Temple.
90Infiltrating the Black TempleFollow Kanrethad and Jubeka's trail into the Black Temple.
90Plunder the Black TempleLoot everything you can grab before Akama reaches the Temple Summit.
90Demonstrate Your PowerSlay the demons who are attacking Akama's men in the Halls of Anguish.
90The Eye of the NaaruBring the Eye of the Storm to Wrathion in the Tavern in the Mists.
90Awaiting the Black HarvestWait for Wrathion to contact you.

[To Be Continued in Patch 5.2...]

Alliance Questing: Operation: Shieldwall
This is the start of the Alliance quest line in Patch 5.1. This line involves the new Operation: Shieldwall faction.

Horde Questing: Operation: Shieldwall
This is the start of the Horde quest line in Patch 5.1. This line involves the new Dominance Offensive faction.

World PvP Objectives
While you are doing those daily quests, it will be helpful to capture some of the world PvP objectives. Holding the objectives provides some helpful buffs that make questing faster:

  • Oil Baron - Grants 10% increased run speed, and reduces cast time of all mount spells by 75%.
  • Mogu's Command - Grants 10% increased run speed, and allows mounts inside of the Ruins of Ogudei.
  • Horde Supremacy - Damage done increased by 15%. Total health increased by 15%.
  • Alliance Supremacy - Damage done increased by 15%. Total health increased by 15%.

Brawler's Guild Preview
Patch 5.1 adds a new activity, the Brawler's Guild. It is located in an instanced area in Stormwind or Orgrimmar. Upon entering the area you can see the arena where the current fight is taking place if there is one, along with any other spectators, the Brawler's Guild NPCs to queue from, and the Quartermaster.

Only one player can fight at a time, so you must queue for battle with one of the NPCs. When it is your turn, you enter the ring and fight a somewhat difficult mob. Each win gives you reputation to raise your ranking. There are a total of eight ranks to progress through, with many wins needed to go up through each rank.

Each time you win a fight, you are rewarded with a Brawler's Purse or Bulging Brawler's Purse, which contains some gold and vendor trash, depending on your ranking and luck.

Brawler's Guild Invites
The new Brawler's Guild being added Patch 5.1 will require you to purchase an invite from the Black Market Auction House or get one as a drop. If you aren't able to purchase an invite, someone else who is already in the Brawler's Guild can invite you. On the PTR there are currently 10 invites with a starting bid of a 1,000 gold.

Pet Battle Updates
Patch 5.1 adds several new battle pets to the game, and people have been hunting them down on the PTR to provide locations for you!

Several of the pets drop from old world bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. The others come from Achievements, the Blizzard Store, Tailoring, Quests, the Darkmoon Faire, or the Brawler's Guild.

New battle stones have been added to allow you to upgrade pets. It will cost you 1000 Justice points or a rare drop after a battle with a wild pet to upgrade to uncommon. Rare stones can also be obtained as a rare drop after defeating a wild pet, or from the Sack of Pet Supplies that are rewarded by Pet Battle quests.

The Pet Journal also has several updates, with better filtering, searching, and the rarity of each pet being shown without any addons. There are several other smaller changes being made, such as an increase to a cap of 650 pets or pet quality being displayed in battles. Read the full notes to see the full list of changes and check out the screenshots below for the UI improvements!

Loss of Control Alerts
Patch 5.1 adds alerts when you lose control of your character to the default UI. They tell you what is affecting your character and the remaining duration.

New Scenarios
Patch 5.1 adds several new scenarios, all of which have a faction specific version.

New Darkmoon Faire Music
New music for the Darkmoon Faire was added in Patch 5.1!

New Maps

Official Notes
You can find our raw unofficial class spell changes here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • The Pandaren Campaign begins!
    • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
    • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
    • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
    • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
    • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
    • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
    • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
    • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
  • Item Level Upgrades
    • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
    • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
    • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
    • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
    • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
  • Legendary Quest
    • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
  • Brawler's Guild
    • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
    • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
    • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
    • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
    • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
    • If this is your first night at Brawler's Guild, you have to fight.
  • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
  • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a account.

  • The durations of all disarm effects have been reduced to 8 seconds.
  • The Weakened Blows effect has a new icon.

    Death Knight (Forums / Skills / Talent Calculator)
    • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

    Druid (Forums / Skills / Talent Calculator)
    • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Maul reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
    • Omen of Clarity now has a different visual effect for Feral Druids.
    • Symbiosis:
      • Mass Dispel mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
      • The cast time of Symbiosis has been reduced to 2 seconds.
      • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
      • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
      • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
      • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
      • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
      • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
    • Glyphs
      • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
      • The duration of Solar Beam has been reduced to 8 seconds.

    Hunter (Forums / Skills / Talent Calculator)
    • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
    • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
    • Aspect of the Fox has been removed.
    • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
    • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
    • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
    • Glyphs
      • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
      • Glyph of Scattering has been removed.
      • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.

    Mage (Forums / Skills / Talent Calculator)
    • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
    • Rune of Power duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
    • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
    • The duration of Deep Freeze has been reduced to 4 seconds.
    • Frost Bomb will now detonate after 6 seconds, up from 5 seconds). Detonation speed is still affected by haste.
    • Mage Armor now reduces the duration of harmful Magic effects by 25%, down from 35%.
    • The damage absorbed by Ice Barrier has been reduced by 25%.
    • Combustion periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
    • Blazing Speed may now be triggered after recieving damage in any amount.
    • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.

    Monk (Forums / Skills / Talent Calculator)
    • Spear Hand Strike now costs 10 energy (was 30).
    • All healing spells which cost mana have had their mana cost increased by 10%.
    • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
    • The energy cost of Healing Sphere has been reduced to 40, down from 60.
    • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
    • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
    • The healing provided by Enveloping Mists has been reduced by 32%.
    • The healing provided by the Healing Sphere base spell has been increased by 20%.
    • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
    • The Power Strikes talent now grants the Power Strikes effect every 22 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
    • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to Heal the Monk for 10% of maximum health.
    • Mistweaver

    Paladin (Forums / Skills / Talent Calculator)
    • Turn Evil is now effective against Aberrations.
    • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
    • Holy Paladin: The 4 piece bonus now reduces Holy Shock cooldown by 2 seconds, up from 1 second.
    • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.

    Priest (Forums / Skills / Talent Calculator)
    • Atonement healing range has been increased to 40 yards, up from 15.
    • Chakras now persist through death and zoning.
    • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
    • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect Heal to the shield provided.
    • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
    • Chakra: Serenity now increases single target healing by 25%, up from 15%.
    • Chakra: Sanctuary now increases area healing by 25% up from 15%.
    • Psyfiend Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
    • The Psyfiend health has been reduced to 10% of the controlling Priest's health, down from 30%.

    Rogue (Forums / Skills / Talent Calculator)
    • The energy cost of Kick has been reduced to 10 (was 15).
    • Seal Fate will now only be activated by melee combo point generating abilities.
    • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
    • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
    • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
    • Wound Poison now deals 33% more damage.

    Warlock (Forums / Skills / Talent Calculator)
    • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
    • Demonic Gateway must now be activated by the player wishing to teleport.
    • Kil'jaeden's Cunning now longer imposes a cast time penalty.
    • Banish is now effective against Aberrations.
    • Kil'jaeden's Cunning snare has been increased from 10% per stack to 15% per stack.
    • Rain of Fire
    • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
    • Conflagrate now generates Burning Embers.
    • Demonic Gateway duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
    • Glyphs
      • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.

    Warrior (Forums / Skills / Talent Calculator)
    • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
    • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
    • The Silence provided by Glyph of Gag Order is no longer effective against players.

    Shaman (Forums / Skills / Talent Calculator)
    • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental Totem fall into the Fire school, while all other totems fall under the Nature school.

  • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
  • Item Enhancements
    • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
    • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
    • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
    • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.

  • Pet Journal
    • The quality of each pet is now visible in its slot in the Pet Journal.
    • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
    • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.

  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.
  • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
  • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
  • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • The Dragon Kite can now be used in Pet Battles.
  • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
  • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
  • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
  • Player versus Player Pet Battles now award more experience.
  • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
  • Fixed an issue where the Gazelle would join pet battles.

Sunsong Ranch
  • A new Seed has been added: Portal Shards
    • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
    • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
  • Seeds now stack to 50.
  • Runty crops now have a spell visual to help call attention to themselves.
  • Growing crops now display the duration until the crop is ready to harvest.
  • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.

Raids, Dungeons and Scenarios
  • Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
  • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone.
  • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
  • Scenarios
    • New level 90 Scenarios have been added, including additional faction specific Scenarios:
      • Assault on Zan'Vess
      • Alliance
        • Lion's Landing
        • A Little Patience
      • Horde
        • Domination Point
        • Dagger in the Dark
    • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

  • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
  • Arena matches now have a 25 minute time limit (was 45 minutes).
  • Rated Battlegrounds now share the same spell restrictions as Arenas.

  • Cooking
    • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
  • Mining
    • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

  • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes
  • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
  • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
  • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
  • Classes
    • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
    • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
    • Earthquake's sound effect is now quieter.
    • All spells that cause Forebearance can no longer be applied simultaneously.
    • Hunters
      • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
      • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
      • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
      • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
      • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
      • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.

    • Mages
      • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
      • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

    • Warlocks
      • The Feguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
      • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.

    • Warriors
      • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.

    • Professions
      • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

Achievement Changes
Originally Posted by MMO-Champion
Brawler's Guild
World Events

Pet Battles
  • Eastern Kingdoms Safari no longer requires you to catch Golden Dragonhawk Hatchling, Red Dragonhawk Hatchling, Silver Dragonhawk Hatchling, or Cockatiel.
  • Kalimdor Safari no longer requires you to catch Grotto Vole. Now also requires you to catch Crested Owl.
  • Raiding with Leashes (New) Collect all of the battle pets listed below from classic raids. Reward: Mr. Bigglesworth. 10 points. Account Wide. Criteria: Mini Mindslayer, Anubisath Idol, Giant Bone Spider, Fungal Abomination, Stitched Pup, Harbinger of Flame, Corefire Imp, Ashstone Core, Untamed Hatchling, Chrominius, Death Talon Whelpguard, Viscidus Globule.


Feats of Strength



Guild Feats of Strength


  • A Test of Valor (New) Start Wrathion's legendary "Test of Valor" quest and earn 6000 Valor Points. 10 points.
  • A Test of Valor (New) Start Wrathion's legendary "Test of Valor" quest and earn 6000 Valor Points. 10 points.
  • Chapter II: Wrathion's War - Prove Alliance superiority to Wrathion by completing his trials after your forces land on the beach.
  • Chapter II: Wrathion's War (New) Prove Horde superiority to Wrathion by completing his trials after your forces land on the beach.
  • Dominance Offensive (New) Complete the Dominance Offensive storylines listed below. 10 points. Criteria: Blood For Blood, Domination Point, The Voice of the Gods, The Horde Is Family, The Korune, Pride, Rise of the Blood Elves, Secrets of the Past, The Divine Bell, The Darnassus Operation, Breath of Darkest Shadow, The Purge of Dalaran.
  • Operation: Shieldwall (New) Complete the Operation: Shieldwall storylines listed below. 10 points. Criteria: The Korune, Lion's Landing, The Man With a Thousand Faces, The Voice of the Gods, Jaina's Hope, Heart of the Alliance, Secrets of the Past, An Ancient Ally, The Purge of Dalaran, The Divine Bell, In Search of Harmony, Breath of Darkest Shadow.

  • Wakener (New) Become an honorary Klaxxi Paragon by completing the achievements listed below. Title Reward: the Wakener. 10 points. Criteria: Amber is the Color of My Energy, Klaxxi.

Pandaria Dungeon
Dungeons & Raids
  • Mosh Pit now requires everyone to be caught simultaneously.

Pandaria Raid
Dungeons & Raids
  • And... It's Good! (New) Fly through the discs above the Engine of Nalak'sha in Mogu'shan Vaults on Normal or Heroic difficulty. 10 points.

Pet Battles
  • I Choose You (New) Complete the Grand Master Aki quest. Reward: Heavy Sack of Gold. Account Wide. Criteria: .
  • Pandaren Spirit Tamer (New) Complete the Pandaren Spirit Tamer quest. Quest Reward: Pandaren Spirit Tamer Pet Battle Daily Quests. 5 points. Account Wide. Criteria: .
  • Taming Azeroth now requires Kalimdor or Eastern Kingdoms Tamer rather than both.
  • Taming the World now requires you to defeat 40 master pet tamers, down from 45.


  • A Little Patience (New) Complete the scenario A Little Patience scenario. 10 points.
  • Assault on Zan'vess (New) Defeat Commander Tel'vrak in Assault on Zan'vess 10 points. Criteria: Defeat Commander Tel'vrak.
  • Bubbletrapped! (New) Aid in the construction of the Jinyu defenses in the scenario, 'A Little Patience'. 10 points.
  • Cannonballer (New) Aid in the construction of the Dwarf defenses in the scenario, 'A Little Patience'. 10 points.
  • Dagger in the Dark (New) Complete the Dagger in the Dark scenario. 10 points.
  • Domination Point (New) Complete the Domination Point scenario. 10 points.
  • For the Swarm (New) Defeat Commander Tel'vrak without killing any Zan'thik Swarmers 10 points.
  • I Used To Love Them (New) Aid in the construction of the Night Elf defenses in the scenario, 'A Little Patience'. 10 points.
  • Lion's Landing (New) Complete the Lion's Landing scenario. 10 points.
  • No Egg Left Behind (New) Destroy all remaining eggs before Broodmaster Noshi reaches 20% health in the Dagger in the Dark Scenario. 10 points.
  • Number Five Is Alive (New) All five non-players characters survive the Lion's Landing scenario. 10 points. Criteria: .
  • Number Five Is Alive (New) All five non-player characters survive the Domination Point scenario. 10 points.
  • Waste Not, Want Not (New) Use every weapon and power-up in the Domination Point scenario. 10 points. Criteria: Armor Power-Up, Berserk Power-Up, Cooldown Power-Up, Restoration Power-Up, Speed Power-Up, Lever-Action Boomstick, Reaver Bomb, Rocket Launcher.
  • Waste Not, Want Not (New) Use every weapon and power-up in the Lion's Landing scenario. 10 points. Criteria: Armor Power-Up, Berserk Power-Up, Cooldown Power-Up, Restoration Power-Up, Speed Power-Up, Lever-Action Boomstick, Reaver Bomb, Rocket Launcher.
  • Watery Grave (New) Kill 3 of the Darkhatched Lizard-Lord's reinforcements using his Water Jets ability in the Dagger in the Dark Scenario. 10 points.
  • We've Been Dancin' (New) Aid Master Brownstone in the construction of the Pandaren defenses in the scenario, 'A Little Patience'. 10 points.
  • Which Came First? (New) Aid in the construction of the Gnome defenses in the scenario, 'A Little Patience'. 10 points.
  • You Mean That Wasn't a Void Zone? (New) Defeat Rak'gor Bloodrazor without any member of your party standing in a Healing Ward in the Dagger in the Dark Scenario. 10 points.

Spell Changes
Originally Posted by MMO-Champion
Tier Set Bonuses
Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Item - Priest T12 Shadow 2P Bonus - While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 40%, changed from 75 sec.

Shaman (Forums / Skills / Talent Calculator)
  • Item - Shaman T14 Restoration 4P Bonus - Your Tidal Waves ability grants an additional 5% cast time reduction to Healing Wave and Greater Healing Wave, and an additional 5% critical chance to Healing Surge, rather than granting 1 additional charges each time it is triggered.

Warlock (Forums / Skills / Talent Calculator)



Strings Changes
Originally Posted by MMO-Champion
  • BATTLE_PET_LOOT_RECEIVED - You received loot:
  • CHAT_INSTANCE_CHAT_GET - |Hchannel:INSTANCE_CHAT|h[Instance]|h %s:\32
  • CHAT_INSTANCE_CHAT_LEADER_GET - |Hchannel:INSTANCE_CHAT|h[Instance Leader]|h %s:\32
  • CHAT_INSTANCE_CHAT_SEND - Instance:\32
  • CONFIRM_LEAVE_ARENA - Leave Arena?
  • CONFIRM_LEAVE_BATTLEFIELD - Leave Battleground?
  • CONFIRM_LEAVE_INSTANCE_PARTY - Leave Instance Group?\n\nYou will not be able to return to this instance once you leave the group.
  • DELETE_GOOD_QUEST_ITEM - Do you want to destroy %s?\nDestroying this item will also abandon any related quests.\n\nType "DELETE" into the field to confirm.
  • DELETE_QUEST_ITEM - Do you want to destroy %s?\n\nDestroying this item will also abandon any related quests.
  • ENABLE_MOUSE_SPEED - Enable Mouse Sensitivity
  • ENCHANTED_TOOLTIP_LINE - Enchanted: %s
  • ERR_CANT_CAGE_PET_YET - You can't cage this pet for another %d hours and %d minutes.
  • ERR_INSTANCE_GROUP_JOINED_WITH_PARTY - You are in both a party and an instance group. You may communicate with your party with "/p" and with your instance group with "/i".
  • ERR_INSTANCE_GROUP_JOINED_WITH_RAID - You are in both a raid and an instance group. You may communicate with your raid with "/ra" and with your instance group with "/i".
  • ERR_NOT_IN_INSTANCE_GROUP - You aren't in an instance group.
  • ERR_PETBATTLE_INTERNAL - Internal pet battle error.
  • FACTION_STANDING_INCREASED_ACH_BONUS - Reputation with %s increased by %d. (+%.1f bonus)
  • FACTION_STANDING_INCREASED_DOUBLE_BONUS - Reputation with %s increased by %d. (+%.1f Refer-A-Friend bonus) (+%.1f bonus)
  • INSTANCE_CHAT - Instance
  • INSTANCE_CHAT_LEADER - Instance Leader
  • ITEM_PET_KNOWN - Collected (%d/%d)
  • ITEM_UPGRADE_TOOLTIP_FORMAT - Upgrade Level: %d/%d
  • LOC_OPTION_ALERT - Only Alert
  • LOC_OPTION_FULL - Show Full Duration
  • LOC_TYPE_DISARM - Disarm
  • LOC_TYPE_FULL - Full
  • LOC_TYPE_INTERRUPT - Interrupt
  • LOC_TYPE_ROOT - Root
  • LOC_TYPE_SILENCE - Silence
  • LOSS_OF_CONTROL - Loss of Control Alerts
  • MAX_DAMAGE - Max Damage
  • MEMBER_COUNT_IN_RAID_LIST - %d |4Member:Members; in Raid
  • MEMBERS_IN_PARTY_LIST - Members in Party: %s
  • MIN_DAMAGE - Min Damage
  • OPTION_LOSS_OF_CONTROL_DISARM - When you have been disarmed. Abilities that require a weapon will be disabled.
  • OPTION_LOSS_OF_CONTROL_FULL - When you lose full control of your character from Banish, Charm, Stun, Disorient, Polymorph, Fear, Horror, Incapacitate, Sap, Sleep, Cyclone, and Shackle Undead.
  • OPTION_LOSS_OF_CONTROL_INTERRUPT - When you have been interrupted. This also shows when you have been locked out of a specific spell school.
  • OPTION_LOSS_OF_CONTROL_ROOT - When you have been rooted. You cannot move but can still cast spells and do melee attacks.
  • OPTION_LOSS_OF_CONTROL_SILENCE - When you have been silenced or pacified. You cannot cast some of your spells.
  • OPTION_TOOLTIP_LOSS_OF_CONTROL - Shows an alert in the middle of the screen when you lose control of your character.
  • OPTION_TOOLTIP_MOUSE_SPEED - Enables setting a custom mouse sensitivity to override the setting from the operating system.
  • OPTION_TOOLTIP_RETINA_CURSOR - Turn this on to use larger resolution cursors.\n(Mainly for very high resolution/retina displays)
  • OPTION_TOOTIP_RETINA_CURSOR - Turn this on to use larger resolution cursors.\n(Mainly for very high resolution/retina displays)
  • PET_BATTLE_COMBAT_LOG_CAST - %s %s cast %s.
  • PET_SHOW_IN_JOURNAL - Show Pet in Journal
  • PLAY - Play
  • PLAYER_IN_MULTI_GROUP_PARTY_MESSAGE - You are in both a party (/p) and an instance group (/i).
  • PLAYER_IN_MULTI_GROUP_RAID_MESSAGE - You are in both a raid (/ra) and an instance group (/i).
  • PVP_POWER_DAMAGE_TOOLTIP - \n\nPower %s \n+%.2f%% Damage \n+%.2f%% Healing
  • PVP_POWER_HEALING_TOOLTIP - \n\nPower %s \n+%.2f%% Healing \n+%.2f%% Damage
  • REFORGE_TOOLTIP_LINE - %c%s %s (Reforged from %s)
  • RETINA_CURSOR - High Resolution Cursors
  • SLASH_INSTANCE_CHAT3 - /instance
  • SLASH_INSTANCE_CHAT4 - /instance
  • SLASH_INSTANCE_CHAT6 - /battleground
  • SLASH_INSTANCE_CHAT8 - /battleground
  • SLASH_INSTANCE_CHAT9 - /instance_chat
  • SLASH_RANDOMFAVORITEPET1 - /randomfavoritepet
  • SLASH_RANDOMFAVORITEPET2 - /randomfavoritepet
  • SLASH_STOPSPELLTARGET1 - /stopspelltarget
  • SLASH_STOPSPELLTARGET2 - /stopspelltarget
  • SLASH_SUMMON_BATTLE_PET1 - /summonpet
  • SLASH_SUMMON_BATTLE_PET2 - /summonpet
  • SPELL_FAILED_CS_RIDING_REQUIREMENT - Requires Cloud Serpent Riding skill
  • SPELL_FAILED_CUSTOM_ERROR_171 - There are no explosives available.
  • SPELL_FAILED_CUSTOM_ERROR_172 - You must be flagged for PvP.
  • SPELL_FAILED_CUSTOM_ERROR_173 - Requires Battle Rations or Meaty Haunch
  • SPELL_FAILED_CUSTOM_ERROR_174 - Requires Brittle Root
  • SPELL_FAILED_CUSTOM_ERROR_175 - Requires Laborer's Tool
  • SPELL_FAILED_CUSTOM_ERROR_176 - Requires Unexploded Cannonball
  • SPELL_FAILED_CUSTOM_ERROR_177 - Requires Misplaced Keg
  • SPELL_FAILED_CUSTOM_ERROR_178 - Requires Liquid Fire, Jungle Hops, or Spirit-kissed Water
  • SPELL_FAILED_CUSTOM_ERROR_179 - Requires Krasari Iron
  • SPELL_FAILED_CUSTOM_ERROR_180 - Requires Spirit-Kissed Water
  • SPELL_FAILED_CUSTOM_ERROR_181 - Requires Snake Oil
  • SPELL_FAILED_CUSTOM_ERROR_182 - You can't do that while a Scenario is in progress.
  • SPELL_FAILED_PANDA_RIDING_REQUIREMENT - Requires Wisdom of the Four Winds skill
  • SPELL_FAILED_TARGET_IN_PET_BATTLE - The target can't be in a pet battle
  • TOOLTIP_ITEM_COMPARE_FORMAT - |c%1$s%2$c%3$s|r %4$s
  • TOOLTIP_ITEM_STAT_FORMAT - %1$c%2$s %3$s
  • TRANSMOGRIFY_BIND_CONFIRMATION_BOTH - Using these items for transmogrify will bind them to you and make them non-refundable.
  • TRANSMOGRIFY_BIND_CONFIRMATION_DESTINATION - Transmogrifying this item will\nmake it non-refundable.
  • TRANSMOGRIFY_BIND_CONFIRMATION_SOURCE - Using this item for transmogrify will bind it to you and make it non-refundable.
  • UNITNAME_SUMMON_TITLE20 - Hired by %s
  • UNITNAME_SUMMON_TITLE21 - Purchased by %s
  • YOU_ARE_LOGGED_IN - You are logged in.

WoWDB Addon Data Collection
You may have noticed that we are making slow and steady progress on WoWDB, but now we need some help from you! If you are using Curse Client, you can contribute data like mining node locations and what a vendor sells.

Help out by checking the box in the Curse Client options as seen below. When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon.

by Published on 2012-11-25 11:06 AM

Paragon and Method Defeat Sha of Fear
DREAM Paragon and Method defeated Sha of Fear early this morning to be the first guilds to clear Terrace of Endless Spring. Congratulations to them! So far, 23 guilds have defeated Tsulong and 21 have defeated Lei Shi.

Patch 5.1 Release Date Hint
Last Tuesday someone asked Dave Kosak if the patch would be arriving two months after Mists of Pandaria was released, as is indicated by several quests. Keep in mind Mists of Pandaria was launched on September 25th, so the closest date is this week! There is also a blue post about it being very, very soon on the forums.

Patch 5.1 Music
One of the PTR builds added almost 45 minutes of music! Turn on annotations to use the menu in the video.

Blue Tweets
Originally Posted by Blizzard Entertainment
Why aren't bled affected by haste? It's really curious that they are the only dots that aren't affected.
Melee already get extra resources from haste because they get more swings. (Source)

The 5.1 class balance changes should be applied as a hotfix ASAP. Still a lot of this tier left!
5.1 isn't a new tier / season. We hotfix changes that are relatively safe to make. We can't hotfix everything. (Source)

Shaman (Forums / Skills / Talent Calculator)
Since your plan is to make heals coming from non heal specs less effective how will you compensate enhancment shaman in pvp?
It's intended to be a nerf not a balance agnostic change. (Source)

Warlock (Forums / Skills / Talent Calculator)
What was the reasoning for removing Glyph of Supernova. the REAL reason, no the reasoning you gave for Cataclysm.
Knowing game rules is critical for PvP. Asking players to learn new rules (run from the dying lock!) in mid-season is harsh.
It's really not harsh. Harsh for morons, maybe. You have to stop patronizing your player base. We are smarter than you think.
Players can be smart and still overwhelmed with too much design churn. Being smart doesn't need to mean constantly relearning. (Source)

Warrior (Forums / Skills / Talent Calculator)
You realize by nerfing Gag Order you forcing the pvp cookie cutter specs to return, I thought MoP meant more choice, not less!
Last I looked, most warriors in PvP are using Gag Order, Second Wind and Avatar. I expect we'll see more diversity now. (Source)

GC is absolutely right. Gag order is stupid and takes no skill. Juking casts?
I actually think Gag Order does take skill, but we just want warriors to be more about mobility and less about range.
If all Warriors pick the same talent, its not an indication that its too strong, its an indication other choices are too weak.
By that logic if one talent does 1M damage, we need to buff the others? Gross simplification, but DKs and paladin have less mobility but more ranged attacks.
If all Warriors pick the same talent, its not an indication that its too strong, its an indication other choices are too weak.
By that logic if one talent does 1M damage, we need to buff the others? (Source)

Rather than nerfing random various stuff, could you please look at cd-stacking and Taste for Blood instead?
TfB in PvP is very rare. However, bc it's so rare, nerfing it would have little balance impact but might stop flashy videos. (Source)

Are there plans to do more theorycraft discussions in the future, like the Beta TC thread?
We'd like to. It was really helpful for us as well. (Source)

Player model upgrades any time soon? Any news? No? OK, I thought so. That's really sad.
News hasn't changed. We're working on it. It's a huge project. We are as impatient as you. (Source)

Overall it seems that people welcome the honor point upgrading but nobody see the point about the CP. Is it just equality?
Currently, glads have more Conquest than they can spend. Others barely finish their gear. That's why we'll have to tweak #s. (Source)

You know, GC, you guys keep saying "slow down" and it's making me not want to play the game. This isn't fun.
It's in response to players saying "I have to do everything TODAY," when we put a lot of things into MoP. (Source)

Did you consider to add macro conditions?It's really annoying that drag a spell to action bars each time i changed my talent!
Considering only putting new spells on your bar while you're leveling, not at max level. (Source)

Hey GC, my friend keeps saying the cloud serpents arent dragons. Are they considered dragons in WoW lore?
We named them what we did to leave it nebulous. They aren't part of the whole Aspects scene. (Source)

Are you ever tempted to say things along the lines of "If you don't like the game, don't play" to the more stubborn naysayers?
That's not a great way to keep players. (Source)

Comics - Dark Legacy Comics #364
DLC #364 has been released.

by Published on 2012-11-24 10:42 AM

Demon Hunter 1.0.5 Guide, Diablo Statue on Sale Next Week, Mike Morhaime Awarded Technical Entrepreneur of the Year, Curse Client Now with Minecraft

Patch 5.1 - Pet Battle Updates
Patch 5.1 adds several new battle pets to the game, and people have been hunting them down on the PTR to provide locations for you!

Several of the pets drop from old world bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. The others come from Achievements, the Blizzard Store, Tailoring, Quests, the Darkmoon Faire, or the Brawler's Guild.

New battle stones have been added to allow you to upgrade pets. It will cost you 1000 Justice points or a rare drop after a battle with a wild pet to upgrade to uncommon. Rare stones can also be obtained as a rare drop after defeating a wild pet, or from the Sack of Pet Supplies that are rewarded by Pet Battle quests.

The Pet Journal also has several updates, with better filtering, searching, and the rarity of each pet being shown without any addons. There are several other smaller changes being made, such as an increase to a cap of 650 pets or pet quality being displayed in battles. Read the full notes to see the full list of changes and check out the screenshots below for the UI improvements!

Heroic Terrace of Endless Spring Videos
Minor progression changes today with another seven guilds defeating Lei Shi. This brings us to fourteen 25 man guilds and three 10 man guilds still working on Sha of Fear. Blood Legion released videos of Tsulong and Lei Shi today!

Blue Tweets
Originally Posted by Blizzard Entertainment
I...don't understand. You cant make up VP from a prior week. There's no increase for missing a prior week, right?
But you get valor *every* run now. Now the bonus is just a bonus, not the only way to earn valor.
No matter what's a bonus and what isn't, the dailies + heroic VP changes make you feel mandated to play every single day.
It's more efficient because of the bonuses, but not the only way to earn Valor. I tweeted previously about possible vs. optimal.
You dont see a problem Greg with people with less time having to do thing in less eficient ways? 7 a week was fine
Our data suggests fewer players completed 7/week than 1/day. Worse, players who wanted to do more than 7 had nothing to do. (Source)

What lead to the decision to make an epic two handed weapon so difficult to obtain? The one is Palace is under 1% drop rate.
Epics from dungeons intended to be rare. Elegon drops one in Raid Finder. 2H is a huge dps for Str users, so we're careful. (Source)

The second half of normal HoF really has no business being harder mechanically than heroic MSV. Casuals are gonna get stomped.
Second half of MSV has more mechanics than first half, and Raid Finder groups are figuring it out. (Source)

13 pages and counting. Peoples' opinion is clear. Now it's your turn! I'd appreciate reading, atleast OP.
I read that forum regularly. Ultimately, we want WoW PvP to be about skill and gear and not just skill. We can tweak numbers but we like the feature. (Source)

On AJ in Top 10 3v3 there are four priests, all with Discipline as one of their specs. One ONLY has Disc.
It depends a lot on which stats you look at. Just 3s? Just US? Just certain Battlegroups? Top 10? Top 100? All?
Those graphs speak popularity, not performance or even spec. And no, popularity != performance.
Yep. We see the same phenomenon with raid logs. (Source)

Blue Posts
Originally Posted by Blizzard Entertainment
Resilience and duration of Crowd Control mechanics
That is quite an interesting concept, but it appears to take something that is and should be quite simple, then makes it incredibly complex. It would be quite difficult to know how long you will be CC'd or CC'ing for in a match because it would vary from player to player.

There would be other issues with such a system too, what if a player had more PvP power than the other person had Resilience? Say a Human Warrior (purely theoretical) that stacks PvP power and is using Titan's Grip, they can get approximately 53% PvP power and they face someone just getting into PvP having only 40% resilience. They will be stunned by any of the Warriors CC for 13% longer.

You could change the "8 second cap" to be "capped at skills base PvP duration", but other issues could possibly arise too. Maybe there would be technical limitations on such a system or Resilience may out scale PvP power making CC almost useless and vice versa.

We have said previously that we are content with the current state of crowd control, but it is really cool to see more on how you would all like to see CC function in PvP. Just because we are okay with how CC works right now doesn't mean we are not open to feedback from the community on the subject, so feel free to add your thoughts in this topic.

Yeah, prepare to get flamed. The current state of crowd control is making people quit left and right. It's really sucked the fun right out of this game.
I will say something that was said last time we mentioned that we are content with the current state of CC to try and prevent this. It is something I already touched on in the last post.

Just because we are okay with how CC works right now doesn't mean we are not open to feedback from the community on the subject, so feel free to add your thoughts in this topic.
So we are not against making changes to how CC works in PvP right now, we are simply content with how it works at the moment. We fully understand that there are some players that are frustrated by CC right now and if you have thoughts or feedback on the topic, feel free to discuss it here. (Blue Tracker / Official Forums)

Mists of Pandaria and WoW Art Style
The quest areas are awesome, I am not only finding them fun but loving the theme and atmosphere. The same goes for the dungeons as well I really love the designs and the attention to detail. Excuse my rant its just been so long since I have enjoyed this game and it really feels like Blizzard have really well made this expansion.
I’m glad you’re enjoying MoP so much, I couldn’t agree more with you when it comes to attention to detail regarding design.
Sometimes I see players complaining about an out-dated graphics engine based solely on technical details, like the new API functions that usually come with each new generation of video cards that software engines can take advantage of, but I think that most of the times they forget about the most important thing, the design of the game itself.

World of Warcraft is quite cartoonish, that’s obvious and it’s on purpose, it’s a design decision and I think it’s a really good one, it adds a lot to the longevity of the game, and it also makes it possible to play on low-settings and still have the game looking good.
Also I have to say that engines aren’t something static, sometimes I think players forget about that, our engine is made in-house and so of course technical details are not as well spread on the internet as the ones from other engines, but as most players probably noticed, for example, the game now supports DirectX 11, and 64-bit OS’s. There have been a ton of changes made under the hood along these years; some of them are even visually unnoticeable since they are only performance improvements, but these are very important updates, raiding in a 25-man environment with addons and the like can actually be extremely CPU-intensive. I think those that have tried Sha of Anger in a 40-man raid with other raids around them “helping out”, understand the importance of having an efficient game engine.

The amount of care that is put into design is quite impressive, there are lots of things that players don’t consciously notice and just take for granted, but after questing or raiding on a certain area, they will probably notice in the end that there was something special on that scenery that they just couldn’t quite put their finger on what it was. The design ends up being extremely appealing and I think most players would be surprised to know the amount of attention and resources that are spent on fine-tuning very small details.

I’ve played other games with the latest generation graphics engines and I must say that while some like to take advantage of showing off the engine capabilities, and try to impress players with technicalities, like using extremely high resolution textures and latest vertex shaders, most of them fail in delivering superb design, and by that I mean the amount of care and artistic talent that is put into real 3d modelling of in-game objects, of quest design, raid encounters and whatnot, that requires real work and artistic talent. I’ve seen some of the latest games using super simple 3d models and just applying some high resolution texture over it with stuff like tessellation and displacement mapping as a fast but impressive way to create surface relief and give it some finer 3d details.
When seen independently this kind of things can look impressive, but are they memorable? I don’t think so; good design is not based on simply using the latest technology, good design should have an intrinsic value in itself and be able to persist through time.

For example, the style of architecture that is used throughout Pandaria is consistent, fits like a glove into the environment and actually follows a lot of rules, grabbing inspiration and giving proper respect to old-eastern culture and architecture.
Of course this is done in a way that fits into the already well-established and respected WoW culture and design.

I would bet that most players would correctly recognize a 3d architecture model from WoW faster than they would from most other games. There is some “artistic glue” that connects it all together in World of Warcraft and makes everything look consistent, thus easily persisting in our memories as WoW or even as “Blizzard style”.

Multi-core optimization to get use out of 4 CPU cores instead of current 2, would help a lot in the FPS side during Raids
This is a problem that many games face and it's a hard one to tackle, new and possibly better OS's also play a big role in this area as they can control which threads go to each core.

But I agree, this would be a major improvement as CPU's seem to be evolving into more and more cores, instead of the number of transistors in each one, eventually things get so small that technology might hit a physical limitation. We’ll just have to wait and see, maybe some new scientific discovery will change this and we get back to single core CPUs (Hello quantum!)

Optimization for 2+ CPUs would be great, but I don’t know how feasible it is, I suspect it would take major resources to do any kind of major improvement on this, resources that might be better spent somewhere else since the game runs just fine on current CPUs.

There are also many constraints software wise that make this something very hard to accomplish with such a complex game, I suspect that some optimizations can be done but the game will continue to use some cores more than others, simply because some threads will be under a heavier workload than others and you can’t easily split them into multiple ones, some calculations require one thread and don’t run well in parallel, any kind of major change on this I suspect would probably require an almost complete rewrite of the game code or some special compiling, but this is mostly speculation on my part, maybe devs can tell us otherwise one of these days. (Blue Tracker / Official Forums)

The Daily Blink - Black Friday at the Black Market
The Daily Blink put out their own Black Friday ad this week!

by Published on 2012-11-23 11:06 AM

Demon Hunter Budget Guide, Quadboxing Diablo 3, Diablo 3 Nominated for Best PC Game and Best RPG on Spike 2012 Awards

Item Upgrade Preview
Today we take a look at the Item Upgrade function in game. Don't forget to cap your Valor Points so that you can upgrade some items as soon as the patch is released!

Upgrade Interface / New Tooltips

Upgrade Examples

Upgrade Costs

Currency Cost Item Level Upgrade Max Number of Upgrades
Valor Points750 × 4 Item Levels2
Conquest Points750 × 4 Item Levels2
Justice Points1500 × 8 Item Levels1
Honor Points1500 × 8 Item Levels1

Heroic Terrace of Endless Spring Progression Update
Sha of Fear is still holding out, with no guild being able to defeat him yet. Four more guilds have now defeated heroic Lei Shi, bringing us to a total of ten working on Sha of Fear. Nine of them are doing it on 25 man and DREAM Paragon is doing it on 10 man.

Blood Legion has released a video of the first encounter, Protectors of the Endless.

Blue Tweets
Originally Posted by Blizzard Entertainment
What does it mean in patch notes for 5.1 when it says stuff like "be more responsive", like poisons or revealing strike?
There should be less of a delay between when you expect to happen and when it happens. Usually the proc just feels "slow." (Source)

Will you be nerfing Pure self heals as well? Some pures can heal for the same amount as Hybrids at the moment.
Well, pures should out-heal hybrids. We will increased the PvP healing debuff if necessary once burst is toned down.
Isn't hybrid healing the whole point of being a hybrid? to heal little more than the pures?
Sorry, thought you meant pure healers (e.g. Resto). It should go healer > off-healer > not a healer. The first part was off. (Source)

Intervening Touch of Death, unintended to hit for 100% of your Health Bar, should only hit for the 10% in PVP. Correct? Fix ?
It's one of those Irresistible Force - Immovable Object deals. Not sure it's broken.

So any updates on the wand bug? it's the greatest hindrance to dps, and with the only Caster Weapon we can use as a wand it sucks
Yes, working on a fix for Demo + wands. (Source)

Paladin (Forums / Skills / Talent Calculator)
Just wondering, what was the reasoning behind making Avenger's Shield only Silence the primary target?
Multi Silence is very good and you don't often need to pull many casters (and still can with LoS). (Source)

Grand Empress Shek'zeer has a 2 second swing timer. As a prot pally, I found myself micromanaging SotR as a result.
A fair complaint, but she also doesn't hit that hard (with her melee attacks). (Source)

Priest (Forums / Skills / Talent Calculator)
Will Spriests ever get an Aoe buff? Their Aoe is really bad atm compared to Elemental and Balance. Multidotting is boring.
If you don't like multidotting you might be playing the wrong class... (Source)

Ok im really curious when you will fix disc priests in pvp we are completely broken mana, healing, and so on.
Talking about it. I think we've finally been convinced that Disc is a little low (in PvP and PvE).
In what way do you think disc is low GC?
We're looking at Rapture mana and Divine Aegis as Disc-oriented ways to give them across the board buffs. (Source - Nov 3)

Warlock (Forums / Skills / Talent Calculator)
I saw that Chaos Bolt damage is getting nerfed with GoSac in 5.1. Is it the only nerf to Chaos Bolt ?
At the moment. Need to see how 5.1 shakes out. (Source)

Warrior (Forums / Skills / Talent Calculator)
Why you nerf my 1.4M executes? Sadly, without those executes, i feel we'll no longer be competitive dps wise with other tanks
It's pretty hard to justify a million point Execute for a tank... (Source)

Now you give a much bigger advantage that requires a much bigger grind (i am talking about the dailies grind). I dont get it
There was no alternative to the head enchant. There are plenty of alternatives to valor gear. (Source)

Why does trash respawn in 2hrs, from both a gameplay and making sense perspective? We killed it and didn't reset!
Traditionally: added pressure to not wipe / gave groups a chance to call the raid. In 2012, we're not sure it serves a purpose. (Source)

Any spell with a base cooldown of >5 minutes is reset after a boss, right? Do Void Shift and Hymn of Hope qualify?
Yes, and the data says they both work correctly. Are they not? (Source)

Why is bonus VP still only 1/day for random heroic dungeons?! When will it go back to 7/week as it was prior to patch 5?
It's bonus for the first but valor for *every* run after. With the 7 that's all you got and there was no catch up.
7 was enough to cap before however. We still have the cap. I don't understand what you mean there was no catch up
Say you went on vacation for a week. You could never make that lost valor up. Now you can run 15 dungeons to make up for it.
So, 7/week felt like a job? What feels like a job is being pressured to log on every day to progress. Bye flexibility.
If you want to earn all your valor on one day, you still can, it's just not the most efficient way. We can try and make the rules flexible enough to let you play how you want. That doesn't mean the way you want will be the most efficient. (Source)

PVP blog post was great but It left 1 question for me. There was no DoTA style BG in future features. Is it canceled?
No, hasn't been cancelled. We always have a lot of pots on the stove. (Source)

Whats the reason that you dont ban all pve gear from arena and rated bg?
We want PvE gear to be acceptable until you get a lot of Conquest gear. Conversely, Honor gear should be fine to get you into LFR. (Source)

Do think (in the foreseeable future) you'll ever rebuild WoW on a newer engine?
We improve the engine every expansion. I'm not sure what we'd benefit by just starting over. (Source)

I think there's a bug with the valor buff (50% boost after capping) where after you log in after cap resets, you keep the buff
Yeah, it fades on leaving the world instead of entering. We'll get it fixed. (Source)

Any chance we'll see a few severely low population server AHs combined? Economy is ruined on many servers.
Definitely want to fix the low pop economy problem. Not 100% sure yet that cross realm AH is the right solution. (Source)

You guys just did it with the Lesser Charms, so... Could we have Halaa Research/Battle Tokens stored as Currencies?
Our concern was that there is no way to ever get rid of them as currency. With items, you can sell or delete them. (Source)

Why isnt possible just to change character skin by updating them like the yaungol to tauren?look the same.. just new skin..
The armors and animations aren't designed to work with those models. It's possible to do of course, but not simply. (Source)

What is your favorite weapon model out of everything in the game?
I still love the original Quel'serrar. Maybe Ashkandi too. One of our item designers would say Lionheart Executioner. (Source)

You really think Rogues are fine? Right now I think you have a brain tumor. Let's hope both of our opinions change soon.
Your opinion would kill me. Mine would mean your video game character is slightly underpowered. Hmmm. (Source)

Black Friday Sale List
We put together a thread with some of the better Black Friday Computer Component sales which will be updated until the end of Cyber Monday sales. If you are looking to grab some parts or build an entire computer, take a look! (Latest Setup of the Month)

Curse Client Minecraft Upgrades
If you play Minecraft, you may be interested in the new features added to the Curse Client to help you back up, restore, and manage your save games, as well as the ability to store worlds and access them from anywhere.

  • Saved Worlds: Each world on your computer can be locally backed up for safe keeping! In addition to showing when a world was last backed up, the "More Info" tab will show you your health, level, and the number of items in your inventory, as well as give you the ability to share your world's seed with a simple click to copy option. Any saves listed on this screen can be restored.
  • Quicksave: At regular intervals or at your choosing, the Client will create a quicksave of any given world. If you manage to fall into some lava, have a creeper destroy all your hard work, or just want to go on an NPC rampage without there being consequences, the Quick Saves will have you covered. Just click to restore the world back to its previous state!
  • Saved World Sync: Any Curse Premium member will additionally have the ability to sync any world to the cloud, allowing you to download your world to any PC without the hassle!

Any user who uploads their creations to Curse via either Bukkit (for Minecraft) or CurseForge (for any other game) and receives 1,000 or more downloads will be granted a FREE Curse Premium subscription in appreciation for your contribution to our community.

If you want to test out World Syncing, Curse is going to be opening up the premium Minecraft features of the Curse Client to everyone from Friday to Sunday.

MMO-Report Finale
The MMO Report is back for their final show.

by Published on 2012-11-22 09:56 AM

Diablo 3 Not Aiming For E-Sports, More on Bots, Blue Posts, Happy Thanksgiving from Blizzard

Assault on Zan'vess Scenario
Today we are taking a look at another one of the new scenarios in Patch 5.1, Assault on Zan'vess (Horde). You can see the Alliance version of it here.

Heroic Terrace of Endless Spring Progression Update
The EU has had some time to progress now, allowing DREAM Paragon, Method, Экзорсус, and Envy to all clear the first 3 bosses. There are now 6 guilds that have killed the first 3 bosses and only 16 that have killed the first.

Patch 5.0.5 Hotfixes - Nov 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Ancestral Healing and Conductivity no longer benefit twice from increased healing multipliers.
  • Warlock

  • Galleon's abilities now correctly ignore line of sight.
  • Galleon will no longer sometimes spawn too quickly.
  • Milau's Lightning Sweep now correctly obeys range restrictions.
  • Fixed an issue that could cause Alani to despawn after being pulled with a Sky Crystal.



Dungeons, Raids & Scenarios
  • Terrace of Endless Spring
    • The Sha of Fear
      • The Chimera of Fear for the legendary quest "Fear Itself" can now be properly looted by multiple players, and can no longer be traded.
      • Players will now always be transported to the correct platform.

    • Protectors of Endless Spring
      • Defeating Protector Kaolan last will now yield the correct items.

    • Tsulong
      • Tsulong can no longer become berserk during his Day phase.
      • Tsulong can no longer benefit from Rallying Cry during his Day phase, and no longer suffers damage from Unholy Frenzy.

  • Heart of Fear
    • Wind Lord Mel'jarak
      • Mel'jarak now deals less area of effect damage in the Raid Finder version of this encounter.

    • Grand Empress Shek'zeer
      • The Raid Finder version of this encounter has been adjusted to be more appropriate for its intended difficulty.
      • The non-boss creatures preceding Shek'zeer now have less health in the Raid Finder version of this raid.

    • Amber-shaper Un'sok
      • Smash and Amber Strike no longer affect players.
      • The Raid Finder version of this encounter has been adjusted to be more appropriate for its intended difficulty.

    • Garalon
      • Pheromone Burst now deals the correct damage in 25-player versions of this encounter.

Happy Thanksgiving from the Community Team!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Community team will have a reduced presence on the forums while we are spending time with our loved ones for the Thanksgiving holiday. The forums will still be moderated while we are gone and it will be back to business as usual on Monday, November 26. We hope you enjoy your time in Azeroth and we look forward to talking about World of Warcraft with you all when we return.

Blue Tweets
Originally Posted by Blizzard Entertainment
What's an average Pandaren lifespan? Roughly humanlike? 100s? 200s?
Roughly human...

Any Plans to ever make secondary skills account wide? Leveling fishing on an Alt is horrible.
Have you tried Cooking in MoP? It has a good catch up mechanism. We'd rather do catch ups than just never have to do it again.

What Fishing Catch-Up? 3 dailies a day, each giving 1 fishing point isnt much of a "catch-up". And book is 900g.
There is no fishing catch up. My example was applying the cooking catch up to other professions.

Are you guys going to (eventually) allow Blacksmiths to repair their own equipment or carry a portable anvil?
The risk with repair costs is it's one of our largest gold sinks in the game. They might could be cheaper?

How did you guys come up with The Klaxxi?
The mantid are cool and we wanted them to have more depth and not feel like silithids. Also needed a good Dread Wastes hook.

I just faction changed, and was sad to learn that we no longer get the equivalent of opposite-faction mounts. Why the change?
Account level mounts had some side effects. We are working on a plan for how faction change should work with account-level stuff.

Do you think that needing to be exalted with Klaxxi is a little steep for 363 weapons? Most will have better before then.
Klaxxi weapons are intended primarily for transmog not as awesome weapons.

Can you go into details about what we can spend the charms on?
For now just bonus rolls. We might add to that, but we like that you can "cap" charms in a reasonable time so it's risky. (Source)

Are the developers talking about inventory space issues at the moment? Would love a Dev Watercooler on the subject.
Our inventory system feels outdated. But, we don't want the solution to be that you just hoard every thing you ever find.

Is there a design constraint on why Prospecting doesn't allow queuing like making bolts of cloth?
Because the game doesn't know which minerals in your bag to consume. Would need a new UI.

You guys always blame addons for player problems.. why don't you rule some of them out by programming them yourselves?
We do if we think specific UI functionality is necessary enough to make it default. But we like allowing additional customization.

I thought Daelo was the lead encounter designer? What happened?
Scott Mercer (Daelo) is still with Blizzard, contributed a great deal to Mists, and currently working on other things.

Black Friday Sale List
We put together a thread with some of the better Black Friday Computer Component sales which will be updated until the end of Cyber Monday sales. If you are looking to grab some parts or build an entire computer, take a look! (Latest Setup of the Month)

Fan Art - The Stonecore
Praetus shared a nice rendition High Priestess Azil's room in the Stonecore with us. There is a thread on Polycount that may give you an idea of the amount of effort it takes to create new art.

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