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Beta Week 6: Keys from Week 6 have been released! Check the status page to see if you won.

by Published on 2011-03-04 12:49 AM

Patch 4.1 PTR - Build 13707
A new build might be deployed on test realms soon apparently, it's a fairly minor build and I had time to have fun with something else, more on that a little later ...



Strings Changes
A few interesting things again in this patch.
Originally Posted by MMO-Champion
  • EMOTE453_CMD1 = "/read";
  • ERR_NOT_ON_TOURNAMENT_REALM = "Not available on a Tournament Realm.";
  • SPELL_FAILED_EXCEEDED_WEEKLY_USAGE = "You can only cast %s %d times a week.";
  • SPELL_WEEKLY_USAGE_TOOLTIP = "%s can be cast %d more times this week.";



Achievements Changes
Originally Posted by MMO-Champion
Player vs. Player
Tol Barad



Spell Changes
Originally Posted by MMO-Champion

Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Blood

Frost
  • Frost Strike now deals 130% weapon damage plus 360, up from 110% weapon damage plus 305.
  • Howling Blast now scales from 48% of Attack Power on the primary target, up from 40% of Attack Power. Base damage on additional targets reduced by 17%, from 865 to 721.

Item Set

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
  • Stampeding Roar no longer breaks prowling.
  • Swipe (Bear) now has a 3 sec cooldown, down from 6 sec
  • Feral Swiftness has a new effect - In addition, your Dash and Stampeding Roar have a 50/100% chance to remove all movement impairing effects from affected targets when used.

Restoration
  • Lifebloom now costs 7% of base mana, down from 11%.
  • Efflorescence now restores health equal to 4/8/12% of the amount healed by your Swiftmend to the three most injured targets within 8 yards, every 1 sec for 7 sec.
  • Malfurion's Gift has a new effect - In addition, the cooldown of your Tranquility is reduced by 150/300 minutes. (Ok we'll just assume they mean seconds)

Glyphs

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Marksmanship
  • Multi-Shot now deals 118% weapon damage, up from 55%.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Item Set

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline

Item Set

Glyphs

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Restoration
  • Deep Healing now affects all heals instead of just direct heals.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction

Pet - Felhunter
  • Shadow Bite now deals an additional 30% damage for each of your DoT on the target, up from 15%.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arms

Fury
  • Precision now also increases auto attacks damage by 40%.

Protection
  • Shield Mastery now reduces magic damage taken by 7/14/20% for 6 sec, instead of 8/16/25%.
by Published on 2011-03-03 08:55 AM

(Possible) Legendary Staff - Preview
A few forum threads appeared on the forums (nice work on Datamining the legendary staff!), people asked me tons of questions, it's time to try to do a preview of the legendary staff!

Disclaimer
This is not an official preview, the whole post could just be speculation going wrong. There is definitely a lot of data available and it's definitely enough to assume that this is indeed the legendary staff but unless you hear it from a blue poster, anything I post could be a giant lie.

In any case, nothing is official, nothing is final, this is just data from a test server.


Weapon Model
The staff has 3 models and we can assume that it will be upgraded through multiple quests/events like Shadowmourne. The upgraded is much more visible than with Shadowmourne and it looks like you will even add parts to your staff at some point.




Click the picture to see all 3 versions of the staff


Icons
The staff seems to have a lot of icon, hints of various stages of construction/quest.

Icon Name Icon Name
INV_Arcane_Orb INV_Flaming_Splinter
INV_Staff_Branch INV_Stave_2H_FirelandsRaid_D_03_Stage1
INV_Stave_2H_FirelandsRaid_D_03_Stage2 INV_Stave_2H_FirelandsRaid_D_03



Quests
A couple of quests added in the patch seems to be related to the staff. Most importantly, it seems that the questline is heavily tied to the Keepers of Time.




A Legendary Engagement / A Legendary Engagement
Objective - Speak to Anachronos in the Caverns of Time.
Description - I expected that I would find you here, . But then, we of the bronze flight have somewhat of an advantage when it comes to such things.

*Coridormi smiles.*

For reasons unknown to me, my master seeks audience with you. I would counsel you not to take this invitation lightly, . Anachronos seldom has cause to interact with mortals. Wisdom would dictate that you seek him out in the Caverns of Time at once.

Speak to me when you are ready and I shall personally deliver you.


A Wrinkle in Time
Objective - Speak to Anachronos in the Caverns of Time to witness the future of Azeroth.
Description - Listen carefully, , for though we are only beginning, time already grows short and the consequences of our failure are unfathomable. An event in the recent past has been obscured from my vision by the most powerful of magics. Its impact, however, has not.

If action is not taken to change the course of this timeline's future, the outcome is clear. Brace yourself, mortal, and behold the future of Azeroth.


All-Seeing Eye
Objective - Collect 25 Living Embers from Firelands and 3 Sands of Time.
Description - I perceive the questions that burn within your mind and I must confess that I share in your uncertainty... a rare position for one such as I, and a most unsettling one. As I scour time to find traces of this obscured event, you must aid me in the creation of an Eye, both to test your worthiness, and to provide an essential tool in the unraveling of this mystery.

Venture into the Plane of Fire, , and gather Living Embers. Bring them to me with Sands of Time and I will create the Eye.


On a Wing and a Prayer
Objective - Bring the Timeless Eye to Coldarra.
Description - Time well spent, mortal.

While you were struggling in the Plane of Fire, my watchers and I were able to determine where and, most importantly, when our vision was obscured. We have discovered that the shroud was placed over the Nexus, far to the north in the realm of the blue dragonflight.

I have attuned the Timeless Eye to show you the occurrences that remain hidden to us here. Go at once to Coldarra and search out a place suitable for the Eye's activation.

Travel well, friend.
by Published on 2011-03-02 07:54 AM

Patch 4.0.6 Hotfixes - March 1
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

PvP
  • Flag carriers in rated Battlegrounds now take 25% more damage from all magical and physical attacks. The 25% additional damage from carrying the flag stacks with the Focus and Brutal Assault debuffs. Flag carriers in normal Battlegrounds are not affected by this change.

Quest & Creatures
Tol Barad Peninsula
  • The quest "Walk A Mile In Their Shoes" has not always been correctly awarding players with quest credit after completing the escort event. This quest is being temporarily disabled and removed from the achievement criteria for Just Another Day in Tol Barad. This fix will require a realm restart to take effect.

Blue Posts
Originally Posted by Blizzard Entertainment

Changes to Ambassador Title in 4.1
If you have the achievement you'll keep the title. The Exalted worked differently because we wanted to move the title to a different achievement altogether (50 exalted).

In this case, if you have the achievement you'll keep the title. If you're close to getting the achievement, you might want to hurry and get it before 4.1 because after 4.1 you'd need to also gain the additional rep to meet the requirements, earn the achievement, and get the title.

Same as it was for Loremaster or Explorer, if you had the achievement you still have the achievement, even though the requirements changed. (Source)

Zul'aman and Zul'gurub
There's a lot of new content in Cataclysm. There's also a plethora of updated content to advance the story.

Likewise, there's plenty of new content still to come in this expansion. But, we're also going to keep moving existing themes forward when the story calls for it. There were specific reasons for originally entering Zul'Gurub and Zul'Aman, but those reasons by no means wrap up the story of the ancient troll empire. These city ruins still serve a major purpose in troll lore, beyond just providing new locations to gain loot.

We're moving the story of the troll nations forward, and hope you recognize and enjoy that. Hakkar and Zul'jin are gone now. Even so, that doesn't make Zul'Gurub and Zul'Aman irrelevant as key locations of Azeroth.

[...] Zul'Aman is in Ghostlands, which is in Azeroth, not Outland. It's true Ghostlands didn't receive any terrain changes after the Cataclysm, but that doesn't mean the remaining Amani are unaffected by what's happened.

We'll have more information to share on the return of Zul'Aman and Zul'Gurub soon. But for now I'll say this: there is a center of troll civilization yet to be seen in World of Warcraft. There was once an ancient empire of troll tribes united. Zul'Aman and Zul'Gurub becoming key points of interest in Cataclysm plays into this. Perhaps something has happened to once again call for the unity of the disaffected tribes. Perhaps a certain tribe with allegiances elsewhere sees this as a very bad thing. (Source)

Archaeology items cooldowns
Sometimes it can be difficult to find a good "sweet spot" when choosing cooldowns for groups of similar items such as those obtained through Archaeology. We don't want all the cooldowns to be exactly the same, but we also don't want it to feel like the numbers were chosen totally at random. We may not always get the values right initially, so knowing what feels good to you and what doesn't -- and why-- is really helpful.

[...] As noted, we didn't want every single Archaeology item to have the same cooldown. Some of the items are pretty unique and provide interesting on-use abilities, so it made sense to us to vary things up a little. This is perhaps a bit different than our approach to other cosmetic or novelty item cooldowns, but Archaeology itself is new and has its own reward structure. (Source)

Triple spec instead of dual spec?
An oldie but a goodie!

The question used to be, why don't we have a way to keep a spec for PvE and PvP? And to a lesser extent, wouldn't it be great if I could swap roles with my hybrid if needed without having to hearth and make everyone wait on me?

Those are the specific reasons for why we agreed with the sentiment of those questions, and dual spec now exists in the game. It's great (kind of) that some people have found uses for it outside of that, having two slightly variant builds of the same spec for different situations, however, it's not our intent with multiple specs to encourage that type of gameplay, and thus it's not our intent to offer tri or quad or quint, etc. specs.

Obviously having an array of possible specs to choose from would be convenient for any number of reasons, but it would also encourage situations where people are using it to shift their builds around for each individual encounter or task. Those are the kinds of options that quickly stop being options, and instead become a requirement. And as they become a requirement our necessity to design and balance around it changes it from a nice convenience option to a core piece of the game design puzzle.

A lot of people like to throw the phrase 'slippery slope' at us when we make certain changes, and dual spec is actually truthfully one of those systems. Once we have two specs, why not three? If three, why not four? But, we have our hiking boots on, and don't intend to lose footing on this just yet. BUT sliding down muddy hills is a lot of fun, so you never know. (Source)

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Recent restoration changes
We're a bit worried about Resto being too powerful in PvP. We wanted to try out the Lifebloom changes to see if it fixed the problem. We don’t think it's quite the right change though, so we're going to revert the Lifebloom mana nerf, but keep the reduced bloom effect. We'll have to keep watching this.

The change to Efflorescence becoming a smart heal was actually originally just a bug. Since so many of you responded so favorably to it though, we're actually going to redesign Efflorescence to work similarly. We expect the redesign to help the talent be more useful in 5 and 10 player content as well. We'll have more details at a later time. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Word of Glory cooldown in 4.1
The assessment that Word of Glory is meant for more occasional use is rather close to the mark. That's also part of the reason that we're comfortable with employing a cooldown solution in this case. We think that it’s more interesting for Word of Glory to be a reasonably powerful heal that's used infrequently, than if it were a weaker heal used more often. We also like the way Word of Glory interacts with Vengeance because then the heal scales with the content. If you’re taking a lot of damage, the heal is more potent than it would be otherwise.

We also didn’t really think that healing was necessarily a problem for Protection paladins. We just weren't happy with the style of gameplay it was causing players to adopt. We had tanks telling us “I just miss using actual attacks, like Shield of the Righteous. Every time I use SotR it feels like I'm playing wrong.” While technically a tank had a choice between threat and survival, we felt it was an illusion of choice because tanks often (and rightfully) worry about survival first and foremost. You still have the choice between generating threat and healing, but since the healing will be lower overall, the trade off should matter less.

The self-healing ability of other tanks has been brought up in this context. When comparing tanks, we look at the whole package, not individual abilities or talents. Deathknights, for example, are designed with less innate damage mitigation than Protection paladins, but they have a lot of self-healing to compensate. It’s okay, of course, for paladins to have some self-healing (they are a class with healing spells after all), but that has to be balanced against their better built-in damage mitigation. We try to tune tanking classes close enough so that they can all tank effectively, but without making them all function identically.

We're not too concerned with keeping Protection viable in PvP. We know some players enjoy it, but the majority of Prot paladins are more concerned with their ability to tank, and that’s where we spend most of our Protection design effort. It’s a great goal to make all of a class's specs viable in PvP, but it's not always possible to do so and paladins have other options.

I realize that Word of Glory is also on Retribution's platter at the moment, and we have something to share about its role in that spec as well, despite this being the tanking forum.

We think the 4.06 changes overall gave Retribution too great a buff for PvP. We realize that there are those that disagree, but we're pretty firm on that point and we needed to make some adjustments. Given that Ret is primarily a dps spec, we thought it made more sense to reduce their off-healing capacity, which had become quite strong, rather than their damage.

That's not to say that we mind a hybrid dps spec occasionally helping out with healing – that feels cool, and it's appropriate. On the other hand, we want damage focused specs to be primarily focused on dps. It's true that there were other ways we could have reduced Retribution healing. We could have changed Selfless Healer or even Word of Glory itself. As I mentioned earlier, after looking things over, we arrived at the conclusion that having a powerful heal you can use infrequently is more compelling than having a weak heal that you can use more often. (Source)

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline in 4.1

We want Power Word: Shield, Power Word: Barrier, and Divine Aegis to continue to be an important part of a Discipline priest's rotation. We want you to use those spells frequently. The changes we've made through hotfixes and those that we currently have planned for 4.1. aren't intended to remove that element of gameplay at all, but simply refine it and bring it more in line with our design goals for the spec as a whole.

As we've stated in the past (http://us.battle.net/wow/en/forum/to...14?page=25#485), we don't want Discipline priests to use their shields to exclusion of everything else -- including, potentially, a more efficient heal. While damage mitigation is what Discipline priests are known for and something that you do very well, we also want you to cast important spells like Penance, Greater Heal, Prayer of Healing, and Flash Heal. Casting those heals doesn't make you a Holy priest, especially if you're using them to leverage other key talents in the Discipline arsenal (like Renewed Hope, Strength of Soul, and Train of Thought).

Even so, we know that a lot of players want a class specialization that does nothing but shield, and that's fair -- but that's not the direction we want to take with Discipline priests right now. We want you to use the spell that's most appropriate for the situation, be that a heal, a shield, or an offensive ability like Smite. Your shields will still have their time and place, of course, and we'll make sure that you have good reason to cast them, but they just won't be the only thing you use to keep an ally alive. (Source)

Holy 4-piece set bonus
This is feedback we've seen quite a bit, and it's good. With the changes to Chakra in 4.0.6, we realize a lot of players feel that the Holy 4-piece set bonus is currently much stronger than its Discipline counterpart. We don't disagree and it's something we've been actively discussing changing in 4.1 (for example, we're considering potentially removing the Weakened Soul requirement on Penance targets in order for the Spirit bonus to apply). (Source)

The Daily Blink - The Loot Must Flow
Another nice picture from The Daily Blink!

by Published on 2011-03-01 06:38 PM

Update Patch 4.1 PTR - Official Notes Update
The Patch 4.1 PTR Notes have been updated once again with the 2 missing changes from build 13698.
Originally Posted by Blizzard (Blue Tracker)
Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arms
  • Strikes of Opportunity damage has been increased by 10% to keep stat parity with other strike changes.

Fury
  • Unshackled Fury now only grants 2 base points of mastery, down from 8. This change offsets the Flurry boost to better control Fury burst damage.

Patch 4.1 on PTRs - Build 13698
A new build will be deployed on test realms today. Most of these changes were already documented in the latest PTR notes update but keep an eye out for new things!


Nameplates Changes
Originally Posted by MMO-Champion
  • UNIT_NAMEPLATES_TYPES = "Nameplate Motion Type";
  • UNIT_NAMEPLATES_TYPE_1 = "Overlaping Nameplates";
  • UNIT_NAMEPLATES_TYPE_2 = "Stacking Nameplates";
  • UNIT_NAMEPLATES_TYPE_3 = "Spreading Nameplates";
  • UNIT_NAMEPLATES_TYPE_TOOLTIP_1 = "This method will allow nameplates to overlap.";
  • UNIT_NAMEPLATES_TYPE_TOOLTIP_2 = "This method avoids overlaping nameplates by stacking them vertically.";
  • UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlaping nameplates by spreading them out horizontally and vertically.";



Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • Spirit Twister Defeat 20 Twisted Spirits within 15 seconds during the Jin'do encounter in Zul'Gurub on Heroic difficulty.
  • Ring out! Defeat Daakara in Zul'Aman on Heroic difficulty without leaving the rectangular turquoise stonework inscribed on the floor in the center of his area.


Reputation



Spell Changes
Originally Posted by MMO-Champion
Class Skills
Companions

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Unholy
  • Raise Ally has been revamped and is now a battle rez spell - Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 20% health and 20% mana. 30 yd range, 50 Runic Power, 10 min cooldown, Instant

Glyph

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral

Restoration
  • Lifebloom now costs 11% of base mana, up from 7%. Base healing reduced by 20%, from 2306 to 1847.

Balance
  • Cyclone now lasts 5 sec, down from 6 sec.
  • Starsurge base damage has been reduced by 20%, from [ 1272 to 1756 ] to [ 1017 to 1405 ].
  • Moonkin Form now frees the caster of movement impairing effects instead of slowing effects.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonology

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Spell Reflection now has a 25 sec cooldown, up from 10 sec.
  • Gag Order no longer affects Shield Bash.
  • Shield Mastery no longer reduces the cooldown of Spell Reflect. Now causes your Shield Block to also reduce magic damage taken by 8/16/25%.

Fury
  • Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 11.2%, down from 44,8%.
  • Pummel no longer requires Battle or Berserker Stance.

Arms
  • Strikes of Opportunity now gives a 17.6% (up from 16%) chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Each point of Mastery increases this chance by 2.2%. (Up from 2%)
  • Drums of War no longer affects Shield Bash, now affects Demoralizing Shout, Intimidating Shout and Challenging Shout.
  • Juggernaut now reduces the cooldown of your Charge by 2 sec, down from 3 sec.

Glyph
by Published on 2011-03-01 03:16 AM

Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

General
  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

Frost
  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

Balance

Restoration
  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pet
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

Arms
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

Fury
  • Flurry haste bonus has been doubled to 16/32/50%.

Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.

Glyphs

Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Items
Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

PvP
Battlegrounds
  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
by Published on 2011-02-27 07:09 PM

Fire Hawks and Patch 4.1 Mounts/Pets
The first build of Patch 4.1 already added a couple of mount and companion pets to the game and it's time for a small update with models screenshots and a video of the fire hawk mounts!

Disclaimer - Public test content, not final. You whine about it, I punch you in the face. You whine on the official forums, I punch you in the face. You whine about it on my forums, I punch you in the face. Anything else will get you a warm hug.

Disclaimer #2 - Models might not be final. (Yes, this is the same as the first Disclaimer, but you won't read it because it's too long)

Fire Hawks Video and Screenshots





Razzashi Raptor, Zulian Panther, Flameward Hippogryph



Panther Cubs


Originally Posted by MMO-Champion
Companion Pets
  • Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
  • Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
  • Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
  • Panther Cub Right Click to summon and dismiss your panther cub. Instant
  • Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant

Mounts
  • Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
  • Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
  • Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
  • Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
  • Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
  • Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast



We don't really have a lot of information on drop locations but we know a few things:


  • Savage Raptor will be a WoW TCG reward but doesn't have any model for the moment.
  • Amani Dragonhawk is also included in this patch and is also supposed to be a WoW TCG Reward but doesn't look like it has any final model either.
  • Nightsaber Cub will be a WoW TCG rewards but other versions of the panther cubs will be available through questing/rare drops apparently.


The MMO Report
Let's face it, monday would suck without the MMO Report. (And damn, Casey managed to pronounce Boubouille without screwing up. This guy is my hero)


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