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by Published on 2011-05-29 08:34 PM

Patch 4.2 - Firelands Daily Quests / Mark of the World Tree Rewards
In my previous post I listed the updated Valor Points Rewards, today we'll take a look at what we can get from the daily quests area of the Firelands. The vendors can be accessed after completing the very long questlines in the Molten Front, see the Mark of the World Tree article on Wowpedia (the new daily quests currency, just like the Champion's Seals of the Argent Tournament.

Basically, after unlocking all phases of the Firelands Dailies you will eventually gain access to 3 NPCs. You will need 125 more Marks of the World Tree to unlock each NPC and finally gain access to his/her inventory!

  • Filling the Moonwell - Secure sacred water for the moonwell from Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Calling the Ancients - Secure the aid of the Ancients from Elderlimb at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Additional Armaments - Seek out Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)

The good news is that after you've unlocked the quests, you won't need marks anymore and items sold from the merchants are paid with gold. (Thanks to ChaosStorm for his forum post)

Damek Bloombeard - Additional Armaments

Level Type Spec Slot Name
365PlateMeleeWaistRickety Belt
365PlateSpell DPSWaistBelt of Living Obsidium
365PlateSpell SpiritHandsGauntlets of Living Obsidium
365PlateTankWristRicket's Gun Show
365MailSpell DPSFeetFiery Treads
365LeatherSpell DPSWaistFireplume Girdle
365ClothSpell DPSHandsWidow's Clutches
365FingerMeleeFingerMeteorite Ring
365TrinketPhysical DPSTrinketRicket's Magnetic Fireball
85BlacksmithingPhysical DPSOne-HandPlans: Brainsplinter
85BlacksmithingMelee DPSOne-HandPlans: Elementium-Edged Scalper
85BlacksmithingSpell SpiritMain HandPlans: Lightforged Elementium Hammer
85BlacksmithingMelee DPSTwo-HandPlans: Masterwork Elementium Deathblade
85BlacksmithingSpell DPSMain HandPlans: Masterwork Elementium Spellblade
85BlacksmithingMelee DPSOne-HandPlans: Pyrium Spellward
85BlacksmithingTankOne-HandPlans: Unbreakable Guardian
85BlacksmithingPhysical DPSTwo-HandPlans: Witch-Hunter's Harvester
85EngineeringPhysical DPSRangedSchematic: Extreme-Impact Hole Puncher
85EngineeringPhysical DPSScopeSchematic: Flintlocke's Woodchucker

Ayla Shadowstorm - Filling the Moonwell

Level Type Spec Slot Name
365Off-HandSpell DPSOff-HandGlobe of Moonlight
365FingerPhysical DPSFingerBand of Glittering Lights
365FingerMeleeFingerMoon Blessed Band
365TrinketSpell DPSTrinketMoonwell Chalice
365TrinketTankTrinketMoonwell Phial
365RelicMeleeRelicRelic of Elune's Shadow
365RelicSpell DPSRelicRelic of Elune's Light
85TailoringJewelcraftingBagPattern: Luxurious Silk Gem Bag
85LeatherworkingInscriptionBagPattern: Royal Scribe's Satchel
85LeatherworkingMiningBagPattern: Triple-Reinforced Mining Bag
1PetPetPetCrimson Lasher
1Misc.Misc.Misc.Mushroom Chair

Varlan Highbough - Calling the Ancients

Level Type Spec Slot Name
365MailPhysical DPSFeetLancer's Greaves
365LeatherPhysical DPSHandsAviana's Grips
365FingerSpell DPSFingerSpirit Fragment Band
365FingerTankFingerNemesis Shell Band
365FingerTankFingerLylagar Horn Ring
365TrinketMeleeTrinketDwyer's Caber
365RelicMeleeRelicRelic of Lo'Gosh
365RelicTankRelicRelic of Tortolla
1PetPetPetHyjal Bear Cub
85Misc.Misc.Misc.Mylune's Call

BlizzCon Benefit Dinner Tickets Sold Out
Originally Posted by Blizzard (Blue Tracker)
Tickets to the BlizzCon Benefit Dinner are now sold out.

If you weren't able to get tickets to the show this year, keep in mind that coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States. Keep an eye on the BlizzCon website for updates on panels, exhibits, events, Virtual Ticket info, and more. We look forward to meeting some of you at the show!

The MMO Report
It's already time for Casey! I mean, time for the MMO Report (and Casey).

Dark Legacy Comics #289 and Teh Gladiators #240 + #241 are out! (Technically, Dark Legacy has been out for a week but I forgot to post about it, let's pretend we didn't notice)

by Published on 2011-05-28 07:15 AM

Patch 4.2 - Justice and Valor Points Rewards
The latest PTR patch updated the Justice and Valor Points vendors and we finally know what to expect from them in the next patch. A couple of important things:

  • Old epic ilvl 359/"Valor" gear is now available from the Justice Points vendor at the same prices.
  • "Old" rare/Justice Points gear is still for sale at the same price.
  • When Patch 4.2 is released, your existing Valor Points will be converted to Justice Points.
  • Normal versions of Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds will be nerfed and will only reward Justice Points.

Level Type Spec Slot Name Price
378ThrownMeleeThrownMorningstar Shard700 x
378ThrownMeleeThrownGiantslicer700 x
378ThrownTankThrownDeflecting Star700 x
378WandSpell DPSRangedTrail of Embers700 x
378WandSpell SpiritRangedScorchvine Wand700 x
378PlateMeleeWristGigantiform Bracers1,250 x
378PlateSpell SpiritWristBracers of Imperious Truths1,250 x
378PlateTankWristBracers of Regal Force1,250 x
378MailPhysical DPSWristBracers of Forked Lightning1,250 x
378MailSpell SpiritWristBracers of Misting Ash1,250 x
378LeatherMeleeWristFlamebinder Bracers1,250 x
378LeatherSpell SpiritWristSmolderskull Bindings1,250 x
378ClothSpell DPSWristEmberflame Bracers1,250 x
378ClothSpell SpiritWristFiresoul Wristguards1,250 x
378NeckMeleeNeckStoneheart Choker1,250 x
378NeckPhysical DPSNeckNecklace of Smoke Signals1,250 x
378NeckSpell DPSNeckAmulet of Burning Brilliance1,250 x
378NeckSpell SpiritNeckFiremind Pendant1,250 x
378NeckTankNeckStoneheart Necklace1,250 x
378FingerMeleeFingerSerrated Brimstone Signet1,250 x
378FingerPhysical DPSFingerSplintered Brimstone Seal1,250 x
378FingerSpell DPSFingerCrystalline Brimstone Ring1,250 x
378FingerSpell SpiritFingerSoothing Brimstone Circle1,250 x
378FingerTankFingerDeflecting Brimstone Band1,250 x
378RelicMeleeRelicRelic of the Elemental Lords1,250 x
378RelicPhysical DPSRelicCovenant of the Flame700 x
378RelicSpell DPSRelicSoulflame Vial700 x
378RelicSpell SpiritRelicSinged Plume of Aviana700 x
378RelicTankRelicDeathclutch Figurine700 x

Ragnaros Testing on Test Realms
Players had a chance to test the fight against Ragnaros last night and a couple of guilds released videos of the encounter. No kill videos yet, but a couple of 40-20% wipes. If you have no idea what's going on, you can always check out the details of the fight in our Encounter Journal Preview.

BlizzCon Benefit Dinner Tickets On Sale - Saturday, May 28 at 10 a.m. PT
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before the BlizzCon festivities begin, we're inviting you to join us for an evening of good food and good conversation -- all for a good cause. Approximately 200 tickets to a special pre-BlizzCon dinner to benefit Children's Hospital of Orange County will be going on sale tomorrow, Saturday, May 28 at 10 a.m. PT. Keep your eye on the ticket sales page tomorrow for the chance to get yours. For more information on the BlizzCon Benefit Dinner, visit the official BlizzCon website at

Blue Posts
Originally Posted by Blizzard Entertainment
Need roll makes items soulbound in Patch 4.2
It's in 4.2 (Blue Tracker / Official Forums)

Anti Ninja Loot System
I think what you want is a system that keeps people from rolling on the gear you want because you don't believe they deserve it to the same degree you do. There are already restrictions in place that keep people from rolling on items they can't use. We don't want to begin restricting what people can roll on based on current spec, because that's not a black or white situation, which is how the system would need to be set up to work how you'd like.

There are some surefire ways to avoid or seriously cut down on situations like this, but it should be understood that if you enter into Dungeon Finder your rolls can go up against the rolls of someone else, regardless if you think you should get preference or not.

If you're looking for a certain item, I'd let the group know before the first pull and ask if anyone else is going to roll need on it. If nothing else it'll show everyone your intent, and put anyone on display who (at the consensus of the group) isn't playing by what you'd consider to be fair.

[...] To bring one more to the table (or reiterate one, I haven't read all 20 pages), and it's one that is a big reason why the system works as it does: if only tanks can roll on tank gear, then it becomes really hard for anyone else to build up the gear they need to be able to tank. We would end up with a bunch of undergeared tanks ("Sorry guys, but this is the only way I can get armor,") or worse, fewer tanks in the system overall because nobody can get gear. People would be forced to gear for healing or tanking through other means because they wouldn't be able to move fluidly from leveling as DPS to Dungeon Finder and begin acquiring the gear they need to fulfill their role. Or, the Light forbid, one day someone decides they want to try healing or tanking and needs to begin building a set.

At some point systems become so 'helpful' that they're a detriment. For that reason we have to reach a point where we're making sure we're stopping the majority of negatives, but not squeezing the egg of problems so hard that we create four messier ones. (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Burning Crusade Art gallery has been updated with 4 new pieces of TBC Art.

by Published on 2011-05-26 08:59 PM

Patch 4.2 Official PTR Notes - 05/26 Update
The official notes have been updated once again, however, some of the changes highlighted on the official site are from the update 2 days ago, see the list below for the real changes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Hungering Cold now has a 1.5-second cast time.

  • Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
    • Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
    • Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
    • Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
    • Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
    • Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
    • Thrash initial base damage has been increased to 1464, up from 339. Initial damage attack power scaling has been decreased to 13.8%, down from 19.2%. Periodic base damage has been increased to 816, up from 189. Periodic damage attack power scaling has been decreased to 2.35%, down from 3.26%.
    • Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  • Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Guarded By The Light no longer interacts with Holy Shield in any way.
  • Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Combat Readiness and Cloak of Shadows now share a cooldown.

  • Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
  • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.

  • Savage Combat now increases attack power by 3/6%, up from 2/4%.
  • Vitality now increases attack power by 30%, up from 25%.

  • Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
  • Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Fire Nova damage has been increased by 15%.

  • Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Instance Nerf in Patch 4.2 only applies to Normal
Of course, keep in mind, the nerfs that were announced only apply to Normal. (Blue Tracker / Official Forums)

Justice Points in "Old" Normal Raid Instance in patch 4.2
Normals will drop JP, Heroics will drop Valor. (Blue Tracker / Official Forums)

Cataclysm Raid Difficulty Progression
I think the biggest issue now is that Cataclysm didn't launch with an intro raid tier. We're now following through with the stair-step method of having one hard raid and one intro raid, but it took a while to see the plan through -- which is obviously a bit jarring. So now we have a new tier, VP converts to JP, the old tier gets stepped down and the new hotness is going to be that difficult climb.

I think if we had the intro tier/hard tier available (as we will in 4.2) when the expansion first launched it would feel more natural now to see that stair step just moving forward. With the current setup it seems like we're the bad guys going in and messing with your stuff, and that view is somewhat based on not really including the new harder tier in the equation since it's not available yet. It's just not going to be an issue when the new content is available, but for now it's something to make observations and personal declarations about. (Blue Tracker / Official Forums)

Firelands Difficulty
If you've completed Blackwing Descent/Bastion of Twilight then you should focus on Firelands (you're ready to step up), but if you haven't yet seen most or any of BWD/BoT we want to make sure you're able to as soon as 4.2 comes out - not spend weeks running dungeons and grabbing the new gear before you can start progressing.

The content has been out quite a while, there's no reason to make people wait and spend even more time running dungeons to grab the new gear before they can start on raid content they haven't seen yet. (Blue Tracker / Official Forums)

Encounter Journal and its effect on boss difficulty
Having information on boss abilities within the game will make fights easier than alt+tabbing to a website to read literal strategies, group placements, phase descriptions, if not ways to cheese the encounter? Pardon my sarcasm, but that's amazing! And logical.

If you're cutting edge you've already seen the bosses on the PTR, you've already read the strategies before the patch is anywhere near release. What amounts to ability tooltips is not going to tell you how to beat a boss, or make you or your raid competent enough to do so.

It's a cool feature to put drop tables within the default UI, let people get some info on the bosses, and hopefully keep them from having to tab out of the game just to get (usually incorrect) boss ability info from the internets. (Blue Tracker / Official Forums)

Making Raid Encounters Harder/Easier
Plenty of people like the challenge, but not everyone has the ability or maybe even desire to be in a guild capable of tackling it right from the get-go.

It's always been our intent to offer new raid tiers in Cataclysm that are difficult to provide challenge to the raiding guilds, and then gradually allow older content to self-nerf as people gear up through VP, and then eventual literal nerfs to the content. That's something we've been communicating for some time.

Burning Crusade swung the pendulum one way, and Wrath of the Lich King swung it back too far the other. We're attempting to find that middle ground where there's still something brutally difficult for the cutting edge, but content gradually comes down until it's extremely accessible (ie PUGable) either simply through gear proliferation, or literal content difficulty nerfs.

There's always going to be two sides of the fence, some people want things more accessible for them and that's cool, we want it to be too, and some people think it should be difficult and always be that way because that's the way they had to do it. The fact of the matter is that as an MMO the end-game bar is constantly being raised, and progression content is in general not a place where we're going to purposefully gate prestige through difficulty. There are some exceptions of course, hard modes and unlockable bosses are purposefully there to be more difficult challenges, but as a whole our intent is to create a constantly moving ramp upward for Normal difficulty raids. That has to mean that the Normal raid content that was the hardest will one day be the easiest.

You will very likely see this same happen for Firelands when the raid tier above it is released. (Blue Tracker / Official Forums)

Shaman (Forums / Talent Calculator / Skills/Talents)
Tier 12 Bonus and Chain Heal
Chain Heal’s bounce range has already been increased about as much as the engine supports without causing odd behavior and/or undermining the purpose of the spell. It’d certainly be a better spell if it jumped 20 yards, but at that point it’s just a smart heal with a funny visual. And if it can bounce to the same player multiple times, then it’s just the best heal to use, always.

I think you're undervaluing the benefit of not consuming Riptide. That potentially amounts to a sustained 25% boost to Chain Heal’s throughput, which is huge, in addition to the healing conserved by not losing a portion of your Riptide. And while Chain Heal is easier to use efficiently in a 25-player raid, if the heal hits three targets it is quite efficient, and those situations will arise frequently in 10-player raids.

Ultimately, because healing gameplay is naturally varied (as opposed to DPS rotations for a min/max player), whenever we come up with healer set bonuses, unless they’re incredibly vanilla, they will inevitably favor some healers’ playstyles over others. And the latter group will say “but I never use , this bonus is terrible!” while a separate but less vocal group is giddy over what they’re getting. The original bonus was flawed because it really did play directly into the greatest weakness of Chain Heal in 10-player raids by requiring a 5th target to be of any use, but this bonus will be incredibly strong on 10-player Firelands encounters like Fandral, Beth’tilac, Rhyolith, and more. And on the encounters where it’s weak, Chain Heal isn’t really the right spell to use in 25-player modes anyway. (Blue Tracker / Official Forums[/)

BlizzCon 2011 Tickets Sold Out!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon 2011 tickets are now sold out!

If you were unable to purchase tickets, a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, May 28 at 10 a.m. PT (BlizzCon admission included). For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States.

BlizzCon 2011 will take place October 21 and 22 at the Anaheim Convention Center. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. For further information, check out the official BlizzCon site.

The Daily Blink - Raids are Hard, Let's Go Shopping
The Daily Blink talks about the upcoming nerf to old raid content in Patch 4.2.

by Published on 2011-05-25 11:21 PM

Update 02:30AM CEST - Uploaded a very short video of the Celestial Dragon on youtube - Celestial Dragon Video

Update 02:00AM CEST - Added Patch 4.2 - PTR Build 14179 Items to a dedicated thread. Among other things, the Flametalon of Alysrazor is a likely candidate for the Raven Fire God Mount datamined earlier.

Update 01:30AM CEST - Assuming Blizzard didn't change the model, the Celestial Dragon rewarded by Littlest Pet Shop is most likely the one datamined in March 2010.

Patch 4.2 - PTR Build 14179
A new build is being deployed on test realms!

Achievements Changes
Originally Posted by MMO-Champion
Cataclysm Raid
  • DPS Off! [Temp] is now named Death from Above Only kill Cinderweb Drones while they standing on top of the web during the Beth'tilac encounter in Firelands.




Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite no longer heals you.
  • Ravage! additional damage seems to be reduced from 3218 to 330, but that's kinda sketchy so you might want to wait for a confirmation.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal no longer has a cooldown. Now costs 40% of base mana, up from 20%.


Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Flame now heals for 10% of the value, down from 20%. Now also affects Flash of Light and Holy Light.
  • Walk in the Light now also increases the effectiveness of your Word of Glory by 30%.


Shaman (Forums / Talent Calculator / Skills/Talents)
  • Fire Nova now affects the shaman's Flame Shocked targets instead of its active fire totem.

Warlock (Forums / Talent Calculator / Skills/Talents)

Warrior (Forums / Talent Calculator / Skills/Talents)
by Published on 2011-05-25 04:34 PM

Community Blog - Asks the Dev #8 - Firelands
The new "Ask the Dev" is out and it seems that the Abyssal Maw dungeon is officially cancelled/postponed for the moment.
Originally Posted by Takralus (Blue Tracker / Official Forums)
Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #8 questions, which can be seen here:

Q: What happened with the Abyssal Maw dungeon that was supposed to come with Firelands? – Maryjanee (EU-EN), Espiritu (NA)

A: Our initial plan for this raid tier was to have fewer bosses in Firelands and a small number of bosses in the Abyssal Maw. As we looked more closely at Firelands, though, we realized that it deserved more bosses. We also got excited about designing item art (and set bonuses!) that were very fiery in nature, and the Molten Front questing area was turning out to be really cool, so we ended up piling more resources into Firelands. That led to the decision to focus on one strong theme (fire), rather than a more diluted fire-and-water theme.

The case for Abyssal Maw pitch was that we could reuse a lot of existing assets (the fights were to take place in a giant shelled demigod like Nespirah), and while we are willing to do that, we thought Abyssal Maw would just pale in comparison to the magnificence of the Firelands. So, we put all of our eggs into that one basket. We’ve decided for now that the Vashj’ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.

Q: A majority of the fights in T11 favored having little or no Melee DPS. Are there plans to fix this? – Merissa (NA), Espiritu (NA)

A: We view this more of a class problem than an encounter problem. It used to be the case that casters really suffered whenever they had to move, which was the penalty they paid in order to make up for the fact that melee took a lot of extra damage. Nowadays, melee classes don’t really take that much extra damage, and we’ve also given casters a number of movement-oriented tools designed to keep their DPS from dropping as much as it used to when they are asked to shoot-and-scoot.

Whenever there are situations in an encounter that encourage grouping, the ranged often move into melee (with the occasional exception for hunters), but melee never move to ranged. Any of the fights that punish clumping also tend to punish melee more. We recognize all of these problems, as do many players, but it’s challenging to address them quickly. For example, without compensation, casters would suffer a lot in PvP if their movement tools were suddenly stripped away.

In the meantime, we don’t want to over-constrain encounter design, or worse, make it feel very formulaic by getting to the point where players expect the “melee fight” to be followed by the “adds fight,” followed by the “Patchwerk fight,” then the “ranged fight.” We’re making sure that melee have some fights where they can shine in Firelands. To use just one example, the Sons of Flame on Ragnaros tend to be better handled by melee than ranged.

Q: When Tier 11 content was first launched, the majority of fights in 25-person were explicitly easier than the 10-person version, such as Nefarian and almost every Heroic encounter. Do you have plans to make content for 25 players more appealing in patch 4.2? – Wynter (EU-DE), Nisana (EU-FR), Espiritu (NA)

A: The supposition that easier content is less appealing in the question is a bit puzzling given how few guilds have been able to finish the heroic 25 encounters. In any event, it wasn’t that we set out to make sure 10s and 25s were different. If anything, we wanted to make sure that 25s weren’t significantly harder, since many of the 25-player guilds were convinced we were trying to force them to become 10-player raiding guilds.

There were some fights at launch where 10s were too challenging (and some fights where the opposite was true), but we view those as nails in a board that need to be either beat down or pried up until they are more even with everything else. Progress in NA and EU on the 25-player content was faster than on the 10-player content, but this was probably largely because most progression oriented guilds in those regions were already focused on 25-player raids. This is also a regional difference. In Korea for example, there are a lot of hardcore raiding guilds focused on heroic 10-player content.

Q: Will we see anything of a sympathetic view of why Fandral Staghelm changed allegiances before he meets his demise? – Lorinall (NA)

A: Not every villain in World of Warcraft gets a chance at redemption. In Firelands, the new majordomo will show you no mercy, so we don’t recommend holding back. However, one of the final quest rewards available from the Leyara quest line in the Molten Front daily quest area will give you a chance to see another side of the former archdruid.

Q: It can be anticipated that mana regeneration and maximum mana will increase from gearing up with the new Firelands equipment. Isn’t there a possibility that healers can spam big heals again (and more quick heals) just like in WotLK? If so, is there any plan to handle this without class nerfs? – Whitewnd (KR)

A: As damage increases, healers will need to use their largest, most inefficient heals more regularly to keep up. That’s fine and was all part of the design. We just didn’t want players to opt out of mana regeneration too early in the content because then Spirit (and mana-related procs) on gear wouldn’t be attractive, and because we’d have to balance difficulty by making the tanks die in a couple of GCDs if not healed continually. Most progression-oriented healers still want large amounts of Spirit, often in every single slot. As they get more comfortable with their mana, they’ll be able to replace some of that Spirit with other stats, but the Spirit will still be valuable; more Spirit on a set piece for example might mean being able to use a different enchant or reforge on another piece.

This is still a much better place to be than we were with Lich King content, where mana stopped mattering in the first raid tier. Aside from the mana changes we’ve already made to Innervate, Mana Tide Totem and paladin heals, we don’t think an overall regen nerf is necessary.

Q: Do we have any plans to include events similar to the Wrath Gate? – Mushik (LA), 잔메르 (KR)

A: We have a short cinematic or two, but nothing on the scale of the Wrath Gate cinematic for 4.2. We enjoy that kind of epic spectacle and we’ll do it when it makes sense; however, we also received plenty of feedback from the Cataclysm questing experience that we occasionally took control away from players too often, especially in Uldum, in order to tell the story, so we want to be very careful when we do that in the future. That said, there are some very cinematic moments in 4.2 such as watching the druid trees on the Molten Front grow or seeing the bridge form to Sulfuron Keep.

Q: Will there be weekly missions in the Firelands similar to Icecrown Citadel in where the players were required to alter the dynamics of each encounter in order to complete them and receive rewards such as promordial saronite and gold? – Orisai (LA)

A: We aren’t doing these types of quests for the Firelands raid, but that doesn’t rule out us doing them again in some future tier of content.

Q: In Cataclysm, it has been hard to find unique raid mounts such as Siege Engines in Ulduar or Drakes in The Eye of Eternity. Can we expect to see battles using unique mounts or other objects among the Firelands raids? – 빛그***제 (KR)

A: We were worried players might be suffering from a little bit of encounter vehicle fatigue. We’ll do it when it makes sense for an encounter, but we don’t want players to get sick of seeing fights on vehicles.

There are several fight mechanics in Firelands that depart from usual “don’t stand in the fire” or ”interrupt important spells” routine. For example, you can fly during part of the Alysrazor encounter, you climb webs during the Beth’tilac encounter, and you steer Lord Rhyolith around in a manner very different from standard kiting. (

Q: Is Ragnaros gonna have a speech about setbacks? – Gerox (NA)


Hotfix: Battleground Multi-Queuing
Originally Posted by Bashiok (Blue Tracker / Official Forums)
We recently implemented a hotfix that removes the ability for players to retain a second Battleground queue when one pops. Previously, players were able to queue for two Battlegrounds, have one queue pop and retain their second queue while they decided if they wanted to join the one that was ready. This is no longer the case. When a Battleground queue pops you will automatically be removed from the other active queue. To queue for a different Battleground it will be necessary to queue again.

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