World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-09-11 06:22 AM

More In Store for Patch 1.0.5, Followers Might Be Getting a Buff, Magic Find and Environment Object Drops, Blue Posts, Tyrael Tattoo

Patch 5.0.5 Live This Week
Patch 5.0.5 is going live today. It contains mostly tooltip updates, as you can see in the diff here.

World of Warcraft Patch 5.0.5 Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The latest patch notes can always be found at
  • Many tooltips have been corrected to account for recent class balance adjustments.
  • Druid (Forums / Skills / Talent Calculator)
    • The 25% speed increase granted by Cat Form should no longer stack with the speed increase of Dash.
  • Hunter (Forums / Skills / Talent Calculator)
    • All hunter aspects have been removed from the global cooldown, and they again share a 1 second category cooldown
  • Paladin (Forums / Skills / Talent Calculator)
    • Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased.
  • Warlock (Forums / Skills / Talent Calculator)
    • Havoc’s cooldown has been reduced from 45 to 25 seconds.
    • The missile effect of Chaos Wave should no longer display erratically when cast on a moving target.

Bug Fixes
  • Well of Eternity
    • The spell graphic for Arcane Bomb during the Queen Azshara encounter has been reduced to a reasonable size.
  • Ulduar
    • The Silence and Pacify effects from Conservator's Grip are now removed from players once they step within the appropriate area radius of a Healthy Spore mushroom.
  • Dragon Soul
    • Player pets should no longer experience pathing issues when attacking Deathwing's Arm Tentacles.
    • Congealing Bloods now move at slower base speed.

  • Master Looters can again assign loot to players in other groups within a raid.
  • The Refer-A-Friend Summon should again function as expected.
  • Worgen players on pre-Cataclysm accounts should be able to accept and complete all Gilneas quests.
  • Players should again be able to teleport out of the Firelands Hatchery in Hyjal if they have completed Aessina's Miracle.
  • Players should be able to use the new Fishing spell where appropriate.
  • Crossing coalesced zone boundaries should not duplicate profession recipes.
  • Players should no longer inappropriately receive the "Requires master riding skill" or "Requires artisan riding skill" errors when attempting to mount certain mounts.
  • Items in the Auction House UI should no longer display in reverse order when sorted.
  • The PvP node capture bar should be back in expected locations such as Wintergrasp, Tol Barad and Venture Bay.
  • Players should no longer be placed into battlegrounds that they have downvoted while queueing for a Random battleground.
  • Flying over Wintergrasp when no battle is active should no longer cause a forced dismount.
  • Accepting a quest that flags you for PvP combat should no longer prevent you from accepting further quests.
  • Resolved a Mac issue related to CPU usage.
  • As he deserves, Crithto should now be attackable by both Alliance and Horde players.

Season 12 Sets Recap
Now that the Season 12 sets are nearly complete we can take a look at the Druid, Paladin, and Priest sets that were updated or lacked a video. You can find the other classes on the Season 12 Armor Sets page with updated screenshots as well.

Mists of Pandaria Approved in China
Mists of Pandaria was recently approved for launch in China. Netease will continue to operate World of Warcraft there, but they have not announced a release date yet.

WoW Developer Reddit AMA, Sept. 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s been two weeks since patch 5.0.4 was released and, with only two weeks to go until Mists of Pandaria takes the world by storm, we feel that this is the perfect time to give you access to the World of Warcraft development team. Tomorrow, Tuesday, September 11 beginning at 5:30 p.m. PDT, we’ll be conducting a live developer “Ask Me Anything” (AMA) on /r/WoW. I’ll be on-hand to host the chat and will have Lead Systems Designer Greg Street, Lead Quest Designer Dave Kosak, Lead Encounter Designer Ion Hazzikostas, and Game Director Tom Chilton available to field your questions.

We’ll spend at least an hour working to answer everything possible. So if you have any questions about patch 5.0.4, Mists of Pandaria, and anything else pertaining to World of Warcraft’s story, content, and systems design, come prepared! We want to cover as many different topics as possible and hope to address a wide array of inquiries from participants. We'll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling and informative for the entire audience. Be sure to up-vote the questions you’d like to see addressed the most!

If you haven’t done so already, head to reddit and create your account. It’s easy and completely free. Also, keep in mind that /r/WoW is not owned or operated by Blizzard Entertainment. The folks who maintain that subreddit are kind enough to host us, so please be respectful of the great resource they’ve set up for the community.

We hope to hear from you tomorrow!

In other words if any questions on the CRZ come up theyll most likely be brushed aside
Nope! That's the opposite of what an AMA is about. CRZ questions are expected. We see this as a great opportunity to clarify some things about the system

I understand they've made a lot of changes, but this game is 8 years old and they've been working on this stuff for at LEAST the better part of a year, most likely a lot longer than that. There are no answers they can give for a lot of this stuff other than "We're sorry, we screwed up" and that would make them look stupid, so they're going to avoid those questions, legitimate questions, out of pride.
If you think that's the best answer these guys can muster, even to the issues you listed in your post, you don't know them very well.

An AMA isn't about maintaining good appearances, as it seems you implied in your post. It's about having frank discussions with the community in a less formal setting -- a place that happens to have an excellent system of bringing the most popular questions to the top.

So come ask something. And if you don't want to, at least read along and up-vote the questions you'd like to see answered most. That's the important job of the audience.

We'll worry about the part where these four developers want to answer as many questions as possible, in the best and most informative way possible, within a relatively small time frame. It'll be fun. We hope those reading will find it insightful, and we expect to learn a lot from them as well.

To hell with reddit and twitter and facebook!... all the devs should do a strictly Q&A thread here on the wow forums like once a month.
Sometimes different formats work better for different types of content, or avenues for engaging one's audience. Reddit's system for displaying posts based on reader votes makes it ideal for trying to answer the "most important" questions. That is, it's very transparent to you and us what questions most of the readers want to see answered. We tend to get thousands of questions when we hold developer Q&As, so having a system filter those for us by popularity is useful.

We did one of these for Diablo III a couple of months ago and it went quite well. This is our first time hosting a World of Warcraft chat on reddit, so we're very anxious to get it going!

Blue Posts
Originally Posted by Blizzard Entertainment
Beta Class Balance Analysis
Some updates on other recent changes:

Death Knight (Forums / Skills / Talent Calculator)
Blood DK
Blood Boil, at very high AP from Vengeance, was hitting harder than Heart Strike. Blood DK DPS was also on the high side. So, we adjusted Blood Boil damage:
  • Changed the damage of Blood Boil; base damage went up by 388%, AP Coefficient went down by 42.7%.
  • Reduced the damage bonus to Blood Boil from Crimson Scourge from 40% to 10%.

Frost DK
Since buffing Death Strike a few weeks ago, it was actually competitive with Obliterate for DW Frost DKs. Since Death Strike is only intended to be used rotationally for Blood (but should still be useful for the healing, at a DPS loss for Frost / Unholy), we made the following change:
  • Reduced the damage of Death Strike from 280% weapon damage to 200% weapon damage and gave Blood a hidden passive which increases Death Strike damage by 40%. This results in no change for Blood, but a 28.6% nerf for Frost / Unholy.

These changes also have the side effect of making Death Siphon hit harder than Death Strike at 55k AP and Heart Strike at 65k AP with a Tier 14 normal weapon which has an ilvl of 489 (it's the same for heroic weapons as well except the break point goes up but never higher than we will realistically have with Vengeance).
Was this intended?

Yes, we’re fine with Death Siphon being a DPS gain in the situation where you have high vengeance but don’t care as much about your defenses. It should never win on defensive value though.

Also, did you dislike Blood being able to sacrifice survival for more damage by replacing Death Strike with Heart Strike?
Not at all. We intend for Blood DKs to do two Heart Strikes instead of a Death Strike when they don’t care as much about their defenses and would rather do more damage. All tanks can trade defenses for more damage, at a steep cost. DKs’ tradeoff was much MUCH better than the other tanks before, so we reduced it. Two Heart Strikes is still more damage than one Death Strike, just not by as huge a margin as before. It should be similar to the other tanks.

I'm just curious if there's a reason to impliment the buff as a hidden passive. WOuld'nt a passive icon in the spellbook for improved deathstrike help new players understand that a Blood DK's Death strike is not the same as a Unholy or Frost DK's Deathstrike? I'm not sure I see the point in 'hiding' this information from players.
We can add the passive visibly to the spell book or just change the tooltip for Blood.

Druid (Forums / Skills / Talent Calculator)
Feral Druid
Rake was potentially able to beat Shred, with high mastery, so we moved some damage from Rake to their direct attacks:
  • Increased the damage of Shred by 25%.
  • Increased the damage of Ravage by 25%.
  • Increased the damage of Mangle by 25%.
  • Reduced the damage of Rake by 17%.

Hunter (Forums / Skills / Talent Calculator)
Survival Hunter
We wanted to make Explosive Shot more powerful than other shots, such as Arcane. To do so, we shifted some damage from their DoTs:
  • Increased the damage of Explosive Shot by 20%.
  • Reduced the damage of Black Arrow by 25%.
  • Improved Serpent Sting now increases the damage of Serpent Sting by 50%, down from 100%.

Surely this wasn't the sole reason for deciding to nerf Serpent Sting? Personally, I was quite enjoying hunters having something that actually resembled a dot, rather than what serpent sting was and now continues to be: something you only use once per fight (except when target switching). I'm just curious if that's your design intent, and whether having some form of multidotting utility was seen as overpowered.
No, we actually like Survival getting a bit of the multi-dot style. This change shouldn’t invalidate that.

Was it also intended that this change bring down SV's AoE damage? I'm not sure how we were doing at 90 AoEwise, but this definitely has a significant impact.
There was also a recent bugfix which significantly increased Survival’s AoE damage. The instant damage from Improved Serpent Sting would not be dealt if there was already a Serpent Sting on the target that was greater than 15 sec long. This meant that during AoE, when casting Multishot repeatedly, only some of them would trigger the Improved Serpent Sting damage. We fixed that, which also of course increased their AoE damage significantly. The nerf to Improved Serpent Sting and this bugfix offset each other.

Monk (Forums / Skills / Talent Calculator)
Brewmaster Monk
It’s a bug that Keg Smash doesn’t refund energy when it misses. We’ll get that fixed. (Blue Tracker / Official Forums)

Lower-level Class Balance Issues & Solutions
Some things to keep in mind:

  • Since this game was first designed, we've had to deal with a certain degree of non-balance at low levels. This is a result of the fact that every class and spec obtains their abilities one at a time as they level (as opposed to, for instance, getting 8 new abilities at level 20 and then nothing until level 30, when you get another 8 new abilities). This is complicated by the fact that some people will twink and use heirlooms, and some will not.
  • We have to find tweaks that we can make that don't force us to then make wholesale changes at level 90.
  • What we're really focusing on here is abilities that hit too hard or too weak (relative to how they feel at 90.) Again, we hear you loud and clear that overall, melee abilities are running low and healing is running too hot.
  • When the solution is "I need very-high-level ability X at a very low level," we're at an impasse, since we have to hold back some abilities and only make them accessible at a higher level, and we want those abilities to feel well-earned.
(Blue Tracker / Official Forums)

World of Warcraft 2
I really hope they will do it some day, but if they do it, they won't do it sooner than 5 years, at least. The idea is basically the same game, but with way better graphics, new features, new NPCs/Items etc etc. It would be cool, because the skeleton would be the same, but the rest would be new.
But that doesn't sound like something that would require an entirely new game though, but of course that is just my personal opinion. As I see it, these things could just as well be upgrades to the current game through patches and expansions, much like what we have seen already in the game's evolution from its release until today.

I think something more would be required in order to rationalise the end of WoW in favour of WoW II. (Blue Tracker / Official Forums)

Blue Tweets
Don't miss the comment about legendary gems in the Character section!
Originally Posted by Blizzard Entertainment
Do you think that LFR should be a little harder, so players cant see the content without SOME effort? (7 AFK'ed on beta LFR)
Current Dragon Soul LFR isn't a great test. It has been out for months, everyone had run it and most out gear it.

Any chance we see Challenge mode raids? Would throw hardcore raiders a bone while not keeping anyone from seeing content.
Could be fun. We'll see how the dungeons work out.

You basically killed 25 man raiding, I can understand this system has eventually some economical benefits for you.
I don't think we compensate enough for the 25 logistical challenges yet. (I only raid 25s.)

Hey GC, dont want this to sound like a rage, but you guys really did a bad job by giving the same lockout for 10 and 25 raids.
This is an interesting topic that I would love to explore more (prob not here). The ICC model had some definite plusses. At the time, 25s told us they didn't want to split up for 10s and 10s told us they didn't want to pug 25s. Also, twice a week raids can mean twice as fast burnout. I can't imagine DS if I had killed Spine twice as much as I did.
you contradict this with pushing players to do LFR though.....
We don't want to push raiders to LFR. That was a consequence of old loot model plus DW weapons and trinkets. Hopefully fixed.

Don't excuse a bad decision with an example of bad content that lasted to long
It would have been the same in BWD. If you can tolerate farming a boss 12 times, then the raid could last 6 weeks or 12.
You can't deny there's been a pretty large drop in 25's to disperse into 10's.
Yeah I agree and I don't like it. Entropy will cause 25s to break down into 10s without strong counter force.
Is in game rewards for overcoming out of game logistical problems a direction really you want to go?
I don't know. I don't think we can solve the logistical problems. You'd end up with LFR, which isn't the solution to this problem.
25s vs 10s -- incentivize officers, not raiders. Raiders don't care much but officers bear the burden of the extra logistics
There's some truth to that, but the raid is also sitting around waiting for 2 more people to login.
Sure, personal responsibility is high in 10 mans but its offset by logistics of organization and spacial requirements. I still think that you're looking at it fairly biased. Just as many 25 man players look down at 10 mans just the same
10s do have more individual responsibility. 25s have more logistical problems. Overall, I'd say 25s have worked out to be harder. It's subjective for sure. I have seen a lot of 25s scale down to 10 and be able to beat a boss that stumped them.

At least put back in the realm first achievements for 25s to make it challenging and more attractive, I mean whats your loss?
People seem to enjoy it and the rewards aren't that amazing....

Are Challenge Mode dungeons harder than heroics? or are they just the same difficulty with a timer on them?
I'd say a little harder. I expect most players who give it a shot can earn bronze eventually. Beyond that...

Is there a plan to remove the Wrath Mounts for Obsidium Sanc and the like? Rumors are causing alot of strife
We make the drop mounts more rare, but haven't touched achievement mounts since Nax.

I hope there's a fight like faction champs in future mop raids
Very controversial encounter. Players loved or hated it.

Hey Greg, at the Cataclysm launch in London. You mentioned to me there was a Silithus update on the cards. Still happening?
Sadly, not in the immediate future. You can probably tell we started on it.

If we haven't discovered Pandaria yet then why are there Pandaren in org?
Why is the LK dead from 1-60 then alive 70-80 then dead again 80-90?
Trick question, LK isn't dead at all! Just trapped under ice in Icecrown. Arthas is dead.
No, the lich king is dead and Bolvar Fordragon died with him. Duh. My LK comment was kinda serious. WoW is always in a time paradox. Even when you discover Pandaria, new level 85s won't have. Seeing the Pandaren in SW/Org also helps to build up excitement. It's coming soon!

I know you don't want to talk crz, but at least give a hint about pve people ending up flagged on pvp crz's? Intended or not?
PvP and PvE zones aren't supposed to be merged together. We'll try and clear everything up.

Do you guys use 3rd party programs to help evaluate class balance (ie SimC, Rawr, Femaledwarf)?
We have our own tools. Looking at 3rd party ones can help us understand player concerns, but take a ton of effort to debug.

What are the reasons for mogging-restrictions for weapons and do we have any chance of seeing them removed/eased?
We just wanted to start out conservative, since it's much easier to be more lenient over time than the reverse.

So you removed head enchants from the game, but left head items that were previously enchanted untouched? Is this intended?
Yeah. You will replace them in just a couple of weeks.

Death Knight (Forums / Skills / Talent Calculator)
So Killing Machine can generally be ignored without altering number KM OB/FS in Practice and Sims any thoughts on the subject?
I've read that. Not sure I buy it yet. Need to try it out some.

Hunter (Forums / Skills / Talent Calculator)
Is the behavior on madness/ultraxion of kill command intended? if it comes up in mop will it be adjusted?
Not intended. KC works well on all the MoP bosses.

Paladin (Forums / Skills / Talent Calculator)
I think pallys are in a good spot, but was there a thought process behind giving us a 3sec SotR when the other AMs are 6sec?
Holy Power comes in really fast for Prot because of J / CS changes. We didn't want 100% SotR uptime.

Priest (Forums / Skills / Talent Calculator)
Priests Atonement is being learned at 40 instead of the tooltips lv.60.
We lowered Atonement since Archangel was lower level. Tooltips might need time to catch up.

What're your thoughts on Chakra as a niche limitation in a paradigm that doesn't do niches anymore?
I've struggled with this answer a lot, because Chakra works for me as a design in the way old Tree Form did not.

Rogue (Forums / Skills / Talent Calculator)
Is it intended that Burst of Speed unstealths you when the timer runs out (while stealthed)?
BoS should unstealth you. If you have Subterfuge, it could be happening on a delay.

Warlock (Forums / Skills / Talent Calculator)
Warlock pets seem to be very week as far as durability goes. Any looking into that?
We buffed armor recently for all pets. I believe Wild Imps in particular are missing AoE avoidance (which we can fix).

Warrior (Forums / Skills / Talent Calculator)
Are you happy with doubletime? It's only a double charge at the start of the fight, then you have to wait 20secs between each.
Yes. You don't win PvP by Charging on cooldown. Being able to Charge to a mage who Blinks and Charge again is huge.

Can warriors please have rend back? Not sure why we kept deadly calm, but lost rend. Was good vs stealthers, i loved it.
A lot of warriors hated it. Mixed feedback like this is some of the hardest for us to address. You do have Deep Wounds.
Deep wounds doesn't really help when they dodge mortal strike, and rend ppl hated because of LTTS.. also the new TFB is bad
Disagree that it was all LTTS. Some just hated having to open with a low-damage "maintenance" ability. I get that some liked it.
Who hated Rend, and where was the "strong argument" for it's removal? Colossus Smash is BY FAR more widely hated.
I bet removing CS would be hugely controversial, more so than Rend.

I fear 5 stacks of tfb becoming a problem in pvp even under extremely rare circumstances. tfb benefiting heroic strike paired with the hindering strikes gylph feels very strange. perhaps it would be better to benefit slam instead? Also, Thunderclap rage cost feels too high in arms pvp.
Perhaps, but in general it's hard for extremely rare circumstances to be a big problem. Overall, we didn't add much CC per character. We added options to have say a stun instead of a root (but not both).

Will there be a way to move legendary gem from say raid finder weapon to normal to heroic version as we get them?
No, but you can get more. Needed a solution for that, DW, dual spec etc.
You can get more gems by getting it from the npc or by doing the whole questline (collecting etc) again?
Not the whole quest line. Consider the quest as unlocking the ability, almost like a rep reward.

Did you ever thought about making Justice / Honor points account wide but restricting the number of amount spent per week?
Considered it. At some point though you are spending all your time on your main just to power up your alts.
I don't think that's true. A lot of the currency is wasted on mains once they hit a certain level of progression.
Sure, but if you could just siphon it to your alts, doesn't that mean you just cap out all your characters faster?

Is there any reason behind Strength based fist weapons being non existant? They were always my favorite weaps as a warrior
Usually just loot table space. Same with caster fists and axes.

I haven't gotten my Glory of the Cata Hero yet because you guys put an MoP Achieve in the list.
That's just a bug. If you have all the achievements but the MoP one, you will get credit next time we patch. Apologies.

The Future
Do you think there's a problem with player expectation inflation? At some point you guys simply can't make us happy?
I think that point was 4 expansions ago!

Is it true that there is only gonna be one more expansion for WoW after MoP?
Extremely unlikely. Keep playing and we'll keep expansioning.

What happened to the Proving Grounds? Gone the Path of the Titans? What was your intent for it? Keep up the good work!
We still like Proving Grounds. Hopefully in 5.X. We still like Paths too, but it's a much bigger project.

Just tested the ingame voice com - not very good. Planning on improving?
Wait, we have ingame voice? (JK)

So when do you have time for all these tweets?
My day is a lot of meetings. When one ends early etc., then I have a lot of downtime and not enough time to start something new.

Tell me that MoP release wont be like D3... I mean a full week of login errors and eternal queues
Well, Pandaria is already there - you just can't visit it. If servers are stable now, they should stay stable. /Crosses fingers.

Pan-dare-ee-yuh or Pan-dahr-ee-yuh? Similar on race pronunciation for our epicurean friends, if you please.
Like bacteria.

After so long, do you find it hard to come up with new ideas to keep the game interesting?
No, the challenge actually is new ideas that don't bloat the game or change it into something that isn't WoW.

Why hasn't wow ever made it to japan? lack of interest?
Without stereotyping, I'll just say that Japanese players have different tastes that are tricky for western developers to grok.

Fel orc broken hats is a known bug. Shows how the most random stuff can break.

Any change to maybe get levels a tad easier in guilds with low pops? Starting a new guild is hard, people want perks.
Tried them lately? They are super fast in 5.0.

What's an Inferno Strike team and what do they do!
Blizzard uses strike teams to give focused feedback from other teams. The one I mentioned was for D3's hardest difficulty.

Hey did you ever play Star Wars Galaxies ? If so, Did you find gameplay more compelling during Pre-CU, CU or NGE ?
Would you believe WoW was my first MMO? In before "That explains everything."
IMO that's a good thing. The MMO industry (incl WoW) was really stagnant around the time you came on, fresh ideas = good
Now, I've played a lot since then. First time I played Warcraft 1, I didn't get it. Then designed RTS for 10 years.

Curse Weekly Roundup
Pico updates us on Minecraft, Heart of the Swarm, City of Heroes, Fallout, Angry Birds, Sifl and Olly and more.

by Published on 2012-09-09 07:19 PM

Interview with Alkaizer

Mists of Pandaria TV Spots
The TV commercials that will air during the Packers-49ers NFL match-up at 4:25 p.m.EDT / 1:25 p.m. PDT are now live!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Get ready for a bold new age of exploration and adventure. Crafted from Mists of Pandaria’s opening cinematic, new TV spots for the expansion are invading the airwaves everywhere… so keep an eye out for Chen Stormstout amidst episodes of your favorite shows. Pandaria opens September 25— pre-order now at

RaidComp Update
RaidComp has finally been updated for Mists of Pandaria! Be sure to leave any bug reports or things we missed in the comments.

Season 12 Sets Recap: Part 1
Now that the Season 12 sets are nearly complete we can take a look at the Warrior and Mage sets that we haven't done a video of before. You can find some of the other classes on the Season 12 Armor Sets page with updated screenshots as well. The remaining classes will be in the next news!

Blue Tweets
Originally Posted by Blizzard Entertainment
My whole guild is curious, why get rid of Mass Summon? It was 1 of the 2 most useful Guild perks to raid teams.
Hard to discuss HGWT here. High level: We added so much player convenience in Cat that ironically we made it easy not to play. Keep in mind that Pandaria is fairly compact. You won't be flying to Caverns of Time for a raid as is the case for DS.

Why was Karazhan Chess made practically unsoloable in 5.0.4?

GC please bring attunements back, BC days were so good...
I think there can be a happy medium. Attunements can be cool accomplishments without sucking (esp. for alts).

Any plans to go back to the trophy of the crusade style of tier tokens? Current system can be really unforgiving.
I didn't like ToC tokens. Took away too much RNG. Loot became a "my turn is next week" instead of excitement when a boss died.

5% buff spell haste seems limited. 3 specs vs others @ 6+ (2 classes all specs) thoughts on widening coverage. 10 mans need it
If your 10 has no hybrid casters, then there probably aren't many casters benefitting from the buff anyway. Also: Sporebats.

Will challenge modes get nerfed someday because of many players who want the mount and transmog wont be able to do it?
We are going to fight that as hard as we can. I love challenge modes. Here are some quotes (as far as I remember) from our internal testers.

  • "Challenge modes are the most stressful thing I have ever done in Wow. And I love it!"
  • "Challenge modes make me use every one of my class abilities. No other part of the game does that."
  • "Challenge modes are like phase 4 Ragnaros... that lasts for 20 to 30 minutes."
  • "There's that moment after you beat Ook-Ook where your chest tightens a minute because you know what's coming next. That damn rabbit."
  • "Challenge modes make me wish I could cast spells while casting other spells. Even off the GCD doesn't come soon enough."

Now, those are skilled players going for gold. You can wipe a bit and still get bronze. You can stop and strategize and still get silver.

Hey GC, I just wanted to apologize for someone harassing you with a link to my forum post. It was not my intent (the crz guy)
No worries. We understand CRZ concerns, but some of them are misconceptions or bugs. Twitter bad for addressing them. We will. Many questions on CRZ. I don't have the bandwidth here to explore that topic, but we'll work on a forum post. Some misinformation and bugs.

Why still no crossrealm arena teams? I want to do arena with my RBG team mates!
It's something I'd personally like to see.

I think CRZ is seriously messing with wintergrasp. Controlling faction flipflops several times a battle
I've seen reports of issues with WG/TB and have passed them on. I'll see if QA has more info next week.

We see a lot of "everyone's glyphs are more fun than mine." Would love feed from folks who like theirs, so we can better get the issue.

I bet you a dollar in the next expansion you change talent system again and say FINALLY we got it right yet again.
I think it's extremely unlikely we will change talents soon. We will polish the system of course.

re-phraseed question - What is your plan for Dual wield DK tanking? Do you like it being sub par threat wise?
We consider Blood to be a 2H spec. If you can make something else work, cool, as long as it doesn't totally eclipse 2H.

Can you please tell us why hunters can't tame hydras? Goats and porcupines seem silly in comparison. Just sayin.
Mostly it's because we hate the model. If we update it, then taming would be on the table. Standard no promises.

With Explosive Trap glyph might we see Black Arrow removed from the trap cooldown?
You mean only with the glyph? That might be tricky....

Can Destro locks have their fire animation back with 1 ember?
But you always have 1 ember....

Why has water breathing been removed? Warlocks still have a similar spell. Will we get it back in a near future?
We made drowning take so long that the spells had no real benefit.

In sims for beta hunter dps is very low compared to rest. How are internal sim numbers compared to rest? high/middle/low ?
How close are the 4.3 sims to "reality"?

We hunters want to collect and keep more friends. Why wont you allow us to keep more pets in stables?
More stable slots would be fine to a point. Don't want hunters feeling like they should tame evey pet they see. Taming should be a decision. There are plenty of "collect all" achievements. Hunters aren't crazy cat hoarding ladies.
Why not a happy balance of just as many slots as rares?
Potentially, but we just added a lot of rares.

Shamans feel very gutted to me by removal of traditional totems- numbers ok, but just feels like a lot of junky CDs now.
Junky CDs > junky buffs?

Are you guys looking into the odd Healing Stream Totem behaviour I posted in the Balance Analysis thread?

Seems like there has been to many Elemental Shaman nerfs damage is SSSOOO LOW compared to what it was fix this please
What was your damage before? What is it now?
I could burst to 220k now it's maybe 130k.. Long boss fights was 60k now it's 40k to 45k low compared other classes.
That's lower than I'd expect, but I'm not at the office now so I can't double check.

Any chance of making selfless healer/eternal flame more interesting for prot pallies? Without nerfing SS, of course
SH maybe. EF is hard because hots by their nature work well when ticking on multiple targets at once. Maybe via Bastion...

Hello Ghostcrawler why the paladin class judgment does not power sacred specialization holy? sorry for my english, I'm french
We didn't want Holy to have to use Judgment on cooldown.

Was there any stealth nerf for divine purpose for holy paladin? proc is low lately and no chain proc.seems fine as prot
Nope, not that I see.

Why was the decision made to remove Palatanks 'Righteous Defence'? Pretty much the only change I dislike / don't understand.
With so much threat we didn't think tanks also needed AE taunts. We want tasks to have to do something.

Any plans on balancing lower level healing? I've so far crit for over 50k multiple times on my 70 Priest's Greater Heal.
Yes. There is a thread on US beta forums to point out low level balance problems.

Dunno if you're the best person to ask, but why not make reputation achievements account-wide? I see the reasoning for actual reputations, but it's one of those limiting character-swap achievements for me. Making interchangeable reps such as Warsong offensive/valiance hold only count once would be a good compromise, but atm it's annoying having 38 & 8
Why not make loot account wide? Or leveling? At some point you're not actually playing the new character.

Will Violet Proto Drake be fixed to re-reward Master Riding? I got it right before account-wide and feel like I wasted a year
We didn't want all your alts to have 310% forever. That was too much of a perk for the drake. Account wide achievements are so you don't feel like you have to do them on every alt.

Any thoughts of making gold account wide like D3? Could be a nice quality of life change for many reasons.
As I said, I think having to mail your own dudes is dumb. Seeing the mail icon should be exciting not a chore.

Hey GC quick one regarding heirlooms and new pandaren chars. Do we have to wait until we choose a side before we can send them
Yes, but I think you can survive 10-15 levels without them.

You didnt like the idea of grinding a rep for the helm enchants, but yet in MOP you make us grind for valor items? Difference?
There are alternatives to valor items.

Tweet Missing: Regarding achievement points being account wide.
It is account wide. If you have point differences, try logging in each character to force an update.

Dear WoW forums (and not just ours), adding a million bullets doesn't make your argument stronger. Quality > quantity. I love bullets. But there are many posts with dozens of them, under the belief that more bullets are harder to ignore.

Hi GC, what's the thing you're most excited about for us to see in mists of pandaria?
Most excited? Probably challenge modes. Biggest game changer is scenarios I expect.

Will you continue posting of forums/twitter after MoP is released?
Twitter - sure, if it doesn't all blow up. Forums - unlikely. I don't have the bandwidth to provide posters what they expect.

Was there a specific reason to not raising the level cap & new perks for guilds in MoP?
Avoiding expectation of new perks every expansion. Didn't want to design perks to fill a quota if they weren't cool.

Did your background in Maine biology play a role in mob creation or location? Specifically in aquatic environments?
Level designers and artists deserve all the credit for that. I may have suggested the pogonophorans.

You were a marine scientist? Can you tell me anything about the field, specifically how to get into it from an entry level?
Marine science? Go to grad school or get a job as a lab or field tech. Gaming? Try QA or CS, make a game (such as iOS), or a great fan site, or a great level or mod. Harder = be a great player.

Just out of curiosity, no evil plans: If you would design the mechanics for a new MMORPG, would you still include auto-hit?
You mean no melee autoattack or make everything a skill shot more like an FPS?

Why some changes made on beta are already on live, but some changes aren't? (like havoc with 25sec cd)
We can't generally hotfix cooldowns.

Please remove 'fish oil'. Thank you.
But how will you get your omega 3s?

Why is everyone saying that MoP is casual-oriented?
Because pandaren don't drip blood? Challenge modes are extremely hardcore. Hoptallus may be harder than any raid boss ever.

Would you please tell us if the restrictions to Iranian players will continue or not?
It's not up to me or Blizzard from what I understand. If it was up to me, everyone could play.

Not sure if anyone has asked this yet... How have the first few days on twitter been for you? It's like a devs Q&A up in here!
I dig it. On forums, players can write huge posts then get mad when you don't address every bullet. I like the brevity here.

Well, i am super excited to have you here. you're doing good work, Greg, don't let the haters get you down!
They don't. You can't survive this gig if you have thin skin.

Do you have anything to do with Diablo 3?
I'm not on the D3 dev team. I lead an Inferno strike team. All the designers bounce ideas off each other. We're a family.

You work on weekends? Crazy man!
This isn't the kind of job you go home from

Your changes are not all fun and you have lost one more long time player. If its not broke don't fix it dude. Oops too late
But what about all the players who says something is broken? They just wrong? I get where you're coming from.

Surely you're a gamer beyond WoW (been playing since '05 myself!). Are you pumped for Assassin's Creed 3 or WHAT!?
Love Assassin's Creed. Also remember I was the guy who brought wigs and tomahawks to Age of Empires.

@CM_Zarhym What's your favorite aspect (That we're allowed to know about right now!) of Mists of Pandaria?
Probably Scenarios, the improved structure for faction dailies, and LFR of course. Keep this casual busy!

Deleted Tweet
I haven't raided / PvPd with a mage in a long time. We aren't stupid enough to design the game around our own characters.

GW2 Competitive Build Overview: Support Elementalist
ArenaJunkies has a nice overview of a elementalist build by Team Legacy NA member "Mianhe".

If you want more frequent updates, check out GW2Guru or find some other players to play with in our Guild Wars 2 forum. If you are looking for maps or anything else that can be found in a database, check out GW2DB!

Trading Card Game Art Update
The Trading Card Game art gallery has been updated to feature ten new pieces.

by Published on 2012-09-08 08:25 AM

Guide to Effective Paragon Leveling (Alkaizer Method), Blizzard Says There Is Still Room For Improvement, Scheduled Maintenance , Blue Posts

Ghostcrawler Joins Twitter
Ghostcrawler has decided that 140 characters is sometimes enough and joined Twitter! The questions he answered today are below.
Originally Posted by Blizzard Entertainment
I know you must be tired of stupid questions, but is there a reason the Argent Charger is not account wide (I have 3 paladins)
Other paladins should be able to use it. Sounds like a bug.

Currently Wands as mainhand weapons are nonfunctional; they autocast "Shoot" which delays regular casts. Bug or intended?
Intended. We don't want wands to be a DPS increase or casters would never use staves, daggers, mage blades.

By the way, what's the purpose of the 200 fragment cap for archy? Does it prevent bugs/exploits in some way? Often inconvenient
We didn't want players immediately solving future artifacts with an endless fragment pool.

Doing achievements, getting frustrated by "you have entered too many instances recently"... is that limit still necessary?
The limit is necessary, but it's probably too strict if you're bumping into it in normal gameplay. It's to discourage sploits.

I prefer time delays used for gating instead of attunement quests.
The ICC delays felt artificial though. Would like for them to make more sense. ICC also had to do with Dec launch (in west).

What's your view on what looks like yet another tier of presumably 2 months of HC progress for the top guilds?
Remember, hardcore guilds measure in terms of attempts not weeks. 500+ attempts is a lot of WoW.

I'm curious as to why we didn't get a "Cataclysm Halion encounter" so to speak to fill the time before Theramore's launch.
Halion was a cool fight, but it was just one fight and it's hard for a raid that small to really be engaging. We need final tiers with long legs (but don't need to last as long as 4.3 has lasted).

Will the raid bosses coming after MoP launch be split in to smaller raids or would you like to go back to the single big raid?
Ideally it will vary. Ulduar felt like one big complex, but still had different "wings." I really like larger tiers (10ish). We're going to try as hard as we can.

Will we ever see more Hard modes like Ulduar. This flipping the switch just is not very involved
Check out Terrace raid in MoP.

Some older bosses have immunities that hinder certain classes, like Void reaver and poisons. what's your stance on this?
I can't imagine the older bosses give you much trouble.

Many have wondered why raid size dropped from 40 to 25 rather than to 20? Guild BC transition would have been lot less painful
I joined for Sunwell. In retrospect, 20 or 15 might have meant we could have had one raid size. Changing raid size now would be very painful for every raiding guild. Asking every raid group in the world to grow or shrink? I think that would not be popular.

Whose idea was the Darkmoon Rabbit encounter? Cuz that person needs a raise.
I don't want to call him out without his permission, but he's an awesome designer. Hopefully he sees this.

Thought Resistance was removed, still seeing & getting partial and full resists. Is it here to stay?
Res is gone as a stat on gear and buff. It still exists behind the scenes. Where are you seeing partials?

So why remove the shaman totems? were they gonna be too OP if left to how they were with this new patch?
Shaman kept telling us they wanted totems to be fun not just the same buffs others had in a more cumbersome package. Fun now maybe.

Was the decision for the two roll system based around the fact that warriors and paladins can hit 102.4? Was the dmg taken that much less then Death Knight and Bear tanks?
Less about balance among tank classes and more about keeping mastery as an interesting stat for war / pal.

Are we going to see a lot of phasing in Mists? Not that I hate it, but it caused issues with helping guildies with quests.
As Kosak says, it's the most powerful tool in the quest arsenal. Use phasing when we need a big impact, but not too often.

Hey Greg, nice to see you around here. Will there be a city on Pandaria like Dalaran and Shattrath?
There are "shrines" in the Vale of Eternal Blossoms. They are like small cities but faction specific.

Do best friendships count towards The Beloved? And if not is Nat Pagle a reputation, or a friendship?
Didn't intend for friendships to count as reps, but they do. If we fix in the future, we'll just lower the count down again. Nat is a friend, not a rep. Same with Half Hill etc.

Any plans to eventually unattach Golden Lotus rep from Shado-Pan and August Celestials? 5.1? Because I'm not going to lie, the current setup for dailies is terrible and smacks of "desperate for longer subs from players".
We can't make content faster than players can consume it. Repeatable content is the best solution we've come up with. Nobody says I want to do Westfall before Elwynn. Think of Shado-Pan after Lotus as the same thing, but at max level.

What's the story behind not having any str polearms (or staves) as a warrior i hate being limited to AXE/SWORD/MACE.
The answer is a little lame, but the animations for polearms don't work well with Titan's Grip. We want to fix.

No mage teleports/portals to Pandaria? Oversight or by design? If the latter, why?
Pretty sure there are.

Any chance to see BM hunter as melee, MM as today, surv as tank in future?
If we ever did melee or tank hunter, I'd want them as new specs. Hate to change what current X is. Blood DK transition painful.

The Paladin change to active mitigation--functional and fine, but what was the motivation?
Tanks starting to realize that attacking wasn't relevant. They could stand there, hold threat, and just pop cooldowns. Linking attacks to survival made them suddenly relevant to tanks. Active mitigation.

If I may ask, why the removal of Heroic Fury? It was one of the reasons I went with fury the first time.
We tried to make spec about rotations and talents about utility. Didn't want Arms or Fury to feel mandatory because of CC etc.

Can we have totem bar back? I understand taking away dropping the 4 totems at once, but I miss having them on their own bar...
You can recreate it by dragging the individual totem flyouts down. You may not want to drop some of those at the same time though.

BM Hunter is viable in PvP but MM and SV are terrible? Plan to make them on-par with BM? It's mainly due to utility BM has etc
Utility beyond just lots of damage cooldowns?

Has the WoW team ever considered introducing leather items specifically designed for bears and brewmasters for MoP?
We talked about tank leather for MoP. We also talked about no tanking gear. Too much gear competition can also be sad though.

Will we see more veng improvements? taunting is still bad. I could NOT taunt off a tank that had 100k+ ATP last night at all.
Taunt sets your threat equal. After that, the first tank might have to do something to help out. Did you tank Reaver or Vael?

Wouldn't it have been a valid option to just add a cast time to holy shock with the glyph active instead of such a huge nerf?
Denounce is the cast time nuke. We like HS as a shock. The nerf just makes it fair at low level. It hits hard at 85 / 90.

When do we get the option to hide weapon enchants?
We're talking about maybe hiding enchants. Too many weapons spray their own particles now. To clarify, we talked about hiding enchants as a player option

How about Tabards? Can we get these converted to work like titles too? So we can reduce inventory clutter?
Need to solve tabards with "on use" abilities, like teleports. Then it's easy.

As I miss getting achieves on new toons and it would help to show what a player is capable of..on THAT toon and not another..
If it is not a meta-achievement, most achievements can still be earned on another character. You get the "toast" just no points. If it's a meta, then it has to be acct level. Else, it's weird to see all the sub-achievements (from other chars) but no meta.

You're adding account-wide pets, mounts achievs. Any chance for account-wide heirlooms?
My dream = heirlooms work like titles. It's dumb to have to mail your own characters. Getting mail should be fun. No ETA.

I feel like I shouldn't do this but I'm going to anyway. Am I bad? Does PvP healing stat work in the world?
PvP Power works in world, just not in instances.

Does that mean that the healing aspect of PVP Power will now work in world PVP? Or do you mean just the damage?
PvP Power healing works outside as well.

Does it work in instances? Because I don't want to have to stack PvP Power on my PvE healers' gear.
PvP Power does not work in instances. The PvP gear is decent (but not as good as PvE) and may be fine for entry content.

Is Tigole still alive? Don't think I've heard from him in literally years.
Had lunch with him this week. He is very busy. Just you wait.

Did you enjoy Cataclysm? I thought the zone separation made it feel too disconnected, rather than having a new continent.
I enjoyed Cataclysm, but agree about the zone separation. There is a reason Pandaria is a continent.

Maybe I go a bit too far, but... Is this the last expansion?
Not as long as you guys keep playing it and having fun.

Do you read the general discussion forums?
I do regularly yes, and when I don't rest assured that someone does.

Any chance you'll remove the annoying requirement that you have to be in a raid group to enter a raid?
Yes (meaning there's a chance).

How does one go from a Marine Scientist to working at Blizz? That seems like an odd jump.
Short story: being on the ocean as a grad student more fun than being at a PC as a professor.

Vampyroteuthis infernalis or giant isopod?
I was always a crustacean guy. Both are cool though.

Any particular hopes/goals for Twitter communication? Different from forums? An additional avenue, different focus, just fun?
I want to focus here on work so I can use FB more personally. Good for the little ?s and feedback that gets swallowed by forums.

Just know that for every one person out there that hates the direction of the game, thousands of others love and appreciate it.
If they can articulate what about the direction they don't like we can try to address it. But it can't be: make it just for me.

So I must ask.. do you ever feel like smashing your PC when you read posters who think you solely are responsible for the game?
I don't mind getting blamed for things. I mind when the 100s of people who work on this game are forgotten. I am but a cog.

So when mists arrives what will you be doing release night? Assuming you get to go out and enjoy it.
Signing boxes / shaking hands with players in Paris. I had to give up the midnight login experience when I got this gig.

I just want to say, thank you for not folding to the people who demand that they know more than you when it comes to the game.
No doubt they do know more about some aspects of the game. It's a big game. That doesn't mean they should design it though.

18 days till Mists of Pandaria is live! Can’t wait for you guys to play it. Nothing like sharing 2 years of your life’s work with the world.
It has to be hard knowing what’s coming & not being able to say anything until a year later when it’s announced. When you say 2 years, is that total or is there more time planning on top of that?
We start thinking about it before that time frame for sure but most of the work happens in that 2 years on average.

Here I was thinking they had you locked up at the offices, forcing you to slave away on the forums.
Haven't had enough time to read the forums much this week. But my colleagues have & we have good things in store for next week!

Can you clarify the MoP start time? There is a discrepancy on management to as to it being EST or PST...
We're prepping that info for everyone. Stay tuned.

Patch 5.0.4: Free Seven Days of Game Time
If you have been looking for a way to try out Patch 5.0.4 and get ready for Mists of Pandaria, now is your chance! People with inactive accounts are getting an email notifying them of a free week of game time if the offer is claimed before September 19th. Be sure to log in to directly to avoid clicking any scam email links.

If you don't have an email in the EU, give this link a try.

In Game Cinematic: The Swarm Begins
This cinematic explains where that big hole in the wall between Valley of the Four Winds and Dread Wastes came from.

First Mists of Pandaria TV Spot Airs This Sunday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Sunday, the first of a series of new TV spots crafted from Mist of Pandaria’s epic opening cinematic will air during the Packers-49ers NFL match-up on FOX (kickoff scheduled for 4:25 p.m.EDT / 1:25 p.m. PDT). Get your DVR ready and join us on Sunday for some football… and Warcraft.

Pandaria opens September 25 — pre-order now at, and prepare to get back in the fight.

Blue Posts
Originally Posted by Blizzard Entertainment
Fishing Without a Pole
With these hippogryph talons, I shall strike out at thee, fish! I am also amused with imagining a druid in bear form fishing for salmon with their bare (get it?) claws.

The humble Fishing Pole aside, you still get a bonus to fishing by equipping the other fishing poles. (Blue Tracker / Official Forums)

Cross Realm Zone Feedback
I know there have been a large number of discussions regarding cross-realm zones, especially given that this is a brand new feature in World of Warcraft as of patch 5.0.4.

Your feedback is being compiled and reported back to the developers. We’re actively monitoring both positive and critical topics expressing issues or concerns players are having with cross-realm zones. We plan to clarify much of the causes for confusion in the near future. Until then, I just want to thank you for taking the time to compile and categorize the common reports for this. (Blue Tracker / Official Forums)

Cross Realm Zones Realm List
The Cross-Realm Zones have been enabled for a limited number of realms, and more realms will be enabled as we near the release of Mists of Pandaria.

This feature should have a noticeable impact on the world around you when you level a new character up in Mists of Pandaria.

Do you know which realms?
At this moment in time, I'm afraid I will not be able to provide you with a list of realms where this feature is enabled currently.

It is a feature that is being rolled out on more realms, so if I were able to give you a list now, it would most likely not be long before it becomes an inaccurate list anyway. (Blue Tracker / Official Forums)

Lower-level Class Balance Issues & Solutions
Since patch 5.0.4 was released, our Class Design Team has been working around the clock to tweak and improve all eleven classes’ damage, healing, and survivability in both PvE and PvP. As those developers look on here (and possibly reply), we thought this might be a good place to talk about balance issues specifically for characters at level 84 and below.

  • In-game today, at lower character levels, what class/spec/playstyle do you feel most needs attention?
  • Which talent/spell/action do you feel is currently overpowered or underpowered?

We will be participating in this thread as much as possible, and any off-topic discussion will be strictly moderated.

Thank you for your feedback and enthusiasm!

The water and food for lower levels should be modified to compensate for changed mana and health pools since cata. This is something that really has been asked around a lot and still something to be looked at.
We did buff these values when we made the mana change, but it’s possible they yet require another look. We're considering making adjustments to them after all of the mana and health numbers have settled.

I would say the most common issue in this thread so far has been some variation of this:

I don't particularly mind the damage done by healers right now in PvP, with Holy Shock, Denounce or Penance. What I DO mind is the fact that they can spam these spells endlessly while mixing in Flash of Lights and bubbles and CC and NEVER go OOM. I've been doing some BGs with a couple different classes from 10-54...and I can't say that I've ever seen a player (including Mages, Locks, Shammies, and even Rets and SPriests that spam heals) drop below 50% mana. If even that low.

I'm not a huge PvPer, so take it with a grain of salt. But I think mana regen rates really need to be looked at.

We’re working on identifying some tweaks we can make that will address this without throwing everything else off-kilter. Stay tuned.

Pvp power needs to be introduced to lower level gear. Atleast earlier season pvp sets.
We’re looking into doing this. It’s a pretty big task that doesn’t have a very high bang-for-buck value, because it’s about putting small numbers on gear that very few players use, and anywhere you add power, you have a lot to consider and balance around it. And it risks exacerbating the healing problems mentioned above.

But it’s on our radar.

All this talk about every other class/spec except Warriors. Fury is THE most underpowered spec at the moment. It's damage is so low we're not even able to have achieve 400-rough number-NON crits. It's that ridiculous. There needs to be some focus on this.
In just the first few pages of this thread, Fury has been mentioned many times.

We need to figure out if the problem is strike damage itself, or missing crucial abilities like Bloodsurge or Battle Shout, but we’ve heard you loud and clear. We're looking to give Fury some love. (Blue Tracker / Official Forums)

Raid Testing Schedule - September 6
So, Heroic Ta'yak testing is cursed - it is canceled again due to the forthcoming beta push. We will reschedule. (Blue Tracker / Official Forums)

FEEDBACK: Terrace of Endless Spring (LFR)
The Looking For Raid mode for the Terrace of Endless Spring raid zone will be opening shortly, and should remain open until at least the end of the weekend, but likely longer.

Please use this thread to post any feedback regarding your experiences with the LFR version of Terrace of Endless Spring. (Blue Tracker / Official Forums)

Beta Class Balance Analysis
Also, Vanish no longer(apparently) has it's +1000 Stealth level anymore. It used to have an Effect # that said something exactly like #2 for Stealth but, 1000. Since that's kind of unrelated, any reason for that if it was intentional?
Vanish still adds +1000. It's just in another spell now triggered by Vanish, which might be harder to data-mine.

I don't know off the top of my head why base rogue stealth was changed from 40 to 35, but the same is true of Feral druids and non-Ferals have lower stealth. I *think* this is all working as intended, but will investigate more.

Druid (Forums / Skills / Talent Calculator)
At both level 85 and level 90, in high-mastery conditions, Rake will outscale Shred for DPE and become the primary filler move for CPs. Shred is still weaved in to extend rip duration and letting tf/proc buffed Rakes roll, but overall the rotations is largely simplified by just spamming rake.
Yeah, this seems like a valid concern (i.e. the numbers make sense). We'll investigate and try to shift damage around to discourage it.

Is there any info on Feline Swiftness and Cat Form? Currently, Ferals have no use for Feline Swiftness because it is not stacking with Cat Form at all (except in Org, for some strange reason). Is this a bug?
We made a change to prevent Dash and Cat Form from stacking (Dash now increases you TO 70% not BY 70%), which inadvertently also made Cat Form stop stacking with Feline Swiftness. To be clear, Feline Swiftness should stack with Cat Form. We will fix.

Priest (Forums / Skills / Talent Calculator)
Can the dot ticks from the spriest mastery in turn have their own mastery procs?

Paladin (Forums / Skills / Talent Calculator)
This one change though makes it feel wrong, and deprives us of one of the SS ticks. in order to not have to reapply it and miss that initial tick again i feel as if though the way to play is to overwrite this and keep it up, constantly hitting this button. Which i believe is the opposite of your intent. I still want the absorb effect but this change just makes it feel bad =/
Hmm. It looks like our fix to move the tick to the end did not work so you just lost it. That wasn't the intent. Fixing soon (tm). (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator)
Holy Shock Hotfix
In a recent hotfix to the game, we reduced the base damage and increased the spellpower coefficient of Holy Shock.

We were seeing extremely high base damage at low levels, and made the change in such a way that it only has a moderate impact on characters at or near level 85.

By far, most of our effort is currently on level-90 balance, because that’s what’s important to most players. However, it’s not the only thing that’s important. We’re seeing some Mists of Pandaria changes causing a few balance problems at lower levels, especially in PvP. We’re working on fixing all such imbalances, and this is just the first of many changes. If you’re interested in discussing similar issues, I’ve just started a new thread about it them our class balance forum.

  • At level 10, Holy Shock damage has been reduced by 85%.
  • At level 85, with LFR gear, Holy Shock damage has been reduced by 39%.
  • At level 90, with normal raid gear, Holy Shock damage will be approximately equal.

The healing component of Holy Shock is unchanged. (Blue Tracker / Official Forums)

SWTOR Fan Favorite Reward is The Party Jawa
Roughly a month ago BioWare announced that SWTOR would be going free to play starting sometime in November and allowed fans to vote on a reward for paying subscribers. The Party Jawa beat The Rancor Holoreplica and Carbonite Hibernation Capsule by a significant margin!

Originally Posted by SWTOR
BioWare and LucasArts are excited to announce that “The Party Jawa” has won our Fan Favorite voting contest. Over the past month, our Facebook Fans have had the opportunity to choose a favorite item to receive as a reward when Star Wars™: The Old Republic™ launches its new Free-to-Play option this Fall. Although it was hard to pick a favorite, The Party Jawa won by an overwhelming majority! The Party Jawa celebrates a player’s status as a veteran of the galaxy with a unique and fun animation. The Party Jawa will be rewarded to current or previous subscribers as of August 1 and who are active subscribers when the Free-to-Play option launches.

Check out and for newly updated information concerning the Free-to-Play option.

Blizzard Games News
Pico is back from PAX with a heads up on the Diablo 3 Starter Edition, Mists of Pandaria's upcoming events, and new info on Heart of The Swarm.

by Published on 2012-09-06 05:39 PM

Mists of Pandaria Beta - Build 16048
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back!

Spell Changes
Originally Posted by MMO-Champion
  • Terky is now a Battle Pet.

Death Knight (Forums)
  • Death Strike now does 280% weapon damage, up from 230%. Damage increased by 43%.

  • Heart Strike now does 115% weapon damage, down from 170%. Damage reduced by 54%.

Hunter (Forums)

  • Burrow Attack no longer costs 50 focus, instead costs 10 Focus, plus 5 per sec.
  • Fire Breath now increases magic damage taken by 5% for 45 sec, down from 8%.
  • Froststorm Breath no longer costs 50 focus, instead costs 10 Focus, plus 5 per sec.

Monk (Forums)

Shaman (Forums)

Warlock (Forums)

  • Hellfire mana cost is now 2% of Base Mana, plus 2% per sec, down from 4% of Base Mana, plus 4% per sec.

Warrior (Forums)

  • Revenge now generates 15 Rage in Defensive Stance, up from 10.
  • Shield Slam now generates 20 Rage in Defensive Stance, up from 15.
  • Unwavering Sentinel now increases your armor value from items by 25%, up from 10%.

  • Running Wild now can't be cast in Tree of Life Form, Moonkin Form.

Raid & Dungeon Abilities
  • Crush Garalon crushes his foes, inflicting 800,000 Physical damage to enemies within 12 yards and 100,000 75,000 Physical damage to all enemies.
  • Overwhelming Assault Inflicts 150% weapon damage to his current target and increases damage from further Overwhelming Assaults by 100% for 45 sec. 50% for 45 sec.
  • Spiritual Grasp Inflicts 40,500 Inflicts 54,000 Shadow damage to the target.
by Published on 2012-09-06 04:47 AM

Developer Journal: Crowd Control Changes

Mists of Pandaria Enchanting Preview
Today we are taking a look at the new weapon enchants in Mists of Pandaria. For the full list of all new enchants, see our full preview page. If you want to refer to it again in the future, you can find it in the menu on the right of the navbar.

Name Description Skill
Enchant Weapon - Elemental ForcePermanently enchants a melee weapon to sometimes inflict 3,000 additional Elemental damage when dealing damage with spells and melee attacks. Requires a level 372 or higher item.
525 550 575 600
Enchant Weapon - WindsongPermanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by 1,500 for 12 sec when dealing damage or healing with spells and melee attacks. Requires a level 372 or higher item.
550 575 590 605
Enchant Weapon - ColossusPermanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7,500 damage. Requires a level 372 or higher item.
575 600 603 605
Enchant Weapon - Jade SpiritPermanently enchants a melee weapon to sometimes increase your Intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750. Requires a level 372 or higher item.
600 615 615 615
Enchant Weapon - Dancing SteelPermanently enchants a melee weapon to sometimes increase your Strength or Agility by 1,650 when dealing melee damage. Your highest stat is always chosen. Requires a level 372 or higher item.
600 615 615 615
Enchant Weapon - River's SongPermanently enchants a melee weapon to sometimes increase your dodge by 1,650 for 7 sec when dealing melee damage. Requires a level 372 or higher item.
600 615 615 615

Pandaria Faction Capital Cities: Engineer Auction House
Engineers are in luck once again, as the capital cities in the Vale of Eternal Blossoms have a steam powered auctioneer for them to use. You can find H.A.R.V.E.Y. in the Shrine of Seven Stars and D.E.N.T. in the Shrine of Two Moons.

Ask Creative Development - Round III Answers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The heroes of Azeroth have faced down many foes; blazing Elemental Lords freed from titanic prisons, mighty demons from beyond the stars, armies of shambling corpses and even eldritch gods who defy explanation. And yet, there exist only a chosen few equipped to deal with the powerful beast that is . . . Ask CDev. Through the heroic efforts of our brave loremasters here at CDev Publishing, we proudly present to you the answers to Ask CDev #3! We even managed to get them out before our stated deadline of “when the Andromeda galaxy collides with our own.”

Here, there be dragons and magical beasts

Q: Wrathion constantly claims that he is the last black dragon, but what of Sabellian and the other black dragons in Outland (and even the Netherwing)? Did Wrathion somehow have them killed, or is he ignorant of their existence?
A: Wrathion states, “To my knowledge, I am the only black dragon who remains.” Thankfully, Wrathion is not omniscient, and he is simply ignorant of the dragons beyond the Dark Portal. Both the black dragons under his elder half-brother Sabellian and the Netherwing flight remain in Outland. There is also the possibility that some black dragons on Azeroth have managed to evade Wrathion’s detection as well.

Q: Alexstrasza states that the Aspects' "great purpose" has been fulfilled. However, the titans empowered the Aspects to watch over Azeroth and not to just stop Deathwing's second Cataclysm. Since Aman'Thul gifted Nozdormu with his powers over time, it's possible he predicted Deathwing's ultimate corruption, but that doesn't explain why the Aspects would be like, "alright, job's done, vacation time" when there's still other threats to consider (N'zoth and the Burning Legion, for example). Is this a retcon or are we missing something?
A: Aman’Thul, the wise leader of the titan Pantheon, had seen in a vision that the Old Gods would one day cause a catastrophe with the potential to wipe out all life on Azeroth. He and a few members of the Pantheon empowered the five Dragon Aspects with the ultimate goal of averting this single catastrophe, this Hour of Twilight, though they strove to defend Azeroth whenever a suitably apocalyptic threat emerged. Despite Aman’Thul’s vast powers, however, he was not omniscient: neither he, nor any of the other titans or Aspects knew that Neltharion the Earth-Warder would become a pawn of the Old Gods and the herald of the apocalypse. However, following the War of the Ancients and Neltharion’s betrayal, Nozdormu received another vision of the future that made it clear that their own brother would be the Hour of Twilight’s harbinger. The titans bestowed upon all five Aspects enough power to avert the apocalypse, and by turning one of the Aspects to their side, the Old Gods believed this would make their ultimate plan foolproof.

Q: Why don’t we see mountain giants, faerie dragons, chimaera, and certain ancient units from Warcraft III like the ancients of winds or wonders and trees of life aiding the night elves now?
A: Many of the forest creatures that assisted the night elves were not, obviously, part of the actual military hierarchy of the Sentinels. The mountain giants, for instance, hold allegiance only to the titans, while the faerie dragons and chimaera are simply somewhat intelligent animals with ties to the Emerald Dream and Nordrassil, respectively. These beings all assisted the night elves not due to a desire to help them in particular, but because the night elves were the largest local force who opposed the Burning Legion. Short of a planetary threat, it is rare to see mountain giants, faerie dragons or chimaera fighting with a mortal army. The ancients, on the other hand, suffered heavy losses during the Third War, with many, especially the varieties that were never in great supply to begin with, returning to the forests to hopefully spread their seeds and replenish their numbers undisturbed.

Magic and Elements

Q: Is there a reason that many priest spells, especially shadow priest spells, have names that refer to psychic phenomena like "Mind Spike" or "Psychic Horror?” Are priests implicitly telepaths?
A: The Light is often said to bring about feelings of positive emotion -- hope, courage, comfort -- and the like. Shadow abilities are just the opposite, able to impart feelings like despair, doubt, and panic. In a poetic sense, it can be said that the emotions which the Light brings about come from the “heart,” whereas the emotions manipulated by shadow are often based on survival logic, and therefore affect the “mind.” That said, priests and their abilities are not necessarily always psychic or telepathic in nature.

Q: Throughout the events of Cataclysm, every Elemental Lord except Therazane is killed or captured. What happens to the political structure of the Elemental Planes with their lords gone?
A: There are many elementals imprisoned within the Elemental Planes, though only the most powerful have intelligence comparable to that of a civilized humanoid. Most of these elementals were pressed into service by the Twilight’s Hammer and their Old God masters during the events of the Cataclysm, and most perished. As such, it will take a long, long time for the elemental planes to rebuild their forces into an army that could threaten Azeroth again, as most of the remaining elementals are of relatively bestial intelligence and have no desire to rule over much of anything. For the Firelands in specific, the Avengers of Hyjal are guarding its few remaining portals, to ensure that a new Firelord can never rise again.

Of the Gods

Q: Is there truly an Old God underneath the Tirisfal Glade?
A: Nope! There’s something incredibly unsettling there, but it’s not an Old God. It isn’t recommended to go digging through the Glades, though.

Q: What is Elune? Is she tied to any other beings (Naaru, Titans, Loa, Elementals, An’she, etc.) in the setting’s cosmology?
A: See the final answer in Ask Creative Development, Round 2. Velen has been a prophet of the naaru for many thousands of years, and it’s unlikely that he would propose such a theory without significant evidence and consideration.

Breaking Free

Q: Why do some Alliance soldiers raised by the Forsaken immediately become loyal to the Forsaken while others do not? Are they being mind controlled? If so, by whom: Sylvanas or the Val’kyr? How does this relate to the fact that the Forsaken cultural identity is based on their free will and rebellion against the Lich King?
A: Free will is one of the cornerstones of Forsaken culture, with the great capacity for both good and evil that it entails. However, some undead, especially those who die in combat or under extreme stress and are raised soon after, enter into a violent, frenzied state. Undead in this state are easily manipulated and their rage is often directed at the foes of those who raised them. After the effects wear off, if the risen corpse has not been destroyed, they are given the same ultimatum that other Forsaken are offered: join the Dark Lady or return to the grave.

Q: From the quest “A Special Surprise,” a Worgen Death Knight could learn from Lord Harford that they were servants of Arugal before their death and resurrection. But, how did they keep their humanity and intelligence without drinking the Ritual Water?
A: When the player death knights are pressed into the service of the Lich King, their minds are flooded with his indomitable will. The mind of a worgen who has not undergone the purification ritual beneath Tal’doren is in a state of constant battle between the wild, animal instincts of the curse and the rational mind of a human. Almost invariably, the curse overwhelms the human mind and renders the worgen little more than a ravenous beast. With the addition of the Lich King’s control, however, the instincts of the curse are shattered by his power, leaving the logical, human mind in the service of the Scourge. And with the Lich King’s will removed, as was the case with the Knights of the Ebon Blade at Light’s Hope Chapel, only the human portions of the mind remain, giving the now free, undead worgen control over its destiny. Similarly, the Forsaken discovered that the Archmage Arugal had access to enchantments that allowed his favored worgen servants -- which included Lord Harford -- to retain a fair deal of their human intelligence as well. The source of these enchantments remains a mystery to this day, as Arugal took these secrets with him to his grave.

The Price of Rule

Q: Why did the throne of Khaz Modan fall into the hands of the Bronzebeard clan, when the Anvilmar family still had descendants? Was it one of the causes of the War of the Three Hammers? Did the Bronzebeard clan usurp the throne from the Anvilmars?
A: Though the bloodline of the Anvilmar family was running thin by the death of Modimus Anvilmar, it was by no means defunct, as evidenced by its modern-day descendants Thargas and Hjalmar Anvilmar. Modimus had done an admirable job of easing the tensions between the three main clans of Ironforge during his tenure as high king, though tensions always simmered under the society’s surface. After Modimus’ death and before his eldest son could be officially crowned, civil war broke out between the three clans. None know who struck the first blow -- Bronzebeard and Wildhammer dwarves blame the Dark Irons, while the Dark Irons blame the Wildhammers -- all that we know is that the Bronzebeard dwarves emerged victorious due to owning the largest, best equipped army of the three clans. Madoran Bronzebeard, leader of the Bronzebeard clan, became the ruler of the now shattered nation of Ironforge. However, due to his clan’s close ties with the Anvilmar family, he offered the now-deposed prince and his descendants a permanent seat on Ironforge’s senate as a token of reconciliation.

Q: Can we get some information on Garithos? Where he was from and on whose orders was he acting? Was there any significant event in his past that caused his hatred of non-human races?
A: Grand Marshal Othmar Garithos was the only son of a baron who ruled over lands in what would later be the Eastern Plaguelands that bordered Quel’Thalas. While his father ruled from the town of Blackwood on the shores of the similarly-named lake, Garithos joined the army as a knight during the Second War, where he saw combat in Quel’Thalas defending the elves’ homeland from invading orcs. While he was in Quel’Thalas, however, a small band of orcs broke off from the main invading force and burned his home town to the ground, killing all of its inhabitants in spite of the valorous defense marshaled by its lord. Othmar’s family perished doing their duty, defending the homes and lives of their subjects. He blamed the elves for the loss of his town and family, believing that the elves diverted forces away from the Alliance’s true goal: the defense of humanity alone. After his father’s death, Garithos was awarded his title and continued his service in the armies of Lordaeron. By the time of the Scourging of Lordaeron, he had attained the rank of Grand Marshal and was the highest ranked surviving military officer in the region, promoted not necessarily due to his own abilities, but his father’s reputation and title. Cut off from the chain of command, Garithos amassed a small army of volunteers and conscripted civilians, and gave them the mission that he assumed the Alliance should have always had: the preservation of humanity above all else. Despite the ad-hoc nature of his forces, other states recognized him as potentially the last remnant of Lordaeron’s government and certainly the strongest warlord in the area. As such, officials from neighboring non-human states such as Ironforge and Quel’Thalas sent him aid, ignorant of his intolerant policies.

For the Alliance

Q: What is the lore behind Gilnean druidism and the existence of “harvest-witches”? Is it a native practice, developed by the humans? Did they somehow pick it up from the night elves, even before the Eastern Kingdoms’ discovery of Kalimdor?
A: In the early days of humanity and its civilization, many tribes of humans had primitive belief systems that incorporated simple nature magic. However, the rise of organized religion such as the Holy Light and the potent arcane magics introduced by the high elves quickly supplanted such traditions. Gilneas, due to its relative isolation, has retained a degree of their ancient culture in the contemporary era. The religious leaders of what was in Gilneas referred to as the “old ways” eventually became “harvest-witches”; those who used their nature powers to augment Gilneas’ agricultural output during and following its period of industrialization. Due to the presence of harvest-witches in their culture, when Gilneans learned about night elf druids (albeit through second, third and even fourth-hand sources) they became fascinated by them and their exotic connotations, to the point where many started referring to harvest witches as “druids”, though this was quite far from the truth, as few Gilneans had any idea what a druid actually was! Harvest-witches have a limited control over nature, especially plant life, and the powers of harvest witches bear a coincidental resemblance to the low-level abilities of actual druids. Harvest witches who contracted the worgen curse (which was druidic in origin) found that their powers were somewhat amplified, and after making first contact with the night elves cursed harvest witches were offered induction into the Cenarion Circle for both study and training.

Q: In Warcraft III: The Frozen Throne, Maiev Shadowsong mentions the Night Elves wiping out various races in the past. Was this just bluster, or have they actually engaged in genocidal campaigns?
A: Maiev may not be the most balanced individual on Azeroth, but she does understand the value of intimidating her enemies. The night elves have never completely wiped out a species, though they have engaged in brutal and efficient campaigns of total war that have shattered their enemies’ civilizations, such as the War of the Satyr, in which they completely decimated any semblance of central leadership for the satyrs, forcing them to live in small sects to this day.

For the Horde

Q: How did the blood elven fel eye glint become so widespread? The Warcraft Encyclopedia suggests that Rommath only taught the blood elves of Azeroth about how to siphon arcane magic, as most of the populace would likely be “horrified” if they knew the true extent of Kael’s dealings with Illidan.
A: The situation regarding blood elf eyes is, in fact, extremely similar to that of the green skin of orcs: just being around heavy use of fel magic turned the eyes of the blood elves green. You could be the most pious of priests or most outdoorsy of Farstriders, chances are, if you were a high elf in Quel’Thalas or Outland following the Third War, you were around fel energies, and your eyes would turn green. Like the orcs’ skin color, such an effect would take a very long time to wear off. Fel magic works a bit like radiation in this sense; it permeates the area and seeps into anything in the vicinity. Anything near a source of fel magic shows signs of slight corruption, it just so happens that high elves and orcs manifest it in a very visual way.

Q: How does Cenarius view the Horde? Considering that Cenarius’ first instinct upon seeing orcs in his forest was to attack them, and Cenarius was killed by the father of the current warchief, it seems odd that Cenarius and his allies are so cordial to the Horde and orcs in particular in Hyjal.
A: Despite no longer having warlocks in their ranks, the orcs of Thrall’s Horde still carried within them the unmistakable mark of the Burning Legion upon their very souls up until the moment that Grom Hellscream defeated Mannoroth. Cenarius, as a being so attuned to nature that he can sense the slightest corruption, assumed that the orcs in Ashenvale were scouts of the Legion. This, ironically, sent the Warsong clan back into the service of Mannoroth and lead to the reestablishment of their connection to the potent fel magics that first bound them to the Legion. Cenarius’s spirit returned to the Emerald Dream after his defeat, and within it, he was able to sense the events of the Battle of Mount Hyjal. Cenarius saw the orcs defend Nordrassil hand-in-hand with the night elves and humans, and developed a growing respect for them. Cenarius saw that, despite their fel taint, they were allies against the Legion and defenders of the land (noting Garrosh’s father’s victory over his former enslaver in particular), so when both he and the Horde returned to Hyjal to defend the World Tree once again, Cenarius saw the orcs and their allies in a new light.

Dividing Loyalties

Q: Are the Wastewander Bandits of Tanaris and nomadic humans of Uldum native to the region or did they come to Kalimdor during the period of the Third War? If it’s the latter, why did their societies change so much in the short amount of time between then and WoW?
A: The Wastewander Bandits descend from a small band of human pirates who arrived in Kalimdor shortly after its discovery by the peoples of the Eastern Kingdoms. When the Southsea pirates arrived and entered into competition with them, they were essentially marooned in Tanaris after their few ships were stolen. They took to a new life as bandits and started raiding rich goblin settlements and capturing their life-giving water wells. After the failure of Uldum’s cloaking device a few bandits split off from the Wastewanders to pilfer the treasures of the titans.

Q: The New Council of Tirisfal stated in the comic that they intended to investigate Cho’gall and the Twilight’s Hammer. However, in Cataclysm itself and the Bastion of Twilight in specific, the New Council of Tirisfal is nowhere to be found. What have its members, such as Meryl Firestorm or Med’an been up to?
A: Most of the members of the New Council of Tirisfal have scattered to the winds, as it was not quite the secret and binding order that the original Council was. Reghar Earthfury is a member of the Earthen Ring and compatriot of Thrall. Vindicator Maraad returned to the Exodar and helped quash a riot caused by asylum seekers. High Priest Rohan returned to Ironforge, assisting Prince Anduin Wrynn of Stormwind with relief efforts following the Cataclysm, and also helped sort out the short succession crisis during the city’s Dark Iron occupation. Hamuul Runetotem joined the Cenarion Circle in battling the fire elemental forces of Ragnaros and the Twilight’s Hammer invading Mount Hyjal. Broll Bearmantle settled in Darnassus, temporarily assuming Malfurion’s duties of overseeing druid scouting parties while he assisted Tyrande in combat in Feralas. Jaina Proudmoore’s recent adventures following her tenure on the New Council of Tirisfal can be read in Christie Golden’s upcoming novel Tides of War. Meryl Felstorm, though not officially part of the new Counci, has been seen in various ancient libraries researching ancient tomes related to binding, imprisoning and banishing demons, in hopes that he might find a permanent prison for the dreadlord possessing him, Kathra’natir. As for the wonderfully unique Med’an, no one has seen hide, nor hair of him following Maraad’s return to the Exodar, leading some to believe that he has traveled to a new world or plane to continue his training.

Q: Why is Tol Barad apparently home to a population of tauren?
A: The island of Tol Barad’s location on sea lanes and lack of policing due to the collapse of many of the Alliance’s states during the events of the Third War made it a very attractive location for pirates. The town of Rustberg, originally housing many of the nearby prison’s staff, was abandoned when they were recalled to Stromgarde to deal with the catastrophes back home. The town was repurposed by a band of pirates into a base from which they would strike at the wealthy trade towns along the shores of the Baradin Bay. Over the years, some pirates had journeyed to Kalimdor and recruited or impressed various tauren into their crews, tauren who would later call Rustberg home just as their shipmates do.

Beta Class Balance Analysis
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Can rogues, ferals, and hunters get some info on the change to stealth?
There was no intentional change to stealth for balance reasons, and we don't see anything immediately wrong with the data, but can investigate more.

Hunter (Forums / Skills / Talent Calculator)
I was wondering if you could comment on the design intent for pets?
Currently, it seems all pets are missing avoidance and their armor value isn't enough to withstand incoming damage. Even with Mend Pet glyphed, you still have a lot of trouble healing through damage without using another ability (such as Spirit Mend) on your pet as well.

Pets lost a lot of armor coming into Mists. The new scaling system didn't make up for all of the base armor they had before. So, we are going to significantly buff pet armor across the board. Theorycrafters will want to reset the armor values of relevant pets when this fix goes live. As an example, hunter pets will go from 100% of master armor to 170%. Cloth wearers will get more and plate a little less.

Paladin (Forums / Skills / Talent Calculator)
Hand of Light has a weird interaction with the spell dmg taken debuff presently.
Yeah, this is a bug. It should be 5%. It may be fixed already.

Tank Time
After consideration, we are a bit worried about paladin survivability as well. Shield of the Righteous, buffed by mastery, is a massive amount of mitigation, but the risk is that whenever paladins didn't have it available, they'd risk spike damage. (As an aside, it was also weird for paladins to suddenly be the spikey tank after years of being the opposite.) We're going to increase the Stamina benefit of Guarded by the Light from 15% to 25%.

One additional paladin note is that we are moving the initial tick of Sacred Shield to the end. We didn't want players to feel like the right way to play was to constantly cancel and overwrite the bubble.

Priest (Forums / Skills / Talent Calculator)
Halo and Diminishing Returns beyond 6 targets: ... what?
Halo chooses its targets at cast time. You can think of it as firing a volley of missiles at cast time.

Warrior (Forums / Skills / Talent Calculator)
When are you implementing the warrior changes ?
It is active on live and in beta. The tooltips won't be updated until we make a client patch.

Blue Posts
Originally Posted by Blizzard Entertainment
Ragnaros Mount Droprate
Fixed as of now.
The droprate was never intended, so it should indeed be fixed by now. Currently it is only the heroic version that guarantees a drop.

put simply - blizz should clamp down on abuse of bugs / exploits. even if its something as simple as a 24hr ban before a mentality sets in of "oh well lets abuse this since there are no consequences" for example recently in trade you would see spamming FL grps with "OMG RAGGY MOUNT BUGGED DROPPING 100% FROM NORMAL JOIN MY GRP AND LETS FARM IT BEFORE THEY FIX IT" 99% of people were clearly aware it was most likely a bug and saw no issue with doing it anyway. no one else view this mentality as a problem?
We do take exploits very seriously, however getting this mount required no exploitation. The drop rate was a bug though, and even though I am sure some were aware of this, there were also those who didn't know. It is therefore quite unlikely that we will take further action on this, and if we do, it would most likely be something minor like removing the mount from those it shouldn't have dropped for under normal circumstances. (Blue Tracker / Official Forums)

Heart of Fear (Raid Finder)
Amber-Shaper: Break free at 90% isn't working. It's only working with the 20% tooltip, rather than the 90% LFR one.
The Dungeon Journal does not say 90%, it says 10%. Break Free lights up at 20% of remaining health just like on Normal/Heroic. If you get DPS'd down to 10% though, on LFR you automatically break free, so that there's no risk of overzealous DPS or slow reaction from the transformed player resulting in death when everything was otherwise done correctly. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator)
Execute in PvE
We shifted some of the damage away from Execute when this topic first came up. We're happy with it now. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Hunter Bug
As someone posted above, this is a known issue that we are working on. This thread mischaracterizes the situation and isn't helpful. (Blue Tracker / Official Forums)

The Daily Blink - Introducing: Zarhym, Evil Mastermind
The Daily Blink explains some of the reasons for Zarhym's recent Community Manager of the Year award.

'How do you type without arms?' 'I don't know, how do you post without a brain?'

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