Update: Added tonight's hotfixes, which include other Dragon Soul changes. Not all of them will be active until realm maintenance takes place.
Spine of Deathwing Heroic 25 Changes
It seems a hotfix went into effect tonight in the Heroic 25 man version of Spine of Deathwing that reduced the health of the parts of the encounter. We don't have any screenshots to share yet because guilds are being secretive until the boss is down.
Burning Tendons health reduced to 39 million, down from 42 million.
Hideous Amalgamation health reduced to 30.5 million, down from 34.5 million.
Corrupted Blood health reduced to 900k.
Corruption health reduced to 2.5 million.
Fall damage from canceling parachute removed.
Patch 4.3 Hotfixes: December 12
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Dungeons & Raids Hour of Twilight
Thrall should no longer despawn when no players are near him after the gauntlet has been completed.
Throne of the Four Winds
Wind Burst should no longer knock players back too far.
Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
Morchok's Resonating Crystals should now always target the closest players when they explode.
Yor'sahj the Unsleeping
Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.
Hagara the Stormbinder
Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
Shockwave can now be broken by trinkets and other effects that cancel stuns.
Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
Spine of Deathwing
Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
Madness of Deathwing
Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
This encounter should now complete when all players die after Deathwing has been defeated.
Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.
Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
Originally Posted by Blizzard Entertainment
As mentioned in the original post, mailing an heirloom to your alt will strip any transmogrification effect. There was a bug that sometimes prevented this from happening, but it is now fixed. (Blue Tracker / Official Forums)
LFR 10 Man Size
Having the LFR group size set at 25 allows for a more forgiving experience should errors be made by individual players — after all, we believe Raid Finder groups should be a fun way to experience raid content without feeling too punishing to new or inexperienced raiders.
In regards to the loot issues you mention, such as people winning the same item twice, we're working on a solution for this. (Blue Tracker / Official Forums)
Different Deathwing Endings for Different Difficulty Levels
In terms of storytelling and content accessibility, there isn't a real difficulty. The way we handled Ragnaros was kind of unique, but he's not the final boss of this expansion.
Your idea is quite contrary to our motivation for implementing multiple difficulties. We want as many people as possible to be able to experience the story, while still preserving many of the more prestigious rewards and achievements for those who complete Heroic difficulty. (Blue Tracker / Official Forums)
Why do we have to pay real money for pets/mounts?
Pets and mounts are entirely cosmetic, they don't give you any in-game benefit or edge over others, therefore they're not needed, and the statement that they're "much better" than the ones in the game is completely subjective.
There are some rare pets and mounts in the game that are only obtainable from certain quests or encounters. If you prefer collecting things through the game, you could focus on getting all of those. (Blue Tracker / Official Forums)
Inner Sanctum Heroic Warmaster Blackhorn Kill Inner Sanctum provided us with a video of their Warmaster 25 Heroic kill, complete with their audio communication during the encounter.
NAO Invitational Arena Tournament
A new player run 3v3 arena tournament took place yesterday, complete with prizes and Vhell / Hoodrych talking through the action. The final rounds took place this afternoon, starting at 4PM EST. You can find the final scores on ArenaJunkies.
New Lore: "Charge of the Aspects" Story Available
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
The Cenarion Circle's victory in the Firelands offers Azeroth a brief reprieve. With the elemental armies of Deathwing the Destroyer broken and the Twilight's Hammer still reeling from its loss in the Bastion of Twilight, the tide has finally turned in favor of Azeroth's defenders.
Emboldened by these triumphs, the Earthen Ring, the Cenarion Circle, and the remaining Dragon Aspects have completed the ritual to heal the World Tree Nordrassil. Now, the three groups shift their attention and energies toward using Nordrassil to mend their shattered world.
Their efforts may well be in vain, however, for they will soon see that they cannot afford to waste any more time before they deal with the true threat to Azeroth: Deathwing.
I have murdered one of my own.
The thought hit Nozdormu the Timeless One the instant he saw the desiccated bronze dragon. Zirion had shriveled into a husk half his original size. Lesions covered his body from head to tail. Instead of blood, golden sand cascaded out of the wounds in unending streams upon which shimmered ghostly images of his life that had not yet come to pass. His future was bleeding out of him.
Nozdormu strode across one of the isolated peaks of Mount Hyjal to stand by Zirion's side, every moment of history rippling over the Timeless One's sun-colored scales. As he loomed over the dying dragon, a wave of helplessness flooded through him. An impenetrable veil had descended on the timeways, one that not even he, the Aspect of the bronze dragonflight and the Guardian of Time, could pierce. The past and future—things he had once seen with clarity—had become muddled.
Blizzard Entertainment is proud to present the latest entry in the Expanded Universe short story series, "Charge of the Aspects"!
Race to World First
The Race to World First documentary that focuses on Blood Legion and other top guilds is now free to watch for a limited time.
MMO-Report The MMO Report has more SWTOR this week. If you are still looking for a guild, check out the list in the SWTOR forum!
Diablo III Cinematic
The Diablo III Cinematic was released at the VGA tonight, right after Blizzard won the "Gamer God" award. More invites have gone out recently and Currency Based Auction House testing has started, so be sure to visit Diablofans for updates.
NAO Invitational Arena Tournament
A new player run 3v3 arena tournament took place earlier today, complete with prizes and Vhell / Hoodrych talking through the action. You can find the current scores over on ArenaJunkies!
Check back tomorrow at 4PM EST / 1PM PST for the final rounds.
Rated Battleground MMR Reset
The MMR reset was intended for Arenas only, and not RBGs. Our messaging was a bit vague, and our apologies for that. We'll be attempting to correct it where possible. (Blue Tracker / Official Forums)
Spine of Deathwing 25-H Correction Incoming
In the 25-player for Spine of Deathwing encounter, on Heroic difficulty, Blood Corruption: Earth appears to be triggering Astral Armor instead of the intended Blood of Neltharion. This issue will be corrected in patch 4.3.2.
In the meantime, we can confirm that Astral Armor is correctly providing same effect as two stacks of Blood of Neltharion. (Blue Tracker / Official Forums)
Dev Watercooler and World PvP
Finding ways to make PvP enticing is not the same as forcing people into PvP. Please keep that in mind. I think there are too many people worried over something that isn't anything. We recognize that there are people who choose not to PvP. But, we also want to encourage those that may have an interest in it to be able to take part and still be competitive should they wish.
As he also said in his post that we are looking for feedback, just keep it constructive and keep in mind that the talents you see now are simply that. They are just the talents you see now. They are not final (in the "locked in place" sense). They can and will change as appropriate.
How? How do you intend to make it interesting for those of us who can't find anything interesting in it? How do you intend to prevent griefing, botting, ganking and all those nasty things that plague current BG's and world PvP zones?
I'm going to break this down a bit here. First off, there is hardly ever a consensus even by PvPers on what constitutes "griefing" let along "ganking". The act of PvP itself is all about killing/disabling the other person so you either win or help your team win. So "preventing" it would imply putting in specific mechanics that discourage a behavior that is naturally occurring in PvP.
As for botting, we're always working toward ways of being able to detect and negate bots. We also though, rely on players to help report these to us so they can be investigated. As I'm sure you're aware, we've taken action against bot programs in the past and what you may not be aware of is that we are regularly taking care of bots, but we don't spend time publicizing this. Bots continue to become more and more sophisticated, and we are doing what we can to find better and better ways to detect these. Again though, the report function is there for a reason. If you report, it gives us an action point to start from in looking into a behavior to see if it's truly a bot or simply a person.
Ghostcrawler's post is clear, they are planning to bring PvP and PvE closer together in ways that may not be appealing to those of us who dislike PvP.
This is true, that we're trying to bring them closer together. But, I think it's a bit early for you to determine that this means you will be "forced" into PvP. It's about making choices in engaging in PvE and in PvP seem less punitive and make switching quickly and easily for the situation you're in easier all around whether you engage in PvE or in PvP. What may seem like a purely PvP talent now, may actually have a use still in PvE depending on the situation as well. Again, we have plans for the future in opening up more opportunities for PvP, but that doesn't necessarily mean that you'll be forced into it.
Right now, I have a working 31 point talent tree that allows me to make a character. In MoP, I will have a bunch of pvp talents I don't care about. That's the whole picture for me. Every PVP centric MMO has failed, and now to see WoW pushing recklessly into it is depressing.
No one is "pushing recklessly". This is another embellishment that isn't necessary to the discussion. You will still have a working character in Mists of Pandaria. Your choices will matter more than choosing +1% to X etc. You will be able to adjust your character more quickly and easily to situations and to your preference. World of Warcraft is not becoming a "PvP centric" game, but it will continue to consider the impact of all changes on both PvE and PvP and as a part of that consideration, find the best "sweet spot" for making them more harmonious with each other so that IF you so choose to engage in one or the other, it feels rewarding.
Just a quick additional point in regard to "bringing PvE and PvP closer"; When we say this, we're also talking about making the idea of having to collect separate gear for each less of an issue (like it became in Wrath of the Lich King). For those who are concerned about having to "grind" to get good enough PvP gear to even step into a Battleground, our intent is to make this less of an issue. We want PvE gear to be useful in PvP and vice versa, but neither should be quite as good as the other. You'll still be able to be viable either way. Meaning, if you want to go from your Raid into a Battleground for a bit, you won't necessarily need to swap gear, and if you go from PvP into a dungeon, people shouldn't get immediately incensed that you didn't change for the occasion.
While we would like to explore some options for adding more world PvP (because clearly many players keep asking for it) it would purely be optional. PvE players with no interest in PvP should be able to ignore it and vice versa. We just want to provide more opportunities for crossover (again for players who keep asking for it) than exist today.
I don't think cookie-cutter talent builds as they are now are so terribly detrimental to the game as we are led to believe. You can't remove cookie-cutter builds without either concealing mechanics completely or making everything uniformly bland. If you remove cookie cutter talent builds, there would be cookie-cutter specs, that simply perform better than others. If you fix those, there would be cookie-cutter classes.
By your argument though, you're saying that cookie-cutter specs aren't bland. If you talk to players who have been "forced" into cookie-cutter builds, I think you'd find many of them do find this detrimental to their ability to play the game the way they want to play it. We're working to provide options that avoid the "you must" mentality as much as possible. We tried to tweak the current talent system as a part of Cataclysm, and it just wasn't where we wanted it. Yes, this is a more "drastic" approach, but the freedom it allows for making choices that matter on an individual basis have the potential to be far more fun for people to make those choices they want. (Blue Tracker / Official Forums)
Priest Discipline T13 Bonus Hotfix
I apologize for the typo. The hotfix should (and now does) read:
"The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon for non-Discipline priests, up from 20 seconds."
Holy Nova Changes
We are exploring the possibility of Holy Nova being Discipline’s AE and Prayer of Healing being Holy’s AE. Divine Aegis would be changed to work with Holy Nova and we would make other changes that make sense to support this change.
Our intent is to make the healing styles between the two as different as possible, while cutting down on the number of rarely-used-yet-core spells that each spec has. By that, we mean that some spells are designed to be situational, such as Fade or Leap of Faith. When you look at Holy Nova in 4.3, it feels like a spell you should use a lot, but the situations just don’t come up often where another spell isn’t better.
In 4.3, Holy Nova doesn’t have a really strong niche, and priests have so many AE heals that we’re not convinced the right call is to make Holy Nova used in X situation and Prayer of Healing used in Y situation. It might just be that priests have too many AE heals.
As with nearly all of the talent design though, this might very well change before we go live.
LFR New Heroics When Queuing for Random
We didn't really like having separate queues for each tier of Heroic 5-player dungeons. The random option should be all-inclusive. We also changed the Valor Point reward structure in 4.3, which kind of nullified one of the main reasons for splitting them up in the first place. Now the Random Heroic Dungeon option will choose any random Heroic, though you'll never get the Zandalari or Hour of Twilight Heroic dungeons if you're item level isn't high enough.
If you want to run the newest dungeons, you have that option. But if you want to run any random Cataclysm Heroic dungeon, we want the system to choose from all of them.
As others have stated in this thread, you're probably getting the news ones more frequently because more players are queuing for them specifically. You're being grouped with those people by the system so the wait times are as short as possible. (Blue Tracker / Official Forums)
LFR Loot Roll System
So, just to be clear, we're certainly aware that the loot system in Raid Finder needs to be smarter, as there's currently not a way for the system to determine loot eligibility based on talent specialization or class. To use the OP's example, if a Strength weapon drops and a hunter rolls on it, the system says "Yep, a DPS player is rolling on it. Okie dokie. Here's your +100." (We should really find ways for the game to say "okie dokie" in your chat log.)
This obviously needs to change and we're in the middle of discussing potential short-term solutions, as a more long-term solution will require programming new tech into the system which will account for class/spec.
We only ask that you keep in mind patch 4.3 is our first implementation of Raid Finder and the "Need Plus" system. The design is quite complicated and requires further iteration to make loot distribution more intelligent.
We recognize the issue with duplicate drops being won by the same person as well. This is something we need to fix.
What about the issue where DPS are getting the +100 roll on spirit gear, which should have obviously been marked for the healing role?
You pointed out the reason in the rest of your post. Technically, it's the same issue as the example I covered with hunters rolling on a two-handed Strength weapons. Spirit is a DPS stat for some classes which, therefore, means items with Spirit are flagged for healing and DPS. This is exactly what I mean by the system needing to be more intelligent.
So when exactly do you expect we will see this so called intelligence?
There are some loot scenarios that can potentially be improved via hotfixes, if the idea is to manually set up different flagging on specific items. Larger changes to the way the loot system functions though, with regard to what information it's able to recall while determining eligibility and bonus roles, will have to be done via patches. (Blue Tracker / Official Forums)
LFR is Awesome
A lot of posts in this thread make me happy. It warms the heart to hear that players are having a good time experiencing the final raid of Cataclysm and putting the "death" in Deathwing. Raid Finder was specifically designed to make raid content more accessible. We do, after all, put a hell of a lot of work into designing that content. To that end, if we need to take more time with each raid to develop a Raid Finder version so that a vastly larger percentage of our playerbase can take part, then it's well worth it.
Could you guys please make large raids again? By large i mean Karazhan/Ulduar/Icecrown sized, so people don't get all burny-burned out after the first 3 weeks or so.
We definitely don't want to stick to any formulas when it comes how many bosses are in each raid tier or expansion. You might see raids on the scale of Kara, Ulduar, ICC, Naxx, etc. in the future. It's just a matter of what feels right for each tier. Having three separate difficulties, however, does require much more development time for each raid.
It was cool that we got to do Dragon Soul in 2 parts instead of having to commit all the time to one.
Glad you like it! We did feel it'd negatively impact the dynamic if we suggested a group should complete the whole dungeon together. While we can tamper with numbers and change the lockout rules a bit for this system, the raid content itself is still largely designed with organized raids in mind. To counter that, it just feels a little less daunting when Dragon Soul's split in half for groups being assembled via the Raid Finder. (Blue Tracker / Official Forums)
LFR Loot Rolls
The issue regarding the bonus roll on strength items for shamans has been passed on for investigation.
When it comes to player knowledge of raid encounters, please try to be patient, and keep in mind that this is new content, people will take a while to learn exactly how to tackle it. (Blue Tracker / Official Forums)
Diablo III Cinematic World Premiere at the VGAs
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Be sure to tune into Spike TV’s Video Game Awards tomorrow night, December 10 at 8:00 p.m. / 7:00 p.m. Central. Diablo III’s full opening cinematic will make its world premiere during the show. It seems an appropriate time to share how the tone is set for our forthcoming game, as Spike has announced that they’ll bestow their second-ever Gamer God Award upon Blizzard Entertainment’s three founders, Mike Morhaime, Allen Adham, and Frank Pearce.
Check out Spike TV’s official announcement for all the show’s details and make sure your /popcorn is at the ready.