World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-01-03 06:17 AM

New Year Lewt Collection, RoS Phishing Scam Warning, PTR: Nemesis Bracers Hotfix, Demon Hunter Cosplay

Beta Season 2 Delayed, Countering ITB Mage, MLG/MG Weekend Tournaments, Blue Tweets

Warlords of Draenor Group Finder
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Finder currently struggles from a bit of a double identity. On one side of things, we want it to be a fun, low-stress environment for people who want to be able to experience new raids, but would rather not devote the necessary time from their week that joining a full-time raid team can often require. Something that you can just jump into, see the new bosses, and be done with in, say, an hour or so, without too much concern.

At the same time, however, Raid Finder has been trying to fill in as a form of endgame progression for a lot of players. There's a very real difference between the casual player who just wants to see the new stuff, and the raider who can't commit to a regular team but still wants some meaningful progression. Prior to Patch 5.4, Raid Finder was all that player really had, so we wanted to provide them as much gameplay as we could while still considering the needs of the "sightseer". Not exactly an easy task, and although we've been happy with what we've accomplished so far, we feel we can do better.

That's where Flexible Mode came in. We've been absolutely thrilled to see how well Flex has worked out, not just technically but also in how much the community has embraced it. We originally designed the feature focused on smaller or less hardcore guilds who maybe couldn't guarantee a full roster every time they wanted to raid, but we've been pleased to see that it's also been working extremely well for pick up groups (particularly through third-party services such as OpenRaid or oQueue).

In Warlords of Draenor, we're implementing a completely new Group Finder, which will allow players to find or create cross-realm groups for pretty much anything, including raids. We think that sort of environment -- finding an organized group, with a leader, and strategy, and possibly even using voice chat -- will be much more appealing and enjoyable for the player who craves an endgame raiding experience but can't find a team that fits their schedule. Plus, having an easy-to-use in-game Group Finder will, we believe, make finding such a group just as easy as queueing for Raid Finder (or easier, if you often find yourself in Raid Finder groups you'd rather not be a part of).

That, in turn, will allow us to take another look at Raid Finder and how exactly it should be tuned. I don't have any specifics to share (we simply aren't at that point in development yet), but our hope is that we'll be able to better provide for both the "busy raider" and "sightseer" styles of gameplay as a result.

In summary: if you're looking for meaningful endgame raid experience, we'd like you to do Flex, and we want to make it easier for you to do that. If you'd just like to see new stuff (or even just take a laid-back approach to raiding), we'd like you to use Raid Finder, and we want to make sure that's fun for you.

This is true, but you can get in at lower ilvls if you don't use that tool. The only raid leaders who have to worry about Blizzard's mins are the ones using the Blizzard's tool.
It's not set in stone, but our current plan is to allow group leaders to set their own restrictions (such as ilevel) when using the Group Finder tool. We'd rather allow players to be upfront about such things than create a situation where an undergeared player is joining groups just to be immediately kicked as soon as the leader inspects them.

Edit for clarity: That also means that we're not planning on having any pre-set restrictions, though again, plans could change.

Will there be stronger moderation as well? It gets really annoying when a player obviously knows they can't be kicked. Because then they just troll it up and can't be removed.
Just like non-Group Finder parties, the leader (or anyone they've promoted to assistant) will be able to kick players they feel necessary at any time.

Warlords of Draenor Item Level Squish
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our developers are mindful of the concerns about stat squish/crunch affecting the ability to solo older Raid content. Having said that, if you are currently able to solo an older Raid, the squish should not change your ability to do that.

That's great! But I could have sworn solo raiding was frowned upon by Blizzard. Not sure they'll be too worried about keeping it a possibility. Hopefully though.
There's nothing at all wrong with going back and doing legacy raids and other content. The achievement system, cosmetic rewards and titles, and most recently transmogrification all serve to reward that playstyle. There's also a lot to be said for just being able to revisit old locations, for the sake of nostalgia or getting to experience them for the first time, without needing to find a like-minded group. As Rygarius noted, we're committed to making sure that we don't disrupt players' ability to engage in that gameplay.

Without getting into the math, our goal is to make sure that if Kael'thas's Pyroblast does damage equal to 10% of your maximum health today, it will take off no more than 10% of your health post-squish. And if you kill Onyxia in 30 seconds today, you'll be able to kill Onyxia in 30 seconds post-squish.

Blue Tweets
Originally Posted by Blizzard Entertainment
not really that much of a problem with them though. Far more important things to crunch imo
We recognized that leveling wasn't feeling rewarding, and announced plans at BlizzCon for 'minor talents' that you get as you lvl (Source)
Getting passive talents that you have no control over doesn't really seem all that exciting.
Why not? (Actually asking). Seems like "Sweet, I leveled, now I can hold 5 Shadow Orbs." is more exciting than "Sweet, I leveled, now my numbers are a tiny bit bigger, I think?" Would you disagree? (Source)

And given that has said he thinks Disc/absorbs are properly balanced, little hope for that
I never said that Disc/absorbs are properly balanced. (Source)
You strongly hinted that you think the issue with absorbs is healing meter focus not much of a balance issue
No I didn't. I stated that focus on healing meters *clouds* the issue. Healing meters can't prove healer balance problems. (Source)
That doesn't mean that there isn't one. (Source)

Monk (Forums / Skills / Talent Calculator)
It makes so much sense for my WW monk to have a water-walking ability (the roll glyph doesn't count), why hasn't this happened?
They're good at WINDwalking, not WATERwalking. (Source)

Quick Y/N: Does Avert Harm work as a personal CD when no one else in range?
While it was not intended to be used that way, yes. Technically, "all allies" includes you. Decided to leave it that way for 5.x. (Source)

Not sure if youd be the one to ask about this but could we be seeing somethin like cosmetic glyphs but not class specific stuff?
I LOVE cosmetic/customization glyphs, class-based or otherwise. Not 100% sure what the item & class peeps are planning, though. (Source)

Are there new character models for draenei in WOD trailer?( looks no much different but i can see more animation)
no, that was the current model with a little animation work from our in game cinematics team. (Source)

Any plan for new rogues animations in wod?
We recognize that Rogue visuals aren't very cool/flashy. Somewhat expected, due to their stealthiness, but we can do better. (Source)

Updated textures on Classic/BC pve/pvp tier sets,to keep up with the new characters models. Is it possible and when?
Lots of rework that costs time for new sets. We try to address this with 2.0 versions of iconic armor rather than rework. (Source)

Big % of popular xmog armor is BRIGHT primary colors. Armor colors in MoP were very "faded." Can we get SOME color in WoD?
reduction in color was in response to the clown outfit epidemic of BC. Possible now with smarter itemization thx (Source)

Character / Items
I believe stat changes are intended to make it so you can put new gear on and go without reforge. Chadd?
Yes, you can put new gear on and go, most times. Less DE'd loot = you have alternate gear for more flexibility. (Source)
why would I want to carry around more gear for versatility? I already have at least 3-4 sets in bags.
Most reason that you have to have multiple gearsets right now is going away due to gear consolidation. (Source)

Warlords of Draenor Stats
How important is making all secondaries useful for each spec in WoD? E.g., will Crit have damage reduction value for Blood DK?
Important. (Source)
How do you plan to accomplish this for stats that have no value for a spec, such as the DK example? Resource regen interaction?
Nothing to announce yet, but you can see how we've made Crit useful for other tanks as examples. (Source)

I thought I saw say there will be no missing for +3 level targets anymore.
We've been consistent about it; there's no more missing against +3 targets, or being dodged. (Source)
There will still be a chance (except for tanks) to be parried. So DPS will still want to be behind. Tanks won't be parried. (Source)
I've heard it will be only 3% boss parry down from the current 7.5% is that true?
I think so, but I couldn't recall the right # offhand. If I said that in a tweet somewhere previously, yes that's still accurate. (Source)

Are we really going to go another week without addressing how weak Spriests/Boomkins are and OP Warriors/Mages are?
Shadow & Balance not in the same ballpark with respect to balance/representation, etc. Shadow just worse than early expac. (Source)
Shadow went from highly represented, to second to last with the change of a patch. If War/Mage is toned down, could help w/ Balance
Second to last? By what measure? (Source)
Keep in mind, I don't consider "representation" as a good measure of balance, but even if I did I don't see the data. (Source)
I was just curious as to why there has been no consideration of changes for sp's regardless of idea output from the communtiy
Idea output from the community has never been a factor on whether or not we make a change (Source)
so, what's the point of beta and ptr? /confused
Feedback is always welcome. (Source)
But the implication that if the community proposes a lot of solutions, we must choose one of them is false. (Source)

what do you really think about warrior? Overpowered/a bit op or balanced? Serious question
They we're considered weak so we buffed them. Then they were considered too good so we rolled back a buff. (Source)
So for me I am going to see how things play out a bit more but I think they are strong but manageable. (Source)

Have you ever thought of implementing a blizzcon global champion title for those who won?
I think it would be cool to celebrate them in game somehow for sure (Source)

Any plan for a new title after "the bloodthirsty" in pvp?
Probably not. Those achievements often encourage some degenerate behavior. (Source)

any thoughts on current BG queue times? 13 minutes waiting for a random is killing my desire to play this game.
Definitely looking at it. It isn't a technical problem unfortunately. (Source)
Perhaps the system could prioritize HvA matchups, and do HvH/AvA if a match can't be found in (X) minutes.
RBGs does do that. I would hesitate to say that's even a last resort as I'd prefer to explore other routes (Source)

Compromised accounts - Potential Trojan
This post has been updated with more information here.
Originally Posted by Blizzard (Blue Tracker)
We've been receiving reports regarding a dangerous Trojan that is being used to compromise player's accounts even if they are using an authenticator for protection. The Trojan acts in real time to do this by stealing both your account information and the authenticator password at the time you enter them.

If your account has been compromised recently, I'd recommend looking for the Trojan. It can be identified by creating an MSInfo file and then looking in the Startup Program section of that file for either "Disker" or "Disker64". It will usually appear like this:

Disker rundll32.exe c:\users\name\appdata\local\temp\w_win.dll,dw Name-PC\Name Startup
Disker64 rundll32.exe c:\users\name\appdata\local\temp\w_64.dll,dw Name-PC\Name Startup

We are currently looking for more information on the Trojan. We have not been able to locate any anti-virus programs that will remove it besides just reformatting your system. If you have been recently compromised and find it on your system please reply with the following pieces of information.

Armory Stats - Guild Boss Kills
Our friends over at WoWProgress have put together some nice stats on the number of guilds and players that are killing bosses.

by Published on 2014-01-02 08:53 AM

TCG Toys Giveaway - Day 1

Warlords of Draenor Survey
A survey was emailed to a small group of players that had a few interesting questions about Warlords of Draenor. (via Rivenwolf)

You can find a poll on a paid boost to 90 on the forum, as well as a poll on the acceptable price, and some discussion of the questions.

  • The survey asked about pricing Warlords of Draenor at $39 or $49 with the boost of a character to level 90.
  • It also asked about pricing Warlords of Draenor at $39 without boost of a character to level 90.
  • Another question asked what a fair price for the level 90 boost would be.
    • Keep in mind that as it was described at Blizzcon, you might be able to purchase a copy of Warlords of Draenor and WoW, then get the free level 90 and transfer that character to your main WoW account, which would allow the purchase of level 90 characters in a roundabout way.
    • The Blizzcon Q&A mentioned that the team has talked about putting a level 90 purchase option in the store.
  • Players were also asked if they had purchased the Annual Pass for Diablo 3 and if they would purchase an annual pass now.

Blue Tweets
Originally Posted by Blizzard Entertainment
I would love to see weapon skills removed altogether. This far into the game lore cannot support the selectivity
There are significant gameplay reasons for weapon skills, not just lore. For example, loot distribution, among others. (Source)
Fair enough, will there be at least more options for hybrids then? At the moment boomkin gets stuck with spirit mace.
How do you figure? Moonkins can also use Staves and Daggers, plus the occasional oddity. They have a fair array of options. (Source)
Being pessimistic about options in WoD, Maces seemed geared for healers in MoP, wouldn't mind seeing my moonkin with a sword :P
Swords and Druids don't really mix. (Source)
Aye can understand that, how about seeing more 2H maces that aren't down to even more random chances then usual in WoD?
Not sure what you mean; what does randomness have to do with weapon type? (Source)

Is there interest in letting a spellcast finish instantly if that spell procs while casting or is that another mechanic entirely
Can you give an example of what you're talking about? I don't understand... Do you mean like Lava Surge or Shooting Stars? (Source)
Like Lava Surge, yeah. You start casting Lava Burst (without Lava Surge buff ofc), Lava Surge then procs, Lava Burst fires.
Typically, in that sort of case, we do even better: you finish that cast, then can cast another instant one immediately after. (Source)
We can't always be that generous, due to burst concerns, but we balance around however we choose to do it. (Source)

Monk (Forums / Skills / Talent Calculator)
Why are WW Monks the ONLY tank hybrid without access to their tank stance/presence/seal? With 0 Passive defenses + leather armor
Sparring was supposed to help there, but I agree that it's a bit lackluster. Want them more like rogues in their tanking abilities. (Source)
(As opposed to an Arms Warrior's, for example) (Source)
Similar problem (but admittedly not as bad) with DPS DKs not getting their taunt ability.
They get Death Grip. We don't want to give DPS DKs two Taunts, and I'm sure that most would prefer the utility of DGrip. (Source)

Will we ever see fist weapons show up on monks while fighting? That or ability to x-mog into something that does show up.
Intentional hard-coded kit is to only use weapons occasionally. Not sure what it'd take to change, even if class peeps wanted to! (Source)
would like another attack to show weapons. Maybe a talent choice.
Fist weapons specifically, we want to show more. We're working on that, but no promises when we'll get to do it. (Source)
Would love a glyph to display weapons in all Monk attacks (Tiger Palm -> Tiger Strike etc).
I want a glyph that lets my hunter throw buzzsaws instead of nelf shuriken. Wait. Why didn't I do that?! (Source)

Priest (Forums / Skills / Talent Calculator)
Any chance on HPriest mastery being relooked at for WoD? Maybe turn all the overheals from it into something?
Echo of Light us something we balance assuming it's going to be more overheal than average. More of regen than healing in design. (Source)
It's not really a choice when it maths out to be 25% or less of the value of other secondaries in typical 25H.
That only sounds accurate when significantly overhealing, and only if your goal is topping the healing meters. (Source)
If you're not overhealing, and your goal is minimizing deaths, mastery can work well. (Source)
And when in the last 3 expacs has there not been significant overhealing most of the time even progression?
I'm referring to using more healers than you need. Doing so results in RShams looking weak, and Discs strong. (Source)

Hide gloves and shoulders, will it be available in WoD or maybe a cosmetic item to make them invisible?
out of curiosity, why would you want to hide those specific items? (Source)

Is there anyway we can get a "hide weapon enchant" option ever put into the game? They kinda destroy my xmog half the time
It's been tossed around. We've floated the idea of enchant xmog too. But don't want to devalue the enchant either. (Source)

will there ever be a "show shoulder" button in the interface options like there is for cloak and helm?
we've been talking a lot about this lately, would love to implement a more robust show/hide system for customization (Source)

Warlords of Draenor Stats
You number-squished down to Wrath-ish levels; why not go to Classic or lower, more room for expansion?
We are. 1-60 was linear, 60-90 exponential. We're extending that linear climb higher (still deciding where, likely to 85). (Source)

Haste only feels good to classes that truly benefit from it though. Can it be +Amp instead? Anything else really.
"Classes that truly benefit from Haste" means... Everyone except Warriors. (And we're going to fix that.) (Source)

Question: How is Haste going to interact with DoTs in Warlords if they're dynamic? Can't add bonus ticks on the fly, right?
Duration doesn't change with haste; no new ticks. Time until next tick recalculated on each tick. (Source)
Err, clarification: no new whole ticks needed to be added/removed. Partial ticks at the end are used to make it smooth. (Source)

... Also, semi-related Q: why does the caster haste buff give spell haste instead of casting speed (like the melee one does)?
Related to both of these questions, we're planning to try to improve the simplicity of the various haste and haste-like effects. (Source)

because haste is only valuable up to a point and then falls behind. feels limiting when u waste so much haste after GCD cap
Intended for stats to be close in value. Going to work on GCD capping issues in WoD. (Source)
How much do you think removing reforging and increasing # of secondary stats will help w/GCD cap issues? More need to be done?
It may help some; stats will be more spread out on average. Its impact is likely to vary significantly by spec. (Source)
Lowering it would have weird effects. The more buttons you press, the more internet latency hurts you.
Yeah, we try not to go below 1sec GCDs in all but the most extreme circumstances. Hurts high latency players. (Source)

Providing more rewards for "undesirable" battlegrounds could work. Interesting idea. (Source)

Does PvP power boost my healing spells when I'm healing at world bosses? Does it count as outdoors healing?
Where it works would follow the same rules as now (which is it would work in the outdoor world). (Source)

I'm guessing most teams had 3 members and now lots of ppl play with more than 2 partners...This makes it alot easier to climb the ladders on multiple chars...
# of players captures more people that played very few games in a way # of teams did not. (Source)
The number of people that play a handful of games is quite high. Totally different problem though (Source)
So basicly it's a 'fake' enormous increase in participation, sort of. That fix should be fine.
The participation number I quoted (+25%) is based on number of WoW accounts that have done arena. (Source)
The # of gladiators increase is due to how things changed with teams. (Source)
I know players use glad count as an indicator for participation, but 5.4 changed that metric. (Source)

but don't titles require players to have more than 50 games won in that bracket?
Yes receiving a title has that requirement. Being considered a "participant" doesn't. (Source)

Instead of everyone counting towards the % towards titles how about people above 1000 rating count to that % only? Thoughts? =)
It will be something along those lines. Will announce the rating after more analysis. 1000 is a good guess ;-) but no promise. (Source)

Any update to let us know if anything will change about arena title cut-offs?Or is % the same despite insanely low cut-offs?
You can expect the number of Gladiators to be in the same ballpark as before taking into account 3v3 participation is up +25% (Source)
When you mean before, you surely mean last season before, not TBC before when PvP was enjoyed by more players than now.
I remember people complaining in TBC. I remember people complaining in Wrath. I remember people complaining in Cata. (Source)
We will use a minimum rating for a player to count against the pool when calculating titles. More info towards end of season. (Source)
This is stupid. That could potentially decrease participation, why change something that has always been like that.
It was based on # of arena teams not # of players. This is the first season with no teams. There is no precedent. (Source)

10 Death Knight Heroic Throne of Thunder
This time around 10 Death Knights were able to clear Heroic Throne of Thunder. It will be interesting to see how well they fare against current content when raids are cross realm in Warlords of Draenor!

by Published on 2014-01-01 08:40 AM

MLG/MG Tournament Winner Interviews, Deck Showcase: High Budget Midrange Druid

TCG Toys Giveaway - Day #1
What better way to start the new year than with some new toys and one month Curse Premium codes! WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them.


  • Enter once by replying to this news post and telling us what changes to existing holidays or new holidays (if any) you would like to see in Warlords of Draenor.
  • Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You have until Friday January 3rd @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.

Blue Tweets
Originally Posted by Blizzard Entertainment
GC said "if don't want to multi DoT, don't play Shadow Priest". Now I think - is there any ranged class that doesnt multidot?
Some are more multi-DoT heavy than others. Mages in WoD won't multi-DoT at all (Well, technically, Pyro's DoT could be multi-DoTed.) (Source)
Elemental is also fairly light on multi-DoTing. Not zero, but relatively little, compared to Shadow/Balance/Affliction. (Source)
How about Destruction and Demonology, are they hit with multi dotting options now you only mention Affliction?
Multi-DoTing is a core Warlock attribute; all specs will include it to some extent, Affliction most of all. Basically same as now (Source)

What is the reasoning behind having Rogues and other classes who dual wield have white attacks still be missable in WoD? 1/2
It keeps DW balanced with 2H. If we were to remove it, we'd have to reduce the damage of 1Hs or 1H attacks. (Source)
If OH white weapon damage was reduced instead of missing, would that solve the "bad feeling" of seeing misses?
OH hits currently hit for 50%. Would you rather they hit for 25%? That's what it'd take. (Source)

WoD Vengeance: Why not have abilities just go to the DK's % of damage over the last 5 seconds and do away with the wierd buff?
Mechanically, 5sec vs 20sec is one difference. Also smoothing. You don't think the hidden dmg-taken-last-5sec is weirder? (Source)
No. I think a stacking AP buff but only for certain spells, which is only caused by some attacks, just feels overcomplicated.
It won't be an AP buff anymore. We also MAY not need the Vengeance on Taunts anymore either, or the bump to 50% of expected. (Source)
But you're still keeping the +100% threat during Taunt's fixate period right?
200%, but yeah. That's what MAY make it OK to remove those two things. (Source)

hello, i wonder if all the healers will have their mana pool locked in WoD like in MoP. pls no.
What is it that you liked about variable mana pools, besides just seeing the number get bigger? (Source)
Compared to being able to cast 6 fireballs for example instead of 4 before running out of mana.
But that never actually played out in practice, right? Mana pools have never been small enough that they were the limiter. (Source)

Have you considered making catch-all icons for tier talents that reflect current choice? Macros for it are unwieldy.
Yes, going to try to make more talent rows work like Mage Bomb in terms of sharing a button. Can't do so in all cases, but most. (Source)
Great news, thanks!
Sure. It works for things like Priest 90 or Monk 30. Not so well for things like Rogue 90. (Source)

Death Knight (Forums / Skills / Talent Calculator)
Deathblow to festerblight was deathblow to my dk. Shame, only melee class I had any interest in.
I wouldn't be so sure of Festerblight's death. (Source)
Oh come on, no fair teasing me like that!
Don't get your hopes TOO high, I'm just saying that there's a chance that something similar may develop with Necrotic Plague. (Source)

Druid (Forums / Skills / Talent Calculator)
any chance of druids not losing model change effects from toys when shifting forms? Already works ok in ragefire scenario
Current tech needs major rework for it to happen universally. Those scenarios took tons of ridiculous scripting and spells. T_T (Source)

1st Merry Xmas, 2nd how will dots work for balance druids with the change to snapshot? I'm referring to eclipse as a dmg mofier.
Eclipses' effects will snapshot on Moonfire/Sunfire. (Source)
How will the mechanic change to make up for that? One of the few snapshots left. Won't balance DPS be very swingy?
Perhaps a misunderstanding? I'm saying that it'll stay as it is today. (Source)
So Sunfire and Moonfire will still snapshot haste, crit and eclipse buffs?
No, Eclipse will. (Source)

- how do you feel the Glyph of Efflo is working? Are we going to see it kept in place for WoD, or should we expect changes?
We like the concept. It's probably too powerful for something so passive, so we may adjust tuning. That goes for all healers in general though; we want to time down passive healing and smart healing across the board. Most healing should come from actives. (Source)

Hunter (Forums / Skills / Talent Calculator)
Dear Santa: please give us tameable mantid tanks and pterodactyls in the near future. Wait, Christmas has already passed? Dang..
I was ALWAYS bummed that the OG Un'Goro dinos weren't tamable. I do wish the Tome of Dinomancy opened up more. Hrmmm... (Source)
I'm fairly sure many hunters would love it if you looked into it! How about mantid tanks? Any chance for those? /nervousface
I'd say it's unlikely for a few reasons, but who knows! (Source)
Addendum: Not that I'm unappreciative of your answer Just curious. Love silithids; would take mantid tanks over anything.
Hunter pets are an odd thing & a source of internal debate. I'll admit to not understanding/agreeing w/ some allowed & unallowed. (Source)

I'm a hunter player for 5 years now.I know you ain't heading for a revamp though i need to ask will MM/SV/BM feel different?
That is precisely our goal. We don't think that requires a "revamp" or "overhaul". (Source)

Mage (Forums / Skills / Talent Calculator)
But saying stuff like "Frost Mages do not scale well with gear because they experience many low % soft-caps." Is okay, right?
Almost. Softcaps reduce scaling rate, but that says nothing of whether the scaling rate was OP before, or if the difference is significant. In Frost's case, the next secondary is close in value, so its effect is minor, and their scaling prior to that was higher than normal, because we expect most high end Frost mages to hit that early soft cap. (Source)
even it comes with some sort of nerf to balance things out. these are frost "scaling" problems as i see them
Having only some of your spells scale with some stats isn't a problem though, as long as the stats stay... (Source)
...valuable. Also, several of those DO scale with haste; you get more ILs and FFBs with more haste. (Source)
as being worth the loss of dmg from continuing to stack haste beyond that point. I enjoy fast gameplay, the need to
Most of the issue you're talking about is caused by the Legendary Metagem. 20% haste was a mistake; caps GCDs. (Source)

Monk (Forums / Skills / Talent Calculator)
Might I ask what the design concept for WW Monks was? Main curiosities, Touch of Karma, their healing, and mobility+raw damage
I wasn't here, but I think the fantasy of being a monk is using mystical martial arts to damage & dismantle your opponent. (Source)

Any closer to fixing WW monks hitbox? It's been our biggest problem since MOP release with hundreds of threads complaining.
We heard that early on, and investigated and found no evidence of it actually existing. It's how WoW handles latency for all melee (Source)

.Given the changes to Mistweaving/fistweaving you discussed before, will this also change based upon healing stances?
Mistweavers will count as melee, regardless of stance. Don't want them afraid to swap between stances. (Source)

how is chi explosion supposed to help brewmaster survivability?
What each chi level does isn't very useful in what you saw at BlizzCon. Changes are coming to it. (Source)

Hey guy, would you pray tell why Crackling Jade Lightning costs mana on cast but doesn't damage?
To encourage longer CJLs, over many shorter ones. (Source)

Paladin (Forums / Skills / Talent Calculator)
Will Sacred Shield ever be made more useful for Ret Paladins PvP? A simple 10% buff and allowing it be used on 2 targets would do.
We made a lot of effort to change that row in 5.2 and 5.4. It's tough to balance those spells for the 3 specs. (Source)

Priest (Forums / Skills / Talent Calculator)
Started this account to ask this, is it intended for divine clarity to make mind spike spam an alternate rotation? Would rock!
It's more complex than just Mind Spike spam... I believe it's been tweaked since BlizzCon, but now the rotation includes... (Source)
...a few spells. It's DoT-less, except for Devouring Plague. (Source)

please either make mind flay or vt castable while moving!! Otherwise I think we are all balanced up! You rock.
Casting while moving isn't something we want to proliferate any further. (Source)

Rogue (Forums / Skills / Talent Calculator)
said it before say it again if Mut wasn't locked to daggers I'd prob never play another char again. Poison swords? YES!
Swords don't really fit the kit of being an assassin nearly as much as daggers though. (Source)

Shaman (Forums / Skills / Talent Calculator)
IMO, Deep Healing would be good as a situational/optional talent, but too situational for a mastery
Deep Healing is indeed situational. Strong for healing people that need healing. Weak for healing people that don't. (Source)

Warrior (Forums / Skills / Talent Calculator)
Warrior haste: why not let it increase rage generated by rage gen abilities. MS = 10r* haste%. Works for all specs. Unbuff conv.
That's one option that we're considering to make haste valuable for Warriors. It 'feels' a little weird, but OK. Feedback welcome. (Source)

Why can warriors fear during bladestorm? Bug or intended?
They can do all of their shouts during bladestorm. Not a bug. (Source)

how do you feel current balance of Pvp is?
Pretty good. Certainly not perfect but not nearly as bad as it's made out to be. #flameaway (Source)
Holinka its embarrassing how you sit there and lie to people who pay for this game,Balance is a joke, Warriors teams ....
Hey you might disagree with me and that's certainly your right but sorry it doesn't mean I'm lying #truth (Source)
Just look at class representation, every roles fotm now, you took skill away and replaced it with re rolling
We've looked into it. Very few people re-roll fotm (for example, warriors/mages right now). (Source)

Symbiosis seems impossible to balance in PvP; Maybe it should be PvE only. What do you think?
I think impossible is a strong word here but I don't deny the inequity here. Reshuffling it in WoD to be mostly defensive CDs. (Source)

May be I have different psychology, but I really hate competition in game.
That's a totally valid mindset for gaming, and one we attempt to support, along with others. Hard to balance at times. (Source)

I really like WoW's audio, but I have two sound-related beefs that aren't really sound...1) When you fly over a zone, music changes so often you barely get to hear it. 2) Too many sounds at once in 25M raiding. Would be possible to intelligently pick the right sounds to play? I know that's a dangerous road but it's overwhelming atm
I completely agree. No promises yet for WoD, but currently working on is a system that will help bring more clarity to the game. (Source)

Is there a reason we've not seen a green dragonflight mount? Opening of Mount Hyjal was a tease.
This comes up a lot (Bronze Whelplings too). Need right time & place. Yes, opportunities have been missed. T_T (Source)

Heroes of the Storm Fan Art
Today we have a nice piece of Heroes of the Storm fan art!

by Published on 2013-12-31 09:45 AM

Contest Update: Winners of the Day 2 contest have been PMed.

Blue Tweets, End of Beta Season 1 Reminder, ManaGrind Tournament Decklist RoundUp

Developer Interviews
We are catching up on a few more Blizzcon interviews that we didn't get in our first round, this time from Vanion.

Pre-Expansion Patch
  • The patch with the events leading up to Warlords of Draenor will be released close to the expansion release date.
  • We have met Garrosh's friend with interesting ideas about how to use time on the Timeless Isle. We will hear a little bit more about this friend in the pre-expansion patch.
  • The vision with Anduin and Garrosh is a hint, but we will see more of the story in the pre-expansion patch.

  • Khadgar from Outland will accompany us in the expansion, as well as coming to warn us that something is going on with the Dark Portal.
  • The Warlords of Draenor starting experience will send you through the Dark Portal to try and shut it down from the inside. It is roughly an hour's worth of content where you are trying to stop the Iron Horde.
  • It is possible that the Alliance and Horde will work together against the Iron Horde at some point in the expansion.
  • The Isle of Thunder style solo scenarios might be used for a few of the major points during the questing experience.
  • The Blood Elf Paladins have an interesting history with the Naaru, so they will show up again in Warlords of Draenor.
  • The Dark Iron Dwarves will go through the Dark Portal and be a part of the Warlords of Draenor story as well.
  • Garrosh gets things set in motion, but then things are out of his control. We will see him for a while and then find out what happens to him.

  • Players will likely work together with their guild to cover all of the different specializations for Garrisons.
  • Lorewalker Cho doesn't really fit this expansion, so it isn't likely we will see much of him.
  • Dave Kosak used to be the Lead Quest Designer, and is now Lead Narrative designer. The job was so big that it was split into Lead Narrative Designer and Lead Quest Designer.

Happy New Year!
Originally Posted by Blizzard (Blue Tracker)
Happy New Year, everybody! As 2013 comes to a close, it’s time to usher in 2014 Azeroth-style. Beginning at 6 a.m. realm time on December 31, the skies above all the major cities will begin to dance with fireworks!

Every hour on the hour, you can ooh and ahh at the dazzling display of colors while sipping brew and tasting some delicious food from all around Azeroth. Join the festivities, and say hello to the new year! One word of caution, though—if you’re planning to enjoy the fireworks in Booty Bay, word has it the guards there have been celebrating a bit too hard and aren’t likely to enforce the town rules.

Blue Tweets
Originally Posted by Blizzard Entertainment
It's difficult for players to learn a class or spec when relative strength of abilities are drastically different at 90
Agreed. The removal of base damage will help solve this. (Source)

Curious, is focus on balance going to go down next expac with the item squish? (cont)
Not a bit. The absolute value of variances is not a concern to us. We're concerned about % differences. (Source)

Geek question. Reason for AP-based attacks in mostly Weapon Damage era? Legacy and "ain't-broke," or diversified scaling?
Some attacks don't fit, kit-wise, doing Weapon Damage. For example, Immolation Trap would feel weird doing weapon damage. (Source)
should good scaling be sacrificed to avoid "weirdness"? How many players even know what's behind the damage
That's actually a common misconception that isn't mathematically accurate. (Source)
Whether an ability scales off of Weapon Damage or AP has absolutely *zero* impact on its scaling. (Source)
AP attacks scale better with cooldowns/procs unless weapon damage % is ridiculously high.
That doesn't even make sense, since %WD *includes* AP. (Source)
You see abilities that rise in relative value based on procs when AP vs Weapon Damage comes into play. See: Execute vs Slam
Execute raises in value compared to Slam, during procs, because we want it to. Completely unrelated to AP vs WD. (Source)
Two attacks with same average damage, AP based attack will scale better than weapon attack, weapon attack higher base
Again, math does not support that. It's a myth. (Source)
didn't make a new thread cause I didnt want to make a big deal out of it, just posted in offtopic lounge
Yeah, talking past each other. I'm concerned about the myth that WD/AP leads to scaling 'problems'. Don't spread that myth. (Source)
Sorry, what I meant is AP scaling attacks are typically higher AP ratio than weapon damage scaling attacks.
Not by any convention, intention, or reason, if even true (which I'm dubious of). AP vs WD *does not matter* for scaling rate. (Source)

Is the goal to highlight the identity of the specs? I.E. assassination about poison, sub about stealth?
Yes. That's quite hard, especially in the case of stealth, but we're going to do what we can. (Source)

has there been an explanation for the removal of snapshotting on DoTs? i feel it's what makes my warlock fun, and i'm worried
It was a skill-cap thing that was too high of a cap, and actually was just handled by addons, unfortunately. (Source)
We're working on a Watercooler with more info about WoD changes that are coming up, including that. (Source)
A skillcap that is too high? Yikes, that doesn't sound like Blizzard. It had too big impact though.
Many things contributed to the problem. Generally a high skillcap isn't a problem, but trivialized by addons. (Source)

Any chance the new Alliance racials will have on-use PVE procs like Troll/Orcs do today? A level playing field would be amazing.
A level playing field would be amazing, and is the goal. That does not mandate On-Use buttons for everyone. (Source)
It's only a ~1% diff, I know. But the new stats offer a chance to end years of Alli players looking at WowP and seeing only red.
Indeed, which is why we're serious about balancing them. Please don't think that "not active = not balanced". Simply false. (Source)
Hearing "separate but equal" is disheartening and just feels like an excuse when it's gotten this bad.
You could apply that same logic to 1% crit vs 1% haste. It's still wrong. (Source)

Here's one for ya: Any idea if melee's gonna get more <3 in Warlords? People are (jokingly) saying to just cut melee for Mythic.
"Range>Melee" used to be true. Our (and community) data shows that we got them extremely balanced in SoO. What do people think? (Source)
melee dps ought to be higher when on target to compensate for having to move out of bad. Tunneling isn’t fun long term.
Would you notice if it were? (Source)

A lot of classes seem to benefit from haste. Too many maybe?
We don't think so. We want them all to. (Source)

Are there any plans to to make hardcasted spells more appealing relative to instants for casters next expansion, esp. in pvp?
Yes, we want to tone down instants, relative to cast time abilities. (Source)

is there a spec which will get an overhaul? Ele as example hasnt changed since wotlk. Gettin boring
Overhauling a spec may please people who are bored with it; will also alienate people happy with it. No 'overhauls' planned for WoD. (Source)
But incremental improvements? Absolutely. (Source)

Death Knight (Forums / Skills / Talent Calculator)
How are they faring in bis gear against other classes (5.4)? Why do DKs always start strong an xpak then struggle to catch up?
People see patterns where they aren't. Nothing to do with scaling as you imagine. DKs simply lacking fights to shine this tier. (Source)

Druid (Forums / Skills / Talent Calculator)
Big part of feral rotation is lining TF with DoT application. That is gone now.
No, that is not gone. TF applies to the whole DoT applied during it. (Source)

Hunter (Forums / Skills / Talent Calculator)
So disappointed that AoC affects Feign Death and Camo. We gain zero benefit from those in PvE
The fact that you're "disappointed" about some abilities being affected by Readiness makes me think that they're at the cost of other ones you want more, you think. That's not the case. We put enough throughput abilities on it to tune it how we want, then put some additional things on, purely as a bonus. It affecting Feign Death and Camo is not costing anything. (Source)

Will Readiness affect hunter pet abilities at all (e.g. rabid), or is it just going to be the same abilities as current trinket?
Different abilities than trinket. Pet abilities are valid choices for us to apply it to, but not ready to list specifics yet. (Source)

Ever considered taking Arcane Shot off the GCD?
Unlikely. That'd make Hunters even more button spammy, and more importantly would cause PvP burst problems. (Source)

Mage (Forums / Skills / Talent Calculator)
any plans to address the horrid spell that is Alter Time in WoD?
In case it wasn't obvious, loaded questions like this are some of the least valuable forms of feedback. Regardless, yes. (Source)

Monk (Forums / Skills / Talent Calculator)
Two concerns for WW monks seem to be lack of available burst at the start of an arena, and lust at pull situations.
Some WWs are finding Chi Brew to be extremely useful in overcoming that weakness. Have you tried it? (Source)

Or I should say, FoF just isnt good enough to use on CD, because you cant in todays raid, you have to move too much.
One of the wisest raid leaders I've raided with always said, "When it comes to movement, always think 15sec ahead." (Source)
I'm actually a fan of FoF, but it is pretty much impossible to use it on CD, even when being proactive.
Using it exactly on cooldown is extremely hard, commonly impossible. But it's the ideal to strive for. (Source)
If the goal is you usually can't use it on cd, why not reduce the cd, so when opp comes up you can use it? pvp implications?
That would just change the ideal that you strive for. The goal is that you want to use it as much as possible, sometimes on CD. (Source)

For the new mistweaver stances, will MWs still count as melee in both?
Undecided, but leaning toward yes. Don't want someone Fistweaving to feel like they can't swap back to Mistweaving in emergency (Source)

Xuen only does 5% of WW damage; AoC would not change Xuen being pathetic for mid-late game WW due to no scaling. Out of touch?
Xuen does more than that, and AoC would be a scalar on that, increasing its value significantly, beyond how it was balanced. (Source)

is this just to shift dmg abilitys into a new bar to free hotkeys or is there another reason?
It's to separate them, so we can make them both good, without players cherrypicking the best abilities from each. (Source)

what about a fistweave CD for WW? DPS converts to heals like vampiric embrace. Doesn't have to be a stance
We recognize WW being a little light on utility, but are still considering solutions. (Source)

Paladin (Forums / Skills / Talent Calculator)
Is there a chance that ret may get consecration back? Even if it isn't super great, it's still a very popular spell.
I understand the appeal, aesthetically. However, would you really want a spell that "isn't super great" filling empty GCDs? (Source)

Rogue (Forums / Skills / Talent Calculator)
Speaking of haste are there any plans to do something about rogue energy? Feels terrible at exp start and super spammy by theend
It's a problem without an easy solution, but we're working on some ideas. (Source)

Shaman (Forums / Skills / Talent Calculator)
Do you plan on reworking Earthquake? Or will you scrap it? Would love some interaction with fulmination (1/2)
Not sure of Fulmination interaction, but we do hope to improve Earthquake so that it's not ignored most of the time. (Source)

Warlock (Forums / Skills / Talent Calculator)
Look at things like backdraft: 30% cast speed on a 2 sec CD spell. So at 0 haste, the cast time becomes 1.4 sec.
Aye, that's an example of something we're considering changing; it makes the GCD cap 20% lower for Destruction. (Source)

Warrior (Forums / Skills / Talent Calculator)
Fury and Arms Single target dps is quite different. fury being alot stronger. In Wod will they be much closer?
Yes, though I'd caution you that the difference is always overblown by the community, and a self-fulfilling prophecy. (Source)
Thx for answering. Though I wouldnt say this would be a self-fulfilling proph when its been quite apparent through each xpac 1/3
(Hypothetical numbers) If the actual difference is 10%, the community will perceive it as 20%. We still want to fix it. (Source)

will prot warriors benefit from Haste in WoD?
Yes. (Source)
out of historical curiosity, how come they didnt in MoP, but could in the previous expansions?
Correct me if I'm wrong, but Prot Warriors gained rage with haste prior to MoP, but weren't usually rage limited, if I recall... (Source)

Flex Raiding
My flex team of 13-22 people cannot down Nazgrim. We hit 30% and stall because we can't kill the adds fast enough.
Reviewed some data on this with Ion. Nothing unusual about kill rates or anything on Nazgrim. Suggest maximizing multidotting. (Source)
Thanks for looking into it! I appreciate it. We're not running with many multidotters but we'll take your advice to heart!
Just being brief due to 140chr. More than just multidotting; just focus on efficiently killing adds. (Source)

Dark Legacy Comics - #422
DLC #422 takes a look at hunters.

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